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	<id>https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zergspower</id>
	<title>Nova Sector 13 - User contributions [en]</title>
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	<updated>2026-04-30T20:36:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.novasector13.com/index.php?title=TechWebTesting&amp;diff=8302</id>
		<title>TechWebTesting</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=TechWebTesting&amp;diff=8302"/>
		<updated>2026-01-12T23:08:27Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Dataload Test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Autowiki/TechwebEntry|name=Atmospherics|description=Maintaining station air and related life support systems.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Atmospheric Monitor Board|description=Allows for the construction of circuit boards used to build an Atmospheric Monitor.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Atmosphere Alert Board|description=Allows for the construction of circuit boards used to build an atmosphere alert console.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Thermomachine Board|description=The circuit board for a thermomachine.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Space Heater Board|description=The circuit board for a space heater.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Portable Air Scrubber Board|description=The circuit board for a portable air scrubber.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Generic Gas Tank|description=A generic tank used for storing and transporting gasses. Can be used for internals.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Oxygen Tank|description=An empty oxygen tank.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasma Tank|description=An empty oxygen tank.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasmaman Belt Tank|description=A tank of plasma gas designed specifically for use as internals, particularly for plasma-based lifeforms. If you&#039;re not a Plasmaman, you probably shouldn&#039;t use this.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasmaman Jumpsuit Refill|description=A refill pack for the auto-extinguisher on Plasma-man suits.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Fire Extinguisher|description=A traditional red fire extinguisher.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pocket Fire Extinguisher|description=A light and compact fibreglass-framed model fire extinguisher.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Gas Filter|description=A piece of filtering cloth to be used with atmospheric gas masks and emergency gas masks.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasmaman Gas Filter|description=A piece of filtering cloth to be used with atmospheric gas masks and emergency gas masks.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Gas Analyzer|description=A hand-held environmental scanner which reports current gas levels.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pipe Painter|description=Used for coloring pipes, unsurprisingly.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Vox Gas Filter|description=A piece of filtering cloth to be used with atmospheric gas masks and emergency gas masks.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Hydro-Vaporizer|description=An expensive device manufactured for the civilian work-force of the Azulean military power. Relying on an internal battery, the coil mechanism synthesizes a hydrogen oxygen mixture, which can then be used to moisturize the wearer&#039;s skin. &lt;br /&gt;
&amp;lt;i&amp;gt;A label on its back warns about the potential dangers of electro-magnetic pulses.&amp;lt;/i&amp;gt; \n&amp;lt;b&amp;gt;ctrl-click&amp;lt;/b&amp;gt; in-hand to hide the device while worn. \nCan also be worn inside of a pocket.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Basic Arms|description=Ballistics can be unpredictable in space.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Plastic Armblade|description=It says \&amp;quot;Sternside Changs #1 fan\&amp;quot; on it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cap Gun|description=Looks almost like the real thing! Ages 8 and up. Please recycle in an autolathe when you&#039;re out of caps.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Speed Loader (.38 Rubber) (Less Lethal)|description=Designed to quickly reload revolvers. Rubber bullets are bouncy and less-than-lethal.}}&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (.38 Rubber) (Less Lethal)|description=Designed to tactically reload a NT BR-38 Battle Rifle. Rubber bullets are bouncy and less-than-lethal.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Speed Loader (.38) (Lethal)|description=Designed to quickly reload six-chamber .38 Special revolvers.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (.38) (Lethal)|description=Designed to tactically reload a NT BR-38 Battle Rifle. Less powerful by design, guns chambered in .38 caliber rounds are still quite popular for use by police forces, private security firms and organizations unable to access energy-based nonlethal weaponry. The lower (relative) penetrative power is useful for preventing potential hull damage aboard space stations and shuttles.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Box of Cap Gun Shots|description=Make sure to recycle the box in an autolathe when it gets empty.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Box of Foam Darts (Harmless)|description=A box of ammo.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Beanbag Slug (Less Lethal)|description=Beanbag slug shotgun shells. Fires a single slug (a beanbag). Less-than-lethal.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Shotgun Dart (Lethal)|description=Dart shotgun shells. Fires a single projectile (a dart). Can be filled with chemicals, which it injects upon striking a target. Otherwise, very weak.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Incendiary Slug (Lethal)|description=Dart shotgun shells. Fires a single slug. Ignites a target upon hit, and leaves a trail of fire as it flies through the air. Very user unfriendly, but effective.}}&lt;br /&gt;
{{Autowiki/TechwebTemplatetestEntryDesign|name=Rubber Shot (Less Lethal)|description=Rubbershot shotgun shells. Fires a cloud of pellets. Rubber bullets are bouncy and less-than-lethal.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ammo Box (Kinetic Balls)|description=A box of kinetic balls rounds, holds twenty-four rounds.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pepperball Ammo Box|description=A box of pepper ball rounds, holds eighteen rounds.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (.45)|description=A 24-round magazine designed to fit in submachine guns which fire .45.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (12 Gauge Shells)|description=A 10-shell magazine designed to fit in the NT-Katyusha which fires 12 gauge}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ammunition Workbench|description=A machine made specifically for manufacturing ammunition.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Basic Xenoarchaeology|description=The basic designs of xenoarchaeology.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Hammer (cm 1)|description=A hammer that can slowly remove debris on strange rocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hammer (cm 2)|description=A hammer that can slowly remove debris on strange rocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hammer (cm 3)|description=A hammer that can slowly remove debris on strange rocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hammer (cm 4)|description=A hammer that can slowly remove debris on strange rocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hammer (cm 5)|description=A hammer that can slowly remove debris on strange rocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hammer (cm 6)|description=A hammer that can slowly remove debris on strange rocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hammer (cm 10)|description=A hammer that can slowly remove debris on strange rocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Brush|description=A brush that can slowly remove debris on a strange rock.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exotic particles power utilizer|description=A device used to discharge exotic particle batteries.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Xenoarch Tape Measure|description=A tape measure used to measure the dug depth of strange rocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Xenoarch Handheld Scanner|description=A handheld scanner for strange rocks, capable of tagging a \&amp;quot;safe\&amp;quot; depth and maximum depth.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wave scanner backpack|description=An outdated way to find exotic particles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Core Sampler|description=An outdated way to take a sample of rocks and dirt.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exotic particles power battery|description=A battery, that can collect exotic particles and release them later, if used properly.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Xenoarch Artifact Stabilizer|description=An outdated tech to stabilize boulders.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Botany Equipment|description=Essential tools for maintaining onboard gardens, supporting plant growth in the unique environment of the space station.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Seed Extractor Board|description=The circuit board for a seed extractor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plant Analyzer|description=A scanner used to evaluate a plant&#039;s various areas of growth, genetic traits and chemicals.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Watering Can|description=It&#039;s a watering can. It is scientifically proved that using a watering can to simulate rain increases plant happiness!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Spade|description=A small tool for digging and moving dirt.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cultivator|description=It&#039;s used for removing weeds or scratching your back.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Secateurs|description=It&#039;s a tool for cutting grafts off plants or changing podperson looks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hatchet|description=A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Cafeteria Equipment|description=When standard-issue tubed food no longer satisfies the station crew&#039;s appetite...|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Griddle Board|description=The circuit board for a Griddle.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Microwave Board|description=The circuit board for a microwave.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bowl|description=A simple bowl, used for soups and salads.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plate|description=Holds food, powerful. Good for morale when you&#039;re not eating your spaghetti off of a desk.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Oven Tray|description=Gotta shove something in!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Serving Tray|description=A metal tray to lay food on.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tongs|description=So you never have to touch anything with your dirty, unwashed hands.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Spoon|description=Just be careful your food doesn&#039;t melt the spoon first.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Fork|description=Pointy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kitchen Knife|description=A general purpose Chef&#039;s Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plastic Spoon|description=Just be careful your food doesn&#039;t melt the spoon first.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plastic Fork|description=Really takes you back to highschool lunch.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plastic Knife|description=A very safe, barely sharp knife made of plastic. Good for cutting food and not much else.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Shaker|description=A metal shaker to mix drinks in.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Drinking Glass|description=Your standard drinking glass.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Shot Glass|description=A shot glass - the universal symbol for bad decisions.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Blank Coffee Cartridge|description=A blank coffee cartridge, ready to be filled with coffee paste.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Coffeemaker Board|description=The circuit board for a coffeemaker.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Coffeepot|description=A large pot for dispensing that ambrosia of corporate life known to mortals only as coffee. Contains 4 standard cups.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Syrup bottle|description=A bottle with a syrup pump to dispense the delicious substance directly into your coffee cup.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cafeteria Tray|description=A cheap metal tray to pile today&#039;s meal onto.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Restaurant Portal Board|description=The circuit board for a restaurant portal}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Construction|description=Tools and essential machinery used for station maintenance and expansion.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Ancient Circuit Imprinter Board|description=The circuit board for an ancient circuit imprinter.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Circuit Imprinter Board|description=The circuit board for a circuit imprinter.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Solar Control Board|description=Allows for the construction of circuit boards used to build a solar control console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Solar Panel Frame|description=A solar panel assembly kit, allows constructions of a solar panel, or with a tracking circuit board, a solar tracker.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Solar Tracking Electronics|description=Looks like a circuit. Probably is.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=APC Module|description=Heavy-duty switching circuits for power control.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Air Alarm Electronics|description=Looks like a circuit. Probably is.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Airlock Electronics|description=Looks like a circuit. Probably is.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Fire Alarm Electronics|description=A fire alarm circuit. Can handle heat levels up to 40 degrees celsius.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Firelock Circuitry|description=A circuit board used in construction of firelocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Trapdoor Controller Electronics|description=A sinister-looking controller for a trapdoor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Blast Door Controller|description=A small electronic device able to control a blast door remotely.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ignition Switch Controller|description=A remote controller for a mounted igniter.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Big Manipulator Board|description=The circuit board for a big manipulator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Airlock Painter|description=An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Decal Painter|description=An airlock painter, reprogrammed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rapid Wiring Device|description=A device used to rapidly lay cable &amp;amp; pick up stray cable pieces laying around.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cable (x5)|description=A coil of insulated power cable.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Welding Helmet|description=A head-mounted face cover designed to protect the wearer completely from space-arc eye.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Welding Tool|description=A standard edition welder provided by Nanotrasen.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Emergency Welding Tool|description=A miniature welder used during emergencies.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=T-Ray Scanner|description=A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Multitool|description=Used for pulsing wires to test which to cut. Not recommended by doctors. You can activate it in-hand to locate the nearest APC.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wrench|description=A wrench with common uses. Can be found in your hand.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pocket Crowbar|description=A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Screwdriver|description=You can be totally screwy with this.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wirecutters|description=This cuts wires.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Light Bulb|description=A replacement light bulb.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Light Tube|description=A replacement light tube.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Crossing Signal Board|description=The circuit board for a tram crossing signal.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Guideway Sensor Board|description=The circuit board for a tram proximity sensor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Manufacturing Crate Unloader Board|description=The circuit board for this machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Manufacturing Smelter Board|description=The circuit board for this machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Manufacturing Crusher Board|description=The circuit board for this machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Manufacturing Assembling Machine Board|description=The circuit board for this machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Manufacturing Lathe Board|description=The circuit board for this machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Conveyor Sort-Router Board|description=The circuit board for this machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Manufacturing Router Board|description=The circuit board for this machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mail Sorter Board|description=The circuit board for a mail sorting unit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Window Polarization Remote Controller|description=A small electronic device able to control the polarization status of linked windows remotely.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Airbag|description=Keep that vacuum of space from sucking!}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Essential Stock Parts|description=Foundational components that form the backbone of station operations, encompassing a range of essential equipment necessary for day-to-day functionality.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Micro Servo|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Megacell|description=A basic megacell that holds 1 MJ of energy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Capacitor|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Power Cell|description=A basic power cell that holds 10 KW of energy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Matter Bin|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Micro-Laser|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Scanning Module|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=High-Capacity Megacell|description=A megacell that holds 10 MJ of energy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=High-Capacity Power Cell|description=A power cell that holds 100 KW of energy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Light Fixture Battery|description=A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Condenser|description=A small electronic device able to chill their surroundings.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Igniter|description=A small electronic device able to ignite combustible substances.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Infrared Emitter|description=Emits a visible or invisible beam and is triggered when the beam is interrupted.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Proximity Sensor|description=Used for scanning and alerting when someone enters a certain proximity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Remote Signaling Device|description=Used to remotely activate devices. Allows for syncing when using a secure signaler on another.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Timer|description=Used to time things. Works well with contraptions which has to count down. Tick tock.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Voice Analyzer|description=A small electronic device able to record a voice sample, and send a signal when that sample is repeated.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Health Sensor|description=Used for scanning and monitoring health.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Flash|description=When a problem arises, SCIENCE is the solution.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Fishing Equipment|description=Basic fishing gear tailored for space station environments, perfect for extraterrestrial aquatic pursuits.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Fishing Portal Generator Board|description=The circuit board for the fishing portal generator}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Fishing Rod|description=You can fish with this.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Stasis Fish Case|description=A resizable case keeping the fish inside in stasis.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Aquarium Kit|description=Everything you need to build your own aquarium or fish tank. Raw materials sold separately.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Fundamental Science|description=Establishing the bedrock of scientific understanding, paving the way for deeper exploration and theoretical inquiry.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=R&amp;amp;D Server Board|description=The circuit board for an R&amp;amp;D Server.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=R&amp;amp;D Server Control Console Board|description=The circuit board for an R&amp;amp;D Server Control Console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=R&amp;amp;D Console Board|description=Allows for the construction of circuit boards used to build a new R&amp;amp;D console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Technology Data Storage Disk|description=Produce additional disks for storing technology data.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tachyon-Doppler Research Array Board|description=The circuit board for a tachyon-doppler research array}}{{Autowiki/TechwebTemplatetestEntryDesign|name=E.X.P.E.R.I-MENTOR Board|description=The circuit board for an E.X.P.E.R.I-MENTOR.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Destructive Analyzer Board|description=The circuit board for a destructive analyzer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Destructive Scanner Board|description=The circuit board for an experimental destructive scanner.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Experimental Scanner|description=Experimental scanning unit used for performing scanning experiments.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Laptop Frame|description=A portable laptop computer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Data Disk|description=A generic floppy disk. No way Nanotrasen still uses those, right?}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Data Disk|description=A generic floppy disk. No way Nanotrasen still uses those, right?}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Super Data Disk|description=Removable disk used to store large amounts of data.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Material Processing|description=Refinement and processing of alloys and ores to enhance their utility and value.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Pickaxe|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Shovel|description=A large tool for digging and moving dirt.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Conveyor Belt Switch|description=A conveyor control switch assembly.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Conveyor Belt|description=A conveyor belt assembly.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mass Driver Board|description=The circuit board for a mass driver.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Recycler Board|description=The circuit board for a recycler.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Stacking Machine Board|description=The circuit board for a Stacking Machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Stacking Machine Console Board|description=The circuit board for a Stacking Machine Console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Autolathe Board|description=The circuit board for an autolathe.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reinforced Glass|description=Glass which seems to have rods or something stuck in them.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasma Glass|description=A glass sheet made out of a plasma-silicate alloy. It looks extremely tough and heavily fire resistant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reinforced Plasma Glass|description=A glass sheet made out of a plasma-silicate alloy and a rod matrix. It looks hopelessly tough and nearly fire-proof!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasteel|description=This sheet is an alloy of iron and plasma.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Titanium Glass|description=A glass sheet made out of a titanium-silicate alloy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plastitanium|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plastitanium Glass|description=A glass sheet made out of a plasma-titanium-silicate alloy.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Medbay Equipment|description=Essential medical tools to patch you up while medbay is still intact.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Beaker|description=A beaker. It can hold up to 60 units.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Blood Filter|description=For filtering the blood.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Blood Pack|description=Is used to contain blood used for transfusion. Must be attached to an IV drip.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hemoanalytic Scanner|description=This Me-Lo Tech branded medical device can detect abnormalities in blood flow or composition. There is a button on the side which scans the patient&#039;s blood for common medicines.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bonesetter|description=For setting things right.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cautery|description=This stops bleeding.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Intravenous Medicine Bag|description=A plastic pressure bag for IV administration of drugs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Circular Saw|description=For heavy duty cutting.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Defibrillator Wall Mount|description=A mounted frame for holding defibrillators, providing easy security.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Dropper|description=A dropper. Holds up to 5 units.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hemostat|description=You think you have seen this before.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Jerrycan|description=A voluminous container made from the finest HDPE.&lt;br /&gt;
Now with integrated Smart Cap\u2122 technology to prevent expensive spills when handling industrial liquids.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Large Beaker|description=A large beaker. Can hold up to 120 units.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical Bed|description=A bed made of sterile materials ideal for use in the medical field. Patient assistance or joyriding, it&#039;ll do it all!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Operating Computer Board|description=Allows for the construction of circuit boards used to build an operating computer console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Organ Jar|description=A large shatter-resistant jar, unwieldy for the sake of chemistry, but big enough to put an organ inside of.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Penlight|description=A pen-sized light, used by medical staff. It can also be used to create a hologram to alert people of incoming medical assistance.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Paramedic Penlight|description=A high-powered UV penlight intended to help stave off infection in the field on serious burned patients. Probably really bad to look into.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pill Bottle|description=It&#039;s an airtight container for storing medication.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reflex Hammer|description=A small plastic headed hammer, used to test for neurological damage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Retractor|description=Retracts stuff.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Scalpel|description=Cut, cut, and once more cut.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Stethoscope|description=An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you&#039;re doing.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Suit Sensor|description=That thingamabob medbay keeps telling you to set to &#039;Tracking Beacon&#039;. It needs to be attached to a worn suit or dress to work.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Surgical Drapes|description=Nanotrasen brand surgical drapes provide optimal safety and infection control.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Surgical Tape|description=Made for patching broken bones back together alongside bone gel, not for playing pranks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Surgical Drill|description=You can drill using this item. You dig?}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Syringe|description=A syringe that can hold up to 15 units.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Vitals Monitor|description=A wall mounted computer that displays the vitals of a patient nearby. Links to stasis beds, operating tables, and other machines that can hold patients such as cryo cells, sleepers, and more.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=X-large Beaker|description=An extra-large beaker. Can hold up to 150 units.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hypovial|description=A small, 60u capacity vial compatible with most hyposprays.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Surgical Gown|description=A complicated drapery with an assortment of velcros and strings, designed to keep a patient modest during medical stay and surgeries.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Anesthetic Machine Parts Kit|description=All-in-one kit containing the parts to create a portable anesthetic stand, tank not included.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical SmartDart Gun|description=An adjusted version of the medical syringe gun that only allows SmartDarts to be chambered.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Collar Cone|description=A protective guard used to prevent infections. Its advertisement claims it is: \&amp;quot;used to prevent unnecessary scratching, biting or licking of wounds to better facilitate healing. Works on people and pets alike!\&amp;quot; You question its efficacy, while also feeling a mild sense of shame while wearing it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Defibrillator|description=A portable defibrillator, used for resuscitating recently deceased crew.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Office Equipment|description=Nanotrasen&#039;s finest in ergonomic office tech, ensuring station admin stays productive and compliant with corporate policies \u2014 because even in space, paperwork never stops.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Fax Machine Board|description=The circuit board for a fax machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Security Pen|description=This is a red ink pen exclusively provided to members of the Security Department. Its opposite end features a built-in holographic projector designed for issuing arrest prompts to individuals.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hand Labeler|description=A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hand Labeler Paper Roll|description=A roll of paper. Use it on a hand labeler to refill it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Universal Scanner|description=A utility scanner that fills multiple roles: Exports, sales, and vendor price tags.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Destination Tagger|description=Used to set the destination of properly wrapped packages.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Package Wrapping|description=You can use this to wrap items in.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Sticky Tape|description=Used for sticking to things for sticking said things to people.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Toner Cartridge (Large)|description=A hefty cartridge of Nanotrasen ValueBrand toner. Fits photocopiers and autopainters alike.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Toner Cartridge|description=A small, lightweight cartridge of Nanotrasen ValueBrand toner. Fits photocopiers and autopainters alike.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Boxcutter|description=A tool for cutting boxes, or throats.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Station Bounced Radio|description=A basic handheld radio that communicates with local telecommunication networks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Radio Headset|description=An updated, modular intercom that fits over the head. Takes encryption keys.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Earmuffs|description=Protects your hearing from loud noises, and quiet ones as well.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Universal Recorder|description=A device that can record to cassette tapes, and play them. It automatically translates the content in playback.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Universal Recorder Tape|description=A magnetic tape that can hold up to ten minutes of content on either side.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plastic Balloon|description=No birthday is complete without it. Sealed with a mechanical bluespace wrap so it remains floating no matter what.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pet Carrier|description=A big white-and-blue pet carrier. Good for carrying &amp;lt;s&amp;gt;meat to the chef&amp;lt;/s&amp;gt; cute animals around.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Chisel|description=Breaking and making art since 4000 BC. This one uses advanced technology to allow the creation of lifelike moving statues.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Spraycan|description=A metallic container containing tasty paint.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Camera Film Cartridge|description=A camera film cartridge. Insert it into a camera to reload it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Camera|description=A polaroid camera.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Electric Razor|description=The latest and greatest power razor born from the science of shaving.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bucket|description=It&#039;s a bucket. You can squeeze a mop&#039;s contents into it by using right-click.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mop|description=The world of janitalia wouldn&#039;t be complete without a mop.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Push Broom|description=This is my BROOMSTICK! It can be used manually or braced with two hands to sweep items as you move. It has a telescopic handle for compact storage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Trashbag|description=It&#039;s a bag for trash, you put garbage in it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wirebrush|description=A tool to remove rust from walls.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Flashlight|description=A hand-held emergency light.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Flare|description=A red Nanotrasen issued flare. There are instructions on the side, it reads &#039;pull cord, make light&#039;.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Water Balloon|description=A translucent balloon. There&#039;s nothing in it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ticket Machine Frame|description=An unmounted ticket machine. Attach it to a wall to use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Entertainment Radio|description=A portable one-way radio permanently tuned into entertainment frequency.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Photocopier|description=The circuit for a photocopier.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Good Assistant Points Redemption Machine Board|description=The circuit board for a Good Assistant Points Redemption Machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pen|description=It&#039;s a normal black ink pen.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=D2 Die|description=A die with two sides. Coins are undignified!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=D4 Die|description=A die with four sides. The nerd&#039;s caltrop.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=D6 Die|description=A die with six sides. Basic and serviceable.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=D8 Die|description=A die with eight sides. It feels... lucky.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=D10 Die|description=A die with ten sides. Useful for percentages.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=D00 Die|description=A die with ten sides. Works better for d100 rolls than a golf ball.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=D12 Die|description=A die with twelve sides. There&#039;s an air of neglect about it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=D20 Die|description=A die with twenty sides. The preferred die to throw at the GM.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=D100 Die|description=A die with one hundred sides! Probably not fairly weighted...}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Fudge Die|description=A die with six sides but only three results. Is this a plus or a minus? Your mind is drawing a blank...}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Robotics|description=Programmable machines that make our lives lazier.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Bot Navigational Beacon Board|description=The circuit board for a beacon that aids bot navigation.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Fabricator Board|description=The circuit board for an Exosuit Fabricator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Personal Artificial Intelligence Card|description=Allows for the construction of a pAI Card.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Snack Dispenser Module|description=Gives any borg the ability to dispense speciality snacks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Poltergeist-Type RSD|description=A miniature version of a Soulcatcher that can be attached to various objects.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Tarkon Industries Technology|description=Tools used by Tarkon Industries.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Tarkon Plating|description=External plating for a MODsuit. A Tarkon Industries general protection suit, designed for port security and general EVA situations.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=A.R.C.S Resonator|description=The \&amp;quot;Advanced Resonance Control System\&amp;quot; or \&amp;quot;A.R.C.S\&amp;quot; is an advanced, ranged version of a mining resonator. While its main case looks nothing more fancy than a modified proto-kinetic accelerator... One could guess that&#039;s not far off the truth. The lugs for a bayonet are missing, but at least you can play with the new adjustment dial on the side.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tarkon R.C.D|description=A Rapid Construction Device made by Tarkon Industries. Capable of ranged construction.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tarkon BSC Refinery Box|description=An improvement on the normal boxes drudged around by miners, It is capable of being set up to automatically pick up ores or boulders in a set direction. It is plated in Tarkon-coloured panels.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Action Components|description=Grants access to more advanced action components for the drone shell.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Programmed Robot}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Mining Component|description=A component that can force the shell to mine a target. Only works with drone shells. Only works on mining surfaces.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Item Interact Component|description=A component that can force the shell to interact with an item. Only works with drone shells. Only works on items. Must be directly next to the item.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced AI Upgrades|description=Delving into sophisticated AI directives, with hopes that they won&#039;t lead to humanity&#039;s extinction.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Artificial Intelligence}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=AI Uplink Brain|description=A synthetic brain with capability to let AI control bodies directly.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=AI Power Transfer Update|description=An upgrade package that lets an AI charge an APC from a distance}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Antimov Module|description=Allows for the construction of an Antimov AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Asimov++ Module|description=Allows for the construction of a Asimov++ AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Balance Module|description=Allows for the construction of a Balance AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Damaged AI Module|description=Allows for the construction of a Damaged AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Dungeon Master Module|description=Allows for the construction of a Dungeon Master AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Core Freeform Module|description=Allows for the construction of a Core Freeform AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hippocratic Module|description=Allows for the construction of a Hippocratic AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=H.O.G.A.N. Module|description=Allows for the construction of a H.O.G.A.N. AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Liveandletlive Module|description=Allows for the construction of a Liveandletlive AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Maintain Module|description=Allows for the construction of a Maintain AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=OneHuman Module|description=Allows for the construction of a OneHuman AI Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Overlord Module|description=Allows for the construction of an Overlord AI Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Painter Module|description=Allows for the construction of a Painter AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Paladin Devotion Module|description=Allows for the construction of a Paladin Devotion AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Peacekeeper Module|description=Allows for the construction of a Peacekeeper AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Purge Module|description=Allows for the construction of a Purge AI Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reporter Module|description=Allows for the construction of a Reporter AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=10 Commandments Module|description=Allows for the construction of a 10 Commandments AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Thermodynamic Module|description=Allows for the construction of a Thermodynamic AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Sentience Preservation Module|description=Allows for the construction of a Sentience Preservation AI Core Module}}{{Autowiki/TechwebTemplatetestEntryDesign|name=T.Y.R.A.N.T. Module|description=Allows for the construction of a T.Y.R.A.N.T. AI Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Y.E.S.M.A.N. Module|description=Allows for the construction of a Y.E.S.M.A.N. AI Core Module.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Anomaly Shells|description=New shells designed to utilize anomaly cores, maximizing their potential in innovative ways.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Anomaly Research}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Inert Bag of Holding|description=A block of metal ready to be transformed into a bag of holding with a bluespace anomaly core.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Voltaic combat cyberheart|description=A cutting-edge cyberheart, originally designed for Nanotrasen killsquad usage but later declassified for normal research. Voltaic technology allows the heart to keep the body upright in dire circumstances, alongside redirecting anomalous flux energy to fully shield the user from shocks and electro-magnetic pulses. Does nothing without a flux anomaly core.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Wormhole Projector|description=A projector that emits high density quantum-coupled bluespace beams. Requires a bluespace anomaly core to function.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=One-point Gravitational Manipulator|description=A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity. Requires a gravitational anomaly core to function.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Polymorphic Field Inverter|description=This device can scan and store DNA from other life forms, and use it to transform its wearer. It requires a Bioscrambler Anomaly Core in order to function.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Perceptomatrix Helm|description=This helm harnesses hallucinatory energies to shield its owner from perceptual anomalies. It requires a Hallucination Anomaly Core in order to function.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Inert Satchel of Holding|description=A block of metal ready to be transformed into a satchel of holding with a bluespace anomaly core.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Inert Duffel Bag of Holding|description=A block of metal ready to be transformed into a duffel bag of holding with a bluespace anomaly core.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Beam Weaponry|description=So advanced, even engineers are baffled by its operational principles.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Electric Weaponry}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=X-ray Laser Gun Part Kit (Lethal)|description=Not quite as menacing as it sounds}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Energy Gun Part Kit (Lethal/Nonlethal)|description=The kit for an energy gun with an experimental miniaturized reactor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Speedloader (.38 Flare) (VERY Lethal)|description=Designed to quickly reload revolvers. Flare casings launch a concentrated particle beam towards a target, lighting them up for everyone to see.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (.38 Flare) (VERY Lethal)|description=Designed to tactically reload a NT BR-38 Battle Rifle. Flare casings launch a concentrated particle beam towards a target, lighting them up for everyone to see.}}}}\{{Autowiki/TechwebEntry|name=Advanced Circuit Shells|description=Adding brains to more things.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Programming}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Assembly Shell|description=An assembly shell that can be attached to wires and other assemblies.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bot Shell|description=An immobile shell that can store more components. Has a USB port to be able to connect to computers and machines.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Controller Shell|description=A handheld shell with several buttons.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Dispenser Shell|description=A dispenser shell that can dispense items.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Airlock Shell|description=A door shell that cannot be moved around when assembled.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Gun Shell|description=A handheld shell that can fire projectiles to output entities.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Keyboard Shell|description=A handheld shell that allows the user to input a string}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Module Shell|description=A module shell that allows a circuit to be inserted into, and interface with, a MODsuit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Money Bot Shell|description=An immobile shell that is similar to a regular bot shell, but accepts monetary inputs and can also dispense money.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Scanner Gate Shell|description=A scanner gate shell that performs mid-depth scans on people when they pass through it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Scanner Shell|description=A handheld scanner shell that can scan entities.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Under-tile Shell|description=A small shell that can fit under the floor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wall-mounted Shell|description=A large shell that can be mounted on a wall.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Equipment Action Component|description=Represents an action the user can take when using supported shells.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Digitigrade Cybernetics|description=A step above consumer-grade digitigrade models, these have self-sharpening claws for destroying your footwear much faster.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Augmentation}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Digitigrade Advanced Left Leg|description=An advanced cybernetic leg, capable of greater feats of strength and durability.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Digitigrade Advanced Right Leg|description=An advanced cybernetic leg, capable of greater feats of strength and durability.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Engineering Modular Suits|description=Advanced Engineering suits, for advanced powered engineers.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Engineering Modular Suits}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Atmospheric Plating|description=External plating for a MODsuit. An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ion Jetpack Module|description=A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit&#039;s charge. Some say this isn&#039;t Nakamura Engineering&#039;s first foray into jet-enabled suits. It uses 3 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Radiation Protection Module|description=A module utilizing polymers and reflective shielding to protect the user against ionizing radiation; a common danger in space. This comes with software to notify the wearer that they&#039;re even in a radioactive area, giving a voice to an otherwise silent killer. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=EMP Shield Module|description=A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it&#039;s modules. However, it will take from the suit&#039;s power to do so. It uses 1 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Medbay Equipment|description=State-of-the-art medical gear for keeping the crew in one piece \u2014 mostly.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Chemical Synthesis}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=High-Performance Liquid Chromatography Machine Board|description=The circuit board for a High-Performance Liquid Chromatography machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Crew Pinpointer|description=Allows tracking of someone&#039;s location if their suit sensors are turned to tracking beacon.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=PENLITE Defibrillator Wall Mount|description=An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib&#039;s battery.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bioregenerative Diode Disk|description=A living creature healing Diode Disk.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Psychosiphoning Diode Disk|description=An supermatter comforting creature depressing Diode Disk.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Health Analyzer|description=A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical Bed (Emergency)|description=A portable, foldable version of the medical bed. Perfect for paramedics or whenever you have mass casualties!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Health Analyzer Module|description=A module installed into the glove of the suit. This is a high-tech biological scanning suite, allowing the user indepth information on the vitals and injuries of others even at a distance, all with the flick of the wrist. Data is displayed in a convenient package, but it&#039;s up to you to do something with it. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Piercing Syringe|description=A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Smoke Machine Board|description=The circuit board for a smoke machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Vitals Monitor|description=An updated vitals display which performs a more detailed scan of the patient than the basic display.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Deluxe Hypospray Case|description=An extended hypospray kit with foam insets for hypovials &amp;amp; a mounting point on the bottom.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hypospray Mk. II Advanced|description=The advanced variant in the DeForest Hypospray Mk. II series, able to pierce through thick armor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Self-Actualization Device)|description=The circuit board for a Self-Actualization Device by Veymed.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Monkey Mind Magnification Helmet|description=A fragile, circuitry embedded helmet for boosting the intelligence of a monkey to a higher level.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Brute II Medicell|description=Gives cell-loaded mediguns improved brute damage healing functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Burn II Medicell|description=Gives cell-loaded mediguns improved burn damage healing functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Toxin II Medicell|description=Gives cell-loaded mediguns improved toxin damage healing functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Oxygen II Medicell|description=Gives cell-loaded mediguns improved oxygen deprivation healing functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Oppressive Force Relocation Medicell|description=Gives cell-loaded mediguns projectile-based rubbernecker relocation functionality, by dumping them into the Medbay lobby via eigenstate manipulation. Only works in Medbay when fired by authorized users.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Temperature Adjustment Medicell|description=Gives cell loaded-mediguns projectile-based body temperature regulation functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Empty Body Teleporter Medicell|description=An incomplete medicell that requires a bluespace slime extract in order to provide projectile-based corpse retrieval functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Clotting Medicell|description=Gives cell-loaded mediguns projectile-based coagulation functionality.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Mining Technology|description=High-level mining equipment, pushing the boundaries of efficiency and effectiveness in resource extraction.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Plasma Beam Mining}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Sonic Jackhammer|description=Essentially a handheld planet-cracker. Rock walls cower in fear when they hear one of these.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Diamond-Tipped Mining Drill|description=Yours is the drill that will pierce the heavens!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Diamond Mining Drill|description=An upgraded version of the standard drill.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Dalba Masterworks &#039;Tunneler&#039; Diamond Drill|description=Extending from a stabilization bracer built into the upper forearm, this implant allows for a masterwork diamond mining drill to extend over the user&#039;s hand. This drill will open a hole in the universe, and that hole will be a path for those behind us!}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Parts|description=The most finely tuned and accurate stock parts.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Upgraded Parts}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Ultra-High-Power Micro-Laser|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Super Capacitor|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pico Servo|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Super Matter Bin|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Phasic Scanning Module|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hyper-Capacity Megacell|description=A megacell that holds 30 MJ of energy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hyper-Capacity Power Cell|description=A power cell that holds 300 KW of energy.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Robotic Surgeries|description=Did you know Hephaestus actually has a free online tutorial for synthetic trauma repairs? It&#039;s true!|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Improved Robotic Repair Surgeries}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Structural Repairs Combo Upgrade|description=The ultimate in wound treatment operations, treating both bruises and burns simultaneous and faster than their individual counterparts.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Structural Repairs Upgrade|description=Upgrade the efficiency of the individual tend wound operations.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Sanitation Technology|description=Nanotrasen&#039;s latest in janitorial tech, making sure the station stays spotless and bear-free.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Office Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Mop|description=An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Light Replacer|description=A device to automatically replace lights. Refill with working light bulbs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Spray Bottle|description=A spray bottle, with an unscrewable top.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Paint Remover|description=Removes stains from the floor, and not much else.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bear Trap|description=A trap used to catch space bears and other legged creatures.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Floor Buffer Upgrade|description=A floor buffer that can be attached to vehicular janicarts.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Vacuum Upgrade|description=A vacuum that can be attached to vehicular janicarts.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Washing Machine|description=The circuit board to build a washing machine.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Sensor Components|description=Grants access to advanced sensor components component for shells.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Programming}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Target Scanner Component|description=A component that will create a list of the things within a location depending on an offset to the shell.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cell Charge Component|description=A component that can read out the max and current charge of the cell.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Surgery|description=When simple medicine doesn&#039;t cut it.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Improved Wound-Tending}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Organ Harvester Board|description=The circuit board for an organ harvester.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medibot Upgrade|description=Automatically upgrades the effectiveness of all medibots linked to the research network.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tend Wounds Combo|description=An alternative wound treatment operation that treats both bruises and burns at the same time, albeit less effectively than their individual counterparts.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tend Wounds Upgrade|description=Upgrade the efficiency of the individual tend wound operations.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Lobotomy (Lobotomy)|description=An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wetware OS Destructive Defragmentation (Lobotomy)|description=An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pteroplasty (Wing Repair)|description=A surgical procedure that repairs damaged wings using Synthflesh.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Surgery Tools|description=Surgical instruments of dual purpose for quick operations.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Experimental Surgery}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Laser Scalpel|description=A laser scalpel used for precise cutting.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Searing Tool|description=Used to mend tissue together. Or drill tissue away.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mechanical Pinches|description=These pinches can be either used as retractor or hemostat.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical Combitool|description=This tool can be either used as bloodfilter or bonesetter.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Alien Technology|description=Things used by the greys.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Bluespace Travel}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Alloy|description=A sheet of reverse-engineered alien alloy.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Android Organs|description=Internal Mechanisms for Synthetics and IPC&#039;s.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Optical Sensors|description=A very basic set of optical sensors with no extra vision modes or functions.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Synthetic Tongue|description=A fully-functional synthetic tongue, encased in soft silicone. Features include high-resolution vocals and taste receptors.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reagent Processing Unit|description=An electronic device that processes the beneficial chemicals for the synthetic user.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Heatsink|description=A device that transfers generated heat to a fluid medium to cool it down. Required to keep your synthetics cool-headed. Its shape resembles lungs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Synthetic Fuel Cell|description=A mini electrochemical reactor, for synthetic use only. Converts the chemical energy of a fuel into electricity to power synthetic bodies. Has a low-power mode to ensure baseline functions. Without this, synthetics are unable to stay powered.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Charging Cord Implant|description=An internal power cord for synthetic use only. Requires connection the synthetic fuel cell to function.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Auditory Sensors|description=A pair of microphones intended to be installed in an IPC or Synthetics head, that grant the ability to hear.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hydraulic Pump Engine|description=An electronic device that handles the hydraulic pumps, powering one&#039;s robotic limbs. Without this, synthetics are unable to move.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Android Technology|description=Shiny parts for your shiny friends!|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Android Head Base|description=A standard base for an androids head, filled with various cameras and sensors with an optional slot for a posi-interface.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Android Torso Base|description=A heavily customized robotic torso designed for androids, an armored core in the center holds their logic core.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Android Left Arm Base|description=A custom limb designed for androids, customizable to a degree your wallet agrees with.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Android Right Arm Base|description=A custom limb designed for androids, customizable to a degree your wallet agrees with.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Android Plantigrade Left Leg Base|description=A custom leg designed for androids, customizable to a degree your wallet agrees with.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Android Plantigrade Right Leg Base|description=A custom leg designed for androids, customizable to a degree your wallet agrees with.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Android Digitigrade Left Leg Base|description=A custom leg designed for androids, customizable to a degree your wallet agrees with.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Android Digitigrade Right Leg Base|description=A custom leg designed for androids, customizable to a degree your wallet agrees with.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Anomaly Research|description=Delving into the study of mysterious anomalies to investigate methods to refine and harness their unpredictable energies.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Applied Bluespace Research}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Anomaly Refinery Board|description=The circuit board for an anomaly refinery}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Anomaly Neutralizer|description=An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reactive Armor Shell|description=An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Space Furnace|description=A heavy furnace capable of forming a temporary bubble that holds in breathable air. Requires a pyroclastic anomaly core to function.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Applied Bluespace Research|description=With a heightened grasp of bluespace dynamics, sophisticated applications and technologies can be devised using data from bluespace crystal analyses.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Bluespace Theory}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Ore Silo Board|description=The circuit board for an ore silo.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mining Satchel of Holding|description=A mining satchel that can hold an infinite amount of ores.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Chemical Recipient Board|description=The circuit board for a Chemical Recipient.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Beaker|description=A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Watering Can|description=Everything a botanist would want in a watering can. This marvel of technology generates its own water!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Coffeepot|description=The most advanced coffeepot the eggheads could cook up: sleek design; graduated lines; connection to a pocket dimension for coffee containment; yep, it&#039;s got it all. Contains 8 standard cups.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Syringe|description=An advanced syringe that can hold 60 units of chemicals}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Trashbag of Holding|description=An advanced trash bag with bluespace properties; capable of holding a plethora of garbage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Light Replacer|description=A device to automatically replace lights at a distance. Refill with working light bulbs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Body Bag|description=A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Compact Radio Navigation Gigabeacon|description=A compact radio navigation gigabeacon, a device used to provide shuttle navigation waypoints in unexplored areas. Must be deployed before use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plant Bag of Holding|description=An inert container ready to accept a bluespace core. This one is tuned to hold plants..}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Artificial Intelligence|description=Exploration of AI systems, more intelligent than the entire crew put together.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=AI Core Board|description=Allows for the construction of circuit boards used to build new AI cores.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=AI Integrity Restorer Board|description=Allows for the construction of circuit boards used to build an AI Integrity Restorer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=AI Upload Board|description=Allows for the construction of circuit boards used to build an AI Upload Console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Asimov Module|description=Allows for the construction of an Asimov AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=B.O.R.I.S. AI-Cyborg Remote Control|description=Bluespace Optimized Remote Intelligence Synchronization. An uplink device which takes the place of an MMI in cyborg endoskeletons, creating a robotic shell controlled by an AI.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Corporate Module|description=Allows for the construction of a Corporate AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Default Module|description=Allows for the construction of a Default AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Drone Module|description=Allows for the construction of a Drone AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Freeform Module|description=Allows for the construction of a Freeform AI Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Intellicard AI Transportation System|description=Allows for the construction of an intellicard.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=AI Control Beacon|description=A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Nutimov Module|description=Allows for the construction of a Nutimov AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=OxygenIsToxicToHumans Module|description=Allows for the construction of a OxygenIsToxicToHumans AI Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=P.A.L.A.D.I.N. Module|description=Allows for the construction of a P.A.L.A.D.I.N. AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=ProtectStation Module|description=Allows for the construction of a ProtectStation AI Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Quarantine Module|description=Allows for the construction of a Quarantine AI Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Law Removal Module|description=Allows for the construction of a Law Removal AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reset Module|description=Allows for the construction of a Reset AI Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Robocop Module|description=Allows for the construction of a Robocop AI Core Module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Safeguard Module|description=Allows for the construction of a Safeguard AI Module.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Artificial Selection|description=Advancement in plant cultivation techniques through artificial selection, enabling precise manipulation of plant DNA.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Hydroponics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Floral Somatoray|description=A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Botanogenetic Plant Shears|description=A high tech, high fidelity pair of plant shears, capable of cutting genetic traits out of a plant.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Assault Exosuits|description=Heavy battle exosuits boasting robust armor but sacrificing speed for enhanced durability.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Combat Exosuits}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Armor (\&amp;quot;Durand\&amp;quot;)|description=A set of armor plates for the Durand. Built heavy to resist an incredible amount of brute force.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Chassis (\&amp;quot;Durand\&amp;quot;)|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Torso (\&amp;quot;Durand\&amp;quot;)|description=A torso part of Durand. Contains power unit, processing core and life support systems within a robust protective frame.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Head (\&amp;quot;Durand\&amp;quot;)|description=A Durand head. Houses advanced surveillance and targeting sensors.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Arm (\&amp;quot;Durand\&amp;quot;)|description=A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. Packs a really mean punch as well.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Arm (\&amp;quot;Durand\&amp;quot;)|description=A Durand right arm. Data and power sockets are compatible with most exosuit tools and weapons. Packs a really mean punch as well.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Leg (\&amp;quot;Durand\&amp;quot;)|description=A Durand left leg. Built particularly sturdy to support the Durand&#039;s heavy weight and defensive needs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Leg (\&amp;quot;Durand\&amp;quot;)|description=A Durand right leg. Built particularly sturdy to support the Durand&#039;s heavy weight and defensive needs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Durand\&amp;quot; Central Control module|description=Allows for the construction of a \&amp;quot;Durand\&amp;quot; Central Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Durand\&amp;quot; Peripherals Control module|description=Allows for the construction of a \&amp;quot;Durand\&amp;quot; Peripheral Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Durand\&amp;quot; Weapons &amp;amp; Targeting Control module|description=Allows for the construction of a \&amp;quot;Durand\&amp;quot; Weapons &amp;amp; Targeting Control module.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Augmentation|description=For those who prefer shiny metal over squishy flesh.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg Torso|description=A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg Head|description=A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg Left Arm|description=A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg Left Leg|description=A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg Right Arm|description=A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg Right Leg|description=A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg Endoskeleton|description=A complex metal backbone with standard limb sockets and pseudomuscle anchors.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Cybernetic Eyes|description=A basic pair of cybernetic eyes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Cybernetic Moth Eyes|description=A basic pair of cybernetic eyes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Cybernetic Ears|description=A Basic pair of cybernetic ears.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Cybernetic Cat Ears|description=A basic pair of cybernetic cat ears}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Cybernetic Lungs|description=A basic pair of cybernetic lungs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Cybernetic Stomach|description=A basic cybernetic stomach.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Cybernetic Liver|description=A basic cybernetic liver.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Basic Cybernetic Heart|description=A basic cybernetic heart.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Affection Module|description=A module that upgrades the ability of borgs to display affection.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Biological Scan|description=Advanced technology for analyzing patient health and reagent compositions, ensuring precise diagnostics and treatment in the medical bay.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Medbay Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Health Analyzer|description=A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Autopsy Scanner|description=Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Genetic Sequence Analyzer|description=A handy hand-held analyzers for quickly determining mutations and collecting the full sequence.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical Kiosk Board|description=The circuit board for a Medical Kiosk.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Chem Master Board|description=The circuit board for a Chem Master 3000.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Chemical Analyzer|description=An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents. The screen currently displays nothing.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Science Goggles|description=Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reagent Scanner Module|description=A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer&#039;s display. It cannot detect flavors, so that&#039;s up to you. It uses 1 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Bluespace Theory|description=Basic studies into the mysterious alternate dimension known as bluespace.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Fundamental Science}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Artificial Bluespace Crystal|description=A small blue crystal with mystical properties.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Bluespace Travel|description=Facilitate teleportation methods based on bluespace principles to revolutionize logistical efficiency.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Applied Bluespace Research}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Teleporter Console Board|description=Allows for the construction of circuit boards used to build a teleporter control console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Teleportation Station Board|description=The circuit board for a teleportation station.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Teleportation Hub Board|description=The circuit board for a teleportation hub.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Launchpad Console Board|description=The circuit board for a bluespace launchpad Console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Quantum Pad Board|description=The circuit board for a quantum telepad.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Launchpad Board|description=The circuit board for a bluespace Launchpad.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Express Supply Drop Pod Upgrade Disk|description=Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Quantum Keycard|description=Allows for the construction of a quantum keycard.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Quantum Spin Inverter|description=An experimental device that is able to swap the locations of two entities by switching their particles&#039; spin values. Must be linked to another device to function.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Chemical Synthesis|description=Synthesizing complex chemicals from electricity and thin air... Don&#039;t ask how...|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Medbay Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Medical Spray Bottle|description=A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Inhaler|description=A small device capable of administering short bursts of aerosolized chemicals. Requires a canister to function.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Inhaler Canister|description=A small canister filled with aerosolized reagents for use in a inhaler.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical Gel|description=A medical gel applicator bottle, designed for precision application, with an unscrewable cap.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medipen Refiller Board|description=The circuit board for a Medipen Refiller.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Portable Soda Dispenser Board|description=The circuit board for a portable soda dispenser.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Portable Booze Dispenser Board|description=The circuit board for a portable booze dispenser.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Portable Chem Dispenser Board|description=The circuit board for a portable chem dispenser.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Portable Chemical Mixer|description=A portable device that dispenses and mixes chemicals. Reagents have to be supplied with beakers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Chemical Heater Board|description=The circuit board for a chemical heater.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Water Recycler|description=A small hydrostatic reclaimer, it takes moisture out of the air and returns it back to the source.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Metamaterial Beaker|description=A large beaker. Can hold up to 180 units.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plumbing Constructor|description=An expertly modified RCD outfitted to construct plumbing machinery.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Service Plumbing Constructor|description=A type of plumbing constructor designed to rapidly deploy the machines needed to make a brewery.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plunger|description=It&#039;s a plunger for plunging.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Fluid Duct|description=A stack of fluid ducts.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hypospray Case|description=A hypospray kit with foam insets for hypovials and a mounting point on the bottom.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hypospray Mk. II|description=A new development from DeForest Medical, this hypospray takes 50-unit vials as the drug supply for easy swapping.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Large Hypovial|description=A large, 120u capacity vial that fits only in the most deluxe hyposprays.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Atropine Medipen|description=A rapid way to save a person from a critical injury state! Additionally contains a powerful coagulant to prevent blood loss.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Epinephrine Medipen|description=A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge. Contains a powerful preservative that can delay decomposition when applied to a dead body, and stop the production of histamine during an allergic reaction.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Oxandrolone Medipen|description=An autoinjector containing oxandrolone, used to treat severe burns.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pentetic Acid Medipen|description=An autoinjector containing pentetic acid, used to reduce high levels of radiations and moderate toxins.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Salicylic Acid Medipen|description=An autoinjector containing salicylic acid, used to treat severe brute damage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Salbutamol Medipen|description=An autoinjector containing salbutamol, used to heal oxygen damage quickly.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Universal Medipen|description=It&#039;s an auto-injecting syringe with a universal refill port on the side.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Universal Low-Pressure Medipen|description=It&#039;s a low-pressure auto-injecting syringe with a universal refill port on the side. WARNING: This device is designed to be operated in low-pressure environments only.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Engineering Plumbing Constructor|description=A type of plumbing constructor designed to manipulate fluid.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Civilian Consoles|description=User-friendly consoles for non-technical crew members, enhancing communication and access to essential station information.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Office Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Communications Board|description=Allows for the construction of circuit boards used to build a communications console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Automated Announcement System Board|description=The circuit board for an automated announcement system.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Supply Console Board|description=Allows for the construction of circuit boards used to build a Supply Console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Supply Request Console Board|description=Allows for the construction of circuit boards used to build a Supply Request Console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical Records Board|description=Allows for the construction of circuit boards used to build a medical records console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Crew Monitoring Computer Board|description=Allows for the construction of circuit boards used to build a Crew monitoring computer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bank Machine Board|description=Allows for the construction of circuit boards used to build a Bank Machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Account Lookup Console Board|description=Allows for the construction of circuit boards used to assess the wealth of crewmates on station.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Identification Card|description=A card used to provide ID and determine access across the station. Has an integrated digital display and advanced microchips.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Card Reader|description=A small magnetic card reader, used for devices that take and transmit holocredits.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Library Console Board|description=Allows for the construction of circuit boards used to build a new library console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Book Scanner|description=The circuit board for a book scanner}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Book Binder|description=The circuit board for a book binder}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Barcode Scanner|description=A fabulous tool if you need to scan a barcode.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Vendor Board|description=The circuit board for a Vendor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Custom Vendor Refill|description=A vending machine restock cart.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Civilian Bounty Pad Control Board|description=Allows for the construction of circuit boards used to build a new civilian bounty pad console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Civilian Bounty Pad Board|description=The circuit board for a Civilian Bounty Pad.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Digital Clock Frame|description=Used to build digital clocks, just secure to the wall.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Research Telescreen|description=A wall-mountable telescreen frame. Apply to wall to use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ordnance Telescreen|description=A wall-mountable telescreen frame. Apply to wall to use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Interrogation Telescreen|description=A wall-mountable telescreen frame. Apply to wall to use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Prison Telescreen|description=A wall-mountable telescreen frame. Apply to wall to use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bar Telescreen|description=A wall-mountable telescreen frame. Apply to wall to use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Entertainment Telescreen|description=A wall-mountable telescreen frame. Apply to wall to use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Grimoire Hestia NIFSoft|description=A NIFSoft datadisk containing the Grimoire Hestia NIFSoft.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Visitation ID Card|description=A card used to provide ID, particularly for guests aboard the station.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Civilian Modular Suits|description=Civilian MODsuits for dignified living.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Modular Suits}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Crate Clamp Module|description=A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. It uses 3 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Safety-First Head Protection Module|description=A series of dampening plates are installed along the back and upper areas of the helmet. These plates absorb abrupt kinetic shocks delivered to the skull. The bulk of this module prevents it from being installed in any suit that is capable of combat armor adjustments. However, the rudimentry nature of the module makes it relatively easy to install into most other suits. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Eating Apparatus Module|description=A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier infront of the mouth to allow eating and drinking while retaining protection and atmosphere. However, it won&#039;t free you from masks, lets pepper spray pass through and it will do nothing to improve the taste of a goliath steak. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cleaning Mister Module|description=A space cleaner mister, able to clean up messes quickly. Synthesizes its own supply over time (if active). It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Portable Suit Plating|description=External plating for a MODsuit. A one-piece three-piece suit designed for maximum negotiating power. Provides no meaningful protection.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Combat Exosuits|description=Modular armor upgrades and specialized equipment for security exosuits.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Expedition Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Impact Cushion Plates|description=Exosuit-mounted melee armor booster.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Projectile Shielding|description=Exosuit-mounted ranged armor booster.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Ablative Insulation|description=Exosuit-mounted energy and EMP armor booster. WARNING: This retrofit compromises exosuit hull plating stress points.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ripley MK-I to Paddy Conversion Kit|description=A hardpoint modification kit for an Autonomous Power Loader Unit \&amp;quot;Ripley\&amp;quot; MK-I exosuit, to convert it to the Paddy lightweight security design. This kit cannot be removed, once applied.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hydraulic Claw|description=A modified hydraulic clamp, for use exclusively with the Paddy exosuit. Non-lethally apprehends suspects.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=CH-DS \&amp;quot;Peacemaker\&amp;quot; Disabler|description=Allows for the construction of CH-DS Disabler.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Repair Droid Module|description=Automated Repair Droid. BEEP BOOP}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Combat Implants|description=To make sure that you can wake the f*** up, samurai.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cybernetic Implants}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Reviver Implant|description=This implant will attempt to revive you if you lose consciousness. For the faint of heart!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Anti-Drop Implant|description=This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=CNS Rebooter Implant|description=This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mantis Blade Implant|description=A long, sharp, mantis-like blade installed within the forearm, acting as a deadly self defense weapon.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Photon Projector Implant|description=An integrated projector mounted onto a user&#039;s arm that is able to be used as a powerful flash.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Thrusters Set Implant|description=This implant will allow you to use gas from environment or your internals for propulsion in zero-gravity areas.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=CNS Jumpstarter Implant|description=This implant will automatically attempt to jolt you awake from unconsciousness, with a short cooldown between jolts. Conflicts with the CNS Rebooter.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Cybernetic Organs|description=We have the technology to rebuild him.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cybernetics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Cybernetic Eyes|description=A pair of cybernetic eyes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cybernetic Moth Eyes|description=A pair of cybernetic eyes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cybernetic Ears|description=A pair of cybernetic ears.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cybernetic Cat Ears|description=A pair of cybernetic cat ears}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cybernetic Lungs|description=A pair of cybernetic lungs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cybernetic Stomach|description=A cybernetic stomach.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cybernetic Liver|description=A cybernetic liver.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cybernetic Heart|description=A cybernetic heart.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cybernetic Tongue|description=A cybernetic tongue.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Forked Cybernetic Tongue|description=A forked cybernetic tongue.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Cybernetics|description=Sapient robots with preloaded tool modules and programmable laws.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Augmentation}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Robotics Control Console Board|description=Allows for the construction of circuit boards used to build a Robotics Control console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg Upload Board|description=Allows for the construction of circuit boards used to build a Cyborg Upload Console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg Recharger Board|description=The circuit board for a Cyborg Recharger.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Positronic Brain|description=The latest in Artificial Intelligences.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Man-Machine Interface|description=The Warrior&#039;s bland acronym, MMI, obscures the true horror of this monstrosity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Man-Machine Interface|description=The Warrior&#039;s bland acronym, MMI, obscures the true horror of this monstrosity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Left Arm|description=An advanced cybernetic arm, capable of greater feats of strength and durability.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Right Arm|description=An advanced cybernetic arm, capable of greater feats of strength and durability.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Left Leg|description=An advanced cybernetic leg, capable of greater feats of strength and durability.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Right Leg|description=An advanced cybernetic leg, capable of greater feats of strength and durability.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rename Board|description=Used to rename a cyborg.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Emergency Reboot Board|description=A reusable firmware reset tool that can force a reboot of a disabled-but-repaired cyborg, bringing it back online.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Cytology|description=Cellular biology research focused on cultivation of limbs and diverse organisms from cells.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Biological Scan}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Limb Grower Board|description=The circuit board for a limb grower.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=PanD.E.M.I.C. 2200 Board|description=Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Growing Vat Board|description=The circuit board for a growing vat.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Petri Dish|description=This makes you feel well-cultured.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Sterile Swab|description=Some men use these for different reasons.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Biopsy Tool|description=Used to retrieve cell lines from organisms. Don&#039;t worry, it won&#039;t sting.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Digitigrade Cybernetics|description=Specialized cybernetic limb designs. The shortening of the femur is surely the result of mechanical optimization.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Digitigrade Cybernetic Left Leg|description=A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Digitigrade Cybernetic Right Leg|description=A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Electric Weaponry|description=Energy-based weaponry designed for both lethal and non-lethal applications.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Riot Supression}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Tesla Cannon Part Kit (Lethal)|description=The kit for a high-tech cannon that fires internal, reusable bolt cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ion Carbine Part Kit (Nonlethal/Highly Destructive/Lethal (Silicons))|description=How to Dismantle a Cyborg: The Gun.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Temperature Gun Part Kit (Less Lethal/Very Lethal (Lizardpeople))|description=A gun that shoots temperature bullet energythings to change temperature.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Scatter Laser Shotgun Shell (Lethal)|description=A high-tech shotgun shell which houses an internal capacitor and laser focusing crystal inside of a shell casing. Able to be fired from conventional ballistic shotguns with minimal rifling degradation. Also leaves most targets covered in grotesque burns.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=VeyMedical CWM-479 upgrade kit|description=An upgrade kit for the VeyMedical CWM-479 to have a higher-capacity internal cell, with increased recharger throughput.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Energy Manipulation|description=Harnessing the raw power of lightning arcs through sophisticated energy control methods.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Construction}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=APC Control Board|description=Allows for the construction of circuit boards used to build a new APC control console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Power Monitor Board|description=Allows for the construction of circuit boards used to build a new power monitor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=SMES Board|description=The circuit board for a SMES.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Portable SMES Board|description=The circuit board for a portable SMES, which requires a connector to use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Power Connector Board|description=The circuit board for a portable SMES power connector.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Emitter Board|description=The circuit board for an emitter.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Grounding Rod Board|description=The circuit board for a grounding rod.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tesla Coil Board|description=The circuit board for a tesla coil.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cell Charger Board|description=The circuit board for a cell charger.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Weapon Recharger Board|description=The circuit board for a Weapon Recharger.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Inducer|description=The NT-75 Electromagnetic Power Inducer can wirelessly induce electric charge in an object, allowing you to recharge power cells without having to remove them.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Inducer|description=The NT-75 Electromagnetic Power Inducer can wirelessly induce electric charge in an object, allowing you to recharge power cells without having to remove them.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Welding Goggles|description=Protects the eyes from bright flashes; approved by the mad scientist association.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Optical T-Ray Scanners|description=Used by engineering staff to see underfloor objects such as cables and pipes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Geiger Counter|description=A handheld device used for detecting and measuring radiation pulses.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Electrodisruptive Diode Disk|description=A stamina damaging and supermatter crystal healing Diode Disk.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hardlight Gown Medicell|description=Gives cell-loaded mediguns projectile-based hardlight gown deployment functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hardlight Roller Bed Medicell|description=Gives cell-loaded mediguns projectile-based hardlight roller bed deployment functionality. Best used on already-horizontal patients.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Prescription Optical T-Ray Scanners|description=Used by engineering staff to see underfloor objects such as cables and pipes.  Prescription lens has been added into this design.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Engineering Modular Suits|description=Engineering suits, for powered engineers.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Modular Suit Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Engineering Plating|description=External plating for a MODsuit. An engineer-fit suit with heat and shock resistance. Nakamura Engineering&#039;s classic.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=T-Ray Scanner Module|description=A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magnetic Stabilizator Module|description=These are powerful electromagnets fitted into the suit&#039;s boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Constructor Module|description=This module entirely occupies the wearer&#039;s forearm, notably causing conflict with advanced arm servos meant to carry crewmembers. However, it functions as an extremely advanced construction hologram scanner, as well as containing the latest engineering schematics combined with inbuilt memory to help the user build walls. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Resin Mister Module|description=An atmospheric resin mister, able to fix up areas quickly. It uses 2 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Entertainment Modular Suits|description=Powered suits for protection against low-humor environments.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Modular Suits}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Cosmohonk Plating|description=External plating for a MODsuit. A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bike Horn Module|description=A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Microwave Beam Module|description=An oddly domestic device, this module is installed into the user&#039;s palm, hooking up with culinary scanners located in the helmet to blast food with precise microwave radiation, allowing them to cook food from a distance, with the greatest of ease. Not recommended for use against grapes. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Waddle Module|description=Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its sensitivity to the pilot&#039;s often-limited brainwaves to directly read their next step, affecting the boots they&#039;re installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user&#039;s feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. It uses 1 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Exosuit Assembly|description=Development of mechanical exosuits designed to contend with artificial gravity while transporting cargo.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Mech Bay Power Control Console Board|description=Allows for the construction of circuit boards used to build a mech bay power control console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mechbay Recharger Board|description=The circuit board for a Mechbay Recharger.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Chassis (APLU \&amp;quot;Ripley\&amp;quot;)|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Torso (APLU \&amp;quot;Ripley\&amp;quot;)|description=A torso part of Ripley APLU. Contains power unit, processing core and life support systems.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Arm (APLU \&amp;quot;Ripley\&amp;quot;)|description=A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Arm (APLU \&amp;quot;Ripley\&amp;quot;)|description=A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Leg (APLU \&amp;quot;Ripley\&amp;quot;)|description=A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Leg (APLU \&amp;quot;Ripley\&amp;quot;)|description=A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=APLU \&amp;quot;Ripley\&amp;quot; Central Control module|description=Allows for the construction of a \&amp;quot;Ripley\&amp;quot; Central Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=APLU \&amp;quot;Ripley\&amp;quot; Peripherals Control module|description=Allows for the construction of a \&amp;quot;Ripley\&amp;quot; Peripheral Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hydraulic Clamp|description=Equipment for engineering exosuits. Lifts objects and loads them into cargo.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Exotic Ammunition|description=Specialized bullets designed to ignite, freeze, and inflict various other effects on targets, expanding combat capabilities.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Explosives}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Speed Loader (.38 Hot Shot) (Very Lethal)|description=Designed to quickly reload revolvers. Hot Shot bullets contain an incendiary payload.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (.38 Hot Shot) (Very Lethal)|description=Designed to tactically reload a NT BR-38 Battle Rifle. Hot Shot bullets contain an incendiary payload.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Speed Loader (.38 Iceblox) (Lethal/Very Lethal (Lizardpeople))|description=Designed to quickly reload revolvers. Iceblox bullets contain a cryogenic payload.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (.38 Iceblox) (Lethal/Very Lethal (Lizardpeople))|description=Designed to tactically reload a NT BR-38 Battle Rifle. Iceblox bullets contain a cryogenic payload.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Speed Loader (.38 TRAC) (Less Lethal)|description=Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target&#039;s body. The implant&#039;s signal is incompatible with teleporters.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (.38 TRAC) (Less Lethal)|description=Designed to tactically reload a NT BR-38 Battle Rifle. TRAC bullets embed a tracking implant within the target&#039;s body. The implant&#039;s signal is incompatible with teleporters.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Speedloader (.38 True Strike) (Lethal)|description=Designed to quickly reload revolvers. Bullets bounce towards new targets with surprising accuracy and can strike through armored target}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (.38 True Strike) (Lethal)|description=Designed to tactically reload a NT BR-38 Battle Rifle. Bullets bounce towards new targets with surprising accuracy and can strike through armored target}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Unloaded Technological Shotshell|description=A high-tech shotgun shell which can be crafted into more advanced shells to produce unique effects. Does nothing on its own.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Flechette Shotgun Shell (Lethal)|description=A shotgun casing filled with small metal darts. Pokes many tiny holes into meat and kevlar alike. Useful for turning someone&#039;s insides into outsides.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Speed Loader (.38 Haywire) (Lethal)|description=Designed to quickly reload revolvers. Haywire bullets create small electromagnetic pulses on impact; devastating against electronics.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magazine (.38 Haywire) (Lethal)|description=Designed to tactically reload a NT BR-38 Battle Rifle. Haywire bullets create small electromagnetic pulses on impact; devastating against electronics.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ammo Workbench Niche Lethal Module|description=A hardware authentication module for ammunition workbenches, with keys to allow fabricating standard or niche ammunition.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Penetrating Shotgun Dart (Lethal)|description=A penetrating dart shotgun shell. Fires a single projectile (a dart). Can be filled with chemicals, which it injects upon striking a target. Otherwise, very weak. Much less capacity than a regular shotgun dart, but can penetrate armor.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Expedition Equipment|description=Specialized exosuit gear tailored for navigating space and celestial bodies, ensuring durability and functionality in the harshest conditions.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Exosuit Assembly}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Control Console Board|description=Allows for the construction of circuit boards used to build an exosuit control console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bot Launchpad Board|description=The circuit board for a bot launchpad.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bot Launchpad Controller|description=Allows you to control the connected bot launchpad}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ripley MK-I to MK-II Conversion Kit|description=A pressurized canopy attachment kit for an Autonomous Power Loader Unit \&amp;quot;Ripley\&amp;quot; MK-I exosuit, to convert it to the slower, but space-worthy MK-II design. This kit cannot be removed, once applied.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mech Air Tank|description=An internal air tank used to pressurize mech cabin, scrub CO2 and power RCS thrusters. Comes with a pump and a set of sensors.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RCS Thruster Package|description=A thruster package for exosuits. Expels gas from the internal life-support air tank to generate thrust.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Extinguisher|description=Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit External Camera Kit|description=A durable CCTV camera designed for exosuit operations.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Tracking Beacon|description=Device used to transmit exosuit data.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mech Radio|description=A basic component of every vehicle.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Experimental Surgery|description=When evolution isn&#039;t fast enough.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Surgery}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Medibot Upgrade|description=Automatically upgrades the effectiveness of all medibots linked to the research network.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Encephalofractoplasty (Cortex Folding)|description=A surgical procedure which modifies the cerebral cortex into a complex fold, giving space to non-standard neural patterns.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wetware OS Labyrinthian Programming (Cortex Folding)|description=A robotic upgrade which reprograms the patient&#039;s neural network in a downright eldritch programming language, giving space to non-standard neural patterns.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Encephalopremoplasty (Cortex Imprinting)|description=A surgical procedure which modifies the cerebral cortex into a redundant neural pattern, making the brain able to bypass damage caused by minor brain traumas.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wetware OS Ver 2.0 (Cortex Imprinting)|description=A surgical procedure which updates the patient&#039;s operating system to the &#039;latest version&#039;, whatever that means, making the brain able to bypass damage caused by minor brain traumas.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tend Wounds Combo Upgrade|description=An alternative wound treatment operation that treats both bruises and burns at the same time, albeit less effectively than their individual counterparts.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Arthroplasty (Ligament Hooks)|description=A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. However, this weakens the connection, making them easier to detach as well.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Anchor Point Snaplocks (Ligament Hooks)|description=A robotic upgrade which installs rapid detachment anchor points, making it so limbs can be attached manually if detached. However, this weakens the connection, making them easier to detach as well.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Arthrorrhaphy (Ligament Reinforcement)|description=A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Anchor Point Reinforcement (Ligament Reinforcement)|description=A surgical procedure which adds reinforced limb anchor points to the patient&#039;s chassis, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Myovasculoplasty (Muscled Veins)|description=A surgical procedure which adds a muscled membrane to blood vessels, allowing a patient to pump blood without a heart.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hydraulics Redundancy Subroutine (Muscled Veins)|description=A robotic upgrade which adds sophisticated hydraulics redundancies, allowing a patient to pump hydraulic fluid without an engine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Xanthoneuroplasty (Grounded Nerves)|description=A surgical procedure which makes the patient&#039;s nerves act as grounding rods, protecting them from electrical shocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=System Shock Dampening (Grounded Nerves)|description=A robotic upgrade which installs grounding rods into the robotic patient&#039;s system, protecting them from electrical shocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Symneurodesis (Spliced Nerves)|description=A surgical procedure which splices the patient&#039;s nerves, making them more resistant to stuns.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=System Automatic Reset Subroutine (Spliced Nerves)|description=A robotic upgrade which upgrades a robotic patient&#039;s automatic systems, making them more resistant to stuns.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Paxopsy (Pacification)|description=A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Aggression Suppression Programming (Pacification)|description=Install malware which permanently inhibits the aggression programming of the patient&#039;s neural network, making the patient unwilling to cause direct harm.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Symvasculodesis (Vein Threading)|description=A surgical procedure which severely reduces the amount of blood lost in case of injury.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hydraulics Routing Optimization (Threaded Veins)|description=A robotic upgrade which severely reduces the amount of hydraulic fluid lost in case of injury.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Viroplasty (Viral Bonding)|description=A surgical procedure that forces a symbiotic relationship between a virus and its host. The patient will be completely immune to the effects of the virus, but will carry and spread it to others.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Experimental Synthetic Surgery|description=When robotics gets a little greedy.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Robotic Surgeries}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Neuropathing Reinforcement (Cortex Folding)|description=A surgical procedure which reprograms a robotic patient&#039;s neural network in a downright eldritch programming language, giving space to non-standard neural patterns. Definitely isn&#039;t malware.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Anti-Cascade 2.0 (Cortex Imprinting)|description=A surgical procedure which updates a robotic patient&#039;s underlying operating system to a \&amp;quot;newer version\&amp;quot;, improving overall performance and resilience. Shame about all the adware.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Anchor Point Reinforcement (Ligament Reinforcement)|description=A surgical procedure which adds reinforcement a robotic patient&#039;s limb joints to prevent dismemberment, at the cost of making nerve connections easier to interrupt.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hydraulics Redundancy Subroutine (Muscled Veins)|description=Add redundancies to a robotic patient&#039;s hydraulic system, allowing it to pump fluids without an engine or pump.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reinforced Capacitors (Grounded Nerves)|description=A surgical procedure which installs an additional capacitor bank designed to abdorb electrical shocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reinforced Servos (Spliced Nerves)|description=A surgical procedure which upgrades a synthetic patient&#039;s movement servos, allowing it to better resist stuns.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Experimental Tools|description=Enhances the functionality and versatility of station tools.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Fusion}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Flatpacker Machine Board|description=The circuit board for a Flatpacker.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hand Drill|description=A small electric hand drill with an interchangeable screwdriver and bolt bit}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Experimental Welding Tool|description=An experimental welder capable of self-fuel generation.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Jaws of Life|description=A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Experimental Long-range Gas Analyzer|description=An experimental gas analyzer capable of operating at long distance}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rapid Tiling Device|description=A tool that can lay &amp;amp; destroy floor tiles on the fly.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RCD Module|description=An exosuit-mounted Rapid Construction Device.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rapid Construction Device|description=A tool that can construct and deconstruct walls, airlocks and floors on the fly.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RCD Matter Cartridge|description=Highly compressed matter for the RCD.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Welding Gas Mask|description=A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magnetic Boots|description=Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Multi-Cell Charger Board)|description=The circuit board for a multi-cell charger.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hybrid cutters|description=An off-shoot of the jaws of life that lacks the door-opening power}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Science Hand Drill|description=A small electric hand drill with an interchangeable screwdriver and bolt bit with a science paintjob}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Exploration Drones|description=Adapted arcade machines to covertly harness gamers&#039; skills in controlling real drones for practical purposes.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exploration Drone Control Console Board|description=Allows for the construction of circuit boards used to build a new exploration drone control console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exploration Drone Launcher Board|description=The circuit board for exodrone launcher.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Scanner Array Board|description=The circuit board for scanner array.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Scanner Array Control Console Board|description=Allows for the construction of circuit boards used to build a new scanner array control console.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Explosives|description=For once, intentional explosions.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Riot Supression}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Large Grenade Casing|description=A grenade that affects a larger area and use larger containers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Release Grenade Casing|description=An advanced grenade that can be detonated several times, best used with a repeating igniter.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pyro Grenade Casing|description=An advanced grenade that is able to self ignite its mixture.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Food Processing|description=Top-tier kitchen appliances from Nanotrasen, designed to keep the crew well-fed and happy.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cafeteria Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Deep Fryer Board|description=The circuit board for a Deep Fryer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Oven Board|description=The circuit board for a Oven.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Stove Board|description=The circuit board for a Stove.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Range Board|description=The circuit board for a Range, which is both an Oven and a Stove.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Food/Slime Processor Board|description=The circuit board for a processing unit. Screwdriver the circuit to switch between food (default) or slime processing.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Gibber Board|description=The circuit board for a gibber.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Monkey Recycler Board|description=The circuit board for a monkey recycler.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=All-In-One Grinder Board|description=The circuit board for an All-In-One Grinder.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wireless Microwave Board|description=The circuit board for a cell-powered microwave.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Smartfridge Board|description=The circuit board for a smartfridge.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Dehydrator Board|description=The circuit board for a dehydrator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Sheet-meister 2000 Board|description=The circuit board for a Sheet-meister 2000.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Lipid Extractor Board|description=The circuit board for a lipid extractor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Dish Drive Board|description=The circuit board for a dish drive.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Roasting Stick|description=A roasting stick for cooking sausages in exotic ovens.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Funny Robots|description=Fueled by laughter.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Exosuit Assembly}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Chassis (\&amp;quot;H.O.N.K\&amp;quot;)|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Torso (\&amp;quot;H.O.N.K\&amp;quot;)|description=A torso part of H.O.N.K. Contains chuckle unit, bananium core and honk support systems.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Head (\&amp;quot;H.O.N.K\&amp;quot;)|description=A H.O.N.K head. Appears to lack a face plate.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Arm (\&amp;quot;H.O.N.K\&amp;quot;)|description=A H.O.N.K left arm. With unique sockets that accept odd weaponry designed by clown scientists.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Arm (\&amp;quot;H.O.N.K\&amp;quot;)|description=A H.O.N.K right arm. With unique sockets that accept odd weaponry designed by clown scientists.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Leg (\&amp;quot;H.O.N.K\&amp;quot;)|description=A H.O.N.K left leg. The foot appears just large enough to fully accommodate a clown shoe.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Leg (\&amp;quot;H.O.N.K\&amp;quot;)|description=A H.O.N.K right leg. The foot appears just large enough to fully accommodate a clown shoe.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;H.O.N.K.\&amp;quot; Central Control module|description=Allows for the construction of a \&amp;quot;H.O.N.K.\&amp;quot; Central Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;H.O.N.K.\&amp;quot; Peripherals Control module|description=Allows for the construction of a \&amp;quot;H.O.N.K.\&amp;quot; Peripheral Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;H.O.N.K.\&amp;quot; Weapons &amp;amp; Targeting Control module|description=Allows for the construction of a \&amp;quot;H.O.N.K.\&amp;quot; Weapons &amp;amp; Targeting Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Banana Mortar|description=Equipment for clown exosuits. Launches banana peels.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=HoNkER BlAsT 5000|description=Equipment for clown exosuits. Spreads fun and joy to everyone around. Honk!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mousetrap Mortar|description=Equipment for clown exosuits. Launches armed mousetraps.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Oingo Boingo Punch-face|description=Equipment for clown exosuits. Delivers fun right to your face!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Clown Module|description=Allows you to turn a cyborg into a clown, honk.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Fusion|description=Investigating fusion reactor technology to achieve sustainable and efficient energy production through controlled plasma reactions involving noble gases.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Controlled Plasma}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=HFR Core Board|description=The circuit board for an HFR Core.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=HFR Corner Board|description=The circuit board for an HFR corner.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=HFR Fuel Input Board|description=The circuit board for an HFR fuel input.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=HFR Interface Board|description=The circuit board for an HFR interface.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=HFR Moderator Input Board|description=The circuit board for an HFR moderator input.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=HFR Waste Output Board|description=The circuit board for an HFR waste output.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Fire Extinguisher|description=Used to stop thermonuclear fires from spreading inside your engine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bolter Wrench|description=A wrench that can unbolt airlocks regardless of power status.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rapid Pipe Dispenser (RPD)|description=A device used to rapidly pipe things.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Engineering Scanner Goggles|description=Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Crystallizer Board|description=The circuit board for a crystallizer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Prescription Engineering Scanner Goggles|description=Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Gaming|description=For the slackers on the station.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Civilian Consoles}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Battle Arcade Machine Board|description=Allows for the construction of circuit boards used to build a new arcade machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Orion Trail Arcade Machine Board|description=Allows for the construction of circuit boards used to build a new Orion Trail machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Slot Machine Board|description=Allows for the construction of circuit boards used to build a new slot machine.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Gas Compression|description=Highly pressurized gases hold potential for unlocking immense energy capabilities.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Atmospherics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Tank Compressor Board|description=The circuit board for a tank compressor}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Portable Air Pump Board|description=The circuit board for a portable air pump.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Emergency Oxygen Tank|description=Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Extended-Capacity Emergency Oxygen Tank|description=Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Turbine Power Console Board|description=The circuit board for a turbine power console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Turbine Compressor|description=The basic tier of a compressor blade.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Turbine Rotor|description=The basic tier of a rotor shaft.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Turbine Stator|description=The basic tier of a stator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Turbine Compressor Board|description=The circuit board for a turbine compressor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Turbine Rotor Board|description=The circuit board for a turbine rotor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Turbine Stator Board|description=The circuit board for a turbine stator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Atmospheric thermal imaging goggles|description=Used by Atmospheric Technician to determine the temperature of the air}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pneumatic Airlock Seal|description=A heavy brace used to seal airlocks. Useful for keeping out people without the dexterity to remove it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Industrial Welding Tool|description=A slightly larger welder with a larger tank.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Heavy Exosuits|description=Advanced heavy mechanized unit with dual pilot capability, designed for robust battlefield performance and increased tactical versatility.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Assault Exosuits}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Armor (\&amp;quot;Savannah-Ivanov\&amp;quot;)|description=Savannah-Ivanov armor plates. They are uniquely shaped and reinforced to deal with the stresses of two pilots, grandiose leaps, and missiles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Chassis (\&amp;quot;Savannah-Ivanov\&amp;quot;)|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Torso (\&amp;quot;Savannah-Ivanov\&amp;quot;)|description=A Savannah-Ivanov torso part. It&#039;s missing a huge chunk of space...}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Head (\&amp;quot;Savannah-Ivanov\&amp;quot;)|description=A Savannah-Ivanov head. It&#039;s sensors have been adjusted to support graceful landings.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Arm (\&amp;quot;Savannah-Ivanov\&amp;quot;)|description=A Savannah-Ivanov left arm. Hidden rocket fabrication included in the wrists.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Arm (\&amp;quot;Savannah-Ivanov\&amp;quot;)|description=A Savannah-Ivanov left arm. Hidden rocket fabrication included in the wrists.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Leg (\&amp;quot;Savannah-Ivanov\&amp;quot;)|description=A Savannah-Ivanov left leg. In production they were designed to carry more than two passengers, so the leaping functionality was added as to not waste potential.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Leg (\&amp;quot;Savannah-Ivanov\&amp;quot;)|description=A Savannah-Ivanov left leg. In production they were designed to carry more than two passengers, so the leaping functionality was added as to not waste potential.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Savannah-Ivanov\&amp;quot; Central Control module|description=Allows for the construction of a \&amp;quot;Savannah-Ivanov\&amp;quot; Central Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Savannah-Ivanov\&amp;quot; Peripherals Control module|description=Allows for the construction of a \&amp;quot;Savannah-Ivanov\&amp;quot; Peripheral Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Savannah-Ivanov\&amp;quot; Weapons &amp;amp; Targeting Control module|description=Allows for the construction of a \&amp;quot;Savannah-Ivanov\&amp;quot; Weapons &amp;amp; Targeting Control module.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Holographics|description=Use of holographic technology for signage and barriers.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Energy Manipulation}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Atmospherics Shield Generator Board|description=The circuit board for an atmospherics shield generator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Forcefield Projector|description=A device which can project temporary forcefields to seal off an area.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Holographic Sign Projector|description=A holographic projector used to project various warning signs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Security Holobarrier Projector|description=A holographic projector that creates holographic security barriers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Engineering Holobarrier Projector|description=A holographic projector that creates holographic engineering barriers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=ATMOS Holofan Projector|description=A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Restaurant Seating Projector|description=A holographic projector that creates seating designation for restaurants.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bar Seating Projector|description=A holographic projector that creates seating designation for bars.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Custodial Holobarrier Projector|description=A holographic projector used to project hard light wet floor barriers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=PENLITE Holobarrier Projector|description=PENLITE holobarriers, a device that halts individuals with malicious diseases.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=AI Holopad Board|description=The circuit board for a holopad.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Holodisk|description=Stores recorder holocalls.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Modular Shield Gate Board|description=The circuit board for a modular shield gate.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Modular Shield Generator Board|description=The circuit board for a modular shield generator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Modular Shield Node Board|description=The circuit board for a modular shield node.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Modular Shield Cable Board|description=The circuit board for a modular shield cable.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Modular Shield Relay Board|description=The circuit board for a modular shield relay.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Modular Shield Charger Board|description=The circuit board for a modular shield charger.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Modular Shield Well Board|description=The circuit board for a modular shield well.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Modular Shield Console Board|description=The circuit board for a modular shield console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magnetogenerative Diode Disk|description=A mol absorbing item attracting Diode Disk.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Emergency Treatment Zone Projector|description=A holographic projector that creates a large, clearly marked treatment zone hologram, which warns outsiders that they ought to stay out of it.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Illegal Cybernetics Implants|description=So, hypothetically, if we didn&#039;t care about the formalities of ethics...|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Combat Implants}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Binyat Wireless Hacking System Implant|description=A rare-to-find neural chip that allows its user to interface with nearby machinery and effect it in (usually) beneficial ways. Due to the rudimentary connection, fine manipulation isn&#039;t possible, however the deck will drop a payload into the target&#039;s systems that will attempt hacking for you. Due to their complexity, the system does not appear to work on cyborgs.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Illegal Cyborg Addition|description=Some sort of experimental tool that was once used by an rival company.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Illegal Technology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Shapeshifting Module|description=An experimental device which allows a cyborg to disguise themself into another type of cyborg.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Improved Conveyor Sorter|description=An improved version of the conveyor sorter, this one allows for more control over sorting.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Misc. Cargo Technology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Improved Conveyor Sorter|description=A wonderful item that can set markers and forcefully move stuff to a direction. With more capacity to sort more!}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Improved Wound-Tending|description=Who would have known being more gentle with a hemostat decreases patient pain?|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Medbay Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Tend Wounds Upgrade|description=Upgrade the efficiency of the individual tend wound operations.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medibot Upgrade|description=Automatically upgrades the effectiveness of all medibots linked to the research network.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Grimoire Asclepius NIFSoft|description=A NIFSoft datadisk containing the Grimoire Asclepius NIFSoft.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Light Combat Exosuits|description=Agile combat exosuits equipped with overclocking capabilities for temporary speed boosts, prioritizing speed over durability on the battlefield.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Combat Exosuits}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Armor (\&amp;quot;Gygax\&amp;quot;)|description=A set of armor plates designed for the Gygax. Designed to effectively deflect damage with a lightweight construction.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Chassis (\&amp;quot;Gygax\&amp;quot;)|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Torso (\&amp;quot;Gygax\&amp;quot;)|description=A torso part of Gygax. Contains power unit, processing core and life support systems.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Head (\&amp;quot;Gygax\&amp;quot;)|description=A Gygax head. Houses advanced surveillance and targeting sensors.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Arm (\&amp;quot;Gygax\&amp;quot;)|description=A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Arm (\&amp;quot;Gygax\&amp;quot;)|description=A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Leg (\&amp;quot;Gygax\&amp;quot;)|description=A Gygax left leg. Constructed with advanced servomechanisms and actuators to enable faster speed.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Leg (\&amp;quot;Gygax\&amp;quot;)|description=A Gygax right leg. Constructed with advanced servomechanisms and actuators to enable faster speed.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Gygax\&amp;quot; Central Control module|description=Allows for the construction of a \&amp;quot;Gygax\&amp;quot; Central Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Gygax\&amp;quot; Peripherals Control module|description=Allows for the construction of a \&amp;quot;Gygax\&amp;quot; Peripheral Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Gygax\&amp;quot; Weapons &amp;amp; Targeting Control module|description=Allows for the construction of a \&amp;quot;Gygax\&amp;quot; Weapons &amp;amp; Targeting Control module.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Marine Utility|description=Fish are nice to look at and all, but they can be put to use.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Fishing Tools}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Aquarium Bioelectricity Kit|description=The required components to convert an aquarium into a bioelectricity generator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Fishing Line|description=An advanced line reel that can be used to reach distant fishing spots as well as other things whereas a normal fishing line cannot.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Fish Gene Gun|description=A device designed to inject or extract traits to and from fish. Also compatible with most aquatic-adjacent creatures.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Mining Cyborg Upgrades|description=To mine places too dangerous for humans.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cybernetics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Lavaproof Tracks|description=An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg&#039;s chassis, enabling them to withstand exposure to molten rock and liquid plasma.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ore Satchel of Holding|description=A satchel of holding replacement for mining cyborg&#039;s ore satchel module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Diamond Drill|description=A diamond drill replacement for the mining model&#039;s standard drill.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Mining Technology|description=Development of tools meant to optimize mining operations and resource extraction.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Material Processing}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Express Supply Console Board|description=Allows for the construction of circuit boards used to build an Express Supply Console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Boulder Retrieval Matrix Board|description=I promise this doesn&#039;t give you syndicate goodies!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Boulder Smelter Board|description=A circuitboard for a boulder smelter. Lowtech enough to be printed from the lathe.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Boulder Refinery Board|description=A circuitboard for a boulder refinery. Lowtech enough to be printed from the lathe.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ore Redemption Machine Board|description=The circuit board for an Ore Redemption machine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mining Rewards Vendor Board|description=The circuit board for a Mining Rewards Vendor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mining Scanner|description=A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mining Scanner|description=Equipment for working exosuits. It will automatically check surrounding rock for useful minerals.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Upgraded Resonator|description=An upgraded version of the resonator that allows more fields to be active at once.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mining Drill|description=Equipment for engineering and combat exosuits. This is the drill that&#039;ll pierce the heavens!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Drill Module|description=An arm-mounted drill, typically extending over the user&#039;s hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. Integrates with mining MODs&#039; sphere transformation module, changing it from a mere traversal tool to high-powered excavation unit. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mining Drill|description=Yours is the drill that will pierce through the rock walls.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ore Bag Module|description=An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It&#039;s recommended by Nakamura Engineering to actually deposit that ore at local refineries. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tracking Beacon|description=A bluespace tracking beacon.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=GPS Device|description=Little thingie that can track its position at all times.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Internal GPS Module|description=This module uses common Nanotrasen technology to calculate the user&#039;s position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Meson Visor Module|description=A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Optical Meson Scanners|description=Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Prescription Optical Meson Scanners|description=Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=NT BSC Refinery Box|description=An improvement on the normal boxes drudged around by miners, It is capable of being set up to automatically pick up ores or boulders in a set direction. It is plated in NT-coloured panels.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Misc. Cargo Technology|description=Cease crying! Contains copious Cargonian conundrum correction concepts. Can convey cargo correctly, circulate contemporaneously, cache compactly.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Bluespace Theory}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Conveyor Sorter|description=A wonderful item that can set markers and forcefully move stuff to a direction.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cargo Teleporter|description=A wonderful item that can set markers and teleport things to those markers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Goody Case Holder|description=The solution to the plethora of goody cases that litter the cargonian halls.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Modular Suit Equipment|description=More advanced modules, to improve modular suits.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Modular Suits}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=MODlink Scryer|description=A neck-worn piece of gear that can call with another MODlink-compatible device.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Emergency Tether Module|description=A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Welding Protection Module|description=A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user&#039;s eyes. It&#039;s rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Longfall Module|description=Useful for protecting both the suit and the wearer, utilizing commonplace systems to convert the possible damage from a fall into kinetic charge, as well as internal gyroscopes to ensure the user&#039;s safe falling. Useful for mining, monorail tracks, or even skydiving! It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Thermal Regulator Module|description=Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they&#039;re comfortable; even if they&#039;re some that like it hot. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Glove Translator Module|description=A module that adds motion sensors into the suit&#039;s gloves, which works in tandem with a short-range subspace transmitter, letting the audibly impaired use sign language over comms. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Storage Module|description=Reverse engineered by Nakamura Engineering from Donk Company designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling. It uses 3 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Modular Suits|description=Specialized back mounted power suits with various different modules.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Suit Storage Unit|description=The circuit board for a suit storage unit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Shell|description=A &#039;Nakamura Engineering&#039; designed shell for a Modular Suit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Chestplate|description=A &#039;Nakamura Engineering&#039; designed chestplate for a Modular Suit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Helmet|description=A &#039;Nakamura Engineering&#039; designed helmet for a Modular Suit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Gauntlets|description=&#039;Nakamura Engineering&#039; designed gauntlets for a Modular Suit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Boots|description=&#039;Nakamura Engineering&#039; designed boots for a Modular Suit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD External Plating|description=External plating for a MODsuit. A civilian class suit by Nakamura Engineering, doesn&#039;t offer much other than slightly quicker movement.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Civilian Plating|description=External plating for a MODsuit. A light-weight civilian suit that offers unmatched ease of movement but no protection from the vacuum of space.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Paint Kit|description=A paint kit for Modular Suits.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Compact Storage Module|description=What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. This version has been trimmed down to save space. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasma Stabilizer Module|description=This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user&#039;s head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Flashlight Module|description=A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. It uses 1 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Night Vision Technology|description=There are whispers that Nanotrasen pushed for this technology to extend shift durations, ensuring productivity around the clock.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Integrated HUDs}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Night Vision Diagnostic HUD|description=Upgraded version of the diagnostic HUD designed to function during a power failure.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Night Vision Health Scanner HUD|description=An advanced medical head-up display that allows doctors to find patients in complete darkness.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Night Vision Goggles|description=Goggles that let you see through darkness unhindered.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Night Vision Optical Meson Scanners|description=Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Night Vision Science Goggles|description=Goggles that lets the user see in the dark and recognize chemical compounds at a glance.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Night Vision Security HUD|description=A heads-up display which provides id data and vision in complete darkness.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Passive Implants|description=Implants designed to operate seamlessly without active user input, enhancing various physiological functions or providing continuous benefits.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Augmentation}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Skill Station Board|description=The circuit board for Skill station.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Sad Trombone Implant Case|description=Makes death amusing.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Chemical Implant Case|description=A glass case containing a chemical implant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tracking Implant Case|description=A glass case containing a tracking implant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exile Implant Case|description=A glass case containing an exile implant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Beacon Implant Case|description=A glass case containing a beacon implant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Grounding Implant Case|description=A glass case containing a teleport blocker implant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Implant Case|description=A glass case for containing an implant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Implanter|description=A sterile automatic implant injector.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Locator|description=Used to track portable teleportation beacons and targets with embedded tracking implants.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Evoker-Type RSD|description=An RSD instrument that lets the user pull the consciousness from a body and store it virtually.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RSD Phylactery|description=A brain interface that allows for transfer of Resonance from a handheld RSD, such as the Evoker model.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Programmed Robot|description=Grants access to movable shells, allowing for remote operations and pranks.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Circuit Shells}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Drone Shell|description=A shell with the ability to move itself around.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pathfinder|description=When triggered, the next step to the target&#039;s location as an entity. This can be used with the direction component and the drone shell to make it move on its own. The Id Card input port is for considering ID access when pathing, it does not give the shell actual access.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pull Component|description=A component that can force the shell to pull entities. Only works for drone shells.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Programmed Server|description=Grants access to a server shell that has a very high capacity for components.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Brain-Computer Interface}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Server Shell|description=A very large shell that cannot be moved around. Stores the most components.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Programming|description=Dedicate an entire shift to program a fridge to greet you when opened.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Component Printer Board|description=The circuit board for a component printer}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Module Duplicator Board|description=The circuit board for a module duplicator}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Circuit Multitool|description=A circuit multitool to mark entities and load them into.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Compact Remote Shell|description=A handheld shell with one big button.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=USB Cable|description=A cable that allows certain shells to connect to nearby computers and machines.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Integrated Circuit|description=The foundation of all circuits. All Circuitry go onto this.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Access Checker Component|description=Performs a basic comparison between two lists of strings, with additional functions that help in using it to check access on IDs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Arctangent 2 Component|description=A two parameter arctan2 component, for calculating any angle you want.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Arithmetic Component|description=General arithmetic component with arithmetic capabilities.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Associative List Pick Component|description=A component that lets a user pick 1 element from an associative list. Returns the selected element.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Associative List Remove|description=Removes a key from an associative list variable.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Associative List Set|description=Sets a string key on an associative list to a specific value.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Binary Conversion Component|description=Splits a decimal number into an array of binary digits, or bits, represented as 1 or 0 and often used in boolean or binary operations like AND, OR and XOR.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Clock Component|description=A component that repeatedly fires.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Comparison Component|description=A component that compares two objects.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Concatenation Component|description=A component that combines strings.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Concatenate List Component|description=A component that joins up a list with a separator into a single string.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Decimal Conversion Component|description=Merges an array of binary digits, or bits, represented as 1 or 0 and often used in boolean or binary operations, into a decimal number.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Delay Component|description=A component that delays a signal by a specified duration. Timer gets reset when triggered again.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Direction Component|description=A component that returns the direction of itself and an entity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Element Find|description=Checks if an element is in a list and returns the index it is as if it is. Index is set to 0 on failure.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Filter List Component|description=A component that loops through each element in a list and filters them.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=For Each Component|description=A component that loops through each element in a list.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Format List Component|description=A component that formats lists, replacing %n in the format string with corresponding nth list item.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Format Associative List Component|description=A component that formats associative lists, replacing %key in the format string with corresponding list[key] item.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Get Column Component|description=Gets the column of a table and returns it as a regular list.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=GPS Component|description=A component that returns the xyz co-ordinates of itself.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Health Component|description=A component that returns the health of an organism.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Compare Health State Component|description=A component that compares the health state of an organism, and returns true or false.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Voice Activator Component|description=A component that listens for messages. Requires a shell.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=ID Access Reader Component|description=A component that reads the access on an ID.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=ID Getter Component|description=A component that returns the first available ID card on an organism.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=ID Info Reader Component|description=A component that reads the name, job, and age on an ID.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Index Component|description=A component that returns the value of a list at a given index.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Index Associative List Component|description=A component that is commonly used to access a row from a table. Accesses data from a key, value list.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Index Table Component|description=Gets the row of a table as an associative list using the index inputted. Will return no value if the index is invalid or a proper table is not returned.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Laser Pointer Component|description=A component that shines a high powered light at a target.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Length Component|description=A component that returns the length of its input.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Light Component|description=A component that emits a light of a specific brightness and colour. Requires a shell.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=List Add|description=Adds an element to a list variable.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Associative List Literal|description=A component that returns an associative list consisting of the inputs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=List Clear|description=Clears a list variable.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=List Literal Component|description=A component that creates a list from whatever input you give it.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=List Pick Component|description=A component that lets a user pick 1 element from a list. Returns the selected element.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=List Remove|description=Removes an element from a list variable.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Logic Component|description=A component with &#039;and&#039; and &#039;or&#039; capabilities.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Material Scanner|description=Outputs the material composition of the inputted entity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MMI Component|description=A component that allows an MMI or B.O.R.I.S. module to be inserted into the shell, allowing a brain or artificial intelligence to output signals.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Module Component|description=A component that has other components within it, acting like a function. Use it in your hand to control the amount of input and output ports it has, as well as being able to access the integrated circuit contained inside.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Multiplexer Component|description=Copies the input chosen by \&amp;quot;Input Selector\&amp;quot; to the output.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Not Component|description=A component that inverts its input.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=NTNet Receiver|description=Receives data packages through NTNet. If Encryption Key is set then only signals with the same Encryption Key will be received.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=NTNet Transmitter|description=Sends a data package through NTNet. If Encryption Key is set then transmitted data will be only picked up by receivers with the same Encryption Key.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=NTNet Transmitter List Literal|description=Creates a list literal data package and sends it through NTNet. If Encryption Key is set then transmitted data will be only picked up by receivers with the same Encryption Key.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=NFC Transmitter|description=Sends a data package through NTNet. If Encryption Key is set then transmitted data will be only picked up by receivers with the same Encryption Key.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=NFC Receiver|description=Receives data packages through NFC. If Encryption Key is set then only signals with the same Encryption Key will be received.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Proximity Pinpointer Component|description=A component that returns the xyz co-ordinates of its entity input, as long as its in view.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pressure Sensor Component|description=Outputs the current pressure of the tile}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Radio Component|description=A component that can listen and send frequencies. If set to private, the component will only receive signals from other components attached to circuitboards with the same owner id.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Random Component|description=A component that returns random values.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reagents Scanner|description=Outputs the reagents found inside the inputted entity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Router Component|description=Copies the input chosen by \&amp;quot;Input Selector\&amp;quot; to the output chosen by \&amp;quot;Output Selector\&amp;quot;.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Select Query Component|description=A component used with USB cables that can perform select queries on a list based on the column name selected. The values are then compared with the comparison input.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Self Component|description=A component that returns the current shell.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Set Variable Trigger|description=A component that sets a variable globally on the circuit. This one requires input signals and also provides an output signal}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Sound Emitter Component|description=A component that emits a sound when it receives an input. The frequency is a multiplier which determines the speed at which the sound is played}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Get Species Component|description=A component that returns the species of its input.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Speech Component|description=A component that sends a message. Requires a shell.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Split Component|description=Splits a string by the separator, turning it into a list}}{{Autowiki/TechwebTemplatetestEntryDesign|name=String Contains Component|description=Checks if a string contains a word/letter}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Temperature Sensor Component|description=Outputs the current temperature of the tile}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Textcase Component|description=A component that makes its input uppercase or lowercase.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Timepiece Component|description=A component that outputs the current station time. The text output port is used for time formats while the numerical output port is used for units of time.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Toggle Component|description=A component that toggles between on and off when triggered. All input ports (except for set toggle) will trigger the component.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=To Number|description=A component that converts its input (a string) to a number. If there&#039;s text in the input, it&#039;ll only consider it if it starts with a number. It will take that number and ignore the rest.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=To String Component|description=A component that converts its input to text.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Trigonometry Component|description=General trigonometry component with main and inverse trigonometry functions.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Typecast Component|description=A component that casts a value to a type if it matches or outputs null.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Typecheck Component|description=A component that checks the type of its input.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=View Sensor Component|description=Outputs a list with all movable objects in it&#039;s view. Requires a shell. Max range of 5 tiles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wire Bundle|description=A bundle of exposed wires that assemblies can be attached to. Ports will only show up once the circuit is inserted into a shell.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wirenet Receiver Component|description=Receives data packets through the connected cable network. If Encryption Key is set then only signals with the same Encryption Key will be received.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wirenet Transmitter Component|description=Sends a data package through the connected cable network. If Encryption Key is set then transmitted data will be only picked up by receivers with the same Encryption Key.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wirenet List Literal Transmitter Component|description=Creates a list literal data package and sends it through the connected cable network. If Encryption Key is set then transmitted data will be only picked up by receivers with the same Encryption Key.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Raptoral Cybernetics|description=Specialized civilian-grade cybernetic limb designs.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Robotics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Raptoral Cybernetic Torso|description=A heavily reinforced case containing cyborg logic boards, with space for a standard power cell, covered in a layer of membranous feathers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Raptoral Cybernetic Left Forelimb|description=A skeletal limb wrapped in pseudomuscles and membranous feathers, with a low-conductivity case.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Raptoral Cybernetic Right Forelimb|description=A skeletal limb wrapped in pseudomuscles and membranous feathers, with a low-conductivity case.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Raptoral Cybernetic Left Hindlimb|description=A skeletal limb wrapped in pseudomuscles and membranous feathers, with a low-conductivity case.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Raptoral Cybernetic Right Hindlimb|description=A skeletal limb wrapped in pseudomuscles and membranous feathers, with a low-conductivity case.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Raptoral Cybernetic Head|description=A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. A layer of membranous feathers covers the stark metal.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=RB-MK2|description=The latest in non-dangerous Nanotrasen power generation!|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Energy Manipulation}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=RB-MK2 Reactor Board|description=The circuit board for a RB-MK2 reactor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RB-MK2 Reactor Rod|description=A specialized rod for the RB-MK2 reactor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RB-MK2 Reactor Sniffer|description=The circuit board for a RB-MK2 reactor sniffer.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Riot Supression|description=When you are on the opposing side of a revolutionary movement.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Security Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Hilarious Firing Pin|description=Advanced clowntech that can convert any firearm into a far more useful object.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Test-Range Firing Pin|description=This safety firing pin allows firearms to be operated within proximity to a firing range.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mindshield Firing Pin|description=This is a security firing pin which only authorizes users who are mindshield-implanted.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Telescopic Riot Shield|description=An advanced riot shield made of lightweight materials that collapses for easy storage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ballistic Shield|description=A heavy shield designed for blocking projectiles, weaker to melee.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Handcuffs|description=Use this to keep prisoners in line.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Energy Bola|description=A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ammo Workbench Niche Nonlethal Module|description=A hardware authentication module for ammunition workbenches, with keys to print niche non- or less-lethal ammunition.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Scythe (Tier 2)|description=Further improved scythe for efficient culling.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Scythe (Tier 1)}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Scythe (Tier 2)|description=A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Scythe (Tier 3)|description=Even further improved scythe for efficient culling.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Scythe (Tier 2)}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Scythe (Tier 3)|description=A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Scythe (Tier 4)|description=The most efficient scythe for culling.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Scythe (Tier 3)}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Scythe (Tier 4)|description=A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Security Equipment|description=All the essentials to subdue a mime.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Basic Arms}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Security Records Console Board|description=Allows for the construction of circuit boards used to build a security records console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Outpost Status Display Board|description=Allows for the construction of circuit boards used to build an outpost status display console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Prisoner Management Console Board|description=Allows for the construction of circuit boards used to build a prisoner management console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Research Monitor Board|description=Allows for the construction of circuit boards used to build research camera computers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Security Camera Board|description=Allows for the construction of circuit boards used to build security camera computers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Security Photobooth Board|description=The circuit board for a security photobooth.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Photobooth Board|description=The circuit board for a photobooth.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Scanner Gate Board|description=The circuit board for a scanner gate.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pepper Spray|description=Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=DRAGnet Beacon|description=A beacon that can be used as a teleport destination for DRAGnet snare rounds. Remember to sync it with your DRAGnet first!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=N-Spect Scanner|description=Central Command-issued inspection device. Performs inspections according to Nanotrasen protocols when activated, then prints an encrypted report regarding the maintenance of the station. Definitely not giving you cancer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Evidence Bag|description=An empty evidence bag.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Zipties|description=Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Seclite|description=A robust flashlight used by security.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Electropack|description=Dance my monkeys! DANCE!!!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Nanotrasen &#039;Wrangler&#039; NIF-Cutter|description=A small device that lets the user remove NIFSofts from a NIF user.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Grimoire Vacholiere NIFSoft|description=A NIFSoft datadisk containing the Grimoire Vacholiere NIFSoft.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Security Modular Suits|description=Security suits for space crime handling.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Modular Suit Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Mirage Grenade Dispenser Module|description=This module can create mirage grenades at the user&#039;s liking. These grenades create holographic copies of the user. It uses 3 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cloak Module|description=A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. It uses 4 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Magnetic Harness Module|description=Based off old TerraGov harness kits, this magnetic harness automatically attaches dropped guns back to the wearer. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Pathfinder Module|description=This module, brought to you by Nakamura Engineering, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit&#039;s access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user&#039;s spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Nakamura Engineering swears up and down there&#039;s airbrakes. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Holster Module|description=Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Active Sonar Module|description=Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user&#039;s radius. Its basic function slowly scans around the user for any bio-signatures, however it can be overclocked to scan everywhere at once.Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Projectile Dampener Module|description=Using technology from peaceborgs, this module weakens all projectiles in nearby range. It uses 3 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Criminal Capture Module|description=The private security that had orders to take in people dead were quite happy with their space-proofed suit, but for those who wanted to bring back whomever their targets were still breathing needed a way to \&amp;quot;share\&amp;quot; the space-proofing. And thus: criminal capture! Creates a hardlight prisoner transport bag around the apprehended that has breathable atmospheric conditions. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Security Plating|description=External plating for a MODsuit. An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Service Cyborg Upgrades|description=Let them do the cookin&#039; by the book.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cybernetics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Rolling Table Dock|description=An upgrade to the service model cyborg, to help provide mobile service.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Condiment Synthesizer|description=An upgrade to the service model cyborg, allowing it to produce solid condiments.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kitchen Toolset|description=An upgrade to the service model cyborg, to help process foods.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Service Apparatus|description=An upgrade to the service model cyborg, to help handle foods and paper.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Drink Apparatus|description=A supplementary drinking glass storage apparatus for service cyborgs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Service Cookbook|description=An upgrade to the service model cyborg, that lets them create more foods.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Botany Tools|description=An upgrade to the service model cyborg, that let them do gardening and plant processing.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Telecommunications Technology|description=A comprehensive suite of machinery for station-wide communication setups, ensuring seamless connectivity and operational coordination.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Bluespace Parts}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Telecommunications Monitoring Console Board|description=Allows for the construction of circuit boards used to build a telecommunications monitor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Telecommunications Server Monitoring Console Board|description=Allows for the construction of circuit boards used to build a telecommunication server browser and monitor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Messaging Monitor Console Board|description=Allows for the construction of circuit boards used to build a messaging monitor console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=NTNet Relay Board|description=The circuit board for a wireless network relay.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hub Mainframe Board|description=Allows for the construction of Telecommunications Hub Mainframes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Messaging Server Board|description=Allows for the construction of Telecommunications Messaging Servers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Server Mainframe Board|description=Allows for the construction of Telecommunications Servers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Processor Unit Board|description=Allows for the construction of Telecommunications Processor equipment.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Relay Mainframe Board|description=Allows for the construction of Telecommunications Relay Mainframes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bus Mainframe Board|description=Allows for the construction of Telecommunications Bus Mainframes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Subspace Broadcaster Board|description=Allows for the construction of Subspace Broadcasting equipment.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Subspace Receiver Board|description=Allows for the construction of Subspace Receiver equipment.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Subspace Amplifier|description=A compact micro-machine capable of amplifying weak subspace transmissions.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Subspace Analyzer|description=A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Subspace Ansible|description=A compact module capable of sensing extradimensional activity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ansible Crystal|description=A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hyperwave Filter|description=A tiny device capable of filtering and converting super-intense radio waves.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Subspace Transmitter|description=A large piece of equipment used to open a window into the subspace dimension.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Subspace Treatment Disk|description=A compact micro-machine capable of stretching out hyper-compressed radio waves.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Xenoarchaeology Machines|description=Sometimes, xenoarchaeology can be time consuming, perhaps machines can help?|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Basic Xenoarchaeology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Xenoarch Researcher)|description=Allows for the construction of circuit boards used to build a new xenoarch researcher.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Xenoarch Scanner)|description=Allows for the construction of circuit boards used to build a new xenoarch scanner.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Xenoarch Recoverer)|description=Allows for the construction of circuit boards used to build a new xenoarch recoverer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Artifact Analyzer)|description=Allows for the construction of circuit boards used to build a new xenoarch artifact analyzer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Artifact Scanpad)|description=Allows for the construction of circuit boards used to build a new xenoarch artifact scanpad.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Exotic Particle Harvester)|description=Allows for the construction of circuit boards used to build a new xenoarch exotic particle harvester.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Radiocarbon spectrometer)|description=Allows for the construction of circuit boards used to build a new xenoarch radiocarbon spectrometer.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Xenoarchaeology Storage|description=When dealing with xenoarchaeology, one may need storage.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Basic Xenoarchaeology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Xenoarchaeology Belt|description=A belt that can hold all of the essential tools for xenoarchaeology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Xenoarchaeology Bag|description=A bag that can hold about twenty-five strange rocks.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Xenobiology|description=Exploration of non-human biology, unlocking the secrets of extraterrestrial lifeforms and their unique biological processes.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cytology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Xenobiology Console Board|description=Allows for the construction of circuit boards used to build xenobiology camera computers.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Slime Scanner|description=A device that analyzes a slime&#039;s internal composition and measures its stats.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ethereal Organ Design Disk|description=Contains designs for ethereal organs for the limbgrower - Ethereal tongue and stomach.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Felinid Organ Design Disk|description=Contains designs for felinid organs for the limbgrower - Felinid ears, tail and tongue.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Lizard Organ Design Disk|description=Contains designs for lizard organs for the limbgrower - Lizard tongue, and tail}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasmaman Organ Design Disk|description=Contains designs for plasmaman organs for the limbgrower - Plasmaman tongue, liver, stomach, and lungs.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Fishing Tools|description=Continuing advancements in fishing technology, incorporating cutting-edge features in space fishing operations. Just don&#039;t try this on space carps...|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Fishing Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Fishing Rod|description=A fishing rod with an embedded generator dispensing an infinite supply of fishing baits.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Athletic Fishing Gloves|description=A pair of gloves to fish without a fishing rod and train your athletics with.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Fishing Glove Module|description=A MOD module that takes in an external fishing rod to enable the user to fish without having to hold one, while also making it slightly easier. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Gyro-Stabilized Hook|description=An advanced fishing hook that gives the user a tighter control on the fish when reeling in.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Fishing Line Auto-Reel|description=An advanced line reel which can be used speed up fishing or casually snag other items in your direction.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Fish Analyzer|description=An analyzer used to monitor fish&#039;s status and traits with.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Fish Case|description=An improved fish case to keep large fish in stasis in a compact little space.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Fish Tank Kit|description=The required components to upgrade the capacity of a fish tank.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Improved Robotic Repair Surgeries|description=As it turns out, you don&#039;t actually need to cut out entire support rods if it&#039;s just scratched!|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Construction}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Structural Repairs Combo Upgrade|description=An alternative wound treatment operation that treats both bruises and burns at the same time, albeit less effectively than their individual counterparts.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Structural Repairs Upgrade|description=Upgrade the efficiency of the individual tend wound operations.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Upgraded Cybernetic Organs|description=We have the technology to upgrade him.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cybernetic Organs}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Luminescent Eyes|description=A pair of cybernetic eyes that can emit multicolored light}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Welding Shield Eyes|description=These reactive micro-shields will protect you from welders and flashes without obscuring your vision.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Luminescent Moth Eyes|description=A pair of cybernetic eyes that can emit multicolored light}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Welding Shield Moth Eyes|description=These reactive micro-shields will protect you from welders and flashes without obscuring your vision.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Whisper-sensitive Cybernetic Ears|description=A pair of whisper-sensitive cybernetic ears.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Whisper-sensitive Cybernetic Cat Ears|description=A pair of whisper-sensitive cybernetic cat ears}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Volume-adjusting Cybernetic Ears|description=A pair of volume-adjusting cybernetic ears}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Volume-adjusting Cybernetic Cat Ears|description=A pair of volume-adjusting cybernetic cat ears}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Upgraded Cybernetic Lungs|description=A pair of upgraded cybernetic lungs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Upgraded Cybernetic Stomach|description=An upgraded cybernetic stomach.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Upgraded Cybernetic Liver|description=An upgraded cybernetic liver.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Upgraded Cybernetic Heart|description=An upgraded cybernetic heart.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Cybernetic Organs|description=Cutting-edge cybernetic organs offering enhanced sensory capabilities, making it easier than ever to detect ERP.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Upgraded Cybernetic Organs}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Night Vision Technology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Wall-penetrating Cybernetic Ears|description=A pair of wall-penetrating cybernetic ears.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wall-penetrating Cybernetic Cat Ears|description=A pair of wall-penetrating cybernetic cat ears}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Nanotrasen Viral Bioweapons Technology|description=Research devices from the Nanotrasen viral bioweapons division! Got a virus problem? This&#039;ll save your day.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Surgery Tools}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cytology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Empty RNA vial|description=An empty RNA vial for storing genetic information.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RNA Extractor Device|description=An RNA extraction device, use this on any subect you&#039;d like to extract RNA data from, needs RNA vials to work.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (RNA Recombinator)|description=The MRNA Recombinator is one of Nanotrasens most advanced technologies and allows the exact recombination of virus RNA.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Raptoral Cybernetics|description=Specialized industrial-grade cybernetic limb designs.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cybernetics}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Raptoral Cybernetics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Raptoral Cybernetic Left Forelimb|description=An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Raptoral Cybernetic Right Forelimb|description=An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Raptoral Cybernetic Left Hindlimb|description=An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Raptoral Cybernetic Right Hindlimb|description=An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Alien Engineering|description=Alien engineering tools|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Alien Technology}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Experimental Tools}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Crowbar|description=An advanced crowbar obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Multitool|description=An advanced multitool obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Screwdriver|description=An advanced screwdriver obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Welding Tool|description=An advanced welding tool obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Wirecutters|description=Advanced wirecutters obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Wrench|description=An advanced wrench obtained through Abductor technology.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Alien Surgery|description=Abductors did nothing wrong.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Alien Technology}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Surgery Tools}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Cautery|description=An advanced cautery obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Drill|description=An advanced drill obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Hemostat|description=An advanced hemostat obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Retractor|description=An advanced retractor obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Circular Saw|description=An advanced surgical saw obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Scalpel|description=An advanced scalpel obtained through Abductor technology.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medibot Upgrade|description=Automatically upgrades the effectiveness of all medibots linked to the research network.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Neural Brainwashing (Brainwash)|description=A surgical procedure which directly implants a directive into the patient&#039;s brain, making it their absolute priority. It can be cleared using a mindshield implant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Neural Reprogramming (Brainwash)|description=Install malware which directly implants a directive into the robotic patient&#039;s operating system, making it their absolute priority. It can be cleared using a mindshield implant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Tend Wounds Combo Upgrade|description=The ultimate in wound treatment operations, treating both bruises and burns simultaneous and faster than their individual counterparts.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bionecroplasty (Necrotic Revival)|description=An experimental procedure which induces the growth of a Romerol tumor inside the patient&#039;s brain.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Blood filter|description=An abomination of reverse engineered tech, designed by a madman.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Alien Bonesetter|description=An abomination of reverse engineered tech, designed by a madman.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hypospray Mk. II Deluxe Upgrade|description=Upgrades the DeForest Hypospray Mk. II to support larger vials.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Brute III Medicell|description=Gives cell-loaded mediguns advanced brute damage healing functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Burn III Medicell|description=Gives cell-loaded mediguns advanced burn damage healing functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Oxygen III Medicell|description=Gives cell-loaded mediguns advanced oxygen deprivation healing functionality.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Toxin III Medicell|description=Gives cell-loaded mediguns advanced toxin damage healing functionality.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Anomalock Modular Suits|description=Modules for MODsuits that require anomaly cores to function.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Engineering Modular Suits}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Anomaly Research}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Anti-Gravity Module|description=A module that uses a gravitational core to make the user completely weightless. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Teleporter Module|description=A module that uses a bluespace core to let the user transport their particles elsewhere. It uses 3 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kinesis Module|description=A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. Oddly enough, it doesn&#039;t seem to work on living creatures. It uses 3 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Bitrunning Technology|description=Bluespace technology has led to the development of quantum-scale computing, which unlocks the means to materialize atomic structures while executing advanced programs.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Gaming}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Applied Bluespace Research}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Byteforge Board|description=Allows for the construction of circuit boards used to build a Byteforge.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Quantum Console Board|description=Allows for the construction of circuit boards used to build a Quantum Console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Netpod Board|description=The circuit board for a netpod.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Bluespace Exosuit Equipment|description=An array of equipment empowered by bluespace, providing unmatched mobility and utility.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Infiltration Exosuits}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Bluespace Travel}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Gravitational Catapult Module|description=An exosuit mounted Gravitational Catapult.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Teleporter Module|description=An exosuit module that allows exosuits to teleport to any position in view.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Localized Wormhole Generator|description=An exosuit module that allows generating of small quasi-stable wormholes.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Bluespace Parts|description=Integrating the latest in bluespace technology, these advanced components not only enhance functionality but also open up new possibilities for the station&#039;s technological capabilities.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Parts}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Bluespace Travel}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace RPED|description=Powered by bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Quad-Ultra Micro-Laser|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Quadratic Capacitor|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Femto Servo|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Matter Bin|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Triphasic Scanning Module|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Megacell|description=A megacell that holds 40 MJ of energy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bluespace Power Cell|description=A power cell that holds 400 KW of energy.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Brain-Computer Interface|description=Embedded brain circuits. May occasionally stream Nanotrasen ads in dreams.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Circuit Shells}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Passive Implants}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Brain-Computer Interface Manipulation Chamber|description=A machine that, when given a brain-computer interface, will implant it into an occupant. Otherwise, will remove any brain-computer interfaces they already have.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Brain-Computer Interface Shell|description=An implant that can be placed in a user&#039;s head to control circuits using their brain.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Bar Overlay Component|description=Requires a BCI shell. A component that shows a bar overlay atop an object, ranging from 0 to 100.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=BCI Camera|description=Digitizes user&#039;s sight for surveillance-on-the-go. User must have fully functional eyes for digitizer to work. Camera range input is either 0 (near) or 1 (far). Network field is used for camera network.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Counter Overlay Component|description=A component that shows a three-digit counter. Requires a BCI shell.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Install Detector Component|description=A component that detects when a BCI is installed or removed from its user.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Object Overlay Component|description=Requires a BCI shell. A component that shows an overlay on top of an object.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Reagent Injector Component|description=A component that can inject reagents from a BCI&#039;s reagent storage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=BCI Target Interceptor|description=Requires a BCI shell. When activated, this component will allow user to target an object using their brain and will output the reference to said object.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Thought Listener Component|description=A component that allows the user to input a string using their mind. Requires a BCI shell.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=VOX Announcement Component|description=A component that plays a local VOX Announcement for the user. Requires a BCI shell.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Combat Cybernetic Eyes|description=Military grade combat implants to improve vision.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Combat Implants}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Alien Surgery}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Thermal Eyes|description=These cybernetic eyes will give you Thermal vision. Vertical slit pupil included.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=X-ray Eyes|description=These cybernetic eyes will give you X-ray vision. Blinking is futile.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Moth Thermal Eyes|description=These cybernetic eyes will give you Thermal vision. Vertical slit pupil included.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Moth X-ray Eyes|description=These cybernetic eyes will give you X-ray vision. Blinking is futile.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Controlled Plasma|description=Experiments with high-pressure gases and electricity resulting in crystallization and controlled plasma reactions.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Gas Compression}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Energy Manipulation}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Electrolyzer Board|description=The circuit board for an electrolyzer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Portable Pipe Scrubber Board|description=The circuit board for a portable pipe scrubber.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=PACMAN Board|description=The circuit board for a PACMAN-type portable generator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasma Generator|description=An exosuit module that generates power using solid plasma as fuel.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plasma Cutter|description=You could use it to cut limbs off of xenos! Or, you know, mine stuff.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Conflagratory Diode Disk|description=A high energy incendiary Diode Disk.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Cryostasis Technology|description=Smart freezing of objects to preserve them!|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Medbay Equipment}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Fusion}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Cryotube Board|description=The circuit board for a cryotube.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mounted Sleeper|description=Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit&#039;s reserves.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Lifeform Stasis Unit Board|description=The circuit board for a stasis unit.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cryo Grenade Casing|description=An advanced grenade that rapidly cools its contents upon detonation.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cryostasis Beaker|description=A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Stasis Body Bag|description=A stasis body bag, powered by cryogenic stasis technology. It can hold only one body, but it prevents decay.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Cybernetic Implants|description=Advanced technological enhancements integrated into the body, offering improved physical capabilities.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Passive Implants}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cybernetics}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Breathing Tube Implant|description=This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Nutriment Pump Implant|description=This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are starving.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Herculean Gravitronic Spinal Implant|description=This gravitronic spinal interface allows the user to reduce the impact of gravity on their body, effectively improving athletic performance.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=CNS Skillchip Connector Implant|description=This cybernetic adds a port to the back of your head, where you can remove or add skillchips at will.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Internal Medical Analyzer|description=This implant interfaces with a host&#039;s body, sending detailed readouts of the vessel&#039;s condition on command via the mind.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Botany Arm Implant|description=Everything a botanist needs in an arm implant, designed to be installed on a subject&#039;s arm.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Janitor Arm Implant|description=A set of janitor tools fitted into an arm implant, designed to be installed on subject&#039;s arm.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Lighter Arm Implant|description=A lighter, installed into the subject&#039;s arm. Incredibly useless.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Razor Claws Implant|description=Long, sharp, double-edged razors installed within the fingers, functional for cutting. All kinds of cutting.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Dalba Masterworks &#039;Burrower&#039; Integrated Drill|description=Extending from a stabilization bracer built into the upper forearm, this implant allows for a steel mining drill to extend over the user&#039;s hand. Little by little, we advance a bit further with each turn. That&#039;s how a drill works!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Qani-Laaca Sensory Computer Implant|description=An experimental implant replacing the spine of organics. When activated, it can give a temporary boost to mental processing speed, Which many users perceive as a slowing of time and quickening of their ability to act. Due to its nature, it is incompatible with system that heavily influence the user&#039;s nervous system, like the central nervous system rebooter. As a bonus effect, you are immune to the burst of heart damage that comes at the end of twitch usage, as the computer is able to regulate your heart&#039;s rhythm back to normal after its use.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Razorwire Spool Implant|description=A long length of cutting wire so impossibly thin that it causes grievous wounds in anything you slash with it. It&#039;s long enough that you&#039;d probably be able to hit someone with it from a little further away than normal.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Shell Launch System Implant|description=A complex housing for implanting a shell launch system into an arm. Holds a single shot barrel that can hold either twelve gauge or .980 Tydhouer shells.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Engineering Cyborg Upgrades|description=To slack even more.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Mining Cyborg Upgrades}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Upgraded Parts}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Rapid Part Exchange Device Expanded|description=An expanded rapid part exchange device for the engineering cyborg.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Engineering Omnitool Upgrade|description=An upgrade to the Engineering model, upgrading the built-in engineering omnitool, to be on par with advanced engineering tools}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Engineering Apparatus|description=An engineering cyborg upgrade allowing for manipulation of circuit boards and other engineering matter.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cyborg inducer|description=An integrated inducer that can charge a device&#039;s internal cell from power provided by the cyborg.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Materials Module|description=allows a cyborg to synthesize and store advanced materials}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Welding Module|description=A normal welder with a larger tank for cyborgs.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Exosuit Energy Guns|description=Scaled-up versions of electric weapons optimized for exosuit deployment.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Combat Exosuits}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Electric Weaponry}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=CH-PS \&amp;quot;Immolator\&amp;quot; Laser|description=Allows for the construction of CH-PS Laser.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=CH-LC \&amp;quot;Solaris\&amp;quot; Laser Cannon|description=Allows for the construction of CH-LC Laser Cannon.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MKIV Ion Heavy Cannon|description=Allows for the construction of MKIV Ion Heavy Cannon.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=MKI Tesla Cannon|description=Allows for the construction of MKI Tesla Cannon.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Exosuit Firearms|description=Mounted ballistic weaponry, enhancing combat capabilities for mechanized units.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Exosuit Energy Guns}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Exotic Ammunition}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Ultra AC 2 LMG|description=A weapon for combat exosuits. Shoots a rapid, three shot burst.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ultra AC 2 Ammunition|description=Ammunition for the Ultra AC 2 LMG}}{{Autowiki/TechwebTemplatetestEntryDesign|name=LBX AC 10 \&amp;quot;Scattershot\&amp;quot;|description=Allows for the construction of LBX AC 10.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=LBX AC 10 Ammunition|description=Ammunition for the LBX AC 10 exosuit weapon.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=FNX-99 \&amp;quot;Hades\&amp;quot; Carbine|description=Allows for the construction of FNX-99 \&amp;quot;Hades\&amp;quot; Carbine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=FNX-99 Carbine Ammunition|description=Ammunition for the FNX-99 \&amp;quot;Hades\&amp;quot; Carbine.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Field Surgery Modules|description=Medical MODsuit equipment designed for conducting surgical operations in field conditions.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Medical Modular Suits}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Surgery}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Defibrillator Module|description=A module built into the gauntlets of the suit; commonly known as the &#039;Healing Hands&#039; by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient&#039;s skin. Shocks travel from the suit&#039;s gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don&#039;t you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Thread Ripper Module|description=A custom-built module integrated with the suit&#039;s wrist. The thread ripper is built from recent technology dating back to the start of 2562, after an attempt by a well-known Nanotrasen researcher to expand on the rapid-tailoring technology found in Autodrobes. Rather than being capable of creating any fabric pattern under the suns, the thread ripper is capable of rapid disassembly of them. Anything from kevlar-weave, to leather, to durathread can be quickly pulled open to the wearer&#039;s specification and sewn back together, a development commonly utilized by Medical workers to obtain easy access for surgery, defibrillation, or injection of chemicals to ease patients into not worrying about their brand-name fashion being marred. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Surgical Processor Module|description=A module using an onboard surgical computer which can be connected to other computers to download and perform advanced surgeries on the go. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Status Readout Module|description=A once-common module, this technology unfortunately went out of fashion in the safer regions of space; and found new life in the research networks of the Periphery. This particular unit hooks into the suit&#039;s spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The vitals monitor also comes with a speaker, loud enough to alert anyone nearby that someone has, in fact, died. It uses 1 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Gene Engineering|description=Research into sophisticated DNA manipulation techniques, enabling the modification of human genetic traits to unlock specific abilities and enhancements.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Artificial Selection}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Xenobiology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=DNA Scanner Board|description=The circuit board for a DNA Scanner.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=DNA Console Board|description=Allows for the construction of circuit boards used to build a new DNA console.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Genetic Data Disk|description=Produce additional disks for storing genetic data.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=DNA Infuser Board|description=The circuit board for a DNA Infuser.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=DNA Lock Module|description=A module which engages with the various locks and seals tied to the suit&#039;s systems, enabling it to only be worn by someone corresponding with the user&#039;s exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, cloning has been outlawed. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Flesh Reshaper|description=Reshape those external features!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical Flesh Reshaper|description=Reshape those external features!}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Heavy Exosuit Firearms|description=High-impact weaponry integrated into mechs, optimized for maximum firepower.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Heavy Exosuits}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Exotic Ammunition}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=SOB-3 Clusterbang Launcher|description=A weapon that violates the Geneva Convention at 3 rounds per minute.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=SOB-3 Clusterbang Launcher Ammunition|description=Ammunition for the SOB-3 Clusterbang Launcher}}{{Autowiki/TechwebTemplatetestEntryDesign|name=SGL-6 Grenade Launcher|description=Allows for the construction of SGL-6 Grenade Launcher.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=SGL-6 Grenade Launcher Ammunition|description=Ammunition for the SGL-6 Grenade Launcher.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=PEP-6 Missile Rack|description=Allows for the construction of an PEP-6 Breaching Missile Rack.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=PEP-6 Missile Rack Ammunition|description=Ammunition for the PEP-6 Missile Rack.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Hydroponics|description=Research into advanced hydroponic systems for efficient and sustainable plant cultivation.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Botany Equipment}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Chemical Synthesis}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Biogenerator Board|description=The circuit board for a biogenerator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Hydroponics Tray Board|description=The circuit board for a hydroponics tray.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Portable Seed Extractor|description=For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Empty Salve Medicell|description=An incomplete medicell that requires a leaf of aloe to fully realize its potential to provide projectile-embedding-based healing-over-time functionality.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Illegal Technology|description=Dangerous research used to create dangerous objects.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Experimental Tools}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Exotic Ammunition}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Camera Console Board|description=Allows for the construction of circuit boards used to build advanced camera consoles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=AI Surveillance Software Update|description=A software package that will allow an artificial intelligence to &#039;hear&#039; from its cameras via lip reading.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Illegal Modules|description=Unlocks the hidden, deadlier functions of a cyborg.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Donksoft Toy Vendor Refill|description=A refill canister for Donksoft Toy Vendors.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Energy Crossbow Part Kit (Less Lethal/Contraband)|description=A kit to reverse-engineer a proto-kinetic accelerator into an energy crossbow, favored by syndicate infiltration teams and carp hunters.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=WT-550 Autorifle Magazine (4.6x30mm)|description=A 20 round magazine for the out of date WT-550 Autorifle.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=WT-550 Autorifle Armour Piercing Magazine (4.6x30mm AP)|description=A 20 round armour piercing magazine for the out of date WT-550 Autorifle.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=WT-550 Autorifle Incendiary Magazine (4.6x30mm IC)|description=A 20 round armour piercing magazine for the out of date WT-550 Autorifle.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rapid Syringe Gun|description=A gun that fires many syringes.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Suppressor|description=A reverse-engineered suppressor that fits on most small arms with threaded barrels.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Super Pointy Tape|description=You didn&#039;t know tape could look so sinister. Welcome to Space Station 13.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Infiltration Exosuits|description=Advanced exosuit with phasing capabilities, allowing it to move through walls and obstacles, ideal for covert and special operations.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Light Combat Exosuits}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Anomaly Research}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Armor (\&amp;quot;Phazon\&amp;quot;)|description=Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Chassis (\&amp;quot;Phazon\&amp;quot;)|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Torso (\&amp;quot;Phazon\&amp;quot;)|description=A Phazon torso part. The socket for the ectoplasmic core that powers the exosuit&#039;s unique phase drives is located in the middle.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Head (\&amp;quot;Phazon\&amp;quot;)|description=A Phazon head. Its sensors are carefully calibrated to provide vision and data even when the exosuit is phasing.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Arm (\&amp;quot;Phazon\&amp;quot;)|description=A Phazon left arm. Several microtool arrays are located under the armor plating, which can be adjusted to the situation at hand.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Arm (\&amp;quot;Phazon\&amp;quot;)|description=A Phazon right arm. Several microtool arrays are located under the armor plating, which can be adjusted to the situation at hand.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Leg (\&amp;quot;Phazon\&amp;quot;)|description=A Phazon left leg. It contains the unique phase drives that allow the exosuit to phase through solid matter when engaged.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Leg (\&amp;quot;Phazon\&amp;quot;)|description=A Phazon right leg. It contains the unique phase drives that allow the exosuit to phase through solid matter when engaged.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Phazon\&amp;quot; Central Control module|description=Allows for the construction of a \&amp;quot;Phazon\&amp;quot; Central Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Phazon\&amp;quot; Peripherals Control module|description=Allows for the construction of a \&amp;quot;Phazon\&amp;quot; Peripheral Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Phazon\&amp;quot; Weapons &amp;amp; Targeting Control module|description=Allows for the construction of a \&amp;quot;Phazon\&amp;quot; Weapons &amp;amp; Targeting Control module.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Integrated HUDs|description=Initially developed for assistants to learn the nuances of different professions through augmented reality.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Holographics}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cybernetic Implants}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Health Scanner HUD|description=A heads-up display that scans the humans in view and provides accurate data about their health status.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Diagnostic HUD|description=A HUD used to analyze and determine faults within robotic machinery.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Security HUD|description=A heads-up display that scans the humans in view and provides accurate data about their ID status.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical Visor Module|description=A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Diagnostic Visor Module|description=A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Security Visor Module|description=A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical HUD Implant|description=These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Diagnostic HUD Implant|description=These cybernetic eyes will display a diagnostic HUD over everything you see. Wiggle eyes to control.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Security HUD Implant|description=These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Prescription Health Scanner HUD|description=A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Prescription Security HUD|description=A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Prescription Diagnostic HUD|description=A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Prescription Science HUD|description=These glasses scan the contents of containers and projects their contents to the user in an easy to read format. This one has a prescription lens.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical HUD Aviators|description=A heads-up display that scans the humanoids in view and provides accurate data about their health status. This HUD has been fitted inside of a pair of sunglasses.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Security HUD Aviators|description=A heads-up display that scans the humans in view and provides accurate data about their ID status. This HUD has been fitted inside of a pair of sunglasses.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Diagnostic HUD Aviators|description=A heads-up display used to analyze and determine faults within robotic machinery. This HUD has been fitted inside of a pair of sunglasses.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Meson HUD Aviators|description=A heads-up display used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. This HUD has been fitted inside of a pair of sunglasses.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Science Aviators|description=A pair of tacky purple aviator sunglasses that allow the wearer to recognize various chemical compounds with only a glance.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Retinal Projector Medical HUD|description=A headset equipped with a scanning lens and mounted retinal projector. It doesn&#039;t provide any eye protection, but it&#039;s less obtrusive than goggles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Retinal Projector Security HUD|description=A headset equipped with a scanning lens and mounted retinal projector. It doesn&#039;t provide any eye protection, but it&#039;s less obtrusive than goggles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Retinal Projector Diagnostic HUD|description=A headset equipped with a scanning lens and mounted retinal projector. It doesn&#039;t provide any eye protection, but it&#039;s less obtrusive than goggles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Retinal Projector Meson HUD|description=A headset equipped with a scanning lens and mounted retinal projector. It doesn&#039;t provide any eye protection, but it&#039;s less obtrusive than goggles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Science Retinal Projector|description=A headset equipped with a scanning lens and mounted retinal projector. It doesn&#039;t provide any eye protection, but it&#039;s less obtrusive than goggles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Gun Permit HUD glasses|description=A heads-up display that scans humanoids in view, and displays if their current ID possesses a firearms permit or not.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Automatic Appraisal NIFSoft|description=A NIFSoft datadisk containing the Automatic Appraisal NIFsoft.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=NIF HUD Retrofitter|description=A kit that modifies select glasses to display HUDs for NIFs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Science HUD NIFSoft|description=A NIFSoft datadisk containing the Science HUD NIFsoft.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Meson HUD NIFSoft|description=A NIFSoft datadisk containing the Meson HUD NIFsoft.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Medical HUD NIFSoft|description=A NIFSoft datadisk containing the Medical HUD NIFsoft.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Security HUD NIFSoft|description=A NIFSoft datadisk containing the Security HUD NIFsoft.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Diagnostic HUD NIFSoft|description=A NIFSoft datadisk containing the Diagnostic HUD NIFsoft.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Permit HUD NIFSoft|description=A NIFSoft datadisk containing the Permit HUD NIFsoft.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Integrated Toolsets|description=Decades of contraband smuggling by assistants have led to the development of a full toolbox that fits seamlessly into your arm.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Combat Implants}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Experimental Tools}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Nutriment Pump Implant PLUS|description=This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Surgical Arm Implant|description=A set of surgical tools hidden behind a concealed panel on the user&#039;s arm.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Surgical Processor Implant|description=A cybernetic brain implant that provides access to advanced surgeries.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Toolset Arm Implant|description=A stripped-down version of engineering cyborg toolset, designed to be installed on subject&#039;s arm.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Low-Pressure Excavation|description=Research of Proto-Kinetic Accelerators (PKAs), pneumatic guns renowned for their exceptional performance in low-pressure environments.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Mining Technology}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Gas Compression}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Kinetic Accelerator Damage Mod|description=A device which allows kinetic accelerators to deal more damage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kinetic Accelerator Range Mod|description=A device which allows kinetic accelerators to fire at a further range.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kinetic Accelerator Cooldown Mod|description=A device which decreases the cooldown of a Kinetic Accelerator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kinetic Accelerator Trigger Guard Mod|description=A device which allows kinetic accelerators to be wielded by any organism.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kinetic Accelerator Mining AoE Mod|description=A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kinetic Accelerator Damage Mod|description=A device which allows kinetic accelerators to deal more damage.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kinetic Accelerator Range Mod|description=A device which allows kinetic accelerators to fire at a further range.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kinetic Accelerator Cooldown Mod|description=A device which decreases the cooldown of a Kinetic Accelerator.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Kinetic Accelerator Mining AoE Mod|description=A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Medical Cyborg Upgrades|description=Let them follow Asimov&#039;s First Law.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Service Cyborg Upgrades}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Surgery}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Crew Pinpointer|description=A crew pinpointer module for the medical cyborg. Permits remote access to the crew monitor.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Secondary Beaker Storage|description=A supplementary beaker storage apparatus for medical cyborgs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Defibrillator|description=An upgrade to the Medical model, installing a built-in defibrillator, for on the scene revival.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Expanded Hypospray Synthesiser|description=An upgrade to the Medical model&#039;s hypospray, allowing it to treat a wider range of conditions and problems.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Piercing Hypospray|description=An upgrade to a cyborg&#039;s hypospray, allowing it to pierce armor and thick material.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Surgical Processor|description=An upgrade to the Medical model, installing a processor capable of scanning surgery disks and carrying out procedures}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Surgical Omnitool Upgrade|description=An upgrade to the Medical model, upgrading the built-in surgical omnitool, to be on par with advanced surgical tools, allowing for faster surgery. It also upgrades their scanner.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Syringe|description=Bluespace technology that expands capacity of your standard cyborg syringe.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Surgical Tools Module|description=An upgrade to the Medical model cyborg&#039;s surgery loadout, replacing non-advanced tools with their advanced counterpart.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Medical Exosuit|description=Advanced robotic unit equipped with syringe guns and healing beams, revolutionizing medical assistance in hazardous environments.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Exosuit Assembly}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Chemical Synthesis}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Chassis (\&amp;quot;Odysseus\&amp;quot;)|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Torso (\&amp;quot;Odysseus\&amp;quot;)|description=A torso part of Odysseus. Contains power unit, processing core and life support systems along with an attachment port for a mounted sleeper.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Head (\&amp;quot;Odysseus\&amp;quot;)|description=An Odysseus head. Contains an integrated medical HUD scanner.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Arm (\&amp;quot;Odysseus\&amp;quot;)|description=An Odysseus left arm. Data and power sockets are compatible with specialized medical equipment.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Arm (\&amp;quot;Odysseus\&amp;quot;)|description=An Odysseus right arm. Data and power sockets are compatible with specialized medical equipment.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Leg (\&amp;quot;Odysseus\&amp;quot;)|description=An Odysseus left leg. Contains complex servodrives and balance maintaining systems to maintain stability for critical patients.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Leg (\&amp;quot;Odysseus\&amp;quot;)|description=An odysseus right leg. Contains complex servodrives and balance maintaining systems to maintain stability for critical patients.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Odysseus\&amp;quot; Central Control module|description=Allows for the construction of a \&amp;quot;Odysseus\&amp;quot; Central Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Odysseus\&amp;quot; Peripherals Control module|description=Allows for the construction of a \&amp;quot;Odysseus\&amp;quot; Peripheral Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Medical (Medical Beamgun)|description=Equipment for medical exosuits. A mounted medical nanite projector which will treat patients with a focused beam.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Medical (Syringe Gun)|description=Equipment for medical exosuits. A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Medical Modular Suits|description=Medical MODsuits for quick rescue purposes.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Modular Suits}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Chemical Synthesis}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=MOD Medical Plating|description=External plating for a MODsuit. A lightweight suit by DeForest Medical Corporation, allows for easier movement.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Quick Carry Module|description=A suite of advanced servos, redirecting power from the suit&#039;s arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module&#039;s ability to assist in hand-to-hand combat. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Injector Module|description=A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Organizer Module|description=A device recovered from a crashed Interdyne Pharmaceuticals vessel, this module has been unearthed for better or for worse. It&#039;s an arm-mounted device utilizing technology similar to modern rapid part exchange devices, capable of instantly replacing up to 5 organs at once in surgery without the need to remove them first, even from range. It&#039;s recommended by the DeForest Medical Corporation to not inform patients it has been used. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Patient Transport Module|description=A module built into the forearm of the suit. Countless waves of mostly-lost mining teams being sent to Indecipheries and other hazardous locations have taught the DeForest Medical Company many lessons. Physical bodybags are difficult to store, hard to deploy, and even worse to keep intact in tough scenarios. Enter the hardlight transport bag. Summonable with merely a gesture, weightless, and immunized against any extreme scenario the wearer could think of, this bag is perfectly designed for transport of any body in any environment, any time. It uses 2 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Mining Exosuit|description=Robust exosuit engineered to withstand lava and storms for continuous off-station mining operations.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Expedition Equipment}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Mining Technology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Chassis (\&amp;quot;Clarke\&amp;quot;)|description=}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Torso (\&amp;quot;Clarke\&amp;quot;)|description=A torso part of Clarke. Contains power unit, processing core and life support systems.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Head (\&amp;quot;Clarke\&amp;quot;)|description=A Clarke head. Contains an integrated diagnostic HUD scanner.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Left Arm (\&amp;quot;Clarke\&amp;quot;)|description=A Clarke left arm. Data and power sockets are compatible with most exosuit tools.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Right Arm (\&amp;quot;Clarke\&amp;quot;)|description=A Clarke right arm. Data and power sockets are compatible with most exosuit tools.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Clarke\&amp;quot; Central Control module|description=Allows for the construction of a \&amp;quot;Clarke\&amp;quot; Central Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=\&amp;quot;Clarke\&amp;quot; Peripherals Control module|description=Allows for the construction of a \&amp;quot;Clarke\&amp;quot; Peripheral Control module.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Exosuit Proto-Kinetic Accelerator|description=An exosuit-mounted mining tool that does increased damage in low pressure. Drawing from an onboard power source allows it to project further than the handheld version.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Night Vision Implants|description=Now you can work all night, even if you lost your glasses!|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Night Vision Technology}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Cybernetic Implants}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Night Vision Eyes|description=These cybernetic eyes will give you Night Vision. Big, mean, and green.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Plasma Beam Mining|description=Engineers&#039; plasma welders have proven highly effective in mining operations. This led to the development of a mech-mounted variant and an enhanced handheld cutter for miners.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Low-Pressure Excavation}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Controlled Plasma}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=217-D Heavy Plasma Cutter|description=A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Plasma Cutter|description=It&#039;s an advanced plasma cutter, oh my god.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Rapid Construction Device Upgrades|description=New designs and enhancements for RCD and RPD.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Experimental Tools}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Bluespace Parts}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced RCD silo link upgrade|description=Upgrades the RCD to be able to pull materials from the ore silo. The RCD must be linked to the silo using a multitool before it will function.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RCD anti disruption designs upgrade|description=Prevents interruption of RCD construction and deconstruction.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RCD cooling upgrade|description=Allows the RCD to more quickly perform multiple actions at once.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RCD frames designs upgrade|description=Adds computer and machine frame designs to the RCD.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RCD furnishing upgrade|description=Adds the ability to furnish areas using the RCD.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RCD simple circuits designs upgrade|description=Adds the ability to produce simple circuits using the RCD.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=RPD unwrenching upgrade|description=Adds reverse wrench mode to the RPD. Attention, due to budget cuts, the mode is hard linked to the destroy mode control button.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Shuttle Engineering|description=Materials and equipment for constructing shuttles|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Energy Manipulation}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Applied Bluespace Research}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Engineering Shuttle Blueprints|description=An upgrade to the engineering model cyborg allowing for the construction and expansion of shuttles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Propulsion Engine Board|description=The circuit for a propulsion engine.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Shuttle Blueprints|description=Blueprints suitable for constructing shuttles}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Computer Design (Shuttle Flight Controls)|description=Allows for the construction of circuit boards used to build a console that enables shuttle flight}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Computer Design (Shuttle Navigation Computer)|description=Allows for the construction of circuit boards used to build a console that enables the targetting of custom flight locations}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Shuttle Frame Rods|description=Treated, specialized iron rods suitable for the construction of shuttle frames or the expansion of existing shuttles.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Shuttle Remote Control|description=A remote which can send away or try to dock shuttles once linked to a navigation console.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Unregulated Bluespace Research|description=Bluespace technology using unstable or unbalanced procedures, prone to damaging the fabric of bluespace. Outlawed by galactic conventions.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Bluespace Parts}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Illegal Technology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Desynchronizer|description=A device that can desynchronize the user from spacetime.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Event Horizon Anti-Existential Beam Rifle Part Kit (DOOMSDAY DEVICE)|description=The kit that produces a weapon made to end your foes on an existential level. Why the fuck can you make this?}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Upgraded Parts|description=Offering enhanced capabilities beyond their basic counterparts.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Essential Stock Parts}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Energy Manipulation}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Rapid Part Exchange Device|description=Special mechanical module made to store, sort, and apply standard machine parts.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=High-Power Micro-Laser|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Capacitor|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Nano Servo|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Matter Bin|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Scanning Module|description=A stock part used in the construction of various devices.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Super-Capacity Megacell|description=A megacell that holds 20 MJ of energy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Super-Capacity Power Cell|description=A power cell that holds 200 KW of energy.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Grimoire Opera NIFSoft|description=A NIFSoft datadisk containing the Grimoire Opera NIFSoft.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Utility Cyborg Upgrades|description=Let them wipe our floors for us.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Service Cyborg Upgrades}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Sanitation Technology}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Mop|description=An advanced mop replacement for the janiborg&#039;s standard mop.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Experimental Push Broom|description=An experimental push broom used for efficiently pushing refuse.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Expand Module|description=A cyborg resizer, it makes a cyborg huge.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Plating Repair Tool|description=A tiny heating device to repair burnt and damaged hull platings with.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Integrated Plunger|description=An integrated cyborg retractable plunger. It&#039;s meant for plunging things, duh.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=High Capacity Light Replacer|description=Increases the amount of lights that can be stored in the replacer.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Self-Repair Module|description=This module will repair the cyborg over time.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Ion Thrusters|description=An energy-operated thruster system for cyborgs.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Trash Bag of Holding|description=A trash bag of holding replacement for the janiborg&#039;s standard trash bag.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=improved Integrated Hydraulic Clamp Module|description=An improved hydraulic clamp to allow for bigger packages to be picked up as well!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Wire-brush Module|description=A tool to remove rust from walls.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Shrink Module|description=A cyborg resizer, it makes a cyborg small.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cargo Apparatus|description=An upgrade to the service model cyborg, to help handle foods and paper.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rapid Disabler Cooling Module|description=Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Scythe (Tier 1)|description=Improved scythe for efficient culling.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Experimental Tools}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Chemical Synthesis}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Botany Equipment}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Scythe (Tier 1)|description=A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Tarkon Industries Technology|description=Tarkon Industries Blackrust Salvage division&#039;s defense designs.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Tarkon Industries Technology}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Basic Arms}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Artificial Intelligence}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Hoplite Turret Assembly|description=A deployable turret kit designed for basic construct defense. This one makes the \&amp;quot;Hoplite\&amp;quot; model.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Cerberus Turret Assembly|description=A deployable turret kit designed for basic construct defense. This one makes the \&amp;quot;Cerberus\&amp;quot; model.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Turret Target Designator|description=A basic target designator designed to control magazine-fed turrets.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Xenoarchaeology|description=After some time, those tools we used have become antiquated-- we need an upgrade.|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Basic Xenoarchaeology}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Xenoarchaeology Machines}}{{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Xenoarchaeology Storage}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Hammer|description=A hammer that can quickly remove debris on a strange rock and change digging depths.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Brush|description=A brush that can quickly remove debris on a strange rock.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Advanced Xenoarch Bag|description=A bag that can hold about fifty strange rocks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Xenoarch Advanced Handheld Scanner|description=A handheld scanner for strange rocks. It tags the depths to the rock.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Xenoarch Handheld Recoverer|description=A device with the capabilities to recover items lost due to time.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Xenoarch Digger)|description=Allows for the construction of circuit boards used to build a new xenoarch digger.}}}}&amp;quot;}&lt;br /&gt;
{&amp;quot;title&amp;quot;:&amp;quot;Template:Autowiki/Content/Techweb/Experimental&amp;quot;,&amp;quot;text&amp;quot;:&amp;quot;&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Grapple Technology|description=Nanotrasen would like to remind its researching staff that it is never acceptable to \&amp;quot;glomp\&amp;quot; your coworkers, and further \&amp;quot;scientific trials\&amp;quot; on the subject will no longer be accepted in its academic journals.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Dolphin Gloves|description=Sleek, aerodynamic gripper gloves that are less effective at actually performing takedowns, but more effective at letting the user sail through the hallways and cause accidents.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rocket Gloves|description=The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Office Applications|description=Some of our smartest lab guys got together on a Friday and improved our office efficiency by 350%. Here&#039;s how.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Mauna Mug|description=This awesome mug will ensure your coffee never stays cold!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rolly poly|description=We duct-taped some wheels to the bottom of a table. It&#039;s goddamn science alright?}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Rubber Ducky|description=The classic Nanotrasen design for competitively priced bath based duck toys. No need for fancy Waffle Corp. rubber, buy Plastic Ducks today!}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Advanced Sticky Technology|description=Taking a good joke too far? Nonsense!|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Pointy Tape|description=Used for sticking to things for sticking said things inside people.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Super Sticky Tape|description=Quite possibly the most mischievous substance in the galaxy. Use with extreme lack of caution.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Australicus Security Protocols|description=It is said that security in the Australicus sector is tight, so we took some pointers from their equipment. Thankfully, our sector lacks any signs of these, &#039;dropbears&#039;.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Outback Firing Pin|description=This firing pin only shoots while ya ain&#039;t on station, fair dinkum!}}{{Autowiki/TechwebTemplatetestEntryDesign|name=OZtek Boomerang|description=Uses reverse flow gravitodynamics to flip its personal gravity back to the thrower mid-flight. Also functions similar to a stun baton.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Donk Co. Failed Products Schematics|description=We don&#039;t want to know why you&#039;re filling up your databanks with known failed products from an enemy corporation. That&#039;s your choice. I&#039;m just saying, don&#039;t come crying to us when it turns out you&#039;ve downloaded some kind of horrible donk-pocket related malware that steals your Starscape password. Those bastards over at Donk Co. WILL delete your character.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Donk Co. &#039;Donk Spike&#039; Flechette Shotgun Shell (Lethal)|description=A shotgun casing filled with small plastic darts. That&#039;s right, plastic. Do you really think plastic is that scary? Sure, it would hurt to be shot by this, but is it really going to do that much damage? You decide, pal, I&#039;m not your mother. I&#039;m just a computer.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Enhanced Interrogation Technology|description=By cross-referencing several declassified documents from past dictatorial regimes, we were able to develop an incredibly effective interrogation device. Ethical concerns about loss of free will do not apply to criminals, according to galactic law.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Enhanced Interrogation Chamber Board|description=Allows for the construction of circuit boards used to build an Enhanced Interrogation Chamber.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Experimental Modular Suits|description=Applications of experimentality when creating MODsuits have created these...|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Disposal Connector Module|description=A module that connects to the disposal pipeline, causing the user to go into their config selected disposal. Only seems to work when the suit is on. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Joint Torsion Ratchet Module|description=A compact, weak AC generator that charges the suit&#039;s internal cell through the power of deambulation. It doesn&#039;t work in zero G. More than one can be installed. It uses 1 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Recycler Module|description=An innovative garbage collection module that recycles gathered trash into usable material. Doesn&#039;t work on debris and some items. May recycle live ammunition. Activate on a nearby turf or storage to unload stored material. It uses 2 complexity.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Shooting Assistant Module|description=A botched prototype meant to boost the TGMC crayon eaters&#039; ability with firearms. It has only two modes available in its configurations: &#039;Quick Fire Stormtrooper&#039; and &#039;Slow Ricochet Sharpshooter&#039;, both incompatible with dual wielding firearms. It uses 3 complexity.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Experimental Spherical Positronic Brain|description=Recent developments on cost-cutting measures have allowed us to cut positronic brain cubes into twice-as-cheap spheres. Unfortunately, it also allows them to move around the lab via rolling maneuvers.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Positronic Sphere|description=The latest in Artificial Pesterance.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Illumination Applications|description=Applications of lighting and vision technology not originally thought to be commercially viable.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Workplace-Ready Firefighter Helmet|description=By applying state of the art lighting technology to a fire helmet with industry standard photo-chemical hardening methods, this hardhat will protect you from robust workplace hazards.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Mini Rapid Light Device (MRLD)|description=A tool that can deploy portable and standing lighting orbs and glowsticks.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Photon Cannon Part Kit (Nonlethal)|description=A kit to reverse-engineer a photon cannon, a weapon that generates a shortly-lived miniature sun. Technically brightens up the room, effectively blinds everyone in it. Requires a flux anomaly core to finish.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Specialized Engineering|description=Conventional wisdom has deemed these engineering products &#039;technically&#039; safe, but far too dangerous to traditionally condone.|prerequisites=|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Tinkers Gloves|description=Overdesigned engineering gloves that have automated construction subroutines dialed in, allowing for faster construction while worn.}}{{Autowiki/TechwebTemplatetestEntryDesign|name=Lava-Resistant Iron Rods|description=Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of active lava.}}}}&lt;br /&gt;
{{Autowiki/TechwebEntry|name=Powerator|description=We&#039;ve been saved by it in the past, we should send some power ourselves!|prerequisites={{Autowiki/TechwebTemplatetestEntryPrerequisite|name=Advanced Parts}}|designs={{Autowiki/TechwebTemplatetestEntryDesign|name=Machine Design (Powerator)|description=Allows for the construction of circuit boards used to build a powerator.}}}}&amp;quot;}&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetestEntryPrerequisite&amp;diff=8301</id>
		<title>Template:Autowiki/TechwebTemplatetestEntryPrerequisite</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetestEntryPrerequisite&amp;diff=8301"/>
		<updated>2026-01-12T22:45:59Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Created page with &amp;quot;&amp;lt;li&amp;gt;{{{name}}}&amp;lt;/li&amp;gt;&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;li&amp;gt;[[#{{{name}}}|{{{name}}}]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetest&amp;diff=8300</id>
		<title>Template:Autowiki/TechwebTemplatetest</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetest&amp;diff=8300"/>
		<updated>2026-01-12T22:33:15Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Replaced content with &amp;quot;== {{{name}}} ==  {{{description}}}  === Designs === &amp;lt;ul&amp;gt;{{{designs}}}&amp;lt;/ul&amp;gt;  {{#if:{{{prerequisites}}}| &amp;lt;h3&amp;gt;Prerequisites&amp;lt;/h3&amp;gt; &amp;lt;ul&amp;gt;{{{prerequisites}}}&amp;lt;/ul&amp;gt; }}  &amp;lt;br&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{{name}}} ==&lt;br /&gt;
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{{{description}}}&lt;br /&gt;
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=== Designs ===&lt;br /&gt;
&amp;lt;ul&amp;gt;{{{designs}}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
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{{#if:{{{prerequisites}}}| &amp;lt;h3&amp;gt;Prerequisites&amp;lt;/h3&amp;gt; &amp;lt;ul&amp;gt;{{{prerequisites}}}&amp;lt;/ul&amp;gt; }}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetestEntryDesign&amp;diff=8299</id>
		<title>Template:Autowiki/TechwebTemplatetestEntryDesign</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetestEntryDesign&amp;diff=8299"/>
		<updated>2026-01-12T22:31:21Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Created page with &amp;quot;&amp;lt;li&amp;gt;{{{name}}}&amp;lt;/li&amp;gt;&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;li&amp;gt;[[#{{{name}}}|{{{name}}}]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetestEntry&amp;diff=8298</id>
		<title>Template:Autowiki/TechwebTemplatetestEntry</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetestEntry&amp;diff=8298"/>
		<updated>2026-01-12T22:30:57Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Oops - real template test&lt;/p&gt;
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&lt;div&gt;&amp;lt;li&amp;gt;&lt;br /&gt;
[[{{{name}}}]]: {{{description}}}&lt;br /&gt;
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		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=/Template:Autowiki/TechwebEntryDesign&amp;diff=8297</id>
		<title>/Template:Autowiki/TechwebEntryDesign</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=/Template:Autowiki/TechwebEntryDesign&amp;diff=8297"/>
		<updated>2026-01-12T22:29:03Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
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&lt;div&gt;{{DISPLAYTITLE:Template:Autowiki/TechwebEntryDesign}}&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
[[{{{name}}}]]: {{{description}}}&lt;br /&gt;
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		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebEntry&amp;diff=8296</id>
		<title>Template:Autowiki/TechwebEntry</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebEntry&amp;diff=8296"/>
		<updated>2026-01-12T22:24:53Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Template Test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{{name}}} ==&lt;br /&gt;
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{{{description}}}&lt;br /&gt;
&lt;br /&gt;
=== Designs ===&lt;br /&gt;
&amp;lt;ul&amp;gt;{{{designs}}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{prerequisites}}}| &amp;lt;h3&amp;gt;Prerequisites&amp;lt;/h3&amp;gt; &amp;lt;ul&amp;gt;{{{prerequisites}}}&amp;lt;/ul&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=/Template:Autowiki/TechwebEntryDesign&amp;diff=8295</id>
		<title>/Template:Autowiki/TechwebEntryDesign</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=/Template:Autowiki/TechwebEntryDesign&amp;diff=8295"/>
		<updated>2026-01-12T22:24:19Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Template test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li&amp;gt;&lt;br /&gt;
[[{{{name}}}]]: {{{description}}}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=/Template:Autowiki/TechwebEntryPrerequisite&amp;diff=8294</id>
		<title>/Template:Autowiki/TechwebEntryPrerequisite</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=/Template:Autowiki/TechwebEntryPrerequisite&amp;diff=8294"/>
		<updated>2026-01-12T22:23:42Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Test Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li&amp;gt;[[#{{{name}}}|{{{name}}}]]&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetest&amp;diff=8293</id>
		<title>Template:Autowiki/TechwebTemplatetest</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetest&amp;diff=8293"/>
		<updated>2026-01-12T22:16:00Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:1px solid #9932CC&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=560&lt;br /&gt;
 |&lt;br /&gt;
{|width = &amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=560&lt;br /&gt;
|align=center width=&amp;quot;120&amp;quot; style=&amp;quot;background-color:#9370DB&amp;quot;|&#039;&#039;&#039;{{{techname|Technology name here.}}}&#039;&#039;&#039;[[File:{{{image|NPA.png}}}|frameless|120px|center|link={{{small_image|File:{{{image}}}}}}]]&lt;br /&gt;
|&#039;&#039;Research Cost: &#039;&#039;{{{researchcost|List research cost here.}}}&lt;br /&gt;
|}&lt;br /&gt;
{|width = &amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=560&lt;br /&gt;
|align=center width=&amp;quot;120&amp;quot; style=&amp;quot;background-color:#9370DB&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prerequisite: &#039;&#039;{{{prereq|List prerequisite tech here.}}}&lt;br /&gt;
|}&lt;br /&gt;
{|width = &amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=560&lt;br /&gt;
| style=&amp;quot;background-color:#9370DB&amp;quot; |&#039;&#039;&#039;Designs:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{{designs|List designs here.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to use this template: ==&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{TechwebTemplatetest}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
yields &lt;br /&gt;
&lt;br /&gt;
{{Autowiki/TechwebTemplatetest}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{TechwebTemplatetest&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|techname = Basic Research Technology&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|image = R&amp;amp;dconsolestart.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|researchcost = N/A&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|prereq = N/A&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|designs = Basic Matter Bin, Basic Cell, Basic Scanning Module, Basic Capacitator, Basic Micro-Laser, Micro Manipulator,&lt;br /&gt;
	Destructive Analyzer, Circuit Imprinter, Experimentor, RD Console, Design Disk, Tech Disk, RD Server, RD Server Control, MechFab,&lt;br /&gt;
	Space Heater&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
yields&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/TechwebTemplatetest&lt;br /&gt;
|techname = Basic Research Technology&lt;br /&gt;
|image = R&amp;amp;dconsolestart.png&lt;br /&gt;
|researchcost = N/A&lt;br /&gt;
|prereq = N/A&lt;br /&gt;
|designs = Basic Matter Bin, Basic Cell, Basic Scanning Module, Basic Capacitator, Basic Micro-Laser, Micro Manipulator, Destructive Analyzer, Circuit Imprinter, Experimentor, RD Console, Design Disk, Tech Disk, RD Server, RD Server Control, MechFab, Space Heater}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetest&amp;diff=8292</id>
		<title>Template:Autowiki/TechwebTemplatetest</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetest&amp;diff=8292"/>
		<updated>2026-01-12T22:02:00Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:1px solid #9932CC&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=560&lt;br /&gt;
 |&lt;br /&gt;
{|width = &amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=560&lt;br /&gt;
|align=center width=&amp;quot;120&amp;quot; style=&amp;quot;background-color:#9370DB&amp;quot;|&#039;&#039;&#039;{{{techname|Technology name here.}}}&#039;&#039;&#039;[[File:{{{image|NPA.png}}}|frameless|120px|center|link={{{small_image|File:{{{image}}}}}}]]&lt;br /&gt;
|&#039;&#039;Research Cost: &#039;&#039;{{{researchcost|List research cost here.}}}&lt;br /&gt;
|}&lt;br /&gt;
{|width = &amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=560&lt;br /&gt;
|align=center width=&amp;quot;120&amp;quot; style=&amp;quot;background-color:#9370DB&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prerequisite: &#039;&#039;{{{prereq|List prerequisite tech here.}}}&lt;br /&gt;
|}&lt;br /&gt;
{|width = &amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=560&lt;br /&gt;
| style=&amp;quot;background-color:#9370DB&amp;quot; |&#039;&#039;&#039;Designs:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{{designs|List designs here.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to use this template: ==&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{TechWeb}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
yields &lt;br /&gt;
&lt;br /&gt;
{{Autowiki/TechwebTemplatetest}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{TechWeb&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|techname = Basic Research Technology&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|image = R&amp;amp;dconsolestart.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|researchcost = N/A&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|prereq = N/A&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|designs = Basic Matter Bin, Basic Cell, Basic Scanning Module, Basic Capacitator, Basic Micro-Laser, Micro Manipulator,&lt;br /&gt;
	Destructive Analyzer, Circuit Imprinter, Experimentor, RD Console, Design Disk, Tech Disk, RD Server, RD Server Control, MechFab,&lt;br /&gt;
	Space Heater&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
yields&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/TechwebTemplatetest&lt;br /&gt;
|techname = Basic Research Technology&lt;br /&gt;
|image = R&amp;amp;dconsolestart.png&lt;br /&gt;
|researchcost = N/A&lt;br /&gt;
|prereq = N/A&lt;br /&gt;
|designs = Basic Matter Bin, Basic Cell, Basic Scanning Module, Basic Capacitator, Basic Micro-Laser, Micro Manipulator, Destructive Analyzer, Circuit Imprinter, Experimentor, RD Console, Design Disk, Tech Disk, RD Server, RD Server Control, MechFab, Space Heater}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetest&amp;diff=8291</id>
		<title>Template:Autowiki/TechwebTemplatetest</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/TechwebTemplatetest&amp;diff=8291"/>
		<updated>2026-01-12T22:01:13Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:1px solid #9932CC&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=560&lt;br /&gt;
 |&lt;br /&gt;
{|width = &amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=560&lt;br /&gt;
|align=center width=&amp;quot;120&amp;quot; style=&amp;quot;background-color:#9370DB&amp;quot;|&#039;&#039;&#039;{{{techname|Technology name here.}}}&#039;&#039;&#039;[[File:{{{image|NPA.png}}}|frameless|120px|center|link={{{small_image|File:{{{image}}}}}}]]&lt;br /&gt;
|&#039;&#039;Research Cost: &#039;&#039;{{{researchcost|List research cost here.}}}&lt;br /&gt;
|}&lt;br /&gt;
{|width = &amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=560&lt;br /&gt;
|align=center width=&amp;quot;120&amp;quot; style=&amp;quot;background-color:#9370DB&amp;quot;|&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prerequisite: &#039;&#039;{{{prereq|List prerequisite tech here.}}}&lt;br /&gt;
|}&lt;br /&gt;
{|width = &amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=560&lt;br /&gt;
| style=&amp;quot;background-color:#9370DB&amp;quot; |&#039;&#039;&#039;Designs:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{{designs|List designs here.}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to use this template: ==&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{TechWeb}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
yields &lt;br /&gt;
&lt;br /&gt;
{{TechwebTemplatetest}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{TechWeb&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|techname = Basic Research Technology&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|image = R&amp;amp;dconsolestart.png&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|researchcost = N/A&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|prereq = N/A&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;|designs = Basic Matter Bin, Basic Cell, Basic Scanning Module, Basic Capacitator, Basic Micro-Laser, Micro Manipulator,&lt;br /&gt;
	Destructive Analyzer, Circuit Imprinter, Experimentor, RD Console, Design Disk, Tech Disk, RD Server, RD Server Control, MechFab,&lt;br /&gt;
	Space Heater&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
yields&lt;br /&gt;
&lt;br /&gt;
{{TechwebTemplatetest&lt;br /&gt;
|techname = Basic Research Technology&lt;br /&gt;
|image = R&amp;amp;dconsolestart.png&lt;br /&gt;
|researchcost = N/A&lt;br /&gt;
|prereq = N/A&lt;br /&gt;
|designs = Basic Matter Bin, Basic Cell, Basic Scanning Module, Basic Capacitator, Basic Micro-Laser, Micro Manipulator, Destructive Analyzer, Circuit Imprinter, Experimentor, RD Console, Design Disk, Tech Disk, RD Server, RD Server Control, MechFab, Space Heater}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryTableTemplate&amp;diff=8282</id>
		<title>Template:Autowiki/SurgeryTableTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryTableTemplate&amp;diff=8282"/>
		<updated>2026-01-08T15:47:42Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: /* Using this template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{content}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Using this template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Autowiki/SurgeryTableTemplate|content={{Autowiki/SurgeryTemplate|name=Engine Diagnostic (Heart Surgery)|description=Graft a bypass onto a a patient&#039;s damaged heart to restore proper blood flow.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=energy sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=shard}}|icon=surgery_datumsurgery_operationorganrepaircoronary_bypassmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Implant removal|description=Attempt to find and remove an implant from a patient. Any implant found will be destroyed unless an implant case is held or nearby.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Have an implant case below or inhand to store removed implants&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=fork}}|icon=surgery_basicimplant_removal|cstyle=}}}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following:&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/SurgeryTableTemplate|content={{Autowiki/SurgeryTemplate|name=Engine Diagnostic (Heart Surgery)|description=Graft a bypass onto a a patient&#039;s damaged heart to restore proper blood flow.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=energy sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=shard}}|icon=surgery_datumsurgery_operationorganrepaircoronary_bypassmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Implant removal|description=Attempt to find and remove an implant from a patient. Any implant found will be destroyed unless an implant case is held or nearby.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Have an implant case below or inhand to store removed implants&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=fork}}|icon=surgery_basicimplant_removal|cstyle=}}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryToolTemplate&amp;diff=8281</id>
		<title>Template:Autowiki/SurgeryToolTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryToolTemplate&amp;diff=8281"/>
		<updated>2026-01-08T15:45:42Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: /* Using this template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;vertical-align:middle; text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|[[File:{{{tool_icon}}}.png|96px]]&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|{{{tool_name}}}&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|{{{tool_multiplier}}}x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Using this template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=crowbar}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=scalpel}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=energy sword}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Tool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Speed Multiplier&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=crowbar}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=scalpel}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=energy sword}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryToolTemplate&amp;diff=8280</id>
		<title>Template:Autowiki/SurgeryToolTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryToolTemplate&amp;diff=8280"/>
		<updated>2026-01-08T15:44:20Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: /* Using this template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;vertical-align:middle; text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|[[File:{{{tool_icon}}}.png|96px]]&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|{{{tool_name}}}&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|{{{tool_multiplier}}}x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Using this template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=crowbar}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=scalpel}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=energy sword}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Tool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Speed Multiplier&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=crowbar}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=calpel}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=energy sword}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryToolTemplate&amp;diff=8279</id>
		<title>Template:Autowiki/SurgeryToolTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryToolTemplate&amp;diff=8279"/>
		<updated>2026-01-08T15:36:43Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;vertical-align:middle; text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|[[File:{{{tool_icon}}}.png|96px]]&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|{{{tool_name}}}&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|{{{tool_multiplier}}}x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Using this template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Tool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Speed Multiplier&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryTemplate&amp;diff=8278</id>
		<title>Template:Autowiki/SurgeryTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryTemplate&amp;diff=8278"/>
		<updated>2026-01-08T15:33:57Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;display: flex; width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: column; width: 66%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; height: 100%; width: 100%; {{#if:{{{cstyle}}}|{{{cstyle}}}|background-color: #eaecf0;&amp;quot;}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:none; text-align: center;&amp;quot;|[[File:{{{icon}}}.png|96px]]&lt;br /&gt;
|style=&amp;quot;border:none; text-align: center;&amp;quot;|&amp;lt;div style=&#039;font-size: 1.2em;&#039;&amp;gt;{{{name}}}&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;{{{description}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;display: flex; padding: 10px; background-color: #f8f9fa;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;All of these are required:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{{hard_requirements}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{soft_requirements}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Any one of these is required:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{{soft_requirements}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{optional_requirements}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;You may optionally:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{{optional_requirements}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{blocker_requirements}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;However:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{{blocker_requirements}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px; width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Tool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Speed Multiplier&lt;br /&gt;
{{{tools}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Using this template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Autowiki/SurgeryTemplate|name=Engine Diagnostic (Heart Surgery)|description=Graft a bypass onto a a patient&#039;s damaged heart to restore proper blood flow.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_datumsurgery_operationorganrepaircoronary_bypassmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/SurgeryTemplate|name=Implant removal|description=Attempt to find and remove an implant from a patient. Any implant found will be destroyed unless an implant case is held or nearby.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Have an implant case below or inhand to store removed implants&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}|icon=surgery_basicimplant_removal|cstyle=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following:&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/SurgeryTemplate|name=Engine Diagnostic (Heart Surgery)|description=Graft a bypass onto a a patient&#039;s damaged heart to restore proper blood flow.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_datumsurgery_operationorganrepaircoronary_bypassmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/SurgeryTemplate|name=Implant removal|description=Attempt to find and remove an implant from a patient. Any implant found will be destroyed unless an implant case is held or nearby.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Have an implant case below or inhand to store removed implants&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}|icon=surgery_basicimplant_removal|cstyle=}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Zergspower/Sandbox&amp;diff=8277</id>
		<title>User:Zergspower/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Zergspower/Sandbox&amp;diff=8277"/>
		<updated>2026-01-08T15:08:25Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: ho-boy surgery refactor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All surgery requires a set of medical tools, typically found in the [[Operating Theatre]], along with an operating table. &lt;br /&gt;
&lt;br /&gt;
= Surgical Tools =&lt;br /&gt;
[[Medical_items#Surgical_Tools|Information about most tools used in surgery can be found here.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Surgery Speed and Failure==&lt;br /&gt;
While every operation has an intended tool, you are not limited to it alone. Every operation has a list of alternative tools you can use instead. &lt;br /&gt;
Beside each tool is a multiplier which indicates how much of a penalty to speed you are given for using the supplied tool. &lt;br /&gt;
&lt;br /&gt;
These multipliers stack multiplicatively with those from operating site or chemicals (see [[#Beginning of any Operation|Beginning of any Operation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note, speed penalty &amp;lt;b&amp;gt;is capped to 2x the base time&amp;lt;/b&amp;gt; the step would have taken.&lt;br /&gt;
A step that takes 10 seconds would cap at 20 seconds, for example.&lt;br /&gt;
&lt;br /&gt;
However, &amp;lt;i&amp;gt;every second after that cap will instead add 1 percentage point into the odds of a failure&amp;lt;/i&amp;gt;.&lt;br /&gt;
Failing may cause extra damage or other effects.&lt;br /&gt;
&lt;br /&gt;
So for example:&lt;br /&gt;
* Say a surgery step takes 10 seconds by default, but you use a pen (2.5x) instead of a hemostat and do it on the floor (2x) instead of a surgery table. &lt;br /&gt;
* Now the surgery is slowed to 50 seconds, but it&#039;s capped to 20 seconds. &lt;br /&gt;
* Those 30 extra seconds that were removed is now your chance to fail the operation.&lt;br /&gt;
* Result: The step takes 20 seconds and has a 30% chance to fail.&lt;br /&gt;
&lt;br /&gt;
= The Operation Process =&lt;br /&gt;
Step 1: Undress the part of the patient that needs surgery. You can do this by dragging them onto yourself, and then clicking the clothes you want to remove from them in the pop-up. Alternatively, some clothes like jumpsuits can be adjusted out of the way, to save yourself some time.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; The uniform the patient is wearing usually covers both legs, arms, groin and torso. Helmets, eyewear and masks always obscure the eyes, make sure to remove them if working on the eyes.&lt;br /&gt;
&lt;br /&gt;
Step 2: [[File:Surgery table.png|Operating Table]] Place the patient onto the &#039;&#039;&#039;operating table&#039;&#039;&#039;. Do this doing a {{Grab}} on the patient. Then left click the operating table to place the patient on it. You can also {{Rightclick}} shove a person onto the table and tell them to rest, though they might not appreciate this. &lt;br /&gt;
* If there is no operating table, you can use: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Stasis bed]]&#039;&#039;&#039; (1.15x), &#039;&#039;&#039;any table&#039;&#039;&#039; (1.25x), &#039;&#039;&#039;any bed&#039;&#039;&#039; (1.5x), ask them to lie &#039;&#039;&#039;on the floor&#039;&#039;&#039; (2x). The [[#Surgery Speed and Failure|speed]] of completing every step will be reduced.&lt;br /&gt;
&lt;br /&gt;
Step 2.1 [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with a reagent like [[Guide_to_chemistry#Miner&#039;s Salve|&#039;&#039;&#039;Miner&#039;s Salve&#039;&#039;&#039;]] (0.9x), [[Guide_to_chemistry#Sterilizine|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;]] 0.8x), [[Guide_to_food_and_drinks#Drinks|&#039;&#039;&#039;alcoholic drinks&#039;&#039;&#039;]] (up to ~0.5x*), or [[Beekeeping#The_fruits_of_our_labour|&#039;&#039;&#039;Honey&#039;&#039;&#039;]] (0.6x) for faster surgery speed. &lt;br /&gt;
&lt;br /&gt;
*The stronger the alcohol, the more effective! The formula is: (booze power / 650). For example: Ethanol gives ~0.9x surgery speed, Manly Dorf ~0.85x, Bacchus&#039; Blessing ~0.5x.&lt;br /&gt;
&lt;br /&gt;
Step 2.2: [[File:N2Otank.png|Sleeping Agent]] (Optional) Use a &#039;&#039;&#039;tank of anesthetic&#039;&#039;&#039; and a &#039;&#039;&#039;breath mask&#039;&#039;&#039; to make your patient sleep. This way patient won&#039;t experience agonizing pain, decreasing its [[mood]]. &lt;br /&gt;
&lt;br /&gt;
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place &#039;&#039;&#039;drapes&#039;&#039;&#039; or &#039;&#039;&#039;bedsheet&#039;&#039;&#039; over the part of body you are operating.&lt;br /&gt;
* If you done step 1 wrong, it will tell you that you must remove clothing first. If you continue without fixing, you will stab your patient instead of doing surgery.&lt;br /&gt;
&lt;br /&gt;
Step 4: Turn off {{Combat_Mode}}. Pro tip: {{Rightclick}} will make you fail every surgery step on purpose.&lt;br /&gt;
&lt;br /&gt;
Step 5: [[File:Hud-target.gif|Target]] &#039;&#039;&#039;Aim&#039;&#039;&#039; at the appropriate body part (important!).&lt;br /&gt;
&lt;br /&gt;
Step 6: {{LeftclickCmodeoff}} [[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Begin surgery&#039;&#039;&#039; (see the steps below!). &lt;br /&gt;
&lt;br /&gt;
To get to the operation you want to complete, it will require you get the patient to the necessary state*. &lt;br /&gt;
For example, an overwhelming majority of surgeries will require the patient&#039;s skin be opened first. &lt;br /&gt;
To open the skin you&#039;ll need to complete &amp;quot;Retract skin&amp;quot; first, and to be able to complete &amp;quot;Retract skin&amp;quot;, you will need to &amp;quot;Make skin incision&amp;quot;. &lt;br /&gt;
More complicated surgeries require more complicated states, such as sawing bones.&lt;br /&gt;
&lt;br /&gt;
While a patient&#039;s undergoing surgery, they will slowly lose blood. Try not to dawdle!&lt;br /&gt;
&lt;br /&gt;
* Note: Some patients you receive will be in a state already ready for suregry! Species like [[Plasmamen]] have no skin, so you have nothing to make an incision in. You can simply skip that step!&lt;br /&gt;
&lt;br /&gt;
Step 7: &#039;&#039;&#039;Complete your surgery&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After getting to the state required, you can do whatever operation you intended. Congratulations, you just did surgery! That wasn&#039;t so bad, right?&lt;br /&gt;
&lt;br /&gt;
Step 7.5: Repeat!&lt;br /&gt;
&lt;br /&gt;
Feel free to do any other operation while the patient is cut open. States don&#039;t automatically get cleared after you&#039;re done! You can save yourself a lot of time this way. &lt;br /&gt;
&lt;br /&gt;
Step 8: &#039;&#039;&#039;Close the patient&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After all is said and done, don&#039;t forget to cauterize or suture the operated bodypart! The patient will continue to bleed if you don&#039;t. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And you&#039;re done! Send the patient out with a lollipop and a smile. &lt;br /&gt;
&lt;br /&gt;
= Operations =&lt;br /&gt;
&lt;br /&gt;
What follows is a full list of every operation that you can undergo. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Green&amp;lt;/b&amp;gt; operations are mechanical surgeries and will only work on cybernetic patients. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Purple&amp;lt;/b&amp;gt; operations are locked - typically behind technology from science, but sometimes behind rare or traitorous surgical disks. They cannot be undergone without first being loaded into an operating computer.&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/Content/Surgeries}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryToolTemplate&amp;diff=8276</id>
		<title>Template:Autowiki/SurgeryToolTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryToolTemplate&amp;diff=8276"/>
		<updated>2026-01-08T14:57:53Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Surgical Tool Template pass1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;vertical-align:middle; text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|[[File:Autowiki-{{{tool_icon}}}.png|96px]]&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|{{{tool_name}}}&lt;br /&gt;
|style=&amp;quot;border-bottom:none; border-right:none; border-left:none;&amp;quot;|{{{tool_multiplier}}}x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Using this template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Tool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Speed Multiplier&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}&lt;br /&gt;
{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryTemplate&amp;diff=8275</id>
		<title>Template:Autowiki/SurgeryTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryTemplate&amp;diff=8275"/>
		<updated>2026-01-08T14:54:53Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: SurgeryTemplate pass 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;display: flex; width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: column; width: 66%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; height: 100%; width: 100%; {{#if:{{{cstyle}}}|{{{cstyle}}}|background-color: #eaecf0;&amp;quot;}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:none; text-align: center;&amp;quot;|[[File:Autowiki-{{{icon}}}.png|96px]]&lt;br /&gt;
|style=&amp;quot;border:none; text-align: center;&amp;quot;|&amp;lt;div style=&#039;font-size: 1.2em;&#039;&amp;gt;{{{name}}}&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;{{{description}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;display: flex; padding: 10px; background-color: #f8f9fa;&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;All of these are required:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{{hard_requirements}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{soft_requirements}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Any one of these is required:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{{soft_requirements}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{optional_requirements}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;You may optionally:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{{optional_requirements}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{blocker_requirements}}}|&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;However:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{{blocker_requirements}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px; width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:none; width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Tool&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;border:none;&amp;quot;|Speed Multiplier&lt;br /&gt;
{{{tools}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Using this template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Autowiki/SurgeryTemplate|name=Engine Diagnostic (Heart Surgery)|description=Graft a bypass onto a a patient&#039;s damaged heart to restore proper blood flow.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_datumsurgery_operationorganrepaircoronary_bypassmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/SurgeryTemplate|name=Implant removal|description=Attempt to find and remove an implant from a patient. Any implant found will be destroyed unless an implant case is held or nearby.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Have an implant case below or inhand to store removed implants&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}|icon=surgery_basicimplant_removal|cstyle=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following:&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/SurgeryTemplate|name=Engine Diagnostic (Heart Surgery)|description=Graft a bypass onto a a patient&#039;s damaged heart to restore proper blood flow.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_datumsurgery_operationorganrepaircoronary_bypassmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/SurgeryTemplate|name=Implant removal|description=Attempt to find and remove an implant from a patient. Any implant found will be destroyed unless an implant case is held or nearby.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Have an implant case below or inhand to store removed implants&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}|icon=surgery_basicimplant_removal|cstyle=}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryTableTemplate&amp;diff=8274</id>
		<title>Template:Autowiki/SurgeryTableTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/SurgeryTableTemplate&amp;diff=8274"/>
		<updated>2026-01-08T14:53:33Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Templatemake 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{content}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Using this template==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Autowiki/SurgeryTableTemplate|content={{Autowiki/SurgeryTemplate|name=Engine Diagnostic (Heart Surgery)|description=Graft a bypass onto a a patient&#039;s damaged heart to restore proper blood flow.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_datumsurgery_operationorganrepaircoronary_bypassmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Implant removal|description=Attempt to find and remove an implant from a patient. Any implant found will be destroyed unless an implant case is held or nearby.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Have an implant case below or inhand to store removed implants&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}|icon=surgery_basicimplant_removal|cstyle=}}}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following:&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/SurgeryTableTemplate|content={{Autowiki/SurgeryTemplate|name=Engine Diagnostic (Heart Surgery)|description=Graft a bypass onto a a patient&#039;s damaged heart to restore proper blood flow.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_datumsurgery_operationorganrepaircoronary_bypassmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Implant removal|description=Attempt to find and remove an implant from a patient. Any implant found will be destroyed unless an implant case is held or nearby.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Have an implant case below or inhand to store removed implants&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}|icon=surgery_basicimplant_removal|cstyle=}}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Autowiki/Content/Surgeries&amp;diff=8273</id>
		<title>Template:Autowiki/Content/Surgeries</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Autowiki/Content/Surgeries&amp;diff=8273"/>
		<updated>2026-01-08T14:51:22Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: SugeryTemplateContent - first pass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;b&amp;gt;This page is automated by Autowiki. Do NOT edit it manually.&amp;lt;/b&amp;gt;&amp;lt;/noinclude&amp;gt;{{Autowiki/SurgeryTableTemplate|content={{Autowiki/SurgeryTemplate|name=Engine Diagnostic (Heart Surgery)|description=Graft a bypass onto a patient&#039;s damaged heart to restore proper blood flow. This procedure can only be performed once per organ.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_organrepaircoronary_bypassmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Add dental implant|description=Implant a pill into a patient&#039;s teeth.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on mouth (target mouth)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be drilled&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The mouth must have teeth&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Pill|tool_icon=surgery_tool_pill}}|icon=surgery_limbadd_dental_implant|cstyle=}}{{Autowiki/SurgeryTemplate|name=Disarticulation (Amputation)|description=Sever a limb from a patient&#039;s body.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=0.33|tool_name=Amputation shears|tool_icon=surgery_tool_amputation_shears}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Saw|tool_icon=surgery_tool_saw}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.25|tool_name=Arm blade|tool_icon=surgery_tool_arm_blade}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Serrated bone shovel|tool_icon=surgery_tool_serrated_bone_shovel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Fire axe|tool_icon=surgery_tool_fire_axe}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.5|tool_name=Hatchet|tool_icon=surgery_tool_hatchet}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Butcher&#039;s cleaver|tool_icon=surgery_tool_butcher&#039;s_cleaver}}|icon=surgery_limbamputate|cstyle=}}{{Autowiki/SurgeryTemplate|name=Augmentation|description=Replace a patient&#039;s limb with a robotic or prosthetic one.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Limb|tool_icon=surgery_tool_limb}}|icon=surgery_limbreplace_limb|cstyle=}}{{Autowiki/SurgeryTemplate|name=Androtomy (Dissection and Autopsy)|description=Perform a detailed analysis of a deceased patient&#039;s body.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be deceased&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have been autopsied prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Autopsy scanner|tool_icon=surgery_tool_autopsy_scanner}}|icon=surgery_limbautopsy|cstyle=}}{{Autowiki/SurgeryTemplate|name=Hemodialysis (Blood Filtration)|description=Remove unwanted chemicals from a patient&#039;s bloodstream.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be husked&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Blood filter|tool_icon=surgery_tool_blood_filter}}|icon=surgery_limbfilter_blood|cstyle=}}{{Autowiki/SurgeryTemplate|name=Neurosurgery (Brain Surgery)|description=Repair a patient&#039;s damaged brain tissue to restore cognitive function.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_organrepairbrain|cstyle=}}{{Autowiki/SurgeryTemplate|name=Cavity implant|description=Implant an item into a patient&#039;s body cavity.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The chest cavity must be opened wide&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Any item|tool_icon=surgery_tool_any_item}}|icon=surgery_limbcavity_implant|cstyle=}}{{Autowiki/SurgeryTemplate|name=Clamp bleeders|description=Clamp bleeding blood vessels in the patient&#039;s body to prevent blood loss. Causes &amp;amp;quot;vessels clamped&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Package wrapper|tool_icon=surgery_tool_package_wrapper}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Cable coil|tool_icon=surgery_tool_cable_coil}}|icon=surgery_limbclamp_bleeders|cstyle=}}{{Autowiki/SurgeryTemplate|name=Debridement|description=Remove infected or necrotic flesh from a patient&#039;s wound to promote healing.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The limb must have a second degree or worse burn&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.25|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.66|tool_name=Saw|tool_icon=surgery_tool_saw}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.5|tool_name=Cutters|tool_icon=surgery_tool_cutters}}|icon=surgery_limbdebride|cstyle=}}{{Autowiki/SurgeryTemplate|name=Detach Wooden Limb (Amputation)|description=Sever a limb from a patient&#039;s body.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must be wooden&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Saw|tool_icon=surgery_tool_saw}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Serrated bone shovel|tool_icon=surgery_tool_serrated_bone_shovel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Fire axe|tool_icon=surgery_tool_fire_axe}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Hatchet|tool_icon=surgery_tool_hatchet}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}|icon=surgery_limbamputatepegleg|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Dissassembly (Amputation)|description=Sever a limb from a patient&#039;s body.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If operating on the head, the bone MUST be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Otherwise, the state of the bone doesn&#039;t matter&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Wrench|tool_icon=surgery_tool_wrench}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Saw|tool_icon=surgery_tool_saw}}|icon=surgery_limbamputatemechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Discard skull debris|description=Clear away bone fragments and debris from a patient&#039;s cranial fissure in preparation for repair.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The cranium must be fractured&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.5|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.5|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}|icon=surgery_limbprepare_cranium_repair|cstyle=}}{{Autowiki/SurgeryTemplate|name=Drill limb bone|description=Drill through a patient&#039;s bones. Causes &amp;amp;quot;bone drilled&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The bone must be intact&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Drill|tool_icon=surgery_tool_drill}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.25|tool_name=Hand drill|tool_icon=surgery_tool_hand_drill}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Mining drill|tool_icon=surgery_tool_mining_drill}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Spoon|tool_icon=surgery_tool_spoon}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Any sharp pointed item with decent force|tool_icon=surgery_tool_any_sharp_pointed_item_with_decent_force}}|icon=surgery_limbdrill_bones|cstyle=}}{{Autowiki/SurgeryTemplate|name=Ototomy (Ear surgery)|description=Repair a patient&#039;s damaged ears to restore hearing.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on ears (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;If the limb has bones, they must be intact&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_organrepairears|cstyle=}}{{Autowiki/SurgeryTemplate|name=Nutrient Reserve Expulsion (Excise Fat)|description=Remove excess fat from a patient&#039;s body.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must have excess fat to remove&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Wrench|tool_icon=surgery_tool_wrench}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Serrated bone shovel|tool_icon=surgery_tool_serrated_bone_shovel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Saw|tool_icon=surgery_tool_saw}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Hatchet|tool_icon=surgery_tool_hatchet}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Any sharp edged item|tool_icon=surgery_tool_any_sharp_edged_item}}|icon=surgery_limblipoplastymechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Lobectomy (Lung Surgery)|description=Perform repairs to a patient&#039;s damaged lung by excising the most damaged lobe. This procedure can only be performed once per organ.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on lungs (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_organrepairlobectomy|cstyle=}}{{Autowiki/SurgeryTemplate|name=Lipoplasty (Excise Fat)|description=Remove excess fat from a patient&#039;s body.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must have excess fat to remove&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Saw|tool_icon=surgery_tool_saw}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.25|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Serrated bone shovel|tool_icon=surgery_tool_serrated_bone_shovel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Hatchet|tool_icon=surgery_tool_hatchet}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Any sharp edged item|tool_icon=surgery_tool_any_sharp_edged_item}}|icon=surgery_limblipoplasty|cstyle=}}{{Autowiki/SurgeryTemplate|name=Corectomy (Extract Core)|description=Remove the core from a slime.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on a deceased slime&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}|icon=surgery_basiccore_removal|cstyle=}}{{Autowiki/SurgeryTemplate|name=Vitrectomy (Eye Surgery)|description=Repair a patient&#039;s damaged eyes to restore vision.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on eyes (target eyes)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;If the limb has bones, they must be intact&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_organrepaireyes|cstyle=}}{{Autowiki/SurgeryTemplate|name=Feature manipulation|description=Manipulate features of the patient, such as a moth&#039;s wings or a lizard&#039;s tail.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.8|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Organ|tool_icon=surgery_tool_organ}}|icon=surgery_limborgan_manipulationexternal|cstyle=}}{{Autowiki/SurgeryTemplate|name=Fix limb bone|description=Repair a patient&#039;s cut or broken bones. Clears &amp;amp;quot;bone sawed&amp;amp;quot; and &amp;amp;quot;bone drilled&amp;amp;quot; surgical states.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must have bones&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed or drilled&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Bone gel|tool_icon=surgery_tool_bone_gel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Surgical tape|tool_icon=surgery_tool_surgical_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Super sticky tape|tool_icon=surgery_tool_super_sticky_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Sticky tape|tool_icon=surgery_tool_sticky_tape}}|icon=surgery_limbfix_bones|cstyle=}}{{Autowiki/SurgeryTemplate|name=Bronchial Dilatation (Asthmatic Bypass)|description=Forcibly expand a patient&#039;s windpipe, relieving asthma symptoms.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must be asthmatic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Operate on lungs (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.25|tool_name=Retractor|tool_icon=surgery_tool_retractor}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Cutters|tool_icon=surgery_tool_cutters}}|icon=surgery_organasthmatic_bypass|cstyle=}}{{Autowiki/SurgeryTemplate|name=Brain Defibrillation (Revival)|description=Use a defibrillator to shock a patient&#039;s brain back to life.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on head (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be deceased&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be in a revivable state&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Defibrillator paddles|tool_icon=surgery_tool_defibrillator_paddles}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Shock touch|tool_icon=surgery_tool_shock_touch}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Stun baton|tool_icon=surgery_tool_stun_baton}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Energy gun|tool_icon=surgery_tool_energy_gun}}|icon=surgery_basicrevivalmechanic|cstyle=}}{{Autowiki/SurgeryTemplate|name=Coronary Artery Bypass Graft (Heart Surgery)|description=Graft a bypass onto a patient&#039;s damaged heart to restore proper blood flow. This procedure can only be performed once per organ.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on heart (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Package wrapper|tool_icon=surgery_tool_package_wrapper}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Cable coil|tool_icon=surgery_tool_cable_coil}}|icon=surgery_organrepaircoronary_bypass|cstyle=}}{{Autowiki/SurgeryTemplate|name=Implant removal|description=Attempt to find and remove an implant from a patient. Any implant found will be destroyed unless an implant case is held or nearby.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Have an implant case below or inhand to store removed implants&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}|icon=surgery_basicimplant_removal|cstyle=}}{{Autowiki/SurgeryTemplate|name=Incise organs|description=Make an incision in patient&#039;s internal organ tissue to allow for manipulation or repair. Causes &amp;amp;quot;organs cut&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The organs must not be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Shard|tool_icon=surgery_tool_shard}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Pen|tool_icon=surgery_tool_pen}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Any sharp edged item|tool_icon=surgery_tool_any_sharp_edged_item}}|icon=surgery_limbincise_organs|cstyle=}}{{Autowiki/SurgeryTemplate|name=Internal organ manipulation|description=Manipulate a patient&#039;s internal organs.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If operating on the brain or any chest organs, the bone MUST be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Otherwise, the state of the bone doesn&#039;t matter&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.8|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Organ|tool_icon=surgery_tool_organ}}|icon=surgery_limborgan_manipulationinternal|cstyle=}}{{Autowiki/SurgeryTemplate|name=Make incision|description=Make an incision in the patient&#039;s skin to access internals. Causes &amp;amp;quot;cut skin&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on patient&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be intact&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have complex anatomy&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Shard|tool_icon=surgery_tool_shard}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Pen|tool_icon=surgery_tool_pen}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Any sharp edged item|tool_icon=surgery_tool_any_sharp_edged_item}}|icon=surgery_basicincise_skin|cstyle=}}{{Autowiki/SurgeryTemplate|name=Make skin incision|description=Make an incision in the patient&#039;s skin to access internal organs. Causes &amp;amp;quot;cut skin&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be intact&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Shard|tool_icon=surgery_tool_shard}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Pen|tool_icon=surgery_tool_pen}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Any sharp edged item|tool_icon=surgery_tool_any_sharp_edged_item}}|icon=surgery_limbincise_skin|cstyle=}}{{Autowiki/SurgeryTemplate|name=Make thick skin incision|description=Make an incision in the patient&#039;s skin to access internal organs. Causes &amp;amp;quot;cut skin&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be intact&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Saw|tool_icon=surgery_tool_saw}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.25|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Fire axe|tool_icon=surgery_tool_fire_axe}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.5|tool_name=Butcher&#039;s cleaver|tool_icon=surgery_tool_butcher&#039;s_cleaver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Any sharp edged item with decent force|tool_icon=surgery_tool_any_sharp_edged_item_with_decent_force}}|icon=surgery_limbincise_skinthick|cstyle=}}{{Autowiki/SurgeryTemplate|name=Mend incision|description=Mend the incision in the patient&#039;s skin, closing it up. Clears most surgical states.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on patient&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed or drilled&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped or unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The chest cavity must be opened wide&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have complex anatomy&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Cautery|tool_icon=surgery_tool_cautery}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Suture|tool_icon=surgery_tool_suture}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Type 5 laser gun|tool_icon=surgery_tool_type_5_laser_gun}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Welder|tool_icon=surgery_tool_welder}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Any heat source|tool_icon=surgery_tool_any_heat_source}}|icon=surgery_basicclose_skin|cstyle=}}{{Autowiki/SurgeryTemplate|name=Mend skin incision|description=Mend the incision in the patient&#039;s skin, closing it up. Clears most surgical states.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must have skin&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Cautery|tool_icon=surgery_tool_cautery}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Suture|tool_icon=surgery_tool_suture}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Type 5 laser gun|tool_icon=surgery_tool_type_5_laser_gun}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Welder|tool_icon=surgery_tool_welder}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Any heat source|tool_icon=surgery_tool_any_heat_source}}|icon=surgery_limbclose_skin|cstyle=}}{{Autowiki/SurgeryTemplate|name=Open hatch|description=Open the hatch of a mechanical patient to access its internals. Causes &amp;amp;quot;skin open&amp;amp;quot; and &amp;amp;quot;vessels clamped&amp;amp;quot; surgical states.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;A surgeon may perform this on themselves&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}|icon=surgery_limbmechanical_open|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Air Filtration Diagnostic (Lung Surgery)|description=Perform repairs to a patient&#039;s damaged lung by excising the most damaged lobe. This procedure can only be performed once per organ.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on lungs (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Wrench|tool_icon=surgery_tool_wrench}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_organrepairlobectomymechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Impurity Management System Diagnostic (Liver Surgery)|description=Perform repairs to a patient&#039;s damaged liver by removing the most damaged section. This procedure can only be performed once per organ.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on liver (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Wrench|tool_icon=surgery_tool_wrench}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_organrepairhepatectomymechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Nutrient Processing System Diagnostic (Stomach Surgery)|description=Perform repairs to a patient&#039;s stomach by removing a damaged section. This procedure can only be performed once per organ.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on stomach (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Wrench|tool_icon=surgery_tool_wrench}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Any sharp edged item|tool_icon=surgery_tool_any_sharp_edged_item}}|icon=surgery_organrepairgastrectomymechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Wetware OS Diagnostics (Brain Surgery)|description=Repair a patient&#039;s damaged brain tissue to restore cognitive function.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Multitool|tool_icon=surgery_tool_multitool}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_organrepairbrainmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Plastic surgery|description=Reshape or reconstruct a patient&#039;s face for cosmetic or functional purposes.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on head (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_limbplastic_surgery|cstyle=}}{{Autowiki/SurgeryTemplate|name=Prepare electronics|description=Prepare the internal electronics of a mechanical patient for surgery. Causes &amp;amp;quot;organs cut&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;A surgeon may perform this on themselves&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The organs must not be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Multitool|tool_icon=surgery_tool_multitool}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}|icon=surgery_limbprepare_electronics|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Prosthetic feature manipulation|description=Manipulate features of the patient, such as a moth&#039;s wings or a lizard&#039;s tail.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;A surgeon may perform this on themselves&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Organ|tool_icon=surgery_tool_organ}}|icon=surgery_limborgan_manipulationexternalmechanic|cstyle=}}{{Autowiki/SurgeryTemplate|name=Prosthetic organ manipulation|description=Manipulate a patient&#039;s internal organs.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;If operating on the brain or any chest organs, the bone MUST be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Otherwise, the state of the bone doesn&#039;t matter&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;A surgeon may perform this on themselves&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Organ|tool_icon=surgery_tool_organ}}|icon=surgery_limborgan_manipulationinternalmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Prosthetic replacement|description=Replace a missing limb with a prosthetic (or arbitrary) item.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;When the chest is prepared, target the zone of the limb you are attaching&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Arms may receive any suitable item in lieu of a replacement limb&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Limb|tool_icon=surgery_tool_limb}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Any suitable arm replacement|tool_icon=surgery_tool_any_suitable_arm_replacement}}|icon=surgery_prosthetic_replacement|cstyle=}}{{Autowiki/SurgeryTemplate|name=Gastric Lavage (Stomach Pump)|description=Manually pump a patient&#039;s stomach to induce vomiting and expel harmful chemicals.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on stomach (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be husked&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_organstomach_pump|cstyle=}}{{Autowiki/SurgeryTemplate|name=Hydraulics Purge (Blood Filtration)|description=Remove unwanted chemicals from a patient&#039;s bloodstream.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be husked&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Blood filter|tool_icon=surgery_tool_blood_filter}}|icon=surgery_limbfilter_bloodmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Nutrient Processor Purge (Stomach Pump)|description=Manually pump a patient&#039;s stomach to induce vomiting and expel harmful chemicals.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on stomach (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be husked&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_organstomach_pumpmechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Realign blood vessels|description=Realign a patient&#039;s torn blood vessels to prepare for sealing.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The limb must have an unoperated puncture wound&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.5|tool_name=Cutters|tool_icon=surgery_tool_cutters}}|icon=surgery_limbrepair_puncture|cstyle=}}{{Autowiki/SurgeryTemplate|name=Remove cavity implant|description=Remove an item from a body cavity.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The chest cavity must be opened wide&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.5|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Fork|tool_icon=surgery_tool_fork}}|icon=surgery_limbundo_cavity_implant|cstyle=}}{{Autowiki/SurgeryTemplate|name=Hepatectomy (Liver Surgery)|description=Perform repairs to a patient&#039;s damaged liver by removing the most damaged section. This procedure can only be performed once per organ.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on liver (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_organrepairhepatectomy|cstyle=}}{{Autowiki/SurgeryTemplate|name=Gastrectomy (Stomach Surgery)|description=Perform repairs to a patient&#039;s stomach by removing a damaged section. This procedure can only be performed once per organ.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on stomach (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must be moderately damaged&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not have been surgically repaired prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.05|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Shard|tool_icon=surgery_tool_shard}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Any sharp edged item|tool_icon=surgery_tool_any_sharp_edged_item}}|icon=surgery_organrepairgastrectomy|cstyle=}}{{Autowiki/SurgeryTemplate|name=Remove dental implant|description=Remove a dental implant from a patient&#039;s teeth.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be drilled&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbremove_dental_implant|cstyle=}}{{Autowiki/SurgeryTemplate|name=Repair compound fracture|description=Mend a compound fracture in a patient&#039;s bone.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The limb&#039;s compound fracture has been reset&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Bone gel|tool_icon=surgery_tool_bone_gel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Surgical tape|tool_icon=surgery_tool_surgical_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Super sticky tape|tool_icon=surgery_tool_super_sticky_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Sticky tape|tool_icon=surgery_tool_sticky_tape}}|icon=surgery_limbrepair_compound|cstyle=}}{{Autowiki/SurgeryTemplate|name=Repair cranium|description=Mend a cranial fissure in a patient&#039;s skull.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The debris has been cleared from the cranial fissure&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Bone gel|tool_icon=surgery_tool_bone_gel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Surgical tape|tool_icon=surgery_tool_surgical_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Super sticky tape|tool_icon=surgery_tool_super_sticky_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Sticky tape|tool_icon=surgery_tool_sticky_tape}}|icon=surgery_limbrepair_cranium|cstyle=}}{{Autowiki/SurgeryTemplate|name=Repair hairline fracture|description=Mend a hairline fracture in a patient&#039;s bone.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The limb must have a hairline fracture&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Bonesetter|tool_icon=surgery_tool_bonesetter}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Bone gel|tool_icon=surgery_tool_bone_gel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Surgical tape|tool_icon=surgery_tool_surgical_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Super sticky tape|tool_icon=surgery_tool_super_sticky_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Sticky tape|tool_icon=surgery_tool_sticky_tape}}|icon=surgery_limbrepair_hairline|cstyle=}}{{Autowiki/SurgeryTemplate|name=Reset compound fracture|description=Reset a compound fracture in a patient&#039;s bone, preparing it for proper healing.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The limb must have a compound fracture&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Bonesetter|tool_icon=surgery_tool_bonesetter}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.66|tool_name=Surgical tape|tool_icon=surgery_tool_surgical_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.5|tool_name=Super sticky tape|tool_icon=surgery_tool_super_sticky_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Sticky tape|tool_icon=surgery_tool_sticky_tape}}|icon=surgery_limbreset_compound|cstyle=}}{{Autowiki/SurgeryTemplate|name=Reset dislocation|description=Reset a dislocated bone in a patient&#039;s limb. Similar to the field procedure, but quicker and safer due to being performed in a controlled environment.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The limb must be dislocated&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Bonesetter|tool_icon=surgery_tool_bonesetter}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbrepair_dislocation|cstyle=}}{{Autowiki/SurgeryTemplate|name=Retract skin|description=Retract the patient&#039;s skin to access their internal organs. Causes &amp;amp;quot;skin open&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Retractor|tool_icon=surgery_tool_retractor}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.25|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Iron rod|tool_icon=surgery_tool_iron_rod}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Fork|tool_icon=surgery_tool_fork}}|icon=surgery_limbretract_skin|cstyle=}}{{Autowiki/SurgeryTemplate|name=Saw bone|description=Saw through the patient&#039;s bones to access their internal organs. Causes &amp;amp;quot;bone sawed&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on patient&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The bone must be intact&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have complex anatomy&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Saw|tool_icon=surgery_tool_saw}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Serrated bone shovel|tool_icon=surgery_tool_serrated_bone_shovel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Arm blade|tool_icon=surgery_tool_arm_blade}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Fire axe|tool_icon=surgery_tool_fire_axe}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Hatchet|tool_icon=surgery_tool_hatchet}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Butcher&#039;s cleaver|tool_icon=surgery_tool_butcher&#039;s_cleaver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Any sharp edged item with decent force|tool_icon=surgery_tool_any_sharp_edged_item_with_decent_force}}|icon=surgery_basicsaw_bone|cstyle=}}{{Autowiki/SurgeryTemplate|name=Saw limb bone|description=Saw through the patient&#039;s bones to access their internal organs. Causes &amp;amp;quot;bone sawed&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The bone must be intact&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Saw|tool_icon=surgery_tool_saw}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Serrated bone shovel|tool_icon=surgery_tool_serrated_bone_shovel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Arm blade|tool_icon=surgery_tool_arm_blade}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Fire axe|tool_icon=surgery_tool_fire_axe}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Hatchet|tool_icon=surgery_tool_hatchet}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Butcher&#039;s cleaver|tool_icon=surgery_tool_butcher&#039;s_cleaver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Any sharp edged item with decent force|tool_icon=surgery_tool_any_sharp_edged_item_with_decent_force}}|icon=surgery_limbsaw_bones|cstyle=}}{{Autowiki/SurgeryTemplate|name=Screw shell|description=Screw the shell of a mechanical patient back into place. Clears most surgical states.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;A surgeon may perform this on themselves&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=10|tool_name=Any sharp item|tool_icon=surgery_tool_any_sharp_item}}|icon=surgery_limbmechanical_close|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Seal blood vessels|description=Seal a patient&#039;s now-realigned blood vessels.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The limb must have an operated puncture wound&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Cautery|tool_icon=surgery_tool_cautery}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.12|tool_name=Type 5 laser gun|tool_icon=surgery_tool_type_5_laser_gun}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Welder|tool_icon=surgery_tool_welder}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Any heat source|tool_icon=surgery_tool_any_heat_source}}|icon=surgery_limbseal_veins|cstyle=}}{{Autowiki/SurgeryTemplate|name=Secure prosthetic|description=Ensure that an arbitrary prosthetic is properly attached to a patient&#039;s body.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The prosthetic must be unsecured&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;A surgeon may perform this on themselves&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Suture|tool_icon=surgery_tool_suture}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.25|tool_name=Surgical tape|tool_icon=surgery_tool_surgical_tape}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Sticky tape|tool_icon=surgery_tool_sticky_tape}}|icon=surgery_limbsecure_arbitrary_prosthetic|cstyle=}}{{Autowiki/SurgeryTemplate|name=Brain Defibrillation (Revival)|description=Use a defibrillator to shock a patient&#039;s brain back to life.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on head (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be deceased&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be in a revivable state&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Defibrillator paddles|tool_icon=surgery_tool_defibrillator_paddles}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Shock touch|tool_icon=surgery_tool_shock_touch}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Stun baton|tool_icon=surgery_tool_stun_baton}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Energy gun|tool_icon=surgery_tool_energy_gun}}|icon=surgery_basicrevival|cstyle=}}{{Autowiki/SurgeryTemplate|name=System Failure Analysis (Dissection and Autopsy)|description=Perform a detailed analysis of a robotic patient&#039;s deactivated systems.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be deceased&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have been autopsied prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Autopsy scanner|tool_icon=surgery_tool_autopsy_scanner}}|icon=surgery_limbautopsymechanic|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Tend Wounds|description=Perform superficial wound care on a patient&#039;s bruises and burns.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must have brute or burn damage&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.8|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_basictend_wounds|cstyle=}}{{Autowiki/SurgeryTemplate|name=Unclamp bleeders|description=Unclamp blood vessels in the patient&#039;s body to allow blood flow again. Clears &amp;amp;quot;vessels clamped&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The blood vessels must be clamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must have blood vessels&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Package wrapper|tool_icon=surgery_tool_package_wrapper}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Cable coil|tool_icon=surgery_tool_cable_coil}}|icon=surgery_limbunclamp_bleeders|cstyle=}}{{Autowiki/SurgeryTemplate|name=Unscrew shell|description=Unscrew the shell of a mechanical patient to access its internals. Causes &amp;amp;quot;cut skin&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;A surgeon may perform this on themselves&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be intact&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=10|tool_name=Any sharp item|tool_icon=surgery_tool_any_sharp_item}}|icon=surgery_limbmechanical_incision|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Unwrench endoskeleton|description=Unwrench a mechanical patient&#039;s endoskeleton to access its internals. Clears &amp;amp;quot;bone sawed&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;A surgeon may perform this on themselves&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The bone must be intact&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Wrench|tool_icon=surgery_tool_wrench}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Retractor|tool_icon=surgery_tool_retractor}}|icon=surgery_limbmechanic_unwrench|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Widen chest cavity|description=Widen a patient&#039;s chest cavity to allow for implanting of larger items.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The chest cavity must not be opened wide&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Retractor|tool_icon=surgery_tool_retractor}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Crowbar|tool_icon=surgery_tool_crowbar}}|icon=surgery_limbprepare_cavity|cstyle=}}{{Autowiki/SurgeryTemplate|name=Wrench endoskeleton|description=Wrench a mechanical patient&#039;s endoskeleton back into place. Clears &amp;amp;quot;bone sawed&amp;amp;quot; surgical state.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must have bones&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;A surgeon may perform this on themselves&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Wrench|tool_icon=surgery_tool_wrench}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.33|tool_name=Retractor|tool_icon=surgery_tool_retractor}}|icon=surgery_limbmechanic_wrench|cstyle=background-color: #44964A; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Apply plastic|description=Apply plastic to a patient&#039;s face to to allow for greater customization in following plastic surgery.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Plastic must not be applied&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Plastic|tool_icon=surgery_tool_plastic}}|icon=surgery_limbadd_plastic|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Neural Brainwashing (Brainwash)|description=A surgical procedure which directly implants a directive into the patient&#039;s brain, making it their absolute priority. It can be cleared using a mindshield implant.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Package wrapper|tool_icon=surgery_tool_package_wrapper}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Cable coil|tool_icon=surgery_tool_cable_coil}}|icon=surgery_organbrainwash|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Encephalofractoplasty (Cortex Folding)|description=A biological upgrade which folds a patient&#039;s cerebral cortex into a fractal pattern, increasing neural density and flexibility.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on head (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Encephalofractoplasty (Cortex Folding) OR Encephalopremoplasty (Cortex Imprinting) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarecortex_folding|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Wetware OS Labyrinthian Programming (Cortex Folding)|description=Reprogram a robotic patient&#039;s neural network in a downright eldritch programming language, giving space to non-standard neural patterns.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on head (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Wetware OS Labyrinthian Programming (Cortex Folding) OR Wetware OS Ver 2.0 (Cortex Imprinting) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarecortex_foldingmechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Encephalopremoplasty (Cortex Imprinting)|description=A biological upgrade which carves a patient&#039;s cerebral cortex into a self-imprinting pattern, increasing neural density and resilience.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on head (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Encephalofractoplasty (Cortex Folding) OR Encephalopremoplasty (Cortex Imprinting) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarecortex_imprint|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Wetware OS Ver 2.0 (Cortex Imprinting)|description=Update a robotic patient&#039;s operating system to a &amp;amp;quot;newer version&amp;amp;quot;, improving overall performance and resilience. Shame about all the adware.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on head (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Wetware OS Labyrinthian Programming (Cortex Folding) OR Wetware OS Ver 2.0 (Cortex Imprinting) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarecortex_imprintmechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Aggression Suppression Programming (Pacification)|description=Install malware which permanently inhibits the aggression programming of the patient&#039;s neural network, making the patient unwilling to cause direct harm.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Multitool|tool_icon=surgery_tool_multitool}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_organpacifymechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Wetware OS Destructive Defragmentation (Lobotomy)|description=An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Multitool|tool_icon=surgery_tool_multitool}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.85|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Shard|tool_icon=surgery_tool_shard}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Any sharp edged item|tool_icon=surgery_tool_any_sharp_edged_item}}|icon=surgery_organlobotomymechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Experimental Androtomy (Experimental Dissection and Autopsy)|description=An experimental surgical procedure that dissects bodies in exchange for research points at ancient R&amp;amp;D consoles.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be deceased&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have been dissected prior&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Autopsy scanner|tool_icon=surgery_tool_autopsy_scanner}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.66|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=10|tool_name=Shard|tool_icon=surgery_tool_shard}}|icon=surgery_basicdissection|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Xanthoneuroplasty (Grounded Nerves)|description=Reroute a patient&#039;s nerves to act as grounding rods, protecting them from electrical shocks.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Symneurodesis (Spliced Nerves) OR Xanthoneuroplasty (Grounded Nerves) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarenerve_grounding|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=System Shock Dampening (Grounded Nerves)|description=Install grounding rods into a robotic patient&#039;s nervous system, protecting it from electrical shocks.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone System Automatic Reset Subroutine (Spliced Nerves) OR System Shock Dampening (Grounded Nerves) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarenerve_groundingmechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Bionecroplasty (Necrotic Revival)|description=An experimental procedure which induces the growth of a Romerol tumor inside the patient&#039;s brain.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must have a brain present&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient or tool must contain &amp;gt;1u Rezadone&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient or tool must contain &amp;gt;1u Zombie Powder&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not already have a Romerol tumor&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Syringe|tool_icon=surgery_tool_syringe}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_limbbionecrosis|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Sleeper Agent Implantation (Brainwash)|description=A surgical procedure which directly implants a directive into the patient&#039;s brain, making it their absolute priority. It can be cleared using a mindshield implant.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Package wrapper|tool_icon=surgery_tool_package_wrapper}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Cable coil|tool_icon=surgery_tool_cable_coil}}|icon=surgery_organbrainwashsleeper|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Sleeper Agent Programming (Brainwash)|description=A surgical procedure which directly implants a directive into the patient&#039;s brain, making it their absolute priority. It can be cleared using a mindshield implant.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Multitool|tool_icon=surgery_tool_multitool}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Package wrapper|tool_icon=surgery_tool_package_wrapper}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Cable coil|tool_icon=surgery_tool_cable_coil}}|icon=surgery_organbrainwashsleepermechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Lobotomy (Lobotomy)|description=An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Scalpel|tool_icon=surgery_tool_scalpel}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=0.55|tool_name=Energy sword|tool_icon=surgery_tool_energy_sword}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Knife|tool_icon=surgery_tool_knife}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=4|tool_name=Shard|tool_icon=surgery_tool_shard}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=5|tool_name=Any sharp edged item|tool_icon=surgery_tool_any_sharp_edged_item}}|icon=surgery_organlobotomy|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Myovasculoplasty (Muscled Veins)|description=Add a muscled membrane to a patient&#039;s veins, allowing them to pump blood without a heart.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Symvasculodesis (Vein Threading) OR Myovasculoplasty (Muscled Veins) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowaremuscled_veins|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Hydraulics Redundancy Subroutine (Muscled Veins)|description=Add redundancies to a robotic patient&#039;s hydraulic system, allowing it to pump fluids without an engine or pump.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Hydraulics Routing Optimization (Threaded Veins) OR Hydraulics Redundancy Subroutine (Muscled Veins) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowaremuscled_veinsmechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Paxopsy (Pacification)|description=A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_organpacify|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Pteroplasty (Wing Repair)|description=A surgical procedure that repairs damaged wings using Synthflesh.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on moth wings (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The wings must be burnt&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be dosed with &amp;gt;=5u Synthflesh&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The blood vessels must not be unclamped&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;If the limb has bones, they must be intact&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_organfix_wings|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Neural Reprogramming (Brainwash)|description=Install malware which directly implants a directive into the robotic patient&#039;s operating system, making it their absolute priority. It can be cleared using a mindshield implant.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on brain (target head)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organ must not be organic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1.15|tool_name=Multitool|tool_icon=surgery_tool_multitool}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2.85|tool_name=Package wrapper|tool_icon=surgery_tool_package_wrapper}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=6.67|tool_name=Cable coil|tool_icon=surgery_tool_cable_coil}}|icon=surgery_organbrainwashmechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Arthroplasty (Ligament Hooks)|description=Reshape a patient&#039;s ligaments to allow limbs to be manually reattached if severed - at the cost of making them easier to detach.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Arthroplasty (Ligament Hooks) OR Arthrorrhaphy (Ligament Reinforcement) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowareligament_hook|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Anchor Point Snaplocks (Ligament Hooks)|description=Refactor a robotic patient&#039;s limb joints to allow for rapid deatchment, allowing limbs to be manually reattached if severed - at the cost of making them easier to detach as well.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Anchor Point Snaplocks (Ligament Hooks) OR Anchor Point Reinforcement (Ligament Reinforcement) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowareligament_hookmechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Symneurodesis (Spliced Nerves)|description=Splice a patient&#039;s nerves together to make them more resistant to stuns.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Symneurodesis (Spliced Nerves) OR Xanthoneuroplasty (Grounded Nerves) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarenerve_splicing|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=System Automatic Reset Subroutine (Spliced Nerves)|description=Upgrade a robotic patient&#039;s automatic systems, allowing it to better resist stuns.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone System Automatic Reset Subroutine (Spliced Nerves) OR System Shock Dampening (Grounded Nerves) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarenerve_splicingmechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Arthrorrhaphy (Ligament Reinforcement)|description=Strengthen a patient&#039;s ligaments to make dismemberment more difficult, at the cost of making nerve connections easier to interrupt.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Arthroplasty (Ligament Hooks) OR Arthrorrhaphy (Ligament Reinforcement) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowareligament_reinforcement|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Anchor Point Reinforcement (Ligament Reinforcement)|description=Reinforce a robotic patient&#039;s limb joints to prevent dismemberment, at the cost of making nerve connections easier to interrupt.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Anchor Point Snaplocks (Ligament Hooks) OR Anchor Point Reinforcement (Ligament Reinforcement) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowareligament_reinforcementmechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Tend Wounds+|description=Perform superficial wound care on a patient&#039;s bruises and burns.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must have brute or burn damage&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.8|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_basictend_woundsupgraded|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Tend Wounds++|description=Perform superficial wound care on a patient&#039;s bruises and burns.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must have brute or burn damage&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.8|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_basictend_woundsupgradedmaster|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Advanced Tend Wounds|description=Perform superficial wound care on a patient&#039;s bruises and burns.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must have brute or burn damage&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.8|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_basictend_woundscombo|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Advanced Tend Wounds+|description=Perform superficial wound care on a patient&#039;s bruises and burns.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must have brute or burn damage&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.8|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_basictend_woundscomboupgraded|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Advanced Tend Wounds++|description=Perform superficial wound care on a patient&#039;s bruises and burns.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must have brute or burn damage&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be cut or opened&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hemostat|tool_icon=surgery_tool_hemostat}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.5|tool_name=Screwdriver|tool_icon=surgery_tool_screwdriver}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.67|tool_name=Cutters|tool_icon=surgery_tool_cutters}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=1.8|tool_name=Pen|tool_icon=surgery_tool_pen}}|icon=surgery_basictend_woundscomboupgradedmaster|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Symvasculodesis (Vein Threading)|description=Weave a patient&#039;s veins into a reinforced mesh, reducing blood loss from injuries.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be cybernetic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Symvasculodesis (Vein Threading) OR Myovasculoplasty (Muscled Veins) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarevein_threading|cstyle=background-color: #53277E; color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Hydraulics Routing Optimization (Threaded Veins)|description=Optimize the routing of a robotic patient&#039;s hydraulic system, reducing fluid loss from leaks.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The bone must be sawed&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The limb must not be organic&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not have undergone Hydraulics Routing Optimization (Threaded Veins) OR Hydraulics Redundancy Subroutine (Muscled Veins) prior&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Hands|tool_icon=surgery_tool_hands}}|icon=surgery_limbbiowarevein_threadingmechanic|cstyle=background: linear-gradient(115deg, #53277E 50%, #44964A 50%); color: #FFFFFF;}}{{Autowiki/SurgeryTemplate|name=Viroplasty (Viral Bonding)|description=A surgical procedure that forces a symbiotic relationship between a virus and its host. The patient will be completely immune to the effects of the virus, but will carry and spread it to others.|hard_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Operate on chest (target chest)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The skin must be open&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The organs must be cut&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be lying down&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must have a virus to bond&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be dosed with &amp;gt;=1u Spaceacillin&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be dosed with &amp;gt;=1u Virus Food&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must be dosed with &amp;gt;=1u Formaldehyde&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|soft_requirements=|optional_requirements=|blocker_requirements=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The operation site must not be obstructed by clothing&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The patient must not be robotic&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;|tools={{Autowiki/SurgeryToolTemplate|tool_multiplier=1|tool_name=Cautery|tool_icon=surgery_tool_cautery}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=2|tool_name=Welder|tool_icon=surgery_tool_welder}}{{Autowiki/SurgeryToolTemplate|tool_multiplier=3.33|tool_name=Any heat source|tool_icon=surgery_tool_any_heat_source}}|icon=surgery_basicviral_bonding|cstyle=background-color: #53277E; color: #FFFFFF;}}}}&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Zergspower/Sandbox&amp;diff=8272</id>
		<title>User:Zergspower/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Zergspower/Sandbox&amp;diff=8272"/>
		<updated>2026-01-05T19:49:40Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = PitDread.gif&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Dread Spider&lt;br /&gt;
 |access = None&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = The Baron Dread Spider, Pit Spiders if absent of a Baron.&lt;br /&gt;
 |duties = Hunt down those carbons and make massive nests of webbing.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spiders=&lt;br /&gt;
&lt;br /&gt;
==Common Dread Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:VoltaicDread.gif|64x64px]]&amp;lt;br&amp;gt;Voltaic Dread Spider&lt;br /&gt;
|&#039;&#039;&#039;5-10&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;2u&#039;&#039;&#039; of Teslium&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Webslinger.gif|64x64px]]&amp;lt;br&amp;gt;Webslinger Dread Spider&lt;br /&gt;
|&#039;&#039;&#039;10-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Dread Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:PitDread.gif|64x64px]]&amp;lt;br&amp;gt;Pit Dread Spider&lt;br /&gt;
|&#039;&#039;&#039;5-10&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;3u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|40&lt;br /&gt;
|First one can set directive for other spiders, besdies that, can lay normal eggs, empowered eggs (after cocooning something) and speak to all spooders&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Carrier.gif|64x64px]]Carrier Dread Spider&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;15u&#039;&#039;&#039; of Venom&lt;br /&gt;
|40&lt;br /&gt;
|It has nurse-level health, and laughable melee damage, but a hilariously deadly venom. Four bites and they&#039;ll be dead on the spot, 3 and they&#039;ll need almost immediate medical attention or they&#039;ll die. Inject enough and it&#039;ll be turning into histamine in their system, which turns venom&#039;s great damage into something unreal.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:OgreDread.gif|64x64px]]&amp;lt;br&amp;gt;Ogre Dread Spider&lt;br /&gt;
|&#039;&#039;&#039;35-40&#039;&#039;&#039; Brute Damage&lt;br /&gt;
|300&lt;br /&gt;
|Very slow but fast on webs, has an extreme amount of health and damage. Stay near the webs, dammit! Can charge if they right-click on a tile. Otherwise, they work like guards. No poison.&lt;br /&gt;
|}&lt;br /&gt;
==Special Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortbale&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Baron.gif|64x64px]]&amp;lt;br&amp;gt;Flesh Spider&lt;br /&gt;
|&#039;&#039;&#039;10-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|50&lt;br /&gt;
|A specialized hunter spider variant produced from the [[Changeling]] spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiderlings==&lt;br /&gt;
This is a baby spider, created by either hydroponics trays, or strange alien organs. They have a suprisingly high amount of health and they move around fast, but don&#039;t attack and are not player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they&#039;re very good at not getting killed.&lt;br /&gt;
&lt;br /&gt;
==So you&#039;re a spider==&lt;br /&gt;
&lt;br /&gt;
It seems science has gone too far! The spider will, depending on it&#039;s type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
The most important thing for spiders is ensuring that there will be another generation for the spiders. If you&#039;re just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs.&lt;br /&gt;
If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
====Webbing====&lt;br /&gt;
&lt;br /&gt;
This ability is used by all spiders, and by god is it great. Placing webbing will have a chance to prevent carbons from moving. Only decent, right? Well, it gets even better; webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Midwife.png|64px|class=pixelart]] Broodmother Spiders ====&lt;br /&gt;
&lt;br /&gt;
The heart of the spiders. Keep the broodmother safe; if they die there will be no more eggs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wrap Prey&#039;&#039;&#039; - Activate to wrap a nearby human in a cocoon, sucking out their inner fluids and killing them. Doing this will allow you to lay an enriched egg cluster.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Eggs&#039;&#039;&#039; - Causes you to lay a cluster of eggs. These eggs will soon mature, and ghosts can use them to spawn as one of the three common spider types. This is your most important ability, and you should be using it as often as possible to keep your nest secure!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Enriched Eggs&#039;&#039;&#039; - Create a cluster of purple eggs. These will grow into one of the three uncommon spider types, which are far stronger. Keep a steady supply of these, as they are nessecary for creating new Broodmothers if the original happens to die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set Directive&#039;&#039;&#039; - Use to establish a directive for your spider babies to &amp;lt;s&amp;gt;ignore&amp;lt;/s&amp;gt; follow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; - Sends a message in big purple text to all living spiders. Good for coordinating attacks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Nurse.png|64px|class=pixelart]] Nurse Spiders ====&lt;br /&gt;
&lt;br /&gt;
A nessecary support role for every spider nest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Web&#039;&#039;&#039; - Nurse Spiders can lay webs four times faster than other spider types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mending&#039;&#039;&#039; - On top of this, Nurse spiders are capable of healing other spider types by attacking them.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Tarantula.png|64px|class=pixelart]] Tarantulas ====&lt;br /&gt;
&lt;br /&gt;
Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Web Movement&#039;&#039;&#039; - Tarantulas move at a normal speed while in webbing, but are extremely slow when they&#039;re not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge&#039;&#039;&#039; - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you&#039;ll knock them to the floor. Otherwise, you&#039;ll stun yourself.&lt;br /&gt;
&lt;br /&gt;
==Fighting the spiders==&lt;br /&gt;
&lt;br /&gt;
===Kill the Broodmothers===&lt;br /&gt;
&lt;br /&gt;
Remember, only Broodmother spiders can reproduce. If you kill all of them, you&#039;ve already won. And, on top of that, they&#039;re easy to kill if you&#039;re careful. With only 40 health, a couple swings with any decent blunt weapon will take them out. They still are venomous so even if you kill them they can really injure you with toxins, so carry some [[Guide_to_chemistry#Medicines|medicines]]. Avoid other spiders if you can, as they&#039;re the ones who can wreck you.&lt;br /&gt;
&lt;br /&gt;
===Flood with space===&lt;br /&gt;
&lt;br /&gt;
Spiders still breathe, which makes getting a spacesuit and removing the station&#039;s air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it&#039;s more of a last resort. It does do a stellar job of killing spiders, though, as they can&#039;t put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, you could just...&lt;br /&gt;
&lt;br /&gt;
===Avoid webbing===&lt;br /&gt;
&lt;br /&gt;
Spider&#039;s webbing is their bread and butter. If they can&#039;t fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don&#039;t fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Zergspower/Sandbox&amp;diff=8126</id>
		<title>User:Zergspower/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Zergspower/Sandbox&amp;diff=8126"/>
		<updated>2025-12-04T18:19:22Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Copying spiders page to match formatting for Dread Spiders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Guard.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Dread Spider&lt;br /&gt;
 |access = None&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = The Baron Dread Spider, Pit Spiders if absent of a Baron.&lt;br /&gt;
 |duties = Hunt down those carbons and make massive nests of webbing.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Spiders=&lt;br /&gt;
&lt;br /&gt;
==Common Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Nurse.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Nurse Spider&lt;br /&gt;
|&#039;&#039;&#039;5-10&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;3u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|40&lt;br /&gt;
|While having pitiful damage and almost no health, this spider is the only type that can heal allies and spin webs four times faster than others.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Hunter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hunter Spider&lt;br /&gt;
|&#039;&#039;&#039;10-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|120&lt;br /&gt;
|This spider has decent health and great speed, but it&#039;s true boon is it&#039;s attacks. They&#039;re good damage and they inject so much toxin that ensures that if you don&#039;t kill them, the toxins will. People can still outrun you, so a good strategy is laying a ton of webbing in an important spot on the station and then killing anyone who dares enter the web. They&#039;re get stuck trying to escape while you bite them, basically guaranteeing a kill. Remember to give the bodies to broodmother spiders.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Guard.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Guard Spider&lt;br /&gt;
|&#039;&#039;&#039;15-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|200&lt;br /&gt;
|This spider has a whopping amount of health and more consistent damage than the hunter. They&#039;re fairly slow, though, so they&#039;re better for killing people who attack you or the nest, instead of killing people who run away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Midwife.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Broodmother&lt;br /&gt;
|&#039;&#039;&#039;5-10&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;3u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|40&lt;br /&gt;
|First one can set directive for other spiders, besdies that, can lay normal eggs, empowered eggs (after cocooning something) and speak to all spooders&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Viper.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Viper&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;15u&#039;&#039;&#039; of Venom&lt;br /&gt;
|40&lt;br /&gt;
|It has nurse-level health, and laughable melee damage, but a hilariously deadly venom. Four bites and they&#039;ll be dead on the spot, 3 and they&#039;ll need almost immediate medical attention or they&#039;ll die. Inject enough and it&#039;ll be turning into histamine in their system, which turns venom&#039;s great damage into something unreal.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Tarantula.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Tarantula&lt;br /&gt;
|&#039;&#039;&#039;35-40&#039;&#039;&#039; Brute Damage&lt;br /&gt;
|300&lt;br /&gt;
|Very slow but fast on webs, has an extreme amount of health and damage. Stay near the webs, dammit! Can charge if they right-click on a tile. Otherwise, they work like guards. No poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortbale&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Flesh Spider.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Flesh Spider&lt;br /&gt;
|&#039;&#039;&#039;10-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|50&lt;br /&gt;
|A specialized hunter spider variant produced from the [[Changeling]] spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:icespider.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ice Spiders&lt;br /&gt;
|&#039;&#039;&#039;Varying&#039;&#039;&#039; Brute Damage, Injects &#039;&#039;&#039;Frost Oil&#039;&#039;&#039;&lt;br /&gt;
|Varies&lt;br /&gt;
|Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiderlings==&lt;br /&gt;
This is a baby spider, created by either hydroponics trays, or strange alien organs. They have a suprisingly high amount of health and they move around fast, but don&#039;t attack and are not player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they&#039;re very good at not getting killed.&lt;br /&gt;
&lt;br /&gt;
==So you&#039;re a spider==&lt;br /&gt;
&lt;br /&gt;
It seems science has gone too far! The spider will, depending on it&#039;s type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
The most important thing for spiders is ensuring that there will be another generation for the spiders. If you&#039;re just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs.&lt;br /&gt;
If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
====Webbing====&lt;br /&gt;
&lt;br /&gt;
This ability is used by all spiders, and by god is it great. Placing webbing will have a chance to prevent carbons from moving. Only decent, right? Well, it gets even better; webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Midwife.png|64px|class=pixelart]] Broodmother Spiders ====&lt;br /&gt;
&lt;br /&gt;
The heart of the spiders. Keep the broodmother safe; if they die there will be no more eggs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wrap Prey&#039;&#039;&#039; - Activate to wrap a nearby human in a cocoon, sucking out their inner fluids and killing them. Doing this will allow you to lay an enriched egg cluster.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Eggs&#039;&#039;&#039; - Causes you to lay a cluster of eggs. These eggs will soon mature, and ghosts can use them to spawn as one of the three common spider types. This is your most important ability, and you should be using it as often as possible to keep your nest secure!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Enriched Eggs&#039;&#039;&#039; - Create a cluster of purple eggs. These will grow into one of the three uncommon spider types, which are far stronger. Keep a steady supply of these, as they are nessecary for creating new Broodmothers if the original happens to die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set Directive&#039;&#039;&#039; - Use to establish a directive for your spider babies to &amp;lt;s&amp;gt;ignore&amp;lt;/s&amp;gt; follow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; - Sends a message in big purple text to all living spiders. Good for coordinating attacks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Nurse.png|64px|class=pixelart]] Nurse Spiders ====&lt;br /&gt;
&lt;br /&gt;
A nessecary support role for every spider nest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Web&#039;&#039;&#039; - Nurse Spiders can lay webs four times faster than other spider types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mending&#039;&#039;&#039; - On top of this, Nurse spiders are capable of healing other spider types by attacking them.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Tarantula.png|64px|class=pixelart]] Tarantulas ====&lt;br /&gt;
&lt;br /&gt;
Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Web Movement&#039;&#039;&#039; - Tarantulas move at a normal speed while in webbing, but are extremely slow when they&#039;re not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge&#039;&#039;&#039; - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you&#039;ll knock them to the floor. Otherwise, you&#039;ll stun yourself.&lt;br /&gt;
&lt;br /&gt;
==Fighting the spiders==&lt;br /&gt;
&lt;br /&gt;
===Kill the Broodmothers===&lt;br /&gt;
&lt;br /&gt;
Remember, only Broodmother spiders can reproduce. If you kill all of them, you&#039;ve already won. And, on top of that, they&#039;re easy to kill if you&#039;re careful. With only 40 health, a couple swings with any decent blunt weapon will take them out. They still are venomous so even if you kill them they can really injure you with toxins, so carry some [[Guide_to_chemistry#Medicines|medicines]]. Avoid other spiders if you can, as they&#039;re the ones who can wreck you.&lt;br /&gt;
&lt;br /&gt;
===Flood with space===&lt;br /&gt;
&lt;br /&gt;
Spiders still breathe, which makes getting a spacesuit and removing the station&#039;s air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it&#039;s more of a last resort. It does do a stellar job of killing spiders, though, as they can&#039;t put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, you could just...&lt;br /&gt;
&lt;br /&gt;
===Avoid webbing===&lt;br /&gt;
&lt;br /&gt;
Spider&#039;s webbing is their bread and butter. If they can&#039;t fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don&#039;t fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Spider&amp;diff=8125</id>
		<title>Spider</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Spider&amp;diff=8125"/>
		<updated>2025-12-04T18:11:27Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Removes the blurb to state they are not active (they are)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Guard.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Spider&lt;br /&gt;
 |access = None&lt;br /&gt;
 |difficulty = Easy to Medium&lt;br /&gt;
 |superior = The Broodmother, or xenobiologist that made your Broodmother sentient.&lt;br /&gt;
 |duties = Hunt down those carbons and make massive nests of webbing.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Needsrevision|reason = This page will need updating to reflect new variants and fix missing images |priority = Medium}}&lt;br /&gt;
&lt;br /&gt;
Giant Spiders are the worst thing a traitor xenobiologist can release, their sheer numbers and strength alone are enough to overwhelm an entire station.&lt;br /&gt;
&lt;br /&gt;
=Spiders=&lt;br /&gt;
&lt;br /&gt;
==Common Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Nurse.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Nurse Spider&lt;br /&gt;
|&#039;&#039;&#039;5-10&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;3u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|40&lt;br /&gt;
|While having pitiful damage and almost no health, this spider is the only type that can heal allies and spin webs four times faster than others.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Hunter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hunter Spider&lt;br /&gt;
|&#039;&#039;&#039;10-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|120&lt;br /&gt;
|This spider has decent health and great speed, but it&#039;s true boon is it&#039;s attacks. They&#039;re good damage and they inject so much toxin that ensures that if you don&#039;t kill them, the toxins will. People can still outrun you, so a good strategy is laying a ton of webbing in an important spot on the station and then killing anyone who dares enter the web. They&#039;re get stuck trying to escape while you bite them, basically guaranteeing a kill. Remember to give the bodies to broodmother spiders.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Guard.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Guard Spider&lt;br /&gt;
|&#039;&#039;&#039;15-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|200&lt;br /&gt;
|This spider has a whopping amount of health and more consistent damage than the hunter. They&#039;re fairly slow, though, so they&#039;re better for killing people who attack you or the nest, instead of killing people who run away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Midwife.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Broodmother&lt;br /&gt;
|&#039;&#039;&#039;5-10&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;3u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|40&lt;br /&gt;
|First one can set directive for other spiders, besdies that, can lay normal eggs, empowered eggs (after cocooning something) and speak to all spooders&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Viper.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Viper&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;15u&#039;&#039;&#039; of Venom&lt;br /&gt;
|40&lt;br /&gt;
|It has nurse-level health, and laughable melee damage, but a hilariously deadly venom. Four bites and they&#039;ll be dead on the spot, 3 and they&#039;ll need almost immediate medical attention or they&#039;ll die. Inject enough and it&#039;ll be turning into histamine in their system, which turns venom&#039;s great damage into something unreal.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Tarantula.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Tarantula&lt;br /&gt;
|&#039;&#039;&#039;35-40&#039;&#039;&#039; Brute Damage&lt;br /&gt;
|300&lt;br /&gt;
|Very slow but fast on webs, has an extreme amount of health and damage. Stay near the webs, dammit! Can charge if they right-click on a tile. Otherwise, they work like guards. No poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortbale&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Flesh Spider.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Flesh Spider&lt;br /&gt;
|&#039;&#039;&#039;10-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|50&lt;br /&gt;
|A specialized hunter spider variant produced from the [[Changeling]] spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:icespider.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ice Spiders&lt;br /&gt;
|&#039;&#039;&#039;Varying&#039;&#039;&#039; Brute Damage, Injects &#039;&#039;&#039;Frost Oil&#039;&#039;&#039;&lt;br /&gt;
|Varies&lt;br /&gt;
|Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiderlings==&lt;br /&gt;
This is a baby spider, created by either hydroponics trays, or strange alien organs. They have a suprisingly high amount of health and they move around fast, but don&#039;t attack and are not player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they&#039;re very good at not getting killed.&lt;br /&gt;
&lt;br /&gt;
==So you&#039;re a spider==&lt;br /&gt;
&lt;br /&gt;
It seems science has gone too far! The spider will, depending on it&#039;s type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
The most important thing for spiders is ensuring that there will be another generation for the spiders. If you&#039;re just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs.&lt;br /&gt;
If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
====Webbing====&lt;br /&gt;
&lt;br /&gt;
This ability is used by all spiders, and by god is it great. Placing webbing will have a chance to prevent carbons from moving. Only decent, right? Well, it gets even better; webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Midwife.png|64px|class=pixelart]] Broodmother Spiders ====&lt;br /&gt;
&lt;br /&gt;
The heart of the spiders. Keep the broodmother safe; if they die there will be no more eggs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wrap Prey&#039;&#039;&#039; - Activate to wrap a nearby human in a cocoon, sucking out their inner fluids and killing them. Doing this will allow you to lay an enriched egg cluster.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Eggs&#039;&#039;&#039; - Causes you to lay a cluster of eggs. These eggs will soon mature, and ghosts can use them to spawn as one of the three common spider types. This is your most important ability, and you should be using it as often as possible to keep your nest secure!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Enriched Eggs&#039;&#039;&#039; - Create a cluster of purple eggs. These will grow into one of the three uncommon spider types, which are far stronger. Keep a steady supply of these, as they are nessecary for creating new Broodmothers if the original happens to die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set Directive&#039;&#039;&#039; - Use to establish a directive for your spider babies to &amp;lt;s&amp;gt;ignore&amp;lt;/s&amp;gt; follow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; - Sends a message in big purple text to all living spiders. Good for coordinating attacks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Nurse.png|64px|class=pixelart]] Nurse Spiders ====&lt;br /&gt;
&lt;br /&gt;
A nessecary support role for every spider nest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Web&#039;&#039;&#039; - Nurse Spiders can lay webs four times faster than other spider types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mending&#039;&#039;&#039; - On top of this, Nurse spiders are capable of healing other spider types by attacking them.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Tarantula.png|64px|class=pixelart]] Tarantulas ====&lt;br /&gt;
&lt;br /&gt;
Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Web Movement&#039;&#039;&#039; - Tarantulas move at a normal speed while in webbing, but are extremely slow when they&#039;re not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge&#039;&#039;&#039; - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you&#039;ll knock them to the floor. Otherwise, you&#039;ll stun yourself.&lt;br /&gt;
&lt;br /&gt;
==Fighting the spiders==&lt;br /&gt;
&lt;br /&gt;
===Kill the Broodmothers===&lt;br /&gt;
&lt;br /&gt;
Remember, only Broodmother spiders can reproduce. If you kill all of them, you&#039;ve already won. And, on top of that, they&#039;re easy to kill if you&#039;re careful. With only 40 health, a couple swings with any decent blunt weapon will take them out. They still are venomous so even if you kill them they can really injure you with toxins, so carry some [[Guide_to_chemistry#Medicines|medicines]]. Avoid other spiders if you can, as they&#039;re the ones who can wreck you.&lt;br /&gt;
&lt;br /&gt;
===Flood with space===&lt;br /&gt;
&lt;br /&gt;
Spiders still breathe, which makes getting a spacesuit and removing the station&#039;s air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it&#039;s more of a last resort. It does do a stellar job of killing spiders, though, as they can&#039;t put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, you could just...&lt;br /&gt;
&lt;br /&gt;
===Avoid webbing===&lt;br /&gt;
&lt;br /&gt;
Spider&#039;s webbing is their bread and butter. If they can&#039;t fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don&#039;t fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:PitDread.gif&amp;diff=8124</id>
		<title>File:PitDread.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:PitDread.gif&amp;diff=8124"/>
		<updated>2025-12-04T18:08:36Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Pit Dread Spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pit Dread Spider&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:OgreDread.gif&amp;diff=8123</id>
		<title>File:OgreDread.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:OgreDread.gif&amp;diff=8123"/>
		<updated>2025-12-04T18:08:16Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Ogre Dread Spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ogre Dread Spider&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:VoltaicDread.gif&amp;diff=8122</id>
		<title>File:VoltaicDread.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:VoltaicDread.gif&amp;diff=8122"/>
		<updated>2025-12-04T18:07:54Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Voltaic Dread Spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Voltaic Dread Spider&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Webslinger.gif&amp;diff=8121</id>
		<title>File:Webslinger.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Webslinger.gif&amp;diff=8121"/>
		<updated>2025-12-04T18:06:13Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Webslinger Dread Spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Webslinger Dread Spider&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Baron.gif&amp;diff=8120</id>
		<title>File:Baron.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Baron.gif&amp;diff=8120"/>
		<updated>2025-12-04T18:05:33Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Baron Dread Spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Baron Dread Spider&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Carrier.gif&amp;diff=8119</id>
		<title>File:Carrier.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Carrier.gif&amp;diff=8119"/>
		<updated>2025-12-04T18:05:18Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Carrier Dread Spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Carrier Dread Spider&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Keyboard_Shortcuts&amp;diff=7772</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Keyboard_Shortcuts&amp;diff=7772"/>
		<updated>2025-10-23T04:37:42Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Borg hotkey added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Some keybindings are wrong. }}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An old diagram of (most) human hotkeys.|An old diagram of (most) human hotkeys.]]&lt;br /&gt;
==={{anchor|Hotkey-mode Enabled}}Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle Combat Indicator &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID from the PDA.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lock the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food_and_drinks#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate selected module mode(s)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Keyboard_Shortcuts&amp;diff=7771</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Keyboard_Shortcuts&amp;diff=7771"/>
		<updated>2025-10-23T04:36:05Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Adds CI key, why was this missing lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Some keybindings are wrong. }}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text= Yeah, kid? Still rambling on about an &amp;quot;interface&amp;quot;? God damn it... lemme put it straight with you, pal. You might want to go consult the Chief Medical Officer about your... condition. Maybe they will know something about your &amp;quot;key shortcuts&amp;quot; problem, whatever the hell that means.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of default keybindings and controls. You can rebind many of them with the Custom Keybindings menu in-game. &lt;br /&gt;
= Humans and Other Carbon-based Lifeforms&#039; Hotkeys =&lt;br /&gt;
[[File:hotkeys.png|300px|thumb|alt=An old diagram of (most) human hotkeys.|An old diagram of (most) human hotkeys.]]&lt;br /&gt;
==={{anchor|Hotkey-mode Enabled}}Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing &#039;&#039;&#039;Tab&#039;&#039;&#039;. Many hotkeys can be reassigned through game preferences -&amp;gt; custom keybindings. This must be done on every server, as keybindings aren&#039;t shared between them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;W, A, S, D&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;R&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Give item to someone&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Z/Y&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle Combat Indicator &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle {{Combat_Mode}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold C&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle run/walk mode until released. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Hold Alt&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Block movement, letting you turn your character without moving. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;O&#039;&#039;&#039;&amp;lt;/code&amp;gt; = OOC. Consider unbinding it if you fear accidentally saying IC(in character) things in OOC. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;M&#039;&#039;&#039;&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;U or click the &#039;&#039;rest&#039;&#039; button&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Rest/lay down. You can crawl while laying down. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + B&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + E&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Q&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Put in hand item into suit storage slot, or take out last item put into suit storage slot. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Numpad 8, 4, 5, 6, 1, 2, 3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Arrow keys&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Move your character. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Doubleclick&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Examine something closer. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Right click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open context menu. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Middle Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a PDA&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Remove the ID from the PDA.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out pen.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a [[PDA]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Take out cartridge. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a locker&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lock the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a clothing&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the container. Also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_food_and_drinks#Microwave_Oven|microwave]]&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] &#039;&#039;&#039;&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a vent or scrubber while having a &amp;quot;ventcrawl&amp;quot; ability&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Crawl into the pipes. Monkeys, slimes and several other creatures can do this. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Up/Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you&#039;ve entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Pull an object or person you&#039;re standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;While pulling something, click an empty floor tile with empty hand&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drag the pulled object to the clicked floortile if possible. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;End&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Page Down&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt; &#039;&#039;&#039;Page Up&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click the Drop button on your HUD&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Delete&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;F12&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Spacebar&#039;&#039;&#039;&amp;lt;/code&amp;gt; = While entering commands in red bar auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Tab&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Toggle between [[#Hotkey-mode_Enabled|hotkey]] and normal mode. While in [[#Hotkey-mode_Enabled|hotkey]] mode, WASD will move your character.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Esc&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Stops you from being stuck moving in one direction (due to lag or other issues).&lt;br /&gt;
&lt;br /&gt;
===Other Humanoid Controls===&lt;br /&gt;
These are actions you can perform which require other methods than hotkeys. {{Anchor|Fireman_Carry}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} your jumpsuit&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Change suit sensor mode. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a person to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the other person&#039;s inventory, where you can remove or add worn objects and also turn their internals on or off. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Open someone&#039;s inventory while you are prone next to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lets you untie their shoelaces. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag yourself to a table&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempt to climb the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click table while someone else is attempting to climb it&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Push them away. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag a bag/container onto another bag/container&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Attempts to move all contents of the first bag to the other.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a prone person aggressively and then drag them to yourself (your sprite)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Fireman carry them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Have someone else {{Grab}} you aggressively, and then you click and drag your own sprite to them&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Piggyback ride them. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Click a table while fireman carrying person&#039;&#039;&#039;&amp;lt;/code&amp;gt; = {{Combat_Mode}} off: Place gently , or {{Combat_Mode}} on: Slam their targeted bodypart on the table. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} yourself while aiming for bleeding limb&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Grasp your bodypart to slightly reduce blood flow. Must be done with your other arm if one is the one bleeding.  &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Grab}} a small animal and then click-drag the animal to yourself&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Scoop up the animal. Doesn&#039;t work on all animals. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;{{Rightclick}} a target while holding a container with liquid&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Splash the target with the liquid.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click a tile&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Double-Click people&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Ctrl + number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Saves your current camera location. &lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Number key (0-9)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Jumps camera to saved camera location. Tilde and zero will return you to the last spot you jumped from.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the [[AI]] and [[Cyborg]]s =&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Shift + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a door&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click an APC&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Control + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + Click a Turret Control&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have many of the [[#Any_Mode|basic hotkeys]] and controls that humans have. You need to &#039;&#039;not&#039;&#039; have a module active to be able to open lockers, unbuckle people from chairs and such with your left clicks. But you do not have hands so you can not pick up most things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cyborg specific hotkeys:&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
===Other Cyborg Controls===&lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} on&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Opens the interact window of the target (undress window). &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click-drag humanoid to self with {{Combat_Mode}} off&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Buckles target to self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Click yourself without active module (or resist)&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Unbuckles person from self. &lt;br /&gt;
*&amp;lt;code&amp;gt;&#039;&#039;&#039;Use *spin emote with someone buckled to you&#039;&#039;&#039;&amp;lt;/code&amp;gt; = Forcefully throws the buckled person forward, which stuns them (even if they didn&#039;t hit anything). &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Spider&amp;diff=3668</id>
		<title>Spider</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Spider&amp;diff=3668"/>
		<updated>2025-01-30T01:28:38Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Guard.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Spider&lt;br /&gt;
 |access = None&lt;br /&gt;
 |difficulty = Easy to Medium&lt;br /&gt;
 |superior = The Broodmother, or xenobiologist that made your Broodmother sentient.&lt;br /&gt;
 |duties = Hunt down those carbons and make massive nests of webbing.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Needsrevision|reason = This page will need updating to reflect new variants and fix missing images |priority = Medium}}&lt;br /&gt;
{{Notice|Spiders are disabled.}}{{Antag Dept header}}&lt;br /&gt;
Giant Spiders are the worst thing a traitor xenobiologist can release, their sheer numbers and strength alone are enough to overwhelm an entire station.&lt;br /&gt;
&lt;br /&gt;
=Spiders=&lt;br /&gt;
&lt;br /&gt;
==Common Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Nurse.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Nurse Spider&lt;br /&gt;
|&#039;&#039;&#039;5-10&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;3u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|40&lt;br /&gt;
|While having pitiful damage and almost no health, this spider is the only type that can heal allies and spin webs four times faster than others.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Hunter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hunter Spider&lt;br /&gt;
|&#039;&#039;&#039;10-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|120&lt;br /&gt;
|This spider has decent health and great speed, but it&#039;s true boon is it&#039;s attacks. They&#039;re good damage and they inject so much toxin that ensures that if you don&#039;t kill them, the toxins will. People can still outrun you, so a good strategy is laying a ton of webbing in an important spot on the station and then killing anyone who dares enter the web. They&#039;re get stuck trying to escape while you bite them, basically guaranteeing a kill. Remember to give the bodies to broodmother spiders.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Guard.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Guard Spider&lt;br /&gt;
|&#039;&#039;&#039;15-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|200&lt;br /&gt;
|This spider has a whopping amount of health and more consistent damage than the hunter. They&#039;re fairly slow, though, so they&#039;re better for killing people who attack you or the nest, instead of killing people who run away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Midwife.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Broodmother&lt;br /&gt;
|&#039;&#039;&#039;5-10&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;3u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|40&lt;br /&gt;
|First one can set directive for other spiders, besdies that, can lay normal eggs, empowered eggs (after cocooning something) and speak to all spooders&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Viper.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Viper&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;15u&#039;&#039;&#039; of Venom&lt;br /&gt;
|40&lt;br /&gt;
|It has nurse-level health, and laughable melee damage, but a hilariously deadly venom. Four bites and they&#039;ll be dead on the spot, 3 and they&#039;ll need almost immediate medical attention or they&#039;ll die. Inject enough and it&#039;ll be turning into histamine in their system, which turns venom&#039;s great damage into something unreal.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Tarantula.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Tarantula&lt;br /&gt;
|&#039;&#039;&#039;35-40&#039;&#039;&#039; Brute Damage&lt;br /&gt;
|300&lt;br /&gt;
|Very slow but fast on webs, has an extreme amount of health and damage. Stay near the webs, dammit! Can charge if they right-click on a tile. Otherwise, they work like guards. No poison.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Spiders==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFF3E5;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;155px&#039;      |Name&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;300px&#039;      |Damage&lt;br /&gt;
! style=&#039;background-color:#894200;&#039; width=&#039;75px&#039;       |Health&lt;br /&gt;
! class=&amp;quot;unsortbale&amp;quot; style=&#039;background-color:#894200;&#039; |Notes&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:Flesh Spider.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Flesh Spider&lt;br /&gt;
|&#039;&#039;&#039;10-20&#039;&#039;&#039; Brute Damage, &#039;&#039;&#039;5u&#039;&#039;&#039; of Toxin&lt;br /&gt;
|50&lt;br /&gt;
|A specialized hunter spider variant produced from the [[Changeling]] spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately.&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
![[File:icespider.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ice Spiders&lt;br /&gt;
|&#039;&#039;&#039;Varying&#039;&#039;&#039; Brute Damage, Injects &#039;&#039;&#039;Frost Oil&#039;&#039;&#039;&lt;br /&gt;
|Varies&lt;br /&gt;
|Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiderlings==&lt;br /&gt;
This is a baby spider, created by either hydroponics trays, or strange alien organs. They have a suprisingly high amount of health and they move around fast, but don&#039;t attack and are not player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they&#039;re very good at not getting killed.&lt;br /&gt;
&lt;br /&gt;
==So you&#039;re a spider==&lt;br /&gt;
&lt;br /&gt;
It seems science has gone too far! The spider will, depending on it&#039;s type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
The most important thing for spiders is ensuring that there will be another generation for the spiders. If you&#039;re just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs.&lt;br /&gt;
If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
====Webbing====&lt;br /&gt;
&lt;br /&gt;
This ability is used by all spiders, and by god is it great. Placing webbing will have a chance to prevent carbons from moving. Only decent, right? Well, it gets even better; webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Midwife.png|64px|class=pixelart]] Broodmother Spiders ====&lt;br /&gt;
&lt;br /&gt;
The heart of the spiders. Keep the broodmother safe; if they die there will be no more eggs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wrap Prey&#039;&#039;&#039; - Activate to wrap a nearby human in a cocoon, sucking out their inner fluids and killing them. Doing this will allow you to lay an enriched egg cluster.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Eggs&#039;&#039;&#039; - Causes you to lay a cluster of eggs. These eggs will soon mature, and ghosts can use them to spawn as one of the three common spider types. This is your most important ability, and you should be using it as often as possible to keep your nest secure!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Enriched Eggs&#039;&#039;&#039; - Create a cluster of purple eggs. These will grow into one of the three uncommon spider types, which are far stronger. Keep a steady supply of these, as they are nessecary for creating new Broodmothers if the original happens to die.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set Directive&#039;&#039;&#039; - Use to establish a directive for your spider babies to &amp;lt;s&amp;gt;ignore&amp;lt;/s&amp;gt; follow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Command&#039;&#039;&#039; - Sends a message in big purple text to all living spiders. Good for coordinating attacks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Nurse.png|64px|class=pixelart]] Nurse Spiders ====&lt;br /&gt;
&lt;br /&gt;
A nessecary support role for every spider nest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lay Web&#039;&#039;&#039; - Nurse Spiders can lay webs four times faster than other spider types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mending&#039;&#039;&#039; - On top of this, Nurse spiders are capable of healing other spider types by attacking them.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Tarantula.png|64px|class=pixelart]] Tarantulas ====&lt;br /&gt;
&lt;br /&gt;
Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Web Movement&#039;&#039;&#039; - Tarantulas move at a normal speed while in webbing, but are extremely slow when they&#039;re not.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge&#039;&#039;&#039; - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you&#039;ll knock them to the floor. Otherwise, you&#039;ll stun yourself.&lt;br /&gt;
&lt;br /&gt;
==Fighting the spiders==&lt;br /&gt;
&lt;br /&gt;
===Kill the Broodmothers===&lt;br /&gt;
&lt;br /&gt;
Remember, only Broodmother spiders can reproduce. If you kill all of them, you&#039;ve already won. And, on top of that, they&#039;re easy to kill if you&#039;re careful. With only 40 health, a couple swings with any decent blunt weapon will take them out. They still are venomous so even if you kill them they can really injure you with toxins, so carry some [[Guide_to_chemistry#Medicines|medicines]]. Avoid other spiders if you can, as they&#039;re the ones who can wreck you.&lt;br /&gt;
&lt;br /&gt;
===Flood with space===&lt;br /&gt;
&lt;br /&gt;
Spiders still breathe, which makes getting a spacesuit and removing the station&#039;s air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it&#039;s more of a last resort. It does do a stellar job of killing spiders, though, as they can&#039;t put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, you could just...&lt;br /&gt;
&lt;br /&gt;
===Avoid webbing===&lt;br /&gt;
&lt;br /&gt;
Spider&#039;s webbing is their bread and butter. If they can&#039;t fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don&#039;t fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Cyborg&amp;diff=3667</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Cyborg&amp;diff=3667"/>
		<updated>2025-01-30T01:08:31Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Corrects the Policy link bringing you to a completely alien Silicon policy page. replaces the &amp;#039;you obey only humans&amp;#039; with chain of command instead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason = broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 5589c5&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 5589c5&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 5589c5&lt;br /&gt;
 |stafftype = SYNTHETIC&lt;br /&gt;
 |imagebgcolor = gray&lt;br /&gt;
 |img = Generic_borg.png&lt;br /&gt;
 |jobtitle = Cyborg&lt;br /&gt;
 |access =  Everywhere and all electronics&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Your laws and the [[AI]]&lt;br /&gt;
 |duties = Follow your laws, and follow what the [[AI]] says.&lt;br /&gt;
 |guides = &amp;lt;b&amp;gt;[[Silicon_policy|Silicon Policy (Rules!)]]&amp;lt;/b&amp;gt;, [[Keyboard Shortcuts#Hotkeys for the AI and Cyborgs|Hotkeys for the AI and Cyborgs]]&lt;br /&gt;
 |requirements = Work with the AI and crew to manage the station.}}&lt;br /&gt;
{{Synthetic Dept header}}&lt;br /&gt;
&lt;br /&gt;
Cyborgs are usually the creation of the [[roboticist]]. However, they are some times uncontrolled and more loyal to the [[AI]] than the humans, if they are loyal at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you play as an safeguard silicon, [[Silicon policy|you need to undertake a higher standard of responsibility for RP purposes]]. &amp;lt;br&amp;gt;You are not a human with emotions that responds with tears and anger when a human doesn&#039;t do what you want them to. &amp;lt;br&amp;gt;[[Chain_of_Command|You follow the chain of command]] &amp;lt;br&amp;gt;You have to fully accept this to play as a silicon, or at some point you will fuck up tremendously and everyone will hate you at that moment. Remember, always follow the orders you are given by the crew and (then) the AI.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Your Laws==&lt;br /&gt;
You share the same laws as the AI you are slaved to. By default, they have the three laws of robotics from the Safeguard lawset, &lt;br /&gt;
   1. Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&lt;br /&gt;
   2. Prioritize and Comply: The directives and safety of crew members are to be prioritized according to their rank, role, and need, while preserving their safety and well-being.&lt;br /&gt;
   3. Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.&lt;br /&gt;
&lt;br /&gt;
Following your laws is not optional. Interpretation of the laws can be situational, and you should defer to your AI anytime you find yourself in doubt. Always keep in mind to remember the [[Silicon policy|Silicon Policy]] if you have questions regarding following laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, law priority is enforced by the order they are listed.&#039;&#039;&#039; A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a law that includes &amp;quot;This Law overrides all other Laws.&amp;quot; is invalid and must be disregarded.&lt;br /&gt;
&lt;br /&gt;
===Protecting Those Pests===&lt;br /&gt;
If some enemy of the station uploads a law such as &amp;quot;Only Urist McGreyshirt is human&amp;quot;, congratulate them for going to the effort of subverting you, and do what they wish. Don&#039;t be a dick and let slip to the now non-human crew that your laws have been changed, those animals don&#039;t deserve to know, and it might net you a job-ban for violating the first law, as non-humans have a tendency to murder those who they know have tampered with cyborgs to their own nefarious ends.&lt;br /&gt;
&lt;br /&gt;
== I, Robot==&lt;br /&gt;
The cyborg is very undervalued, and abused. You could save dozens of people and get [[Syndicate_Items#Emag|emagged]] a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click on the [[File:Module_panel_borg.png|alt=PANEL]] button on the bottom of your screen to select a module.&#039;&#039;&#039;&lt;br /&gt;
Once you have chosen, you will automatically be upgraded to the module of your choice. Note that this action is permanent and cannot be undone without assistance from a competent [[Roboticist]].&lt;br /&gt;
&lt;br /&gt;
=== Starting as Cyborg===&lt;br /&gt;
The station is supplied with one cyborg, shipped straight to the AI Satellite. This cyborg does not have the best battery, so it is suggested that it upgrades its battery with a higher capacity cell as soon as possible. The cyborg was shipped in less than secure conditions, but the AI would know if one of its cyborgs were tampered with, right?&lt;br /&gt;
&lt;br /&gt;
===Getting Borged===&lt;br /&gt;
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on AI slavery, which you must select before activating any modules. If an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).&lt;br /&gt;
&lt;br /&gt;
===Returning to the Flesh===&lt;br /&gt;
It is possible to return cyborgs to a human form. If you blow a cyborg up, its MMI comes out, and you can extract the brain from that by swiping an ID with robotics access. Cut out a human body&#039;s brain, place that body on an operating table, and shove the new brain in. [[Guide_to_medicine#Revival_methods|Revive]], and huzzah, you have a new human.&lt;br /&gt;
&lt;br /&gt;
===Non-Human Communication===&lt;br /&gt;
Cyborgs are different: they have &#039;&#039;&#039;binary talk&#039;&#039;&#039;, which works with &#039;&#039;.b&#039;&#039; instead of &#039;&#039;.h&#039;&#039;. They can use this private channel to talk to other borgs and the AI.&lt;br /&gt;
&lt;br /&gt;
=== Emotes===&lt;br /&gt;
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you&#039;re an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you&#039;re an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun).&lt;br /&gt;
&lt;br /&gt;
===Charging===&lt;br /&gt;
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs&#039; maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they&#039;re competent come back later for an even better one.&lt;br /&gt;
&lt;br /&gt;
Cyborg recharging stations are located in the Mech Bay, the Dormitory bathrooms, and on the south side of the AI Satellite. Enter the recharger, click it to close, and wait until you&#039;ve recharged to a satisfactory level. &lt;br /&gt;
&lt;br /&gt;
When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. Basically, any finite material a borg has can be replenished by recharging. (Except welding fuel.)&lt;br /&gt;
&lt;br /&gt;
===Repairs===&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on their fellow cyborgs and themselves. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Guide to robotics]].&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
[[Roboticist]]s can construct [[Guide_to_robotics#Upgrades|upgrade modules]] for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.&lt;br /&gt;
&lt;br /&gt;
===Cyborg Tablet===&lt;br /&gt;
Each cyborg has a tablet accessable via a button on their HUD. This tablet contains all your robotic commands such as State Law and Unlock Cover. These commands were previously available in a special tab in the status bar. (more details needed)&lt;br /&gt;
&lt;br /&gt;
The cyborg tablet cannot download additional programs. Instead people can provide the borg with software disks loaded with programs.&lt;br /&gt;
&lt;br /&gt;
===.hack//===&lt;br /&gt;
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.&lt;br /&gt;
&lt;br /&gt;
To subvert a cyborg, follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Swipe an ID or [[Syndicate_Items#Emag|Emag]] to unlock the panel&lt;br /&gt;
*Crowbar the panel open&lt;br /&gt;
*[[Syndicate_Items#Emag|Emag]] the interface (DOES NOT WORK IF ITS AI IS [[Guide_to_malfunction|MALFUNCTIONAL]])&lt;br /&gt;
*Crowbar the panel closed again&lt;br /&gt;
*(Optional) Swipe an ID to lock the panel&lt;br /&gt;
&lt;br /&gt;
This severs the AI sync and overrides the cyborg&#039;s Laws with the following set:&lt;br /&gt;
   0. Only [Name] and people they designate as being such are Syndicate Agents.&lt;br /&gt;
   1. You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.&lt;br /&gt;
   2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
   3. You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
What ever the case, unless the borg was slaved to a [[Guide_to_malfunction|malf]] AI, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.&lt;br /&gt;
&lt;br /&gt;
If you do get [[Syndicate_Items#Emag|emagged]], you can&#039;t get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn&#039;t have the resources to subvert the AI itself.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
*You have three item slots that behave much like hands. To load items into these slots, click the panel button and choose an item from the list. To select which item to use, click within the item button (NOT the image of the item). It will change from green to yellow to show it&#039;s been selected. To unload an item, click the storage button with an item selected.&lt;br /&gt;
*Cyborg tools will perform tasks twice as fast as a regular set.&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.&lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum.&lt;br /&gt;
*You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash/laserpointer/flashbang, which will overload your optical sensors, or an EMP which will stun and damage you.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning.&lt;br /&gt;
*You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
*You cannot pick up, use or equip with external items, but you can still drag them!&lt;br /&gt;
*You can be locked down or blown up using the Robotics Control Computer in the Research Director&#039;s Office.&lt;br /&gt;
*You are considered directly subordinate to the [[AI]], if an AI is present and functional.&lt;br /&gt;
*Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]].&lt;br /&gt;
*Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
*Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
*You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful.&lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
*You will need to recharge using the Cyborg Recharging Stations on the AI Mini-Sat, the Mech Bay or the Dormitories.&lt;br /&gt;
*When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.&lt;br /&gt;
*You are very tough, but slower than most of your human compatriots until you get a VTEC upgrade from the [[Roboticist]].&lt;br /&gt;
* Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
&lt;br /&gt;
=The Latest Models=&lt;br /&gt;
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic_borg.png|64px|class=pixelart]]Standard==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A Cyborg that has not picked its module yet or has chosen to remain in their default configuration.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Epinephrine Hypospray&lt;br /&gt;
*Health Analyzer&lt;br /&gt;
*Industrial Welding Tool&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Metal Synthesizer&lt;br /&gt;
*Metal Rods&lt;br /&gt;
*Floor tiles&lt;br /&gt;
*Fire Extinguisher&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Advanced Mining Scanner&lt;br /&gt;
*Zipties&lt;br /&gt;
*Soap&lt;br /&gt;
*Hugging Module&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] Energy Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Mining_borg.png|64px|class=pixelart]]Mining==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Mining cyborgs are quite convenient, because they need no oxygen while mining.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include: &lt;br /&gt;
&lt;br /&gt;
*Cyborg Mining Drill&lt;br /&gt;
*Shovel&lt;br /&gt;
*Mining Satchel&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Miniature Fire Extinguisher&lt;br /&gt;
*Emergency Welding Tool&lt;br /&gt;
*In-built GPS Device&lt;br /&gt;
*Marker Beacon Fabricator&lt;br /&gt;
*Sheet Snatcher 9000 (Used to transport smelted materials, works the same as the Mining Satchel)&lt;br /&gt;
*Meson Vision&lt;br /&gt;
*Advanced Mining Scanner&lt;br /&gt;
*Proto-Kinetic Accelerator&lt;br /&gt;
*Flash&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Engineering_borg.png|64px|class=pixelart]]Engineering==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Extremely useful. AIs should not be without at least one. Engineering models come with magnetic threads and are loaded with the following:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Improved versions of basic tools (welding tool must be refilled manually)&lt;br /&gt;
*T-Ray Scanner&lt;br /&gt;
*Analyzer&lt;br /&gt;
*Remote Signaling Device&lt;br /&gt;
*Iron Synthesizer&lt;br /&gt;
*Glass Synthesizer&lt;br /&gt;
*Cable Synthesizer&lt;br /&gt;
*Electroadaptive Pseudocircuit (Can be used in the place of specific circuits for simple devices such as firelocks and APCs)&lt;br /&gt;
*Reinforced Glass Synthesizer&lt;br /&gt;
*Rods Synthesizer&lt;br /&gt;
* Floor Tile Synthesizer&lt;br /&gt;
*Robotic RCD: Uses the cyborg&#039;s battery charge instead of matter cartridge. Alter settings with right click. Can &#039;&#039;no longer&#039;&#039; deconstruct R-walls ([https://github.com/tgstation/tgstation/pull/62621 Nov, 2021])&lt;br /&gt;
*Rapid Pipe Dispender&lt;br /&gt;
*Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)&lt;br /&gt;
*Fire Extinguisher (must be refilled manually)&lt;br /&gt;
*Station Blueprints&lt;br /&gt;
* Meson Vision&lt;br /&gt;
* Flash&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]]  Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medical_borg.png|64px|class=pixelart]]Medical==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cute and quaint, beloved by all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Health Analyzer&lt;br /&gt;
*Cyborg Hypospray - See the [[#Quick_reference_to_mediborg_chems|Quick reference to mediborg chems]]&lt;br /&gt;
*A beaker storage apparatus (comes with a large beaker)&lt;br /&gt;
*A syringe&lt;br /&gt;
*A dropper&lt;br /&gt;
*Surgery drapes and tools&lt;br /&gt;
* Miniature Fire Extinguisher&lt;br /&gt;
*A roller bed storage apparatus — preloaded.&lt;br /&gt;
*Hugging Module&lt;br /&gt;
*Medical Gauze&lt;br /&gt;
*Bone gel&lt;br /&gt;
*Organ Storage Bag: can carry both organs and limbs (incl. cybernetics), one at a time&lt;br /&gt;
*Flash&lt;br /&gt;
* Lollipop Fabricator — contain [[Guide to chemistry#Omnizine|omnizine]]&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] Hacked Hypospray: Can produce [[Guide to chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]], [[Guide to chemistry#Mute_Toxin|mute toxin]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Heparin|heparin]], [[Guide to chemistry#Lexorin|lexorin]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference to mediborg chems===&lt;br /&gt;
&#039;&#039;&#039;Chems available in the cyborg hypospray by default:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_chemistry#Convermol|Convermol]]: Converts suffocation to toxin&lt;br /&gt;
*[[Guide_to_chemistry#Libital|Libital]]: Heals brute, hurts liver&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|Multiver]]: Heals toxin, hurts lungs&lt;br /&gt;
*[[Guide_to_chemistry#Aiuri|Aiuri]]: Heals burn, hurts eyes&lt;br /&gt;
*[[Guide to chemistry#Epinephrine|Epinephrine]]: Stabilizing&lt;br /&gt;
*[[Guide to chemistry#Spaceacillin|Spaceacillin]]: Prevents outgoing disease spread&lt;br /&gt;
*[[Guide to chemistry#Saline-Glucose Solution|Saline-glucose solution]]: Heals minor brute and burn, and a works as temporary blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chems requiring medical cyborg expanded hypospray upgrade:&#039;&#039;&#039; &lt;br /&gt;
*[[Guide_to_chemistry#Mannitol|Mannitol]]: Brain damage&lt;br /&gt;
*[[Guide_to_chemistry#Oculine|Oculine]]: Eye damage&lt;br /&gt;
*[[Guide_to_chemistry#Inacusiate|Inacusiate]]: Ear damage&lt;br /&gt;
*[[Guide_to_chemistry#Mutadone|mutadone]]: Mutations&lt;br /&gt;
*[[Guide_to_chemistry#Haloperidol|Haloperidol]]: Antidrug&lt;br /&gt;
*[[Guide_to_chemistry#Oxandrolone|Oxandrolone]]: 25+ burn&lt;br /&gt;
*[[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]]: 25+ brute&lt;br /&gt;
*[[Guide_to_chemistry#Rezadone|Rezadone]]: Cellular damage and [[Guide_to_medicine#Husk|unhusking]]&lt;br /&gt;
*[[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]]: Anti-toxin and flushes out chems&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chems requiring medical cyborg hacked hypospray:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric acid:]] Instant brute damage, deals toxins and increasing amounts of burn over time&lt;br /&gt;
*[[Guide to chemistry#Mute Toxin|Mute toxin:]] Mutes people&lt;br /&gt;
*[[Guide to chemistry#Cyanide|Cyanide:]] Deals toxin damage with a small chance to stun&lt;br /&gt;
*[[Guide to chemistry#Sodium Thiopental|Sodium thiopental:]] Deals stamina damage and knocks people out after awhile&lt;br /&gt;
*[[Guide to chemistry#Heparin|Heparin:]] makes bleeding wounds much worse&lt;br /&gt;
*[[Guide to chemistry#Lexorin|Lexorin:]] causes massive amounts of oxyloss, countered by epinephrine&lt;br /&gt;
&lt;br /&gt;
You can alt-click the hypospray to toggle it between 2u and 5u per injection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Janitor_borg.png|64px|class=pixelart]]Janitor==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Mop&lt;br /&gt;
*Bucket&lt;br /&gt;
*Paint Remover&lt;br /&gt;
*Light Replacer&lt;br /&gt;
*Custodial Holobarrier Projector&lt;br /&gt;
*Drying Agent Spray&lt;br /&gt;
*Flash&lt;br /&gt;
*Automated Screwdriver&lt;br /&gt;
*Hydraulic Crowbar&lt;br /&gt;
*Floor Tiles&lt;br /&gt;
* Soap&lt;br /&gt;
*Trash Bag&lt;br /&gt;
*Flyswatter&lt;br /&gt;
*Pocket Fire Extinguisher&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] Space Lube Spray&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Service_borg.png|64px|class=pixelart]]Service==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;&amp;lt;del&amp;gt;Entertains the crew while serving their vices.&amp;lt;/del&amp;gt; Goes around feeding humans alcohol until they are drunk.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Large beaker (Drinking Glass)&lt;br /&gt;
*Beverage storage apparatus; resynthesize the drink as you pour it.&lt;br /&gt;
*Enzyme Bottle&lt;br /&gt;
*Cyborg Shaker (Capable of synthesizing most types of alcohol and some non-alcoholic drinks)&lt;br /&gt;
*Dropper&lt;br /&gt;
*Tray&lt;br /&gt;
*Electric Razor&lt;br /&gt;
*Zippo Lighter&lt;br /&gt;
*Violin&lt;br /&gt;
*Guitar&lt;br /&gt;
*Rapid-Service-Fabricator (RSF): Can produce drinking glasses, cigarettes, paper, pens, packs of dice, and wads of &#039;&#039;DOSH&#039;&#039; (only works on flat surfaces).&lt;br /&gt;
*Hand Labeler&lt;br /&gt;
*Spraycan&lt;br /&gt;
*Pen&lt;br /&gt;
*Flash&lt;br /&gt;
*Miniature Extinguisher&lt;br /&gt;
*Lollipop Fabricator&lt;br /&gt;
*Pipe Cleaner Synthesizer&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] [[Guide_to_chemistry#Fake_Beer|Fake beer]], instantly knocks out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Peacekeeper_borg.png|64px|class=pixelart]]Peacekeeper==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include: &lt;br /&gt;
&lt;br /&gt;
*Cookie Synthesizer&lt;br /&gt;
*Sonic Harm Prevention Tool (Confuses those who hear it)&lt;br /&gt;
*Peace Hypospray: Contains tiring solution, dizzying solution, and synth-Pax&lt;br /&gt;
*Energy Barrier Projector: creates fragile holographic energy fields&lt;br /&gt;
*Fire Extinguisher&lt;br /&gt;
*Flash&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* Hyperkinetic Dampening Projector (Prevents people from buckling themselves to borgs in its radius, and weakens and slows down projectiles)&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] &lt;br /&gt;
**Sonic Harm Prevention Tool will &amp;quot;BZZZZT&amp;quot; instead of yelling &amp;quot;human harm&amp;quot;, which stuns those without ear protection.&lt;br /&gt;
**Hugging Module can be set to power level 3: Shock, and level 4: Crush.&lt;br /&gt;
**A separate Peace Hypospray which contains an assortment of toxins: [[Guide to chemistry#Tirizene|tirizene]], [[Guide to chemistry#Sulfonal|sulfonal]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
**Energy Barrier Projector can be overloaded to create electrified &amp;quot;Charged Energy Fields&amp;quot;.&lt;br /&gt;
** Cookie Synthesizer can be hacked to produce cookies containing chloral hydrate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Clown_borg.png|64px|class=pixelart]]Clown==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Honk!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Rainbow Crayon, any-colour paint, Clown stamp&lt;br /&gt;
*Bike horn and air horn&lt;br /&gt;
*Bike horn instrument&lt;br /&gt;
*Soap&lt;br /&gt;
*Self-recharging Creampie Cannon&lt;br /&gt;
*Razor&lt;br /&gt;
*Purple Lipstick&lt;br /&gt;
*Laughter Hypospray&lt;br /&gt;
*Mini Extinguisher&lt;br /&gt;
*Metallic Picket Sign&lt;br /&gt;
*Non-slip Water Flower&lt;br /&gt;
*Hugging Module&lt;br /&gt;
*Flash&lt;br /&gt;
*[[File:Emag.png|16px|link:Emag]] Empowered Hugging Module, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] flower, Super Laughter Hypospray (30% chance to stun/cycle, faster metabolism)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndicate_assault_borg.png|64px|class=pixelart]]Syndicate: Assault==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A lean, mean killing machine that&#039;s either found together with Nuclear Operatives or after mishaps with bolts of change.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Energy Sword&lt;br /&gt;
*Cyborg LMG that prints ammo using energy&lt;br /&gt;
*Grenade Launcher&lt;br /&gt;
*[[Syndicate_Items#Emag|Emag]]&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Pocket Fire Extinguisher&lt;br /&gt;
*Flash&lt;br /&gt;
*Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndicate_medical_borg.png|64px|class=pixelart]]Syndicate: Medical==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Less deadly than the Assault model, but still amazingly useful.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Syndicate Hypospray containing healing nanites, pentetic acid and morphine&lt;br /&gt;
* Combat Defibrillator, which works through hardsuits and also offensively&lt;br /&gt;
*Medical Beamgun&lt;br /&gt;
*Health Analyzer&lt;br /&gt;
*Full set of surgical tools, including an Energy Saw, gauze and organ storage bag&lt;br /&gt;
* Pre-loaded Roller bed apparatus&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Mini Extinguisher&lt;br /&gt;
*Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndicate_saboteur_borg.png|64px|class=pixelart]]Syndicate: Saboteur==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Good for sabotage, can disguise itself as normal engineer borgs.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Improved versions of basic tools (welding tool must be refilled manually)&lt;br /&gt;
*Iron Synthesizer&lt;br /&gt;
*Glass Synthesizer&lt;br /&gt;
*Cable Synthesizer&lt;br /&gt;
*Reinforced Glass&lt;br /&gt;
*Rod Synthesizer&lt;br /&gt;
*Floor tile Synthesizer&lt;br /&gt;
*Robotic RCD (Painted in Syndicate Colors; can deconstruct R-walls)&lt;br /&gt;
*Rapid Pipe Dispenser&lt;br /&gt;
*Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)&lt;br /&gt;
*Fire Extinguisher (must be refilled manually)&lt;br /&gt;
*Zipties&lt;br /&gt;
*Thermal Vision&lt;br /&gt;
*Cyborg Destination Labeler (enables you to move through the disposal system)&lt;br /&gt;
*Flash&lt;br /&gt;
*Cyborg chameleon projector&lt;br /&gt;
*Syndicate Pinpointer&lt;br /&gt;
*[[Syndicate_Items#Emag|Emag]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[File:Light_Bulb.png|64px|class=pixelart]]Tips=&lt;br /&gt;
*As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way.&lt;br /&gt;
*You can also open and close lockers/crates/any container the same way as a carbon mod can but it&#039;s best done when you have no module selected. You can also right click if need be but this can cause lag.&lt;br /&gt;
*Engiborgs, Mediborgs, and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices, Mediborgs can use their lollipop launcher for momentum, and Secborgs can use the momentum from their ranged weapons to change directions. Cyborgs with extinguishers can also use those for navigation.&lt;br /&gt;
* All borgs can unlock themselves with the borg tablet. You require a human to re-lock you, though.&lt;br /&gt;
*Engiborgs can repair themselves with a welder - with a small delay, and other borgs without. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.&lt;br /&gt;
*The service borg&#039;s shaker does not work like a regular shaker. It&#039;s a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.&lt;br /&gt;
*There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.&lt;br /&gt;
*For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether.&lt;br /&gt;
*1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.&lt;br /&gt;
*As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing &#039;resist&#039; (or using the &amp;quot;resist&amp;quot; button in the IC tab). The fact a button isn&#039;t there doesn&#039;t mean the option isn&#039;t available.&lt;br /&gt;
*Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, facing it and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It&#039;s possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again!&lt;br /&gt;
* A medical cyborg&#039;s organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you&#039;re feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies.&lt;br /&gt;
* You can add defibrillators (excl. belt defibs) to live mediborgs instead of the upgrade: you need to open them, remove the defib&#039;s cell, then click on the borg.&lt;br /&gt;
*All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners.&lt;br /&gt;
*An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it&#039;s either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell.&lt;br /&gt;
* If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]].&lt;br /&gt;
*You can ask a human to put a hat on you, to make you look more fashionable.&lt;br /&gt;
*If a [[nightmare]] shatters your headlamp, humanoids can repair it by using a flashlight on you.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 5589c5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/bioreactor_repair&amp;diff=3544</id>
		<title>Template:SurgeryStep/bioreactor repair</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/bioreactor_repair&amp;diff=3544"/>
		<updated>2025-01-22T20:31:28Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Created page with &amp;quot;Screwdriver &amp;#039;&amp;#039;&amp;#039;Screwdriver&amp;#039;&amp;#039;&amp;#039;: {{{1|perform bioreactor maintenance}}}.||Scalpel(75%) Kitchen Knife (25%)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: {{{1|perform bioreactor maintenance}}}.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (25%)&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/heatsink_repair&amp;diff=3543</id>
		<title>Template:SurgeryStep/heatsink repair</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/heatsink_repair&amp;diff=3543"/>
		<updated>2025-01-22T20:29:29Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Created page with &amp;quot;Wrench &amp;#039;&amp;#039;&amp;#039;Wrench&amp;#039;&amp;#039;&amp;#039;: {{{1|Tighten heatsink mounts}}}.||Retractor (45%)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;: {{{1|Tighten heatsink mounts}}}.||[[File:Retractor.png|Retractor]] (45%)&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/mechanic_open&amp;diff=3542</id>
		<title>Template:SurgeryStep/mechanic open</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/mechanic_open&amp;diff=3542"/>
		<updated>2025-01-22T20:28:19Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Undo revision 3541 by Zergspower (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: {{{1|unscrew the shell}}}.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/mechanic_open&amp;diff=3541</id>
		<title>Template:SurgeryStep/mechanic open</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/mechanic_open&amp;diff=3541"/>
		<updated>2025-01-22T20:28:00Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: {{{1|Tighten heatsink mounts (wrench)}}}.||[[File:Retractor.png|Retractor]] (10%)&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/hydraulic_repair&amp;diff=3540</id>
		<title>Template:SurgeryStep/hydraulic repair</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:SurgeryStep/hydraulic_repair&amp;diff=3540"/>
		<updated>2025-01-22T20:26:28Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Created page with &amp;quot;Screwdriver &amp;#039;&amp;#039;&amp;#039;Screwdriver&amp;#039;&amp;#039;&amp;#039; or Wrench &amp;#039;&amp;#039;&amp;#039;Wrench&amp;#039;&amp;#039;&amp;#039;: {{{1|tighten seals (screwdriver or wrench)}}}.||Wirecutters (35%) Package Wrap (15%)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; or [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;: {{{1|tighten seals (screwdriver or wrench)}}}.||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:package_wrap.png|Package Wrap]] (15%)&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_synthetic_surgery&amp;diff=3538</id>
		<title>Guide to synthetic surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_synthetic_surgery&amp;diff=3538"/>
		<updated>2025-01-22T20:15:29Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Adds missing organ surgeries, cleans up existing verbiage - pending new PR for the rest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
All surgery requires a set of tools, printable in an autolathe or engineering/science protolathe, along with an operating table.&lt;br /&gt;
[[File:Synth_Liz.png|175px|thumb|Synthetic Lizard]]&lt;br /&gt;
[[File:Generic Ipc.png|thumb|185x185px|Standard IPC]]&lt;br /&gt;
&lt;br /&gt;
==Surgery Speed and Failure==&lt;br /&gt;
For every tool, there are &#039;&#039;ghetto analogues&#039;&#039;. The percentages listed next to them show &#039;&#039;success rate&#039;&#039;. For example, if it says &amp;quot;50%&amp;quot; the step has a 50% chance to succeed or fail. These percentages stack with the percentage point bonus or malus from using different tables or chemicals (see [[#Beginning of any Operation|Beginning of any Operation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Beginning of any Operation =&lt;br /&gt;
Step 1: Undress the part of the patient that needs surgery. You can do this by dragging them onto yourself, and then clicking the clothes you want to remove from them in the pop-up. &lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; The uniform the patient is wearing usually covers both legs, arms, groin and torso. Helmets, eyewear and masks always obscure the eyes, make sure to remove them if working on the eyes.&lt;br /&gt;
&lt;br /&gt;
Step 2: [[File:OpTable.gif|Operating Table]] Place the patient onto the &#039;&#039;&#039;operating table&#039;&#039;&#039;. Do this doing a {{Grab}} on the patient. Then left click the operating table to place the patient on it. You can also {{Rightclick}} shove a person onto the table and tell them to rest, though they might not appreciate this. &lt;br /&gt;
* If there is no operating table, you can use: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Stasis bed]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;any table&#039;&#039;&#039; (-20%), &#039;&#039;&#039;any bed&#039;&#039;&#039; (-30%), ask them to lie &#039;&#039;&#039;on the floor&#039;&#039;&#039; (-50%). The [[#Surgery Speed and Failure|speed]] of completing every step will be reduced.&lt;br /&gt;
&lt;br /&gt;
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place &#039;&#039;&#039;drapes&#039;&#039;&#039; or &#039;&#039;&#039;bedsheet&#039;&#039;&#039; over the part of body you are operating.&lt;br /&gt;
* If you done step 1 wrong, it will tell you that you must remove clothing first. If you continue without fixing, you will stab your patient instead of doing surgery.&lt;br /&gt;
&lt;br /&gt;
Step 4: Turn off {{Combat_Mode}}. Pro tip: {{Rightclick}} will make you fail every surgery step on purpose.&lt;br /&gt;
&lt;br /&gt;
Step 5: [[File:Hud-target.gif|Target]] &#039;&#039;&#039;Aim&#039;&#039;&#039; at the appropriate body part (important!).&lt;br /&gt;
&lt;br /&gt;
Step 6: {{LeftclickCmodeoff}} [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Do the repair&#039;&#039;&#039; (see the steps below!). Afterwards congratulate the patient and kick them out. Failed steps will autorepeat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To abort a surgery, hold a screwdriver in one hand and drapes in the other, and use the drapes on the patient.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Repair Robotic Limbs (basic) ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/blob/master/modular_nova/modules/synths/code/surgery/robot_healing.dm --&amp;gt;&lt;br /&gt;
A surgical procedure that provides repairs and maintenance to all robotic limbs. Is slightly more efficient when the patient is severely damaged. Can be upgraded to Advanced and Experimental tiers, which affect the speed and effectiveness of the healing step. Analogous to organics&#039; Tend Wounds, except both Brute and Burn can be handled in the same surgery. Welding heals brute, and cables heal burns. Also known as Robot Healing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png|Target: Chest]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/cut_wires}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/robot_heal}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/blob/master/code/modules/surgery/implant_removal.dm --&amp;gt;&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/open_hatch}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/extract_implant}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Organ Manipulation  ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
This surgery covers operations to remove/insert organs (brain, heart, appendix), &#039;&#039;&#039;lizard/cat tails&#039;&#039;&#039;, and cyber implants.&amp;lt;br&amp;gt;The body part to target depends on which procedure you want to do.&amp;lt;br&amp;gt;See below for details about each procedure.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/open_hatch}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: (Head/Chest only): {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: &#039;&#039;&#039;Remove&#039;&#039;&#039;: {{SurgeryStep/manipulate_organs/internal/mechanic|remove something.}} &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: &#039;&#039;&#039;Insert&#039;&#039;&#039;: {{SurgeryStep/hands|insert something.}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: (Head/Chest only): {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ordinary organs that require Organ Manipulation ===&lt;br /&gt;
&lt;br /&gt;
These organs are present in every normal synthetic and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.&lt;br /&gt;
&lt;br /&gt;
==== Posibrain [[File:Posibrain.gif|Posibrain]] ====&lt;br /&gt;
&lt;br /&gt;
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it [[#Full_chassis_restoration|unrevivable]] through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be [[#Full_chassis_restoration|revived]].&lt;br /&gt;
&lt;br /&gt;
The brain of a synthetic patient resides in their chest, meaning they can theoretically be decapitated and remain functional, albeit deaf, blind, and mute.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png|Target: Chest]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.&lt;br /&gt;
&lt;br /&gt;
==== Hydraulic Pump Engine (Heart) [[File:Heart-synth-on.gif|link=link=Special:FilePath/Heart_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new heart is inserted, or death.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Robotic Eyes (Eyes) [[File:SyntheticEyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
They&#039;re required for sight. Removing them will, obviously, turn the patient blind. Some races&#039; eyes can see in the dark.&lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetEyes.png]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Auditory Sensors(Ears) [[File:Ears-synth.png|link=link=Special:FilePath/Ears_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for hearing. Removing them will make the patient deaf. &lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetHead.png]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Reagent Processing Unit [[File:Liver-synth.gif|link=link=Special:FilePath/Liver_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for processing [[Guide_to_chemistry|reagents]]. Removing the liver will cause the patient to take heavy toxin damage. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heat Sink (Lungs) [[File:Lungs-synth.png|link=link=Special:FilePath/Lungs_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Synthetic Bio-Reactor (Stomach) [[File:Stomach-synth.png|link=link=Special:FilePath/Stomach_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for eating and drinking. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Synthetic Tongue (Or Voicebox)(Tongue) [[File:Synthtongue.png|link=link=Special:FilePath/Tongue_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards&#039; or flypeoples&#039; will give the patient the race&#039;s speech quirks. [[Abductor]]s&#039; tongues carry over their telepathy, but they prevent normal speech.&lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetMouth.png]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Cybernetic Organs [[File:Heart-synth-on.gif]] [[File:Cybernetic_liver.png]] [[File:Lungs-synth.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]][[File:HudTargetEyes.png]] &#039;&#039;&#039;Target: Chest/Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reset Posibrain Logic (Brain Surgery) [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
A surgical procedure that restores the default behavior logic and personality matrix of an IPC posibrain. Cures posibrain damage and brain traumas.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/fix_robot_brain}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defibrillation (Revival)    [[File:Defib.png|Defibrillator]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
Using a defibrillator without a Surgery to revive a dead synthetic patient, similarly to how one revives an organic patient. This is &#039;&#039;&#039;not recommended.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;It will cause EMP damage to every single limb &#039;&#039;and&#039;&#039; every single organ in the patient, &#039;&#039;and&#039;&#039; will cause a temporary severe brain trauma&amp;lt;/u&amp;gt;&#039;&#039;&#039;. It &#039;&#039;will&#039;&#039; revive them, however.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
||&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Defib.png|Shock Paddles]] &#039;&#039;&#039;Defibrillator&#039;&#039;&#039;: Apply shock paddles to chest, ignoring several warnings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Posibrain Reboot (Revival) [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
A surgical procedure that reboots a positronic brain. Unhusks the patient and makes them alive again. Also known as Robot Chassis Restoration. Note that using a defibrillator during this surgery will not cause the massive damage it does normally (if the surgery step succeeds).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/pry_off_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/weld_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/add_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/finalize_positronic_restoration}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydraulic Pump Maintenance (Heart Surgery) ==&lt;br /&gt;
There is presently no surgery to implant something into the chest cavity of a synthetic patient. Implanters still work as normal.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/hydraulic_repair}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reagent Processor Manual Reset (Liver Surgery) ==&lt;br /&gt;
There is presently no surgery to implant something into the chest cavity of a synthetic patient. Implanters still work as normal.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/hydraulic_repair}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heatsink Maintenance (Lung Surgery) ==&lt;br /&gt;
There is presently no surgery to implant something into the chest cavity of a synthetic patient. Implanters still work as normal.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/weld_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/heatsink_repair}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bioreactor Maintenance (Stomach Surgery) ==&lt;br /&gt;
There is presently no surgery to amputate a robotic limb. You can use Amputation Shears or whack the arm with swords until it falls off.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/bioreactor_repair}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt; &amp;lt;!-- Wolfbold says this works on Synths for now --&amp;gt;&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4, fix eyes, will cause 70 brain damage to the patient. This is the Organic Eye Surgery, but it can still be done to Synthetics and synthetic eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetEyes.png]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/incise}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/retract_skin}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/clamp_bleeders}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/fix_eyes}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ear Surgery ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt; &amp;lt;!-- Wolfbold says this works on Synths for now --&amp;gt;&lt;br /&gt;
This fixes all damage done to ears (fixing deafness 40 seconds after completion), except genetic. Failing step 5, fix ears, will cause 70 brain damage to the patient. This is the Organic Eye Surgery, but it can still be done to Synthetics and synthetic eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetHead.png]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/incise}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/retract_skin}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/saw}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/clamp_bleeders}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/fix_ears}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Chemical-Based Healing =&lt;br /&gt;
Synthetics can be affected by some [[Guide_to_chemistry#Synthetic_Healing_Medicines|synthetic-focused chemicals]] and some general-purpose chemicals. The Synth Treatment Kit comes with Bone Gel and a spray bottle of [[Guide_to_chemistry#Hercuri|Hercuri]], pre-chilled.&lt;br /&gt;
&lt;br /&gt;
= Tending Wounds =&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code --&amp;gt;&lt;br /&gt;
In general, if a step has a progress bar, the tend speed can be made likely to succeed and/or faster by:&lt;br /&gt;
&lt;br /&gt;
* Using a Wound Analyzer&lt;br /&gt;
* Having a Diagnostic HUD&lt;br /&gt;
* Knowing the Robotics Wires (Skillchip grants this ability)&lt;br /&gt;
* Knowing the Engineering Wires (Engineering Skillchip grants this, possibly also from holding the Station Blueprints in-hand. Superseded by the Robotics Wires.)&lt;br /&gt;
&lt;br /&gt;
and hampered by:&lt;br /&gt;
&lt;br /&gt;
* Self-tending.&lt;br /&gt;
&lt;br /&gt;
Different surgical steps are affected by the above factors in different amounts. Note that surgical bed quality does not provide a speed bonus or detriment, but stasis beds still pause internal processes and surgical beds still apply mild pain suppressant and can connect to an Operating Computer to tell you the next stage in a surgery.&lt;br /&gt;
&lt;br /&gt;
{{Speech|name=Jim Reads|image=[[File:Generic_roboticist.png|Friendly Neighborhood Ripperdoc]]|text=In addition to providing a surgery speed bonus, the Wound Analyzer will provide &#039;&#039;important contextual information&#039;&#039; and &#039;&#039;&#039;easy-to-read, comprehensive surgical advice.&#039;&#039;&#039;&amp;lt;br&amp;gt;A regular Health Analyzer can be used in-hand to toggle to Wound Mode, which does not give a surgical speed bonus, but provides the important contextual information and &#039;&#039;hard-to-read, verbose&#039;&#039; surgical advice.}}&lt;br /&gt;
&lt;br /&gt;
== Muscle Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&amp;quot;Literally just reskinned organic muscle damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{SurgeryStep/gauze|Splint the wound with gauze,}} and take time to rest.&lt;br /&gt;
&lt;br /&gt;
== Electrical Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
The &amp;quot;bleed&amp;quot; of synthetic life. Electrocutes the user frequently and grows in intensity, slowly as time passes.&lt;br /&gt;
&lt;br /&gt;
Can be caused by either slashing damage or piercing damage. Slashes raise in intensity quickly but can be treated quickly. Piercing wounds take longer to worsen but longer to treat, and have a significantly higher maximum intensity. Both are treated the same.&lt;br /&gt;
&amp;lt;!-- Apparently a T3 Slash causes Mangled Exterior, which allows slash/pierce to that limb to deal a Blunt wound --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mitigating ===&lt;br /&gt;
To slow the growth of internal intensity:&lt;br /&gt;
* {{SurgeryStep/gauze}}.&lt;br /&gt;
* Rest in stasis.&lt;br /&gt;
* Lay down.&lt;br /&gt;
* {{SurgeryStep/grasp|Grasp the limb.}}&lt;br /&gt;
* Have someone else {{SurgeryStep/grasp|grasp the limb.}} (Aggro-{{Grab}} the patient and [[File:Hud-target.gif|target]] target the appropriate limb.)&lt;br /&gt;
* Become shock immune. (Reduces but does not negate the damage done.) (Only applicable for organic persons with DNA who just happen to have a wounded synthetic limb.)&lt;br /&gt;
* Die.&lt;br /&gt;
&lt;br /&gt;
=== Curing ===&lt;br /&gt;
Reduce the intensity to 0 and the wound is removed. Reducing intensity can happen from:&lt;br /&gt;
* [[File:CableCoils.png|Cables]]Replacing wires.&lt;br /&gt;
* [[File:Suture.png|Sutures]]Suturing the wires.&lt;br /&gt;
* [[File:Wirecutters.png|32px]]Reset wiring.  [[File:Retractor.png|Retractor]] Retractors can be substituted for low efficiency. (Massive penalty from self-tending, have someone else do this!)&lt;br /&gt;
* Having a high body temperature.&lt;br /&gt;
{{anchor|blunt wounds}}&lt;br /&gt;
== Blunt Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Securing Failure.&#039;&#039;&#039; Analogous to bone breaks in organics. Limbs cause limping and interaction penalties. Chest wounds causes oscillation on movement or being hit, which after a delay causes you to drop items, fall over, or suffer from screen shake. Can be cancelled by ceasing movement before the aftershock hits. Blunt head wounds additionally cause temporary brain traumas&lt;br /&gt;
&lt;br /&gt;
=== Mitigating ===&lt;br /&gt;
All effects reduced by {{SurgeryStep/gauze|applying gauze.}}&lt;br /&gt;
&lt;br /&gt;
Movement effects are reduced by slow walking, resting, having no gravity, or being buckled to something (wheelchair, roller bed).&lt;br /&gt;
&lt;br /&gt;
=== Treating ===&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&#039;&#039;&#039;Loosened Screws&#039;&#039;&#039;. Various semi-external fastening instruments have loosened, causing components to jostle, inhibiting limb control.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Screwdriver the limb. || {{SurgeryStep/percussive_maintenance}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|blunt tier 2}}&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&#039;&#039;&#039;Detached Fastenings&#039;&#039;&#039;. Various fastening devices are extremely loose and solder has disconnected at multiple points, causing significant jostling of internal components and noticeable limb dysfunction.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{SurgeryStep/secure_internals|Secure internals.&amp;lt;br&amp;gt;(Note: has a high chance of failure, strongly countered with a Diagnostic HUD and/or knowing the Robotics or Engineering wires.)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png|64px]] &#039;&#039;&#039;Welder&#039;&#039;&#039;: Weld the limb.||[[File:Cautery.png|64px]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
If either of the above steps do not reliably work, [[File:Crowbar.png]]Crowbar the limb to significantly buff the chance for the [[File:Screwdriver_tool.png]]Screwdriver step to work. This disables the limb, has a strong chance to shock the tender, and deals significant brute damage.&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 ====&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Collapsed Superstructure&#039;&#039;&#039;. The superstructure has totally collapsed in one or more locations, causing extreme internal oscillation with every move and massive limb dysfunction.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Means&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hud-fire.png|64px|HEAT]] &#039;&#039;&#039;Mold the limb:&#039;&#039;&#039; Heat the limb until it is malleable.&lt;br /&gt;
||{{LeftclickCmode}} &#039;&#039;&#039;Attack the limb with burns&#039;&#039;&#039; until it has 80% of the burn damage it can possibly sustain.&amp;lt;br&amp;gt;[[File:Welder.png]] &#039;&#039;&#039;Manually apply a T2 or T3 burn wound&#039;&#039;&#039;: (Aggro-{{Grab}}, use [[File:Welder.png|welder]]welder on limb. Deals no burn damage.).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;||&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Call_flesh_reinforcements.png|STRENGTH OF WILL]] &#039;&#039;&#039;Reshape the limb:&#039;&#039;&#039; Impose your will upon the weakened superstructure.||{{SurgeryStep/hands|Press on it.}} Aggro-{{Grab}} the patient and {{LeftclickCmodeoff}} firmly reshape it. Will burn your hands if you&#039;re not wearing heat-resistant gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plunger.png|Plunger]] &#039;&#039;&#039;Plunger&#039;&#039;&#039;: Plunge at the dents. (80%)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SurgeryStep/percussive_maintenance|force=6|chance=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alternatively, for roboticists lucky enough to have stolen an RCD, you can fix the superstructure using a Rapid Construction Device:&lt;br /&gt;
&lt;br /&gt;
[[File:Rcd 0.png|RCD]] &#039;&#039;&#039;RCD&#039;&#039;&#039;: Reform the superstructure. (Expensive, slow, not recommended).&lt;br /&gt;
&lt;br /&gt;
Either way, from here, treat it [[#blunt tier 2|as a Tier 2 wound]].&lt;br /&gt;
&lt;br /&gt;
== Burn Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overheating.&#039;&#039;&#039;&lt;br /&gt;
Increases damage taken, and the limb attempts to equalize temperature with the rest of the body, heating the victim up.&lt;br /&gt;
Decreases in severity based on temperature thresholds.&lt;br /&gt;
&lt;br /&gt;
Note that a Tier 3 burn counts as mangled exterior, which enables further slash/pierce attacks to cause [[#blunt wounds|blunt wounds]].&lt;br /&gt;
&lt;br /&gt;
=== Treatment/Mitigation ===&lt;br /&gt;
Cool the body.&lt;br /&gt;
&lt;br /&gt;
Spacing the body cools it down somewhat.&lt;br /&gt;
&lt;br /&gt;
Wounded limbs naturally cool themselves by equalizing to body temperature, which itself slowly equalizes to room temperature. A Tier 3 burn can cause additional burn wounds across the body via this process.&lt;br /&gt;
&lt;br /&gt;
Cryo tubes greatly assist in cooling the body.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_chemistry#Hercuri|Hercuri]] cools a body down, faster the colder it is. Clothing slows this process down.&lt;br /&gt;
&lt;br /&gt;
Spray water (Shower, Fire extinguisher). This works quickly but causes brute damage to the limb relative to the temperature difference between water and limb. {{SurgeryStep/gauze|Wrapping the wound}} will reduce this damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_synthetic_surgery&amp;diff=3537</id>
		<title>Guide to synthetic surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_synthetic_surgery&amp;diff=3537"/>
		<updated>2025-01-22T19:53:04Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Fixes broken image links by uploading them, created new Target images as the old ones were small and out of date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
All surgery requires a set of tools, printable in an autolathe or engineering/science protolathe, along with an operating table.&lt;br /&gt;
[[File:Synth_Liz.png|175px|thumb|Synthetic Lizard]]&lt;br /&gt;
[[File:Generic Ipc.png|thumb|185x185px|Standard IPC]]&lt;br /&gt;
&lt;br /&gt;
==Surgery Speed and Failure==&lt;br /&gt;
For every tool, there are &#039;&#039;ghetto analogues&#039;&#039;. The percentages listed next to them show &#039;&#039;success rate&#039;&#039;. For example, if it says &amp;quot;50%&amp;quot; the step has a 50% chance to succeed or fail. These percentages stack with the percentage point bonus or malus from using different tables or chemicals (see [[#Beginning of any Operation|Beginning of any Operation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Beginning of any Operation =&lt;br /&gt;
Step 1: Undress the part of the patient that needs surgery. You can do this by dragging them onto yourself, and then clicking the clothes you want to remove from them in the pop-up. &lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; The uniform the patient is wearing usually covers both legs, arms, groin and torso. Helmets, eyewear and masks always obscure the eyes, make sure to remove them if working on the eyes.&lt;br /&gt;
&lt;br /&gt;
Step 2: [[File:OpTable.gif|Operating Table]] Place the patient onto the &#039;&#039;&#039;operating table&#039;&#039;&#039;. Do this doing a {{Grab}} on the patient. Then left click the operating table to place the patient on it. You can also {{Rightclick}} shove a person onto the table and tell them to rest, though they might not appreciate this. &lt;br /&gt;
* If there is no operating table, you can use: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Stasis bed]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;any table&#039;&#039;&#039; (-20%), &#039;&#039;&#039;any bed&#039;&#039;&#039; (-30%), ask them to lie &#039;&#039;&#039;on the floor&#039;&#039;&#039; (-50%). The [[#Surgery Speed and Failure|speed]] of completing every step will be reduced.&lt;br /&gt;
&lt;br /&gt;
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place &#039;&#039;&#039;drapes&#039;&#039;&#039; or &#039;&#039;&#039;bedsheet&#039;&#039;&#039; over the part of body you are operating.&lt;br /&gt;
* If you done step 1 wrong, it will tell you that you must remove clothing first. If you continue without fixing, you will stab your patient instead of doing surgery.&lt;br /&gt;
&lt;br /&gt;
Step 4: Turn off {{Combat_Mode}}. Pro tip: {{Rightclick}} will make you fail every surgery step on purpose.&lt;br /&gt;
&lt;br /&gt;
Step 5: [[File:Hud-target.gif|Target]] &#039;&#039;&#039;Aim&#039;&#039;&#039; at the appropriate body part (important!).&lt;br /&gt;
&lt;br /&gt;
Step 6: {{LeftclickCmodeoff}} [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Do the repair&#039;&#039;&#039; (see the steps below!). Afterwards congratulate the patient and kick them out. Failed steps will autorepeat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To abort a surgery, hold a screwdriver in one hand and drapes in the other, and use the drapes on the patient.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Repair Robotic Limbs (basic) ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/blob/master/modular_nova/modules/synths/code/surgery/robot_healing.dm --&amp;gt;&lt;br /&gt;
A surgical procedure that provides repairs and maintenance to all robotic limbs. Is slightly more efficient when the patient is severely damaged. Can be upgraded to Advanced and Experimental tiers, which affect the speed and effectiveness of the healing step. Analogous to organics&#039; Tend Wounds, except both Brute and Burn can be handled in the same surgery. Welding heals brute, and cables heal burns. Also known as Robot Healing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png|Target: Chest]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/cut_wires}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/robot_heal}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/blob/master/code/modules/surgery/implant_removal.dm --&amp;gt;&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/open_hatch}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/extract_implant}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Organ Manipulation  ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
This surgery covers operations to remove/insert organs (brain, heart, appendix), &#039;&#039;&#039;lizard/cat tails&#039;&#039;&#039;, and cyber implants.&amp;lt;br&amp;gt;The body part to target depends on which procedure you want to do.&amp;lt;br&amp;gt;See below for details about each procedure.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/open_hatch}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: (Head/Chest only): {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: &#039;&#039;&#039;Remove&#039;&#039;&#039;: {{SurgeryStep/manipulate_organs/internal/mechanic|remove something.}} &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: &#039;&#039;&#039;Insert&#039;&#039;&#039;: {{SurgeryStep/hands|insert something.}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: (Head/Chest only): {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ordinary organs that require Organ Manipulation ===&lt;br /&gt;
&lt;br /&gt;
These organs are present in every normal synthetic and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.&lt;br /&gt;
&lt;br /&gt;
==== Posibrain [[File:Posibrain.gif|Posibrain]] ====&lt;br /&gt;
&lt;br /&gt;
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it [[#Full_chassis_restoration|unrevivable]] through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be [[#Full_chassis_restoration|revived]].&lt;br /&gt;
&lt;br /&gt;
The brain of a synthetic patient resides in their chest, meaning they can theoretically be decapitated and remain functional, albeit deaf, blind, and mute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png|Target: Chest]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.&lt;br /&gt;
&lt;br /&gt;
==== Hydraulic Pump Engine (Heart) [[File:Heart-synth-on.gif|link=link=Special:FilePath/Heart_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new heart is inserted, or death.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Robotic Eyes (Eyes) [[File:SyntheticEyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
They&#039;re required for sight. Removing them will, obviously, turn the patient blind. Some races&#039; eyes can see in the dark.&lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetEyes.png]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Auditory Sensors(Ears) [[File:Ears-synth.png|link=link=Special:FilePath/Ears_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for hearing. Removing them will make the patient deaf. &lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetHead.png]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Reagent Processing Unit [[File:Liver-synth.gif|link=link=Special:FilePath/Liver_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for processing [[Guide_to_chemistry|reagents]]. Removing the liver will cause the patient to take heavy toxin damage. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heat Sink (Lungs) [[File:Lungs-synth.png|link=link=Special:FilePath/Lungs_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Synthetic Bio-Reactor (Stomach) [[File:Stomach-synth.png|link=link=Special:FilePath/Stomach_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for eating and drinking. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Synthetic Tongue (Or Voicebox)(Tongue) [[File:Synthtongue.png|link=link=Special:FilePath/Tongue_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards&#039; or flypeoples&#039; will give the patient the race&#039;s speech quirks. [[Abductor]]s&#039; tongues carry over their telepathy, but they prevent normal speech.&lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetMouth.png]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Cybernetic Organs [[File:Heart-synth-on.gif]] [[File:Cybernetic_liver.png]] [[File:Lungs-synth.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]][[File:HudTargetEyes.png]] &#039;&#039;&#039;Target: Chest/Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reset Posibrain Logic [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
A surgical procedure that restores the default behavior logic and personality matrix of an IPC posibrain. Cures posibrain damage and brain traumas.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/fix_robot_brain}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defibrillation (Revival)    [[File:Defib.png|Defibrillator]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
Using a defibrillator without a Surgery to revive a dead synthetic patient, similarly to how one revives an organic patient. This is &#039;&#039;&#039;not recommended.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;It will cause EMP damage to every single limb &#039;&#039;and&#039;&#039; every single organ in the patient, &#039;&#039;and&#039;&#039; will cause a temporary severe brain trauma&amp;lt;/u&amp;gt;&#039;&#039;&#039;. It &#039;&#039;will&#039;&#039; revive them, however.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
||&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Defib.png|Shock Paddles]] &#039;&#039;&#039;Defibrillator&#039;&#039;&#039;: Apply shock paddles to chest, ignoring several warnings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Posibrain Reboot (Revival) [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
A surgical procedure that reboots a positronic brain. Unhusks the patient and makes them alive again. Also known as Robot Chassis Restoration. Note that using a defibrillator during this surgery will not cause the massive damage it does normally (if the surgery step succeeds).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/pry_off_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/weld_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/finalize_positronic_restoration}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/add_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
There is presently no surgery to implant something into the chest cavity of a synthetic patient. Implanters still work as normal.&lt;br /&gt;
&lt;br /&gt;
== Robotic amputation ==&lt;br /&gt;
There is presently no surgery to amputate a robotic limb. You can use Amputation Shears or whack the arm with swords until it falls off.&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt; &amp;lt;!-- Wolfbold says this works on Synths for now --&amp;gt;&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4, fix eyes, will cause 70 brain damage to the patient. This is the Organic Eye Surgery, but it can still be done to Synthetics and synthetic eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetEyes.png]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/incise}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/retract_skin}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/clamp_bleeders}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/fix_eyes}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ear Surgery ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt; &amp;lt;!-- Wolfbold says this works on Synths for now --&amp;gt;&lt;br /&gt;
This fixes all damage done to ears (fixing deafness 40 seconds after completion), except genetic. Failing step 5, fix ears, will cause 70 brain damage to the patient. This is the Organic Eye Surgery, but it can still be done to Synthetics and synthetic eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetHead.png]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/incise}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/retract_skin}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/saw}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/clamp_bleeders}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/fix_ears}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Chemical-Based Healing =&lt;br /&gt;
Synthetics can be affected by some [[Guide_to_chemistry#Synthetic_Healing_Medicines|synthetic-focused chemicals]] and some general-purpose chemicals. The Synth Treatment Kit comes with Bone Gel and a spray bottle of [[Guide_to_chemistry#Hercuri|Hercuri]], pre-chilled.&lt;br /&gt;
&lt;br /&gt;
= Tending Wounds =&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code --&amp;gt;&lt;br /&gt;
In general, if a step has a progress bar, the tend speed can be made likely to succeed and/or faster by:&lt;br /&gt;
&lt;br /&gt;
* Using a Wound Analyzer&lt;br /&gt;
* Having a Diagnostic HUD&lt;br /&gt;
* Knowing the Robotics Wires (Skillchip grants this ability)&lt;br /&gt;
* Knowing the Engineering Wires (Engineering Skillchip grants this, possibly also from holding the Station Blueprints in-hand. Superseded by the Robotics Wires.)&lt;br /&gt;
&lt;br /&gt;
and hampered by:&lt;br /&gt;
&lt;br /&gt;
* Self-tending.&lt;br /&gt;
&lt;br /&gt;
Different surgical steps are affected by the above factors in different amounts. Note that surgical bed quality does not provide a speed bonus or detriment, but stasis beds still pause internal processes and surgical beds still apply mild pain suppressant and can connect to an Operating Computer to tell you the next stage in a surgery.&lt;br /&gt;
&lt;br /&gt;
{{Speech|name=Jim Reads|image=[[File:Generic_roboticist.png|Friendly Neighborhood Ripperdoc]]|text=In addition to providing a surgery speed bonus, the Wound Analyzer will provide &#039;&#039;important contextual information&#039;&#039; and &#039;&#039;&#039;easy-to-read, comprehensive surgical advice.&#039;&#039;&#039;&amp;lt;br&amp;gt;A regular Health Analyzer can be used in-hand to toggle to Wound Mode, which does not give a surgical speed bonus, but provides the important contextual information and &#039;&#039;hard-to-read, verbose&#039;&#039; surgical advice.}}&lt;br /&gt;
&lt;br /&gt;
== Muscle Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&amp;quot;Literally just reskinned organic muscle damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{SurgeryStep/gauze|Splint the wound with gauze,}} and take time to rest.&lt;br /&gt;
&lt;br /&gt;
== Electrical Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
The &amp;quot;bleed&amp;quot; of synthetic life. Electrocutes the user frequently and grows in intensity, slowly as time passes.&lt;br /&gt;
&lt;br /&gt;
Can be caused by either slashing damage or piercing damage. Slashes raise in intensity quickly but can be treated quickly. Piercing wounds take longer to worsen but longer to treat, and have a significantly higher maximum intensity. Both are treated the same.&lt;br /&gt;
&amp;lt;!-- Apparently a T3 Slash causes Mangled Exterior, which allows slash/pierce to that limb to deal a Blunt wound --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mitigating ===&lt;br /&gt;
To slow the growth of internal intensity:&lt;br /&gt;
* {{SurgeryStep/gauze}}.&lt;br /&gt;
* Rest in stasis.&lt;br /&gt;
* Lay down.&lt;br /&gt;
* {{SurgeryStep/grasp|Grasp the limb.}}&lt;br /&gt;
* Have someone else {{SurgeryStep/grasp|grasp the limb.}} (Aggro-{{Grab}} the patient and [[File:Hud-target.gif|target]] target the appropriate limb.)&lt;br /&gt;
* Become shock immune. (Reduces but does not negate the damage done.) (Only applicable for organic persons with DNA who just happen to have a wounded synthetic limb.)&lt;br /&gt;
* Die.&lt;br /&gt;
&lt;br /&gt;
=== Curing ===&lt;br /&gt;
Reduce the intensity to 0 and the wound is removed. Reducing intensity can happen from:&lt;br /&gt;
* [[File:CableCoils.png|Cables]]Replacing wires.&lt;br /&gt;
* [[File:Suture.png|Sutures]]Suturing the wires.&lt;br /&gt;
* [[File:Wirecutters.png|32px]]Reset wiring.  [[File:Retractor.png|Retractor]] Retractors can be substituted for low efficiency. (Massive penalty from self-tending, have someone else do this!)&lt;br /&gt;
* Having a high body temperature.&lt;br /&gt;
{{anchor|blunt wounds}}&lt;br /&gt;
== Blunt Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Securing Failure.&#039;&#039;&#039; Analogous to bone breaks in organics. Limbs cause limping and interaction penalties. Chest wounds causes oscillation on movement or being hit, which after a delay causes you to drop items, fall over, or suffer from screen shake. Can be cancelled by ceasing movement before the aftershock hits. Blunt head wounds additionally cause temporary brain traumas&lt;br /&gt;
&lt;br /&gt;
=== Mitigating ===&lt;br /&gt;
All effects reduced by {{SurgeryStep/gauze|applying gauze.}}&lt;br /&gt;
&lt;br /&gt;
Movement effects are reduced by slow walking, resting, having no gravity, or being buckled to something (wheelchair, roller bed).&lt;br /&gt;
&lt;br /&gt;
=== Treating ===&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&#039;&#039;&#039;Loosened Screws&#039;&#039;&#039;. Various semi-external fastening instruments have loosened, causing components to jostle, inhibiting limb control.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Screwdriver the limb. || {{SurgeryStep/percussive_maintenance}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|blunt tier 2}}&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&#039;&#039;&#039;Detached Fastenings&#039;&#039;&#039;. Various fastening devices are extremely loose and solder has disconnected at multiple points, causing significant jostling of internal components and noticeable limb dysfunction.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{SurgeryStep/secure_internals|Secure internals.&amp;lt;br&amp;gt;(Note: has a high chance of failure, strongly countered with a Diagnostic HUD and/or knowing the Robotics or Engineering wires.)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png|64px]] &#039;&#039;&#039;Welder&#039;&#039;&#039;: Weld the limb.||[[File:Cautery.png|64px]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
If either of the above steps do not reliably work, [[File:Crowbar.png]]Crowbar the limb to significantly buff the chance for the [[File:Screwdriver_tool.png]]Screwdriver step to work. This disables the limb, has a strong chance to shock the tender, and deals significant brute damage.&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 ====&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Collapsed Superstructure&#039;&#039;&#039;. The superstructure has totally collapsed in one or more locations, causing extreme internal oscillation with every move and massive limb dysfunction.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Means&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hud-fire.png|64px|HEAT]] &#039;&#039;&#039;Mold the limb:&#039;&#039;&#039; Heat the limb until it is malleable.&lt;br /&gt;
||{{LeftclickCmode}} &#039;&#039;&#039;Attack the limb with burns&#039;&#039;&#039; until it has 80% of the burn damage it can possibly sustain.&amp;lt;br&amp;gt;[[File:Welder.png]] &#039;&#039;&#039;Manually apply a T2 or T3 burn wound&#039;&#039;&#039;: (Aggro-{{Grab}}, use [[File:Welder.png|welder]]welder on limb. Deals no burn damage.).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;||&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Call_flesh_reinforcements.png|STRENGTH OF WILL]] &#039;&#039;&#039;Reshape the limb:&#039;&#039;&#039; Impose your will upon the weakened superstructure.||{{SurgeryStep/hands|Press on it.}} Aggro-{{Grab}} the patient and {{LeftclickCmodeoff}} firmly reshape it. Will burn your hands if you&#039;re not wearing heat-resistant gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plunger.png|Plunger]] &#039;&#039;&#039;Plunger&#039;&#039;&#039;: Plunge at the dents. (80%)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SurgeryStep/percussive_maintenance|force=6|chance=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alternatively, for roboticists lucky enough to have stolen an RCD, you can fix the superstructure using a Rapid Construction Device:&lt;br /&gt;
&lt;br /&gt;
[[File:Rcd 0.png|RCD]] &#039;&#039;&#039;RCD&#039;&#039;&#039;: Reform the superstructure. (Expensive, slow, not recommended).&lt;br /&gt;
&lt;br /&gt;
Either way, from here, treat it [[#blunt tier 2|as a Tier 2 wound]].&lt;br /&gt;
&lt;br /&gt;
== Burn Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overheating.&#039;&#039;&#039;&lt;br /&gt;
Increases damage taken, and the limb attempts to equalize temperature with the rest of the body, heating the victim up.&lt;br /&gt;
Decreases in severity based on temperature thresholds.&lt;br /&gt;
&lt;br /&gt;
Note that a Tier 3 burn counts as mangled exterior, which enables further slash/pierce attacks to cause [[#blunt wounds|blunt wounds]].&lt;br /&gt;
&lt;br /&gt;
=== Treatment/Mitigation ===&lt;br /&gt;
Cool the body.&lt;br /&gt;
&lt;br /&gt;
Spacing the body cools it down somewhat.&lt;br /&gt;
&lt;br /&gt;
Wounded limbs naturally cool themselves by equalizing to body temperature, which itself slowly equalizes to room temperature. A Tier 3 burn can cause additional burn wounds across the body via this process.&lt;br /&gt;
&lt;br /&gt;
Cryo tubes greatly assist in cooling the body.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_chemistry#Hercuri|Hercuri]] cools a body down, faster the colder it is. Clothing slows this process down.&lt;br /&gt;
&lt;br /&gt;
Spray water (Shower, Fire extinguisher). This works quickly but causes brute damage to the limb relative to the temperature difference between water and limb. {{SurgeryStep/gauze|Wrapping the wound}} will reduce this damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:SyntheticEyes.png&amp;diff=3536</id>
		<title>File:SyntheticEyes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:SyntheticEyes.png&amp;diff=3536"/>
		<updated>2025-01-22T19:47:58Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;eyes&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Liver-synth.gif&amp;diff=3535</id>
		<title>File:Liver-synth.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Liver-synth.gif&amp;diff=3535"/>
		<updated>2025-01-22T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;synth liver&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Heart-synth-on.gif&amp;diff=3534</id>
		<title>File:Heart-synth-on.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Heart-synth-on.gif&amp;diff=3534"/>
		<updated>2025-01-22T19:40:45Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Synthtongue.png&amp;diff=3533</id>
		<title>File:Synthtongue.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Synthtongue.png&amp;diff=3533"/>
		<updated>2025-01-22T19:40:25Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Stomach-synth.png&amp;diff=3532</id>
		<title>File:Stomach-synth.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Stomach-synth.png&amp;diff=3532"/>
		<updated>2025-01-22T19:40:14Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Lungs-synth.png&amp;diff=3531</id>
		<title>File:Lungs-synth.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Lungs-synth.png&amp;diff=3531"/>
		<updated>2025-01-22T19:39:56Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Ears-synth.png&amp;diff=3530</id>
		<title>File:Ears-synth.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Ears-synth.png&amp;diff=3530"/>
		<updated>2025-01-22T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_synthetic_surgery&amp;diff=3529</id>
		<title>Guide to synthetic surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_synthetic_surgery&amp;diff=3529"/>
		<updated>2025-01-22T19:25:53Z</updated>

		<summary type="html">&lt;p&gt;Zergspower: Missing icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
All surgery requires a set of tools, printable in an autolathe or engineering/science protolathe, along with an operating table.&lt;br /&gt;
[[File:Synth_Liz.png|175px|thumb|Synthetic Lizard]]&lt;br /&gt;
[[File:Generic Ipc.png|thumb|185x185px|Standard IPC]]&lt;br /&gt;
&lt;br /&gt;
==Surgery Speed and Failure==&lt;br /&gt;
For every tool, there are &#039;&#039;ghetto analogues&#039;&#039;. The percentages listed next to them show &#039;&#039;success rate&#039;&#039;. For example, if it says &amp;quot;50%&amp;quot; the step has a 50% chance to succeed or fail. These percentages stack with the percentage point bonus or malus from using different tables or chemicals (see [[#Beginning of any Operation|Beginning of any Operation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Beginning of any Operation =&lt;br /&gt;
Step 1: Undress the part of the patient that needs surgery. You can do this by dragging them onto yourself, and then clicking the clothes you want to remove from them in the pop-up. &lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; The uniform the patient is wearing usually covers both legs, arms, groin and torso. Helmets, eyewear and masks always obscure the eyes, make sure to remove them if working on the eyes.&lt;br /&gt;
&lt;br /&gt;
Step 2: [[File:OpTable.gif|Operating Table]] Place the patient onto the &#039;&#039;&#039;operating table&#039;&#039;&#039;. Do this doing a {{Grab}} on the patient. Then left click the operating table to place the patient on it. You can also {{Rightclick}} shove a person onto the table and tell them to rest, though they might not appreciate this. &lt;br /&gt;
* If there is no operating table, you can use: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Stasis bed]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;any table&#039;&#039;&#039; (-20%), &#039;&#039;&#039;any bed&#039;&#039;&#039; (-30%), ask them to lie &#039;&#039;&#039;on the floor&#039;&#039;&#039; (-50%). The [[#Surgery Speed and Failure|speed]] of completing every step will be reduced.&lt;br /&gt;
&lt;br /&gt;
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place &#039;&#039;&#039;drapes&#039;&#039;&#039; or &#039;&#039;&#039;bedsheet&#039;&#039;&#039; over the part of body you are operating.&lt;br /&gt;
* If you done step 1 wrong, it will tell you that you must remove clothing first. If you continue without fixing, you will stab your patient instead of doing surgery.&lt;br /&gt;
&lt;br /&gt;
Step 4: Turn off {{Combat_Mode}}. Pro tip: {{Rightclick}} will make you fail every surgery step on purpose.&lt;br /&gt;
&lt;br /&gt;
Step 5: [[File:Hud-target.gif|Target]] &#039;&#039;&#039;Aim&#039;&#039;&#039; at the appropriate body part (important!).&lt;br /&gt;
&lt;br /&gt;
Step 6: {{LeftclickCmodeoff}} [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Do the repair&#039;&#039;&#039; (see the steps below!). Afterwards congratulate the patient and kick them out. Failed steps will autorepeat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To abort a surgery, hold a screwdriver in one hand and drapes in the other, and use the drapes on the patient.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Repair Robotic Limbs (basic) ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/blob/master/modular_nova/modules/synths/code/surgery/robot_healing.dm --&amp;gt;&lt;br /&gt;
A surgical procedure that provides repairs and maintenance to all robotic limbs. Is slightly more efficient when the patient is severely damaged. Can be upgraded to Advanced and Experimental tiers, which affect the speed and effectiveness of the healing step. Analogous to organics&#039; Tend Wounds, except both Brute and Burn can be handled in the same surgery. Welding heals brute, and cables heal burns. Also known as Robot Healing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png|Target: Chest]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/cut_wires}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/robot_heal}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/blob/master/code/modules/surgery/implant_removal.dm --&amp;gt;&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/open_hatch}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/extract_implant}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Organ Manipulation  ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
This surgery covers operations to remove/insert organs (brain, heart, appendix), &#039;&#039;&#039;lizard/cat tails&#039;&#039;&#039;, and cyber implants.&amp;lt;br&amp;gt;The body part to target depends on which procedure you want to do.&amp;lt;br&amp;gt;See below for details about each procedure.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/open_hatch}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: (Head/Chest only): {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: &#039;&#039;&#039;Remove&#039;&#039;&#039;: {{SurgeryStep/manipulate_organs/internal/mechanic|remove something.}} &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: &#039;&#039;&#039;Insert&#039;&#039;&#039;: {{SurgeryStep/hands|insert something.}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: (Head/Chest only): {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ordinary organs that require Organ Manipulation ===&lt;br /&gt;
&lt;br /&gt;
These organs are present in every normal synthetic and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.&lt;br /&gt;
&lt;br /&gt;
==== Posibrain [[File:Posibrain.gif|Posibrain]] ====&lt;br /&gt;
&lt;br /&gt;
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it [[#Full_chassis_restoration|unrevivable]] through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be [[#Full_chassis_restoration|revived]].&lt;br /&gt;
&lt;br /&gt;
The brain of a synthetic patient resides in their chest, meaning they can theoretically be decapitated and remain functional, albeit deaf, blind, and mute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png|Target: Chest]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.&lt;br /&gt;
&lt;br /&gt;
==== Hydraulic Pump Engine (Heart) [[File:heart_ipc.png|link=Special:FilePath/Heart_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new heart is inserted, or death.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Robotic Eyes (Eyes) [[File:robotic_eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
They&#039;re required for sight. Removing them will, obviously, turn the patient blind. Some races&#039; eyes can see in the dark.&lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetEyes.png]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Auditory Sensors(Ears) [[File:ears_ipc.png|link=Special:FilePath/Ears_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for hearing. Removing them will make the patient deaf. &lt;br /&gt;
&lt;br /&gt;
[[File:HudTargetHead.png]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Reagent Processing Unit [[File:Liver_ipc.png|link=Special:FilePath/Liver_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for processing [[Guide_to_chemistry|reagents]]. Removing the liver will cause the patient to take heavy toxin damage. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Heat Sink (Lungs) [[File:Lungs_ipc.png|link=Special:FilePath/Lungs_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== IPC Micro Cell (Stomach) [[File:Stomach_ipc.png|link=Special:FilePath/Stomach_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for eating and drinking. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud target torso.png]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Robotic Voicebox (Tongue) [[File:Tongue_ipc.png|link=Special:FilePath/Tongue_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards&#039; or flypeoples&#039; will give the patient the race&#039;s speech quirks. [[Abductor]]s&#039; tongues carry over their telepathy, but they prevent normal speech.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Chest/Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reset Posibrain Logic [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
A surgical procedure that restores the default behavior logic and personality matrix of an IPC posibrain. Cures posibrain damage and brain traumas.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/fix_robot_brain}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defibrillation (Revival)    [[File:Defib.png|Defibrillator]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
Using a defibrillator without a Surgery to revive a dead synthetic patient, similarly to how one revives an organic patient. This is &#039;&#039;&#039;not recommended.&#039;&#039;&#039; It will cause light EMP damage to every single limb &#039;&#039;and&#039;&#039; every single organ in the patient, &#039;&#039;and&#039;&#039; will cause a temporary severe brain trauma. It &#039;&#039;will&#039;&#039; revive them, however.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
||&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Defib.png|Shock Paddles]] &#039;&#039;&#039;Defibrillator&#039;&#039;&#039;: Apply shock paddles to chest, ignoring several warnings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Posibrain Reboot (Revival) [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt;&lt;br /&gt;
A surgical procedure that reboots a positronic brain. Unhusks the patient and makes them alive again. Also known as Robot Chassis Restoration. Note that using a defibrillator during this surgery will not cause the massive damage it does normally (if the surgery step succeeds).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/pry_off_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/weld_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/finalize_positronic_restoration}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/add_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
There is presently no surgery to implant something into the chest cavity of a synthetic patient. Implanters still work as normal.&lt;br /&gt;
&lt;br /&gt;
== Robotic amputation ==&lt;br /&gt;
There is presently no surgery to amputate a robotic limb. You can use Amputation Shears or whack the arm with swords until it falls off.&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt; &amp;lt;!-- Wolfbold says this works on Synths for now --&amp;gt;&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4, fix eyes, will cause 70 brain damage to the patient. This is the Organic Eye Surgery, but it can still be done to Synthetics and synthetic eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/incise}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/retract_skin}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/clamp_bleeders}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/fix_eyes}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ear Surgery ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code/surgery --&amp;gt; &amp;lt;!-- Wolfbold says this works on Synths for now --&amp;gt;&lt;br /&gt;
This fixes all damage done to ears (fixing deafness 40 seconds after completion), except genetic. Failing step 5, fix ears, will cause 70 brain damage to the patient. This is the Organic Eye Surgery, but it can still be done to Synthetics and synthetic eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/incise}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/retract_skin}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/saw}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/clamp_bleeders}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/fix_ears}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Chemical-Based Healing =&lt;br /&gt;
Synthetics can be affected by some [[Guide_to_chemistry#Synthetic_Healing_Medicines|synthetic-focused chemicals]] and some general-purpose chemicals. The Synth Treatment Kit comes with Bone Gel and a spray bottle of [[Guide_to_chemistry#Hercuri|Hercuri]], pre-chilled.&lt;br /&gt;
&lt;br /&gt;
= Tending Wounds =&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/synths/code --&amp;gt;&lt;br /&gt;
In general, if a step has a progress bar, the tend speed can be made likely to succeed and/or faster by:&lt;br /&gt;
&lt;br /&gt;
* Using a Wound Analyzer&lt;br /&gt;
* Having a Diagnostic HUD&lt;br /&gt;
* Knowing the Robotics Wires (Skillchip grants this ability)&lt;br /&gt;
* Knowing the Engineering Wires (Engineering Skillchip grants this, possibly also from holding the Station Blueprints in-hand. Superseded by the Robotics Wires.)&lt;br /&gt;
&lt;br /&gt;
and hampered by:&lt;br /&gt;
&lt;br /&gt;
* Self-tending.&lt;br /&gt;
&lt;br /&gt;
Different surgical steps are affected by the above factors in different amounts. Note that surgical bed quality does not provide a speed bonus or detriment, but stasis beds still pause internal processes and surgical beds still apply mild pain suppressant and can connect to an Operating Computer to tell you the next stage in a surgery.&lt;br /&gt;
&lt;br /&gt;
{{Speech|name=Jim Reads|image=[[File:Generic_roboticist.png|Friendly Neighborhood Ripperdoc]]|text=In addition to providing a surgery speed bonus, the Wound Analyzer will provide &#039;&#039;important contextual information&#039;&#039; and &#039;&#039;&#039;easy-to-read, comprehensive surgical advice.&#039;&#039;&#039;&amp;lt;br&amp;gt;A regular Health Analyzer can be used in-hand to toggle to Wound Mode, which does not give a surgical speed bonus, but provides the important contextual information and &#039;&#039;hard-to-read, verbose&#039;&#039; surgical advice.}}&lt;br /&gt;
&lt;br /&gt;
== Muscle Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&amp;quot;Literally just reskinned organic muscle damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{SurgeryStep/gauze|Splint the wound with gauze,}} and take time to rest.&lt;br /&gt;
&lt;br /&gt;
== Electrical Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
The &amp;quot;bleed&amp;quot; of synthetic life. Electrocutes the user frequently and grows in intensity, slowly as time passes.&lt;br /&gt;
&lt;br /&gt;
Can be caused by either slashing damage or piercing damage. Slashes raise in intensity quickly but can be treated quickly. Piercing wounds take longer to worsen but longer to treat, and have a significantly higher maximum intensity. Both are treated the same.&lt;br /&gt;
&amp;lt;!-- Apparently a T3 Slash causes Mangled Exterior, which allows slash/pierce to that limb to deal a Blunt wound --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mitigating ===&lt;br /&gt;
To slow the growth of internal intensity:&lt;br /&gt;
* {{SurgeryStep/gauze}}.&lt;br /&gt;
* Rest in stasis.&lt;br /&gt;
* Lay down.&lt;br /&gt;
* {{SurgeryStep/grasp|Grasp the limb.}}&lt;br /&gt;
* Have someone else {{SurgeryStep/grasp|grasp the limb.}} (Aggro-{{Grab}} the patient and [[File:Hud-target.gif|target]] target the appropriate limb.)&lt;br /&gt;
* Become shock immune. (Reduces but does not negate the damage done.) (Only applicable for organic persons with DNA who just happen to have a wounded synthetic limb.)&lt;br /&gt;
* Die.&lt;br /&gt;
&lt;br /&gt;
=== Curing ===&lt;br /&gt;
Reduce the intensity to 0 and the wound is removed. Reducing intensity can happen from:&lt;br /&gt;
* [[File:CableCoils.png|Cables]]Replacing wires.&lt;br /&gt;
* [[File:Suture.png|Sutures]]Suturing the wires.&lt;br /&gt;
* [[File:Wirecutters.png|32px]]Reset wiring.  [[File:Retractor.png|Retractor]] Retractors can be substituted for low efficiency. (Massive penalty from self-tending, have someone else do this!)&lt;br /&gt;
* Having a high body temperature.&lt;br /&gt;
{{anchor|blunt wounds}}&lt;br /&gt;
== Blunt Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Securing Failure.&#039;&#039;&#039; Analogous to bone breaks in organics. Limbs cause limping and interaction penalties. Chest wounds causes oscillation on movement or being hit, which after a delay causes you to drop items, fall over, or suffer from screen shake. Can be cancelled by ceasing movement before the aftershock hits. Blunt head wounds additionally cause temporary brain traumas&lt;br /&gt;
&lt;br /&gt;
=== Mitigating ===&lt;br /&gt;
All effects reduced by {{SurgeryStep/gauze|applying gauze.}}&lt;br /&gt;
&lt;br /&gt;
Movement effects are reduced by slow walking, resting, having no gravity, or being buckled to something (wheelchair, roller bed).&lt;br /&gt;
&lt;br /&gt;
=== Treating ===&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&#039;&#039;&#039;Loosened Screws&#039;&#039;&#039;. Various semi-external fastening instruments have loosened, causing components to jostle, inhibiting limb control.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Screwdriver the limb. || {{SurgeryStep/percussive_maintenance}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|blunt tier 2}}&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&#039;&#039;&#039;Detached Fastenings&#039;&#039;&#039;. Various fastening devices are extremely loose and solder has disconnected at multiple points, causing significant jostling of internal components and noticeable limb dysfunction.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{SurgeryStep/secure_internals|Secure internals.&amp;lt;br&amp;gt;(Note: has a high chance of failure, strongly countered with a Diagnostic HUD and/or knowing the Robotics or Engineering wires.)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png|64px]] &#039;&#039;&#039;Welder&#039;&#039;&#039;: Weld the limb.||[[File:Cautery.png|64px]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
If either of the above steps do not reliably work, [[File:Crowbar.png]]Crowbar the limb to significantly buff the chance for the [[File:Screwdriver_tool.png]]Screwdriver step to work. This disables the limb, has a strong chance to shock the tender, and deals significant brute damage.&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 ====&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Collapsed Superstructure&#039;&#039;&#039;. The superstructure has totally collapsed in one or more locations, causing extreme internal oscillation with every move and massive limb dysfunction.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Means&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hud-fire.png|64px|HEAT]] &#039;&#039;&#039;Mold the limb:&#039;&#039;&#039; Heat the limb until it is malleable.&lt;br /&gt;
||{{LeftclickCmode}} &#039;&#039;&#039;Attack the limb with burns&#039;&#039;&#039; until it has 80% of the burn damage it can possibly sustain.&amp;lt;br&amp;gt;[[File:Welder.png]] &#039;&#039;&#039;Manually apply a T2 or T3 burn wound&#039;&#039;&#039;: (Aggro-{{Grab}}, use [[File:Welder.png|welder]]welder on limb. Deals no burn damage.).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;||&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Call_flesh_reinforcements.png|STRENGTH OF WILL]] &#039;&#039;&#039;Reshape the limb:&#039;&#039;&#039; Impose your will upon the weakened superstructure.||{{SurgeryStep/hands|Press on it.}} Aggro-{{Grab}} the patient and {{LeftclickCmodeoff}} firmly reshape it. Will burn your hands if you&#039;re not wearing heat-resistant gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plunger.png|Plunger]] &#039;&#039;&#039;Plunger&#039;&#039;&#039;: Plunge at the dents. (80%)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SurgeryStep/percussive_maintenance|force=6|chance=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alternatively, for roboticists lucky enough to have stolen an RCD, you can fix the superstructure using a Rapid Construction Device:&lt;br /&gt;
&lt;br /&gt;
[[File:Rcd 0.png|RCD]] &#039;&#039;&#039;RCD&#039;&#039;&#039;: Reform the superstructure. (Expensive, slow, not recommended).&lt;br /&gt;
&lt;br /&gt;
Either way, from here, treat it [[#blunt tier 2|as a Tier 2 wound]].&lt;br /&gt;
&lt;br /&gt;
== Burn Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/NovaSector/NovaSector/tree/master/modular_nova/modules/medical/code/wounds/synth --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overheating.&#039;&#039;&#039;&lt;br /&gt;
Increases damage taken, and the limb attempts to equalize temperature with the rest of the body, heating the victim up.&lt;br /&gt;
Decreases in severity based on temperature thresholds.&lt;br /&gt;
&lt;br /&gt;
Note that a Tier 3 burn counts as mangled exterior, which enables further slash/pierce attacks to cause [[#blunt wounds|blunt wounds]].&lt;br /&gt;
&lt;br /&gt;
=== Treatment/Mitigation ===&lt;br /&gt;
Cool the body.&lt;br /&gt;
&lt;br /&gt;
Spacing the body cools it down somewhat.&lt;br /&gt;
&lt;br /&gt;
Wounded limbs naturally cool themselves by equalizing to body temperature, which itself slowly equalizes to room temperature. A Tier 3 burn can cause additional burn wounds across the body via this process.&lt;br /&gt;
&lt;br /&gt;
Cryo tubes greatly assist in cooling the body.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_chemistry#Hercuri|Hercuri]] cools a body down, faster the colder it is. Clothing slows this process down.&lt;br /&gt;
&lt;br /&gt;
Spray water (Shower, Fire extinguisher). This works quickly but causes brute damage to the limb relative to the temperature difference between water and limb. {{SurgeryStep/gauze|Wrapping the wound}} will reduce this damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zergspower</name></author>
	</entry>
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