Mundang/Sandbox: Difference between revisions

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{{JobPageHeader
|reason = This page needs to be checked for the following: Template Read-ability, Possible outdated Icons and Missing items (if they're not there add them)
  |colour = A06DA0
|priority = Medium
  |hcolour = white
}}
  |bcolour = A06DA0
=Items=
  |bhcolour = white
<div class="toccolours mw-collapsible mw-collapsed">
  |ebcolour = A06DA0
Common items used for the station.
  |img = Generic_roboticist.png
<div class="mw-collapsible-content">
  |stafftype = SCIENCE
{{anchor|Cable Coil}}
  |jobtitle = Roboticist
{{Item
  |access = Robotics, Technical Storage, Morgue, Research Division, Mineral Storage
|bgcolor1 = #ddddff
  |difficulty = Easy
  |bgcolor2 = #ccccee
  |superior = [[Research Director]]
  |name = Cable Coil
  |duties = Create and maintain a cybernetic and robotic army, then suit up in METAL GEAR. Save Synths and IPC's from scary thunderstorms.
  |image = CableCoils.png
  |guides = [[Guide to robotics]], [[Surgery]], [[Guide to synthetic surgery]]
  |foundin = Nearly everywhere
  |requirements = Build and maintain cyborgs, weld clumsy synthetics.
  |usedfor = Laying electrical wires, building things that use electricity
|alttitles=Biomechanical Engineer, Cyberneticist, Machinist, Mechatronic Engineer, Apprentice Roboticist}}
|strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
{{Science Dept header}}
  |description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don't touch wired wires on the ground without insulated gloves.
The Roboticist's job is to maintain the system's cybernetic sevitors, including borgs and various bots that they can create. When provided with resources, they can construct powerful Exosuits. They also support the crews synthetic population.
 
By using wires in hand, you can turn them into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down.
  }}
 
{{anchor|Power Cell}}
{{anchor|High-Capacity Power Cell}}
{{anchor|Super-Capacity Power Cell}}
{{anchor|Hyper-Capacity Power Cell}}
{{Item
|bgcolor1 = #ddddff
|bgcolor2 = #ccccee
  |name = Power Cell
  |image = Powercell.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s
|usedfor = Building things that use electricity
|strategy = Used to power APCs, cyborgs and various electrical equipment.
|description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five varieties:
* [[File:Powercell.png]] Standard (1 kW)
* [[File:Power_cell.png]] High-Capacity (10 kW)
* [[File:Supercell.png]] Super-Capacity (20 kW)
* [[File:Hypercell.png]] Hyper-Capacity (30 kW)
* [[File:Bluespace_Power_Cell.png]] Bluespace (40kW)
}}
</div>
</div>
=Tools=
<div class="toccolours mw-collapsible mw-collapsed">
Tools of your trade that you will <s>have to steal back from the clown</s> likely use every shift.
<div class="mw-collapsible-content">
{{anchor|RCD}}
{{ItemUsedFor
|name=Rapid Construction Device (RCD)
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|image = Rcd_0.png
|foundin = EVA, Engi-Vend
  |usedfor = Making and destroying walls, doors, and floors.
  |strategy = You can repair hull breaches and rebuild walls very quickly. Extremely useful when the [[Clockwork Cult]] strikes.
  |description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well.
 
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.
*Build Floors (2 Ammo)
*Build a Wall (16 Ammo)
*Build a wall on top of a girder (8 Ammo)
*Build a Grille (4 Ammo)
*Build a Window (8 Ammo)
*Build a Reinforced Window (12 Ammo)
*Build an airlock (16 Ammo)
*Deconstruct a girder(13 Ammo)
*Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD)
*Deconstruct a floor tile into space(33 Ammo)
*Deconstruct a grille(4 Ammo)
*Deconstruct a window(8 Ammo)
*Deconstruct an airlock(32 Ammo)
<br>
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.
<br>
*'''Can be upgraded''' with an ''RCD advanced design disk'', which can be printed from the engineering protolathe after research. This lets the RCD create:
**Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]]
**Computer frames
**Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit. <br><br>
 
*'''Can also be upgraded''' with an ''Advanced RCD silo link upgrade'', which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Guide_to_advanced_construction#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.
 
  }}
{{anchor|ARCD}}
{{ItemUsedFor
|name=Advanced Rapid Construction Device (ARCD)
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|image = Arcd.png
|foundin = Admin Magicks
|usedfor = Making and destroying walls, doors, and floors, from a distance
|strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult.
|description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river.
}}
{{anchor|RPD}}
{{ItemUsedFor
|name=Rapid Piping Device (RPD)
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|image = Rpd.png
|foundin = Supermatter Chamber, Atmospherics
|usedfor = Dispensing pipes
|strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient
|description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.
 
It can dispense:
* Pipes
* Manifolds
* Manual Valves
* Digital Valves
* 4-Way Manifolds
* Layer Manifolds
* Connectors
* Unary Vents
* Gas Pumps
* Passive Gates
* Volume Pumps
* Scrubbers
* Injectors
* Meters
* Gas Filters
* Gas Mixers
* Heat Exchange Pipes
* Heat Exchange Manifolds
* Heat Exchange 4-Way Manifolds
* Heat Exchange Junctions
* Unary Heat Exchange Pipes
* Disposal Pipe
* Disposal Junction
* Disposal Y-Junction
* Disposal Sort Junction
* Disposal Trunk
* Disposal Bin
* Disposal Outlet
* Disposal Chute
* Transit Straight Tube
* Transit Straight Tube With Crossing
* Transit Curved Tube
* Transit Diagonal Tube
* Transit Diagonal Tube With Crossing
* Transit Junction
* Through Tube Station
* Terminus Tube Station
* Transit Tube Pod
 
'''Alt-click the RPD to toggle autowrenching on and off.'''
}}
{{anchor|RLD}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Rapid Light Dispenser (RLD)
|image = Rld.png
|foundin = Admemez
|usedfor = Lighting up an area
|strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
|description = The RLD has 3 different modes:
* Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
* Light Launcher: The RLD launches glowsticks at a distance
* Deconstruct: Tears apart wall/floor lights
}}
{{anchor|Crowbar}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Crowbar
|image = Crowbar.png
|foundin = Nearly everywhere
|usedfor = Opening airlocks, breaking things.
|strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
|description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.
}}
{{anchor|Screwdriver}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Screwdriver
|image = Screwdriver tool.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Construction and deconstruction
|strategy = Almost every machine requires a screwdriver to build it or take it apart.
|description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
}}
 
{{anchor|Wirecutters}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Wirecutters
|image = Wirecutters.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
  |usedfor = Removing wires
|strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
|description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.
}}
 
{{anchor|Wrench}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Wrench
|image = Wrench.png
|foundin = Nearly everywhere
|usedfor = Deconstruction, attaching bolts
|strategy = Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
|description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
}}
 
{{anchor|Welding Tool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Welding Tool
|image = Welder.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens.
|strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
|description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
 
You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine.
}}
 
{{anchor|Industrial Welding Tool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Industrial Welding Tool
|image = Induswelder.png
|foundin = Engi-Vend, Engineering, Cargo
|usedfor = Welding stuff, even better
|strategy = You can weld objects together, you can unweld objects together
|description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.
}}
 
{{anchor|Multitool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Multitool
|image = Multitool.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = [[Hacking]]
|strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
|description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information.
}}
 
{{anchor|Analyzer}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Analyzer
|image = Analyzer.png
|foundin = Toolboxes
|usedfor = Scanning the air
|strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you.
|description = Can be used to scan the atmosphere, and shows you what's inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]].
 
Otherwise, made practically worthless by the [[PDA]] Air Scanner.
}}


==The Lab==
{{anchor|T-Ray Scanner}}
Robotics is your home as a Roboticist. It contains [[Exosuit Fabricator]]s, used for the creation of any robotic component you require, a few cyborg recharging stations, a few Exosuit recharging stations, a chest with multiple sheets of [[metal]], [[power cells|Power Cell]], and a [[coil of wire]], and scattered tables with a [[multitool]], tool boxes, a few [[Flash|Flashes]], a [[crowbar]], a [[Proximity Sensor|proximity sensor]], more scattered power cells, and a [[cell charger]].
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = T-ray Scanner
|image = t-ray.gif
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Seeing under floor tiles
|strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
|description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make  cloaked people flicker. You can put it in your belt, or leave them lying all over the place.
}}


==Your Job==
{{anchor|Rapid Pipe Cleaner Layer}}
Building Cyborgs:
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Rapid Pipe Cleaner Layer
|image = Rcl.png
|foundin = [[Engineering]], [[Chief Engineer's Office]]
|usedfor = Laying cosmetic pipe cleaners
|strategy = Wield it with both your hands, walk slowly
|description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]].
}}


First on the agenda is to fulfill any early requests to turn people into Cyborgs. <s>Steal metal from other departments for the</s> Verify the [[Exosuit Fabricator]]s has metal and get them churning out some cyborg bits.
{{anchor|Airlock Painter}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Airlock Painter
|image = Airlock_Painter.png
|foundin = [[Engineering]]
|usedfor = Painting airlocks
|strategy = Put a toner in it and use it on an airlock and select how you want it to look
|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
}}


Repair any Cyborgs, Synthetics, and Mechs:
{{anchor|Emergency Welding Tool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Emergency Welding Tool
|image = Emergency welding tool.png
|foundin = Emergency toolboxes through the station
|usedfor = Same as a [[Welding Tool|regular welding tool]]
|strategy = Welding stuff
|description = Functions identically to a normal welding tool, but only has 10 units of fuel.
}}


The robotic based crew and equipment will need repairs over the course of the shift.
{{anchor|Inducer}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Inducer
|image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]]
|OverrideImage = true
|foundin = [[Chief Engineer's Office]], Engineering Protolathe, Science Protolathe
|usedfor = Recharging machines
|strategy = Use inducers to recharge essential machines (cloning, RnD, ORM) [[Syndicate Items#Power Sink|when the power goes out.]]
|description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.
}}


Preform Upgrades <s>and Empower Your Mechanical Overlords</s>:
{{anchor|Jaws of Life}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Jaws of Life
|image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]]
|OverrideImage = true
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe
|usedfor = Prying open doors, cutting wires, popping out floor tiles
|strategy = It's a crowbar and a pair of wirecutters combined into a single tool
|description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.
}}


Build MOD Suits:
{{anchor|Hand Drill}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Hand Drill
|image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]]
|OverrideImage = true
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe
|usedfor = Exposing wires, securing objects
|strategy = It's a screwdriver and a wrench combined into a single tool
|description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.
}}


Eventually MOS Suit components will be become available to build and upgrade.
{{anchor|Experimental Welding Tool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Experimental Welding Tool
|image = Exwelder.png
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe
|usedfor = Welding stuff
|strategy = It's a better welding tool
|description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.
}}


First on the agenda is to fulfill any early requests to turn people into Cyborgs. Fill the [[Exosuit Fabricator]]s with metal and get them churning out some cyborg bits. Place flashes in the cyborg head, and cables and a power cell in the torso, then add all the pieces onto the Exoskeleton.
{{anchor|Geiger Counter}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Geiger Counter
|image = Geiger_on_1_0.png
|foundin = Radiation Locker
|usedfor = Detecting Radiation.
|strategy = Use it on people or objects to see whats causing all the radiation poisoning.
|description = The Geiger Counter is used to detect radiation and potentially [[Emag#Geiger_Counter|cause radiation poisoning]]
}}
</div>
</div>
=Engineering Gear=
<div class="toccolours mw-collapsible mw-collapsed">
Common gear you can get from your department<s>, or the dead body of an intern</s>.
<div class="mw-collapsible-content">
{{Item
|name=[[Hard Hat]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = HardHat.png
}}
 
 
{{Item
|name=[[Welding Helmet]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = WeldingHelmet.png
}}


There will likely be one or two people waiting around for you, so either let them in via the service window or go actually open your door for them. Oblige them. After all, this is what you are here to do. Take out their brains via [[surgery]], and put the brains in MMIs. Then, stuff the brainless corpses <s>down disposals</s> in the Morgue. Finally, insert the MMIs into the cyborg shells. You now have cyborgs!


==Life on the Assembly Line==
{{Item
Try to keep at least 1 complete cyborg body on standby for the inevitable train of corpses that will be coming through your door. In the downtime, feel free to devote your precious metal and time to building [[Guide to robotics#Bots|robots]] or [[Guide to robotics#Exosuits|exosuits]]. If Mining all died off or R&D is uncooperative, keep busy by stealing a bucket from Hydroponics (Or the Cargo Autolathe) and creating Cleanbots, or using up all your Medkits for more Medibots.
|name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = MGlasses.png
}}


Sync your Exosuit Fabricators for extra miscellaneous parts and cyborg upgrades, and get building. Mining should obtain the metals you need. You will have a love-hate relationship with the R&D lab and its residents; on the one hand they are required for you to obtain mech circuits and equipment, but on the other they are taking all that wonderful silver from you that could be going to making a [[Guide_to_robotics#Durand|Durand]]. Once you do get enough ores though, it's smooth sailing. Make exosuits, give them to people with little-to-no authorization, and watch the ensuing chaos from your comfy chair.


==Other tips==
{{Item
Keep your metal organized, and understand how much each machine will take (and you will always need more metal). Glass is important for your robotics work, as are various devices, security equipment and rare minerals. Don't waste them. Third, have a plan before you start building anything huge, like an exosuit (without obtaining the necessary circuitry, they are useless). Fourth, make sure to perform maintenance on cyborgs that come in; Nanotrasen usually doesn't load them with anything but the minimum required power cells. Fifth, tech storage is your friend.  It has two flashes, two power cells, and insulated gloves. For bonus points, beg the CE/RD/AI to let you into secure tech storage to get a robotics/exosuit circuitboard to control what you make in case it decides to kill everyone.  Finally, ensure you have proper eye protection when you weld, or you'll become blind quickly.
|name=[[Engineering Scanner Goggles]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
  |image = EngiScanners.png
}}


==Do's and Don'ts==
'''Do:'''
*Make cyborg bodies and install MMI's in them.
*Try to borg antagonists instead of having security kill them. They fail their objectives and are no longer a danger, being restricted by their laws.
*Cut LawSync and reset cyborg laws when the AI is rogue.
*Make useful bots and leave them around the station.
*Make drone shells so players can <s>steal all your metal and glass</s> rejoin the round.
*Put beacons in all Exosuits, and DNA lock them, lest they get stolen.
*Make a Cyborg and Exosuit Control Console.
*Try to make your own boards by <s>raiding R&D</s> getting R&D to unlock the mech technologies.
*Recognize that the QM might be more inclined to get you some more metals if you don't eat up all of their points with Ripley boards.


'''Don't:'''
{{Item
*Put an MMI in a cyborg shell without making sure it isn't braindead (they can speak you know).
|name=[[Hazard Vest]]
*Blow all the cyborgs because one was emagged.
|bgcolor1 = #FFEECE
*Immediately blow all cyborgs when the AI is malfunctioning - Instead, take apart your Robotics Control console and relocate it somewhere off camera so you can lock the cyborgs and reset them to become a powerful ally against the AI.
|bgcolor2 = #EDD6AD
*Try to make an exosuit you don't have materials for, nothing is more useless than a pile of Durand limbs while you beg for metal and silver.
|image = Hazard.png
*Go on exosuit rocket launcher rampages 'because you can'.
}}
*Be an asshat.
*Build an exosuit for anyone who just comes by and asks for one (and won't accept a Tracking Beacon).


==Tips==
===Robots===
* Medibots are a bit more robust than people often seem to account for. They're capable of stabilising multiple people in critical condition, and have infinite basic chemicals.
**Additionally, you can make medical bots out of any of the different colors of first aid kit available on the station, and the resulting medical bot will keep that color.
**A good tweak to do to medical bots is to reduce their healing threshold. Use your PDA/ID to unlock their interface, and reduce it to 5 - they will heal people who are at 95% health or less now, which is great for topping people up. Remember to lock it after you are done.
**Remember to synchronize the Medibots with researches; that way they will be much more efficient.
**You can stop an already-deployed Medibot from running away after the nearest hurt person as you drag them towards where they're needed the most simply by temporarily turning them off, or by setting them to stationary mode.
**Medical robots all use the same chemicals as standard, so it won't stack if they inject a lot of it into you at once or if multiple medical robots inject you. The chemical will, however, linger in your body at high concentrations - a person can be brought out of crit by having multiple medical robots healing them before a fight.
**If there are [[Guide_to_races#Jelly_and_Slime_Mutants|slimefolks]] and green Medibots, <s>enjoy the show</s> put them on stationary or disable them before the slimes get more TOX damage than engineers around the SM.
**The Derelict has all the materials needed to create a medical bot. Start your search at the broken Medbay near the chapel.
*Anywhere between adding the robotic arm and the sensor module, you can write on a robot assembly with a pen to rename the resulting robot, much like cyborgs. This is useful for keeping track of medical robots, as otherwise they're all just named "Medibot".
* Small robot assemblies can be carried in your backpack. Leaving the final piece out of a robot assembly and slamming it together in your backpack at the site of an issue makes for an effective response.
===Mechs===
* Mechs are space worthy as long as you enable the air inside your cabin. This can be useful if you don't have a space suit and you need to cross dangerous breaches.
* Losing a mech to an explosion will eject you completely unharmed (probably a good idea to be in space gear though).
* Mech drills can bust open lockers to get the goodies inside.


*RIPLEYs are a Roboticist's best friend. Their drill can cut through almost anything including most items, walls, even blast doors. The diamond drill can even cut through Reinforced walls. It is also a fairly robust weapon and can gib corpses.
{{Item
** It also has fairly robust armor and can resist continuous laser fire from multiple sources for several seconds.
|name=[[Insulated Gloves]]
** When it is destroyed turrets cannot target anyone standing on the same square as it (i.e. the person who was inside when it went boom)
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = IGloves.png
}}


* The Odysseus is a force to be reckoned with. It can scan any chemicals, including drinks. The Odysseus' internal generator makes infinite amounts of any chemical, and syringes fired with the syringe gun can be recovered, meaning you can fire infinite amounts of liquid to use as reagents.
** You can mix five different chemicals in any syringe (which still only holds 15u, meaning 5 chems equals 3 of each). This can be used to create an amazing healing concoction or an extremely powerful killer syringe. For instance:
*** Healing mixture: Omnizine.
*** Harming mixture: Lexorin, Unstable mutagen, Beepsky Smash.
** Clicking a box of syringes while in an Odysseus with syringe gun equipped will load every syringe from the box in the Odysseus.


===Tips for Traitoring===
{{Item
* People can't tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Changed your mechs name to some other mech and you can walk across the station as a confirmed traitor, so long as you don't speak.
|name=[[Tool Belt]]
* You can load a Medibot with '''any''' chemical mixture. Insert [[Guide_to_chemistry#Skewium|skewium]] in a medibot and have it wander around injecting people? Sure!
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = utilitybelt.png
}}


==Being an Evil Genius==
Traitoring as a Roboticist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high station access, and access to tech storage will allow you to get pretty much anywhere, considering that you can have gloves off the bat. And, of course, [[Syndicate Items#Cryptographic_Sequencer|emagging]] any of your basic creations serves to cause havoc and chaos. The toxins kit's contents poured into a single large beaker of an emagged Medibot can create a very dangerous 'helper'. Emagging the [[Cyborg|cyborgs]] equips them with a Syndicate lawset, gives them special new tools, and prevents them from being fucked with on a control console. Though remember, cyborgs slaved to a [[Guide_to_malfunction|malfunctional AI]] can not be [[Syndicate_Items#Emag|emagged]].
If you want to make a cyborg despite having no volunteers, it's never a bad idea to simple drag the body of your last murder victim back to the lab for a debraining - Rarely do people question you once the body is already being operated on. 


{{Jobs
{{Item
| color = A06DA0
|name=[[MODsuits]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = Engineering modsuit.png
}}
}}
[[Category: Jobs]]
</div>
</div>
 
=Equipment=
<div class="toccolours mw-collapsible mw-collapsed">
Common equipment you will repair.
<div class="mw-collapsible-content">
 
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Engi-Vend
|image = Engivend.png
|foundin = [[Engineering]]
|usedfor = Supplying yourself with electronics and engineering equipment
|strategy = Get a loaded RCD from here.
|description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''.
}}
 
{{anchor|SMES Cell}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = SMES<br>''Superconducting Magnetic Energy Storage''
|image = SMES_Charging.gif
|foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]]
|usedfor = Storing and distributing power
|strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
|description =  Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br>
'''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br>
Left lights represent how much of the SMES is loaded.<br>
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br>
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.<br>
[[Guide_to_advanced_construction#SMES|Guide to building a SMES.]]
}}
 
{{anchor|APC}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = APC<br>''Area Power Controller''
|image = ModernAPC.png
|foundin = Every room with power
|usedfor = Controlling the power for a sector on the station.
|strategy = Have ''power equipment'' access, swipe your ID on it to unlock it and choose your action.
|description =Actions available on the APC:
* ''Main Breaker: On/Off'' - Toggles power to the room
* ''Equipment: Auto/On/Off'' - Toggles power to computers, doors, and other electronic equipment.
* ''Lighting: Auto/On/Off'' - Toggles power to lighting in the area.
* ''Environmental: Auto/On/Off'' - Toggles power to the ventilation in the area, as well as the [[Air Alarm]].
* ''Cover Lock: Engaged/Disengaged'' - Provides a cover to protect the battery.
 
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:<br><30 % = Equipment off,  <15% = Lighting and Environment off.</b>
 
 
'''''Replacing the APC's Battery:'''''
 
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br>
 
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID with ''power equipment'' access to unlock the interface.
#Open the panel and disengage the cover lock.
#[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover.
#[[File:Hud-hands.gif]] Take the battery out with a free hand.
#[[File:Power_cell.png|link=#Power_Cell]] place in the new battery.
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar.
# Re-engage the cover lock.
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface.
 
[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. <br>
[[Guide_to_construction#APC|Guide to building an APC.]]
 
[[Hacking#APC|Guide to hacking an APC.]]
}}
 
{{anchor|Cell Charger}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Cell Charger
|image = cellcharger.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Recharging power cells
|strategy = Place power cells into these to charge them up
|description = These will drain power directly from the room's [[File:ModernAPC.png|link=APC]] [[APC]] unit to recharge[[File:Powercell.png|link=Power Cell]][[#Power Cell|Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]].
}}
 
{{anchor|PACMAN Generator}}
{{anchor|P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = P.A.C.M.A.N.-Type Portable Generator
|image = portgen0.gif
|foundin = [[Engineering|Engineering Power Storage]]
|usedfor = Portable backup generator
|strategy = Mostly used to jump start the [[Engine]]
|description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]]
}}
 
{{anchor|SUPERPACMAN Generator}}
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|image = portgen1.gif
|foundin = [[Research_Division#Research_Lab|R&D]]
|usedfor = Portable backup generator
|strategy = If you really need to use that uranium for power.
|description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]]
}}
 
{{anchor|MRSPACMAN Generator}}
{{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = M.R.S.P.A.C.M.A.N.-Type Portable Generator
|image = portgen2.gif
|foundin = [[Research_Division#Research_Lab|R&D]]
|usedfor = Portable backup generator
|strategy = Because diamonds are not manly.
|description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]]
}}
 
{{anchor|Emitter}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Emitter
|image = Emitter_On.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = To power up the shields containing the Singularity
|strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
|description = A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the [[#Field Generator|Field Generators]] with laser shots.<br>
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.)
}}
 
{{anchor|Field Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Field Generator
|image = Field_Generator.gif
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Containing the singularity or other dangerous things
|strategy = Point an [[#Emitter|Emitter]] at it and turn them both on
|description = A large thermal battery that projects a high amount of energy when powered.
}}
 
{{anchor|Gravitational Singularity Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gravitational Singularity Generator
|image = Gravitational_Singularity_Generator.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Creating a [[Singularity]]
|strategy = Place in front of a [[Particle Accelerator]]
|description = An odd device which produces a Gravitational Singularity when set up.
}}
 
{{anchor|Tesla Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Tesla Generator
|image = [[File:Tesla gen.gif|64px]]
|OverrideImage = true
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Creating a [[Tesla]]
|strategy = Place in front of a [[Particle Accelerator]]
|description = An odd device which produces a Tesla when set up.
}}
 
{{anchor|Particle Accelerator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Particle Accelerator
|image = [[File:NewPA.png]]
|OverrideImage = true
|foundin = [[Engine]], parts can be ordered from [[Cargo]]
|usedfor = Creating and maintaining a  [[Singularity]]
|strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on
|description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]]
 
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]]
}}
 
{{anchor|Radiation Collector}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Radiation Collector
|image = Radiation Collector.gif
|foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]].
|usedfor = Creating energy from radiation.
|strategy =
|description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Atmospherics items|Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so.
}}
 
{{anchor|Anti-Breach Shielding Projector}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Anti-Breach Shielding Projector
|image = Anti-Breach_Shielding_Projector.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Used to seal minor hull breaches
|strategy = Wrench it in place near a hull breach and turn it on
|description = An energy shield used to contain hull breaches. All ''space'' tiles within a 2 square radius will be blocked off with a shield.
}}
 
{{anchor|Shield Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Shield Generator
|image = Emergency_Energy_Shields.png
|foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]]
|usedfor = To seal in/out aliens and such
|strategy = Wrench it in place
|description = Creates a barrier between two Shield Generators.
}}
 
{{anchor|Gravity Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gravity Generator
|image = [[File:Gravity_Generator.png]]
|OverrideImage = true
|foundin = [[Gravity Generator Room]]
|usedfor = Creating gravity to the station
|strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
|description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit.
}}
 
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gas Turbine Generator and Compressor
|image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]]
|OverrideImage = true
|foundin = [[MetaStation]]
|usedfor = Creating power through a contained small fire
|strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
|description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]]
}}
 
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Thermo-Electric Generator
|image = [[File:Thermo-Electric_Generator.png]]
|OverrideImage = true
|foundin = [[MiniStation]]
|usedfor = Creating power through a contained huge inferno
|strategy = See below.
|description = [[Thermo-Electric Generator|See here how to set it up.]]
}}
 
 
[[Category:Objects]]

Latest revision as of 18:28, 2 December 2025

This page needs to be reviewed/updated.
REASON: This page needs to be checked for the following: Template Read-ability, Possible outdated Icons and Missing items (if they're not there add them)
PRIORITY: Medium

Items

Common items used for the station.

Cable Coil
Cable Coil
  • Found in: Nearly everywhere
  • Used for: Laying electrical wires, building things that use electricity
  • Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description

Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves.

By using wires in hand, you can turn them into , which are ghetto restraints used to tie someone down.

Power Cell
Power Cell
Description

Can be recharged in a Cell Charger.
Comes in five varieties:

  • Standard (1 kW)
  • High-Capacity (10 kW)
  • Super-Capacity (20 kW)
  • Hyper-Capacity (30 kW)
  • Bluespace (40kW)

Tools

Tools of your trade that you will have to steal back from the clown likely use every shift.

Rapid Construction Device (RCD)
Rapid Construction Device (RCD)

Found in: EVA, Engi-Vend
Used for: Making and destroying walls, doors, and floors.

Description

An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.

Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.

  • Build Floors (2 Ammo)
  • Build a Wall (16 Ammo)
  • Build a wall on top of a girder (8 Ammo)
  • Build a Grille (4 Ammo)
  • Build a Window (8 Ammo)
  • Build a Reinforced Window (12 Ammo)
  • Build an airlock (16 Ammo)
  • Deconstruct a girder(13 Ammo)
  • Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD)
  • Deconstruct a floor tile into space(33 Ammo)
  • Deconstruct a grille(4 Ammo)
  • Deconstruct a window(8 Ammo)
  • Deconstruct an airlock(32 Ammo)


Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments. It also can robust the shit out people. Or AIs, if needed.

  • Can be upgraded with an RCD advanced design disk, which can be printed from the engineering protolathe after research. This lets the RCD create:
    • Wired/wrenched machine frames
    • Computer frames
    • Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.

  • Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.

Advanced Rapid Construction Device (ARCD)
Advanced Rapid Construction Device (ARCD)

Found in: Admin Magicks
Used for: Making and destroying walls, doors, and floors, from a distance

Description

The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making Ratvar cry a river.

Rapid Piping Device (RPD)
Rapid Piping Device (RPD)

Found in: Supermatter Chamber, Atmospherics
Used for: Dispensing pipes

Description

The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.

It can dispense:

  • Pipes
  • Manifolds
  • Manual Valves
  • Digital Valves
  • 4-Way Manifolds
  • Layer Manifolds
  • Connectors
  • Unary Vents
  • Gas Pumps
  • Passive Gates
  • Volume Pumps
  • Scrubbers
  • Injectors
  • Meters
  • Gas Filters
  • Gas Mixers
  • Heat Exchange Pipes
  • Heat Exchange Manifolds
  • Heat Exchange 4-Way Manifolds
  • Heat Exchange Junctions
  • Unary Heat Exchange Pipes
  • Disposal Pipe
  • Disposal Junction
  • Disposal Y-Junction
  • Disposal Sort Junction
  • Disposal Trunk
  • Disposal Bin
  • Disposal Outlet
  • Disposal Chute
  • Transit Straight Tube
  • Transit Straight Tube With Crossing
  • Transit Curved Tube
  • Transit Diagonal Tube
  • Transit Diagonal Tube With Crossing
  • Transit Junction
  • Through Tube Station
  • Terminus Tube Station
  • Transit Tube Pod

Alt-click the RPD to toggle autowrenching on and off.

Rapid Light Dispenser (RLD)
Rapid Light Dispenser (RLD)
  • Found in: Admemez
  • Used for: Lighting up an area
  • Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
Description

The RLD has 3 different modes:

  • Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
  • Light Launcher: The RLD launches glowsticks at a distance
  • Deconstruct: Tears apart wall/floor lights

Crowbar
Crowbar
  • Found in: Nearly everywhere
  • Used for: Opening airlocks, breaking things.
  • Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Description

The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.

Screwdriver
Screwdriver
Description

A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.

Wirecutters
Wirecutters
Description

More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.

Wrench
Wrench
  • Found in: Nearly everywhere
  • Used for: Deconstruction, attaching bolts
  • Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description

This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.

Welding Tool
Welding Tool
  • Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
  • Used for: Sealing airlocks, construction and deconstruction. Fighting aliens.
  • Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description

A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.

You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.

Industrial Welding Tool
Industrial Welding Tool
  • Found in: Engi-Vend, Engineering, Cargo
  • Used for: Welding stuff, even better
  • Strategy: You can weld objects together, you can unweld objects together
Description

It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.

Multitool
Multitool
Description

Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.

Analyzer
Analyzer
  • Found in: Toolboxes
  • Used for: Scanning the air
  • Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description

Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.

Otherwise, made practically worthless by the PDA Air Scanner.

T-ray Scanner
T-ray Scanner
Description

Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.

Rapid Pipe Cleaner Layer
Rapid Pipe Cleaner Layer
Description

The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.

Airlock Painter
Airlock Painter
  • Found in: Engineering
  • Used for: Painting airlocks
  • Strategy: Put a toner in it and use it on an airlock and select how you want it to look
Description

An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.

Emergency Welding Tool
Emergency Welding Tool
  • Found in: Emergency toolboxes through the station
  • Used for: Same as a regular welding tool
  • Strategy: Welding stuff
Description

Functions identically to a normal welding tool, but only has 10 units of fuel.


Inducer
Description

You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.


Jaws of Life
  • Found in: Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe
  • Used for: Prying open doors, cutting wires, popping out floor tiles
  • Strategy: It's a crowbar and a pair of wirecutters combined into a single tool
Description

While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.


Hand Drill
  • Found in: Chief Engineer's Toolbelt, Engineering Protolathe
  • Used for: Exposing wires, securing objects
  • Strategy: It's a screwdriver and a wrench combined into a single tool
Description

With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.

Experimental Welding Tool
Experimental Welding Tool
  • Found in: Chief Engineer's Toolbelt, Engineering Protolathe
  • Used for: Welding stuff
  • Strategy: It's a better welding tool
Description

This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.


Geiger Counter
  • Found in: Radiation Locker
  • Used for: Detecting Radiation.
  • Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
Description

The Geiger Counter is used to detect radiation and potentially cause radiation poisoning

Engineering Gear

Common gear you can get from your department, or the dead body of an intern.

Equipment

Common equipment you will repair.

Engi-Vend
Engi-Vend
  • Found in: Engineering
  • Used for: Supplying yourself with electronics and engineering equipment
  • Strategy: Get a loaded RCD from here.
Description

SMES Superconducting Magnetic Energy Storage
SMES
Superconducting Magnetic Energy Storage
  • Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications
  • Used for: Storing and distributing power
  • Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Description

Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.

APC Area Power Controller
APC
Area Power Controller
  • Found in: Every room with power
  • Used for: Controlling the power for a sector on the station.
  • Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
Description

Actions available on the APC:

  • Main Breaker: On/Off - Toggles power to the room
  • Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
  • Lighting: Auto/On/Off - Toggles power to lighting in the area.
  • Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
  • Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.

Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, <15% = Lighting and Environment off.


Replacing the APC's Battery:

To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.

  1. Swipe ID with power equipment access to unlock the interface.
  2. Open the panel and disengage the cover lock.
  3. Use a crowbar on the APC to open the cover.
  4. Take the battery out with a free hand.
  5. place in the new battery.
  6. Close the cover again with your crowbar.
  7. Re-engage the cover lock.
  8. Swipe ID to secure the interface.

If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.

Guide to hacking an APC.

Cell Charger
Cell Charger
Description

These will drain power directly from the room's APC unit to rechargePower Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.

P.A.C.M.A.N.-Type Portable Generator
P.A.C.M.A.N.-Type Portable Generator
Description

Needs solid plasma as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a P.A.C.M.A.N.-Type Portable Generator.

S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
  • Found in: R&D
  • Used for: Portable backup generator
  • Strategy: If you really need to use that uranium for power.
Description

Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.

M.R.S.P.A.C.M.A.N.-Type Portable Generator
M.R.S.P.A.C.M.A.N.-Type Portable Generator
  • Found in: R&D
  • Used for: Portable backup generator
  • Strategy: Because diamonds are not manly.
Description

Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.

Emitter
Emitter
  • Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
  • Used for: To power up the shields containing the Singularity
  • Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Description

A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)

Field Generator
Field Generator
Description

A large thermal battery that projects a high amount of energy when powered.

Gravitational Singularity Generator
Gravitational Singularity Generator
Description

An odd device which produces a Gravitational Singularity when set up.


Tesla Generator
Description

An odd device which produces a Tesla when set up.


Particle Accelerator
Description

Radiation Collector
Radiation Collector

Found in: Engine, more can be ordered from Cargo or constructed.
Used for: Creating energy from radiation.

Description

Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.

To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector.
Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points.
In this research mode, the tank must also be refilled every 5 minutes or so.

Anti-Breach Shielding Projector
Anti-Breach Shielding Projector
Description

An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.

Shield Generator
Shield Generator
  • Found in: Teleporter, Xenobiology, more can be ordered from Cargo
  • Used for: To seal in/out aliens and such
  • Strategy: Wrench it in place
Description

Creates a barrier between two Shield Generators.


Gravity Generator
  • Found in: Gravity Generator Room
  • Used for: Creating gravity to the station
  • Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Description

Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.



Gas Turbine Generator and Compressor
  • Found in: MetaStation
  • Used for: Creating power through a contained small fire
  • Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Description


Thermo-Electric Generator
  • Found in: MiniStation
  • Used for: Creating power through a contained huge inferno
  • Strategy: See below.
Description