User:Liljackrabbit25/Sandbox

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Revision as of 03:27, 7 July 2026 by Liljackrabbit25 (talk | contribs) (Engineering suits, civilian, and supply suits done!)
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MODsuits

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module. Activating the suit no longer requires deploying all of its parts, but certain modules will require certain parts to be deployed, or the entire suit to be deployed to function.

Not to be left out, AIs that have been placed in an intelicard can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.

To charge your MODsuit's cell, enter a cyborg charger while wearing the suit.

To extract the cell, use a screwdriver on the pack and then use an empty hand and left click to remove the cell.

Similarly, to extract the core use a screwdriver followed by a wrench .

To update your MODsuit's access, use a screwdriver on your suit and swipe your ID on it.

Construction

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver OR craft one with an ethereal heart.
  3. Add core to shell.
  4. Screwdriver core to shell.
  5. Add helmet to assembly.
  6. Add chestplate to assembly.
  7. Add gauntlets to assembly.
  8. Add boots to assembly.
  9. Wrench assembly.
  10. Screwdriver assembly.
  11. Add external plating to assembly.
  12. Open modsuit panel with screwdriver.
  13. Insert cell.
  14. Close modsuit panel with screwdriver.

Customization

The chosen plating determines the suit's look, and protections. There are currently 9 printable armors in total:

Standard Plating

Civilian Plating

Portable Plating

Tarkon Plating

Engineering Plating

Atmospheric Plating

Medical Plating

Security Plating

Cosmohonk Plating


For MODsuits with alternate appearances, use a paint kit on the completed suit to change between them!

Station MODsuit Themes

Standard MODsuit

A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 5 5 5 0 100 25 25 5

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: Undefined






Civilian MODsuit

A light-weight civilian suit that offers unmatched ease of movement but no protection from the vacuum of space.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
5 5 5 5 0 50 25 25 5

Cell Drain: 50

Maximum Complexity: 12

Deployed Slowdown: Undefined






Portable MODsuit

A one-piece three-piece suit designed for maximum negotiating power. Provides no meaningful protection.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 0 25 0 0 0

Cell Drain: 25

Maximum Complexity: 10

Deployed Slowdown: Undefined






Tarkon MODsuit

A Tarkon Industries general protection suit, designed for port security and general EVA situations.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
25 15 20 15 10 100 100 25 10

Cell Drain: 75

Maximum Complexity: 20

Deployed Slowdown: Undefined






Engineering MODsuit

An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 5 10 15 10 100 100 75 10

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: Undefined






Atmospheric MODsuit

An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 5 10 15 10 100 100 75 10

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: Undefined






Advanced MODsuit

An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
15 5 20 15 50 100 100 90 10

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: Undefined






Mining MODsuit

A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
20 (50) (70) 5 (15) 5 (25) 5 (25) 30 (60) (80) 100 100 75 15

Cell Drain: 100

Maximum Complexity: 13

Deployed Slowdown: Undefined






Loader MODsuit

An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
15 5 5 5 10 10 25 25 10

Cell Drain: 50

Maximum Complexity: 10

Deployed Slowdown: Undefined





Medical MODsuit

A lightweight suit by DeForest Medical Corporation, allows for easier movement.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
5 5 5 5 10 100 60 75 5

Cell Drain: 75

Maximum Complexity: 15

Alternate Skins:

Corpsman

Rescue MODsuit

An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 10 5 5 10 100 100 100 5

Cell Drain: 75

Maximum Complexity: 15

Inbuilt Modules


  • Advanced Quick-Carry Module

Research MODsuit

A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.

This is a unique MODsuit that belongs to the Research Director.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
20 15 5 5 100 100 100 100 15

Cell Drain: 50

Maximum Complexity: 20

Inbuilt Modules


  • Advanced Reagent Scanner Module

Security MODsuit

An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
35 15 30 40 25 100 100 75 20

Cell Drain: 50

Maximum Complexity: 13

Safeguard MODsuit

An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.

This is a unique MODsuit that belong to the Head of Security.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
45 25 30 40 40 100 100 100 25

Cell Drain: 50

Maximum Complexity: 10 Inbuilt Modules


  • Superglued Bulwark Module

Magnate MODsuit

A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.

This is a unique MODsuit that belong to the Captain.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
40 50 50 60 50 100 100 100 15

Cell Drain: 50

Maximum Complexity: 20

Cosmohonk MODsuit

A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
5 5 20 20 10 100 60 30 5

Cell Drain: 12.5

Maximum Complexity: 15

Offstation MODsuit Themes

Syndicate MODsuit

A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 40 50 40 100 50 90 25

Cell Drain: 50

Maximum Complexity: 20

Inbuilt Modules


  • Flash-Protected Optical Suite Module
  • Night Vision Module

Elite Syndicate MODsuit

An elite suit upgraded by Cybersun Industries, offering upgraded armor values.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
60 60 50 50 55 100 100 100 25

Cell Drain: 50

Maximum Complexity: 19

Inbuilt Modules


  • Flash-Protected Optical Suite Module
  • Night Vision Module

Infiltrator MODsuit

A specialized infiltration suit, developed by the Roseus Galactic Actors Guild to strike fear and awe into the hearts of the public.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
40 50 30 30 35 0 100 100 25

Cell Drain: 50

Maximum Complexity: 15

Inbuilt Modules


  • Infiltration Core Programs Module
  • Psi-echo Demoralizer Module
  • Case Storage Module
  • Night Vision Module

Enchanted MODsuit

The Wizard Federation's relatively low-tech MODsuit. Is very protective, though.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
40 40 50 50 35 100 100 100 30

Cell Drain: 50

Maximum Complexity: 15 Inbuilt Modules


  • Magic Neutralizer Module

Prototype MODsuit

A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
20 5 10 10 50 100 100 75 5

Cell Drain: 100

Maximum Complexity: 20

Inbuilt Modules


  • Prototype Kinesis Module

Newly issued Nanotrasen IDs are not backwards compatible with this suit!

CentCom MODsuit Themes

Responsory MODsuit

A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 40 50 50 50 100 100 90 10

Cell Drain: 50

Maximum Complexity: 15

Alternate Skins:

Inquisitor

Apocryphal MODsuit

A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
80 80 50 60 100 100 100 100 25

Cell Drain: 50

Maximum Complexity: 25

Corporate MODsuit

A fancy, high-tech suit for Nanotrasen's high ranking officers.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
65 65 55 50 60 100 100 100 15

Cell Drain: 50

Maximum Complexity: 15

Debug MODsuit

Strangely nostalgic.

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 100 100 100 100 0

Cell Drain: 50

Maximum Complexity: 50

Administrative MODsuit

A suit made of adminium. Who comes up with these stupid mineral names?

Base Armor


Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
100 100 100 100 100 100 100 100 100

Cell Drain: 0

Maximum Complexity: 1000

Modules

Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver, then apply the module.

Storage Modules


Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description



Visor Modules


Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description



Anomaly-Locked Modules

Modules that are locked and don't function without an anomaly core.


Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description


Medical Modules

Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description



Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description


Research Modules

Engineering Modules

Other Printable Modules


Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description


Maintenance Modules

These modules cannot be printed, and must be unearthed from the bowels of maintenance.


Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description


Unprintable Modules

These modules cannot be printed from the exosuit fabricator, and instead either come with prebuilt MODsuits (or may be purchasable from a Syndicate uplink).


Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description




Module

Cell Drain

Idle: Undefined
Active: Undefined
On-Use: Undefined

Additional Information

Complexity: Undefined


Description:

No Description


Wires

MODsuits have a few things controlled by wires, in the case of an EMP or other need you can access them by screwdrivering the panel and then using a multitool or wirecutters.

  • The orange light controls shocks, shocking the user when they try to use it. Can be set with the multitool and reset with wirecutters.
  • The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by mending with wirecutters.
  • The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.
  • The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken.