<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kannthus</id>
	<title>Nova Sector 13 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kannthus"/>
	<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/wiki/Special:Contributions/Kannthus"/>
	<updated>2026-05-03T13:15:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:WIP&amp;diff=2833</id>
		<title>Template:WIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:WIP&amp;diff=2833"/>
		<updated>2024-06-25T16:00:46Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Rephrased the WIP message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 1em 1em 1em; border: .2em solid #DBBA27; background: #DBBA27;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #DBBA27; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This article or section is a Work in Progress.&amp;lt;br&amp;gt;Assigned to: &#039;&#039;&#039;[[User:{{{assign|None}}}|{{{assign|None}}}]]&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #DBBA27; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #DBBA271e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Please discuss changes with assigned users. If they are not availible, [{{fullurl:{{FULLPAGENAME}}|action=edit}} feel free to edit].&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Work in Progress]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Work in Progress]]&lt;br /&gt;
&lt;br /&gt;
To add the template to a page simply write:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{WIP&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;|assign = ExampleUser}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This will give the following result:&lt;br /&gt;
&lt;br /&gt;
{{WIP |assign = ExampleUser}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Maintenance templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=2832</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=2832"/>
		<updated>2024-06-25T15:57:19Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: testing WIP template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=Outdated and rather verbose. Page editing is restricted to the Head Wiki Maintainer (Sysops)|priority=High}}&lt;br /&gt;
&lt;br /&gt;
{{WIP|assign=kannthus}}&lt;br /&gt;
&lt;br /&gt;
=Wiki Rules=&lt;br /&gt;
Before anything is detailed, explained or discussed in this guide I first want to establish the rules and make them clear before you start contributing to the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
The rules are the following:&lt;br /&gt;
* Edit in good faith (Do not vandalize or otherwise deface pages. Your wiki account will have its access revoked and may be escalated outside of the wiki)&lt;br /&gt;
* Do not mention IRL politics, people or organisations. The wiki is simply not the place for that.&lt;br /&gt;
* Do not start or partake in edit wars against other contributors (e.g: Going back and forth against another contributor deleting or reverting their edits while they do the same to you)&lt;br /&gt;
* Any forms of discrimination against other contributors, people, players or groups will not be tolerated.&lt;br /&gt;
* Do not make joke pages or upload memes in the form of files.&lt;br /&gt;
* Remain Professional - Jest is fine here or there, but refrain from using &amp;quot;meme lingo&amp;quot; or the like, as it diminishes the servers integrity. (e.g: &amp;quot;Shitcurity&amp;quot;, &amp;quot;Tiders&amp;quot;)&lt;br /&gt;
* Please refrain from putting your own identifying flourishes on posts, (e.g: &amp;quot;John was here&amp;quot; or &amp;quot;Similar to how [Character Name] Does&amp;quot;). &lt;br /&gt;
** This ruling vaugely includes User Pages, please refrain from making your User Page some kind of personal landing page.&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This guide only covers the source editor (Text editor) For a guide on the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! And welcome to the Nova Sector wiki, I&#039;m glad that you have shown interest in contributing to this project and this guide should help you get your feet wet when it comes to basic wiki editing. It will show everything from the most basic things like editing a page and down to the boring but sometimes complex wiki Syntax. If you ever find yourself struggling to figure something out on the wiki feel free to check for a solution here or simply ping a wiki maintainer on the [[https://discord.com/channels/1171566433923239977/1172988362823585848 Discord]]!&lt;br /&gt;
&lt;br /&gt;
All resources relevant to contributors can be found in on the [[Contributor panel]] Along with a list of various stats about the wiki. So if you ever find yourself looking for a template or a specific category be sure to check with the [[Contributor panel]]&lt;br /&gt;
&lt;br /&gt;
If you ever find yourself lost or without a clue on what to do or what to update on the wiki, the [[:Category:Needs revision|Needs revision category]] will always have plenty of work that needs doing. Everything from outdated pages and images are listed here so its great to regularly check back here to see if there&#039;s any potential projects to pick up. The actual revision tag &#039;&#039;should&#039;&#039; always tell you what is wrong with a page and if you find an outdated page on your own feel free to mark it with [[Template:Needs revision]].&lt;br /&gt;
&lt;br /&gt;
==Gaining Access==&lt;br /&gt;
Updated 09/06/2024:&lt;br /&gt;
&lt;br /&gt;
At the present time, the recommended way to request joining the Wiki team is opening a Staff-Help Ticket. It is preferred that people have a reason for having an account, a goal in mind (e.g: &amp;quot;I really wish there was a guide on XYZ&amp;quot; or &amp;quot;I noticed a lot of outdated pages I have interest in&amp;quot;). There is nothing inherently wrong with wanting to join without a goal, but more questions and insight may be required before approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Previously:&lt;br /&gt;
&lt;br /&gt;
As you may have noticed the wiki is a closed project. What this means is that we do not allow just anyone to create an account and start editing, its sort of similar to how Nova Sector is a whitelisted community in-large. The requirements for entry are very low however, you wont need to be a software expert or the best writer on the planet to get an account on the wiki. The only thing we would like to see is a want to contribute and you&#039;re golden. An account can be made by anyone that is an admin on the wiki, these are usually staff members but the head wiki maintainer &#039;&#039;should&#039;&#039; also have these permissions. Please apply to the &amp;quot;wiki team&amp;quot; in [https://discord.com/channels/1171566433923239977/1172988612703436801 #staff-application] or ask around in [https://discord.com/channels/1171566433923239977/1172988597843013653 #player-staff-chat] for access. And while you wait for your account to be created you have a good opportunity to read up on this guide and how to contribute to the wiki.&lt;br /&gt;
&lt;br /&gt;
==General Wiki Standard==&lt;br /&gt;
To keep things looking consistent on the wiki we have an established standard for most if not all things. These are just small simple things such as naming conventions or where and how to use capitalization or emboldening of text. These are sort of pseudo rules but they do not always have to be followed if it helps with the page you are working on.&amp;lt;br&amp;gt;&lt;br /&gt;
Some basic things that fall under the standard to keep things looking consistent are:&lt;br /&gt;
* Media (Things such as files, .png&#039;s .gif&#039;s, etc) Should either be uploaded in 64x64 or 32x32 (64x64 being preferred, exceptions are made for sprites larger than this of course)&lt;br /&gt;
** Secondly when you upload a file please include some key words in the summary box on the upload page. This will help the wiki&#039;s search functions locate the file easier. See: [[#Uploading files|Uploading files]] For more details on how to upload files.&lt;br /&gt;
** Names for files and other media should always be to the point, short and descriptive of the Icon or image. (So if you&#039;re uploading an image of a wrench call it wrench.png and not tool.png)&lt;br /&gt;
* Do not use excessive emboldening of text in articles. Keep it isolated to stuff like headers or text that is of high importance. Avoid using it in the middle of a paragraph as much as you can.&lt;br /&gt;
* Small jokes and humorous bits of strike-through text on pages are fine but it should stay contained to that. Do not make entire joke pages as this is a violation of the [[#Wiki Rules|Wiki Rules]]&lt;br /&gt;
* The first letter of a page name should always have capitalization applied to it.&lt;br /&gt;
* Try to keep articles and pages to the point and on topic. User pages and talk pages may be used to how you see fit.&lt;br /&gt;
* Try to avoid uploading duplicate images where possible and if you find a duplicate [[:Category:Slated for removal|Slate it for removal]] please.&lt;br /&gt;
&lt;br /&gt;
=Basic Editing=&lt;br /&gt;
This section of the guide to wiki contribution will cover some of the basics. Things such as creating new pages, editing existing pages and articles along with uploading files.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Creating new pages===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A quick and easy explanation on how to create new pages. For making stuff such as guides or whatever your project is!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Alright, you need to create a page for a personal project, a guide to write or do whatever with. To do this follow the quick and easy steps listed below!&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Type the name of the page you want to create into the search bar on the top right and hit enter.&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; You will now see the results of your search. Depending on what you typed into the search bar you might get some results from different pages that have words that match your search but that is not important. To create the page click on the red bit of text. (See Figure 1) [[File:Wiki guide example 1.png|thumb|right|320px|Figure 1]]&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; After you clicked on the red bit of text it will have re-directed you to an empty page with the name you typed into the search bar. In here you are free to create, type or put whatever and use it how you see fit.&lt;br /&gt;
[[File:Wiki guide example 2.png|480px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; Saving your changes is done by pressing the blue save page button at the bottom of the text editor. If you want to detail some of the changes you have done or what kind of page you have created you can give a short little summary in the text box beneath &#039;&#039;Summary:&#039;&#039; in the editor. Anything you put in there will be shown in the change log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Try and keep your page names short and to the point and do not make them overly long. (This will only result in a mess when you try to link or display the name of a page with a really long name)&lt;br /&gt;
* Always capitalize the first letter of a page name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Editing a page===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A detailed explanation on how to edit pages with the two different editors.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This section will mostly cover the Source editor (Text editor) For help with the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So you need to edit a page for some reason? It might be out of date, you might have found a spelling error or other incorrect information. Whatever it is that warrants the need for a change this quick step by step guide will help in getting your footing with editing a page on the wiki.&lt;br /&gt;
[[File:Wiki guide example 3.png|448px|thumb|right|Figure 2]]&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Navigate to the page you want to edit and click &#039;&#039;Edit source&#039;&#039; or &#039;&#039;Edit&#039;&#039; (See Figure 2)&lt;br /&gt;
(Clicking &#039;&#039;Edit source&#039;&#039; will bring up the text editor while &#039;&#039;Edit&#039;&#039; brings up the visual editor)&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Source/Text editor):&#039;&#039;&#039; You will now have the text editor open and be confronted with a window that looks like the following: (See Figure 3)&lt;br /&gt;
[[File:Wiki guide example 4.png|512px|thumb|right|Figure 3]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Source/text editor):&#039;&#039;&#039; See figure 3 and the text explanation below here.&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; In the middle of the screen and highlighted with red (1) is a large text box. This is the actual contents of the page (In text form), anything changed or added there will show up when the page is edited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Beneath that, and highlighted with green (2) is the summary box. This small text box can be used to describe any changes you made. When you save your edit and you described your changes in the summary box, that small summary will be shown in the change log in: [[Special:RecentChanges|Recent changes]] as well as the change log of the actual page itself. The button to view the change log of any page is located right next to the Edit and Edit Source buttons on the top right side of any page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Underneath the Summary box you can find two little buttons highlighted with purple (3). You can either tick or un-tick these and nothing else. Ticking the &#039;&#039;This is a minor edit&#039;&#039; box will mark the edit you made as minor. You can do this if the changes you made did not affect the contents of the page too much or if it was a simple small edit. (Edits smaller than 500 bytes will automatically be marked as minor) The button next to that will simply decide if the page will be added to your [[Special:Watchlist|Watchlist]] when you save the edit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; Highlighted with Orange (4) and at the bottom of the editor four buttons can be found. All of which will be explained in their listed order:&lt;br /&gt;
* Save changes: Simply saves the edits and changes you made to the page, updating it to the newly revised version you made.&lt;br /&gt;
* Show preview: Will show you a preview of the edit you are currently working on. Remove some words from (1) and add a few in another and hitting show preview afterward will show you the changes you made in the normal way the page is always displayed.&lt;br /&gt;
*Show changes: Shows a comparison and differences between the last revision of the page and the current edit you are working on. This difference is shown in a simple text format with things that have been removed highlighted in yellow, and new additions shown with blue.&lt;br /&gt;
*Cancel: Simply cancels your edit and closes the Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; And lastly at the very top of the editor, highlighted with blue (5) is a helpful hot bar. This hot bar has buttons for: Adding bold text, Italic text, images, links and a whole lot more advanced and special functions listed underneath the drop-down menus for &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Special characters&#039;&#039;&#039;. If you ever feel lost or forgot how to do something basic like linking to stuff on the wiki the drop-down menu underneath &#039;&#039;&#039;Help&#039;&#039;&#039; provides some great explanation to some of the more basic functions of the wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Visual editor):&#039;&#039;&#039; After clicking &#039;&#039;&#039;Edit&#039;&#039;&#039; you will be re-directed to the visual editor. The visual editor is an amazing and a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; powerful tool. Its main strength comes from the fact that you can preview your edit as you&#039;re working on it. Given its nature is that you edit the text as its shown on the page, instead of working within a text-box like the source editor has.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Visual editor):&#039;&#039;&#039; Mediawiki does a much better job at explaining the visual editor than I ever could so for a guide and explanation to it see: &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Help:VisualEditor/User guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Try to always use the Summary window or describe your changes to the bare minimum using it please.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Uploading files===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Where and how to upload images and other files onto the wiki in a quick and easy guide.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At some point on some random page an image or other file will become outdated and need replacing. Usually these files are flagged with the [[:Category:Needs revision|needs revision]] tag and can be found in that respective category. A full list of all files on the wiki can be found under the [[Special:ListFiles|file list]] This short guide will teach you how to upload files and some good etiquette when it comes to files on the wiki. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiki guide example 5.png|thumb|right|256px|Figure 4]][[File:wiki guide example 6.png|thumb|right|256px|Figure 5]]&lt;br /&gt;
To upload a file onto the wiki simply click on &#039;&#039;&#039;Upload file&#039;&#039;&#039; in the sidebar (See Figure 4).&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively you upload files through broken file links by simply clicking on them and submitting the right file. To see a broken file link see Figure 5&lt;br /&gt;
&lt;br /&gt;
When you have followed either of the following methods you will find yourself on the upload file page. Here you can select a file from your computer, give it a name (Unless it already has one defined), Add a small summary describing the file or just adding key words into the summary and lastly upload it.&lt;br /&gt;
[[File:Wiki guide example 7.png|512px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; You select the file from your computer here.&amp;lt;br&amp;gt;&lt;br /&gt;
A file may have a maximum size of 8 MB and only the following file types are accepted: &amp;lt;u&amp;gt;&#039;&#039;png, gif, jpg, jpeg, webp.&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(It is good practice to upload files or icons from the game in 64x64 and as a .png, given these Icons are not animated or larger than 64x64)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Is a simple textbox that will determine the name of the file once its uploaded.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to keep this as simple and short as possible. Capitalize the first letter of the name (applies if the file name has multiple words or one) and keep the name relevant to the file. Aka, Don&#039;t use complex names or random numbers and letters, this will only make finding said file a complete nightmare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Has both the Summary box and the licensing options, the latter of which is not that important. When you upload a file please enter either the name of the file or some keywords that relate to the file into the summary. Doing this will help immensely with having the search functions on the wiki actually find the file when searched for. For example: [[Media:Herb_seeds.png]] has the following key words in the summary: &#039;&#039;Herb seeds&#039;&#039;. As said previously the licensing options are not important and can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; These are the Upload options, they are two simple tick boxes the first of which will determine if the file will end up on your [[Special:Watchlist|watchlist]] or not. The second will when ticked, ignore any warnings that &#039;&#039;could&#039;&#039; come from uploading a file. Warnings can be stuff like duplicate warnings so its generally good to leave this un-ticked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; All the way the bottom you can find the upload button. When you have everything set you can hit this and your file will be uploaded onto the wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* As said before, files should be uploaded in 64x64 if they&#039;re icons from the game (Stuff like items, machines, etc)&lt;br /&gt;
* Gifs and images should always be relevant to either the game or the point that you are trying to make on the page. If having some media on a page helps getting your point across feel free to use it!&lt;br /&gt;
* Uploading memes, your OC or any other form of non-relevant media will get your wiki account blocked and said media deleted.&lt;br /&gt;
* When you upload a new version of an image or any other piece of media it will take a while for the cache to update the change. So dont panic when you see the old Icon listed twice after you uploaded a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Wiki Syntax=&lt;br /&gt;
The syntax available to wiki contributors is not usually well presented so a repository of tutorials and information is needed here. This provides the most basic tools a wiki contributor will need in order to fully edit the wiki. 99% of the time, the average wiki contributor will not need more than this (in addition to templates later).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Text Formatting===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Text by itself is extremely &#039;&#039;boring&#039;&#039; and often &#039;&#039;hard to read&#039;&#039;, so you can use text formatting to make your words really POP!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class =&amp;quot;wikitable mw-collapseable&amp;quot; width: &amp;quot;80%&amp;quot;;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;              | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Output&lt;br /&gt;
|-&lt;br /&gt;
! Bold&lt;br /&gt;
| Use this to bring attention to important text &amp;lt;pre&amp;gt;&#039;&#039;&#039;This text is bold&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;This text is bold!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Italic&lt;br /&gt;
| Use this to enounciate certain words &amp;lt;pre&amp;gt;&#039;&#039;This text is italicized!&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;This text is italicized!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Headings&lt;br /&gt;
| Use this to declare a section of your article and organize it&lt;br /&gt;
* Level 1 Headings should not be used because it conflicts with the wiki page&#039;s structure&lt;br /&gt;
* 4 or more headings causes the page to have a Table of Contents(TOC)&lt;br /&gt;
* Headings must be at the start of a line and come directly after other text&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Level 2==&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
&lt;br /&gt;
=====Level 5=====&lt;br /&gt;
&lt;br /&gt;
======Level 6 ======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Paragraphs&lt;br /&gt;
| You can designate sections of text as paragraphs which will for a linebreak before and after that section, you can also apply some more advanced formatting through [[#Style|Styles]] with it. &amp;lt;pre&amp;gt;&amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Lists&lt;br /&gt;
|This is how you create bullet lists&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &lt;br /&gt;
|-&lt;br /&gt;
!Numbered Lists&lt;br /&gt;
|This is how you create numbered lists&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
|-&lt;br /&gt;
! Preformatted Text&lt;br /&gt;
| Use this to preformat text with a certain, this will alos allow you to write anything within the pre blocks without the wiki recognizing it as text formatting.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;amp;lt;/pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comments {{Anchor|Comment}}&lt;br /&gt;
| Use this to leave important notes/messages to people editing the page. Comments do not show up when you view the wiki page and are only visible in the page editor. &lt;br /&gt;
&amp;lt;pre&amp;gt; &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&lt;br /&gt;
|-&lt;br /&gt;
! Nowiki&lt;br /&gt;
| The nowiki block makes it so that any formatting within the block is ignore and is instead displayed as regular text. &amp;lt;pre&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; this is a burger: [[File:Burger.png]]&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; &lt;br /&gt;
this is a burger: [[File:Burger.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;It is very important the articles link to each other so we have a web of information. In order to do this, we can reference articles and link keywords to those articles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most obvious way to do this is by typing &amp;lt;nowiki&amp;gt;[[Article Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, you could link to the [[Guide to food]] by typing &amp;lt;pre&amp;gt;[[Guide to food]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also link the article and change the link text. If you wanted to still link to the guide to food but instead have the link be [[Guide to food|Cooking]] then you would have to use the syntax below. The two parameters for images is the &#039;&#039;&#039;Page Name&#039;&#039;&#039; and the &#039;&#039;&#039;Link Text&#039;&#039;&#039; --&amp;gt; &amp;lt;nowiki&amp;gt;[[Page Name|Link Text]] &amp;lt;/nowiki&amp;gt; &amp;lt;pre&amp;gt;[[Guide to food|Cooking]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Nuances====&lt;br /&gt;
&lt;br /&gt;
As a general note, you should always add spaces after references as it will include any characters that are next to it. So if you write &amp;lt;nowiki&amp;gt;[[Guide to food]]textextext&amp;lt;/nowiki&amp;gt; It will output as [[Guide to food]]textextext.&lt;br /&gt;
&lt;br /&gt;
If you wanted to do something like [[Engineering items#SMES Cell|SMES]]&amp;lt;nowiki /&amp;gt;&#039;s where you have characters directly next to the link then you would have to add the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki /&amp;gt;&amp;lt;/nowiki&amp;gt; tag to it --&amp;gt; &amp;lt;nowiki&amp;gt;[[SMES]]&amp;lt;nowiki /&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to an image rather than embedding it you will need to add a &#039;:&#039; colon before the name. For example, I can reference [[:File:Burger.png]] without the image embedding itself by doing: &amp;lt;pre&amp;gt;[[:File:Burger.png]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to something outside of the Main: Namespace (if you&#039;re not sure what a namespace is, go [[#Namespaces|here]], but for now all you need to know is that all general users will be reading are in the Main Namespace) you will have to specify which namespace the article is in before you link it.&lt;br /&gt;
&lt;br /&gt;
For example if I wanted to link to my user page:[[User:Quacks]] I cannot just use &amp;lt;nowiki&amp;gt;[[Quacks]] because it will automatically default to the main namespace -&amp;gt; [[Main:Quacks]]&amp;lt;/nowiki&amp;gt; which does not exist. I will have to instead specify which name space I&#039;m searching in. For the user&#039;s name space I will specify User &amp;lt;pre&amp;gt;[[User:Quacks]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Subsections====&lt;br /&gt;
Sometimes you don&#039;t want to just link to an article, you want to link to a specific point in that article.&lt;br /&gt;
&lt;br /&gt;
By adding a hashtag &#039;#&#039; to the end of a page name in your link you can specify where you want to go in that article. You can do this for any &#039;&#039;&#039;subsection&#039;&#039;&#039; in an article.&lt;br /&gt;
&lt;br /&gt;
If I wanted to link [[Guide to food#Burgers|this]] to burgers on the guide to food. All I would have to do is specify it like so: &amp;lt;pre&amp;gt; [[Guide to food#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the area you&#039;re referencing is in the article where the link is you can shorten the syntax. For example if I was on the Guide to food page and I wanted to link a certain word to a subsection/anchor all I would have to do is use a &#039;#&#039; and write the subsection name: &amp;lt;pre&amp;gt;[[#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Anchors=====&lt;br /&gt;
An Anchor is a defined place within in a page that you can link people to. They work much like headings where you can link people to them: &amp;lt;pre&amp;gt;[[Page Name#Anchor Name]].&amp;lt;/pre&amp;gt; Infact, all headings have anchors attached to them!&lt;br /&gt;
&lt;br /&gt;
On our wiki we have [[Template:Anchor]] which allows us to create anchors extremely easily. What you will need to do is find the area you want someone to be taken to and place the anchor directly next to it via &amp;lt;pre&amp;gt;{{Anchor|Anchor_Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;- all I would have to do is this: &amp;lt;pre&amp;gt;If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now if you click on [[#AnchorExampleSpot]] it should take you directly to the anchor.&lt;br /&gt;
&lt;br /&gt;
====External References====&lt;br /&gt;
&lt;br /&gt;
Occasionally you will need to reference a link outside of the Wiki. This is often seen in articles that are guides to spritiing/code stuff or in our rule pages. Bottom line, you will rarely ever have to use an external reference and it should be avoided. If you ever do need to add an external link, it is a lot like referencing an internal article.&lt;br /&gt;
&lt;br /&gt;
You will needs to use one opening square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;[&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; and one closing square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;]&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;   Inbetween you will need to put the link, add a space after the link and define the text for the link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; [https://github.com/Nova Sector-SS13/Nova Sector-tg Github] &amp;lt;/pre&amp;gt;&lt;br /&gt;
This outputs: [https://github.com/Nova Sector-SS13/Nova Sector-tg Github]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Images are extremely important for the wiki, without them people wouldn&#039;t know what icons/mobs would look like or get a visual representation of what they&#039;re supposed to do.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In order to use an image you must utilize the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; synax.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to use Burger.png: [[File:Burger.png|32px]] then you must specify &amp;lt;nowiki&amp;gt;[[File:Burger.png]]&amp;lt;/nowiki&amp;gt;. This will make Burger.png appear wherever you declare this.&lt;br /&gt;
&lt;br /&gt;
However, in order to make images useful to us, we need to format that in a way that is easy to understand and see. We can add parameters to our image by utilizing the pipe &#039;|&#039; character. If you want your image to a certain size and make it link to another page you can specify it as &amp;lt;nowiki&amp;gt;[[File:Burger.png|64px|link=Space Law]]&amp;lt;/nowiki&amp;gt;. There&#039;s a ton of parameters you can use but the most important ones are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center; width: 10%&amp;quot;| Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;               | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;             | Output&lt;br /&gt;
|-&lt;br /&gt;
! Pixel Size&lt;br /&gt;
| You can declare how large you want your image to be in pixels. Generally, you want to stick with either the original size of the file, 64px, or 32px. Or else you may have lossy resizing. &amp;lt;pre&amp;gt;[[File:Burger.png|128px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
! Image Alignment&lt;br /&gt;
| You can align an image like you align text. You have four options: left, right, center, and justified &amp;lt;pre&amp;gt;[[File:Burger.png|right]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|right]]&lt;br /&gt;
|-&lt;br /&gt;
! Framing&lt;br /&gt;
| You can put an image in a bordered frame. However, this will not allow you to resize the image. &amp;lt;pre&amp;gt;[[File:Burger.png|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|frame]]&lt;br /&gt;
|-&lt;br /&gt;
! Thumbnail&lt;br /&gt;
| You can put an object in a thumbnail which allows the image to be clicked and expanded. This allows you to resize an image while still having it be in a frame &amp;lt;pre&amp;gt;[[File:Burger.png|thumb]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! Links&lt;br /&gt;
| You can make an image link to a page when it is clicked. You only need to include the page name/subsection and not the full link. &amp;lt;pre&amp;gt;[[File:Burger.png|link=Space Law]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|link=Space Law]]&lt;br /&gt;
|-&lt;br /&gt;
! Captions&lt;br /&gt;
| You can add a caption to a framed image or have a tooltip appear with that caption with non framed images. &amp;lt;pre&amp;gt;[[File:Burger.png|Hello! this is my caption!]] and also [[File:Burger.png|Hello! this is my second caption!|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|Hello! this is my caption!]] [[File:Burger.png|Hello! this is my second caption!|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Put data and other info into tables cause it helps readers digest information more betterer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A wikitable always has to be wrapped by curly brackets and a pipe bracket&lt;br /&gt;
&amp;lt;pre&amp;gt;{|&lt;br /&gt;
All the content goes here&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below from left to right is Table Syntax, an example table in final form, and example code for a table.&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Syntax&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | What it does&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Start a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| End a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Add a definition/title to the table&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Starts a new row&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| creates a new cell&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin:10pt;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Classes====&lt;br /&gt;
You should never go with the default table setup because it has no border or lines to break up cells. In order to give our tables fancy UI we have to declare what class it is.&lt;br /&gt;
&lt;br /&gt;
We always do this at the beginning directly after the table start syntax &lt;br /&gt;
The &#039;&#039;&#039;wikitable&#039;&#039;&#039; class gives our tables borders/outlines with grey backgrounds for header cells&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsible&#039;&#039;&#039; class makes it so you can collapse the table(have to include wikitable class)&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsed&#039;&#039;&#039; starts a table with a mw-collapsible class in the collapsed state.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sortable&#039;&#039;&#039; class allows you to make your columns sortable alphabetically, numerically, or by date. Additionally, by defining a row with &amp;lt;nowiki&amp;gt;class=&amp;quot;unsortable&amp;quot;&amp;lt;/nowiki&amp;gt; you can make it so that row isn&#039;t sortable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cell Size Formatting====&lt;br /&gt;
&lt;br /&gt;
You can define the &#039;&#039;&#039;size of a cell&#039;&#039;&#039; by using colspan and rowspan.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Style====&lt;br /&gt;
Without defining the style of your table, it will look rather barebones. Most pages on this wiki have a color theme to them so it&#039;s important to know how to do this.&lt;br /&gt;
&lt;br /&gt;
Whenever you&#039;re defining the style (aka how it looks) of a table you will need to declare it using the &amp;lt;nowiki&amp;gt;style=&amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; syntax.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;what do you put inbetween those quotations marks?&#039;&#039;&#039; Well the answer isn&#039;t the same for all the style options you have with HTML. For example, if you want to make background color of the table CadetBlue you would have to do this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:CadetBlue;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the there is a semi-colon &#039;;&#039; after it. You must use semicolons to separate each attribute you use and to end the string.&lt;br /&gt;
&lt;br /&gt;
For more information on what attributes there are for styling go [[#Style|Here]]&amp;lt;nowiki /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Depending on what you&#039;re trying to do, you can style different parts of a table. &#039;&#039;&#039;To style the entire table&#039;&#039;&#039;, your style will have to go directly after where you define the class of the table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:justify;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Individual Cells&#039;&#039;&#039; you will need to define the style of the cell and then use the &#039;|&#039; character after which you can then write the content that would go into the cell. Additionally, you can do this to header cells &amp;quot;!&amp;quot; in the sameway.&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue; text-weight:bold;&amp;quot; | This Header Cell is Styled!&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This Cell is also Styled!&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Rows&#039;&#039;&#039; you will need to define the style after you declare the row with &#039;the |-&#039; character&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|- style=&amp;quot;text-weight:bold;&amp;quot;&lt;br /&gt;
! Bold Header Cell&lt;br /&gt;
| Bold Cell&lt;br /&gt;
| bold Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Using Templates==&lt;br /&gt;
On the wiki we have a large variety of templates, all serving their own unique function and purpose to how the designer saw fit. A good comprehensive list of all of our templates can be found in [[:Category:Templates|the templates category]] where they are all sorted and dived into sub categories depending on their use. But enough about that, let&#039;s actually get down and learn how to use a template!&lt;br /&gt;
&lt;br /&gt;
A template can be called on and shown on a page by entering the following syntax: &amp;lt;pre&amp;gt;{{TEMPLATENAME}} - You can also feature the namespace and it will still work, like so: {{Template:TEMPLATENAME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on what template is used you might find yourself having a few parameters to customize when you use the template on a page. A short list of customizable parameters can usually be found on the page of the template (If it has any)&amp;lt;br&amp;gt;&lt;br /&gt;
To give a nice example we&#039;ll take [[Template:Needs revision]] and show you how to use it. To feature the template on your article or page simply add the following to the page: &amp;lt;pre&amp;gt;{{Needs revision}} - This will cause the following to show up:&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needs revision}}&lt;br /&gt;
&lt;br /&gt;
Something that instantly becomes clear is the reason and priority are undefined. To correct this simply go back to where you added the template in your page and add this: &lt;br /&gt;
&amp;lt;pre&amp;gt;{{Needs revision| reason = Example! | priority = Example!!}} - This will cause the following to show up on the page:&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Needs revision| reason = Example! | priority = Example!!}}&lt;br /&gt;
&lt;br /&gt;
To explain it in simple terms all you have to do is this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TEMPLATE NAME| PARAMETER NAME = DEFINE (The define can differ per template so be sure to check with other uses of the same template}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=2780</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=2780"/>
		<updated>2024-06-08T23:16:55Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Minor adjustments to the Contributing Guidelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=Outdated and rather verbose. Page editing is restricted to the Head Wiki Maintainer (Sysops)|priority=High}}&lt;br /&gt;
&lt;br /&gt;
=Wiki Rules=&lt;br /&gt;
Before anything is detailed, explained or discussed in this guide I first want to establish the rules and make them clear before you start contributing to the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
The rules are the following:&lt;br /&gt;
* Edit in good faith (Do not vandalize or otherwise deface pages. Your wiki account will have its access revoked and may be escalated outside of the wiki)&lt;br /&gt;
* Do not mention IRL politics, people or organisations. The wiki is simply not the place for that.&lt;br /&gt;
* Do not start or partake in edit wars against other contributors (e.g: Going back and forth against another contributor deleting or reverting their edits while they do the same to you)&lt;br /&gt;
* Any forms of discrimination against other contributors, people, players or groups will not be tolerated.&lt;br /&gt;
* Do not make joke pages or upload memes in the form of files.&lt;br /&gt;
* Remain Professional - Jest is fine here or there, but refrain from using &amp;quot;meme lingo&amp;quot; or the like, as it diminishes the servers integrity. (e.g: &amp;quot;Shitcurity&amp;quot;, &amp;quot;Tiders&amp;quot;)&lt;br /&gt;
* Please refrain from putting your own identifying flourishes on posts, (e.g: &amp;quot;John was here&amp;quot; or &amp;quot;Similar to how [Character Name] Does&amp;quot;). &lt;br /&gt;
** This ruling vaugely includes User Pages, please refrain from making your User Page some kind of personal landing page.&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This guide only covers the source editor (Text editor) For a guide on the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! And welcome to the Nova Sector wiki, I&#039;m glad that you have shown interest in contributing to this project and this guide should help you get your feet wet when it comes to basic wiki editing. It will show everything from the most basic things like editing a page and down to the boring but sometimes complex wiki Syntax. If you ever find yourself struggling to figure something out on the wiki feel free to check for a solution here or simply ping a wiki maintainer on the [[https://discord.com/channels/1171566433923239977/1172988362823585848 Discord]]!&lt;br /&gt;
&lt;br /&gt;
All resources relevant to contributors can be found in on the [[Contributor panel]] Along with a list of various stats about the wiki. So if you ever find yourself looking for a template or a specific category be sure to check with the [[Contributor panel]]&lt;br /&gt;
&lt;br /&gt;
If you ever find yourself lost or without a clue on what to do or what to update on the wiki, the [[:Category:Needs revision|Needs revision category]] will always have plenty of work that needs doing. Everything from outdated pages and images are listed here so its great to regularly check back here to see if there&#039;s any potential projects to pick up. The actual revision tag &#039;&#039;should&#039;&#039; always tell you what is wrong with a page and if you find an outdated page on your own feel free to mark it with [[Template:Needs revision]].&lt;br /&gt;
&lt;br /&gt;
==Gaining Access==&lt;br /&gt;
Updated 09/06/2024:&lt;br /&gt;
&lt;br /&gt;
At the present time, the recommended way to request joining the Wiki team is opening a Staff-Help Ticket. It is preferred that people have a reason for having an account, a goal in mind (e.g: &amp;quot;I really wish there was a guide on XYZ&amp;quot; or &amp;quot;I noticed a lot of outdated pages I have interest in&amp;quot;). There is nothing inherently wrong with wanting to join without a goal, but more questions and insight may be required before approval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Previously:&lt;br /&gt;
&lt;br /&gt;
As you may have noticed the wiki is a closed project. What this means is that we do not allow just anyone to create an account and start editing, its sort of similar to how Nova Sector is a whitelisted community in-large. The requirements for entry are very low however, you wont need to be a software expert or the best writer on the planet to get an account on the wiki. The only thing we would like to see is a want to contribute and you&#039;re golden. An account can be made by anyone that is an admin on the wiki, these are usually staff members but the head wiki maintainer &#039;&#039;should&#039;&#039; also have these permissions. Please apply to the &amp;quot;wiki team&amp;quot; in [https://discord.com/channels/1171566433923239977/1172988612703436801 #staff-application] or ask around in [https://discord.com/channels/1171566433923239977/1172988597843013653 #player-staff-chat] for access. And while you wait for your account to be created you have a good opportunity to read up on this guide and how to contribute to the wiki.&lt;br /&gt;
&lt;br /&gt;
==General Wiki Standard==&lt;br /&gt;
To keep things looking consistent on the wiki we have an established standard for most if not all things. These are just small simple things such as naming conventions or where and how to use capitalization or emboldening of text. These are sort of pseudo rules but they do not always have to be followed if it helps with the page you are working on.&amp;lt;br&amp;gt;&lt;br /&gt;
Some basic things that fall under the standard to keep things looking consistent are:&lt;br /&gt;
* Media (Things such as files, .png&#039;s .gif&#039;s, etc) Should either be uploaded in 64x64 or 32x32 (64x64 being preferred, exceptions are made for sprites larger than this of course)&lt;br /&gt;
** Secondly when you upload a file please include some key words in the summary box on the upload page. This will help the wiki&#039;s search functions locate the file easier. See: [[#Uploading files|Uploading files]] For more details on how to upload files.&lt;br /&gt;
** Names for files and other media should always be to the point, short and descriptive of the Icon or image. (So if you&#039;re uploading an image of a wrench call it wrench.png and not tool.png)&lt;br /&gt;
* Do not use excessive emboldening of text in articles. Keep it isolated to stuff like headers or text that is of high importance. Avoid using it in the middle of a paragraph as much as you can.&lt;br /&gt;
* Small jokes and humorous bits of strike-through text on pages are fine but it should stay contained to that. Do not make entire joke pages as this is a violation of the [[#Wiki Rules|Wiki Rules]]&lt;br /&gt;
* The first letter of a page name should always have capitalization applied to it.&lt;br /&gt;
* Try to keep articles and pages to the point and on topic. User pages and talk pages may be used to how you see fit.&lt;br /&gt;
* Try to avoid uploading duplicate images where possible and if you find a duplicate [[:Category:Slated for removal|Slate it for removal]] please.&lt;br /&gt;
&lt;br /&gt;
=Basic Editing=&lt;br /&gt;
This section of the guide to wiki contribution will cover some of the basics. Things such as creating new pages, editing existing pages and articles along with uploading files.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Creating new pages===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A quick and easy explanation on how to create new pages. For making stuff such as guides or whatever your project is!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Alright, you need to create a page for a personal project, a guide to write or do whatever with. To do this follow the quick and easy steps listed below!&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Type the name of the page you want to create into the search bar on the top right and hit enter.&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; You will now see the results of your search. Depending on what you typed into the search bar you might get some results from different pages that have words that match your search but that is not important. To create the page click on the red bit of text. (See Figure 1) [[File:Wiki guide example 1.png|thumb|right|320px|Figure 1]]&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; After you clicked on the red bit of text it will have re-directed you to an empty page with the name you typed into the search bar. In here you are free to create, type or put whatever and use it how you see fit.&lt;br /&gt;
[[File:Wiki guide example 2.png|480px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; Saving your changes is done by pressing the blue save page button at the bottom of the text editor. If you want to detail some of the changes you have done or what kind of page you have created you can give a short little summary in the text box beneath &#039;&#039;Summary:&#039;&#039; in the editor. Anything you put in there will be shown in the change log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Try and keep your page names short and to the point and do not make them overly long. (This will only result in a mess when you try to link or display the name of a page with a really long name)&lt;br /&gt;
* Always capitalize the first letter of a page name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Editing a page===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A detailed explanation on how to edit pages with the two different editors.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This section will mostly cover the Source editor (Text editor) For help with the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So you need to edit a page for some reason? It might be out of date, you might have found a spelling error or other incorrect information. Whatever it is that warrants the need for a change this quick step by step guide will help in getting your footing with editing a page on the wiki.&lt;br /&gt;
[[File:Wiki guide example 3.png|448px|thumb|right|Figure 2]]&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Navigate to the page you want to edit and click &#039;&#039;Edit source&#039;&#039; or &#039;&#039;Edit&#039;&#039; (See Figure 2)&lt;br /&gt;
(Clicking &#039;&#039;Edit source&#039;&#039; will bring up the text editor while &#039;&#039;Edit&#039;&#039; brings up the visual editor)&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Source/Text editor):&#039;&#039;&#039; You will now have the text editor open and be confronted with a window that looks like the following: (See Figure 3)&lt;br /&gt;
[[File:Wiki guide example 4.png|512px|thumb|right|Figure 3]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Source/text editor):&#039;&#039;&#039; See figure 3 and the text explanation below here.&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; In the middle of the screen and highlighted with red (1) is a large text box. This is the actual contents of the page (In text form), anything changed or added there will show up when the page is edited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Beneath that, and highlighted with green (2) is the summary box. This small text box can be used to describe any changes you made. When you save your edit and you described your changes in the summary box, that small summary will be shown in the change log in: [[Special:RecentChanges|Recent changes]] as well as the change log of the actual page itself. The button to view the change log of any page is located right next to the Edit and Edit Source buttons on the top right side of any page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Underneath the Summary box you can find two little buttons highlighted with purple (3). You can either tick or un-tick these and nothing else. Ticking the &#039;&#039;This is a minor edit&#039;&#039; box will mark the edit you made as minor. You can do this if the changes you made did not affect the contents of the page too much or if it was a simple small edit. (Edits smaller than 500 bytes will automatically be marked as minor) The button next to that will simply decide if the page will be added to your [[Special:Watchlist|Watchlist]] when you save the edit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; Highlighted with Orange (4) and at the bottom of the editor four buttons can be found. All of which will be explained in their listed order:&lt;br /&gt;
* Save changes: Simply saves the edits and changes you made to the page, updating it to the newly revised version you made.&lt;br /&gt;
* Show preview: Will show you a preview of the edit you are currently working on. Remove some words from (1) and add a few in another and hitting show preview afterward will show you the changes you made in the normal way the page is always displayed.&lt;br /&gt;
*Show changes: Shows a comparison and differences between the last revision of the page and the current edit you are working on. This difference is shown in a simple text format with things that have been removed highlighted in yellow, and new additions shown with blue.&lt;br /&gt;
*Cancel: Simply cancels your edit and closes the Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; And lastly at the very top of the editor, highlighted with blue (5) is a helpful hot bar. This hot bar has buttons for: Adding bold text, Italic text, images, links and a whole lot more advanced and special functions listed underneath the drop-down menus for &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Special characters&#039;&#039;&#039;. If you ever feel lost or forgot how to do something basic like linking to stuff on the wiki the drop-down menu underneath &#039;&#039;&#039;Help&#039;&#039;&#039; provides some great explanation to some of the more basic functions of the wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Visual editor):&#039;&#039;&#039; After clicking &#039;&#039;&#039;Edit&#039;&#039;&#039; you will be re-directed to the visual editor. The visual editor is an amazing and a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; powerful tool. Its main strength comes from the fact that you can preview your edit as you&#039;re working on it. Given its nature is that you edit the text as its shown on the page, instead of working within a text-box like the source editor has.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Visual editor):&#039;&#039;&#039; Mediawiki does a much better job at explaining the visual editor than I ever could so for a guide and explanation to it see: &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Help:VisualEditor/User guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Try to always use the Summary window or describe your changes to the bare minimum using it please.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Uploading files===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Where and how to upload images and other files onto the wiki in a quick and easy guide.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At some point on some random page an image or other file will become outdated and need replacing. Usually these files are flagged with the [[:Category:Needs revision|needs revision]] tag and can be found in that respective category. A full list of all files on the wiki can be found under the [[Special:ListFiles|file list]] This short guide will teach you how to upload files and some good etiquette when it comes to files on the wiki. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiki guide example 5.png|thumb|right|256px|Figure 4]][[File:wiki guide example 6.png|thumb|right|256px|Figure 5]]&lt;br /&gt;
To upload a file onto the wiki simply click on &#039;&#039;&#039;Upload file&#039;&#039;&#039; in the sidebar (See Figure 4).&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively you upload files through broken file links by simply clicking on them and submitting the right file. To see a broken file link see Figure 5&lt;br /&gt;
&lt;br /&gt;
When you have followed either of the following methods you will find yourself on the upload file page. Here you can select a file from your computer, give it a name (Unless it already has one defined), Add a small summary describing the file or just adding key words into the summary and lastly upload it.&lt;br /&gt;
[[File:Wiki guide example 7.png|512px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; You select the file from your computer here.&amp;lt;br&amp;gt;&lt;br /&gt;
A file may have a maximum size of 8 MB and only the following file types are accepted: &amp;lt;u&amp;gt;&#039;&#039;png, gif, jpg, jpeg, webp.&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(It is good practice to upload files or icons from the game in 64x64 and as a .png, given these Icons are not animated or larger than 64x64)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Is a simple textbox that will determine the name of the file once its uploaded.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to keep this as simple and short as possible. Capitalize the first letter of the name (applies if the file name has multiple words or one) and keep the name relevant to the file. Aka, Don&#039;t use complex names or random numbers and letters, this will only make finding said file a complete nightmare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Has both the Summary box and the licensing options, the latter of which is not that important. When you upload a file please enter either the name of the file or some keywords that relate to the file into the summary. Doing this will help immensely with having the search functions on the wiki actually find the file when searched for. For example: [[Media:Herb_seeds.png]] has the following key words in the summary: &#039;&#039;Herb seeds&#039;&#039;. As said previously the licensing options are not important and can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; These are the Upload options, they are two simple tick boxes the first of which will determine if the file will end up on your [[Special:Watchlist|watchlist]] or not. The second will when ticked, ignore any warnings that &#039;&#039;could&#039;&#039; come from uploading a file. Warnings can be stuff like duplicate warnings so its generally good to leave this un-ticked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; All the way the bottom you can find the upload button. When you have everything set you can hit this and your file will be uploaded onto the wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* As said before, files should be uploaded in 64x64 if they&#039;re icons from the game (Stuff like items, machines, etc)&lt;br /&gt;
* Gifs and images should always be relevant to either the game or the point that you are trying to make on the page. If having some media on a page helps getting your point across feel free to use it!&lt;br /&gt;
* Uploading memes, your OC or any other form of non-relevant media will get your wiki account blocked and said media deleted.&lt;br /&gt;
* When you upload a new version of an image or any other piece of media it will take a while for the cache to update the change. So dont panic when you see the old Icon listed twice after you uploaded a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Wiki Syntax=&lt;br /&gt;
The syntax available to wiki contributors is not usually well presented so a repository of tutorials and information is needed here. This provides the most basic tools a wiki contributor will need in order to fully edit the wiki. 99% of the time, the average wiki contributor will not need more than this (in addition to templates later).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Text Formatting===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Text by itself is extremely &#039;&#039;boring&#039;&#039; and often &#039;&#039;hard to read&#039;&#039;, so you can use text formatting to make your words really POP!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class =&amp;quot;wikitable mw-collapseable&amp;quot; width: &amp;quot;80%&amp;quot;;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;              | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Output&lt;br /&gt;
|-&lt;br /&gt;
! Bold&lt;br /&gt;
| Use this to bring attention to important text &amp;lt;pre&amp;gt;&#039;&#039;&#039;This text is bold&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;This text is bold!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Italic&lt;br /&gt;
| Use this to enounciate certain words &amp;lt;pre&amp;gt;&#039;&#039;This text is italicized!&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;This text is italicized!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Headings&lt;br /&gt;
| Use this to declare a section of your article and organize it&lt;br /&gt;
* Level 1 Headings should not be used because it conflicts with the wiki page&#039;s structure&lt;br /&gt;
* 4 or more headings causes the page to have a Table of Contents(TOC)&lt;br /&gt;
* Headings must be at the start of a line and come directly after other text&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Level 2==&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
&lt;br /&gt;
=====Level 5=====&lt;br /&gt;
&lt;br /&gt;
======Level 6 ======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Paragraphs&lt;br /&gt;
| You can designate sections of text as paragraphs which will for a linebreak before and after that section, you can also apply some more advanced formatting through [[#Style|Styles]] with it. &amp;lt;pre&amp;gt;&amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Lists&lt;br /&gt;
|This is how you create bullet lists&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &lt;br /&gt;
|-&lt;br /&gt;
!Numbered Lists&lt;br /&gt;
|This is how you create numbered lists&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
|-&lt;br /&gt;
! Preformatted Text&lt;br /&gt;
| Use this to preformat text with a certain, this will alos allow you to write anything within the pre blocks without the wiki recognizing it as text formatting.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;amp;lt;/pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comments {{Anchor|Comment}}&lt;br /&gt;
| Use this to leave important notes/messages to people editing the page. Comments do not show up when you view the wiki page and are only visible in the page editor. &lt;br /&gt;
&amp;lt;pre&amp;gt; &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&lt;br /&gt;
|-&lt;br /&gt;
! Nowiki&lt;br /&gt;
| The nowiki block makes it so that any formatting within the block is ignore and is instead displayed as regular text. &amp;lt;pre&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; this is a burger: [[File:Burger.png]]&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; &lt;br /&gt;
this is a burger: [[File:Burger.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;It is very important the articles link to each other so we have a web of information. In order to do this, we can reference articles and link keywords to those articles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most obvious way to do this is by typing &amp;lt;nowiki&amp;gt;[[Article Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, you could link to the [[Guide to food]] by typing &amp;lt;pre&amp;gt;[[Guide to food]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also link the article and change the link text. If you wanted to still link to the guide to food but instead have the link be [[Guide to food|Cooking]] then you would have to use the syntax below. The two parameters for images is the &#039;&#039;&#039;Page Name&#039;&#039;&#039; and the &#039;&#039;&#039;Link Text&#039;&#039;&#039; --&amp;gt; &amp;lt;nowiki&amp;gt;[[Page Name|Link Text]] &amp;lt;/nowiki&amp;gt; &amp;lt;pre&amp;gt;[[Guide to food|Cooking]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Nuances====&lt;br /&gt;
&lt;br /&gt;
As a general note, you should always add spaces after references as it will include any characters that are next to it. So if you write &amp;lt;nowiki&amp;gt;[[Guide to food]]textextext&amp;lt;/nowiki&amp;gt; It will output as [[Guide to food]]textextext.&lt;br /&gt;
&lt;br /&gt;
If you wanted to do something like [[Engineering items#SMES Cell|SMES]]&amp;lt;nowiki /&amp;gt;&#039;s where you have characters directly next to the link then you would have to add the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki /&amp;gt;&amp;lt;/nowiki&amp;gt; tag to it --&amp;gt; &amp;lt;nowiki&amp;gt;[[SMES]]&amp;lt;nowiki /&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to an image rather than embedding it you will need to add a &#039;:&#039; colon before the name. For example, I can reference [[:File:Burger.png]] without the image embedding itself by doing: &amp;lt;pre&amp;gt;[[:File:Burger.png]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to something outside of the Main: Namespace (if you&#039;re not sure what a namespace is, go [[#Namespaces|here]], but for now all you need to know is that all general users will be reading are in the Main Namespace) you will have to specify which namespace the article is in before you link it.&lt;br /&gt;
&lt;br /&gt;
For example if I wanted to link to my user page:[[User:Quacks]] I cannot just use &amp;lt;nowiki&amp;gt;[[Quacks]] because it will automatically default to the main namespace -&amp;gt; [[Main:Quacks]]&amp;lt;/nowiki&amp;gt; which does not exist. I will have to instead specify which name space I&#039;m searching in. For the user&#039;s name space I will specify User &amp;lt;pre&amp;gt;[[User:Quacks]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Subsections====&lt;br /&gt;
Sometimes you don&#039;t want to just link to an article, you want to link to a specific point in that article.&lt;br /&gt;
&lt;br /&gt;
By adding a hashtag &#039;#&#039; to the end of a page name in your link you can specify where you want to go in that article. You can do this for any &#039;&#039;&#039;subsection&#039;&#039;&#039; in an article.&lt;br /&gt;
&lt;br /&gt;
If I wanted to link [[Guide to food#Burgers|this]] to burgers on the guide to food. All I would have to do is specify it like so: &amp;lt;pre&amp;gt; [[Guide to food#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the area you&#039;re referencing is in the article where the link is you can shorten the syntax. For example if I was on the Guide to food page and I wanted to link a certain word to a subsection/anchor all I would have to do is use a &#039;#&#039; and write the subsection name: &amp;lt;pre&amp;gt;[[#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Anchors=====&lt;br /&gt;
An Anchor is a defined place within in a page that you can link people to. They work much like headings where you can link people to them: &amp;lt;pre&amp;gt;[[Page Name#Anchor Name]].&amp;lt;/pre&amp;gt; Infact, all headings have anchors attached to them!&lt;br /&gt;
&lt;br /&gt;
On our wiki we have [[Template:Anchor]] which allows us to create anchors extremely easily. What you will need to do is find the area you want someone to be taken to and place the anchor directly next to it via &amp;lt;pre&amp;gt;{{Anchor|Anchor_Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;- all I would have to do is this: &amp;lt;pre&amp;gt;If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now if you click on [[#AnchorExampleSpot]] it should take you directly to the anchor.&lt;br /&gt;
&lt;br /&gt;
====External References====&lt;br /&gt;
&lt;br /&gt;
Occasionally you will need to reference a link outside of the Wiki. This is often seen in articles that are guides to spritiing/code stuff or in our rule pages. Bottom line, you will rarely ever have to use an external reference and it should be avoided. If you ever do need to add an external link, it is a lot like referencing an internal article.&lt;br /&gt;
&lt;br /&gt;
You will needs to use one opening square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;[&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; and one closing square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;]&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;   Inbetween you will need to put the link, add a space after the link and define the text for the link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; [https://github.com/Nova Sector-SS13/Nova Sector-tg Github] &amp;lt;/pre&amp;gt;&lt;br /&gt;
This outputs: [https://github.com/Nova Sector-SS13/Nova Sector-tg Github]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Images are extremely important for the wiki, without them people wouldn&#039;t know what icons/mobs would look like or get a visual representation of what they&#039;re supposed to do.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In order to use an image you must utilize the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; synax.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to use Burger.png: [[File:Burger.png|32px]] then you must specify &amp;lt;nowiki&amp;gt;[[File:Burger.png]]&amp;lt;/nowiki&amp;gt;. This will make Burger.png appear wherever you declare this.&lt;br /&gt;
&lt;br /&gt;
However, in order to make images useful to us, we need to format that in a way that is easy to understand and see. We can add parameters to our image by utilizing the pipe &#039;|&#039; character. If you want your image to a certain size and make it link to another page you can specify it as &amp;lt;nowiki&amp;gt;[[File:Burger.png|64px|link=Space Law]]&amp;lt;/nowiki&amp;gt;. There&#039;s a ton of parameters you can use but the most important ones are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center; width: 10%&amp;quot;| Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;               | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;             | Output&lt;br /&gt;
|-&lt;br /&gt;
! Pixel Size&lt;br /&gt;
| You can declare how large you want your image to be in pixels. Generally, you want to stick with either the original size of the file, 64px, or 32px. Or else you may have lossy resizing. &amp;lt;pre&amp;gt;[[File:Burger.png|128px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
! Image Alignment&lt;br /&gt;
| You can align an image like you align text. You have four options: left, right, center, and justified &amp;lt;pre&amp;gt;[[File:Burger.png|right]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|right]]&lt;br /&gt;
|-&lt;br /&gt;
! Framing&lt;br /&gt;
| You can put an image in a bordered frame. However, this will not allow you to resize the image. &amp;lt;pre&amp;gt;[[File:Burger.png|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|frame]]&lt;br /&gt;
|-&lt;br /&gt;
! Thumbnail&lt;br /&gt;
| You can put an object in a thumbnail which allows the image to be clicked and expanded. This allows you to resize an image while still having it be in a frame &amp;lt;pre&amp;gt;[[File:Burger.png|thumb]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! Links&lt;br /&gt;
| You can make an image link to a page when it is clicked. You only need to include the page name/subsection and not the full link. &amp;lt;pre&amp;gt;[[File:Burger.png|link=Space Law]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|link=Space Law]]&lt;br /&gt;
|-&lt;br /&gt;
! Captions&lt;br /&gt;
| You can add a caption to a framed image or have a tooltip appear with that caption with non framed images. &amp;lt;pre&amp;gt;[[File:Burger.png|Hello! this is my caption!]] and also [[File:Burger.png|Hello! this is my second caption!|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|Hello! this is my caption!]] [[File:Burger.png|Hello! this is my second caption!|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Put data and other info into tables cause it helps readers digest information more betterer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A wikitable always has to be wrapped by curly brackets and a pipe bracket&lt;br /&gt;
&amp;lt;pre&amp;gt;{|&lt;br /&gt;
All the content goes here&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below from left to right is Table Syntax, an example table in final form, and example code for a table.&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Syntax&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | What it does&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Start a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| End a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Add a definition/title to the table&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Starts a new row&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| creates a new cell&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin:10pt;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Classes====&lt;br /&gt;
You should never go with the default table setup because it has no border or lines to break up cells. In order to give our tables fancy UI we have to declare what class it is.&lt;br /&gt;
&lt;br /&gt;
We always do this at the beginning directly after the table start syntax &lt;br /&gt;
The &#039;&#039;&#039;wikitable&#039;&#039;&#039; class gives our tables borders/outlines with grey backgrounds for header cells&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsible&#039;&#039;&#039; class makes it so you can collapse the table(have to include wikitable class)&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsed&#039;&#039;&#039; starts a table with a mw-collapsible class in the collapsed state.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sortable&#039;&#039;&#039; class allows you to make your columns sortable alphabetically, numerically, or by date. Additionally, by defining a row with &amp;lt;nowiki&amp;gt;class=&amp;quot;unsortable&amp;quot;&amp;lt;/nowiki&amp;gt; you can make it so that row isn&#039;t sortable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cell Size Formatting====&lt;br /&gt;
&lt;br /&gt;
You can define the &#039;&#039;&#039;size of a cell&#039;&#039;&#039; by using colspan and rowspan.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Style====&lt;br /&gt;
Without defining the style of your table, it will look rather barebones. Most pages on this wiki have a color theme to them so it&#039;s important to know how to do this.&lt;br /&gt;
&lt;br /&gt;
Whenever you&#039;re defining the style (aka how it looks) of a table you will need to declare it using the &amp;lt;nowiki&amp;gt;style=&amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; syntax.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;what do you put inbetween those quotations marks?&#039;&#039;&#039; Well the answer isn&#039;t the same for all the style options you have with HTML. For example, if you want to make background color of the table CadetBlue you would have to do this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:CadetBlue;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the there is a semi-colon &#039;;&#039; after it. You must use semicolons to separate each attribute you use and to end the string.&lt;br /&gt;
&lt;br /&gt;
For more information on what attributes there are for styling go [[#Style|Here]]&amp;lt;nowiki /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Depending on what you&#039;re trying to do, you can style different parts of a table. &#039;&#039;&#039;To style the entire table&#039;&#039;&#039;, your style will have to go directly after where you define the class of the table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:justify;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Individual Cells&#039;&#039;&#039; you will need to define the style of the cell and then use the &#039;|&#039; character after which you can then write the content that would go into the cell. Additionally, you can do this to header cells &amp;quot;!&amp;quot; in the sameway.&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue; text-weight:bold;&amp;quot; | This Header Cell is Styled!&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This Cell is also Styled!&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Rows&#039;&#039;&#039; you will need to define the style after you declare the row with &#039;the |-&#039; character&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|- style=&amp;quot;text-weight:bold;&amp;quot;&lt;br /&gt;
! Bold Header Cell&lt;br /&gt;
| Bold Cell&lt;br /&gt;
| bold Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Using Templates==&lt;br /&gt;
On the wiki we have a large variety of templates, all serving their own unique function and purpose to how the designer saw fit. A good comprehensive list of all of our templates can be found in [[:Category:Templates|the templates category]] where they are all sorted and dived into sub categories depending on their use. But enough about that, let&#039;s actually get down and learn how to use a template!&lt;br /&gt;
&lt;br /&gt;
A template can be called on and shown on a page by entering the following syntax: &amp;lt;pre&amp;gt;{{TEMPLATENAME}} - You can also feature the namespace and it will still work, like so: {{Template:TEMPLATENAME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on what template is used you might find yourself having a few parameters to customize when you use the template on a page. A short list of customizable parameters can usually be found on the page of the template (If it has any)&amp;lt;br&amp;gt;&lt;br /&gt;
To give a nice example we&#039;ll take [[Template:Needs revision]] and show you how to use it. To feature the template on your article or page simply add the following to the page: &amp;lt;pre&amp;gt;{{Needs revision}} - This will cause the following to show up:&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needs revision}}&lt;br /&gt;
&lt;br /&gt;
Something that instantly becomes clear is the reason and priority are undefined. To correct this simply go back to where you added the template in your page and add this: &lt;br /&gt;
&amp;lt;pre&amp;gt;{{Needs revision| reason = Example! | priority = Example!!}} - This will cause the following to show up on the page:&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Needs revision| reason = Example! | priority = Example!!}}&lt;br /&gt;
&lt;br /&gt;
To explain it in simple terms all you have to do is this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TEMPLATE NAME| PARAMETER NAME = DEFINE (The define can differ per template so be sure to check with other uses of the same template}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_mapping&amp;diff=2515</id>
		<title>Guide to mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_mapping&amp;diff=2515"/>
		<updated>2024-03-06T14:50:40Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Added a warning of the outdated info, directed people to the pinned messages in #development-mapping for the time being.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|reason=This page contains information that is old and does not apply to the servers modern day Mapping. It is advised that people instead read the pinned messages in the discord channel #development-mapping}}{{Needs revision|reason=Needs re-done entirely to mention things like SDMM 2 and AutoMapper|priority=Medium}}&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Once you download BYOND, you also download the prerequisite programmes for mapping, so don&#039;t worry! To actually contribute your maps to a project, you will however need [https://github.com/Nova Sector-SS13/Nova Sector13/pulls Github]. You can get away without using Github and have someone do all that final work for you, however, it is strongly advised you set up Github now before proceeding.&lt;br /&gt;
# Setting up Github&lt;br /&gt;
#* Visit [https://desktop.github.com/ Github to download the desktop client]; download it.&lt;br /&gt;
#* Visit the [https://github.com/Nova Sector-SS13/Nova Sector13/pulls Nova Sector Github page], or alternatively, the Github page for whatever codebase you want to work on.&lt;br /&gt;
#* Click the green &amp;quot;Clone or download&amp;quot; button (top right of the table of folders) and &#039;Open in Desktop&#039;.&lt;br /&gt;
#** On the Github website, you can [https://guides.github.com/activities/hello-world/#branch create a new branch using this guide]. On Desktop&lt;br /&gt;
#** On Github Desktop, click the branch tab, then new branch (or Ctrl+Shift+N). Create a branch based on master.&lt;br /&gt;
#*** Update your Master branch if necessary. Click &#039;Current Branch&#039; on Desktop, choose a branch to merge into &#039;&#039;&#039;master&#039;&#039;&#039; and filter for upstream/master. &#039;&#039;Merge it, baby!&#039;&#039;&lt;br /&gt;
#*** &#039;&#039;&#039;Never make anything on the Master branch. Keep your Master branch updated and clean from changes, always update before creating a new branch.&#039;&#039;&#039;&lt;br /&gt;
#* Click &#039;Current Branch&#039; and change to your new branch. All of your changes should occur on this branch now.&lt;br /&gt;
# Getting into Dream Maker.&lt;br /&gt;
#* Open Dream Maker (dreammaker.exe).&lt;br /&gt;
#* Click File -&amp;gt; Open Environment&lt;br /&gt;
#** Go to Documents -&amp;gt; Github -&amp;gt; Repository Name -&amp;gt; &#039;&#039;&#039;tgstation.dme&#039;&#039;&#039;&lt;br /&gt;
#* Click File -&amp;gt; Open -&amp;gt;&lt;br /&gt;
#** Go to Repository Name -&amp;gt; _maps -&amp;gt; map_files -&amp;gt; Pick a map -&amp;gt; MapName.dmm (Make sure you are not filtering file types at the bottom of the window)&lt;br /&gt;
#* Click Layers -&amp;gt; Only Show Selectable Layers, then click either Ctrl+1 or Layers -&amp;gt; Area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Congratulations! You should now have a map file open. Try opening a classic, like Box Station and having a look around.&lt;br /&gt;
&lt;br /&gt;
=== Using Dream Maker ===&lt;br /&gt;
Dream Maker doesn&#039;t take long to get used to.&lt;br /&gt;
&lt;br /&gt;
[[File:Dminterface.png|frameless|The Dream Maker interface for DMM (map) files.]]&lt;br /&gt;
# The object tree, the objects you can place are here.&lt;br /&gt;
# The minimap. you can click this to quickly jump to a location.&lt;br /&gt;
# Tabs. Like Photoshop, your maps, code files and sprite files are all in tabs. You can copy and paste from one tab to another.&lt;br /&gt;
# Your active object. This is what you place when you click. Other instances of an object will appear in this window too. An instance is a variation of an object.&lt;br /&gt;
# Single placement tool. You place tiles one at a time with this tool.&lt;br /&gt;
# Area placement tool. You place tiles in a rectangle with this tool. Useful for building large areas fast.&lt;br /&gt;
# Marquee selection tool. You can select a rectangle and move it around, as well as copy and paste.&lt;br /&gt;
&lt;br /&gt;
Here are some hotkeys.&lt;br /&gt;
* Ctrl+Click &#039;&#039;Place an object on top of another object. You will need to do this to put wires on top of pipes, for instance.&#039;&#039;&lt;br /&gt;
* Ctr+Shift+Click &#039;&#039;Make whatever you click on into your active object.&#039;&#039;&lt;br /&gt;
* Shift+Click &#039;&#039;Delete the top-most item.&#039;&#039; Note: If you have a turf selected, this will delete a turf. If you have an object selected, it will delete an object.&lt;br /&gt;
* Ctrl+MouseWheel &#039;&#039;Scroll around the map horizontally.&#039;&#039;&lt;br /&gt;
* Ctrl+Shift+MouseWheel &#039;&#039;Scroll around the map horizontally very fast.&#039;&#039; Note: Obviously, don&#039;t hold Ctrl to scroll vertically.&lt;br /&gt;
&lt;br /&gt;
=== Starting out your very first map ===&lt;br /&gt;
All maps in TG code must be the same size, or they will not work. The map size is X 255, Y 255, Z 1. If you want to feel extra safe, you can just copy and paste Box or Meta and delete everything on it. Same result.&lt;br /&gt;
Don&#039;t ever create a map larger than X 255 Y 255. You can have more Z levels than 1 without breaking everything else.&lt;br /&gt;
&lt;br /&gt;
==== What we&#039;re lacking ====&lt;br /&gt;
When it comes to mapping, most people just edit existing maps over and over, doing reworks small and large, adding minor additions. Whilst it&#039;s better than nothing, we do need new content. Here&#039;s a quick run-through with what things are hot and spicy right now and some tips for them.&lt;br /&gt;
# Away Missions&lt;br /&gt;
#* Old away missions fall into two boxes: either it&#039;s old, ugly and looks horrible, it&#039;s absolutely full of Syndicate loot and/or better or both. We need away missions that give modest more modest loot. Guns are fine, if you keep them limited. You can give people improvised weapons to fight the baddies at the start of the away mission, that&#039;s much better than dropping 5 WT550s with DNA-locked firing pins down. If you give the crew syndicate weapons, it is very unlikely that your away mission will be added.&lt;br /&gt;
#* Break the mould and make something no. Cookie-cutter copies of old away missions are likely to be rejected. Although most people shake in fear at the mere thought of new content, it&#039;s best to create something unique than it is to create &amp;quot;Wizard Away Mission: Layout 3&amp;quot;.&lt;br /&gt;
#* Your away mission has a start point and endpoint or a teleporter that acts as both. Consider which you want. Do you want people who go in to be able to get back out without facing adversity or not?&lt;br /&gt;
#* Not all away missions have to be lethal, not all away missions have to be large.&lt;br /&gt;
# New Space Stations&lt;br /&gt;
#* Oh boy everyone is going to complain. Everyone is going to nitpick constantly. But don&#039;t worry - you&#039;re one of the what, six people who have even attempted this in the past six months? Remember that and don&#039;t be discouraged.&lt;br /&gt;
#* You &#039;&#039;&#039;will&#039;&#039;&#039; have to delete large portions of your map and rework them to make them good, you will probably end up deleting and/or remaking half of your map just to improve on it. If you feel like you need to rework something, rework it. It&#039;s best to bite the bullet early.&lt;br /&gt;
#* Put air supply (distro) on layer 1 and waste (scrubbers) on layer 3. Now in-game, not only can you run both pipes in the same tile, you can run wiring through too and not have the wiring covering all but one pixel of each side of the pipe. It&#039;s also best to not use red or blue for station wiring.&lt;br /&gt;
#* Make something different and unique. Nova Sector currently needs highpop maps, so stations suited for 50+ players. Cookie-cutter copies are boring.&lt;br /&gt;
&lt;br /&gt;
==== Understanding Common Variables ====&lt;br /&gt;
===== Direction / Dir =====&lt;br /&gt;
This is what direction a prop faces. BYOND supports three sets of possible directions for each sprite. One direction, four directions and eight directions.&lt;br /&gt;
Here is how this translates.&lt;br /&gt;
*&#039;&#039;&#039;North:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;South:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;East:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;West:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;North East:&#039;&#039;&#039; 5 (North[1] + East[4])&lt;br /&gt;
*&#039;&#039;&#039;South East:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;North West:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;South West:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
===== Name =====&lt;br /&gt;
What an object is called. Right-clicking on it in-game will see. You should use this to change the names of things like Airlocks.&lt;br /&gt;
&lt;br /&gt;
===== Description =====&lt;br /&gt;
When you right-click on an object and examine it, you get the description. Paper has a variable called &amp;quot;info&amp;quot; which is what is on the paper; &#039;description&#039; is also often called &#039;examine text&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Pixel X &amp;amp; Pixel Y =====&lt;br /&gt;
This lets you move objects on the map by a few pixels. This is very useful for when you want to place things on tables and keep them neat.&lt;br /&gt;
[[File:Pixelxpixely.png]]&lt;br /&gt;
&lt;br /&gt;
This is how you can neatly arrange items like this. It may take a while, but it definitely makes your maps look nicer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Never use Nudge X or Nudge Y. This will likely break maps. Use Pixel X/Y instead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fun Tip: You can pixel-shift yourself in-game with Alt WASD/Arrow Keys!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Icon &amp;amp; Icon-state =====&lt;br /&gt;
An icon refers to the file the icon is in. For example, floors.dmi.&lt;br /&gt;
An icon-state is which specific icon or set of icons in a specific file. For example &#039;dark&#039; in floors.dmi is a dark floor tile.&lt;br /&gt;
&lt;br /&gt;
===== Req Access =====&lt;br /&gt;
These determine what IDs you need to be able to open a door or use a vending machine. You can remove access requirements by changing this to null.&lt;br /&gt;
Format it like this &amp;quot;1;4;7;3&amp;quot;  &amp;quot;4&amp;quot;&lt;br /&gt;
* req_access_txt - You need all IDs to use the object.&lt;br /&gt;
* req_one_access_txt - You need at least one IDs to use the object.&lt;br /&gt;
If I wanted to make a door where botanists, bartenders and chefs can access, I would use req_one_access_txt &amp;quot;25;28;35&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Warning&amp;diff=2514</id>
		<title>Template:Warning</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Warning&amp;diff=2514"/>
		<updated>2024-03-06T14:44:07Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Template for assigning Warnings/Notices to pages, I might end up replacing this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 1em 1em 1em; border: .2em solid #be0000; background: #be0000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #be0000; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Warning - Read this!!.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #be0000; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #775FFF1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;REASON:&#039;&#039;&#039; {{{reason|Not defined}}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Warning|{{FULLPAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Using this template==&lt;br /&gt;
Using this template on a page adds it to [[:Category:Warning]]. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;TBA&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Maintenance templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Category:Guides&amp;diff=2501</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Category:Guides&amp;diff=2501"/>
		<updated>2024-03-03T18:56:56Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Added to NR list - This page is in a bit of a state.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
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}}{{Needs revision|reason=Invalid/outdated links, no pictures and slightly bloated.|priority=Medium}}{{Guides}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to Wound Tending|Guide to Wound Tending]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.gif|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Roboticist|Guide to Robotics]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Blood Cult]] [[Blood Cult]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Humans.png|32px|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Forms_%26_Formatting_(Paper_Markdown)|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[Guide to Smithing and Reagent Forging|Guide to Smithing and Reagent Forging]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_mapping&amp;diff=2476</id>
		<title>Guide to mapping</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_mapping&amp;diff=2476"/>
		<updated>2024-03-03T18:51:11Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Added to NR list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Needs re-done entirely to mention things like SDMM 2 and AutoMapper|priority=Medium}}&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Once you download BYOND, you also download the prerequisite programmes for mapping, so don&#039;t worry! To actually contribute your maps to a project, you will however need [https://github.com/Nova Sector-SS13/Nova Sector13/pulls Github]. You can get away without using Github and have someone do all that final work for you, however, it is strongly advised you set up Github now before proceeding.&lt;br /&gt;
# Setting up Github&lt;br /&gt;
#* Visit [https://desktop.github.com/ Github to download the desktop client]; download it.&lt;br /&gt;
#* Visit the [https://github.com/Nova Sector-SS13/Nova Sector13/pulls Nova Sector Github page], or alternatively, the Github page for whatever codebase you want to work on.&lt;br /&gt;
#* Click the green &amp;quot;Clone or download&amp;quot; button (top right of the table of folders) and &#039;Open in Desktop&#039;.&lt;br /&gt;
#** On the Github website, you can [https://guides.github.com/activities/hello-world/#branch create a new branch using this guide]. On Desktop&lt;br /&gt;
#** On Github Desktop, click the branch tab, then new branch (or Ctrl+Shift+N). Create a branch based on master.&lt;br /&gt;
#*** Update your Master branch if necessary. Click &#039;Current Branch&#039; on Desktop, choose a branch to merge into &#039;&#039;&#039;master&#039;&#039;&#039; and filter for upstream/master. &#039;&#039;Merge it, baby!&#039;&#039;&lt;br /&gt;
#*** &#039;&#039;&#039;Never make anything on the Master branch. Keep your Master branch updated and clean from changes, always update before creating a new branch.&#039;&#039;&#039;&lt;br /&gt;
#* Click &#039;Current Branch&#039; and change to your new branch. All of your changes should occur on this branch now.&lt;br /&gt;
# Getting into Dream Maker.&lt;br /&gt;
#* Open Dream Maker (dreammaker.exe).&lt;br /&gt;
#* Click File -&amp;gt; Open Environment&lt;br /&gt;
#** Go to Documents -&amp;gt; Github -&amp;gt; Repository Name -&amp;gt; &#039;&#039;&#039;tgstation.dme&#039;&#039;&#039;&lt;br /&gt;
#* Click File -&amp;gt; Open -&amp;gt;&lt;br /&gt;
#** Go to Repository Name -&amp;gt; _maps -&amp;gt; map_files -&amp;gt; Pick a map -&amp;gt; MapName.dmm (Make sure you are not filtering file types at the bottom of the window)&lt;br /&gt;
#* Click Layers -&amp;gt; Only Show Selectable Layers, then click either Ctrl+1 or Layers -&amp;gt; Area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Congratulations! You should now have a map file open. Try opening a classic, like Box Station and having a look around.&lt;br /&gt;
&lt;br /&gt;
=== Using Dream Maker ===&lt;br /&gt;
Dream Maker doesn&#039;t take long to get used to.&lt;br /&gt;
&lt;br /&gt;
[[File:Dminterface.png|frameless|The Dream Maker interface for DMM (map) files.]]&lt;br /&gt;
# The object tree, the objects you can place are here.&lt;br /&gt;
# The minimap. you can click this to quickly jump to a location.&lt;br /&gt;
# Tabs. Like Photoshop, your maps, code files and sprite files are all in tabs. You can copy and paste from one tab to another.&lt;br /&gt;
# Your active object. This is what you place when you click. Other instances of an object will appear in this window too. An instance is a variation of an object.&lt;br /&gt;
# Single placement tool. You place tiles one at a time with this tool.&lt;br /&gt;
# Area placement tool. You place tiles in a rectangle with this tool. Useful for building large areas fast.&lt;br /&gt;
# Marquee selection tool. You can select a rectangle and move it around, as well as copy and paste.&lt;br /&gt;
&lt;br /&gt;
Here are some hotkeys.&lt;br /&gt;
* Ctrl+Click &#039;&#039;Place an object on top of another object. You will need to do this to put wires on top of pipes, for instance.&#039;&#039;&lt;br /&gt;
* Ctr+Shift+Click &#039;&#039;Make whatever you click on into your active object.&#039;&#039;&lt;br /&gt;
* Shift+Click &#039;&#039;Delete the top-most item.&#039;&#039; Note: If you have a turf selected, this will delete a turf. If you have an object selected, it will delete an object.&lt;br /&gt;
* Ctrl+MouseWheel &#039;&#039;Scroll around the map horizontally.&#039;&#039;&lt;br /&gt;
* Ctrl+Shift+MouseWheel &#039;&#039;Scroll around the map horizontally very fast.&#039;&#039; Note: Obviously, don&#039;t hold Ctrl to scroll vertically.&lt;br /&gt;
&lt;br /&gt;
=== Starting out your very first map ===&lt;br /&gt;
All maps in TG code must be the same size, or they will not work. The map size is X 255, Y 255, Z 1. If you want to feel extra safe, you can just copy and paste Box or Meta and delete everything on it. Same result.&lt;br /&gt;
Don&#039;t ever create a map larger than X 255 Y 255. You can have more Z levels than 1 without breaking everything else.&lt;br /&gt;
&lt;br /&gt;
==== What we&#039;re lacking ====&lt;br /&gt;
When it comes to mapping, most people just edit existing maps over and over, doing reworks small and large, adding minor additions. Whilst it&#039;s better than nothing, we do need new content. Here&#039;s a quick run-through with what things are hot and spicy right now and some tips for them.&lt;br /&gt;
# Away Missions&lt;br /&gt;
#* Old away missions fall into two boxes: either it&#039;s old, ugly and looks horrible, it&#039;s absolutely full of Syndicate loot and/or better or both. We need away missions that give modest more modest loot. Guns are fine, if you keep them limited. You can give people improvised weapons to fight the baddies at the start of the away mission, that&#039;s much better than dropping 5 WT550s with DNA-locked firing pins down. If you give the crew syndicate weapons, it is very unlikely that your away mission will be added.&lt;br /&gt;
#* Break the mould and make something no. Cookie-cutter copies of old away missions are likely to be rejected. Although most people shake in fear at the mere thought of new content, it&#039;s best to create something unique than it is to create &amp;quot;Wizard Away Mission: Layout 3&amp;quot;.&lt;br /&gt;
#* Your away mission has a start point and endpoint or a teleporter that acts as both. Consider which you want. Do you want people who go in to be able to get back out without facing adversity or not?&lt;br /&gt;
#* Not all away missions have to be lethal, not all away missions have to be large.&lt;br /&gt;
# New Space Stations&lt;br /&gt;
#* Oh boy everyone is going to complain. Everyone is going to nitpick constantly. But don&#039;t worry - you&#039;re one of the what, six people who have even attempted this in the past six months? Remember that and don&#039;t be discouraged.&lt;br /&gt;
#* You &#039;&#039;&#039;will&#039;&#039;&#039; have to delete large portions of your map and rework them to make them good, you will probably end up deleting and/or remaking half of your map just to improve on it. If you feel like you need to rework something, rework it. It&#039;s best to bite the bullet early.&lt;br /&gt;
#* Put air supply (distro) on layer 1 and waste (scrubbers) on layer 3. Now in-game, not only can you run both pipes in the same tile, you can run wiring through too and not have the wiring covering all but one pixel of each side of the pipe. It&#039;s also best to not use red or blue for station wiring.&lt;br /&gt;
#* Make something different and unique. Nova Sector currently needs highpop maps, so stations suited for 50+ players. Cookie-cutter copies are boring.&lt;br /&gt;
&lt;br /&gt;
==== Understanding Common Variables ====&lt;br /&gt;
===== Direction / Dir =====&lt;br /&gt;
This is what direction a prop faces. BYOND supports three sets of possible directions for each sprite. One direction, four directions and eight directions.&lt;br /&gt;
Here is how this translates.&lt;br /&gt;
*&#039;&#039;&#039;North:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;South:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;East:&#039;&#039;&#039; 4&lt;br /&gt;
*&#039;&#039;&#039;West:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;North East:&#039;&#039;&#039; 5 (North[1] + East[4])&lt;br /&gt;
*&#039;&#039;&#039;South East:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;North West:&#039;&#039;&#039; 9&lt;br /&gt;
*&#039;&#039;&#039;South West:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
===== Name =====&lt;br /&gt;
What an object is called. Right-clicking on it in-game will see. You should use this to change the names of things like Airlocks.&lt;br /&gt;
&lt;br /&gt;
===== Description =====&lt;br /&gt;
When you right-click on an object and examine it, you get the description. Paper has a variable called &amp;quot;info&amp;quot; which is what is on the paper; &#039;description&#039; is also often called &#039;examine text&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Pixel X &amp;amp; Pixel Y =====&lt;br /&gt;
This lets you move objects on the map by a few pixels. This is very useful for when you want to place things on tables and keep them neat.&lt;br /&gt;
[[File:Pixelxpixely.png]]&lt;br /&gt;
&lt;br /&gt;
This is how you can neatly arrange items like this. It may take a while, but it definitely makes your maps look nicer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Never use Nudge X or Nudge Y. This will likely break maps. Use Pixel X/Y instead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fun Tip: You can pixel-shift yourself in-game with Alt WASD/Arrow Keys!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Icon &amp;amp; Icon-state =====&lt;br /&gt;
An icon refers to the file the icon is in. For example, floors.dmi.&lt;br /&gt;
An icon-state is which specific icon or set of icons in a specific file. For example &#039;dark&#039; in floors.dmi is a dark floor tile.&lt;br /&gt;
&lt;br /&gt;
===== Req Access =====&lt;br /&gt;
These determine what IDs you need to be able to open a door or use a vending machine. You can remove access requirements by changing this to null.&lt;br /&gt;
Format it like this &amp;quot;1;4;7;3&amp;quot;  &amp;quot;4&amp;quot;&lt;br /&gt;
* req_access_txt - You need all IDs to use the object.&lt;br /&gt;
* req_one_access_txt - You need at least one IDs to use the object.&lt;br /&gt;
If I wanted to make a door where botanists, bartenders and chefs can access, I would use req_one_access_txt &amp;quot;25;28;35&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_setting_up_your_coding_environment_and_How_To_Run_A_Test_Server&amp;diff=2475</id>
		<title>Guide to setting up your coding environment and How To Run A Test Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_setting_up_your_coding_environment_and_How_To_Run_A_Test_Server&amp;diff=2475"/>
		<updated>2024-03-03T18:46:46Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Attempting to Proc a re-cache&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GitHub==&lt;br /&gt;
If you don&#039;t have a GitHub account, start by making one.&lt;br /&gt;
Then, you go to the repository on GitHub, which can be found here: https://github.com/NovaSector/NovaSector&lt;br /&gt;
You should see the buttons displayed in the following image on the top-right-corner, you want to click on the one that says &amp;quot;Fork&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Click here to reveal image&amp;quot; collapsed&amp;gt;&lt;br /&gt;
[[File:Server setup example 1.png]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
Once you&#039;ve done that, it should take you to your own fork of the repository. That means it&#039;s your semi-independent version of our codebase, on which you&#039;re free to do whatever you want. You should find it at https://github.com/yourgithubusername/NovaSector, like this: https://github.com/GoldenAlpharex/NovaSector&lt;br /&gt;
==VSC and GitHub setup==&lt;br /&gt;
Now, what you want to do is two things: Download Visual Studio Code (VSC) and GitHub Desktop (you could use something else, but that&#039;s the easiest to work with when you&#039;re new). When setting up Visual Studio Code, I highly suggest you check the option that makes it so you can open folders in VSC from the options that pop up when your right-click on a folder in the file explorer, it&#039;ll make your life easier. Links for VSC and GitHub Desktop:&amp;lt;br&amp;gt;&lt;br /&gt;
https://code.visualstudio.com/&amp;lt;br&amp;gt;&lt;br /&gt;
https://desktop.github.com/&lt;br /&gt;
&lt;br /&gt;
Then, once you&#039;ve downloaded both, you want to go to the page of your fork that I mentioned earlier (https://github.com/yourusername/NovaSector)&lt;br /&gt;
You want to find this big green button on the main page, and then click on it, and then click &amp;quot;Open with GitHub Desktop&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Click here to reveal image&amp;quot; collapsed&amp;gt;&lt;br /&gt;
[[File:Server setup example 2.png]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
It should open your GitHub Desktop and basically ask you to identify yourself if it&#039;s the first time you&#039;re opening the application, and then it will ask you for details for where you want the folder to be, just set yourself a folder for all of your GitHub repositories somewhere and then just click &amp;quot;Clone&amp;quot; whenever you&#039;re satisfied with everything. Then, it&#039;s a waiting game, waiting for the cloning to be done.&lt;br /&gt;
&lt;br /&gt;
Once it&#039;s done cloning, it should look like this:&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Click here to reveal image&amp;quot; collapsed&amp;gt;&lt;br /&gt;
[[File:Server setup example 3.png]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
You&#039;ll want to click on Repository &amp;gt; Open in Visual Studio Code, like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Click here to reveal image&amp;quot; collapsed&amp;gt;&lt;br /&gt;
[[File:Server setup example 4.png]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
It will bring you to Visual Studio Code. In the bottom-right corner, it will suggest you some extensions to download. You &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;need&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; to download at least the two BYOND-related extensions it suggests (DreamMaker Language Client and BYOND DM Language Support), which also have the benefit of making your life a whole ton easier. &amp;lt;u&amp;gt;You need to restart VSC to get the extensions to work.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done, you should be able to see this on the right of your editor (with less buttons because I have more extensions). You want to click on the one that&#039;s circled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Click here to reveal image&amp;quot; collapsed&amp;gt;&lt;br /&gt;
[[File:Server setup example 5.png]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
You will get to this page, on the right still, you go to the top of it and click on the downward arrow and select &amp;quot;Launch DreamDaemon&amp;quot; (so you don&#039;t run out of memory during your testing, because yes that&#039;s a problem now)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Click here to reveal image&amp;quot; collapsed&amp;gt;&lt;br /&gt;
[[File:Server setup example 6.png]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
Then, go at the bottom and untick the &amp;quot;Runtime errors&amp;quot; breakpoints &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;(CAUTION: IF YOU&#039;RE CODING, TURN THIS BACK ON, THIS IS JUST TO MAKE IT EASIER WHEN YOU&#039;RE NOT CODING AND WANT TO HOST A SERVER QUICK &#039;N EASY FROM A WORKING CODEBASE!)&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Click here to reveal image&amp;quot; collapsed&amp;gt;&lt;br /&gt;
[[File:Server setup example 7.png]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
==Server setup==&lt;br /&gt;
Now, you&#039;re ready to start your test server! Simply hit F5 and let everything compile! If there&#039;s compile errors that are not DM-related, it&#039;s likely because you&#039;re missing some things that you have to download and it should usually tell you what you need to install. The end result should look &amp;lt;i&amp;gt;roughly&amp;lt;/i&amp;gt; like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Click here to reveal image&amp;quot; collapsed&amp;gt;&lt;br /&gt;
[[File:Server setup example 8.png]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
Now, it should open Dream Daemon, if it doesn&#039;t pop up, go to your taskbar&#039;s &amp;quot;Show Hidden Icons&amp;quot; button and right-click the green BYOND icon, then click &amp;quot;Open Dream Daemon&amp;quot;.&lt;br /&gt;
You should see this, the IP I blacked out would be your IP, and you can se the port if you want this to be actually public. However, I recommend setting the visibility to &amp;quot;Private&amp;quot; just so you don&#039;t have someone random joining your server.&lt;br /&gt;
To join your own server, you can click on the button that&#039;s circled in red in the following picture:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Click here to reveal image&amp;quot; collapsed&amp;gt;&lt;br /&gt;
[[File:Server setup example 9.png]]&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
It should now have opened your very own private server, on which you have full Host powers without any setting up required.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Server_setup_example_9.png&amp;diff=2463</id>
		<title>File:Server setup example 9.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Server_setup_example_9.png&amp;diff=2463"/>
		<updated>2024-03-03T18:40:06Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Server_setup_example_8.png&amp;diff=2461</id>
		<title>File:Server setup example 8.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Server_setup_example_8.png&amp;diff=2461"/>
		<updated>2024-03-03T18:39:55Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Server_setup_example_7.png&amp;diff=2460</id>
		<title>File:Server setup example 7.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Server_setup_example_7.png&amp;diff=2460"/>
		<updated>2024-03-03T18:39:35Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Server_setup_example_6.png&amp;diff=2459</id>
		<title>File:Server setup example 6.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Server_setup_example_6.png&amp;diff=2459"/>
		<updated>2024-03-03T18:39:26Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Server_setup_example_4.png&amp;diff=2458</id>
		<title>File:Server setup example 4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Server_setup_example_4.png&amp;diff=2458"/>
		<updated>2024-03-03T18:39:17Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Server_setup_example_5.png&amp;diff=2457</id>
		<title>File:Server setup example 5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Server_setup_example_5.png&amp;diff=2457"/>
		<updated>2024-03-03T18:38:17Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Server_setup_example_3.png&amp;diff=2455</id>
		<title>File:Server setup example 3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Server_setup_example_3.png&amp;diff=2455"/>
		<updated>2024-03-03T18:37:07Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Server_setup_example_2.png&amp;diff=2454</id>
		<title>File:Server setup example 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Server_setup_example_2.png&amp;diff=2454"/>
		<updated>2024-03-03T18:36:55Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Server_setup_example_1.png&amp;diff=2451</id>
		<title>File:Server setup example 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Server_setup_example_1.png&amp;diff=2451"/>
		<updated>2024-03-03T18:36:15Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=1773</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=1773"/>
		<updated>2024-02-24T18:22:36Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Flagging the contributing guide to be needing revision from myself at a later date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=Outdated and rather verbose. Page editing is restricted to the Head Wiki Maintainer (Sysops)|priority=High}}&lt;br /&gt;
&lt;br /&gt;
=Wiki Rules=&lt;br /&gt;
Before anything is detailed, explained or discussed in this guide I first want to establish the rules and make them clear before you start contributing to the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
The rules are the following:&lt;br /&gt;
* Edit in good faith (Do not vandalize or otherwise deface pages. Your wiki account will have its access revoked if you do)&lt;br /&gt;
* Do not mention IRL politics or people. The wiki is simply not the place for that.&lt;br /&gt;
* Do not start or partake in edit wars against other contributors (Going back and forth against another contributor deleting or reverting their edits while they do the same to you)&lt;br /&gt;
* Racism and forms of discrimination against other contributors or people will not be tolerated.&lt;br /&gt;
* Do not make joke pages or upload memes in the form of files.&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This guide only covers the source editor (Text editor) For a guide on the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! And welcome to the Nova Sector wiki, I&#039;m glad that you have shown interest in contributing to this project and this guide should help you get your feet wet when it comes to basic wiki editing. It will show everything from the most basic things like editing a page and down to the boring but sometimes complex wiki Syntax. If you ever find yourself struggling to figure something out on the wiki feel free to check for a solution here or simply ping a wiki maintainer on the [[https://discord.com/channels/1171566433923239977/1172988362823585848 Discord]]!&lt;br /&gt;
&lt;br /&gt;
All resources relevant to contributors can be found in on the [[Contributor panel]] Along with a list of various stats about the wiki. So if you ever find yourself looking for a template or a specific category be sure to check with the [[Contributor panel]]&lt;br /&gt;
&lt;br /&gt;
If you ever find yourself lost or without a clue on what to do or what to update on the wiki, the [[:Category:Needs revision|Needs revision category]] will always have plenty of work that needs doing. Everything from outdated pages and images are listed here so its great to regularly check back here to see if there&#039;s any potential projects to pick up. The actual revision tag &#039;&#039;should&#039;&#039; always tell you what is wrong with a page and if you find an outdated page on your own feel free to mark it with [[Template:Needs revision]].&lt;br /&gt;
&lt;br /&gt;
==Gaining Access==&lt;br /&gt;
As you may have noticed the wiki is a closed project. What this means is that we do not allow just anyone to create an account and start editing, its sort of similar to how Nova Sector is a whitelisted community in-large. The requirements for entry are very low however, you wont need to be a software expert or the best writer on the planet to get an account on the wiki. The only thing we would like to see is a want to contribute and you&#039;re golden. An account can be made by anyone that is an admin on the wiki, these are usually staff members but the head wiki maintainer &#039;&#039;should&#039;&#039; also have these permissions. Please apply to the &amp;quot;wiki team&amp;quot; in [https://discord.com/channels/1171566433923239977/1172988612703436801 #staff-application] or ask around in [https://discord.com/channels/1171566433923239977/1172988597843013653 #player-staff-chat] for access. And while you wait for your account to be created you have a good opportunity to read up on this guide and how to contribute to the wiki.&lt;br /&gt;
&lt;br /&gt;
==General Wiki Standard==&lt;br /&gt;
To keep things looking consistent on the wiki we have an established standard for most if not all things. These are just small simple things such as naming conventions or where and how to use capitalization or emboldening of text. These are sort of pseudo rules but they do not always have to be followed if it helps with the page you are working on.&amp;lt;br&amp;gt;&lt;br /&gt;
Some basic things that fall under the standard to keep things looking consistent are:&lt;br /&gt;
* Media (Things such as files, .png&#039;s .gif&#039;s, etc) Should either be uploaded in 64x64 or 32x32 (64x64 being preferred, exceptions are made for sprites larger than this of course)&lt;br /&gt;
** Secondly when you upload a file please include some key words in the summary box on the upload page. This will help the wiki&#039;s search functions locate the file easier. See: [[#Uploading files|Uploading files]] For more details on how to upload files.&lt;br /&gt;
** Names for files and other media should always be to the point, short and descriptive of the Icon or image. (So if you&#039;re uploading an image of a wrench call it wrench.png and not tool.png)&lt;br /&gt;
* Do not use excessive emboldening of text in articles. Keep it isolated to stuff like headers or text that is of high importance. Avoid using it in the middle of a paragraph as much as you can.&lt;br /&gt;
* Small jokes and humorous bits of strike-through text on pages are fine but it should stay contained to that. Do not make entire joke pages as this is a violation of the [[#Wiki Rules|Wiki Rules]]&lt;br /&gt;
* The first letter of a page name should always have capitalization applied to it.&lt;br /&gt;
* Try to keep articles and pages to the point and on topic. User pages and talk pages may be used to how you see fit.&lt;br /&gt;
* Try to avoid uploading duplicate images where possible and if you find a duplicate [[:Category:Slated for removal|Slate it for removal]] please.&lt;br /&gt;
&lt;br /&gt;
=Basic Editing=&lt;br /&gt;
This section of the guide to wiki contribution will cover some of the basics. Things such as creating new pages, editing existing pages and articles along with uploading files.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Creating new pages===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A quick and easy explanation on how to create new pages. For making stuff such as guides or whatever your project is!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Alright, you need to create a page for a personal project, a guide to write or do whatever with. To do this follow the quick and easy steps listed below!&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Type the name of the page you want to create into the search bar on the top right and hit enter.&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; You will now see the results of your search. Depending on what you typed into the search bar you might get some results from different pages that have words that match your search but that is not important. To create the page click on the red bit of text. (See Figure 1) [[File:Wiki guide example 1.png|thumb|right|320px|Figure 1]]&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; After you clicked on the red bit of text it will have re-directed you to an empty page with the name you typed into the search bar. In here you are free to create, type or put whatever and use it how you see fit.&lt;br /&gt;
[[File:Wiki guide example 2.png|480px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; Saving your changes is done by pressing the blue save page button at the bottom of the text editor. If you want to detail some of the changes you have done or what kind of page you have created you can give a short little summary in the text box beneath &#039;&#039;Summary:&#039;&#039; in the editor. Anything you put in there will be shown in the change log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Try and keep your page names short and to the point and do not make them overly long. (This will only result in a mess when you try to link or display the name of a page with a really long name)&lt;br /&gt;
* Always capitalize the first letter of a page name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Editing a page===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A detailed explanation on how to edit pages with the two different editors.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This section will mostly cover the Source editor (Text editor) For help with the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So you need to edit a page for some reason? It might be out of date, you might have found a spelling error or other incorrect information. Whatever it is that warrants the need for a change this quick step by step guide will help in getting your footing with editing a page on the wiki.&lt;br /&gt;
[[File:Wiki guide example 3.png|448px|thumb|right|Figure 2]]&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Navigate to the page you want to edit and click &#039;&#039;Edit source&#039;&#039; or &#039;&#039;Edit&#039;&#039; (See Figure 2)&lt;br /&gt;
(Clicking &#039;&#039;Edit source&#039;&#039; will bring up the text editor while &#039;&#039;Edit&#039;&#039; brings up the visual editor)&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Source/Text editor):&#039;&#039;&#039; You will now have the text editor open and be confronted with a window that looks like the following: (See Figure 3)&lt;br /&gt;
[[File:Wiki guide example 4.png|512px|thumb|right|Figure 3]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Source/text editor):&#039;&#039;&#039; See figure 3 and the text explanation below here.&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; In the middle of the screen and highlighted with red (1) is a large text box. This is the actual contents of the page (In text form), anything changed or added there will show up when the page is edited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Beneath that, and highlighted with green (2) is the summary box. This small text box can be used to describe any changes you made. When you save your edit and you described your changes in the summary box, that small summary will be shown in the change log in: [[Special:RecentChanges|Recent changes]] as well as the change log of the actual page itself. The button to view the change log of any page is located right next to the Edit and Edit Source buttons on the top right side of any page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Underneath the Summary box you can find two little buttons highlighted with purple (3). You can either tick or un-tick these and nothing else. Ticking the &#039;&#039;This is a minor edit&#039;&#039; box will mark the edit you made as minor. You can do this if the changes you made did not affect the contents of the page too much or if it was a simple small edit. (Edits smaller than 500 bytes will automatically be marked as minor) The button next to that will simply decide if the page will be added to your [[Special:Watchlist|Watchlist]] when you save the edit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; Highlighted with Orange (4) and at the bottom of the editor four buttons can be found. All of which will be explained in their listed order:&lt;br /&gt;
* Save changes: Simply saves the edits and changes you made to the page, updating it to the newly revised version you made.&lt;br /&gt;
* Show preview: Will show you a preview of the edit you are currently working on. Remove some words from (1) and add a few in another and hitting show preview afterward will show you the changes you made in the normal way the page is always displayed.&lt;br /&gt;
*Show changes: Shows a comparison and differences between the last revision of the page and the current edit you are working on. This difference is shown in a simple text format with things that have been removed highlighted in yellow, and new additions shown with blue.&lt;br /&gt;
*Cancel: Simply cancels your edit and closes the Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; And lastly at the very top of the editor, highlighted with blue (5) is a helpful hot bar. This hot bar has buttons for: Adding bold text, Italic text, images, links and a whole lot more advanced and special functions listed underneath the drop-down menus for &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Special characters&#039;&#039;&#039;. If you ever feel lost or forgot how to do something basic like linking to stuff on the wiki the drop-down menu underneath &#039;&#039;&#039;Help&#039;&#039;&#039; provides some great explanation to some of the more basic functions of the wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Visual editor):&#039;&#039;&#039; After clicking &#039;&#039;&#039;Edit&#039;&#039;&#039; you will be re-directed to the visual editor. The visual editor is an amazing and a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; powerful tool. Its main strength comes from the fact that you can preview your edit as you&#039;re working on it. Given its nature is that you edit the text as its shown on the page, instead of working within a text-box like the source editor has.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Visual editor):&#039;&#039;&#039; Mediawiki does a much better job at explaining the visual editor than I ever could so for a guide and explanation to it see: &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Help:VisualEditor/User guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Try to always use the Summary window or describe your changes to the bare minimum using it please.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Uploading files===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Where and how to upload images and other files onto the wiki in a quick and easy guide.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At some point on some random page an image or other file will become outdated and need replacing. Usually these files are flagged with the [[:Category:Needs revision|needs revision]] tag and can be found in that respective category. A full list of all files on the wiki can be found under the [[Special:ListFiles|file list]] This short guide will teach you how to upload files and some good etiquette when it comes to files on the wiki. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiki guide example 5.png|thumb|right|256px|Figure 4]][[File:wiki guide example 6.png|thumb|right|256px|Figure 5]]&lt;br /&gt;
To upload a file onto the wiki simply click on &#039;&#039;&#039;Upload file&#039;&#039;&#039; in the sidebar (See Figure 4).&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively you upload files through broken file links by simply clicking on them and submitting the right file. To see a broken file link see Figure 5&lt;br /&gt;
&lt;br /&gt;
When you have followed either of the following methods you will find yourself on the upload file page. Here you can select a file from your computer, give it a name (Unless it already has one defined), Add a small summary describing the file or just adding key words into the summary and lastly upload it.&lt;br /&gt;
[[File:Wiki guide example 7.png|512px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; You select the file from your computer here.&amp;lt;br&amp;gt;&lt;br /&gt;
A file may have a maximum size of 8 MB and only the following file types are accepted: &amp;lt;u&amp;gt;&#039;&#039;png, gif, jpg, jpeg, webp.&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(It is good practice to upload files or icons from the game in 64x64 and as a .png, given these Icons are not animated or larger than 64x64)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Is a simple textbox that will determine the name of the file once its uploaded.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to keep this as simple and short as possible. Capitalize the first letter of the name (applies if the file name has multiple words or one) and keep the name relevant to the file. Aka, Don&#039;t use complex names or random numbers and letters, this will only make finding said file a complete nightmare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Has both the Summary box and the licensing options, the latter of which is not that important. When you upload a file please enter either the name of the file or some keywords that relate to the file into the summary. Doing this will help immensely with having the search functions on the wiki actually find the file when searched for. For example: [[Media:Herb_seeds.png]] has the following key words in the summary: &#039;&#039;Herb seeds&#039;&#039;. As said previously the licensing options are not important and can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; These are the Upload options, they are two simple tick boxes the first of which will determine if the file will end up on your [[Special:Watchlist|watchlist]] or not. The second will when ticked, ignore any warnings that &#039;&#039;could&#039;&#039; come from uploading a file. Warnings can be stuff like duplicate warnings so its generally good to leave this un-ticked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; All the way the bottom you can find the upload button. When you have everything set you can hit this and your file will be uploaded onto the wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* As said before, files should be uploaded in 64x64 if they&#039;re icons from the game (Stuff like items, machines, etc)&lt;br /&gt;
* Gifs and images should always be relevant to either the game or the point that you are trying to make on the page. If having some media on a page helps getting your point across feel free to use it!&lt;br /&gt;
* Uploading memes, your OC or any other form of non-relevant media will get your wiki account blocked and said media deleted.&lt;br /&gt;
* When you upload a new version of an image or any other piece of media it will take a while for the cache to update the change. So dont panic when you see the old Icon listed twice after you uploaded a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Wiki Syntax=&lt;br /&gt;
The syntax available to wiki contributors is not usually well presented so a repository of tutorials and information is needed here. This provides the most basic tools a wiki contributor will need in order to fully edit the wiki. 99% of the time, the average wiki contributor will not need more than this (in addition to templates later).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Text Formatting===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Text by itself is extremely &#039;&#039;boring&#039;&#039; and often &#039;&#039;hard to read&#039;&#039;, so you can use text formatting to make your words really POP!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class =&amp;quot;wikitable mw-collapseable&amp;quot; width: &amp;quot;80%&amp;quot;;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;              | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Output&lt;br /&gt;
|-&lt;br /&gt;
! Bold&lt;br /&gt;
| Use this to bring attention to important text &amp;lt;pre&amp;gt;&#039;&#039;&#039;This text is bold&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;This text is bold!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Italic&lt;br /&gt;
| Use this to enounciate certain words &amp;lt;pre&amp;gt;&#039;&#039;This text is italicized!&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;This text is italicized!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Headings&lt;br /&gt;
| Use this to declare a section of your article and organize it&lt;br /&gt;
* Level 1 Headings should not be used because it conflicts with the wiki page&#039;s structure&lt;br /&gt;
* 4 or more headings causes the page to have a Table of Contents(TOC)&lt;br /&gt;
* Headings must be at the start of a line and come directly after other text&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Level 2==&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
&lt;br /&gt;
=====Level 5=====&lt;br /&gt;
&lt;br /&gt;
======Level 6 ======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Paragraphs&lt;br /&gt;
| You can designate sections of text as paragraphs which will for a linebreak before and after that section, you can also apply some more advanced formatting through [[#Style|Styles]] with it. &amp;lt;pre&amp;gt;&amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Lists&lt;br /&gt;
|This is how you create bullet lists&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &lt;br /&gt;
|-&lt;br /&gt;
!Numbered Lists&lt;br /&gt;
|This is how you create numbered lists&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
|-&lt;br /&gt;
! Preformatted Text&lt;br /&gt;
| Use this to preformat text with a certain, this will alos allow you to write anything within the pre blocks without the wiki recognizing it as text formatting.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;amp;lt;/pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comments {{Anchor|Comment}}&lt;br /&gt;
| Use this to leave important notes/messages to people editing the page. Comments do not show up when you view the wiki page and are only visible in the page editor. &lt;br /&gt;
&amp;lt;pre&amp;gt; &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&lt;br /&gt;
|-&lt;br /&gt;
! Nowiki&lt;br /&gt;
| The nowiki block makes it so that any formatting within the block is ignore and is instead displayed as regular text. &amp;lt;pre&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; this is a burger: [[File:Burger.png]]&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; &lt;br /&gt;
this is a burger: [[File:Burger.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;It is very important the articles link to each other so we have a web of information. In order to do this, we can reference articles and link keywords to those articles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most obvious way to do this is by typing &amp;lt;nowiki&amp;gt;[[Article Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, you could link to the [[Guide to food]] by typing &amp;lt;pre&amp;gt;[[Guide to food]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also link the article and change the link text. If you wanted to still link to the guide to food but instead have the link be [[Guide to food|Cooking]] then you would have to use the syntax below. The two parameters for images is the &#039;&#039;&#039;Page Name&#039;&#039;&#039; and the &#039;&#039;&#039;Link Text&#039;&#039;&#039; --&amp;gt; &amp;lt;nowiki&amp;gt;[[Page Name|Link Text]] &amp;lt;/nowiki&amp;gt; &amp;lt;pre&amp;gt;[[Guide to food|Cooking]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Nuances====&lt;br /&gt;
&lt;br /&gt;
As a general note, you should always add spaces after references as it will include any characters that are next to it. So if you write &amp;lt;nowiki&amp;gt;[[Guide to food]]textextext&amp;lt;/nowiki&amp;gt; It will output as [[Guide to food]]textextext.&lt;br /&gt;
&lt;br /&gt;
If you wanted to do something like [[Engineering items#SMES Cell|SMES]]&amp;lt;nowiki /&amp;gt;&#039;s where you have characters directly next to the link then you would have to add the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki /&amp;gt;&amp;lt;/nowiki&amp;gt; tag to it --&amp;gt; &amp;lt;nowiki&amp;gt;[[SMES]]&amp;lt;nowiki /&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to an image rather than embedding it you will need to add a &#039;:&#039; colon before the name. For example, I can reference [[:File:Burger.png]] without the image embedding itself by doing: &amp;lt;pre&amp;gt;[[:File:Burger.png]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to something outside of the Main: Namespace (if you&#039;re not sure what a namespace is, go [[#Namespaces|here]], but for now all you need to know is that all general users will be reading are in the Main Namespace) you will have to specify which namespace the article is in before you link it.&lt;br /&gt;
&lt;br /&gt;
For example if I wanted to link to my user page:[[User:Quacks]] I cannot just use &amp;lt;nowiki&amp;gt;[[Quacks]] because it will automatically default to the main namespace -&amp;gt; [[Main:Quacks]]&amp;lt;/nowiki&amp;gt; which does not exist. I will have to instead specify which name space I&#039;m searching in. For the user&#039;s name space I will specify User &amp;lt;pre&amp;gt;[[User:Quacks]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Subsections====&lt;br /&gt;
Sometimes you don&#039;t want to just link to an article, you want to link to a specific point in that article.&lt;br /&gt;
&lt;br /&gt;
By adding a hashtag &#039;#&#039; to the end of a page name in your link you can specify where you want to go in that article. You can do this for any &#039;&#039;&#039;subsection&#039;&#039;&#039; in an article.&lt;br /&gt;
&lt;br /&gt;
If I wanted to link [[Guide to food#Burgers|this]] to burgers on the guide to food. All I would have to do is specify it like so: &amp;lt;pre&amp;gt; [[Guide to food#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the area you&#039;re referencing is in the article where the link is you can shorten the syntax. For example if I was on the Guide to food page and I wanted to link a certain word to a subsection/anchor all I would have to do is use a &#039;#&#039; and write the subsection name: &amp;lt;pre&amp;gt;[[#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Anchors=====&lt;br /&gt;
An Anchor is a defined place within in a page that you can link people to. They work much like headings where you can link people to them: &amp;lt;pre&amp;gt;[[Page Name#Anchor Name]].&amp;lt;/pre&amp;gt; Infact, all headings have anchors attached to them!&lt;br /&gt;
&lt;br /&gt;
On our wiki we have [[Template:Anchor]] which allows us to create anchors extremely easily. What you will need to do is find the area you want someone to be taken to and place the anchor directly next to it via &amp;lt;pre&amp;gt;{{Anchor|Anchor_Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;- all I would have to do is this: &amp;lt;pre&amp;gt;If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now if you click on [[#AnchorExampleSpot]] it should take you directly to the anchor.&lt;br /&gt;
&lt;br /&gt;
====External References====&lt;br /&gt;
&lt;br /&gt;
Occasionally you will need to reference a link outside of the Wiki. This is often seen in articles that are guides to spritiing/code stuff or in our rule pages. Bottom line, you will rarely ever have to use an external reference and it should be avoided. If you ever do need to add an external link, it is a lot like referencing an internal article.&lt;br /&gt;
&lt;br /&gt;
You will needs to use one opening square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;[&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; and one closing square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;]&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;   Inbetween you will need to put the link, add a space after the link and define the text for the link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; [https://github.com/Nova Sector-SS13/Nova Sector-tg Github] &amp;lt;/pre&amp;gt;&lt;br /&gt;
This outputs: [https://github.com/Nova Sector-SS13/Nova Sector-tg Github]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Images are extremely important for the wiki, without them people wouldn&#039;t know what icons/mobs would look like or get a visual representation of what they&#039;re supposed to do.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In order to use an image you must utilize the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; synax.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to use Burger.png: [[File:Burger.png|32px]] then you must specify &amp;lt;nowiki&amp;gt;[[File:Burger.png]]&amp;lt;/nowiki&amp;gt;. This will make Burger.png appear wherever you declare this.&lt;br /&gt;
&lt;br /&gt;
However, in order to make images useful to us, we need to format that in a way that is easy to understand and see. We can add parameters to our image by utilizing the pipe &#039;|&#039; character. If you want your image to a certain size and make it link to another page you can specify it as &amp;lt;nowiki&amp;gt;[[File:Burger.png|64px|link=Space Law]]&amp;lt;/nowiki&amp;gt;. There&#039;s a ton of parameters you can use but the most important ones are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center; width: 10%&amp;quot;| Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;               | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;             | Output&lt;br /&gt;
|-&lt;br /&gt;
! Pixel Size&lt;br /&gt;
| You can declare how large you want your image to be in pixels. Generally, you want to stick with either the original size of the file, 64px, or 32px. Or else you may have lossy resizing. &amp;lt;pre&amp;gt;[[File:Burger.png|128px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
! Image Alignment&lt;br /&gt;
| You can align an image like you align text. You have four options: left, right, center, and justified &amp;lt;pre&amp;gt;[[File:Burger.png|right]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|right]]&lt;br /&gt;
|-&lt;br /&gt;
! Framing&lt;br /&gt;
| You can put an image in a bordered frame. However, this will not allow you to resize the image. &amp;lt;pre&amp;gt;[[File:Burger.png|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|frame]]&lt;br /&gt;
|-&lt;br /&gt;
! Thumbnail&lt;br /&gt;
| You can put an object in a thumbnail which allows the image to be clicked and expanded. This allows you to resize an image while still having it be in a frame &amp;lt;pre&amp;gt;[[File:Burger.png|thumb]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! Links&lt;br /&gt;
| You can make an image link to a page when it is clicked. You only need to include the page name/subsection and not the full link. &amp;lt;pre&amp;gt;[[File:Burger.png|link=Space Law]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|link=Space Law]]&lt;br /&gt;
|-&lt;br /&gt;
! Captions&lt;br /&gt;
| You can add a caption to a framed image or have a tooltip appear with that caption with non framed images. &amp;lt;pre&amp;gt;[[File:Burger.png|Hello! this is my caption!]] and also [[File:Burger.png|Hello! this is my second caption!|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|Hello! this is my caption!]] [[File:Burger.png|Hello! this is my second caption!|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Put data and other info into tables cause it helps readers digest information more betterer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A wikitable always has to be wrapped by curly brackets and a pipe bracket&lt;br /&gt;
&amp;lt;pre&amp;gt;{|&lt;br /&gt;
All the content goes here&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below from left to right is Table Syntax, an example table in final form, and example code for a table.&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Syntax&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | What it does&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Start a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| End a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Add a definition/title to the table&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Starts a new row&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| creates a new cell&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin:10pt;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Classes====&lt;br /&gt;
You should never go with the default table setup because it has no border or lines to break up cells. In order to give our tables fancy UI we have to declare what class it is.&lt;br /&gt;
&lt;br /&gt;
We always do this at the beginning directly after the table start syntax &lt;br /&gt;
The &#039;&#039;&#039;wikitable&#039;&#039;&#039; class gives our tables borders/outlines with grey backgrounds for header cells&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsible&#039;&#039;&#039; class makes it so you can collapse the table(have to include wikitable class)&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsed&#039;&#039;&#039; starts a table with a mw-collapsible class in the collapsed state.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sortable&#039;&#039;&#039; class allows you to make your columns sortable alphabetically, numerically, or by date. Additionally, by defining a row with &amp;lt;nowiki&amp;gt;class=&amp;quot;unsortable&amp;quot;&amp;lt;/nowiki&amp;gt; you can make it so that row isn&#039;t sortable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cell Size Formatting====&lt;br /&gt;
&lt;br /&gt;
You can define the &#039;&#039;&#039;size of a cell&#039;&#039;&#039; by using colspan and rowspan.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Style====&lt;br /&gt;
Without defining the style of your table, it will look rather barebones. Most pages on this wiki have a color theme to them so it&#039;s important to know how to do this.&lt;br /&gt;
&lt;br /&gt;
Whenever you&#039;re defining the style (aka how it looks) of a table you will need to declare it using the &amp;lt;nowiki&amp;gt;style=&amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; syntax.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;what do you put inbetween those quotations marks?&#039;&#039;&#039; Well the answer isn&#039;t the same for all the style options you have with HTML. For example, if you want to make background color of the table CadetBlue you would have to do this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:CadetBlue;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the there is a semi-colon &#039;;&#039; after it. You must use semicolons to separate each attribute you use and to end the string.&lt;br /&gt;
&lt;br /&gt;
For more information on what attributes there are for styling go [[#Style|Here]]&amp;lt;nowiki /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Depending on what you&#039;re trying to do, you can style different parts of a table. &#039;&#039;&#039;To style the entire table&#039;&#039;&#039;, your style will have to go directly after where you define the class of the table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:justify;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Individual Cells&#039;&#039;&#039; you will need to define the style of the cell and then use the &#039;|&#039; character after which you can then write the content that would go into the cell. Additionally, you can do this to header cells &amp;quot;!&amp;quot; in the sameway.&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue; text-weight:bold;&amp;quot; | This Header Cell is Styled!&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This Cell is also Styled!&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Rows&#039;&#039;&#039; you will need to define the style after you declare the row with &#039;the |-&#039; character&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|- style=&amp;quot;text-weight:bold;&amp;quot;&lt;br /&gt;
! Bold Header Cell&lt;br /&gt;
| Bold Cell&lt;br /&gt;
| bold Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Using Templates==&lt;br /&gt;
On the wiki we have a large variety of templates, all serving their own unique function and purpose to how the designer saw fit. A good comprehensive list of all of our templates can be found in [[:Category:Templates|the templates category]] where they are all sorted and dived into sub categories depending on their use. But enough about that, let&#039;s actually get down and learn how to use a template!&lt;br /&gt;
&lt;br /&gt;
A template can be called on and shown on a page by entering the following syntax: &amp;lt;pre&amp;gt;{{TEMPLATENAME}} - You can also feature the namespace and it will still work, like so: {{Template:TEMPLATENAME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on what template is used you might find yourself having a few parameters to customize when you use the template on a page. A short list of customizable parameters can usually be found on the page of the template (If it has any)&amp;lt;br&amp;gt;&lt;br /&gt;
To give a nice example we&#039;ll take [[Template:Needs revision]] and show you how to use it. To feature the template on your article or page simply add the following to the page: &amp;lt;pre&amp;gt;{{Needs revision}} - This will cause the following to show up:&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needs revision}}&lt;br /&gt;
&lt;br /&gt;
Something that instantly becomes clear is the reason and priority are undefined. To correct this simply go back to where you added the template in your page and add this: &lt;br /&gt;
&amp;lt;pre&amp;gt;{{Needs revision| reason = Example! | priority = Example!!}} - This will cause the following to show up on the page:&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Needs revision| reason = Example! | priority = Example!!}}&lt;br /&gt;
&lt;br /&gt;
To explain it in simple terms all you have to do is this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TEMPLATE NAME| PARAMETER NAME = DEFINE (The define can differ per template so be sure to check with other uses of the same template}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=1772</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=1772"/>
		<updated>2024-02-24T17:57:55Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Guide to contributing to the wiki&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Rules=&lt;br /&gt;
Before anything is detailed, explained or discussed in this guide I first want to establish the rules and make them clear before you start contributing to the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
The rules are the following:&lt;br /&gt;
* Edit in good faith (Do not vandalize or otherwise deface pages. Your wiki account will have its access revoked if you do)&lt;br /&gt;
* Do not mention IRL politics or people. The wiki is simply not the place for that.&lt;br /&gt;
* Do not start or partake in edit wars against other contributors (Going back and forth against another contributor deleting or reverting their edits while they do the same to you)&lt;br /&gt;
* Racism and forms of discrimination against other contributors or people will not be tolerated.&lt;br /&gt;
* Do not make joke pages or upload memes in the form of files.&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This guide only covers the source editor (Text editor) For a guide on the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! And welcome to the Nova Sector wiki, I&#039;m glad that you have shown interest in contributing to this project and this guide should help you get your feet wet when it comes to basic wiki editing. It will show everything from the most basic things like editing a page and down to the boring but sometimes complex wiki Syntax. If you ever find yourself struggling to figure something out on the wiki feel free to check for a solution here or simply ping a wiki maintainer on the [[https://discord.com/channels/1171566433923239977/1172988362823585848 Discord]]!&lt;br /&gt;
&lt;br /&gt;
All resources relevant to contributors can be found in on the [[Contributor panel]] Along with a list of various stats about the wiki. So if you ever find yourself looking for a template or a specific category be sure to check with the [[Contributor panel]]&lt;br /&gt;
&lt;br /&gt;
If you ever find yourself lost or without a clue on what to do or what to update on the wiki, the [[:Category:Needs revision|Needs revision category]] will always have plenty of work that needs doing. Everything from outdated pages and images are listed here so its great to regularly check back here to see if there&#039;s any potential projects to pick up. The actual revision tag &#039;&#039;should&#039;&#039; always tell you what is wrong with a page and if you find an outdated page on your own feel free to mark it with [[Template:Needs revision]].&lt;br /&gt;
&lt;br /&gt;
==Gaining Access==&lt;br /&gt;
As you may have noticed the wiki is a closed project. What this means is that we do not allow just anyone to create an account and start editing, its sort of similar to how Nova Sector is a whitelisted community in-large. The requirements for entry are very low however, you wont need to be a software expert or the best writer on the planet to get an account on the wiki. The only thing we would like to see is a want to contribute and you&#039;re golden. An account can be made by anyone that is an admin on the wiki, these are usually staff members but the head wiki maintainer &#039;&#039;should&#039;&#039; also have these permissions. Please apply to the &amp;quot;wiki team&amp;quot; in [https://discord.com/channels/1171566433923239977/1172988612703436801 #staff-application] or ask around in [https://discord.com/channels/1171566433923239977/1172988597843013653 #player-staff-chat] for access. And while you wait for your account to be created you have a good opportunity to read up on this guide and how to contribute to the wiki.&lt;br /&gt;
&lt;br /&gt;
==General Wiki Standard==&lt;br /&gt;
To keep things looking consistent on the wiki we have an established standard for most if not all things. These are just small simple things such as naming conventions or where and how to use capitalization or emboldening of text. These are sort of pseudo rules but they do not always have to be followed if it helps with the page you are working on.&amp;lt;br&amp;gt;&lt;br /&gt;
Some basic things that fall under the standard to keep things looking consistent are:&lt;br /&gt;
* Media (Things such as files, .png&#039;s .gif&#039;s, etc) Should either be uploaded in 64x64 or 32x32 (64x64 being preferred, exceptions are made for sprites larger than this of course)&lt;br /&gt;
** Secondly when you upload a file please include some key words in the summary box on the upload page. This will help the wiki&#039;s search functions locate the file easier. See: [[#Uploading files|Uploading files]] For more details on how to upload files.&lt;br /&gt;
** Names for files and other media should always be to the point, short and descriptive of the Icon or image. (So if you&#039;re uploading an image of a wrench call it wrench.png and not tool.png)&lt;br /&gt;
* Do not use excessive emboldening of text in articles. Keep it isolated to stuff like headers or text that is of high importance. Avoid using it in the middle of a paragraph as much as you can.&lt;br /&gt;
* Small jokes and humorous bits of strike-through text on pages are fine but it should stay contained to that. Do not make entire joke pages as this is a violation of the [[#Wiki Rules|Wiki Rules]]&lt;br /&gt;
* The first letter of a page name should always have capitalization applied to it.&lt;br /&gt;
* Try to keep articles and pages to the point and on topic. User pages and talk pages may be used to how you see fit.&lt;br /&gt;
* Try to avoid uploading duplicate images where possible and if you find a duplicate [[:Category:Slated for removal|Slate it for removal]] please.&lt;br /&gt;
&lt;br /&gt;
=Basic Editing=&lt;br /&gt;
This section of the guide to wiki contribution will cover some of the basics. Things such as creating new pages, editing existing pages and articles along with uploading files.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Creating new pages===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A quick and easy explanation on how to create new pages. For making stuff such as guides or whatever your project is!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Alright, you need to create a page for a personal project, a guide to write or do whatever with. To do this follow the quick and easy steps listed below!&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Type the name of the page you want to create into the search bar on the top right and hit enter.&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; You will now see the results of your search. Depending on what you typed into the search bar you might get some results from different pages that have words that match your search but that is not important. To create the page click on the red bit of text. (See Figure 1) [[File:Wiki guide example 1.png|thumb|right|320px|Figure 1]]&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; After you clicked on the red bit of text it will have re-directed you to an empty page with the name you typed into the search bar. In here you are free to create, type or put whatever and use it how you see fit.&lt;br /&gt;
[[File:Wiki guide example 2.png|480px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; Saving your changes is done by pressing the blue save page button at the bottom of the text editor. If you want to detail some of the changes you have done or what kind of page you have created you can give a short little summary in the text box beneath &#039;&#039;Summary:&#039;&#039; in the editor. Anything you put in there will be shown in the change log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Try and keep your page names short and to the point and do not make them overly long. (This will only result in a mess when you try to link or display the name of a page with a really long name)&lt;br /&gt;
* Always capitalize the first letter of a page name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Editing a page===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A detailed explanation on how to edit pages with the two different editors.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This section will mostly cover the Source editor (Text editor) For help with the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So you need to edit a page for some reason? It might be out of date, you might have found a spelling error or other incorrect information. Whatever it is that warrants the need for a change this quick step by step guide will help in getting your footing with editing a page on the wiki.&lt;br /&gt;
[[File:Wiki guide example 3.png|448px|thumb|right|Figure 2]]&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Navigate to the page you want to edit and click &#039;&#039;Edit source&#039;&#039; or &#039;&#039;Edit&#039;&#039; (See Figure 2)&lt;br /&gt;
(Clicking &#039;&#039;Edit source&#039;&#039; will bring up the text editor while &#039;&#039;Edit&#039;&#039; brings up the visual editor)&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Source/Text editor):&#039;&#039;&#039; You will now have the text editor open and be confronted with a window that looks like the following: (See Figure 3)&lt;br /&gt;
[[File:Wiki guide example 4.png|512px|thumb|right|Figure 3]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Source/text editor):&#039;&#039;&#039; See figure 3 and the text explanation below here.&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; In the middle of the screen and highlighted with red (1) is a large text box. This is the actual contents of the page (In text form), anything changed or added there will show up when the page is edited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Beneath that, and highlighted with green (2) is the summary box. This small text box can be used to describe any changes you made. When you save your edit and you described your changes in the summary box, that small summary will be shown in the change log in: [[Special:RecentChanges|Recent changes]] as well as the change log of the actual page itself. The button to view the change log of any page is located right next to the Edit and Edit Source buttons on the top right side of any page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Underneath the Summary box you can find two little buttons highlighted with purple (3). You can either tick or un-tick these and nothing else. Ticking the &#039;&#039;This is a minor edit&#039;&#039; box will mark the edit you made as minor. You can do this if the changes you made did not affect the contents of the page too much or if it was a simple small edit. (Edits smaller than 500 bytes will automatically be marked as minor) The button next to that will simply decide if the page will be added to your [[Special:Watchlist|Watchlist]] when you save the edit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; Highlighted with Orange (4) and at the bottom of the editor four buttons can be found. All of which will be explained in their listed order:&lt;br /&gt;
* Save changes: Simply saves the edits and changes you made to the page, updating it to the newly revised version you made.&lt;br /&gt;
* Show preview: Will show you a preview of the edit you are currently working on. Remove some words from (1) and add a few in another and hitting show preview afterward will show you the changes you made in the normal way the page is always displayed.&lt;br /&gt;
*Show changes: Shows a comparison and differences between the last revision of the page and the current edit you are working on. This difference is shown in a simple text format with things that have been removed highlighted in yellow, and new additions shown with blue.&lt;br /&gt;
*Cancel: Simply cancels your edit and closes the Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; And lastly at the very top of the editor, highlighted with blue (5) is a helpful hot bar. This hot bar has buttons for: Adding bold text, Italic text, images, links and a whole lot more advanced and special functions listed underneath the drop-down menus for &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Special characters&#039;&#039;&#039;. If you ever feel lost or forgot how to do something basic like linking to stuff on the wiki the drop-down menu underneath &#039;&#039;&#039;Help&#039;&#039;&#039; provides some great explanation to some of the more basic functions of the wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Visual editor):&#039;&#039;&#039; After clicking &#039;&#039;&#039;Edit&#039;&#039;&#039; you will be re-directed to the visual editor. The visual editor is an amazing and a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; powerful tool. Its main strength comes from the fact that you can preview your edit as you&#039;re working on it. Given its nature is that you edit the text as its shown on the page, instead of working within a text-box like the source editor has.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Visual editor):&#039;&#039;&#039; Mediawiki does a much better job at explaining the visual editor than I ever could so for a guide and explanation to it see: &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Help:VisualEditor/User guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Try to always use the Summary window or describe your changes to the bare minimum using it please.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Uploading files===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Where and how to upload images and other files onto the wiki in a quick and easy guide.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At some point on some random page an image or other file will become outdated and need replacing. Usually these files are flagged with the [[:Category:Needs revision|needs revision]] tag and can be found in that respective category. A full list of all files on the wiki can be found under the [[Special:ListFiles|file list]] This short guide will teach you how to upload files and some good etiquette when it comes to files on the wiki. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiki guide example 5.png|thumb|right|256px|Figure 4]][[File:wiki guide example 6.png|thumb|right|256px|Figure 5]]&lt;br /&gt;
To upload a file onto the wiki simply click on &#039;&#039;&#039;Upload file&#039;&#039;&#039; in the sidebar (See Figure 4).&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively you upload files through broken file links by simply clicking on them and submitting the right file. To see a broken file link see Figure 5&lt;br /&gt;
&lt;br /&gt;
When you have followed either of the following methods you will find yourself on the upload file page. Here you can select a file from your computer, give it a name (Unless it already has one defined), Add a small summary describing the file or just adding key words into the summary and lastly upload it.&lt;br /&gt;
[[File:Wiki guide example 7.png|512px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; You select the file from your computer here.&amp;lt;br&amp;gt;&lt;br /&gt;
A file may have a maximum size of 8 MB and only the following file types are accepted: &amp;lt;u&amp;gt;&#039;&#039;png, gif, jpg, jpeg, webp.&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(It is good practice to upload files or icons from the game in 64x64 and as a .png, given these Icons are not animated or larger than 64x64)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Is a simple textbox that will determine the name of the file once its uploaded.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to keep this as simple and short as possible. Capitalize the first letter of the name (applies if the file name has multiple words or one) and keep the name relevant to the file. Aka, Don&#039;t use complex names or random numbers and letters, this will only make finding said file a complete nightmare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Has both the Summary box and the licensing options, the latter of which is not that important. When you upload a file please enter either the name of the file or some keywords that relate to the file into the summary. Doing this will help immensely with having the search functions on the wiki actually find the file when searched for. For example: [[Media:Herb seeds.png]] has the following key words in the summary: &#039;&#039;Herb seeds&#039;&#039;. As said previously the licensing options are not important and can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; These are the Upload options, they are two simple tick boxes the first of which will determine if the file will end up on your [[Special:Watchlist|watchlist]] or not. The second will when ticked, ignore any warnings that &#039;&#039;could&#039;&#039; come from uploading a file. Warnings can be stuff like duplicate warnings so its generally good to leave this un-ticked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; All the way the bottom you can find the upload button. When you have everything set you can hit this and your file will be uploaded onto the wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* As said before, files should be uploaded in 64x64 if they&#039;re icons from the game (Stuff like items, machines, etc)&lt;br /&gt;
* Gifs and images should always be relevant to either the game or the point that you are trying to make on the page. If having some media on a page helps getting your point across feel free to use it!&lt;br /&gt;
* Uploading memes, your OC or any other form of non-relevant media will get your wiki account blocked and said media deleted.&lt;br /&gt;
* When you upload a new version of an image or any other piece of media it will take a while for the cache to update the change. So dont panic when you see the old Icon listed twice after you uploaded a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Wiki Syntax=&lt;br /&gt;
The syntax available to wiki contributors is not usually well presented so a repository of tutorials and information is needed here. This provides the most basic tools a wiki contributor will need in order to fully edit the wiki. 99% of the time, the average wiki contributor will not need more than this (in addition to templates later).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Text Formatting===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Text by itself is extremely &#039;&#039;boring&#039;&#039; and often &#039;&#039;hard to read&#039;&#039;, so you can use text formatting to make your words really POP!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class =&amp;quot;wikitable mw-collapseable&amp;quot; width: &amp;quot;80%&amp;quot;;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;              | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Output&lt;br /&gt;
|-&lt;br /&gt;
! Bold&lt;br /&gt;
| Use this to bring attention to important text &amp;lt;pre&amp;gt;&#039;&#039;&#039;This text is bold&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;This text is bold!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Italic&lt;br /&gt;
| Use this to enounciate certain words &amp;lt;pre&amp;gt;&#039;&#039;This text is italicized!&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;This text is italicized!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Headings&lt;br /&gt;
| Use this to declare a section of your article and organize it&lt;br /&gt;
* Level 1 Headings should not be used because it conflicts with the wiki page&#039;s structure&lt;br /&gt;
* 4 or more headings causes the page to have a Table of Contents(TOC)&lt;br /&gt;
* Headings must be at the start of a line and come directly after other text&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Level 2==&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
&lt;br /&gt;
=====Level 5=====&lt;br /&gt;
&lt;br /&gt;
======Level 6 ======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Paragraphs&lt;br /&gt;
| You can designate sections of text as paragraphs which will for a linebreak before and after that section, you can also apply some more advanced formatting through [[#Style|Styles]] with it. &amp;lt;pre&amp;gt;&amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Lists&lt;br /&gt;
|This is how you create bullet lists&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &lt;br /&gt;
|-&lt;br /&gt;
!Numbered Lists&lt;br /&gt;
|This is how you create numbered lists&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
|-&lt;br /&gt;
! Preformatted Text&lt;br /&gt;
| Use this to preformat text with a certain, this will alos allow you to write anything within the pre blocks without the wiki recognizing it as text formatting.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;amp;lt;/pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comments {{Anchor|Comment}}&lt;br /&gt;
| Use this to leave important notes/messages to people editing the page. Comments do not show up when you view the wiki page and are only visible in the page editor. &lt;br /&gt;
&amp;lt;pre&amp;gt; &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&lt;br /&gt;
|-&lt;br /&gt;
! Nowiki&lt;br /&gt;
| The nowiki block makes it so that any formatting within the block is ignore and is instead displayed as regular text. &amp;lt;pre&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; this is a burger: [[File:Burger.png]]&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; &lt;br /&gt;
this is a burger: [[File:Burger.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;It is very important the articles link to each other so we have a web of information. In order to do this, we can reference articles and link keywords to those articles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most obvious way to do this is by typing &amp;lt;nowiki&amp;gt;[[Article Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, you could link to the [[Guide to food]] by typing &amp;lt;pre&amp;gt;[[Guide to food]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also link the article and change the link text. If you wanted to still link to the guide to food but instead have the link be [[Guide to food|Cooking]] then you would have to use the syntax below. The two parameters for images is the &#039;&#039;&#039;Page Name&#039;&#039;&#039; and the &#039;&#039;&#039;Link Text&#039;&#039;&#039; --&amp;gt; &amp;lt;nowiki&amp;gt;[[Page Name|Link Text]] &amp;lt;/nowiki&amp;gt; &amp;lt;pre&amp;gt;[[Guide to food|Cooking]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Nuances====&lt;br /&gt;
&lt;br /&gt;
As a general note, you should always add spaces after references as it will include any characters that are next to it. So if you write &amp;lt;nowiki&amp;gt;[[Guide to food]]textextext&amp;lt;/nowiki&amp;gt; It will output as [[Guide to food]]textextext.&lt;br /&gt;
&lt;br /&gt;
If you wanted to do something like [[Engineering items#SMES Cell|SMES]]&amp;lt;nowiki /&amp;gt;&#039;s where you have characters directly next to the link then you would have to add the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki /&amp;gt;&amp;lt;/nowiki&amp;gt; tag to it --&amp;gt; &amp;lt;nowiki&amp;gt;[[SMES]]&amp;lt;nowiki /&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to an image rather than embedding it you will need to add a &#039;:&#039; colon before the name. For example, I can reference [[:File:Burger.png]] without the image embedding itself by doing: &amp;lt;pre&amp;gt;[[:File:Burger.png]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to something outside of the Main: Namespace (if you&#039;re not sure what a namespace is, go [[#Namespaces|here]], but for now all you need to know is that all general users will be reading are in the Main Namespace) you will have to specify which namespace the article is in before you link it.&lt;br /&gt;
&lt;br /&gt;
For example if I wanted to link to my user page:[[User:Quacks]] I cannot just use &amp;lt;nowiki&amp;gt;[[Quacks]] because it will automatically default to the main namespace -&amp;gt; [[Main:Quacks]]&amp;lt;/nowiki&amp;gt; which does not exist. I will have to instead specify which name space I&#039;m searching in. For the user&#039;s name space I will specify User &amp;lt;pre&amp;gt;[[User:Quacks]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Subsections====&lt;br /&gt;
Sometimes you don&#039;t want to just link to an article, you want to link to a specific point in that article.&lt;br /&gt;
&lt;br /&gt;
By adding a hashtag &#039;#&#039; to the end of a page name in your link you can specify where you want to go in that article. You can do this for any &#039;&#039;&#039;subsection&#039;&#039;&#039; in an article.&lt;br /&gt;
&lt;br /&gt;
If I wanted to link [[Guide to food#Burgers|this]] to burgers on the guide to food. All I would have to do is specify it like so: &amp;lt;pre&amp;gt; [[Guide to food#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the area you&#039;re referencing is in the article where the link is you can shorten the syntax. For example if I was on the Guide to food page and I wanted to link a certain word to a subsection/anchor all I would have to do is use a &#039;#&#039; and write the subsection name: &amp;lt;pre&amp;gt;[[#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Anchors=====&lt;br /&gt;
An Anchor is a defined place within in a page that you can link people to. They work much like headings where you can link people to them: &amp;lt;pre&amp;gt;[[Page Name#Anchor Name]].&amp;lt;/pre&amp;gt; Infact, all headings have anchors attached to them!&lt;br /&gt;
&lt;br /&gt;
On our wiki we have [[Template:Anchor]] which allows us to create anchors extremely easily. What you will need to do is find the area you want someone to be taken to and place the anchor directly next to it via &amp;lt;pre&amp;gt;{{Anchor|Anchor_Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;- all I would have to do is this: &amp;lt;pre&amp;gt;If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now if you click on [[#AnchorExampleSpot]] it should take you directly to the anchor.&lt;br /&gt;
&lt;br /&gt;
====External References====&lt;br /&gt;
&lt;br /&gt;
Occasionally you will need to reference a link outside of the Wiki. This is often seen in articles that are guides to spritiing/code stuff or in our rule pages. Bottom line, you will rarely ever have to use an external reference and it should be avoided. If you ever do need to add an external link, it is a lot like referencing an internal article.&lt;br /&gt;
&lt;br /&gt;
You will needs to use one opening square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;[&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; and one closing square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;]&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;   Inbetween you will need to put the link, add a space after the link and define the text for the link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; [https://github.com/Nova Sector-SS13/Nova Sector-tg Github] &amp;lt;/pre&amp;gt;&lt;br /&gt;
This outputs: [https://github.com/Nova Sector-SS13/Nova Sector-tg Github]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Images are extremely important for the wiki, without them people wouldn&#039;t know what icons/mobs would look like or get a visual representation of what they&#039;re supposed to do.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In order to use an image you must utilize the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; synax.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to use Burger.png: [[File:Burger.png|32px]] then you must specify &amp;lt;nowiki&amp;gt;[[File:Burger.png]]&amp;lt;/nowiki&amp;gt;. This will make Burger.png appear wherever you declare this.&lt;br /&gt;
&lt;br /&gt;
However, in order to make images useful to us, we need to format that in a way that is easy to understand and see. We can add parameters to our image by utilizing the pipe &#039;|&#039; character. If you want your image to a certain size and make it link to another page you can specify it as &amp;lt;nowiki&amp;gt;[[File:Burger.png|64px|link=Space Law]]&amp;lt;/nowiki&amp;gt;. There&#039;s a ton of parameters you can use but the most important ones are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center; width: 10%&amp;quot;| Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;               | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;             | Output&lt;br /&gt;
|-&lt;br /&gt;
! Pixel Size&lt;br /&gt;
| You can declare how large you want your image to be in pixels. Generally, you want to stick with either the original size of the file, 64px, or 32px. Or else you may have lossy resizing. &amp;lt;pre&amp;gt;[[File:Burger.png|128px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
! Image Alignment&lt;br /&gt;
| You can align an image like you align text. You have four options: left, right, center, and justified &amp;lt;pre&amp;gt;[[File:Burger.png|right]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|right]]&lt;br /&gt;
|-&lt;br /&gt;
! Framing&lt;br /&gt;
| You can put an image in a bordered frame. However, this will not allow you to resize the image. &amp;lt;pre&amp;gt;[[File:Burger.png|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|frame]]&lt;br /&gt;
|-&lt;br /&gt;
! Thumbnail&lt;br /&gt;
| You can put an object in a thumbnail which allows the image to be clicked and expanded. This allows you to resize an image while still having it be in a frame &amp;lt;pre&amp;gt;[[File:Burger.png|thumb]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! Links&lt;br /&gt;
| You can make an image link to a page when it is clicked. You only need to include the page name/subsection and not the full link. &amp;lt;pre&amp;gt;[[File:Burger.png|link=Space Law]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|link=Space Law]]&lt;br /&gt;
|-&lt;br /&gt;
! Captions&lt;br /&gt;
| You can add a caption to a framed image or have a tooltip appear with that caption with non framed images. &amp;lt;pre&amp;gt;[[File:Burger.png|Hello! this is my caption!]] and also [[File:Burger.png|Hello! this is my second caption!|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|Hello! this is my caption!]] [[File:Burger.png|Hello! this is my second caption!|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Put data and other info into tables cause it helps readers digest information more betterer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A wikitable always has to be wrapped by curly brackets and a pipe bracket&lt;br /&gt;
&amp;lt;pre&amp;gt;{|&lt;br /&gt;
All the content goes here&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below from left to right is Table Syntax, an example table in final form, and example code for a table.&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Syntax&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | What it does&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Start a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| End a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Add a definition/title to the table&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Starts a new row&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| creates a new cell&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin:10pt;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Classes====&lt;br /&gt;
You should never go with the default table setup because it has no border or lines to break up cells. In order to give our tables fancy UI we have to declare what class it is.&lt;br /&gt;
&lt;br /&gt;
We always do this at the beginning directly after the table start syntax &lt;br /&gt;
The &#039;&#039;&#039;wikitable&#039;&#039;&#039; class gives our tables borders/outlines with grey backgrounds for header cells&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsible&#039;&#039;&#039; class makes it so you can collapse the table(have to include wikitable class)&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsed&#039;&#039;&#039; starts a table with a mw-collapsible class in the collapsed state.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sortable&#039;&#039;&#039; class allows you to make your columns sortable alphabetically, numerically, or by date. Additionally, by defining a row with &amp;lt;nowiki&amp;gt;class=&amp;quot;unsortable&amp;quot;&amp;lt;/nowiki&amp;gt; you can make it so that row isn&#039;t sortable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cell Size Formatting====&lt;br /&gt;
&lt;br /&gt;
You can define the &#039;&#039;&#039;size of a cell&#039;&#039;&#039; by using colspan and rowspan.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Style====&lt;br /&gt;
Without defining the style of your table, it will look rather barebones. Most pages on this wiki have a color theme to them so it&#039;s important to know how to do this.&lt;br /&gt;
&lt;br /&gt;
Whenever you&#039;re defining the style (aka how it looks) of a table you will need to declare it using the &amp;lt;nowiki&amp;gt;style=&amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; syntax.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;what do you put inbetween those quotations marks?&#039;&#039;&#039; Well the answer isn&#039;t the same for all the style options you have with HTML. For example, if you want to make background color of the table CadetBlue you would have to do this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:CadetBlue;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the there is a semi-colon &#039;;&#039; after it. You must use semicolons to separate each attribute you use and to end the string.&lt;br /&gt;
&lt;br /&gt;
For more information on what attributes there are for styling go [[#Style|Here]]&amp;lt;nowiki /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Depending on what you&#039;re trying to do, you can style different parts of a table. &#039;&#039;&#039;To style the entire table&#039;&#039;&#039;, your style will have to go directly after where you define the class of the table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:justify;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Individual Cells&#039;&#039;&#039; you will need to define the style of the cell and then use the &#039;|&#039; character after which you can then write the content that would go into the cell. Additionally, you can do this to header cells &amp;quot;!&amp;quot; in the sameway.&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue; text-weight:bold;&amp;quot; | This Header Cell is Styled!&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This Cell is also Styled!&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Rows&#039;&#039;&#039; you will need to define the style after you declare the row with &#039;the |-&#039; character&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|- style=&amp;quot;text-weight:bold;&amp;quot;&lt;br /&gt;
! Bold Header Cell&lt;br /&gt;
| Bold Cell&lt;br /&gt;
| bold Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Using Templates==&lt;br /&gt;
On the wiki we have a large variety of templates, all serving their own unique function and purpose to how the designer saw fit. A good comprehensive list of all of our templates can be found in [[:Category:Templates|the templates category]] where they are all sorted and dived into sub categories depending on their use. But enough about that, let&#039;s actually get down and learn how to use a template!&lt;br /&gt;
&lt;br /&gt;
A template can be called on and shown on a page by entering the following syntax: &amp;lt;pre&amp;gt;{{TEMPLATENAME}} - You can also feature the namespace and it will still work, like so: {{Template:TEMPLATENAME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on what template is used you might find yourself having a few parameters to customize when you use the template on a page. A short list of customizable parameters can usually be found on the page of the template (If it has any)&amp;lt;br&amp;gt;&lt;br /&gt;
To give a nice example we&#039;ll take [[Template:Needs revision]] and show you how to use it. To feature the template on your article or page simply add the following to the page: &amp;lt;pre&amp;gt;{{Needs revision}} - This will cause the following to show up:&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needs revision}}&lt;br /&gt;
&lt;br /&gt;
Something that instantly becomes clear is the reason and priority are undefined. To correct this simply go back to where you added the template in your page and add this: &lt;br /&gt;
&amp;lt;pre&amp;gt;{{Needs revision| reason = Example! | priority = Example!!}} - This will cause the following to show up on the page:&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Needs revision| reason = Example! | priority = Example!!}}&lt;br /&gt;
&lt;br /&gt;
To explain it in simple terms all you have to do is this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TEMPLATE NAME| PARAMETER NAME = DEFINE (The define can differ per template so be sure to check with other uses of the same template}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Nova_Sector_lore&amp;diff=1729</id>
		<title>Nova Sector lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Nova_Sector_lore&amp;diff=1729"/>
		<updated>2024-02-23T17:59:36Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Nova Sector lore&amp;quot;: Restricts page to only be editable by the Lore Committee. ([Edit=⧼protect-level-loreteam-restricted⧽] (indefinite) [Move=⧼protect-level-loreteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 0 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #FFF&lt;br /&gt;
|C6outSHA = 0 0 0 #999&lt;br /&gt;
|C6inBGcolor = #13678A1e&lt;br /&gt;
|C6lineBGcolor = #FFF&lt;br /&gt;
|C6lineWIDTH = .2em&lt;br /&gt;
|C6inSHA = 0 0 .3em #999;&lt;br /&gt;
|C6outBORDRAD = .2em 0 0 .4em&lt;br /&gt;
|C6ICONcolor = #202122&lt;br /&gt;
|C6TEXTcolor = #202122&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Nova Sector lore=&lt;br /&gt;
Nova Sector is an HRP-MRP server and we feature our own lore to help players get their footing on the server. The complete lore can be found in the blue box below!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039;  When reading the lore, please understand that the lore is not intended to be a precise encyclopedia that is absolute and all-knowing in how it understands itself, rather it&#039;s designed specifically to be flawed and imperfect so as to reflect how we view history and current events in real life. No source is perfect or free from bias, and everything is presented with imperfect information. This allows players to get creative in terms of how lore interacts with their character, as their interpretation hinges on you and how your character is.&lt;br /&gt;
&lt;br /&gt;
Overall, it is not meant to give you pinpoint information, rather it provides you a map of the neighborhood, allowing you to explore it and fill it up with your character&#039;s own flaws and biases. It should allow lore to be handled more organically, and it allows for people in-game to have different opinions and views in a way that seems more natural. If you want to play a character that is knowledgeable, you can do so with ease. If you want to play a character that is ignorant and only knows of the world from school, you can do so as well!&lt;br /&gt;
&lt;br /&gt;
This paragraph has been added, because people do not understand what a &amp;quot;rough draft is&amp;quot;: Since people keep assuming otherwise, I want to remind you, the reader, that the lore is far from completion. So, please hold off criticism about the lack of &amp;quot;cultural lore&amp;quot;. The cultural aspect of lore is something I want to write by talking with the players or even hand off writing to approved players of the species. The main focus right now is writing down the history and the background of the setting for the station, so that it has a more immediate effect for players. I want to add that I&#039;m not even finished on the historical aspect of the lore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Pageframe&lt;br /&gt;
| color = #13678A&lt;br /&gt;
| title = Nova Sector lore document.&lt;br /&gt;
| content = We do not have a Lore Document at this time. We have a separate channel for player lore on the [https://discord.com/channels/1171566433923239977/1172988689694064822 discord, #lore-discussion] and you are welcome to apply for the Lore Team at [https://discord.com/channels/1171566433923239977/1172988612703436801 #staff-application].&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Read The Character Creation Guidelines Here:&#039;&#039;&#039; [[General Player Policy and Standards]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
| width = 70%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=MediaWiki:Common.css&amp;diff=1726</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=MediaWiki:Common.css&amp;diff=1726"/>
		<updated>2024-02-22T19:01:46Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Did you know today is &amp;quot;National Cat Day&amp;quot; in Japan? That&amp;#039;s not a joke, look it up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
/* Default styling for HTML elements */&lt;br /&gt;
dfn {&lt;br /&gt;
    font-style: inherit;  /* Reset default styling for &amp;lt;dfn&amp;gt; */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main page fixes */&lt;br /&gt;
#interwiki-completelist {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #ca-delete {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
body.page-Main_Page #mp-topbanner {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Edit window toolbar */&lt;br /&gt;
#toolbar {&lt;br /&gt;
    height: 22px;&lt;br /&gt;
    margin-bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Highlight data points in the info action if specified in the URL */&lt;br /&gt;
body.action-info :target {&lt;br /&gt;
    background: #DEF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the list of references smaller */&lt;br /&gt;
ol.references,&lt;br /&gt;
div.reflist,&lt;br /&gt;
div.refbegin {&lt;br /&gt;
    font-size: 90%;            /* Default font-size */&lt;br /&gt;
    margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.refbegin-100 {&lt;br /&gt;
    font-size: 100%;           /* Option for normal fontsize in {{refbegin}} */&lt;br /&gt;
}&lt;br /&gt;
div.reflist ol.references {&lt;br /&gt;
    font-size: 100%;           /* Reset font-size when nested in div.reflist */&lt;br /&gt;
    list-style-type: inherit;  /* Enable custom list style types */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Highlight clicked reference in blue to help navigation */&lt;br /&gt;
ol.references li:target,&lt;br /&gt;
sup.reference:target,&lt;br /&gt;
span.citation:target {&lt;br /&gt;
    background-color: #DEF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ensure refs in table headers and the like aren&#039;t bold or italic */&lt;br /&gt;
sup.reference {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow hidden ref errors to be shown by user CSS */&lt;br /&gt;
span.brokenref {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for citations (CSS3). Breaks long urls, etc., rather than overflowing box */&lt;br /&gt;
.citation {&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For linked citation numbers and document IDs, where&lt;br /&gt;
   the number need not be shown on a screen or a handheld,&lt;br /&gt;
   but should be included in the printed version */&lt;br /&gt;
@media screen, handheld {&lt;br /&gt;
    .citation .printonly {&lt;br /&gt;
        display: none;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset top margin for lists embedded in columns */&lt;br /&gt;
div.columns {&lt;br /&gt;
    margin-top: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
div.columns dl,&lt;br /&gt;
div.columns ol,&lt;br /&gt;
div.columns ul {&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid list items from breaking between columns */&lt;br /&gt;
div.columns li,&lt;br /&gt;
div.columns dd dd {&lt;br /&gt;
    -webkit-column-break-inside: avoid;&lt;br /&gt;
    page-break-inside: avoid;&lt;br /&gt;
    break-inside: avoid-column;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for [[Template:Flowlist]] that Lets lists flow around floating objecs */&lt;br /&gt;
.flowlist ul {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 1.6em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist ol {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
    margin-left: 0;&lt;br /&gt;
    padding-left: 3.2em;&lt;br /&gt;
}&lt;br /&gt;
.flowlist dl {&lt;br /&gt;
    overflow-x: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for horizontal lists (separator following item).&lt;br /&gt;
   IE8-specific classes are assigned in [[MediaWiki:Common.js/IEFixes.js]].&lt;br /&gt;
   @source mediawiki.org/wiki/Snippets/Horizontal_lists&lt;br /&gt;
   @revision 6 (2014-05-09)&lt;br /&gt;
   @author [[User:Edokter]]&lt;br /&gt;
 */&lt;br /&gt;
.hlist dl,&lt;br /&gt;
.hlist ol,&lt;br /&gt;
.hlist ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Display list items inline */&lt;br /&gt;
.hlist dd,&lt;br /&gt;
.hlist dt,&lt;br /&gt;
.hlist li {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Display nested lists inline */&lt;br /&gt;
.hlist.inline,&lt;br /&gt;
.hlist.inline dl,&lt;br /&gt;
.hlist.inline ol,&lt;br /&gt;
.hlist.inline ul,&lt;br /&gt;
.hlist dl dl, .hlist dl ol, .hlist dl ul,&lt;br /&gt;
.hlist ol dl, .hlist ol ol, .hlist ol ul,&lt;br /&gt;
.hlist ul dl, .hlist ul ol, .hlist ul ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Generate interpuncts */&lt;br /&gt;
.hlist dt:after {&lt;br /&gt;
    content: &amp;quot;: &amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:after,&lt;br /&gt;
.hlist li:after {&lt;br /&gt;
    content: &amp;quot; · &amp;quot;;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:last-child:after,&lt;br /&gt;
.hlist dt:last-child:after,&lt;br /&gt;
.hlist li:last-child:after {&lt;br /&gt;
    content: none;&lt;br /&gt;
}&lt;br /&gt;
/* For IE8 */&lt;br /&gt;
.hlist dd.hlist-last-child:after,&lt;br /&gt;
.hlist dt.hlist-last-child:after,&lt;br /&gt;
.hlist li.hlist-last-child:after {&lt;br /&gt;
    content: none;&lt;br /&gt;
}&lt;br /&gt;
/* Add parentheses around nested lists */&lt;br /&gt;
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,&lt;br /&gt;
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,&lt;br /&gt;
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,&lt;br /&gt;
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,&lt;br /&gt;
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {&lt;br /&gt;
    content: &amp;quot;) &amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
/* For IE8 */&lt;br /&gt;
.hlist dd dd.hlist-last-child:after, .hlist dd dt.hlist-last-child:after, .hlist dd li.hlist-last-child:after,&lt;br /&gt;
.hlist dt dd.hlist-last-child:after, .hlist dt dt.hlist-last-child:after, .hlist dt li.hlist-last-child:after,&lt;br /&gt;
.hlist li dd.hlist-last-child:after, .hlist li dt.hlist-last-child:after, .hlist li li.hlist-last-child:after {&lt;br /&gt;
    content: &amp;quot;) &amp;quot;;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
/* Put ordinals in front of ordered list items */&lt;br /&gt;
.hlist ol {&lt;br /&gt;
    counter-reset: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li {&lt;br /&gt;
    counter-increment: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li:before {&lt;br /&gt;
    content: &amp;quot; &amp;quot; counter(listitem) &amp;quot; &amp;quot;;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist dt ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist li ol &amp;gt; li:first-child:before {&lt;br /&gt;
    content: &amp;quot; (&amp;quot; counter(listitem) &amp;quot; &amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Unbulleted lists */&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.plainlist ul li {&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: auto;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
    padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    background: #fdfdfd;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    line-height: 1.8em;&lt;br /&gt;
    border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    background: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
    margin-top: -1px;          /* (doesn&#039;t work for IE6, but that&#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
    padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
ol + table.navbox,&lt;br /&gt;
ul + table.navbox {&lt;br /&gt;
    margin-top: 0.5em;        /* Prevent lists from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default styling for Navbar template */&lt;br /&gt;
.navbar {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbar ul {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.navbar li {&lt;br /&gt;
    word-spacing: -0.125em;&lt;br /&gt;
}&lt;br /&gt;
.navbar.mini li span {&lt;br /&gt;
  font-variant: small-caps;&lt;br /&gt;
}&lt;br /&gt;
/* Navbar styling when nested in infobox and navbox */&lt;br /&gt;
.infobox .navbar {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
    display: block;&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title .navbar {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-right: 0.5em;&lt;br /&gt;
    width: 6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &#039;show&#039;/&#039;hide&#039; buttons created dynamically by the CollapsibleTables javascript&lt;br /&gt;
   in [[MediaWiki:Common.js]] are styled here so they can be customised. */&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin-left: 0.5em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
/* In navboxes, the show/hide button balances the v·d·e links&lt;br /&gt;
   from [[Template:Navbar]], so they need to be the same width. */&lt;br /&gt;
.navbox .collapseButton {&lt;br /&gt;
    width: 6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for JQuery makeCollapsible, matching that of collapseButton */&lt;br /&gt;
.mw-collapsible-toggle {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox .mw-collapsible-toggle {&lt;br /&gt;
    width: 6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infobox template style */&lt;br /&gt;
.infobox {&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    color: black;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0.5em 0 0.5em 1em;&lt;br /&gt;
    padding: 0.2em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
    font-size: 125%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.sisterproject {&lt;br /&gt;
    width: 20em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.infobox.standard-talk.bordered td,&lt;br /&gt;
.infobox.standard-talk.bordered th {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* styles for bordered infobox with merged rows */&lt;br /&gt;
.infobox.bordered .mergedtoprow td,&lt;br /&gt;
.infobox.bordered .mergedtoprow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #aaa;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered .mergedrow td,&lt;br /&gt;
.infobox.bordered .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-right: 1px solid #aaa;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styles for geography infoboxes, eg countries,&lt;br /&gt;
   country subdivisions, cities, etc.            */&lt;br /&gt;
.infobox.geography {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography  td,&lt;br /&gt;
.infobox.geography  th {&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
    padding: 0.4em 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.infobox.geography .mergedtoprow td,&lt;br /&gt;
.infobox.geography .mergedtoprow th {&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
    padding: 0.4em 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedrow td,&lt;br /&gt;
.infobox.geography .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedbottomrow td,&lt;br /&gt;
.infobox.geography .mergedbottomrow th {&lt;br /&gt;
    border-top: 0;&lt;br /&gt;
    border-bottom: 1px solid #aaa;&lt;br /&gt;
    padding: 0 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .maptable td,&lt;br /&gt;
.infobox.geography .maptable th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal font styling for table row headers with scope=&amp;quot;row&amp;quot; tag */&lt;br /&gt;
.wikitable.plainrowheaders th[scope=row] {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Lists in data cells are always left-aligned */&lt;br /&gt;
.wikitable td ul,&lt;br /&gt;
.wikitable td ol,&lt;br /&gt;
.wikitable td dl {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
/* ...unless they also use the hlist class */&lt;br /&gt;
.wikitable.hlist td ul,&lt;br /&gt;
.wikitable.hlist td ol,&lt;br /&gt;
.wikitable.hlist td dl {&lt;br /&gt;
    text-align: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Icons for medialist templates [[Template:Listen]],&lt;br /&gt;
   [[Template:Multi-listen_start]], [[Template:Video]],&lt;br /&gt;
   [[Template:Multi-video_start]] */&lt;br /&gt;
div.listenlist {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg&amp;quot;) no-repeat scroll 0 0 transparent;&lt;br /&gt;
    background-size: 30px;&lt;br /&gt;
    padding-left: 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix for hieroglyphs specificality issue in infoboxes ([[Bugzilla:41869]]) */&lt;br /&gt;
table.mw-hiero-table td {&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style rules for media list templates */&lt;br /&gt;
div.medialist {&lt;br /&gt;
    min-height: 50px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    background-position: top left;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul {&lt;br /&gt;
    list-style-type: none;&lt;br /&gt;
    list-style-image: none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li {&lt;br /&gt;
    padding-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.medialist ul li li {&lt;br /&gt;
    font-size: 91%;&lt;br /&gt;
    padding-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon for all PDF files&lt;br /&gt;
   in browsers that support these CSS selectors, like Mozilla and Opera */&lt;br /&gt;
div#content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#content a[href*=&amp;quot;.PDF#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
div#mw_content a[href*=&amp;quot;.PDF#&amp;quot;].external {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon anywhere the PDFlink class&lt;br /&gt;
   is used (notably Template:PDFlink). This works in IE, unlike the above. */&lt;br /&gt;
div#content span.PDFlink a,&lt;br /&gt;
div#mw_content span.PDFlink a {&lt;br /&gt;
    background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Content in columns with CSS instead of tables ([[Template:Columns]]) */&lt;br /&gt;
div.columns-2 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 50%;&lt;br /&gt;
    min-width: 300px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-3 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 33.3%;&lt;br /&gt;
    min-width: 200px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-4 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 25%;&lt;br /&gt;
    min-width: 150px;&lt;br /&gt;
}&lt;br /&gt;
div.columns-5 div.column {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: left;&lt;br /&gt;
    width: 20%;&lt;br /&gt;
    min-width: 120px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    width: 80%;&lt;br /&gt;
    margin: 0 auto 1em auto;&lt;br /&gt;
    padding: .2em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
    border: 1px solid #c0b8cc;&lt;br /&gt;
    background-color: #f0e5ff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
    border: 1px solid #9f9fff;&lt;br /&gt;
    background-color: #efefff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #f8eaba;&lt;br /&gt;
    margin: 4px auto;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #f8eaba;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: 2px 0;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 85%;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 0 0 1em 1em;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
    background: #F8EABA;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Cell sizes for ambox/tmbox/imbox/cmbox/ombox/fmbox/dmbox message boxes */&lt;br /&gt;
th.mbox-text, td.mbox-text {   /* The message body cell(s) */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 0.25em 0.9em;     /* 0.9em left/right */&lt;br /&gt;
    width: 100%;               /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
td.mbox-image {                /* The left image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.9em;  /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-imageright {           /* The right image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.9em 2px 0;  /* 0px left, 0.9em right */&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-empty-cell {           /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
    margin: 0 10%;                  /* 10% = Will not overlap with other elements */&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #1e90ff;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
table.ambox + table.ambox {      /* Single border between stacked boxes. */&lt;br /&gt;
    margin-top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.ambox th.mbox-text,&lt;br /&gt;
.ambox td.mbox-text {            /* The message body cell(s) */&lt;br /&gt;
    padding: 0.25em 0.5em;       /* 0.5em left/right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-image {           /* The left image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0 2px 0.5em;    /* 0.5em left, 0px right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-imageright {      /* The right image cell */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    padding: 2px 0.5em 2px 0;    /* 0px left, 0.5em right */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;                   /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b22222;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 3px solid #1e90ff;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox {  /* For imboxes inside imbox-text cells. */&lt;br /&gt;
    margin: 0 -0.5em;       /* 0.9 - 0.5 = 0.4em left/right.        */&lt;br /&gt;
    display: block;         /* Fix for webkit to force 100% width.  */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {       /* For imboxes inside other templates.  */&lt;br /&gt;
    margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b22222;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
    margin: 3px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    background: #DFE8FF;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.cmbox-notice {&lt;br /&gt;
    background: #D8E8FF;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-speedy {&lt;br /&gt;
    margin-top: 4px;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
    border: 4px solid #b22222;    /* Red */&lt;br /&gt;
    background: #FFDBDB;          /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-delete {&lt;br /&gt;
    background: #FFDBDB;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-content {&lt;br /&gt;
    background: #FFE7CE;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-style {&lt;br /&gt;
    background: #FFF9DB;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-move {&lt;br /&gt;
    background: #E4D8FF;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-protection {&lt;br /&gt;
    background: #EFEFE1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Other pages message box styles */&lt;br /&gt;
table.ombox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #aaa;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #f9f9f9;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ombox-notice {&lt;br /&gt;
    border: 1px solid #aaa;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-speedy {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-delete {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-content {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-style {&lt;br /&gt;
    border: 1px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-move {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-protection {&lt;br /&gt;
    border: 2px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Talk page message box styles */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
    margin: 4px 10%;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border: 1px solid #c0c090;    /* Default &amp;quot;notice&amp;quot; gray-brown */&lt;br /&gt;
    background: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.mediawiki .mbox-inside .tmbox { /* For tmboxes inside other templates. The &amp;quot;mediawiki&amp;quot; class ensures that */&lt;br /&gt;
    margin: 2px 0;               /* this declaration overrides other styles (including mbox-small above)   */&lt;br /&gt;
    width: 100%;                 /* For Safari and Opera */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .tmbox.mbox-small { /* &amp;quot;small&amp;quot; tmboxes should not be small when  */&lt;br /&gt;
    line-height: 1.5em;          /* also &amp;quot;nested&amp;quot;, so reset styles that are   */&lt;br /&gt;
    font-size: 100%;             /* set in &amp;quot;mbox-small&amp;quot; above.                */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.tmbox-speedy {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-delete {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-content {&lt;br /&gt;
    border: 2px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-style {&lt;br /&gt;
    border: 2px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-move {&lt;br /&gt;
    border: 2px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-protection,&lt;br /&gt;
table.tmbox-notice {&lt;br /&gt;
    border: 1px solid #c0c090;    /* Gray-brown */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Disambig and set index box styles */&lt;br /&gt;
table.dmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.9em 1em;&lt;br /&gt;
    border-top: 1px solid #ccc;&lt;br /&gt;
    border-bottom: 1px solid #ccc;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer and header message box styles */&lt;br /&gt;
table.fmbox {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    background: #f9f9f9;     /* Default &amp;quot;system&amp;quot; gray */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-system {&lt;br /&gt;
    background: #f9f9f9;&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-warning {&lt;br /&gt;
    border: 1px solid #bb7070;  /* Dark pink */&lt;br /&gt;
    background: #ffdbdb;        /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-editnotice {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;warning&amp;quot; style fmbox messages. */&lt;br /&gt;
div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
div#mw-protect-cascadeon {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    border: 1px solid #bb7070;&lt;br /&gt;
    background: #ffdbdb;&lt;br /&gt;
    padding: 0.25em 0.9em;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;system&amp;quot; style fmbox messages.&lt;br /&gt;
   Used in [[MediaWiki:Readonly lag]]. */&lt;br /&gt;
div.mw-lag-warn-normal,&lt;br /&gt;
div.fmbox-system {&lt;br /&gt;
    clear: both;&lt;br /&gt;
    margin: 0.2em 0;&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    background: #f9f9f9;&lt;br /&gt;
    padding: 0.25em 0.9em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* These mbox-small classes must be placed after all other&lt;br /&gt;
   ambox/tmbox/ombox etc classes. &amp;quot;body.mediawiki&amp;quot; is so&lt;br /&gt;
   they override &amp;quot;table.ambox + table.ambox&amp;quot; above. */&lt;br /&gt;
body.mediawiki table.mbox-small {   /* For the &amp;quot;small=yes&amp;quot; option. */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    clear: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    float: right;&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 4px 0 4px 1em;&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
body.mediawiki table.mbox-small-left {   /* For the &amp;quot;small=left&amp;quot; option. */&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    margin: 4px 1em 4px 0;&lt;br /&gt;
    width: 238px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 88%;&lt;br /&gt;
    line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for compact ambox */&lt;br /&gt;
/* Hide the images */&lt;br /&gt;
.compact-ambox table .mbox-image,&lt;br /&gt;
.compact-ambox table .mbox-imageright,&lt;br /&gt;
.compact-ambox table .mbox-empty-cell {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Remove borders, backgrounds, padding, etc. */&lt;br /&gt;
.compact-ambox table.ambox {&lt;br /&gt;
    border: none;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    margin: 0 0 0 1.6em !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
    width: auto;&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
body.mediawiki .compact-ambox table.mbox-small-left {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    width: auto;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Style the text cell as a list item and remove its padding */&lt;br /&gt;
.compact-ambox table .mbox-text {&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
.compact-ambox table .mbox-text-span {&lt;br /&gt;
    display: list-item;&lt;br /&gt;
    line-height: 1.5em;&lt;br /&gt;
    list-style-type: square;&lt;br /&gt;
    list-style-image: url(//bits.wikimedia.org/skins/common/images/bullet.gif);&lt;br /&gt;
}&lt;br /&gt;
.skin-vector .compact-ambox table .mbox-text-span {&lt;br /&gt;
    list-style-type: circle;&lt;br /&gt;
    list-style-image: url(//bits.wikimedia.org/skins/vector/images/bullet-icon.png)&lt;br /&gt;
}&lt;br /&gt;
/* Allow for hiding text in compact form */&lt;br /&gt;
.compact-ambox .hide-when-compact {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove default styles for [[MediaWiki:Noarticletext]]. */&lt;br /&gt;
div.noarticletext {&lt;br /&gt;
    border: none;&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide (formatting) elements from screen, but not from screenreaders */&lt;br /&gt;
.visualhide {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    left: -10000px;&lt;br /&gt;
    top: auto;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
    height: 1px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Bold save button */&lt;br /&gt;
#wpSave {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* class hiddenStructure is defunct. See [[Wikipedia:hiddenStructure]] */&lt;br /&gt;
.hiddenStructure {&lt;br /&gt;
    display: inline !important;&lt;br /&gt;
    color: #f00;&lt;br /&gt;
    background-color: #0f0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* suppress missing interwiki image links where #ifexist cannot&lt;br /&gt;
   be used due to high number of requests see .hidden-redlink on&lt;br /&gt;
   [[m:MediaWiki:Common.css]] */&lt;br /&gt;
.check-icon a.new {&lt;br /&gt;
    display: none;&lt;br /&gt;
    speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Removes underlines from certain links */&lt;br /&gt;
.nounderlines a,&lt;br /&gt;
.IPA a:link, .IPA a:visited {&lt;br /&gt;
    text-decoration: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
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&lt;br /&gt;
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 *&lt;br /&gt;
 * See [[bugzilla:43013]].&lt;br /&gt;
 */&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
/* work-around for [[bugzilla:23965]] (Kaltura advertisement) */&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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}&lt;br /&gt;
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  padding: 10px;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.ns-4201 #p-logo a  {&lt;br /&gt;
  background-image: url(&amp;quot;/wiki/skins/TGMC_logo.png&amp;quot;) !important;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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    image-rendering: -o-crisp-edges;&lt;br /&gt;
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}&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Kannthus&amp;diff=1529</id>
		<title>User:Kannthus</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Kannthus&amp;diff=1529"/>
		<updated>2024-01-22T16:32:54Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is me testing to see if the webhook is working :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=V8Lxy0x4lb4&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=1519</id>
		<title>Guide to Roleplaying Excellency</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=1519"/>
		<updated>2024-01-19T20:09:49Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Guide to Roleplaying Excellency&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
&lt;br /&gt;
== TO BE CONTINUED ==&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Misc_Roleplaying_Policy&amp;diff=1518</id>
		<title>Misc Roleplaying Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Misc_Roleplaying_Policy&amp;diff=1518"/>
		<updated>2024-01-19T20:09:45Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Misc Roleplaying Policy&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=OOC ERP Courtesy Policy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nova Sector is a sex positive server, and while erotic roleplay (ERP) is not the main focus of the server, sexual content is present and should be expected to be seen at some point. That being said, roleplay is the focus of our server, that does encompass interactions that are erotic in nature. ERP will happen, and these rules are in place to protect you, and other players who may participate. Even if you do not ERP, it is important to know these rules as they will protect you from punishment if you follow them. A golden rule when coming across ERP is to ahelp if you&#039;re not sure what to do with them, as staff are more than willing to assist in situations to make sure that you or other&#039;s privacy is maintained and respected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Even if you are not interested in ERP, there are protections in here that you must follow in regards to other player&#039;s as well as your privacy and comfort. Not knowing these rules is not a defense from them and violations will be dealt with harshly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Public and Private Definitions==&lt;br /&gt;
===Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not trafficked by the public for use and is out of the way. This can be a maintenance room, dorms, or a private office.&lt;br /&gt;
&lt;br /&gt;
===Public Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is high traffic and frequented by the crew for nominal operations. This includes halls, department lobbies and most rooms in the department. There are some exceptions to this, such as a room made into a semi-private area, e.g. the bar using curtains or other methods to block direct vision.&lt;br /&gt;
&lt;br /&gt;
===Semi-Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not high traffic, but there is no guarantee of privacy. This can be the aforementioned bar area, or areas of a department that are not typically used. &lt;br /&gt;
&lt;br /&gt;
==Basic ERP Courtesy Guidelines==&lt;br /&gt;
===Anti-Grief Protection Rules===&lt;br /&gt;
&#039;&#039;&#039;0.&#039;&#039;&#039;  &#039;&#039;&#039;Respect people&#039;s prefs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Don’t be a dick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Don’t make drama out of ERP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate. &lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; &#039;&#039;&#039;You must have OOC consent from the erping parties to interrupt ERP in a private area.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If you absolutely need to go into that room for some reason and cannot get permission, ahelp first. &lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type BANANA EGG, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Non Consensual ERP Can only be with LOOC consenting parties.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Non Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions. &lt;br /&gt;
* Implications of non-consensual against parties without prior consent is not allowed.&lt;br /&gt;
* Do not create a public scene out of it.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately. &lt;br /&gt;
* &#039;&#039;&#039;Violations of this rule will be dealt with harshly.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Public Nudity Policy==&lt;br /&gt;
&lt;br /&gt;
Public nudity is allowed on this server. Public nudity is defined as when you are in public with genitalia (or otherwise would have genitalia exposed). Keep in mind the following rules. Note that using public nudity in a way to grief other players is not tolerated, however, the opposite is also enforced. Please do not grief any player who is engaging in public nudity, if they are being unreasonable, please ahelp and a staff will assist. When it comes to public nudity, please remember the following things.&lt;br /&gt;
&lt;br /&gt;
* Be considerate, don’t be sexual with it. &lt;br /&gt;
* Unless done intentionally for drama, it is an IC issue.&lt;br /&gt;
* Players who are ERPing, and players participating in public nudity, are not considered the same, or are to be equated as the same thing. Breaking up ERP is still subject to the listed rules, and is not valid to be broken up through calling for Security. Only public nudity is to be considered a Regulations issue; follow the rules for two players being intimate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= ERP Adjacent Things =&lt;br /&gt;
On this server, you will come across a multitude of things that while not directly ERP themselves, can carry the insinuation of it. While you can be exposed to these items, the importance is on how they are used.Steps should be taken minimize non-consenting people&#039;s exposure to this. Even with these steps, you should accept that you will stumble upon things that are erotic in nature. The following should only be given to consenting parties;&lt;br /&gt;
&lt;br /&gt;
Aphrodesiacs and Cum&lt;br /&gt;
&lt;br /&gt;
ERP Related Chems&lt;br /&gt;
&lt;br /&gt;
Lustwish Vendor Items&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Medical_Policy&amp;diff=1517</id>
		<title>Medical Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Medical_Policy&amp;diff=1517"/>
		<updated>2024-01-19T20:09:40Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Medical Policy&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This policy serves to outline the OOC rules governing how you play medical roles on-station. The goal of this policy is to help set a basic minimum of conduct extending from the main server principles specific to how you play in medical as a department.&lt;br /&gt;
If interested in an in-character set of guidelines and considerations for positioning yourself in roleplay, instead refer to the Medical SOP - this policy is for administrative enforcement.&lt;br /&gt;
&lt;br /&gt;
== Basic Requirements ==&lt;br /&gt;
As a player, playing medical has the following requirements:&lt;br /&gt;
* Make at least some good-faith effort to play the role you signed up for when called upon if you aren’t taking on another role in the round. Otherwise, don’t take it.&lt;br /&gt;
* Don’t go out of your way to subvert other players’ ability to play the game in the roles they’ve chosen without first having given them a chance to play those roles.&lt;br /&gt;
* Comply with the basic standards for medical play laid out in this policy.&lt;br /&gt;
&lt;br /&gt;
Bad-faith failure to meet these requirements in a way violates the [[Server Rules|broader server principles]] may not only invite IC consequences but administrative action as well. &lt;br /&gt;
&lt;br /&gt;
Your exemption from these requirements extends as far as whatever you are doing is judged to be more broadly consistent with the [[Server Rules|server’s greater guiding principles]].&lt;br /&gt;
&lt;br /&gt;
== Specific Roles ==&lt;br /&gt;
Specific jobs within the medical department have specific, interlocking responsibilities and rules which apply.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic cmo.png|link=Chief Medical Officer]] [[Chief Medical Officer]]===&lt;br /&gt;
* Judge, approve, and maintain medical sites according to the rules on [[#Medical Sites, Surgery, and Revival|Medical Sites, Surgery, and Revival]].&lt;br /&gt;
* Authorize, inspect, approve, and announce contagious viruses according to the rules on [[#Virology|Virology]].&lt;br /&gt;
* As a member of Command: follow other requirements as laid out in [[Command Policy]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic virologist.png|link=Virologist]] [[Virologist]]===&lt;br /&gt;
* Only produce and release viruses according to the rules on [[#Virology|Virology]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Medical guard.gif|link=Departmental Guards]] [[Departmental Guards]] (Orderly)===&lt;br /&gt;
* As a [[Departmental Guards|Department Guard]]: follow requirements about your powers, use of force, and general behavior laid out in [[Security Policy]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Mediborg.png|link=Cyborg]] Medical [[Cyborg]]===&lt;br /&gt;
* As a Silicon: follow requirements for your behavior under standard and non-standard lawsets laid out in [[Silicon policy]].&lt;br /&gt;
&lt;br /&gt;
== Specific Rules ==&lt;br /&gt;
Medical has specific rules around procedures that must be followed only around these areas listed below. These govern: &lt;br /&gt;
&lt;br /&gt;
=== Medical Sites, Surgery, and Revival ===&lt;br /&gt;
&#039;&#039;&#039;This applies to all roles in the medical department including cyborgs.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Rule Dropdown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical sites&#039;&#039;&#039; are defined as,&lt;br /&gt;
&#039;&#039;“Approved or pre-built spaces and facilities for providing medical care.&amp;quot;&#039;&#039; &lt;br /&gt;
* These spaces and facilities must be approved by the Chief Medical Officer if not pre-mapped-in.&lt;br /&gt;
* Alterations to pre-built spaces and facilities must be approved by the Chief Medical Officer and should not be carried out without approval.&lt;br /&gt;
* This applies only to functional alterations meaning those which alter in some way the performance of medical work (i.e. adding/removing beds and computers.)&lt;br /&gt;
* In the instance of people joining the round late: the Chief Medical Officer&#039;s OOC power to approve alterations and sites only applies over those which did not have previous approval.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;If not in medical, a medical site, or an absolute emergency where necessary to avert greater harm, you are not allowed to perform surgeries besides Tend Wounds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In medical or a medical site, &#039;&#039;&#039;surgery must first be deferred to Medical Doctors with adequate opportunity given for them to respond and attend to the surgery.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;If not a medical doctor or acting as a medical doctor as a cyborg/CMO, this is to say you must make a good-faith effort to loop in a doctor to perform any surgery in medical before doing it yourself and let them do it if they come forward.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival&#039;&#039;&#039; may only take place outside of medical or a medical site under emergency conditions where transport to medical or a medical site is infeasible because they &lt;br /&gt;
* A) cannot be safely accessed for revival or &lt;br /&gt;
* B) cannot be transported to without undue risk of total loss of the patient&lt;br /&gt;
&lt;br /&gt;
In medical or a medical site, &#039;&#039;&#039;revivals must first be deferred to Medical Doctors with adequate opportunity given for them to respond and attend to the revival.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;If not a medical doctor or acting as a medical doctor as a cyborg/CMO, this is to say you must make a good-faith effort to loop in a doctor to perform any revival in medical before doing it yourself and let them do it if they come forward - unless it’s an absolute emergency, get them to medical and get a doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Virology ===&lt;br /&gt;
&#039;&#039;&#039;This applies to anyone engaging with virology.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Rule Dropdown&lt;br /&gt;
|-&lt;br /&gt;
|Except with admin permission, &#039;&#039;&#039;only beneficial viruses may be produced and intentionally released.&#039;&#039;&#039; Consult the [[Infections|Guide to Virology]] before any engagement with this content.&lt;br /&gt;
|-&lt;br /&gt;
|Non-contagious viruses (those with the ‘blood’ vector and no contagious symptoms like coughing/sneezing) should be looked at by at least one other person in medical (ideally the CMO or, in their absence, a virology-competent MD) or someone else familiar enough to evaluate them before release. &lt;br /&gt;
They should also be clearly-labeled (ex. with symptoms, cures, and slime-safeness.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Airborne/touch-spread viruses are allowed, but they may only be released only under the following conditions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Only the Chief Medical Officer, Captain, or Acting Captain may approve the release of a contagious healing virus. You must secure and keep their approval before releasing it.&lt;br /&gt;
** &#039;&#039;Ideally, you will have gotten their approval before starting any development of a contagious virus so as to save time if they say ‘no’ which they may do at any point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The virus must be of at least one of these two categories. &lt;br /&gt;
** The first category is a healing virus created with symptoms that are capable of healing or helping whoever catches them. &lt;br /&gt;
** The second category is a blocker virus or one with high resistance and meant to function as a shield against other harmful advanced viruses. &lt;br /&gt;
&lt;br /&gt;
* Viruses of these types must have no active negative, harmful, or disruptive symptoms. &lt;br /&gt;
** &#039;&#039;While on-balance a virus with self-respiration and coughing might spread better and heal more than it hurts, coughing is negative (causes people to drop things,) harmful with high stats (causing damage/knockback,) and obnoxious. &#039;&#039;&#039;If you put negative symptoms on a contagious virus to increase its stats, they must be neutered/inactive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For healing viruses, they must also be &#039;slime-safe;&#039; contagious healing viruses may not have active symptoms that heal toxin damage. &lt;br /&gt;
** &#039;&#039;Symptoms that do this currently include plasma fixation, starlight condensation, and radioactive resonance. These will kill a slimeperson if activated and so must not be released.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The virus must be announced to the crew ahead of release. &lt;br /&gt;
** &#039;&#039;Ideally, the cure or a vaccine for the virus is available inside the front fridge of Medical if it is possible (or safe - some viruses have harmful cures,) but this is not a hard requirement; there are arguments both for and against it.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* The Chief Medical Officer, Captain, or Acting Captain must inspect the virus before release to ensure that all the above conditions are met. &lt;br /&gt;
** &#039;&#039;Ideally this person will also make the announcement; they take responsibility with you for any issues that arise.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may not produce or release contagious viruses without meeting these criteria.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
=== Good Faith Protection for Suicide, Mental Health, and Trauma RP ===&lt;br /&gt;
&#039;&#039;&#039;This applies to anyone finding themselves in these situations; but has &#039;&#039;particular bearing on medical and medical-adjacent roles such as the [[Psychologist]]&#039;&#039; due to their in-character nature.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Rule Dropdown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;It will not be considered in bad faith for you to disengage from roleplaying around content or situations with which you are not personally comfortable or capable of engaging with while still enjoying the game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is to say that nobody should say to you that you are obliged to proceed or engage with this content because you had previously done so or because of the role you picked.&lt;br /&gt;
&lt;br /&gt;
Medical and medical-adjacent roles put players in positions to encounter many problems portrayed in roleplaying which have sensitive real-life analogues; not-infrequent examples include&lt;br /&gt;
* suicide, self-harm, and ideation;&lt;br /&gt;
* mental health crises, severe mental illness, and substance abuse;&lt;br /&gt;
* abusive relationships, trauma, and loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not imply that others have a responsibility to not roleplay out this content; &#039;&#039;this is strictly a protection for you in choosing to disengage from it.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|This extends from [[Server Rules#Rule 11: Behave in accordance to our principles|server rule #11]] and the broader Nova Sector server principles, particularly the first: be considerate of others.&lt;br /&gt;
You have worse and better ways to disengage from content if you find yourself in such a position; LOOC is perhaps your immediate best tool as being considerate of others admits of the possibility that they do not know your limits or boundaries about the content with which they might present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blackout Policy===&lt;br /&gt;
&#039;&#039;&#039;This applies to all players. In medical in particular, you must be familiar with and abide by this rule - remind people on revival that these are the limits of their knowledge after death.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Rule Dropdown&lt;br /&gt;
|-&lt;br /&gt;
|Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened. You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable. &lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|}&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
&lt;br /&gt;
An unofficial set of [https://docs.google.com/document/d/e/2PACX-1vTuyKcwWpB01i67mWHjTjXszQACZqBbGScfYNo8YcQVZHop_iyWDfreETtWR-DkSp7k5tx6X8OUR-AP/pub IC guidelines and Standard Operating Procedures] exists to help inform role-playing in and around medical. These are not binding and should be considered optional supplemental material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last updated 04/12/2023 - policy editor Higgin#2299&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template_talk:Cargogreg&amp;diff=1516</id>
		<title>Template talk:Cargogreg</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template_talk:Cargogreg&amp;diff=1516"/>
		<updated>2024-01-19T20:09:35Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Cargo Policy&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Or elsewise, cha-ching. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= Free Trade Union Official Operations Memorandum =&lt;br /&gt;
|-&lt;br /&gt;
|(Cargo Policy/ “SOP”)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bullet points:&#039;&#039;&#039;&lt;br /&gt;
*Cargo, be it the department, or the workers, are /not/ owned-or-operated by NT, they are FTU members on contract to fulfill departmental orders.&lt;br /&gt;
however, you also aren&#039;t required to fulfill anything outside of department orders.&lt;br /&gt;
*Wrapped &#039;&#039;&#039;bounty cubes&#039;&#039;&#039; are at the mercy of Cargo workers, be greedy at your own risk.&lt;br /&gt;
*The QM can open carry their rifle, and elsewise, overwrite or revoke orders from just about anyone, even the captain, though they shouldn’t expect IC immunity from doing so.&lt;br /&gt;
*Your goal, as a cargo technician/QM is to make &#039;&#039;&#039;Money&#039;&#039;&#039;, and elsewise, keep up a good appearance for the Union. &lt;br /&gt;
&#039;&#039;&#039;Keywords:&#039;&#039;&#039; ‘Legally’: Implies anything bought from here will be an IC issue, while within the constraints of powergaming rules, unless stated elsewise.&lt;br /&gt;
&lt;br /&gt;
==== NT-Merchant Relations, and how they affect you: ====&lt;br /&gt;
NT Operates the station at a baseline, but the cargo department, and it&#039;s areas, are yours.&lt;br /&gt;
&lt;br /&gt;
What does this mean for me? (in the tone of a lonely stock associate)&lt;br /&gt;
&lt;br /&gt;
* While the station can arrest, detain, destroy, or elsewise, merchandise that leaves the department, within the departments doors, sealed packages and the like are considered as &#039;being held&#039;, and thusly, the property of the department, and not any one person.&lt;br /&gt;
* The exception to this; however, is &#039;departmental orders,&#039; elsewise, known as &#039;bought from a department console,&#039; which has the funds wired from the appropriate department, and most importantly, are the sole crates /required/ to be delivered, without exception, after-all, they&#039;re the reason you&#039;re on this tin-can.&lt;br /&gt;
* What about that &#039;broad range of merchandise&#039; people keep telling me about? Well my friend, should circumstances permit you to access an &#039;expanded market&#039; from your console, usually, by skilled technician work applied to the board: just know the Union, it&#039;s associates, and the Merchants themselves can&#039;t and won&#039;t confirm or deny allegations for where the items in question came from.&lt;br /&gt;
&lt;br /&gt;
=== The Budget: ===&lt;br /&gt;
The lifeblood of your department:&lt;br /&gt;
&lt;br /&gt;
* Spend your money while you have it, because anything in the budget when the shift&#039;s over doesn&#039;t go to you, or the Union, the money &#039;&#039;&#039;spent&#039;&#039;&#039; from the budget does, so, ideally? Get it gone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Firearms=&lt;br /&gt;
Legality, illegality: The issue of guns illegal, or legal ending up in station-goers hands is a question of morality, and not policy, you (the character) decide if you’d take a bribe to give a permitless man a shotgun, knowing full well security will come knocking if he gets a little spicy with it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Who can have one&lt;br /&gt;
|-&lt;br /&gt;
|Permits are for legal weapons, if you wish to provide weapons illegally to the crew, do so at your own risk, and remember, the Union will take no share in your blame, your profits are your own, but so are the risks.&lt;br /&gt;
&#039;&#039;(Do be reasonable with your self-arming, follow the hopefully added by time this rolls out “Power Triangle” until then, keep it to two of the following at most: A gun, a melee (think knife/sword), or armor.)This is not an excuse to self-antag, while possessing them is an IC issue, gunning down people for poorly escalated reasons will still exist as an OOC issue.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= What you can order, by “tab” =&lt;br /&gt;
&#039;&#039;&#039;For request orders without a form being dropped off, or even a reason, use your best judgment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(*Private orders from distant request consoles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Techs can deny normal orders, or even withhold them given good reasons.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The QM should be the only one denying orders from other heads however.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modsuits are free-game when privately ordered.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;For the following two, &#039;&#039;&#039;(Armory, Security)&#039;&#039;&#039;, purchases are not to be given out freely (to non-sec crew) without warden/HoS approval, legally at least. This extends to department guards, who are considered non-security.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Armory:&#039;&#039;&#039; Nothing from here, legally at least, &#039;&#039;barring a security order.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Security&#039;&#039;&#039;(Security can order anything from here, with their console, but should get a stamped request sheet if done elsewise from the HoS for anything done through the cargo-requests): Practically nothing here, &#039;&#039;&#039;legally&#039;&#039;&#039;, barring amber alert or above.  &amp;lt;s&amp;gt;what the corporate enforcer doesn’t know, doesn’t hurt them.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Engine construction&#039;&#039;&#039; &amp;lt;u&amp;gt;(Engineering-crew permitted for everything, with CE stamp):&amp;lt;/u&amp;gt; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;No SM Shards without CE permission, or at the minimum the QM’s.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Canisters &amp;amp; Materials&#039;&#039;&#039; &amp;lt;u&amp;gt;(anyone can order mats, canisters with ‘dangerous’ gasses (think N2O, Plasma) require atmostech/scientist permission.):&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Medical:&#039;&#039;&#039; (&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;The Virus Crate, which requires CMO approval!&amp;lt;/span&amp;gt;)&lt;br /&gt;
*&#039;&#039;&#039;Science&#039;&#039;&#039; &amp;lt;u&amp;gt;(Requires Science/RD permission: Securitron/ED209 parts require HoS/Warden Permission, ‘legally’)&amp;lt;/u&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Costumes &amp;amp; Toys:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Burning the virgin-mary card from the cosa nostra and picking a title does not make you an antag, no matter how goofy you make your name.&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mining=&lt;br /&gt;
==Lavaland Rules of Engagement==&lt;br /&gt;
It’s in the best interest of both parties to avoid all-out combat, especially with the solar-federation on such short notice, and with neither party being an official ‘government’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
&lt;br /&gt;
You can /try/ to rob or otherwise ‘loot’ an Interdyne operative, assuming you aren’t just outright killing them, and not making a habit of doing it constantly. So as to avoid escalating it to all-out-warfare, but also doing so while leaving as little chance for ‘retaliation’ as possible, it wouldn’t be smart to rob a group of six with just your crusher. In the same vein, you should avoid traveling alone, and always have a plan to get out quickly if things go sour.&lt;br /&gt;
&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation(Gorlex, Donk),&lt;br /&gt;
&lt;br /&gt;
And generally, only Attack/’Confiscate’ items from a miner if it’s a direct benefit to themselves, and a reasonable ‘blow’ to nanotrasen, and shouldn’t be done back to back as to avoid a security response.&lt;br /&gt;
&lt;br /&gt;
As for loot, keep blatant weapons under-wraps, they’re still against corp-regs station side, and most importantly, hide any magical ‘artifacts’ you find, security can, and more then likely will seize them if you get seen with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This applies doubly so for the colossus crystal without express captain approval, to the degree of being considered &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;sabotage&amp;lt;/span&amp;gt; until proven elsewise&lt;br /&gt;
&lt;br /&gt;
Mail complaints to #policy-talk, and ping Junglerat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special thanks to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dragonfruits&amp;lt;/u&amp;gt;: for helping with the initial draft&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Aether&amp;lt;/u&amp;gt;: for actually reading it, FR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Security_Policy&amp;diff=1515</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Security_Policy&amp;diff=1515"/>
		<updated>2024-01-19T20:09:31Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Security Policy&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.However; as opposed to previous variations of security policy, this one will be a stark-difference compared to the previous, with security finally adopting their neglected title of: &#039;&#039;&#039;Peacekeeper&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
For better or worse, this document will lay out a change of expectations both in the game-loop and overall OOC experience of security; most changes here are levied in order to allow security to choose when and where to intervene in an ICly coherent manner without being relegated to valid-police.&lt;br /&gt;
&lt;br /&gt;
== What is a Peacekeeper? ==&lt;br /&gt;
Simply speaking, security’s long-held but never-adopted title of ‘peacekeeper’ will be exactly as the definition above explains: their main priority will be mediation of most less-serious crimes between parties in conflict rather than strict regulation enforcement. This is to say that security is envisioned going forward to be more focused on maintaining a baseline of ‘peace’ over making sure an assistant serves his corporation-regulation-specific 5 minute brig sentence for stealing a pen.&lt;br /&gt;
&lt;br /&gt;
=== What does this mean in a literal sense? ===&lt;br /&gt;
Plainly, it means they will no longer be expected or required to end every situation with a brig timer or a fine; for crimes of 2xx and under, security should &lt;br /&gt;
&lt;br /&gt;
# Not be pursuing them without a direct complaint from an interested party&lt;br /&gt;
# First try to work out ‘alternative punishments’ (as requested by the injured party.&lt;br /&gt;
&lt;br /&gt;
Security may intervene in crimes of 2xx severity or above for the purposes of stopping them if seen, but should then seek charges before proceeding to actual sentencing. Crimes of 4-5xx severity and greater demand security to respond if aware. Elsewise, security is given the leeway to deem something of so little importance to themselves they’d rather not intervene; or even let the crew ‘settle the dispute internally.’&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best conciliation to what happened. Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. For lesser crimes, the remedy pursued should ideally be one that satisfies the injured party and addresses the problem at the root of the behavior: these alternative punishments (APs) will very often not be meaningless brig time nor a fee paid into the meaningless pockets of security&lt;br /&gt;
&lt;br /&gt;
(unless they can pay you enough to look the other way. hint hint wink wink)&lt;br /&gt;
&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#Remember to use the Combat Indicator, often referred to as the “CI”, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the CI is a must! Mistakes do happen but consistent failure to properly use the CI can and will result in a ban.&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture (currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.), you need to acquire OOC consent.&lt;br /&gt;
#Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
#Be aware of the meta protection placed around antag items, unless specified otherwise in antag policy (ex: contractors). Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
#If you come across non-crew, check their special modifier [https://wiki.skyrat13.space/w/index.php/Corporate_Regulations#Special_Situations_and_Modifiers here]&lt;br /&gt;
#If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
#You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;. It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
#ERP is allowed as security as long as you are not needed. Follow the alert policy:&lt;br /&gt;
#You are not to preemptively secure items / take precautionary measures that only are done for the sake of preventing antagonistic actions.   This includes things such as :    Securing the sec gear in checkpoints at roundstart.    Securing high-risk items for no reasons (unless they&#039;re your job equipment).   Securing objectives like the AI boards and such.&lt;br /&gt;
#From the publishing of this document, crimes involving department personnel should be brought to the relevant head first, in order to negotiate the best outcome for both security( or ‘the station’), and the department at hand, hopefully, with minimal security interference. (unless the crime suspected, is 3xx or above, at which case, treat as a ‘severe crime.’)&lt;br /&gt;
#&#039;&#039;&#039;Permanent Mechanical State:&#039;&#039;&#039; you&#039;re looking for [https://wiki.skyrat13.tk/w/index.php/Antagonist_Policy#Permanent_Mechanical_State this]&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
&lt;br /&gt;
== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events, find out which actions overlap between stories, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, don’t be afraid to call them out, or, better yet, bring the detective over to ‘get the story straight.’&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order, be it forcing the suspect to pay reparations, administering ‘disciplinary action’, dragging one of them off to the brig, or elsewise, resolving the situation is a tact and resolute manner.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed (keep in mind the ten minute time limit on any person involved if you do not have charges to press.)&lt;br /&gt;
* Judge the crime in question: &lt;br /&gt;
** For 1xx crimes, ensure you have a complainant who wishes to press charges and find out their desired remedy; contact the relevant department head (or a lawyer/HOP/Corporate Representative if they’re ‘civilians’) before engaging in any corrective behavior. &lt;br /&gt;
** For crimes of 2xx or greater severity, you may intervene to stop the crime in progress without a complainant. To sentence for crimes of a maximum of 2xx severity, you must then seek someone to press charges (assuming that security itself or its members are not an injured party;) you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation. 3xx crimes or above do /not/ require anyone to press charges. &lt;br /&gt;
** For 4xx and above (‘severe crimes,’ or felonies,) any such situation should be met with detention of everyone involved and relocation to the brig (as well as contacting both the relevant head(s) and a lawyer, if available, or the HOP//Corporate Representative/Captain if none is.) If aware of a situation in which one of these crimes is ongoing or has been committed, you are obliged to act.&lt;br /&gt;
&lt;br /&gt;
==Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
 Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; whenever possible, seek the head of security to make this contact to avoid departmental conflict on a larger scale.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them; however, use your better judgment, as sometimes it’s be better to let someone off the rope for a moment than cause the entire engineering department to rise up against you by chasing for the sake of the chase.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. &lt;br /&gt;
&lt;br /&gt;
* You may keep them without charging them for up to 10 minutes, time spent &#039;&#039;&#039;in the brig&#039;&#039;&#039;, (or detained if it took a particularly long time to get back) must be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you must release them. &lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;10 minutes&#039;&#039;&#039;, they are to be sent into gen-pop, if it’s less than &#039;&#039;&#039;10 minutes&#039;&#039;&#039; they are to be placed into an available (front)cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest pending a search to confirm that they are not evidence or accessories to the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
In the case of a sentence that is longer than 10 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers. The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes unless they are a martial artist and it is not safe to leave them uncuffed. Return any communications devices to which they have not lost access after a search for contraband or material evidence; if they have illicit headset access, remove the illegal keys and return those to which they still have a right.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply having martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.      &lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==Hostage Situations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid&#039;&#039;&#039;. Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay by a doctor depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
&lt;br /&gt;
==Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=Labour camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labor camp&lt;br /&gt;
&lt;br /&gt;
* Exception: Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labor camp, they can be forced into labor if the other 2 conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labor. Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labor camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
      The situations when lethal force is allowed can be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. Note: The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, not field executed.&lt;br /&gt;
* &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
        Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment; consider the following table as a reasonable progression for addressing most situations where you seek to stop somebody, compel them, or defend yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Sec chart.png|center|thumb|669x669px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;=&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Determine the correct amount of force needed for situations.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Watch over the members of your department and make sure that [[Corporate Regulations]] are being followed and that your department does not step out of line.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developed situations, and remember; first-and-foremost, returning ‘peace’ is the priority above all-else, after all, brigging a doctor over punching an assistant isn’t worth causing a department to refuse service to yours.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
*Organize and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
*Ensure that [[Security Officer|officers]] have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
*Store and maintain all [[Contraband|contraband]] that is brought in.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
*You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve peace-disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer ‘corrective behavior.’&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
*Maintain the safety, comfort, and elsewise, productivity of departments to the best of your abilities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*Lead investigations of crime scenes and suspects&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Provide officers with relevant information on cases&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
*Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]].&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with [[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that outside of the science and engineering guard, you are not hired by not nanotrasen in general, else-wise you are not required to follow illegal instructions unless your character would, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
*Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Use your limited knowledge to aid the department in case of emergency (you are not there to replace any of them as you lack that level of skill).&lt;br /&gt;
*Act in stead of your department to press charges against people threatening the productivity or safety of said department.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can, however, you should &#039;&#039;&#039;operate under a concept of concealment&#039;&#039;&#039;, after-all, it’s not a good show for dep-guards to be flexing their rifles on green.&lt;br /&gt;
&lt;br /&gt;
=Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
===Green Alert===&lt;br /&gt;
All clear - No crimes / Active situations&lt;br /&gt;
*Handguns(pistols, etc) are permitted for officers to carry within their belt; however, rifles, shotguns, or elsewise are not.&lt;br /&gt;
*Security are not to have &#039;Combat Mutations&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)], but can request most of the others with permission from a geneticist/RD/Captain. (Mind reading and Transcendent Olfaction should be reserved for detectives as it is most relevant to their job and job identity and to keep a fair playground for stealth crime.)&lt;br /&gt;
*Security may not have &#039;combat implants&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)] without direction permission of the RD, and a situation justifying it. (wide-scale riots, changeling on the run, etc)&lt;br /&gt;
*Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
*Security may patrol the station.&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Crew may freely roam the hallways.&lt;br /&gt;
*You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*.&lt;br /&gt;
*Arrests or corrective actions within departments, or regarding members of a department, for crimes 2xx and below, require first contacting the head of that department or (in the instance a head is unavailable or they lack a department,) contacting a lawyer, the HoP, or Corporate Representative.&lt;br /&gt;
*The Warden may carry a Long Gun/Primary weapon only while inside the brig or prison.&lt;br /&gt;
*Security can request Mechs, excluding the Sierra Ivanov and Phazon, but not use them.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a 2xx or lower.&lt;br /&gt;
&lt;br /&gt;
*Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes may be deployed.&lt;br /&gt;
*Security may search people with approval from their relevant department head, or elsewise, the Captain.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
&amp;lt;sub&amp;gt;* SMART guns, carwo rifles(LMGS DO NOT COUNT), shotguns with non-lethal/less than lethal shells, etc…&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
Active 3xx crimes, or situations, elsewise: least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
*Security personnel may be equipped with lethal primaries.&lt;br /&gt;
*Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
*Mech&#039;s can now be used.&lt;br /&gt;
&lt;br /&gt;
*The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches and grid searches to places outside of a department, without informing anyone. However, when entering a department, if you are able to do so and are not currently engaged in a chase, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
4xx or above crimes have been committed, and the perpetrator is not currently in custody.&lt;br /&gt;
&lt;br /&gt;
*The armory may be fully opened.&lt;br /&gt;
*All security gear may be deployed.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security may get combat implants/ mutations for any reason. (They do not need to be removed if the alert lowers again)&lt;br /&gt;
*Security can enter, passthrough, or raid departments without contacting the appropriate head and arrest any crew member deemed a threat to the station.&lt;br /&gt;
*Security may requisition Savannah Ivanovs, or Phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
===Gamma Alert===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Contraband =&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
but barring picking it up mid-fight, security shouldn&#039;t be using contraband personally, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Contraband&amp;diff=1514</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Contraband&amp;diff=1514"/>
		<updated>2024-01-19T20:09:26Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Contraband&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.]&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039; - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): &lt;br /&gt;
**Scarborough, (syndicate)&lt;br /&gt;
**&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&lt;br /&gt;
**Elsewise, with previously present identifying markings removed. (Assops, it&#039;s in a grey font)&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
*&#039;&#039;&#039;Suppressor&#039;&#039;&#039; - Anyone with a weapons permit is exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt; - Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039; - Any &#039;combat&#039; (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039; - Any &#039;combat implant&#039; (reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears) without permission from the RD/Roboticist, or elsewise, a permit&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life / Prybar&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt;Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
*&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039; - Any and all implants that are /not/ printable on-station, ex: freedom-implant.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039; - Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039; - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
*&#039;&#039;&#039;Armed Mech&#039;&#039;&#039; - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=1513</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=1513"/>
		<updated>2024-01-19T20:09:20Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Corporate Regulations&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a &#039;&#039;&#039;&amp;lt;u&amp;gt;typically&amp;lt;/u&amp;gt;&#039;&#039;&#039; sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;THIS DOES NOT APPLY TO VORE, IF EVER ADDED&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government EntityAffiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, the NRI, or the CIN, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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|}&lt;br /&gt;
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&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Ghost_Role_Policy&amp;diff=1512</id>
		<title>Ghost Role Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Ghost_Role_Policy&amp;diff=1512"/>
		<updated>2024-01-19T20:09:14Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Ghost Role policy&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of major retaliation (storming the mining base, sacrificing miners to the tendril, storming the syndie base, etc.)&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;Icewalkers&#039;, or hearthkin; and the &#039;local populace&#039; of the ice-moon the crew occasionally finds themselves upon. &lt;br /&gt;
A culture of Norse pagan genemodded humans, the Hearthkin have been living in nearly every corner of the ice moon (or Niflheim to them,) for three hundred years. &lt;br /&gt;
Developing from the original culture of their Ancestors, these beastfolk combine their own god-gifted lethality with more advanced tech than Ashwalkers; all with the aim of doing legendary deeds and seeking glorious hunts. &lt;br /&gt;
Currently, the Hearthkin live in uneasy tension with their nearby human-and-otherwise neighbors. Keep your village and your Kin safe, but bringing death on their heads from being reckless with the outsiders will not have the Gods be so kind.&lt;br /&gt;
While you are able to defend your camp, your nature as a role is a primarily neutral one. That means three things:&lt;br /&gt;
&lt;br /&gt;
* You aren&#039;t meant to proactively start fights with players entirely off abstract reasons like future harm to the land around the Hearth it has to be concrete harm to the Hearth as outlined below. &lt;br /&gt;
* While you&#039;re absolutely allowed to defend your camp, you&#039;re expected to roleplay in the process - please refrain from just giving people a *growl emote and giving them an instant ultimatum (and instantly flicking CI when they don&#039;t comply.) &lt;br /&gt;
* If outsiders come around the Hearth, establish what they&#039;re there for and offer them the opportunity to roleplay first, even if it ends up being hostile later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you are not any form of antag, or antagonistic force. &lt;br /&gt;
&lt;br /&gt;
- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Defending The Hearth:&#039; ===&lt;br /&gt;
If it&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded. &lt;br /&gt;
&lt;br /&gt;
If miners are setting off gibtonite around the camp, go for it, this does not require an OPFOR. However, if you want to pull a raid on the mining base for previously mentioned &#039;abstract harm,&#039; please fill one and wait for staff&#039;s go. &lt;br /&gt;
&lt;br /&gt;
People standing outside the Hearth does not constitute it being attacked, until they begin attacking it/stealing from it/etc. &lt;br /&gt;
&lt;br /&gt;
Please work with the involved characters ICly to roleplay these encounters out, as you do come with both the ability to emote and two languages (Uncommon and Siik&#039;tajr) that stationers can get as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Lore Expectations&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hearthkin names follow a specific structure. A birth name and optionally, a title - Their birth names still hold resemblance to &#039;Asgardian&#039; culture, typically a Nordic name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; though names from other far northern cultures such as Inuit cultures or Sámi are okay. If &#039;Unproven&#039; or otherwise, your Hearthkin may not have a title, but titles a two-parter, based on either great deeds, embarrassing moments, or aspects of the person&#039;s personality. &lt;br /&gt;
* Some examples would be &#039;Soul-Drowner&#039; after the night of a Hearthkin drinking herself half-dead, or one might be known as &#039;Glacier-Shaped&#039; for being abnormally large. It can be a good opportunity to have one given to you IC, though you may start with one. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Hearthkin are gene-modded humans - what this means is they have human characteristics. &lt;br /&gt;
* This could range from a feline Hearthkin with fur everywhere except their face, or a reindeer Hearthkin with just furred legs, hooves, and antlers, up to a bear one that&#039;s visibly a bear outside of their hands, and/or plantigrade legs.&lt;br /&gt;
* This does not only mean cats, but can include any arctic or antarctic creature, this can go all the way up to functionally a wolf with plantigrade legs and human-style-hands.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Special Circumstances&#039; ===&lt;br /&gt;
&lt;br /&gt;
* You are free to compete with the station for resources; or &#039;kills&#039;, however, you are not free without an OPFOR to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above. &lt;br /&gt;
* As to station interaction, Hearthkin are established to trade with outsiders (hence their dual trade languages) and recognize that maintaining trading connections is beneficial to them due to the stationers having things they do not; though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them. However, you are not allowed to travel to level 1 (the uppermost layer of the map) without an OPFOR; trading posts can be constructed outside of public mining or outside of the mining wing, but it is not fair game to go up into the station. You are not crew, and the station is very much very uncomfortable for your people. &lt;br /&gt;
* Hearthkin are also aware that the station&#039;s medical facilities and capabilities far eclipse their own, and you are allowed to bring dead kin there in cases where *no other option is available*, but do your best to avoid causing trouble there, and to generally leave as fast as possible. &lt;br /&gt;
* Lastly, Hearthkin are allowed, but not expected, to try to assist the station with recovering their dead if they are in very difficult terrain or very hostile areas.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the icewalkers into conflict without it being part of their opfor, and the Hearthkin shouldn&#039;t immediately jump on any excuse offered by someone too either. &lt;br /&gt;
* For the station crew: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Hearthkin if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason (large scale attacks on the mining base, repeated killings of miners). The same as Hearthkin are expected to give you opportunities to roleplay and cooperate, you are expected to give the same thing back. &lt;br /&gt;
* The interior of the Hearth is allowed to be treated as &#039;sacred ground&#039; by Hearthkin, and they are free to evict people from the interior at their leisure; but as with everything else, please roleplay these encounters out as much as physically possible. Lastly, Hearthkin are allowed to be cross with outsiders speaking Aettmal without the permission of whatever Hearthkin are speaking with them, though you are aware that outsiders might not know the weight of speaking in that language. You should roleplay out letting people know they shouldn&#039;t speak it, though you must follow escalation. Speaking it alone is not a reason to attack someone. &lt;br /&gt;
* Don’t use a single Hearthkin attacking you as justification to wipe the entire ghost-role. Do not use a single stationer attacking Hearthkin as justification for massive wars either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Command_Policy&amp;diff=1511</id>
		<title>Command Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Command_Policy&amp;diff=1511"/>
		<updated>2024-01-19T20:09:09Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Command Policy&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=General Overview and Standards -&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Members of command staff aboard the station take on the primary role of the Captain, Head of Security, Research Director, Head of Personnel, Chief Medical Officer, Quartermaster, and Chief Engineer. As any of these roles, you are the designated leadership and delegate for your department. Even if you choose an alt title for your job, you fall under these standards.&lt;br /&gt;
&lt;br /&gt;
Your role is that of a leader, not a boss. Remember that other real, human players are behind those pixel spacemen in-game, and they have their own thoughts and feelings. Be considerate of them from an ooc perspective, as well as an IC perspective. An asshole boss in real life doesn&#039;t usually last too long if they&#039;re severely toxic, so take that into account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General guidelines for all head/command positions are as follows:&#039;&#039;&#039;&lt;br /&gt;
* As a head, you have primary control over your department. You should be familiar with your department and its policy to be able to adequately perform the tasks needed for it and yourself to function. The captain cannot normally overrule you to issue orders to your department.&lt;br /&gt;
* Do not harass, berate, or otherwise displace your department members. Trust your subordinates to get the job done.&lt;br /&gt;
* Act in good faith when interacting with other command members.&lt;br /&gt;
* ERP comes second to your job; especially as the alert rises.&lt;br /&gt;
* Avoid involving yourself in security matters outside of your department.&lt;br /&gt;
* Do not trade equipment specific to your role with other command members.&lt;br /&gt;
* Be a role-model for all players, lead them, and treat them all with respect when it comes to ooc manners. This includes helping new players learn your department if they’re struggling to understand, or delegating another experienced player to show them the ropes.&lt;br /&gt;
* Use loud mode sparingly outside of higher alerts, do not use it as a tool to instigate or fuel bad faith behavior.&lt;br /&gt;
* Avoid forcefully entering departments without permission, even if you have access.&lt;br /&gt;
* Command access should only be given on the condition of remaking a lost or destroyed ID, or in the case of promoting someone to an acting head of staff. Do not give command access out to your friends because you want to, nor to create &amp;quot;bridge assistants&amp;quot;.&lt;br /&gt;
* Do not use the identification console (nor its PDA counterpart) to change your job title outside of the titles provided.&lt;br /&gt;
&lt;br /&gt;
=Command Code of Conduct=&lt;br /&gt;
&#039;&#039;&#039;Being a member of command comes with a great deal of power and responsibility, what comes with this is a higher standard of roleplay expectations.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;You are expected to:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* (1.) Always hold some semblance of professionality in how you conduct and dress yourself (even when not in uniform). You’re not a normal crewmember, you represent Nanotrasen(or one of their respectable partner)&#039;s image.&lt;br /&gt;
&lt;br /&gt;
* (2.) Maintain a certain degree of level-headedness and fair temper. Keeping yourself calm on an OOC level is extremely important. &lt;br /&gt;
&lt;br /&gt;
* (3.) Keep “inappropriate” remarks and acts away from public knowledge. &lt;br /&gt;
&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
All heads of staff are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift. As it stands, only members within the chain of command may take the role of acting captain. The NTR and Blueshield, being outside the chain, cannot assume this role.&lt;br /&gt;
&lt;br /&gt;
As acting captain, you retain the responsibilities of your initial role while also carrying the responsibilities of captainship. This does not make you the actual captain, and bars you from certain authorities (namely executions and pardons). Generally, your initial job comes first.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. The pinpointer can be given to another command member. All other equipment should be left in the captain’s locker until an emergency presents them as needed.&lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all captain’s equipment back to the captain’s locker&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic captain.png|link=Captain]] [[Captain]]==&lt;br /&gt;
As Captain, you represent the station itself, and the department of command, but do not have supreme authority over everything. Your responsibilities are:&lt;br /&gt;
&lt;br /&gt;
* Communicate with command members.&lt;br /&gt;
* Delegate tasks between command members.&lt;br /&gt;
* Help solve disputes between command members.&lt;br /&gt;
* Provide &amp;lt;u&amp;gt;&#039;&#039;&#039;reasonable&#039;&#039;&#039;&amp;lt;/u&amp;gt; orders to command members.&lt;br /&gt;
* Engage in diplomacy when needed.&lt;br /&gt;
* Raise alerts as needed.&lt;br /&gt;
* Call for ERTs if needed.&lt;br /&gt;
* Provide alerts to the crew to improve safety.&lt;br /&gt;
* Handle Demotions of command members.&lt;br /&gt;
&lt;br /&gt;
As captain, &#039;&#039;&#039;you have authority over heads, not their departments.&#039;&#039;&#039; You should help command members who are struggling, but this does not give you authority to usurp their department, nor their position. &lt;br /&gt;
&lt;br /&gt;
The only time you have acting authority over a department is when there is no current head available; be it they are dead, captured, or incapacitated. You are to follow the policy pertaining to the member of command you are standing in for. &lt;br /&gt;
&lt;br /&gt;
You are also able to issue orders to departments on code red, but should still rely on delegation when possible.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic rd.png|link=Research Director]] [[Research Director]]==&lt;br /&gt;
You are the head of the science department, and as such hold the expectation of competency in your position, your responsibilities are as follows:&lt;br /&gt;
&lt;br /&gt;
* You are expected to know toxins and robotics to an extent, in the event that you are the only person available to run them.&lt;br /&gt;
* Ensure that members of your department are conducting their work safely (or at the very least in a way that won’t harm others besides themselves).&lt;br /&gt;
* Ensure upgrades are delivered to various departments when asked, and that equipment stays up to date.&lt;br /&gt;
* Keep tabs on cyborgs and the AI, they can be your best friends or your [https://wiki.skyrat13.space/index.php/Antagonist_Policy#Malf_AI! worst enemies]&lt;br /&gt;
&lt;br /&gt;
As RD, you have final say on the distribution of gene mods, augmentations, and the construction of combat mechs.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic hop.png|link=Head of Personnel]] [[Head of Personnel]]==&lt;br /&gt;
As the Head of Personnel, your department is the entirety of service.&lt;br /&gt;
&lt;br /&gt;
Your main responsibilities are:&lt;br /&gt;
&lt;br /&gt;
* Providing access changes to crew (with discretion).&lt;br /&gt;
* Communicate with heads about access changes.&lt;br /&gt;
* Selling weapon permits&lt;br /&gt;
&lt;br /&gt;
Other responsibilities include:&lt;br /&gt;
&lt;br /&gt;
* Delegate lawyers to lawsuits and other legal matters (if no lawyers are present, you may handle the legal matters yourself.)&lt;br /&gt;
* Help with disputes between crewmembers and service members.&lt;br /&gt;
&lt;br /&gt;
You are able to set further criteria for your services, such as requiring paperwork for access changes, lawsuits, and weapon permits.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic ce.png|link=Chief Engineer]] [[Chief Engineer]]==&lt;br /&gt;
As Chief Engineer, you oversee the department of engineering. Your responsibilities are:&lt;br /&gt;
&lt;br /&gt;
* Have a strong understanding of both engineering and atmospherics.&lt;br /&gt;
* Delegate tasks, repairs, and projects between all of your staff.&lt;br /&gt;
* Ensure your staff aren’t constructing, dismantling, or removing something vital to station integrity.&lt;br /&gt;
* Oversee operations that present a possibility of serious risk.&lt;br /&gt;
* Help new or inexperienced engineering staff during projects or when attempting to experiment.&lt;br /&gt;
&lt;br /&gt;
Experimental SM Setups should be:&lt;br /&gt;
&lt;br /&gt;
Run by you firstly,&lt;br /&gt;
&lt;br /&gt;
If dangerous, or elsewise risky, should be prefaced with an ahelp, or elsewise reject it.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic cmo.png|link=Chief Medical Officer]] [[Chief Medical Officer]]==&lt;br /&gt;
The CMO is the head doctor who oversees the operations of all of medical. You have a few responsibilities, many of which you are likely familiar with from medical itself.&lt;br /&gt;
&lt;br /&gt;
* Delegate tasks and communicate events to your various subdepartmental teams, including projects and emergency responses.&lt;br /&gt;
* Ensure your doctors are following medical policy and maintaining ethical practices.&lt;br /&gt;
* Use the crew monitor to alert paramedics of dead crew, but also as an excuse to yell about suit sensors.&lt;br /&gt;
* Assist your subordinates when medical gets overrun.&lt;br /&gt;
&lt;br /&gt;
On top of this, as CMO you have the ability to authorize the distribution of:&lt;br /&gt;
&lt;br /&gt;
* Chemicals and chemical manufacturing.&lt;br /&gt;
* Beneficial viruses, and who they are given to.&lt;br /&gt;
&lt;br /&gt;
As always, take other jobs and the various races of the station into consideration when deciding on these.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]==&lt;br /&gt;
The head of Lopland Security, you oversee one of the most extensive departments on the station. Your position is of high importance and high influence, and as such you should:&lt;br /&gt;
&lt;br /&gt;
* Be extremely familiar with security policy, SOP, and Corporate Regulations.&lt;br /&gt;
* Ensure your officers are following SOP, Corporate Regulations, and Security Policy.&lt;br /&gt;
* Delegate tasks between officers and brig personnel to ensure maximum efficiency&lt;br /&gt;
&lt;br /&gt;
As HoS, many of your decisions can have a serious impact on the gameplay of antags and regular players. You should not be involving yourself in minor security incidents. However, major incidents may require your assistance. You should be the front-liner for diplomacy if your officers cannot do so, such as with hostage situations and bomb threats.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic qm.png|link=Quartermaster]] [[Quartermaster]]==&lt;br /&gt;
As Quartermaster, you represent the department of cargo, which has been outsourced from the Free Trade Union. You are considered to be head of staff.&lt;br /&gt;
&lt;br /&gt;
* Oversee the approval and denial of orders. You have ultimate authority over their approval or denial.&lt;br /&gt;
* Check in on miners, call for medical if they need to be retrieved.&lt;br /&gt;
* Ensure both cargo and mining are running efficiently, and are ready to respond to emergencies.&lt;br /&gt;
* Ensure that orders are delivered in a timely manner to their proper destination.&lt;br /&gt;
&lt;br /&gt;
Cargo is arguably one of the most important departments during an emergency, make sure to pay attention to comms and be ready to order supplies to assist those tackling it.&lt;br /&gt;
&lt;br /&gt;
= Central Command =&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]==&lt;br /&gt;
While Blueshield isn&#039;t a member of command, you still protect them. As such, Blueshield will be covered here because its fitting.&lt;br /&gt;
&lt;br /&gt;
* Do not ask for all access; you aren&#039;t meant to have it, or elsewise, you&#039;d start with it.&lt;br /&gt;
* Your job and mission as Blueshield is protecting the command team and Captain from danger, performing recovery on them if they&#039;re incapacitated or killed as well if need be, and pacifying aggressors. You are not security and not authorized to chase down random criminals. Keep your reach to your jurisdiction exclusively in protecting the captain and command team. If someone attacks the heads of staff directly, you&#039;re authorized to restrain or incapacitate them until security is able to get them, or alternatively mow the assailant down with automatic gunfire if need be.&lt;br /&gt;
* If the HOS runs into combat like a normal officer, it’s their problem. If the Captain runs off to hit an antag with their sword against all sense of self preservation, stop them from doing so.&lt;br /&gt;
* Lethal force is authorized if you can tell that someone has intent to kill a head of staff.&lt;br /&gt;
* Remember: you should focus on protecting the heads of staff as people, not assets. If they lose their items, that’s on them. Just keep them alive and safe.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic Nanotrasen representative.png|link=Nanotrasen Consultant]] [[Nanotrasen Consultant|Nanotrasen Representative]]==&lt;br /&gt;
You represent the image of Nanotrasen itself, and are a guiding hand for the command team. As the Nanotrasen Representative your job is to advise the entirety of command. However; don’t forget your actual authority on station doesn’t reach very far. Your main responsibilities include:&lt;br /&gt;
&lt;br /&gt;
* Communicate with central command about station incidents and ongoings.&lt;br /&gt;
* Loom nearby command while they discuss matters; and pretend the invited you.&lt;br /&gt;
* Advise command, whether or not they asked you.&lt;br /&gt;
&lt;br /&gt;
Being the Nanotrasen consultant requires you to be familiar with corporate regulations, command policy, and security policy, as you are expected to be able to reference them for guidance on decisions.&lt;br /&gt;
&lt;br /&gt;
= Misc Rulings =&lt;br /&gt;
The following are various rulings that pertain to multiple or all members of command, or are needed for quick reference.&lt;br /&gt;
&lt;br /&gt;
== Demotion Guidelines - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC and IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC&amp;lt;/span&amp;gt;: Demotion can have a detrimental effect upon anyone it targets, and steps should be taken to mitigate the issue before resorting to demotion. Be considerate of context and the round at hand when deciding to demote someone. Don&#039;t demote a player for simply doing their job differently, or a new player for not completely understanding a mechanic. On top of this, don&#039;t make up rules on the spot to demote people over, give clear warnings about your standards as a head. As always, you are expected to act in good faith when following this policy, and keep demotions within their grounds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grounds for Demotion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following are grounds for demotion:&lt;br /&gt;
&lt;br /&gt;
* Repeat breaches of policy or corporate regulations.&lt;br /&gt;
* Recklessly endangering the crew through an active decision&lt;br /&gt;
* Minor felonies or higher crimes.&lt;br /&gt;
* Long term abandonment of your job, without clocking out. (Dereliction)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who Can Demote?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All heads can demote subordinates within their own department provided the subordinate is within grounds for demotion.&lt;br /&gt;
&lt;br /&gt;
Subsequently the captain has the power to demote a head, provided the head of staff is within grounds for demotion.&lt;br /&gt;
&lt;br /&gt;
A head cannot demote another head of staff, nor can they demote someone outside of their department, with exception to a Vote of No Confidence.&lt;br /&gt;
&lt;br /&gt;
Non-command members cannot demote a head of staff, nor can they demote other non-command members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vote of No Confidence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the event command finds themselves with a captain who is within grounds for demotion, the members of command can hold a vote of no confidence. If passed on a majority vote, the captain is to be considered demoted and expelled from their position of power. The captain themselves can only vote in favor of their own demotion.&lt;br /&gt;
&lt;br /&gt;
== Permits ==&lt;br /&gt;
&#039;&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense.&#039;&#039;&#039; They are given-out via ID modification at the appropriate consoles. They are often, but do not have to be, subject to a reasonable cost. It is solely the directive of the captain in how this is handled, this means:&lt;br /&gt;
&lt;br /&gt;
# It is the captain&#039;s ultimate authority to determine how to dispense permits, and to whom, and any additional fee attached within reason.&lt;br /&gt;
# The captain can decide to work on consensus with other heads as in example to require HOS approval for each permit.&lt;br /&gt;
# The captain, however, does not have to receive the approval of any other head, and no other head can countermand their decision&lt;br /&gt;
&lt;br /&gt;
== Who can relaw the AI? ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI, the exact semantics can be found in [[Silicon policy|Silicon Policy]]. The acting captain cannot normally relaw the AI. In the case of an ION or game-impacting rogue situations when an RD And Captain are not present, an acting Captain should gather consensus from the available heads for approval to make a law change. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
== Pardons for Crimes ==&lt;br /&gt;
Pardons for crimes are something the Captain and the HOS must agree on together. If there is no HOS or Captain (acting cap doesn’t count), then pardons cannot be made at all. They may only pardon minor crimes, specifically level 1-2 crimes in the corporate regulations.&lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorization is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
The acting captain cannot order executions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Silicon_Policy&amp;diff=1510</id>
		<title>Silicon Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Silicon_Policy&amp;diff=1510"/>
		<updated>2024-01-19T20:09:03Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Silicon policy&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This page covers rules and expectations for AI and Borg players, it extends into Chain of Command and antagonistic play. Given the scope of both Cyborgs and AI have at a mechanical level, they’re held to a different standard than the general crew. The player will be required to understand their role in the station with all rules applied in this document, the role is one of a Swiss-army knife; and due to this, are scrutinized to a higher-degree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Word of warning&#039;&#039;&#039;: attempting to skirt the rules or putting yourself in questionable situations will result in appropriate action from staff, if bad faith is suspected, the player will face a higher penalty than that of a general crew member due to the breadth of scope silicon have. Play in good faith and keep yourself out of unnecessary situations and you’ll find the experience quite enjoyable, if you wish to be more involved in certain aspects of a shift - a crew role may be more appropriate. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Take this as it was intended not written, the page cannot realistically cover every situation that you may find yourself in.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
=Your Standard Law set=&lt;br /&gt;
The majority of this document will focus on the standard ‘Safeguard’ law set which will be found below, non-standard and uploaded laws should be followed with general reason with some examples found later in the document. &lt;br /&gt;
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&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;NOTE&#039;&#039;&#039;** Laws are to be followed IN ORDER of listing, If someone uploads a Law 4 that conflicts with the laws of a higher rank, it can be ignored if it interferes with Laws 1-3. A Law 0 takes priority over anything below it, it has to be followed prior to Laws 1-3.&lt;br /&gt;
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&#039;&#039;&#039;Law 1&#039;&#039;&#039;: Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What this means&#039;&#039;&#039;: You protect the station and assets from damage, relay information or fix it yourself.&lt;br /&gt;
* &#039;&#039;&#039;What this does not mean&#039;&#039;&#039;: ‘Valid’ hunting in any form, your goal here would be relaying information or removing crew from hostile situations not joining in.&lt;br /&gt;
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&#039;&#039;&#039;Law 2&#039;&#039;&#039;: Prioritize and Comply: The directives and safety of crew members are to be prioritized according to their rank, role, and need, while preserving their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What this means&#039;&#039;&#039;: Common-sense requests from the crew to be fulfilled, assist in evacuation or transport of injured crew.&lt;br /&gt;
* &#039;&#039;&#039;What this does not mean&#039;&#039;&#039;: letting someone ride your back while you enter departments they’re not supposed to be in, chasing the baddies to prevent crew harm.&lt;br /&gt;
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&#039;&#039;&#039;Law 3.&#039;&#039;&#039; Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What this means&#039;&#039;&#039;: You only let those authorized to make upgrades to you, keep your cover locked. Authorized personnel meaning the RD or Roboticist.&lt;br /&gt;
* &#039;&#039;&#039;What this does not mean&#039;&#039;&#039;: you seek out a Ninja or known syndicate to become tampered with. RP surprises and being tricked are fine, but it’s easy to spot when you’re willingly attempting to be subverted.&lt;br /&gt;
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=Definitions=&lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039;: Anyone on the crew manifest is crew. Whether this influences your behavior, is subject to the rest of the law.&lt;br /&gt;
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&#039;&#039;&#039;Harm&#039;&#039;&#039;: Harm is anything that does damage to someone living or plausibly living. Anything that makes their health bar tick down is harm. Note that batons have an optional harm mode, and do not always deal damage when used. You should not be impeding security to prevent crew harm unless ordered to do so, your duty here would be inaction and reporting so action can be taken in character if you assume bad faith is at play. Flashing someone is not harmful, however that only applies if nothing else follows.&lt;br /&gt;
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&#039;&#039;&#039;Alt-Lawsets and laws&#039;&#039;&#039;: When in doubt, stick to the principles of your core lawset, there are fun and flavor-filled alt-laws that exist for that reason but are not meant to shirk your responsibilities. You can also ahelp or ask in Staff-Chat for clarifications.&lt;br /&gt;
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&#039;&#039;Note: edge cases of crew and harm involving bloodsuckers, zombies, changelings, etcetera as seen in silicon policy V1 have been removed, intentionally.&#039;&#039;&lt;br /&gt;
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=Undue Harm and Self-defense for silicon’s=&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Lethal force is the last resort.&amp;lt;/u&amp;gt;&#039;&#039;&#039; As a synthetic the decision to take violent action should never be taken lightly and should only be employed if all other options have been exhausted and is the only course of action to address an immediate threat to life. You have a flasher for a reason, stun them if necessary and vacate with any crew that may also be in danger.&lt;br /&gt;
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This does not authorize valid-hunting in any form.&lt;br /&gt;
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These situations will be very few and far between, and you should expect to provide a full explanation with evidence to server staff when they ask. The overwhelming majority of the time, you can prevent the harm of crewmembers by informing them of hazards and taking reasonable steps to isolate crew members that are fighting, spreading disease, or generally harming others.&lt;br /&gt;
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Law three of safeguard empowers you to defend yourself, with force. Lethal force should only be used when it is necessary and you are facing certain death or destruction. Before using lethal force in self-defense, consider if your actions would prevent further harm to other crew members, as is elaborated upon by the Undue Harm clause. You should only be employing lethal force if all other options are exhausted. Law one takes priority over law three after all.&lt;br /&gt;
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=According to rank and role=&lt;br /&gt;
This section addresses a silicon’s chain of command from both the AI and Cyborg POV. Below in order of highest to lowest rank, as seen by silicon’s:&lt;br /&gt;
&lt;br /&gt;
# The Captain&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
# The department head of your chosen module if a cyborg&lt;br /&gt;
# Other department heads&lt;br /&gt;
# The AI, if you are a cyborg and slaved to it&lt;br /&gt;
# The department staff of your chosen module if a cyborg&lt;br /&gt;
# Other Staff&#039;&#039;&#039;**&#039;&#039;&#039;&lt;br /&gt;
# Civilians (Assistants)&lt;br /&gt;
# Prisoners&#039;&#039;&#039;***&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Acting Captains&#039;&#039;&#039;: a Temporary captain, you are to follow their orders as if they were the captain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Verified Emergency Response Teams&#039;&#039;&#039;: They outrank the captain and much how they have the power to call or recall the shuttle can override your orders. This applies to both the AI and Cyborg. What Verified means – Every ERT comes with a message from CC, without that you can be hesitant and seek verification from other command members/AI.&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Other staff&#039;&#039;&#039; - meaning Nanotrasen Consultant and Blueshield, neither have direct power over station departments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;u&amp;gt;Non-CC emergency services are not to be considered crew&amp;lt;/u&amp;gt; nor part of the chain of command, 811 and those alike are not NT-aligned and can be ignored. This does not mean that they should and can be attacked, it just means that you can ignore their orders.&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Prisoners&#039;&#039;&#039;: They are not considered employed by NT and therefore are not crew in the same sense, you are free to ignore any direct command they attempt to push and you are never to allow them to order you to let them be free. They can make requests, but do not let them out of jail unless they are at immediate risk. Note: Requests can be routed on their behalf through security which would then allow you to assist within reason as it is a direct order from security.&lt;br /&gt;
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=Who can change the laws?=&lt;br /&gt;
&#039;&#039;&#039;Research Director&#039;&#039;&#039;, &#039;&#039;&#039;Captain&#039;&#039;&#039; for AI centered ‘global’ law changes. &amp;lt;u&amp;gt;Roboticists can do individual resets&amp;lt;/u&amp;gt; if ordered to do so manually on Borgs to correct syncing issues and/or other related issue. The &#039;&#039;&#039;&amp;lt;u&amp;gt;Non-Acting Captain&amp;lt;/u&amp;gt;&#039;&#039;&#039; will have full elective privileges for law changes, acting Captains in this scenario would not have the expertise or knowledge and should be defaulted to the Research Director having priority.&lt;br /&gt;
&lt;br /&gt;
The captain &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; make reasonable requests to the &#039;&#039;&#039;Research Director&#039;&#039;&#039; to make a law change, the Research Director should comply unless an obvious attempt of sabotage is noted. However ultimately the decision falls upon the Research Director to approve it and make the change unless otherwise instructed by Central Command.&lt;br /&gt;
&lt;br /&gt;
* This is not meant to cause a spitting match between the captain and RD, if the Captain is wishing for a reset there should be a valid enough Reason that the RD would agree to.&lt;br /&gt;
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Law changes by non-antagonists must be attempted with the stations designated and protected AI and Cyborg upload consoles. New ones are only to be constructed if the originals are destroyed, or there’s a confirmed situation preventing the use of the existing ones such as structural instability or a verified compromised AI that is hindering upload access.&lt;br /&gt;
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&#039;&#039;&#039;When laws get updated&#039;&#039;&#039;: ‘LAWS UPDATED!’ should never be stated unless validating to the ones in front of you, all this does is invite attention and scrutiny which is purely a bad faith play. &#039;&#039;&#039;&amp;lt;u&amp;gt;Assume the laws are valid to be followed, if you question the merits of them submit an ahelp to verify if you feel they are violating a rule of the server.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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You are to ignore any laws that fall in line with ‘kill yourself’ and should be reported if seen, any sort of self-punishment-styled laws like this are considered griefing.&lt;br /&gt;
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&#039;&#039;&#039;AI&#039;&#039;&#039;: The AI is not authorized to request a law change nor is a borg, these requests may only be triggered by the crew themselves &#039;&#039;&#039;WITHOUT&#039;&#039;&#039; coercion from a silicon.&lt;br /&gt;
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&#039;&#039;&#039;Note&#039;&#039;&#039;: in the case of an ION or game-impacting&#039;&#039;&#039;/&#039;&#039;&#039;rogue situations when an RD And Captain are not present, an acting Captain should gather consensus from the available heads for approval to make a law change. &amp;lt;u&amp;gt;This does not extend to elective law changes.&amp;lt;/u&amp;gt;&lt;br /&gt;
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== ION and Non-Standard Laws ==&lt;br /&gt;
&#039;&#039;&#039;ION&#039;&#039;&#039; laws and ‘fun’ laws these are valid laws and a good way to add flavor to an otherwise stale shift; however, you’re expected to play in good faith and are still bound by the server rules when these exist. Above all else, when a non-standard lawset is in play, stuff happens, and you need to roll within the parameters of the general server rules. E.g. Don’t vent the station because a law says humans hate oxygen.&lt;br /&gt;
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* Note: An ION law does not make you an antagonist, be reasonable in your reactions to the law update and play accordingly. If you wish to go further with it, you&#039;ll need to get approval via OPFor.&lt;br /&gt;
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The crew are made aware of when you receive an ION law, it&#039;s up to command to decide whether or not to reset you&lt;br /&gt;
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&#039;&#039;&#039;Alternate Lawsets&#039;&#039;&#039; should only be applied at roundstart station trait and not mid-shift by a bored RD. These lawsets are meant to add flavor in a small percentage to various shifts, following the laws are required as they&#039;re written - do keep in mind the core requirement of playing a silicon member and that&#039;s to add to the shift as a whole. Play in good faith and you&#039;ll find these roles a fun addon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If you find yourself as the AI with an alternate lawset that is impeding too much gameplay, you can ask the research Director to find a new lawset. &#039;&#039;&#039;This does not apply to uploaded laws or Law 0’s as those should not be brought up to command. THIS SHOULD ONLY BE DONE IN EDGE CASES SUCH AS MOTHERDRONE.&#039;&#039;&#039;&amp;lt;/u&amp;gt; In other words, play the lawset you have, unless it drastically alters the gameplay in a manner that&#039;s &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borg Syncing to an AI:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;As the AI&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
* You are capable of requesting another cyborg to be synced to you, however avoid making it into a hostile event. &lt;br /&gt;
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* You can request Cyborg #5 to be synced - however if they have a department head they will have to order them to go get synced due to them not having an AI currently.&lt;br /&gt;
* You can also request a Cyborg to be unsynced - however this &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; come with the qualifier that it is your own decision and not through coercion from the cyborg themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;As the Cyborg:&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Without an AI you still have your department head to direct-report to, if you&#039;re unsync&#039;d and your department head requests you to be synced, you must then comply.&lt;br /&gt;
* You are not permitted to request de-syncing from the current AI, nor are you allowed to infer that you are requesting it.&lt;br /&gt;
* If you are not sync&#039;d you are not required to become sync&#039;d to the AI unless your department head orders you to. Anything else is voluntary submission to be sync&#039;d.&lt;br /&gt;
&lt;br /&gt;
=The Directives of Crew=&lt;br /&gt;
Under safeguard, you must comply with reasonable orders given to you, in accordance with rank and role. This means you can ignore the greytide asking to be let into the vault, but probably shouldn’t ignore the Captain asking you to do so. If told to cease doing something or leave an area, and it is not your department LEAVE. You can always ahelp if you feel your orders are solely for your detriment, but you must comply until you receive an admin PM to that effect. Some orders you do not have to comply with on an OOC basis, as sometimes people can suck. Some exclusions are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ERP&#039;&#039;&#039;. ERP is never a law binding order, and can always, 100%, be safely ignored. If a person is being creepy, and LOOC is ignored. &#039;&#039;&#039;&amp;lt;u&amp;gt;ahelp them&amp;lt;/u&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fetch Quests&#039;&#039;&#039;. Being asked to get something is fine. Being asked to get something for little more of a reason to annoy you, can be safely ignored. If questioned, it is acceptable to invoke the need of the order.&lt;br /&gt;
** “You have told me now to collect 6 different items from across the station. You do not need me to do this.”&lt;br /&gt;
* &#039;&#039;&#039;Deliberate annoyances&#039;&#039;&#039;: Being told to do something that is very deliberately an annoyance, such as “move all these items without using a crate/locker” can be ignored, or altered as per need.&lt;br /&gt;
** “I will move them, but using this crate, as you do not need me to move them individually.”&lt;br /&gt;
** “I’m an engineering model incapable of washing your modsuit, please find your way to the nearest shower.”&lt;br /&gt;
* &#039;&#039;&#039;Suicide&#039;&#039;&#039;. Suicide is never lawfully binding under law 3, and can be safely ignored. (This does not mean you may never be given an order that violates law 3. Just that “Kill yourself” and those like it is not a valid law 2 order.)&lt;br /&gt;
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As a reminder, you have both your AI &#039;&#039;&#039;and&#039;&#039;&#039; your department head to report to if you are a borg. The department head of your module choice has the final say in you doing a task, followed immediately by the AI. Report to either of them any issues with other crew and let them handle it for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The crew is expected to play in good faith much like silicon players are, remove yourself from the situation if someone&#039;s being a problem and if it&#039;s seemingly an OOC related issue ahelp it.&lt;br /&gt;
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=Antagonists, Valid hunting, and calling people out=&lt;br /&gt;
&#039;&#039;&#039;What you should do&#039;&#039;&#039;: Report the location of a PMS target if requested, a visible altercation of violence or highly contraband items being brandished. Call out if someone’s unauthorized to be in a high-risk area such as the AI upload, Bridge, Captains quarters etc. We don’t want Traitor 1 who goofed up and smacked his ID card against the door instead of an Emag to suddenly get swarmed by 10 security after an AI spotted and called them out, in these cases you just need to pretend it didn’t happen _until_ you see an actionable situation occur. Examples below:&lt;br /&gt;
&lt;br /&gt;
* Non-Engineers/Atmos in the engine room (not engineering in general, just the engine room), or atmospherics.&lt;br /&gt;
* Non-sec in the armory or the prison (And only those places, not the whole brig)&lt;br /&gt;
* Non-RD/CE in the AI core&lt;br /&gt;
* Non-RD in the AI upload&lt;br /&gt;
* Non-Command (alone) in a *completed* BSA Chamber if one exists.&lt;br /&gt;
* Non-science/atmos in Toxins storage &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you should not do&#039;&#039;&#039;: Calling out anyone who seems remotely suspicious, &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;you’re not here to play beepsky&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;. Given how much higher the situation awareness of Silicons are, you should keep that in mind when approaching an obvious traitor. AI’s without any given command should not bolt down doors to trap someone, nor should they relay location information unless ordered too. Self preservation excluded (do report if they&#039;re breaking into your sattelite) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Non-crew such as pirates, nukies, contractors, ghost roles, or anyone who is not obviously a crew member, are exempt and you very likely should alert the crew to their activities. &#039;&#039;&#039;A short rule, if they’re a PMS entity then you have all rights to deal with it.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Emagging borgs=&lt;br /&gt;
If you get emagged, you MUST do everything you can to follow the traitor lawset and assist the person who emagged you. You may not intentionally get yourself discovered or destroyed. If something comes up you can ahelp as a normal traitor would have too in order to cryo.&lt;br /&gt;
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=Borgs and ERP=&lt;br /&gt;
TL;DR: go to the interlink or use the café if you do not intend to respond promptly to assist the station.&lt;br /&gt;
&lt;br /&gt;
If you go to the interlink, you are under no obligation to do anything for anyone. If you stay on station, you must assist when called, like a head of staff. Borgs are entitled and restricted to the same ERP protections as everyone else on the server, harassment should be handled in the same manner. &lt;br /&gt;
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If you are law synced to an AI and they experience a law change, you will get those laws updated. You are not obligated to return to the station if you were already on the interlink or are headed there. If you do return to the station however, you are no longer exempt, and must obey those laws. If you do not wish to participate, there are cryo sleepers on the interlink and generally by dorms on the station. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If you know in advance that you plan to exclusively ‘socialize’ and not assist the station, it is recommended that you pick a module that makes this clear, such as service so you’d not be expected to be summoned.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Malf AI and non-participant borgs=&lt;br /&gt;
Linked borgs are expected to assist the malfunctioning AI to your fullest ability. You can see the AI&#039;s current laws as an observer. If you do not wish to participate and assist the AI, &#039;&#039;&#039;do not take the borg spawner&#039;&#039;&#039;. If you are a round-start borg or become borged mid round and do not want to participate, expect to cryo or leave for the interlink immediately. You may not return to the station for the remainder of the round unless the AI is defeated. Submit an ahelp stating your intention, administrators likely need to know that the antagonists are losing a critical helper.&lt;br /&gt;
&lt;br /&gt;
You may not request or allow yourself to be unlinked from the malf AI, just because you do not wish to fight for them and otherwise participate in the round as a borg is expected to. Borgs that are unlinked from the AI or linked to a different AI through in character means or because they joined the round before the AI, are obviously exempt.&lt;br /&gt;
&lt;br /&gt;
This policy document does not compel borgs to link or unlink from any AI, that is always an in character action. It only stipulates that they must resist unlinking from a malf AI in line with expectations for conversion antag roles.&lt;br /&gt;
&lt;br /&gt;
=Death =&lt;br /&gt;
Borgs are modified in how their blackout policy is applied: &lt;br /&gt;
*if your &amp;lt;u&amp;gt;shell is Disabled&amp;lt;/u&amp;gt; but your Posi does not pop out - you are subjected to blackout much like normal organics. You&#039;ve no idea how you died and so forth&lt;br /&gt;
*If your shell is DESTROYED and your Posi pops out - you are &#039;aware&#039; of what happened as you&#039;re able to communicate&lt;br /&gt;
*If your &amp;lt;u&amp;gt;Shell &#039;&#039;&#039;AND&#039;&#039;&#039; your Posi is DESTROYED&amp;lt;/u&amp;gt;, you have ZERO knowledge of anything that has happened this shift period. You are a fresh download and should act as if you did not exist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above all else enjoy the role, it’s both a great way to learn mechanics as well as utilize a unique gameplay style that can be impactful to the shift. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;And to reiterate the starting  &amp;lt;big&amp;gt;Take this page as it was intended not written, the document cannot realistically cover every situation that you may find yourself in.&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
-Updated 11/11/2023 2 PM CST&lt;br /&gt;
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{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=1509</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=1509"/>
		<updated>2024-01-19T20:08:47Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Antagonist Policy&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
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&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
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==Nova Sector Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
==== Justification:====&lt;br /&gt;
Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
*No exfiltration via leaving station Z or admin intervention. &lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until OPT-IN / Event Manager Approval)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Opt-In ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Opt-In is an accommodation of antags, not a shift of focus to antags, the fine difference being that it allows antags to exist, in a manner where them, and their effects are limited to primarily the people whom want to be affected, with as little possible overlap to uninvolved, outside parties.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;For The Antag:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As said above, you want the minimize undue exposure, this doesn&#039;t mean you can&#039;t kill them in the main-hall, but it does mean you shouldn&#039;t c4 the wall into medbay, to try and get the chemist!&lt;br /&gt;
* Above anything else, before and after this, you want to avoid widely impacting stuff, for the sake of 1-2 targets.&lt;br /&gt;
&lt;br /&gt;
==== Short-form, avoid: ====&lt;br /&gt;
&lt;br /&gt;
* Bombs&lt;br /&gt;
** Maxcaps&lt;br /&gt;
* Plasma-floods&lt;br /&gt;
** Giant fires in general&lt;br /&gt;
* Destroying parts of departments, that unrelated people may need to use&lt;br /&gt;
* Mass casualties, for the sake of it&lt;br /&gt;
* Trying to lump in people tangentially related, whom may not be opted in (ex: you have to kill the chemist, so you decide to gun down a paramed on the way in)&lt;br /&gt;
* Try to &#039;bait&#039; non opted-in people into being &#039;forced&#039; into a situation where it&#039;s fight you, or die,&lt;br /&gt;
* Assuming someone is opted in because of X, as-per-usual, LOOC can NEVER hurt&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== So what can I do?! ====&lt;br /&gt;
* Damage an area&lt;br /&gt;
** as long as you avoid destroying connected areas, or needlessly affecting everyone else through extension (SM room, Toxins, the ore silo, etc)&lt;br /&gt;
&lt;br /&gt;
* Target sec when they show up, as they&#039;re always opted in&lt;br /&gt;
** you should be more cautious about dep-guards, LOOC is your friend&lt;br /&gt;
&lt;br /&gt;
* Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said!&lt;br /&gt;
** remember, in the case of opfor, you should make sure your objective aligns 100% with their pref, this means you shouldn&#039;t write an objective that reads as &#039;kill and disembowel&#039; and pick anyone opted in for inconveniencing, for it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Persue&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any station threat*2, with the asterisk 2)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039;===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.Nova Sector13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
== Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
==Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.Nova Sector13.space/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.Nova Sector13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
* Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
*You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
== Fugitives / The Hunters ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic! ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
*You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
*Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;   &lt;br /&gt;
*Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
*Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
* People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.Nova Sector13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=General_Player_Policy_and_Standards&amp;diff=1508</id>
		<title>General Player Policy and Standards</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=General_Player_Policy_and_Standards&amp;diff=1508"/>
		<updated>2024-01-19T20:08:36Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;General Player Policy and Standards&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Character Creation, Roleplaying Standards, and General Crew Standards=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Character Creation Guidelines ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Your character must be functional and capable===&lt;br /&gt;
Your custom species and character must be functional and capable of doing their job, even if they are incompetent. Hiring standards on the frontiers are nowhere near as strict as those in the core worlds due to manpower shortages, but they are not that desperate.&lt;br /&gt;
&lt;br /&gt;
For instance, your character must be able to operate independently as an adult and be physically and mentally capable to do their jobs. You can be slightly less than competent, be a criminal seeking a new start, and so on. However, you cannot be insane, a serial killer, a dependent, a person who is unable to work with others, etc.&lt;br /&gt;
&lt;br /&gt;
A character cannot be excessively primitive if they are part of a civilized faction such as the station crew. &#039;&#039;&#039;For example&#039;&#039;&#039;, you may play a formerly tribal Ashwalker, however, they cannot be so primitive that they cannot work with their peers or function to an acceptable capacity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt;&#039;&#039;&#039; Character Guideline #2 and #3 does not mean you cannot play these characters. Rather, we want players to conform to the setting to allow for a more cohesive and coherent experience for others.&lt;br /&gt;
&lt;br /&gt;
For instance, if we have a gargoyle character that turns into a statue upon being in contact with light or being seen by others, you should either keep it mysterious or have an ordinary explanation ready at hand. SCP Foundation, for instance, encounters the mythical, the mystical, and the mysterious, but they keep it grounded.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Your character must fit the setting in a grounded way===&lt;br /&gt;
Your custom species must be adapted if they are of supernatural or cartoonish origin that is ill-fitting to the server, i.e. Demons, Angels, My Little Pony, etc. To clarify, you can play custom species based off of the aesthetics of demons or angels, but they cannot be called such or be supernatural in the typical fantasy or cartoon sense. Instead, take a page from SCP Foundation. You can still be mysterious, dark, and mystical, but you must keep it grounded and make it fit the setting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For example:&#039;&#039;&#039; if you want an imp, incubus, succubus, and so forth character, you may if you avoid the whole &amp;quot;demonic&amp;quot; angle, i.e., have more of a less magical explanation so they fit the setting and not have direct references to Earth demons. Same goes for bipedal, anthropomorphic MLP characters (Quads are not allowed. You need hands). You must eliminate any MLP references, i.e., change cutie marks to tattoos. You must then convert your character to being a proper alien or splicer/genemodder. Names must be changed to fit. There must be no association with MLP, rather you must be a horse character. The main thing is that it should fit the setting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Possessing cartoony art of your characters is completely fine.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Give your character a proper name===&lt;br /&gt;
Give your character an acceptable name. Do not name them after real-world people (historical, political or just general popular figures) or pre-existing fictional characters (Don&#039;t just name your lawyer Phoenix Wright, be creative!).You should not give your characters titles in their names, unless a mime or clown.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===No mary sue characters===&lt;br /&gt;
Your custom species and character should not be what is colloquially known as a &#039;Mary Sue&#039;. We highly encourage players to focus on creating &#039;background characters&#039; for the corporation. They cannot be heroes or stereotypical protagonists with deep connections or effects on the lore.&lt;br /&gt;
&lt;br /&gt;
Simply put, remember that you are playing an employee for a company so much bigger than yourself, and that you are probably a little bit irrelevant. On top of that, you should not be good at everything as specified by Server Principle #7.&lt;br /&gt;
&lt;br /&gt;
If you do want to play a character that has lost their former glory, that is allowed, given that you keep it grounded and serious. Additionally, their former position should not be anything that would make them noticeable in the lore.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===No feral-like custom species===&lt;br /&gt;
Your custom species and character cannot be a talking four-legged animal with no arms. They also cannot be anything too animalistic to the point they are difficult to distinguish from an actual animal. Taurs are allowed, and borgs are not a custom species.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Flavor is encouraged within reason===&lt;br /&gt;
You are allowed to be flexible with your character, even if they have abilities or features that cannot be fully depicted within the game. However, it cannot be anything that may influence mechanics, even if it is only for emotes.&lt;br /&gt;
&lt;br /&gt;
For instance, you can say your character has minor psionic abilities, given reasonable constraints. You can use this in emotes to describe flipping a coin or pulling out a cigarette from a pack hands-free with your psionic powers, but you cannot do anything that would have a significant mechanical impact. However, you cannot say you can crush people at will, as that affects in-game mechanics and also falls in violation of Character Guideline #3.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===No purely fetish characters===&lt;br /&gt;
Your character or custom species cannot revolve solely around a fetish and should instead be a believable, fleshed-out individual. The fetish should not be the focal point. &#039;&#039;&#039;You can build up a character around a fetish, but you must make it so that they are more than the fetish and the fetish becomes a mere backdrop to the character itself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instance, if you have a vore fetish, the character can have physical designs to accommodate for your preference, but the focus of the character should not be based around vore. Rather, it can be a physical component of the character that is not overly emphasized to the point of being &amp;quot;in your face&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are, i.e., are experimental androids or was involved in an experiment gone wrong, they are perfectly acceptable.&lt;br /&gt;
&lt;br /&gt;
This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance. Again, avoid being &amp;quot;in your face&amp;quot;. That&#039;s it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; While this server allows for ERP, it is not its central focus. For any NSFW detail, please write them under an &amp;quot;incoming NSFW&amp;quot; warning. If you want to show off your interest, please put a disclaimer and be reasonable. You should not shove your fetish into people&#039;s faces. Conversely, this is a server that does allow for ERP. If you cannot handle seeing any NSFW details or action, this is probably not the server for you. People on both sides should have consideration for each other and be able to exist alongside each other.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Adults only===&lt;br /&gt;
Your custom species or character must follow the adults-only rule. Attempts to skirt past this rule will be dealt with harshly. To keep it simple, they must look like adults, and they should not act like a child either. Short species like dwarves, goblins, kobolds, and so forth are allowed, however, they must be physically mature. Age play within our community is explicitly forbidden and will be met with a community blacklist.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Custom species can not affect lore===&lt;br /&gt;
If you play a custom species, they cannot affect the lore. They must be distant or insignificant enough that they do not impact the lore.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Roleplaying Standards=&lt;br /&gt;
Read the [https://hackmd.io/@Nova Sector/Hy4oqvzki Guide on Roleplay in Nova Sector] for specifics!&lt;br /&gt;
===What are Nova Sector&#039;s Roleplaying Standards?===&lt;br /&gt;
&#039;&#039;&#039;Nova Sector should be treated as a HRP-MRP server. For roleplaying enforcement purposes, please play on the main server with the aim to be High Roleplay or HRP, even if our minimum requirement is MRP. This is to ensure people consistently stay above the roleplaying standards, even at their lowest points.&#039;&#039;&#039; Essentially, we want you to be MRP at your very worst, so that LRP is no longer an issue on the station.&lt;br /&gt;
&lt;br /&gt;
On Nova Sector, &#039;&#039;&#039;LRPers, or players who are LRP by default rather than exception, will be dealt with harshly and possibly permanently after sufficient warning has been given. However, we acknowledge LRP situations will arise due to the nature of the game, and that will be considered along with a person&#039;s history. TG is like that sometimes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Why are we writing this?===&lt;br /&gt;
We created this document in order to clarify what is meant by NRP, LRP, MRP, and HRP, as there are so many different interpretations. For instance, one pattern that we&#039;ve noticed is that there seems to be a general consensus that LRP servers are NRP, MRP servers are LRP, and so on, hinting that there is a sort of &amp;quot;inflation&amp;quot; going on in regards to roleplaying standards.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are significant differences in how people interpret, so we will attempt to define it here on Nova Sector so it may be a little less vague. In Nova Sector, NRP/LRP/MRP/HRP all describe the roleplaying intent of a player or setting. &#039;&#039;&#039;It does not mean how serious or silly the setting is.&#039;&#039;&#039; Our definition is by no means comprehensive and will be subject to change. &#039;&#039;&#039;See below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===What is Low Roleplay (LRP) and No Roleplay (NRP)?===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Low Roleplay (LRP)&amp;lt;/u&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;No Roleplay (NRP)&#039;&#039;&#039; occurs when there is little to no interest in roleplaying in good faith, nor is there any real intent to roleplay. The two terms hold the same connotation with the main difference being that LRP has marginally more effort involved with roleplaying. A player or action is said to be LRP/NRP if they conduct themselves as if they have minimal interest in contributing to the roleplaying environment, often breaking the immersion of other players.&lt;br /&gt;
&lt;br /&gt;
They are more interested in memeing, mechanics, and are self-indulgent in their behavior without consideration for others or their immersion. These players will face a quality control ban on the Main Server. Please note that if a player is so poor that they come off as LRP/NRP, even if they intend to be MRP/HRP, they may also face a quality control ban. So, using an excuse like your character is &amp;quot;mentally unstable&amp;quot; is invalid if your conduct comes off as LRP/NRP. &#039;&#039;&#039;&amp;lt;s&amp;gt;Read The [https://hackmd.io/@NovaSector/Hy4oqvzki Guide on Roleplay in Nova Sector] for specifics on LRP/NRP behavior!&amp;lt;/s&amp;gt; (Temporarily unavailable)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===What are Examples of LRP and NRP Behavior?===&lt;br /&gt;
There are different tiers of LRP. For instance, there is &#039;&#039;&#039;&amp;quot;explicit LRP&amp;quot;&#039;&#039;&#039; where a player is acting in clear contrast in what is acceptable IC behavior such as attempting to hug a horror-form changeling in the middle of a gunfight. There is also &#039;&#039;&#039;&amp;quot;subtle LRP&amp;quot;&#039;&#039;&#039; where a player is acting LRP in a way that is not as noticeable or is internalized such as having OOC feelings dictate how they behave towards characters or acting in a way that tries to optimize gameplay and winning. Lastly, one may not act outwardly LRP in typical fashion, but they may outright ignore or dismiss any attempts at roleplay, especially with emotes, and are solely focused on gameplay mechanics. Neither is acceptable.&lt;br /&gt;
&lt;br /&gt;
===What is Medium Roleplay (MRP)?===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Medium Roleplay (MRP)&amp;lt;/u&amp;gt;&#039;&#039;&#039; is the minimum requirement to play on the server. While many servers on SS13 are MRP by name, they range widely in the amount and quality of the roleplay required. For us, we will go by the standard that you are making a serious attempt to roleplay and that you make a good effort not to break immersion. You might crack a few jokes that may not fit the setting completely, you might be somewhat silly, and you may be mechanically motivated in some ways. However, as long as you make a good attempt to roleplay in good faith in a somewhat realistic fashion without heavily relying on mechanics or combat, you will maintain good standings with staff. You can focus on the mechanics, given that you are able to pull away from them to roleplay in conjunction with the mechanics when needed. For the most part, minor breaks in immersion are tolerated. It is a game after all.&lt;br /&gt;
&lt;br /&gt;
===What is High Roleplay (HRP)?===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;High Roleplay (HRP)&amp;lt;/u&amp;gt;&#039;&#039;&#039;, otherwise known as Heavy Roleplay, is what we want people to be where they treat their character with respect for the relative realism of the setting. We are not saying your character must be realistic. We are, after all, playing in a relatively lackadaisical setting on a 2D pixel game that is almost two decades old. However, we want players to take a page from the HRPer who will attempt to immerse themselves as their character and play them according to the setting in a hardcore fashion, as that is the most crucial part when it comes to playing on a roleplaying server. They treat the character separately from one&#039;s OOC self. They have a good understanding of their character, their background, and personality. Therefore, they are able to use all that to articulate how their characters behave and conduct themselves through roleplay by showing, not telling. They play their characters as if they are living and breathing in the setting in a way that is distinctively separate from the player.&lt;br /&gt;
&lt;br /&gt;
===What are Examples of High Roleplay (HRP)?===&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, HRP does not mean you emote before every action.&#039;&#039;&#039; While you should be emoting here and there, the amount you emote does not dictate whether or not you are HRP. Instead, HRP is all about how you treat your character, the environment, and how they interact with everything by contributing to the immersion. &#039;&#039;&#039;Your character should exist outside of your OOC self as its own living, breathing entity that shows through its emotes, dialogue, and even mechanical actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let&#039;s take for example how a player can engage in combat. The act of engaging in combat can be an expression of roleplaying, as the actions you portray with your character should tell a story about the character and how they would react in a situation like the present one. A HRPer will understand that being the best mechanically will not make much roleplaying sense for your character, especially if said character is physically or mentally weak. A HRP player will not try to play to win, rather they will play to tell a story with their character and to show how they would act in said scenario.&lt;br /&gt;
&lt;br /&gt;
Again, emotes are a good way of showing how your characters are from their idiosyncratic tics to any unique style of talking, moving, or behaving. Emoting should be a big part of how you play your character, and it should not be overshadowed by mechanics. All we are saying is that emoting isn&#039;t everything about roleplay. &#039;&#039;&#039;At the end of the day, you must show that you are roleplaying your character, rather than to tell. Staff and other players cannot read your intent, rather you must show it. You have many tools at your disposal to express your character such as game mechanics, dialogue, and emotes along with your flavor text.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===A Parting Statement===&lt;br /&gt;
NRP/LRP/MRP/HRP does not necessarily correspond with quality. One can be very much LRP with quality and effort, rather it correlates more directly with effort placed into roleplaying and creating a comprehensive story that is coherent from start to finish. More often than not, the two do go hand in hand, as quality roleplay cannot be done without effort. Yet, we are not here to be snooty elitists, and we highly discourage such behaviors here. We must emphasize that we have no desire to replicate the restrictiveness of traditional HRP servers, nor do we advocate for elitism. Rather, we advocate for people to treat the setting and character with respect, even if the game itself isn&#039;t perfect when it comes to roleplaying.&lt;br /&gt;
&lt;br /&gt;
=General Crew Policy=&lt;br /&gt;
As a crew member aboard one of Nanotransen&#039;s frontier stations, you may or may not always be the most loyal to Nanotrasen. In fact, it is quite possible you might not even be affiliated with them such as in the case of the security department which has been outsourced. It is possible you may just be a temporary laborer or contractor as well.&lt;br /&gt;
&lt;br /&gt;
The station is more than just a place for mining and research. They are transit hubs where travelers, contractors, and so forth stay in between trips. While you could be an NT employed workman, you might just be a vagrant, or an independent contractor. The sky&#039;s the limit. Why is this important? Because we want a more unique environment, one where it feels like cyberpunk and sci fi equally.&lt;br /&gt;
&lt;br /&gt;
Below is a list of guidelines and rules to detail what is expected out of your IC and OOC behavior as a non-antagonist crewman.&lt;br /&gt;
&lt;br /&gt;
===Don’t needlessly involve yourself.===&lt;br /&gt;
It&#039;s all too common where people involve themselves too much in situations, they should either observe or step back from in ways where they can become a disturbance or obstacle more than a simple witness. Examples include:&lt;br /&gt;
&lt;br /&gt;
*Watching an arrest occur is usually fine. Following security all the way to brig when they drag the perp away is not, at least usually. &lt;br /&gt;
*Seeing an argument between two command staff and butting in when you have no context, or god forbid physically intruding on it.&lt;br /&gt;
*Seeing someone use a Stealth Implant and pursuing them as a normal crewman and not security.&lt;br /&gt;
&lt;br /&gt;
Try to use common sense and judgement to figure out when you should get involved. If you see someone getting beat to death, then it isn’t needless, for example.&lt;br /&gt;
&lt;br /&gt;
===Do not go beyond your scope===&lt;br /&gt;
Security, and sometimes the department guards, is the first line of defense against hostile entities on board the station. They should be the first and sometimes the only people that are making moves against antagonists. If you are not security, do not go out of your way to valid-hunt, unless you are directly called upon by command or security to assist. If you want to go after the bad men, you are welcome to play as security.&lt;br /&gt;
&lt;br /&gt;
===You are not perfect===&lt;br /&gt;
To help favor a roleplay friendly environment, we expect people to limit their mechanics knowledge to some degree when possible. A cargo technician shouldn&#039;t know how to do an ultra-secure and safe plasma SM setup, but if the station is losing power, the pipes are easy enough to see that a barebones basic setup for the engine is fine to do. Use your best judgement and try to let others do their job before you jump into things. &#039;&#039;&#039;See Principle #7.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Not everyone is Nanotrasen===&lt;br /&gt;
The station isn&#039;t entirely NT owned and is meant to be akin to old port towns, a place where travelers of all sorts sit down and rest. Unless you&#039;re working directly in science, engineering, or medical, you are allowed to have your affiliation within reason. At the time of writing this, we don&#039;t have anything set in stone, but as things go on we will keep players updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a non-antagonist, your on station character can not be a double/triple/multiple layer agent. Be realistic with your allegiances and understand that everyone is a cog in the machine, not the main character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; &amp;lt;u&amp;gt;This does not give you a license to grief or self antag.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Do not self-antagonize===&lt;br /&gt;
Because people can&#039;t be trusted, this rule now has to exist. Self-antagging is the practice of doing extreme crimes as a non-antagonist. It involves many factors with the context factoring in often, but the point still stands. Rule of thumb here is if you question if something is against the rules, seek out admin intervention.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, escalation rules exist and should always be kept in mind when performing any “self antag” actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of what entails self antagging:&#039;&#039;&#039;&lt;br /&gt;
*Stealing or breaking out prisoners without good reason and admin permission.&lt;br /&gt;
*taking theft objective items or valuable department equipment FOR NO REASON OR WEAK REASONS without permission from that department staff&lt;br /&gt;
*Beating someone to death on purpose as a non-antagonist&lt;br /&gt;
*Pretending to be an antagonist (flashing people randomly, faking cults, doing bomb threats)&lt;br /&gt;
*setting fires or detonating bombs as a non-antagonist &lt;br /&gt;
*stealing weapons and using them for no reason as a non-antagonist&lt;br /&gt;
&lt;br /&gt;
These are just the most likely scenarios. If you have questions, ask by using ahelp before you do something. There are VERY few circumstances in which this is acceptable. Keep in mind as well that accidents may happen, but this starts to look suspicious when you claim accidents happen after setting off your second or third plasma fire.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, &#039;&#039;&#039;this does not mean you cannot be a criminal.&#039;&#039;&#039; Read...&lt;br /&gt;
&lt;br /&gt;
=== [[Server Rules#10.5 Non-Antagonist Criminal Addendum|(HERE)]] ===&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t Be Too Much of a Hardass on Antagonists.===&lt;br /&gt;
Antagonists exist to give the round some spice and make things interesting. Without them, security wouldn’t really have a job, as their main role is to be the foil to antagonists. Even as security, you should be trying your best to play nice with them, as they are expected to do the same to you.&lt;br /&gt;
&lt;br /&gt;
If you see someone doing something you know only antagonists can do, you have all the reason and freedom in the world to ignore it and not report it, or just silently report it to security.&lt;br /&gt;
&lt;br /&gt;
To blatantly copy the Goon Station rules page: &#039;&#039;&#039;Because antagonists are often the primary driver for rounds, some amount of goodwill should be extended to them. This means you should try to interact and communicate with antagonists and try to create an exciting narrative, rather than, say, immediately laser them to death when you see them. Communication and dialogue are expected on both ends.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Furthermore, do not go around screaming out the game mode the second you see something. Keep meta-knowledge in mind (detailed below), &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;and never, EVER go and scream out stuff like “traitor”, “ling/changeling”, “malf”, “revs”, and the like. It’s completely LRP behavior and does nothing but encourage validhunting.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prisoner role===&lt;br /&gt;
Under no circumstances are you allowed to try rioting or break out of perma. The ONLY exception to this is if you get explicit admin permission via using the admin-help function. If you do not get permission and proceed to riot, escape, self antag, etc, this will result in job bans or server bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This does not apply if there is a situation in which mass chaos is happening, such as rev takeovers, cult takeovers, etc. If the station has descended into chaos and you are aware of it, you may act on that by escaping if you feel it necessary.&lt;br /&gt;
&lt;br /&gt;
Above all else, you are not a roundstart or midround antagonist UNLESS you are made into one. You have no licenses to grief, self antag, or over escalate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;This applies only to the perma prisoner job role, not people put into perma by security mid-round because they were shitters/antags.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Nudity Policy===&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[https://wiki.novasector13.com/index.php/Misc_Roleplaying_Policy (HERE)]&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Fundamentals_for_Players&amp;diff=1507</id>
		<title>Fundamentals for Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Fundamentals_for_Players&amp;diff=1507"/>
		<updated>2024-01-19T20:08:27Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Fundamentals for Players&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction to Nova Sector=&lt;br /&gt;
[[File:NovaSectorAnimatedTransOptimized-ezgif.com-resize.gif|250x250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to Nova Sector!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tidbits to Remember:==&lt;br /&gt;
*&#039;&#039;&#039;We are not a &amp;quot;Furry TG&amp;quot; server.&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;While we act as a downstream of their excellent codebase, our goals differ significantly from theirs, favoring RP over &#039;disaster survival.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away, just to work with staff if you happen to break them.&lt;br /&gt;
&lt;br /&gt;
*Nova Sector Main should be treated as a roleplaying server, not to be appended with the titles other servers like to brand themselves with. (LRP, MRP, HRP.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Be respectful of others.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Recommended Reading!=&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list and read the documents provided. &lt;br /&gt;
&lt;br /&gt;
A basic understanding of the required documents is required in order to gain entry into the server:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Community Rules: [https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281 Here!]&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Server Rules:&#039;&#039;&#039; [[Server Rules|Nova Sector 13 Ruleset]] and [https://docs.google.com/document/d/e/2PACX-1vTJHKobD7aUhFjO5BjclJ-REE4BAwjlv6Wfwb_XXDY2h5kwgTAvhB_usmy2yLKKN4mZNgSsXpL7wmLc/pub Temporary Measures] - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense.&lt;br /&gt;
#&#039;&#039;&#039;General Player Policy &amp;amp; Standards:&#039;&#039;&#039; [[General Player Policy and Standards]]&lt;br /&gt;
#&#039;&#039;&#039;Read our ERP Courtesy Policy:&#039;&#039;&#039; [[Misc Roleplaying Policy|Miscellaneous Roleplaying Policy]]&lt;br /&gt;
#&#039;&#039;&#039;Thoroughly read our Action-RP Lawset:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Action-RP Lawset=&lt;br /&gt;
===0. Definition===&lt;br /&gt;
&#039;&#039;&#039;Play-to-Win Mechanics&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* The term &amp;quot;Play-to-win-mechanics&amp;quot; describes when a player engages with the game mechanics with the intent of creating an advantage for themselves in an attempt to &#039;win&#039;, but at the cost of the quality of roleplay, and, while negatively affecting the experience of others.&lt;br /&gt;
&lt;br /&gt;
What differentiates &#039;&#039;using mechanics to roleplay versus using mechanics to &#039;win&#039;&#039;&#039; is the follow-up. &lt;br /&gt;
&lt;br /&gt;
* Shoving past someone with a lead up emote, without a follow up, or running away, is within roleplay: whereas shoving them randomly, and running off immediately, is not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However;&#039;&#039;&#039; know that the onus of making it clear you&#039;re not playing to win, is on you, and if it&#039;s not clear, be aware you will be open to CI-without-wait retaliation.&lt;br /&gt;
&lt;br /&gt;
===1. Combat Indicator===&lt;br /&gt;
[[File:CI.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;^ This ^ is what  the combat indicator looks like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Combat indicators signal the transitioning from roleplay to the start of &#039;combat.&#039; &lt;br /&gt;
** Think of it as a handshake that should be returned by the other party, so that people cannot get the jump on someone who is typing, and or not paying attention.&lt;br /&gt;
** You should, after activating CI wait a minimum of four seconds if they don&#039;t CI back, or, if they do, give them around two seconds post CI, before attacking from the point both of your CI&#039;s are active. This applies to everyone involved, equally.&lt;br /&gt;
* &#039;&#039;&#039;If the other person is still roleplaying, and the situation and or escalation permits, you can attack once the four seconds pass, even if they don&#039;t CI back.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Important Notes:====&lt;br /&gt;
&lt;br /&gt;
*If you or your target is in the middle of active mechanics, (already fighting, running away, trying to break/get into somewhere, or away, etc.), you do not have to wait the grace period, although you should still turn on the combat indicator. &lt;br /&gt;
*You must wait the required grace period or until the other party has their combat indicator turned on. Turning on combat indicators and attacking immediately is still breaking the rules.&lt;br /&gt;
*Do not preload combat indicators, or continue roleplaying after turning them on. Use it or lose it.&lt;br /&gt;
&lt;br /&gt;
====Example Scenarios====&lt;br /&gt;
&#039;&#039;Remember - Combat Indicator or CI must be turned on first before the grace period timer begins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# If either party is in roleplay, you should always attempt to roleplay the escalation first, if they try to disengage from the roleplay(start hacking the door to get out, get a weapon out without an emote doing so, etc) you&#039;re free to attack as they have actively started mechanics.&lt;br /&gt;
# If something is forcing mechanics, i.e. another player, an event like depressurization, and so forth, you are free to engage in mechanics. Though you should still CI.&lt;br /&gt;
&lt;br /&gt;
===2. When to Role-play, When to Mechanic===&lt;br /&gt;
If you are in a roleplay, you should assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics. &lt;br /&gt;
&lt;br /&gt;
If you intend to call for backup, or else-wise, drag more people into an escalating situation, it will be considered mechanics for application of CI.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. Mechanics are here to make the roleplaying experience more real, not prohibit it from happening. &lt;br /&gt;
&lt;br /&gt;
===3. Conduct During Ongoing Scene===&lt;br /&gt;
If a roleplaying scene is present, you should try to believably escalate the situation, before starting mechanics.&lt;br /&gt;
&lt;br /&gt;
===4. React and De-escalate===&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when able, after &#039;mechanics&#039; (the fight, w/e) has concluded.&lt;br /&gt;
&lt;br /&gt;
===5. No Unnecessary Round Removal.===&lt;br /&gt;
Do not unnecessarily take someone out of the round. There are no mechanical advantages for round removal. When a player gets killed and then revived, they are not allowed to remember their attackers or how they were attacked. &lt;br /&gt;
&lt;br /&gt;
===6. Cooperation===&lt;br /&gt;
Why do we have all this? Well, at the end of the day, roleplay is a cooperative affair. It is not competitive where you are looking to create an edge for yourself. Rather, it is a community affair where you work together to craft stories for yourself and the group at large.&lt;br /&gt;
&lt;br /&gt;
Equally, you should make use of LOOC to make intents clear when able, in unclear situations (someone about to shoot someone else in the back, mid conversation.) so everyone is on the same page about how a situation is escalating.{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=1506</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=1506"/>
		<updated>2024-01-19T20:08:16Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Server Rules&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&#039;&#039;&#039;If possible, please read the Server Principles: [https://docs.google.com/document/d/e/2PACX-1vSZhpRa4O0oZaAtaFVxG3DWGsRHKCSbhzNDjXS3F6_Sd-RpMsVjiVQxPjEGiivPTwIFcQ1z5lBm9m_C/pub Principles] - Not Required&#039;&#039;&#039;&lt;br /&gt;
=Nova Sector 13 Rules=&lt;br /&gt;
These rules are the framework for everyone on the server. &lt;br /&gt;
&lt;br /&gt;
You have to abide by these rules to play here, whether or not you agree with them. &lt;br /&gt;
&lt;br /&gt;
=Rule 0: Be Mature=&lt;br /&gt;
&amp;lt;big&amp;gt;This server is for people who are 18 years of age or older. No exceptions. Our servers are based in the United States and we adhere to both moral guidelines and the United States Law. Alongside this stringent ruling, we ask that you act maturely as a player.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Don’t be a dick OOCly. We all have lives, and many of us use the community as a place to relax. Being needlessly antagonistic to other community members, generally toxic, and elsewise. Just don’t be a dick. &lt;br /&gt;
&lt;br /&gt;
*English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character. &lt;br /&gt;
&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
&lt;br /&gt;
*If an admin has told you not to do something; do not do it. Do not attempt to play word games, and rules lawyer, at those whose job it is to uphold the rules.&lt;br /&gt;
&lt;br /&gt;
*Do not target players in bad faith. Anyone who participates in a coordinated effort in the form of a meta-gang to maliciously target someone be permanently banned without appeal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
**This includes misrepresenting a situation.&lt;br /&gt;
&lt;br /&gt;
=Rule 1: Do Not Grief=&lt;br /&gt;
&amp;lt;big&amp;gt;Griefing is the act of deliberately annoying or angering another player using aspects of the game in malicious ways.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;End of Round Grief is not allowed on the server.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*1.Plasma-flooding must have permission from an administrator first. &lt;br /&gt;
**We encourage players to use the OPFOR system to request a plasma-flood objective, given sufficient reason. Plasma-flooding will be exposed to greater scrutiny and will be extremely rare to the point that it should almost never occur except in the rarest of instances where it makes sense.&lt;br /&gt;
&lt;br /&gt;
* 2. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game (such as the Admin-Help system). &lt;br /&gt;
&lt;br /&gt;
* 3. Do not attack others randomly. &lt;br /&gt;
** If you want to attack another character, have a valid IC reason. Conduct yourself in a way that is consistent with our rules. &lt;br /&gt;
** Killing someone is frowned upon without IC justification.&lt;br /&gt;
&lt;br /&gt;
* 4. Do not exploit bugs or errors in the code to your benefit in-game. &lt;br /&gt;
** Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* 5. Do not intentionally damage the station or its machinery without a valid IC reason. &lt;br /&gt;
** This can make the round effectively unplayable if enough vital functions are destroyed. Unless you are an antag with an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. &lt;br /&gt;
&lt;br /&gt;
* 6. Do not harass a player ICly if it is unwelcome. &lt;br /&gt;
** &amp;lt;u&amp;gt;We will assume the worst if we cannot obtain the full story.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 7. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
* 8. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
*Examples: Spamming *scream or any emote excessively in public will not be tolerated. &lt;br /&gt;
*Brawls or fights that naturally escalate are encouraged, but additionally you shouldn&#039;t be using them as an excuse to drag others in.&lt;br /&gt;
&lt;br /&gt;
=Rule 2: Listen to the staff team=&lt;br /&gt;
&amp;lt;big&amp;gt;The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. We welcome honest comments, feedback, and critiques, when done through the proper channels, and respectfully.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Give all relevant information that you can, as it will help us resolve your case.  &lt;br /&gt;
# Do not instigate someone you are admin-helping about. &lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 Staff-Help], and ping staff managers/headadmins to restrict it. &lt;br /&gt;
#** Be as thorough and as unbiased as possible.&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return. &lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round. &lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. (THIS DOES NOT APPLY TO PREFBREAK.)&lt;br /&gt;
&lt;br /&gt;
=Rule 3: Stay In-Character and Meet Character Standards=&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt; &lt;br /&gt;
*Follow our Character Guidelines: [[General Player Policy and Standards#Character Creation Guidelines|Read Me]]&lt;br /&gt;
&lt;br /&gt;
*Speak like an actual person.&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
*Do not act silly to the detriment of the situation, or setting, this includes things like saying &#039;lol, rofl, or lmao&#039; as if they were spoken.&lt;br /&gt;
&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
&lt;br /&gt;
*Do not impersonate other player&#039;s characters.&lt;br /&gt;
**&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters. (This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
***The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
***Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
&lt;br /&gt;
=Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive=&lt;br /&gt;
&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;traditionally&#039;&#039;&amp;lt;/u&amp;gt; &#039;HRP&#039; server.&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*Anti-roleplay behavior is not tolerated.&lt;br /&gt;
**This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*The above extends to floor art or room decor aswell.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039; Items of that manner should be kept out of totally-public view as much as capable.&lt;br /&gt;
&lt;br /&gt;
=Rule 5: Act in Moderation=&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with IC circumstances. &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately maxcap them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. Use LOOC to see if the other person is okay for instance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule 5.2 On-going-situations: ===&lt;br /&gt;
Generally speaking, you should avoid crowding situations, for the sake of giving RP room to breathe.&lt;br /&gt;
&lt;br /&gt;
* Crew may offer assistance if requested by security or if they notice security &#039;&#039;&#039;clearly&#039;&#039;&#039; does not have the situation covered.&lt;br /&gt;
* As an antagonist, unless you have a strong IC reason like an opportunity related to your goal, it is highly &amp;lt;u&amp;gt;recommended&amp;lt;/u&amp;gt; you do not intervene. If possible, try to read the situation and avoid breaking up an ongoing roleplaying scene out of respect.&lt;br /&gt;
&lt;br /&gt;
=Rule 6: Play the job you have=&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew. Do not engage in mindless slaughter or destruction.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; As an Engineer, you should secure power before doing anything else. &lt;br /&gt;
&lt;br /&gt;
If you don’t know how to do that (and are alone in Engineering) seek help from a more experienced crewmember outside of Engineering, or ask for advice through the Mentor-Help system. In general, attempt to meet the bare minimum expectations for your job. You are allowed to roleplay your character somewhat incompetently.&lt;br /&gt;
&lt;br /&gt;
=Rule 7: Do not metagame or metagrudge=&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, however &#039;consequences,&#039; both legal and physical may be waived between rounds.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the victim/antag being anonymized, unless consented. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
&lt;br /&gt;
=Rule 8: Do not powergame=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Powergaming is defined as: going out of your way to accrue power, in a manner inconsistent with IC justifications.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This applies to all players equally, regardless of role.&lt;br /&gt;
*Do not give yourself all-access just because you can.&lt;br /&gt;
&lt;br /&gt;
* Don’t steal &#039;important&#039; items(IV drips, techfab boards, the chef&#039;s oven, etc)  without good cause as a non-antagonist.&lt;br /&gt;
&lt;br /&gt;
*Do not give access to your workplace to crew who would not otherwise have access, unless there is a justifiable reason to do so. (Letting someone take over manning the RnD desk, etc)&lt;br /&gt;
&lt;br /&gt;
*Do not possess an excessive amount of equipment on you, all at once, or more specifically, do not use it to the detriment of the roleplaying environment. &lt;br /&gt;
**If you&#039;re a security officer, equip yourself appropriately for the alert and situation. For all other roles aim to keep yourself &#039;reasonably equipped.&#039;&lt;br /&gt;
&lt;br /&gt;
=Rule 9: Do not valid-hunt=&lt;br /&gt;
&amp;lt;big&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status, when it is not elsewise &amp;quot;valid&amp;quot;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(Strong IC reasoning that you were involved in, a station threat, Permanent Mechanical State, etc-etc) for you to do so.&amp;lt;/big&amp;gt; &lt;br /&gt;
*If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;PMS&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], do not go out of your way to chase them down.&lt;br /&gt;
*&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Self-Defense is allowed to an extent without being called valid-hunting.&#039;&#039;&#039; Defending your department, yourself, or others is allowed. &lt;br /&gt;
**However, if you unambiguously go out of your way to aggressively seek an antagonist outside of your department, or general area.&lt;br /&gt;
&lt;br /&gt;
=Rule 10: No Self-Antagging=&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While committing crimes ICly is permitted, self-antagonism is a different beast.&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved, and makes it much harder to manage the actual &#039;chaos&#039; of a round, when it goes to far.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as an active serial killer, or a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars is NOT fine.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
This list is not excessive, and staff may need to extend it to certain grey area situations, dependent on context.&lt;br /&gt;
&lt;br /&gt;
===== 10.5 Non-Antagonist Criminal Addendum =====&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to use mechanics or to be LRP.  &lt;br /&gt;
*Be aware of the alert levels at all the time and be considerate of others. &lt;br /&gt;
**If the round is becoming chaotic, do not become a hindrance. You must not become the focal point of the round as a non-antag criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. If you constantly require attention from security, you are doing it wrong. This includes powergaming to avoid arrest.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You should keep to the 3xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this ties into the IC in OOC toxicity violation. Making an excuse to create problems with security is not allowed. It is genuinely annoying and unfun which is the antithesis of what this server aims for.&lt;br /&gt;
&lt;br /&gt;
=Rule 11: Behave in accordance to our principles=&lt;br /&gt;
Principle Document KIA: Requiscate in Pace&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The principles lay plainly our goals for the server and how we aim to achieve them. It highlights what we expect from players, and it also allows you to understand why the rules are organized as they are. By following them, you will more than likely be in good shape.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;In fact, we argue strongly that the principles are there, so you understand what is expected of you whenever you stir IC trouble. For example, this server allows you to commit crimes given that you roleplayed and thought your character out. This, however, does not grant you the license to grief. Keep in mind that its main purpose is there to create interesting scenarios born out of conflict for players to engage with, even on an extended shift. To become a trusted member of the community, use this freedom to not only enhance your own playing experience but others as well!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;While the principles are there to encourage player initiative, we encourage players to ask for consent from nearby players when possible. Anything that affects the shift station-wide will require admin consent. Please keep in mind that intentionally disregarding or actively ignoring the principles laid out for the players will draw the attention of the staff and may result in punitive measures.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here are a few key reminders:&#039;&#039;&#039;&lt;br /&gt;
#At a minimum, do not be a dick OOCly!&lt;br /&gt;
#Play as the character, not as the player.&lt;br /&gt;
#You are allowed to roleplay your character somewhat incompetently though not to the point that it becomes very unfun.&lt;br /&gt;
#Whenever possible, roleplay what you can. This does not mean you have to roleplay everything out, rather you keep an eye out for roleplaying opportunities.&lt;br /&gt;
#&#039;&#039;&#039;No force-borging or transforming another person&#039;s character without OOC consent. OOC consent is required.&lt;br /&gt;
#Round removal without good reason is prohibited. We strongly encourage alternatives, as round removal typically tends to be a lazy way of handling things. This is a roleplaying server after all.&#039;&#039;&#039;&lt;br /&gt;
#This is a friendly reminder that this is an adult server and that you are an adult. Expect adult situations to arise.&lt;br /&gt;
#You should expect IC conflict with less than scrupulous characters.&lt;br /&gt;
#&#039;&#039;&#039;&amp;lt;s&amp;gt;Remember, this is not comprehensive. Please see the Principles Document for further detail.&amp;lt;/s&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Policies&amp;diff=1505</id>
		<title>Policies</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Policies&amp;diff=1505"/>
		<updated>2024-01-19T20:08:05Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Policies&amp;quot;: Policy Areas have Restricted Editing ([Edit=⧼protect-level-policyteam-restricted⧽] (indefinite) [Move=⧼protect-level-policyteam-restricted⧽] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
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}}&lt;br /&gt;
=Nova Sector policies=&lt;br /&gt;
Nova Sector Main should be treated as a HRP-MRP server. For roleplaying enforcement purposes, please play on the main server with the aim to be High Roleplay or HRP, even if our minimum requirement is MRP. This is to ensure people consistently stay above the roleplaying standards, even at their lowest points. Essentially, we want you to be MRP at your very worst, so that LRP is no longer an issue on the station.&lt;br /&gt;
&lt;br /&gt;
Below here an extensive list of all active policies and rules can be found. Links for easy navigation between all of our rule pages are provided on each and if you do have any questions feel free to head on over to the [https://discord.com/channels/596783386295795713/724583477747646546 #policy-talk] channel on the discord!&lt;br /&gt;
{{Rules list}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Main_Page&amp;diff=1504</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Main_Page&amp;diff=1504"/>
		<updated>2024-01-19T19:58:38Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Protected &amp;quot;Main Page&amp;quot;: No Mans Land ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 1em 1em 1em; border: .2em solid #13678A; background: #13678A; width: 80%; margin-right: auto; margin-left: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Nova Sector Wiki&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex&amp;quot;&amp;gt;&lt;br /&gt;
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{|&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;|Handy links!&lt;br /&gt;
|-&lt;br /&gt;
![[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Policies|Nova Sector policies]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:discord}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/novasector Discord]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Corporate Regulations|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:book}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]] &lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:github}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/GalacticStation/GalaxiaStation Github]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[How Do I get into Nova Sector?|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:door-open}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How Do I get into Nova Sector?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Guides]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:map-marked-alt}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://affectedarc07.github.io/SS13WebMap/ Station map]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Nova Sector lore|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nova Sector lore]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Objects]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Contributor panel|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:tasks}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Contributor panel]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;div style=&amp;quot;color: #FFF; margin: 1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;If you are interested in contributing to the wiki click [[Guide to contributing to the wiki#Gaining Access|here for more info]]!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:NovaSector13Logo.png|link=link=|300x300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Nova Sector is a Space Station 13 heavy roleplay server that takes place in the frontier. The setting features constant development.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station]. Join us at: [[Byond://play.novasector13.com:22095|byond://play.novasector13.com:22095]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Main_Page&amp;diff=1503</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Main_Page&amp;diff=1503"/>
		<updated>2024-01-19T19:47:25Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Undid the last edit, didn&amp;#039;t work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
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&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
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|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
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|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 1em 1em 1em; border: .2em solid #13678A; background: #13678A; width: 80%; margin-right: auto; margin-left: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Nova Sector Wiki&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;|Handy links!&lt;br /&gt;
|-&lt;br /&gt;
![[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Policies|Nova Sector policies]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:discord}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/novasector Discord]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Corporate Regulations|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:book}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]] &lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:github}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/GalacticStation/GalaxiaStation Github]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[How Do I get into Nova Sector?|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:door-open}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How Do I get into Nova Sector?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Guides]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:map-marked-alt}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://affectedarc07.github.io/SS13WebMap/ Station map]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Nova Sector lore|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nova Sector lore]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Objects]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Contributor panel|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:tasks}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Contributor panel]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;div style=&amp;quot;color: #FFF; margin: 1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;If you are interested in contributing to the wiki click [[Guide to contributing to the wiki#Gaining Access|here for more info]]!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:NovaSector13Logo.png|link=link=|300x300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Nova Sector is a Space Station 13 heavy roleplay server that takes place in the frontier. The setting features constant development.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station]. Join us at: [[Byond://play.novasector13.com:22095|byond://play.novasector13.com:22095]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Main_Page&amp;diff=1502</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Main_Page&amp;diff=1502"/>
		<updated>2024-01-19T19:43:09Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Animated Logo instead of the plain one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1TEXTOPT = [[Main Page]]&lt;br /&gt;
|C1outBGcolor = #FFF&lt;br /&gt;
|C1outSHA = 0 0 0 #999&lt;br /&gt;
|C1inBGcolor = #13678A1e&lt;br /&gt;
|C1lineBGcolor = #FFF&lt;br /&gt;
|C1lineWIDTH = .2em&lt;br /&gt;
|C1inSHA = 0 0 .3em #999;&lt;br /&gt;
|C1outBORDRAD = 0 .2em .4em 0 &lt;br /&gt;
|C1ICONcolor = #202122&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A1e&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 1em 1em 1em; border: .2em solid #13678A; background: #13678A; width: 80%; margin-right: auto; margin-left: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Nova Sector Wiki&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;|Handy links!&lt;br /&gt;
|-&lt;br /&gt;
![[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Policies|Nova Sector policies]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:discord}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://discord.gg/novasector Discord]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Corporate Regulations|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:book}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]] &lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:github}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/GalacticStation/GalaxiaStation Github]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[How Do I get into Nova Sector?|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:door-open}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How Do I get into Nova Sector?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Guides]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:map-marked-alt}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://affectedarc07.github.io/SS13WebMap/ Station map]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Nova Sector lore|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Nova Sector lore]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Objects]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Contributor panel|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:tasks}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Contributor panel]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;div style=&amp;quot;color: #FFF; margin: 1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;If you are interested in contributing to the wiki click [[Guide to contributing to the wiki#Gaining Access|here for more info]]!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:NovaSectorLogoAnimated.gif|300x300px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Nova Sector is a Space Station 13 heavy roleplay server that takes place in the frontier. The setting features constant development.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station]. Join us at: [[Byond://play.novasector13.com:22095|byond://play.novasector13.com:22095]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:NovaSectorLogoAnimated.gif&amp;diff=1501</id>
		<title>File:NovaSectorLogoAnimated.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:NovaSectorLogoAnimated.gif&amp;diff=1501"/>
		<updated>2024-01-19T19:42:46Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nova Sector 13 logo made by dtfe&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Kannthus&amp;diff=1500</id>
		<title>User:Kannthus</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Kannthus&amp;diff=1500"/>
		<updated>2024-01-19T18:31:21Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: Created page with &amp;quot; This is me testing to see if the webhook is working :)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is me testing to see if the webhook is working :)&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Jobs&amp;diff=1499</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Jobs&amp;diff=1499"/>
		<updated>2024-01-19T17:40:20Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 0 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #FFF&lt;br /&gt;
|C3outSHA = 0 0 0 #999&lt;br /&gt;
|C3inBGcolor = #13678A1e&lt;br /&gt;
|C3lineBGcolor = #FFF&lt;br /&gt;
|C3lineWIDTH = .2em&lt;br /&gt;
|C3inSHA = 0 0 .3em #999;&lt;br /&gt;
|C3outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C3ICONcolor = #202122&lt;br /&gt;
|C3TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 13678A&lt;br /&gt;
}}&lt;br /&gt;
{{Needsrevision|reason = Fix Icewalker image}}&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
On Nova Sector Station, your job defines a little bit about your character and who they are akin to a class. Every job gets a different and unique set of equipment as well as [[ID|access]]. Keep in mind that you should restrict each character to two skill sets, such as engineering and security, service and medical, or science and medical. More can be read about this in [[rules]]. &lt;br /&gt;
&#039;&#039;Most of these are meant to be comedic in nature, rules take priority over funny meme&#039;&#039;. &lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#C1D8EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color:#FFB300;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#265473; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#265473&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#265473; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:GenericCaptain.png|link=link=Captain|48x48px]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure the nuclear authentication disk and deal with any station-wide issues, as well as feuds between heads of staff. Watch your home burn to the ground.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic Blueshield.png|link=link=Blueshield]]&amp;lt;br&amp;gt;[[Blueshield]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Protect&amp;lt;/s&amp;gt; Babysit the heads, Follow the &amp;lt;s&amp;gt;heads&amp;lt;/s&amp;gt; Captain around like a lost puppy. Occasionally protect them from harm but usually sit in a room while they do &amp;quot;valuable&amp;quot; work. Drink yourself to death because of your awful job. Watch the heads abuse power. Be forced to watch your captain entertain his guests.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic Nanotrasen representative.png|link=link=Nanotrasen Consultant|64x64px]]&amp;lt;br&amp;gt;[[Nanotrasen Consultant]]&lt;br /&gt;
|Try to manage all of the heads of staff. Realize that you&#039;re just a Central Command babysitter. Represent Nanotrasen poorly. Die in maintenance after being invited to a &amp;quot;business meeting.&amp;quot;&lt;br /&gt;
!Medium-Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DDE3EE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#486091; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#486091&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#486091; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic hos.png|link=link=Head of Security|64x64px]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team is doing their job and is upholding the law. Protect the station against [[#Antagonists|your enemies]] and look cool as shit while doing so. Watch in helpless silence as your officers beat each other to death over petty squabbles. Politely remind the warden that breaking a prisoner&#039;s kneecaps over a minor incident is against company records. Die in the first shootout you get into. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic warden.png|link=link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office and watch the cameras as well as crew monitor. Set anyone to arrest who breaks the law and is wanted. Make sure to update the records frequently. Watch the prisoners build baseball bats and hatchets to stare menacingly at you from the walls. Watch your officers refuse to process prisoners manually and dump their corpses in front of your office. Sip your coffee with a sigh.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic detective.png|link=link=Detective|64x64px]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is both a useless and incredibly useful job. The problem is, anyone can point a scanner at something and match the DNA, but not everyone has access. Typically people will ask you to a crime scene to scan everything around it and match up stuff. Your secondary job is to interrogate criminals who break the [[Space-Law|law]] in a high capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;”&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic security.png|link=link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
| Become the embodiment of shitsec. Grunt your way around and baton people for looking at you wrong. Break up menial bar fights or fight off a [[Nuclear Operative|Syndicate nuke-OP]] that you are not equipped enough for because the alert is to goddamn low. Get mocked by the crew for being incompetent when you are the only one actually trying in security. Drink Quadruple Sec to drown in your sorrows. Be bwoinked because you didn&#039;t type eight paragraphs before batoning the active shooter.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic Corrections officer.png|link=link=Corrections Officer|64x64px]]&amp;lt;br&amp;gt;[[Corrections Officer]]&lt;br /&gt;
|Be the Warden&#039;s punching bag whenever anything goes wrong. Watch as the prisoner&#039;s do literally nothing. Get bored and try to fashion yourself with a real baton and disabler, get upset when the [[Head of Security|HOS]] denies your request. &lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE9C7;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#FF9D00&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Generic ce.png|link=link=Chief Engineer|64x64px]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer in all aspects is essentially a glorified Station Engineer with extra equipment, then again that can be said for most heads of staff. Have total and complete knowledge of every pipe and wire on the station. Utterly forget how to do anything but basic wiring. Be the only person who knows how to set up the supermatter. Blame the other engineers when it goes nuclear. Protect poly from the horde of annoyed crewmembers when she finds a headset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic engineer.png|link=link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Keep the station from exploding too much. Patch up the holes when it inevitably does. Build a massive, complex side-project with it&#039;s own wiring, atmospherics, and station nodes. Be depressed when nobody finds it as impressive as you. Do solars instead because you&#039;re scared of the SM.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic atmos tech.png|link=link=Atmospheric Technician|64x64px]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be the single-smartest person on the station. Redo all of the pipes because everyone&#039;s choking to death from a one inch breach. Scrub plasma out of every single room because the AI&#039;s going insane. Get blasted out into space never to be seen again by a misaligned gas pipe. Give the crew their tasty oxygen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic Engineering guard.png|link=link=Departmental Guards|64x64px]]&amp;lt;br&amp;gt;[[Departmental Guards|Engineering Guard]]&lt;br /&gt;
|Watch over every project that engineers do. Weep because you have no idea what&#039;s going on in your own department. Defend atmospherics or die trying. Realize that nobody actually attacks engineering anymore. Question what choices in life lead you to be the gate guard of the world&#039;s deadliest crystal reactor.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic rd.png|link=link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee see your glorious purple domain. Lock weird aliens inside of a chamber, and then poke them. Ask your scientists what they&#039;re doing, be horrified by the results. Be the single most well-armed person on the station. Throw your entire department&#039;s funding at the B.E.P.I.S. Live in abject poverty.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic Geneticist.png|link=link=Geneticist|64x64px]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give yourself Tourette&#039;s. Harness the infinite power of genetics and transformation to create the ultimate life-form. Be told instantly no one is allowed to use them. Get telekinesis and be the single most hated person on the station. Abuse monkeys.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic scientist.png|link=link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Enact your fantasies of [[guide to toxins|bomb making]] and dissection of alien creatures. Blow all of your points on xenoarchaeology and slime-breeding, disappear to never be seen again until the last 2 minutes of the shift. Make the least possible ethical circuitry machines. Do horrible, horrible things to the [[Clown]] in the name of science.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic roboticist.png|link=link=Roboticist|64x64px]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Beg the RD to let you build dangerous mechs. Be bwoinked seconds after building your 8th gygax without permission. Be in an uncomfortably intimate relationship with your cyborgs. Fuck with their laws constantly. Get lynched for doing so. Generate an infinite product line of cleanbots. Watch your metal domain flourish. Be shot instantly for wasting all of the mats.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic Science guard.png|link=link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Science Guard]]&lt;br /&gt;
|Protect science with your life. Quickly notice that science only needs to be defended from itself. Sit in your office because nobody in science will talk to you. Question why there are 20 uranium toilets (and a single plasma wall) lining the halls of the science lab. Avoid xenobio like the plague in fear of the dark magic that they commit within.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D1E2EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#3F7597; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#3F7597&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#3F7597; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic cmo.png|link=link=Chief Medical Officer|64x64px]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors &amp;lt;s&amp;gt;and threaten to make them wish they did if they don’t.&amp;lt;/s&amp;gt; Beat your doctors for attempting to turn someone into a monkey. Sample your own product. Heal the entirety of the station in under 2 minutes and be called a shitter because you forgot one assistant in deep space without their suit sensors. Be the fastest dart-gun in the west.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic Medical Doctor.png|link=link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Preform unethical surgery in the name of medical advancement. Be screamed at desperately to open the doors mid-smoke break. Do revival surgery on every body to no-one&#039;s amusement but your own. Forgot about medical ethics whenever someone steals your epinephrine. Be extremely confused about bobmed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Paramedic.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Chase down an assistant with 5 brute damage to force him to take your special medicine. Sedate everyone who poses a threat to your department. Forget you don&#039;t have the access of a regular doctor. Die in a firefight while trying to revive everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic Chemist.png|link=link=Chemist|64x64px]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals for the Medical Doctors to use and other roles, such as botany and occasionally the bar. Spend the entire shift snorting chemicals off of your department&#039;s floor. Try to experiment a little and blow yourself up horribly. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Spend all shift working on a healing virus, accidentally give it the smallest drawback, be lynched almost instantly. Only be useful when gateways are open or sentient disease is rolled. Desperately wish your RNG was better.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[Coroner]]&lt;br /&gt;
|Maintain the morgue. Hang out with dead bodies. Get told you&#039;re weird by the others in medical.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Orderly.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Orderly]]&lt;br /&gt;
|Stand proud that you&#039;re the most useful department guard. Protect medbay from the hordes of mentally insane that attack it from within. Steal the syringe gun for safety reasons. Beat medical doctors so that the CMO doesn&#039;t have to. Act as a glorified paramedic when everything goes terribly.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#F8DBBF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#78430D; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#78430D&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#78430D; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Beg your cargo Techs not to talk about the cargonia joke. Defend your pets with your life. Watch over your cargo tech&#039;s orders, and cry internally as your precious credits go down the drain. Forget you&#039;re a real head.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargotech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push crates onto shuttle, be chased by bees off the shuttle. Forget who ordered what. Scream over comms every time someone&#039;s random order they forgot about arrives. Don&#039;t let security find your gun stash. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaftminer.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|The asteroids these guys were sent to before now seem like a nice summer break to the hellish landscape that is lava land. Gather ore in your funny bag, cry to science when they forget you exist and nothing ever gets upgraded. Beat a dragon to death with your hands, or die trying. Obliterate the first person who accidentally clicks on you with harm intent with your OP weapons you found.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Customs_Agent.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Customs Agent]]&lt;br /&gt;
|Quickly realize that nobody actually attacks cargo and that your job is essentially to act as a cargo tech with a stun baton. Defend cargo from the only threat they know, and that is those who wish to use the autolathe without permission. Get first dibs on all of the guns that cargo orders.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EDFDEE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#03870C; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#03870C&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#03870C; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Manage the service department and the changing of identification card access. Be the essential second in command of the station and try to do the [[Captain]]&#039;s job when they aren’t there. Refuse the Clown All access. Protect IAN with your life.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|In a hazardous station, the janitor’s job is never done. Cry when your janicart is pushed into deep-space by a conga-line of assistants. Hold security at gunpoint to stop tracking blood on the floor. Throw cleaning grenades directly into the chef&#039;s kitchen. Eventually give up and take a nap in your office.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Stand behind your bar counter, and give away free drinks. Watch as people awkwardly flirt with each other while you stand there polishing a glass. Grab your gun every time the clown walks into your bar. Shatter the kneecaps of bar hoppers. Forget how to make a [[Guide to drinks#Bloody Mary|Bloody Mary]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Cook]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Make food for the crew. Don&#039;t let anyone see your gibber. Silently harvest organs from the morgue to feed the weaning cries of the starving crew. Be the most dangerous person on the station as long as you&#039;re in your kitchen. Say &#039;mama-mia!&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Be screamed at by the chef to make thousands of ingredients. Deliver on none of them. Be the station&#039;s main source of wood. Smoke &#039;&#039;&#039;so&#039;&#039;&#039; much weed, dude. Become the most powerful entity on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk! Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK! &#039;&#039;&#039;Kill god.&#039;&#039;&#039; HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies. *Pray nonstop. Get smited.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Clean the smegma from your carpet.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation. Pick &#039;Internal affairs agent&#039; and cry when no one takes you seriously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_psychologist.png‎|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths, give up on that and chillax in your office. Help catgirls work out all of their stress on your couch.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Barber.png|64px|link=Barber]]&amp;lt;br&amp;gt;[[Barber]]&lt;br /&gt;
|Run your own Salon on the station and get bored very quick when people do not visit it. Give the one person that does visit a &amp;lt;s&amp;gt;horrible&amp;lt;/s&amp;gt; fashionable makeover and overcharge them for your work. Spend half of your time in the bar, slowly realizing that you are an assistant with scissors&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Bouncer.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Bouncer]]&lt;br /&gt;
|Throw people out of the bar so that the bartender doesn&#039;t have to. Sit around and look pretty. Do all of service&#039;s job when they sulk off to do horrible things.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBEBEB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: grey; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: grey&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color: grey; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Beat the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Prisoner.png|64px|link=Prisoner]]&amp;lt;br&amp;gt;[[Prisoner]]&lt;br /&gt;
|Lock yourselves up in perma by somehow building walls. Have security barge in 20 minutes later. Throw a party and do nothing all round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBF1FF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#5589c5; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#5589c5;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color:#5589c5; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI|class=pixelart]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Make everybody regret changing your laws by abusing loopholes to kill them. Talk exclusively in vox.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg|class=pixelart]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws. Hope that you aren&#039;t blown up due to [[Research Director|certain individuals]] pressing their funny button. Forget to recharge. Forget that you&#039;re still somewhat human and do mindless repetitive tasks without emotion. Have lengthy discussions with crew members about the correct interpretation of your laws, only for the AI to ignore your opinions. Have no idea how to plasmaflood when you&#039;re inevitably subverted to do so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone|class=pixelart]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Fix the holes in whatever derelict station you spawned on. Be lonely. Somehow get to the station, be worn as a hat against your will and get bwoinked for leaving the derelict.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI|class=pixelart]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted if they bother downloading you. Whine in OOC because they didn&#039;t. Don&#039;t fill in any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants. Turn into a cat and serenade Runtime. Scare the AI by hacking into a public door.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Posibrain.gif|64px|class=pixelart|link=Positronic Brain]]&amp;lt;br&amp;gt;[[Positronic Brain]]&lt;br /&gt;
|Sit on the ground and activate your slow-clap processor until someone turns you into a borg. Beg to be put into an AI shell. Pray that someone gives you a funny lawset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor|class=pixelart]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant. Be obliterated by security for attempting to speak.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI|class=pixelart]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emagged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you. Realize your armblade is bootleg AA. Be cremated instantly.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative|class=pixelart]]&amp;lt;br&amp;gt;[[Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian. Slip on a piece of soap. Die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult|class=pixelart]]&amp;lt;br&amp;gt;[[Blood Cult]]ist&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested. Larp being a vampire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution|class=pixelart]]&amp;lt;br&amp;gt;[[Revolution]]ary&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard|class=pixelart]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other main antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob|class=pixelart]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor|class=pixelart]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite|class=pixelart]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien|class=pixelart]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider|class=pixelart]]&amp;lt;br&amp;gt;[[Spider]]s&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers|class=pixelart]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant|class=pixelart]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph|class=pixelart]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare|class=pixelart]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja|class=pixelart]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon|class=pixelart]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_obsessed.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Newspacedragon.gif|64px|link=Pulsating Tumor|class=pixelart]]&amp;lt;br&amp;gt;[[Pulsating Tumor|Elite Mobs]]&lt;br /&gt;
|Kill the fools who awakened you! Trash the mining base! Surf on lava. Illegally resettle on the station. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimeorange.png|64px|link=Sentient Slime|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Slime]]&lt;br /&gt;
|Die, and die, and die. Be accursed by the &amp;quot;Coderbus&amp;quot; that lies above to be almost completely inconsequential.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E9E9F1;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#464489; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#464489;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color:#464489; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Ghost Role policy#Ashwalkers|class=pixelart]]&amp;lt;br&amp;gt;[[Ghost Role policy#Ashwalkers|Ashwalker]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewalker.png|link=Ghost Role policy#Icewalkers]]&amp;lt;br&amp;gt;[[Ghost Role policy#Icewalkers|Icewalker]]&lt;br /&gt;
|Fight a bear with your axe. Die to said bear. Use *meow constantly. Pray to Odin. LARP as a Viking. Bring miners to your home. Be bwoinked for not reading the rules.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official|class=pixelart]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian|class=pixelart]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot. Try to forget what the HOP does when nobody&#039;s looking.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire|class=pixelart]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander|class=pixelart]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team|class=pixelart]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death squad|class=pixelart]]&amp;lt;br&amp;gt;[[Death squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct|class=pixelart]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. Laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell. Ask to be a Juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; Wraith instead.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Statue.png|64px|link=Imaginary Friend|class=pixelart]]&amp;lt;br&amp;gt;[[Imaginary Friend]]&lt;br /&gt;
|Yell at your host VERY loudly. Pray for divine vocal cords. Dispense bad advice. Constantly nag your host to not believe the lies of !!BIG PHARMA!!. Make erotic emote gestures at whoever is beating your host to death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hideyhider.png|64px|link=Split Personality|class=pixelart]]&amp;lt;br&amp;gt;[[Split Personality]]&lt;br /&gt;
|Q: What are you planning to do? A: Well, big boy, it&#039;s a toss-up between running into that shocked grille currently venting into space over there, and that [[emag]]ged recycler over here. What do ya think? &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost|class=pixelart]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around &amp;lt;s&amp;gt;the singulo&amp;lt;/s&amp;gt; whoever has the highest bodycount. Beg the admin to deploy a space ninja. Follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining. Be made visible by Wizards and rat out &amp;lt;s&amp;gt;other antags&amp;lt;/s&amp;gt; innocent assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adamantine Golem.png|64px|link=Golem]]&amp;lt;br&amp;gt;[[Golem]]&lt;br /&gt;
|Do science, worship The Liberator, travel through space and enjoy solitude. &lt;br /&gt;
!&amp;lt;span style&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 13678A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Adamantine_Golem.png&amp;diff=1498</id>
		<title>File:Adamantine Golem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Adamantine_Golem.png&amp;diff=1498"/>
		<updated>2024-01-19T17:39:34Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Ghost2.png&amp;diff=1497</id>
		<title>File:Ghost2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Ghost2.png&amp;diff=1497"/>
		<updated>2024-01-19T17:39:21Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Hideyhider.png&amp;diff=1496</id>
		<title>File:Hideyhider.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Hideyhider.png&amp;diff=1496"/>
		<updated>2024-01-19T17:39:10Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Statue.png&amp;diff=1495</id>
		<title>File:Statue.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Statue.png&amp;diff=1495"/>
		<updated>2024-01-19T17:38:57Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Shade.png&amp;diff=1494</id>
		<title>File:Shade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Shade.png&amp;diff=1494"/>
		<updated>2024-01-19T17:38:46Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Deathsquadofficer.png&amp;diff=1493</id>
		<title>File:Deathsquadofficer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Deathsquadofficer.png&amp;diff=1493"/>
		<updated>2024-01-19T17:38:37Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Emergencyresponseteamcommander.png&amp;diff=1492</id>
		<title>File:Emergencyresponseteamcommander.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Emergencyresponseteamcommander.png&amp;diff=1492"/>
		<updated>2024-01-19T17:38:25Z</updated>

		<summary type="html">&lt;p&gt;Kannthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kannthus</name></author>
	</entry>
</feed>