User:Liljackrabbit25/Sandbox: Difference between revisions

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(move some things around, finished every module in the game (Every mentionable module in the code!! Hooray!))
(Some things I did in VS code)
 
(6 intermediate revisions by the same user not shown)
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After your MODsuit is activated, you can use whatever [[User:Liljackrabbit25/Sandbox#Modules|modules]] are installed in the MODsuit by pressing '''"Toggle Module"''' [[File:Actions_mod_module.png]].
After your MODsuit is activated, you can use whatever [[User:Liljackrabbit25/Sandbox#Modules|modules]] are installed in the MODsuit by pressing '''"Toggle Module"''' [[File:Actions_mod_module.png]].


Not to be left out, [[AI]]s that have been placed in an [[InteliCard|intelicard]] [[File:icard.png]] can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver [[File:screwdriver tool.png|32px]] and apply the card to the suit.
Not to be left out, [[AI]]s that have been placed in an [[InteliCard|intellicard]] [[File:icard.png]] can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver [[File:screwdriver tool.png|32px]] and apply the card to the suit.


To charge your MODsuit's cell, enter a [[Machines#Cyborg_Recharging_Station|cyborg charger]] [[File:CyborgRecharger.png]] while wearing the suit.
To charge your MODsuit's cell, enter a [[Machines#Cyborg_Recharging_Station|cyborg charger]] [[File:CyborgRecharger.png]] while wearing the suit.
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To update your MODsuit's access, use a <b>screwdriver</b> [[File:screwdriver_tool.png|32px]] on your suit and swipe your ID [[File:Id_regular.png]] on it.
To update your MODsuit's access, use a <b>screwdriver</b> [[File:screwdriver_tool.png|32px]] on your suit and swipe your ID [[File:Id_regular.png]] on it.


=Construction=
==Construction==
# Print out the MODsuit helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
# Print out the MODsuit helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
# [[File:Modcore.gif]] Order a MOD core from [[Cargo]] '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver [[File:screwdriver_tool.png|32px]] '''OR''' craft one with an ethereal heart.
# [[File:Modcore.gif]] Order a MOD core from [[Cargo]] '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver [[File:screwdriver_tool.png|32px]] '''OR''' craft one using Ethereal blood in the crafting menu.
# [[File:Modconstruction.png]] Add core to shell.
# [[File:Modconstruction.png]] Add core to shell.
# [[File:Screwdriver_tool.png|32px]] Screwdriver core to shell.
# [[File:Screwdriver_tool.png|32px]] Screwdriver core to shell.
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=Wires=
==Wires==
MODsuits have a few things controlled by wires, in the case of an EMP or other need, you can access them by screwdrivering [[File:screwdriver tool.png|32px]] the panel and then using a multitool [[File:multitool.png|32px]] or wirecutters [[File:wirecutters.png|32px]].<br>
MODsuits have a few things controlled by wires, in the case of an EMP or other need, you can access them by screwdrivering [[File:screwdriver tool.png|32px]] the panel and then using a multitool [[File:multitool.png|32px]] or wirecutters [[File:wirecutters.png|32px]].<br>
[[Roboticist]]s have a skillchip allowing them to see which wire controls which light.
[[Roboticist]]s have a skillchip allowing them to see which wire controls which light.
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=Customization=
==Customization==
The chosen plating determines the suit's look, and protections. There are currently 9 printable armors in total:
The chosen plating determines the suit's look, and protections. There are currently 9 printable armors in total:


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=75%
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=12
|Maximum Complexity=12
|Deployed Slowdown=0%
|Inbuilt Modules=
*Case Civillian Storage Module
}}
}}


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|Cell Drain=25
|Cell Drain=25
|Maximum Complexity=10
|Maximum Complexity=10
|(Optional) Inbuilt Modules =
|Deployed Slowdown=0%
|Inbuilt Modules =
*Perfumer Module
*Perfumer Module
}}
}}
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|Cell Drain=75
|Cell Drain=75
|Maximum Complexity=20
|Maximum Complexity=20
|(Optional) Inbuilt Modules =
|Deployed Slowdown=75%
|Inbuilt Modules =
*Advanced Magnetic Stability Module
*Advanced Magnetic Stability Module
}}
{{Modsuit
|ColorMain=#969696
|ColorBackground=#DBDBDB
|ColorArmorBackground=#C4C4C4
|MODsuit=Frontier Hazard Protective MODsuit
|MODsuit image=Colonist modsuit.png
|Description=An unusual design of suit, in reality being no more than a slim underlayer with a built-in coat and sealed helmet.
|Melee=10
|Ballistic=10
|Laser=30
|Energy=30
|Bomb=50
|Biological=100
|Fire=100
|Acid=50
|Wounds=10
|Cell Drain=65
|Maximum Complexity=7
|Deployed Slowdown=0%
|Inbuilt Modules =
*Joint Torsion Ratchet Module
*Case Civillian Storage Module
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=100%
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=100%
}}
}}


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|MODsuit image=Chief modsuit.png
|MODsuit image=Chief modsuit.png
|Description=An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
|Description=An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
|(Optional) Extra Description=This is a unique MODsuit that belong to the Chief Engineer.
|Extra Description=This is a unique MODsuit that belong to the Chief Engineer.
|Melee=15
|Melee=15
|Ballistic=5
|Ballistic=5
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|(Optional) Inbuilt Modules=
|Deployed Slowdown=50%
|Inbuilt Modules=
*Advanced Magnetic Stability Module
*Advanced Magnetic Stability Module
}}
}}
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|MODsuit image=Mining modsuit.png
|MODsuit image=Mining modsuit.png
|Description=A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.
|Description=A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.
|(Optional) Extra Description=This MODsuit design is only available throught the Mining Equipment Vendor.
|Extra Description=This MODsuit design is only available through the Mining Equipment Vendor.
|Melee=20 (<abbr title="While covered in ash">50</abbr>) (<abbr title="While covered in ash + in sphere mode">70</abbr>)
|Melee=20 (<abbr title="While covered in ash">50</abbr>) (<abbr title="While covered in ash + in sphere mode">70</abbr>)
|Ballistic=5 (<abbr title="While covered in ash">15</abbr>)
|Ballistic=5 (<abbr title="While covered in ash">15</abbr>)
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|Cell Drain=100
|Cell Drain=100
|Maximum Complexity=13
|Maximum Complexity=13
|(Optional) Inbuilt Modules=
|Deployed Slowdown=75%
|Inbuilt Modules=
* <abbr title="After traveling 10 tiles in ash, grants faster speed along with armor bonuses as seen above">Ash Accretion Module</abbr>
* <abbr title="After traveling 10 tiles in ash, grants faster speed along with armor bonuses as seen above">Ash Accretion Module</abbr>
* <abbr title="Transforms wearer into a ball, granting higher speed and specific armor bonuses as seen above. Note: The armor bonuses apply even when not covered in ash (+20 to Melee and +20 to Bomb)">Sphere Transform Module</abbr>
* <abbr title="Transforms wearer into a ball, granting higher speed and specific armor bonuses as seen above. Note: The armor bonuses apply even when not covered in ash (+20 to Melee and +20 to Bomb)">Sphere Transform Module</abbr>
|Alternate Skin=Asteroid
|Alternate Skin Image=Asteroid_modsuit.png
}}
}}


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|MODsuit image = Cargo modsuit.png
|MODsuit image = Cargo modsuit.png
|Description = An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.
|Description = An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.
|(Optional) Extra Description = This is a unique MODsuit that belong to [[Cargo Technician]]s and the [[Quartermaster]].
|Extra Description = This is a unique MODsuit that belongs to [[Cargo Technician]]s and the [[Quartermaster]].
|ColorMain= #A34F00
|ColorMain= #A34F00
|ColorBackground = #FFDAB8
|ColorBackground = #FFDAB8
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity = 10
|Maximum Complexity = 10
|(Optional) Inbuilt Modules =  
|Deployed Slowdown=0%
|Inbuilt Modules =  
* Hydraulic Clamp Module
* Hydraulic Clamp Module
* Loader Module
* Loader Module
* Magnet Module
* Magnet Module
* Case Civillian Storage Module
}}
}}


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|Cell Drain=75
|Cell Drain=75
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=50%
|Alternate Skin= Corpsman
|Alternate Skin= Corpsman
|Alternate Skin Image= corpsman.png
|Alternate Skin Image= corpsman.png
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|Cell Drain=75
|Cell Drain=75
|Maximum Complexity=15
|Maximum Complexity=15
|(Optional) Inbuilt Modules=
|Deployed Slowdown=25%
|Inbuilt Modules=
*Advanced Quick-Carry Module
*Advanced Quick-Carry Module
}}
}}
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|MODsuit image=Prototype modsuit.png
|MODsuit image=Prototype modsuit.png
|Description=A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
|Description=A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
|(Optional) Extra Description=This is a unique MODsuit that belongs to the [[Research Director]].
|Extra Description=This is a unique MODsuit that belongs to the [[Research Director]].
|Melee=20
|Melee=20
|Ballistic=15
|Ballistic=15
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=20
|Maximum Complexity=20
|(Optional) Inbuilt Modules=
|Deployed Slowdown=125%
|Inbuilt Modules=
*Advanced Reagent Scanner Module
*Advanced Reagent Scanner Module
}}
}}
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=13
|Maximum Complexity=13
|Deployed Slowdown=50%
|Alternate Skin=Blue
|Alternate Skin Image=Security_blue_modsuit.png
}}
{{Modsuit
|ColorMain=#{{Color/Security}}
|ColorBackground=#E07B7E
|ColorArmorBackground=#D7565A
|MODsuit=Voskhood MODsuit
|MODsuit image=Voskhood_modsuit.png
|Description=A Heliostatic Coalition standard-issue armored suit, designed for active mobile combat.
|Melee=30
|Ballistic=40
|Laser=35
|Energy=50
|Bomb=40
|Biological=100
|Fire=80
|Acid=85
|Wounds=20
|Cell Drain=62.5
|Maximum Complexity=13
|Deployed Slowdown=45%
}}
}}


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|MODsuit image=Safeguardsuit.png
|MODsuit image=Safeguardsuit.png
|Description=An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.
|Description=An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.
|(Optional) Extra Description = This is a unique MODsuit that belong to the [[Head of Security]].
|Extra Description = This is a unique MODsuit that belong to the [[Head of Security]].
|Melee=45
|Melee=45
|Ballistic=25
|Ballistic=25
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=10
|Maximum Complexity=10
|(Optional) Inbuilt Modules=
|Deployed Slowdown=25%
|Alternate Skin=Blue
|Alternate Skin Image=Safeguard_blue_modsuit.png
|Inbuilt Modules=
*Superglued Bulwark Module
*Superglued Bulwark Module
}}
}}
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|ColorBackground=#8BA0D0
|ColorBackground=#8BA0D0
|ColorArmorBackground=#4A6AB5
|ColorArmorBackground=#4A6AB5
|MODsuit=Magnate MODsuit
|MODsuit=Praetorian MODsuit
|MODsuit image=Magnate.png
|MODsuit image=Praetorian modsuit.png
|Description=A prototype of the Magnate-class suit issued to station Blueshields, still boasting exceptional protection worthy of an honor guard.
|Extra Description = This is a unique MODsuit that belong to the [[Blueshield]].
|Melee=35
|Ballistic=15
|Laser=30
|Energy=40
|Bomb=25
|Biological=100
|Fire=100
|Acid=75
|Wounds=20
|Cell Drain=50
|Maximum Complexity=20
|Deployed Slowdown=50%
|Alternate Skin= Souless
|Alternate Skin Image= Praetorian souless modsuit.png
|Alternate Skin2= Artificial
|Alternate Skin Image2= Praetorian artificial modsuit.png
}}
 
{{Modsuit
|ColorMain=#415D9E
|ColorBackground=#8BA0D0
|ColorArmorBackground=#4A6AB5
|MODsuit=Magnate MODsuit
|MODsuit image=Magnate.png
|Description=A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.
|Description=A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.
|(Optional) Extra Description = This is a unique MODsuit that belong to the [[Captain]].
|Extra Description = This is a unique MODsuit that belong to the [[Captain]].
|Melee=40
|Melee=40
|Ballistic=50
|Ballistic=50
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=20
|Maximum Complexity=20
|Deployed Slowdown=25%
}}
}}


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|Cell Drain=12.5
|Cell Drain=12.5
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=125%
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=20
|Maximum Complexity=20
|(Optional) Inbuilt Modules=
|Deployed Slowdown=0%
|Inbuilt Modules=
*Flash-Protected Optical Suite Module
*Flash-Protected Optical Suite Module
*Night Vision Module
*Night Vision Module
|Alternate Skin=Honkerative
|Alternate Skin Image=Honkerative_modsuit.png
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=19
|Maximum Complexity=19
|(Optional) Inbuilt Modules=
|Deployed Slowdown=0%
|Inbuilt Modules=
*Flash-Protected Optical Suite Module
*Flash-Protected Optical Suite Module
*Night Vision Module
*Night Vision Module
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|(Optional) Inbuilt Modules=
|Deployed Slowdown=0%
|Inbuilt Modules=
*Infiltration Core Programs Module
*Infiltration Core Programs Module
*Psi-echo Demoralizer Module
*Psi-echo Demoralizer Module
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{{Modsuit
{{Modsuit
|ColorMain=#B22EFF
|ColorMain=#8B0000
|ColorBackground=#E5B8FF
|ColorBackground=#FFB8B8
|ColorArmorBackground=#D48AFF
|ColorArmorBackground=#D7565A
|MODsuit=Enchanted MODsuit
|MODsuit=Interdyne MODsuit
|MODsuit image=Enchantedsuit.png
|MODsuit image=Interdyne_modsuit.png
|Description=The Wizard Federation's relatively low-tech MODsuit. Is very protective, though.
|Description=A corpse-snatching and rapid-retrieval MODsuit, resulting from a lucrative tech exchange between Interdyne Pharmaceutics and Cybersun Industries.
|Melee=30
|Ballistic=30
|Laser=30
|Energy=30
|Bomb=20
|Biological=100
|Fire=100
|Acid=100
|Wounds=30
|Cell Drain=100
|Maximum Complexity=15
|Deployed Slowdown=<abbr title="This MODsuit '''increases''' the user's speed by 50%>-50%</abbr>
|Inbuilt Modules=
*Advanced Quick Carry Module
|Alternate Skin=Doctor
|Alternate Skin Image=Interdyne_doctor_modsuit.png
|Alternate Skin2=Guardian
|Alternate Skin Image2=Interdyne_guardian_modsuit.png
}}
 
{{Modsuit
|ColorMain=#B22EFF
|ColorBackground=#E5B8FF
|ColorArmorBackground=#D48AFF
|MODsuit=Enchanted MODsuit
|MODsuit image=Enchantedsuit.png
|Description=The Wizard Federation's relatively low-tech MODsuit. Is very protective, though.
|Melee=40
|Melee=40
|Ballistic=40
|Ballistic=40
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|(Optional) Inbuilt Modules=
|Deployed Slowdown=0%
|Inbuilt Modules=
*Magic Neutralizer Module
*Magic Neutralizer Module
}}
}}
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|MODsuit image=Prototypesiut.png
|MODsuit image=Prototypesiut.png
|Description=A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.
|Description=A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.
|(Optional) Extra Description=Newly issued Nanotrasen IDs are '''not''' backwards compatible with this suit!
|Extra Description=Newly issued Nanotrasen IDs are '''not''' backwards compatible with this suit!
|Melee=20
|Melee=20
|Ballistic=5
|Ballistic=5
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|Wounds=5
|Wounds=5
|Cell Drain=100
|Cell Drain=100
|Deployed Slowdown=100%
|Maximum Complexity=20
|Maximum Complexity=20
|(Optional) Inbuilt Modules =
|Inbuilt Modules =
*Prototype Kinesis Module
*Prototype Kinesis Module
}}
}}
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|ColorBackground=#AFDABA
|ColorBackground=#AFDABA
|ColorArmorBackground=#8FCC9F
|ColorArmorBackground=#8FCC9F
|MODsuit=Responsory MODsuit
|MODsuit=Responsory MODsuit
|MODsuit image=Responsorysuit.png
|MODsuit image=Responsorysuit.png
|Description=A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams.
|Description=A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams.
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|Cell Drain=100
|Cell Drain=100
|Maximum Complexity=20
|Maximum Complexity=20
|Deployed Slowdown=0%
|Alternate Skin= Inquisitor
|Alternate Skin= Inquisitor
|Alternate Skin Image= inquisitorsuit.png
|Alternate Skin Image= inquisitorsuit.png
}}
{{Modsuit
|ColorMain=#439158
|ColorBackground=#AFDABA
|ColorArmorBackground=#8FCC9F
|MODsuit=Marine MODsuit
|MODsuit image=Marine_modsuit.png
|Description=Developed by Nanotrasen in collaboration with multiple high-profile contractors, this specialized suit is made for high-intensity combat.
|Melee=50
|Ballistic=50
|Laser=50
|Energy=50
|Bomb=50
|Biological=100
|Fire=100
|Acid=50
|Wounds=20
|Cell Drain=50
|Maximum Complexity=25
|Deployed Slowdown=0%
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=25
|Maximum Complexity=25
|Deployed Slowdown=0%
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=0%
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=50
|Maximum Complexity=50
|Deployed Slowdown=0%
}}
}}


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|Cell Drain=0
|Cell Drain=0
|Maximum Complexity=1000
|Maximum Complexity=1000
|Deployed Slowdown=0%
}}
}}


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==Storage Modules==
==Storage Modules==


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Compact Storage Module
|Module=Compact Storage Module
|ModuleImage=MOD_Storage.png
|ModuleImage=MOD_Storage.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Storage Module
|Module=Storage Module
|ModuleImage=Large_storage.png
|ModuleImage=Large_storage.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Civillian Case Storage Module
|ModuleImage=MOD_Storage.png
|Idle=0
|Active=0
|OnUse=0
|Complexity=2
|Description=What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. This version has been trimmed down to save space.<br>''This module makes the MODsuit go on the user's belt slot instead of their back!''
}}
 
{{User:ModsuitModule
|Module=Storage Module of Holding
|Module=Storage Module of Holding
|ModuleImage=MOD storage module of holding.gif
|ModuleImage=MOD storage module of holding.gif
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==General Modules==
==General Modules==


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=DNA Lock Module
|Module=DNA Lock Module
|ModuleImage=DNA lock module.png
|ModuleImage=DNA lock module.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=EMP Shield Module
|Module=EMP Shield Module
|ModuleImage=Empshield module.png
|ModuleImage=Empshield module.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Eating Apparatus Module
|Module=Eating Apparatus Module
|ModuleImage=Apparatus.png
|ModuleImage=Apparatus.png
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|Description=A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier infront of the mouth to allow eating and drinking while retaining protection and atmosphere. However, it won't free you from masks, lets pepper spray pass through and it will do nothing to improve the taste of a goliath steak.}}
|Description=A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier infront of the mouth to allow eating and drinking while retaining protection and atmosphere. However, it won't free you from masks, lets pepper spray pass through and it will do nothing to improve the taste of a goliath steak.}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Flashlight Module
|Module=Flashlight Module
|ModuleImage=Flashlight module.png
|ModuleImage=Flashlight module.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Glove Translator Module
|Module=Glove Translator Module
|ModuleImage=Mod_modules_signlang_radio.png
|ModuleImage=Mod_modules_signlang_radio.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Ion Jetpack Module
|Module=Ion Jetpack Module
|ModuleImage=Jetpack.png
|ModuleImage=Jetpack.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Ionic Jump Jet Module
|Module=Ionic Jump Jet Module
|ModuleImage=Mod_modules_jump_jet.png
|ModuleImage=Mod_modules_jump_jet.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Longfall Module
|Module=Longfall Module
|ModuleImage=Longfall.png
|ModuleImage=Longfall.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Fishing Glove Module
|Module=Fishing Glove Module
|ModuleImage=Mod_modules_fishing_glove.png
|ModuleImage=Mod_modules_fishing_glove.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Magnetic Deployment Module
|Module=Magnetic Deployment Module
|ModuleImage=Mod_modules_magnet_deploy.png
|ModuleImage=Mod_modules_magnet_deploy.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Pathfinder Module
|Module=Pathfinder Module
|ModuleImage=Pathfinder_module.png
|ModuleImage=Pathfinder_module.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Plasma Stabilizer Module
|Module=Plasma Stabilizer Module
|ModuleImage=Plasmastabilizer.png
|ModuleImage=Plasmastabilizer.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Plate Compression Module
|Module=Plate Compression Module
|ModuleImage=Mod_modules_plate_compression.png
|ModuleImage=Mod_modules_plate_compression.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Thermal Regulator Module
|Module=Thermal Regulator Module
|ModuleImage=Regulator module.png
|ModuleImage=Regulator module.png
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}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Night Visor Module
|Module=Night Visor Module
|ModuleImage=Night visor.png
|ModuleImage=Night visor.png
Line 846: Line 1,012:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Join Torsion Ratchet Module
|Module=Join Torsion Ratchet Module
|ModuleImage=Mod_modules_joint_torsion.png
|ModuleImage=Mod_modules_joint_torsion.png
Line 858: Line 1,024:
==Medical Modules==
==Medical Modules==


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Defibrillator Module
|Module=Defibrillator Module
|ModuleImage=Mod_modules_defibrillator.png
|ModuleImage=Mod_modules_defibrillator.png
Line 871: Line 1,037:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Health Analyzer Module
|Module=Health Analyzer Module
|ModuleImage=Health module.png
|ModuleImage=Health module.png
Line 884: Line 1,050:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Injector Module
|Module=Injector Module
|ModuleImage=Injector module.png
|ModuleImage=Injector module.png
Line 897: Line 1,063:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Medical Visor Module
|Module=Medical Visor Module
|ModuleImage=Medhud visor.png
|ModuleImage=Medhud visor.png
Line 909: Line 1,075:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Organizer Module
|Module=Organizer Module
|ModuleImage=Mod_modules_organizer.png
|ModuleImage=Mod_modules_organizer.png
Line 923: Line 1,089:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Patient Transport Module
|Module=Patient Transport Module
|ModuleImage=Mod_modules_patient_transport.png
|ModuleImage=Mod_modules_patient_transport.png
Line 937: Line 1,103:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Quick Carry Module
|Module=Quick Carry Module
|ModuleImage=Mod_modules_carry.png
|ModuleImage=Mod_modules_carry.png
Line 950: Line 1,116:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Advanced Quick Carry Module
|ModuleImage=Mod_modules_carry.png
|BackgroundColor=SteelBlue
|TextboxColor=#CDDDEA
|Idle=15
|Active=0
|OnUse=0
|Complexity=1
|IncompatibleModules=[[User:Liljackrabbit25/Sandbox#Constructor Module|Constructor Module]]
|Description=A suite of advanced servos, redirecting power from the suit's arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module's ability to assist in hand-to-hand combat.<br>''Similar to the regular Quick Carry Module, this one is inbuilt to certain MODsuits and boasts even quicker carrying speed!''
}}
 
{{User:ModsuitModule
|Module=Status Readout Module
|Module=Status Readout Module
|ModuleImage=Mod_modules_status.png
|ModuleImage=Mod_modules_status.png
Line 962: Line 1,141:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Surgical Processor Module
|Module=Surgical Processor Module
|ModuleImage=Mod_modules_surgical_processor.png
|ModuleImage=Mod_modules_surgical_processor.png
Line 975: Line 1,154:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Thread Ripper Module
|Module=Thread Ripper Module
|ModuleImage=Mod_modules_thread_ripper.png
|ModuleImage=Mod_modules_thread_ripper.png
Line 990: Line 1,169:
==Engineering Modules==
==Engineering Modules==


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Emergency Tether Module
|Module=Emergency Tether Module
|ModuleImage=Tether module.png
|ModuleImage=Tether module.png
Line 1,003: Line 1,182:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Constructor Module
|Module=Constructor Module
|ModuleImage=Constructor module.png
|ModuleImage=Constructor module.png
Line 1,017: Line 1,196:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Kinesis Module
|Module=Kinesis Module
|ModuleImage=Kinesismodule.png
|ModuleImage=Kinesismodule.png
Line 1,030: Line 1,209:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Magnetic Stabilizer Module
|Module=Magnetic Stabilizer Module
|ModuleImage=Magnet module.png
|ModuleImage=Magnet module.png
Line 1,043: Line 1,222:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Radiation Protection Module
|Module=Radiation Protection Module
|ModuleImage=Radshield module.png
|ModuleImage=Radshield module.png
Line 1,055: Line 1,234:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Resin Mister Module
|Module=Resin Mister Module
|ModuleImage=Mod_modules_mister.png
|ModuleImage=Mod_modules_mister.png
Line 1,068: Line 1,247:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Safety-first Head Protection Module
|Module=Safety-first Head Protection Module
|ModuleImage=Weldingprot.png
|ModuleImage=Weldingprot.png
Line 1,083: Line 1,262:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=T-ray Scanner Module
|Module=T-ray Scanner Module
|ModuleImage=Traymodule.png
|ModuleImage=Traymodule.png
Line 1,095: Line 1,274:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Welding Protection Module
|Module=Welding Protection Module
|ModuleImage=weldingprot.png
|ModuleImage=weldingprot.png
Line 1,109: Line 1,288:
==Science Modules==
==Science Modules==


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Anti Gravity Module
|Module=Anti Gravity Module
|ModuleImage=Antigravmod.png
|ModuleImage=Antigravmod.png
Line 1,122: Line 1,301:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Diagnostic Visor Module
|Module=Diagnostic Visor Module
|ModuleImage=Diaghud_visor.png
|ModuleImage=Diaghud_visor.png
Line 1,134: Line 1,313:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Reagent Scanner Module
|Module=Reagent Scanner Module
|ModuleImage=Scanner module.png
|ModuleImage=Scanner module.png
Line 1,146: Line 1,325:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Advanced Reagent Scanner Module
|Module=Advanced Reagent Scanner Module
|ModuleImage=Scanner module.png
|ModuleImage=Scanner module.png
Line 1,155: Line 1,334:
|OnUse=0
|OnUse=0
|Complexity=1
|Complexity=1
|Description=An advanced module with all the features of research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It also contains a research scanner and an explosion sensor that gives details on nearby explosions. No improvements have been made to allow it to detect flavors so that's still up to you.<br>''This module is exclusive to the [[Research Director]]'s [[User:Liljackrabbit25/Sandbox#Research MODsuit|modsuit]].''
|Description=An advanced module with all the features of research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It also contains a research scanner and an explosion sensor that gives details on nearby explosions. No improvements have been made to allow it to detect flavors so that's still up to you.<br>''This module is exclusive to the [[Research Director]]'s [[User:Liljackrabbit25/Sandbox#Research MODsuit|MODsuit]].''
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Teleporter Module
|Module=Teleporter Module
|ModuleImage=TeleportMod.png
|ModuleImage=TeleportMod.png
Line 1,173: Line 1,352:
==Security Modules==
==Security Modules==


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Active Sonar Module
|Module=Active Sonar Module
|ModuleImage=Mod_modules_active_sonar.png
|ModuleImage=Mod_modules_active_sonar.png
Line 1,186: Line 1,365:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Prototype Cloaking Module
|Module=Prototype Cloaking Module
|ModuleImage=Cloak module.png
|ModuleImage=Cloak module.png
Line 1,199: Line 1,378:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Criminal Capture Module
|Module=Criminal Capture Module
|ModuleImage=Mod_modules_criminal_capture.png
|ModuleImage=Mod_modules_criminal_capture.png
Line 1,213: Line 1,392:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Pepper Shoulders Module
|Module=Pepper Shoulders Module
|ModuleImage=Mod_modules_pepper_shoulder.png
|ModuleImage=Mod_modules_pepper_shoulder.png
Line 1,227: Line 1,406:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Grounding Apprehension Module
|Module=Grounding Apprehension Module
|ModuleImage=Tether_module.png
|ModuleImage=Tether_module.png
Line 1,240: Line 1,419:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Megaphone Module
|Module=Megaphone Module
|ModuleImage=Mod_modules_megaphone.png
|ModuleImage=Mod_modules_megaphone.png
Line 1,252: Line 1,431:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Holster Module
|Module=Holster Module
|ModuleImage=Holster_module.png
|ModuleImage=Holster_module.png
Line 1,265: Line 1,444:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Bulwark Module
|Module=Bulwark Module
|ModuleImage=Mod_modules_bulwark.png
|ModuleImage=Mod_modules_bulwark.png
Line 1,277: Line 1,456:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Restraint Assist Module
|Module=Restraint Assist Module
|ModuleImage=Mod_modules_module.png
|ModuleImage=Mod_modules_module.png
Line 1,286: Line 1,465:
|OnUse=0
|OnUse=0
|Complexity=0
|Complexity=0
|Description=Enhanced gauntlet grip pads that help with placing individuals in restraints more quickly. Doesn't look like they'll come off. ''This module is inbuilt to the Safeguard MODsuit, Security MODsuits, Syndicate MODsuits, and the Enchanted Modsuit.''
|Description=Enhanced gauntlet grip pads that help with placing individuals in restraints more quickly. Doesn't look like they'll come off. ''This module is inbuilt to the Safeguard MODsuit, Security MODsuits, Syndicate MODsuits, and the Enchanted MODsuit.''
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Magnetic Harness Module
|Module=Magnetic Harness Module
|ModuleImage=Mod_modules_mag_harness.png
|ModuleImage=Mod_modules_mag_harness.png
Line 1,301: Line 1,480:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Mirage Grenade Dispenser Module
|Module=Mirage Grenade Dispenser Module
|ModuleImage=Mod_modules_mirage_grenade.png
|ModuleImage=Mod_modules_mirage_grenade.png
Line 1,314: Line 1,493:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Projectile Dampner Module
|Module=Projectile Dampner Module
|ModuleImage=Mod_modules_projectile_dampener.png
|ModuleImage=Mod_modules_projectile_dampener.png
Line 1,327: Line 1,506:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Security Visor Module
|Module=Security Visor Module
|ModuleImage=Sechud visor.png
|ModuleImage=Sechud visor.png
Line 1,340: Line 1,519:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Shooting Assistant Module
|Module=Shooting Assistant Module
|ModuleImage=Mod_modules_shooting_assistant.png
|ModuleImage=Mod_modules_shooting_assistant.png
Line 1,354: Line 1,533:
==Service Modules==
==Service Modules==


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Bike Horn Module
|Module=Bike Horn Module
|ModuleImage=Honk module.png
|ModuleImage=Honk module.png
Line 1,364: Line 1,543:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Advanced Balloon Blower Module
|Module=Advanced Balloon Blower Module
|ModuleImage=Bloon.png
|ModuleImage=Bloon.png
Line 1,375: Line 1,554:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Janitorial Mister Module
|Module=Janitorial Mister Module
|ModuleImage=mod modules mister.png
|ModuleImage=mod modules mister.png
Line 1,385: Line 1,564:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Perfumer Module
|Module=Perfumer Module
|ModuleImage=Mod_modules_cleaner.png
|ModuleImage=Mod_modules_cleaner.png
Line 1,396: Line 1,575:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Microwave Beam Module
|Module=Microwave Beam Module
|ModuleImage=microwavebeam.png
|ModuleImage=microwavebeam.png
Line 1,408: Line 1,587:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Recycler Module
|Module=Recycler Module
|ModuleImage=Mod_modules_recycler.png
|ModuleImage=Mod_modules_recycler.png
Line 1,419: Line 1,598:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Waddle Module
|Module=Waddle Module
|ModuleImage=waddleboots.png
|ModuleImage=waddleboots.png
Line 1,430: Line 1,609:
==Supply Modules==
==Supply Modules==


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Hydraulic Clamp Module
|Module=Hydraulic Clamp Module
|ModuleImage=Clampmodule.png
|ModuleImage=Clampmodule.png
Line 1,443: Line 1,622:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Disposal Connector Module
|Module=Disposal Connector Module
|ModuleImage=Mod_modules_disposal.png
|ModuleImage=Mod_modules_disposal.png
Line 1,456: Line 1,635:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Drill Module
|Module=Drill Module
|ModuleImage=Drill module.png
|ModuleImage=Drill module.png
Line 1,469: Line 1,648:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Internal GPS Module
|Module=Internal GPS Module
|ModuleImage=GPS module.png
|ModuleImage=GPS module.png
Line 1,482: Line 1,661:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Meson Visor Module
|Module=Meson Visor Module
|ModuleImage=Meson visor.png
|ModuleImage=Meson visor.png
Line 1,494: Line 1,673:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Ore Bag Module
|Module=Ore Bag Module
|ModuleImage=Orebag module.png
|ModuleImage=Orebag module.png
Line 1,506: Line 1,685:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Ash Accretion Module
|Module=Ash Accretion Module
|ModuleImage=Mod_modules_ash_accretion.png
|ModuleImage=Mod_modules_ash_accretion.png
Line 1,518: Line 1,697:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Sphere Transform Module
|Module=Sphere Transform Module
|ModuleImage=Mod_modules_sphere.png
|ModuleImage=Mod_modules_sphere.png
Line 1,528: Line 1,707:
|Complexity=0
|Complexity=0
|CooldownTime=1 Second
|CooldownTime=1 Second
|Description=A module able to move the suit's parts around, turning it and the user into a sphere. If the modsuit is insulated with bileworm skin, the user will be protected from lava while active. The sphere can move quickly, even through lava, and launch mining micromissiles to decimate terrain and fauna alike. <br> ''This module is inbuilt to the [[Mining MODsuit]]. Middle-Clicking while in sphere form and in low pressure will fire missiles. When in sphere form, it grants an additional 20 melee armor and 20 bomb armor. This module is not removeable.''
|Description=A module able to move the suit's parts around, turning it and the user into a sphere. If the MODsuit is insulated with bileworm skin, the user will be protected from lava while active. The sphere can move quickly, even through lava, and launch mining micromissiles to decimate terrain and fauna alike. <br> ''This module is inbuilt to the [[Mining MODsuit]]. Middle-Clicking while in sphere form and in low pressure will fire missiles. When in sphere form, it grants an additional 20 melee armor and 20 bomb armor. This module is not removeable.''
}}
}}


==Antagonist Modules==
==Antagonist Modules==


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Syndicate Storage Module
|ModuleImage=Syndie_storage.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=0
|Complexity=3
|Description=A storage system using nanotechnology developed by Cybersun Industries, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
}}
 
{{User:ModsuitModule
|Module=Case Storage Module
|ModuleImage=mod_modules_storage_case.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=0
|Complexity=0
|Description=Some concessions had to be made when creating a compressed modular suit core. As a result, Roseus Galactic equipped their suit with a slimline storage case.  If you find this equipped to a standard modular suit, then someone has almost certainly shortchanged you on a proper storage module.
}}
 
{{User:ModsuitModule
|Module=Flash-protected Optical Suite Module
|Module=Flash-protected Optical Suite Module
|ModuleImage=weldingprot.png
|ModuleImage=weldingprot.png
Line 1,548: Line 1,751:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Infiltration Core Programs Module
|Module=Infiltration Core Programs Module
|ModuleImage=Mod_modules_infiltrator.png
|ModuleImage=Mod_modules_infiltrator.png
Line 1,563: Line 1,766:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Energy Shield Module
|Module=Energy Shield Module
|ModuleImage=Energyshield.png
|ModuleImage=Energyshield.png
Line 1,575: Line 1,778:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Magic Nullifier Module
|Module=Magic Nullifier Module
|ModuleImage=Mod_modules_magic_nullifier.png
|ModuleImage=Mod_modules_magic_nullifier.png
Line 1,587: Line 1,790:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Anti Slip Module
|Module=Anti Slip Module
|ModuleImage=Noslip.png
|ModuleImage=Noslip.png
Line 1,599: Line 1,802:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Flamethrower Module
|Module=Flamethrower Module
|ModuleImage=Mod_modules_flamethrower.png
|ModuleImage=Mod_modules_flamethrower.png
Line 1,612: Line 1,815:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Insignia Module
|Module=Insignia Module
|ModuleImage=Insigniamodule.gif
|ModuleImage=Insigniamodule.gif
Line 1,624: Line 1,827:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Power Kick Module
|Module=Power Kick Module
|ModuleImage=Mod_modules_power_kick.png
|ModuleImage=Mod_modules_power_kick.png
Line 1,637: Line 1,840:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Night Vision Module
|Module=Night Vision Module
|ModuleImage=Night visor.png
|ModuleImage=Night visor.png
Line 1,649: Line 1,852:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Thermal Visor Module
|ModuleImage=Thermal_visor.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=15
|OnUse=0
|Complexity=1
|Description=A heads-up display installed into the visor of the suit. This uses a small IR scanner to detect and identify the thermal radiation output of objects near the user. While it can detect the heat output of even something as small as a rodent, it still produces irritating red overlay. They say these also let you see behind you.
}}
 
{{User:ModsuitModule
|Module=Chameleon Module
|Module=Chameleon Module
|ModuleImage=Mod_modules_chameleon.png
|ModuleImage=Mod_modules_chameleon.png
Line 1,662: Line 1,877:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Psi-echo Demoralizer Module
|Module=Psi-echo Demoralizer Module
|ModuleImage=Mod_modules_demoralizer.gif
|ModuleImage=Mod_modules_demoralizer.gif
Line 1,674: Line 1,889:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Medical Beamgun Module
|Module=Medical Beamgun Module
|ModuleImage=Mod_modules_chronogun.png
|ModuleImage=Mod_modules_chronogun.png
Line 1,687: Line 1,902:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Wraith Cloaking Module
|Module=Wraith Cloaking Module
|ModuleImage=Mod_modules_cloak_traitor.gif
|ModuleImage=Mod_modules_cloak_traitor.gif
Line 1,701: Line 1,916:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Shock Absorption Module
|Module=Shock Absorption Module
|ModuleImage=Mod_modules_shock_absorption.png
|ModuleImage=Mod_modules_shock_absorption.png
Line 1,713: Line 1,928:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Donk Recycler Module
|Module=Donk Recycler Module
|ModuleImage=Mod_modules_donk_recycler.png
|ModuleImage=Mod_modules_donk_recycler.png
Line 1,725: Line 1,940:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Flashdark Module
|Module=Flashdark Module
|ModuleImage=flashlight_module.png
|ModuleImage=flashlight_module.png
Line 1,740: Line 1,955:
They have enough modules to be seperate from the Antagonist Modules section! Wow!
They have enough modules to be seperate from the Antagonist Modules section! Wow!


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Advanced Cloaking Module
|Module=Advanced Cloaking Module
|ModuleImage=Mod_modules_cloak_ninja.png
|ModuleImage=Mod_modules_cloak_ninja.png
Line 1,753: Line 1,968:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Camera Vision Module
|Module=Camera Vision Module
|ModuleImage=Mod_modules_welding_camera.png
|ModuleImage=Mod_modules_welding_camera.png
Line 1,765: Line 1,980:
}}
}}


{{User:Liljackrabbit25/Sandbox/Template:ModsuitModule
{{User:ModsuitModule
|Module=Ninja Star Dispenser Module
|Module=Ninja Star Dispenser Module
|ModuleImage=Burgdispenser.png
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Modules that are generally found in maintenance. (Some of these can be ordered from [[cargo]], check there if you're looking for them!)
Modules that are generally found in maintenance. (Some of these can be ordered from [[cargo]], check there if you're looking for them!)


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Latest revision as of 01:51, 10 July 2026

MODsuits

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather the parts required for the suit, construct the suit, customize it with modules, and activate it!

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module .

MODsuits have a Interface Panel containing important information such as cell charge, installed modules, and user status. This panel also allows the user to customize their modules settings if the module is customizeable, such as extending the range of the light on a flashlight module at the cost of higher power usage. To access this panel, press the "MODsuit Panel" at the top of your screen

To deploy/retract the different body parts of the MODsuit, left click the "Deploy MODsuit" at the top of your screen. You can alternatively right click it to deploy/retract all parts at once. Some modules may require specific parts of the MODsuit to be deployed, however the suit itself doesn't have to be fully deployed to activate. Modules are covered in more detail in the modules section of this page.

To activate the MODsuit, press the "Activate MODsuit" button at the top of your screen. You can right click the button to skip the "Are you sure?" prompt aswell.

After your MODsuit is activated, you can use whatever modules are installed in the MODsuit by pressing "Toggle Module" .

Not to be left out, AIs that have been placed in an intellicard can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.

To charge your MODsuit's cell, enter a cyborg charger while wearing the suit.

To extract the cell, use a screwdriver on the pack and then use an empty hand and left click to remove the cell.

Similarly, to extract the core use a screwdriver followed by a wrench .

To update your MODsuit's access, use a screwdriver on your suit and swipe your ID on it.

Construction

  1. Print out the MODsuit helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver OR craft one using Ethereal blood in the crafting menu.
  3. Add core to shell.
  4. Screwdriver core to shell.
  5. Add helmet to assembly.
  6. Add chestplate to assembly.
  7. Add gauntlets to assembly.
  8. Add boots to assembly.
  9. Wrench assembly.
  10. Screwdriver assembly.
  11. Add external plating to assembly.
  12. Open MODsuit panel with screwdriver.
  13. Insert cell.
  14. Close MODsuit panel with screwdriver.


Wires

MODsuits have a few things controlled by wires, in the case of an EMP or other need, you can access them by screwdrivering the panel and then using a multitool or wirecutters .
Roboticists have a skillchip allowing them to see which wire controls which light.

  • The orange light controls shocks, shocking the user when they try to use it. The light will activate when pulsed with a multitool and can be reset by cutting and mending the wire using wirecutters .
  • The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by cutting and mending with wirecutters .
  • The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.
  • The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken to repair it.

When in doubt, cut all the wires then mend them! It'll fix any damages done by EMPs or other sources.


Customization

The chosen plating determines the suit's look, and protections. There are currently 9 printable armors in total:

Standard Plating

Civilian Plating

Portable Plating

Tarkon Plating

Engineering Plating

Atmospheric Plating

Medical Plating

Security Plating

Cosmohonk Plating


For MODsuits with alternate appearances, use a paint kit on the completed suit to change between them!


Station MODsuit Themes

Standard MODsuit

A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 5 5 5 0 100 25 25 5

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 75%






Civilian MODsuit

A light-weight civilian suit that offers unmatched ease of movement but no protection from the vacuum of space.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
5 5 5 5 0 50 25 25 5

Cell Drain: 50

Maximum Complexity: 12

Deployed Slowdown: 0%



Inbuilt Modules


  • Case Civillian Storage Module




Portable MODsuit

A one-piece three-piece suit designed for maximum negotiating power. Provides no meaningful protection.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 0 25 0 0 0

Cell Drain: 25

Maximum Complexity: 10

Deployed Slowdown: 0%



Inbuilt Modules


  • Perfumer Module




Tarkon MODsuit

A Tarkon Industries general protection suit, designed for port security and general EVA situations.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
25 15 20 15 10 100 100 25 10

Cell Drain: 75

Maximum Complexity: 20

Deployed Slowdown: 75%



Inbuilt Modules


  • Advanced Magnetic Stability Module




Frontier Hazard Protective MODsuit

An unusual design of suit, in reality being no more than a slim underlayer with a built-in coat and sealed helmet.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 10 30 30 50 100 100 50 10

Cell Drain: 65

Maximum Complexity: 7

Deployed Slowdown: 0%



Inbuilt Modules


  • Joint Torsion Ratchet Module
  • Case Civillian Storage Module




Engineering MODsuit

An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 5 10 15 10 100 100 75 10

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 100%






Atmospheric MODsuit

An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 5 10 15 10 100 100 75 10

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 100%






Advanced MODsuit

An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
This is a unique MODsuit that belong to the Chief Engineer.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
15 5 20 15 50 100 100 90 10

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 50%



Inbuilt Modules


  • Advanced Magnetic Stability Module




Mining MODsuit

A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.
This MODsuit design is only available through the Mining Equipment Vendor.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
20 (50) (70) 5 (15) 5 (25) 5 (25) 30 (60) (80) 100 100 75 15

Cell Drain: 100

Maximum Complexity: 13

Deployed Slowdown: 75%

Alternate Skins:
Asteroid

Inbuilt Modules


  • Ash Accretion Module
  • Sphere Transform Module




Loader MODsuit

An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.
This is a unique MODsuit that belongs to Cargo Technicians and the Quartermaster.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
15 5 5 5 10 10 25 25 10

Cell Drain: 50

Maximum Complexity: 10

Deployed Slowdown: 0%



Inbuilt Modules


  • Hydraulic Clamp Module
  • Loader Module
  • Magnet Module
  • Case Civillian Storage Module




Medical MODsuit

A lightweight suit by DeForest Medical Corporation, allows for easier movement.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
5 5 5 5 10 100 60 75 5

Cell Drain: 75

Maximum Complexity: 15

Deployed Slowdown: 50%

Alternate Skins:
Corpsman




Rescue MODsuit

An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 10 5 5 10 100 100 100 5

Cell Drain: 75

Maximum Complexity: 15

Deployed Slowdown: 25%



Inbuilt Modules


  • Advanced Quick-Carry Module




Research MODsuit

A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
This is a unique MODsuit that belongs to the Research Director.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
20 15 5 5 100 100 100 100 15

Cell Drain: 50

Maximum Complexity: 20

Deployed Slowdown: 125%



Inbuilt Modules


  • Advanced Reagent Scanner Module




Security MODsuit

An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
35 15 30 40 25 100 100 75 20

Cell Drain: 50

Maximum Complexity: 13

Deployed Slowdown: 50%

Alternate Skins:
Blue




Voskhood MODsuit

A Heliostatic Coalition standard-issue armored suit, designed for active mobile combat.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
30 40 35 50 40 100 80 85 20

Cell Drain: 62.5

Maximum Complexity: 13

Deployed Slowdown: 45%






Safeguard MODsuit

An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.
This is a unique MODsuit that belong to the Head of Security.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
45 25 30 40 40 100 100 100 25

Cell Drain: 50

Maximum Complexity: 10

Deployed Slowdown: 25%

Alternate Skins:
Blue

Inbuilt Modules


  • Superglued Bulwark Module




Praetorian MODsuit

A prototype of the Magnate-class suit issued to station Blueshields, still boasting exceptional protection worthy of an honor guard.
This is a unique MODsuit that belong to the Blueshield.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
35 15 30 40 25 100 100 75 20

Cell Drain: 50

Maximum Complexity: 20

Deployed Slowdown: 50%

Alternate Skins:
Souless
Artificial




Magnate MODsuit

A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.
This is a unique MODsuit that belong to the Captain.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
40 50 50 60 50 100 100 100 15

Cell Drain: 50

Maximum Complexity: 20

Deployed Slowdown: 25%






Cosmohonk MODsuit

A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
5 5 20 20 10 100 60 30 5

Cell Drain: 12.5

Maximum Complexity: 15

Deployed Slowdown: 125%





Offstation MODsuit Themes

Syndicate MODsuit

A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 40 60 40 100 50 90 25

Cell Drain: 50

Maximum Complexity: 20

Deployed Slowdown: 0%

Alternate Skins:
Honkerative

Inbuilt Modules


  • Flash-Protected Optical Suite Module
  • Night Vision Module




Elite MODsuit

An elite suit upgraded by Cybersun Industries, offering upgraded armor values.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
60 60 50 50 55 100 100 100 25

Cell Drain: 50

Maximum Complexity: 19

Deployed Slowdown: 0%



Inbuilt Modules


  • Flash-Protected Optical Suite Module
  • Night Vision Module




Infiltrator MODsuit

A specialized infiltration suit, developed by the Roseus Galactic Actors Guild to strike fear and awe into the hearts of the public.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
40 60 30 30 35 0 100 100 25

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 0%



Inbuilt Modules


  • Infiltration Core Programs Module
  • Psi-echo Demoralizer Module
  • Case Storage Module
  • Night Vision Module




Interdyne MODsuit

A corpse-snatching and rapid-retrieval MODsuit, resulting from a lucrative tech exchange between Interdyne Pharmaceutics and Cybersun Industries.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
30 30 30 30 20 100 100 100 30

Cell Drain: 100

Maximum Complexity: 15

Deployed Slowdown: -50%

Alternate Skins:
Doctor
Guardian
Inbuilt Modules


  • Advanced Quick Carry Module




Enchanted MODsuit

The Wizard Federation's relatively low-tech MODsuit. Is very protective, though.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
40 40 50 50 35 100 100 100 30

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 0%



Inbuilt Modules


  • Magic Neutralizer Module




Prototype MODsuit

A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.
Newly issued Nanotrasen IDs are not backwards compatible with this suit!

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
20 5 10 10 50 100 100 75 5

Cell Drain: 100

Maximum Complexity: 20

Deployed Slowdown: 100%



Inbuilt Modules


  • Prototype Kinesis Module




CentCom MODsuit Themes

Responsory MODsuit

A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 40 50 50 50 100 100 90 10

Cell Drain: 100

Maximum Complexity: 20

Deployed Slowdown: 0%

Alternate Skins:
Inquisitor




Marine MODsuit

Developed by Nanotrasen in collaboration with multiple high-profile contractors, this specialized suit is made for high-intensity combat.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 50 100 100 50 20

Cell Drain: 50

Maximum Complexity: 25

Deployed Slowdown: 0%






Apocryphal MODsuit

A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
80 80 50 60 100 100 100 100 25

Cell Drain: 50

Maximum Complexity: 25

Deployed Slowdown: 0%






Corporate MODsuit

A fancy, high-tech suit for Nanotrasen's high ranking officers.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
65 65 55 50 60 100 100 100 15

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 0%






Debug MODsuit

Strangely nostalgic.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 100 100 100 100 0

Cell Drain: 50

Maximum Complexity: 50

Deployed Slowdown: 0%






Administrative MODsuit

A suit made of adminium. Who comes up with these stupid mineral names?

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
100 100 100 100 100 100 100 100 100

Cell Drain: 0

Maximum Complexity: 1000

Deployed Slowdown: 0%





Modules

MODsuits can be customized to fit specific purposes by adding MODULES!
To insert modules into a MODsuit, first open the panel of the MODsuit using a screwdriver , followed by insertion of the module .

Modules can drain the cell of your MODsuit based off of 3 different scenarios:

  • Idle (Drain just by existing in the suit)
  • Active (Drain by physically toggling the module on)
  • On-Use (Drain from using the module once, for modules which don't toggle on/off)

Modules also take up complexity in the suit, different suit types having different amounts of max complexity.

Some modules may be incompatible with specific other modules, meaning they can't be inserted into the same MODsuit. All modules are incompatible with themself (Only one per suit) unless stated otherwise!

Storage Modules

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General Modules

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Medical Modules

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Engineering Modules

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Science Modules

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Security Modules

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Service Modules

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Supply Modules

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Antagonist Modules

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Ninja Modules


They have enough modules to be seperate from the Antagonist Modules section! Wow!

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Maintenance Modules

Modules that are generally found in maintenance. (Some of these can be ordered from cargo, check there if you're looking for them!)

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Unobtainable Modules

These modules are usually unobtainable in normal gameplay, and you probably won't be worrying about them.