Mundang/Sandbox: Difference between revisions

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{{Needsrevision|reason = Contents need to be checked <u>And mentions of intents removed.</u> Broken links also need to be fixed}}
{{Needsrevision
{{JobPageHeader
|reason = This page needs to be checked for the following: Template Read-ability, Possible outdated Icons and Missing items (if they're not there add them)
  |colour = 03870C
|priority = Medium
  |hcolour = white
}}
  |bcolour = 03870C
=Items=
  |bhcolour = white
<div class="toccolours mw-collapsible mw-collapsed">
|ebcolour = 03870C
Common items used for the station.
|img = Generic_janitor.png
<div class="mw-collapsible-content">
  |stafftype = SERVICE
{{anchor|Cable Coil}}
  |jobtitle = Janitor
{{Item
  |access = Janitor's Closet, Maintenance
  |bgcolor1 = #ddddff
  |difficulty = Easy
  |bgcolor2 = #ccccee
|superior = [[Head of Personnel]]
  |name = Cable Coil
|duties = Clean up trash and blood. Replace broken lights. Slip people over. USE THE WET FLOOR SIGNS!
  |image = CableCoils.png
|guides = This is the guide
  |foundin = Nearly everywhere
|requirements = Replace broken lights. If you are going to wet floors, use wet floor signs.|alttitles=Concierge, Custodial Technician, custodian, Main, Maintenance Technician, Sanitation Technician}}
  |usedfor = Laying electrical wires, building things that use electricity
{{Service Dept header}}
  |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
  |description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don't touch wired wires on the ground without insulated gloves.


Your job is to mop up blood, oil, dust and vomit, replace broken or missing light bulbs and tubes, and pick up litter. It's more fun than it sounds!
By using wires in hand, you can turn them into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down.  
}}


[[File:CCloset.png|frame|alt=Custodial Closet|[[Custodial Closet|Home sweet home]]]]<br>
{{anchor|Power Cell}}
{{anchor|High-Capacity Power Cell}}
{{anchor|Super-Capacity Power Cell}}
{{anchor|Hyper-Capacity Power Cell}}
{{Item
|bgcolor1 = #ddddff
|bgcolor2 = #ccccee
|name = Power Cell
|image = Powercell.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s
|usedfor = Building things that use electricity
|strategy = Used to power APCs, cyborgs and various electrical equipment.
|description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five varieties:
* [[File:Powercell.png]] Standard (1 kW)
* [[File:Power_cell.png]] High-Capacity (10 kW)
* [[File:Supercell.png]] Super-Capacity (20 kW)
* [[File:Hypercell.png]] Hyper-Capacity (30 kW)
* [[File:Bluespace_Power_Cell.png]] Bluespace (40kW)
}}
</div>
</div>
=Tools=
<div class="toccolours mw-collapsible mw-collapsed">
Tools of your trade that you will <s>have to steal back from the clown</s> likely use every shift.
<div class="mw-collapsible-content">
{{anchor|RCD}}
{{ItemUsedFor
|name=Rapid Construction Device (RCD)
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|image = Rcd_0.png
|foundin = EVA, Engi-Vend
|usedfor = Making and destroying walls, doors, and floors.
|strategy = You can repair hull breaches and rebuild walls very quickly. Extremely useful when the [[Clockwork Cult]] strikes.
|description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in hacked autolathes as well.


==Stellar Patrol, it's not a job, it's an adventure!==
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.
You have the most <s>important</s> time consuming, under appreciated and eventually pointless job on the station. You keep small areas from looking shitty while the areas you've already cleaned are covered with blood and litter again. You'll clean floors, toss out junk, replace broken lights and overall, keep the station resembling a workplace and not an anarchist playground!
*Build Floors (2 Ammo)
*Build a Wall (16 Ammo)
*Build a wall on top of a girder (8 Ammo)
*Build a Grille (4 Ammo)
*Build a Window (8 Ammo)
*Build a Reinforced Window (12 Ammo)
*Build an airlock (16 Ammo)
*Deconstruct a girder(13 Ammo)
*Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD)
*Deconstruct a floor tile into space(33 Ammo)
*Deconstruct a grille(4 Ammo)
*Deconstruct a window(8 Ammo)
*Deconstruct an airlock(32 Ammo)
<br>
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.
<br>
<br>
*'''Can be upgraded''' with an ''RCD advanced design disk'', which can be printed from the engineering protolathe after research. This lets the RCD create:
**Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]]
**Computer frames
**Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit. <br><br>
*'''Can also be upgraded''' with an ''Advanced RCD silo link upgrade'', which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Guide_to_advanced_construction#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.
}}
{{anchor|ARCD}}
{{ItemUsedFor
|name=Advanced Rapid Construction Device (ARCD)
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|image = Arcd.png
|foundin = Admin Magicks
|usedfor = Making and destroying walls, doors, and floors, from a distance
|strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult.
|description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river.
}}
{{anchor|RPD}}
{{ItemUsedFor
|name=Rapid Piping Device (RPD)
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|image = Rpd.png
|foundin = Supermatter Chamber, Atmospherics
|usedfor = Dispensing pipes
|strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient
|description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.
It can dispense:
* Pipes
* Manifolds
* Manual Valves
* Digital Valves
* 4-Way Manifolds
* Layer Manifolds
* Connectors
* Unary Vents
* Gas Pumps
* Passive Gates
* Volume Pumps
* Scrubbers
* Injectors
* Meters
* Gas Filters
* Gas Mixers
* Heat Exchange Pipes
* Heat Exchange Manifolds
* Heat Exchange 4-Way Manifolds
* Heat Exchange Junctions
* Unary Heat Exchange Pipes
* Disposal Pipe
* Disposal Junction
* Disposal Y-Junction
* Disposal Sort Junction
* Disposal Trunk
* Disposal Bin
* Disposal Outlet
* Disposal Chute
* Transit Straight Tube
* Transit Straight Tube With Crossing
* Transit Curved Tube
* Transit Diagonal Tube
* Transit Diagonal Tube With Crossing
* Transit Junction
* Through Tube Station
* Terminus Tube Station
* Transit Tube Pod
'''Alt-click the RPD to toggle autowrenching on and off.'''
}}
{{anchor|RLD}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Rapid Light Dispenser (RLD)
|image = Rld.png
|foundin = Admemez
|usedfor = Lighting up an area
|strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
|description = The RLD has 3 different modes:
* Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
* Light Launcher: The RLD launches glowsticks at a distance
* Deconstruct: Tears apart wall/floor lights
}}
{{anchor|Crowbar}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Crowbar
|image = Crowbar.png
|foundin = Nearly everywhere
|usedfor = Opening airlocks, breaking things.
|strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
|description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.
}}
{{anchor|Screwdriver}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Screwdriver
|image = Screwdriver tool.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Construction and deconstruction
|strategy = Almost every machine requires a screwdriver to build it or take it apart.
|description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
}}
{{anchor|Wirecutters}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Wirecutters
|image = Wirecutters.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Removing wires
|strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
|description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.
}}


===Equipment===
{{anchor|Wrench}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Wrench
|image = Wrench.png
|foundin = Nearly everywhere
|usedfor = Deconstruction, attaching bolts
|strategy = Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
|description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
}}


==Atmospheric equipment and machines==
{{anchor|Welding Tool}}
To stay prepared, and on top of your game there is a plethora of items and other doodads you can bring along. You can find a number of those items shown here in a list to give you some inspiration on what to bring along or to simply show you what you have in your arsenal. For a full list of all atmospheric items see: [[Atmospherics items]]
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Welding Tool
|image = Welder.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens.
|strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
|description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.


Aside from Items and equipment there's also a number of different machines you have access to and can make good use of as an atmospheric technician.These can be found here in their respective tab with a small explanation of their use listed for them.
You can get an '''industrial version''' with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine.  
<tabs style="width:89%">
}}
<tab name="Equipment">
{|class="wikitable sortable mw-collapsible" width="100%" style="background-color:#FF9D001e"
|-style="font-weight:bold; color: white; text-align:center;"
! style='background-color:#FF9D00; width:125px;'                 |Item
! class="unsortable" style='background-color:#FF9D00; width:38%;'|Description
! style='background-color:#FF9D00; width:125px;'                 |Item
! class="unsortable" style='background-color:#FF9D00; width:38%' |Description
|-
![[File:Rpd.png]]<br>Rapid Pipe Dispenser (RPD)
|A Rapid Pipe Dispenser, this may seem as a no-brainer to bring with you but it will still be featured on here. This will be your number one most used tool ''(aside from maybe your wrench)'' during all of your shifts as an atmos tech.<br>An RPD is a simple device that is able to place an infinite number of pipes in twelve different colors. It can plasma atmospherics pipes, disposal pipes and transit tubes. The section below here will give a better and more elaborate explanation of how an RPD works.<br>See: [[Atmospheric Technician#The RPD|The RPD]]
![[File:Rcd 0.png]]<br>Rapid Construction Device (RCD)
|Your best friend when it comes to repairs or quickly building stuff when you do not feel like using your hands in manual labor. This device and its more advanced counterparts can be used to construct everything from walls to windows and even simple furniture when outfitted with the right upgrades.
|-
![[File:Material pouch.png]]<br>Material pouch
|The material pouch is a small pouch capable of holding two stacks of a material of your choosing. Handy to keep in your pocket and much less space consuming in your bag then hauling around loose sheets of materials!
![[File:Construction bag.png]]<br>Construction bag
|The construction bag is a handy bag that can hold a lot of construction materials, things such as electronics, cables and various boards. Great to keep in your pocket and loaded with materials for when things inevitably go south.
|-
![[File:WeldingHelmet.png]]<br>Welding helmet/Goggles
|Just a simple welding helmet or goggles bring this to avoid going blind when you need to weld things. Welding goggles or a welding gas mask also make for a good substitute. Alternatively the welding protection from your modsuit will also works to protect your eyes.
![[File:Analyzer.png]]<br>Analyzer
|An analyzer, can be used to scan the atmosphere around you, and shows you what's inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]]. Pressing Z with this in your hand will tell you the gas contents of the tile you are standing in.
|-
![[File:Holofan.gif]]<br>ATMOS holofan projector
|The ATMOS holofan projector is your best friend when it comes to quickly sealing off an area or otherwise creating an atmos proof barrier. With the press of {{Leftclick}} the projector will create a holographic fire-lock through which no gas can pass. It can project a maximum of six barriers at a time, and left clicking on a barrier will cause it to disappear again.
![[File:Multitool.png]]<br>Multitool
|Multitools can be used to do a number of things, everything from [[Hacking]] doors and machines to checking how much power is running through a wire. Its main application in atmospherics however is a little different. You can use a multitool to change the layer that devices like [[Atmospherics_items#Freezer|freezers]] attach to.
|-
![[File:advanced fire extinguisher.png]]<br>Advanced fire extinguisher
|Advanced fire extinguishers fight fire by spraying a large volume of fire fighting foam when used. It comes loaded with a standard 50 units of the foam and is highly effective in putting out engine and other fires. Be mindful when using these since the foam will leave puddles of stabilized plasma. Effective fire fighting but a pain in the ass to clean up after!
![[File:Fireaxe.png]]<br>Fire axe
|The fire axe is generally used for quickly demolishing windows or opening doors into sealed areas. It can also be used as a weapon to fend off any [[Scientist|unwanted guests]] in atmos that may try to steal the gasses you made.
|-
![[File:Atmos MODsuit control.gif]]<br>Atmospherics MODsuit
|The atmospherics MODsuit offers protection against both the extreme cold of space and the heat of fire, its protective plating covering the user whole when fully deployed. Its standard loaded modules are the MOD T-ray scanner, and the MOD Flashlight module. This is essentially a Fire-proof spacesuit that just like any other MODsuit functions as a backpack.
![[File:Atmosfiresuit and helmet.png]]<br>Atmos firesuit and helmet
|The atmos firesuit and fire fighting helmet are two pieces of fire resistant equipment that you can use in fire-fighting. You will still take damage from extreme heat or a lack of pressure but at a lessened rate compared to a normal fire-suit. For that reason this also makes for a decent option as a budget spacesuit!
|-
![[File:Atmos backpack firefighting tank.png]]<br>Backpack firefighter tank
|colspan = 3|The backpack firefighter tank is a back mounted piece of firefighting equipment. It has 200 Units of capacity and can '''Only''' be reloaded with water. Aside from being the ultimate version of a fire extinguisher the backpack firefighter tank brings alot more to the table than just water in high volumes. It has three different operating modes that will be detailed in the list below:
* '''Fire extinguisher:''' Sprays 5 units of water in a wide arch forward at where ever the user has clicked on the screen.
* '''Resin Launcher:''' Uses 100 units of water to shoot a resin projectile. When the projectile lands it will turn into a foam that will spread around the room. This foam will harden into ATMOS Resin, suffocating fire in an instant and largely restoring the air to the way it should be.
* '''Resin Foam:''' Will synthesize a single tile full of ATMOS Resin with 0 units of water being used. The resin can only be sprayed on a tile that is directly next to the user.
|}
</tab>
<tab name="Machines">
{|class="wikitable sortable mw-collapsible" width="100%" style="background-color:#FF9D001e"
|-style="font-weight:bold; color: white; text-align:center;"
! style='background-color:#FF9D00; width:125px;'      |Item
! class="unsortable" style='background-color:#FF9D00;'|Description
|-
![[File:Canister.png]]<br>Canister
|Canisters are great for storing large volumes of gas in a way that is not very space intensive. All canisters are can safely hold pressures up to '''500 MPa''' and temperatures up to '''10.000 K.''' If either of these are exceeded the canister will rupture and either explode or start to leak gas all over the room. These limits can be exceeded however by turning the canisters shielding on. Doing so will allow it to hold an infinite pressure and temperature without rupturing. The shield on a canister is powered by either: The power cell within the canister or the APC of the room the can is in, if both of these lose power the shields will turn off. If a canister is damaged gas will leak from the small cracks within it, so be sure to check if a canister you're using isn't damaged!
|-
![[File:PortableScrubber.gif]]<br>Portable air scrubber
|Portable air scrubbers function just like their static counterparts. They're just a simple scrubber that you can bring along to fix any gas leaks and filter contaminants from the air. These can be wrenched to a connector too! It has space for a small holding tank that can be filled with whatever has been scrubbed from the air. Very useful for cleaning up after a fire happened or if you had a small accident in atmospherics. These will also filter smoke out of the air!
|-
![[File:PortablePump.png]]<br>Portable air pump
|Portable air pumps are small handy little devices that allow you to quickly pump air in and out of an area. They have two different operating modes: Pumping gas into themselves and taking it from the air, or pumping gas out into the area they're in. A small holding tank can also be attached to be used and filled to a higher capacity than a normal canister can do it, going up to 2533 kPa instead of the normal 1013 kPa a canister will pressurize to.
|-
![[File:PipeDispenser.png]]<br>Pipe dispensers
|Pipe dispensers can usually be found standing around in atmospherics. These machines come in two flavors, one for atmospheric pipes and the other for disposal pipes. They are essentially a static version of an RPD and thus not very useful since you cant quickly or easily work with them to build large pipe-nets.
|-
![[File:SpaceHeater.png]]<br>Space heater
|Space heaters are small portable heaters that you can place in a room to bring it up or back down to normal room temperature (20°C). They work on an internal battery charge and when that power cell runs out the heater will stop functioning. A space heater's name can be a little deceptive since it can do both cooling and heating, making it one of your most valuable assets in repairing breaches and restoring the air. Upgrading the parts and cell within these will make them work more effective by cooling and heating faster.
|-
![[File:Freezer.gif]]<br>Freezer/Heater<br>(Thermomachine)
|Thermomachines are among your most useful and valuable assets. They can operate in two different modes: cooling and heating. Upgrading the parts within these will allow them to cool down to a much lower temperature or heat to a much higher temperature, the volume of gas they can cool at once is also affected by their internal parts. Thermomachines are great for rapidly changing the temperature of a large volume of gas without the need to create a cooling loop or burn chamber. You can change the layer they attach to by screwing open the panel and {{Leftclick}} them with a multitool.
|-
![[File:AirAlarm.gif]]<br>Air alarm
|Air alarms can be found in every room on the station. They display the contents of the air, the temperature, pressure the room is at and, function as a control panel for all the scrubbers and vents in that area. Air alarms can be used to tweak the settings of vents and scrubbers directly, by changing what is scrubbed out or how much air is pumped in, in the respective menu's for each type of device. The different operating modes as well as the alarm thresholds can be configured on air alarms.
|-
![[File:Bluespace gas sender.gif]]<br>Bluespace gas sender
|The Bluespace gas sender is a device that essentially functions as cloud storage for gas. Any gas put into the gas sender will instantly be put into its bluespace network that's linked to the Bluespace Gas Vendors around the station. All gasses that enter the gas sender are instantly cooled to 20°C and take up no space within the machine itself. These properties make it very useful for quickly getting rid of large volumes of very hot gas.
|-
![[File:Crystallizer.png]]<br>Crystallizer
|The Crystallizer is a machine that allows gases to be solidified and made into various materials.<br>The exact use and operation the Crystallizer is explained in the '''[[Guide_to_Atmospherics#Crystallizer|Guide to Atmospherics]]'''
|-
![[File:space electrolyzer.png]]<br>Space electrolyzer
|A space electrolyzer is a device used to create certain gasses through the process of electrolysis. Simply place one of these in a tile with the gas you want it to react with and turn it on. If the electrolyzer is wrenched to the floor it will be powered by the APC of the room. Otherwise it has space for an internal battery to run if the APC is down or out of power.
|-
![[File:Hypertorus Fusion Reactor.png]]<br>Hypertorus Fusion Reactor
|The Hypertorus Fusion Reactor also known as the danger donut, is a large circular device that takes up 3x3 tiles worth of space. It has a decently complex operation to it and is not recommended for beginner atmos techs to try their hand at. See the [[Guide to the Hypertorus Fusion Reactor]] for more information.
|-
|}
</tab>
</tabs>


Much of this equipment is acquired from your JaniDrobe vendor in your Custodial Closet. <br>
{{anchor|Industrial Welding Tool}}
[[File:Jshoe.png|32x32px]] Galoshes that prevent you from slipping on wet floors and items such as bananas and the clown's [[PDA]], but do nothing on [[chemist|space lubed]] floors<br/>
{{Item
[[File:Cleaner.png]] A spray bottle of space cleaner that will sadly run out quickly and need to be replenished by [[chemistry]]<br />
|bgcolor1 = #FF9D00
[[File:Grenade.png|32x32px]] Three space cleaner foam grenades<br />
|bgcolor2 = #FF9D00
[[File:Bucket.png]] A bucket for filling your janitorial cart<br />
|name = Industrial Welding Tool
[[File:Mop.png|32x32px]] A [[General_items#Mop|mop]] for mopping floors<br/>
|image = Induswelder.png
[[File:Broom.png]] A [[General_items#Broom|broom]] for sweeping trash<br/>
|foundin = Engi-Vend, Engineering, Cargo
[[File:Wetfloorsign.png|32x32px]] Some wet floor signs<br/>
|usedfor = Welding stuff, even better
[[File:Janiprojector.png|32x32px]]A holographic sign projector<br/>
|strategy = You can weld objects together, you can unweld objects together
[[File:JaniBioSuit.png|32x32px]] A haz-mat suit. Its hood will prevent facehuggers from raping you. Both pieces of it, when used with internals, will stop you catching contact and airborne viruses.<br />
|description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.
[[File:WaterTank.png]] A water tank to fill your janitorial cart from using your bucket<br />
}}
[[File:LightBox.png]] Two boxes of light bulbs to refill your light replacer or give to assistants so they can help replace lights<br />
[[File:Lightreplacer0.png|32x32px]] A light replacer used to remove broken light tubes from light fixtures and replace them with new ones with one click. Use in hand while standing under a fixture with broken light to automatically replace it. <br />
[[File:Trashbag.png]] A trash bag. Equippable in the exosuit slot of [[Clothing_and_Accessories#Bio-suit|bio-suits]] [[File:BioSuit.png]]. Use it on tiny or small items to pick them up. Use on a disposal bin to empty. You can also store this in your Janicart [[File:Janicart.png|32x32px]]. Must un-buckle and interact with the Janicart to take it off.<br />
[[File:MousetrapBox.png]] A box of mousetraps to kill mice that never leave maintenance without [[Assistant|assistance]][[File:Mousetrap.png]]<br />
[[File:Bear trap.png]] Two bear traps for trapping Space Bears or your colleagues<br />
[[File:Paint violet.png]] Some paint remover for cleaning up graffiti and floor stains<br />
[[File:Janitorial Cart.png]] A janitorial cart which holds a mop bucket, four signs, mop, spray bottle, trash bag and light replacer<br />
[[File:Janibelt.png]] A [[Clothing_and_Accessories#Janibelt|janibelt]], a belt that can hold many of your standard issue items. <br/>
[[File:Janicart.png|32x32px]] The janicart, a PIMPIN' RIDE. The key spawns nearby. Drag yourself onto the cart to ride, then insert key into it to be able to start moving. You can remove the key by alt-clicking the janicart. To unbuckle from the vehicle, click the janicart or press B "resist". <br/>


Most important, you have your purple soft cap to signify <s>your duty to the station</s> who to lynch when the [[Clown]] is wetting floors.
{{anchor|Multitool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Multitool
|image = Multitool.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = [[Hacking]]
|strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
|description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information.
}}


===Wet Floor Signs===
{{anchor|Analyzer}}
Drop warning signs where you mop. People get pissed when you don't. You don't have enough to cover every area you clean and between lag and every player running everywhere they're usually not spotted until people are already on their backs, but they can't blame you for doing what you can!
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Analyzer
|image = Analyzer.png
|foundin = Toolboxes
|usedfor = Scanning the air
|strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you.
|description = Can be used to scan the atmosphere, and shows you what's inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]].


Shaking up those you slipped maintains favour with the crew. Do this by clicking on them with an empty hand. Smugly pointing at one of your signs incurs their ire.
Otherwise, made practically worthless by the [[PDA]] Air Scanner.
}}


Also, if people are chasing you, throw a bucket of water behind you, or where they will run into it, as they likely want to steal from you (your shoes are valuable). Or fill your spray bottle with a little water to quickly take down huge amounts of people.
{{anchor|T-Ray Scanner}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = T-ray Scanner
|image = t-ray.gif
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Seeing under floor tiles
|strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
|description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make  cloaked people flicker. You can put it in your belt, or leave them lying all over the place.
}}


People assume if someone slips, it was your doing. This may not be true. Often it was the [[chemist]] with [[Guide_to_chemistry#Space_Lube|space lube]], or a [[clown]] with a bucket of water. It's possible to differentiate between slipping on a wet floor and slipping on a lubed floor.
{{anchor|Rapid Pipe Cleaner Layer}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Rapid Pipe Cleaner Layer
|image = Rcl.png
|foundin = [[Engineering]], [[Chief Engineer's Office]]
|usedfor = Laying cosmetic pipe cleaners
|strategy = Wield it with both your hands, walk slowly
|description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]].  
}}


Make sure the [[detective]] has cleared a scene before you clean up an area of some blood. Follow people dragging bodies to the medical bay; they leave long trails of blood which means more work for you.
{{anchor|Airlock Painter}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Airlock Painter
|image = Airlock_Painter.png
|foundin = [[Engineering]]
|usedfor = Painting airlocks
|strategy = Put a toner in it and use it on an airlock and select how you want it to look
|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
}}


People are going to accidentally charge your cart halfway down the hallway. Kind people will get on the other side of it and push it back to you. There's no avoiding this, apart from not using the cart and relying on the space cleaner [[File:Cleaner.png]], or using the mop with buckets of water held on your person. This would require you to carry signs too.
{{anchor|Emergency Welding Tool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Emergency Welding Tool
|image = Emergency welding tool.png
|foundin = Emergency toolboxes through the station
|usedfor = Same as a [[Welding Tool|regular welding tool]]
|strategy = Welding stuff
|description = Functions identically to a normal welding tool, but only has 10 units of fuel.
}}


A janitor [[cyborg]] is usually a more efficient janitor than you. It can clean floors by just moving onto them. But so can you once you get your [[Research_items#Floor_Buffer_Upgrade|floor buffer upgrade]].
{{anchor|Inducer}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Inducer
|image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]]
|OverrideImage = true
|foundin = [[Chief Engineer's Office]], Engineering Protolathe, Science Protolathe
|usedfor = Recharging machines
|strategy = Use inducers to recharge essential machines (cloning, RnD, ORM) [[Syndicate Items#Power Sink|when the power goes out.]]
|description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.
}}


==Cleaning Without Being Lynched==
{{anchor|Jaws of Life}}
Your janitorial cart can hold up to 100 units of liquid. This does not need to be straight water. If you're able to get [[Chemistry]] to give you 50 units of ammonia, you can mix it with 50 units of water. Congratulations! You just created 100 units of [[Guide to chemistry#Space Cleaner|Space Cleaner]]. Mopping the floor with [[Guide_to_chemistry#Space_Cleaner|Space Cleaner]] does not leave it slippery. People might still assume that if you're mopping without the signs that you're creating a safety hazard, so make sure to correct them BEFORE they choke you to death.  
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Jaws of Life
|image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]]
|OverrideImage = true
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe
|usedfor = Prying open doors, cutting wires, popping out floor tiles
|strategy = It's a crowbar and a pair of wirecutters combined into a single tool
|description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.
}}


The bars of [[soap]] are a great cleaning implement on the station. They don't leave slippery puddles behind, and they're good for getting those hard-to-reach places (like that vomit under the surgery table) that cleaning grenades can't. Your bar of Nanotrasen brand soap is limited to 300 uses.
{{anchor|Hand Drill}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Hand Drill
|image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]]
|OverrideImage = true
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe
|usedfor = Exposing wires, securing objects
|strategy = It's a screwdriver and a wrench combined into a single tool
|description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.
}}


Remember that your bottle of Space Cleaner [[File:Cleaner.png]] can clean tiles instantly as well. If you aim far enough from your position, you can clean up to five tiles in a single spray. Useful to quickly clean up your [[Traitor|evidence]].
{{anchor|Experimental Welding Tool}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Experimental Welding Tool
|image = Exwelder.png
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe
|usedfor = Welding stuff
|strategy = It's a better welding tool
|description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.
}}


By right-clicking on the spray bottle, you can tip the contents out of it.
{{anchor|Geiger Counter}}
{{Item
|bgcolor1 = #FF9D00
|bgcolor2 = #FF9D00
|name = Geiger Counter
|image = Geiger_on_1_0.png
|foundin = Radiation Locker
|usedfor = Detecting Radiation.
|strategy = Use it on people or objects to see whats causing all the radiation poisoning.
|description = The Geiger Counter is used to detect radiation and potentially [[Emag#Geiger_Counter|cause radiation poisoning]]
}}
</div>
</div>
=Engineering Gear=
<div class="toccolours mw-collapsible mw-collapsed">
Common gear you can get from your department<s>, or the dead body of an intern</s>.
<div class="mw-collapsible-content">
{{Item
|name=[[Hard Hat]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = HardHat.png
}}


You can clean bloody people by spraying them with your Space Cleaner [[File:Cleaner.png]].


Spray people with space cleaner if they are covered in blood around their head and chest (but not if they have bloody gloves). This usually makes people happy, as security officers won't hound them as much. Sometimes the station needs a [[The Owl|hero]] though, all you need to do is mop the right floor, or spray water at the right time to stop the worst fiend humanity has ever known.
{{Item
|name=[[Welding Helmet]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = WeldingHelmet.png
}}


==Advanced Sanitation Gear==
Once science has researched '''Advanced Sanitation Technology''', you will be able to print a few advanced sanitation items from the service [[Guide_to_Research_and_Development#Techfab|techfab]].
* [[File:Floor buffer.png|32x32px]] [[Research_items#Floor_Buffer_Upgrade|Floor buffer upgrade]] can be attached to your janicart [[File:Janicart.png|32x32px]](the drivable one), to instantly clean floor tiles you drive over. Just click your janicart while holding the floor buffer in hand.
* [[File:Adv_mop.png]] [[Research_items#Advanced_Mop|Advanced Mop]] works like your ordinary mop, but it's faster, stronger and generates its own water.
* [[File:Bluespace_trashbag.png]] [[Research_items#Trashbag_of_Holding|Trashbag of Holding]] can hold a huge amount of tiny and small items. A quality of life improvement.


==Tips==
{{Item
* Your [[PDA]] has a '''Custodial Locator'''. Use this to locate your janitorial cart [[File:Janitorial Cart.png]] or [[General_items#Mop|mop]] [[File:Mop.png|32x32px]]. This can also help you find your Custodial Closet, since that's where those items spawn.
|name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]]
* Your ID has access to the settings of [[Guide_to_robotics#Cleanbot|cleanbots]] [[File:Cleanbot.gif]]. Click a cleanbot with your ID to unlock it. You can then click the robot to alter its settings and turn it on or off.
|bgcolor1 = #FFEECE
* Instead of refilling the Light Replacer [[File:Lightreplacer0.png|32x32px]] with light tubes/bulbs, you can refill it with glass sheets [[File:Glass.png]].
|bgcolor2 = #EDD6AD
* Lost your galoshes? Need more default Cleaner Grenades or buckets? Cargo can order a Janitorial Cart and Galoshes Crate and a Janitorial Supply crate, if you ask nicely.
|image = MGlasses.png
* Clicking a spray bottle while it's in your hand actually changes the pressure knob to use less of the content when sprayed. (Alternates between 2 and 5)
** Right-Clicking on a spray bottle gives you the option to empty it.
* Learn how to mix [[Guide_to_chemistry#Space_Cleaner|space cleaner]]. This will make refilling your space cleaner bottle easier for when the [[Chemist|chemist]] can't be bothered.
* [[Guide_to_chemistry|Chemistry]] can make [[Guide_to_chemistry#Drying_Agent|drying agent]]. If splashed on your galoshes [[File:Jshoe.png|32x32px]] with right click, they will be transformed into purple absorbent galoshes, which still prevents you from slipping while also drying floor tiles you walk on.
* [[Guide_to_xenobiology#Red_Slime|Xenobiology]] can create speed potions. Use these on your galoshes [[File:Jshoe.png|32x32px]] and/or janicart [[File:Janicart.png|32x32px]] to make them faster
{{Jobs
| color = 03870C
}}
}}
[[Category: Jobs]]
 
 
{{Item
|name=[[Engineering Scanner Goggles]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = EngiScanners.png
}}
 
 
{{Item
|name=[[Hazard Vest]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = Hazard.png
}}
 
 
{{Item
|name=[[Insulated Gloves]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = IGloves.png
}}
 
 
{{Item
|name=[[Tool Belt]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = utilitybelt.png
}}
 
 
{{Item
|name=[[MODsuits]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = Engineering modsuit.png
}}
</div>
</div>
 
=Equipment=
<div class="toccolours mw-collapsible mw-collapsed">
Common equipment you will repair.
<div class="mw-collapsible-content">
 
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Engi-Vend
|image = Engivend.png
|foundin = [[Engineering]]
|usedfor = Supplying yourself with electronics and engineering equipment
|strategy = Get a loaded RCD from here.
|description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''.
}}
 
{{anchor|SMES Cell}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = SMES<br>''Superconducting Magnetic Energy Storage''
|image = SMES_Charging.gif
|foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]]
|usedfor = Storing and distributing power
|strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
|description =  Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br>
'''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br>
Left lights represent how much of the SMES is loaded.<br>
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br>
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.<br>
[[Guide_to_advanced_construction#SMES|Guide to building a SMES.]]
}}
 
{{anchor|APC}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = APC<br>''Area Power Controller''
|image = ModernAPC.png
|foundin = Every room with power
|usedfor = Controlling the power for a sector on the station.
|strategy = Have ''power equipment'' access, swipe your ID on it to unlock it and choose your action.
|description =Actions available on the APC:
* ''Main Breaker: On/Off'' - Toggles power to the room
* ''Equipment: Auto/On/Off'' - Toggles power to computers, doors, and other electronic equipment.
* ''Lighting: Auto/On/Off'' - Toggles power to lighting in the area.
* ''Environmental: Auto/On/Off'' - Toggles power to the ventilation in the area, as well as the [[Air Alarm]].
* ''Cover Lock: Engaged/Disengaged'' - Provides a cover to protect the battery.
 
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:<br><30 % = Equipment off,  <15% = Lighting and Environment off.</b>
 
 
'''''Replacing the APC's Battery:'''''
 
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br>
 
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID with ''power equipment'' access to unlock the interface.
#Open the panel and disengage the cover lock.
#[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover.
#[[File:Hud-hands.gif]] Take the battery out with a free hand.
#[[File:Power_cell.png|link=#Power_Cell]] place in the new battery.
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar.
# Re-engage the cover lock.
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface.
 
[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. <br>
[[Guide_to_construction#APC|Guide to building an APC.]]
 
[[Hacking#APC|Guide to hacking an APC.]]
}}
 
{{anchor|Cell Charger}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Cell Charger
|image = cellcharger.png
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Recharging power cells
|strategy = Place power cells into these to charge them up
|description = These will drain power directly from the room's [[File:ModernAPC.png|link=APC]] [[APC]] unit to recharge[[File:Powercell.png|link=Power Cell]][[#Power Cell|Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]].
}}
 
{{anchor|PACMAN Generator}}
{{anchor|P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = P.A.C.M.A.N.-Type Portable Generator
|image = portgen0.gif
|foundin = [[Engineering|Engineering Power Storage]]
|usedfor = Portable backup generator
|strategy = Mostly used to jump start the [[Engine]]
|description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]]
}}
 
{{anchor|SUPERPACMAN Generator}}
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|image = portgen1.gif
|foundin = [[Research_Division#Research_Lab|R&D]]
|usedfor = Portable backup generator
|strategy = If you really need to use that uranium for power.
|description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]]
}}
 
{{anchor|MRSPACMAN Generator}}
{{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = M.R.S.P.A.C.M.A.N.-Type Portable Generator
|image = portgen2.gif
|foundin = [[Research_Division#Research_Lab|R&D]]
|usedfor = Portable backup generator
|strategy = Because diamonds are not manly.
|description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]]
}}
 
{{anchor|Emitter}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Emitter
|image = Emitter_On.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = To power up the shields containing the Singularity
|strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
|description = A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the [[#Field Generator|Field Generators]] with laser shots.<br>
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don't move.)
}}
 
{{anchor|Field Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Field Generator
|image = Field_Generator.gif
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Containing the singularity or other dangerous things
|strategy = Point an [[#Emitter|Emitter]] at it and turn them both on
|description = A large thermal battery that projects a high amount of energy when powered.
}}
 
{{anchor|Gravitational Singularity Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gravitational Singularity Generator
|image = Gravitational_Singularity_Generator.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Creating a [[Singularity]]
|strategy = Place in front of a [[Particle Accelerator]]
|description = An odd device which produces a Gravitational Singularity when set up.
}}
 
{{anchor|Tesla Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Tesla Generator
|image = [[File:Tesla gen.gif|64px]]
|OverrideImage = true
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Creating a [[Tesla]]
|strategy = Place in front of a [[Particle Accelerator]]
|description = An odd device which produces a Tesla when set up.
}}
 
{{anchor|Particle Accelerator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Particle Accelerator
|image = [[File:NewPA.png]]
|OverrideImage = true
|foundin = [[Engine]], parts can be ordered from [[Cargo]]
|usedfor = Creating and maintaining a  [[Singularity]]
|strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on
|description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]]
 
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]]
}}
 
{{anchor|Radiation Collector}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Radiation Collector
|image = Radiation Collector.gif
|foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]].
|usedfor = Creating energy from radiation.
|strategy =
|description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Atmospherics items|Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so.
}}
 
{{anchor|Anti-Breach Shielding Projector}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Anti-Breach Shielding Projector
|image = Anti-Breach_Shielding_Projector.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Used to seal minor hull breaches
|strategy = Wrench it in place near a hull breach and turn it on
|description = An energy shield used to contain hull breaches. All ''space'' tiles within a 2 square radius will be blocked off with a shield.
}}
 
{{anchor|Shield Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Shield Generator
|image = Emergency_Energy_Shields.png
|foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]]
|usedfor = To seal in/out aliens and such
|strategy = Wrench it in place
|description = Creates a barrier between two Shield Generators.
}}
 
{{anchor|Gravity Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gravity Generator
|image = [[File:Gravity_Generator.png]]
|OverrideImage = true
|foundin = [[Gravity Generator Room]]
|usedfor = Creating gravity to the station
|strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
|description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit.
}}
 
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gas Turbine Generator and Compressor
|image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]]
|OverrideImage = true
|foundin = [[MetaStation]]
|usedfor = Creating power through a contained small fire
|strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
|description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]]
}}
 
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Thermo-Electric Generator
|image = [[File:Thermo-Electric_Generator.png]]
|OverrideImage = true
|foundin = [[MiniStation]]
|usedfor = Creating power through a contained huge inferno
|strategy = See below.
|description = [[Thermo-Electric Generator|See here how to set it up.]]
}}
 
 
[[Category:Objects]]

Latest revision as of 18:28, 2 December 2025

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Items

Common items used for the station.

Cable Coil
Cable Coil
  • Found in: Nearly everywhere
  • Used for: Laying electrical wires, building things that use electricity
  • Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description

Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves.

By using wires in hand, you can turn them into , which are ghetto restraints used to tie someone down.

Power Cell
Power Cell
Description

Can be recharged in a Cell Charger.
Comes in five varieties:

  • Standard (1 kW)
  • High-Capacity (10 kW)
  • Super-Capacity (20 kW)
  • Hyper-Capacity (30 kW)
  • Bluespace (40kW)

Tools

Tools of your trade that you will have to steal back from the clown likely use every shift.

Rapid Construction Device (RCD)
Rapid Construction Device (RCD)

Found in: EVA, Engi-Vend
Used for: Making and destroying walls, doors, and floors.

Description

An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.

Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.

  • Build Floors (2 Ammo)
  • Build a Wall (16 Ammo)
  • Build a wall on top of a girder (8 Ammo)
  • Build a Grille (4 Ammo)
  • Build a Window (8 Ammo)
  • Build a Reinforced Window (12 Ammo)
  • Build an airlock (16 Ammo)
  • Deconstruct a girder(13 Ammo)
  • Deconstruct a wall(26 Ammo) (Can't deconstruct reinforced walls, unless it's a cyborg or mech RCD)
  • Deconstruct a floor tile into space(33 Ammo)
  • Deconstruct a grille(4 Ammo)
  • Deconstruct a window(8 Ammo)
  • Deconstruct an airlock(32 Ammo)


Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments. It also can robust the shit out people. Or AIs, if needed.

  • Can be upgraded with an RCD advanced design disk, which can be printed from the engineering protolathe after research. This lets the RCD create:
    • Wired/wrenched machine frames
    • Computer frames
    • Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.

  • Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.

Advanced Rapid Construction Device (ARCD)
Advanced Rapid Construction Device (ARCD)

Found in: Admin Magicks
Used for: Making and destroying walls, doors, and floors, from a distance

Description

The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making Ratvar cry a river.

Rapid Piping Device (RPD)
Rapid Piping Device (RPD)

Found in: Supermatter Chamber, Atmospherics
Used for: Dispensing pipes

Description

The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.

It can dispense:

  • Pipes
  • Manifolds
  • Manual Valves
  • Digital Valves
  • 4-Way Manifolds
  • Layer Manifolds
  • Connectors
  • Unary Vents
  • Gas Pumps
  • Passive Gates
  • Volume Pumps
  • Scrubbers
  • Injectors
  • Meters
  • Gas Filters
  • Gas Mixers
  • Heat Exchange Pipes
  • Heat Exchange Manifolds
  • Heat Exchange 4-Way Manifolds
  • Heat Exchange Junctions
  • Unary Heat Exchange Pipes
  • Disposal Pipe
  • Disposal Junction
  • Disposal Y-Junction
  • Disposal Sort Junction
  • Disposal Trunk
  • Disposal Bin
  • Disposal Outlet
  • Disposal Chute
  • Transit Straight Tube
  • Transit Straight Tube With Crossing
  • Transit Curved Tube
  • Transit Diagonal Tube
  • Transit Diagonal Tube With Crossing
  • Transit Junction
  • Through Tube Station
  • Terminus Tube Station
  • Transit Tube Pod

Alt-click the RPD to toggle autowrenching on and off.

Rapid Light Dispenser (RLD)
Rapid Light Dispenser (RLD)
  • Found in: Admemez
  • Used for: Lighting up an area
  • Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
Description

The RLD has 3 different modes:

  • Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
  • Light Launcher: The RLD launches glowsticks at a distance
  • Deconstruct: Tears apart wall/floor lights

Crowbar
Crowbar
  • Found in: Nearly everywhere
  • Used for: Opening airlocks, breaking things.
  • Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Description

The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.

Screwdriver
Screwdriver
Description

A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.

Wirecutters
Wirecutters
Description

More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.

Wrench
Wrench
  • Found in: Nearly everywhere
  • Used for: Deconstruction, attaching bolts
  • Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description

This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.

Welding Tool
Welding Tool
  • Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
  • Used for: Sealing airlocks, construction and deconstruction. Fighting aliens.
  • Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description

A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.

You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.

Industrial Welding Tool
Industrial Welding Tool
  • Found in: Engi-Vend, Engineering, Cargo
  • Used for: Welding stuff, even better
  • Strategy: You can weld objects together, you can unweld objects together
Description

It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.

Multitool
Multitool
Description

Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.

Analyzer
Analyzer
  • Found in: Toolboxes
  • Used for: Scanning the air
  • Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description

Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.

Otherwise, made practically worthless by the PDA Air Scanner.

T-ray Scanner
T-ray Scanner
Description

Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.

Rapid Pipe Cleaner Layer
Rapid Pipe Cleaner Layer
Description

The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.

Airlock Painter
Airlock Painter
  • Found in: Engineering
  • Used for: Painting airlocks
  • Strategy: Put a toner in it and use it on an airlock and select how you want it to look
Description

An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.

Emergency Welding Tool
Emergency Welding Tool
  • Found in: Emergency toolboxes through the station
  • Used for: Same as a regular welding tool
  • Strategy: Welding stuff
Description

Functions identically to a normal welding tool, but only has 10 units of fuel.


Inducer
Description

You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.


Jaws of Life
  • Found in: Chief Engineer's Toolbelt, Engineering Protolathe, Science Protolathe
  • Used for: Prying open doors, cutting wires, popping out floor tiles
  • Strategy: It's a crowbar and a pair of wirecutters combined into a single tool
Description

While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.


Hand Drill
  • Found in: Chief Engineer's Toolbelt, Engineering Protolathe
  • Used for: Exposing wires, securing objects
  • Strategy: It's a screwdriver and a wrench combined into a single tool
Description

With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.

Experimental Welding Tool
Experimental Welding Tool
  • Found in: Chief Engineer's Toolbelt, Engineering Protolathe
  • Used for: Welding stuff
  • Strategy: It's a better welding tool
Description

This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.


Geiger Counter
  • Found in: Radiation Locker
  • Used for: Detecting Radiation.
  • Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
Description

The Geiger Counter is used to detect radiation and potentially cause radiation poisoning

Engineering Gear

Common gear you can get from your department, or the dead body of an intern.

Equipment

Common equipment you will repair.

Engi-Vend
Engi-Vend
  • Found in: Engineering
  • Used for: Supplying yourself with electronics and engineering equipment
  • Strategy: Get a loaded RCD from here.
Description

SMES Superconducting Magnetic Energy Storage
SMES
Superconducting Magnetic Energy Storage
  • Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications
  • Used for: Storing and distributing power
  • Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Description

Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.

APC Area Power Controller
APC
Area Power Controller
  • Found in: Every room with power
  • Used for: Controlling the power for a sector on the station.
  • Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
Description

Actions available on the APC:

  • Main Breaker: On/Off - Toggles power to the room
  • Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
  • Lighting: Auto/On/Off - Toggles power to lighting in the area.
  • Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
  • Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.

Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, <15% = Lighting and Environment off.


Replacing the APC's Battery:

To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.

  1. Swipe ID with power equipment access to unlock the interface.
  2. Open the panel and disengage the cover lock.
  3. Use a crowbar on the APC to open the cover.
  4. Take the battery out with a free hand.
  5. place in the new battery.
  6. Close the cover again with your crowbar.
  7. Re-engage the cover lock.
  8. Swipe ID to secure the interface.

If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.

Guide to hacking an APC.

Cell Charger
Cell Charger
Description

These will drain power directly from the room's APC unit to rechargePower Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.

P.A.C.M.A.N.-Type Portable Generator
P.A.C.M.A.N.-Type Portable Generator
Description

Needs solid plasma as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a P.A.C.M.A.N.-Type Portable Generator.

S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
  • Found in: R&D
  • Used for: Portable backup generator
  • Strategy: If you really need to use that uranium for power.
Description

Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.

M.R.S.P.A.C.M.A.N.-Type Portable Generator
M.R.S.P.A.C.M.A.N.-Type Portable Generator
  • Found in: R&D
  • Used for: Portable backup generator
  • Strategy: Because diamonds are not manly.
Description

Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.
Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.

Emitter
Emitter
  • Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
  • Used for: To power up the shields containing the Singularity
  • Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Description

A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)

Field Generator
Field Generator
Description

A large thermal battery that projects a high amount of energy when powered.

Gravitational Singularity Generator
Gravitational Singularity Generator
Description

An odd device which produces a Gravitational Singularity when set up.


Tesla Generator
Description

An odd device which produces a Tesla when set up.


Particle Accelerator
Description

Radiation Collector
Radiation Collector

Found in: Engine, more can be ordered from Cargo or constructed.
Used for: Creating energy from radiation.

Description

Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.

To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector.
Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points.
In this research mode, the tank must also be refilled every 5 minutes or so.

Anti-Breach Shielding Projector
Anti-Breach Shielding Projector
Description

An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.

Shield Generator
Shield Generator
  • Found in: Teleporter, Xenobiology, more can be ordered from Cargo
  • Used for: To seal in/out aliens and such
  • Strategy: Wrench it in place
Description

Creates a barrier between two Shield Generators.


Gravity Generator
  • Found in: Gravity Generator Room
  • Used for: Creating gravity to the station
  • Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Description

Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.



Gas Turbine Generator and Compressor
  • Found in: MetaStation
  • Used for: Creating power through a contained small fire
  • Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Description


Thermo-Electric Generator
  • Found in: MiniStation
  • Used for: Creating power through a contained huge inferno
  • Strategy: See below.
Description