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		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=7830</id>
		<title>Sandbox:server rules</title>
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		<updated>2025-11-12T00:12:32Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason.&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
#&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
#*Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
#**The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
#**Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time).&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with &#039;&#039;&#039;IC circumstances.&#039;&#039;&#039; &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately start stabbing them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools&lt;br /&gt;
* Emergency medical stuff&lt;br /&gt;
* A small number of weapons (like 1-3)&lt;br /&gt;
* Maybe some armor&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not other players to them (non-con&amp;lt;ref&amp;gt;&#039;&#039;&#039;Non Consensual ERP should only ever be exposed to LOOC consenting parties.  &lt;br /&gt;
&lt;br /&gt;
Non-Con must be kept to subtler.  &lt;br /&gt;
&lt;br /&gt;
Do not broadcast or draw attention to said actions.  Implications of non-consensual ERP against parties without prior consent is not allowed. &lt;br /&gt;
&lt;br /&gt;
If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;BANANA EGG&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=7829</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=7829"/>
		<updated>2025-11-12T00:11:37Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
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=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
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=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason.&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
#&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
#*Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
#**The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
#**Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time).&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with &#039;&#039;&#039;IC circumstances.&#039;&#039;&#039; &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately start stabbing them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
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=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools&lt;br /&gt;
* Emergency medical stuff&lt;br /&gt;
* A small number of weapons (like 1-3)&lt;br /&gt;
* Maybe some armor&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not other players to them (non-con&amp;lt;ref&amp;gt;&#039;&#039;&#039;Non Consensual ERP should only ever be exposed to LOOC consenting parties.  &lt;br /&gt;
&lt;br /&gt;
Non-Con must be kept to subtler.  &lt;br /&gt;
&lt;br /&gt;
Do not broadcast or draw attention to said actions.  Implications of non-consensual ERP against parties without prior consent is not allowed. &lt;br /&gt;
&lt;br /&gt;
If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039; ======&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=7828</id>
		<title>Sandbox:server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:server_rules&amp;diff=7828"/>
		<updated>2025-11-12T00:10:51Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason.&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
#&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
#*Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
#**The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
#**Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement. This includes cryoing out to avoid consequences.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time).&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and security roles.&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with &#039;&#039;&#039;IC circumstances.&#039;&#039;&#039; &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately start stabbing them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools&lt;br /&gt;
* Emergency medical stuff&lt;br /&gt;
* A small number of weapons (like 1-3)&lt;br /&gt;
* Maybe some armor&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason. &lt;br /&gt;
&lt;br /&gt;
* The Chaplain is exempt in manners of dealing with the occult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual acts/objects in relation to their prefs.&lt;br /&gt;
* This includes in-game communications over the radio and etcetera.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not go out of your way to target players over ERP, or perceived ERP, this includes IC and OOC means of communication.&lt;br /&gt;
* Keep extreme kink activities out of public view, and do not other players to them (non-con&amp;lt;ref&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.  &lt;br /&gt;
&lt;br /&gt;
Non-Con must be kept to subtler.  &lt;br /&gt;
&lt;br /&gt;
Do not broadcast or draw attention to said actions.  Implications of non-consensual ERP against parties without prior consent is not allowed. &lt;br /&gt;
&lt;br /&gt;
If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&amp;lt;/ref&amp;gt;, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Don&#039;t draw attention to ERP over the radio, this also goes for department radio channels and command channels, or calling security.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-con against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If you stumble upon it, ask for LOOC consent before interrupting.&lt;br /&gt;
* While people can publicly ERP, a player has the right to ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039; ======&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:operationsolaris&amp;diff=6635</id>
		<title>Sandbox:operationsolaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:operationsolaris&amp;diff=6635"/>
		<updated>2025-04-12T01:33:33Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector - Solaris Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason.&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
4. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
5. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character, you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. &lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; &lt;br /&gt;
#*Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
#**The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
#**Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector - Solaris should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for bandits, keep, or guard roles.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with &#039;&#039;&#039;IC circumstances.&#039;&#039;&#039; &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately start stabbing them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Pretend to be a bandit, and run around attacking people.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (dressing up like a lich and trying to ambush people.)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down in the town square, unless you know everyone has consented.&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual objects in relation to their prefs.&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:operationsolaris&amp;diff=6634</id>
		<title>Sandbox:operationsolaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:operationsolaris&amp;diff=6634"/>
		<updated>2025-04-12T01:25:58Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector - Solaris Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
4. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
5. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character, you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
#*Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
#**The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
#**Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector - Solaris should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for bandits, keep, or guard roles.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with &#039;&#039;&#039;IC circumstances.&#039;&#039;&#039; &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately start stabbing them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Pretend to be a bandit, and run around attacking people.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (dressing up like a lich and trying to ambush people.)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down in the town square, unless you know everyone has consented.&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual objects in relation to their prefs.&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:operationsolaris&amp;diff=6633</id>
		<title>Sandbox:operationsolaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:operationsolaris&amp;diff=6633"/>
		<updated>2025-04-12T01:25:29Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: Created page with &amp;quot;{{Rules navbar}}  = Nova Sector 13 Rules = {| class=&amp;quot;wikitable&amp;quot; |+ !These rules are the framework for everyone on the server  This server is for people who are 18 years of age or older. No exceptions.  Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&amp;#039;s moral guidelines. |- | === Rule 0: Be Mature === #Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other va...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
4. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
5. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character, you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
#*Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
#**The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
#**Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector - Solaris should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for bandits, keep, or guard roles.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with &#039;&#039;&#039;IC circumstances.&#039;&#039;&#039; &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately start stabbing them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Pretend to be a bandit, and run around attacking people.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (dressing up like a lich and trying to ambush people.)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down in the town square, unless you know everyone has consented.&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual objects in relation to their prefs.&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=6625</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=6625"/>
		<updated>2025-04-10T20:03:44Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector Antagonist Policy =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+{{Goodfaith}}&lt;br /&gt;
|&lt;br /&gt;
=== General Rulings: ===&lt;br /&gt;
* Antagonists should not be hijacking/attacking the escape shuttle without admin-permission.&lt;br /&gt;
* Completing your objectives shouldn&#039;t be the exclusive goal of your round, instead, you should be focusing on creating situations for others to react, and engage with as you attempt them.&lt;br /&gt;
* Conversion requires there to be atleast double-the-security for the amount of people you want to convert, unless it&#039;s a pre-set number of converts (Like holopara, or simian back up)&lt;br /&gt;
* Avoid targeting anything relating to atmospherics, or the engine, ahelp for permission if it&#039;s part of a gimmick to do so!&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As said above, you want to keep opt-in&#039;s in mind, this doesn&#039;t mean you can&#039;t wack the opt-in no engineer who just walked in on your murder, but it does mean you shouldn&#039;t kill them, just to steal their jaws so you can break into medical faster.&lt;br /&gt;
* Above anything else, before and after this, you want to avoid damaging large-swathes of the station for 1-2 targets.&lt;br /&gt;
&lt;br /&gt;
==== So what can I do?! ====&lt;br /&gt;
* Damage an area, as long as said damage is specifically related to the objective.&lt;br /&gt;
&lt;br /&gt;
* Target sec when they show up, as they&#039;re always opted in.&lt;br /&gt;
&lt;br /&gt;
* Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Opt-In ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Opt-In Prefs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; means you will not be placed in any antagonist objectives. This does not make you immune to IC consequences or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; applies to antagonists and their objectives, namely being kidnapped or cuffed either by objective or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; applies to both antags and non-antags, letting them know you&#039;re open to be killed more wantonly, which also means means you can catch the fade for walking in on a bad situation.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-removal&#039;&#039;&#039; is much the same: it lets people know you&#039;re alright with round-removal in most situations. So if you walk into a bomb threat you should expect they won&#039;t even try to not gib you.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== PMS / Station Threat / Metaprotection:{{anchor|PMS}} ===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Permanent Mechanical State ====&lt;br /&gt;
&lt;br /&gt;
* The state in which waiting the usual time for CI isn&#039;t required, and anyone under it can be attacked immediately as CI is flagged up, this includes anyone with an AOE passive effect on others (mask of madness, syndicate mood-draining-module, or people who have shown the ability to teleport away from situations.)&lt;br /&gt;
* If an RP situation comes up, while they&#039;re PMS, PMS is suspended until mechanics start again.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Station Threat: ===&lt;br /&gt;
&lt;br /&gt;
Any antag that while protected by CI policy still, is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039;&lt;br /&gt;
&lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
For EX: &lt;br /&gt;
&lt;br /&gt;
* any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
* any threat, or person which wipes out either the entire, or the majority of the present security force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Roster ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Threats From Within ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Traitor!&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;Changeling!&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;Malf AI!&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;Obsessed!&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case.&lt;br /&gt;
You&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you should be keeping opt-in status&#039; in mind aswell. Remember! RP is the focus, and even if the objective could be done with no witness&#039; you should aim to generate some RP around the event itself.&lt;br /&gt;
*If you want to add additional objectives, or side-steps to getting towards an objective, make an ahelp so staff can keep in the loop for the where-and-why.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; [[Contraband|HERE]]&lt;br /&gt;
&lt;br /&gt;
If it&#039;s not in contraband, it&#039;s an unknown and should be treated as it appears.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Clockcult&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Heretic!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Wizard!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having taken their form (results may vary at your discretion).&lt;br /&gt;
A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. &lt;br /&gt;
&lt;br /&gt;
Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being destroyed as fast as possible.&lt;br /&gt;
* The changeling starts with a massive advantage above the crew in general you as the changeling should be sure to keep yourself, and your equipment/items within reason ability for the crew to be able to handle you.&lt;br /&gt;
** ala, don&#039;t powergame, don&#039;t go out of your way to stack additional advantages ontop of your headstart.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are PMS.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; Changelings aren&#039;t an expected threat, but a known one, especially in far more isolated sectors such as the stations! They&#039;re as serious as your SM going nuclear!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again.&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
* Clock cult has not been maintained in some time, there may be bugs that staff cannot fix. Use the role with caution.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Special Antag or CURATED.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
* You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you.&lt;br /&gt;
* The path you choose is essentially your toolset.&lt;br /&gt;
* Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security.&lt;br /&gt;
*Ascension isn&#039;t permitted.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc.&lt;br /&gt;
* What Heretics are fully capable of isn&#039;t known outside of the curator/chaplain! What you see is what you get!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Malf AI!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change.&lt;br /&gt;
Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Confirmed malfs, and their AI sat are a PMS locale.&lt;br /&gt;
*Don&#039;t try to rope in borgs on the Interlink.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow up your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. &lt;br /&gt;
&lt;br /&gt;
The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. &lt;br /&gt;
&lt;br /&gt;
The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. &lt;br /&gt;
&lt;br /&gt;
Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat, or RCDs is a tell-tale signs that the AI is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Obsessed!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift.  &lt;br /&gt;
&lt;br /&gt;
The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Wizard!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* (Disabled: generally the abilities are too wide reaching, and alot of them are straight up unfair to everyone else when used)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MidRounds (Ghost Spawns)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Abductors!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Abductor}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (Not very good for roleplay, on account of their design, aswellas being generally impossible to stop without overwhelming force.)&lt;br /&gt;
* What they need: Teleporting in or out to be a 15s timer, inbuilt telepathy so they can actually talk to people, and a moment of weakness (appearing near station or something?)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged.&lt;br /&gt;
The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
*This is a role that is nigh-unstoppable if the rules are &#039;equal&#039; for both sides, so just know you&#039;ll be playing to lose.&lt;br /&gt;
* Functionally PMS once called out, but, as you have nothing but advantages, you should keep trying to roleplay.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know they use the cameras to get around! (Meaning, you&#039;re allowed to disable cams!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Blob!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Blob}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (didn&#039;t really encourage RP at all)&lt;br /&gt;
* What it needs: win-condition (ending round) gone, maybe spawns a second blob at the 500 mark? Slight nerfs so it doesn&#039;t scale as fast.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contractor!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Contractor}}&lt;br /&gt;
* CURATED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
*As per [[#Station_Threat:|Station Threat rules]], you become a Station Threat once the first successful kidnapping triggers the automated CC ransom announcement, even if the kidnapping was by a different contractor.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039;: everyone knows what the [[Contraband|Contractor gear]] is, and whom uses it: Syndicate Contractors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cortical Borer!&#039;&#039;&#039; {{anchor|Borer}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Disabled: lack of ability to influence the station, coupled with being essentially impossible to get rid of once they get a single willing host)&lt;br /&gt;
&lt;br /&gt;
what it needs: diveworm gone, eggs limited to 1 additional per borer, instead of practically infinite.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are PMS at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You should keep to opt-in &amp;quot;inconvenience&amp;quot; or worse targets.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fugitives / The Hunters&#039;&#039;&#039; {{anchor|Fugitive}}{{anchor|Bounty Hunter}}{{anchor|Waldo}}&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, which government are you from, again?&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hostile Data Entities / Cyber Police&#039;&#039;&#039; {{anchor|Bitghost}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon.&lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Nightmare!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Nightmare}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. &lt;br /&gt;
You have an innate distaste for any amount of light, other devices and machines wouldn&#039;t be of much interest to you. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Breaking APC’s shouldn&#039;t be your focus, you care about lights, not power usage.&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting can’t complain if you stab them for it.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Nightmares are a recurrent threat just about everywhere in the sector, and are equally well known, most people know about the usual trends:  &lt;br /&gt;
&lt;br /&gt;
* Hates lights.&lt;br /&gt;
* Being attacked by them breaks the lights on your person.&lt;br /&gt;
* They have near-magical powers when in total darkness.&lt;br /&gt;
** Only science knows you can transplant the organs to steal said powers.&lt;br /&gt;
* They burn really, really well.&lt;br /&gt;
* Surprisingly sentient.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Man Eaters!&#039;&#039;&#039; {{anchor|Kudzu}}{{anchor|Man Eater}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Technically ENABLED, they&#039;re in vines sometimes&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a  plant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Morphling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Morph}}{{anchor|Morphling}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a morphling. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume.  &lt;br /&gt;
&lt;br /&gt;
Fortunately, what you can consume is “Anything that isn’t bolted to the floor.”  &lt;br /&gt;
&lt;br /&gt;
Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*Eating people should be reserved for opt-in: round remove.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not morph into a BSA, DNA vault, or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff) or attacking crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Revenant!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Revenant}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety.  &lt;br /&gt;
&lt;br /&gt;
You can emote through hearable subtles by just being beside people. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
* You should keep people&#039;s opt-in status in mind, if it&#039;s set to no, you shouldn&#039;t go out of your way to target them.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone has complete knowledge of what you are and what you’re capable of. Just as well, the Chaplain can, will, and should hunt you down. &lt;br /&gt;
&lt;br /&gt;
Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Dragon!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Dragon}}&lt;br /&gt;
(Disabled: There&#039;s like, nothing here that encourages RP, from the arbitrary timer-until-you&#039;re-fucked, to the carpswarm)&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
what it needs: like, way to much, pretty much a redo&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Pirates!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Pirate}}&lt;br /&gt;
* CURATED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Ninja}}{{anchor|Space Ninja}}&amp;lt;big&amp;gt;Enabled.&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana. &lt;br /&gt;
You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you get a bomb objective for atmos/engineering(near the SM), ahelp to get a different one.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands.&lt;br /&gt;
*Ninjas should not vent the entire station. It can be considered griefing.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Security has full knowledge of your equipment.&lt;br /&gt;
* Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC.&lt;br /&gt;
* You’re going to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Spiders!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Spider}}&lt;br /&gt;
* (Disabled: Same issues as space dragon, not alot of RP, but a whole lot of &#039;killing people at random while constantly expanding&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What they need: really just to not make more player controlled ones, that&#039;s the biggest thing.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=6624</id>
		<title>Sandbox:badguys</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:badguys&amp;diff=6624"/>
		<updated>2025-04-10T20:02:08Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: wrong copypasta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector Antagonist Policy =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+{{Goodfaith}}&lt;br /&gt;
|&lt;br /&gt;
=== General Rulings: ===&lt;br /&gt;
* Antagonists should not be hijacking/attacking the escape shuttle without admin-permission.&lt;br /&gt;
* Completing your objectives shouldn&#039;t be the exclusive goal of your round, instead, you should be focusing on creating situations for others to react, and engage with as you attempt them.&lt;br /&gt;
* &#039;Wildcard,&#039; so to say, self assigned objectives are non-binding, and not considered valid unless approved by staff.&lt;br /&gt;
* Conversion requires there to be atleast double-the-security for the amount of people you want to convert, unless it&#039;s a pre-set number of converts (Like holopara, or simian back up)&lt;br /&gt;
* &#039;&#039;&#039;No exfiltration&#039;&#039;&#039; via leaving station Z or admin intervention; you&#039;re in for the long-haul.&lt;br /&gt;
* Avoid targeting anything relating to atmospherics, or the engine, ahelp for permission if it&#039;s part of a gimmick to do so!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Current Opfor Standards: ===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;big&amp;gt;Important Notes:&amp;lt;/big&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
* Your explanations for the objectives should be as straightforward to read as possible.&lt;br /&gt;
* Explain your limits, the intent on how to do it, ETC in the objective descriptions so staff aren&#039;t caught out of left-field when your &#039;kill the HoS&#039; objective suddenly becomes mass-bomb the brig incase the HoS is in there.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Staff-side requirements:&amp;lt;/big&amp;gt; =====&lt;br /&gt;
*Group opfors are allowed, as long as the they serve the intention of the gimmick, and the group involvement isn&#039;t within the range for powergaming. (EX: You shouldn&#039;t have a 5 man opfor to kill one sec off, where everyone gets s-carp)&lt;br /&gt;
====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Simple Mobs and otherwise pure PMS entities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The following roundstart antags, (Blood Brother, Malf-AI without changes)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cult (narsie), Gangs(the antag), Revolutionaries, are all pre-approved event only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Abductors.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nuke-ops / Clownops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Opt-In ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Opt-In Prefs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; means you will not be placed in any antagonist objectives. This does not make you immune to IC consequences or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; applies to antagonists and their objectives, namely being kidnapped or cuffed either by objective or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; applies to both antags and non-antags, letting them know you&#039;re open to be killed more wantonly, which also means means you can catch the fade for walking in on a bad situation.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-removal&#039;&#039;&#039; is much the same: it lets people know you&#039;re alright with round-removal in most situations. So if you walk into a bomb threat you should expect they won&#039;t even try to not gib you.&lt;br /&gt;
&lt;br /&gt;
==== For The Antag: ====&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As said above, you want to keep opt-in&#039;s in mind, this doesn&#039;t mean you can&#039;t wack the opt-in no engineer who just walked in on your murder, but it does mean you shouldn&#039;t kill them, just to steal their jaws so you can break into medical faster.&lt;br /&gt;
* Above anything else, before and after this, you want to avoid damaging large-swathes of the station for 1-2 targets.&lt;br /&gt;
==== So what can I do?! ====&lt;br /&gt;
* Damage an area, as long as said damage is specifically related to the objective.&lt;br /&gt;
** as long as you try to avoid destroying connected areas, or needlessly affecting everyone else through extension (SM room, Toxins, the ore silo, etc)&lt;br /&gt;
&lt;br /&gt;
* Target sec when they show up, as they&#039;re always opted in.&lt;br /&gt;
&lt;br /&gt;
* Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== PMS / Station Threat / Metaprotection:{{anchor|PMS}} ===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Permanent Mechanical State ====&lt;br /&gt;
The state in which waiting the usual time for CI isn&#039;t required, and anyone under it can be attacked immediately as CI is flagged up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS).&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is &#039;&#039;&#039;only&#039;&#039;&#039; granted to: &lt;br /&gt;
*People teleporting away from violent situations/ attempts to roleplay.&lt;br /&gt;
&lt;br /&gt;
*Elsewise, people who have been in &#039;&#039;repeated&#039;&#039; violent engagements &#039;&#039;and&#039;&#039; escaped after. (Think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated else-wise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Station Threat: ===&lt;br /&gt;
&lt;br /&gt;
Any antag that while protected by CI policy still, is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039;&lt;br /&gt;
&lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
For EX: &lt;br /&gt;
&lt;br /&gt;
* any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
* any threat, or person which wipes out either the entire, or the majority of the present security force.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Seek&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any critical threats.)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards(special circumstance, see amber alert: [[Security Policy#Amber Alert]])&lt;br /&gt;
|}&lt;br /&gt;
== General Roster ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Threats From Within ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Traitor!&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;Changeling!&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;Malf AI!&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;Obsessed!&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case.&lt;br /&gt;
You&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you should be keeping opt-in status&#039; in mind aswell. Remember! RP is the focus, and even if the objective could be done with no witness&#039; you should aim to generate some RP around the event itself.&lt;br /&gt;
*If you want to add additional objectives, or side-steps to getting towards an objective, make an ahelp so staff can keep in the loop for the where-and-why.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; [[Contraband|HERE]]&lt;br /&gt;
&lt;br /&gt;
If it&#039;s not in contraband, it&#039;s an unknown and should be treated as it appears.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Clockcult&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Heretic!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Wizard!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having taken their form (results may vary at your discretion).&lt;br /&gt;
A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. &lt;br /&gt;
&lt;br /&gt;
Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being destroyed as fast as possible.&lt;br /&gt;
* The changeling starts with a massive advantage above the crew in general you as the changeling should be sure to keep yourself, and your equipment/items within reason ability for the crew to be able to handle you.&lt;br /&gt;
** ala, don&#039;t powergame, don&#039;t go out of your way to stack additional advantages ontop of your headstart.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are PMS.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; Changelings aren&#039;t an expected threat, but a known one, especially in far more isolated sectors such as the stations! They&#039;re as serious as your SM going nuclear!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again.&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
* Clock cult has not been maintained in some time, there may be bugs that staff cannot fix. Use the role with caution.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Special Antag or CURATED.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
* You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you.&lt;br /&gt;
* The path you choose is essentially your toolset.&lt;br /&gt;
* Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security.&lt;br /&gt;
*Ascension isn&#039;t permitted.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc.&lt;br /&gt;
* What Heretics are fully capable of isn&#039;t known outside of the curator/chaplain! What you see is what you get!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Malf AI!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change.&lt;br /&gt;
Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Confirmed malfs, and their AI sat are a PMS locale.&lt;br /&gt;
*Don&#039;t try to rope in borgs on the Interlink.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow up your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. &lt;br /&gt;
&lt;br /&gt;
The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. &lt;br /&gt;
&lt;br /&gt;
The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. &lt;br /&gt;
&lt;br /&gt;
Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat, or RCDs is a tell-tale signs that the AI is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Obsessed!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift.  &lt;br /&gt;
&lt;br /&gt;
The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Wizard!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* (Disabled: generally the abilities are too wide reaching, and alot of them are straight up unfair to everyone else when used)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MidRounds (Ghost Spawns)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Abductors!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Abductor}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (Not very good for roleplay, on account of their design, aswellas being generally impossible to stop without overwhelming force.)&lt;br /&gt;
* What they need: Teleporting in or out to be a 15s timer, inbuilt telepathy so they can actually talk to people, and a moment of weakness (appearing near station or something?)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged.&lt;br /&gt;
The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
*This is a role that is nigh-unstoppable if the rules are &#039;equal&#039; for both sides, so just know you&#039;ll be playing to lose.&lt;br /&gt;
* Functionally PMS once called out, but, as you have nothing but advantages, you should keep trying to roleplay.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know they use the cameras to get around! (Meaning, you&#039;re allowed to disable cams!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Blob!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Blob}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (didn&#039;t really encourage RP at all)&lt;br /&gt;
* What it needs: win-condition (ending round) gone, maybe spawns a second blob at the 500 mark? Slight nerfs so it doesn&#039;t scale as fast.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contractor!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Contractor}}&lt;br /&gt;
* CURATED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
*As per [[#Station_Threat:|Station Threat rules]], you become a Station Threat once the first successful kidnapping triggers the automated CC ransom announcement, even if the kidnapping was by a different contractor.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039;: everyone knows what the [[Contraband|Contractor gear]] is, and whom uses it: Syndicate Contractors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cortical Borer!&#039;&#039;&#039; {{anchor|Borer}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Disabled: lack of ability to influence the station, coupled with being essentially impossible to get rid of once they get a single willing host)&lt;br /&gt;
&lt;br /&gt;
what it needs: diveworm gone, eggs limited to 1 additional per borer, instead of practically infinite.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are PMS at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You should keep to opt-in &amp;quot;inconvenience&amp;quot; or worse targets.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fugitives / The Hunters&#039;&#039;&#039; {{anchor|Fugitive}}{{anchor|Bounty Hunter}}{{anchor|Waldo}}&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, which government are you from, again?&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hostile Data Entities / Cyber Police&#039;&#039;&#039; {{anchor|Bitghost}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon.&lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Nightmare!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Nightmare}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. &lt;br /&gt;
You have an innate distaste for any amount of light, other devices and machines wouldn&#039;t be of much interest to you. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Breaking APC’s shouldn&#039;t be your focus, you care about lights, not power usage.&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting can’t complain if you stab them for it.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Nightmares are a recurrent threat just about everywhere in the sector, and are equally well known, most people know about the usual trends:  &lt;br /&gt;
&lt;br /&gt;
* Hates lights.&lt;br /&gt;
* Being attacked by them breaks the lights on your person.&lt;br /&gt;
* They have near-magical powers when in total darkness.&lt;br /&gt;
** Only science knows you can transplant the organs to steal said powers.&lt;br /&gt;
* They burn really, really well.&lt;br /&gt;
* Surprisingly sentient.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Man Eaters!&#039;&#039;&#039; {{anchor|Kudzu}}{{anchor|Man Eater}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Technically ENABLED, they&#039;re in vines sometimes&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a  plant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Morphling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Morph}}{{anchor|Morphling}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a morphling. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume.  &lt;br /&gt;
&lt;br /&gt;
Fortunately, what you can consume is “Anything that isn’t bolted to the floor.”  &lt;br /&gt;
&lt;br /&gt;
Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*Eating people should be reserved for opt-in: round remove.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not morph into a BSA, DNA vault, or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff) or attacking crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Revenant!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Revenant}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety.  &lt;br /&gt;
&lt;br /&gt;
You can emote through hearable subtles by just being beside people. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
* You should keep people&#039;s opt-in status in mind, if it&#039;s set to no, you shouldn&#039;t go out of your way to target them.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone has complete knowledge of what you are and what you’re capable of. Just as well, the Chaplain can, will, and should hunt you down. &lt;br /&gt;
&lt;br /&gt;
Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Dragon!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Dragon}}&lt;br /&gt;
(Disabled: There&#039;s like, nothing here that encourages RP, from the arbitrary timer-until-you&#039;re-fucked, to the carpswarm)&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
what it needs: like, way to much, pretty much a redo&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Pirates!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Pirate}}&lt;br /&gt;
* CURATED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Ninja}}{{anchor|Space Ninja}}&amp;lt;big&amp;gt;Enabled.&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana. &lt;br /&gt;
You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you get a bomb objective for atmos/engineering(near the SM), ahelp to get a different one.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands.&lt;br /&gt;
*Ninjas should not vent the entire station. It can be considered griefing.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Security has full knowledge of your equipment.&lt;br /&gt;
* Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC.&lt;br /&gt;
* You’re going to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Spiders!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Spider}}&lt;br /&gt;
* (Disabled: Same issues as space dragon, not alot of RP, but a whole lot of &#039;killing people at random while constantly expanding&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What they need: really just to not make more player controlled ones, that&#039;s the biggest thing.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_Combat&amp;diff=4362</id>
		<title>Guide to Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_Combat&amp;diff=4362"/>
		<updated>2025-03-23T19:03:43Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: introductory combat-guide update, needs some heavy formatting fixes, something is up with templates being overly aggressive with their formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are times when running away from a fight is not an option. The combat system is [[Terminology#Robust.2FRobusting|robust]] but functional and can feel weird at times. Sometimes your clicks are ignored. Sometimes you suddenly realise your [[#Melee_Weapons|melee weapon]] is [[#Cheap_Tricks|no longer in your hand]]. Sometimes your ranged shots [[Syndicate_Items#Martial_Arts_Scroll|bounce off]] your target. Sometimes you even [[Guide_to_chemistry#Amanitin|suddenly die]] without knowing why. Some people reduce it to &amp;quot;click spaceman until horizontal&amp;quot;, but there is a lot more to it. This guide may only cover some basics, but its intention is to help you win fights (or successfully commit murder as [[Terminology#Antag|antag]]), even against veteran players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basics to Combat=&lt;br /&gt;
Some good to know basics about the combat system. &lt;br /&gt;
==[[Health]] System==&lt;br /&gt;
Get familiar with how [[Health|health]] works. Some important bits are:&lt;br /&gt;
* You have 260 max HP.&lt;br /&gt;
* If you have over 40 total damage of any types you get slowed down until healed. &lt;br /&gt;
* After losing around 130 HP (depending on [[Mood|mood]]) you enter [[Health#Critical_Status|softcrit]]. All you can do in this state is slowly crawl, and [[Radio_channels#Other_Communication_Codes|whisper]]. If this happens you have probably lost. (You can also do the following emotes, *cry, *gasp, and *deathgasp.)&lt;br /&gt;
* After losing 165 HP you enter a [[Health#Critical_Status|hardcrit]] state. In this state you will be [[Status_Effects#Unconscious|unconscious]] and slowly die. If you [[Radio_channels#Other_Communication_Codes|whisper]] you will say your last words and succumb to death.&lt;br /&gt;
&lt;br /&gt;
==Damage Zone==&lt;br /&gt;
[[File:Hud-target.gif]] You can target specific damage zones by using the Numpad Keys. Each limb has its own pool of hitpoints but damaging them also counts towards the target&#039;s total HP. Hurting the head, legs or arms with enough [[Health#Brute|brute damage]] can cut them off when using a sharp weapon. There are a few [[#Cheap_Tricks|specific items]] that do certain things when aimed at certain zones. If you are unsure what to aim at, then targeting chest or head are the safest choices. Limbs are capped and will stop taking damage if hurt enough, sometimes making you waste damage by hitting them, although it is sometimes worth it to dismember limbs with bladed weapons. However, there&#039;s a chance whenever you try to hit a specific limb to instead hit something else.&lt;br /&gt;
&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
To keep an upper hand in a fight, speed is very helpful. Stop or slow your enemy down with [[Health#Damage_Types|damage]], [[Makeshift_weapons#Bola|bola]], [[Status_Effects#Knockdown|slipping them]], [[#Cheap_Tricks|other tricks]] or many other methods and they will be easier to hit with both [[#Melee_Weapons|melee]] and [[#Ranged_Weapons|ranged weapons]]. There are also ways to speed yourself up, such as [[Guide_to_food_and_drinks#Nuka_Cola|Nuka Cola]] from [[Vendor#Food_and_Drink_Machines|drink vendors]]. Dragging prone bodies or lockers will slow you down. You can bypass this drag slowdown by buckling the body to an office chair or roller bed before pulling it.&lt;br /&gt;
&lt;br /&gt;
==Cuffing==&lt;br /&gt;
If you are unsure if your target is [[Terminology#Valid.2FValidhunting|valid]] or not, you should opt for a non-lethal takedown. Do this by somehow [[Status_Effects#Paralyze|stunning]] or [[Unconscious|knocking out]] your target and then [[Makeshift_weapons#Cablecuffs|cuffing]] them; If you do not have access to [[Security_items#Handcuffs|handcuffs]] [[File:Handcuffs.png]], you can easily craft [[Makeshift_weapons#Cablecuffs|cablecuffs]] [[File:Cablecuffs.png]] by activating [[Engineering_items#Cable_Coil|cable coils]] [[File:CableCoils.png]] in your hand. Cuff a person by holding cuffs in your active hand, and then clicking your target. {{Grab}} your target by ctrl + clicking it (works even while cuffing). Turn off {{Combat_Mode}} so you can move around easier with the cuffed person. The target is now completely under your control as long as you don&#039;t stand still long enough for them to uncuff themselves, and as long as they don&#039;t get bumped out of your grab. Remove cuffs from yourself by [[Keyboard_Shortcuts#Hotkey-mode_Enabled|resisting]]. Remove cuffs from someone else by click-dragging their sprite onto yours and then click the cuffs in the menu that pops up.&lt;br /&gt;
&lt;br /&gt;
==Stuns==&lt;br /&gt;
The easiest way to win a fight is by stunning your enemy, leaving them vulnerable for you to [[#Cuffing|cuff]] them, hurt them into a [[Health#Critical_Status|crit]] state, or [[Health#Death|worse]]. The downside of stuns is that the effect is only temporary; if you fail to deal with your target in time, they can get back up. Also note, when the wiki or players talk about &amp;quot;stuns&amp;quot;, they are generally talking about 1 of 3 status effects: [[Status_Effects#Paralyze|paralyze]], [[Status_Effects#Knockdown|knockdown]], or [[Health#Stamina|stamina crit]], all of which are types of [[Status_Effects#Disables|disable effects]]. It can be confusing to know which disable effect is which, so it&#039;s helpful to read what each one does.&lt;br /&gt;
&lt;br /&gt;
The most common stun used to end fights is stamina crit, which occurs when a target experiences over 100 stamina damage. The [[Makeshift_weapons#Stunprod|stunprod]] [[File:Stunprod.png|link=https://tgstation13.org/wiki/File:Stunprod.png]] is a craftable weapon that deals 55 stamina damage, enough to fully stun someone in two hits. It also has a delayed knockdown effect, even after only one hit. Stun times vary depending on item used, but are usually around 4-15 seconds. You can reduce stun times on yourself in several ways, such as with certain [[Guide_to_chemistry#Narcotics|chemicals]], including from smoking [[Guide_to_chemistry#Nicotine|nicotine]]. Some stun weapons are conditional, such as the [[Security_items#Flash|flash]] [[File:Flash.gif]], which only works if the target has no [[Clothing_and_Accessories#Sunglasses|sunglasses]] or similar protection. Keep in mind that some targets can be immune to stuns; you will have to damage them instead. Common mobs with stun immunity are [[Mobs#Living Mobs|simplemobs]] and [[Guide_to_genetics#Mutations_and_Their_Consequences|hulks]].&lt;br /&gt;
&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
You interact with a person in melee by being adjacent to them and clicking &#039;&#039;&#039;on their sprite&#039;&#039;&#039; (and not on the tile they are standing on/moving towards). You count as adjacent to moving targets when next to the tile their animation is &#039;&#039;gliding towards&#039;&#039;. When your interaction connects, something will happen depending on {{Combat_Mode}} status, mouse button used and which [[#Melee Weapons|weapon]] you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spam-click that target while moving around and trying to avoid being clicked yourself. Every time you successfully attack (or hug) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second. &lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
This guy [[File:Traitor.png|64px]] just broke into your department and whipped out an [[Syndicate_items#Energy_Sword|energy sword]] and [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]]. You are unarmed. You are at a huge disadvantage. What can you do?; Let&#039;s say he somehow kept missing the shots with the bow, due to you staying behind a machine or wall, and is now coming towards you with the [[Syndicate_items#Energy_Sword|e-sword]]. You have a few options. &lt;br /&gt;
&lt;br /&gt;
===Shoving===&lt;br /&gt;
First you should read about how shoving with {{Disarm}} works (hover over the mouse icon). You can try to lure your enemy into a spot where you can shove him against an object, which [[Status_Effects#Knockdown|knocks him down]] and makes him drop both weapons. Then shove him one more time on the ground to [[Status_Effects#Paralyze|paralyze]] him for 3 seconds. Then you must quickly left click his own dropped [[Syndicate_items#Energy_Sword|energy sword]] to pick it up. Kill him with it. To avoid being shoved yourself you should try to not stand next to obstacles.  &lt;br /&gt;
&lt;br /&gt;
====Off-Balance====&lt;br /&gt;
&lt;br /&gt;
Shoving on its own has additional benefits, even if it doesn&#039;t result in a knockdown. After a successful shove, your enemy is &#039;&#039;&#039;off-balance&#039;&#039;&#039; for 3 seconds. This results in your opponent suffering a significant movement speed debuff, and opens them to additional interactions with other forms of unarmed attacks while they are &#039;&#039;&#039;off-balance&#039;&#039;&#039;. It is important to weave shoves into your combat where possible so that you can exploit this benefit. Any advantage, especially if you cannot find a decent angle to shove your enemy over, is worth taking where you can. Especially if only to make a break for it and escape while you can.&lt;br /&gt;
&lt;br /&gt;
====Firearm Disarm====&lt;br /&gt;
&lt;br /&gt;
One benefit of &#039;&#039;&#039;off-balance&#039;&#039;&#039; is the ability to remove a gun from an opponents hands just from a shove while they are suffering from the debuff, even if they are not knocked down. This isn&#039;t terribly reliable, however, and you&#039;re better off using some other combination instead. Your opponent needs to actually be &#039;&#039;using&#039;&#039; that gun to drop it, which means they will probably just shoot you with it before you can disarm them. Not ideal. A true desperation move, but hilarious when you pull it off, especially if you manage to snatch their [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]] and use it against them.&lt;br /&gt;
&lt;br /&gt;
===Grabbing===&lt;br /&gt;
You can {{Grab}}This is difficult to pull off unless you catch your opponent completely unaware, they&#039;re stunned, or you know [[Syndicate_Items#CQC_Manual|CQC]] (which allows you to instantly &#039;aggressively&#039; grab). First you ctrl + click your target once to passive grab. This can be broken out of almost instantly, so most enemies won&#039;t give you the chance to upgrade it into a different grab. Ctrl + click him one more time, and if he didn&#039;t move or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; to break out of your grab, you will grab them aggressively. This will make your target drop any held items and restrain them. Either pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it, or continue to [[#Tabling|tabling]]. &amp;lt;br&amp;gt;While your enemy is &#039;&#039;&#039;off-balance&#039;&#039;&#039;, and they have taken at least 30 [[Health#Stamina|stamina]] damage, then they need to attempt to break out of even a passive grab, just like they would an aggressive grab. If your opponent can resist, they have a 60% chance to escape (or half if they&#039;re prone). Failing deals takes 15-20 [[Health#Stamina|stamina]] damage every failed attempt. This allows you an opportunity to pull your opponent into a proper aggressive grab. Useful if you&#039;ve already landed a few punches and need to close the fight. However, they can still use their hands until you upgrade the {{Grab}} into aggressive, so they might shove you to break the grab. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Neck Grab====&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling bold, you can attempt to force your opponent into a neck {{Grab}}. This is basically a killing blow in of itself, as your opponent will likely be unable to [[Keyboard_Shortcuts|resist]] out of this {{Grab}}, and it also conveniently forces them prone. However, it takes several seconds to upgrade, and you must be standing still to do this. They&#039;ll have at least &#039;&#039;one&#039;&#039; chance to resist before this occurs, so you had better be feeling lucky. At this stage, you may as well have already won, so consider upgrading to [[#Strangling|strangling]].&lt;br /&gt;
&lt;br /&gt;
====Strangling====&lt;br /&gt;
If you already have them in a neck {{Grab}}, you should makes you start strangling him, causing [[Health#Oxygen|suffocation damage]]. This is a slow process, and the target can attempt to break free by spamming &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; or trying to move away. The target has 20% chance to break out per try (down from ~60% on aggressive grab). Strangling is rarely used unless the target is already [[#Cuffing|cuffed]] or in stamina critical. The target can attempt to resist once every 4 seconds, and can call for help while being strangled. But you can punch stamina critted players in a single limb repeatedly during strangling to keep them in-place, tape-gagging optional.&lt;br /&gt;
&lt;br /&gt;
====Tabling====&lt;br /&gt;
When having an aggressive {{Grab}} or better on the enemy, you can quickly &amp;quot;table&amp;quot; him. Do this by enabling {{Combat_Mode}} and then clicking any [[Guide_to_construction#Tables.2FReinforced_Table|table]] [[File:table.png]] within your melee range. This will instantly transport him to the top of the table, and [[Status_Effects#Knockdown|knock him down]] for 3 seconds, which deals 10 brute and 40 [[Health#Stamina|stamina]] damage. Quickly follow up with a {{Disarm}} shove to [[Status_Effects#Paralyze|paralyze]] him for 3 seconds. If you time it just right, you can permanently keep him stunned by waiting a moment and then spam {{Grab}} on him to aggressive again, and clicking the same table again, and then shoving him again. &amp;lt;s&amp;gt;You can do this over and over until [[Health#Critical_Status|crit]] or [[Health#Stamina|stamcrit]].&amp;lt;/s&amp;gt; If you are on the receiving end of this treatment you can yell for help and spam &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;, which will make you attempt to break out of the grab (with a 4 second cooldown). Resisting will not work the 3 seconds you are [[Status_Effects#Paralyze|paralyzed]], &amp;lt;s&amp;gt;so your enemy must mess up the timing for you to escape.&amp;lt;/s&amp;gt; (This can no longer be chained forever.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you know [[Syndicate_Items#CQC_Manual|CQC]] or [[Syndicate_Items#Martial Arts Scroll|sleeping carp]] any table will be destroyed if you table someone on it. Tabling on a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will stun for a long duration, but will break the table.&lt;br /&gt;
&lt;br /&gt;
A passive {{Grab}} while they are &#039;&#039;&#039;off-balance&#039;&#039;&#039; does not allow you to table someone. It must be an aggressive {{Grab}} or better.&lt;br /&gt;
&lt;br /&gt;
=====Table Head Slamming=====&lt;br /&gt;
If you somehow manage to upgrade your {{Grab}} to a neck {{Grab}} or better, tabling someone will make you slam their head on the table. A head slam does 30 brute damage to the head, 40 [[Health#Stamina|stamina]] damage and 3 seconds of [[Status_Effects#Knockdown|knockdown]]. Performing two head slams on the same standard table will destroy said/the table.&lt;br /&gt;
&lt;br /&gt;
====Throwing Spacemen====&lt;br /&gt;
If you have an aggressive grab, you can also activate &amp;quot;throw&amp;quot; mode with &#039;&#039;&#039;R&#039;&#039;&#039;. Then left click somewhere to throw the grabbed person in that direction. Unlike with [[#Tabling|tabling]], you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and [[Status_Effects#Paralyze|paralyze]] you both. Throwing him on top of a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will [[Status_Effects#Paralyze|paralyze]] him long enough to [[#Cuffing|cuff]] him. Throwing a person or a monkey corpse at someone is a reliable method to [[Status_Effects#Paralyze|paralyze]] someone for a moment. Throwing him at a [[Guide_to_construction#Walls|wall]] [[File:Wall.png]] or [[Guide_to_construction#Reinforced_Wall|reinforced wall]] [[File:R_wall.png]] will [[Status_Effects#Paralyze|paralyze]] him for a moment as well, and same against windows and some other objects but with reduced [[Status_Effects#Paralyze|paralyze]] time. Throwing him at an [[Guide_to_construction#Airlock|airlock]] [[File:Airlock.gif]] will make it open, if he is wearing a valid ID.&lt;br /&gt;
&lt;br /&gt;
===Punching and kicking===&lt;br /&gt;
You enable {{Combat_Mode}} to be able to punch with {{Harm}}. Punching does a small and random amount of [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage. What you&#039;re hoping for though, is the random chance for a punch to cause a short [[Status_Effects#Knockdown|knockdown]]. Keep clicking your target with punches until this happens, then quickly {{Disarm}} [[#Shoving|shove]] the target on the ground to [[Status_Effects#Paralyze|paralyze]] him for 3 seconds. Then quickly pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to &#039;&#039;kick&#039;&#039; him instead.&lt;br /&gt;
&lt;br /&gt;
Punching has a probability to miss, but if you&#039;re healthy, this chance is fairly low, roughly 10%. However, the more beat up you are, the more inaccurate you are with your punches. If you&#039;re about to fall unconscious, don&#039;t try punching. If you still want to try a punch, but don&#039;t want to miss, try {{Disarm}} [[#Shoving|shoving]] your enemy &#039;&#039;&#039;off-balance&#039;&#039;&#039;. Your punch won&#039;t miss, and if they have 40 or more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage combined, they&#039;ll be guaranteed to be knocked prone.&lt;br /&gt;
&lt;br /&gt;
Kicking never misses, but you can only kick prone targets. Your kicks also do more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage than punches, and bypass armor slightly. If you have your enemy in an aggressive {{Grab}}, your punches also bypass armor, similar to to kicks.&lt;br /&gt;
&lt;br /&gt;
For a human, punches do 5-10 [[Health#Brute|brute]] damage and 7-15 [[Health#Stamina|stamina]] damage. Kicks do 7-15 [[Health#Brute|brute]] damage and 10-20 [[Health#Stamina|stamina]] damage. Ethereals do [[Health#Burn|burn]] damage instead of [[Health#Brute|brute]] damage.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
Fighting with [[#Melee Weapons|melee weapons]] works similarly to fighting [[#Unarmed_Combat|unarmed]]. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to [[#Unarmed_Combat|unarmed]] fighting is that there is usually no randomness to damage dealt, and {{Combat_Mode}} usually doesn&#039;t matter. Some weapons have alternate attacks though. [[Security_items#Stun_Baton|Stun batons]] [[File:StunBaton.gif]] and [[Makeshift_weapons#Stunprod|Stunprods]] [[File:Stunprod.png]], [[Status_Effects#Paralyze|stun]] harmlessly with {{Leftclick}}, stun harmfully (10 brute damage) {{Rightclick}}; To defeat someone by only using a melee weapon, you should generally use strongest weapon that you can muster to give the target as little time to react and counter you; Most melee weapons don&#039;t have the ability to [[Status_Effects#Paralyze|stun]], getting up close and personal with your target carries a risk, unless they&#039;re [[Status_Effects#Paralyze|stunned]] then just whack them like a Piñata. Remember that &#039;&#039;&#039;Shift+E&#039;&#039;&#039; can be used to quickdraw any item from the belt, like a baton.&lt;br /&gt;
&lt;br /&gt;
===Throat Slicing===&lt;br /&gt;
You can slice someone&#039;s throat. While holding a sharp weapon, {{Grab}} until aggressive (level 2) grab, and then {{Rightclick}} them while aiming for head. This takes a sometime but will cause a heavily bleeding wound. Certain bladed weapons can slice throats faster, a good example being the butcher&#039;s cleaver. Another thing you can do after slicing someone&#039;s throat is by following up with a few blunt weapon strikes to cause a Tier 3 Blunt wound to your target&#039;s head.&lt;br /&gt;
&lt;br /&gt;
===Pillow Smothering===&lt;br /&gt;
With this little trick, you can cause suffocation damage over time with effects that stack; (Straggle, chems, environmental conditions, ect.)  While holding a Pillow, {{Rightclick}} them while aiming for their head or mouth. This takes some time but will ensure they pass out eventually; (If you even manage to hold them still long enough) The target must have their mouth uncovered for this trick to work.&lt;br /&gt;
&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand with {{Leftclick}} or {{Rightclick}} a target tile or entity in question; If you click it on not {{Combat_Mode}} {{LeftclickCmodeoff}} The projectile will pass over some people/entities that are either resting/laying-down/crawling, [[Status_Effects#Paralyze|paralyzed]], [[Status_Effects#Knockdown|knockdown]], [[Status_Effects#Sleep|sleeping]],[[Health#Critical_Status|softcrit]] or [[Health#Critical_Status|hardcrit]], or even [[Health#Death|dead]], so unless you click directly on that sprite/entity in question the projectile will pass over it/them. (and yes, that means you can even blast windows with pew pew lasers). If you pew/bang in a direction on {{Combat_Mode}} {{LeftclickCmode}} it&#039;ll hit the first mob/mobs it comes into contact with regardless if its laying down or not; Try to keep your mouse steady/still the moment you click to fire/blast/throw as to reduce the chance of your input being (ignored) interpreted/seen as a drag action, If you drag your mouse even slightly before releasing the click, your ranged attempt might be mistaken for a drag-click. &lt;br /&gt;
&lt;br /&gt;
==Ranged Combat Controls==&lt;br /&gt;
Guns have some special controls depending on {{Combat_Mode}} or mouse button used:&lt;br /&gt;
&lt;br /&gt;
*{{LeftclickCmodeoff}} Lets you fire at a target point blank with most guns by clicking directly on them.&lt;br /&gt;
*{{LeftclickCmode}} Makes you perform a melee strike with your gun, unless you aim behind your target.&lt;br /&gt;
*{{Rightclick}} Right-click someone (near) point blank to take aim at them, holding them up at gun point; You will then fire at them with a reaction shot if they move. &lt;br /&gt;
** Shooter can move freely within 2 tiles of the target without breaking the stickup.&lt;br /&gt;
** For the first 2.5 seconds after the hold-up, any triggered reaction shot will deal normal damage.&lt;br /&gt;
** Between 2.5-10 seconds after, any triggered reaction shot will deal double damage.&lt;br /&gt;
** After 10 seconds the reaction shot will deal 2.5x damage.&lt;br /&gt;
** If the shooter is attacked and takes damage from anything, they have a chance to flinch and fire the reaction shot. This is a 50% chance, unless they&#039;re hit in the arm holding the gun, in which case it&#039;s an 80% chance.&lt;br /&gt;
*{{LeftclickCmode}} or {{RightclickCmode}} With combat mode on, any mouse button lets you fire two guns at the same time. However you will also have a random spread to your accuracy unless you drop a gun.&lt;br /&gt;
*&#039;&#039;&#039;Shift+Q&#039;&#039;&#039; can be used to quickdraw an item from Suit Storage, like a gun.&lt;br /&gt;
&lt;br /&gt;
==Throwing==&lt;br /&gt;
This is a safer way to take down a target. Pick nearby items/objects up and throw them at the target. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]] will deal even more damage. (Who knew that a thing designed to deal more damage would naturally deal more damage, funny how that works) First pick up an item/object, then activate &amp;quot;&#039;&#039;throw&#039;&#039;&amp;quot; with the &#039;&#039;&#039;[R]&#039;&#039;&#039; key. (Or holding down &#039;&#039;&#039;[spacebar]&#039;&#039;&#039;) Then click where you want to throw the item/object. You can pick up some [[Guide_to_construction#Chairs|chairs]] [[File:Chair.png]] or even [[Guide_to_construction#Chairs|stools]] [[File:Stool.png]] for throwing, by dragging their sprites onto yours. Throwing just like [[#Ranged_Combat|ranged combat]], uses pixel perfect movement, which means you can throw it in any direction. You can also craft [[Makeshift_weapons#Bola|bolas]] to throw at targets, which will slow them down until they [[Keyboard_Shortcuts|resist]] out of it. Thrown objects do not count as ranged shots and as such can&#039;t reflected by [[Syndicate_items#Martial_Arts_Scroll|sleeping carp]] users. You can counter having items thrown at you by activating &amp;quot;throw&amp;quot; yourself (with &#039;&#039;&#039;[R]&#039;&#039;&#039; or &#039;&#039;holding&#039;&#039; &#039;&#039;down&#039;&#039; &#039;&#039;&#039;[spacebar]&#039;&#039;&#039;). If your active hand is empty, you will then catch/capture the next object thrown at you, instead of getting hit by it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively&#039;&#039;&#039; you could use {{Grab}} until aggressive grab on a nearby dead or alive mob, and throw it at the target with your empty hand selected, for a short sweet stun that not only forces them horizontal but also disarms them with the added bonus of dealing 10 brute damage to a random body part of theirs, stay on top or away from the throwing arc to not get hit yourself, if the mob isn&#039;t in the right position click on a nearby turf/tile/floor to move it there for a better angled throw, toggle throw, and &#039;&#039;yeet&#039;&#039;. (throw)&lt;br /&gt;
&lt;br /&gt;
===Embedding===&lt;br /&gt;
Some items, such as the [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], has a chance to &#039;&#039;embed&#039;&#039; into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by [[Starter_guide#Controls|examining]] your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with [[Surgery#Removal_of_Embedded_Objects|surgery]]. Many items, such as [[#Glass Shard|glass shards]] [[File:Shard.png]] and [[Guide_to_construction#Rods|metal rods]] [[File:Rods.png]] can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal [[#Throwing|throws]] are: [[Syndicate_Items#Energy_Sword|Energy sword]] [[File:ESword.png]], [[#Combat_Knife|combat knife]] [[File:Buckknife.png]] and [[Syndicate_Items#Box_of_Throwing_Weapons|throwing star]] [[File:Tstar.png]]&lt;br /&gt;
&lt;br /&gt;
==Execution With Guns==&lt;br /&gt;
If you target mouth [[File:Hud_target_mouth.gif]] and {{Leftclick}} with {{Combat_Mode}} off, you will aim at the target&#039;s head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage. If you select a different body part [[File:Hud-target.gif]] before firing, you will spare your target.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
What follows below is a table of some common or robust items that may help you win, separated by category. Uncommon weapons may not be listed and the ones that are could be outdated, so don&#039;t rely entirely on the table. If in doubt, examining the weapon and clicking the &amp;quot;bluespace tag&amp;quot; will tell you how many hits it takes to bring someone down. &lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Most station personnel lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.&lt;br /&gt;
&lt;br /&gt;
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EB4C42;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EB4C42;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:#EB4C42;&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:#EB4C42;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:#EB4C42;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EB4C42;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Broken Bottle}}Broken Bottle&lt;br /&gt;
|15 Brute when breaking&amp;lt;br&amp;gt;9 Brute after broken&lt;br /&gt;
|Get a bottle from the Booze-o-mat, smash it on someone.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Has to be broken first, to break simply enable {{Combat_Mode}} then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing or throwing it spills its contents over the target so you could use it as a chemist to knock out your target, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle&#039;s contents are flammable (booze bottles, for instance) you can follow up by setting your target on fire. (toasty)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Boxcutter_on.png|64px]]&lt;br /&gt;
!{{anchor|Box Cutter}}Box Cutter&lt;br /&gt;
|10 brute when extended&amp;lt;br&amp;gt;&lt;br /&gt;
|Print one from the autolathe&lt;br /&gt;
|Civilian&lt;br /&gt;
|A ghetto switchblade, is better at neck slashing than other melee weapons of its strength and is easily concealable.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Butcherknife.png|64px]]&lt;br /&gt;
!{{anchor|Butcher&#039;s Cleaver}}Butcher&#039;s Cleaver&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Hack the Dinnerware vending machine.&lt;br /&gt;
|Civilian: Kitchen Staff&lt;br /&gt;
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery. Can easily dismember with repeated strikes to the same limb, works extra-well against burn wounded limbs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Saw.png|64px]]&lt;br /&gt;
!{{anchor|Circular Saw}}[[Circular Saw]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them; You can print one at the [[Cargo Bay]]&#039;s autolathe as well as Medbay&#039;s techfab, if it has metal to make it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathnettle.png|64px]]&lt;br /&gt;
!{{anchor|Death Nettle}}[[Death Nettle]]&lt;br /&gt;
|Up to 30 Burn.&amp;lt;br&amp;gt;Damage depends on potency.&amp;lt;br&amp;gt;Loses a random amount of damage after each hit.&lt;br /&gt;
|Growing them at [[Hydroponics]]&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Fire extinguisher.gif|64px]]&lt;br /&gt;
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency Fire closets and lockers, emergency storage rooms&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they aren&#039;t in any short supply. Unlikely to be taken away by security if they search you. They are also very useful if you get spaced, spray it in the opposite direction of where you want to head to, and you&#039;ll fly away. With a limit of 50 units, that&#039;s 10 squirts using 5 per spray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:OxygenTank.png|64px]] &amp;lt;br&amp;gt; [[File:N2Otank.png|64px]]&lt;br /&gt;
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency lockers [[E.V.A.]] [[Ordnance Lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they aren&#039;t in any short supply; Air and oxygen tanks are unlikely to be taken by security if they search you; You can use it for internals while having it in your hand (though it is recommended you don&#039;t use an anaesthetic tank, unless you don&#039;t plan to wake up anytime soon, or not at all if you aren&#039;t found in time).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broom.png|64px]]&lt;br /&gt;
!{{anchor|Push Broom}}[[General_items#Broom|Push Broom]]&lt;br /&gt;
|8 Brute unwielded&lt;br /&gt;
12 Brute wielded&lt;br /&gt;
|[[Custodial Closet]], [[Janitorial Cart]]&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|Deals a surprising amount of damage when wielded. Beware the janitor&#039;s wrath when you make too much of a mess.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Fireaxe.png|64px]]&lt;br /&gt;
!{{anchor|Fire Axe}}[[Fire Axe]]&lt;br /&gt;
|5 Brute unwielded&amp;lt;br&amp;gt;24 Brute wielded&lt;br /&gt;
|[[Bridge]] and [[Atmospherics]].&lt;br /&gt;
|Civilian: Atmospherics/Command&lt;br /&gt;
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it away and it&#039;s a large object so best store this on your back. (or drag it around and risk it getting yoinked) They are also rare, one can be found  in Atmos and the other is located at the Bridge (Good luck breaking in before it gets taken) Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered up ones. A variant can be made from metallic hydrogen if you&#039;re skilled enough in Atmos.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hatchet.png|64px]]&lt;br /&gt;
!{{anchor|Hatchet}}[[Hatchet]]&lt;br /&gt;
|12 Brute&amp;lt;br&amp;gt;15 thrown&lt;br /&gt;
|[[Hydroponics]].&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|Botanists use these to chop wood, they also are good at chopping limbs. Are easy to conceal, and if you&#039;re a Botanist, security probably won&#039;t care if you&#039;re carrying one around. Throwing it at someone deals 15 brute damage. Bonus points if you end up finishing off an fleeing target this way, Navajo-style. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Knife.png|64px]]&lt;br /&gt;
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Kitchen]] [[Autolathe]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Useful if you&#039;re the Chef/Cook, as Security are unlikely to give a single shit if they spot you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Nullrod.png|64px]]&lt;br /&gt;
!{{anchor|Null Rod}}[[Null Rod]]&lt;br /&gt;
|18 Brute (base)&lt;br /&gt;
|[[Chapel]] and on the [[Chaplain]].&lt;br /&gt;
|Civilian: Chaplain&lt;br /&gt;
|Similar to the Circular Saw, but there&#039;s only one of them, and the Chaplain tends to keep it on them. It can also destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pickaxe.png|64px]]&lt;br /&gt;
!{{anchor|Pickaxe}}[[Pickaxe]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]].&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Fairly robust, but it&#039;s very large, so it can only be stored on the back, belt or even on armor slot of miner armor &amp;amp; coats. Miners barely use these anymore in favor of the Kinetic Accelerator, so it&#039;s mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe. Also comes in Silver and Diamond variants that deal 17 and 19 brute respectively but you gotta work for it if you want those stronger picks.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Minipick.gif|64px]]&lt;br /&gt;
!{{anchor|Compact Pickaxe}}Compact Pickaxe&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]], in miner&#039;s equipment closets.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Does less damage, but can fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Miner&#039;s explorer backpacks, Miner&#039;s explorer boots&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Miners spawn with a very robust knife that can fit in their pockets or boots. Can also be bought from cargo or used as a bayonet on certain bolt-action firearms.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Scalpel.png|64px]]&lt;br /&gt;
!{{anchor|Scalpel}}[[Scalpel]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Despite not being as good as the [[Circular Saw|circular saw]], this thing is still quite robust.  Jabbing people in the eyes occasionally stuns them and eventually blinds them, limiting their ability to run. (do to bumping into entities that can&#039;t be seen nearby) The best part is you can store it in your pockets and if you have access to this (not counting autolathe produced scalpels) security wouldn&#039;t care, unless it&#039;s covered in blood, of course. But even then they might assume you&#039;re just a bad doctor. Is useful for making unarmored targets bleed out from many wounds. (death by a thousand cuts)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Shard.png|64px]]&lt;br /&gt;
!{{anchor|Glass Shard}}[[Glass Shard]]&lt;br /&gt;
|5 Brute&amp;lt;br&amp;gt;10 when thrown&lt;br /&gt;
|Anywhere there&#039;s [[glass]] (read: everywhere).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Extremely easy to obtain, just break a glass or a reinforced glass pane or climb a glass table. (ideal use a screwdriver on said glass table then activate it in hand shortcut:&#039;&#039;&#039;[Z]&#039;&#039;&#039; once you pick up the glass sheet and make it into a glass shard) Works also as a ghetto scalpel. ideally use gloves to avoid cutting yourself when hitting things, but you can still throw it; You can also make a shiv by applying cloth on it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Screwdriver_tool.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver}}[[Screwdriver]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Its robustness doesn&#039;t come from the damage dealt, but from its thin, pointed edge. With it, anyone with burned limbs can get punctured. Anyone not wearing glasses can have their eyes stabbed out causing them to lose sight and eventually go blind; Doesn&#039;t make them mute so expect cries for help. Seriously, don&#039;t underestimate this thing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Drill.png|64px]]&lt;br /&gt;
!{{anchor|Surgical Drill}}[[Surgical Drill]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Only found in Surgery; Only used for dental implants, so it&#039;ll barely be noticed if it goes missing; It&#039;s useful for leaving lasting wounds that will kill if untreated.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:BlueToolbox.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|12 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Rather common. Although it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it. An [[Assistant|Assistants]] love to fight in arenas with these.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Welder.png|64px]]&lt;br /&gt;
!{{anchor|Welding tool}}[[Welding tool]]&lt;br /&gt;
|3 Brute when off &amp;lt;br&amp;gt; 15 Burn when on&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|When switched on, it deals a robust amount of burn damage, but consumes fuel on every successful hit. Can be filled with 1 unit of fuel and 19 units of liquid plasma to make an ingenious explosive. Welder (burn) wounds on limbs make said limb easier to wound and thus, easier to chop off with a bladed weapon.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Syndicatetools.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]]&lt;br /&gt;
|15 brute&amp;lt;br&amp;gt;18 brute when thrown&lt;br /&gt;
|Syndicate uplink and the [[Derelict]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you&#039;ve taken a trip to the derelict.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Spear.png|64px]]&lt;br /&gt;
!{{anchor|Spear}}[[Spear]]&lt;br /&gt;
|10 brute when unwielded&amp;lt;br&amp;gt;18 brute when wielded&amp;lt;br&amp;gt;20 brute when thrown&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it. Spears can be made with plasma shards, titanium shards or even plastitanium shards to make them even more dangerous.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chainsaw.gif|64px]]&lt;br /&gt;
!{{anchor|Chainsaw}}Chainsaw&lt;br /&gt;
|24 Brute when on&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You can [[Surgery#Prosthetic_Replacement|surgically replace an arm]] with a chainsaw; Can break an airlock down easier; Faster when on, slower when off; High wound capability, aim for the legs and arms to put them under max bloodloss.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball_bat.png|64px]]&lt;br /&gt;
!{{anchor|Baseball bat}}Baseball bat&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks back targets on hit; Can also knock projectiles back with it by hitting a projectile before it hits you; Exception, bullet. (The Bat can&#039;t outsmart it)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Actual Melee Weapon===&lt;br /&gt;
While makeshift weapons are more common, actual dedicated weapons are far more effective in harming, subduing or killing a target. However, these weapons are very noticeable and most station personnel can&#039;t get access to them. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EB4C42;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#EB4C42;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:#EB4C42;&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:#EB4C42;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:#EB4C42;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#EB4C42;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Cultblade.png|64px]]&lt;br /&gt;
!{{anchor|Cult Blade}}[[Cult Blade]]&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Cult magic]]&lt;br /&gt;
|Cultists&lt;br /&gt;
|Those who aren&#039;t Cultists suffer from wielding this blade...&#039;&#039;&#039;&#039;&#039;MENTALLY&#039;&#039;&#039;&#039;&#039;. Aside from being very robust, it is Cult exclusive. Expect a wave of &amp;lt;strike&amp;gt;batons&amp;lt;/strike&amp;gt; lasers when Security sees you holding this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ESword.png|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;30 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:DoubleESword.png|64px]]&lt;br /&gt;
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;34 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored target. When wielded it gives a 100% chance to deflect energy-based shots, like lasers. Like the energy sword, its activation is very loud. Use a multitool on one to turn on RAINBOW MODE (permanently).  &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039; For obvious balance reasons, hulks cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Security Office]] and [[Security Officer]]&#039;s backpack.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security team/force can get these easily; Deploy liberally, but stow for transport.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}Katana&lt;br /&gt;
|40 brute&lt;br /&gt;
|[[The Syndicate|Syndicate]] base&lt;br /&gt;
|Nuclear Operatives&lt;br /&gt;
|Real katanas are very robust, but rare. The [[Nuclear Operative|Syndicate base]] contains one. Despite the high damage, the katana often goes unused due to its lack of deflection capabilities compared to the double esword.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Cursed_Katana}}[[Shaft_Miner#Necropolis_Chest_Loot|Cursed Katana]]&lt;br /&gt;
|15 brute&lt;br /&gt;
|Possible loot from necropolis chests in [[Lavaland]].&lt;br /&gt;
|Mining&lt;br /&gt;
|Cursed weapon that retracts into an organ, and mauls your hand if you retract it without hitting a live target. Able to combo attacks.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Heads of Staff]]&#039;s backpacks.&lt;br /&gt;
|Command&lt;br /&gt;
|Like the [[Stun Baton|stun baton]] but retractable, fits in your pockets and has a instant knock down with the added downside of a shorter stun time, Heads of Staff start their shift with one in their backpack. &#039;&#039;&#039;&#039;&#039;EXTEND IT BEFORE USING!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sabre_0.png|64px]]&lt;br /&gt;
!{{anchor|Officer&#039;s Sabre}}Officer&#039;s Sabre&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Captain&#039;s locker.&lt;br /&gt;
|Captain&lt;br /&gt;
|A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration.  Surprisingly sharp for a fashion accessory. Deals slightly more damage to assistants if attacking them in combat mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:combatknife.png|64px]]&lt;br /&gt;
!{{anchor|Combat Knife}}Combat Knife&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Can be ordered through Cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust for its size.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Given to shaft miners.&lt;br /&gt;
|Supply&lt;br /&gt;
|The perfect tool for butchering the local wildlife and showing how they do it in Birmingham to a demigod.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Big_slappy_unfolded.png]]&amp;lt;br&amp;gt;[[File:Big_slappy_folded.png]]&lt;br /&gt;
!{{anchor|Big Slappy}}Big Slappy&lt;br /&gt;
|30 Brute, 10 Brute recoil damage to the user&lt;br /&gt;
|Can be crafted using a Big Slappy Parts Kit that can be ordered from [[Supply_crates|cargo]], 4 wrenches, 5 sheets of plasteel, 10 iron rods and one mining drill&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks down whoever is hit with it in addition to its huge damage, but makes the wielder incredibly slow and deals brute damage to the user after every hit because of recoil. Can be folded or unfolded by using it in-hand. While unfolded, it can be used as an extremely fast wrench, and while folded it can be used as a shovel. Can only be held with two hands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Ballistic)==&lt;br /&gt;
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don&#039;t expect to see many ballistic weapons on station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deagle.gif|64px]]&lt;br /&gt;
!{{anchor|Desert Eagle}}Desert Eagle&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.50&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns, can spawn in secure contraband lockers, and also from the MetaStation vault.&lt;br /&gt;
| Emergency Response Team |Nanotrasen&lt;br /&gt;
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mateba.png|64px]]&lt;br /&gt;
!{{anchor|Mateba}}Unica 6 auto-revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|All in all the syndicate revolver, but for death squad and emergency response team officers. Can spawn in contraband lockers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Security (or generally anyone) will be quick to scream &#039;&#039;&#039;&amp;quot;TRAITOR!&amp;quot;&#039;&#039;&#039; if they see you with one; You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Detectivegun.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 38.png|64px]]&amp;lt;br&amp;gt;.38&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|25 Brute&lt;br /&gt;
|[[Detective]]&#039;s locker or summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|Deals moderate damage. Can be modified to fire .357 by wrenching it, but each consecutive shot raises the chance of a misfire, usually ending with you shooting yourself with .357.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Stetchkin.png|64px]]&lt;br /&gt;
!{{anchor|Makarov Pistol}}Makarov Pistol&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|A robust sidearm accessible through a [[Syndicate_items|traitor uplink]]. Doesn&#039;t deal as much damage as the [[#Revolver|revolver]], but costs less and can be reloaded more easily without purchasing additional magazines by printing ammo boxes from the [[Autolathe]]. Small enough to fit in pockets. One of the few guns that takes the universal silencer. Can be found in the contraband locker.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ansem.png|64px]]&lt;br /&gt;
!{{anchor|Ansem Pistol}}Ansem Pistol&lt;br /&gt;
|[[File:10mm.png|64px]]&amp;lt;br&amp;gt;10mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|40 Brute&lt;br /&gt;
|[[Nuclear_Operative|Nuclear Operatives]] and their [[Syndicate_items|uplinks]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Starting equipment of the [[Nuclear_Operative|Nuclear Operatives]]. Similar to the [[#Makarov Pistol|Makarov Pistol]], but uses 10mm ammo and deals more damage. A silencer can be attached to it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Russianrevolver.png|64px]]&lt;br /&gt;
!{{anchor|Russian Revolver}}Russian Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|1 round. Can load up to 6.&lt;br /&gt;
|60 Brute&amp;lt;br&amp;gt;300 Brute when used on self&lt;br /&gt;
|[[MetaStation]]&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.  True men aim for the head.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nagantrevolver.png|64px]]&lt;br /&gt;
!Nagant Revolver&lt;br /&gt;
|[[File:10mm.png|64px]]&lt;br /&gt;
7.62x38mmR&lt;br /&gt;
|7 rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns, Russians&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver in 7.62x38mmR, functionally identical to a regular one except this can be suppressed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaplain revolver.png|64px]]&lt;br /&gt;
!Chaplain&#039;s Revolver&lt;br /&gt;
|.77&lt;br /&gt;
|5 rounds&lt;br /&gt;
|18 brute&lt;br /&gt;
|Punished sect&lt;br /&gt;
|Psykers&lt;br /&gt;
|A chaplains revolver, can be reloaded via a prayer action.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Energy)==&lt;br /&gt;
Energy weapons are among the most common kind of weapon you&#039;ll find on a Nanotrasen space station. Reliable but has issues with ammo.&lt;br /&gt;
&lt;br /&gt;
===Energy Based===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}Disabler&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Disable&lt;br /&gt;
|30 Stamina&lt;br /&gt;
|[[Armory]], disabler crates, summon guns, and the suit storage of that [[Security Officer|seccie]] you just killed.&lt;br /&gt;
|Security&lt;br /&gt;
|If you&#039;re trying to kill someone, stamina crit, then beat the living daylights out of them. Takes two shots to slow down, 5 to stamina crit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Disabler_SMG.png|64px]]&lt;br /&gt;
!{{anchor|Disabler SMG}}Disabler SMG&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Disable&lt;br /&gt;
|15 Stamina&lt;br /&gt;
|Disabler SMG [[Supply_crates|crates]] from cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|An automatic version of the disabler, with weaker projectiles but better fire rate. It takes 7 shots to stamina crit a person. Cannot be dual-wielded.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Large_ebow.png|64px]]&lt;br /&gt;
!{{anchor|Energy Crossbow}}Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite bolts (needs to cooldown after shooting)&lt;br /&gt;
|20 Toxin + Stun&lt;br /&gt;
|Craftable using a gun part kit from security protolathe, Proto-Kinetic Accelerator, 15u of Radium and 5 pieces of cable.&lt;br /&gt;
|Security&lt;br /&gt;
|Same as the [[#Miniature Energy Crossbow|Miniature Energy Crossbow]], but large and can&#039;t fit in bags. Can be worn on armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ebow.png|64px]]&lt;br /&gt;
!{{anchor|Miniature Energy Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite Bolts (needs to cooldown after shooting)&lt;br /&gt;
|10 Toxin + Stun&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The syndicate&#039;s energy crossbow, small, silent and deadly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Smoothbore.png|64px]]&lt;br /&gt;
!{{anchor|Smoothbore Disabler}}Smoothbore Disabler&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Hand-Cranked)&lt;br /&gt;
|Infinite shots, but you need to crank it by using it in-hand and waiting 2 seconds after each shot to recharge&lt;br /&gt;
|30 Stamina&lt;br /&gt;
|[[Makeshift_weapons|Craftable]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|A makeshift disabler, its projectiles are weak against armor and you can fire only one shot before needing to crank it for 2 seconds. Has 22.5 degrees of spread. You can put several of these in your bag to take someone down without having to crank one.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Smoothbore_prime.png|64px]]&lt;br /&gt;
!{{anchor|Elite Smoothbore Disabler}}Elite Smoothbore Disabler&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Hand-Cranked)&lt;br /&gt;
|Infinite shots, but you need to crank it by using it in-hand and waiting 2 seconds after every 2 shots to recharge&lt;br /&gt;
|35 Stamina&lt;br /&gt;
|[[Emergency_Response_Team|Militia ERT]], [[Makeshift_weapons|craftable]] if you somehow find and read the recipe.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Elite version of the smoothbore disabler. Has no spread and can shoot 2 disabler shots before you need to crank it. Also deals slightly more stamina damage and is not weak against armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Inferno_pistol.png|64px]][[File:Cryo_pistol.png|64px]]&lt;br /&gt;
!{{anchor|Thermal Pistols}}Thermal Pistols&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|8 Shots per gun, 16 total.&lt;br /&gt;
|20 brute for cryo, 20 burn for infernal.&lt;br /&gt;
Shooting a hot person with cryo does 20 extra damage and knocks down, shooting a cold person with inferno causes an explosion.&lt;br /&gt;
|[[Cargo Bay]].&lt;br /&gt;
|Cargo&lt;br /&gt;
|They come in pairs from cargo, though they work fine independently. Each shot has 10 AP. Despite being an energy weapon, their bullets function much like ballistics. Shooting someone the OPPOSITE temperature as the gun you&#039;re using has bonus effects!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Plasma_Cutter.png|64px]]&lt;br /&gt;
!{{anchor|Plasma Cutter}}Plasma Cutter&lt;br /&gt;
|[[File:plasmaore.png|64px]]&amp;lt;br&amp;gt;Plasma&lt;br /&gt;
|40 plasma bursts&lt;br /&gt;
|5 Burn&lt;br /&gt;
|[[Cargo Bay]], in the protolathe after research&lt;br /&gt;
|Cargo&lt;br /&gt;
|Bad for killing, decent for delimbing, 7 shots to the same limb can take it off. Dual-wielding recommended.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:adv_plasma_cutter.gif|64px]]&lt;br /&gt;
!{{anchor|Advanced Plasma Cutter}}Advanced Plasma Cutter&lt;br /&gt;
|[[File:plasmaore.png|64px]]&amp;lt;br&amp;gt;Plasma&lt;br /&gt;
|100 plasma bursts&lt;br /&gt;
|7 Burn&lt;br /&gt;
|[[Cargo Bay]], in the protolathe after research&lt;br /&gt;
|Cargo&lt;br /&gt;
|Bad for killing, Viable for delimbing, 5 shots to the same limb takes it off. Aim for the arms &amp;amp; legs!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsepistol.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Pistol}}Pulse Pistol&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Pulse, 20 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Longarm (Ballistic)==&lt;br /&gt;
&lt;br /&gt;
===Automatic===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:C20r.png|64px]]&lt;br /&gt;
!{{anchor|C-20r SMG}}C-20r SMG&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|24 Rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|Can only be found in Nuke Op rounds, or with Summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Surplus_SMG.png|64px]]&lt;br /&gt;
!{{anchor|Surplus SMG}}PP-95 (Surplus SMG)&lt;br /&gt;
|[[File:Surplus_SMG_mag.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|10.5 Brute&lt;br /&gt;
|[[Syndicate_Items|Nuke op uplinks]]&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Shoots in 5-round low-damage bursts with an enormous spread, to the point where almost all of your bullets will fly diagonally. Costs only 2TC with 1TC for additional magazines, but REALLY not worth using unless you can&#039;t afford anything else.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Autorifle.png|64px]]&lt;br /&gt;
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle&lt;br /&gt;
|[[File:46x30ammo.png|64px]]&amp;lt;br&amp;gt;4.6×30mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Security and Cargo.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its&#039; usefulness. Practically just a brute, harder to reload in most cases laser gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:L6machinegun.png|64px]]&lt;br /&gt;
!{{anchor|L6 SAW}}L6 SAW&lt;br /&gt;
|[[File:A762.png|64px]]&amp;lt;br&amp;gt;7.12x82mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|45 Brute&lt;br /&gt;
|Nuke ops and summon guns only.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, firing in a fast 3-round burst that is moderately inaccurate. With AP ammo this thing will take down even heavily armored targets in one or two bursts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Uzi.png|64px]]&lt;br /&gt;
!{{anchor|Uzi}}Uzi&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|32 rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Summon guns, Gang Wars&lt;br /&gt;
|Gangs&lt;br /&gt;
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bolt Action===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:pipegun.png|64px]]&lt;br /&gt;
!{{anchor|Pipegun}}Pipegun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;Junk shells. TBA more, also add pipe pistols here&lt;br /&gt;
|1 Shell&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Crafted or found in the Abandoned Gambling Den on BirdshotStation.&lt;br /&gt;
|Civilian&lt;br /&gt;
|A handcrafted pipegun made of scavenged materials.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells or bullets, simply use the full round on the pipegun. To attach a bayonet, open the bolt then apply a survival knife to it.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Surplus_rifle.png|64px]]&lt;br /&gt;
[[File:Sawnmosin.png|64px]]&lt;br /&gt;
!{{anchor|Mosin}}Mosin&lt;br /&gt;
|[[File:Surplus_ammo.png|64px]]&lt;br /&gt;
&lt;br /&gt;
* 7.62 mm rifle cartridge&lt;br /&gt;
&lt;br /&gt;
* Surplus 7.62 mm rifle cartridge&lt;br /&gt;
|5 rounds (1 full stripper clip)&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Formerly bought from nuke op uplink, now a random chance to get it in the russian surplus crate from cargo.&lt;br /&gt;
|CARGONIA, security, centcom, pirates&lt;br /&gt;
|An old, unreliable but popular and hard hitting bolt action rifle. Can be loaded one bullet by one, or up to 5 at once using a stripper clip. Mass produced so much, it somehow found it&#039;s way on a &amp;lt;s&amp;gt;really bad&amp;lt;/s&amp;gt; space station. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two variants of this gun - a &amp;quot;new&amp;quot; one (which is also used by some pirates and centcom assistants) and an old one (or &amp;quot;wet&amp;quot; as it is described in-game). The old ones have to be cleaned quite often or they will start jamming (have a chance to not do anything when using in hand to open the bolt). Can be cleaned using the cleaning kits that might or might not have come in the crates.  Can be sawn down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore -  There are also two variants of the ammo this gun uses and which can come with it in the crates - the normal and the surplus kind. They are identical in everything except that the surplus ammo has worse armor penetration, but can be printed in a hacked autolathe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sniper.png|64px]]&lt;br /&gt;
!Sniper&lt;br /&gt;
|[[File:Sniper_ammo.png|64px]]&lt;br /&gt;
.50 Cal&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Ammo Types&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sniper_ammo.png|64px]]&lt;br /&gt;
|A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Penetrator.png|64px]]&lt;br /&gt;
|A 5-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sniper_ammo_sleep.png|64px]]&lt;br /&gt;
|A 3-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sniper_ammo_blood.png|64px]]&lt;br /&gt;
|A 5-round magazine of .50 marksman ammunition for the sniper rifle. Its hitscan with one guaranteed ricochet, deals 50 damage, penetrates armor, and stuns if they aren&#039;t wearing armor.&lt;br /&gt;
|}&lt;br /&gt;
|Depends on ammo&lt;br /&gt;
|Depends on ammo&lt;br /&gt;
|Nuke ops and summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The Sniper Rifle is a high-power long range weapon fitted with a scope; right click to activate the scope and left click to shoot.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]&lt;br /&gt;
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Bar]]. Also buyable from cargo in a goodie costing 1800 credits.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it&#039;s not loaded). A sawn-off shotgun will fit in your backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Riot_shotgun.png|64px]]&lt;br /&gt;
[[File:Riotsawn.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Riot Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|The Armoury and summon spells.&lt;br /&gt;
|Security&lt;br /&gt;
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender&#039;s double barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Combat Shotgun}}Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge Shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The highest ammo capacity of any shotgun. Best of all, you don&#039;t need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off and can only be carried on your back.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Shells===&lt;br /&gt;
*[[File:Improvised_shell.png|32px]] &#039;&#039;&#039;Improvised Shotgun Shell:&#039;&#039;&#039; Shoots a spread of 7 metal shards, doing a total of 42 damage at point blank. Has damage falloff from range.&lt;br /&gt;
*[[File:Buckshot_shell.png|32px]]&#039;&#039;&#039;Buckshot:&#039;&#039;&#039; Shoots 6 pellets dealing 7.5 brute damage each, for a maximum of 45. Has damage falloff from range.&lt;br /&gt;
*[[File:Blank_shell.png|32px]] &#039;&#039;&#039;Slug:&#039;&#039;&#039; Shoots a single 50 damage shot.&lt;br /&gt;
*[[File:Bean_shell.png|32px]] &#039;&#039;&#039;Rubber Shot:&#039;&#039;&#039; Shoots 6 pellets dealing 3 brute and 11 stamina damage each. Known to bounce off walls and other things, useful in [[maintenance]]&lt;br /&gt;
*[[File:Bean_shell.png|32px]] &#039;&#039;&#039;Beanbag:&#039;&#039;&#039; Shoots one single beanbag, dealing 10 brute and 55 stamina damage. The bartender uses these by default.&lt;br /&gt;
*[[File:Breacher_shell.png|32px]] &#039;&#039;&#039;Breaching Slug:&#039;&#039;&#039; Shoots a single shot that does very little damage to living things (5 brute), but huge damage to structures like windows. Good for breaking into places. Available to the Space IRS [[Pirate|pirate crew]].&lt;br /&gt;
*[[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Stun Shell:&#039;&#039;&#039; Shoots an electrode that stuns on hit. (Not easily available)&lt;br /&gt;
*[[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Pulverizer Slug:&#039;&#039;&#039; Shoots a single shot that inflicts huge [[Guide_to_Wounds#Blunt_Wounds|blunt wounds]]. Only spawnable by admins.&lt;br /&gt;
*[[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Executioner Slug:&#039;&#039;&#039; Shoots a single shot that inflicts huge [[Guide_to_wounds#Slash_Wounds|slash wounds]]. Only spawnable by admins.&lt;br /&gt;
*[[File:Bounty_shell.png|32px]] &#039;&#039;&#039;Custom Incapacitating Shot:&#039;&#039;&#039; Shoots 12 pellets dealing only 1 brute, but 6 stamina per pellet. Used for incapacitating someone. Can only be loaded in hook-modified sawn-off shotguns and are available to hook [[Hunters|bounty hunters]].&lt;br /&gt;
*[[File:Fire_shell.png|32px]] &#039;&#039;&#039;Incendiary Slug:&#039;&#039;&#039; Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.&lt;br /&gt;
*[[File:Fire_shell.png|32px]] &#039;&#039;&#039;Precision Incendiary Slug:&#039;&#039;&#039; Same as the regular incendiary slug, but does not leave a fire trail.&lt;br /&gt;
*[[File:Tech_shell.png|32px]] &#039;&#039;&#039;Shotgun Dart:&#039;&#039;&#039; A single dart that can contain up to 15 units of chemicals that&#039;ll be injected on hit.&lt;br /&gt;
&lt;br /&gt;
*[[File:Tech_shell.png|32px]] &#039;&#039;&#039;Technological Shells:&#039;&#039;&#039; Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.&lt;br /&gt;
**[[File:Meteor_shell.png|32px]] &#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile, deals 30 brute damage, stuns for 1.5 seconds and causes knockdown for 8 seconds. Pushes back machinery and some structures on hit.&lt;br /&gt;
**[[File:Pulse_shell.png|32px]] &#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; A weaker version of one of the deathsquad&#039;s pulse rifle shots, dealing 30 burn damage and damaging or destroying walls and machinery.&lt;br /&gt;
**[[File:Dragon_shell.png|32px]] &#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Shoots a spread of 4 burning pellets, dealing 5 damage each.&lt;br /&gt;
**[[File:Frag_shell.png|32px]] &#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that paralyzes targets for 1 seconds, causes a small explosion where it hits, while also dealing 15 extra brute damage.&lt;br /&gt;
**[[File:Ion_shell.png|32px]] &#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.&lt;br /&gt;
**[[File:Laser_shell.png|32px]] &#039;&#039;&#039;Laser Scatter Shell:&#039;&#039;&#039; Shoots a spread of 6 laser beams with up to 45 total burn damage. Unlike other technological shells, this printed outright from a security protolathe once the electric weaponry tech node is researched. &lt;br /&gt;
&lt;br /&gt;
==Longarm (Energy)==&lt;br /&gt;
&lt;br /&gt;
===Laser Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser gun.png|64px]]&lt;br /&gt;
!{{anchor|Laser Gun}}Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|19 Lasers&lt;br /&gt;
|25 Burn&lt;br /&gt;
|[[Armory]] and weapons crates.&lt;br /&gt;
|Security&lt;br /&gt;
|Lethal ONLY, but 4 extra shots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hellgun.png|64px]]&lt;br /&gt;
!{{anchor|Hellfire Laser Gun}}Hellfire Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|30 Burn&lt;br /&gt;
|Modified Laser Gun using the [[Supply_crates#Hellgun_Kit|degradation kit]] bought from cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Infamous for gruesome burn wounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser Cannon.png|64px]]&lt;br /&gt;
!{{anchor|Laser Cannon}}Laser Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|40 Burn&lt;br /&gt;
|Summon guns&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This is the Laser Gun&#039;s bigger brother, fear him, he will fuck you over.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser_musket.png|64px]]&lt;br /&gt;
!{{anchor|Laser Musket}}Laser Musket&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Hand-Cranked)&lt;br /&gt;
|Infinite shots, but has to be cranked 2 times to recharge after each shot by using it in-hand and waiting for 2 seconds&lt;br /&gt;
|25 Burn&amp;lt;br&amp;gt;40 Stamina&lt;br /&gt;
|[[Makeshift_weapons|Craftable]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|A makeshift laser musket. Deals good burn and stamina damage, but is weak against armor and has to be cranked 2 times after every shot.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser_musket_prime.gif|64px]]&lt;br /&gt;
!{{anchor|Heroic Laser Musket}} Heroic Laser Musket&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Hand-Cranked)&lt;br /&gt;
|Infinite shots, but has to be cranked 2 times to recharge after each shot by using it in-hand and waiting for 2 seconds&lt;br /&gt;
|30 Burn&amp;lt;br&amp;gt;45 Stamina&lt;br /&gt;
|[[Emergency_Response_Team|Militia ERT]], [[Makeshift_weapons|craftable]] if you find and read the recipe&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Elite version of the laser musket. Its projectiles are not weak against armor and deal more stamina and burn damage. Still needs to be cranked after every shot.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|16 Lasers, 20 Disable&lt;br /&gt;
|25 Burn&amp;lt;br&amp;gt;20 Stamina on Chest 15 on limbs&lt;br /&gt;
|[[Armory]], energy weapons crate, HoP/Captain lockers.&lt;br /&gt;
|Security&lt;br /&gt;
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Advegun.png|64px]]&lt;br /&gt;
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn&lt;br /&gt;
20 Stamina on chest 15 on limbs&lt;br /&gt;
|Combine an energy gun with a gun kit from security protolathe, once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Using advanced &amp;lt;s&amp;gt;wizardry&amp;lt;/s&amp;gt; SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&amp;amp;D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Antique Laser Gun}}Antique Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 (recharges over time)&lt;br /&gt;
|25 Burn&lt;br /&gt;
|[[Captain&#039;s Quarters]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. &#039;&#039;They just don&#039;t make guns like they used to.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|4 Ion, 10 Laser, 20 Disable&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Head of Security|Head of Security&#039;s]]&lt;br /&gt;
locker.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Nanotrasen&#039;s first attempt to remake the Antique Laser Gun. Has more firing modes on offer but lacks the ability to self-recharge. The Ion mode can be useful for taking down cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Milgun.png|64px]]&lt;br /&gt;
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Stun, 20 Energy, 20 Kill&lt;br /&gt;
|20 Burn target&lt;br /&gt;
|Elite Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ionrifle.png|64px]]&lt;br /&gt;
!{{anchor|Ion Rifle}}Ion Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Ion Pulses&lt;br /&gt;
|20 Brute to silicon mobs&amp;lt;br&amp;gt;Up to 90 damage to mechs&amp;lt;br&amp;gt;3x3 EMP&lt;br /&gt;
|[[Armory]] and on the Nuclear Operative shuttle.&lt;br /&gt;
|Security&lt;br /&gt;
|Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Retrolaser.png|64px]]&lt;br /&gt;
!{{anchor|Retro Laser}}Retro Laser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[White Ship]], deep space ruins.&lt;br /&gt;
|Unknown&lt;br /&gt;
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tempgun.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Freeze/heat Beams&lt;br /&gt;
|Heats/Cools target dependent upon the setting.&lt;br /&gt;
|Armory. Combine an energy gun with a gun kit from security protolathe, once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Xraygun.png|64px]]&lt;br /&gt;
!{{anchor|X-Ray Gun}}X-Ray Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Lasers&lt;br /&gt;
|15 Burn + 30 Irradiate&lt;br /&gt;
|Combine a laser gun with a gun kit from security protolathe, once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This beams from this gun will pass through everything, including walls, until they hit a mob. They also have 100% AP&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teslacannon.png|64px]]&lt;br /&gt;
!Tesla Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|33 Tesla&lt;br /&gt;
|5 Burn + Electrocution&lt;br /&gt;
|Crafted from a tesla cannon parts kit with a flux anomaly core.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Fully automatic and needs to be fired with two hands. If you&#039;re immune to electrocution via insulated gene you become immune to its shots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulserifle.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Rifle}}Pulse Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|200 Pulse&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The most powerful energy weapon in existence. Bruteforces energy weapon&#039;s ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsecarbine.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Carbine}}Pulse Carbine&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|25 Pulse, 50 Laser, 25 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Misc Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Chem sprayer.png|64px]]&lt;br /&gt;
!{{anchor|Chem Sprayer}}Chem Sprayer&lt;br /&gt;
|Chemicals&lt;br /&gt;
|600 units total&lt;br /&gt;
* 150 units of Spore Toxin (Causes blindness)&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.&lt;br /&gt;
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Flamethrower.png|64px]]&lt;br /&gt;
!{{anchor|Flamethrower}}Flamethrower&lt;br /&gt;
|[[File:Plasma tank.png|64px]]&amp;lt;br&amp;gt;Gas of your choice&lt;br /&gt;
|Depends on tank pressure&lt;br /&gt;
|Depends on the gas&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone or something, as it&#039;s easy to run away.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sgun.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|1 Syringe&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[Medbay Storage]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|In fact, this is very robust. Think of it as a ranged hypospray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Rapidsyringegun.png|64px]]&lt;br /&gt;
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|6 Syringes&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|Medical techfab if researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives &#039;&#039;&#039;you&#039;&#039;&#039; the power to fuck over six people at once! First syringe in is first out.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Admin Only Weapons==&lt;br /&gt;
These weapons are currently restricted to admin spawn only, some may also appear in &#039;summon gun&#039; events during a Wizard round however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#F0DC82;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}Taser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 20 Disable&lt;br /&gt;
|Stun target&lt;br /&gt;
|Admins.&lt;br /&gt;
|Security&lt;br /&gt;
|Previously security&#039;s sidearm of choice, now replaced by disablers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Automaticsilenced.png|64px]]&lt;br /&gt;
!{{anchor|Silenced Pistol}}Silenced Pistol&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|12 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Away missions. Admins.&lt;br /&gt;
|Admin&lt;br /&gt;
|A small, quiet,  easily concealable gun. Uses .45 rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tommy gun.png|64px]]&lt;br /&gt;
!{{anchor|Tommy Gun}}Tommy Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|A genuine Chicago Typewriter.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Gyrogun.png|64px]]&lt;br /&gt;
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol&lt;br /&gt;
|[[File:Ammo 75.png|64px]]&amp;lt;br&amp;gt;.75&lt;br /&gt;
|8 Rounds&lt;br /&gt;
|74 Brute from direct hit &amp;lt;br&amp;gt;24 from a tile away &amp;lt;br&amp;gt;explosion (-1, 0, 2)&lt;br /&gt;
|Summon guns exclusive.&lt;br /&gt;
|Admin&lt;br /&gt;
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it&#039;s great against groups.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Instagib.png|64px]]&lt;br /&gt;
!{{anchor|Instakill Rifle}}Instakill Rifle&lt;br /&gt;
|None&lt;br /&gt;
|Infinite&lt;br /&gt;
|Instantly gibs targets&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|Flat out disintegrates all living targets. Only likely to be encountered if someone particularly likes or hates you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stun and Incapacitation Weapons ==&lt;br /&gt;
&lt;br /&gt;
Having the ability to stun at a moment&#039;s notice will protect you from getting robusted quite often (as long as you don&#039;t get stunned first).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Not being security, and having this out, is likely to land you in the brig.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stunprod.png|64px]]&lt;br /&gt;
!{{anchor|Stunprod}}[[Stunprod]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Having this is a quick way to get robusted by security. Doesn&#039;t fit in backpacks, but can be carried on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Be a [[Head of Staff]]&lt;br /&gt;
|Not being a head of staff and having one of these is yet another way to incur security&#039;s ire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}[[Disabler]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Spawns on officers, [[Armory]].&amp;lt;br&amp;gt;Disabler Crate from Cargo.&lt;br /&gt;
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flash.gif|64px]]&lt;br /&gt;
!{{anchor|Flash}}[[Flash]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 8&amp;lt;br&amp;gt;Blinds cyborgs and scrambles their movement, stuns blinded cyborgs&lt;br /&gt;
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]&lt;br /&gt;
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. Hardsuits and spacesuits will also block flashes, except for the CMO&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]]&lt;br /&gt;
|Depends on chemical&lt;br /&gt;
|[[Chemistry]]&lt;br /&gt;
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flashbang.gif|64px]]&lt;br /&gt;
!{{anchor|Flashbang}}[[Flashbang]]&lt;br /&gt;
|Various effects.&amp;lt;br&amp;gt;Duration varies with distance.&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Pointer.png|64px]]&lt;br /&gt;
!{{anchor|Laser Pointer}}[[Guide_to_Head_of_Staff_Equipment#Laser_Pointer|Laser Pointer]]&lt;br /&gt;
|Blinds humans&amp;lt;br&amp;gt;Blinds cyborgs&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
|[[Lawyer]], [[Curator]], [[Research Director]]&lt;br /&gt;
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ling_resonant_shriek_hud.png]]&lt;br /&gt;
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]&lt;br /&gt;
|Duration 5-10&lt;br /&gt;
|Being a changeling&lt;br /&gt;
| Humans become deaf and confused.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fff.png|64px]]&lt;br /&gt;
!{{anchor|Cult Stun}}[[Cult|Cult Stun]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 15 + 15 duration silence&lt;br /&gt;
|Being a cultist and making one.&lt;br /&gt;
|Works on cyborgs. Blocked by null rod.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beepsky.png|64px]]&lt;br /&gt;
!{{anchor|Beepsky}}[[Beepsky]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cleanbot.gif|64px]]&lt;br /&gt;
!{{anchor|Bladed Cleanbot}}[[Bladed Cleanbot]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 5&lt;br /&gt;
|Made in robotics&lt;br /&gt;
|Attach a knife to a [[Cleanbot]] and it will automatically butcher monkeys, parry incoming attacks and stab anything that steps on it, useful to be dragged around as a [[Janitor]] for an edge in a fight.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ed209.png|64px]]&lt;br /&gt;
!{{anchor|ED-209}}[[ED-209]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
To be good at combat, you must be able to survive an encounter with anything; Rockets, E-swords, and bees can all come flying towards you at any moment. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be robust.&lt;br /&gt;
&lt;br /&gt;
== Stun Defense ==&lt;br /&gt;
Some abilities and items can reduce or entirely block stuns.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |Counter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightgreen;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hulk.png|64px]]&lt;br /&gt;
![[Hulk]]&lt;br /&gt;
|Any&lt;br /&gt;
|[[Genetics]]&lt;br /&gt;
|Hulks don&#039;t get stunned and don&#039;t fall ever. Even space lube doesn&#039;t make them fall, though they do slip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGlasses.png|64px]]&lt;br /&gt;
!Eye protection&lt;br /&gt;
|Flashes&lt;br /&gt;
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.&lt;br /&gt;
|Doesn&#039;t do anything with the stun itself; rather, it protects you from flashing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Prevention==&lt;br /&gt;
A few items, when used, can randomly completely block damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightyellow;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightyellow;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightyellow;&amp;quot; |How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightyellow;&amp;quot; |Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightyellow;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!{{anchor|Riot Shield}}[[Riot Shield]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest. Tanking too much damage with it can cause the shield to shatter, stunning you.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Strobe_shield.png|64px]]&lt;br /&gt;
!{{anchor|Strobe Shield}}Strobe Shield&lt;br /&gt;
|Craft from a riot shield, a flash and a mounted flash frame&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Works just like the riot shield, but emits a non-targeted flash every time it blocks an attack, can be used in hand for non-targeted flash and directly flashes anyone you hit with it. The flash can burn out.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Telescopic_shield.gif|64px]]&lt;br /&gt;
!{{anchor|Telescopic Shield}}[[Guide_to_Head_of_Staff_Equipment#Head_of_Security|Telescopic Shield]]&lt;br /&gt;
|[[Head_of_Security|Head of Security&#039;s]] locker, Security protolathe&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Same as [[#Riot_Shield|the riot shield]], but can be collapsed for easy storage. Fits in pockets while collapsed but doesn&#039;t block attacks if not extended.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Roman_shield.png|64px]]&lt;br /&gt;
!{{anchor|Roman Shield}}Roman Shield&lt;br /&gt;
|Skeletons summoned with a [[Wizard#Artifacts|necromantic stone]]&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Same as the regular [[#Riot_Shield|riot shield]], but slightly less durable. A cosmetic version with no block chance can be bought from an [[Vending_machines|AutoDrobe]] in dorms.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Buckler.png|64px]]&lt;br /&gt;
!{{anchor|Wooden Buckler}}Wooden Buckler&lt;br /&gt;
|Can be crafted using 20 wooden planks&lt;br /&gt;
|Blocks melee attacks with a relatively low chance.&lt;br /&gt;
|Like a riot shield, but with a 30% block chance, has lower durability and is flammable. Easy to obtain.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Adamantine_shield.png|64px]]&lt;br /&gt;
!{{anchor|Adamantine Shield}}Adamantine Shield&lt;br /&gt;
|[[Guide_to_xenobiology#Burning|Burning adamantine extract]] from Xenobiology&lt;br /&gt;
|Blocks all attacks with a 75% chance&lt;br /&gt;
|Needs two hands to use it and makes you slower, deals 15 brute damage on hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ling_shield.png|64px]]&lt;br /&gt;
!{{anchor|Organic Shield}}[[Changeling#Abilities_Available_via_Evolution_Menu|Organic Shield]]&lt;br /&gt;
|Buying the &amp;quot;Organic Shield&amp;quot; ability as a [[changeling]]&lt;br /&gt;
|Blocks all attacks with a 50% chance.&lt;br /&gt;
|Unlike some other shields that have durability, this shield counts the number of attacks blocked and breaks when it runs out of uses. The number of uses increases by 3 with each absorbed genome. Does not stun you or drop anything when it breaks.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Eshield.png|64px]]&lt;br /&gt;
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]&lt;br /&gt;
|[[Nuke ops]]&lt;br /&gt;
|Blocks most melee and ranged projectiles.&lt;br /&gt;
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Banana_shield.png|64px]]&lt;br /&gt;
!{{anchor|Bananium Energy Shield}}Bananium Energy Shield&lt;br /&gt;
|[[Syndicate_Items#Clown_Operative_Equipment|Clown ops]]&lt;br /&gt;
|Blocks most melee and ranged projectiles.&lt;br /&gt;
|Same as a regular energy shield, but is also slippery, can be used as a boomerang and slips anyone it hits when thrown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Reactivearmor.png|64px]]&lt;br /&gt;
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]]&lt;br /&gt;
|[[Research Director&#039;s Office]]&lt;br /&gt;
|Teleports you randomly if you&#039;re hit.&lt;br /&gt;
|It could end badly if you get spaced due to this, but it&#039;ll still improve your odds of surviving.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sword.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|[[Syndicate Items|Syndicate Uplinks]]&lt;br /&gt;
|Blocks projectiles and attacks with a 50% chance.&lt;br /&gt;
|Needs to be turned on to work. Counts as a shield just like the riot shield.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Desword.gif|64px]]&lt;br /&gt;
!{{anchor|Double-Bladed Energy Sword}}Double-Bladed Energy Sword&lt;br /&gt;
|[[Syndicate_Items|Syndicate Uplinks]]&lt;br /&gt;
|Blocks attacks with a 75% chance, guaranteed to deflect energy projectiles and deflects ballistic projectiles with a 50% chance.&lt;br /&gt;
|Improved blocking compared to a regular energy sword (75% chance while the regular energy sword has a 50% chance).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great passive way to keep you from getting hurt too badly in a fight.  Some jobs will have difficulty acquiring armor.  Some armor, like hardsuits, will slow you, as well.&lt;br /&gt;
&lt;br /&gt;
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see &#039;&#039;&amp;quot;Your armor softens the blow!&amp;quot;&#039;&#039; when your armor reduces damage. The defense values are indicated by an armor&#039;s percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.&lt;br /&gt;
&lt;br /&gt;
Armor only protects the region that it covers on your body. No armor protects your entire body.&lt;br /&gt;
&lt;br /&gt;
===Body Armor===&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Notice&lt;br /&gt;
|Note=&amp;lt;span style=&amp;quot;background-color:white&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Hardsuits have been REMOVED, and replaced with [[MODsuits]].&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue; width:80px&amp;quot; |Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s SWAT Suit}}[[Captain&#039;s SWAT Suit]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|The Captain will sometimes wear this.  It&#039;s also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Capscarapace.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Carapace}}[[Captain&#039;s Carapace]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 40 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|A special armor vest unique to the Captain. Offers far greater  protection than most armor, and also displays your authority to the crew.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RIG.png|64px]]&lt;br /&gt;
!{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Gives low protection from melee attacks and explosions.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 75&amp;lt;br&amp;gt; fire = 100&amp;lt;br&amp;gt; acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Atmospherics_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mining_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]&lt;br /&gt;
|[[Mining]]&lt;br /&gt;
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.&lt;br /&gt;
|melee = 30 - 70 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 90 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Medical_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 60 &amp;lt;br&amp;gt;fire = 60 &amp;lt;br&amp;gt;acid = 80&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Security Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]&lt;br /&gt;
|[[Brig]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]&lt;br /&gt;
|[[Head of Security&#039;s Office]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 25 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 95 &amp;lt;br&amp;gt;acid = 95&lt;br /&gt;
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain&#039;s spacesuit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Wizardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]]&lt;br /&gt;
|[[Wizard]] or Summon magic&lt;br /&gt;
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!&lt;br /&gt;
|melee = 40&amp;lt;br&amp;gt;bullet = 40&amp;lt;br&amp;gt;laser = 40&amp;lt;br&amp;gt;energy = 20&amp;lt;br&amp;gt;bomb = 35&amp;lt;br&amp;gt;bio = 100&amp;lt;br&amp;gt;rad = 50&amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|See [[Wizard|here]] for information on the magical arts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ablative.png‎|64px]]&lt;br /&gt;
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Gives excellent protection against Laser and Energy attacks and can even deflect them.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 60 &amp;lt;br&amp;gt;energy = 60&lt;br /&gt;
|It will sometimes deflect energy projectiles, which includes disabler shots!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulletproofvest.png|64px]]&lt;br /&gt;
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 60 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 40&lt;br /&gt;
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!{{anchor|Body Armor}}[[Body Armor]]&lt;br /&gt;
|[[HoS]], [[HoP]], [[Security]]&lt;br /&gt;
|Protects moderately against melee and lasers, which are common things to be harmed by.&lt;br /&gt;
|melee = 35&amp;lt;br&amp;gt;bullet = 30&amp;lt;br&amp;gt;laser = 30&amp;lt;br&amp;gt;energy = 40&amp;lt;br&amp;gt;bomb = 25&amp;lt;br&amp;gt;fire = 50&amp;lt;br&amp;gt;acid = 50&lt;br /&gt;
|The standard armor found on security mooks.  Also sometimes found on [[Ian]]. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadVest.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Vest}}Durathread Vest&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A vest made of durathread with strips of leather acting as trauma plates.&lt;br /&gt;
|melee = 20 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 40 &amp;lt;br&amp;gt;bomb = 15 &amp;lt;br&amp;gt;fire = 40&lt;br /&gt;
|Something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swatarmor.png|64px]]&lt;br /&gt;
!{{anchor|Riot Suit}}[[Riot Suit]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10&lt;br /&gt;
|It&#039;s very resistant to melee attacks, BUT it&#039;s less protective against lasers than standard armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armoredcoat.png|64px]]&lt;br /&gt;
!{{anchor|Armored Coat}}[[Armored Coat]]&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it&#039;s still robust.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Wear this as your rightful trophy if you manage to outrobust him.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquad.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Armor}}[[Deathsquad Armor]]&lt;br /&gt;
|[[Death Squad]]&lt;br /&gt;
|Extremely robust armor found only on Deathsquad Officers.  Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy.  Moderate slowdown.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|If you see someone wearing this, it&#039;s a good idea to run.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bomb-suit.png|64px]]&lt;br /&gt;
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]&lt;br /&gt;
|[[Toxins Lab]], [[Armory]]&lt;br /&gt;
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be revived.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;laser = 20 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|A suit designed for safety when handling explosives.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Secjumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Officer&#039;s Jumpsuit}}Security Officer&#039;s Jumpsuit&lt;br /&gt;
|[[Security Offices]]&lt;br /&gt;
|A security officer&#039;s jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer&#039;s, the detective&#039;s, or the HoS&#039;s. Lawyers do not, however.&lt;br /&gt;
|melee = 10&lt;br /&gt;
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit&#039;s 80% melee reduction becomes an incredible 90%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Large_armor_vest.png|64px]]&lt;br /&gt;
!{{anchor|Large armor vest}}Large Armor Vest&lt;br /&gt;
|[[SecTech]]&lt;br /&gt;
|Same stats as [[Body Armor]], just cosmetically different.&lt;br /&gt;
|melee = 35&amp;lt;br&amp;gt;bullet = 30&amp;lt;br&amp;gt;laser = 30&amp;lt;br&amp;gt;energy = 40&amp;lt;br&amp;gt;bomb = 25&amp;lt;br&amp;gt;fire = 50&amp;lt;br&amp;gt;acid = 50&lt;br /&gt;
|Premium item from SecTech vendor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadJumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer.&lt;br /&gt;
|melee&amp;quot; = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;fire = 40 &amp;lt;br&amp;gt;acid = 10 &amp;lt;br&amp;gt;bomb&amp;quot; = 5&lt;br /&gt;
|Something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:MK.I_SWAT_Suit.png|64px]]&lt;br /&gt;
!{{anchor|MK.I SWAT Suit}}[[MK.I SWAT Suit]]&lt;br /&gt;
|Order it from [[Cargo]]&lt;br /&gt;
|An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 30 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 90 &amp;lt;br&amp;gt;rad = 20 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndi_hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Blood-red Hardsuit}}[[Syndicate_Items#Syndicate_Hardsuit|Blood-red Hardsuit]]&lt;br /&gt;
|From [[Syndicate_Uplink|the Syndicate]]&lt;br /&gt;
|A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 15 &amp;lt;br&amp;gt;bomb = 35 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue; width:80px&amp;quot; |Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Lightblue;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Helmet.png|64px]]&lt;br /&gt;
!{{anchor|Helmet}}[[Helmet]]&lt;br /&gt;
|[[Security Office]]&lt;br /&gt;
|Standard head gear for security mooks. Keeps your head safe.&lt;br /&gt;
|melee = 35 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Brave officers may opt to wear the security beret or hat instead.  The warden&#039;s hat offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swathelmet.png|64px]]&lt;br /&gt;
!{{anchor|Swat Helmet}}Swat Helmet&lt;br /&gt;
|[[Derelict]] or order it from [[Cargo]]&lt;br /&gt;
|A rare and extremely powerful helmet that protects against all kinds of damage.  Spaceworthy.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50&lt;br /&gt;
|If you get this, be proud that you are wearing the best protective headgear available on the station.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Riothelm.png|64px]]&lt;br /&gt;
!{{anchor|Riot Helmet}}[[Riot Helmet]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Provides excellent melee protection, but lacks in other areas.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 5 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 5&lt;br /&gt;
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hoscap.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security Hat}}Head of Security Hat&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|Provides robust head protection in all damage types.  The HoS starts with this.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Powerful and stylish, also for showing who is in charge around here.  The dermal armor in the HoS&#039;s locker offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadBeanie.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Beanie}}Durathread Beanie&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A beanie made from durathread, its resilient fibres provide some protection to the wearer.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 15 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;fire = 30&lt;br /&gt;
|something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadBeret.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Beret}}Durathread Beret&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A beret made from durathread, its resilient fibres provide some protection to the wearer.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 15 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;fire = 30&lt;br /&gt;
|something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadHelmet.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Helmet}}Durathread Helmet&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A helmet made from durathread and leather.&lt;br /&gt;
|melee = 20 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 40 &amp;lt;br&amp;gt;bomb = 15 &amp;lt;br&amp;gt;fire = 40&lt;br /&gt;
|something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquadhelm.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet&lt;br /&gt;
|[[Death squad]]&lt;br /&gt;
|A strong helmet that provides reduction against most damage types. Spaceworthy.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|Underwhelming compared to the deathsquad body armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Cheap Tricks=&lt;br /&gt;
Hey kid, you made all the way it to the bottom of the guide. Let me tell you something, playing fair isn&#039;t going to work when you&#039;re facing some of the toughest bad guys in the galaxy. The only way you&#039;re going to win against those odds is if you use some tricks. &lt;br /&gt;
* Aim for eyes [[File:Hud_target_eyes.gif]] and stab multiple times with a screwdriver to make the target blind. Only works if target has no [[Clothing_and_Accessories#Eyewear|eyewear]].&lt;br /&gt;
* Use weapons that will make you have a chance at blocking an attack (example: a wooden buckler)&lt;br /&gt;
* You can hide remote bombs, [[Grenades]] or other explosives in toilets. Prepare some traps beforehand, get their attention, make a tactical retreat so you have them right where you want them. Once they are, press the [[Remote Signaling Device]] button by disarm-clicking with it in your active hand.&lt;br /&gt;
* Drag an open crate [[File:GrayCrate.png]] behind you. People accidentally clicking the crate with {{Combat_Mode}} off  will put their weapon in it.&lt;br /&gt;
* Piercing and/or Slashing multiple limbs in a row can lead to fainting from blood-loss faster than a simple throat slice.&lt;br /&gt;
* If you&#039;re certain there won&#039;t be any collateral damage (or are an [[Terminology#Antag|antag]]), learn how to make and utilize [[Guide_to_chemistry#Explosion|bombs]].&lt;br /&gt;
* Build with the Rapid Pipe Dispenser and launch yourself out of a 1-way chute disposal at your target while having a stun-reduction reagent in your bloodstream to immediately get a chance to turn the tides.&lt;br /&gt;
* Having good footwork and a higher speed may help you overcome enemies that are stronger than you. Here&#039;s some tips:&lt;br /&gt;
** Use [[Bola]]&amp;lt;nowiki/&amp;gt;[[Bola|s]] to slow down your target, then run circles around them in a way that they can barely know where you&#039;re gonna go or how they&#039;re gonna hit you.&lt;br /&gt;
** Use anything you can that will boost your speed. (example: [[Ephedrine]])&lt;br /&gt;
** Utilize banana cream pies or use a combination of weapons in a row to quickly delimb a player, once they lose a leg or both arms, you have a significant advantage.&lt;br /&gt;
** Blasting both of someone&#039;s arms off or their leg off with [[Plasma Cutter]].&lt;br /&gt;
&lt;br /&gt;
* Using [[Status_Effects#Knockdown|slips]] and [[Status_Effects#Knockdown|knockdowns]] disarms items out of your targets hand, allowing you to turn their weapons against them. &lt;br /&gt;
** Smashing a [[Guide_to_Combat#Broken_Bottle|bottle]] upon someone&#039;s head or throwing one with the correct chemicals at them makes for a quick [[Status_Effects#Knockdown|knockdown]].&lt;br /&gt;
** Alt-click a [[Fire Extinguisher]] [[File:Fire_extinguisher.gif]] while holding it to subtly empty its water on the floor below you. People chasing you may [[Status_Effects#Knockdown|slip]].&lt;br /&gt;
** Carry a bottle or beaker of water and {{Rightclick}} the ground while {{Combat_Mode}} is on to splash the water on the ground, making people [[Status_Effects#Knockdown|slip]].&lt;br /&gt;
** Drag a [[General_items#Soap|soap]] [[File:Soaps.gif]] behind you to [[Status_Effects#Knockdown|slip]] people.&lt;br /&gt;
&lt;br /&gt;
* Try to put your target under pressure, quite a lot of players don&#039;t do well under pressure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a ton much more to learn than what&#039;s listed above, some things will come from experience others will come from [[Ghost|observing]] well others, break a leg out there heck break someone else&#039;s, and remember if you &amp;quot;failed&amp;quot; you didn&#039;t fail truly, you just haven&#039;t succeeded yet, so don&#039;t beat yourself up about it, since that was experienced gained, and that experience is progress and said progress makes you more robust; just try again and again, until you get it right, we didn&#039;t become robust over night, but we sure as heck became robust one time or another, so remember, stay calm, observe, do and learn, may the odds be in your favor and forge some extra to insure they&#039;re indeed in your favor.  &lt;br /&gt;
&lt;br /&gt;
= The Click Cooldown =&lt;br /&gt;
It is hard coded that you can not make more than 1 click per deci-second (0.1 seconds.) This, however, is not the only limit. While things like examining or taking a pen out of a PDA are limited only by the hard-coded cooldown, other actions are also limited by another cooldown. These special cooldowns will lock you out of further click based action until the cooldown is finished. The following is a record of all defined cooldowns. All other actions default to the standard click cooldown of 0.1 seconds and are unaffected by this system.&lt;br /&gt;
&lt;br /&gt;
* Melee attacks: 0.8 seconds&lt;br /&gt;
* Throwing: 0.8 seconds&lt;br /&gt;
* Ranged attacks: 0.4 seconds (Some guns have a separately defined cooldown)&lt;br /&gt;
* Rapid attacks: 0.2 seconds (Gloves of the north star, the bee sword)&lt;br /&gt;
* Abilities: 0.6 seconds (Action buttons, like a changelings fleshmend)&lt;br /&gt;
* Breakout: 10 seconds (Breaking out of restraints/locked machines)&lt;br /&gt;
* Handcuffed: 1 second (Currently unused)&lt;br /&gt;
* Resisting: 2 seconds (Triggered even if you had nothing to resist out of)&lt;br /&gt;
* Grabbing: 1 second&lt;br /&gt;
* Look up: 5 seconds.&lt;br /&gt;
&lt;br /&gt;
This is not a comprehensive list as some cooldowns are undefined or oddly defined. For example, spraying with a spray bottle is defined as CLICK_CD_RANGE*2. Guns also have defined for custom click speeds, so some guns may fire faster or slower than the standard 0.4 seconds. The &#039;Double Tap&#039; trait gained from [[Guide_to_drinks#Root_beer|root beer]] speeds up the cooldown of guns by x2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4315</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4315"/>
		<updated>2025-03-20T00:51:11Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
***The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
***Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-roleplay behavior is not tolerated.&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;u&amp;gt;This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time)&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with &#039;&#039;&#039;IC circumstances.&#039;&#039;&#039; &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately start stabbing them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation. Build up to your actions, don&#039;t jump right out the gate shooting!&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools&lt;br /&gt;
* Emergency medical stuff&lt;br /&gt;
* A small number of weapons (like 1-3)&lt;br /&gt;
* Maybe some armor&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 4xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual objects in relation to their prefs.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Head_of_Personnel&amp;diff=4303</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Head_of_Personnel&amp;diff=4303"/>
		<updated>2025-03-18T21:39:11Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C &lt;br /&gt;
 |img = Generic_hop.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Head of Personnel&lt;br /&gt;
 |access = Full access to all civil and supply departments, Weapon Permit, Morgue, Security Office, Brig, Research Division, Medbay, Engineering, Construction Area, Maintenance, EVA, AI Upload, Bridge, Vault, Gateway, HoP locker, Personal Lockers, Full ID console access.&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Altering access on [[ID|ID cards]], manage civil and service departments, being [[Ian]]&#039;s bodyguard, running the station when the captain dies&lt;br /&gt;
 |guides = [[Chain of Command]], [[Guide_to_paperwork|Guide to Paperwork]]&lt;br /&gt;
 |requirements =  Stay at your desk for the first 10 minutes and don&#039;t wander off far.&lt;br /&gt;
 |alttitles=Crew Supervisor, Employment Officer, Executive Officer}}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Head of Personnel. You are the one on the left. The one on the right is a dog. You are not a dog. Your main responsibility is to sit in your office and listen to people request access to X area or ask for Y job. Should the worst come to pass, as well, you will need to assume command of the station as acting Captain.&lt;br /&gt;
&lt;br /&gt;
==Papers Please ==&lt;br /&gt;
Being essentially the right-hand man to the [[Captain]] does have its perks. For starters, you spawn in your cozy little office. Its almost entirely constructed out of reinforced walls and comes with two layers of shutters to close people out of entering the HoP line (or from leaving it). The only people with access to your office are you and the [[Captain]].&lt;br /&gt;
&lt;br /&gt;
Within your office, you have a plethora of goodies in your locker for the taking, including an Energy Gun, a armored coat, and a couple other things like a door remote for controlling Civilian Access doors, a stylish-looking Head of Personnel themed Cloak and spare uniforms.&lt;br /&gt;
== Your Own Department ==&lt;br /&gt;
As a Head of Staff you have your own department to watch out for. You&#039;re charge of coordinating the civilian personnel and service staff on the station. Usually, you can let the station&#039;s various [[Bartender|Bartenders]] and Librarians run around and take care of themselves. They are under your direct command, but their jobs are usually simple and usually don&#039;t need your direct oversight.  &lt;br /&gt;
&lt;br /&gt;
== Weapons Permits ==&lt;br /&gt;
Weapons permits are about as straight forward as you could imagine; there&#039;s only a few requirements!&lt;br /&gt;
&lt;br /&gt;
* The captain sets the price, and their availability, if the captain wants them to be a thousand, and not allowed for assistants, that&#039;s just how it&#039;ll be for that shift.&lt;br /&gt;
* Permits by default require a filled out [[Records Template|&amp;lt;big&amp;gt;security record&amp;lt;/big&amp;gt;]], the captain can overrule this if they want on an individual basis.&lt;br /&gt;
* While not required, it&#039;s a good idea to inform the HoS, and the persons relevant department head (including yourself) when someone is issued a permit!&lt;br /&gt;
&lt;br /&gt;
== Human Resources ==&lt;br /&gt;
You are the Head of Personnel. You get access to just about everything, including basic access to every department on the station. While you can also give yourself full access, this is a major breach of your powers and job. Your main responsibility is to manage the crew and make sure each department is fully staffed and working efficiently. Depending on how many crew members there are, that may mean some people pulling double shifts or having to do jobs they&#039;re not so good at doing.&lt;br /&gt;
&lt;br /&gt;
=== A Full Department Is a Happy Department ===&lt;br /&gt;
When a department is lacking in crew members, you are expected to take the initiative to find qualified crew members to reassign or promote into the department. Work with the crew to find where they would be happiest and most productive.&lt;br /&gt;
&lt;br /&gt;
=== A Happy Department Is a Productive Department ===&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
Now that a certain department is staffed, it also falls under your and Command Staff jurisdiction to make sure that each of the departments are running smoothly. Check up with all of the other department heads frequently to make sure that there aren&#039;t any inter-department problems or any major problems between crew members. You can also periodically check up on departments personally. Try to keep these inspections informal. Departments don&#039;t appreciate it when you are domineering or start demanding things from them.&lt;br /&gt;
&lt;br /&gt;
The best way to proceed with a department inspection is to show up when they aren&#039;t in the middle of a stressful situation. Strike up a brief conversation with anyone at the desk, then do a quick walk around. If someone stops you, just ask them how the department is running and if you can do anything to help them out.&lt;br /&gt;
&lt;br /&gt;
=== A Productive Department Is A Wealthy Department ===&lt;br /&gt;
As HoP you have access to the Account Uplink Terminal. Only you and the [[Captain]] start with access to this terminal. It lists the personal account of every crew member and the department accounts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each crew member’s individual account belongs to that crew member,&#039;&#039;&#039; and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the accounts for this shift.  This does mean on green alert Security needs a warrant to get a copy of a crew member’s bank statement, however.&lt;br /&gt;
&lt;br /&gt;
== The Reassignment: A Way of Life ==&lt;br /&gt;
Your other job is reassigning people when they come to your desk with one or more access requests. Make sure that he or she has a good, justified reason to want a job change. A [[Chef]] who suddenly wants to become a scientist is a good example of someone who should be heavily scrutinized. When in doubt, check their employment records.&lt;br /&gt;
&lt;br /&gt;
Feel free to deny someone&#039;s transfer request if you get a poor explanation as to how someone suddenly came into possession of his or her sudden inter-department knowledge (My uncle was in a war/I read it in a book/I just know, are all pretty bad reasons). Alternatively, set them up with a subservient, or assistant position, until they&#039;ve proven that they can do the job correctly. Custom assignment titles are useful for this! Try to be a lot more lenient in giving someone cadet or apprentice roles.&lt;br /&gt;
&lt;br /&gt;
If a department has no heads of staff you can fill in as the supervising head of staff when filling out a reassignment form. Just stamp and sign it to have it on record that you made a judgement call in the reassignment. Any later arriving heads of staff may appreciate your foresight.&lt;br /&gt;
&lt;br /&gt;
=== You&#039;re Hired, Welcome Aboard ===&lt;br /&gt;
If someone&#039;s job transfer request isn&#039;t completely ridiculous then it&#039;s time for you to do some background checks. Make sure the crew member knows what they&#039;re (going to be) doing inside of his or her new department. Once you&#039;ve determined someone is a potential candidate for a job transfer, it&#039;s a good idea to grab one of the reassignment or promotion forms from the request console. It&#039;s generally encouraged to fill out the form for the individual. This lets you ensure the form is filled out correctly and has the additional benefit of making the requesting employee like you more, since no one likes paperwork! Keeping a record of all of the access changes you give out is key to keeping everyone else informed about what you&#039;re doing and keeping you out of  the [[Security_Officer#The_Brig|brig]].&lt;br /&gt;
&lt;br /&gt;
Here comes the hard part. Now that you have a filled out form, you should get it signed and stamped by an appropriate Chain of Command. Usually, this involves getting the department head&#039;s attention in one way or another, be it talking to them over the radio or sending your man to the department itself. Again, keeping a record of a department head&#039;s consent on file or via comms (which are recorded via the blackbox) is usually one of the best ways to prove that your access change wasn&#039;t completely illegal. The shorthand version of this process would be to inform the head of staff in question about the transfer over the Command radio channel and get quick consent from there, and stamping and signing yourself with their consent.&lt;br /&gt;
&lt;br /&gt;
Finally ask the man for his Identification Card so that you can officially give them the requested job title and access. Unless someone would like a specific job title, make sure to use the generic job titles near the top of the screen so that [[Security Officer|Security]] can identify that person much more easily with their fancy SecHUDs. If someone has a custom job title it might be a good idea to give them a copy of the reassignment form to carry as proof they aren&#039;t up to no good.&lt;br /&gt;
&lt;br /&gt;
=== You&#039;re Suspended, Get Out ===&lt;br /&gt;
As well as handing out job transfers, it&#039;s also well within your authority to [[Command_Policy#Demotion_Guidelines_-_OOC_and_IC|demote people and take those jobs away]].&lt;br /&gt;
&lt;br /&gt;
If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position with direct permission from the appropriate head of staff. [[Command_Policy#Demotion_Guidelines_-_OOC_and_IC|Demoting a head of staff]], however, is something that should not be done without the [[Captain]]&#039;s consent or majority decision from all heads of staff.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as [[Command_Policy#Demotion_Guidelines_-_OOC_and_IC|circumstances meet the Demotion Guidelines]] and the necessary demotion form is filled out for that crew member. A Head of Personnel is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Head of Personnel&#039;s own departments should be handled in review after the fact, ideally overseen by a [[Captain|Captain]]. A head of staff cannot remove a crew member from the station entirely, and only has power to demote the crew members in his or her own department.&lt;br /&gt;
&lt;br /&gt;
=== In Case of Emergency, Break Glass ===&lt;br /&gt;
Sometimes people need access to certain departments in an emergency, and the AI isn&#039;t up to the task of opening doors for people. Feel free to hand out emergency access to people such as [[Security Officer|Security Officers]] if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. [[Research Director|A number]] [[Head of Security|of people]] really do not like it when crew members go walking into their department for no real reason just because they have access to it. &#039;&#039;&#039;Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted, especially to non NT departments such as Supply and Security&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Five Points of Human Resources Management ==&lt;br /&gt;
The Head of Personnel can be a rather varied job. He can savor the prestige or feel shackled to the ID computer. If you find yourself wearing teal, make the most of it by doing your job correctly.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Support the Captain&#039;&#039;&#039;. Be sure to work as a team to lead the crew. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance like assigning new heads or calling the shuttle. You do not outrank the other heads, but you have the unique position of being able to assign people. You are the face of the Human Resources Department, so make sure you are good leadership material. &lt;br /&gt;
# &#039;&#039;&#039;Uphold the Rights of Crewmen&#039;&#039;&#039;. Security often commits excesses and the Captain is either dead or personally involved in a case. In these situations, remember to consider every side of the story before making a decision and try to follow [[Corporate Regulations]], and get support Internal Affairs when they investigate. In the absence of a [[Lawyer]] or Internal Affairs agent, you [[Command_Policy#Head_of_Personnel|may be asked]] to help resolve legal issues.&lt;br /&gt;
# &#039;&#039;&#039;Follow the Principle of Least Privilege&#039;&#039;&#039;. When assigning new access levels or creating new jobs, ask yourself just how much access is really needed to perform the task. If a hardworking engineer wants EVA access, consider if he really needs access, or just for you to open the door for him while he gets a suit. If the [[Chaplain]] is being proactive about finding bodies but often needs people to open doors, maybe the risk of giving him more access is less than gain from increasing his effectiveness. Decisions like these keep the station more secure and cuts down on the number of accidental arrests made by Security for assumed trespassing. Remember to write their increased access or privileged items on a form and give it a good stamping so the Janitor will be able to show why he&#039;s mopping the Medbay floors. &lt;br /&gt;
# &#039;&#039;&#039;Talk to the Crew&#039;&#039;&#039;. The Captain is often too busy dealing with who knows what. The Head of Security is usually trying to keep his department in check. The Research Director is on fire, the Chief Medical Officer is up to his elbows injured people, and the Chief Engineer is trying to keep everyone warm and breathing in a vacuum. You&#039;re really the only Head able to take time and listen to the crew. Invite crewmen to talk to you when there are conflicts. Defuse the interpersonal and interdepartmental problems you discover during these conversations, and prevent grievances from becoming grief. Advocate on behalf of the beaten to security, and generally reduce the frequency and intensity of mutinies.&lt;br /&gt;
# &#039;&#039;&#039;Manage your Department First&#039;&#039;&#039;. While technically you can demote everyone who&#039;s ID you seize to Assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the Chef to throw a pizza party, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad [[Security Officer]]s or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.&lt;br /&gt;
&lt;br /&gt;
== [[File:Ian.PNG|64px|class=pixelart]]Ian ==&lt;br /&gt;
Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.&lt;br /&gt;
&lt;br /&gt;
It is traditional to rescue Ian if the station has to be evacuated.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
Your job as head of personnel is to make sure all the necessary roles are filled. Check the crew manifest--is there a researcher who will want materials, but no miner to supply them? A cook, but no gardener? Three surgeons, but no chemist? If there&#039;s a gap in the chain of production, everything will slow down, and it&#039;s your job to fill those gaps. Whether you transfer someone from one job to another, or just give someone enough access to fill in for an empty role when it&#039;s needed, make sure the person you&#039;ve put in the job is qualified to do it. If it&#039;s a gap in Service, your employees tend to appreciate you personally stepping in to help them. This can be working as a botanist for the chef, or being a temporary chef and/or bartender when you have little else to do and the areas are empty.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Tips ==&lt;br /&gt;
* You should have good knowledge of the command regulations.&lt;br /&gt;
* As an example, you could play as a subservient right hand man to the Captain, or a devious power hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.&lt;br /&gt;
* You may have access to it, but you are not [[Security Officer|Security]]. Chasing and arresting criminals should be left to the likes of [[Security Officer]]s and possibly the [[Head of Security]]. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help. In addition, some departments may get upset and try to push trespassing charges on you if you enter secure areas without approval. Just because you have access doesn&#039;t mean that you can be there.&lt;br /&gt;
* You can use the [[Guide to Paperwork]] if you want to make your own forms, or use the Example [[Paperwork]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4298</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4298"/>
		<updated>2025-03-17T18:55:03Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, the local contracted security enforces corporate law. &lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;OOC: There is no Space Law or SolFed Law practiced on NT Stations.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place as well as the victim&#039;s; but may be contested by lawyers and the HoP. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy.&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#ff4d5b&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* Murder and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession (see 215).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for minor misdemeanors and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Grade 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Piracy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Embezzlement&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Escaping Confinement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Crimes against Reality&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Perma.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt;&#039;&#039;&#039;The detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:#92D050;&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#FFD965;&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:#FF9961;&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#C55911;&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:#ff4d5b;&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Illegal Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Restricted Firearm *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039;  | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Unauthorised Combat Implant *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Gorilla Cubes &lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Stingbangs&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD/Roboticist, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD/Roboticist, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Illegal Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Restricted Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission. &lt;br /&gt;
|Hold until transfer unless the individual is eligible for execution. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government Affiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable. &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!2xx&lt;br /&gt;
!Grade 2 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM). &lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see 511, Impersonation of Central Command.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission falls under this as well.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
*To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate. &lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs, for large amounts, see 315 or 515.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty. &lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx&lt;br /&gt;
!Grade 3&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into) &lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
* To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&lt;br /&gt;
|&#039;&#039;Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to Murder. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
* Breaking out of imprisonment or attempting to break others out of confinement.&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents. Execution is typically reserved for only individuals that cannot reasonably be contained.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|&#039;&#039;&#039;Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. This can be invalidated if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also known as kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This time may be extended by the issuing Officer or HoS.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 4&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!4xx&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods. &lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codefied if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Same as 216. Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 5 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (401). Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact. &lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. &lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large. &lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims. &lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4297</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4297"/>
		<updated>2025-03-17T16:46:59Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector Antagonist Policy =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+{{Goodfaith}}&lt;br /&gt;
|&lt;br /&gt;
=== General Rulings: ===&lt;br /&gt;
* Antagonists should not be hijacking/attacking the escape shuttle without admin-permission.&lt;br /&gt;
* Completing your objectives shouldn&#039;t be the exclusive goal of your round, instead, you should be focusing on creating situations for others to react, and engage with as you attempt them.&lt;br /&gt;
* &#039;Wildcard,&#039; so to say, self assigned objectives are non-binding, and not considered valid unless approved by staff.&lt;br /&gt;
* Conversion requires there to be atleast double-the-security for the amount of people you want to convert, unless it&#039;s a pre-set number of converts (Like holopara, or simian back up)&lt;br /&gt;
* &#039;&#039;&#039;No exfiltration&#039;&#039;&#039; via leaving station Z or admin intervention; you&#039;re in for the long-haul.&lt;br /&gt;
* Avoid targeting anything relating to atmospherics, or the engine, ahelp for permission if it&#039;s part of a gimmick to do so!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Current Opfor Standards: ===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;big&amp;gt;Important Notes:&amp;lt;/big&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
* Your explanations for the objectives should be as straightforward to read as possible.&lt;br /&gt;
* Explain your limits, the intent on how to do it, ETC in the objective descriptions so staff aren&#039;t caught out of left-field when your &#039;kill the HoS&#039; objective suddenly becomes mass-bomb the brig incase the HoS is in there.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Staff-side requirements:&amp;lt;/big&amp;gt; =====&lt;br /&gt;
*Group opfors are allowed, as long as the they serve the intention of the gimmick, and the group involvement isn&#039;t within the range for powergaming. (EX: You shouldn&#039;t have a 5 man opfor to kill one sec off, where everyone gets s-carp)&lt;br /&gt;
====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (without approved whitelist)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Simple Mobs and otherwise pure PMS entities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The following roundstart antags, (Blood Brother, Malf-AI without changes)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cult (narsie), Gangs(the antag), Revolutionaries, are all pre-approved event only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Abductors.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nuke-ops / Clownops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Opt-In ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Opt-In Prefs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; means you will not be placed in any antagonist objectives. This does not make you immune to IC consequences or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; applies to antagonists and their objectives, namely being kidnapped or cuffed either by objective or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; applies to both antags and non-antags, letting them know you&#039;re open to be killed more wantonly, which also means means you can catch the fade for walking in on a bad situation.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-removal&#039;&#039;&#039; is much the same: it lets people know you&#039;re alright with round-removal in most situations. So if you walk into a bomb threat you should expect they won&#039;t even try to not gib you.&lt;br /&gt;
&lt;br /&gt;
==== For The Antag: ====&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As said above, you want to keep opt-in&#039;s in mind, this doesn&#039;t mean you can&#039;t wack the opt-in no engineer who just walked in on your murder, but it does mean you shouldn&#039;t kill them, just to steal their jaws so you can break into medical faster.&lt;br /&gt;
* Above anything else, before and after this, you want to avoid damaging large-swathes of the station for 1-2 targets.&lt;br /&gt;
==== So what can I do?! ====&lt;br /&gt;
* Damage an area, as long as said damage is specifically related to the objective.&lt;br /&gt;
** as long as you try to avoid destroying connected areas, or needlessly affecting everyone else through extension (SM room, Toxins, the ore silo, etc)&lt;br /&gt;
&lt;br /&gt;
* Target sec when they show up, as they&#039;re always opted in.&lt;br /&gt;
&lt;br /&gt;
* Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== PMS / Station Threat / Metaprotection:{{anchor|PMS}} ===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Permanent Mechanical State ====&lt;br /&gt;
The state in which waiting the usual time for CI isn&#039;t required, and anyone under it can be attacked immediately as CI is flagged up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS).&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is &#039;&#039;&#039;only&#039;&#039;&#039; granted to: &lt;br /&gt;
*People teleporting away from violent situations/ attempts to roleplay.&lt;br /&gt;
&lt;br /&gt;
*Elsewise, people who have been in &#039;&#039;repeated&#039;&#039; violent engagements &#039;&#039;and&#039;&#039; escaped after. (Think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated else-wise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Station Threat: ===&lt;br /&gt;
&lt;br /&gt;
Any antag that while protected by CI policy still, is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039;&lt;br /&gt;
&lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
For EX: &lt;br /&gt;
&lt;br /&gt;
* any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
* any threat, or person which wipes out either the entire, or the majority of the present security force.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Seek&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any critical threats.)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards(special circumstance, see amber alert: [[Security Policy#Amber Alert]])&lt;br /&gt;
|}&lt;br /&gt;
== General Roster ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Traitor!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case.&lt;br /&gt;
You&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you should be keeping opt-in status&#039; in mind aswell. Remember! RP is the focus, and even if the objective could be done with no witness&#039; you should aim to generate some RP around the event itself.&lt;br /&gt;
*If you want to add additional objectives, or side-steps to getting towards an objective, make an ahelp so staff can keep in the loop for the where-and-why.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; [[Contraband|HERE]]&lt;br /&gt;
&lt;br /&gt;
If it&#039;s not in contraband, it&#039;s an unknown and should be treated as it appears.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Changeling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having taken their form (results may vary at your discretion).&lt;br /&gt;
A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. &lt;br /&gt;
&lt;br /&gt;
Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being destroyed as fast as possible.&lt;br /&gt;
* The changeling starts with a massive advantage above the crew in general you as the changeling should be sure to keep yourself, and your equipment/items within reason ability for the crew to be able to handle you.&lt;br /&gt;
** ala, don&#039;t powergame, don&#039;t go out of your way to stack additional advantages ontop of your headstart.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are PMS.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; Changelings aren&#039;t an expected threat, but a known one, especially in far more isolated sectors such as the stations! They&#039;re as serious as your SM going nuclear!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Clockcult&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
(OPFOR)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again.&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Heretic!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Special Antag or CURATED.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
* You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you.&lt;br /&gt;
* The path you choose is essentially your toolset.&lt;br /&gt;
* Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security.&lt;br /&gt;
*Ascension isn&#039;t permitted.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc.&lt;br /&gt;
* What Heretics are fully capable of isn&#039;t known outside of the curator/chaplain! What you see is what you get!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Malf AI!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change.&lt;br /&gt;
Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Confirmed malfs, and their AI sat are a PMS locale.&lt;br /&gt;
*Don&#039;t try to rope in borgs on the Interlink.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow up your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. &lt;br /&gt;
&lt;br /&gt;
The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. &lt;br /&gt;
&lt;br /&gt;
The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. &lt;br /&gt;
&lt;br /&gt;
Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat, or RCDs is a tell-tell sign that the AI is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Obsessed!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift.  &lt;br /&gt;
&lt;br /&gt;
The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Wizard!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* (Disabled: generally the abilities are too wide reaching, and alot of them are straight up unfair to everyone else when used)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MidRounds (Ghost Spawns)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Abductors!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Abductor}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (Not very good for roleplay, on account of their design, aswellas being generally impossible to stop without overwhelming force.)&lt;br /&gt;
* What they need: Teleporting in or out to be a 15s timer, inbuilt telepathy so they can actually talk to people, and a moment of weakness (appearing near station or something?)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged.&lt;br /&gt;
The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
*This is a role that is nigh-unstoppable if the rules are &#039;equal&#039; for both sides, so just know you&#039;ll be playing to lose.&lt;br /&gt;
* Functionally PMS once called out, but, as you have nothing but advantages, you should keep trying to roleplay.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know they use the cameras to get around! (Meaning, you&#039;re allowed to disable cams!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Blob!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Blob}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (didn&#039;t really encourage RP at all)&lt;br /&gt;
* What it needs: win-condition (ending round) gone, maybe spawns a second blob at the 500 mark? Slight nerfs so it doesn&#039;t scale as fast.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contractor!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Contractor}}&lt;br /&gt;
* CURATED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
*As per [[#Station_Threat:|Station Threat rules]], you become a Station Threat once the first successful kidnapping triggers the automated CC ransom announcement, even if the kidnapping was by a different contractor.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039;: everyone knows what the [[Contraband|Contractor gear]] is, and whom uses it: Syndicate Contractors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cortical Borer!&#039;&#039;&#039; {{anchor|Borer}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Disabled: lack of ability to influence the station, coupled with being essentially impossible to get rid of once they get a single willing host)&lt;br /&gt;
&lt;br /&gt;
what it needs: diveworm gone, eggs limited to 1 additional per borer, instead of practically infinite.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are PMS at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You should keep to opt-in &amp;quot;inconvenience&amp;quot; or worse targets.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fugitives / The Hunters&#039;&#039;&#039; {{anchor|Fugitive}}{{anchor|Bounty Hunter}}{{anchor|Waldo}}&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, which government are you from, again?&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hostile Data Entities / Cyber Police&#039;&#039;&#039; {{anchor|Bitghost}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon.&lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Nightmare!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Nightmare}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. &lt;br /&gt;
You have an innate distaste for any amount of light, other devices and machines wouldn&#039;t be of much interest to you. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Breaking APC’s shouldn&#039;t be your focus, you care about lights, not power usage.&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting can’t complain if you stab them for it.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Nightmares are a recurrent threat just about everywhere in the sector, and are equally well known, most people know about the usual trends:  &lt;br /&gt;
&lt;br /&gt;
* Hates lights.&lt;br /&gt;
* Being attacked by them breaks the lights on your person.&lt;br /&gt;
* They have near-magical powers when in total darkness.&lt;br /&gt;
** Only science knows you can transplant the organs to steal said powers.&lt;br /&gt;
* They burn really, really well.&lt;br /&gt;
* Surprisingly sentient.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Man Eaters!&#039;&#039;&#039; {{anchor|Kudzu}}{{anchor|Man Eater}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Technically ENABLED, they&#039;re in vines sometimes&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a  plant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Morphling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Morph}}{{anchor|Morphling}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a morphling. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume.  &lt;br /&gt;
&lt;br /&gt;
Fortunately, what you can consume is “Anything that isn’t bolted to the floor.”  &lt;br /&gt;
&lt;br /&gt;
Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*Eating people should be reserved for opt-in: round remove.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not morph into a BSA, DNA vault, or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff) or attacking crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Revenant!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Revenant}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety.  &lt;br /&gt;
&lt;br /&gt;
You can emote through hearable subtles by just being beside people. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
* You should keep people&#039;s opt-in status in mind, if it&#039;s set to no, you shouldn&#039;t go out of your way to target them.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone has complete knowledge of what you are and what you’re capable of. Just as well, the Chaplain can, will, and should hunt you down. &lt;br /&gt;
&lt;br /&gt;
Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Dragon!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Dragon}}&lt;br /&gt;
(Disabled: There&#039;s like, nothing here that encourages RP, from the arbitrary timer-until-you&#039;re-fucked, to the carpswarm)&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
what it needs: like, way to much, pretty much a redo&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Pirates!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Pirate}}&lt;br /&gt;
* CURATED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Ninja}}{{anchor|Space Ninja}}&amp;lt;big&amp;gt;Enabled.&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana. &lt;br /&gt;
You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you get a bomb objective for atmos/engineering(near the SM), ahelp to get a different one.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands.&lt;br /&gt;
*Ninjas should not vent the entire station. It can be considered griefing.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Security has full knowledge of your equipment.&lt;br /&gt;
* Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC.&lt;br /&gt;
* You’re going to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Spiders!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Spider}}&lt;br /&gt;
* (Disabled: Same issues as space dragon, not alot of RP, but a whole lot of &#039;killing people at random while constantly expanding&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What they need: really just to not make more player controlled ones, that&#039;s the biggest thing.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4296</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4296"/>
		<updated>2025-03-17T16:04:03Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector Antagonist Policy =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+{{Goodfaith}}&lt;br /&gt;
|&lt;br /&gt;
=== General Rulings: ===&lt;br /&gt;
* Antagonists should not be hijacking/attacking the escape shuttle without admin-permission.&lt;br /&gt;
* Completing your objectives shouldn&#039;t be the exclusive goal of your round, instead, you should be focusing on creating situations for others to react, and engage with as you attempt them.&lt;br /&gt;
* &#039;Wildcard,&#039; so to say, self assigned objectives are non-binding, and not considered valid unless approved by staff.&lt;br /&gt;
* Conversion requires there to be atleast double-the-second for the amount of people you want to convert, unless it&#039;s a pre-set number of converts (Like holopara, or simian back up)&lt;br /&gt;
* &#039;&#039;&#039;No exfiltration&#039;&#039;&#039; via leaving station Z or admin intervention; you&#039;re in for the long-haul.&lt;br /&gt;
* Avoid targeting anything relating to atmospherics, or the engine, ahelp for permission if it&#039;s part of a gimmick to do so!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Current Opfor Standards: ===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;big&amp;gt;Important Notes:&amp;lt;/big&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
* Your explanations for the objectives should be as straightforward to read as possible.&lt;br /&gt;
* Explain your limits, the intent on how to do it, ETC in the objective descriptions so staff aren&#039;t caught out of left-field when your &#039;kill the HoS&#039; objective suddenly becomes mass-bomb the brig incase the HoS is in there.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Staff-side requirements:&amp;lt;/big&amp;gt; =====&lt;br /&gt;
*Group opfors are allowed, as long as the they serve the intention of the gimmick, and the group involvement isn&#039;t within the range for powergaming. (EX: You shouldn&#039;t have a 5 man opfor to kill one sec off, where everyone gets s-carp)&lt;br /&gt;
====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (without approved whitelist)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Simple Mobs and otherwise pure PMS entities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The following roundstart antags, (Blood Brother, Malf-AI without changes)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cult (narsie), Gangs(the antag), Revolutionaries, are all pre-approved event only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Abductors.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nuke-ops / Clownops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Opt-In ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Opt-In Prefs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; means you will not be placed in any antagonist objectives. This does not make you immune to IC consequences or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; applies to antagonists and their objectives, namely being kidnapped or cuffed either by objective or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; applies to both antags and non-antags, letting them know you&#039;re open to be killed more wantonly, which also means means you can catch the fade for walking in on a bad situation.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-removal&#039;&#039;&#039; is much the same: it lets people know you&#039;re alright with round-removal in most situations. So if you walk into a bomb threat you should expect they won&#039;t even try to not gib you.&lt;br /&gt;
&lt;br /&gt;
==== For The Antag: ====&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As said above, you want to keep opt-in&#039;s in mind, this doesn&#039;t mean you can&#039;t wack the opt-in no engineer who just walked in on your murder, but it does mean you shouldn&#039;t kill them, just to steal their jaws so you can break into medical faster.&lt;br /&gt;
* Above anything else, before and after this, you want to avoid damaging large-swathes of the station for 1-2 targets.&lt;br /&gt;
==== So what can I do?! ====&lt;br /&gt;
* Damage an area, as long as said damage is specifically related to the objective.&lt;br /&gt;
** as long as you try to avoid destroying connected areas, or needlessly affecting everyone else through extension (SM room, Toxins, the ore silo, etc)&lt;br /&gt;
&lt;br /&gt;
* Target sec when they show up, as they&#039;re always opted in.&lt;br /&gt;
&lt;br /&gt;
* Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== PMS / Station Threat / Metaprotection:{{anchor|PMS}} ===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Permanent Mechanical State ====&lt;br /&gt;
The state in which waiting the usual time for CI isn&#039;t required, and anyone under it can be attacked immediately as CI is flagged up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS).&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is &#039;&#039;&#039;only&#039;&#039;&#039; granted to: &lt;br /&gt;
*People teleporting away from violent situations/ attempts to roleplay.&lt;br /&gt;
&lt;br /&gt;
*Elsewise, people who have been in &#039;&#039;repeated&#039;&#039; violent engagements &#039;&#039;and&#039;&#039; escaped after. (Think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated else-wise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Station Threat: ===&lt;br /&gt;
&lt;br /&gt;
Any antag that while protected by CI policy still, is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039;&lt;br /&gt;
&lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
For EX: &lt;br /&gt;
&lt;br /&gt;
* any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
* any threat, or person which wipes out either the entire, or the majority of the present security force.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Seek&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any critical threats.)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards(special circumstance, see amber alert: [[Security Policy#Amber Alert]])&lt;br /&gt;
|}&lt;br /&gt;
== General Roster ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Traitor!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case.&lt;br /&gt;
You&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you should be keeping opt-in status&#039; in mind aswell. Remember! RP is the focus, and even if the objective could be done with no witness&#039; you should aim to generate some RP around the event itself.&lt;br /&gt;
*If you want to add additional objectives, or side-steps to getting towards an objective, make an ahelp so staff can keep in the loop for the where-and-why.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; [[Contraband|HERE]]&lt;br /&gt;
&lt;br /&gt;
If it&#039;s not in contraband, it&#039;s an unknown and should be treated as it appears.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Changeling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having taken their form (results may vary at your discretion).&lt;br /&gt;
A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. &lt;br /&gt;
&lt;br /&gt;
Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being destroyed as fast as possible.&lt;br /&gt;
* The changeling starts with a massive advantage above the crew in general you as the changeling should be sure to keep yourself, and your equipment/items within reason ability for the crew to be able to handle you.&lt;br /&gt;
** ala, don&#039;t powergame, don&#039;t go out of your way to stack additional advantages ontop of your headstart.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are PMS.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; Changelings aren&#039;t an expected threat, but a known one, especially in far more isolated sectors such as the stations! They&#039;re as serious as your SM going nuclear!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Clockcult&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
(OPFOR)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again.&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Heretic!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Special Antag or CURATED.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
* You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you.&lt;br /&gt;
* The path you choose is essentially your toolset.&lt;br /&gt;
* Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security.&lt;br /&gt;
*Ascension isn&#039;t permitted.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc.&lt;br /&gt;
* What Heretics are fully capable of isn&#039;t known outside of the curator/chaplain! What you see is what you get!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Malf AI!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change.&lt;br /&gt;
Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Confirmed malfs, and their AI sat are a PMS locale.&lt;br /&gt;
*Don&#039;t try to rope in borgs on the Interlink.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow up your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. &lt;br /&gt;
&lt;br /&gt;
The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. &lt;br /&gt;
&lt;br /&gt;
The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. &lt;br /&gt;
&lt;br /&gt;
Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat, or RCDs is a tell-tell sign that the AI is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Obsessed!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift.  &lt;br /&gt;
&lt;br /&gt;
The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Wizard!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* (Disabled: generally the abilities are too wide reaching, and alot of them are straight up unfair to everyone else when used)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MidRounds (Ghost Spawns)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Abductors!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Abductor}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (Not very good for roleplay, on account of their design, aswellas being generally impossible to stop without overwhelming force.)&lt;br /&gt;
* What they need: Teleporting in or out to be a 15s timer, inbuilt telepathy so they can actually talk to people, and a moment of weakness (appearing near station or something?)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged.&lt;br /&gt;
The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
*This is a role that is nigh-unstoppable if the rules are &#039;equal&#039; for both sides, so just know you&#039;ll be playing to lose.&lt;br /&gt;
* Functionally PMS once called out, but, as you have nothing but advantages, you should keep trying to roleplay.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know they use the cameras to get around! (Meaning, you&#039;re allowed to disable cams!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Blob!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Blob}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (didn&#039;t really encourage RP at all)&lt;br /&gt;
* What it needs: win-condition (ending round) gone, maybe spawns a second blob at the 500 mark? Slight nerfs so it doesn&#039;t scale as fast.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contractor!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Contractor}}&lt;br /&gt;
* CURATED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
*As per [[#Station_Threat:|Station Threat rules]], you become a Station Threat once the first successful kidnapping triggers the automated CC ransom announcement, even if the kidnapping was by a different contractor.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039;: everyone knows what the [[Contraband|Contractor gear]] is, and whom uses it: Syndicate Contractors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cortical Borer!&#039;&#039;&#039; {{anchor|Borer}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Disabled: lack of ability to influence the station, coupled with being essentially impossible to get rid of once they get a single willing host)&lt;br /&gt;
&lt;br /&gt;
what it needs: diveworm gone, eggs limited to 1 additional per borer, instead of practically infinite.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are PMS at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You should keep to opt-in &amp;quot;inconvenience&amp;quot; or worse targets.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fugitives / The Hunters&#039;&#039;&#039; {{anchor|Fugitive}}{{anchor|Bounty Hunter}}{{anchor|Waldo}}&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, which government are you from, again?&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hostile Data Entities / Cyber Police&#039;&#039;&#039; {{anchor|Bitghost}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon.&lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Nightmare!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Nightmare}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. &lt;br /&gt;
You have an innate distaste for any amount of light, other devices and machines wouldn&#039;t be of much interest to you. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Breaking APC’s shouldn&#039;t be your focus, you care about lights, not power usage.&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting can’t complain if you stab them for it.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Nightmares are a recurrent threat just about everywhere in the sector, and are equally well known, most people know about the usual trends:  &lt;br /&gt;
&lt;br /&gt;
* Hates lights.&lt;br /&gt;
* Being attacked by them breaks the lights on your person.&lt;br /&gt;
* They have near-magical powers when in total darkness.&lt;br /&gt;
** Only science knows you can transplant the organs to steal said powers.&lt;br /&gt;
* They burn really, really well.&lt;br /&gt;
* Surprisingly sentient.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Man Eaters!&#039;&#039;&#039; {{anchor|Kudzu}}{{anchor|Man Eater}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Technically ENABLED, they&#039;re in vines sometimes&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a  plant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Morphling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Morph}}{{anchor|Morphling}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a morphling. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume.  &lt;br /&gt;
&lt;br /&gt;
Fortunately, what you can consume is “Anything that isn’t bolted to the floor.”  &lt;br /&gt;
&lt;br /&gt;
Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*Eating people should be reserved for opt-in: round remove.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not morph into a BSA, DNA vault, or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff) or attacking crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Revenant!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Revenant}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety.  &lt;br /&gt;
&lt;br /&gt;
You can emote through hearable subtles by just being beside people. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
* You should keep people&#039;s opt-in status in mind, if it&#039;s set to no, you shouldn&#039;t go out of your way to target them.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone has complete knowledge of what you are and what you’re capable of. Just as well, the Chaplain can, will, and should hunt you down. &lt;br /&gt;
&lt;br /&gt;
Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Dragon!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Dragon}}&lt;br /&gt;
(Disabled: There&#039;s like, nothing here that encourages RP, from the arbitrary timer-until-you&#039;re-fucked, to the carpswarm)&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
what it needs: like, way to much, pretty much a redo&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Pirates!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Pirate}}&lt;br /&gt;
* CURATED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Ninja}}{{anchor|Space Ninja}}&amp;lt;big&amp;gt;Enabled.&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana. &lt;br /&gt;
You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you get a bomb objective for atmos/engineering(near the SM), ahelp to get a different one.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands.&lt;br /&gt;
*Ninjas should not vent the entire station. It can be considered griefing.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Security has full knowledge of your equipment.&lt;br /&gt;
* Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC.&lt;br /&gt;
* You’re going to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Spiders!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Spider}}&lt;br /&gt;
* (Disabled: Same issues as space dragon, not alot of RP, but a whole lot of &#039;killing people at random while constantly expanding&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What they need: really just to not make more player controlled ones, that&#039;s the biggest thing.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4295</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4295"/>
		<updated>2025-03-16T20:40:55Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, the local contracted security enforces corporate law. &lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;OOC: There is no Space Law or SolFed Law practiced on NT Stations.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place as well as the victim&#039;s; but may be contested by lawyers and the HoP. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy.&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#ff4d5b&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* Murder and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession (see 215).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for minor misdemeanors and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Grade 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Piracy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Embezzlement&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Escaping Confinement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Crimes against Reality&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Perma.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt;&#039;&#039;&#039;The detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:#92D050;&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#FFD965;&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:#FF9961;&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#C55911;&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:#ff4d5b;&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Illegal Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Restricted Firearm *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039;  | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Unauthorised Combat Implant *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Gorilla Cubes &lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Stingbangs&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD/Roboticist, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD/Roboticist, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Illegal Firearm (Capable of fully automatic fire, or explosive, without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband if there was a valid reason for having the weapon. &lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Restricted Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission. &lt;br /&gt;
|Hold until transfer unless the individual is eligible for execution. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government Affiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable. &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!2xx&lt;br /&gt;
!Grade 2 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM). &lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see 511, Impersonation of Central Command.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission falls under this as well.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
*To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate. &lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs, for large amounts, see 315 or 515.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty. &lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx&lt;br /&gt;
!Grade 3&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into) &lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
* To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&lt;br /&gt;
|&#039;&#039;Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to Murder. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
* Breaking out of imprisonment or attempting to break others out of confinement.&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents. Execution is typically reserved for only individuals that cannot reasonably be contained.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|&#039;&#039;&#039;Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. This can be invalidated if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also known as kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This time may be extended by the issuing Officer or HoS.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 4&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!4xx&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods. &lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codefied if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Same as 216. Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 5 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (401). Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact. &lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. &lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large. &lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims. &lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4293</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4293"/>
		<updated>2025-03-16T19:26:17Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without getting LOOC consent first!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
***The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
***Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*Anti-roleplay behavior is not tolerated.&lt;br /&gt;
**This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time)&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with IC circumstances. &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately maxcap them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools&lt;br /&gt;
* Emergency medical stuff&lt;br /&gt;
* A small number of weapons (like 1-3)&lt;br /&gt;
* Maybe some armor&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 4xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual objects in relation to their prefs.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Security_Policy&amp;diff=4292</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Security_Policy&amp;diff=4292"/>
		<updated>2025-03-16T19:23:25Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to criminals, antagonists, and all kinds of ne&#039;er do wells!&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behavior that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland.&lt;br /&gt;
#&#039;&#039;&#039;CONTRABAND&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
#All procedures on this page are &#039;&#039;&#039;OOC&#039;&#039;&#039;.&lt;br /&gt;
{{Goodfaith}}&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head (Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or action justifying the suspicion.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Act or Action of a &#039;&#039;suspected person&#039;&#039; that justifies the Search / Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence &#039;&#039;to be collected&#039;&#039;. If there is no evidence, the suspicion is cleared and they are free to go immediately.&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security and Warden can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security can perform implant searches with probable cause. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons or skills, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Security Heirarchy and Expectations =&lt;br /&gt;
For more information on the expectations of these roles, see the appropriate job page:&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* The security mech (Paddy) may now be used freely. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Riot Armor can now be fielded.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4291</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4291"/>
		<updated>2025-03-16T19:20:11Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without OOC consent.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
***The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
***Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*Anti-roleplay behavior is not tolerated.&lt;br /&gt;
**This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time)&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with IC circumstances. &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately maxcap them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;u&amp;gt;Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation.&amp;lt;/u&amp;gt; It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools&lt;br /&gt;
* Emergency medical stuff&lt;br /&gt;
* A small number of weapons (like 1-3)&lt;br /&gt;
* Maybe some armor&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Justifiable reasons &#039;&#039;&#039;exclude&#039;&#039;&#039; you from this, such as:&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented.&lt;br /&gt;
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!&lt;br /&gt;
If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 4xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual objects in relation to their prefs.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4290</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4290"/>
		<updated>2025-03-16T19:16:58Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector Antagonist Policy =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+{{Goodfaith}}&lt;br /&gt;
|&lt;br /&gt;
=== General Rulings: ===&lt;br /&gt;
* Antagonists should not be hijacking/attacking the escape shuttle without admin-permission.&lt;br /&gt;
* Completing your objectives shouldn&#039;t be the exclusive goal of your round, instead, you should be focusing on creating situations for others to react, and engage with as you attempt them.&lt;br /&gt;
* &#039;Wildcard,&#039; so to say, self assigned objectives are non-binding, and not considered valid unless approved by staff.&lt;br /&gt;
* Antags are required to have an approved opfor before converting anyone, regardless of manner used.&lt;br /&gt;
** Yes, this applies to hypnosis, emagging borgs, or anything that puts a player controlled mob on your side outside of holoparasites, and simian backup (the monkeys)&lt;br /&gt;
* &#039;&#039;&#039;No exfiltration&#039;&#039;&#039; via leaving station Z or admin intervention; you&#039;re in for the long-haul.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Current Opfor Standards: ===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;big&amp;gt;Important Notes:&amp;lt;/big&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
* Your explanations for the objectives should be as straightforward to read as possible.&lt;br /&gt;
* Explain your limits, the intent on how to do it, ETC in the objective descriptions so staff aren&#039;t caught out of left-field when your &#039;kill the HoS&#039; objective suddenly becomes mass-bomb the brig incase the HoS is in there.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Staff-side requirements:&amp;lt;/big&amp;gt; =====&lt;br /&gt;
*Group opfors are allowed, as long as the they serve the intention of the gimmick, and the group involvement isn&#039;t within the range for powergaming. (EX: You shouldn&#039;t have a 5 man opfor to kill one sec off, where everyone gets s-carp)&lt;br /&gt;
====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (without approved whitelist)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Simple Mobs and otherwise pure PMS entities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The following roundstart antags, (Blood Brother, Malf-AI without changes)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cult (narsie), Gangs(the antag), Revolutionaries, are all pre-approved event only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Abductors.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nuke-ops / Clownops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Opt-In ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Opt-In Prefs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; means you will not be placed in any antagonist objectives. This does not make you immune to IC consequences or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; applies to antagonists and their objectives, namely being kidnapped or cuffed either by objective or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; applies to both antags and non-antags, letting them know you&#039;re open to be killed more wantonly, which also means means you can catch the fade for walking in on a bad situation.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-removal&#039;&#039;&#039; is much the same: it lets people know you&#039;re alright with round-removal in most situations. So if you walk into a bomb threat you should expect they won&#039;t even try to not gib you.&lt;br /&gt;
&lt;br /&gt;
==== For The Antag: ====&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As said above, you want to keep opt-in&#039;s in mind, this doesn&#039;t mean you can&#039;t wack the opt-in no engineer who just walked in on your murder, but it does mean you shouldn&#039;t kill them, just to steal their jaws so you can break into medical faster.&lt;br /&gt;
* Above anything else, before and after this, you want to avoid damaging large-swathes of the station for 1-2 targets.&lt;br /&gt;
==== So what can I do?! ====&lt;br /&gt;
* Damage an area, as long as said damage is specifically related to the objective.&lt;br /&gt;
** as long as you try to avoid destroying connected areas, or needlessly affecting everyone else through extension (SM room, Toxins, the ore silo, etc)&lt;br /&gt;
&lt;br /&gt;
* Target sec when they show up, as they&#039;re always opted in.&lt;br /&gt;
&lt;br /&gt;
* Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== PMS / Station Threat / Metaprotection:{{anchor|PMS}} ===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Permanent Mechanical State ====&lt;br /&gt;
The state in which waiting the usual time for CI isn&#039;t required, and anyone under it can be attacked immediately as CI is flagged up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS).&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is &#039;&#039;&#039;only&#039;&#039;&#039; granted to: &lt;br /&gt;
*People teleporting away from violent situations/ attempts to roleplay.&lt;br /&gt;
&lt;br /&gt;
*Elsewise, people who have been in &#039;&#039;repeated&#039;&#039; violent engagements &#039;&#039;and&#039;&#039; escaped after. (Think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated else-wise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Station Threat: ===&lt;br /&gt;
&lt;br /&gt;
Any antag that while protected by CI policy still, is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039;&lt;br /&gt;
&lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
For EX: &lt;br /&gt;
&lt;br /&gt;
* any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
* any threat, or person which wipes out either the entire, or the majority of the present security force.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Seek&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any critical threats.)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards(special circumstance, see amber alert: [[Security Policy#Amber Alert]])&lt;br /&gt;
|}&lt;br /&gt;
== General Roster ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Traitor!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case.&lt;br /&gt;
You&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you should be keeping opt-in status&#039; in mind aswell. Remember! RP is the focus, and even if the objective could be done with no witness&#039; you should aim to generate some RP around the event itself.&lt;br /&gt;
*If you want to add additional objectives, or side-steps to getting towards an objective, make an ahelp so staff can keep in the loop for the where-and-why.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; [[Contraband|HERE]]&lt;br /&gt;
&lt;br /&gt;
If it&#039;s not in contraband, it&#039;s an unknown and should be treated as it appears.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Changeling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having taken their form (results may vary at your discretion).&lt;br /&gt;
A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. &lt;br /&gt;
&lt;br /&gt;
Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being destroyed as fast as possible.&lt;br /&gt;
* The changeling starts with a massive advantage above the crew in general you as the changeling should be sure to keep yourself, and your equipment/items within reason ability for the crew to be able to handle you.&lt;br /&gt;
** ala, don&#039;t powergame, don&#039;t go out of your way to stack additional advantages ontop of your headstart.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are PMS.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; Changelings aren&#039;t an expected threat, but a known one, especially in far more isolated sectors such as the stations! They&#039;re as serious as your SM going nuclear!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Clockcult&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
(OPFOR)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again.&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Heretic!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Special Antag or CURATED.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
* You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you.&lt;br /&gt;
* The path you choose is essentially your toolset.&lt;br /&gt;
* Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security.&lt;br /&gt;
*Ascension isn&#039;t permitted.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc.&lt;br /&gt;
* What Heretics are fully capable of isn&#039;t known outside of the curator/chaplain! What you see is what you get!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Malf AI!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change.&lt;br /&gt;
Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Confirmed malfs, and their AI sat are a PMS locale.&lt;br /&gt;
*Don&#039;t try to rope in borgs on the Interlink.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow up your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. &lt;br /&gt;
&lt;br /&gt;
The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. &lt;br /&gt;
&lt;br /&gt;
The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. &lt;br /&gt;
&lt;br /&gt;
Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat, or RCDs is a tell-tell sign that the AI is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Obsessed!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift.  &lt;br /&gt;
&lt;br /&gt;
The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Wizard!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* (Disabled: generally the abilities are too wide reaching, and alot of them are straight up unfair to everyone else when used)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MidRounds (Ghost Spawns)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Abductors!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Abductor}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (Not very good for roleplay, on account of their design, aswellas being generally impossible to stop without overwhelming force.)&lt;br /&gt;
* What they need: Teleporting in or out to be a 15s timer, inbuilt telepathy so they can actually talk to people, and a moment of weakness (appearing near station or something?)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged.&lt;br /&gt;
The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
*This is a role that is nigh-unstoppable if the rules are &#039;equal&#039; for both sides, so just know you&#039;ll be playing to lose.&lt;br /&gt;
* Functionally PMS once called out, but, as you have nothing but advantages, you should keep trying to roleplay.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know they use the cameras to get around! (Meaning, you&#039;re allowed to disable cams!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Blob!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Blob}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (didn&#039;t really encourage RP at all)&lt;br /&gt;
* What it needs: win-condition (ending round) gone, maybe spawns a second blob at the 500 mark? Slight nerfs so it doesn&#039;t scale as fast.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contractor!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Contractor}}&lt;br /&gt;
* CURATED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
*As per [[#Station_Threat:|Station Threat rules]], you become a Station Threat once the first successful kidnapping triggers the automated CC ransom announcement, even if the kidnapping was by a different contractor.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039;: everyone knows what the [[Contraband|Contractor gear]] is, and whom uses it: Syndicate Contractors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cortical Borer!&#039;&#039;&#039; {{anchor|Borer}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Disabled: lack of ability to influence the station, coupled with being essentially impossible to get rid of once they get a single willing host)&lt;br /&gt;
&lt;br /&gt;
what it needs: diveworm gone, eggs limited to 1 additional per borer, instead of practically infinite.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are PMS at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You should keep to opt-in &amp;quot;inconvenience&amp;quot; or worse targets.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fugitives / The Hunters&#039;&#039;&#039; {{anchor|Fugitive}}{{anchor|Bounty Hunter}}{{anchor|Waldo}}&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, which government are you from, again?&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hostile Data Entities / Cyber Police&#039;&#039;&#039; {{anchor|Bitghost}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon.&lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Nightmare!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Nightmare}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. &lt;br /&gt;
You have an innate distaste for any amount of light, other devices and machines wouldn&#039;t be of much interest to you. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Breaking APC’s shouldn&#039;t be your focus, you care about lights, not power usage.&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting can’t complain if you stab them for it.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Nightmares are a recurrent threat just about everywhere in the sector, and are equally well known, most people know about the usual trends:  &lt;br /&gt;
&lt;br /&gt;
* Hates lights.&lt;br /&gt;
* Being attacked by them breaks the lights on your person.&lt;br /&gt;
* They have near-magical powers when in total darkness.&lt;br /&gt;
** Only science knows you can transplant the organs to steal said powers.&lt;br /&gt;
* They burn really, really well.&lt;br /&gt;
* Surprisingly sentient.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Man Eaters!&#039;&#039;&#039; {{anchor|Kudzu}}{{anchor|Man Eater}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Technically ENABLED, they&#039;re in vines sometimes&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a  plant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Morphling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Morph}}{{anchor|Morphling}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a morphling. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume.  &lt;br /&gt;
&lt;br /&gt;
Fortunately, what you can consume is “Anything that isn’t bolted to the floor.”  &lt;br /&gt;
&lt;br /&gt;
Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*Eating people should be reserved for opt-in: round remove.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not morph into a BSA, DNA vault, or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff) or attacking crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Revenant!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Revenant}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety.  &lt;br /&gt;
&lt;br /&gt;
You can emote through hearable subtles by just being beside people. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
* You should keep people&#039;s opt-in status in mind, if it&#039;s set to no, you shouldn&#039;t go out of your way to target them.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone has complete knowledge of what you are and what you’re capable of. Just as well, the Chaplain can, will, and should hunt you down. &lt;br /&gt;
&lt;br /&gt;
Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Dragon!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Dragon}}&lt;br /&gt;
(Disabled: There&#039;s like, nothing here that encourages RP, from the arbitrary timer-until-you&#039;re-fucked, to the carpswarm)&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
what it needs: like, way to much, pretty much a redo&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Pirates!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Pirate}}&lt;br /&gt;
* CURATED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Ninja}}{{anchor|Space Ninja}}&amp;lt;big&amp;gt;Enabled.&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana. &lt;br /&gt;
You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you get a bomb objective for atmos/engineering(near the SM), ahelp to get a different one.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands.&lt;br /&gt;
*Ninjas should not vent the entire station. It can be considered griefing.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Security has full knowledge of your equipment.&lt;br /&gt;
* Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC.&lt;br /&gt;
* You’re going to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Spiders!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Spider}}&lt;br /&gt;
* (Disabled: Same issues as space dragon, not alot of RP, but a whole lot of &#039;killing people at random while constantly expanding&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What they need: really just to not make more player controlled ones, that&#039;s the biggest thing.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4289</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4289"/>
		<updated>2025-03-16T19:12:29Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without OOC consent.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
***The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
***Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*Anti-roleplay behavior is not tolerated.&lt;br /&gt;
**This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time)&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with IC circumstances. &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately maxcap them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
Powergaming is when you step outside your character&#039;s normal abilities just to guarantee you come out on top in every situation. It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.&lt;br /&gt;
&lt;br /&gt;
As a general rule, there’s a safe zone for what you can carry:&lt;br /&gt;
&lt;br /&gt;
* Tools&lt;br /&gt;
* Emergency medical stuff&lt;br /&gt;
* A small number of weapons (like 1-3)&lt;br /&gt;
* Maybe some armor&lt;br /&gt;
&lt;br /&gt;
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV&#039;s, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Justifiable reasons&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;&#039;&#039;&#039;exclude&#039;&#039;&#039;&amp;lt;/u&amp;gt; you from this, such as:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (being a threat to oneself, being a threat to the station at large, elsewise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented&lt;br /&gt;
#If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;PMS&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
#&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
#&#039;&#039;&#039;Self-Defense is allowed to an extent without being called valid-hunting.&#039;&#039;&#039; Defending your department, yourself, or others is allowed.&lt;br /&gt;
#*However, if you unambiguously go out of your way to aggressively seek an antagonist outside of your department, or general area, without cause, it would be validhunting, intent matters!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 4xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
* Try to limit other&#039;s unintended exposure to sexual objects in relation to their prefs.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Policies&amp;diff=4092</id>
		<title>Policies</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Policies&amp;diff=4092"/>
		<updated>2025-03-12T21:34:00Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
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|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
=Nova Sector policies=&lt;br /&gt;
Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn&#039;t mean you have to do nothing but emotes, but that you shouldn&#039;t acting as a general detractor from the roleplaying environment. &#039;&#039;&#039;Be respectful of others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Below here is an extensive list of all active policies and rules can be found. Links for easy navigation between all of our rule pages are provided on each and if you do have any questions feel free to head on over to the [https://discord.com/channels/596783386295795713/724583477747646546 #policy-talk] channel on the discord!&lt;br /&gt;
{{Rules list}}&lt;br /&gt;
&lt;br /&gt;
== Departmental Policies ==&lt;br /&gt;
{{Cargogreg}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #415d9e; background: #415d9e; width:30%; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #415d9e; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Policies|&amp;lt;span style=&amp;quot;float:left; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;Command Policy&#039;&#039;&#039;&amp;lt;span style=&amp;quot;float:right; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width:9%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:200em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 125%; color: #FFF;&amp;quot;&amp;gt;{{#fas:marker}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:75%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
As a member of command, you are held to a higher roleplay standard. As such, instances of LRP and violations of the character guidelines will be treated more severely.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 125%; color: #FFF;&amp;quot;&amp;gt;{{#fas:wallet}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:75%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General guidelines for all command positions are as follows:&#039;&#039;&#039;&lt;br /&gt;
* You should be competent with your department and aware of its relevant policy. &lt;br /&gt;
* Command equipment and clothing is to only be given as necessitated.&lt;br /&gt;
* Access should not be given out for frivolous reasons.&lt;br /&gt;
* Do not change your job title outside of the titles provided.&lt;br /&gt;
* Access changes are not to be used to promote players to veteran-only roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 125%; color: #FFF;&amp;quot;&amp;gt;{{#fas:certificate}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:75%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who Can Demote?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All heads can demote subordinates within their own department. In the absence of a Head of Staff, the Captain may demote a member of the department.&lt;br /&gt;
* The captain has the power to demote a head.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 125%; color: #FFF;&amp;quot;&amp;gt;{{#fas:certificate}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:75%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acting Captain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For information regarding the acting Captain position, check the [[Captain#Acting_Captain|Captain job page]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Cargogreg2&amp;diff=4091</id>
		<title>Template:Cargogreg2</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Cargogreg2&amp;diff=4091"/>
		<updated>2025-03-12T21:25:42Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: Created page with &amp;quot;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #b08310; background: #b08310; width:18%; float:right;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;background: #b08310; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;float:left; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;Cargo Policy&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;float:right; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt; {| !style=&amp;quot;width:9%&amp;quot;| !style=&amp;quot;wid...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #b08310; background: #b08310; width:18%; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #b08310; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Policies|&amp;lt;span style=&amp;quot;float:left; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;Cargo Policy&#039;&#039;&#039;[[Policies|&amp;lt;span style=&amp;quot;float:right; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width:9%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:200em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Cargo rules|&amp;lt;span style=&amp;quot;background: #b08310; padding: .3em .31em .3em .31em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:warehouse}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #b08310; border-radius: .5em; background: #ffd000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #bfad7e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Department Standards:&#039;&#039;&#039; The Quartermaster can lay out additional standards for the department, within reason.&lt;br /&gt;
*Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)&lt;br /&gt;
*The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.&lt;br /&gt;
*As cargo, you shouldn&#039;t be refusing orders without a justifying IC reason.&lt;br /&gt;
*Cargo is still under Corporate Regulations while on NT Property.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=4087</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=4087"/>
		<updated>2025-03-11T23:19:06Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]].&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Head of Security. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.  &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Keep the station moving.&#039;&#039;&#039; Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn&#039;t do it lightly! What the point of having a [[Head of Security|head of security]] if you&#039;re going to do everything yourself?&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; While you run things around here, it equally doesn&#039;t mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039;&amp;lt;/u&amp;gt; lest you go down with the ship, either one way or the other.&lt;br /&gt;
&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the blueshield cannot assume acting captain. If the blueshield is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first.&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker. &lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want.&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4086</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4086"/>
		<updated>2025-03-10T21:42:54Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without OOC consent.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
***The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
***Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*Anti-roleplay behavior is not tolerated.&lt;br /&gt;
**This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time)&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with IC circumstances. &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately maxcap them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;big&amp;gt;Powergaming is defined as: going out of your way to accrue power, in a manner inconsistent with IC justifications.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This applies to all players, regardless of role or status.&lt;br /&gt;
&lt;br /&gt;
*Do not give access to your workplace to crew who would not otherwise have access, unless there is a justifiable reason to do so.&lt;br /&gt;
&lt;br /&gt;
*Do not possess an excessive amount of equipment on you, all at once, with emphasis on not using it to the detriment of the roleplaying environment. &lt;br /&gt;
*This means, while you can have weapons, tools, and meds, you shouldn&#039;t be able to cover every situation, or be nigh-unstoppable against the crew at large, nor should you have an excessive amount of weapons.&lt;br /&gt;
**Context is important! If you&#039;re out space-tiding, going through the gateway, or your department&#039;s just been through a shootout, you&#039;d probably have a bit more on hand then usual!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Justifiable reasons&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;&#039;&#039;&#039;exclude&#039;&#039;&#039;&amp;lt;/u&amp;gt; you from this, such as:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (being a threat to oneself, being a threat to the station at large, elsewise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented&lt;br /&gt;
#If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;PMS&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
#&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
#&#039;&#039;&#039;Self-Defense is allowed to an extent without being called valid-hunting.&#039;&#039;&#039; Defending your department, yourself, or others is allowed.&lt;br /&gt;
#*However, if you unambiguously go out of your way to aggressively seek an antagonist outside of your department, or general area, without cause, it would be validhunting, intent matters!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 4xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4082</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=4082"/>
		<updated>2025-03-10T01:15:34Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it&#039;s moral guidelines.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without OOC consent.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. &lt;br /&gt;
&lt;br /&gt;
Take feedback about staff to a staff-report, or staff-feedback. &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 &#039;&#039;&#039;Staff-Report&#039;&#039;&#039;].&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
***The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
***Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*Anti-roleplay behavior is not tolerated.&lt;br /&gt;
**This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time)&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with IC circumstances. &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately maxcap them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;big&amp;gt;Powergaming is defined as: going out of your way to accrue power, in a manner inconsistent with IC justifications.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This applies to all players, regardless of role or status.&lt;br /&gt;
&lt;br /&gt;
*Do not give access to your workplace to crew who would not otherwise have access, unless there is a justifiable reason to do so.&lt;br /&gt;
&lt;br /&gt;
*Do not possess an excessive amount of equipment on you, all at once, with emphasis on not using it to the detriment of the roleplaying environment.&lt;br /&gt;
**This means, while you can have weapons, tools, and meds, you shouldn&#039;t be able to cover every situation, or be nigh-unstoppable against the crew at large, nor should you have an excessive amount of weapons (relevant to your job, ala, a doctor shouldn&#039;t have a shotgun, a pistol, and a box of grenades.)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Justifiable reasons&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;&#039;&#039;&#039;exclude&#039;&#039;&#039;&amp;lt;/u&amp;gt; you from this, such as:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (being a threat to oneself, being a threat to the station at large, elsewise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented&lt;br /&gt;
#If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;PMS&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
#&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
#&#039;&#039;&#039;Self-Defense is allowed to an extent without being called valid-hunting.&#039;&#039;&#039; Defending your department, yourself, or others is allowed.&lt;br /&gt;
#*However, if you unambiguously go out of your way to aggressively seek an antagonist outside of your department, or general area, without cause, it would be validhunting, intent matters!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 4xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Repeated poor conduct in the cafe&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|Copypasta of the in-game text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Protection for Suicide, Mental Health, and Trauma RP&#039;&#039;&#039;&lt;br /&gt;
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.&lt;br /&gt;
|Not all players are comfortable engaging with these topics on a OOC level. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Nova_Roleplay_Expectations&amp;diff=4080</id>
		<title>Nova Roleplay Expectations</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Nova_Roleplay_Expectations&amp;diff=4080"/>
		<updated>2025-03-07T22:45:37Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction to Nova Sector ==&lt;br /&gt;
&#039;Nova Sector&#039; (Same name for the general area IC)&lt;br /&gt;
&lt;br /&gt;
While we are &#039;&#039;&#039;a direct downstream&#039;&#039;&#039; of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used.&lt;br /&gt;
* Sometimes, we&#039;ll have items or features from upstream that don&#039;t necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.)&lt;br /&gt;
We do not expect new players to know every rule right away, just to work with staff if you happen to break them.&lt;br /&gt;
&lt;br /&gt;
Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn&#039;t mean you have to do nothing but emotes, but that you shouldn&#039;t acting as a general detractor from the &lt;br /&gt;
&lt;br /&gt;
{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
roleplaying environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be respectful of others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! =&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list and read the documents provided.&lt;br /&gt;
&lt;br /&gt;
A basic understanding of the required documents is required in order to gain entry into the server:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Community Rules: [https://discord.com/channels/1171566433923239977/1172988364513882312/1335102779017920605 Here!]&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Server Rules:&#039;&#039;&#039; [[Server Rules|Nova Sector 13 Ruleset]] and Rulings - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense.&lt;br /&gt;
# &#039;&#039;&#039;General Player Policy &amp;amp; Standards: You&#039;re already here!&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Keep the expectations around erotic-or-equivalent situations in mind:&#039;&#039;&#039; [[Misc Roleplaying Policy|Miscellaneous Roleplaying Policy]]&lt;br /&gt;
# &#039;&#039;&#039;Check over our usage of &amp;quot;Combat Indicator&amp;quot;:&#039;&#039;&#039; (see below)&lt;br /&gt;
# &#039;&#039;&#039;&amp;lt;big&amp;gt;The records template:&amp;lt;/big&amp;gt;&#039;&#039;&#039; [[Records Template]]&lt;br /&gt;
&lt;br /&gt;
= &amp;quot;Combat Indicator&amp;quot; and it&#039;s uses =&lt;br /&gt;
&lt;br /&gt;
=== 1. Combat Indicator ===&lt;br /&gt;
[[File:CombatIndicator.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Combat indicators signal the transitioning from roleplay, to &#039;combat,&#039; or elsewise putting yourself at an advantage.&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;big&amp;gt;After activating CI, you&#039;re required to wait atleast two seconds if they don&#039;t CI back, or not-at-all if they do, this applies to everyone involved, or about to be.&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# Think of it as a handshake that should be returned by the other party, so that people cannot get the jump on someone who is typing, and or not paying attention.&lt;br /&gt;
#* &#039;&#039;&#039;You cannot CI before a situation or interaction, unless they&#039;re PMS.&#039;&#039;&#039;&lt;br /&gt;
# The follow up acts are something that exist in a somewhat grey area, and shouldn&#039;t be used in bad faith, or with intent to gain an advantage, and rulebreak or not will be context dependent:&lt;br /&gt;
#* Setting up a slip, or a beartrap while being approached,&lt;br /&gt;
#* Running away mid escalating situation,&lt;br /&gt;
#* Radio&#039;ing something that will get others to show up, (or any other method of communication, PDA, carrier pigeon, news caster, request-help from departmental consoles, etc)&lt;br /&gt;
#* Most things that put yourself at a mechanical advantage, without being direct attacks, entirely dependent on follow-up (It&#039;s fine to shove someone over to get past if you aren&#039;t talking to them, but you shouldn&#039;t shove them mid message to steal their baton.)&lt;br /&gt;
# If you or your target is in the middle of active mechanics, (already fighting, running away, trying to break/get into somewhere, or away, etc.), you don&#039;t have to wait, but should still pop CI.&lt;br /&gt;
# if something is forcing mechanics, i.e. another player, an event like depressurization, previous wounds, etc, CI isn&#039;t required, though you shouldn&#039;t stage this.&lt;br /&gt;
|-&lt;br /&gt;
|There are other situations, where you don&#039;t need to CI, because you&#039;re not doing it for an active advantage (shoving someone down without a follow up, taking something unrelated off a table, checking over your inventory, whipping a pie at someone, etc) but this should only be done in &#039;&#039;&#039;good faith&#039;&#039;&#039;, and if they are being done for an advantage (pie&#039;ing someone before running up to shove and grab them) you should still CI!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating your Character! ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
== Character Creation Guidelines ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Your character must be functional. ====&lt;br /&gt;
&lt;br /&gt;
* Your character be both capable of functioning on their own, and as their job without constant external help.&lt;br /&gt;
* This however, doesn&#039;t meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn&#039;t be incapable of functioning in the station&#039;s environment.&lt;br /&gt;
* A character should be able to atleast function around the technology of their relevant role, for reference if they&#039;re on station, they should be capable of using at least most technology around the station.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Your character must fit the setting in a grounded way ====&lt;br /&gt;
&amp;lt;small&amp;gt;The setting is a near-future, sci-fi universe with an expanded list of species that were found in and around the milky-way, with a focus on &#039;anomalous zones,&#039; ala, areas where the laws of the universe don&#039;t apply as universally.&amp;lt;/small&amp;gt;&lt;br /&gt;
* When making a custom species, while they can resemble mythological and/or religious ones, they should not have direct-and-or-literal ties to the one they&#039;re based on. (You are not a &#039;&#039;&#039;literal&#039;&#039;&#039; angel, or demon. You are not &#039;&#039;&#039;literally&#039;&#039;&#039; nessie from loch ness. Nor should they have implications for real-life religions.)&lt;br /&gt;
* Equally, your character/species should not be a direct-rip from pop-culture, you can play an anthro that&#039;s a brightly colored horse, but you are not from My Little Pony.&lt;br /&gt;
* &#039;&#039;&#039;For example:&#039;&#039;&#039; if you want an imp, incubus, succubus, and so forth character, you may if you avoid excessive mentions of magic, or abrahamic origins, stick to what&#039;s grounded and believable. &#039;&#039;&#039;Note: Possessing cartoony art of your characters is completely fine.&#039;&#039;&#039;&lt;br /&gt;
* Your character cannot be purely magical in nature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Give your character a proper name ====&lt;br /&gt;
&lt;br /&gt;
* Give your character an acceptable name. Do not name them after real-world people (historical, political or just general popular figures) or pre-existing fictional characters (Don&#039;t just name your lawyer Phoenix Wright, be creative!).&lt;br /&gt;
* You should not give your characters titles in their names, unless they&#039;re a mime or clown, while yes there are people who have a first name similar to titles, your character would have had it changed before being sent out.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== No mary sue characters ====&lt;br /&gt;
&lt;br /&gt;
* Your character should not be good at nearly everything, and especially not literally everything.&lt;br /&gt;
* They shouldn&#039;t be of notable importance to the lore (they are not the direct heir to the entirety of Solfed.)&lt;br /&gt;
** Picture it like this: If your character is entirely killed, it shouldn&#039;t have an impact on the overall lore.&lt;br /&gt;
*Your character should have a chronological age befitting of their position specifically for command roles! &lt;br /&gt;
*This means while you can be good at engineering and know how to do general first aid, but you shouldn&#039;t go from building your own functioning SM to doing heart surgery.&lt;br /&gt;
*If your character is in command, they should have a set of filled out [[Records Template|&amp;lt;big&amp;gt;background records.&amp;lt;/big&amp;gt;]](Click the text for the template; you can use your own or whatever else as long as it covers similar bases!)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== No feral-like custom species ====&lt;br /&gt;
&lt;br /&gt;
* Your custom species and character cannot be a talking four-legged animal with no arms. They also cannot be anything too animalistic to the point they are difficult to distinguish from an actual animal.&lt;br /&gt;
* Taurs are allowed, and borgs are not a custom species.&lt;br /&gt;
==== No purely fetish characters ====&lt;br /&gt;
&lt;br /&gt;
* Your character or custom species cannot revolve solely around a fetish and should instead be a believable, fleshed-out individual.&lt;br /&gt;
* For reference; if you have a vore fetish, the character can have physical alterations to accommodate this, but they should be able to exist without the fetish being the main focus.,&lt;br /&gt;
* Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are.&lt;br /&gt;
* This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an &amp;quot;incoming NSFW&amp;quot; warning.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Flavor is encouraged within reason ====&lt;br /&gt;
&lt;br /&gt;
* You are allowed to be flexible with your character, even if they have abilities or features that cannot be fully depicted within the game.&lt;br /&gt;
* However, it cannot be anything that may influence mechanics, even if it is only for emotes.&lt;br /&gt;
&lt;br /&gt;
For instance, you can say your character has minor psionic abilities, given you act within reason about them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regarding &#039;rude or hard to approach characters&#039;&#039;&#039;&#039;&lt;br /&gt;
* Generally, the harder your character is to interact with, the more effort you should put into them.&lt;br /&gt;
* A character that&#039;s both hard to approach, and generally low effort becomes more of a negativity sink then a position influence on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Adults only ====&lt;br /&gt;
&lt;br /&gt;
* Your custom species or character must follow the adults-only rule.&lt;br /&gt;
* Attempts to skirt past this rule, or attempt age play is explicitly forbidden and will be met with a community blacklist.&lt;br /&gt;
* To keep it simple, they must look like adults, and they should not act like a child either. Short species like dwarves, goblins, kobolds, and so forth are allowed, however, they must be physically mature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Roleplaying Standards =&lt;br /&gt;
&lt;br /&gt;
=== What are Nova Sector&#039;s Roleplaying Standards? ===&lt;br /&gt;
&#039;&#039;&#039;Nova Sector should be treated as a roleplaying server.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To keep it short, while you don&#039;t have to be unerringly serious at all times, you should keep in-character, and believable at the minimum.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Nova Sector, &#039;LRP&#039; is shorthand for RP without effort, or in direct contrast to the setting, (see: someone saying they&#039;re from hogwarts, while throwing BS crystals at people)&lt;br /&gt;
&lt;br /&gt;
Wherein &amp;quot;HRP&amp;quot; is used interchangably for anyone trying their very-best to play a character, that&#039;s both believable, acting as they would, and matching the setting.&lt;br /&gt;
&lt;br /&gt;
Though; by nature of the codebase, you will inevitably get &#039;forced&#039; into a situation that isn&#039;t towards our ideal; and that&#039;s alright! It&#039;s just a fault of the codebase, while staff will be more focused on active, conscious, &amp;quot;lrp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
== General Notes ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Staying in Character. ===&lt;br /&gt;
While on the server, you should be making an earnest attempt to act as your character would, this includes when you&#039;re alone! You don&#039;t have to be emoting to yourself while spacetiding, but you also shouldn&#039;t be playing like it&#039;s a single-player-game just because you&#039;re on your own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Just because you&#039;re down mining on the planet as an assistant doesn&#039;t mean you should suddenly understand how to do complex surgeries without a relevant background.&lt;br /&gt;
* While in maints alone your character shouldn&#039;t suddenly gain knowledge on everything to do with atmospherics as a janitor without a relevant background just because no one&#039;s looking.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;quot;Roleplay First&amp;quot; ===&lt;br /&gt;
Nova being a roleplay first server, means that it has a focus on social and inter-player interactions instead of purely mechanical ones. &lt;br /&gt;
&lt;br /&gt;
* The expectation is that the interaction of a doctor talking with their patient is to a degree more valuable then the doctor who just flings them onto a table and instantly starts surgery.&lt;br /&gt;
* or, that an antag catching their target in maints and holding them up for a moment before shooting them down is inherently a better interaction then them randomly blowing up the entire room their target might be in, with no previous interaction.&lt;br /&gt;
&lt;br /&gt;
This also means there&#039;s a higher focus on the characters, and the overall &#039;story&#039; they could be experiencing, instead of the usual trend with servers where it&#039;s essentially a looping groundhog day that sometimes things persist through.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
And a short summary of the &#039;idea&#039; of the phrases you&#039;ll see thrown around:&lt;br /&gt;
&lt;br /&gt;
* LRP, or &#039;low roleplay,&#039; means that you&#039;re functionally the player more then the character, and you&#039;re only staying in character just enough to not totally shatter the illusion of the game.&lt;br /&gt;
* MRP or &#039;medium roleplay&#039; means you&#039;re staying in character most of the time, but that the characters &#039;background&#039; doesn&#039;t apply to most situations (See: you only know medical because you&#039;re doctor at that second, it doesn&#039;t matter if you were last shift.)&lt;br /&gt;
* HRP or &#039;high roleplay&#039; means the character is the only thing that matters, in some servers this can also be like MRP where the job is all that matters, in others, it means your character can know stuff from their usual job, but they can only know a certain amount of stuff total.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4078</id>
		<title>User:Silly Goober/sandbox/ntc</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4078"/>
		<updated>2025-03-07T17:44:37Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Nanotrasen Consultant}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Nanotrasen_representative.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Nanotrasen Consultant&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = As hard as you make it out to be.&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Manage employee resources, get yelled at, then yell at heads of staff, get confused and end up marrying your desk.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]]&lt;br /&gt;
 |requirements = Advanced knowledge of Corporate Regulations.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Nanotrasen Consultant onboard one of the most dangerous space station on the entire frontier. &lt;br /&gt;
&lt;br /&gt;
==Human Resources, and you!==&lt;br /&gt;
Your main focus as the NT-rep, is mediate between enforcement of the regulations, and how they were actually &#039;&#039;&#039;meant&#039;&#039;&#039; to be enforced:&lt;br /&gt;
&lt;br /&gt;
* Making sure brig-timers are placed fairly, and in-line with present evidence.&lt;br /&gt;
* Making sure other heads aren&#039;t overstepping their power.&lt;br /&gt;
* Coordinating with the lawyers to make sure regulations are being followed(well enough, anyway!)&lt;br /&gt;
* Helping with disputes between departments, or individuals.&lt;br /&gt;
* Appoint lawyers to cases as they come around.&lt;br /&gt;
&lt;br /&gt;
==Tips to Getting Started==&lt;br /&gt;
Use your PDA to check the manifest and take note of who is command staff for this shift. Identify if they have any weaknesses or limitations that you should be aware of for oversight. If asked directly, and able, consider helping them with those limitations. It can be anything from helping a HoS unsure of regulations for a specific crime, to giving guidance to an RD or CE who has a propensity to do unorthodox experiments, or helping the heads know if they micromanage too much and need to delegate tasks out. You can always consider conducting department reviews and do a walk through a department, and ask questions if there is anything amiss or of note.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, retain hands-off oversight of the command staff and be open towards complaints from crew. You will have to determine when and if complaints against command staff are valid, and if they merit communication with Central Command. In extreme situations ensure Central Command understands what is going on and can provide direction. Advise command staff when they get off SOP, but don&#039;t make demands unless Central Command has given a directive. If issues arise between the heads you could be a mediator to help get things to a resolution in the best interests of the station and crew. Additionally heads of staff and regular crew alike may come to you for legal matters, whether its as simple as your stamp and signature to authorize documents or as complicated as taking part in a court case.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
{{DEFAULTSORT:Nanotrasen_Consultant}}&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4077</id>
		<title>User:Silly Goober/sandbox/ntc</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4077"/>
		<updated>2025-03-07T17:43:47Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Nanotrasen Consultant}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Nanotrasen_representative.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Nanotrasen Consultant&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = As hard as you make it out to be.&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Manage employee resources, get yelled at, then yell at heads of staff, get confused and end up marrying your desk.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]]&lt;br /&gt;
 |requirements = Advanced knowledge of Corporate Regulations.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Nanotrasen Consultant onboard one of the most dangerous space station on the entire frontier. &lt;br /&gt;
&lt;br /&gt;
==Human Resources, and you!==&lt;br /&gt;
Your main focus as the NT-rep, is mediate between enforcement of the regulations, and how they were actually &#039;&#039;&#039;meant&#039;&#039;&#039; to be enforced:&lt;br /&gt;
&lt;br /&gt;
* Making sure brig-timers are placed fairly, and in-line with present evidence.&lt;br /&gt;
* Making sure other heads aren&#039;t overstepping their power.&lt;br /&gt;
* Coordinating with the lawyers to make sure regulations are being followed(well enough, anyway!)&lt;br /&gt;
* Helping with disputes between departments, or individuals.&lt;br /&gt;
&lt;br /&gt;
==Tips to Getting Started==&lt;br /&gt;
Use your PDA to check the manifest and take note of who is command staff for this shift. Identify if they have any weaknesses or limitations that you should be aware of for oversight. If asked directly, and able, consider helping them with those limitations. It can be anything from helping a HoS unsure of regulations for a specific crime, to giving guidance to an RD or CE who has a propensity to do unorthodox experiments, or helping the heads know if they micromanage too much and need to delegate tasks out. You can always consider conducting department reviews and do a walk through a department, and ask questions if there is anything amiss or of note.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, retain hands-off oversight of the command staff and be open towards complaints from crew. You will have to determine when and if complaints against command staff are valid, and if they merit communication with Central Command. In extreme situations ensure Central Command understands what is going on and can provide direction. Advise command staff when they get off SOP, but don&#039;t make demands unless Central Command has given a directive. If issues arise between the heads you could be a mediator to help get things to a resolution in the best interests of the station and crew. Additionally heads of staff and regular crew alike may come to you for legal matters, whether its as simple as your stamp and signature to authorize documents or as complicated as taking part in a court case.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
{{DEFAULTSORT:Nanotrasen_Consultant}}&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4074</id>
		<title>User:Silly Goober/sandbox/ntc</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4074"/>
		<updated>2025-03-07T17:02:29Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Nanotrasen Consultant}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Nanotrasen_representative.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Nanotrasen Consultant&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = As hard as you make it out to be.&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Manage employee resources, get yelled at, then yell at heads of staff, get confused and end up marrying your desk.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]]&lt;br /&gt;
 |requirements = Advanced knowledge of Corporate Regulations.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Nanotrasen Consultant onboard one of the most dangerous space station on the entire frontier. &lt;br /&gt;
&lt;br /&gt;
It is your duty to ensure the stability and productivity around the Heads of Staff from the station, as well as carrying out directives from Central Command.&lt;br /&gt;
&lt;br /&gt;
==Human Resources, and you!==&lt;br /&gt;
Your main focus as the NT-rep, is to act as a barrier between the crew, and regulations, this includes but isn&#039;t limited too:&lt;br /&gt;
&lt;br /&gt;
* Making sure brig-timers are placed fairly, and in-line with present evidence.&lt;br /&gt;
* Making sure other heads aren&#039;t overstepping their power.&lt;br /&gt;
* Coordinating with the lawyers to make sure regulations are being followed(well enough, anyway!)&lt;br /&gt;
* Helping with disputes between departments, or individuals.&lt;br /&gt;
&lt;br /&gt;
==Tips to Getting Started==&lt;br /&gt;
Use your PDA to check the manifest and take note of who is command staff for this shift. Identify if they have any weaknesses or limitations that you should be aware of for oversight. If asked directly, and able, consider helping them with those limitations. It can be anything from helping a HoS unsure of regulations for a specific crime, to giving guidance to an RD or CE who has a propensity to do unorthodox experiments, or helping the heads know if they micromanage too much and need to delegate tasks out. You can always consider conducting department reviews and do a walk through a department, and ask questions if there is anything amiss or of note.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, retain hands-off oversight of the command staff and be open towards complaints from crew. You will have to determine when and if complaints against command staff are valid, and if they merit communication with Central Command. In extreme situations ensure Central Command understands what is going on and can provide direction. Advise command staff when they get off SOP, but don&#039;t make demands unless Central Command has given a directive. If issues arise between the heads you could be a mediator to help get things to a resolution in the best interests of the station and crew. Additionally heads of staff and regular crew alike may come to you for legal matters, whether its as simple as your stamp and signature to authorize documents or as complicated as taking part in a court case.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
{{DEFAULTSORT:Nanotrasen_Consultant}}&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4071</id>
		<title>User:Silly Goober/sandbox/ntc</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4071"/>
		<updated>2025-03-07T16:59:39Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Nanotrasen Consultant}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Nanotrasen_representative.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Nanotrasen Consultant&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Manage employee resources, get yelled at, then yell at heads of staff, get confused and end up marrying your desk.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]], [[Guide to Trials]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]]&lt;br /&gt;
 |requirements = Only use your authority when it is ABSOLUTELY required, you are NOT a Heads of Staff, you are an ADVISOR. Any misconduct are to be reported to Centcom.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Nanotrasen Consultant onboard one of the most dangerous space station on the entire frontier. &lt;br /&gt;
&lt;br /&gt;
It is your duty to ensure the stability and productivity around the Heads of Staff from the station, as well as carrying out directives from Central Command.&lt;br /&gt;
&lt;br /&gt;
==Human Resources, and you!==&lt;br /&gt;
Your main focus as the NT-rep, is to act as a barrier between the crew, and regulations, this includes but isn&#039;t limited too:&lt;br /&gt;
&lt;br /&gt;
* Making sure brig-timers are placed fairly, and in-line with present evidence.&lt;br /&gt;
* Making sure other heads aren&#039;t overstepping their power.&lt;br /&gt;
* Coordinating with the lawyers to make sure regulations are being followed(well enough, anyway!)&lt;br /&gt;
* Helping with disputes between departments, or individuals.&lt;br /&gt;
&lt;br /&gt;
==Tips to Getting Started==&lt;br /&gt;
Use your PDA to check the manifest and take note of who is command staff for this shift. Identify if they have any weaknesses or limitations that you should be aware of for oversight. If asked directly, and able, consider helping them with those limitations. It can be anything from helping a HoS unsure of regulations for a specific crime, to giving guidance to an RD or CE who has a propensity to do unorthodox experiments, or helping the heads know if they micromanage too much and need to delegate tasks out. You can always consider conducting department reviews and do a walk through a department, and ask questions if there is anything amiss or of note.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, retain hands-off oversight of the command staff and be open towards complaints from crew. You will have to determine when and if complaints against command staff are valid, and if they merit communication with Central Command. In extreme situations ensure Central Command understands what is going on and can provide direction. Advise command staff when they get off SOP, but don&#039;t make demands unless Central Command has given a directive. If issues arise between the heads you could be a mediator to help get things to a resolution in the best interests of the station and crew. Additionally heads of staff and regular crew alike may come to you for legal matters, whether its as simple as your stamp and signature to authorize documents or as complicated as taking part in a court case.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
{{DEFAULTSORT:Nanotrasen_Consultant}}&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4070</id>
		<title>User:Silly Goober/sandbox/ntc</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:Silly_Goober/sandbox/ntc&amp;diff=4070"/>
		<updated>2025-03-07T16:55:33Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Nanotrasen Consultant}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img = Generic_Nanotrasen_representative.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Nanotrasen Consultant&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Advise your Heads of Staff. Be ignored. Be prepared to babysit everything or die horribly trying.&lt;br /&gt;
 |guides = [[Chain of Command]], [[Corporate Regulations]], [[Guide to Trials]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]]&lt;br /&gt;
 |requirements = Only use your authority when it is ABSOLUTELY required, you are NOT a Heads of Staff, you are an ADVISOR. Any misconduct are to be reported to Centcom.&lt;br /&gt;
 |Minimum Chronological Age = 25&lt;br /&gt;
}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Nanotrasen Consultant onboard one of the most dangerous space station on the entire frontier. &lt;br /&gt;
&lt;br /&gt;
It is your duty to ensure the stability and productivity around the Heads of Staff from the station, as well as carrying out directives from Central Command.&lt;br /&gt;
&lt;br /&gt;
==Human Resources, and you!==&lt;br /&gt;
Your main focus as the NT-rep, is to act as a barrier between the crew, and regulations, this includes but isn&#039;t limited too:&lt;br /&gt;
&lt;br /&gt;
* Making sure brig-timers are placed fairly, and in-line with present evidence.&lt;br /&gt;
* Making sure other heads aren&#039;t overstepping their power.&lt;br /&gt;
* Coordinating with the lawyers to make sure regulations are being followed(well enough, anyway!)&lt;br /&gt;
* Helping with disputes between departments, or individuals.&lt;br /&gt;
&lt;br /&gt;
==Tips to Getting Started==&lt;br /&gt;
Use your PDA to check the manifest and take note of who is command staff for this shift. Identify if they have any weaknesses or limitations that you should be aware of for oversight. If asked directly, and able, consider helping them with those limitations. It can be anything from helping a HoS unsure of regulations for a specific crime, to giving guidance to an RD or CE who has a propensity to do unorthodox experiments, or helping the heads know if they micromanage too much and need to delegate tasks out. You can always consider conducting department reviews and do a walk through a department, and ask questions if there is anything amiss or of note.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, retain hands-off oversight of the command staff and be open towards complaints from crew. You will have to determine when and if complaints against command staff are valid, and if they merit communication with Central Command. In extreme situations ensure Central Command understands what is going on and can provide direction. Advise command staff when they get off SOP, but don&#039;t make demands unless Central Command has given a directive. If issues arise between the heads you could be a mediator to help get things to a resolution in the best interests of the station and crew. Additionally heads of staff and regular crew alike may come to you for legal matters, whether its as simple as your stamp and signature to authorize documents or as complicated as taking part in a court case.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
{{DEFAULTSORT:Nanotrasen_Consultant}}&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Ghost_Role_Policy&amp;diff=4056</id>
		<title>Ghost Role Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Ghost_Role_Policy&amp;diff=4056"/>
		<updated>2025-03-06T01:55:49Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
== Important Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
&lt;br /&gt;
* For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
** &amp;lt;small&amp;gt;With exception for DS2, where you should opfor before raiding due to the nature of it&#039;s existence.&amp;lt;/small&amp;gt;&lt;br /&gt;
* No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;&lt;br /&gt;
** - DS2 | Interdyne | Station. -&lt;br /&gt;
* For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission&lt;br /&gt;
* Ghost roles (except DS2) are allowed to engage in criminal, or elsewise aggressive acts, but as a ghost role you should aim to moderate both the escalation, and the effect whenever possible.&lt;br /&gt;
** REMINDER: LOOC is your friend, and you should make frequent use of it to prevent run-away-escalation.&lt;br /&gt;
*Ghost roles should avoid hogging up large portions of the resources(Megafauna, space ruins, materials, etc) in a round.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== &amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Ghostroles can opfor normally, but you should keep in mind that due to alot of them having near-restrictionless access to a wide variety of systems, and usually an entirely separate &#039;base&#039; in space, they&#039;re going to be more scrutinized then normal OPFORs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
== &#039;&#039;&#039;Interdyne Info&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;big&amp;gt;Interdyne Pharmaceuticals&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Press Expand to see roleplaying info.)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Currently, Interdyne’s standing goal and reason for presence on Lavaland is to provide services for a fee, to just about anyone who&#039;ll pay.&lt;br /&gt;
&lt;br /&gt;
This also means they should have strong incentive to not piss off either the Syndicate, or NT.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Chain Of Command:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deck Officer&#039;&#039;&#039;: Full management authority&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists and Miners&#039;&#039;&#039;: Under the deck officer&#039;s command, equal outside of that.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of the house:&lt;br /&gt;
Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
Supply materials and general research to the in-company research wing&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
Interdyne-Syndicate Relations&lt;br /&gt;
&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Important Rulings:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ &lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;What you can do:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle).&lt;br /&gt;
* Trade.&lt;br /&gt;
* Visit other lavaland roles.&lt;br /&gt;
* Visit other space-roles if you end up there.&lt;br /&gt;
* Build in, and around the base.&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;What you cannot do:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag.&lt;br /&gt;
* Speedrun megafauna.&lt;br /&gt;
* Permanently imprison people (without ooc consent).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;DeepSpace2 Info&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Syndicate Space Base, Deep Space 2&lt;br /&gt;
(Press Expand for roleplaying info.)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!For the Admiral:&lt;br /&gt;
Operation Procedures:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base and maintain its integrity.&lt;br /&gt;
&lt;br /&gt;
2. Patrol local space, and maintain a security perimeter.&lt;br /&gt;
&lt;br /&gt;
3. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Chain of Command&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under the Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
|-&lt;br /&gt;
|IC - Code of Conduct:&lt;br /&gt;
&#039;Do not intentionally harm a fellow agent&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Do not betray your fellow agents&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Important Rulings:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you can do:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fortify or expand the Space Base.&lt;br /&gt;
* Interact with DS2 Z-Level ghost roles and ruins.&lt;br /&gt;
* Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
* Explore around space (if you enter the station Z, you should pop a 180 and get outta there (planet in the background)&lt;br /&gt;
** while you can explore space, you should atleast try to avoid just snatching all the loot, it&#039;s most there for space-tiding curators and other roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you cannot do:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attack/go to the station without an opfor.&lt;br /&gt;
* Attack/Rob people for simply being near the base.&lt;br /&gt;
* You should not be raiding nearby ghost roles just for being on the z-level.&lt;br /&gt;
&lt;br /&gt;
(Station side antags are not to go looking for Interdyne/The Syndicate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Station crew should have &amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;, or what it is if encountered.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;COMMS AGENT : Follows standard DS2 rules&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Above-Board Corporations&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!General Rulings:&lt;br /&gt;
You shouldn&#039;t involve yourself with antags, or general security situations, not your dog, not your fight.&lt;br /&gt;
&lt;br /&gt;
Avoid full out abandoning your &#039;base.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Freighter Crew: ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Chain of Command:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freighter Chief&#039;&#039;&#039;: Director of operations, like your own personal Captain, with a much smaller crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freighter crewman/Excavator&#039;&#039;&#039;: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Guidelines:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
# Sell your stock, don&#039;t keep everything to yourself, you should be acting as a sketchy merchant.&lt;br /&gt;
# If a crate is labelled for a specific person/’faction’, try your best to deliver it. &lt;br /&gt;
#* Though, this is up to the Chiefs discretion, it is an emergency after all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Charlie Station / Port Tarkon: ===&lt;br /&gt;
&lt;br /&gt;
* You’ve woken up a bit late to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
* You shouldn&#039;t be afraid of heading to nearby stations or outposts to get help, or trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew&#039;&#039;&#039;: You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Isolated Roles&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!General Rulings:&lt;br /&gt;
These are rules that aren&#039;t inherently hostile to the station, and generally, shouldn&#039;t be trying to pick fights.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Golems: ===&lt;br /&gt;
&lt;br /&gt;
* You shouldn&#039;t be hostile to other roles or the main-station without just cause.&lt;br /&gt;
* Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&#039;&#039;&#039;For station crew&#039;&#039;&#039;: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Pod Person: ===&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the stationcrew&#039;&#039;&#039;: Don’t take the gatfruit, don&#039;t steal their tools, not even the combat gloves.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blackmarket Dealer: ===&lt;br /&gt;
&lt;br /&gt;
* Go out into space, get contraband to sell on the blackmarket, or at the station directly.&lt;br /&gt;
* You have alot of advantages in space-tiding, so you should limit yourself to give other people a chance to loot around aswell.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Lavaland Hermit: ===&lt;br /&gt;
&lt;br /&gt;
* See general rulings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Tribal Roles&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!General Rulings:&lt;br /&gt;
You shouldn&#039;t start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way.&lt;br /&gt;
&lt;br /&gt;
OPFOR is required for escalation without previous build up, think attacking the mining base at 15m in before seeing a miner at all.&lt;br /&gt;
&lt;br /&gt;
If your camp&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it, this does mean you shouldn&#039;t be going around instigating fights for the sake of claiming &#039;defense&#039; later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Opfor Required Actions:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Acts of combat or sabotage against the station, on icebox, this includes destroying the mining base as it&#039;s directly attached, for lavaland, this is anything trying to destroy the shuttles or the station-itself above, if you get up there somehow.&lt;br /&gt;
* Targeting miners, or &#039;neutral ghostroles&#039; like interdyne without proper build up.&lt;br /&gt;
* Growling, spamming &#039;begone outsider,&#039; and pointing at a weapon, do not count as escalation, especially before attacking people.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ashwalkers: ===&lt;br /&gt;
(Roleplaying info TBD)&lt;br /&gt;
* Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
* You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
* Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
** (This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna or tendril at any point)&lt;br /&gt;
&lt;br /&gt;
Ashwalkers have been away from advanced technology long enough, it should be almost alien if not magical to them, and even when made aware of it, stuff like the shuttle console is well outside their means of understanding.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== IceWalkers: ===&lt;br /&gt;
(Click expand for Roleplaying Info)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The icewalkers have no official leader, or official power overseeing them.&lt;br /&gt;
|-&lt;br /&gt;
|Icewalkers are gene-modded humans - what this means is they have human characteristics to some degree, be it just human hands, or nearly entirely human except for some ears and a tail.&lt;br /&gt;
|-&lt;br /&gt;
|Icewalker names follow a specific structure. A birth name and optionally, a title.Their birth names still hold resemblance Nordic/Inuit/Northern-Slavic cultures, name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; being examples of the former.&lt;br /&gt;
|-&lt;br /&gt;
|Icewalkers are known to call themselves, &#039;Hearthkin,&#039; but outsiders have drummed up just about any name you can imagine for them.&lt;br /&gt;
|-&lt;br /&gt;
|Icewalkers are established to trade with outsiders though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them, but they should keep to the outside of the station as much as possible.&lt;br /&gt;
|}&lt;br /&gt;
*Your goal shouldn&#039;t aim to be immediately hostile to the station, there isn&#039;t an active war between yourself, and Nanotrasen, or really anyone else for that matter.&lt;br /&gt;
*Equally, while you can end up being hostile with the station, or it&#039;s crew, you shouldn&#039;t be going out of your way to generate the hostilities.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the Tribal Roles into conflict without it being part of their opfor, and equally Tribal Roles shouldn&#039;t immediately jump on any excuse offered by someone too either.&lt;br /&gt;
* &#039;&#039;&#039;For the station crew&#039;&#039;&#039;: Don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Icewalkers/Ashwalkers if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without escalation.&lt;br /&gt;
** Both sides shouldn&#039;t take the first act of conflict as an excuse to go on a genocide.&lt;br /&gt;
*&#039;&#039;&#039;For Syndicate roles&#039;&#039;&#039;: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4055</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4055"/>
		<updated>2025-03-06T00:47:20Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, the local contracted security enforces corporate law. &lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;OOC: There is no Space Law or SolFed Law practiced on NT Stations.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place as well as the victim&#039;s; but may be contested by lawyers and the HoP. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy.&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#ff4d5b&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* Murder and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession (see 215).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for minor misdemeanors and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Escaping Confinement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate execution&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt;&#039;&#039;&#039;The detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:#92D050;&#039; Width=&#039;300px&#039;|Low-Level&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#FFD965;&#039; width=&#039;300px&#039;|Mid-Level&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:#FF9961;&#039; width=&#039;300px&#039;|High-Level&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#C55911;&#039; width=&#039;300px&#039;|Critical-Level&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:#ff4d5b;&#039; width=&#039;300px&#039;|Extreme Contraband, Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Illegal Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Restricted Firearm *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Armed Mech *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039;  | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Unauthorised Combat Implant *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Gorilla Cubes &lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Stingbangs&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this does not mean it cannot be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat&#039; mutation without express permission from a geneticist/RD. If neither a geneticist or RD is on shift, a permit will suffice.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD/Roboticist, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Illegal Firearm (Capable of fully automatic fire, or explosive, without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband if there was a valid reason for having the weapon. &lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Restricted Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any mech fitted with weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government Affiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Property and Self Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An action taken in response to protect oneself or their property (This Includes their Department and its relevant possessions)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any method used / crime committed under the protection of this clause cannot be charged for.&#039;&#039;&lt;br /&gt;
&#039;&#039;(Though contraband can be seized)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx&lt;br /&gt;
!Minor Misdemeanours&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable. &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanors &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!2xx&lt;br /&gt;
!Minor Misdemeanors &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM). &lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see 511, Impersonation of Central Command.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission falls under this as well.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
*To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate. &lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs, for large amounts, see 315 or 515.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty. &lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major  Misdemeanors &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx&lt;br /&gt;
!Major Misdemeanors&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into) &lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
* To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&lt;br /&gt;
|&#039;&#039;Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to Murder. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
* Breaking out of imprisonment or attempting to break others out of confinement.&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents. Execution is typically reserved for only individuals that cannot reasonably be contained.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|&#039;&#039;&#039;Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. This can be invalidated if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also known as kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This time may be extended by the issuing Officer or HoS.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!4xx&lt;br /&gt;
!Minor Felonies&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents.&lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codefied if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Same as 216. Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx&lt;br /&gt;
!Major Felonies&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (401). Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command.&lt;br /&gt;
|&#039;&#039;To be making a conscious effort to impersonate Central Command. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx&lt;br /&gt;
!Critical Threat&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges. Pirates or otherwise hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims. &lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Ghost_Role_Policy&amp;diff=4053</id>
		<title>Ghost Role Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Ghost_Role_Policy&amp;diff=4053"/>
		<updated>2025-03-05T17:03:09Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
== Important Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
&lt;br /&gt;
* For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
** &amp;lt;small&amp;gt;With exception for DS2, where you should opfor before raiding due to the nature of it&#039;s existence.&amp;lt;/small&amp;gt;&lt;br /&gt;
* No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;&lt;br /&gt;
** - DS2 | Interdyne | Station. -&lt;br /&gt;
* For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission&lt;br /&gt;
* Ghost roles (except DS2) are allowed to engage in criminal, or elsewise aggressive acts, but as a ghost role you should aim to moderate both the escalation, and the effect whenever possible.&lt;br /&gt;
** REMINDER: LOOC is your friend, and you should make frequent use of it to prevent run-away-escalation.&lt;br /&gt;
*Ghost roles should avoid hogging up large portions of the resources(Megafauna, space ruins, materials, etc) in a round.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== &amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Ghostroles can opfor normally, but you should keep in mind that due to alot of them having near-restrictionless access to a wide variety of systems, and usually an entirely separate &#039;base&#039; in space, they&#039;re going to be more scrutinized then normal OPFORs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
== &#039;&#039;&#039;Interdyne Info&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;&amp;lt;big&amp;gt;Interdyne Pharmaceuticals&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Press Expand to see roleplaying info.)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Currently, Interdyne’s standing goal and reason for presence on Lavaland is to provide services for a fee, to just about anyone who&#039;ll pay.&lt;br /&gt;
&lt;br /&gt;
This also means they should have strong incentive to not piss off either the Syndicate, or NT.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Chain Of Command:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deck Officer&#039;&#039;&#039;: Full management authority&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scientists and Miners&#039;&#039;&#039;: Under the deck officer&#039;s command, equal outside of that.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of the house:&lt;br /&gt;
Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
Supply materials and general research to the in-company research wing&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
Interdyne-Syndicate Relations&lt;br /&gt;
&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Important Rulings:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ &lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;What you can do:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle).&lt;br /&gt;
* Trade.&lt;br /&gt;
* Visit other lavaland roles.&lt;br /&gt;
* Visit other space-roles if you end up there.&lt;br /&gt;
* Build in, and around the base.&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;What you cannot do:&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag.&lt;br /&gt;
* Speedrun megafauna.&lt;br /&gt;
* Permanently imprison people (without ooc consent).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;DeepSpace2 Info&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Syndicate Space Base, Deep Space 2&lt;br /&gt;
(Press Expand for roleplaying info.)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!For the Admiral:&lt;br /&gt;
Operation Procedures:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base and maintain its integrity.&lt;br /&gt;
&lt;br /&gt;
2. Patrol local space, and maintain a security perimeter.&lt;br /&gt;
&lt;br /&gt;
3. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Chain of Command&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under the Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
|-&lt;br /&gt;
|IC - Code of Conduct:&lt;br /&gt;
&#039;Do not intentionally harm a fellow agent&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Do not betray your fellow agents&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Important Rulings:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you can do:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fortify or expand the Space Base.&lt;br /&gt;
* Interact with DS2 Z-Level ghost roles and ruins.&lt;br /&gt;
* Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
* Explore around space (if you enter the station Z, you should pop a 180 and get outta there (planet in the background)&lt;br /&gt;
** while you can explore space, you should atleast try to avoid just snatching all the loot, it&#039;s most there for space-tiding curators and other roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you cannot do:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Attack/go to the station without an opfor.&lt;br /&gt;
* Attack/Rob people for simply being near the base.&lt;br /&gt;
* You should not be raiding nearby ghost roles just for being on the z-level.&lt;br /&gt;
&lt;br /&gt;
(Station side antags are not to go looking for Interdyne/The Syndicate)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Station crew should have &amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;, or what it is if encountered.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;COMMS AGENT : Follows standard DS2 rules&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Above-Board Corporations&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!General Rulings:&lt;br /&gt;
You shouldn&#039;t involve yourself with antags, or general security situations, not your dog, not your fight.&lt;br /&gt;
&lt;br /&gt;
Avoid full out abandoning your &#039;base.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Freighter Crew: ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Chain of Command:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freighter Chief&#039;&#039;&#039;: Director of operations, like your own personal Captain, with a much smaller crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freighter crewman/Excavator&#039;&#039;&#039;: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Guidelines:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
# Sell your stock, don&#039;t keep everything to yourself, you should be acting as a sketchy merchant.&lt;br /&gt;
# If a crate is labelled for a specific person/’faction’, try your best to deliver it. &lt;br /&gt;
#* Though, this is up to the Chiefs discretion, it is an emergency after all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew&#039;&#039;&#039;: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Charlie Station / Port Tarkon: ===&lt;br /&gt;
&lt;br /&gt;
* You’ve woken up a bit late to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
* You shouldn&#039;t be afraid of heading to nearby stations or outposts to get help, or trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew&#039;&#039;&#039;: You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Isolated Roles&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!General Rulings:&lt;br /&gt;
These are rules that aren&#039;t inherently hostile to the station, and generally, shouldn&#039;t be trying to pick fights.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Golems: ===&lt;br /&gt;
&lt;br /&gt;
* You shouldn&#039;t be hostile to other roles or the main-station without just cause.&lt;br /&gt;
* Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&#039;&#039;&#039;For station crew&#039;&#039;&#039;: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Pod Person: ===&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the stationcrew&#039;&#039;&#039;: Don’t take the gatfruit, don&#039;t steal their tools, not even the combat gloves.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Blackmarket Dealer: ===&lt;br /&gt;
&lt;br /&gt;
* Go out into space, get contraband to sell on the blackmarket, or at the station directly.&lt;br /&gt;
* You have alot of advantages in space-tiding, so you should limit yourself to give other people a chance to loot around aswell.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Lavaland Hermit: ===&lt;br /&gt;
&lt;br /&gt;
* See general rulings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Tribal Roles&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!General Rulings:&lt;br /&gt;
You shouldn&#039;t start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way.&lt;br /&gt;
&lt;br /&gt;
OPFOR is required for escalation without previous build up, think attacking the mining base at 15m in before seeing a miner at all.&lt;br /&gt;
&lt;br /&gt;
If your camp&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it, this does mean you shouldn&#039;t be going around instigating fights for the sake of claiming &#039;defense&#039; later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Opfor Required Actions:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Acts of combat or sabotage against the station, on icebox, this includes destroying the mining base as it&#039;s directly attached, for lavaland, this is anything trying to destroy the shuttles or the station-itself above, if you get up there somehow.&lt;br /&gt;
* Targeting miners, or &#039;neutral ghostroles&#039; like interdyne without proper build up.&lt;br /&gt;
* Growling, spamming &#039;begone outsider,&#039; and pointing at a weapon, do not count as escalation, especially before attacking people.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Ashwalkers: ===&lt;br /&gt;
(Roleplaying info TBD)&lt;br /&gt;
* Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
* You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
* Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
** (This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna or tendril at any point)&lt;br /&gt;
&lt;br /&gt;
Ashwalkers have been away from advanced technology long enough, it should be almost alien if not magical to them, and even when made aware of it, stuff like the shuttle console is well outside their means of understanding.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== IceWalkers: ===&lt;br /&gt;
(Click expand for Roleplaying Info)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The icewalkers have no official leader, or official power overseeing them.&lt;br /&gt;
|-&lt;br /&gt;
|Icewalkers are gene-modded humans - what this means is they have human characteristics to some degree, be it just human hands, or nearly entirely human except for some ears and a tail.&lt;br /&gt;
|-&lt;br /&gt;
|Icewalker names follow a specific structure. A birth name and optionally, a title.Their birth names still hold resemblance Nordic/Inuit/Northern-Slavic cultures, name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; being examples of the former.&lt;br /&gt;
|-&lt;br /&gt;
|Icewalkers are known to call themselves, &#039;Hearthkin,&#039; but outsiders have drummed up just about any name you can imagine for them.&lt;br /&gt;
|-&lt;br /&gt;
|Icewalkers are established to trade with outsiders though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them, but they should keep to the outside of the station as much as possible.&lt;br /&gt;
|}&lt;br /&gt;
*Your goal shouldn&#039;t aim to be immediately hostile to the station, there isn&#039;t an active war between yourself, and Nanotrasen, or really anyone else for that matter.&lt;br /&gt;
*Equally, while you can end up being hostile with the station, or it&#039;s crew, you shouldn&#039;t be going out of your way to generate the hostilities.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the Tribal Roles into conflict without it being part of their opfor, and equally Tribal Roles shouldn&#039;t immediately jump on any excuse offered by someone too either.&lt;br /&gt;
* &#039;&#039;&#039;For the station crew&#039;&#039;&#039;: Don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Icewalkers/Ashwalkers if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without escalation.&lt;br /&gt;
** Both sides shouldn&#039;t take the first act of conflict as an excuse to go on a genocide.&lt;br /&gt;
*&#039;&#039;&#039;For Syndicate roles&#039;&#039;&#039;: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4052</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4052"/>
		<updated>2025-03-05T16:56:44Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector Antagonist Policy =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+{{Goodfaith}}&lt;br /&gt;
|&lt;br /&gt;
=== General Rulings: ===&lt;br /&gt;
* Antagonists should not be hijacking/attacking the escape shuttle without admin-permission.&lt;br /&gt;
* Completing your objectives shouldn&#039;t be the exclusive goal of your round, instead, you should be focusing on creating situations for others to react, and engage with as you attempt them.&lt;br /&gt;
* &#039;Wildcard,&#039; so to say, self assigned objectives are non-binding, and not considered valid unless approved by staff.&lt;br /&gt;
* Antags are required to have an approved opfor before converting anyone, regardless of manner used.&lt;br /&gt;
** Yes, this applies to hypnosis, emagging borgs, or anything that puts a player controlled mob on your side outside of holoparasites, and simian backup (the monkeys)&lt;br /&gt;
* &#039;&#039;&#039;No exfiltration&#039;&#039;&#039; via leaving station Z or admin intervention; you&#039;re in for the long-haul.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Current Opfor Standards: ===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;big&amp;gt;Important Notes:&amp;lt;/big&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
* Your explanations for the objectives should be as straightforward to read as possible.&lt;br /&gt;
* Explain your limits, the intent on how to do it, ETC in the objective descriptions so staff aren&#039;t caught out of left-field when your &#039;kill the HoS&#039; objective suddenly becomes mass-bomb the brig incase the HoS is in there.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Staff-side requirements:&amp;lt;/big&amp;gt; =====&lt;br /&gt;
*Group opfors are allowed, as long as the they serve the intention of the gimmick, and the group involvement isn&#039;t within the range for powergaming. (EX: You shouldn&#039;t have a 5 man opfor to kill one sec off, where everyone gets s-carp)&lt;br /&gt;
====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (without approved whitelist)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Simple Mobs and otherwise pure PMS entities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The following roundstart antags, (Blood Brother, Malf-AI without changes)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cult (narsie), Gangs(the antag), Revolutionaries, are all pre-approved event only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Abductors.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nuke-ops / Clownops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Opt-In ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Opt-In Prefs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; means you will not be placed in any antagonist objectives. This does not make you immune to IC consequences or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; applies to antagonists and their objectives, namely being kidnapped or cuffed either by objective or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; applies to both antags and non-antags, letting them know you&#039;re open to be killed more wantonly, which also means means you can catch the fade for walking in on a bad situation.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-removal&#039;&#039;&#039; is much the same: it lets people know you&#039;re alright with round-removal in most situations. So if you walk into a bomb threat you should expect they won&#039;t even try to not gib you.&lt;br /&gt;
&lt;br /&gt;
==== For The Antag: ====&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As said above, you want to keep opt-in&#039;s in mind, this doesn&#039;t mean you can&#039;t wack the opt-in no engineer who just walked in on your murder, but it does mean you shouldn&#039;t kill them, just to steal their jaws so you can break into medical faster.&lt;br /&gt;
* Above anything else, before and after this, you want to avoid damaging large-swathes of the station for 1-2 targets.&lt;br /&gt;
==== So what can I do?! ====&lt;br /&gt;
* Damage an area, as long as said damage is specifically related to the objective.&lt;br /&gt;
** as long as you try to avoid destroying connected areas, or needlessly affecting everyone else through extension (SM room, Toxins, the ore silo, etc)&lt;br /&gt;
&lt;br /&gt;
* Target sec when they show up, as they&#039;re always opted in.&lt;br /&gt;
&lt;br /&gt;
* Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== PMS / Station Threat / Metaprotection:{{anchor|PMS}} ===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Permanent Mechanical State ====&lt;br /&gt;
The state in which waiting the usual time for CI isn&#039;t required, and anyone under it can be attacked immediately as CI is flagged up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS).&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is &#039;&#039;&#039;only&#039;&#039;&#039; granted to: &lt;br /&gt;
*People teleporting away from violent situations/ attempts to roleplay.&lt;br /&gt;
&lt;br /&gt;
*Elsewise, people who have been in &#039;&#039;repeated&#039;&#039; violent engagements &#039;&#039;and&#039;&#039; escaped after. (Think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated else-wise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Station Threat: ===&lt;br /&gt;
&lt;br /&gt;
Any antag that while protected by CI policy still, is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039;&lt;br /&gt;
&lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Seek&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any critical threats.)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards(special circumstance, see amber alert: [[Security Policy#Amber Alert]])&lt;br /&gt;
|}&lt;br /&gt;
== General Roster ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Traitor!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case.&lt;br /&gt;
You&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you should be keeping opt-in status&#039; in mind aswell. Remember! RP is the focus, and even if the objective could be done with no witness&#039; you should aim to generate some RP around the event itself.&lt;br /&gt;
*If you want to add additional objectives, or side-steps to getting towards an objective, make an ahelp so staff can keep in the loop for the where-and-why.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; [[Contraband|HERE]]&lt;br /&gt;
&lt;br /&gt;
If it&#039;s not in contraband, it&#039;s an unknown and should be treated as it appears.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Changeling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having taken their form (results may vary at your discretion).&lt;br /&gt;
A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. &lt;br /&gt;
&lt;br /&gt;
Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being destroyed as fast as possible.&lt;br /&gt;
* The changeling starts with a massive advantage above the crew in general you as the changeling should be sure to keep yourself, and your equipment/items within reason ability for the crew to be able to handle you.&lt;br /&gt;
** ala, don&#039;t powergame, don&#039;t go out of your way to stack additional advantages ontop of your headstart.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are PMS.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; Changelings aren&#039;t an expected threat, but a known one, especially in far more isolated sectors such as the stations! They&#039;re as serious as your SM going nuclear!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Clockcult&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
(OPFOR)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again.&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Heretic!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Special Antag or CURATED.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
* You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you.&lt;br /&gt;
* The path you choose is essentially your toolset.&lt;br /&gt;
* Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security.&lt;br /&gt;
*Ascension isn&#039;t permitted.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc.&lt;br /&gt;
* What Heretics are fully capable of isn&#039;t known outside of the curator/chaplain! What you see is what you get!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Malf AI!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change.&lt;br /&gt;
Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Confirmed malfs, and their AI sat are a PMS locale.&lt;br /&gt;
*Don&#039;t try to rope in borgs on the Interlink.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow up your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. &lt;br /&gt;
&lt;br /&gt;
The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. &lt;br /&gt;
&lt;br /&gt;
The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. &lt;br /&gt;
&lt;br /&gt;
Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat, or RCDs is a tell-tell sign that the AI is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Obsessed!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift.  &lt;br /&gt;
&lt;br /&gt;
The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Wizard!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* (Disabled: generally the abilities are too wide reaching, and alot of them are straight up unfair to everyone else when used)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MidRounds (Ghost Spawns)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Abductors!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Abductor}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (Not very good for roleplay, on account of their design, aswellas being generally impossible to stop without overwhelming force.)&lt;br /&gt;
* What they need: Teleporting in or out to be a 15s timer, inbuilt telepathy so they can actually talk to people, and a moment of weakness (appearing near station or something?)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged.&lt;br /&gt;
The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
*This is a role that is nigh-unstoppable if the rules are &#039;equal&#039; for both sides, so just know you&#039;ll be playing to lose.&lt;br /&gt;
* Functionally PMS once called out, but, as you have nothing but advantages, you should keep trying to roleplay.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know they use the cameras to get around! (Meaning, you&#039;re allowed to disable cams!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Blob!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Blob}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (didn&#039;t really encourage RP at all)&lt;br /&gt;
* What it needs: win-condition (ending round) gone, maybe spawns a second blob at the 500 mark? Slight nerfs so it doesn&#039;t scale as fast.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contractor!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Contractor}}&lt;br /&gt;
* CURATED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
*As per [[#Station_Threat:|Station Threat rules]], you become a Station Threat once the first successful kidnapping triggers the automated CC ransom announcement, even if the kidnapping was by a different contractor.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039;: everyone knows what the [[Contraband|Contractor gear]] is, and whom uses it: Syndicate Contractors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cortical Borer!&#039;&#039;&#039; {{anchor|Borer}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Disabled: lack of ability to influence the station, coupled with being essentially impossible to get rid of once they get a single willing host)&lt;br /&gt;
&lt;br /&gt;
what it needs: diveworm gone, eggs limited to 1 additional per borer, instead of practically infinite.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are PMS at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You should keep to opt-in &amp;quot;inconvenience&amp;quot; or worse targets.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fugitives / The Hunters&#039;&#039;&#039; {{anchor|Fugitive}}{{anchor|Bounty Hunter}}{{anchor|Waldo}}&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, which government are you from, again?&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hostile Data Entities / Cyber Police&#039;&#039;&#039; {{anchor|Bitghost}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon.&lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Nightmare!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Nightmare}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. &lt;br /&gt;
You have an innate distaste for any amount of light, other devices and machines wouldn&#039;t be of much interest to you. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Breaking APC’s shouldn&#039;t be your focus, you care about lights, not power usage.&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting can’t complain if you stab them for it.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Nightmares are a recurrent threat just about everywhere in the sector, and are equally well known, most people know about the usual trends:  &lt;br /&gt;
&lt;br /&gt;
* Hates lights.&lt;br /&gt;
* Being attacked by them breaks the lights on your person.&lt;br /&gt;
* They have near-magical powers when in total darkness.&lt;br /&gt;
** Only science knows you can transplant the organs to steal said powers.&lt;br /&gt;
* They burn really, really well.&lt;br /&gt;
* Surprisingly sentient.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Man Eaters!&#039;&#039;&#039; {{anchor|Kudzu}}{{anchor|Man Eater}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Technically ENABLED, they&#039;re in vines sometimes&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a  plant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Morphling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Morph}}{{anchor|Morphling}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a morphling. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume.  &lt;br /&gt;
&lt;br /&gt;
Fortunately, what you can consume is “Anything that isn’t bolted to the floor.”  &lt;br /&gt;
&lt;br /&gt;
Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*Eating people should be reserved for opt-in: round remove.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not morph into a BSA, DNA vault, or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff) or attacking crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Revenant!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Revenant}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety.  &lt;br /&gt;
&lt;br /&gt;
You can emote through hearable subtles by just being beside people. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
* You should keep people&#039;s opt-in status in mind, if it&#039;s set to no, you shouldn&#039;t go out of your way to target them.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone has complete knowledge of what you are and what you’re capable of. Just as well, the Chaplain can, will, and should hunt you down. &lt;br /&gt;
&lt;br /&gt;
Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Dragon!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Dragon}}&lt;br /&gt;
(Disabled: There&#039;s like, nothing here that encourages RP, from the arbitrary timer-until-you&#039;re-fucked, to the carpswarm)&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
what it needs: like, way to much, pretty much a redo&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Pirates!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Pirate}}&lt;br /&gt;
* CURATED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Ninja}}{{anchor|Space Ninja}}&amp;lt;big&amp;gt;Enabled.&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana. &lt;br /&gt;
You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you get a bomb objective for atmos/engineering(near the SM), ahelp to get a different one.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands.&lt;br /&gt;
*Ninjas should not vent the entire station. It can be considered griefing.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Security has full knowledge of your equipment.&lt;br /&gt;
* Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC.&lt;br /&gt;
* You’re going to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Spiders!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Spider}}&lt;br /&gt;
* (Disabled: Same issues as space dragon, not alot of RP, but a whole lot of &#039;killing people at random while constantly expanding&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What they need: really just to not make more player controlled ones, that&#039;s the biggest thing.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Goodfaith&amp;diff=4046</id>
		<title>Template:Goodfaith</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Goodfaith&amp;diff=4046"/>
		<updated>2025-03-05T04:50:15Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
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|&amp;lt;div style=&amp;quot;border: .2em solid #a6beff; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:90%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Good Faith should be starting point of your interactions; while they won&#039;t always go how you want, it&#039;s important to always be trying your best to focus on creating roleplay were possible, even in dire circumstances!&lt;br /&gt;
This doesn&#039;t mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn&#039;t be playing this role, or any other with the sole-intention of putting roleplay in second-place!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4041</id>
		<title>Faithtemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4041"/>
		<updated>2025-03-05T04:46:32Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #415d9e; background: #415d9e; width:80%; float:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width:9%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:200em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 100%; color: #FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;Good Faith&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:90%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Good Faith should be starting point of your interactions; while they won&#039;t always go how you want, it&#039;s important to always be trying your best to focus on creating roleplay were possible, even in dire circumstances!&lt;br /&gt;
This doesn&#039;t mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn&#039;t be playing this role, or any other with the sole-intention of putting roleplay in second-place!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4039</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4039"/>
		<updated>2025-03-04T03:04:16Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, the local contracted security enforces corporate law. &lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;OOC: There is no Space Law or SolFed Law practiced on NT Stations.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place as well as the victim&#039;s; but may be contested by lawyers and the HoP. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy.&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#ff4d5b&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* Murder and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession (see 215).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for minor misdemeanors and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Escaping Confinement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt;&#039;&#039;&#039;The detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:#92D050;&#039; Width=&#039;300px&#039;|Low-Level&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#FFD965;&#039; width=&#039;300px&#039;|Mid-Level&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:#FF9961;&#039; width=&#039;300px&#039;|High-Level&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#C55911;&#039; width=&#039;300px&#039;|Critical-Level&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:#ff4d5b;&#039; width=&#039;300px&#039;|Extreme Contraband, Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Illegal Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Restricted Firearm *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Armed Mech *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039;  | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Unauthorised Combat Implant *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Gorilla Cubes &lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Stingbangs&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this does not mean it cannot be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat&#039; mutation without express permission from a geneticist/RD. If neither a geneticist or RD is on shift, a permit will suffice.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD/Roboticist, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Illegal Firearm (Capable of fully automatic fire, or explosive, without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband if there was a valid reason for having the weapon. &lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Restricted Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any mech fitted with weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government Affiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Property and Self Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An action taken in response to protect oneself or their property (This Includes their Department and its relevant possessions)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any method used / crime committed under the protection of this clause cannot be charged for.&#039;&#039;&lt;br /&gt;
&#039;&#039;(Though contraband can be seized)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx&lt;br /&gt;
!Minor Misdemeanours&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable. &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanors &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!2xx&lt;br /&gt;
!Minor Misdemeanors &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM). &lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see 511, Impersonation of Central Command.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission falls under this as well.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
*To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate. &lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs, for large amounts, see 315 or 515.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty. &lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major  Misdemeanors &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx&lt;br /&gt;
!Major Misdemeanors&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into) &lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
* To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&lt;br /&gt;
|&#039;&#039;Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to Murder. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
* Breaking out of imprisonment or attempting to break others out of confinement.&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents. Execution is typically reserved for only individuals that cannot reasonably be contained.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|&#039;&#039;&#039;Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. This can be invalidated if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also known as kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This time may be extended by the issuing Officer or HoS.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!4xx&lt;br /&gt;
!Minor Felonies&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents.&lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codefied if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Same as 216. Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx&lt;br /&gt;
!Major Felonies&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (401). Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command.&lt;br /&gt;
|&#039;&#039;To be making a conscious effort to impersonate Central Command. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx&lt;br /&gt;
!Critical Threat&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges. Pirates or otherwise hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims. &lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4038</id>
		<title>Faithtemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4038"/>
		<updated>2025-03-04T01:18:38Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #415d9e; background: #415d9e; width:80%; float:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#415d9e; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Good Faith&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width:9%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:200em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:marker}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:90%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Good Faith should be starting point of your interactions; while they won&#039;t always go how you want, it&#039;s important to always be trying your best to focus on creating roleplay were possible, even in dire circumstances!&lt;br /&gt;
This doesn&#039;t mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn&#039;t be playing this role, or any other with the sole-intention of putting roleplay in second-place!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4037</id>
		<title>Faithtemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4037"/>
		<updated>2025-03-04T01:18:00Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #415d9e; background: #415d9e; width:80%; float:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#415d9e; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Good Faith&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width:9%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:200em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 125%; color: #FFF;&amp;quot;&amp;gt;{{#fas:marker}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:90%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Good Faith should be starting point of your interactions; while they won&#039;t always go how you want, it&#039;s important to always be trying your best to focus on creating roleplay were possible, even in dire circumstances!&lt;br /&gt;
This doesn&#039;t mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn&#039;t be playing this role, or any other with the sole-intention of putting roleplay in second-place!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4036</id>
		<title>Faithtemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4036"/>
		<updated>2025-03-04T01:17:31Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #415d9e; background: #415d9e; width:100%; float:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#415d9e; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Good Faith&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width:9%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:200em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 125%; color: #FFF;&amp;quot;&amp;gt;{{#fas:marker}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:90%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Good Faith should be starting point of your interactions; while they won&#039;t always go how you want, it&#039;s important to always be trying your best to focus on creating roleplay were possible, even in dire circumstances!&lt;br /&gt;
This doesn&#039;t mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn&#039;t be playing this role, or any other with the sole-intention of putting roleplay in second-place!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4035</id>
		<title>Faithtemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4035"/>
		<updated>2025-03-04T01:15:29Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #415d9e; background: #415d9e; width:30%; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #415d9e; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Policies|&amp;lt;span style=&amp;quot;float:center; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;Good Faith&#039;&#039;&#039;&amp;lt;span style=&amp;quot;float:right; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width:9%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:200em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 125%; color: #FFF;&amp;quot;&amp;gt;{{#fas:marker}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:90%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Good Faith should be starting point of your interactions; while they won&#039;t always go how you want, it&#039;s important to always be trying your best to focus on creating roleplay were possible, even in dire circumstances!&lt;br /&gt;
This doesn&#039;t mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn&#039;t be playing this role, or any other with the sole-intention of putting roleplay in second-place!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4034</id>
		<title>Faithtemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Faithtemplate&amp;diff=4034"/>
		<updated>2025-03-04T01:14:46Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: Created page with &amp;quot;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #415d9e; background: #415d9e; width:30%; float:right;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;background: #415d9e; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;float:left; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;Good Faith&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;float:right; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt; {| !style=&amp;quot;width:9%&amp;quot;| !style=&amp;quot;width:200em;&amp;quot;| |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #415d9e; background: #415d9e; width:30%; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #415d9e; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Policies|&amp;lt;span style=&amp;quot;float:left; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;Good Faith&#039;&#039;&#039;&amp;lt;span style=&amp;quot;float:right; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width:9%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:200em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;|&amp;lt;span style=&amp;quot;background: #415d9e; padding: .3em .31em .3em .31em; font-size: 125%; color: #FFF;&amp;quot;&amp;gt;{{#fas:marker}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #fcce4e; border-radius: .5em; background: #a6beff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #a6beff; margin:.25em; border-radius: .5em; font-size:90%; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Good Faith should be starting point of your interactions; while they won&#039;t always go how you want, it&#039;s important to always be trying your best to focus on creating roleplay were possible, even in dire circumstances!&lt;br /&gt;
This doesn&#039;t mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn&#039;t be playing this role, or any other with the sole-intention of putting roleplay in second-place!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4029</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=4029"/>
		<updated>2025-03-03T15:49:23Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, the local contracted security enforces corporate law. &lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;OOC: There is no Space Law or SolFed Law practiced on NT Stations.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place as well as the victim&#039;s; but may be contested by lawyers and the HoP. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy.&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#ff4d5b&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* Murder and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession (see 215).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for minor misdemeanors and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Escaping Confinement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt;&#039;&#039;&#039;The detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:#92D050;&#039; Width=&#039;300px&#039;|Low-Level&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#FFD965;&#039; width=&#039;300px&#039;|Mid-Level&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:#FF9961;&#039; width=&#039;300px&#039;|High-Level&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#C55911;&#039; width=&#039;300px&#039;|Critical-Level&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:#ff4d5b;&#039; width=&#039;300px&#039;|Extreme Contraband, Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Illegal Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Restricted Firearm *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Armed Mech *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039;  | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Unauthorised Combat Implant *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate/Contractor MODsuit&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Gorilla Cubes &lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Stingbangs&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Melee Weapons *&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this does not mean it cannot be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat&#039; mutation without express permission from a geneticist/RD. If neither a geneticist or RD is on shift, a permit will suffice.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD/Roboticist, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Illegal Firearm (Capable of fully automatic fire, or explosive, without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband if there was a valid reason for having the weapon. &lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Restricted Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any mech fitted with weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government Affiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Property and Self Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An action taken in response to protect oneself or their property (This Includes their Department and its relevant possessions)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any method used / crime committed under the protection of this clause cannot be charged for.&#039;&#039;&lt;br /&gt;
&#039;&#039;(Though contraband can be seized)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx&lt;br /&gt;
!Minor Misdemeanours&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable. &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanors &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!2xx&lt;br /&gt;
!Minor Misdemeanors &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM). &lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see 511, Impersonation of Central Command.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission falls under this as well.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
*To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate. &lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs, for large amounts, see 315 or 515.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty. &lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major  Misdemeanors &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx&lt;br /&gt;
!Major Misdemeanors&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into) &lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
* To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&lt;br /&gt;
|&#039;&#039;Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to Murder. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
* Breaking out of imprisonment or attempting to break others out of confinement.&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents. Execution is typically reserved for only individuals that cannot reasonably be contained.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|&#039;&#039;&#039;Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. This can be invalidated if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also known as kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This time may be extended by the issuing Officer or HoS.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!4xx&lt;br /&gt;
!Minor Felonies&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents.&lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codefied if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Same as 216. Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx&lt;br /&gt;
!Major Felonies&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (401). Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command.&lt;br /&gt;
|&#039;&#039;To be making a conscious effort to impersonate Central Command. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx&lt;br /&gt;
!Critical Threat&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges. Pirates or otherwise hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims. &lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Policies&amp;diff=4028</id>
		<title>Policies</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Policies&amp;diff=4028"/>
		<updated>2025-03-02T22:31:41Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #D43A5E&lt;br /&gt;
|LINEcolor = #EB9EB0&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #D43A5E&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #D43A5E&lt;br /&gt;
|C1lineBGcolor = #EB9EB0&lt;br /&gt;
|C1lineWIDTH = 0 0 0 0&lt;br /&gt;
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|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #FFF&lt;br /&gt;
|C2outSHA = 0 0 0 #999&lt;br /&gt;
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|C2lineWIDTH = .2em&lt;br /&gt;
|C2inSHA = 0 0 .3em #999;&lt;br /&gt;
|C2outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C2ICONcolor = #202122&lt;br /&gt;
|C2TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #D43A5E&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #D43A5E&lt;br /&gt;
|C3lineBGcolor = #EB9EB0&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #D43A5E&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #D43A5E&lt;br /&gt;
|C4lineBGcolor = #EB9EB0&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
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|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #D43A5E&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #D43A5E&lt;br /&gt;
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|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
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|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #D43A5E&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #D43A5E&lt;br /&gt;
|C6lineBGcolor = #EB9EB0&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
=Nova Sector policies=&lt;br /&gt;
Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn&#039;t mean you have to do nothing but emotes, but that you shouldn&#039;t acting as a general detractor from the roleplaying environment. &#039;&#039;&#039;Be respectful of others.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Below here is an extensive list of all active policies and rules can be found. Links for easy navigation between all of our rule pages are provided on each and if you do have any questions feel free to head on over to the [https://discord.com/channels/596783386295795713/724583477747646546 #policy-talk] channel on the discord!&lt;br /&gt;
{{Rules list}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4019</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Antagonist_Policy&amp;diff=4019"/>
		<updated>2025-02-26T02:59:32Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector Antagonist Policy =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
=== General Rulings: ===&lt;br /&gt;
* Antagonists should not be hijacking/attacking the escape shuttle without admin-permission.&lt;br /&gt;
* Completing your objectives shouldn&#039;t be the exclusive goal of your round, instead, you should be focusing on creating situations for others to react, and engage with as you attempt them.&lt;br /&gt;
* &#039;Wildcard,&#039; so to say, self assigned objectives are non-binding, and not considered valid unless approved by staff.&lt;br /&gt;
* Antags are required to have an approved opfor before converting anyone, regardless of manner used.&lt;br /&gt;
** Yes, this applies to hypnosis, emagging borgs, or anything that puts a player controlled mob on your side outside of holoparasites, and simian backup (the monkeys)&lt;br /&gt;
* &#039;&#039;&#039;No exfiltration&#039;&#039;&#039; via leaving station Z or admin intervention; you&#039;re in for the long-haul.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Current Opfor Standards: ===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;big&amp;gt;Important Notes:&amp;lt;/big&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
* Your explanations for the objectives should be as straightforward to read as possible.&lt;br /&gt;
* Explain your limits, the intent on how to do it, ETC in the objective descriptions so staff aren&#039;t caught out of left-field when your &#039;kill the HoS&#039; objective suddenly becomes mass-bomb the brig incase the HoS is in there.&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Staff-side requirements:&amp;lt;/big&amp;gt; =====&lt;br /&gt;
*Group opfors are allowed, as long as the they serve the intention of the gimmick, and the group involvement isn&#039;t within the range for powergaming. (EX: You shouldn&#039;t have a 5 man opfor to kill one sec off, where everyone gets s-carp)&lt;br /&gt;
====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (without approved whitelist)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Simple Mobs and otherwise pure PMS entities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any standard roundstart antag, (Traitor,  Blood Brother,  Changeling, Malf-AI without changes, Spy, wizard)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cult (narsie), Gangs(the antag), Revolutionaries, are all pre-approved event only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Abductors.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Nuke-ops / Clownops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Opt-In ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Opt-In Prefs&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039; means you will not be placed in any antagonist objectives. This does not make you immune to IC consequences or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Inconvenience&#039;&#039;&#039; applies to antagonists and their objectives, namely being kidnapped or cuffed either by objective or circumstance.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Kill&#039;&#039;&#039; applies to both antags and non-antags, letting them know you&#039;re open to be killed more wantonly, which also means means you can catch the fade for walking in on a bad situation.&lt;br /&gt;
* &#039;&#039;&#039;Yes - Round-removal&#039;&#039;&#039; is much the same: it lets people know you&#039;re alright with round-removal in most situations. So if you walk into a bomb threat you should expect they won&#039;t even try to not gib you.&lt;br /&gt;
&lt;br /&gt;
==== For The Antag: ====&lt;br /&gt;
&#039;&#039;&#039;You&#039;ve rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* As said above, you want to keep opt-in&#039;s in mind, this doesn&#039;t mean you can&#039;t wack the opt-in no engineer who just walked in on your murder, but it does mean you shouldn&#039;t kill them, just to steal their jaws so you can break into medical faster.&lt;br /&gt;
* Above anything else, before and after this, you want to avoid damaging large-swathes of the station for 1-2 targets.&lt;br /&gt;
==== So what can I do?! ====&lt;br /&gt;
* Damage an area, as long as said damage is specifically related to the objective.&lt;br /&gt;
** as long as you try to avoid destroying connected areas, or needlessly affecting everyone else through extension (SM room, Toxins, the ore silo, etc)&lt;br /&gt;
&lt;br /&gt;
* Target sec when they show up, as they&#039;re always opted in.&lt;br /&gt;
&lt;br /&gt;
* Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== PMS / Station Threat / Metaprotection:{{anchor|PMS}} ===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Permanent Mechanical State ====&lt;br /&gt;
The state in which waiting the usual time for CI isn&#039;t required, and anyone under it can be attacked immediately as CI is flagged up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS).&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is &#039;&#039;&#039;only&#039;&#039;&#039; granted to: &lt;br /&gt;
*People teleporting away from violent situations/ attempts to roleplay.&lt;br /&gt;
&lt;br /&gt;
*Elsewise, people who have been in &#039;&#039;repeated&#039;&#039; violent engagements &#039;&#039;and&#039;&#039; escaped after. (Think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated else-wise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Station Threat: ===&lt;br /&gt;
&lt;br /&gt;
Any antag that while protected by CI policy still, is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039;&lt;br /&gt;
&lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Seek&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any critical threats.)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards(special circumstance, see amber alert: [[Security Policy#Amber Alert]])&lt;br /&gt;
|}&lt;br /&gt;
== General Roster ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Traitor!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case.&lt;br /&gt;
You&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you should be keeping opt-in status&#039; in mind aswell. Remember! RP is the focus, and even if the objective could be done with no witness&#039; you should aim to generate some RP around the event itself.&lt;br /&gt;
*If you want to add additional objectives, or side-steps to getting towards an objective, make an ahelp so staff can keep in the loop for the where-and-why.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; [[Contraband|HERE]]&lt;br /&gt;
&lt;br /&gt;
If it&#039;s not in contraband, it&#039;s an unknown and should be treated as it appears.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Changeling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having taken their form (results may vary at your discretion).&lt;br /&gt;
A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. &lt;br /&gt;
&lt;br /&gt;
Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being destroyed as fast as possible.&lt;br /&gt;
* The changeling starts with a massive advantage above the crew in general you as the changeling should be sure to keep yourself, and your equipment/items within reason ability for the crew to be able to handle you.&lt;br /&gt;
** ala, don&#039;t powergame, don&#039;t go out of your way to stack additional advantages ontop of your headstart.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are PMS.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; Changelings aren&#039;t an expected threat, but a known one, especially in far more isolated sectors such as the stations! They&#039;re as serious as your SM going nuclear!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Clockcult&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
(OPFOR)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again.&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Heretic!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Special Antag or CURATED.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
* You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you.&lt;br /&gt;
* The path you choose is essentially your toolset.&lt;br /&gt;
* Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security.&lt;br /&gt;
*Ascension isn&#039;t permitted.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc.&lt;br /&gt;
* What Heretics are fully capable of isn&#039;t known outside of the curator/chaplain! What you see is what you get!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Malf AI!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change.&lt;br /&gt;
Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Confirmed malfs, and their AI sat are a PMS locale.&lt;br /&gt;
*Don&#039;t try to rope in borgs on the Interlink.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow up your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. &lt;br /&gt;
&lt;br /&gt;
The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. &lt;br /&gt;
&lt;br /&gt;
The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. &lt;br /&gt;
&lt;br /&gt;
Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat, or RCDs is a tell-tell sign that the AI is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Obsessed!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift.  &lt;br /&gt;
&lt;br /&gt;
The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Wizard!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* (Disabled: generally the abilities are too wide reaching, and alot of them are straight up unfair to everyone else when used)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MidRounds (Ghost Spawns)==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Antag Type:&lt;br /&gt;
!&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
!&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Abductors!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Abductor}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (Not very good for roleplay, on account of their design, aswellas being generally impossible to stop without overwhelming force.)&lt;br /&gt;
* What they need: Teleporting in or out to be a 15s timer, inbuilt telepathy so they can actually talk to people, and a moment of weakness (appearing near station or something?)&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged.&lt;br /&gt;
The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
*This is a role that is nigh-unstoppable if the rules are &#039;equal&#039; for both sides, so just know you&#039;ll be playing to lose.&lt;br /&gt;
* Functionally PMS once called out, but, as you have nothing but advantages, you should keep trying to roleplay.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know they use the cameras to get around! (Meaning, you&#039;re allowed to disable cams!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Blob!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Blob}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Disabled (didn&#039;t really encourage RP at all)&lt;br /&gt;
* What it needs: win-condition (ending round) gone, maybe spawns a second blob at the 500 mark? Slight nerfs so it doesn&#039;t scale as fast.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contractor!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Contractor}}&lt;br /&gt;
* CURATED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
*As per [[#Station_Threat:|Station Threat rules]], you become a Station Threat once the first successful kidnapping triggers the automated CC ransom announcement, even if the kidnapping was by a different contractor.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;None&#039;&#039;&#039;: everyone knows what the [[Contraband|Contractor gear]] is, and whom uses it: Syndicate Contractors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cortical Borer!&#039;&#039;&#039; {{anchor|Borer}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Disabled: lack of ability to influence the station, coupled with being essentially impossible to get rid of once they get a single willing host)&lt;br /&gt;
&lt;br /&gt;
what it needs: diveworm gone, eggs limited to 1 additional per borer, instead of practically infinite.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are PMS at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You should keep to opt-in &amp;quot;inconvenience&amp;quot; or worse targets.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fugitives / The Hunters&#039;&#039;&#039; {{anchor|Fugitive}}{{anchor|Bounty Hunter}}{{anchor|Waldo}}&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, which government are you from, again?&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hostile Data Entities / Cyber Police&#039;&#039;&#039; {{anchor|Bitghost}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon.&lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Nightmare!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Nightmare}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. &lt;br /&gt;
You have an innate distaste for any amount of light, other devices and machines wouldn&#039;t be of much interest to you. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Breaking APC’s shouldn&#039;t be your focus, you care about lights, not power usage.&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting can’t complain if you stab them for it.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Nightmares are a recurrent threat just about everywhere in the sector, and are equally well known, most people know about the usual trends:  &lt;br /&gt;
&lt;br /&gt;
* Hates lights.&lt;br /&gt;
* Being attacked by them breaks the lights on your person.&lt;br /&gt;
* They have near-magical powers when in total darkness.&lt;br /&gt;
** Only science knows you can transplant the organs to steal said powers.&lt;br /&gt;
* They burn really, really well.&lt;br /&gt;
* Surprisingly sentient.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Man Eaters!&#039;&#039;&#039; {{anchor|Kudzu}}{{anchor|Man Eater}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Technically ENABLED, they&#039;re in vines sometimes&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a  plant. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Morphling!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Morph}}{{anchor|Morphling}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a morphling. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume.  &lt;br /&gt;
&lt;br /&gt;
Fortunately, what you can consume is “Anything that isn’t bolted to the floor.”  &lt;br /&gt;
&lt;br /&gt;
Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. &lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*Eating people should be reserved for opt-in: round remove.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not morph into a BSA, DNA vault, or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff) or attacking crew.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Revenant!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Revenant}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ENABLED&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety.  &lt;br /&gt;
&lt;br /&gt;
You can emote through hearable subtles by just being beside people. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
* You should keep people&#039;s opt-in status in mind, if it&#039;s set to no, you shouldn&#039;t go out of your way to target them.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone has complete knowledge of what you are and what you’re capable of. Just as well, the Chaplain can, will, and should hunt you down. &lt;br /&gt;
&lt;br /&gt;
Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Dragon!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Dragon}}&lt;br /&gt;
(Disabled: There&#039;s like, nothing here that encourages RP, from the arbitrary timer-until-you&#039;re-fucked, to the carpswarm)&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
what it needs: like, way to much, pretty much a redo&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Pirates!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Pirate}}&lt;br /&gt;
* CURATED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Critical Threat&amp;lt;/span&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Space Ninja&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Ninja}}{{anchor|Space Ninja}}&amp;lt;big&amp;gt;Enabled.&amp;lt;/big&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana. &lt;br /&gt;
You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If you get a bomb objective for atmos/engineering(near the SM), ahelp to get a different one.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands.&lt;br /&gt;
*Ninjas should not vent the entire station. It can be considered griefing.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
* Security has full knowledge of your equipment.&lt;br /&gt;
* Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC.&lt;br /&gt;
* You’re going to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Spiders!&amp;lt;/big&amp;gt;&#039;&#039;&#039; {{anchor|Spider}}&lt;br /&gt;
* (Disabled: Same issues as space dragon, not alot of RP, but a whole lot of &#039;killing people at random while constantly expanding&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PMS&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What they need: really just to not make more player controlled ones, that&#039;s the biggest thing.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you.&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=General_Player_Policy_and_Standards&amp;diff=4018</id>
		<title>General Player Policy and Standards</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=General_Player_Policy_and_Standards&amp;diff=4018"/>
		<updated>2025-02-24T16:19:49Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Character Creation, Roleplaying Standards, and General Crew Standards=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Character Creation Guidelines ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Your character must be functional. ====&lt;br /&gt;
&lt;br /&gt;
* Your character must be functional and capable of doing their job.&lt;br /&gt;
* Your character should be able to function on their own, regardless of help or not.&lt;br /&gt;
* This however, doesn&#039;t meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn&#039;t be incapable of functioning in the station&#039;s environment.&lt;br /&gt;
* A character cannot be excessively primitive if they are part of a civilized faction such as the station crew. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Your character must fit the setting in a grounded way ====&lt;br /&gt;
&lt;br /&gt;
* Your custom species must be adapted if they are of supernatural or cartoonish origin that is ill-fitting to the server, without adapting it to be more believable. &lt;br /&gt;
* i.e. Demons, Angels, My Little Pony, etc. &lt;br /&gt;
* &#039;&#039;&#039;For example:&#039;&#039;&#039; if you want an imp, incubus, succubus, and so forth character, you may if you avoid excessive mentions of magic, or abrahamic origins, stick to what&#039;s grounded and believable.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note: Possessing cartoony art of your characters is completely fine.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Give your character a proper name ====&lt;br /&gt;
&lt;br /&gt;
* Give your character an acceptable name. Do not name them after real-world people (historical, political or just general popular figures) or pre-existing fictional characters (Don&#039;t just name your lawyer Phoenix Wright, be creative!).&lt;br /&gt;
* You should not give your characters titles in their names, unless a mime or clown.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== No mary sue characters ====&lt;br /&gt;
&lt;br /&gt;
* Your character should not be good at nearly everything, and especially not literally everything.&lt;br /&gt;
* They shouldn&#039;t be of notable importance to the lore.&lt;br /&gt;
&lt;br /&gt;
----This means, while you can be good at engineering, and know how to patch yourself up, you shouldn&#039;t go from building your own functioning SM, to doing heart surgery.&lt;br /&gt;
&lt;br /&gt;
Their background, equally, should detail where the knowledge they do have, when capable, especially in regards to background records.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== No feral-like custom species ====&lt;br /&gt;
&lt;br /&gt;
* Your custom species and character cannot be a talking four-legged animal with no arms. They also cannot be anything too animalistic to the point they are difficult to distinguish from an actual animal. &lt;br /&gt;
* Taurs are allowed, and borgs are not a custom species.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Flavor is encouraged within reason ====&lt;br /&gt;
&lt;br /&gt;
* You are allowed to be flexible with your character, even if they have abilities or features that cannot be fully depicted within the game. &lt;br /&gt;
* However, it cannot be anything that may influence mechanics, even if it is only for emotes.&lt;br /&gt;
&lt;br /&gt;
For instance, you can say your character has minor psionic abilities, given you act within reason about them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== No purely fetish characters ====&lt;br /&gt;
&lt;br /&gt;
* Your character or custom species cannot revolve solely around a fetish and should instead be a believable, fleshed-out individual.&lt;br /&gt;
* For reference; if you have a vore fetish, the character can have physical alterations to accomodate this, but they should be able to exist without the fetish being the main focus.,&lt;br /&gt;
* Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are.&lt;br /&gt;
* This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an &amp;quot;incoming NSFW&amp;quot; warning. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Adults only ====&lt;br /&gt;
&lt;br /&gt;
* Your custom species or character must follow the adults-only rule. &lt;br /&gt;
* Attempts to skirt past this rule will be dealt with harshly. &lt;br /&gt;
* To keep it simple, they must look like adults, and they should not act like a child either. Short species like dwarves, goblins, kobolds, and so forth are allowed, however, they must be physically mature. &lt;br /&gt;
* Age play is explicitly forbidden and will be met with a community blacklist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Roleplaying Standards=&lt;br /&gt;
===What are Nova Sector&#039;s Roleplaying Standards?===&lt;br /&gt;
&#039;&#039;&#039;Nova Sector should be treated as a roleplaying server.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To keep it short, while you don&#039;t have to be unerringly serious at all times, you should keep in-character, and believable at the minimum.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Nova Sector, &#039;LRP&#039; is shorthand for RP without effort, or in direct contrast to the setting, (see: someone saying they&#039;re from hogwarts, while throwing BS crystals at people) &lt;br /&gt;
&lt;br /&gt;
Wherein &amp;quot;HRP&amp;quot; is used interchangably for anyone trying their very-best to play a character, that&#039;s both believable, acting as they would, and matching the setting.&lt;br /&gt;
&lt;br /&gt;
Though; by nature of the codebase, you will inevitably get &#039;forced&#039; into a situation that isn&#039;t towards our ideal; and that&#039;s alright! It&#039;s just a fault of the codebase, while staff will be more focused on active, conscious, &amp;quot;lrp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DEPRECATED BLOBS, kept around just for a vague reference&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===What are Examples of LRP and NRP Behavior?===&lt;br /&gt;
There are different tiers of LRP. For instance, there is &#039;&#039;&#039;&amp;quot;explicit LRP&amp;quot;&#039;&#039;&#039; where a player is acting in clear contrast in what is acceptable IC behavior such as attempting to hug a horror-form changeling in the middle of a gunfight. There is also &#039;&#039;&#039;&amp;quot;subtle LRP&amp;quot;&#039;&#039;&#039; where a player is acting LRP in a way that is not as noticeable or is internalized such as having OOC feelings dictate how they behave towards characters or acting in a way that tries to optimize gameplay and winning. Lastly, one may not act outwardly LRP in typical fashion, but they may outright ignore or dismiss any attempts at roleplay, especially with emotes, and are solely focused on gameplay mechanics. Neither is acceptable.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===What is Medium Roleplay (MRP)?===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Medium Roleplay (MRP)&amp;lt;/u&amp;gt;&#039;&#039;&#039; is the minimum requirement to play on the server. While many servers on SS13 are MRP by name, they range widely in the amount and quality of the roleplay required. For us, we will go by the standard that you are making a serious attempt to roleplay and that you make a good effort not to break immersion. You might crack a few jokes that may not fit the setting completely, you might be somewhat silly, and you may be mechanically motivated in some ways. However, as long as you make a good attempt to roleplay in good faith in a somewhat realistic fashion without heavily relying on mechanics or combat, you will maintain good standings with staff. You can focus on the mechanics, given that you are able to pull away from them to roleplay in conjunction with the mechanics when needed. For the most part, minor breaks in immersion are tolerated. It is a game after all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===What is High Roleplay (HRP)?===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;High Roleplay (HRP)&amp;lt;/u&amp;gt;&#039;&#039;&#039;, otherwise known as Heavy Roleplay, is what we want people to be where they treat their character with respect for the relative realism of the setting. We are not saying your character must be realistic. We are, after all, playing in a relatively lackadaisical setting on a 2D pixel game that is almost two decades old. However, we want players to take a page from the HRPer who will attempt to immerse themselves as their character and play them according to the setting in a hardcore fashion, as that is the most crucial part when it comes to playing on a roleplaying server. They treat the character separately from one&#039;s OOC self. They have a good understanding of their character, their background, and personality. Therefore, they are able to use all that to articulate how their characters behave and conduct themselves through roleplay by showing, not telling. They play their characters as if they are living and breathing in the setting in a way that is distinctively separate from the player.&lt;br /&gt;
&lt;br /&gt;
===What are Examples of High Roleplay (HRP)?===&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, HRP does not mean you emote before every action.&#039;&#039;&#039; While you should be emoting here and there, the amount you emote does not dictate whether or not you are HRP. Instead, HRP is all about how you treat your character, the environment, and how they interact with everything by contributing to the immersion. &#039;&#039;&#039;Your character should exist outside of your OOC self as its own living, breathing entity that shows through its emotes, dialogue, and even mechanical actions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let&#039;s take for example how a player can engage in combat. The act of engaging in combat can be an expression of roleplaying, as the actions you portray with your character should tell a story about the character and how they would react in a situation like the present one. A HRPer will understand that being the best mechanically will not make much roleplaying sense for your character, especially if said character is physically or mentally weak. A HRP player will not try to play to win, rather they will play to tell a story with their character and to show how they would act in said scenario.&lt;br /&gt;
&lt;br /&gt;
Again, emotes are a good way of showing how your characters are from their idiosyncratic tics to any unique style of talking, moving, or behaving. Emoting should be a big part of how you play your character, and it should not be overshadowed by mechanics. All we are saying is that emoting isn&#039;t everything about roleplay. &#039;&#039;&#039;At the end of the day, you must show that you are roleplaying your character, rather than to tell. Staff and other players cannot read your intent, rather you must show it. You have many tools at your disposal to express your character such as game mechanics, dialogue, and emotes along with your flavor text.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===A Parting Statement===&lt;br /&gt;
NRP/LRP/MRP/HRP does not necessarily correspond with quality. One can be very much LRP with quality and effort, rather it correlates more directly with effort placed into roleplaying and creating a comprehensive story that is coherent from start to finish. More often than not, the two do go hand in hand, as quality roleplay cannot be done without effort. Yet, we are not here to be snooty elitists, and we highly discourage such behaviors here. We must emphasize that we have no desire to replicate the restrictiveness of traditional HRP servers, nor do we advocate for elitism. Rather, we advocate for people to treat the setting and character with respect, even if the game itself isn&#039;t perfect when it comes to roleplaying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Crew Policy=&lt;br /&gt;
While Nanotrasen put their name on the station, it doesn&#039;t mean that everyone is loyal, or even employed by them!&lt;br /&gt;
&lt;br /&gt;
* The &#039;Frontier&#039; is [ WAITING FOR LORE ]&lt;br /&gt;
* This means, in short, don&#039;t expect all of the crew to be &#039;NT&#039;, especially not for departments such as security, and cargo, who are usually if not always entirely outsourced workers!&lt;br /&gt;
* The station is more than just a place for mining and research. &lt;br /&gt;
* It&#039;s a transit hub where travelers, contractors, and so forth stay in between trips. While you could be an NT employed workman, you might just be a vagrant, or an independent contractor, trying to get by on a station with a dwindling amount of government oversight!&lt;br /&gt;
* Below is a list of guidelines and rules to detail what is expected out of your IC and OOC behavior as a non-antagonist crewman.&lt;br /&gt;
&lt;br /&gt;
===Don’t needlessly involve yourself.===&lt;br /&gt;
It&#039;s all too common where people involve themselves too much in situations, they should either observe or step back from in ways where they can become a detriment to roleplay. Examples include:&lt;br /&gt;
&lt;br /&gt;
*Watching an arrest occur is usually fine. Randomly running into one, just to start shoving the officers over while they&#039;re cuffing, isn&#039;t.&lt;br /&gt;
*Seeing an argument between two command staff and butting in when you have no context, and then physically intruding on it.&lt;br /&gt;
*Seeing someone use a Stealth Implant and without prior context, opting to viciously hunt them down while not security.&lt;br /&gt;
&lt;br /&gt;
Try to use common sense and judgement to figure out when you should get involved. If you have reason to suddenly jump in, like someone getting beat to death, then it&#039;s fair game!&lt;br /&gt;
&lt;br /&gt;
===Do not go beyond your scope===&lt;br /&gt;
In short, this means stick to what your character would, and should know, and don&#039;t involve yourself for the sake of it, for examples:&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t rush into the SM room mid-surge as a janitor, to start &#039;saving it.&#039;&lt;br /&gt;
* Don&#039;t start doing surgery in the medical lobby, in spite of the doctors just for the sake of &#039;well, I can do it.&#039;&lt;br /&gt;
&lt;br /&gt;
tl;dr: keep your actions, and choices to what&#039;s within scope of your character!&lt;br /&gt;
&lt;br /&gt;
===You are not perfect===&lt;br /&gt;
&lt;br /&gt;
* To help favor a roleplay friendly environment, we expect people to limit their mechanics knowledge to some degree when possible. &lt;br /&gt;
* A cargo technician shouldn&#039;t know how to do an ultra-secure and safe plasma SM setup, but if there&#039;s no one else available, the pipes are straight forward enough to get it rolling on a basic set up.&lt;br /&gt;
* Use your best judgement and try to let others do their job before you jump into things. &lt;br /&gt;
&lt;br /&gt;
===Not everyone is Nanotrasen===&lt;br /&gt;
The station isn&#039;t entirely NT owned and will be very-prone to contracted, or elsewise outsourced workers,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a non-antagonist, your on station character can not be a double agent without an approved app! &lt;br /&gt;
&lt;br /&gt;
Be realistic with your allegiances remember to lean towards &#039;small fish&#039; instead of main character!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; &amp;lt;u&amp;gt;This does not give you a license to grief or self antag.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Security_Policy&amp;diff=4008</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Security_Policy&amp;diff=4008"/>
		<updated>2025-02-23T23:21:54Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: alert levels clean up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to antagonists. You are not a set piece. &lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#If you are being demoted, roleplay should be the forefront of any reaction.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#ERP is allowed as security. Your job comes first however.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland.&lt;br /&gt;
#&#039;&#039;&#039;CONTRABAND&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
#All procedures on this page are &#039;&#039;&#039;OOC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a one use permit to allow a security officer to search a crewmember to check for any incriminating evidence against Corporate Regulations,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Act or action justifying the suspicion.&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
the Act or Action of a suspected person that justifies the Search / Reason.&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence to be collected. if there is no evidence. The suspicion is cleared and they are free to go immediately&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later use standard arrest warrant procedure.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security and Warden can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* You can detain someone for 10m without charges. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence when charged. There is no double jeopardy for charges.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
&lt;br /&gt;
Detainees under 25 minutes may keep their communication devices. Communication devices may be confiscated for longer sentences.  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches ===&lt;br /&gt;
Security can perform implant searches with probable cause. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons or skills, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Security Heirarchy and Expectations =&lt;br /&gt;
For more information on the expectations of these roles, see the appropriate job page:&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Security officers may have one sidearm or a long arm* loaded with whichever ammo is preferred.&lt;br /&gt;
* Non/Less Lethals are preferred for arrests, with special note for .585 flathead being counted as a lethal.&lt;br /&gt;
* Teargas not permitted, neither is riot-armor.&lt;br /&gt;
* Security may not have &#039;combat implants&#039; [[Contraband#Exemptions and specific details|(see here)]] without permission of both a &lt;br /&gt;
** roboticist / the RD, &lt;br /&gt;
** and the HoS.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*You can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime**&lt;br /&gt;
*Arrests should be done with a warrant unless the crime is actively being committed.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;**Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Teargas can now be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
*Department guards are now allowed to &#039;police&#039;* their department for disruptive non-departmental workers.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&amp;lt;small&amp;gt;Policing&#039; implies arresting in this instance, ala, asking the warden to press charges on them.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Riot Armor can now be fielded.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=3991</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=3991"/>
		<updated>2025-02-19T03:14:41Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.&lt;br /&gt;
 |Minimum Chronological Age=25}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
You should have experience of all Heads of Staff jobs. At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]].&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Head of Security. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are not the final authority on the station, and can be overridden by heads of staff when it comes to their respective departments. &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Do not involve yourself when there is somebody else available to do the job.&#039;&#039;&#039; Why have a [[Head of Security]] if you&#039;re going to involve yourself in every security matter? If there isn&#039;t a head for a specific department, promote a new one. It will make your life so much easier.&lt;br /&gt;
#&#039;&#039;&#039;Delegate whenever you can.&#039;&#039;&#039; You should never have to do any manual task yourself. If someone says &#039;Captain, there&#039;s a plasma leak!&#039; then you should order your [[Chief Engineer]] to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk.&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process in most circumstances as they are the ones who &#039;&#039;should&#039;&#039; know their own departments best.&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039;&amp;lt;/u&amp;gt; lest you go down with the ship, either one way or the other.&lt;br /&gt;
&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of this time, the blueshield cannot assume acting captain. If the blueshield is assigned as Acting Captain, they should find the best suited crew member to take the mantle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first.&lt;br /&gt;
&lt;br /&gt;
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.&lt;br /&gt;
&lt;br /&gt;
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker. &lt;br /&gt;
&lt;br /&gt;
When the official captain arrives, the acting captain is to return all equipment back to the captain.&lt;br /&gt;
&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want.&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Head_of_Personnel&amp;diff=3990</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Head_of_Personnel&amp;diff=3990"/>
		<updated>2025-02-19T03:14:27Z</updated>

		<summary type="html">&lt;p&gt;JungleRat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C &lt;br /&gt;
 |img = Generic_hop.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Head of Personnel&lt;br /&gt;
 |access = Full access to all civil and supply departments, Weapon Permit, Morgue, Security Office, Brig, Research Division, Medbay, Engineering, Construction Area, Maintenance, EVA, AI Upload, Bridge, Vault, Gateway, HoP locker, Personal Lockers, Full ID console access.&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Altering access on [[ID|ID cards]], manage civil and service departments, being [[Ian]]&#039;s bodyguard, running the station when the captain dies&lt;br /&gt;
 |guides = [[Chain of Command]], [[Guide_to_paperwork|Guide to Paperwork]]&lt;br /&gt;
 |requirements =  Stay at your desk for the first 10 minutes and don&#039;t wander off far.&lt;br /&gt;
 }}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Head of Personnel. You are the one on the left. The one on the right is a dog. You are not a dog. Your main responsibility is to sit in your office and listen to people request access to X area or ask for Y job. Should the worst come to pass, as well, you will need to assume command of the station as acting Captain.&lt;br /&gt;
&lt;br /&gt;
==Papers Please ==&lt;br /&gt;
Being essentially the right-hand man to the [[Captain]] does have its perks. For starters, you spawn in your cozy little office. Its almost entirely constructed out of reinforced walls and comes with two layers of shutters to close people out of entering the HoP line (or from leaving it). The only people with access to your office are you and the [[Captain]].&lt;br /&gt;
&lt;br /&gt;
Within your office, you have a plethora of goodies in your locker for the taking, including an Energy Gun, a armored coat, and a couple other things like a door remote for controlling Civilian Access doors, a stylish-looking Head of Personnel themed Cloak and spare uniforms.&lt;br /&gt;
== Your Own Department ==&lt;br /&gt;
As a Head of Staff you have your own department to watch out for. You&#039;re charge of coordinating the civilian personnel and service staff on the station. Usually, you can let the station&#039;s various [[Bartender|Bartenders]] and Librarians run around and take care of themselves. They are under your direct command, but their jobs are usually simple and usually don&#039;t need your direct oversight. &lt;br /&gt;
&lt;br /&gt;
== Human Resources ==&lt;br /&gt;
You are the Head of Personnel. You get access to just about everything, including basic access to every department on the station. While you can also give yourself full access, this is a major breach of your powers and job. Your main responsibility is to manage the crew and make sure each department is fully staffed and working efficiently. Depending on how many crew members there are, that may mean some people pulling double shifts or having to do jobs they&#039;re not so good at doing.&lt;br /&gt;
&lt;br /&gt;
=== A Full Department Is a Happy Department ===&lt;br /&gt;
When a department is lacking in crew members, you are expected to take the initiative to find qualified crew members to reassign or promote into the department. Work with the crew to find where they would be happiest and most productive.&lt;br /&gt;
&lt;br /&gt;
=== A Happy Department Is a Productive Department ===&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
Now that a certain department is staffed, it also falls under your and Command Staff jurisdiction to make sure that each of the departments are running smoothly. Check up with all of the other department heads frequently to make sure that there aren&#039;t any inter-department problems or any major problems between crew members. You can also periodically check up on departments personally. Try to keep these inspections informal. Departments don&#039;t appreciate it when you are domineering or start demanding things from them.&lt;br /&gt;
&lt;br /&gt;
The best way to proceed with a department inspection is to show up when they aren&#039;t in the middle of a stressful situation. Strike up a brief conversation with anyone at the desk, then do a quick walk around. If someone stops you, just ask them how the department is running and if you can do anything to help them out.&lt;br /&gt;
&lt;br /&gt;
=== A Productive Department Is A Wealthy Department ===&lt;br /&gt;
As HoP you have access to the Account Uplink Terminal. Only you and the [[Captain]] start with access to this terminal. It lists the personal account of every crew member and the department accounts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each crew member’s individual account belongs to that crew member,&#039;&#039;&#039; and your access to these accounts is for oversight. There are sometimes accusations of fraud, embezzlement, or theft and your ability to go over transaction histories of every crew member gives you the power to hunt down nefarious accounting. You should never take money out of a crew member’s personal account without permission or proof that they got that money nefariously. You do not need a warrant to check financial accounts yourself since you are the manager of the accounts for this shift.  This does mean on green alert Security needs a warrant to get a copy of a crew member’s bank statement, however.&lt;br /&gt;
&lt;br /&gt;
== The Reassignment: A Way of Life ==&lt;br /&gt;
Your other job is reassigning people when they come to your desk with one or more access requests. Make sure that he or she has a good, justified reason to want a job change. A [[Chef]] who suddenly wants to become a scientist is a good example of someone who should be heavily scrutinized. When in doubt, check their employment records.&lt;br /&gt;
&lt;br /&gt;
Feel free to deny someone&#039;s transfer request if you get a poor explanation as to how someone suddenly came into possession of his or her sudden inter-department knowledge (My uncle was in a war/I read it in a book/I just know, are all pretty bad reasons). Alternatively, set them up with a subservient, or assistant position, until they&#039;ve proven that they can do the job correctly. Custom assignment titles are useful for this! Try to be a lot more lenient in giving someone cadet or apprentice roles.&lt;br /&gt;
&lt;br /&gt;
If a department has no heads of staff you can fill in as the supervising head of staff when filling out a reassignment form. Just stamp and sign it to have it on record that you made a judgement call in the reassignment. Any later arriving heads of staff may appreciate your foresight.&lt;br /&gt;
&lt;br /&gt;
=== You&#039;re Hired, Welcome Aboard ===&lt;br /&gt;
If someone&#039;s job transfer request isn&#039;t completely ridiculous then it&#039;s time for you to do some background checks. Make sure the crew member knows what they&#039;re (going to be) doing inside of his or her new department. Once you&#039;ve determined someone is a potential candidate for a job transfer, it&#039;s a good idea to grab one of the reassignment or promotion forms from the request console. It&#039;s generally encouraged to fill out the form for the individual. This lets you ensure the form is filled out correctly and has the additional benefit of making the requesting employee like you more, since no one likes paperwork! Keeping a record of all of the access changes you give out is key to keeping everyone else informed about what you&#039;re doing and keeping you out of  the [[Security_Officer#The_Brig|brig]].&lt;br /&gt;
&lt;br /&gt;
Here comes the hard part. Now that you have a filled out form, you should get it signed and stamped by an appropriate Chain of Command. Usually, this involves getting the department head&#039;s attention in one way or another, be it talking to them over the radio or sending your man to the department itself. Again, keeping a record of a department head&#039;s consent on file or via comms (which are recorded via the blackbox) is usually one of the best ways to prove that your access change wasn&#039;t completely illegal. The shorthand version of this process would be to inform the head of staff in question about the transfer over the Command radio channel and get quick consent from there, and stamping and signing yourself with their consent.&lt;br /&gt;
&lt;br /&gt;
Finally ask the man for his Identification Card so that you can officially give them the requested job title and access. Unless someone would like a specific job title, make sure to use the generic job titles near the top of the screen so that [[Security Officer|Security]] can identify that person much more easily with their fancy SecHUDs. If someone has a custom job title it might be a good idea to give them a copy of the reassignment form to carry as proof they aren&#039;t up to no good.&lt;br /&gt;
&lt;br /&gt;
=== You&#039;re Suspended, Get Out ===&lt;br /&gt;
As well as handing out job transfers, it&#039;s also well within your authority to [[Command_Policy#Demotion_Guidelines_-_OOC_and_IC|demote people and take those jobs away]].&lt;br /&gt;
&lt;br /&gt;
If someone falls asleep on the job or messes something up, you are well within your rights to demote them to a lower position with direct permission from the appropriate head of staff. [[Command_Policy#Demotion_Guidelines_-_OOC_and_IC|Demoting a head of staff]], however, is something that should not be done without the [[Captain]]&#039;s consent or majority decision from all heads of staff.&lt;br /&gt;
&lt;br /&gt;
Occasionally, a head of staff will request that a crew member be demoted for varying reasons. All heads of staff are authorized to demote members of their own departments, so long as [[Command_Policy#Demotion_Guidelines_-_OOC_and_IC|circumstances meet the Demotion Guidelines]] and the necessary demotion form is filled out for that crew member. A Head of Personnel is expected to assist in processing these demotions from other departments without impeding this process - any dispute over the validity of a demotion outside the Head of Personnel&#039;s own departments should be handled in review after the fact, ideally overseen by a [[Captain|Captain]]. A head of staff cannot remove a crew member from the station entirely, and only has power to demote the crew members in his or her own department.&lt;br /&gt;
&lt;br /&gt;
=== In Case of Emergency, Break Glass ===&lt;br /&gt;
Sometimes people need access to certain departments in an emergency, and the AI isn&#039;t up to the task of opening doors for people. Feel free to hand out emergency access to people such as [[Security Officer|Security Officers]] if the situation calls for it. Once the crisis has been averted, however, make sure to call them all back so you can revert them to their standard access. [[Research Director|A number]] [[Head of Security|of people]] really do not like it when crew members go walking into their department for no real reason just because they have access to it. &#039;&#039;&#039;Handing out unapproved and unjustifiable access is one of the fastest ways to get you demoted, especially to non NT departments such as Supply and Security&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Five Points of Human Resources Management ==&lt;br /&gt;
The Head of Personnel can be a rather varied job. He can savor the prestige or feel shackled to the ID computer. If you find yourself wearing teal, make the most of it by doing your job correctly.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Support the Captain&#039;&#039;&#039;. Be sure to work as a team to lead the crew. Earn this trust by making frequent use of command chat (:c) and deferring to him on matters of great importance like assigning new heads or calling the shuttle. You do not outrank the other heads, but you have the unique position of being able to assign people. You are the face of the Human Resources Department, so make sure you are good leadership material. &lt;br /&gt;
# &#039;&#039;&#039;Uphold the Rights of Crewmen&#039;&#039;&#039;. Security often commits excesses and the Captain is either dead or personally involved in a case. In these situations, remember to consider every side of the story before making a decision and try to follow [[Corporate Regulations]], and get support Internal Affairs when they investigate. In the absence of a [[Lawyer]] or Internal Affairs agent, you [[Command_Policy#Head_of_Personnel|may be asked]] to help resolve legal issues.&lt;br /&gt;
# &#039;&#039;&#039;Follow the Principle of Least Privilege&#039;&#039;&#039;. When assigning new access levels or creating new jobs, ask yourself just how much access is really needed to perform the task. If a hardworking engineer wants EVA access, consider if he really needs access, or just for you to open the door for him while he gets a suit. If the [[Chaplain]] is being proactive about finding bodies but often needs people to open doors, maybe the risk of giving him more access is less than gain from increasing his effectiveness. Decisions like these keep the station more secure and cuts down on the number of accidental arrests made by Security for assumed trespassing. Remember to write their increased access or privileged items on a form and give it a good stamping so the Janitor will be able to show why he&#039;s mopping the Medbay floors. &lt;br /&gt;
# &#039;&#039;&#039;Talk to the Crew&#039;&#039;&#039;. The Captain is often too busy dealing with who knows what. The Head of Security is usually trying to keep his department in check. The Research Director is on fire, the Chief Medical Officer is up to his elbows injured people, and the Chief Engineer is trying to keep everyone warm and breathing in a vacuum. You&#039;re really the only Head able to take time and listen to the crew. Invite crewmen to talk to you when there are conflicts. Defuse the interpersonal and interdepartmental problems you discover during these conversations, and prevent grievances from becoming grief. Advocate on behalf of the beaten to security, and generally reduce the frequency and intensity of mutinies.&lt;br /&gt;
# &#039;&#039;&#039;Manage your Department First&#039;&#039;&#039;. While technically you can demote everyone who&#039;s ID you seize to Assistant, managing civilian workers not under another head is your immediate responsibility. Keeping janitors on task, directing the Chef to throw a pizza party, and getting the records up to date are the first thing to do after assigning job and access changes. Demoting bad [[Security Officer]]s or stepping in for an absent department head also falls on your desk, but going into other departments to micromanage in front of their head is both bad form and likely to make you reviled. Always clear a demotion with their department head, or ideally, have all the heads aware they can send troublesome employees your way to be sent to the mining base. This lets you focus on your immediate underlings and avoid stepping on toes.&lt;br /&gt;
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== [[File:Ian.PNG|64px|class=pixelart]]Ian ==&lt;br /&gt;
Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him.&lt;br /&gt;
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It is traditional to rescue Ian if the station has to be evacuated.&lt;br /&gt;
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== Links to Other Departments ==&lt;br /&gt;
Your job as head of personnel is to make sure all the necessary roles are filled. Check the crew manifest--is there a researcher who will want materials, but no miner to supply them? A cook, but no gardener? Three surgeons, but no chemist? If there&#039;s a gap in the chain of production, everything will slow down, and it&#039;s your job to fill those gaps. Whether you transfer someone from one job to another, or just give someone enough access to fill in for an empty role when it&#039;s needed, make sure the person you&#039;ve put in the job is qualified to do it. If it&#039;s a gap in Service, your employees tend to appreciate you personally stepping in to help them. This can be working as a botanist for the chef, or being a temporary chef and/or bartender when you have little else to do and the areas are empty.&lt;br /&gt;
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== Roleplaying Tips ==&lt;br /&gt;
* You should have good knowledge of the command regulations.&lt;br /&gt;
* As an example, you could play as a subservient right hand man to the Captain, or a devious power hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.&lt;br /&gt;
* You may have access to it, but you are not [[Security Officer|Security]]. Chasing and arresting criminals should be left to the likes of [[Security Officer]]s and possibly the [[Head of Security]]. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help. In addition, some departments may get upset and try to push trespassing charges on you if you enter secure areas without approval. Just because you have access doesn&#039;t mean that you can be there.&lt;br /&gt;
* You can use the [[Guide to Paperwork]] if you want to make your own forms, or use the Example [[Paperwork]] page.&lt;br /&gt;
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{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>JungleRat</name></author>
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