Contraband: Difference between revisions

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(This page is no longer policy, and it existing as anything but a redirect to where actual contraband is is causing significant confusion)
 
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#REDIRECT [[Corporate_Regulations#Contraband_Table]]


{{Template:Contraband}}
This page used to be a separate Policy document, but has been rolled into the Corporate Regulations page. Since then, this table and template have not been updated to reflect current standards, and the discrepancy has reflected on folk who simply search "Contraband" instead of going directly to Corp Regs.
 
<h2>Usage Notes</h2>
*Any weapon being brandished or misused can be considered mid-level contraband
 
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.
 
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor <i>inherently</i> can you charge a virologist for having a sample of a harmful virus.
 
*Do <b>not</b> stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.
 
*For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.]
 
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.
 
*Miners are permitted to use weapons off-station freely while ining, but cannot have them drawn on station and must keep them non-visible whenever possible.
 
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.
 
<h2>Exemptions and specific details</h2>
*'''Restricted Firearm''' - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):
**Scarborough, (syndicate)
**"✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎", (abductors)
**Elsewise, with previously present identifying markings removed. (Assops, it's in a grey font)
*<b>Ammunition</b> - Anyone with a weapons license is exempt, naturally.
*'''Suppressor''' - Anyone with a weapons permit is exempt.
 
*<b>Armor Vests</b> - Only applicable if worn while committing a 2xx or above crime.
*'''Unauthorised Combat Mutation''' - Any 'combat' (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.
*'''Unauthorised Combat Implant''' - Any 'combat implant' (reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears) without permission from the RD/Roboticist, or elsewise, a permit
 
*<b>Flashes</b> - Heads of staff and roboticists are exempt.
 
*<b>Jaws of Life / Prybar</b> - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.
 
*<b>Recreational Drugs</b> - Space drugs and anything of similar effect
 
*<b>Non-Prescription Drugs</b> - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.
 
*<b>Hard Drugs</b> Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.
 
*<b>Any Firearm (without a license)</b>Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.
 
*<b>Hard Drug Stockpile</b> - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.
 
*<b>Syndicate Uplink</b> An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.
*'''Illegal Implants''' - Any and all implants that are /not/ printable on-station, ex: freedom-implant.
*'''Unauthorized Mech''' - Any of the 'civilian mechs,' (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.
*'''Unauthorized Combat Mech''' - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.
*'''Armed Mech''' - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.
 
 
{{Rules table}}
[[Category:Rules]]

Latest revision as of 22:38, 14 June 2025

This page used to be a separate Policy document, but has been rolled into the Corporate Regulations page. Since then, this table and template have not been updated to reflect current standards, and the discrepancy has reflected on folk who simply search "Contraband" instead of going directly to Corp Regs.