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{{Needsrevision|reason = Icons/images need fixing and broken links need to be fixed}}
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{{Science Dept header}}
|reason = This page needs to be checked for the following: Template Read-ability, Possible outdated Icons and Missing items (if they're not there add them)
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.
|priority = Medium
 
}}
 
=Items=
=[[Exosuit Fabricator]]s=
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.
Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.
 
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker!
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.
 
====[[File:Generic_borg.png|64px|class=pixelart]] [[Cyborg]]s====
 
Total Part Cost: 100000 [[File:Metal.png|Metal]]
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])<br>
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)<br>
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module
 
|}
 
 
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.
 
Assuming you already have the necessary components:
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)
# For final assembly, take each component and apply it to the cyborg endoskeleton
# [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however.
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg.
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.
 
=Cyborg Maintenance=
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==Cyborg Repairs==
<span style="font-size:1.2em;">Cyborgs will often come to you for repairs if damaged.</span>
<div class="mw-collapsible-content">
For brute damage:
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.
For burn damage:
# Unlock and open the Cyborg's cover.
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.
# Re-insert the old battery or insert a new one.
# Close the cover and lock the Cyborg.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==Cyborg Batteries==
<span style="font-size:1.2em;">You will often see at least one Cyborg come to your assembly line to ask for an upgrade of this sort.</span>
<div class="mw-collapsible-content">
# Unlock and open the Cyborg's cover.
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
# [[File:Power_cell.png]] Insert a New Battery.
# Close the cover and lock the Cyborg.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==Cyborg Radios==
<span style="font-size:1.2em;">Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.</span>
<div class="mw-collapsible-content">
# Unlock and open the Cyborg's cover.
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).
# Close the cover and lock the Cyborg.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==Reviving Cyborgs==
<span style="font-size:1.2em;">A cyborg that has failed but not been turned into scrap can be repaired back to working order.</span>
<div class="mw-collapsible-content">
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
# Repair the Cyborg with a welder and/or replace wires.
# Unlock and open the Cyborg's cover.
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.
# Close the cover and lock the Cyborg.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==Upgrading Cyborgs==
<span style="font-size:1.2em;">The procedure for upgrading cyborgs</span>
<div class="mw-collapsible-content">
# Unlock and open the Cyborg's cover.
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
# Close the cover and lock the Cyborg.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==Resetting Cyborg models==
<span style="font-size:1.2em;">Cyborgs can at any point ask to have their module changed or reset</span>
<div class="mw-collapsible-content">
Use these tools in this order to reset a borg module:
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel
#[[File:Crowbar.png]] Crowbar the panel open
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to "Afterwards" (does not work if its AI is [[Guide_to_malfunction|malfunctional]])
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires
 
Afterwards:
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires
#[[File:Power_cell.png]] Replace the power cell
#[[File:Crowbar.png]] Crowbar the panel shut
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.
 
Borgs have seven wires; five working ones and two duds:
 
The [[Hacking#Cyborgs|Guide to Hacking]] also has some information on how to do this.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==Deconstructing Cyborgs==
<span style="font-size:1.2em;">Cyborgs can be deconstructed to remove their MMI and get their parts back.</span>
<div class="mw-collapsible-content">
# Unlock and open the Cyborg's cover.
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
# [[File:Wrench.png]] Wrench to disassemble.
(Alternatively, for steps 4 and 5, you can use a Robotics console)
</div></div>
 
=== Upgrades ===
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
 
{| class="wikitable sortable" width="80%" style="background-color:#f0e8f0";
|-style="font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0'                  |Name
! class='unsortable'style='background-color:#A06DA0'|Description
! style='background-color:#A06DA0'                  |Materials to produce<br>(unupgraded fabricator)
|-
!Cyborg Reclassification Module
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.
|35000 Metal
|-
!Cyborg Emergency Restart Module
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.<br>
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life.
|60000 Metal, 5000 Glass
|-
!Borg Expander
|A cyborg resizer, it makes a cyborg huge.
|200000 metal, 5000 titanium
|-
!Cyborg Ion Thrusters Module
|An ion-powered thruster system that works like a jetpack for movement in no gravity.
|80000 Metal, 6000 Glass, 6000 Uranium
|-
!Cyborg Self-Repair Module
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.
|15000 Metal, 15000 Glass
|-
!Illegal Equipment Modules
|Enables illegal modules, the same that are enabled when cyborgs are emagged.<br>
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)
|10000 Metal, 15000 Glass, 10000 Diamond
|-
!Circuit Manipulation Apparatus
|An engineering cyborg upgrade allowing for manipulation of circuit boards.
|2000 Metal, 500 Titanium
|-
!Engineering Cyborg RPED
|A rapid part exchange device for the engineering cyborg.
|10000 Metal, 5000 Glass
|-
!Cyborg Diamond Drill
|Upgrades a mining cyborg's drill to be faster.
|10000 Metal, 2000 Diamond
|-
!Cyborg Ore Satchel of Holding
|Upgrades a mining cyborg's satchel to hold infinite minerals.
|10000 Metal, 250 Gold, 500 Uranium
|-
!Cyborg Lava-proof Tracks
|Allows a mining cyborg to walk over lava undamaged.
|8000 Metal, 10000 Plasma
|-
!Medical Cyborg Crew Pinpointer
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.
|15000 Metal, 500 Glass
|-
!Cyborg Piercing Hypospray
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.
|15000 Metal, 15000 Glass, 10000 Titanium, 5000 Diamond
|-
!Medical Cyborg Defibrillator
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]]. You can also insert an ordinary defibrillator [[File:Defib.png]] instead, for the same upgrade.
|15000 Metal, 15000 Glass, 10000 Silver, 10000 Gold, 5000 Titanium, 5000 Diamond
|-
!Beaker Storage Apparatus
|A supplementary beaker storage apparatus for medical cyborgs.
|2000 Metal, 2250 Glass
|-
!Medical Cyborg Surgical Processor
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.
|5000 Metal, 4000 Glass, 4000 Silver
|-
!Medical Cyborg Expanded Hypospray
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.
|15000 Metal, 15000 Glass, 5000 Plasma
|-
!Rapid Disabler Cooling Module
|Increases the recharge rate of security cyborg disablers. (''Secborgs are no longer in game. Instead there are peacekeeper cyborgs.'')
|80000 metal, 6000 glass, 2000 gold, 500 diamond
|-
!Experimental Push Broom
|An experimental push broom used for efficiently pushing refuse.
|4000 iron, 500 glass
|-
!Plating Repair Tool
|Gives janitor cyborgs a tool that can repair damaged floor tiles.
|2500 iron, 750 glass
|-
!Clown Module
|The borg module picker (Clown) allows you to to turn a cyborg into a clown. This is how you create a [[Cyborg#Clown|Clown]] cyborg.
|15000 iron, 15000 glass, 1000 bananium
|}
 
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.
 
=Surgery=
 
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on.
<div class="toccolours mw-collapsible mw-uncollapsed" style="width: 80%;">
===Removing Brains===
<div class="mw-collapsible-content">
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)
|-
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
|-
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)
|-
|Step 7: [[File:MMI.png]]Have an MMI in hand.
|-
|Step 8: Click to remove the brain.
|-
|}
</div></div>
Despite what some old-timer Roboticists may tell you, <b>DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.</b> Removing a brain without surgery will damage it and may result in the immediate death of the brain.
 
In case this happens, you will need to ask the [[Chemist]] to make some [[Guide_to_chemistry#Mannitol|Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.
 
 
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.
<div class="toccolours mw-collapsible mw-uncollapsed" style="width: 80%;">
=== Limb Augmentation ===
<div class="mw-collapsible-content">
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
 
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]
 
''We can rebuild him. We have the technology.''
 
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''
 
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|colspan="2"|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|colspan="2"|Step 4: '''Cyborg limb''': augment the limb.
|}
</div></div>
 
=Bots=
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:
 
'''Remember:''' All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==
<span style="font-size:1.2em;">Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].</span>
<div class="mw-collapsible-content">
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a "refresh" similarly to operating computers to benefit from research.
 
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.<br>
 
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:
* Advanced first aid kit: All 4 basic damage types.
* Brute kit: 10% extra brute. (other types?)
* Burn kit: ?
* Toxin kit: ?
* Suffocation kit: ?
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm<br>
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)<br>
1 x [[File:Healthanalyzer.png|Health Analyzer]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]
|}
 
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.
# Add a [[Medical Analyzer]].
# Insert the [[Proximity Sensor]] and your Medibot is ready!
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==
<span style="font-size:1.2em;">Cleanbots are great, as they serve the exact same purpose as the Janitor.</span>
<div class="mw-collapsible-content">
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Bucket.png|Bucket]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)
|}
 
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it
# Use a [[Pen]] to name it if you wish.
# Attach a Borg Arm and your Cleanbot is ready!
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==
<span style="font-size:1.2em;">Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.</span>
<div class="mw-collapsible-content">
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox<br>
10 x [[File:Floor_Tiles.png|Floor Tile]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm
|}
 
# Attach a [[Floor Tile|Floor tile]] to the [[Mechanical Toolbox]].
# Add the [[Proximity Sensor]].
# Insert a Borg Right Arm and your Floorbot is ready!
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==
<span style="font-size:1.2em;">This little guy will scoot around and try his best to extinguish burning people and gases around him.</span>
<div class="mw-collapsible-content">
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Fire_Helmet.png|Fire Helmet]]<br>
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)
|}
 
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]
# [[File:Fire_Helmet.png]] Add a [[Atmospheric Technician's Firefighting Helmet|Fire Helmet]]. [[File:Firebot_assembly2.png]]
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==
<span style="font-size:1.2em;"> It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.</span>
<div class="mw-collapsible-content">
God forbid if a traitor [[Emag|emags]] the thing.
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Clownbox.png|Clown Box]]<br>
1 x [[File:Clownstamp.png|Clown Stamp]]<br>
1 x [[File:Bike horn.png|Bike Horn]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br>
|}
 
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)
# Insert a Borg Arm
# Add a [[Proximity Sensor]].
# Add a Bike Horn
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Vibebot.png|64px|class=pixelart]]Vibebot==
<span style="font-size:1.2em;"> It's just out here vibing.</span>
<div class="mw-collapsible-content">
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|2 x [[File:Light_Bulb.png|Light bulb]]<br>
1 x [[File:Cyborg_head.png|Cyborg head]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Crayon.png|Crayon]]<br>
|}
 
# Gather up the building materials.
# Use the crafting menu to assemble.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Hygienebot.gif|64px|class=pixelart]]Hygienebot==
<span style="font-size:1.2em;"> Flying bot which showers people covered in blood, with force if necessary.</span>
<div class="mw-collapsible-content">
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|2 x [[File:Metal.png|Metal]]<br>
1 x [[File:Welder.png|Welding Tool]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Nduct_n_w.png|link=#Plumbing#Fluid_Ducts|Fluid Duct]]
|}
 
# [[File:Metal.png|Metal]] Use metal in hand to craft an ''incomplete hygienebot assembly''.
# [[File:Welder.png]] [[Welding Tool|Weld]] a hole in the incomplete hygienebot assembly.
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]].
# [[File:Nduct_n_w.png]] Add a [[Plumbing#Fluid_Ducts|Fluid Duct]].
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==
<span style="font-size:1.2em;"> Basically, Officer Beepsky without the personality.</span>
<div class="mw-collapsible-content">
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Signaler.png|Remote Signaling Device]]<br>
1 x [[File:Helmet.png|Helmet]]<br>
1 x [[File:Welder.png|Welding Tool]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm<br>
1 x [[File:StunBaton.gif|Stun Baton]]
|}
 
# Use a [[Remote Signaling Device]] on a [[Helmet]].
# [[Welding Tool|Weld]] them together
# Add a [[Proximity Sensor]].
# Insert a Borg Arm.
# Toss in a [[Stun Baton]] and your Securitron is ready!
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==
<span style="font-size:1.2em;">  This is General Beepsky (or General Grieffous, your pick).</span>
<div class="mw-collapsible-content">
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords,  this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.
 
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.
 
Has a toy sword version.
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Signaler.png|Remote Signaling Device]]<br>
1 x [[File:Welder.png|Welding Tool]]<br>
1 x [[File:Helmet.png|Helmet]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br>
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench
 
4 x [[File:ESword.png|Energy Sword]]
|}
 
# Use a [[Remote Signaling Device]] on a [[Helmet]].
# [[Welding Tool|Weld]] them together
# Add a [[Proximity Sensor]].
# Insert a Borg Arm.
# Use a [[Wrench]] to adjust the arm slots for extra weapons.
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Ed209.png|64px|class=pixelart]]ED-209==
<span style="font-size:1.2em;"> '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''</span>
<div class="mw-collapsible-content">
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton<br>
1 x [[File:Metal.png|Metal Sheet]]<br>
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg<br>
1 x [[File:Armor.png|Body Armor]]<br>
1 x [[File:Welder.png|Welding Tool]]<br>
1 x [[File:Helmet.png|Helmet]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Disabler.png|Disabler]]<br>
1 x [[File:Screwdriver_tool.png|Screwdriver]]<br>
1 x [[File:Power_cell.png|Power Cell]]<br>
|}
 
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]
# [[File:Welder.png|Welding Tool]] Weld everything together
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly
# [[File:CableCoils.png|Cable Coil]] Insert wires
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==
<span style="font-size:1.2em;"> A disposable little drone that runs around and repairs things.</span>
<div class="mw-collapsible-content">
Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
 
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Exosuit Fabricator.
 
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
==[[File:Vimbot.png|64px|class=pixelart]]Vim==
<span style="font-size:1.2em;">Minature little mecha for critters (tiny simple animals) to ride around in.</span>
<div class="mw-collapsible-content">
Comes with headlights, and the ability to chime or buzz (in case you can't speak galactic common).
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x [[File:Evahelmet.png]]EVA Helmet<br>
2 x [[File:Cyborg_left_leg.png]] Borg Leg (left or right)<br>
1 x [[File:Flashlight.png]]Flashlight<br>
1 x [[File:Screwdriver_tool.png]]Screwdriver<br>
1 x [[File:Voice_Analyzer.png]] Voice Analyzer
|}
 
# Attack two Borg Legs to your EVA Helmet.
# Attach a flashlight to the Vim assembly.
# Use a screwdriver to attach the flashlight.
# Use a Pen to name it if you wish.
# Attach the [[Voice Analyzer]] to the assembly.
 
Your mini mech is now ready for Ian to take a joyride in!
</div></div>
 
={{anchor|Exosuits}}Exosuits=
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.
 
With all Exosuits, MMIs can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!
 
===List of Exosuits===
The current list of exosuits is as follows.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====
<div class="mw-collapsible-content">
'''Equipment slots''': 6
 
'''Movement speed''': Fast.
 
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.
 
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.
 
'''Integrity:''' 200
 
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.
 
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.
 
<nowiki>*</nowiki>The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.
 
{| style="background-color:#EEEEEE" width="370"
!Requires
|-
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]
10 x Metal rods<br>
5 x Metal sheets [[File:Metal.png|Metal]]<br>
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]<br>
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
 
 
'''Construction steps''':
# Build all of the Ripley parts using the Exosuit Fabricator.
# Attach all of the parts to the Ripley chassis
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Rods.png|Plasteel]] 10 metal Rods
# [[File:Welder.png|Welding Tool]] Welding Tool
----
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====
<div class="mw-collapsible-content">
'''Equipment slots''': 6
 
'''Movement speed''': Slow.
 
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.
 
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.
 
'''Integrity:''' 250
 
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs.
 
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.
 
{| style="background-color:#EEEEEE" width="370"
!Requires
|-
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]
|}
 
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''
----
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
====[[File:Clarke_front.png|64px|class=pixelart]] Clarke ====
<div class="mw-collapsible-content">
'''Equipment slots''': 7
 
'''Movement speed''': Fast.
 
'''Special abilities''': Completely storm, fire and lavaproof. Displays an advanced diagnostic HUD to the pilot. Has an unremovable internal ore box (empty the ore box with the "view stats" menu).
 
'''Armor''': 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.
 
'''Integrity:''' 200
 
'''Description:''' A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring [[Lavaland]]. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the [[#Firefighter_APLU|Firefighter APLU]].
 
{| style="background-color:#EEEEEE" width="700"
!Requires
|-
|* Minerals: 76.000[[File:Metal.png|Metal]] 17.500[[File:Glass.png|Glass]]
* 4 x [[Guide_to_construction#Conveyor_Belt|Conveyor belts]] [[File:ConveyorBelt.png|32px]] (from autolathe or engineering/science protolathe)<br>
* 5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
* 5 x Gold sheets [[File:Gold_bar.png|Gold]]<br>
* 1 x Clarke Central Control module (Exosuit Board) [[File:Mech_central_control.png]] (from department circuit imprinter (Science))<br>
* 1 x Clarke Peripherals Control module (Exosuit Board) [[File:Mech_peripherals.png]] (from department circuit imprinter (Science))<br>
* 1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
** Higher tier = less power consumption.<br>
* 1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
** Higher tier = better EMP resistance.<br>
* 1 x [[File:CableCoils.png|Cable Coil]]<br>
* 1 x [[File:Power_cell.png|Power Cell]]
|}
 
'''Construction steps''':
# Create an Exosuit Chassis ("Clarke") using the Exosuit Fabricator.
# Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.
# Assemble all of the Clarke parts to the Exosuit Chassis ("Clarke").
# [[File:ConveyorBelt.png|32px]] Add 4x [[Guide_to_construction#Conveyor_Belt|conveyor belts]]
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Clarke Central Control Module]] Clarke Central Control Module (from circuit imprinter)
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Clarke Peripherals Control Module ]] Clarke Peripherals Control Module (from circuit imprinter)
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Gold_bar.png|Gold]] 5 pieces of Gold
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
====[[File:Firefighter.png|64px|class=pixelart]] <s>Firefighter APLU</s> (removed)====
{{Anchor|Firefighter APLU}}Firefighter APLU was removed in March, 2020 and replaced with [[#Clarke|Clarke]].
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Click expand for outdated construction steps and other information.  
Common items used for the station.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{{anchor|Cable Coil}}
{{Item
|bgcolor1 = #ddddff
|bgcolor2 = #ccccee
|name = Cable Coil
|image = CableCoils.png
|foundin = Nearly everywhere
|usedfor = Laying electrical wires, building things that use electricity
|strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
|description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don't touch wired wires on the ground without insulated gloves.


'''Equipment slots''': 5
By using wires in hand, you can turn them into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down.  
 
}}
'''Movement speed''': Slow.
 
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.


'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.
{{anchor|Power Cell}}
 
{{anchor|High-Capacity Power Cell}}
'''Integrity:''' 250
{{anchor|Super-Capacity Power Cell}}
 
{{anchor|Hyper-Capacity Power Cell}}
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.
{{Item
 
|bgcolor1 = #ddddff
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!
|bgcolor2 = #ccccee
 
|name = Power Cell
{| style="background-color:#EEEEEE" width="370"
|image = Powercell.png
!Requires
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s
|-
|usedfor = Building things that use electricity
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]
|strategy = Used to power APCs, cyborgs and various electrical equipment.  
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
|description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five varieties:
5 x Metal sheets [[File:Metal.png|Metal]]<br>
* [[File:Powercell.png]] Standard (1 kW)
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]<br>
* [[File:Power_cell.png]] High-Capacity (10 kW)
1 x Firesuit [[File:Firesuit.png|Firesuit]]<br>
* [[File:Supercell.png]] Super-Capacity (20 kW)
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
* [[File:Hypercell.png]] Hyper-Capacity (30 kW)
Higher tier = less power consumption.<br>
* [[File:Bluespace_Power_Cell.png]] Bluespace (40kW)
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
}}
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
 
'''Construction steps''':
# Create a Firefighter APLU chassis using the Exosuit Fabricator.
# Create all parts of the Ripley APLU except for the chassis.
# Assemble all of the Ripley parts to the Firefighter chassis.
# [[File:Firesuit.png|Firesuit]] Add a Firesuit
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
----
</div>
</div>
</div>
</div>
</div></div>
=Tools=
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
<div class="toccolours mw-collapsible mw-collapsed">
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====
Tools of your trade that you will <s>have to steal back from the clown</s> likely use every shift.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Equipment slots''': 3
{{anchor|RCD}}
{{ItemUsedFor
|name=Rapid Construction Device (RCD)
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|image = Rcd_0.png
|foundin = EVA, Engi-Vend
|usedfor = Making and destroying walls, doors, and floors.
|strategy = You can repair hull breaches and rebuild walls very quickly. Extremely useful when the [[Clockwork Cult]] strikes.
|description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well.


'''Movement speed''': Fast.
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.
*Build Floors (2 Ammo)
*Build a Wall (16 Ammo)
*Build a wall on top of a girder (8 Ammo)
*Build a Grille (4 Ammo)
*Build a Window (8 Ammo)
*Build a Reinforced Window (12 Ammo)
*Build an airlock (16 Ammo)
*Deconstruct a girder(13 Ammo)
*Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD)
*Deconstruct a floor tile into space(33 Ammo)
*Deconstruct a grille(4 Ammo)
*Deconstruct a window(8 Ammo)
*Deconstruct an airlock(32 Ammo)
<br>
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.
<br>
*'''Can be upgraded''' with an ''RCD advanced design disk'', which can be printed from the engineering protolathe after research. This lets the RCD create:
**Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]]
**Computer frames
**Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit. <br><br>


'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.
*'''Can also be upgraded''' with an ''Advanced RCD silo link upgrade'', which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Guide_to_advanced_construction#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.  


'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.
}}
{{anchor|ARCD}}
{{ItemUsedFor
|name=Advanced Rapid Construction Device (ARCD)
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|image = Arcd.png
|foundin = Admin Magicks
|usedfor = Making and destroying walls, doors, and floors, from a distance
|strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult.
|description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river.
}}
{{anchor|RPD}}
{{ItemUsedFor
|name=Rapid Piping Device (RPD)
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|image = Rpd.png
|foundin = Supermatter Chamber, Atmospherics
|usedfor = Dispensing pipes
|strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient
|description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.


'''Integrity:''' 120
It can dispense:
* Pipes
* Manifolds
* Manual Valves
* Digital Valves
* 4-Way Manifolds
* Layer Manifolds
* Connectors
* Unary Vents
* Gas Pumps
* Passive Gates
* Volume Pumps
* Scrubbers
* Injectors
* Meters
* Gas Filters
* Gas Mixers
* Heat Exchange Pipes
* Heat Exchange Manifolds
* Heat Exchange 4-Way Manifolds
* Heat Exchange Junctions
* Unary Heat Exchange Pipes
* Disposal Pipe
* Disposal Junction
* Disposal Y-Junction
* Disposal Sort Junction
* Disposal Trunk
* Disposal Bin
* Disposal Outlet
* Disposal Chute
* Transit Straight Tube
* Transit Straight Tube With Crossing
* Transit Curved Tube
* Transit Diagonal Tube
* Transit Diagonal Tube With Crossing
* Transit Junction
* Through Tube Station
* Terminus Tube Station
* Transit Tube Pod


'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment.  
'''Alt-click the RPD to toggle autowrenching on and off.'''
}}
{{anchor|RLD}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Rapid Light Dispenser (RLD)
|image = Rld.png
|foundin = Admemez
|usedfor = Lighting up an area
|strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
|description = The RLD has 3 different modes:
* Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
* Light Launcher: The RLD launches glowsticks at a distance
* Deconstruct: Tears apart wall/floor lights
}}
{{anchor|Crowbar}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Crowbar
|image = Crowbar.png
|foundin = Nearly everywhere
|usedfor = Opening airlocks, breaking things.
|strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
|description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.
}}
{{anchor|Screwdriver}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Screwdriver
|image = Screwdriver tool.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Construction and deconstruction
|strategy = Almost every machine requires a screwdriver to build it or take it apart.
|description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
}}


Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.
{{anchor|Wirecutters}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Wirecutters
|image = Wirecutters.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Removing wires
|strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
|description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.
}}


{| style="background-color:#EEEEEE" width="370"
{{anchor|Wrench}}
!Requires
{{Item
|-
|bgcolor1 = #FF9D00
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]
|bgcolor2 = #FF9D00
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
|name = Wrench
5 x Metal sheets [[File:Metal.png|Metal]]<br>
|image = Wrench.png
2 x Odysseus circuit boards [[File:Circuitboard.png]]<br>
|foundin = Nearly everywhere
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
|usedfor = Deconstruction, attaching bolts
Higher tier = less power consumption.<br>
|strategy = Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
|description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
Higher tier = better EMP resistance.<br>
}}
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}


{{anchor|Welding Tool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Welding Tool
|image = Welder.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens.
|strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
|description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.


'''Construction steps''':
You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine.  
# Create all of the Odysseus parts using the Exosuit Fabricator.
}}
# Assemble all of the Odysseus parts to the chassis.
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
----
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
====[[File:Gygax.png|64px|class=pixelart]] Gygax====
<div class="mw-collapsible-content">
'''Equipment slots''': 3


'''Movement speed''': Average or extremely fast
{{anchor|Industrial Welding Tool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Industrial Welding Tool
|image = Induswelder.png
|foundin = Engi-Vend, Engineering, Cargo
|usedfor = Welding stuff, even better
|strategy = You can weld objects together, you can unweld objects together
|description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.
}}


'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption.  
{{anchor|Multitool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Multitool
|image = Multitool.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = [[Hacking]]
|strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
|description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information.
}}


'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.
{{anchor|Analyzer}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Analyzer
|image = Analyzer.png
|foundin = Toolboxes
|usedfor = Scanning the air
|strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you.
|description = Can be used to scan the atmosphere, and shows you what's inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]].


'''Integrity:''' 250
Otherwise, made practically worthless by the [[PDA]] Air Scanner.
}}


'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.
{{anchor|T-Ray Scanner}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = T-ray Scanner
|image = t-ray.gif
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Seeing under floor tiles
|strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
|description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make  cloaked people flicker. You can put it in your belt, or leave them lying all over the place.
}}


{| style="background-color:#EEEEEE" width="380"
{{anchor|Rapid Pipe Cleaner Layer}}
!Requires
{{Item
|-
|bgcolor1 = #FF9D00
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Silverdone.png|Silver]] 20.000[[File:Golddone.png|Gold]] 10.000[[File:Titaniumdone.png|Titanium]]
|bgcolor2 = #FF9D00
5 x Metal sheets [[File:Metal.png|Metal]]<br>
|name = Rapid Pipe Cleaner Layer
3 x Gygax circuit boards [[File:Circuitboard.png]]<br>
|image = Rcl.png
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
|foundin = [[Engineering]], [[Chief Engineer's Office]]
Higher tier = less power consumption.<br>
|usedfor = Laying cosmetic pipe cleaners
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
|strategy = Wield it with both your hands, walk slowly
Higher tier = better EMP resistance.<br>
|description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]].  
1 x [[File:CableCoils.png|Cable Coil]]<br>
}}
1 x [[File:Power_cell.png|Power Cell]]
|}


{{anchor|Airlock Painter}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Airlock Painter
|image = Airlock_Painter.png
|foundin = [[Engineering]]
|usedfor = Painting airlocks
|strategy = Put a toner in it and use it on an airlock and select how you want it to look
|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
}}


'''Construction steps''':
{{anchor|Emergency Welding Tool}}
#Create all of the Gygax parts using the Exosuit Fabricator.
{{Item
#Assemble all of the Gygax parts to the chassis (except the Armor plates)
|bgcolor1 = #FF9D00
# [[File:Wrench.png|Wrench]] Wrench
|bgcolor2 = #FF9D00
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
|name = Emergency Welding Tool
# [[File:CableCoils.png|Cable Coil]] Cable Coil
|image = Emergency welding tool.png
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
|foundin = Emergency toolboxes through the station
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module
|usedfor = Same as a [[Welding Tool|regular welding tool]]
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
|strategy = Welding stuff
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module
|description = Functions identically to a normal welding tool, but only has 10 units of fuel.
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
}}
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
----
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
====[[File:Durand.png|64px|class=pixelart]] Durand====
<div class="mw-collapsible-content">
'''Equipment slots''': 3


'''Movement speed''': Slow.
{{anchor|Inducer}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Inducer
|image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]]
|OverrideImage = true
|foundin = [[Chief Engineer's Office]], Engineering Protolathe, Science Protolathe
|usedfor = Recharging machines
|strategy = Use inducers to recharge essential machines (cloning, RnD, ORM) [[Syndicate Items#Power Sink|when the power goes out.]]
|description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.
}}


'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs.  
{{anchor|Jaws of Life}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Jaws of Life
|image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]]
|OverrideImage = true
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe
|usedfor = Prying open doors, cutting wires, popping out floor tiles
|strategy = It's a crowbar and a pair of wirecutters combined into a single tool
|description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.
}}


'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.
{{anchor|Hand Drill}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Hand Drill
|image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]]
|OverrideImage = true
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe
|usedfor = Exposing wires, securing objects
|strategy = It's a screwdriver and a wrench combined into a single tool
|description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.
}}


'''Integrity:''' 400
{{anchor|Experimental Welding Tool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Experimental Welding Tool
|image = Exwelder.png
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe
|usedfor = Welding stuff
|strategy = It's a better welding tool
|description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.
}}


'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!
{{anchor|Geiger Counter}}
 
{{Item
{| style="background-color:#EEEEEE" width="440"
|bgcolor1 = #FF9D00
!Requires
|bgcolor2 = #FF9D00
|-
|name = Geiger Counter
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]
|image = Geiger_on_1_0.png
5 x Metal sheets [[File:Metal.png|Metal]]<br>
|foundin = Radiation Locker
3 x Durand circuit boards [[File:Circuitboard.png]]<br>
|usedfor = Detecting Radiation.
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br>
|strategy = Use it on people or objects to see whats causing all the radiation poisoning.  
Higher tier = less power consumption.<br>
|description = The Geiger Counter is used to detect radiation and potentially [[Emag#Geiger_Counter|cause radiation poisoning]]
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br>
}}
Higher tier = better EMP resistance.<br>
</div>
1 x [[File:CableCoils.png|Cable Coil]]<br>
</div>
1 x [[File:Power_cell.png|Power Cell]]
=Engineering Gear=
|}
<div class="toccolours mw-collapsible mw-collapsed">
 
Common gear you can get from your department<s>, or the dead body of an intern</s>.
 
'''Construction steps''':
#Create all of the Durand parts using the exosuit fabricator.
#Assemble all of the Durand parts to the chassis (except the Armor plates)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
 
=====Durand Shield=====
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. <br>
[[File:Durand_ability_block_directions.png]]<br>
 
This is what the shield looks like in the dark: <br>
[[File:Durand_ability_dark.gif]]
 
----
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
====[[File:Phazon.png|64px|class=pixelart]] Phazon====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Equipment slots''': 3
{{Item
|name=[[Hard Hat]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = HardHat.png
}}


'''Movement speed''': Fast.


'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.
{{Item
|name=[[Welding Helmet]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = WeldingHelmet.png
}}


'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.


'''Integrity:''' 200
{{Item
|name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = MGlasses.png
}}


'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.


Unless you manage to neutralize a bluespace anomaly, you won't be able to build one of these.
{{Item
|name=[[Engineering Scanner Goggles]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = EngiScanners.png
}}


{| style="background-color:#EEEEEE" width="440"
!Requires
|-
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]<br>
1 x Bluespace Anomaly Core<br>
3 x Phazon circuit boards [[File:Circuitboard.png]]<br>
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}


{{Item
|name=[[Hazard Vest]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = Hazard.png
}}


'''Construction steps''':
#Create all of the Phazon parts using the exosuit fabricator.
#Assemble all of the Phazon parts to the chassis (except for the Armor Plates)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)


----
{{Item
</div></div>
|name=[[Insulated Gloves]]
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
|bgcolor1 = #FFEECE
====[[File:Savannah-ivanov.png|64px|class=pixelart]] Savannah-Ivanov====
|bgcolor2 = #EDD6AD
<div class="mw-collapsible-content">
|image = IGloves.png
'''Equipment slots''': 0
}}


'''Movement speed''': 3


'''Special abilities''': Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner's seat with an Ivanov strike.
{{Item
|name=[[Tool Belt]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = utilitybelt.png
}}


'''Armor''': 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.


'''Integrity:''' 450
{{Item
|name=[[MODsuits]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = Engineering modsuit.png
}}
</div>
</div>


'''Description:''' An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.
=Equipment=
 
<div class="toccolours mw-collapsible mw-collapsed">
{| style="background-color:#EEEEEE" width="370"
Common equipment you will repair.
!Requires
|-
|Minerals: 206.000[[File:Metal.png|Metal]] 42.500[[File:Glass.png|Glass]] 26.000[[File:Silver_bar.png|Silver]] 25.000[[File:Uranium_sheet.png|Uranium]] 20.000[[File:Titanium_sheet.png|Titanium]]
10 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br>
3 x Savannah-Ivanov circuit boards [[File:Circuitboard.png]]<br>
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}
 
 
'''Construction steps''':
# Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.
# Attach all of the parts to the Savannah-Ivanov chassis
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Ripley Central Control Module]] Combination Control Lock Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Savannah Peripherals Control Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ivanov Weapon Control and Targeting Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Savannah-ivanov_armor.png|Savannah-Ivanov Armor Plates]] Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
 
----
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
'''Equipment slots''': 3
'''Movement speed''': Average.


'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.   
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Engi-Vend
|image = Engivend.png
|foundin = [[Engineering]]
|usedfor = Supplying yourself with electronics and engineering equipment
|strategy = Get a loaded RCD from here.
|description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''.
  }}


'''Armor''': -20 melee, 25.000°K max temperature. Yikes.
{{anchor|SMES Cell}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = SMES<br>''Superconducting Magnetic Energy Storage''
|image = SMES_Charging.gif
|foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]]
|usedfor = Storing and distributing power
|strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
|description =  Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br>
'''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br>
Left lights represent how much of the SMES is loaded.<br>
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br>
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.<br>
[[Guide_to_advanced_construction#SMES|Guide to building a SMES.]]
}}


'''Integrity:''' 140
{{anchor|APC}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = APC<br>''Area Power Controller''
|image = ModernAPC.png
|foundin = Every room with power
|usedfor = Controlling the power for a sector on the station.
|strategy = Have ''power equipment'' access, swipe your ID on it to unlock it and choose your action.
|description =Actions available on the APC:
* ''Main Breaker: On/Off'' - Toggles power to the room
* ''Equipment: Auto/On/Off'' - Toggles power to computers, doors, and other electronic equipment.
* ''Lighting: Auto/On/Off'' - Toggles power to lighting in the area.
* ''Environmental: Auto/On/Off'' - Toggles power to the ventilation in the area, as well as the [[Air Alarm]].
* ''Cover Lock: Engaged/Disengaged'' - Provides a cover to protect the battery.


'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:<br><30 % = Equipment off,  <15% = Lighting and Environment off.</b>


{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]
1 x Clown mask<br>
1 x Clown shoes<br>
1 x Bike horn [[File:Bike horn.png]]<br>
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]<br>
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br>
Higher tier = less power consumption.<br>
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br>
Higher tier = better EMP resistance.<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]]
|}


'''''Replacing the APC's Battery:'''''


'''Construction steps'''::
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br>
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.
#[[File:Circuitboard.png]] Add the main circuit board.
#[[File:Bike horn.png|60px]] HONK at the exosuit again.
#[[File:Circuitboard.png]] Add the peripherals circuit board.
#[[File:Bike horn.png|60px]] HONK
#[[File:Circuitboard.png]] Add the targeting circuit board.
#[[File:Bike horn.png|60px]] HONK
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
#[[File:Bike horn.png|60px]] HONK
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
#[[File:Bike horn.png|60px]] HONK
# [[File:Power_cell.png|Power Cell]] Power Cell
#[[File:Bike horn.png|60px]] '''HONK'''
#Add the clown's mask to the exosuit.
#[[File:Bike horn.png|60px]] '''HENK'''
#Add clown shoes to it.
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]


#[[File:Id_regular.png|link=Identification_Card]] Swipe ID with ''power equipment'' access to unlock the interface.
#Open the panel and disengage the cover lock.
#[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover.
#[[File:Hud-hands.gif]] Take the battery out with a free hand.
#[[File:Power_cell.png|link=#Power_Cell]] place in the new battery.
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar.
# Re-engage the cover lock.
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface.


Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.
[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. <br>
----
[[Guide_to_construction#APC|Guide to building an APC.]]
</div></div>


===CentCom Exosuits===
[[Hacking#APC|Guide to hacking an APC.]]
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Asset Protection]].
}}
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
====[[File:Marauder.png|64px|class=pixelart]] Marauder====
<div class="mw-collapsible-content">
'''Equipment slots''': 4


'''Movement speed''': Very slow.
{{anchor|Cell Charger}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Cell Charger
|image = cellcharger.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Recharging power cells
|strategy = Place power cells into these to charge them up
|description = These will drain power directly from the room's [[File:ModernAPC.png|link=APC]] [[APC]] unit to recharge[[File:Powercell.png|link=Power Cell]][[#Power Cell|Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]].
}}


'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.
{{anchor|PACMAN Generator}}
{{anchor|P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = P.A.C.M.A.N.-Type Portable Generator
|image = portgen0.gif
|foundin = [[Engineering|Engineering Power Storage]]
|usedfor = Portable backup generator
|strategy = Mostly used to jump start the [[Engine]]
|description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]]
}}


'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.
{{anchor|SUPERPACMAN Generator}}
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|image = portgen1.gif
|foundin = [[Research_Division#Research_Lab|R&D]]
|usedfor = Portable backup generator
|strategy = If you really need to use that uranium for power.
|description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]]
}}


'''Integrity:''' 500
{{anchor|MRSPACMAN Generator}}
{{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = M.R.S.P.A.C.M.A.N.-Type Portable Generator
|image = portgen2.gif
|foundin = [[Research_Division#Research_Lab|R&D]]
|usedfor = Portable backup generator
|strategy = Because diamonds are not manly.
|description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]]
}}


'''Description:''' Standard issue exosuit for the [[Asset Protection|Asset Protection]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.
{{anchor|Emitter}}
</div></div>
{{Item
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
|bgcolor1 = #cce6ff
====[[File:Seraph.png|64px|class=pixelart]] Seraph====
|bgcolor2 = #99ccff
<div class="mw-collapsible-content">
|name = Emitter
'''Equipment slots''': 5
|image = Emitter_On.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = To power up the shields containing the Singularity
|strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
|description = A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the [[#Field Generator|Field Generators]] with laser shots.<br>
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.)
}}


'''Movement speed''': Average.
{{anchor|Field Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Field Generator
|image = Field_Generator.gif
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Containing the singularity or other dangerous things
|strategy = Point an [[#Emitter|Emitter]] at it and turn them both on
|description = A large thermal battery that projects a high amount of energy when powered.
}}


'''Special abilities''': Same as the Marauder's, but punches even harder.
{{anchor|Gravitational Singularity Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gravitational Singularity Generator
|image = Gravitational_Singularity_Generator.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Creating a [[Singularity]]
|strategy = Place in front of a [[Particle Accelerator]]
|description = An odd device which produces a Gravitational Singularity when set up.
}}


'''Armor''': Same as the Marauder's.
{{anchor|Tesla Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Tesla Generator
|image = [[File:Tesla gen.gif|64px]]
|OverrideImage = true
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Creating a [[Tesla]]
|strategy = Place in front of a [[Particle Accelerator]]
|description = An odd device which produces a Tesla when set up.
}}


'''Integrity:''' 550
{{anchor|Particle Accelerator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Particle Accelerator
|image = [[File:NewPA.png]]
|OverrideImage = true
|foundin = [[Engine]], parts can be ordered from [[Cargo]]
|usedfor = Creating and maintaining a  [[Singularity]]
|strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on
|description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]]


'''Description:''' An advanced [[Asset Protection|Asset Protection]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]]
</div></div>
}}


===Syndicate Exosuits===
{{anchor|Radiation Collector}}
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.
{{Item
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
|bgcolor1 = #cce6ff
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====
|bgcolor2 = #99ccff
<div class="mw-collapsible-content">
|name = Radiation Collector
'''Equipment slots''': 4
|image = Radiation Collector.gif
|foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]].  
|usedfor = Creating energy from radiation.
|strategy =  
|description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Atmospherics items|Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so.
}}


'''Movement speed''': Average.
{{anchor|Anti-Breach Shielding Projector}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Anti-Breach Shielding Projector
|image = Anti-Breach_Shielding_Projector.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Used to seal minor hull breaches
|strategy = Wrench it in place near a hull breach and turn it on
|description = An energy shield used to contain hull breaches. All ''space'' tiles within a 2 square radius will be blocked off with a shield.
}}


'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.
{{anchor|Shield Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Shield Generator
|image = Emergency_Energy_Shields.png
|foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]]
|usedfor = To seal in/out aliens and such
|strategy = Wrench it in place
|description = Creates a barrier between two Shield Generators.
}}


'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.
{{anchor|Gravity Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gravity Generator
|image = [[File:Gravity_Generator.png]]
|OverrideImage = true
|foundin = [[Gravity Generator Room]]
|usedfor = Creating gravity to the station
|strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
|description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit.
}}


'''Integrity:''' 300
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gas Turbine Generator and Compressor
|image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]]
|OverrideImage = true
|foundin = [[MetaStation]]
|usedfor = Creating power through a contained small fire
|strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
|description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]]
}}


'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the LBX AC 10 "Scattershot", an antiprojectile and antimelee armor booster, and a Tesla Energy Relay.
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}}
</div></div>
{{Item
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
|bgcolor1 = #cce6ff
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====
|bgcolor2 = #99ccff
<div class="mw-collapsible-content">
|name = Thermo-Electric Generator
'''Equipment slots''': 5
|image = [[File:Thermo-Electric_Generator.png]]
|OverrideImage = true
|foundin = [[MiniStation]]
|usedfor = Creating power through a contained huge inferno
|strategy = See below.
|description = [[Thermo-Electric Generator|See here how to set it up.]]
}}


'''Movement speed''': Very slow.
'''Special abilities''': Same as the Marauder's.
'''Armor''': Same as the Marauder's.
'''Integrity:''' 500
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.
</div></div>
=Exosuit operation and maintenance=
To climb into an exosuit, just drag and drop your character onto it.
====Exosuit beacons====
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds.
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.
====EMP====
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds.
====Locking/unlocking Exosuits====
There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.
A) '''ID lock (keycode)''':
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
* Enter the exosuit and unlock the ID upload panel.
* Exit the exosuit.
* Use an ID card/PDA on exosuit and select "Edit operation keycodes".
B) '''DNA lock''':
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.
* Enter the exosuit and open the stats menu.
* Unter Permissions&Logging, click "DNA-lock".
* To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
====Exosuit Damage and Repairs====
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]
<div class="toccolours mw-collapsible mw-uncollapsed" style="width: 72%;">
====Exosuit Battery, Capacitor and Scanning Module Replacement====
{{Anchor|Exosuit Battery Replacement}}
<div class="mw-collapsible-content">
# Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Crowbar.png|Crowbar]] Crowbar
# Click "Drop power cell", "Drop capacitor" or "Drop scanning module" in the menu, depending on which part you want to replace.
# [[File:Hud-hands.gif]] Pick up the old part from the floor and discard it.
# [[File:Power_cell.png]] New Battery, capacitor or scanning module
# [[File:Crowbar.png|Crowbar]] Crowbar
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Id_regular.png]] ID Card and select "Terminate maintenance protocol".
# Optional: Forbid maintenance protocol from inside the mech.
</div></div>
=Exosuit Equipment=
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).
To attach a tool or weapon, simply click with it on the exosuit.
<tabs style="width:85%">
<tab name="Generic Exosuit Equipment">
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
|-style="font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width='125px'    |Equipment
! class='unsortable'style='background-color:#A06DA0'|Description
|-
![[File:Exosuit drill.png|64px|class=pixelart]]<br>Drill
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
Can't be attached to the Odysseus.
|-
![[File:Mecha diamond drill.png|64px|class=pixelart]]<br>Diamond Drill
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
Can't be attached to the Odysseus.
|-
![[File:MiningScanner.png|64px|class=pixelart]]<br>Exosuit Mining Scanner
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|-
![[File:Mecha teleporter.png|64px|class=pixelart]]<br>Mounted Teleporter
|A mounted teleporter that can teleport the exosuit to any location in view.
|-
![[File:Mecha teleporter.png|64px|class=pixelart]]<br>Mounted Gravitational Catapult
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
|-
![[File:Wormhole generator.gif|64px|class=pixelart]]<br>Exosuit Wormhole Generator
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
|-
![[File:Mounted RCD.png|64px|class=pixelart]]<br>Mounted RCD
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|-
![[File:Armor booster module.png|64px|class=pixelart]]<br>Armor Booster Module (Close Combat Weaponry)
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|-
![[File:Armor booster module.png|64px|class=pixelart]]<br>Armor Booster Module (Ranged Weaponry)
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|-
![[File:Repair droid.png|64px|class=pixelart]]<br>Repair Droid
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|-
![[File:Energy relay.png|64px|class=pixelart]]<br>Exosuit Energy Relay
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|-
![[File:Energy relay.png|64px|class=pixelart]]<br>Exosuit Plasma Converter
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
|-
![[File:Energy relay.png|64px|class=pixelart]]<br>ExoNuclear Reactor
|Generates power using uranium sheets as fuel. Irradiates the environment.
|}
</tab>
<tab name="Specialized Exosuit Equipment">
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
|-style="font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width='125px'    |Equipment
! style='background-color:#A06DA0'                  |Can be attached to
! class='unsortable'style='background-color:#A06DA0' |Description
|-
![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp
|Ripley, Firefighter
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
|-
![[File:Mecha_plasmacutter.png|64px|class=pixelart]]<br>217-D Heavy Plasma Cutter
|Ripley, Firefighter
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters.
|-
![[File:Exosuit extinguisher.png|64px|class=pixelart]]<br>Exosuit Extinguisher
|Ripley, Firefighter
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
|-
![[File:Cable layer.png|64px|class=pixelart]]<br>Cable Layer
|Ripley, Firefighter
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
|-
![[File:Sgun.png|64px|class=pixelart]]<br>Exosuit Syringe Gun
|Odysseus
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
|-
![[File:Sleeper.gif|64px|class=pixelart]]<br>Mounted Sleeper
|Odysseus
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
|-
![[File:Mecha_medigun.png|64px|class=pixelart]]<br>Medigun
|Odysseus
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
|-
|}
</tab>
<tab name="Exosuit Weapons">
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the fininished mech. Each ammo box will fill the weapon with the same amount as the "starting ammo".
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
|-style="font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width='125px'    |Weapon
! style='background-color:#A06DA0' width='125px'    |Can be attached to
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo
! style='background-color:#A06DA0'                  |Cooldown in seconds
! class='unsortable'style='background-color:#A06DA0'|Description
|-
![[File:CH-LC "Solaris" laser cannon.png|64px|class=pixelart]]<br>CH-PS "Immolator" Laser
|Durand, Gygax, Honker, and Phazon
|30 energy per shot
|0.8
|Fires a Laser bolt, identical to laser rifles.
|-
![[File:CH-LC "Solaris" laser cannon.png|64px|class=pixelart]]<br>CH-LC "Solaris" Laser Cannon
|Durand, Gygax, Honker, and Phazon
|60 energy per shot
|1.5
|Fires a Heavy Laser bolt, identical to the laser cannon.
|-
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]<br>mkIV Ion Heavy Cannon
|Durand, Gygax, Honker, and Phazon
|120 energy per shot
|2
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!
|-
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]<br>eZ-13 mk2 Heavy pulse rifle
|Durand, Gygax, Honker, and Phazon
|120 energy per shot
|3
|Fires a heavy pulse laser. [[Asset Protection]] only.
|-
![[File:Mecha_disabler.png|64px|class=pixelart]]<br>"Peacemaker" Disabler
|Durand, Gygax, Honker, and  Phazon
|30 energy per shot
|0.8
|Fires basic disabler beams.
|-
![[File:LBX AC 10 "Scattershot".png|64px|class=pixelart]]<br>LBX AC 10 "Scattershot"
|Durand, Gygax, Honker, and Phazon
|40 / 160
|2
|Fires four bullets in a spread pattern, 20 damage each.
|-
![[File:Ultra AC 2.png|64px|class=pixelart]]<br>Ultra AC 2
|Durand, Gygax, Honker, and Phazon
|300 / 1200
|1
|Fires a three shot burst of 20 damage bullets.
|-
![[File:SRM-8 missile rack.png|64px|class=pixelart]]<br>SRM-8 Missile Rack
|Durand, Gygax, Honker, and Phazon
|8 / 8
|6
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by station.
|-
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]<br>BRM-6 Missile Rack
|Durand, Gygax, Honker, and Phazon
|6 / 6
|6
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside.
|-
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]<br>MKI Tesla Cannon
|Durand, Gygax, Honker, and Phazon
|500 energy per shot
|3.5
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.
|-
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]<br>SGL-6 Grenade Launcher
|Durand, Gygax, Honker, and Phazon
|6 / 24
|6
|Launches a flashbang at medium range.
|-
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]<br>SOB-3 Grenade Launcher
|Durand, Gygax, Honker, and Phazon
|3 / 3
|9
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside.
|-
![[File:Hades-Carbine.png|64px|class=pixelart]]<br>FNX-99 "Hades" Carbine
|Durand, Gygax, Honker, and Phazon
|24 / 96
|1
|Shoots incendiary bullets that leave a burning trail.
|-
![[File:Banana mortar.png|64px|class=pixelart]]<br>Banana Mortar
|H.O.N.K.
|100 energy per shot, 15 shots
|2
|Launches a banana peel. Very annoying, thus, fun.
|-
![[File:Mousetrap mortar.png|64px|class=pixelart]]<br>Mousetrap Mortar
|H.O.N.K.
|100 energy per shot, 15 shots
|2
|Launches an armed mousetrap.
|-
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]<br>HoNkER BlAsT 5000
|H.O.N.K.
|200 energy per shot
|15
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
|-
![[File:Mecha punching glove.png|64px|class=pixelart]]<br>Oingo Boingo Punch-face
|H.O.N.K.
|250 energy per punch or 500 per shot, 10 shots
|2
|Launches a boxing glove that can punch airlocks right out of their frames.
|}
</tab>
</tabs>
{{Guides
|color = #A06DA0
}}


[[Category:Guides]]
[[Category:Objects]]

Latest revision as of 18:28, 2 December 2025

This page needs to be reviewed/updated.
REASON: This page needs to be checked for the following: Template Read-ability, Possible outdated Icons and Missing items (if they're not there add them)
PRIORITY: Medium

Items

Common items used for the station.

Cable Coil
Cable Coil
  • Found in: Nearly everywhere
  • Used for: Laying electrical wires, building things that use electricity
  • Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description

Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves.

By using wires in hand, you can turn them into , which are ghetto restraints used to tie someone down.

Power Cell
Power Cell
Description

Can be recharged in a Cell Charger.
Comes in five varieties:

  • Standard (1 kW)
  • High-Capacity (10 kW)
  • Super-Capacity (20 kW)
  • Hyper-Capacity (30 kW)
  • Bluespace (40kW)

Tools

Tools of your trade that you will have to steal back from the clown likely use every shift.

Rapid Construction Device (RCD)
Rapid Construction Device (RCD)

Found in: EVA, Engi-Vend
Used for: Making and destroying walls, doors, and floors.

Description

An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.

Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.

  • Build Floors (2 Ammo)
  • Build a Wall (16 Ammo)
  • Build a wall on top of a girder (8 Ammo)
  • Build a Grille (4 Ammo)
  • Build a Window (8 Ammo)
  • Build a Reinforced Window (12 Ammo)
  • Build an airlock (16 Ammo)
  • Deconstruct a girder(13 Ammo)
  • Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD)
  • Deconstruct a floor tile into space(33 Ammo)
  • Deconstruct a grille(4 Ammo)
  • Deconstruct a window(8 Ammo)
  • Deconstruct an airlock(32 Ammo)


Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments. It also can robust the shit out people. Or AIs, if needed.

  • Can be upgraded with an RCD advanced design disk, which can be printed from the engineering protolathe after research. This lets the RCD create:
    • Wired/wrenched machine frames
    • Computer frames
    • Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.

  • Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.

Advanced Rapid Construction Device (ARCD)
Advanced Rapid Construction Device (ARCD)

Found in: Admin Magicks
Used for: Making and destroying walls, doors, and floors, from a distance

Description

The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making Ratvar cry a river.

Rapid Piping Device (RPD)
Rapid Piping Device (RPD)

Found in: Supermatter Chamber, Atmospherics
Used for: Dispensing pipes

Description

The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.

It can dispense:

  • Pipes
  • Manifolds
  • Manual Valves
  • Digital Valves
  • 4-Way Manifolds
  • Layer Manifolds
  • Connectors
  • Unary Vents
  • Gas Pumps
  • Passive Gates
  • Volume Pumps
  • Scrubbers
  • Injectors
  • Meters
  • Gas Filters
  • Gas Mixers
  • Heat Exchange Pipes
  • Heat Exchange Manifolds
  • Heat Exchange 4-Way Manifolds
  • Heat Exchange Junctions
  • Unary Heat Exchange Pipes
  • Disposal Pipe
  • Disposal Junction
  • Disposal Y-Junction
  • Disposal Sort Junction
  • Disposal Trunk
  • Disposal Bin
  • Disposal Outlet
  • Disposal Chute
  • Transit Straight Tube
  • Transit Straight Tube With Crossing
  • Transit Curved Tube
  • Transit Diagonal Tube
  • Transit Diagonal Tube With Crossing
  • Transit Junction
  • Through Tube Station
  • Terminus Tube Station
  • Transit Tube Pod

Alt-click the RPD to toggle autowrenching on and off.

Rapid Light Dispenser (RLD)
Rapid Light Dispenser (RLD)
  • Found in: Admemez
  • Used for: Lighting up an area
  • Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
Description

The RLD has 3 different modes:

  • Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
  • Light Launcher: The RLD launches glowsticks at a distance
  • Deconstruct: Tears apart wall/floor lights

Crowbar
Crowbar
  • Found in: Nearly everywhere
  • Used for: Opening airlocks, breaking things.
  • Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Description

The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.

Screwdriver
Screwdriver
Description

A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.

Wirecutters
Wirecutters
Description

More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.

Wrench
Wrench
  • Found in: Nearly everywhere
  • Used for: Deconstruction, attaching bolts
  • Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description

This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.

Welding Tool
Welding Tool
  • Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
  • Used for: Sealing airlocks, construction and deconstruction. Fighting aliens.
  • Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description

A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.

You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.

Industrial Welding Tool
Industrial Welding Tool
  • Found in: Engi-Vend, Engineering, Cargo
  • Used for: Welding stuff, even better
  • Strategy: You can weld objects together, you can unweld objects together
Description

It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.

Multitool
Multitool
Description

Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.

Analyzer
Analyzer
  • Found in: Toolboxes
  • Used for: Scanning the air
  • Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description

Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.

Otherwise, made practically worthless by the PDA Air Scanner.

T-ray Scanner
T-ray Scanner
Description

Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.

Rapid Pipe Cleaner Layer
Rapid Pipe Cleaner Layer
Description

The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.

Airlock Painter
Airlock Painter
  • Found in: Engineering
  • Used for: Painting airlocks
  • Strategy: Put a toner in it and use it on an airlock and select how you want it to look
Description

An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.

Emergency Welding Tool
Emergency Welding Tool
  • Found in: Emergency toolboxes through the station
  • Used for: Same as a regular welding tool
  • Strategy: Welding stuff
Description

Functions identically to a normal welding tool, but only has 10 units of fuel.


Inducer
Description

You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.


Jaws of Life
  • Found in: Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe
  • Used for: Prying open doors, cutting wires, popping out floor tiles
  • Strategy: It's a crowbar and a pair of wirecutters combined into a single tool
Description

While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.


Hand Drill
  • Found in: Chief Engineer's Toolbelt, Engineering Protolathe
  • Used for: Exposing wires, securing objects
  • Strategy: It's a screwdriver and a wrench combined into a single tool
Description

With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.

Experimental Welding Tool
Experimental Welding Tool
  • Found in: Chief Engineer's Toolbelt, Engineering Protolathe
  • Used for: Welding stuff
  • Strategy: It's a better welding tool
Description

This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.


Geiger Counter
  • Found in: Radiation Locker
  • Used for: Detecting Radiation.
  • Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
Description

The Geiger Counter is used to detect radiation and potentially cause radiation poisoning

Engineering Gear

Common gear you can get from your department, or the dead body of an intern.

Equipment

Common equipment you will repair.

Engi-Vend
Engi-Vend
  • Found in: Engineering
  • Used for: Supplying yourself with electronics and engineering equipment
  • Strategy: Get a loaded RCD from here.
Description

SMES Superconducting Magnetic Energy Storage
SMES
Superconducting Magnetic Energy Storage
  • Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications
  • Used for: Storing and distributing power
  • Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Description

Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.

APC Area Power Controller
APC
Area Power Controller
  • Found in: Every room with power
  • Used for: Controlling the power for a sector on the station.
  • Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
Description

Actions available on the APC:

  • Main Breaker: On/Off - Toggles power to the room
  • Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
  • Lighting: Auto/On/Off - Toggles power to lighting in the area.
  • Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
  • Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.

Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, <15% = Lighting and Environment off.


Replacing the APC's Battery:

To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.

  1. Swipe ID with power equipment access to unlock the interface.
  2. Open the panel and disengage the cover lock.
  3. Use a crowbar on the APC to open the cover.
  4. Take the battery out with a free hand.
  5. place in the new battery.
  6. Close the cover again with your crowbar.
  7. Re-engage the cover lock.
  8. Swipe ID to secure the interface.

If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.

Guide to hacking an APC.

Cell Charger
Cell Charger
Description

These will drain power directly from the room's APC unit to rechargePower Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.

P.A.C.M.A.N.-Type Portable Generator
P.A.C.M.A.N.-Type Portable Generator
Description

Needs solid plasma as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a P.A.C.M.A.N.-Type Portable Generator.

S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
  • Found in: R&D
  • Used for: Portable backup generator
  • Strategy: If you really need to use that uranium for power.
Description

Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.

M.R.S.P.A.C.M.A.N.-Type Portable Generator
M.R.S.P.A.C.M.A.N.-Type Portable Generator
  • Found in: R&D
  • Used for: Portable backup generator
  • Strategy: Because diamonds are not manly.
Description

Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.

Emitter
Emitter
  • Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
  • Used for: To power up the shields containing the Singularity
  • Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Description

A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)

Field Generator
Field Generator
Description

A large thermal battery that projects a high amount of energy when powered.

Gravitational Singularity Generator
Gravitational Singularity Generator
Description

An odd device which produces a Gravitational Singularity when set up.


Tesla Generator
Description

An odd device which produces a Tesla when set up.


Particle Accelerator
Description

Radiation Collector
Radiation Collector

Found in: Engine, more can be ordered from Cargo or constructed.
Used for: Creating energy from radiation.

Description

Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.

To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector.
Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points.
In this research mode, the tank must also be refilled every 5 minutes or so.

Anti-Breach Shielding Projector
Anti-Breach Shielding Projector
Description

An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.

Shield Generator
Shield Generator
  • Found in: Teleporter, Xenobiology, more can be ordered from Cargo
  • Used for: To seal in/out aliens and such
  • Strategy: Wrench it in place
Description

Creates a barrier between two Shield Generators.


Gravity Generator
  • Found in: Gravity Generator Room
  • Used for: Creating gravity to the station
  • Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Description

Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.



Gas Turbine Generator and Compressor
  • Found in: MetaStation
  • Used for: Creating power through a contained small fire
  • Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Description


Thermo-Electric Generator
  • Found in: MiniStation
  • Used for: Creating power through a contained huge inferno
  • Strategy: See below.
Description