<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moonridden</id>
	<title>Nova Sector 13 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moonridden"/>
	<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/wiki/Special:Contributions/Moonridden"/>
	<updated>2026-04-30T19:34:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Event_Policy&amp;diff=8774</id>
		<title>Event Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Event_Policy&amp;diff=8774"/>
		<updated>2026-04-28T23:26:24Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* Who can run a Disaster Event? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Affected Groups ===&lt;br /&gt;
&#039;&#039;Defines those that the Policy affects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone that wishes to run or deeply participate in an Event.&lt;br /&gt;
&lt;br /&gt;
This does not impact the participants in an Event, but the Event Leaders and other Staff.&lt;br /&gt;
&lt;br /&gt;
=== Preamble and Description ===&lt;br /&gt;
&#039;&#039;Defines the intent of the policy, provides useful links, and prepares the Reader.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We consider an Event to be an interference on our part meant to provide entertainment for Players in some way. While Events typically impact groups of people, they can be targeted at individuals as well. Events provide novel content that the game itself would not normally give.&lt;br /&gt;
&lt;br /&gt;
Event Policy provides a &#039;short&#039; reference on limitations for Event running.&lt;br /&gt;
&lt;br /&gt;
It defines lots of concepts and tries to keep scopes precise, just like you should be.&lt;br /&gt;
&lt;br /&gt;
It is important to keep an Event to a general theme, particularly for ease of logging.&lt;br /&gt;
&lt;br /&gt;
Events should come with meaning and reason. We don&#039;t just click buttons, we make memories.&lt;br /&gt;
&lt;br /&gt;
=== Writer Credits and Background ===&lt;br /&gt;
&#039;&#039;The writer(s) jointly provide a statement on the policy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Event Policy is one of the few fully new and meaningful bits of [[Staff_Policy|Staff Policy]] that has come about with the changing of hands and player base over time. We&#039;re all learning together, and this document exists to help keep our silly events a reality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer 1 - Moonridden/Moonridden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defines Writer 1&#039;s contributions to the page, and how they feel on it. This section is by the Writer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to think that I learned my lesson this time around, but maybe not. This is a large topic to talk about, and its equal parts administrative struggle to realistic expectations of staff and crew.&lt;br /&gt;
&lt;br /&gt;
This policy should be an equally accessible document to Crew that wish to run an Event with Staff assistance as it is to Staff themselves. I&#039;ve removed a shitload of jargon and hoops to jump through and tried to focus more on the individual types and their execution. The Policy section of this document remains a bloated, rambly mess, but I think at the moment it is a necessary evil. At least with me as the exclusive writer. If you think you can improve this document, message me.&lt;br /&gt;
&lt;br /&gt;
== Policy ==&lt;br /&gt;
&#039;&#039;Defines the extents of the Policy coverage, using as few descriptive groups as possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
Events must be logged in the Event Log thread. It is recommended you post your log with your plans prior to starting your Event, and then update or reply with additional details later or after the event.&lt;br /&gt;
&lt;br /&gt;
All Staff are permitted to run Events. Trial-Staff may run Events if they first get permission from a [[Staff_Policy#Staff_Hierarchy|C3 or higher]] by explaining their plans in a Staff visible channel, not DMs.&lt;br /&gt;
&lt;br /&gt;
A Player&#039;s Antag Opt-In Status is used to decide the depth to which the Player wishes to participate in Event-based Antagonism or Threat, and should be respected unless there are extenuating circumstances.&lt;br /&gt;
&lt;br /&gt;
If Staff wish to run an event that solos out a Character in a high profile fashion, they should get consent for participation from the Player by Admin Help.&lt;br /&gt;
&lt;br /&gt;
Characters that are normally station crew should not suddenly be in extremely important positions or flip-flopping into roles that break suspension of disbelief. &lt;br /&gt;
&lt;br /&gt;
Events that use Central Command characters must respect the Rank structure found on [[Lore:Nanotrasen]]. Crew may only play characters that are Privates / Interns. &amp;lt;!-- CentCom Policy does not currently exist, use the established rank structure in Lore:Nanotrasen&#039;s comments (use Edit/View Source to see) for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Operations ===&lt;br /&gt;
The Staff initiating the Event are the Event Leaders, unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
Large Events create a lockout for all other Staff on usage running other Events, or &#039;loud&#039; usage of Staff tools such as the Aux Cord.&lt;br /&gt;
&lt;br /&gt;
You must inquire with the Event Leaders to add, modify, or contribute content in their event. Issues regarding an event should be directed to the Event Leaders, or [[Staff_Policy#Staff_Hierarchy|Staff Manager]].&lt;br /&gt;
&lt;br /&gt;
If a planned Event needs the shift prior to be cut short or extended to meet scheduling demands, Staff should update the Title Screen Notice.&lt;br /&gt;
&lt;br /&gt;
=== Crew Events ===&lt;br /&gt;
Crew may post Event ideas in the #public-events channel on our Discord. You may engage with and support these Events at your discretion. Follow the current Staff expectations in the Crew Events Forum Information thread.&lt;br /&gt;
&lt;br /&gt;
Ensure that you are able to authorize the Event in its entirety before showing public interest in running the Event. If you have concerns, ask senior Staff for input in Staff channels.&lt;br /&gt;
&lt;br /&gt;
When supporting a Crew Event, you have an Obligation to make sure the Event meets all our usual expectations, and that the Event does not interfere with any other prepared events you can find in Staff categories.&lt;br /&gt;
&lt;br /&gt;
Any Crew Events that you support and run must be logged separately in the Events Log thread. Cover your ass, document what you do as you do it.&lt;br /&gt;
&lt;br /&gt;
=== Lore Team Obligations ===&lt;br /&gt;
The aim of these Obligations is not to restrict creativity, but instead to help create a cohesive and consistent setting for the server. If you want to break one of these rules for an event you’re welcome to reach out to the current lore head to discuss being given an exemption.&lt;br /&gt;
&lt;br /&gt;
Avoid contradicting official lore as written on the wiki. It’s not expected that you’ll have all of our server’s lore memorized by heart so it may happen by accident but try and do your due diligence. For example, if running an event involving SolFed’s military try and be reasonably familiar with the contents of the related wiki page to ensure you don’t contradict any of it.&lt;br /&gt;
&lt;br /&gt;
Try and keep the relations between different groups consistent with the setting in your events. Don’t have groups that are not enemies suddenly fighting in your event. If players from different factions that are not enemies end up organically coming to blows that’s fine. &lt;br /&gt;
&lt;br /&gt;
You can introduce new groups and concepts! So long as you’re not introducing a new major power or concept it is fine to come up with corporations, pieces of technology, nations, species, and so on. If it is tonally consistent with the rest of the setting and doesn’t contradict anything you should be good. Furthermore, if you come up with something you’d like to be added to the official canon you are welcome to reach out to the current lore head to potentially have it added to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Event Taxonomy ==&lt;br /&gt;
This covers the specifics of Events, their classifications, planning, execution, and documentation.&lt;br /&gt;
&lt;br /&gt;
While all of this is POLICY it is difficult to enforce it like the more Rules oriented writing above. You will be judged on concepts, merit, effort, and execution if the criteria or expectation is not listed.&lt;br /&gt;
&lt;br /&gt;
Event grading is broken up by two different metrics: Scale and Variety.&lt;br /&gt;
&lt;br /&gt;
==== Scale ====&lt;br /&gt;
Event Scale describes the intended size and impact of the Event. This is your Who and the Where.&lt;br /&gt;
&lt;br /&gt;
We have two different Scales: Large and Small.&lt;br /&gt;
&lt;br /&gt;
Large Events are indiscriminate with who they impact. This can be for ease of classification too.&lt;br /&gt;
&lt;br /&gt;
Small Events target select departments, a narrow group, or an individual. Limited scopes.&lt;br /&gt;
&lt;br /&gt;
==== Event Variety ====&lt;br /&gt;
Event Variety describes the archetype of the Event. This is your What, How, and Why.&lt;br /&gt;
&lt;br /&gt;
Events come in 5 different flavors: &#039;&#039;&#039;Story&#039;&#039;&#039;, &#039;&#039;&#039;Roleplay&#039;&#039;&#039;, &#039;&#039;&#039;Intensity&#039;&#039;&#039;, &#039;&#039;&#039;Disaster&#039;&#039;&#039;, and &#039;&#039;&#039;Admin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each type comes with its own expectations and guidance. Check out the individual Guides for help.&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
&lt;br /&gt;
==== Who can run a Story Event? ====&lt;br /&gt;
Lore based Story Events need approval from an Event Curator or Manager, due to their sensitive nature.&lt;br /&gt;
&lt;br /&gt;
==== What is a Story Event? ====&lt;br /&gt;
Story Events create or utilize Game and Server Lore to offer immersive and cohesive narratives for Players to enjoy. Story Events are usually run in episodes, and reference previous experiences and actors in their execution. This Event type provides a feeling of continuance for those that experience it by leveraging previous Events or commonly known Lore as a practice in rewarding knowledge of the culture. &lt;br /&gt;
&lt;br /&gt;
These Events are not easy to run and require planning. Be prepared to write up a script and get all your paperwork, documents, references, and actors organized before executing one.&lt;br /&gt;
&lt;br /&gt;
==== How do we classify a Story Event? ====&lt;br /&gt;
Expands or alters established Server or Game Lore.&lt;br /&gt;
&lt;br /&gt;
Utilizes major groups of power, figureheads or people of extreme power (admirals, CEOs).&lt;br /&gt;
&lt;br /&gt;
Follows the Lore Team Obligations, as seen on the Events Policy.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay ===&lt;br /&gt;
&lt;br /&gt;
==== Who can run a Roleplay Event? ====&lt;br /&gt;
Small Roleplay Events can be run freely.&lt;br /&gt;
&lt;br /&gt;
Large Roleplay Events should be run sparingly. Get an Event Curator to approve if worried.&lt;br /&gt;
&lt;br /&gt;
==== What is a Roleplay Event? ====&lt;br /&gt;
Roleplay Events create opportunities for Player to interact with scenarios, settings, and situations. By providing something novel for Characters to express themselves through, we can offer better chances for Players to make connections. These Events use social interactions, role expression, and character expression as the foundations of their design. Nova Sector features Canon Shifts, these events give Players more chances to be able to say, &amp;quot;Hey remember that time we did X during Y?&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==== How do we classify a Roleplay Event? ====&lt;br /&gt;
Has a higher emphasis on Roleplay opportunity over mechanics, without Game Lore ramifications.&lt;br /&gt;
&lt;br /&gt;
Offers ways for Players to express their Characters, their Abilities, and their Weaknesses.&lt;br /&gt;
&lt;br /&gt;
=== Intensity Events ===&lt;br /&gt;
&lt;br /&gt;
==== Who can run an Intensity Event? ====&lt;br /&gt;
Small Intensity Events can be run freely.&lt;br /&gt;
&lt;br /&gt;
Large Intensity Events should be run sparingly. Get an Event Curator to approve if worried.&lt;br /&gt;
&lt;br /&gt;
==== What is an Intensity Event? ====&lt;br /&gt;
Intensity Events use the full mechanical spread of the Game to provide Players a fresh interaction with the Game. Intensity Events are not always without Roleplay, but the way they accomplish that goal is different from what we normally expect. Some Intensity Events provide an opportunity for the Crew to interact with a Group or Entity of Power, which poses Threat in some way, that they can circumvent by playing along with the Threat correctly. &lt;br /&gt;
&lt;br /&gt;
Other Intensity Events obligate the Crew to their Mechanical Load, be it Station damage or blackmail or a gateway invasion. These Events generate their Roleplay through shared experience and shared trauma. Something players finish and then look back on together with a sigh of accomplishment. An Intensity Event demands Game knowledge from the Players and the Event Leaders to fully succeed.&lt;br /&gt;
&lt;br /&gt;
==== How do we classify an Intensity Event? ====&lt;br /&gt;
Provides Threat and a Mechanical Load to the Station.&lt;br /&gt;
&lt;br /&gt;
Creates a Manpower and/or Resources Debt for the Crew to fulfill.&lt;br /&gt;
&lt;br /&gt;
Interferes with peaceful station operations.&lt;br /&gt;
&lt;br /&gt;
Threat is defined as perceivable danger or instability to the Crew or Station.&lt;br /&gt;
&lt;br /&gt;
Mechanical Load is defined as the expected _intensity level_ of the required interaction by Crew to resolve the Threat.&lt;br /&gt;
&lt;br /&gt;
Manpower is defined as the expected level of Crew involvement. Head counts, Energy, and Time.&lt;br /&gt;
&lt;br /&gt;
Resources is defined as the material sum. Supplies, Machines, Tools, and access to them.&lt;br /&gt;
&lt;br /&gt;
Debt is defined as the total perceivable ‘cost’ to resume normal operations.&lt;br /&gt;
&lt;br /&gt;
=== Disaster Events ===&lt;br /&gt;
&lt;br /&gt;
==== Who can run a Disaster Event? ====&lt;br /&gt;
All intentional Disaster Events must be approved by an [[Staff_Policy#Staff_Hierarchy|Event Curator or Class 3 Staff]].&lt;br /&gt;
&lt;br /&gt;
==== What is a Disaster Event? ====&lt;br /&gt;
Disaster Events are intentional catastrophes that utilize significant changes to the gameplay environment as a vehicle for story telling or experience. Dangerous or life-threatening circumstances that individuals may not be able to contain or counter reasonably are a cornerstone of the design of this Event type. When you think Delta alert or higher, you are thinking of a Disaster. Releasing a Singularity or using the Meteors Gamemode is a Disaster. Romerol is a Disaster. Tuning up a Mold so it produces hot oxygen and tritium which burns a giant hole in the Station that takes nearly an hour to kill and wont be cleaned up is a Disaster.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, any scheduled Disaster Event is not canon. &lt;br /&gt;
&lt;br /&gt;
True Disaster Events should not look like an Admin Event.&lt;br /&gt;
&lt;br /&gt;
==== How do we classify a Disaster Event? ====&lt;br /&gt;
Utilization of Delta+ Alert Levels.&lt;br /&gt;
&lt;br /&gt;
Anything that demands a Mass Casualty scenario.&lt;br /&gt;
&lt;br /&gt;
Anything that disfigures the Station to an unrecognizable degree.&lt;br /&gt;
&lt;br /&gt;
Anything that derails the shift in an intrusive way.&lt;br /&gt;
&lt;br /&gt;
=== Admin / Fun Events ===&lt;br /&gt;
&lt;br /&gt;
==== Who can run an Admin Event? ====&lt;br /&gt;
Admin Events may be run by any Staff.&lt;br /&gt;
&lt;br /&gt;
==== What is an Admin Event? ====&lt;br /&gt;
Admin events are things happening for a reason only known to the executing Staff.&lt;br /&gt;
&lt;br /&gt;
These are situations where the bus is used for reasons only the performing Staff can defend.&lt;br /&gt;
&lt;br /&gt;
This can be odd responses to prayers, interventions, or things that are ‘just because’.&lt;br /&gt;
&lt;br /&gt;
These are typically impromptu, but some are planned.&lt;br /&gt;
&lt;br /&gt;
If no one saw it, interacted with it, or was impacted by it, it is not an Admin Event, unless otherwise stated in other Policy.&lt;br /&gt;
&lt;br /&gt;
== Event Planning and Documentation ==&lt;br /&gt;
Planning your event is the smartest thing to do. Now, I&#039;m not saying give me a write-up and get me to sign off on it for you to spawn in a cat with a cute name that spawns cockroaches every five minutes, but I am saying to get every single one of your ducks in a row when it comes to Events that demand good execution. It should be clear that there is a difference between something you can come up with and execute in ten minutes, and something that you will be lording over the entire shift.&lt;br /&gt;
&lt;br /&gt;
When running meaty Events that feature multiple plot points, gimmicks, actors, or other moving parts, it is best to write it all down and plan it AHEAD of your execution. Doing so in the light of the Staff Forum or the Server Events channels gives you the opportunity to get more review or assistance, improving your overall quality.&lt;br /&gt;
&lt;br /&gt;
There is, still, something to be said for running an Event because of a good situation or scenario. Good Events can unfold from entirely natural circumstances. If you see an opportunity and you can meaningfully act on it, do so. This game is about strange and spontaneous interactions after all.&lt;br /&gt;
&lt;br /&gt;
All Event Variants that demand approval from a certain rank MUST come with a presentation of your work materials and preparation. Few will approve concepts alone.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8773</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8773"/>
		<updated>2026-04-28T20:13:52Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 1: The Social Contract */ bolding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* &#039;&#039;&#039;Narrative Blackout&#039;&#039;&#039;: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
* &#039;&#039;&#039;Post-Mortality Blackout&#039;&#039;&#039;: In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events precluding or individuals involved in your demise.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8763</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8763"/>
		<updated>2026-04-27T11:00:48Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: clarifies bitrunner and bitdomain shitposting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
* &#039;&#039;&#039;Post-Mortality Blackout&#039;&#039;&#039;: In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events precluding or individuals involved in your demise.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8762</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8762"/>
		<updated>2026-04-26T01:28:02Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 3: Setting Immersion and Safety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
* &#039;&#039;&#039;Post-Mortality Blackout&#039;&#039;&#039;: In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events precluding or individuals involved in your demise.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8761</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8761"/>
		<updated>2026-04-26T01:27:44Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: i forgor blackout on death&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
* Post-Mortality Blackout: In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events precluding or individuals involved in your demise.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8760</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8760"/>
		<updated>2026-04-26T01:21:27Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8759</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8759"/>
		<updated>2026-04-25T22:25:10Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: stupid fuckin ouppy with your english first language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8758</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8758"/>
		<updated>2026-04-25T20:31:26Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* You must be 18 or older to play here. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8757</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8757"/>
		<updated>2026-04-25T20:31:11Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* You must be 18 or older to play here. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8756</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8756"/>
		<updated>2026-04-25T19:40:21Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 3: Setting Immersion and Safety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8755</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8755"/>
		<updated>2026-04-25T18:08:15Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* ERP-G-3 Don&amp;#039;t Be Weird About ERP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Moonridden/Sandbox/Server_Rules&amp;diff=8754</id>
		<title>User:Moonridden/Sandbox/Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Moonridden/Sandbox/Server_Rules&amp;diff=8754"/>
		<updated>2026-04-25T16:35:57Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* ERP-G-3 Don&amp;#039;t Be Weird About ERP */  fixes trailing sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nova Sector Rules ==&lt;br /&gt;
&lt;br /&gt;
=== You must be 18 or older to play here. ===&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
=== On Good Faith and Bad Faith ===&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith. &lt;br /&gt;
&lt;br /&gt;
=== Core Rules ===&lt;br /&gt;
&lt;br /&gt;
==== CR 1: The Social Contract ====&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
==== CR 2: The Vibe Check ====&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment. &lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
==== CR 3: Setting Immersion and Safety ====&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this.&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* All characters must be, and appear to be, legal adults. Writing about, implying, or using imagery (headshots / descriptions) that depicts underage or &amp;quot;child-like&amp;quot; traits is strictly prohibited. Violation results in an immediate and permanent community ban.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
==== CR 4: Impartiality and the Separation of Player and Character ====&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
==== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ====&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
==== CR 6: Style Points: Powergaming &amp;amp; Scene Integrity ====&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
==== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ====&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
==== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ====&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
==== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ====&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
==== CR 10: The Rule of Cool ====&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
===== Marked Space =====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don&#039;t talk about it, don&#039;t draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8753</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8753"/>
		<updated>2026-04-25T16:21:09Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* ERP-X-3 Do Not Threaten Them With That */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8752</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8752"/>
		<updated>2026-04-25T16:13:54Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* Department Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8751</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8751"/>
		<updated>2026-04-25T15:52:20Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 10: The Rule of Cool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
==Department Policies==&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command cannot place players into Nova Star exclusive roles in any way, shape, or form.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8750</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8750"/>
		<updated>2026-04-25T15:51:50Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* Department Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8749</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8749"/>
		<updated>2026-04-25T15:48:36Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 10: The Rule of Cool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
=Department Policies=&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command cannot place players into Nova Star exclusive roles in any way, shape, or form.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8748</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8748"/>
		<updated>2026-04-25T15:48:25Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* Department Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8747</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8747"/>
		<updated>2026-04-25T15:48:14Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* ERP-X-3 Do Not Threaten Them With That */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;br /&gt;
===Department Policies===&lt;br /&gt;
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Department&lt;br /&gt;
!Policy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command Crew&#039;&#039;&#039;&lt;br /&gt;
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC). &lt;br /&gt;
&lt;br /&gt;
# Central Command Members should be in very good standing with NT.&lt;br /&gt;
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.&lt;br /&gt;
# The NTC has ultimate say if corporate regulations are properly being enforced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|The Captain can lay out additional IC standards for command, within reason. &lt;br /&gt;
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.&lt;br /&gt;
# You should be competent with your department and aware of its relevant policies.&lt;br /&gt;
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.&lt;br /&gt;
# Access should not be given out for frivolous reasons.&lt;br /&gt;
# Do not change your job title outside of the titles provided in the job menu.&lt;br /&gt;
# Command cannot place players into Nova Star exclusive roles in any way, shape, or form.&lt;br /&gt;
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.&lt;br /&gt;
# For information regarding the &amp;quot;Acting Captain&amp;quot; position, check the [[Captain|Captain job page]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|The Head of Security can lay out additional IC standards for security, within reason.&lt;br /&gt;
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells. &lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
# &#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.&lt;br /&gt;
# You are not to ignore antagonistic behavior that is a threat to the station.&lt;br /&gt;
# Understand &#039;&#039;&#039;[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].&#039;&#039;&#039;&lt;br /&gt;
# You should not leave the station unless the threat is out in space or lavaland.&lt;br /&gt;
# &#039;&#039;&#039;Regarding Contraband&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert level is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|The CMO can lay out additional IC standards for medical, within reason.&lt;br /&gt;
&lt;br /&gt;
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.&lt;br /&gt;
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|The CE can lay out additional IC standards for Engineering, within reason.&lt;br /&gt;
&lt;br /&gt;
# Experimentation is welcome, but you are responsible for if it goes wrong.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
|The Quartermaster can lay out additional IC standards for cargo, within reason.&lt;br /&gt;
&lt;br /&gt;
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
# As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
# Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8746</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8746"/>
		<updated>2026-04-25T15:35:36Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.&lt;br /&gt;
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8745</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8745"/>
		<updated>2026-04-25T15:34:40Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 3: Setting Immersion and Safety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8744</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8744"/>
		<updated>2026-04-25T15:33:16Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8743</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8743"/>
		<updated>2026-04-25T15:33:08Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8742</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8742"/>
		<updated>2026-04-25T15:33:01Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7: Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8741</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8741"/>
		<updated>2026-04-25T15:32:53Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 6: Style Points: Powergaming and Scene Integrity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: Style Points: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8740</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8740"/>
		<updated>2026-04-25T15:32:38Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 6 Style Points Powergaming and Scene Integrity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6: &#039;&#039;&#039;Style Points&#039;&#039;&#039;: Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8739</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8739"/>
		<updated>2026-04-25T15:32:25Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 5 Shift Integrity Pacing and the Ladder of Escalation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8738</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8738"/>
		<updated>2026-04-25T15:32:14Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 4 Impartiality and the Separation of Player and Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4: Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8737</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8737"/>
		<updated>2026-04-25T15:32:03Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 3 Setting Immersion and Safety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3: Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8736</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8736"/>
		<updated>2026-04-25T15:31:29Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 2 The Vibe Check */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2: The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8735</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8735"/>
		<updated>2026-04-25T15:31:24Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 1 The Social Contract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1: The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8734</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8734"/>
		<updated>2026-04-25T15:31:09Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* Marked Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
==== Marked Space ====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8733</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8733"/>
		<updated>2026-04-25T15:30:45Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 10: The Rule of Cool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
===== Marked Space =====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8732</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8732"/>
		<updated>2026-04-25T15:30:34Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 10: The Rule of Cool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
==== CR 10: The Rule of Cool ====&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
== ERP and Sexual Content Rules ==&lt;br /&gt;
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.&lt;br /&gt;
&lt;br /&gt;
=== Defining Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== Public Space ====&lt;br /&gt;
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces. &lt;br /&gt;
&lt;br /&gt;
==== Private Space ====&lt;br /&gt;
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.&lt;br /&gt;
&lt;br /&gt;
===== Marked Space =====&lt;br /&gt;
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the &#039;Erotic&#039; tab on your character loadout, or from a Lustwish vendor.&lt;br /&gt;
&lt;br /&gt;
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.&lt;br /&gt;
&lt;br /&gt;
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.&lt;br /&gt;
&lt;br /&gt;
=== The Harkness Test ===&lt;br /&gt;
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests. &lt;br /&gt;
&lt;br /&gt;
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:&lt;br /&gt;
&lt;br /&gt;
* Does the character have adult human intelligence, and could be considered sapient? &lt;br /&gt;
* Can the character use language or otherwise communicate in a way which clearly provides consent?&lt;br /&gt;
* Is the character of sexual maturity for its species?&lt;br /&gt;
&lt;br /&gt;
If you are found to be violating the Harkness Test, you could be looking at a ban.&lt;br /&gt;
&lt;br /&gt;
=== General Rules and Public Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-1 Setting Expectations of Exposure ====&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others. &lt;br /&gt;
&lt;br /&gt;
==== ERP-G-2 The ‘Tap Out’ Rule ====&lt;br /&gt;
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are &#039;Invoking the Tap Out Rule&#039; or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-3 Don&#039;t Be Weird About ERP ====&lt;br /&gt;
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that does not self-sexualize when addressing&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-4 No On-Station Expectations of Safety ====&lt;br /&gt;
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-5 On The Clocking and The Right To Work &amp;gt; Right to Get Laid ====&lt;br /&gt;
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-6 Adult Characters, We&#039;re Dead Serious ====&lt;br /&gt;
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-7 No False Pretenses ====&lt;br /&gt;
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-8 No Impersonation ====&lt;br /&gt;
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
&lt;br /&gt;
==== ERP-G-9 Be Considerate With Erotic Items ====&lt;br /&gt;
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.&lt;br /&gt;
&lt;br /&gt;
=== Private Spaces ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====&lt;br /&gt;
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective. &lt;br /&gt;
&lt;br /&gt;
==== ERP-P-2 Do Not Abuse Private Space Protections ====&lt;br /&gt;
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-3 Active Antagonists Can&#039;t Get Laid ====&lt;br /&gt;
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.&lt;br /&gt;
&lt;br /&gt;
==== ERP-P-4 No Antag Action in Dorms ====&lt;br /&gt;
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.&lt;br /&gt;
&lt;br /&gt;
=== Extreme ERP ===&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-1 Keep Your Voice Down ====&lt;br /&gt;
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-2 Keep That Out Of Sight ====&lt;br /&gt;
&#039;Extreme&#039; roleplay mechanics must be kept to clearly Marked Private Spaces.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-? Access Request Special Phrase ====&lt;br /&gt;
This is not a Game Server Rule. Our Access Request process requires you to find this &#039;rule&#039; and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.&lt;br /&gt;
&lt;br /&gt;
==== ERP-X-3 Do Not Threaten Them With That ====&lt;br /&gt;
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics. They should never be alluded to or brought to the IC public eye in such a fashion.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8731</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8731"/>
		<updated>2026-04-25T15:30:18Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
==== CR 10: The Rule of Cool ====&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8730</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8730"/>
		<updated>2026-04-25T15:30:00Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8729</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8729"/>
		<updated>2026-04-25T15:29:49Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8728</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8728"/>
		<updated>2026-04-25T15:29:41Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9 Station Integrity Collateral Damage and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
==== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ====&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8727</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8727"/>
		<updated>2026-04-25T15:28:26Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9 Station Integrity Collateral Damage and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8726</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8726"/>
		<updated>2026-04-25T15:28:05Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8725</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8725"/>
		<updated>2026-04-25T15:16:15Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8724</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8724"/>
		<updated>2026-04-25T15:15:47Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through heavy and transparent roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
&lt;br /&gt;
Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
&lt;br /&gt;
Do not sabotage pipes. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8723</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8723"/>
		<updated>2026-04-25T15:15:32Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through heavy and transparent roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
&lt;br /&gt;
Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8722</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8722"/>
		<updated>2026-04-25T15:15:11Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through heavy and transparent roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8721</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8721"/>
		<updated>2026-04-25T15:14:33Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through heavy and transparent roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8720</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8720"/>
		<updated>2026-04-25T15:13:17Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8719</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8719"/>
		<updated>2026-04-25T15:13:08Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8718</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8718"/>
		<updated>2026-04-25T14:49:41Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8717</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8717"/>
		<updated>2026-04-25T14:42:42Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== CR 10: The Rule of Cool ===&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8716</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=8716"/>
		<updated>2026-04-25T14:41:45Z</updated>

		<summary type="html">&lt;p&gt;Moonridden: /* CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== You must be 18 or older to play here. ==&lt;br /&gt;
Nova Sector is a US based Community. We follow US laws.&lt;br /&gt;
&lt;br /&gt;
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.&lt;br /&gt;
&lt;br /&gt;
== On Good Faith and Bad Faith ==&lt;br /&gt;
The distinction between &amp;quot;good faith&amp;quot; and &amp;quot;bad faith&amp;quot; behavior revolves around a Player&#039;s intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character&#039;s role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.&lt;br /&gt;
&lt;br /&gt;
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or &amp;quot;winning&amp;quot; at the expense of others&#039; enjoyment.&lt;br /&gt;
&lt;br /&gt;
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player&#039;s motivation to determine whether a rule was broken in good or bad faith.&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== CR 1 The Social Contract ===&lt;br /&gt;
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.&lt;br /&gt;
&lt;br /&gt;
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.&lt;br /&gt;
* Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.&lt;br /&gt;
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players&#039; wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn&#039;t become a substitute for real support, putting unfair emotional weight on other players. If you&#039;re going through something hard, please reach out to a trusted person or support resource.&lt;br /&gt;
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters&#039; bad behavior. Treat your character&#039;s mental health journey seriously to the best of your ability.&lt;br /&gt;
* Do not refer to real world modern politics, wars, or any political figures in any capacity.&lt;br /&gt;
&lt;br /&gt;
=== CR 2 The Vibe Check ===&lt;br /&gt;
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don&#039;t have to respect the character, but you must respect the writer and the larger game environment.&lt;br /&gt;
&lt;br /&gt;
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.&lt;br /&gt;
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.&lt;br /&gt;
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.&lt;br /&gt;
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.&lt;br /&gt;
* Avoid &amp;quot;Anti-Roleplay&amp;quot; (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.&lt;br /&gt;
* Real-world slurs and hate speech are prohibited. While &amp;quot;In-Universe&amp;quot; derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.&lt;br /&gt;
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between &#039;walk yourself out an airlock&#039; and &#039;kill yourself&#039;.&lt;br /&gt;
&lt;br /&gt;
=== CR 3 Setting Immersion and Safety ===&lt;br /&gt;
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn&#039;t be either.&lt;br /&gt;
&lt;br /&gt;
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.&lt;br /&gt;
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.&lt;br /&gt;
** Bitrunners and TTS Device users are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.&lt;br /&gt;
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.&lt;br /&gt;
** Antagonists with the Die a Glorious Death objective are exempt from this&lt;br /&gt;
&lt;br /&gt;
* No &amp;quot;Meme&amp;quot; or &amp;quot;Joke&amp;quot; characters in IC spaces outside of Staff-sanctioned events.&lt;br /&gt;
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.&lt;br /&gt;
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.&lt;br /&gt;
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.&lt;br /&gt;
* You may not copy characters from pre-existing media. Adapted concepts are okay.&lt;br /&gt;
&lt;br /&gt;
=== CR 4 Impartiality and the Separation of Player and Character ===&lt;br /&gt;
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.&lt;br /&gt;
&lt;br /&gt;
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.&lt;br /&gt;
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.&lt;br /&gt;
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.&lt;br /&gt;
&lt;br /&gt;
=== CR 5 Shift Integrity Pacing and the Ladder of Escalation ===&lt;br /&gt;
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.&lt;br /&gt;
&lt;br /&gt;
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.&lt;br /&gt;
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.&lt;br /&gt;
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.&lt;br /&gt;
&lt;br /&gt;
=== CR 6 Style Points Powergaming and Scene Integrity ===&lt;br /&gt;
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.&lt;br /&gt;
&lt;br /&gt;
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself &amp;quot;optimally&amp;quot; during roleplay without a Combat Indicator is considered Bad Faith Powergaming.&lt;br /&gt;
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don&#039;t cry if you get shot or stabbed while attempting this.&lt;br /&gt;
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round&#039;s narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.&lt;br /&gt;
&lt;br /&gt;
=== CR 7 Consent, Agency, &amp;amp; Narrative Sovereignty ===&lt;br /&gt;
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else&#039;s scene. Allow others the space to perform the roles they signed up for.&lt;br /&gt;
&lt;br /&gt;
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.&lt;br /&gt;
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.&lt;br /&gt;
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.&lt;br /&gt;
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not &amp;quot;hide&amp;quot; or &amp;quot;space&amp;quot; bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.&lt;br /&gt;
** This is particularly relevant for PvE styled antagonists, such as Maneaters.&lt;br /&gt;
** Yes you are expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.&lt;br /&gt;
&lt;br /&gt;
=== CR 8 Antagonistic Conduct, Optics, and the Narrative Vacuum ===&lt;br /&gt;
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.&lt;br /&gt;
&lt;br /&gt;
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.&lt;br /&gt;
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.&lt;br /&gt;
** If there is no established round specific reason for a crime to occur, it should not happen. &amp;quot;It’s what my character would do&amp;quot; is not a substitute for active, in-shift escalation.&lt;br /&gt;
==== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ====&lt;br /&gt;
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through &#039;&#039;&#039;heavy and transparent&#039;&#039;&#039; roleplay escalation. Sabotage should never occur in a narrative vacuum.&lt;br /&gt;
&lt;br /&gt;
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, or the Evacuation Shuttle.&lt;br /&gt;
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.&lt;br /&gt;
* &#039;&#039;&#039;Do not sabotage pipes&#039;&#039;&#039;. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.&lt;br /&gt;
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.&lt;br /&gt;
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.&lt;br /&gt;
* Any planned usage of a TTV or Canister bomb must be approved by Staff.&lt;br /&gt;
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.&lt;br /&gt;
* &#039;&#039;&#039;EXPERIMENTAL - The Mutual Destruction Clause&#039;&#039;&#039;: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.&lt;br /&gt;
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.&lt;br /&gt;
** The Captain must get permission by Admin Help to agree to this Clause.&lt;br /&gt;
** Misuse or overuse of this clause will be met with a ban.&lt;br /&gt;
** Invoke this clause against Admin / True CentCom Characters at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== CR 10: The Rule of Cool ====&lt;br /&gt;
Staff may invoke &amp;quot;The Rule of Cool&amp;quot; to override gameplay or narrative Core Rules if an action significantly enhances the shift&#039;s quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.&lt;br /&gt;
&lt;br /&gt;
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.&lt;br /&gt;
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Moonridden</name></author>
	</entry>
</feed>