User:Liljackrabbit25/Sandbox: Difference between revisions

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(SUITS!! DONE!!)
(Some things I did in VS code)
 
(18 intermediate revisions by the same user not shown)
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<div style="float:right">[[File:Modsuit ui.png|600px]]</div>
<div style="float:right">[[File:Modsuit ui.png|600px]]</div>
=MODsuits=
=MODsuits=
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both [[Cargo]] and [[Roboticist|Robotics]] to gather the parts required for the suit, [[User:Liljackrabbit25/Sandbox#Construction|construct]] the suit, customize it with [[User:Liljackrabbit25/Sandbox#Modules|modules]], and activate it!


To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module. Activating the suit no longer requires deploying all of its parts, but certain modules will require certain parts to be deployed, or the entire suit to be deployed to function.  
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a [[User:Liljackrabbit25/Sandbox#Storage Modules|storage module]] [[File:Storage modules.gif]].


Not to be left out, [[AI]]s that have been placed in an [[InteliCard|intelicard]] can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.
MODsuits have a Interface Panel containing important information such as cell charge, installed modules, and user status. This panel also allows the user to customize their modules settings if the module is customizeable, such as extending the range of the light on a [[User:Liljackrabbit25/Sandbox#Flashlight Module|flashlight module]] at the cost of higher power usage. To access this panel, press the '''"MODsuit Panel"''' [[File:Actions_mod_panel.png]] at the top of your screen
 
To deploy/retract the different body parts of the MODsuit, left click [[File:Leftclick.png|16px]] the '''"Deploy MODsuit"'''[[File:Actions_mod_deploy.png]] at the top of your screen. You can alternatively right click [[File:Rightclick.png|16px]] it to deploy/retract all parts at once. Some [[User:Liljackrabbit25/Sandbox#Modules|modules]] may require specific parts of the MODsuit to be deployed, however the suit itself doesn't have to be fully deployed to activate. Modules are covered in more detail in the [[User:Liljackrabbit25/Sandbox#Modules|modules section]] of this page.
 
To activate the MODsuit, press the '''"Activate MODsuit"''' [[File:Actions mod activate.png]] button at the top of your screen. You can right click [[File:Rightclick.png|16px]] the button to skip the "Are you sure?" prompt aswell.
 
After your MODsuit is activated, you can use whatever [[User:Liljackrabbit25/Sandbox#Modules|modules]] are installed in the MODsuit by pressing '''"Toggle Module"''' [[File:Actions_mod_module.png]].
 
Not to be left out, [[AI]]s that have been placed in an [[InteliCard|intellicard]] [[File:icard.png]] can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver [[File:screwdriver tool.png|32px]] and apply the card to the suit.


To charge your MODsuit's cell, enter a [[Machines#Cyborg_Recharging_Station|cyborg charger]] [[File:CyborgRecharger.png]] while wearing the suit.
To charge your MODsuit's cell, enter a [[Machines#Cyborg_Recharging_Station|cyborg charger]] [[File:CyborgRecharger.png]] while wearing the suit.


To extract the cell, use a <b>screwdriver</b> [[File:screwdriver_tool.png|32px]] on the pack and then use an empty hand and <b>left click</b> [[File:leftclick.png|16px]] to remove the cell.
To extract the cell, use a <b>screwdriver</b> [[File:screwdriver_tool.png|32px]] on the pack and then use an empty hand and <b>left click</b> [[File:leftclick.png|16px]] to remove the cell[[File:Power_cell.png]].


Similarly, to extract the core use a <b>screwdriver</b> [[File:screwdriver_tool.png|32px]] followed by a <b>wrench</b> [[File:Wrench.png|32px]].
Similarly, to extract the core use a <b>screwdriver</b> [[File:screwdriver_tool.png|32px]] followed by a <b>wrench</b> [[File:Wrench.png|32px]].
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To update your MODsuit's access, use a <b>screwdriver</b> [[File:screwdriver_tool.png|32px]] on your suit and swipe your ID [[File:Id_regular.png]] on it.
To update your MODsuit's access, use a <b>screwdriver</b> [[File:screwdriver_tool.png|32px]] on your suit and swipe your ID [[File:Id_regular.png]] on it.


=Construction=
==Construction==
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
# Print out the MODsuit helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
# [[File:Modcore.gif]] Order a MOD core from [[Cargo]] '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver [[File:screwdriver_tool.png|32px]] '''OR''' craft one with an ethereal heart.
# [[File:Modcore.gif]] Order a MOD core from [[Cargo]] '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver [[File:screwdriver_tool.png|32px]] '''OR''' craft one using Ethereal blood in the crafting menu.
# [[File:Modconstruction.png]] Add core to shell.
# [[File:Modconstruction.png]] Add core to shell.
# [[File:Screwdriver_tool.png]] Screwdriver core to shell.
# [[File:Screwdriver_tool.png|32px]] Screwdriver core to shell.
# [[File:Modhelm.png]] Add helmet to assembly.
# [[File:Modhelm.png]] Add helmet to assembly.
# [[File:Modchestplate.png]] Add chestplate to assembly.
# [[File:Modchestplate.png]] Add chestplate to assembly.
# [[File:Modgauntlet.png]] Add gauntlets to assembly.
# [[File:Modgauntlet.png]] Add gauntlets to assembly.
# [[File:Modboots.png]] Add boots to assembly.
# [[File:Modboots.png]] Add boots to assembly.
# [[File:Wrench.png]] Wrench assembly.
# [[File:Wrench.png|32px]] Wrench assembly.
# [[File:Screwdriver_tool.png]] Screwdriver assembly.
# [[File:Screwdriver_tool.png|32px]] Screwdriver assembly.
# [[File:Standard armor.png]] Add external plating to assembly.
# [[File:Standard armor.png]] Add external plating to assembly.
# [[File:Screwdriver_tool.png]] Open modsuit panel with screwdriver.
# [[File:Screwdriver_tool.png|32px]] Open MODsuit panel with screwdriver.
# [[File:Power_cell.png]] Insert cell.
# [[File:Power_cell.png]] Insert cell.
# [[File:Screwdriver_tool.png]] Close modsuit panel with screwdriver.
# [[File:Screwdriver_tool.png|32px]] Close MODsuit panel with screwdriver.
 
 
==Wires==
MODsuits have a few things controlled by wires, in the case of an EMP or other need, you can access them by screwdrivering [[File:screwdriver tool.png|32px]] the panel and then using a multitool [[File:multitool.png|32px]] or wirecutters [[File:wirecutters.png|32px]].<br>
[[Roboticist]]s have a skillchip allowing them to see which wire controls which light.
* The orange light controls shocks, shocking the user when they try to use it. The light will activate when pulsed with a multitool [[File:multitool.png|32px]] and can be reset by cutting and mending the wire using wirecutters [[File:wirecutters.png|32px]].
* The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by cutting and mending with wirecutters [[File:wirecutters.png|32px]].
* The green light controls locking the suit, pulsing [[File:multitool.png|32px]] will change the lock status and cutting [[File:wirecutters.png|32px]] will reset the required access.
* The yellow light controls status of the interface, it can be pulsed [[File:multitool.png|32px]] or mended [[File:wirecutters.png|32px]] if the interface is broken to repair it.
 
When in doubt, cut all the wires then mend them! It'll fix any damages done by EMPs or other sources.
 


==Customization==
==Customization==
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For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them!


For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them!


=Station MODsuit Themes=
=Station MODsuit Themes=
{{Modsuit
{{Modsuit
|ColorMain=#969696
|ColorMain=#969696
|ColorBackground=#C4C4C4
|ColorBackground=#DBDBDB
|ColorArmorBackground=#ADADAD
|ColorArmorBackground=#C4C4C4
|MODsuit=Standard MODsuit
|MODsuit=Standard MODsuit
|MODsuit image=Standard modsuit.png
|MODsuit image=Standard modsuit.png
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=75%
}}
}}


{{Modsuit
{{Modsuit
|ColorMain=#969696
|ColorMain=#969696
|ColorBackground=#C4C4C4
|ColorBackground=#DBDBDB
|ColorArmorBackground=#ADADAD
|ColorArmorBackground=#C4C4C4
|MODsuit=Civilian MODsuit
|MODsuit=Civilian MODsuit
|MODsuit image=Civilian modsuit.png
|MODsuit image=Civilian modsuit.png
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=12
|Maximum Complexity=12
|Deployed Slowdown=0%
|Inbuilt Modules=
*Case Civillian Storage Module
}}
}}


{{Modsuit
{{Modsuit
|ColorMain=#969696
|ColorMain=#969696
|ColorBackground=#C4C4C4
|ColorBackground=#DBDBDB
|ColorArmorBackground=#ADADAD
|ColorArmorBackground=#C4C4C4
|MODsuit=Portable MODsuit
|MODsuit=Portable MODsuit
|MODsuit image=Portable modsuit.png
|MODsuit image=Portable modsuit.png
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|Cell Drain=25
|Cell Drain=25
|Maximum Complexity=10
|Maximum Complexity=10
|(Optional) Inbuilt Modules =
|Deployed Slowdown=0%
|Inbuilt Modules =
*Perfumer Module
*Perfumer Module
}}
}}
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{{Modsuit
{{Modsuit
|ColorMain=#969696
|ColorMain=#969696
|ColorBackground=#C4C4C4
|ColorBackground=#DBDBDB
|ColorArmorBackground=#ADADAD
|ColorArmorBackground=#C4C4C4
|MODsuit=Tarkon MODsuit
|MODsuit=Tarkon MODsuit
|MODsuit image=Tarkon modsuit.png
|MODsuit image=Tarkon modsuit.png
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|Cell Drain=75
|Cell Drain=75
|Maximum Complexity=20
|Maximum Complexity=20
|(Optional) Inbuilt Modules =
|Deployed Slowdown=75%
|Inbuilt Modules =
*Advanced Magnetic Stability Module
*Advanced Magnetic Stability Module
}}
{{Modsuit
|ColorMain=#969696
|ColorBackground=#DBDBDB
|ColorArmorBackground=#C4C4C4
|MODsuit=Frontier Hazard Protective MODsuit
|MODsuit image=Colonist modsuit.png
|Description=An unusual design of suit, in reality being no more than a slim underlayer with a built-in coat and sealed helmet.
|Melee=10
|Ballistic=10
|Laser=30
|Energy=30
|Bomb=50
|Biological=100
|Fire=100
|Acid=50
|Wounds=10
|Cell Drain=65
|Maximum Complexity=7
|Deployed Slowdown=0%
|Inbuilt Modules =
*Joint Torsion Ratchet Module
*Case Civillian Storage Module
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=100%
}}
}}


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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=100%
}}
}}


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|MODsuit image=Chief modsuit.png
|MODsuit image=Chief modsuit.png
|Description=An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
|Description=An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
|(Optional) Extra Description=This is a unique MODsuit that belong to the Chief Engineer.
|Extra Description=This is a unique MODsuit that belong to the Chief Engineer.
|Melee=15
|Melee=15
|Ballistic=5
|Ballistic=5
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|(Optional) Inbuilt Modules=
|Deployed Slowdown=50%
|Inbuilt Modules=
*Advanced Magnetic Stability Module
*Advanced Magnetic Stability Module
}}
}}
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|MODsuit image=Mining modsuit.png
|MODsuit image=Mining modsuit.png
|Description=A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.
|Description=A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.
|(Optional) Extra Description=This MODsuit design is only available throught the Mining Equipment Vendor.
|Extra Description=This MODsuit design is only available through the Mining Equipment Vendor.
|Melee=20 (<abbr title="While covered in ash">50</abbr>) (<abbr title="While covered in ash + in sphere mode">70</abbr>)
|Melee=20 (<abbr title="While covered in ash">50</abbr>) (<abbr title="While covered in ash + in sphere mode">70</abbr>)
|Ballistic=5 (<abbr title="While covered in ash">15</abbr>)
|Ballistic=5 (<abbr title="While covered in ash">15</abbr>)
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|Cell Drain=100
|Cell Drain=100
|Maximum Complexity=13
|Maximum Complexity=13
|(Optional) Inbuilt Modules=
|Deployed Slowdown=75%
|Inbuilt Modules=
* <abbr title="After traveling 10 tiles in ash, grants faster speed along with armor bonuses as seen above">Ash Accretion Module</abbr>
* <abbr title="After traveling 10 tiles in ash, grants faster speed along with armor bonuses as seen above">Ash Accretion Module</abbr>
* <abbr title="Transforms wearer into a ball, granting higher speed and specific armor bonuses as seen above. Note: The armor bonuses apply even when not covered in ash (+20 to Melee and +20 to Bomb)">Sphere Transform Module</abbr>
* <abbr title="Transforms wearer into a ball, granting higher speed and specific armor bonuses as seen above. Note: The armor bonuses apply even when not covered in ash (+20 to Melee and +20 to Bomb)">Sphere Transform Module</abbr>
|Alternate Skin=Asteroid
|Alternate Skin Image=Asteroid_modsuit.png
}}
}}


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|MODsuit image = Cargo modsuit.png
|MODsuit image = Cargo modsuit.png
|Description = An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.
|Description = An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.
|(Optional) Extra Description = This is a unique MODsuit that belong to [[Cargo Technician]]s and the [[Quartermaster]].
|Extra Description = This is a unique MODsuit that belongs to [[Cargo Technician]]s and the [[Quartermaster]].
|ColorMain= #A34F00
|ColorMain= #A34F00
|ColorBackground = #FFDAB8
|ColorBackground = #FFDAB8
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity = 10
|Maximum Complexity = 10
|(Optional) Inbuilt Modules =  
|Deployed Slowdown=0%
|Inbuilt Modules =  
* Hydraulic Clamp Module
* Hydraulic Clamp Module
* Loader Module
* Loader Module
* Magnet Module
* Magnet Module
* Case Civillian Storage Module
}}
}}


{{Modsuit
{{Modsuit
|ColorMain=#4B8CB4
|ColorMain=#4B8CB4
|ColorBackground=#8CB5CF
|ColorBackground=#ACCADC
|ColorArmorBackground=#6CA0C1
|ColorArmorBackground=#6CA0C1
|MODsuit=Medical MODsuit
|MODsuit=Medical MODsuit
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|Cell Drain=75
|Cell Drain=75
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=50%
|Alternate Skin= Corpsman
|Alternate Skin Image= corpsman.png
}}
}}


{{Modsuit
{{Modsuit
|ColorMain=#4B8CB4
|ColorMain=#4B8CB4
|ColorBackground=#8CB5CF
|ColorBackground=#ACCADC
|ColorArmorBackground=#6CA0C1
|ColorArmorBackground=#6CA0C1
|MODsuit=Rescue MODsuit
|MODsuit=Rescue MODsuit
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|Cell Drain=75
|Cell Drain=75
|Maximum Complexity=15
|Maximum Complexity=15
|(Optional) Inbuilt Modules=
|Deployed Slowdown=25%
|Inbuilt Modules=
*Advanced Quick-Carry Module
*Advanced Quick-Carry Module
}}
}}
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|MODsuit image=Prototype modsuit.png
|MODsuit image=Prototype modsuit.png
|Description=A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
|Description=A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
|(Optional) Extra Description=This is a unique MODsuit that belongs to the [[Research Director]].
|Extra Description=This is a unique MODsuit that belongs to the [[Research Director]].
|Melee=20
|Melee=20
|Ballistic=15
|Ballistic=15
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=20
|Maximum Complexity=20
|(Optional) Inbuilt Modules=
|Deployed Slowdown=125%
|Inbuilt Modules=
*Advanced Reagent Scanner Module
*Advanced Reagent Scanner Module
}}
}}
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=13
|Maximum Complexity=13
|Deployed Slowdown=50%
|Alternate Skin=Blue
|Alternate Skin Image=Security_blue_modsuit.png
}}
{{Modsuit
|ColorMain=#{{Color/Security}}
|ColorBackground=#E07B7E
|ColorArmorBackground=#D7565A
|MODsuit=Voskhood MODsuit
|MODsuit image=Voskhood_modsuit.png
|Description=A Heliostatic Coalition standard-issue armored suit, designed for active mobile combat.
|Melee=30
|Ballistic=40
|Laser=35
|Energy=50
|Bomb=40
|Biological=100
|Fire=80
|Acid=85
|Wounds=20
|Cell Drain=62.5
|Maximum Complexity=13
|Deployed Slowdown=45%
}}
}}


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|MODsuit image=Safeguardsuit.png
|MODsuit image=Safeguardsuit.png
|Description=An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.
|Description=An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.
|(Optional) Extra Description = This is a unique MODsuit that belong to the [[Head of Security]].
|Extra Description = This is a unique MODsuit that belong to the [[Head of Security]].
|Melee=45
|Melee=45
|Ballistic=25
|Ballistic=25
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=10
|Maximum Complexity=10
|(Optional) Inbuilt Modules=
|Deployed Slowdown=25%
|Alternate Skin=Blue
|Alternate Skin Image=Safeguard_blue_modsuit.png
|Inbuilt Modules=
*Superglued Bulwark Module
*Superglued Bulwark Module
}}
}}
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{{Modsuit
{{Modsuit
|ColorMain=#415D9E
|ColorMain=#415D9E
|ColorBackground=#6B85C2
|ColorBackground=#8BA0D0
|ColorArmorBackground=#4A6AB5
|MODsuit=Praetorian MODsuit
|MODsuit image=Praetorian modsuit.png
|Description=A prototype of the Magnate-class suit issued to station Blueshields, still boasting exceptional protection worthy of an honor guard.
|Extra Description = This is a unique MODsuit that belong to the [[Blueshield]].
|Melee=35
|Ballistic=15
|Laser=30
|Energy=40
|Bomb=25
|Biological=100
|Fire=100
|Acid=75
|Wounds=20
|Cell Drain=50
|Maximum Complexity=20
|Deployed Slowdown=50%
|Alternate Skin= Souless
|Alternate Skin Image= Praetorian souless modsuit.png
|Alternate Skin2= Artificial
|Alternate Skin Image2= Praetorian artificial modsuit.png
}}
 
{{Modsuit
|ColorMain=#415D9E
|ColorBackground=#8BA0D0
|ColorArmorBackground=#4A6AB5
|ColorArmorBackground=#4A6AB5
|MODsuit=Magnate MODsuit
|MODsuit=Magnate MODsuit
|MODsuit image=Magnate.png
|MODsuit image=Magnate.png
|Description=A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.
|Description=A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.
|(Optional) Extra Description = This is a unique MODsuit that belong to the [[Captain]].
|Extra Description = This is a unique MODsuit that belong to the [[Captain]].
|Melee=40
|Melee=40
|Ballistic=50
|Ballistic=50
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=20
|Maximum Complexity=20
|Deployed Slowdown=25%
}}
}}


{{Modsuit
{{Modsuit
|ColorMain=#FF2EFF
|ColorMain=#FF2EFF
|ColorBackground=#FF8AFF
|ColorBackground=#FFB8FF
|ColorArmorBackground=#FF5CFF
|ColorArmorBackground=#FF5CFF
|MODsuit=Cosmohonk MODsuit
|MODsuit=Cosmohonk MODsuit
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|Cell Drain=12.5
|Cell Drain=12.5
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=125%
}}
}}


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{{Modsuit
{{Modsuit
|ColorMain=#8B0000
|ColorMain=#8B0000
|ColorBackground=#FF5C5C
|ColorBackground=#FFB8B8
|ColorArmorBackground=#D10000
|ColorArmorBackground=#D7565A
|MODsuit=Syndicate MODsuit
|MODsuit=Syndicate MODsuit
|MODsuit image=Syndiemod.png
|MODsuit image=Syndiemod.png
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=20
|Maximum Complexity=20
|(Optional) Inbuilt Modules=
|Deployed Slowdown=0%
|Inbuilt Modules=
*Flash-Protected Optical Suite Module
*Flash-Protected Optical Suite Module
*Night Vision Module
*Night Vision Module
|Alternate Skin=Honkerative
|Alternate Skin Image=Honkerative_modsuit.png
}}
}}


{{Modsuit
{{Modsuit
|ColorMain=#8B0000
|ColorMain=#8B0000
|ColorBackground=#FF5C5C
|ColorBackground=#FFB8B8
|ColorArmorBackground=#D10000
|ColorArmorBackground=#D7565A
|MODsuit=Elite MODsuit
|MODsuit=Elite MODsuit
|MODsuit image=elite_syndicate_modsuit.png
|MODsuit image=elite_syndicate_modsuit.png
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=19
|Maximum Complexity=19
|(Optional) Inbuilt Modules=
|Deployed Slowdown=0%
|Inbuilt Modules=
*Flash-Protected Optical Suite Module
*Flash-Protected Optical Suite Module
*Night Vision Module
*Night Vision Module
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{{Modsuit
{{Modsuit
|ColorMain=#8B0000
|ColorMain=#8B0000
|ColorBackground=#FF5C5C
|ColorBackground=#FFB8B8
|ColorArmorBackground=#D10000
|ColorArmorBackground=#D7565A
|MODsuit=Infiltrator MODsuit
|MODsuit=Infiltrator MODsuit
|MODsuit image=Infiltrator_modsuit.png
|MODsuit image=Infiltrator_modsuit.png
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|(Optional) Inbuilt Modules=
|Deployed Slowdown=0%
|Inbuilt Modules=
*Infiltration Core Programs Module
*Infiltration Core Programs Module
*Psi-echo Demoralizer Module
*Psi-echo Demoralizer Module
*Case Storage Module
*Case Storage Module
*Night Vision Module
*Night Vision Module
}}
{{Modsuit
|ColorMain=#8B0000
|ColorBackground=#FFB8B8
|ColorArmorBackground=#D7565A
|MODsuit=Interdyne MODsuit
|MODsuit image=Interdyne_modsuit.png
|Description=A corpse-snatching and rapid-retrieval MODsuit, resulting from a lucrative tech exchange between Interdyne Pharmaceutics and Cybersun Industries.
|Melee=30
|Ballistic=30
|Laser=30
|Energy=30
|Bomb=20
|Biological=100
|Fire=100
|Acid=100
|Wounds=30
|Cell Drain=100
|Maximum Complexity=15
|Deployed Slowdown=<abbr title="This MODsuit '''increases''' the user's speed by 50%>-50%</abbr>
|Inbuilt Modules=
*Advanced Quick Carry Module
|Alternate Skin=Doctor
|Alternate Skin Image=Interdyne_doctor_modsuit.png
|Alternate Skin2=Guardian
|Alternate Skin Image2=Interdyne_guardian_modsuit.png
}}
}}


{{Modsuit
{{Modsuit
|ColorMain=#B22EFF
|ColorMain=#B22EFF
|ColorBackground=#D48AFF
|ColorBackground=#E5B8FF
|ColorArmorBackground=#C35CFF
|ColorArmorBackground=#D48AFF
|MODsuit=Enchanted MODsuit
|MODsuit=Enchanted MODsuit
|MODsuit image=Enchantedsuit.png
|MODsuit image=Enchantedsuit.png
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|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|(Optional) Inbuilt Modules=
|Deployed Slowdown=0%
|Inbuilt Modules=
*Magic Neutralizer Module
*Magic Neutralizer Module
}}
}}
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{{Modsuit
{{Modsuit
|ColorMain=#969696
|ColorMain=#969696
|ColorBackground=#C4C4C4
|ColorBackground=#DBDBDB
|ColorArmorBackground=#ADADAD
|ColorArmorBackground=#C4C4C4
|MODsuit=Prototype MODsuit
|MODsuit=Prototype MODsuit
|MODsuit image=Prototypesiut.png
|MODsuit image=Prototypesiut.png
|Description=A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.
|Description=A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.
|(Optional) Extra Description=Newly issued Nanotrasen IDs are '''not''' backwards compatible with this suit!
|Extra Description=Newly issued Nanotrasen IDs are '''not''' backwards compatible with this suit!
|Melee=20
|Melee=20
|Ballistic=5
|Ballistic=5
Line 515: Line 666:
|Wounds=5
|Wounds=5
|Cell Drain=100
|Cell Drain=100
|Deployed Slowdown=100%
|Maximum Complexity=20
|Maximum Complexity=20
|(Optional) Inbuilt Modules =
|Inbuilt Modules =
*Prototype Kinesis Module
*Prototype Kinesis Module
}}
}}
Line 525: Line 677:
{{Modsuit
{{Modsuit
|ColorMain=#439158
|ColorMain=#439158
|ColorBackground=#70BD84
|ColorBackground=#AFDABA
|ColorArmorBackground=#50AF69
|ColorArmorBackground=#8FCC9F
|MODsuit=Responsory MODsuit
|MODsuit=Responsory MODsuit
|MODsuit image=Responsorysuit.png
|MODsuit image=Responsorysuit.png
|Description=A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams.
|Description=A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams.
Line 541: Line 693:
|Cell Drain=100
|Cell Drain=100
|Maximum Complexity=20
|Maximum Complexity=20
|Deployed Slowdown=0%
|Alternate Skin= Inquisitor
|Alternate Skin Image= inquisitorsuit.png
}}
{{Modsuit
|ColorMain=#439158
|ColorBackground=#AFDABA
|ColorArmorBackground=#8FCC9F
|MODsuit=Marine MODsuit
|MODsuit image=Marine_modsuit.png
|Description=Developed by Nanotrasen in collaboration with multiple high-profile contractors, this specialized suit is made for high-intensity combat.
|Melee=50
|Ballistic=50
|Laser=50
|Energy=50
|Bomb=50
|Biological=100
|Fire=100
|Acid=50
|Wounds=20
|Cell Drain=50
|Maximum Complexity=25
|Deployed Slowdown=0%
}}
}}


{{Modsuit
{{Modsuit
|ColorMain=#439158
|ColorMain=#439158
|ColorBackground=#70BD84
|ColorBackground=#AFDABA
|ColorArmorBackground=#50AF69
|ColorArmorBackground=#8FCC9F
|MODsuit=Apocryphal MODsuit
|MODsuit=Apocryphal MODsuit
|MODsuit image=Apocryphal.png
|MODsuit image=Apocryphal.png
Line 561: Line 737:
|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=25
|Maximum Complexity=25
|Deployed Slowdown=0%
}}
}}


{{Modsuit
{{Modsuit
|ColorMain=#439158
|ColorMain=#439158
|ColorBackground=#70BD84
|ColorBackground=#AFDABA
|ColorArmorBackground=#50AF69
|ColorArmorBackground=#8FCC9F
|MODsuit=Corporate MODsuit
|MODsuit=Corporate MODsuit
|MODsuit image=Corporatesuit.png
|MODsuit image=Corporatesuit.png
Line 581: Line 758:
|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=15
|Maximum Complexity=15
|Deployed Slowdown=0%
}}
}}


Line 601: Line 779:
|Cell Drain=50
|Cell Drain=50
|Maximum Complexity=50
|Maximum Complexity=50
|Deployed Slowdown=0%
}}
}}


Line 621: Line 800:
|Cell Drain=0
|Cell Drain=0
|Maximum Complexity=1000
|Maximum Complexity=1000
|Deployed Slowdown=0%
}}
}}


=Modules=
=Modules=
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver, then apply the module.  
MODsuits can be customized to fit specific purposes by adding '''MODULES!'''<br>
To insert modules into a MODsuit, first open the panel of the MODsuit using a screwdriver [[File:screwdriver tool.png|32px]], followed by insertion of the module [[File:Large storage.png]].
 
Modules can drain the cell of your MODsuit based off of 3 different scenarios:
*Idle (Drain just by existing in the suit)
*Active (Drain by physically toggling the module on)
*On-Use (Drain from using the module once, for modules which don't toggle on/off)
Modules also take up complexity in the suit, different suit types having different amounts of max complexity.
 
Some modules may be incompatible with specific other modules, meaning they can't be inserted into the same MODsuit. All modules are incompatible with themself (Only one per suit) unless stated otherwise!


==Storage Modules==
==Storage Modules==
{{anchor|Storage}}
 
{{ModsuitModule
{{User:ModsuitModule
|name = MOD Compact Storage Module
|Module=Compact Storage Module
|bgcolor1 = #cce6ff
|ModuleImage=MOD_Storage.png
|bgcolor2 = #99ccff
|Idle=0
|image = MOD Storage.png
|Active=0
|idle = 0
|OnUse=0
|active = 0
|Complexity=1
|use = 0
|Description=What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|complexity = 1
}}
|description = ''What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.''
 
{{User:ModsuitModule
|Module=Storage Module
|ModuleImage=Large_storage.png
|Idle=0
|Active=0
|OnUse=0
|Complexity=3
|Description=Reverse engineered by Nakamura Engineering from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.
}}
}}


{{User:ModsuitModule
|Module=Civillian Case Storage Module
|ModuleImage=MOD_Storage.png
|Idle=0
|Active=0
|OnUse=0
|Complexity=2
|Description=What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. This version has been trimmed down to save space.<br>''This module makes the MODsuit go on the user's belt slot instead of their back!''
}}


{{anchor|Expanded Storage}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Storage Module of Holding
|name = MOD Storage Module
|ModuleImage=MOD storage module of holding.gif
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Large storage.png
|OnUse=0
|idle = 0
|Complexity=4
|active = 0
|Description=A prototype storage module utilizing the power of anomalous bluespace phenomena to store copious amounts of matter. Unfortunately, it suffers from the same drawbacks as its standalone counterpart, including <b>tearing catastrophic rifts in reality</b> when nested inside bluespace pockets produced through similar means.
|use = 0
|complexity = 3
|description = ''Reverse engineered by Nakamura Engineering from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.''
}}
}}


==General Modules==


{{anchor|Balloon Blower}}
{{User:ModsuitModule
{{ModsuitModule
|Module=DNA Lock Module
|name = MOD Storage Module of Holding
|ModuleImage=DNA lock module.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = MOD_storage_module_of_holding.gif
|OnUse=150
|idle = 0
|Complexity=1
|active = 0
|CooldownTime=0.5 Seconds
|use = 0
|IncompatibleModules=Eradication Lock Module
|complexity = 4
|Description=A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, cloning has been outlawed.
|description = ''A prototype storage module utilizing the power of anomalous bluespace phenomena to store copious amounts of matter. Unfortunately, it suffers from the same drawbacks as its standalone counterpart, including <b>tearing catastrophic rifts in reality</b> when nested inside bluespace pockets produced through similar means.''
}}
}}


{{User:ModsuitModule
|Module=EMP Shield Module
|ModuleImage=Empshield module.png
|Idle=15
|Active=0
|OnUse=0
|Complexity=1
|Description=A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
}}


==Visor Modules==
{{User:ModsuitModule
{{anchor|Medical Visor}}
|Module=Eating Apparatus Module
{{ModsuitModule
|ModuleImage=Apparatus.png
|name = MOD Medical Visor Module
|Idle=0
|bgcolor1 = #cce6ff
|Active=0
|bgcolor2 = #99ccff
|OnUse=0
|image = Medhud visor.png
|Complexity=1
|idle = 0
|Description=A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier infront of the mouth to allow eating and drinking while retaining protection and atmosphere. However, it won't free you from masks, lets pepper spray pass through and it will do nothing to improve the taste of a goliath steak.}}
|active = 15
 
|use = 0
{{User:ModsuitModule
|complexity = 1
|Module=Flashlight Module
|description = ''A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.''
|ModuleImage=Flashlight module.png
|Idle=0
|Active=15 (+5 for each configured tile of range)
|OnUse=0
|Complexity=1
|Description=A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
}}
}}


{{User:ModsuitModule
|Module=Glove Translator Module
|ModuleImage=Mod_modules_signlang_radio.png
|Idle=15
|Active=0
|OnUse=0
|Complexity=1
|Description=A module that adds motion sensors into the suit's gloves, which works in tandem with a short-range subspace transmitter, letting the audibly impaired use sign language over comms.
}}


{{anchor|Diagnostic Visor}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Ion Jetpack Module
|name = MOD Diagnostic Visor Module
|ModuleImage=Jetpack.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=2.5
|image = Diaghud visor.png
|OnUse=50
|idle = 0
|Complexity=3
|active = 15
|Description=A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Nakamura Engineering's first foray into jet-enabled suits.
|use = 0
|complexity = 1
|description = ''A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.''
}}
}}


{{User:ModsuitModule
|Module=Ionic Jump Jet Module
|ModuleImage=Mod_modules_jump_jet.png
|Idle=0
|Active=0
|OnUse=250
|Complexity=3
|CooldownTime=30 Seconds
|Description=A specialised ionic thruster which provides a short but powerful boost capable of pushing against gravity, after which time it needs to recharge.<br>''When activated, removes gravity for 5 seconds and will move the user up 1 Z-Level if possible''
}}


{{anchor|Security Visor}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Longfall Module
|name = MOD Security Visor Module
|ModuleImage=Longfall.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Sechud visor.png
|OnUse=250
|idle = 0
|Complexity=1
|active = 15
|Description=Useful for protecting both the suit and the wearer, utilizing commonplace systems to convert the possible damage from a fall into kinetic charge, as well as internal gyroscopes to ensure the user's safe falling. Useful for mining, monorail tracks, or even skydiving!
|use = 0
|complexity = 1
|description = ''A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.''
}}
}}


{{User:ModsuitModule
|Module=Fishing Glove Module
|ModuleImage=Mod_modules_fishing_glove.png
|Idle=0
|Active=0
|OnUse=0
|Complexity=1
|Description=A MOD module that takes in an external fishing rod to enable the user to fish without having to hold one, while also making it slightly easier.
}}


{{anchor|Meson Visor}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Magnetic Deployment Module
|name = MOD Meson Visor Module
|ModuleImage=Mod_modules_magnet_deploy.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Meson visor.png
|OnUse=0
|idle = 0
|Complexity=3
|active = 15
|Description=A much more modern version of a springlock system, utilizing magnets to speed up the deployment and retraction time of a MODsuit with a distinct lack of ability to snap into place when exposed to moisture.
|use = 0
|complexity = 1
|description = ''A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.''
}}
}}


{{User:ModsuitModule
|Module=Pathfinder Module
|ModuleImage=Pathfinder_module.png
|Idle=0
|Active=0
|OnUse=500
|Complexity=1
|Description=This module, brought to you by Nakamura Engineering, has two components.<br>The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Nakamura Engineering swears up and down there's airbrakes.
}}


{{anchor|Thermal Visor}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Plasma Stabilizer Module
|name = MOD Thermal Visor Module
|ModuleImage=Plasmastabilizer.png
|bgcolor1 = #cce6ff
|Idle=15
|bgcolor2 = #99ccff
|Active=0
|image = Thermal visor.png
|OnUse=0
|idle = 0
|Complexity=1
|active = 15
|Description=This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|use = 0
|complexity = 1
|description = ''A heads-up display installed into the visor of the suit. This uses a small IR scanner to detect and identify the thermal radiation output of objects near the user. While it can detect the heat output of even something as small as a rodent, it still produces irritating red overlay. They say these also let you see behind you.''
}}
}}


{{User:ModsuitModule
|Module=Plate Compression Module
|ModuleImage=Mod_modules_plate_compression.png
|Idle=0
|Active=0
|OnUse=0
|Complexity=2
|IncompatibleModules= [[User:Liljackrabbit25/Sandbox#Storage Module|Storage Modules]]
|Description=A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
}}
{{User:ModsuitModule
|Module=Thermal Regulator Module
|ModuleImage=Regulator module.png
|Idle=0
|Active=15
|OnUse=0
|Complexity=1
|Description=Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
}}
{{User:ModsuitModule
|Module=Night Visor Module
|ModuleImage=Night visor.png
|Idle=0
|Active=15
|OnUse=0
|Complexity=1
|Description=A heads-up display installed into the visor of the suit. Typical for both civilian and military applications, this allows the user to perceive their surroundings while in complete darkness, enhancing the view by tenfold; yet brightening everything into a spooky green glow. They say these also let you see behind you.
}}


{{anchor|Night Visor}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Join Torsion Ratchet Module
|name = MOD Night Visor Module
|ModuleImage=Mod_modules_joint_torsion.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Night visor.png
|OnUse=0
|idle = 0
|Complexity=1
|active = 15
|Description=A compact, weak AC generator that charges the suit's internal cell through the power of deambulation. It doesn't work in zero G. More than one can be installed.<br>''Provies 22.5 charge per step taken.''
|use = 0
|complexity = 1
|description = ''A heads-up display installed into the visor of the suit. Typical for both civilian and military applications, this allows the user to perceive their surroundings while in complete darkness, enhancing the view by tenfold; yet brightening everything into a spooky green glow. They say these also let you see behind you.''
}}
}}


==Medical Modules==


==Anomaly-Locked Modules==
{{User:ModsuitModule
Modules that are locked and don't function without an [[Guide to Ordnance#Implosion_Compressor_and_Anomaly_Refining|anomaly core]].
|Module=Defibrillator Module
|ModuleImage=Mod_modules_defibrillator.png
|BackgroundColor=SteelBlue
|TextboxColor=#CDDDEA
|Idle=0
|Active=0
|OnUse=1250
|Complexity=2
|CooldownTime=5 seconds
|Description=A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
}}


{{anchor|Anti-Gravity}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Health Analyzer Module
|name = MOD Anti-Gravity Module
|ModuleImage=Health module.png
|bgcolor1 = #cce6ff
|BackgroundColor=SteelBlue
|bgcolor2 = #99ccff
|TextboxColor=#CDDDEA
|image = Antigravmod.png
|Idle=0
|idle = 0
|Active=0
|active = 35
|OnUse=50
|use = 0
|Complexity=1
|complexity = 2
|CooldownTime=0.5 Seconds
|description = ''A module that uses a gravitational core to make the user completely weightless.''
|Description=A module installed into the glove of the suit. This is a high-tech biological scanning suite, allowing the user indepth information on the vitals and injuries of others even at a distance, all with the flick of the wrist. Data is displayed in a convenient package, but it's up to you to do something with it.
}}
}}


{{User:ModsuitModule
|Module=Injector Module
|ModuleImage=Injector module.png
|BackgroundColor=SteelBlue
|TextboxColor=#CDDDEA
|Idle=0
|Active=15
|OnUse=0
|Complexity=1
|CooldownTime=0.5 Seconds
|Description=A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
}}


{{anchor|Teleporter}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Medical Visor Module
|name = MOD Teleporter Module
|ModuleImage=Medhud visor.png
|bgcolor1 = #cce6ff
|BackgroundColor=SteelBlue
|bgcolor2 = #99ccff
|TextboxColor=#CDDDEA
|image = TeleportMod.png
|Idle=0
|idle = 0
|Active=15
|active = 0
|OnUse=0
|use = 1250
|Complexity=1
|complexity = 3
|Description=A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|description = ''A module that uses a bluespace core to let the user transport their particles elsewhere.''
}}
}}


== Medical Modules ==
{{User:ModsuitModule
{{anchor|Health Analyzer}}{{ModsuitModule
|Module=Organizer Module
|name = MOD Health Analyzer Module
|ModuleImage=Mod_modules_organizer.png
|bgcolor1 = #cce6ff
|BackgroundColor=SteelBlue
|bgcolor2 = #99ccff
|TextboxColor=#CDDDEA
|image = Health module.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=50
|use = 50
|Complexity=2
|complexity = 1
|CooldownTime=0.5 Seconds
|description = ''A module installed into the glove of the suit. This is a high-tech biological scanning suite, allowing the user indepth information on the vitals and injuries of others even at a distance, all with the flick of the wrist. Data is displayed in a convenient package on HUD in the helmet, but it's up to you to do something with it.''
|IncompatibleModules=Microwave Beam Module
|Description=A device recovered from a crashed Interdyne Pharmaceuticals vessel, this module has been unearthed for better or for worse. It's an arm-mounted device utilizing technology similar to modern rapid part exchange devices, capable of instantly replacing up to 5 organs at once in surgery without the need to remove them first, even from range. It's recommended by the DeForest Medical Corporation to not inform patients it has been used.
}}
}}


{{anchor|Quick Carry}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Patient Transport Module
|name = MOD Quick Carry Module
|ModuleImage=Mod_modules_patient_transport.png
|bgcolor1 = #cce6ff
|BackgroundColor=SteelBlue
|bgcolor2 = #99ccff
|TextboxColor=#CDDDEA
|image = Quickcarry.png
|Idle=0
|idle = 15
|Active=0
|active = 0
|OnUse=25
|use = 0
|Complexity=2
|complexity = 1
|CooldownTime=0.5 Seconds
|description = ''A suite of advanced servos, redirecting power from the suit's arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module's ability to assist in hand-to-hand combat.''
|IncompatibleModules=Criminal Capture Module
----
|Description=A module built into the forearm of the suit. Countless waves of mostly-lost mining teams being sent to Indecipheries and other hazardous locations have taught the DeForest Medical Company many lessons. Physical bodybags are difficult to store, hard to deploy, and even worse to keep intact in tough scenarios. Enter the hardlight transport bag. Summonable with merely a gesture, weightless, and immunized against any extreme scenario the wearer could think of, this bag is perfectly designed for transport of any body in any environment, any time.
Incompatible with: Constructor
}}
 
{{User:ModsuitModule
|Module=Quick Carry Module
|ModuleImage=Mod_modules_carry.png
|BackgroundColor=SteelBlue
|TextboxColor=#CDDDEA
|Idle=15
|Active=0
|OnUse=0
|Complexity=1
|IncompatibleModules=[[User:Liljackrabbit25/Sandbox#Constructor Module|Constructor Module]]
|Description=A suite of advanced servos, redirecting power from the suit's arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module's ability to assist in hand-to-hand combat.
}}
 
{{User:ModsuitModule
|Module=Advanced Quick Carry Module
|ModuleImage=Mod_modules_carry.png
|BackgroundColor=SteelBlue
|TextboxColor=#CDDDEA
|Idle=15
|Active=0
|OnUse=0
|Complexity=1
|IncompatibleModules=[[User:Liljackrabbit25/Sandbox#Constructor Module|Constructor Module]]
|Description=A suite of advanced servos, redirecting power from the suit's arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module's ability to assist in hand-to-hand combat.<br>''Similar to the regular Quick Carry Module, this one is inbuilt to certain MODsuits and boasts even quicker carrying speed!''
}}
 
{{User:ModsuitModule
|Module=Status Readout Module
|ModuleImage=Mod_modules_status.png
|BackgroundColor=SteelBlue
|TextboxColor=#CDDDEA
|Idle=0
|Active=0
|OnUse=5
|Complexity=1
|Description=A once-common module, this technology unfortunately went out of fashion in the safer regions of space; and found new life in the research networks of the Periphery. This particular unit hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The vitals monitor also comes with a speaker, loud enough to alert anyone nearby that someone has, in fact, died.
}}
 
{{User:ModsuitModule
|Module=Surgical Processor Module
|ModuleImage=Mod_modules_surgical_processor.png
|BackgroundColor=SteelBlue
|TextboxColor=#CDDDEA
|Idle=0
|Active=50
|OnUse=0
|Complexity=2
|CooldownTime=0.5 Seconds
|Description=A module using an onboard surgical computer which can be connected to other computers to download and perform advanced surgeries on the go.
}}
}}


== Research Modules ==
{{User:ModsuitModule
|Module=Thread Ripper Module
|ModuleImage=Mod_modules_thread_ripper.png
|BackgroundColor=SteelBlue
|TextboxColor=#CDDDEA
|Idle=0
|Active=0
|OnUse=50
|Complexity=2
|CooldownTime=1.5 Seconds
|Description= A custom-built module integrated with the suit's wrist. The thread ripper is built from recent technology dating back to the start of 2562, after an attempt by a well-known Nanotrasen researcher to expand on the rapid-tailoring technology found in Autodrobes. Rather than being capable of creating any fabric pattern under the suns, the thread ripper is capable of rapid disassembly of them. Anything from kevlar-weave, to leather, to durathread can be quickly pulled open to the wearer's specification and sewn back together, a development commonly utilized by Medical workers to obtain easy access for surgery, defibrillation, or injection of chemicals to ease patients into not worrying about their brand-name fashion being marred.
}}


== Engineering Modules ==
==Engineering Modules==


==Other Printable Modules==
{{User:ModsuitModule
{{anchor|Welding Protection}}
|Module=Emergency Tether Module
{{ModsuitModule
|ModuleImage=Tether module.png
|name = MOD Welding Protection Module
|BackgroundColor=#FFBD2E
|bgcolor1 = #cce6ff
|TextboxColor=#FFE8B8
|bgcolor2 = #99ccff
|Idle=0
|image = Weldingprot.png
|Active=0
|idle = 0
|OnUse=50
|active = 0
|Complexity=2
|use = 0
|CooldownTime=1.5 Seconds
|complexity = 1
|Description=A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|description = ''A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.''
}}
}}


{{User:ModsuitModule
|Module=Constructor Module
|ModuleImage=Constructor module.png
|BackgroundColor=#FFBD2E
|TextboxColor=#FFE8B8
|Idle=10
|Active=0
|OnUse=100
|Complexity=2
|CooldownTime=11 Seconds
|IncompatibleModules= Quick Carry Module
|Description=This module entirely occupies the wearer's forearm, notably causing conflict with advanced arm servos meant to carry crewmembers. However, it functions as an extremely advanced construction hologram scanner, as well as containing the latest engineering schematics combined with inbuilt memory to help the user build walls.
}}


{{anchor|T-Ray Scan}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Kinesis Module
|name = MOD T-Ray Scan Module
|ModuleImage=Kinesismodule.png
|bgcolor1 = #cce6ff
|BackgroundColor=#FFBD2E
|bgcolor2 = #99ccff
|TextboxColor=#FFE8B8
|image = Traymodule.png
|Idle=0
|idle = 0
|Active=0
|active = 25
|OnUse=150
|use = 0
|Complexity=3
|complexity = 1
|CooldownTime=1.5 Seconds
|description = ''A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.''
|Description=A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. Oddly enough, it doesn't seem to work on living creatures.<br> ''This Module requires a Gravitational Anomaly core to function.''
}}
}}


{{User:ModsuitModule
|Module=Magnetic Stabilizer Module
|ModuleImage=Magnet module.png
|BackgroundColor=#FFBD2E
|TextboxColor=#FFE8B8
|Idle=0
|Active=25
|OnUse=0
|Complexity=2
|IncompatibleModules=Atrocinator module
|Description=These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
}}


{{anchor|Prototype Cloaking}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Radiation Protection Module
|name = MOD Prototype Cloaking Module
|ModuleImage=Radshield module.png
|bgcolor1 = #cce6ff
|BackgroundColor=#FFBD2E
|bgcolor2 = #99ccff
|TextboxColor=#FFE8B8
|image = Cloak module.png
|Idle=15
|idle = 0
|Active=0
|active = 100
|OnUse=0
|use = 500
|Complexity=2
|complexity = 4
|Description=A module utilizing polymers and reflective shielding to protect the user against ionizing radiation; a common danger in space. This comes with software to notify the wearer that they're even in a radioactive area, giving a voice to an otherwise silent killer.
|description = ''A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.''
}}
}}


{{User:ModsuitModule
|Module=Resin Mister Module
|ModuleImage=Mod_modules_mister.png
|BackgroundColor=#FFBD2E
|TextboxColor=#FFE8B8
|Idle=0
|Active=15
|OnUse=0
|Complexity=2
|CooldownTime=0.5 seconds
|Description=An atmospheric resin mister, able to fix up areas quickly.
}}


{{anchor|Ion Jetpack}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Safety-first Head Protection Module
|name = MOD Ion Jetpack Module
|ModuleImage=Weldingprot.png
|bgcolor1 = #cce6ff
|BackgroundColor=#FFBD2E
|bgcolor2 = #99ccff
|TextboxColor=#FFE8B8
|image = Jetpack.png
|Idle=0
|idle = 0
|Active=0
|active = 2.5
|OnUse=0
|use = 50
|Complexity=1
|complexity = 3
|IncompatibleModules=<br>
|description = ''A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's cell. Some say this isn't Nakamura Engineering's first foray into jet-enabled suits.''
*Infiltration Core Programs Module
*Flash-protected Optical Suite
|Description=A series of dampening plates are installed along the back and upper areas of the helmet. These plates absorb abrupt kinetic shocks delivered to the skull. The bulk of this module prevents it from being installed in any suit that is capable of combat armor adjustments. However, the rudimentry nature of the module makes it relatively easy to install into most other suits.
}}
}}


{{User:ModsuitModule
|Module=T-ray Scanner Module
|ModuleImage=Traymodule.png
|BackgroundColor=#FFBD2E
|TextboxColor=#FFE8B8
|Idle=0
|Active=25
|OnUse=0
|Complexity=1
|Description=A  module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
}}


{{anchor|Magnetic Stability}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Welding Protection Module
|name = MOD Magnetic Stability Module
|ModuleImage=weldingprot.png
|bgcolor1 = #cce6ff
|BackgroundColor=#FFBD2E
|bgcolor2 = #99ccff
|TextboxColor=#FFE8B8
|image = Magnet module.png
|Idle=0
|idle = 0
|Active=0
|active = 25
|OnUse=0
|use = 0
|Complexity=1
|complexity = 2
|Description=A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|description = ''These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.''
}}
}}


==Science Modules==


{{anchor|Holster}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Anti Gravity Module
|name = MOD Holster Module
|ModuleImage=Antigravmod.png
|bgcolor1 = #cce6ff
|BackgroundColor=#B44DDD
|bgcolor2 = #99ccff
|TextboxColor=#E4BFF3
|image = Holster module.png
|Idle=0
|idle = 0
|Active=35
|active = 0
|OnUse=0
|use = 0
|Complexity=2
|complexity = 2
|IncompatibleModules=Atrocinator module
|description = ''Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.''
|Description=A module that uses a gravitational core to make the user completely weightless.
}}
}}


{{User:ModsuitModule
|Module=Diagnostic Visor Module
|ModuleImage=Diaghud_visor.png
|BackgroundColor=#B44DDD
|TextboxColor=#E4BFF3
|Idle=0
|Active=15
|OnUse=0
|Complexity=1
|Description=A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
}}


{{anchor|Emergency Tether}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Reagent Scanner Module
|name = MOD Emergency Tether Module
|ModuleImage=Scanner module.png
|bgcolor1 = #cce6ff
|BackgroundColor=#B44DDD
|bgcolor2 = #99ccff
|TextboxColor=#E4BFF3
|image = Tether module.png
|Idle=0
|idle = 0
|Active=10
|active = 0
|OnUse=0
|use = 50
|Complexity=1
|complexity = 2
|Description=A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.
|description = ''A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.''
}}
}}


{{User:ModsuitModule
|Module=Advanced Reagent Scanner Module
|ModuleImage=Scanner module.png
|BackgroundColor=#B44DDD
|TextboxColor=#E4BFF3
|Idle=0
|Active=10
|OnUse=0
|Complexity=1
|Description=An advanced module with all the features of research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It also contains a research scanner and an explosion sensor that gives details on nearby explosions. No improvements have been made to allow it to detect flavors so that's still up to you.<br>''This module is exclusive to the [[Research Director]]'s [[User:Liljackrabbit25/Sandbox#Research MODsuit|MODsuit]].''
}}


{{anchor|Eating Apparatus}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Teleporter Module
|name = MOD Eating Apparatus Module
|ModuleImage=TeleportMod.png
|bgcolor1 = #cce6ff
|BackgroundColor=#B44DDD
|bgcolor2 = #99ccff
|TextboxColor=#E4BFF3
|image = Apparatus.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=1250
|use = 0
|Complexity=3
|complexity = 1
|CooldownTime=4 Seconds
|description = ''A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier in front of the mouth to allow eating and drinking while retaining protection and atmosphere. However, it will do nothing to improve the taste of a goliath steak.''
|Description=A module that uses a bluespace core to let the user transport their particles elsewhere.
}}
}}


==Security Modules==


{{anchor|Radiation Protection}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Active Sonar Module
|name = MOD Radiation Protection Module
|ModuleImage=Mod_modules_active_sonar.png
|bgcolor1 = #cce6ff
|BackgroundColor=#BB4242
|bgcolor2 = #99ccff
|TextboxColor=#EBC7C7
|image = Radshield module.png
|Idle=25
|idle = 15
|Active=0
|active = 0
|OnUse=150
|use = 0
|Complexity=2
|complexity = 2
|CooldownTime=15 Seconds
|description = ''A module utilizing polymers and reflective shielding to protect the user against ionizing radiation; a common danger in space. This comes with software to notify the wearer that they're even in a radioactive area, giving a voice to an otherwise silent killer.''
|Description=Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its basic function slowly scans around the user for any bio-signatures, however it can be overclocked to scan everywhere at once.Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
}}
}}


{{User:ModsuitModule
|Module=Prototype Cloaking Module
|ModuleImage=Cloak module.png
|BackgroundColor=#BB4242
|TextboxColor=#EBC7C7
|Idle=0
|Active=100
|OnUse=500
|Complexity=4
|CooldownTime=5 Seconds
|Description=A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
}}


{{anchor|EMP Shield}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Criminal Capture Module
|name = MOD EMP Shield Module
|ModuleImage=Mod_modules_criminal_capture.png
|bgcolor1 = #cce6ff
|BackgroundColor=#BB4242
|bgcolor2 = #99ccff
|TextboxColor=#EBC7C7
|image = empshield module.png
|Idle=0
|idle = 15
|Active=0
|active = 0
|OnUse=25
|use = 0
|Complexity=2
|complexity = 1
|CooldownTime=0.5 Seconds
|description = ''A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or devices on the wearer. However, it will take from the suit's power to do so. Luckily, your PDA already has one of these.''
|IncompatibleModules=Patient Transport Module
|Description=The private security that had orders to take in people dead were quite happy with their space-proofed suit, but for those who wanted to bring back whomever their targets were still breathing needed a way to "''share''" the space-proofing. And thus: criminal capture! Creates a hardlight prisoner transport bag around the apprehended that has breathable atmospheric conditions.
}}
}}


{{User:ModsuitModule
|Module=Pepper Shoulders Module
|ModuleImage=Mod_modules_pepper_shoulder.png
|BackgroundColor=#BB4242
|TextboxColor=#EBC7C7
|Idle=0
|Active=0
|OnUse=50
|Complexity=1
|CooldownTime=5 Seconds
|IncompatibleModules=Patient Transport Module
|Description=A module that attaches two pepper sprayers on shoulders of a MODsuit, reacting to touch with a spray around the user.<br>''This module is inbuilt to Security MODsuits and the Safeguard MODsuit.''
}}


{{anchor|Flashlight}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Grounding Apprehension Module
|name = MOD Flashlight Module
|ModuleImage=Tether_module.png
|bgcolor1 = #cce6ff
|BackgroundColor=#BB4242
|bgcolor2 = #99ccff
|TextboxColor=#EBC7C7
|image = Flashlight module.png
|Idle=0
|idle = 0
|Active=0
|active = 15 (+5 for every tile the light range is extended)
|OnUse=250
|use = 0
|Complexity=2
|complexity = 1
|CooldownTime=1.5 Seconds
|description = ''A simple pair of flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.''
|Description=A custom-built grappling-hook powered by a winch capable of hauling the user. The serrated edges on this variant's anchors, and the flashforged bluespace grounding circuit, mean that each tether drains much more charge when fired. It remains functional as a tether, though.<br> ''While the tether is attached to someone, it prevents most forms of teleportation. Ctrl-Clicking the tether will cut it.''
}}
}}


{{User:ModsuitModule
|Module=Megaphone Module
|ModuleImage=Mod_modules_megaphone.png
|BackgroundColor=#BB4242
|TextboxColor=#EBC7C7
|Idle=0
|Active=0
|OnUse=25
|Complexity=1
|Description=A microchip megaphone linked to a MODsuit, for very important purposes, like: loudness.<br>''This module is inbuilt to the Safeguard MODsuit.''
}}


{{anchor|Reagent Scanner}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Holster Module
|name = MOD Reagent Scanner Module
|ModuleImage=Holster_module.png
|bgcolor1 = #cce6ff
|BackgroundColor=#BB4242
|bgcolor2 = #99ccff
|TextboxColor=#EBC7C7
|image = Scanner module.png
|Idle=0
|idle = 0
|Active=0
|active = 10
|OnUse=0
|use = 0
|Complexity=2
|complexity = 1
|CooldownTime=0.5 Seconds
|description = ''A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.''
|Description=Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
}}
}}


{{User:ModsuitModule
|Module=Bulwark Module
|ModuleImage=Mod_modules_bulwark.png
|BackgroundColor=#BB4242
|TextboxColor=#EBC7C7
|Idle=0
|Active=0
|OnUse=0
|Complexity=3
|Description=Layers upon layers of shock dampening plates, just to stop you from getting shoved into a wall by an angry mob. ''This module is inbuilt to the Safeguard MODsuit.''
}}


{{anchor|Internal GPS}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Restraint Assist Module
|name = MOD Internal GPS Module
|ModuleImage=Mod_modules_module.png
|bgcolor1 = #cce6ff
|BackgroundColor=#BB4242
|bgcolor2 = #99ccff
|TextboxColor=#EBC7C7
|image = GPS module.png
|Idle=0
|idle = 0
|Active=0
|active = 10
|OnUse=0
|use = 0
|Complexity=0
|complexity = 1
|Description=Enhanced gauntlet grip pads that help with placing individuals in restraints more quickly. Doesn't look like they'll come off. ''This module is inbuilt to the Safeguard MODsuit, Security MODsuits, Syndicate MODsuits, and the Enchanted MODsuit.''
|description = ''This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.''
}}
}}


{{User:ModsuitModule
|Module=Magnetic Harness Module
|ModuleImage=Mod_modules_mag_harness.png
|BackgroundColor=#BB4242
|TextboxColor=#EBC7C7
|Idle=0
|Active=0
|OnUse=50
|Complexity=2
|Description=Based off old TerraGov harness kits, this magnetic harness automatically attaches dropped guns back to the wearer.
}}


{{anchor|Constructor}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Mirage Grenade Dispenser Module
|name = MOD Constructor Module
|ModuleImage=Mod_modules_mirage_grenade.png
|bgcolor1 = #cce6ff
|BackgroundColor=#BB4242
|bgcolor2 = #99ccff
|TextboxColor=#EBC7C7
|image = Constructor module.png
|Idle=0
|idle = 10
|Active=0
|active = 0
|OnUse=100
|use = 100
|Complexity=3
|complexity = 2
|CooldownTime=20 Seconds
|description = ''This module entirely occupies the wearer's forearm, notably causing conflict with advanced arm servos meant to carry crewmembers. However, it functions as an extremely advanced construction hologram scanner, as well as containing the latest engineering schematics combined with inbuilt memory to help the user build walls.''
|Description=This module can create mirage grenades at the user's liking. These grenades create holographic copies of the user.
----
}}
Incompatible with: Quick-Carry
 
{{User:ModsuitModule
|Module=Projectile Dampner Module
|ModuleImage=Mod_modules_projectile_dampener.png
|BackgroundColor=#BB4242
|TextboxColor=#EBC7C7
|Idle=0
|Active=50
|OnUse=0
|Complexity=3
|CooldownTime=1.5 Seconds
|Description=Using technology from peaceborgs, this module weakens all projectiles in nearby range.
}}
 
{{User:ModsuitModule
|Module=Security Visor Module
|ModuleImage=Sechud visor.png
|BackgroundColor=#BB4242
|TextboxColor=#EBC7C7
|Idle=0
|Active=15
|OnUse=0
|Complexity=1
|CooldownTime=1.5 Seconds
|Description=A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
}}
 
{{User:ModsuitModule
|Module=Shooting Assistant Module
|ModuleImage=Mod_modules_shooting_assistant.png
|BackgroundColor=#BB4242
|TextboxColor=#EBC7C7
|Idle=<abbr title="Stormtrooper Mode">20</abbr> / <abbr title="Sharpshooter Mode">30</abbr>
|Active=0
|OnUse=0
|Complexity=3
|Description=A botched prototype meant to boost the TGMC crayon eaters' ability with firearms. It has only two modes available in its configurations: 'Quick Fire Stormtrooper' and 'Slow Ricochet Sharpshooter', both incompatible with dual wielding firearms."<br>''The mode can be changed from inside the MODsuit interface panel. Quick Fire Stormtrooper mode double firing speed while giving the user terrible aim. Slow Ricochet Sharpshooter makes the user's bullets/lasers ricochet off of walls''
}}
}}


==Service Modules==


{{anchor|Quick Carry}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Bike Horn Module
|name = MOD Quick Carry Module
|ModuleImage=Honk module.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Quickcarry.png
|OnUse=50
|idle = 15
|Complexity=1
|active = 0
|Description=A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|use = 0
|complexity = 1
|description = ''A suite of advanced servos, redirecting power from the suit's arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module's ability to assist in hand-to-hand combat.''
----
Incompatible with: Constructor
}}
}}


{{User:ModsuitModule
|Module=Advanced Balloon Blower Module
|ModuleImage=Bloon.png
|Idle=0
|Active=0
|OnUse=25
|Complexity=1
|CooldownTime=20 Seconds
|Description=A relatively new piece of technology developed by finest clown engineers to make long balloons and balloon animals at party-appropriate rate.<br>''This module, unlike its un-advanced counterpart, isn't found in maintenance and is usually found in the Cosmohonk MODsuit!''
}}


{{anchor|Longfall}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Janitorial Mister Module
|name = MOD Longfall Module
|ModuleImage=mod modules mister.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=50
|image = Longfall.png
|OnUse=0
|idle = 0
|Complexity=2
|active = 0
|Description=A space cleaner mister, able to clean up messes quickly. Synthesizes its own supply over time (if active).
|use = 250
|complexity = 1
|description = ''Useful for protecting both the suit and the wearer, utilizing commonplace systems to convert the possible damage from a fall into kinetic charge, as well as internal gyroscopes to ensure the user's safe falling. Useful for mining, monorail tracks, or even skydiving!''
}}
}}


{{User:ModsuitModule
|Module=Perfumer Module
|ModuleImage=Mod_modules_cleaner.png
|Idle=0
|Active=0
|OnUse=250
|Complexity=1
|CooldownTime=10 Seconds
|Description=A small spray to clean oneself up. Has a pleasant scent.<br>''This module is inbuilt to the Portable MODsuit!''
}}


{{anchor|Thermal Regulator}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Microwave Beam Module
|name = MOD Thermal Regulator Module
|ModuleImage=microwavebeam.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Regulator module.png
|OnUse=250
|idle = 0
|Complexity=1
|active = 15
|CooldownTime=4 Seconds
|use = 0
|IncompatibleModules=Organizer Module
|complexity = 1
|Description=An oddly domestic device, this module is installed into the user's palm, hooking up with culinary scanners located in the helmet to blast food with precise microwave radiation, allowing them to cook food from a distance, with the greatest of ease. Not recommended for use against grapes.
|description = ''Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.''
}}
}}


{{User:ModsuitModule
|Module=Recycler Module
|ModuleImage=Mod_modules_recycler.png
|Idle=0
|Active=25
|OnUse=0
|Complexity=2
|CooldownTime=4 Seconds
|Description=An innovative garbage collection module that recycles gathered trash into usable material. Doesn't work on debris and some items. May recycle live ammunition. Activate on a nearby turf or storage to unload stored material.
}}


{{anchor|Injector}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Waddle Module
|name = MOD Injector Module
|ModuleImage=waddleboots.png
|bgcolor1 = #cce6ff
|Idle=10
|bgcolor2 = #99ccff
|Active=0
|image = Injector module.png
|OnUse=0
|idle = 0
|Complexity=1
|active = 15
|Description=Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|use = 0
|complexity = 1
|description = ''A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.''
}}
}}
==Supply Modules==


{{User:ModsuitModule
|Module=Hydraulic Clamp Module
|ModuleImage=Clampmodule.png
|BackgroundColor=#CCAB5E
|TextboxColor=#EDE1C5
|Idle=0
|Active=0
|OnUse=50
|Complexity=3
|CooldownTime=0.5 Seconds
|Description=A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
}}


{{anchor|Circuit Adapter}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Disposal Connector Module
|name = MOD Circuit Adapter Module
|ModuleImage=Mod_modules_disposal.png
|bgcolor1 = #cce6ff
|BackgroundColor=#CCAB5E
|bgcolor2 = #99ccff
|TextboxColor=#EDE1C5
|image = Apparatus.png
|Idle=15
|idle = 25
|Active=0
|active = 0
|OnUse=0
|use = 0
|Complexity=3
|complexity = 1
|CooldownTime=0.5 Seconds
|description = ''A popular aftermarket module, seen in wide varieties with wide applications by those across the galaxy. This is able to fit any sort of integrated circuit, hooking it into controls in the suit and displaying information to the HUD. Useful for universal translation, or perhaps as a calculator.''
|Description=A module that connects to the disposal pipeline, causing the user to go into their config selected disposal. Only seems to work when the suit is on.<br>''This module allows you to go into your MODsuit Interface Panel and choose your destination disposals bin, similar to that of a Destination Tagger''
}}
}}


{{User:ModsuitModule
|Module=Drill Module
|ModuleImage=Drill module.png
|BackgroundColor=#CCAB5E
|TextboxColor=#EDE1C5
|Idle=0
|Active=0
|OnUse=50
|Complexity=1
|CooldownTime=0.2 Seconds
|Description=An arm-mounted drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. Integrates with mining MODs' sphere transformation module, changing it from a mere traversal tool to high-powered excavation unit.
}}


{{anchor|Hydraulic Clamp}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Internal GPS Module
|name = MOD Hydraulic Clamp Module
|ModuleImage=GPS module.png
|bgcolor1 = #cce6ff
|BackgroundColor=#CCAB5E
|bgcolor2 = #99ccff
|TextboxColor=#EDE1C5
|image = Clampmodule.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=10
|use = 50
|Complexity=1
|complexity = 3
|CooldownTime=0.5 Seconds
|description = ''A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.''
|Description=This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
}}
}}


{{User:ModsuitModule
|Module=Meson Visor Module
|ModuleImage=Meson visor.png
|BackgroundColor=#CCAB5E
|TextboxColor=#EDE1C5
|Idle=0
|Active=15
|OnUse=0
|Complexity=1
|Description=A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
}}


{{anchor|Bike Horn}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Ore Bag Module
|name = MOD Bike Horn Module
|ModuleImage=Orebag module.png
|bgcolor1 = #cce6ff
|BackgroundColor=#CCAB5E
|bgcolor2 = #99ccff
|TextboxColor=#EDE1C5
|image = Honk module.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=10
|use = 50
|Complexity=1
|complexity = 1
|Description=An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Nakamura Engineering to actually deposit that ore at local refineries.
|description = ''A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.''
}}
}}


{{User:ModsuitModule
|Module=Ash Accretion Module
|ModuleImage=Mod_modules_ash_accretion.png
|BackgroundColor=#CCAB5E
|TextboxColor=#EDE1C5
|Idle=0
|Active=0
|OnUse=0
|Complexity=0
|Description=A module that collects ash from the terrain, covering the suit in a protective layer, this layer is lost when moving across standard terrain. <br> ''This module is inbuilt to the [[Mining MODsuit]]. When covered in ash, it gives the player an additional 30 melee armor, 10 bullet armor, 20 laser armor, 20 energy armor, and 30 bomb armor along with giving the user a 50% speed boost. This module is not removeable.''
}}


{{anchor|Drill}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Sphere Transform Module
|name = MOD Drill Module
|ModuleImage=Mod_modules_sphere.png
|bgcolor1 = #cce6ff
|BackgroundColor=#CCAB5E
|bgcolor2 = #99ccff
|TextboxColor=#EDE1C5
|image = Drill module.png
|Idle=0
|idle = 0
|Active=25
|active = 0
|OnUse=150
|use = 50
|Complexity=0
|complexity = 1
|CooldownTime=1 Second
|description = ''An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.''
|Description=A module able to move the suit's parts around, turning it and the user into a sphere. If the MODsuit is insulated with bileworm skin, the user will be protected from lava while active. The sphere can move quickly, even through lava, and launch mining micromissiles to decimate terrain and fauna alike. <br> ''This module is inbuilt to the [[Mining MODsuit]]. Middle-Clicking while in sphere form and in low pressure will fire missiles. When in sphere form, it grants an additional 20 melee armor and 20 bomb armor. This module is not removeable.''
}}
}}


==Antagonist Modules==


{{anchor|Ore Bag}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Syndicate Storage Module
|name = MOD Ore Bag Module
|ModuleImage=Syndie_storage.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Orebag module.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=0
|use = 10
|Complexity=3
|complexity = 1
|Description=A storage system using nanotechnology developed by Cybersun Industries, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|description = ''An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Nakamura Engineering to actually deposit that ore at local refineries.''
}}
}}


{{User:ModsuitModule
|Module=Case Storage Module
|ModuleImage=mod_modules_storage_case.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=0
|Complexity=0
|Description=Some concessions had to be made when creating a compressed modular suit core. As a result, Roseus Galactic equipped their suit with a slimline storage case.  If you find this equipped to a standard modular suit, then someone has almost certainly shortchanged you on a proper storage module.
}}


{{anchor|Microwave Beam}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Flash-protected Optical Suite Module
|name = MOD Microwave Beam Module
|ModuleImage=weldingprot.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Microwavebeam.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=0
|use = 250
|Complexity=0
|complexity = 1
|IncompatibleModules=<br>
|description = ''An oddly domestic device, this module is installed into the user's palm, hooking up with culinary scanners located in the helmet to blast food with precise microwave radiation, allowing them to cook food from a distance, with the greatest of ease. Not recommended for use against grapes.''
*Welding Protection Module
*Wraith Cloaking Module
|Description=A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
}}
}}


{{User:ModsuitModule
|Module=Infiltration Core Programs Module
|ModuleImage=Mod_modules_infiltrator.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=0
|Complexity=0
|IncompatibleModules=<br>
*Flash-protected Optical Suite Module
*Safety-first Head Protection Module
|Description=The primary stealth systems operating within the suit. Utilizing electromagnetic signals, the wearer simply cannot be observed closely, or heard clearly by those around them.It also contains some dampening systems to help protect a user from blows to the head.
}}


{{anchor|Waddle}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Energy Shield Module
|name = MOD Waddle Module
|ModuleImage=Energyshield.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Waddleboots.png
|Idle=25
|idle = 10
|Active=0
|active = 0
|OnUse=100
|use = 0
|Complexity=3
|complexity = 1
|Description=A personal, protective forcefield typically seen in military applications. This advanced deflector shield is essentially a scaled down version of those seen on starships, and the power cost can be an easy indicator of this. However, it is capable of blocking nearly any incoming attack, but only once every few seconds; a grim reminder of the users mortality.
|description = ''Some of the most primitive technology in use by HonkCo. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.''
}}
}}


{{User:ModsuitModule
|Module=Magic Nullifier Module
|ModuleImage=Mod_modules_magic_nullifier.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=25
|Active=0
|OnUse=100
|Complexity=3
|Description=A personal, protective forcefield typically seen in military applications. This advanced deflector shield is essentially a scaled down version of those seen on starships, and the power cost can be an easy indicator of this. However, it is capable of blocking nearly any incoming attack, but only once every few seconds; a grim reminder of the users mortality.<br> ''While in the antagonist modules catageory, it is commonly seen with Inquisitor [[Emergency Response Team]] agents!''
}}


{{anchor|Organ Thrower}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Anti Slip Module
|name = MOD Organizer Module
|ModuleImage=Noslip.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Organthrower.png
|Idle=5
|idle = 0
|Active=0
|active = 0
|OnUse=0
|use = 50
|Complexity=1
|complexity = 2
|Description=These are a modified variant of standard magnetic boots, utilizing piezoelectric crystals on the soles. The two plates on the bottom of the boots automatically extend and magnetize as the user steps; a pull that's too weak to offer them the ability to affix to a hull, but just strong enough to protect against the fact that you didn't read the wet floor sign. Honk Co. has come out numerous times in protest of these modules being legal.
|description = ''A device recovered from a crashed Interdyne Pharmaceuticals vessel, this module has been unearthed for better or for worse. It's an arm-mounted device utilizing technology similar to modern-day part replacers, capable of storing and inserting organs into open patients. It's recommended by the DeForest Medical Corporation to not inform patients it has been used.''
}}
}}


{{User:ModsuitModule
|Module=Flamethrower Module
|ModuleImage=Mod_modules_flamethrower.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=150
|Complexity=3
|CooldownTime=2.5 Seconds
|Description=A custom-manufactured flamethrower, used to burn through your path. Burn well.
}}


{{anchor|Pathfinder}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Insignia Module
|name = MOD Pathfinder Module
|ModuleImage=Insigniamodule.gif
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Pathfinder module.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=0
|use = 500
|Complexity=0
|complexity = 1
|Description=Despite the existence of IFF systems, radio communique, and modern methods of deductive reasoning involving the wearer's own eyes, colorful paint jobs remain a popular way for different factions in the galaxy to display who they are. This system utilizes a series of tiny moving paint sprayers to both apply and remove different color patterns to and from the suit.
|description = ''This module, brought to you by Nakamura Engineering, has two components.''
''The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their back at any time. Nakamura Engineering swears up and down there's airbrakes.''
}}
}}


{{User:ModsuitModule
|Module=Power Kick Module
|ModuleImage=Mod_modules_power_kick.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=250
|Complexity=0
|CooldownTime=5 Seconds
|Description=This module uses high-power myomer to generate an incredible amount of energy, transferred into the power of a kick.
}}


{{anchor|DNA Lock}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Night Vision Module
|name = MOD DNA Lock Module
|ModuleImage=Night visor.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = DNA lock module.png
|Idle=0
|idle = 0
|Active=5
|active = 0
|OnUse=0
|use = 150
|Complexity=0
|complexity = 1
|Description=A heads-up display installed into the visor of the suit. Typical for both civilian and military applications, this allows the user to perceive their surroundings while in complete darkness, enhancing the view by tenfold; yet brightening everything into a spooky green glow. They say these also let you see behind you. These ones are a special version which remain compatible with the other visor modules.
|description = ''A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, cloning has been outlawed.''
}}
}}


{{User:ModsuitModule
|Module=Thermal Visor Module
|ModuleImage=Thermal_visor.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=15
|OnUse=0
|Complexity=1
|Description=A heads-up display installed into the visor of the suit. This uses a small IR scanner to detect and identify the thermal radiation output of objects near the user. While it can detect the heat output of even something as small as a rodent, it still produces irritating red overlay. They say these also let you see behind you.
}}


{{anchor|Plasma Stabilizer}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Chameleon Module
|name = MOD Plasma Stabilizer Module
|ModuleImage=Mod_modules_chameleon.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Plasmastabilizer.png
|Idle=0
|idle = 15
|Active=0
|active = 0
|OnUse=0
|use = 0
|Complexity=2
|complexity = 1
|CooldownTime=0.5 Seconds
|description = ''This system essentially forms an atmosphere of its' own inside the suit, safely ejecting oxygen from the inside and allowing the wearer, a plasmaman, to have their internal plasma circulate around them somewhat like a sauna. This prevents them from self-igniting, and leads to greater comfort overall. The purple glass of the visor seems to be constructed for nostalgic purposes.''
|Description=A module using chameleon technology to disguise the suit as another object.
}}
}}


{{User:ModsuitModule
|Module=Psi-echo Demoralizer Module
|ModuleImage=Mod_modules_demoralizer.gif
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=5
|Active=0
|OnUse=0
|Complexity=0
|Description=One incredibly morbid member of the RND team at Roseus Galactic posed a question to her colleagues. 'I desire the power to scar my enemies mentally as I murder them. Who will stop me implementing this in our next project?' And thus the Psi-Echo Demoralizer Device was reluctantly invented. The future of psychological warfare, today!
}}


{{anchor|Kinesis}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Medical Beamgun Module
|name = MOD Kinesis Module
|ModuleImage=Mod_modules_chronogun.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Kinesismodule.png
|Idle=0
|idle = 0
|Active=50
|active = 150
|OnUse=0
|use = 150
|Complexity=1
|complexity = 3
|CooldownTime=0.05 Seconds
|description = ''A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. Oddly enough, it doesn't seem to work on living creatures.''
|Description=A wrist mounted variant of the medbeam gun, allowing the user to heal their allies without the risk of dropping it.
}}
}}


==Maintenance Modules==
{{User:ModsuitModule
These modules cannot be printed, and must be unearthed from the bowels of [[Maintenance|maintenance]].
|Module=Wraith Cloaking Module
|ModuleImage=Mod_modules_cloak_traitor.gif
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=100
|OnUse=500
|Complexity=4
|CooldownTime=2 Seconds
|IncompatibleModules=Flash-protected Optical Suite Module
|Description=A more destructive adaptation of the stealth module. Incompatible with armor modules
}}


{{anchor|Springlock}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Shock Absorption Module
|name = MOD Springlock Module
|ModuleImage=Mod_modules_shock_absorption.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Springlock.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=50
|use = 0
|Complexity=1
|complexity = 3
|Description=A module that makes the user resistant to the knockdown and CNS disruption inflicted by Stun Batons.
|description = ''A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?''
}}
}}


{{User:ModsuitModule
|Module=Donk Recycler Module
|ModuleImage=Mod_modules_donk_recycler.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=25
|OnUse=0
|Complexity=2
|Description=An innovative garbage collection module that recycles gathered trash into usable material. Doesn't work on debris and some items. May recycle live ammunition. Activate on a nearby turf or storage to unload stored material.<br>''This module is only bought from cargo or a traitor uplink''
}}


{{anchor|Rave Visor}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Flashdark Module
|name = MOD Rave Visor Module
|ModuleImage=flashlight_module.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Ravevisor.gif
|Idle=0
|idle = 0
|Active=15 (+5 for each configured tile of range)
|active = 15
|OnUse=0
|use = 0
|Complexity=1
|complexity = 1
|Description=A quirky pair of configurable flashdarks installed on the sides of the helmet, useful for providing darkness at a configurable range.
|description = ''A Super Cool Awesome Visor (SCAV), intended for modular suits.''
}}
}}
===Ninja Modules===
----
They have enough modules to be seperate from the Antagonist Modules section! Wow!


{{User:ModsuitModule
|Module=Advanced Cloaking Module
|ModuleImage=Mod_modules_cloak_ninja.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=50
|OnUse=250
|Complexity=4
|CooldownTime=3 Seconds
|Description=The latest in stealth technology, this module is a definite upgrade over previous versions. The field has been tuned to be even more responsive and fast-acting, with enough stability to continue operation of the field even if the user bumps into others. The power draw has been reduced drastically, making this perfect for activities like standing near sentry turrets for extended periods of time.
}}


{{anchor|Tanning}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Camera Vision Module
|name = MOD Tanning Module
|ModuleImage=Mod_modules_welding_camera.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Tanning.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=0
|use = 250
|Complexity=0
|complexity = 1
|Description=A module installed into the suit's helmet. This specialized piece of technology is built for subterfuge, replacing the standard visor with a nanotech display; capable of displaying specialized imagery at just the right frequency to jam all known forms of camera tracking and facial recognition, as well as automatically dimming incoming flashes of light to protect the user's eyes. Become the unseen.
|description = ''A tanning module for modular suits. Skin cancer functionality has not been ever proven, although who knows with the rumors...''
}}
}}


{{User:ModsuitModule
|Module=Ninja Star Dispenser Module
|ModuleImage=Burgdispenser.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=100
|Complexity=3
|CooldownTime= 0.5 Seconds
|Description=This piece of Spider Clan technology can exploit known energy-matter equivalence principles, using the nanites already hosted in the wearer's suit to transmute into monomolecular shuriken. While these lack the intense bleeding edge of conventional throwing stars, they have been set to electrify fleeing targets; and branded with the Spider Clan symbol.
}}


{{anchor|Balloon Blower}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Hacker Module
|name = MOD Balloon Blower Module
|ModuleImage=Mod_modules_hacker.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Bloon.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=0
|use = 25
|Complexity=0
|complexity = 1
|Description=Built for one purpose, electronic warfare, this module is built into the hands. Using near-field communication alongside precise electro-stimulation of the wires in machines, this decker's dream is normally used to pass through doors like a phantom. It's also capable of non-precise electro-stimulation of an assassin-saboteur's opponents on disarming attacks.
|description = ''A strange module invented years ago by some ingenious mimes. It blows balloons.''
}}
}}


{{User:ModsuitModule
|Module=Weapon Recall Module
|ModuleImage=Mod_modules_recall.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=100
|Complexity=0
|CooldownTime=0.5 Seconds
|Description=The cornerstone of a clanmember's life as a blademaster, and a module symbolizing their eternal bond with their weapon. This hooks to the micro bluespace drive inside an energy katana's handle, capable of recalling it to the user's skilled hands wherever they are. However, those that make such a bond with their weapon are cursed to fusing their existence with acts of combat, with a singular purpose; Cutting Down Their Opponent. Their hand a hand that is cutting, their body a body that is cutting, their mind, a mind that is cutting. Ranged weapons are forbidden.
}}


{{anchor|Atrocinator}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Reinforced DNA Module
|name = MOD Atrocinator Module
|ModuleImage=Mod_modules_dnalock_ninja.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Atrocinator.png
|Idle=0
|idle = 0
|Active=0
|active = 50
|OnUse=25
|use = 0
|Complexity=0
|complexity = 2
|Description=A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile. Due to utilizing a skintight dampening shield, this one is entirely sealed against electromagnetic interference; it also dutifully protects the secrets of the Spider Clan from unknowing outsiders. <br> ''This will '''GIB''' anyone with the wrong DNA who tries to put the suit on. I wouldn't try it if I were you.''
|description = ''A mysterious orb that has mysterious effects when inserted in a MODsuit. Watch your step, or you'll be sent sky high!''
}}
}}


==Unprintable Modules==
{{User:ModsuitModule
These modules cannot be printed from the exosuit fabricator, and instead either come with prebuilt MODsuits (or may be purchasable from a [[Syndicate]] [[#Uplink|uplink]]).
|Module=EMP Pulse Module
|ModuleImage=Mod_modules_emp_pulse.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=500
|Complexity=0
|CooldownTime=8 Seconds
|Description=This module is normally set to activate on dramatic gestures, inverting and expanding the suit's EMP dampening shield to cause an electromagnetic pulse of its own. While this won't interfere with the wearer, it will piss off everyone around them.
}}


{{anchor|Syndicate Storage}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Spider Clan Status Readout Module
|name = MOD Syndicate Storage Module
|ModuleImage=Mod_modules_status.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Syndie storage.png
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=5
|use = 0
|Complexity=1
|complexity = 3
|Description=A once-common module, this technology unfortunately went out of fashion in the safer regions of space; and, according to the extra markings on this particular unit's casing, right into the arachnid grip of the Spider Clan. Like other similar units, this one hooks into the suit's spine, and is capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. This one comes with a clock that calibrates to the local system time, and an operational ID number display. The vital monitor's speaker has been removed.
|description = ''A storage system using nanotechnology developed by Cybersun Industries, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.''
}}
}}


{{User:ModsuitModule
|Module=Energy Net Module
|ModuleImage=Mod_modules_energy_net.png
|BackgroundColor=#8B0000
|TextboxColor=#FFB8B8
|Idle=0
|Active=0
|OnUse=300
|Complexity=0
|CooldownTime=5 Seconds
|Description=A custom-built net-thrower. While conventional implementations of this capturing device utilize monomolecular fibers or cutting razorwire, this uses hardlight technology to deploy a trapping field capable of immobilizing even the strongest opponents.
}}


{{anchor|Bluespace Storage}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Adrenaline Boost Module
|name = MOD Bluespace Storage Module
|ModuleImage=Mod_modules_adrenaline_boost.png
|bgcolor1 = #cce6ff
|BackgroundColor=#8B0000
|bgcolor2 = #99ccff
|TextboxColor=#FFB8B8
|image = Bluespace storage.gif
|Idle=0
|idle = 0
|Active=0
|active = 0
|OnUse=0
|use = 0
|Complexity=0
|complexity = 3
|CooldownTime=12 Seconds
|description = ''A storage system developed by Nanotrasen, these compartments employ miniaturized bluespace pockets for the ultimate in storage technology; regardless of the weight of objects put inside.''
|Description=The secrets of the Spider Clan are many. The exact specifications of their suits, the techniques they use to make every singular cut make their enemies weep with admiration, but one of their greatest mysteries is the chemical compound their assassin-saboteurs use in times of need. It's capable of clearing any fatigue whatsoever from the user, any immobilizing effect, and can even cure total paralysis. All that's known is that the fluid requires radiation to properly 'cook,' so this module demands radium to be refilled with.<br> ''After use, will dump some radium into the user's blood stream. Careful of the toxin damage, it builds up.''
}}
}}


==Maintenance Modules==
Modules that are generally found in maintenance. (Some of these can be ordered from [[cargo]], check there if you're looking for them!)


{{anchor|Energy Shield}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Springlock Module
|name = MOD Energy Shield Module
|ModuleImage=Springlock.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Energyshield.png
|OnUse=0
|idle = 0
|Complexity=3
|active = 50
|Description=A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "''snap''" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?
|use = 250
|complexity = 4
|description = ''A personal, protective forcefield typically seen in military applications. This advanced deflector shield is essentially a scaled down version of those seen on starships, and the power cost can be an easy indicator of this. However, it is capable of blocking nearly any incoming attack, though with its' low amount of separate charges, the user remains mortal.''
}}
}}


{{User:ModsuitModule
|Module=Rave Visor Module
|ModuleImage=Ravevisor.gif
|Idle=0
|Active=0
|OnUse=0
|Complexity=1
|Description=A Super Cool Awesome Visor (SCAV), intended for modular suits.
}}


{{anchor|Advanced Cloaking}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Tanning Module
|name = MOD Advanced Cloaking Module
|ModuleImage=Ravevisor.gif
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Advancedcloak.png
|OnUse=0
|idle = 0
|Complexity=1
|active = 5
|Description=A Super Cool Awesome Visor (SCAV), intended for modular suits.
|use = 25
|complexity = 4
|description = ''The latest in stealth technology, this module is a definite upgrade over previous versions. The field has been tuned to be even more responsive and fast-acting, with enough stability to continue operation of the field even if the user bumps into others. The draw on the power cell has been reduced drastically, making this perfect for activities like standing near sentry turrets for extended periods of time.''
}}
}}


{{User:ModsuitModule
|Module=Foam Dart Recycler Module
|ModuleImage=Mod_modules_donk_safe_recycler.png
|Idle=0
|Active=25
|OnUse=0
|Complexity=1
|Description=A mod module that collects and repackages fired foam darts into half-sized ammo boxes. Activate on a nearby turf or storage to unload stored ammo boxes.
}}


{{anchor|Battlemage Shield}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Balloon Blower Module
|name = MOD Battlemage Shield Module
|ModuleImage=Bloon.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Battlemageshield.png
|OnUse=25
|idle = 0
|Complexity=1
|active = 0
|CooldownTime=15 Seconds
|use = 0
|Description=A strange module invented years ago by some ingenious mimes. It blows balloons.
|complexity = 3
|description = ''The caster wielding this spell gains a visible barrier around them, channeling arcane power through specialized runes engraved onto the surface of the suit to generate a wall of force. This shield can perfectly nullify attacks ranging from high-caliber rifles to magic missiles, though can also be drained by more mundane attacks. It will not protect the caster from social ridicule.''
}}
}}


{{User:ModsuitModule
|Module=Paper Dispenser Module
|ModuleImage=Mod_modules_paper_maker.png
|Idle=0
|Active=0
|OnUse=25
|Complexity=1
|CooldownTime=5 Seconds
|Description=A simple module designed by the bureaucrats of Torch Bay. It dispenses 'warm, clean, and crisp sheets of paper' onto a nearby table. Usually.
}}


{{anchor|Magic Nullifier}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Stamper Module
|name = MOD Magic Nullifier Module
|ModuleImage=Mod_modules_stamp.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=15
|image = Magicnullifier.png
|OnUse=0
|idle = 0
|Complexity=1
|active = 0
|CooldownTime=0.5 Seconds
|use = 0
|Description=A module installed into the wrist of the suit, this functions as a high-power stamp, able to switch between accept, deny, and void modes.
|complexity = 0
|description = ''A series of obsidian rods installed into critical points around the suit, vibrated at a certain low frequency to enable them to resonate. This creates a low-range, yet strong, magic nullification field around the user, aided by a full replacement of the suit's normal coolant with holy water. Spells will spall right off this field, though it'll do nothing to help others believe you about all this.''
}}
}}


{{User:ModsuitModule
|Module=Atrocinator Module
|ModuleImage=Atrocinator.png
|Idle=0
|Active=50
|OnUse=0
|Complexity=2
|Description=A mysterious orb that has mysterious effects when inserted in a MODsuit.
}}


{{anchor|Magic Neutralizer}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Hat Stabilizer Module
|name = MOD Magic Neutralizer Module
|ModuleImage=Mod_modules_hat_holder.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Magicneutralizer.png
|OnUse=0
|idle = 0
|Complexity=0
|active = 0
|Description=A simple set of deployable stands, directly atop one's head; these will deploy under a hat to keep it from falling off, allowing them to be worn atop the sealed helmet. You still need to take the hat off your head while the helmet deploys, though. This is a must-have for Nanotrasen Captains, enabling them to show off their authoritative hat even while in their MODsuit.
|use = 0
|complexity = 0
|description = ''The caster wielding this spell gains an invisible barrier around them, channeling arcane power through specialized runes engraved onto the surface of the suit to generate anti-magic field. The field will neutralize all magic that comes into contact with the user. It will not protect the caster from social ridicule.''
}}
}}


==Unobtainable Modules==
These modules are ''usually'' unobtainable in normal gameplay, and you ''probably'' won't be worrying about them.
<div class="mw-collapsible buttonOnLeft mw-collapsed"><br>


{{anchor|Insignia}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Bluespace Storage Module
|name = MOD Insignia Module
|ModuleImage=Large storage.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Insigniamodule.gif
|OnUse=0
|idle = 0
|Complexity=3
|active = 0
|Description=A storage system developed by Nanotrasen, these compartments employ miniaturized bluespace pockets for the ultimate in storage technology; regardless of the weight of objects put inside.
|use = 0
|complexity = 0
|description = ''Despite the existence of IFF systems, radio communique, and modern methods of deductive reasoning involving the wearer's own eyes, colorful paint jobs remain a popular way for different factions in the galaxy to display who they are. This system utilizes a series of tiny moving paint sprayers to both apply and remove different color patterns to and from the suit.''
}}
}}


{{User:ModsuitModule
|Module=Burger Dispenser Module
|ModuleImage=Burgdispenser.png
|Idle=0
|Active=0
|OnUse=100
|Complexity=3
|CooldownTime=5 Seconds
|Description=A rare piece of technology reverse-engineered from a prototype found in a Donk Company vessel. This can draw incredible amounts of power from the suit's charge to create edible organic matter in the palm of the wearer's glove; however, research seemed to have entirely stopped at burgers. Notably, all attempts to get it to dispense Earl Grey tea have failed.
}}


{{anchor|Anti-Slip}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Eradication Lock Module
|name = MOD Anti-Slip Module
|ModuleImage=Mod_modules_eradicationlock.png
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Noslip.png
|OnUse=150
|idle = 5
|Complexity=0
|active = 0
|CooldownTime=0.5 Seconds
|use = 0
|Description=A module which remembers the original owner of the suit, even alternate universe versions. When a non-owner enters, the eradication lock will begin eradicating the suit from the timeline... with the intruder inside. Not the way you want to go, so it turns out to be a good deterrent.
|complexity = 1
|description = ''These are a modified variant of standard magnetic boots, utilizing piezoelectric crystals on the soles. The two plates on the bottom of the boots automatically extend and magnetize as the user steps; a pull that's too weak to offer them the ability to affix to a hull, but just strong enough to protect against the fact that you didn't read the wet floor sign. Honk Co. has come out numerous times in protest of these modules being legal.''
}}
}}


{{User:ModsuitModule
|Module=Rewinder Module
|ModuleImage=Mod_modules_rewinder.gif
|Idle=0
|Active=0
|OnUse=250
|Complexity=0
|CooldownTime=20 Seconds
|Description=A module that can pull the user back through time given an anchor point to pull to. Very useful tool to get the job done, but keep in mind the suit locks for safety reasons while preparing a rewind.
}}


{{anchor|Burger Dispenser}}
{{User:ModsuitModule
{{ModsuitModule
|Module=Timestopper Module
|name = MOD Burger Dispenser Module
|ModuleImage=Mod_modules_timestop.gif
|bgcolor1 = #cce6ff
|Idle=0
|bgcolor2 = #99ccff
|Active=0
|image = Burgdispenser.png
|OnUse=250
|idle = 0
|Complexity=0
|active = 0
|CooldownTime=60 Seconds
|use = 100
|Description=A module that can halt time in a small radius around the user... for as long as they want! Great for monologues or lunch breaks. Keep in mind moving will end the stop, and the module has a hefty cooldown period to avoid reality errors.
|complexity = 3
|description = ''A rare piece of technology reverse-engineered from a prototype found in a Donk Corporation vessel. This can draw incredible amounts of power from the suit's cell to create edible organic matter in the palm of the wearer's glove; however, research seemed to have entirely stopped at burgers. Notably, all attempts to get it to dispense Earl Grey tea have failed.''
}}
}}


=Wires=
{{User:ModsuitModule
MODsuits have a few things controlled by wires, in the case of an EMP or other need you can access them by screwdrivering the panel and then using a multitool or wirecutters.
|Module=Timeline Jumper Module
* The orange light controls shocks, shocking the user when they try to use it. Can be set with the multitool and reset with wirecutters.
|ModuleImage=Mod_modules_timeline_jumper.png
* The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by mending with wirecutters.
|Idle=0
* The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.
|Active=0
* The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken.
|OnUse=250
|Complexity=0
|CooldownTime=5 Seconds
|Description=A module used to traverse timelines, phasing the user in and out of the stream of events. <br> ''Essentialy an instant, infinite, stun healing jaunt.''
}}
 
{{User:ModsuitModule
|Module=Timestream Eradication Module
|ModuleImage=Mod_modules_chronogun.png
|Idle=0
|Active=0
|OnUse=250
|Complexity=0
|CooldownTime=0.5 Seconds
|Description=The correction device of a fourth dimensional group outside time itself used to change the destination of a timeline. this device is capable of wiping a being from the timestream. They never are, they never were, they never will be.
}}
</div>

Latest revision as of 01:51, 10 July 2026

MODsuits

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather the parts required for the suit, construct the suit, customize it with modules, and activate it!

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module .

MODsuits have a Interface Panel containing important information such as cell charge, installed modules, and user status. This panel also allows the user to customize their modules settings if the module is customizeable, such as extending the range of the light on a flashlight module at the cost of higher power usage. To access this panel, press the "MODsuit Panel" at the top of your screen

To deploy/retract the different body parts of the MODsuit, left click the "Deploy MODsuit" at the top of your screen. You can alternatively right click it to deploy/retract all parts at once. Some modules may require specific parts of the MODsuit to be deployed, however the suit itself doesn't have to be fully deployed to activate. Modules are covered in more detail in the modules section of this page.

To activate the MODsuit, press the "Activate MODsuit" button at the top of your screen. You can right click the button to skip the "Are you sure?" prompt aswell.

After your MODsuit is activated, you can use whatever modules are installed in the MODsuit by pressing "Toggle Module" .

Not to be left out, AIs that have been placed in an intellicard can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.

To charge your MODsuit's cell, enter a cyborg charger while wearing the suit.

To extract the cell, use a screwdriver on the pack and then use an empty hand and left click to remove the cell.

Similarly, to extract the core use a screwdriver followed by a wrench .

To update your MODsuit's access, use a screwdriver on your suit and swipe your ID on it.

Construction

  1. Print out the MODsuit helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver OR craft one using Ethereal blood in the crafting menu.
  3. Add core to shell.
  4. Screwdriver core to shell.
  5. Add helmet to assembly.
  6. Add chestplate to assembly.
  7. Add gauntlets to assembly.
  8. Add boots to assembly.
  9. Wrench assembly.
  10. Screwdriver assembly.
  11. Add external plating to assembly.
  12. Open MODsuit panel with screwdriver.
  13. Insert cell.
  14. Close MODsuit panel with screwdriver.


Wires

MODsuits have a few things controlled by wires, in the case of an EMP or other need, you can access them by screwdrivering the panel and then using a multitool or wirecutters .
Roboticists have a skillchip allowing them to see which wire controls which light.

  • The orange light controls shocks, shocking the user when they try to use it. The light will activate when pulsed with a multitool and can be reset by cutting and mending the wire using wirecutters .
  • The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by cutting and mending with wirecutters .
  • The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.
  • The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken to repair it.

When in doubt, cut all the wires then mend them! It'll fix any damages done by EMPs or other sources.


Customization

The chosen plating determines the suit's look, and protections. There are currently 9 printable armors in total:

Standard Plating

Civilian Plating

Portable Plating

Tarkon Plating

Engineering Plating

Atmospheric Plating

Medical Plating

Security Plating

Cosmohonk Plating


For MODsuits with alternate appearances, use a paint kit on the completed suit to change between them!


Station MODsuit Themes

Standard MODsuit

A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 5 5 5 0 100 25 25 5

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 75%






Civilian MODsuit

A light-weight civilian suit that offers unmatched ease of movement but no protection from the vacuum of space.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
5 5 5 5 0 50 25 25 5

Cell Drain: 50

Maximum Complexity: 12

Deployed Slowdown: 0%



Inbuilt Modules


  • Case Civillian Storage Module




Portable MODsuit

A one-piece three-piece suit designed for maximum negotiating power. Provides no meaningful protection.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
0 0 0 0 0 25 0 0 0

Cell Drain: 25

Maximum Complexity: 10

Deployed Slowdown: 0%



Inbuilt Modules


  • Perfumer Module




Tarkon MODsuit

A Tarkon Industries general protection suit, designed for port security and general EVA situations.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
25 15 20 15 10 100 100 25 10

Cell Drain: 75

Maximum Complexity: 20

Deployed Slowdown: 75%



Inbuilt Modules


  • Advanced Magnetic Stability Module




Frontier Hazard Protective MODsuit

An unusual design of suit, in reality being no more than a slim underlayer with a built-in coat and sealed helmet.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 10 30 30 50 100 100 50 10

Cell Drain: 65

Maximum Complexity: 7

Deployed Slowdown: 0%



Inbuilt Modules


  • Joint Torsion Ratchet Module
  • Case Civillian Storage Module




Engineering MODsuit

An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 5 10 15 10 100 100 75 10

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 100%






Atmospheric MODsuit

An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 5 10 15 10 100 100 75 10

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 100%






Advanced MODsuit

An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
This is a unique MODsuit that belong to the Chief Engineer.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
15 5 20 15 50 100 100 90 10

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 50%



Inbuilt Modules


  • Advanced Magnetic Stability Module




Mining MODsuit

A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.
This MODsuit design is only available through the Mining Equipment Vendor.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
20 (50) (70) 5 (15) 5 (25) 5 (25) 30 (60) (80) 100 100 75 15

Cell Drain: 100

Maximum Complexity: 13

Deployed Slowdown: 75%

Alternate Skins:
Asteroid

Inbuilt Modules


  • Ash Accretion Module
  • Sphere Transform Module




Loader MODsuit

An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.
This is a unique MODsuit that belongs to Cargo Technicians and the Quartermaster.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
15 5 5 5 10 10 25 25 10

Cell Drain: 50

Maximum Complexity: 10

Deployed Slowdown: 0%



Inbuilt Modules


  • Hydraulic Clamp Module
  • Loader Module
  • Magnet Module
  • Case Civillian Storage Module




Medical MODsuit

A lightweight suit by DeForest Medical Corporation, allows for easier movement.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
5 5 5 5 10 100 60 75 5

Cell Drain: 75

Maximum Complexity: 15

Deployed Slowdown: 50%

Alternate Skins:
Corpsman




Rescue MODsuit

An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
10 10 5 5 10 100 100 100 5

Cell Drain: 75

Maximum Complexity: 15

Deployed Slowdown: 25%



Inbuilt Modules


  • Advanced Quick-Carry Module




Research MODsuit

A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
This is a unique MODsuit that belongs to the Research Director.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
20 15 5 5 100 100 100 100 15

Cell Drain: 50

Maximum Complexity: 20

Deployed Slowdown: 125%



Inbuilt Modules


  • Advanced Reagent Scanner Module




Security MODsuit

An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
35 15 30 40 25 100 100 75 20

Cell Drain: 50

Maximum Complexity: 13

Deployed Slowdown: 50%

Alternate Skins:
Blue




Voskhood MODsuit

A Heliostatic Coalition standard-issue armored suit, designed for active mobile combat.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
30 40 35 50 40 100 80 85 20

Cell Drain: 62.5

Maximum Complexity: 13

Deployed Slowdown: 45%






Safeguard MODsuit

An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.
This is a unique MODsuit that belong to the Head of Security.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
45 25 30 40 40 100 100 100 25

Cell Drain: 50

Maximum Complexity: 10

Deployed Slowdown: 25%

Alternate Skins:
Blue

Inbuilt Modules


  • Superglued Bulwark Module




Praetorian MODsuit

A prototype of the Magnate-class suit issued to station Blueshields, still boasting exceptional protection worthy of an honor guard.
This is a unique MODsuit that belong to the Blueshield.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
35 15 30 40 25 100 100 75 20

Cell Drain: 50

Maximum Complexity: 20

Deployed Slowdown: 50%

Alternate Skins:
Souless
Artificial




Magnate MODsuit

A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.
This is a unique MODsuit that belong to the Captain.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
40 50 50 60 50 100 100 100 15

Cell Drain: 50

Maximum Complexity: 20

Deployed Slowdown: 25%






Cosmohonk MODsuit

A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
5 5 20 20 10 100 60 30 5

Cell Drain: 12.5

Maximum Complexity: 15

Deployed Slowdown: 125%





Offstation MODsuit Themes

Syndicate MODsuit

A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 40 60 40 100 50 90 25

Cell Drain: 50

Maximum Complexity: 20

Deployed Slowdown: 0%

Alternate Skins:
Honkerative

Inbuilt Modules


  • Flash-Protected Optical Suite Module
  • Night Vision Module




Elite MODsuit

An elite suit upgraded by Cybersun Industries, offering upgraded armor values.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
60 60 50 50 55 100 100 100 25

Cell Drain: 50

Maximum Complexity: 19

Deployed Slowdown: 0%



Inbuilt Modules


  • Flash-Protected Optical Suite Module
  • Night Vision Module




Infiltrator MODsuit

A specialized infiltration suit, developed by the Roseus Galactic Actors Guild to strike fear and awe into the hearts of the public.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
40 60 30 30 35 0 100 100 25

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 0%



Inbuilt Modules


  • Infiltration Core Programs Module
  • Psi-echo Demoralizer Module
  • Case Storage Module
  • Night Vision Module




Interdyne MODsuit

A corpse-snatching and rapid-retrieval MODsuit, resulting from a lucrative tech exchange between Interdyne Pharmaceutics and Cybersun Industries.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
30 30 30 30 20 100 100 100 30

Cell Drain: 100

Maximum Complexity: 15

Deployed Slowdown: -50%

Alternate Skins:
Doctor
Guardian
Inbuilt Modules


  • Advanced Quick Carry Module




Enchanted MODsuit

The Wizard Federation's relatively low-tech MODsuit. Is very protective, though.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
40 40 50 50 35 100 100 100 30

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 0%



Inbuilt Modules


  • Magic Neutralizer Module




Prototype MODsuit

A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.
Newly issued Nanotrasen IDs are not backwards compatible with this suit!

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
20 5 10 10 50 100 100 75 5

Cell Drain: 100

Maximum Complexity: 20

Deployed Slowdown: 100%



Inbuilt Modules


  • Prototype Kinesis Module




CentCom MODsuit Themes

Responsory MODsuit

A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 40 50 50 50 100 100 90 10

Cell Drain: 100

Maximum Complexity: 20

Deployed Slowdown: 0%

Alternate Skins:
Inquisitor




Marine MODsuit

Developed by Nanotrasen in collaboration with multiple high-profile contractors, this specialized suit is made for high-intensity combat.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 50 100 100 50 20

Cell Drain: 50

Maximum Complexity: 25

Deployed Slowdown: 0%






Apocryphal MODsuit

A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
80 80 50 60 100 100 100 100 25

Cell Drain: 50

Maximum Complexity: 25

Deployed Slowdown: 0%






Corporate MODsuit

A fancy, high-tech suit for Nanotrasen's high ranking officers.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
65 65 55 50 60 100 100 100 15

Cell Drain: 50

Maximum Complexity: 15

Deployed Slowdown: 0%






Debug MODsuit

Strangely nostalgic.

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
50 50 50 50 100 100 100 100 0

Cell Drain: 50

Maximum Complexity: 50

Deployed Slowdown: 0%






Administrative MODsuit

A suit made of adminium. Who comes up with these stupid mineral names?

Base Armor

Melee Ballistic Laser Energy Bomb Biological Fire Acid Wounds
100 100 100 100 100 100 100 100 100

Cell Drain: 0

Maximum Complexity: 1000

Deployed Slowdown: 0%





Modules

MODsuits can be customized to fit specific purposes by adding MODULES!
To insert modules into a MODsuit, first open the panel of the MODsuit using a screwdriver , followed by insertion of the module .

Modules can drain the cell of your MODsuit based off of 3 different scenarios:

  • Idle (Drain just by existing in the suit)
  • Active (Drain by physically toggling the module on)
  • On-Use (Drain from using the module once, for modules which don't toggle on/off)

Modules also take up complexity in the suit, different suit types having different amounts of max complexity.

Some modules may be incompatible with specific other modules, meaning they can't be inserted into the same MODsuit. All modules are incompatible with themself (Only one per suit) unless stated otherwise!

Storage Modules

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General Modules

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Medical Modules

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Engineering Modules

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Science Modules

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Security Modules

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Service Modules

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Supply Modules

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Antagonist Modules

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Ninja Modules


They have enough modules to be seperate from the Antagonist Modules section! Wow!

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Maintenance Modules

Modules that are generally found in maintenance. (Some of these can be ordered from cargo, check there if you're looking for them!)

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Unobtainable Modules

These modules are usually unobtainable in normal gameplay, and you probably won't be worrying about them.