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	<id>https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stobarico</id>
	<title>Nova Sector 13 - User contributions [en]</title>
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	<updated>2026-06-15T02:23:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Blueshield&amp;diff=7113</id>
		<title>Blueshield</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Blueshield&amp;diff=7113"/>
		<updated>2025-05-01T03:25:04Z</updated>

		<summary type="html">&lt;p&gt;Stobarico: Overhauled the Blueshield page to have more direct and relevant information as well as updating the equipment section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Blueshield.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Blueshield&lt;br /&gt;
 |access = Captain Access, Command Access, Basic Departmental Access&lt;br /&gt;
 |difficulty = Medium / Hard&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials, Central Command&lt;br /&gt;
 |duties = Protect the members of Command.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]], [[Security items|Security Items]]&lt;br /&gt;
 |requirements = Support security by keeping an eye on all the members of Command, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don&#039;t get your items stolen.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
 |lore=[[Lore:Nanotrasen#Shields|Blueshields in Non-Station Roles]]&lt;br /&gt;
|alttitles=Command Bodyguard, Executive Protection Agent}}&lt;br /&gt;
{{Blueshield}}&lt;br /&gt;
&#039;&#039;&#039;Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the Blueshield, a bodyguard from Central Command of any and all members of command, meaning you are not obligated to follow the [[Security Policy]]. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station&#039;s situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. &#039;&#039;&#039;Keep in mind that this does not make you immune to the consequences of these actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your equipment ==&lt;br /&gt;
You spawn with your own unique uniform, a special crew monitor tuned specifically to Command&#039;s suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.&lt;br /&gt;
&lt;br /&gt;
Your ID gives you access to most command areas, the Captain&#039;s quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;order more equipment from&#039;&#039;&#039; Cargo using the command budget via your PDA. However, heavier equipment (e.g., mech suits, full implant suites) should only be requested if there is a &#039;&#039;&#039;known threat&#039;&#039;&#039; to your protectees or the station itself.&lt;br /&gt;
&lt;br /&gt;
== Who and How to Protect ==&lt;br /&gt;
{{CCReg}}&lt;br /&gt;
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.&lt;br /&gt;
&lt;br /&gt;
The priority of the chain of command is as follows.&lt;br /&gt;
&lt;br /&gt;
* Nanotrasen Consultant&lt;br /&gt;
* Captain/Acting Captain&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel&lt;br /&gt;
* Head of Security&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;not&#039;&#039;&#039; a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn&#039;t affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Broken Arrow==&lt;br /&gt;
While your primary duty is protecting heads, not their possessions, certain stolen items (e.g., the &#039;&#039;&#039;nuclear authentication disk&#039;&#039;&#039;) may require action, as their theft endangers both command and the station as a whole.&lt;br /&gt;
&lt;br /&gt;
You can also assist in large-scale threats in addition to you regular assignment, such as spider hives onboard, molds, and so on.&lt;br /&gt;
&lt;br /&gt;
== Internal Problems == &lt;br /&gt;
Problematic or disliked command staff are sadly a fact of life on the frontier, and you&#039;re often in the worst position of all - having to protect someone who&#039;s been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it&#039;s still your job as a Blueshield to protect and escort them to safety. While you&#039;re supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.&lt;br /&gt;
&lt;br /&gt;
Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.&lt;br /&gt;
&lt;br /&gt;
== Central Command&#039;s Authority ==&lt;br /&gt;
In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, differently from local command, who don&#039;t have the authority to command you.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Stobarico</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=7112</id>
		<title>User:Stobarico/Sandbox/Blueshield</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=7112"/>
		<updated>2025-04-30T16:52:50Z</updated>

		<summary type="html">&lt;p&gt;Stobarico: Final changes pt.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Blueshield.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Blueshield&lt;br /&gt;
 |access = Captain Access, Command Access, Basic Departmental Access&lt;br /&gt;
 |difficulty = Medium / Hard&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials, Central Command&lt;br /&gt;
 |duties = Protect the members of Command.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]], [[Security items|Security Items]]&lt;br /&gt;
 |requirements = Support security by keeping an eye on all the members of Command, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don&#039;t get your items stolen.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
 |lore=[[Lore:Nanotrasen#Shields|Blueshields in Non-Station Roles]]&lt;br /&gt;
|alttitles=Command Bodyguard, Executive Protection Agent}}&lt;br /&gt;
{{Blueshield}}&lt;br /&gt;
&#039;&#039;&#039;Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the Blueshield, a bodyguard from Central Command of any and all members of command, meaning you are not obligated to follow the [[Security Policy]]. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station&#039;s situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. &#039;&#039;&#039;Keep in mind that this does not make you immune to the consequences of these actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your equipment ==&lt;br /&gt;
You spawn with your own unique uniform, a special crew monitor tuned specifically to Command&#039;s suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.&lt;br /&gt;
&lt;br /&gt;
Your ID gives you access to most command areas, the Captain&#039;s quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;order more equipment from&#039;&#039;&#039; Cargo using the command budget via your PDA. However, heavier equipment (e.g., mech suits, full implant suites) should only be requested if there is a &#039;&#039;&#039;known threat&#039;&#039;&#039; to your protectees or the station itself.&lt;br /&gt;
&lt;br /&gt;
== Who and How to Protect ==&lt;br /&gt;
{{CCReg}}&lt;br /&gt;
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.&lt;br /&gt;
&lt;br /&gt;
The priority of the chain of command is as follows.&lt;br /&gt;
&lt;br /&gt;
* Nanotrasen Consultant&lt;br /&gt;
* Captain/Acting Captain&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel&lt;br /&gt;
* Head of Security&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;not&#039;&#039;&#039; a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn&#039;t affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Broken Arrow==&lt;br /&gt;
While your primary duty is protecting heads, not their possessions, certain stolen items (e.g., the &#039;&#039;&#039;nuclear authentication disk&#039;&#039;&#039;) may require action, as their theft endangers both command and the station as a whole.&lt;br /&gt;
&lt;br /&gt;
You can also assist in large-scale threats in addition to you regular assignment, such as spider hives onboard, molds, and so on.&lt;br /&gt;
&lt;br /&gt;
== Internal Problems == &lt;br /&gt;
Problematic or disliked command staff are sadly a fact of life on the frontier, and you&#039;re often in the worst position of all - having to protect someone who&#039;s been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it&#039;s still your job as a Blueshield to protect and escort them to safety. While you&#039;re supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.&lt;br /&gt;
&lt;br /&gt;
Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.&lt;br /&gt;
&lt;br /&gt;
== Central Command&#039;s Authority ==&lt;br /&gt;
In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, differently from local command, who don&#039;t have the authority to command you.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Stobarico</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=7111</id>
		<title>User:Stobarico/Sandbox/Blueshield</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=7111"/>
		<updated>2025-04-30T16:45:00Z</updated>

		<summary type="html">&lt;p&gt;Stobarico: Finishing touches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Blueshield.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Blueshield&lt;br /&gt;
 |access = Captain Access, Command Access, Basic Departmental Access&lt;br /&gt;
 |difficulty = Medium / Hard&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials, Central Command&lt;br /&gt;
 |duties = Protect the members of Command.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]], [[Security items|Security Items]]&lt;br /&gt;
 |requirements = Support security by keeping an eye on all the members of Command, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don&#039;t get your items stolen.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
 |lore=[[Lore:Nanotrasen#Shields|Blueshields in Non-Station Roles]]&lt;br /&gt;
|alttitles=Command Bodyguard, Executive Protection Agent}}&lt;br /&gt;
{{Blueshield}}&lt;br /&gt;
&#039;&#039;&#039;Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the Blueshield, a bodyguard from Central Command of any and all members of command, meaning you are not obligated to follow the [[Security Policy]]. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station&#039;s situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. &#039;&#039;&#039;Keep in mind that this does not make you immune to the consequences of these actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your equipment ==&lt;br /&gt;
You spawn with your own unique uniform, a special crew monitor tuned specifically to Command&#039;s suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.&lt;br /&gt;
&lt;br /&gt;
Your ID gives you access to most command areas, the Captain&#039;s quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.&lt;br /&gt;
&lt;br /&gt;
You can also order more equipment from cargo with you PDA using the command budget, but do keep in mind that heavier equipment such as mechsuit and/or a full implant suite should only be requested if there is an active known threat to the people you protect or the station itself.&lt;br /&gt;
&lt;br /&gt;
== Who and How to Protect ==&lt;br /&gt;
{{CCReg}}&lt;br /&gt;
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.&lt;br /&gt;
&lt;br /&gt;
The priority of the chain of command is as follows.&lt;br /&gt;
&lt;br /&gt;
* Nanotrasen Consultant&lt;br /&gt;
* Captain/Acting Captain&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel&lt;br /&gt;
* Head of Security&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;not&#039;&#039;&#039; a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn&#039;t affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer&#039;s life.&lt;br /&gt;
&lt;br /&gt;
==Broken Arrow==&lt;br /&gt;
While your job is to protect the heads and not the items they possess, certain items being stolen such as the nuclear authentication disk may prompt you to act, due to such item being in possession of a thief endangering the command staff, as well as the entire station.&lt;br /&gt;
&lt;br /&gt;
You can also assist in large-scale threats in addition to you regular assignment, such as spider hives onboard, molds, and so on.&lt;br /&gt;
&lt;br /&gt;
== Internal Problems == &lt;br /&gt;
Problematic or disliked command staff are sadly a fact of life on the frontier, and you&#039;re often in the worst position of all - having to protect someone who&#039;s been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it&#039;s still your job as a Blueshield to protect and escort them to safety. While you&#039;re supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.&lt;br /&gt;
&lt;br /&gt;
Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.&lt;br /&gt;
&lt;br /&gt;
== Central Command ==&lt;br /&gt;
In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, diferently from local command, who don&#039;t have the authority to command you.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Stobarico</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=7110</id>
		<title>User:Stobarico/Sandbox/Blueshield</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=7110"/>
		<updated>2025-04-30T16:27:04Z</updated>

		<summary type="html">&lt;p&gt;Stobarico: Major change in wording to be less ~le funny~ and added some clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Blueshield.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Blueshield&lt;br /&gt;
 |access = Captain Access, Command Access, Basic Departmental Access&lt;br /&gt;
 |difficulty = Medium / Hard&lt;br /&gt;
 |superior = Central Command&lt;br /&gt;
 |duties = Protect the members of Command.&lt;br /&gt;
 |guides = N/A&lt;br /&gt;
 |requirements = Support security by keeping an eye on all the members of Command, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don&#039;t get your items stolen.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
 |lore=[[Lore:Nanotrasen#Shields|Blueshields in Non-Station Roles]]&lt;br /&gt;
|alttitles=Command Bodyguard, Executive Protection Agent}}&lt;br /&gt;
{{Blueshield}}&lt;br /&gt;
&#039;&#039;&#039;Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the Blueshield, a bodyguard from Central Command of any and all members of command. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station&#039;s situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. &#039;&#039;&#039;Keep in mind that this does not make you immune to the consequences of these actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You spawn with your own unique uniform, a special crew monitor tuned specifically to Command&#039;s suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.&lt;br /&gt;
&lt;br /&gt;
Your ID gives you access to most command areas, the Captain&#039;s quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.&lt;br /&gt;
&lt;br /&gt;
You can also order more equipment from cargo with you PDA using the command budget, but do keep in mind that heavier equipment such as mechsuit and/or a full implant suite should only be requested if there is an active known threat to the people you protect or the station itself.&lt;br /&gt;
&lt;br /&gt;
== Who and How to Protect ==&lt;br /&gt;
{{CCReg}}&lt;br /&gt;
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.&lt;br /&gt;
&lt;br /&gt;
The priority of the chain of command is as follows.&lt;br /&gt;
&lt;br /&gt;
* Nanotrasen Consultant&lt;br /&gt;
* Captain/Acting Captain&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel&lt;br /&gt;
* Head of Security&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;not&#039;&#039;&#039; a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn&#039;t affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Internal Problems == &lt;br /&gt;
&lt;br /&gt;
Problematic or disliked command staff are sadly a fact of life on the frontier, and you&#039;re often in the worst position of all - having to protect someone who&#039;s been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it&#039;s still your job as a Blueshield to protect and escort them to safety. While you&#039;re supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.&lt;br /&gt;
&lt;br /&gt;
Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.&lt;br /&gt;
&lt;br /&gt;
In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, diferently from local command, who don&#039;t have the authority to command you.&lt;br /&gt;
&lt;br /&gt;
==Those Kind Fellows From Corporate==&lt;br /&gt;
While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one &amp;lt;s&amp;gt;paying your bills&amp;lt;/s&amp;gt; you&#039;re ultimately loyal to. &lt;br /&gt;
&lt;br /&gt;
You&#039;re contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they&#039;re actively harming the station.&lt;br /&gt;
However, if no CC Officials come to stop your poor captain&#039;s fun, you&#039;re stuck along for the ride. Good luck.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Stobarico</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=5973</id>
		<title>User:Stobarico/Sandbox/Blueshield</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=5973"/>
		<updated>2025-04-01T04:32:02Z</updated>

		<summary type="html">&lt;p&gt;Stobarico: Basic changes pt.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Blueshield.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Blueshield&lt;br /&gt;
 |access = Captain Access, Command Access, Basic Departmental Access&lt;br /&gt;
 |difficulty = Medium / Hard&lt;br /&gt;
 |superior = Central Command&lt;br /&gt;
 |duties = Protect the members of Command.&lt;br /&gt;
 |guides = N/A&lt;br /&gt;
 |requirements = Support security by keeping an eye on all the members of Command, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don&#039;t get your items stolen.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
 |lore=[[Lore:Nanotrasen#Shields|Blueshields in Non-Station Roles]]&lt;br /&gt;
|alttitles=Command Bodyguard, Executive Protection Agent}}&lt;br /&gt;
{{Blueshield}}&lt;br /&gt;
&#039;&#039;&#039;Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the Blueshield, a bodyguard from Central Command of any and all Heads of Departments. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station&#039;s situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that this does not make you immune to the consequences of these actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You spawn with your own unique uniform, a special crew monitor tuned specifically to Command&#039;s suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a full security belt with handcuffs, flashbang, pepper spray, flash, and stun baton, a frontier medical kit, spare clothes and a spare crew monitor of the variant you spawn with. Your ID gives you access to most command areas, the Captain&#039;s quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, your affiliation with CENTCOM gives you a special headset that includes Security, Command, and CENTCOM communications.&lt;br /&gt;
== Oh God, the Captain Just Got Stabbed ==&lt;br /&gt;
{{CCReg}}&lt;br /&gt;
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the meek Head of Personnel to the ground during a heated firefight are only some of your duties.&lt;br /&gt;
&lt;br /&gt;
The priority of the chain of command is as follows.&lt;br /&gt;
&lt;br /&gt;
* NTC&lt;br /&gt;
* Captain/AC&lt;br /&gt;
* RD &lt;br /&gt;
* CMO, QM, CE, HOP&lt;br /&gt;
* HOS&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;not&#039;&#039;&#039; a personal attack dog for the Captain, or any other heads. Your job is to protect the Heads of Staff, not carry out desires to hunt the mythical [[assistant|Grey man]]. Unless the station is actively under-threat by a [[Blob|unifying]] [[Nuclear Operative|force]], getting actively involved in Security affairs that don&#039;t affect Heads will likely cause the ire of Central Command. As well, following the HoS around as an excuse to validhunt anagonists will not be looked on favorably. TL;DR, don&#039;t Redshield.&lt;br /&gt;
&lt;br /&gt;
Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to &lt;br /&gt;
your employer&#039;s life. Leaving their side to hunt valids isn&#039;t a great idea, because while you&#039;re off brutalizing [[Traitor|a suspicious assistant in maint]], someone&#039;s stabbing the Research Director to death in their office.&lt;br /&gt;
&lt;br /&gt;
== Mutineers! No, the other kind == &lt;br /&gt;
&lt;br /&gt;
Problematic or disliked Heads are sadly a fact of life on the frontier, and you&#039;re often in the worst position of all - having to protect someone who&#039;s been demonized by the wider crew.&lt;br /&gt;
 &lt;br /&gt;
Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it&#039;s still your job as a Blueshield to protect and escort them to safety.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re not required, or even encouraged to assist a head in their shenanigans, you are well within your rights to &#039;politely&#039; request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they&#039;re strapped to your back on a straight jacket, kicking their legs around non-harmfully.&lt;br /&gt;
&lt;br /&gt;
That is, unless the captain orders you to bring them in for &#039;endangering&#039; his or another&#039;s life. Then your hands are simply tied...&lt;br /&gt;
&lt;br /&gt;
==Those Kind Fellows From Corporate==&lt;br /&gt;
While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one &amp;lt;s&amp;gt;paying your bills&amp;lt;/s&amp;gt; you&#039;re ultimately loyal to. &lt;br /&gt;
&lt;br /&gt;
You&#039;re contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they&#039;re actively harming the station.&lt;br /&gt;
However, if no CC Officials come to stop your poor captain&#039;s fun, you&#039;re stuck along for the ride. Good luck.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Stobarico</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=5565</id>
		<title>User:Stobarico/Sandbox/Blueshield</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/Blueshield&amp;diff=5565"/>
		<updated>2025-03-27T00:27:22Z</updated>

		<summary type="html">&lt;p&gt;Stobarico: Created page with &amp;quot;{{JobPageHeader  |colour = 265473  |hcolour = #FFB300  |bcolour = 265473  |bhcolour = #FFB300  |ebcolour = 265473  |img = Generic_Blueshield.png  |stafftype = COMMAND  |jobtitle = Blueshield  |access = Captain Access, Command Access, Basic Departmental Access  |difficulty = Medium / Hard  |superior = Central Command  |duties = Protect the head&amp;#039;s lives with your own, ignore security issues to babysit the heads, brutalize anyone who gets in your way.  |guides = N/A  |requi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Blueshield.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Blueshield&lt;br /&gt;
 |access = Captain Access, Command Access, Basic Departmental Access&lt;br /&gt;
 |difficulty = Medium / Hard&lt;br /&gt;
 |superior = Central Command&lt;br /&gt;
 |duties = Protect the head&#039;s lives with your own, ignore security issues to babysit the heads, brutalize anyone who gets in your way.&lt;br /&gt;
 |guides = N/A&lt;br /&gt;
 |requirements = Support security by keeping an eye on all the heads of staff, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don&#039;t get your items stolen.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
 |lore=[[Lore:Nanotrasen#Shields|Blueshields in Non-Station Roles]]&lt;br /&gt;
|alttitles=Command Bodyguard, Executive Protection Agent}}&lt;br /&gt;
{{Blueshield}}&lt;br /&gt;
&#039;&#039;&#039;Remember, you are NOT security. Your only duty is to protect heads. Do not go around arresting criminals or doing justice, the only security matters in which you may be involved are those related to the heads you protect.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the Blueshield, a bodyguard from CC of any and all Heads of Departments. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station&#039;s situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. &#039;&#039;&#039;Keep in mind that this does not make you immune to the consequences of these actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You spawn with your own unique equipment, including a full security belt with handcuffs, flashbang, pepper spray, flash, and stun baton. In addition, your locker contains some useful items, including the blueshield combat kit, which has several medical items to stabilize a victim along with a special crew monitor tuned specifically to Heads of Staff suit sensors. In your locker is your primary weapon, though you can change that out to whatever suits you most within reason. Your ID gives you access to most command areas, the Captain&#039;s quarters, and basic access to most departments. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, your affiliation with CENTCOM gives you a special headset that includes Security, Command, and CENTCOM communications.&lt;br /&gt;
== Oh God, the Captain Just Got Stabbed ==&lt;br /&gt;
{{CCReg}}&lt;br /&gt;
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the meek Head of Personnel to the ground during a heated firefight are only some of your duties.&lt;br /&gt;
&lt;br /&gt;
The priority of the chain of command is as follows.&lt;br /&gt;
&lt;br /&gt;
* NTC&lt;br /&gt;
* Captain/AC&lt;br /&gt;
* RD &lt;br /&gt;
* CMO, QM, CE, HOP&lt;br /&gt;
* HOS&lt;br /&gt;
&lt;br /&gt;
You are &#039;&#039;&#039;not&#039;&#039;&#039; a personal attack dog for the Captain, or any other heads. Your job is to protect the Heads of Staff, not carry out desires to hunt the mythical [[assistant|Grey man]]. Unless the station is actively under-threat by a [[Blob|unifying]] [[Nuclear Operative|force]], getting actively involved in Security affairs that don&#039;t affect Heads will likely cause the ire of Central Command. As well, following the HoS around as an excuse to validhunt anagonists will not be looked on favorably. TL;DR, don&#039;t Redshield.&lt;br /&gt;
&lt;br /&gt;
Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to &lt;br /&gt;
your employer&#039;s life. Leaving their side to hunt valids isn&#039;t a great idea, because while you&#039;re off brutalizing [[Traitor|a suspicious assistant in maint]], someone&#039;s stabbing the Research Director to death in their office.&lt;br /&gt;
&lt;br /&gt;
== Mutineers! No, the other kind == &lt;br /&gt;
&lt;br /&gt;
Problematic or disliked Heads are sadly a fact of life on the frontier, and you&#039;re often in the worst position of all - having to protect someone who&#039;s been demonized by the wider crew.&lt;br /&gt;
 &lt;br /&gt;
Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it&#039;s still your job as a Blueshield to protect and escort them to safety.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re not required, or even encouraged to assist a head in their shenanigans, you are well within your rights to &#039;politely&#039; request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they&#039;re strapped to your back on a straight jacket, kicking their legs around non-harmfully.&lt;br /&gt;
&lt;br /&gt;
That is, unless the captain orders you to bring them in for &#039;endangering&#039; his or another&#039;s life. Then your hands are simply tied...&lt;br /&gt;
&lt;br /&gt;
==Those Kind Fellows From Corporate==&lt;br /&gt;
While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one &amp;lt;s&amp;gt;paying your bills&amp;lt;/s&amp;gt; you&#039;re ultimately loyal to. &lt;br /&gt;
&lt;br /&gt;
You&#039;re contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they&#039;re actively harming the station.&lt;br /&gt;
However, if no CC Officials come to stop your poor captain&#039;s fun, you&#039;re stuck along for the ride. Good luck.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Stobarico</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/SecPol&amp;diff=4666</id>
		<title>User:Stobarico/Sandbox/SecPol</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Stobarico/Sandbox/SecPol&amp;diff=4666"/>
		<updated>2025-03-25T02:03:40Z</updated>

		<summary type="html">&lt;p&gt;Stobarico: Created page with &amp;quot;{{Rules navbar}} =The Security Guiding Principles&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &amp;lt;/span&amp;gt; = #You are expected to function as a counter to criminals, antagonists, and all kinds of ne&amp;#039;er do wells! #You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason. #&amp;#039;&amp;#039;&amp;#039;Hardcore torture, MMI, or borging require explicit OOC consent.&amp;#039;&amp;#039;&amp;#039; #The head of your department is the “Head of Security”. If the captain demotes them, yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells!&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
#You are not to ignore antagonistic behavior that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#Understand &#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]].&#039;&#039;&#039;&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland.&lt;br /&gt;
#&#039;&#039;&#039;CONTRABAND&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
#All procedures on this page are &#039;&#039;&#039;OOC&#039;&#039;&#039;.&lt;br /&gt;
{{Goodfaith}}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head (Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security and Warden can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security can perform implant searches with probable cause. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons or skills, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Security Heirarchy and Expectations =&lt;br /&gt;
For more information on the expectations of these roles, see the appropriate job page:&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* The security mech (Paddy) may now be used freely. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Riot Armor can now be fielded.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Stobarico</name></author>
	</entry>
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