User:Liljackrabbit25/Sandbox: Difference between revisions
(colors!!) |
(presenting: alternate skins! and better colors) |
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|Cell Drain=75 | |Cell Drain=75 | ||
|Maximum Complexity=15 | |Maximum Complexity=15 | ||
|Alternate Skin= Corpsman | |||
|Alternate Skin Image= corpsman.png | |||
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|ColorMain=#8B0000 | |ColorMain=#8B0000 | ||
|ColorBackground=#FFB8B8 | |ColorBackground=#FFB8B8 | ||
|ColorArmorBackground=# | |ColorArmorBackground=#D7565A | ||
|MODsuit=Syndicate MODsuit | |MODsuit=Syndicate MODsuit | ||
|MODsuit image=Syndiemod.png | |MODsuit image=Syndiemod.png | ||
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|ColorMain=#8B0000 | |ColorMain=#8B0000 | ||
|ColorBackground=#FFB8B8 | |ColorBackground=#FFB8B8 | ||
|ColorArmorBackground=# | |ColorArmorBackground=#D7565A | ||
|MODsuit=Elite MODsuit | |MODsuit=Elite MODsuit | ||
|MODsuit image=elite_syndicate_modsuit.png | |MODsuit image=elite_syndicate_modsuit.png | ||
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|ColorMain=#8B0000 | |ColorMain=#8B0000 | ||
|ColorBackground=#FFB8B8 | |ColorBackground=#FFB8B8 | ||
|ColorArmorBackground=# | |ColorArmorBackground=#D7565A | ||
|MODsuit=Infiltrator MODsuit | |MODsuit=Infiltrator MODsuit | ||
|MODsuit image=Infiltrator_modsuit.png | |MODsuit image=Infiltrator_modsuit.png | ||
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|Cell Drain=100 | |Cell Drain=100 | ||
|Maximum Complexity=20 | |Maximum Complexity=20 | ||
|Alternate Skin= Inquisitor | |||
|Alternate Skin Image= inquisitorsuit.png | |||
}} | }} | ||
Revision as of 12:55, 7 July 2026
MODsuits
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module. Activating the suit no longer requires deploying all of its parts, but certain modules will require certain parts to be deployed, or the entire suit to be deployed to function.
Not to be left out, AIs that have been placed in an intelicard can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.
To charge your MODsuit's cell, enter a cyborg charger
while wearing the suit.
To extract the cell, use a screwdriver
on the pack and then use an empty hand and left click
to remove the cell.
Similarly, to extract the core use a screwdriver
followed by a wrench
.
To update your MODsuit's access, use a screwdriver
on your suit and swipe your ID
on it.
Construction
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver
OR craft one with an ethereal heart.
Add core to shell.
Screwdriver core to shell.
Add helmet to assembly.
Add chestplate to assembly.
Add gauntlets to assembly.
Add boots to assembly.
Wrench assembly.
Screwdriver assembly.
Add external plating to assembly.
Open modsuit panel with screwdriver.
Insert cell.
Close modsuit panel with screwdriver.
Customization
The chosen plating determines the suit's look, and protections. There are currently 9 printable armors in total:
For MODsuits with alternate appearances, use a paint kit
on the completed suit to change between them!
Station MODsuit Themes
![]() Civilian MODsuit |
A light-weight civilian suit that offers unmatched ease of movement but no protection from the vacuum of space.
Cell Drain: 50 Maximum Complexity: 12 Deployed Slowdown: Undefined
|
![]() Portable MODsuit |
A one-piece three-piece suit designed for maximum negotiating power. Provides no meaningful protection.
Cell Drain: 25 Maximum Complexity: 10 Deployed Slowdown: Undefined
|
![]() Tarkon MODsuit |
A Tarkon Industries general protection suit, designed for port security and general EVA situations.
Cell Drain: 75 Maximum Complexity: 20 Deployed Slowdown: Undefined
|
![]() Engineering MODsuit |
An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.
Cell Drain: 50 Maximum Complexity: 15 Deployed Slowdown: Undefined
|
![]() Atmospheric MODsuit |
An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.
Cell Drain: 50 Maximum Complexity: 15 Deployed Slowdown: Undefined
|
![]() Advanced MODsuit |
An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
Cell Drain: 50 Maximum Complexity: 15 Deployed Slowdown: Undefined
|
![]() Mining MODsuit |
A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.
Cell Drain: 100 Maximum Complexity: 13 Deployed Slowdown: Undefined
|
![]() Loader MODsuit |
An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.
Cell Drain: 50 Maximum Complexity: 10 Deployed Slowdown: Undefined
|
![]() Rescue MODsuit |
An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.
Cell Drain: 75 Maximum Complexity: 15 Deployed Slowdown: Undefined
|
![]() Research MODsuit |
A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
Cell Drain: 50 Maximum Complexity: 20 Deployed Slowdown: Undefined
|
![]() Security MODsuit |
An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.
Cell Drain: 50 Maximum Complexity: 13 Deployed Slowdown: Undefined
|
![]() Safeguard MODsuit |
An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.
Cell Drain: 50 Maximum Complexity: 10 Deployed Slowdown: Undefined
|
![]() Magnate MODsuit |
A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.
Cell Drain: 50 Maximum Complexity: 20 Deployed Slowdown: Undefined
|
![]() Cosmohonk MODsuit |
A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
Cell Drain: 12.5 Maximum Complexity: 15 Deployed Slowdown: Undefined
|
Offstation MODsuit Themes
![]() Syndicate MODsuit |
A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.
Cell Drain: 50 Maximum Complexity: 20 Deployed Slowdown: Undefined
|
![]() Elite MODsuit |
An elite suit upgraded by Cybersun Industries, offering upgraded armor values.
Cell Drain: 50 Maximum Complexity: 19 Deployed Slowdown: Undefined
|
![]() Infiltrator MODsuit |
A specialized infiltration suit, developed by the Roseus Galactic Actors Guild to strike fear and awe into the hearts of the public.
Cell Drain: 50 Maximum Complexity: 15 Deployed Slowdown: Undefined
|
![]() Enchanted MODsuit |
The Wizard Federation's relatively low-tech MODsuit. Is very protective, though.
Cell Drain: 50 Maximum Complexity: 15 Deployed Slowdown: Undefined
|
![]() Prototype MODsuit |
A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.
Cell Drain: 100 Maximum Complexity: 20 Deployed Slowdown: Undefined
|
CentCom MODsuit Themes
![]() Apocryphal MODsuit |
A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies.
Cell Drain: 50 Maximum Complexity: 25 Deployed Slowdown: Undefined
|
![]() Corporate MODsuit |
A fancy, high-tech suit for Nanotrasen's high ranking officers.
Cell Drain: 50 Maximum Complexity: 15 Deployed Slowdown: Undefined
|
![]() Debug MODsuit |
Strangely nostalgic.
Cell Drain: 50 Maximum Complexity: 50 Deployed Slowdown: Undefined
|
![]() Administrative MODsuit |
A suit made of adminium. Who comes up with these stupid mineral names?
Cell Drain: 0 Maximum Complexity: 1000 Deployed Slowdown: Undefined
|
Modules
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver, then apply the module.
Storage Modules
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Visor Modules
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Anomaly-Locked Modules
Modules that are locked and don't function without an anomaly core.
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Medical Modules
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Research Modules
Engineering Modules
Other Printable Modules
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Maintenance Modules
These modules cannot be printed, and must be unearthed from the bowels of maintenance.
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Unprintable Modules
These modules cannot be printed from the exosuit fabricator, and instead either come with prebuilt MODsuits (or may be purchasable from a Syndicate uplink).
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Module
Cell Drain
- Idle: Undefined
- Active: Undefined
- On-Use: Undefined
Additional Information
- Complexity: Undefined
Description:
No Description
Wires
MODsuits have a few things controlled by wires, in the case of an EMP or other need you can access them by screwdrivering the panel and then using a multitool or wirecutters.
- The orange light controls shocks, shocking the user when they try to use it. Can be set with the multitool and reset with wirecutters.
- The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by mending with wirecutters.
- The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.
- The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken.

































