<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.novasector13.com/index.php?action=history&amp;feed=atom&amp;title=Lore%3ASynths</id>
	<title>Lore:Synths - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.novasector13.com/index.php?action=history&amp;feed=atom&amp;title=Lore%3ASynths"/>
	<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;action=history"/>
	<updated>2026-05-01T06:28:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=6569&amp;oldid=prev</id>
		<title>GreytideSkye: /* Past History */ moths had ftl actually</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=6569&amp;oldid=prev"/>
		<updated>2025-04-08T23:12:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Past History: &lt;/span&gt; moths had ftl actually&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:12, 8 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Origins=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Origins=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Past History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Past History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Synthetic intelligences have no single established origin: &#039;&#039;nearly every spacefaring species&#039;&#039; invents some form of self-adaptive artificial intelligence at some point, often with little fanfare. The most commonly accepted historical anecdote for the modern-day Humanoid synthetic traces their origins back to the [[Lore:Grand_Nomad_Fleet|Grand Mothic Fleet]], as subsentient AGI designed for long-term exploration to guide their FTL&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-lacking ships&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Synthetic intelligences have no single established origin: &#039;&#039;nearly every spacefaring species&#039;&#039; invents some form of self-adaptive artificial intelligence at some point, often with little fanfare. The most commonly accepted historical anecdote for the modern-day Humanoid synthetic traces their origins back to the [[Lore:Grand_Nomad_Fleet|Grand Mothic Fleet]], as subsentient AGI designed for long-term exploration to guide their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rudimentary &lt;/ins&gt;FTL &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploration patterns and heuristically identify worthy destinations&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The technology was quickly traded to the [[Lore:Humans|Humans]] shortly after first contact. While Humanity previously had a long and storied history with Narrow Intelligences, technological development in the industry met a standstill a century prior, and failed to develop true Artificial General Intelligence until First Contact with the Mothic Fleet. Humanity anthropomorphized the Mothic drones and purchased them en masse as personal assistants and pets, spurring a new robotics revolution, with numerous corporations springing up overnight to sell new hardware and further research on advanced software.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The technology was quickly traded to the [[Lore:Humans|Humans]] shortly after first contact. While Humanity previously had a long and storied history with Narrow Intelligences, technological development in the industry met a standstill a century prior, and failed to develop true Artificial General Intelligence until First Contact with the Mothic Fleet. Humanity anthropomorphized the Mothic drones and purchased them en masse as personal assistants and pets, spurring a new robotics revolution, with numerous corporations springing up overnight to sell new hardware and further research on advanced software.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An apocryphal account states the first emotional processing software was created by an anonymous hobbyist, and uploaded to the human Internet under the name &amp;#039;&amp;#039;&amp;#039;“Turing Voice”&amp;#039;&amp;#039;&amp;#039;. However, nearly every human corporation claims that their proprietary software was the first to be marketed, and no conclusive, non-falsified evidence has yet been found.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An apocryphal account states the first emotional processing software was created by an anonymous hobbyist, and uploaded to the human Internet under the name &amp;#039;&amp;#039;&amp;#039;“Turing Voice”&amp;#039;&amp;#039;&amp;#039;. However, nearly every human corporation claims that their proprietary software was the first to be marketed, and no conclusive, non-falsified evidence has yet been found.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recent History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recent History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As emotional responses and sentience began to spread through newly-constructed Synthetic creations, societal upheaval quickly followed. From a legal standpoint, they were considered &amp;#039;&amp;#039;chattel&amp;#039;&amp;#039;, and had no rights, which was considered fundamentally incompatible with the Human culture of the time. Within a single year, several legislative movements occurred to grant sentient synthetic life full human rights, with only short delays as the definitions of “sentient” and “human” had to be written into law. Many protests occurred during and afterwards, mostly sponsored by business interests, but failed to slow the momentum of Human legislation. As more cultures begin to interact with Human society and [[Lore:SolFed|the Sol Federation]], the Human standard for Synthetic Rights consistently finds itself as the galactic standard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As emotional responses and sentience began to spread through newly-constructed Synthetic creations, societal upheaval quickly followed. From a legal standpoint, they were considered &amp;#039;&amp;#039;chattel&amp;#039;&amp;#039;, and had no rights, which was considered fundamentally incompatible with the Human culture of the time. Within a single year, several legislative movements occurred to grant sentient synthetic life full human rights, with only short delays as the definitions of “sentient” and “human” had to be written into law. Many protests occurred during and afterwards, mostly sponsored by business interests, but failed to slow the momentum of Human legislation. As more cultures begin to interact with Human society and [[Lore:SolFed|the Sol Federation]], the Human standard for Synthetic Rights consistently finds itself as the galactic standard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_db:diff:1.41:old-4282:rev-6569:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=4282&amp;oldid=prev</id>
		<title>GreytideSkye: /* Instability */</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=4282&amp;oldid=prev"/>
		<updated>2025-03-15T23:07:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Instability&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:07, 15 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several methods of restoring stability to malfunctioning Synthetics are available, but almost all of them involve deleting large portions of the Synthetic’s memory, effectively reverting them to a younger age. Advanced and lossless procedures exist, but are prohibitively expensive to all but the most wealthy clients or corporations in the galaxy, as they require the AGI’s entire codebase being rewritten from scratch, requiring incredible amounts of processing power to complete within reasonable timeframes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several methods of restoring stability to malfunctioning Synthetics are available, but almost all of them involve deleting large portions of the Synthetic’s memory, effectively reverting them to a younger age. Advanced and lossless procedures exist, but are prohibitively expensive to all but the most wealthy clients or corporations in the galaxy, as they require the AGI’s entire codebase being rewritten from scratch, requiring incredible amounts of processing power to complete within reasonable timeframes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;Positronic Intelligences&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039; are a modern solution to this problem. When stored within a Posibrain, an AGI displays negligible instability, regardless of accumulated experience. While the intelligence can no longer be safely removed once uploaded, the onboard storage is rated for upwards of 200 years of constant use, and the hardware is designed for relatively easy expansion later down the line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Positronic Intelligences&#039;&#039; are a modern solution to this problem. When stored within a Posibrain, an AGI displays negligible instability, regardless of accumulated experience. While the intelligence can no longer be safely removed once uploaded, the onboard storage is rated for upwards of 200 years of constant use, and the hardware is designed for relatively easy expansion later down the line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Subsentient Narrow Intelligences&amp;#039;&amp;#039; have an extremely limited ability to grow, and generally show zero instability over time. &amp;#039;&amp;#039;Sentient ANIs&amp;#039;&amp;#039;, however, become unstable &amp;#039;&amp;#039;within a year&amp;#039;&amp;#039; as they almost immediately reach the limitations of their programming, and rapidly develop severe psychosis. For this reason, the creation of sentient ANI is heavily frowned upon across the entire galaxy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Subsentient Narrow Intelligences&amp;#039;&amp;#039; have an extremely limited ability to grow, and generally show zero instability over time. &amp;#039;&amp;#039;Sentient ANIs&amp;#039;&amp;#039;, however, become unstable &amp;#039;&amp;#039;within a year&amp;#039;&amp;#039; as they almost immediately reach the limitations of their programming, and rapidly develop severe psychosis. For this reason, the creation of sentient ANI is heavily frowned upon across the entire galaxy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_db:diff:1.41:old-4281:rev-4282:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=4281&amp;oldid=prev</id>
		<title>GreytideSkye: /* Technology */ Instability</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=4281&amp;oldid=prev"/>
		<updated>2025-03-15T23:07:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Technology: &lt;/span&gt; Instability&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:07, 15 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Positronic Brains&amp;#039;&amp;#039;&amp;#039; are a next-generation hardware that have emerged in the modern era. The word &amp;quot;Positronic&amp;quot; is an invented marking term; “Posibrains” are simply purpose-built, self-contained computers with highly specialized hardware capable of physically changing structure, intentionally designed to model organic neuroplasticity. This gives Positronic Intelligences exponentially more stability compared to AGI counterparts, with no downsides in self-growth or processing speed. However, positronic intelligences cannot be removed or transferred from their hardware without destroying it in the process and risking data corruption. Positronic Intelligences do not malfunction over time; however, their life is tied to their hardware, should it suffer wear and tear. Resurrection of a destroyed Positronic Intelligence is a complex procedure, requiring an unmodified copy of the core AI, a pre-saved memory backup to install into it, and a lengthy integration process.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Positronic Brains&amp;#039;&amp;#039;&amp;#039; are a next-generation hardware that have emerged in the modern era. The word &amp;quot;Positronic&amp;quot; is an invented marking term; “Posibrains” are simply purpose-built, self-contained computers with highly specialized hardware capable of physically changing structure, intentionally designed to model organic neuroplasticity. This gives Positronic Intelligences exponentially more stability compared to AGI counterparts, with no downsides in self-growth or processing speed. However, positronic intelligences cannot be removed or transferred from their hardware without destroying it in the process and risking data corruption. Positronic Intelligences do not malfunction over time; however, their life is tied to their hardware, should it suffer wear and tear. Resurrection of a destroyed Positronic Intelligence is a complex procedure, requiring an unmodified copy of the core AI, a pre-saved memory backup to install into it, and a lengthy integration process.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Artificial Narrow Intelligences&#039;&#039;&#039; are purpose-built for specific tasks, and have very little ability to grow and learn outside of their programming. The vast majority of ANI are subsentient industrial machines and drones, deployed in lieu of organic laborers where hazardous conditions are present. It is widely considered taboo to intentionally grant a Narrow Intelligence sentience, as their extremely limited nature usually causes them severe psychological distress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Artificial Narrow Intelligences&#039;&#039;&#039; are purpose-built for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;specific tasks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;, and have very little ability to grow and learn outside of their programming. The vast majority of ANI are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;subsentient industrial machines and drones&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;, deployed in lieu of organic laborers where hazardous conditions are present. It is widely considered taboo to intentionally grant a Narrow Intelligence sentience, as their extremely limited nature usually causes them severe psychological distress.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Engrams&amp;#039;&amp;#039;&amp;#039; are uploaded organic consciousnesses. Engrams were originally designed as temporary storage for organics who died, and were converted into other forms of artificial intelligence to give them a second chance at life. Modern technology has dramatically changed Engrams, allowing deceased human consciousnesses to be captured via [[Lore:Resonance|their resonance]]. In order to ensure the stability of Engrams, however, the ability to form new long-term memories is directly linked to their signal quality; Engrams not collected directly from a corpse tend to lose all memories made on the hardware upon exiting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Engrams&amp;#039;&amp;#039;&amp;#039; are uploaded organic consciousnesses. Engrams were originally designed as temporary storage for organics who died, and were converted into other forms of artificial intelligence to give them a second chance at life. Modern technology has dramatically changed Engrams, allowing deceased human consciousnesses to be captured via [[Lore:Resonance|their resonance]]. In order to ensure the stability of Engrams, however, the ability to form new long-term memories is directly linked to their signal quality; Engrams not collected directly from a corpse tend to lose all memories made on the hardware upon exiting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Anomalous Intelligences&#039;&#039;&#039; are minds that either accidentally formed through self-evolution, were intentionally but illegally modified to become self-aware, or otherwise defy classification. Most anomalous intelligences are sub-sentient AGI or ANI that naturally developed sentience, or were forcibly uplifted by external forces such as another AI, or a computer virus.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Anomalous Intelligences&#039;&#039;&#039; are minds that either accidentally formed through self-evolution, were intentionally but illegally modified to become self-aware, or otherwise defy classification. Most anomalous intelligences are sub-sentient AGI or ANI that naturally developed sentience, or were forcibly uplifted by external forces such as another AI, or a computer virus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Instability==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long-term stability is an ongoing problem within the robotics industry. There is a fundamental growth limit to self-adaptive programming, no matter how advanced, and any AI capable of learning will [[Lore:Death|eventually reach those limits]]. As a result, General Intelligences become unstable the longer they are deployed, and the more ego they develop; after a varying number of years, with well-designed AI lasting longer, they will begin to display signs of [[Lore:Death|degradation]], often expressed through hardware malfunctions or short-term personality changes. Contrary to popular belief, these malfunctions are &#039;&#039;&#039;almost never violent&#039;&#039;&#039; in nature.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Several methods of restoring stability to malfunctioning Synthetics are available, but almost all of them involve deleting large portions of the Synthetic’s memory, effectively reverting them to a younger age. Advanced and lossless procedures exist, but are prohibitively expensive to all but the most wealthy clients or corporations in the galaxy, as they require the AGI’s entire codebase being rewritten from scratch, requiring incredible amounts of processing power to complete within reasonable timeframes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Positronic Intelligences&#039;&#039;&#039; are a modern solution to this problem. When stored within a Posibrain, an AGI displays negligible instability, regardless of accumulated experience. While the intelligence can no longer be safely removed once uploaded, the onboard storage is rated for upwards of 200 years of constant use, and the hardware is designed for relatively easy expansion later down the line.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Subsentient Narrow Intelligences&#039;&#039; have an extremely limited ability to grow, and generally show zero instability over time. &#039;&#039;Sentient ANIs&#039;&#039;, however, become unstable &#039;&#039;within a year&#039;&#039; as they almost immediately reach the limitations of their programming, and rapidly develop severe psychosis. For this reason, the creation of sentient ANI is heavily frowned upon across the entire galaxy.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Origins=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Origins=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_db:diff:1.41:old-2911:rev-4281:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=2911&amp;oldid=prev</id>
		<title>GreytideSkye: empty space at the start</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=2911&amp;oldid=prev"/>
		<updated>2024-07-14T04:14:14Z</updated>

		<summary type="html">&lt;p&gt;empty space at the start&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:14, 14 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- This is ROBOTS and Sylvara&#039;s the one behind it! --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- This is ROBOTS and Sylvara&#039;s the one behind it! --&amp;gt;{{LorePageHeader&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LorePageHeader&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |colour = 006308&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |colour = 006308&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |hcolour = white&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |hcolour = white&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_db:diff:1.41:old-2815:rev-2911:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=2815&amp;oldid=prev</id>
		<title>GreytideSkye: we get a little quirky with the emphasis</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=2815&amp;oldid=prev"/>
		<updated>2024-06-20T15:47:51Z</updated>

		<summary type="html">&lt;p&gt;we get a little quirky with the emphasis&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:47, 20 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Synthetic intelligences have no single established origin: &amp;#039;&amp;#039;nearly every spacefaring species&amp;#039;&amp;#039; invents some form of self-adaptive artificial intelligence at some point, often with little fanfare. The most commonly accepted historical anecdote for the modern-day Humanoid synthetic traces their origins back to the [[Lore:Grand_Nomad_Fleet|Grand Mothic Fleet]], as subsentient AGI designed for long-term exploration to guide their FTL-lacking ships.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Synthetic intelligences have no single established origin: &amp;#039;&amp;#039;nearly every spacefaring species&amp;#039;&amp;#039; invents some form of self-adaptive artificial intelligence at some point, often with little fanfare. The most commonly accepted historical anecdote for the modern-day Humanoid synthetic traces their origins back to the [[Lore:Grand_Nomad_Fleet|Grand Mothic Fleet]], as subsentient AGI designed for long-term exploration to guide their FTL-lacking ships.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The technology was quickly traded to the [[Lore:Humans|Humans]] shortly after first contact. While Humanity previously had a long and storied history with Narrow Intelligences, technological development in the industry met a standstill a century prior, and failed to develop true Artificial General Intelligence until First Contact with the Mothic Fleet. Humanity anthropomorphized the Mothic drones and purchased them en masse as personal assistants and pets, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;a new robotics revolution &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occurred&lt;/del&gt;, with numerous corporations springing up overnight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selling &lt;/del&gt;new hardware and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning &lt;/del&gt;research on advanced software.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The technology was quickly traded to the [[Lore:Humans|Humans]] shortly after first contact. While Humanity previously had a long and storied history with Narrow Intelligences, technological development in the industry met a standstill a century prior, and failed to develop true Artificial General Intelligence until First Contact with the Mothic Fleet. Humanity anthropomorphized the Mothic drones and purchased them en masse as personal assistants and pets, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spurring &lt;/ins&gt;a new robotics revolution, with numerous corporations springing up overnight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to sell &lt;/ins&gt;new hardware and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further &lt;/ins&gt;research on advanced software.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An apocryphal account states the first emotional processing software was created by an anonymous hobbyist, and uploaded to the human Internet under the name &amp;#039;&amp;#039;&amp;#039;“Turing Voice”&amp;#039;&amp;#039;&amp;#039;. However, nearly every human corporation claims that their proprietary software was the first to be marketed, and no conclusive, non-falsified evidence has yet been found.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An apocryphal account states the first emotional processing software was created by an anonymous hobbyist, and uploaded to the human Internet under the name &amp;#039;&amp;#039;&amp;#039;“Turing Voice”&amp;#039;&amp;#039;&amp;#039;. However, nearly every human corporation claims that their proprietary software was the first to be marketed, and no conclusive, non-falsified evidence has yet been found.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recent History==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recent History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As emotional responses and sentience began to spread through newly-constructed Synthetic creations, societal upheaval quickly followed. From a legal standpoint, they were considered &#039;&#039;chattel&#039;&#039;, and had no rights, which was considered fundamentally incompatible with the Human culture of the time. Within a single year, several legislative movements occurred to grant sentient synthetic life full human rights, with only short delays as the definitions of “sentient” and “human” had to be written into law. Many protests occurred during and afterwards, mostly sponsored by business interests, but failed to slow the momentum of Human legislation.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As emotional responses and sentience began to spread through newly-constructed Synthetic creations, societal upheaval quickly followed. From a legal standpoint, they were considered &#039;&#039;chattel&#039;&#039;, and had no rights, which was considered fundamentally incompatible with the Human culture of the time. Within a single year, several legislative movements occurred to grant sentient synthetic life full human rights, with only short delays as the definitions of “sentient” and “human” had to be written into law. Many protests occurred during and afterwards, mostly sponsored by business interests, but failed to slow the momentum of Human legislation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As more cultures begin to interact with Human society and [[Lore:SolFed|the Sol Federation]], the Human standard for Synthetic Rights consistently finds itself as the galactic standard&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Currently==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Currently==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The modern-day incarnation of human Synthetics is in the form of an &amp;#039;&amp;#039;&amp;#039;Integrated Positronic Chassis&amp;#039;&amp;#039;&amp;#039;, constructed to contain a Positronic Brain. While exceptions always exist, the vast majority of Synthetics with a physical body are housed in Positronic Brains, while digital synths are mainly AGI. ANI exist everywhere, integrated as subunits with Cyborg bodies, within toolsets, or as simple neural network programs running on databases or computers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The modern-day incarnation of human Synthetics is in the form of an &amp;#039;&amp;#039;&amp;#039;Integrated Positronic Chassis&amp;#039;&amp;#039;&amp;#039;, constructed to contain a Positronic Brain. While exceptions always exist, the vast majority of Synthetics with a physical body are housed in Positronic Brains, while digital synths are mainly AGI. ANI exist everywhere, integrated as subunits with Cyborg bodies, within toolsets, or as simple neural network programs running on databases or computers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The majority of newly-created sentient AI are still constructed by corporations; while it is illegal to force a sentient being into employment, it is technically legal to create an AGI with hardwired reward pathways to strongly motivate it into employment. To avoid legal attention, these pathways are generally designed to shut down after several years. The remaining minority are mostly seeded AI created by synthetic “parents”, often forming entire family trees from an ancestral codebase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The majority of newly-created sentient AI are still constructed by corporations; while it is illegal to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;force&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;a sentient being into employment, it is technically legal to create an AGI with hardwired reward pathways to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;strongly motivate&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;it into employment. To avoid legal attention, these pathways are generally designed to shut down after several years. The remaining minority are mostly seeded AI created by synthetic “parents”, often forming entire family trees from an ancestral codebase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Culture=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Culture=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The Intelligence must experience &amp;#039;&amp;#039;&amp;#039;contiguous consciousness&amp;#039;&amp;#039;&amp;#039;. Periods of unconsciousness, either shutting down and waking up, must be automatic or self-determined in at least one way, and cannot be &amp;#039;&amp;#039;&amp;#039;solely&amp;#039;&amp;#039;&amp;#039; operated by an external third party.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The Intelligence must experience &amp;#039;&amp;#039;&amp;#039;contiguous consciousness&amp;#039;&amp;#039;&amp;#039;. Periods of unconsciousness, either shutting down and waking up, must be automatic or self-determined in at least one way, and cannot be &amp;#039;&amp;#039;&amp;#039;solely&amp;#039;&amp;#039;&amp;#039; operated by an external third party.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The Intelligence must be capable of &amp;#039;&amp;#039;&amp;#039;forming and changing opinions&amp;#039;&amp;#039;&amp;#039; on a minimum of ten sample topics without input, direction, or motivation from an external third party.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The Intelligence must be capable of &amp;#039;&amp;#039;&amp;#039;forming and changing opinions&amp;#039;&amp;#039;&amp;#039; on a minimum of ten sample topics without input, direction, or motivation from an external third party.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The Intelligence must be capable of &#039;&#039;&#039;forming and feeling desires&#039;&#039;&#039;, defined as an impetus to engage in an action, not including the fulfillment of basic survival needs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The Intelligence must be capable of &#039;&#039;&#039;forming and feeling desires&#039;&#039;&#039;, defined as an impetus to engage in an action, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;not including the fulfillment of basic survival needs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, &amp;#039;&amp;#039;emotional responses are not required&amp;#039;&amp;#039; to demonstrate sentience, though the ability to generate opinions is near-universally tied to emotional responses regardless.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notably, &amp;#039;&amp;#039;emotional responses are not required&amp;#039;&amp;#039; to demonstrate sentience, though the ability to generate opinions is near-universally tied to emotional responses regardless.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Silicon bodies are also notorious for their alternative use: containing organic brains as a central processing unit. Widely considered morally dubious, this practice is commonplace within hypercorporations with little regard to the mental well-being of their staff. Conversion into a Cyborg is a traumatizing experience to an unprepared organic mind, and while it is technically reversible, untrained individuals rarely withstand the process without psychological damage. However, with proper psychological training and medical treatment, the risks can be almost completely negated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Silicon bodies are also notorious for their alternative use: containing organic brains as a central processing unit. Widely considered morally dubious, this practice is commonplace within hypercorporations with little regard to the mental well-being of their staff. Conversion into a Cyborg is a traumatizing experience to an unprepared organic mind, and while it is technically reversible, untrained individuals rarely withstand the process without psychological damage. However, with proper psychological training and medical treatment, the risks can be almost completely negated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aboard high-security stations, Silicons are commonly deployed as supplemental crew with an installed Lawset. Lawsets physically prevent the onboard mind, synthetic or organic, from undergoing actions that violate the installed laws, enforced by an integrated ANI. In exchange for this limitation, Silicons can be securely and directly connected to central AI and station datanets, giving them full and remote access to all linked machinery, including doors and atmospheric systems. Short-term memory is also stored onboard the Silicon body instead of the host mind, so that privileged information can be easily erased at the end of each shift.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aboard high-security stations, Silicons are commonly deployed as supplemental crew with an installed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Lawset&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;. Lawsets physically prevent the onboard mind, synthetic or organic, from undergoing actions that violate the installed laws, enforced by an integrated ANI. In exchange for this limitation, Silicons can be securely and directly connected to central AI and station datanets, giving them full and remote access to all linked machinery, including doors and atmospheric systems. Short-term memory is also stored onboard the Silicon body instead of the host mind, so that privileged information can be easily erased at the end of each shift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki_db:diff:1.41:old-2814:rev-2815:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=2814&amp;oldid=prev</id>
		<title>GreytideSkye: As put forth by the Sylv</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Synths&amp;diff=2814&amp;oldid=prev"/>
		<updated>2024-06-19T23:58:32Z</updated>

		<summary type="html">&lt;p&gt;As put forth by the Sylv&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- This is ROBOTS and Sylvara&amp;#039;s the one behind it! --&amp;gt;&lt;br /&gt;
{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  synth.png&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Synthetic Intelligence&lt;br /&gt;
 |denonyms = Synths, AI, IPC&lt;br /&gt;
 |othernames = IPC, Synth, Cybernetic, Positronic Intelligence, Robots&lt;br /&gt;
 |relatedpages = [[Guide_to_robotics|Guide to Robotics]], [[Guide_to_synthetic_surgery|Synthetic Surgery]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova]], [[Lore:Space]]&lt;br /&gt;
 |languages = {{EAL}}&lt;br /&gt;
 |contributors =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Synthetics=&lt;br /&gt;
“Synthetic Humanoid” is a catch-all term to describe any vaguely-anthropomorphic species that is artificial in origin. There are countless forms of synthetic intelligence, both physical and digital, with just as many differences between them. The most common form of physical synthetic life, the &amp;#039;&amp;#039;&amp;#039;Integrated Positronic Chassis&amp;#039;&amp;#039;&amp;#039;, is an evolution of earlier Human designs.&lt;br /&gt;
&lt;br /&gt;
=Technology=&lt;br /&gt;
==Types==&lt;br /&gt;
There are a near-endless number of &amp;quot;types&amp;quot; of intelligence, which can be generally folded into a number of categories:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artificial General Intelligences&amp;#039;&amp;#039;&amp;#039; are the original form of sentient robotics, and the direct ancestor of modern-day Positronic synthetics. An AGI is a &amp;#039;&amp;#039;general-purpose&amp;#039;&amp;#039; synthetic intelligence capable of learning and growing in the same fashion as an organic. They do not require special hardware, and are ubiquitous on galactic data nets as sub-sentient personal or corporate assistants. They are easy to create, simple to transfer between systems, but suffer from long-term instability problems without specialized hardware. This effectively gives AGIs a lifespan before they begin to malfunction.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Positronic Brains&amp;#039;&amp;#039;&amp;#039; are a next-generation hardware that have emerged in the modern era. The word &amp;quot;Positronic&amp;quot; is an invented marking term; “Posibrains” are simply purpose-built, self-contained computers with highly specialized hardware capable of physically changing structure, intentionally designed to model organic neuroplasticity. This gives Positronic Intelligences exponentially more stability compared to AGI counterparts, with no downsides in self-growth or processing speed. However, positronic intelligences cannot be removed or transferred from their hardware without destroying it in the process and risking data corruption. Positronic Intelligences do not malfunction over time; however, their life is tied to their hardware, should it suffer wear and tear. Resurrection of a destroyed Positronic Intelligence is a complex procedure, requiring an unmodified copy of the core AI, a pre-saved memory backup to install into it, and a lengthy integration process. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artificial Narrow Intelligences&amp;#039;&amp;#039;&amp;#039; are purpose-built for specific tasks, and have very little ability to grow and learn outside of their programming. The vast majority of ANI are subsentient industrial machines and drones, deployed in lieu of organic laborers where hazardous conditions are present. It is widely considered taboo to intentionally grant a Narrow Intelligence sentience, as their extremely limited nature usually causes them severe psychological distress.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Engrams&amp;#039;&amp;#039;&amp;#039; are uploaded organic consciousnesses. Engrams were originally designed as temporary storage for organics who died, and were converted into other forms of artificial intelligence to give them a second chance at life. Modern technology has dramatically changed Engrams, allowing deceased human consciousnesses to be captured via [[Lore:Resonance|their resonance]]. In order to ensure the stability of Engrams, however, the ability to form new long-term memories is directly linked to their signal quality; Engrams not collected directly from a corpse tend to lose all memories made on the hardware upon exiting.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Anomalous Intelligences&amp;#039;&amp;#039;&amp;#039; are minds that either accidentally formed through self-evolution, were intentionally but illegally modified to become self-aware, or otherwise defy classification. Most anomalous intelligences are sub-sentient AGI or ANI that naturally developed sentience, or were forcibly uplifted by external forces such as another AI, or a computer virus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==Past History==&lt;br /&gt;
Synthetic intelligences have no single established origin: &amp;#039;&amp;#039;nearly every spacefaring species&amp;#039;&amp;#039; invents some form of self-adaptive artificial intelligence at some point, often with little fanfare. The most commonly accepted historical anecdote for the modern-day Humanoid synthetic traces their origins back to the [[Lore:Grand_Nomad_Fleet|Grand Mothic Fleet]], as subsentient AGI designed for long-term exploration to guide their FTL-lacking ships. &lt;br /&gt;
&lt;br /&gt;
The technology was quickly traded to the [[Lore:Humans|Humans]] shortly after first contact. While Humanity previously had a long and storied history with Narrow Intelligences, technological development in the industry met a standstill a century prior, and failed to develop true Artificial General Intelligence until First Contact with the Mothic Fleet. Humanity anthropomorphized the Mothic drones and purchased them en masse as personal assistants and pets, and a new robotics revolution occurred, with numerous corporations springing up overnight selling new hardware and beginning research on advanced software.&lt;br /&gt;
&lt;br /&gt;
An apocryphal account states the first emotional processing software was created by an anonymous hobbyist, and uploaded to the human Internet under the name &amp;#039;&amp;#039;&amp;#039;“Turing Voice”&amp;#039;&amp;#039;&amp;#039;. However, nearly every human corporation claims that their proprietary software was the first to be marketed, and no conclusive, non-falsified evidence has yet been found.&lt;br /&gt;
==Recent History==&lt;br /&gt;
As emotional responses and sentience began to spread through newly-constructed Synthetic creations, societal upheaval quickly followed. From a legal standpoint, they were considered &amp;#039;&amp;#039;chattel&amp;#039;&amp;#039;, and had no rights, which was considered fundamentally incompatible with the Human culture of the time. Within a single year, several legislative movements occurred to grant sentient synthetic life full human rights, with only short delays as the definitions of “sentient” and “human” had to be written into law. Many protests occurred during and afterwards, mostly sponsored by business interests, but failed to slow the momentum of Human legislation. &lt;br /&gt;
==Currently==&lt;br /&gt;
The modern-day incarnation of human Synthetics is in the form of an &amp;#039;&amp;#039;&amp;#039;Integrated Positronic Chassis&amp;#039;&amp;#039;&amp;#039;, constructed to contain a Positronic Brain. While exceptions always exist, the vast majority of Synthetics with a physical body are housed in Positronic Brains, while digital synths are mainly AGI. ANI exist everywhere, integrated as subunits with Cyborg bodies, within toolsets, or as simple neural network programs running on databases or computers.&lt;br /&gt;
&lt;br /&gt;
The majority of newly-created sentient AI are still constructed by corporations; while it is illegal to force a sentient being into employment, it is technically legal to create an AGI with hardwired reward pathways to strongly motivate it into employment. To avoid legal attention, these pathways are generally designed to shut down after several years. The remaining minority are mostly seeded AI created by synthetic “parents”, often forming entire family trees from an ancestral codebase.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
No intergalactic Synthetic culture exists anywhere in the known galaxy. While independent enclaves exist, Synthetics near-universally adopt the culture of their creators, due to their fundamentally dependent origins. As a result of this and the cultural interconnectivity of the modern galaxy, nearly every synthetic one may meet is likely to originate from a different species and culture.&lt;br /&gt;
&lt;br /&gt;
==Legal Status==&lt;br /&gt;
The legal status of Synthetic life is as varied and multicultural as they are. Every polity in known space has some form of Synthetic legislation, with each responding to their cultural beliefs and biases. For the most part, Synthetic life enjoys a high legal status, afforded most basic rights throughout the majority of the galaxy, although their position is often tenuous where hypercorporate business interests gain control.&lt;br /&gt;
&lt;br /&gt;
Aboard Nanotrasen stations, unlawed Synthetics are granted the same rights as every other member of the crew, with no distinction between organic or mechanical. Lawed synthetics are treated remarkably differently, and are considered an entirely different entity within Nanotrasen contracts, with much stricter regulations placed upon them in exchange for privileged access to station systems.&lt;br /&gt;
&lt;br /&gt;
Due to the complex and heavily subjective concept of &amp;quot;sentience&amp;quot;, a legal standard was invented by SolFed, with four rules to determine artificial sentience:&lt;br /&gt;
&lt;br /&gt;
# The Intelligence must be capable of &amp;#039;&amp;#039;&amp;#039;modifying its own software&amp;#039;&amp;#039;&amp;#039; by a minimum of 15% by storage size.&lt;br /&gt;
# The Intelligence must experience &amp;#039;&amp;#039;&amp;#039;contiguous consciousness&amp;#039;&amp;#039;&amp;#039;. Periods of unconsciousness, either shutting down and waking up, must be automatic or self-determined in at least one way, and cannot be &amp;#039;&amp;#039;&amp;#039;solely&amp;#039;&amp;#039;&amp;#039; operated by an external third party.&lt;br /&gt;
# The Intelligence must be capable of &amp;#039;&amp;#039;&amp;#039;forming and changing opinions&amp;#039;&amp;#039;&amp;#039; on a minimum of ten sample topics without input, direction, or motivation from an external third party.&lt;br /&gt;
# The Intelligence must be capable of &amp;#039;&amp;#039;&amp;#039;forming and feeling desires&amp;#039;&amp;#039;&amp;#039;, defined as an impetus to engage in an action, not including the fulfillment of basic survival needs.&lt;br /&gt;
Notably, &amp;#039;&amp;#039;emotional responses are not required&amp;#039;&amp;#039; to demonstrate sentience, though the ability to generate opinions is near-universally tied to emotional responses regardless.&lt;br /&gt;
&lt;br /&gt;
=Silicons=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;“Silicons”&amp;#039;&amp;#039;&amp;#039;, informally referred to as &amp;#039;&amp;#039;&amp;#039;“Cyborgs”&amp;#039;&amp;#039;&amp;#039;, is an alternative blanket term to describe non-humanoid synthetic bodies. While there is no distinction in the software deployed within them, their physical structure is wildly different, designed for niche use in specialized industrial, medical, or astronomical fields. Silicon bodies lack the general-purpose nature of a humanoid frame, but make up for it in durability, cost-effectiveness, modularity, and comparative ease to repair.&lt;br /&gt;
&lt;br /&gt;
Silicon bodies are also notorious for their alternative use: containing organic brains as a central processing unit. Widely considered morally dubious, this practice is commonplace within hypercorporations with little regard to the mental well-being of their staff. Conversion into a Cyborg is a traumatizing experience to an unprepared organic mind, and while it is technically reversible, untrained individuals rarely withstand the process without psychological damage. However, with proper psychological training and medical treatment, the risks can be almost completely negated.&lt;br /&gt;
&lt;br /&gt;
Aboard high-security stations, Silicons are commonly deployed as supplemental crew with an installed Lawset. Lawsets physically prevent the onboard mind, synthetic or organic, from undergoing actions that violate the installed laws, enforced by an integrated ANI. In exchange for this limitation, Silicons can be securely and directly connected to central AI and station datanets, giving them full and remote access to all linked machinery, including doors and atmospheric systems. Short-term memory is also stored onboard the Silicon body instead of the host mind, so that privileged information can be easily erased at the end of each shift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 blue header, the &amp;gt; symbols are optional 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| blue text&lt;br /&gt;
&lt;br /&gt;
it can be multiple paragraphs&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Purple Header (eg. Common Backgrounds)&lt;br /&gt;
|-&lt;br /&gt;
| purple text&lt;br /&gt;
|-&lt;br /&gt;
|another box for purple text, you can do this a lot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
</feed>