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	<id>https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GreytideSkye</id>
	<title>Nova Sector 13 - User contributions [en]</title>
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	<updated>2026-11-01T06:22:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Cerulean&amp;diff=10356</id>
		<title>Lore:Cerulean</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Cerulean&amp;diff=10356"/>
		<updated>2026-10-28T03:08:06Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Protean */ lynx and pinx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Series of GreytideSkye&#039;s fever dreams, supported by Sam3232&#039;s Biology  --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 007BA7&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007BA7&lt;br /&gt;
 |bhcolour = #007BA7&lt;br /&gt;
 |ebcolour = 007BA7&lt;br /&gt;
 |img =  {{RandomChoice|Cerulean_01.png|Cerulean_01.png|Cerulean_01.png|Cerulean_02.png}}&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Cerulean&lt;br /&gt;
 |denonyms = Ceruleans&lt;br /&gt;
 |othernames = Carpfolk, Mermaids, Space Mermaids, Akula, Shark, people of Agurkrral&lt;br /&gt;
 |relatedpages = [[Critters#Space_carp|Space Carp]]&lt;br /&gt;
 |relatedlore = [[Lore:Azula]], [[Lore:Void_Imperium]]&lt;br /&gt;
 |languages = {{TeVeluAkko}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|Half-hearted slam session.}}, {{Contributor/Sam3232|Akulan biology lesson.}}&lt;br /&gt;
}}[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Ceruleans are upright, ambulatory descendants of Space Carp and genetic siblings to the bipedal Akulans. The main distinction lies in the tail and legs: Akulans have jointed plantigrade legs and a tail, and Ceruleans have a larger tail with vestigial leg-bones within. Ceruleans require water within their lungs, in contrast to Akulans&#039; need to merely remain moist, and both achieve this through portable hydro-vaporizers. The Cerulean tail is flexible vertically, as typical of mammals, aided by the muscular formations typical of a leg, while the Akulan tail flexes horizontally, aided by their gluteal muscles. Ceruleans tend to inhabit deeper waters than Akulans, though given the Akulan propensity to live on land, this isn&#039;t a low bar to sink beneath. &lt;br /&gt;
&lt;br /&gt;
As a deep-sea creature, Ceruleans wanting to experience the greater galaxy and drag themselves among the ambulatory need a slight surgery or augmentation to adjust their body&#039;s inner pressure, lest they bloat like a blobfish. This can come from significant fat cell eradication, significant blood volume loss, or microgravity adjustments, all of which allow the Cerulean body to thrive in human-standard atmospheric conditions without skin tearing. These &amp;quot;Surfaced&amp;quot; Ceruleans may find it difficult to return home, potentially succumbing to human conditions like the Bends when free-diving so deep.&lt;br /&gt;
&lt;br /&gt;
== We Were Not Born For Greatness ==&lt;br /&gt;
&lt;br /&gt;
In the Era of Jetsam, when grandeur was deposited upon our aquatic people, only those above the waves elevated higher. Until the Year of Our Mother 780, Akulan culture did not differentiate between the legged and otherwise. Fossil records suggest that maybe 30% of Akulans had distinct legs at the time King Consort Whimuhaha Kiētito was exiled to the {{TooltipInline|observatories above|Not &amp;quot;abovatories&amp;quot;. Bad.}}. Our scrimshaws focus on action, on teeth and claw, so even depictions of the lower half are rare, let alone detailed enough to distinguish legged or non.&lt;br /&gt;
&lt;br /&gt;
When the traitors to King Consort Whimuhaha Kiētito [[Lore:Azula#Era_of_Jetsam|did what they did]], taking the bait and luring more of our kin into the stars, that is when we Ceruleans were truly left behind. Tending to Selantis ourselves, those &amp;quot;incapable&amp;quot; of walking the sands and thus sailing the stars, we did what we could: keeping the seas stocked, our warcharts plotted, our armories stocked, but the glory of battle was denied to us outright. Sure, our agility in the air is lacking, but how many of our fights ever stooped so low? We were told we were fighter pilots, fish in a sealed tank with the agility of gods, our static pressures withstanding G-forces those in atmospheres could not even fathom. And yet, only the seas were ours.&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:Voxspecies.png|64px|Hindsight Committee]]|name=Auralis Nerhenshi, on behalf of the Postcausal Analysis Team|text=The Hindsight Committee notes that Ceruleans were observed during the Akulan Uplifting experiment, but wrongfully assumed to be maimed Akulans, a statistically insignificant minority, and as outliers were excluded from the experimental samples.}}&lt;br /&gt;
&lt;br /&gt;
When the {{TooltipInline|[[Lore:Azula#Era_of_the_Hunt|Bite of Our Mother]]|Not a common term for the Akulan Warpath, but one nonetheless}} seared across the stars, in her wake came us in colony ships, sealed in tight fishtanks to be ejected into our conquests&#039; oceans. Even in our freedom, isolation. When the galaxy is ruled by bipedals, governed by bipedals, and catered to the ambulatory, there&#039;s rarely chance to interact with the uninteractible. As much as we&#039;re equal people, as much as we wanted to share the joys of embracing a larger community and the valor of crushing them, going unseen... &#039;&#039;helped&#039;&#039;, when the counter-offensive dredged our trail of brimstone, exterminating the surface encampments and shallow sea-bases. Without divulging Current Affairs, just know that there&#039;s still a strong Akulan presence along the {{TooltipInline|River of Blood|Also not a common term.}}.&lt;br /&gt;
&lt;br /&gt;
== Homesteaders, When The War Came Home ==&lt;br /&gt;
&lt;br /&gt;
Historians would like you to believe that in the [[Lore:Azula#Era_Adrift|War of the Three Seas]], Ceruleans backed the pacifistic Free Floaters, but in truth their support also drifted evenly with the Hardcore Adherists. As much as being refused the front-lines kept Ceruleans from sating their artificial bloodlusts, it also insulated them from the horrors of war, of witnessing fear turn to spite as their cornered prey sheds their survival instinct in futility, lashing back with the fiery wrath of a man of gasoline. Those who had never turned a gun on another, schooled together under whatever banner could bring them glory. A long, laborious war makes sense when it&#039;s just numbers clashing against numbers, casualties you&#039;ve never met, foes you don&#039;t have to hear.&lt;br /&gt;
&lt;br /&gt;
When the Diplomacyteam [[Lore:Azula#Epilogue:_What_Really_Happened|Ceased all hostilities]], this included the entirety of the surface-capable Adherists, leaving the movement incapable of influencing Azulae or starting their own crusade. Back in effective exile, the Adherists - now the School of Martyn - ruminate over their failures and their pilfered technology. With the sort of academic rigor that only a furious population can muster, the School of Martyn developed technology to rival the Ordoht: the hydro-vaporizer and the gravity generator. Artificial Gravity existed prior, through trickery or rare anomalies, but the Cerulegraviton utilizes Bluespace to selectively compress electrons along simple iron lattices, artificially emulating a significant amount of mass in a small area, scaleable to large interconnected space stations. Through wisdom, the Ceruleans conquered the only obstacles between them and social freedom.&lt;br /&gt;
&lt;br /&gt;
Cerulean society runs parallel to the Bureau of Current Affairs, recognizing the wisdom in not pissing off the galaxy all at once, but reveling in the implied forgiveness that history brings. That is, they recognize that most folk have moved on from the scars left by the Era of the Hunt, and are in no rush to remind folk of their terrors and thus reopen old wounds. Their methods of neither caring nor bragging don&#039;t strictly &#039;&#039;conflict&#039;&#039; with the Bureau&#039;s edicts, so Ceruleans are still technically recognized as part of Azulan kingdom, but it&#039;s also not wrong to see them as independent.&lt;br /&gt;
&lt;br /&gt;
Another cultural divergence from the main Azulean population is how they approach endearment. The Bureau of Current Affairs focused on chivalry and knighthood as their modus operandi to appear endearing yet strong, whereas the leading Cerulean population drew inspiration from memes about proving existence. Citing the &amp;quot;shoe-on-head&amp;quot; trend of verifying pre-Holonet users&#039; authenticity, Ceruleans briefly had a trend of wearing bipedals&#039; shoes as hats. Of course, this &amp;quot;brief fad&amp;quot; became cemented in the galactic zeitgeist through the Streisand effect and is thus just one of those things they&#039;re expected to do.&lt;br /&gt;
&lt;br /&gt;
== Their Own Pond ==&lt;br /&gt;
&lt;br /&gt;
{{TooltipInline|Not many decades ago|Middle of the Rimward Wars, while nobody was looking.}}, Ceruleans of planet Marina, known as the Marinians, built grav-gen megastructures onto their sea beds to cast its planet&#039;s ocean currents upward past atmosphere, building an aquatic bridge flowing towards Moryana into a connection between the two worlds. As this occurred during the Rimward Wars, in the depths of Void Imperium territory, both sides of the conflict considered this a superweapon from the other side. Both SolFed and Voidborn strike teams arrived to destroy the perceived terror in a large, protagonist-coded act of heroism. The skirmish left both bands of heroes wounded, the Ceruleans in possession of small quantities of cutting-edge ultra-military technology, which allowed them to pivot into their own FTL capable ship, bystandership, and galactic recognition as a distinct peoples.&lt;br /&gt;
&lt;br /&gt;
While Ceruleans have been, and continue to be, part of the Azulean Empire, Marina and several other oceanic conquests stand out as strictly Cerulean &amp;lt;s&amp;gt;{{TooltipInline|lands|turf. grounds. soil.}}&amp;lt;/s&amp;gt; habitations. Azula are permitted but not welcome there, and the harsh oceanic conditions tend to deter other groups from more than a {{TooltipInline|surface-level|The Applied Wordplay team wishes to gauge your reaction to this, and other, puns and light-hearted jokes. Please notify your nearest Vox of your opinions on the matter.}} interest.&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Cerulean&amp;diff=10355</id>
		<title>Lore:Cerulean</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Cerulean&amp;diff=10355"/>
		<updated>2026-10-28T02:09:44Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Homesteaders, When The War Came Home */ yeah the marina thing was too cool to just drop from TG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Series of GreytideSkye&#039;s fever dreams, supported by Sam3232&#039;s Biology  --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 007BA7&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007BA7&lt;br /&gt;
 |bhcolour = #007BA7&lt;br /&gt;
 |ebcolour = 007BA7&lt;br /&gt;
 |img =  {{RandomChoice|Cerulean_01.png|Cerulean_01.png|Cerulean_01.png|Cerulean_02.png}}&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Cerulean&lt;br /&gt;
 |denonyms = Ceruleans&lt;br /&gt;
 |othernames = Carpfolk, Mermaids, Space Mermaids, Akula, Shark, people of Agurkrral&lt;br /&gt;
 |relatedpages = [[Critters#Space_carp|Space Carp]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova_Sector]], [[Lore:Space]]&lt;br /&gt;
 |languages = {{TeVeluAkko}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|Half-hearted slam session.}}, {{Contributor/Sam3232|Akulan biology lesson.}}&lt;br /&gt;
}}[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Ceruleans are upright, ambulatory descendants of Space Carp and genetic siblings to the bipedal Akulans. The main distinction lies in the tail and legs: Akulans have jointed plantigrade legs and a tail, and Ceruleans have a larger tail with vestigial leg-bones within. Ceruleans require water within their lungs, in contrast to Akulans&#039; need to merely remain moist, and both achieve this through portable hydro-vaporizers. The Cerulean tail is flexible vertically, as typical of mammals, aided by the muscular formations typical of a leg, while the Akulan tail flexes horizontally, aided by their gluteal muscles. Ceruleans tend to inhabit deeper waters than Akulans, though given the Akulan propensity to live on land, this isn&#039;t a low bar to sink beneath. &lt;br /&gt;
&lt;br /&gt;
As a deep-sea creature, Ceruleans wanting to experience the greater galaxy and drag themselves among the ambulatory need a slight surgery or augmentation to adjust their body&#039;s inner pressure, lest they bloat like a blobfish. This can come from significant fat cell eradication, significant blood volume loss, or microgravity adjustments, all of which allow the Cerulean body to thrive in human-standard atmospheric conditions without skin tearing. These &amp;quot;Surfaced&amp;quot; Ceruleans may find it difficult to return home, potentially succumbing to human conditions like the Bends when free-diving so deep.&lt;br /&gt;
&lt;br /&gt;
== We Were Not Born For Greatness ==&lt;br /&gt;
&lt;br /&gt;
In the Era of Jetsam, when grandeur was deposited upon our aquatic people, only those above the waves elevated higher. Until the Year of Our Mother 780, Akulan culture did not differentiate between the legged and otherwise. Fossil records suggest that maybe 30% of Akulans had distinct legs at the time King Consort Whimuhaha Kiētito was exiled to the {{TooltipInline|observatories above|Not &amp;quot;abovatories&amp;quot;. Bad.}}. Our scrimshaws focus on action, on teeth and claw, so even depictions of the lower half are rare, let alone detailed enough to distinguish legged or non.&lt;br /&gt;
&lt;br /&gt;
When the traitors to King Consort Whimuhaha Kiētito [[Lore:Azula#Era_of_Jetsam|did what they did]], taking the bait and luring more of our kin into the stars, that is when we Ceruleans were truly left behind. Tending to Selantis ourselves, those &amp;quot;incapable&amp;quot; of walking the sands and thus sailing the stars, we did what we could: keeping the seas stocked, our warcharts plotted, our armories stocked, but the glory of battle was denied to us outright. Sure, our agility in the air is lacking, but how many of our fights ever stooped so low? We were told we were fighter pilots, fish in a sealed tank with the agility of gods, our static pressures withstanding G-forces those in atmospheres could not even fathom. And yet, only the seas were ours.&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:Voxspecies.png|64px|Hindsight Committee]]|name=Auralis Nerhenshi, on behalf of the Postcausal Analysis Team|text=The Hindsight Committee notes that Ceruleans were observed during the Akulan Uplifting experiment, but wrongfully assumed to be maimed Akulans, a statistically insignificant minority, and as outliers were excluded from the experimental samples.}}&lt;br /&gt;
&lt;br /&gt;
When the {{TooltipInline|[[Lore:Azula#Era_of_the_Hunt|Bite of Our Mother]]|Not a common term for the Akulan Warpath, but one nonetheless}} seared across the stars, in her wake came us in colony ships, sealed in tight fishtanks to be ejected into our conquests&#039; oceans. Even in our freedom, isolation. When the galaxy is ruled by bipedals, governed by bipedals, and catered to the ambulatory, there&#039;s rarely chance to interact with the uninteractible. As much as we&#039;re equal people, as much as we wanted to share the joys of embracing a larger community and the valor of crushing them, going unseen... &#039;&#039;helped&#039;&#039;, when the counter-offensive dredged our trail of brimstone, exterminating the surface encampments and shallow sea-bases. Without divulging Current Affairs, just know that there&#039;s still a strong Akulan presence along the {{TooltipInline|River of Blood|Also not a common term.}}.&lt;br /&gt;
&lt;br /&gt;
== Homesteaders, When The War Came Home ==&lt;br /&gt;
&lt;br /&gt;
Historians would like you to believe that in the [[Lore:Azula#Era_Adrift|War of the Three Seas]], Ceruleans backed the pacifistic Free Floaters, but in truth their support also drifted evenly with the Hardcore Adherists. As much as being refused the front-lines kept Ceruleans from sating their artificial bloodlusts, it also insulated them from the horrors of war, of witnessing fear turn to spite as their cornered prey sheds their survival instinct in futility, lashing back with the fiery wrath of a man of gasoline. Those who had never turned a gun on another, schooled together under whatever banner could bring them glory. A long, laborious war makes sense when it&#039;s just numbers clashing against numbers, casualties you&#039;ve never met, foes you don&#039;t have to hear.&lt;br /&gt;
&lt;br /&gt;
When the Diplomacyteam [[Lore:Azula#Epilogue:_What_Really_Happened|Ceased all hostilities]], this included the entirety of the surface-capable Adherists, leaving the movement incapable of influencing Azulae or starting their own crusade. Back in effective exile, the Adherists - now the School of Martyn - ruminate over their failures and their pilfered technology. With the sort of academic rigor that only a furious population can muster, the School of Martyn developed technology to rival the Ordoht: the hydro-vaporizer and the gravity generator. Artificial Gravity existed prior, through trickery or rare anomalies, but the Cerulegraviton utilizes Bluespace to selectively compress electrons along simple iron lattices, artificially emulating a significant amount of mass in a small area, scaleable to large interconnected space stations. Through wisdom, the Ceruleans conquered the only obstacles between them and social freedom.&lt;br /&gt;
&lt;br /&gt;
Cerulean society runs parallel to the Bureau of Current Affairs, recognizing the wisdom in not pissing off the galaxy all at once, but reveling in the implied forgiveness that history brings. That is, they recognize that most folk have moved on from the scars left by the Era of the Hunt, and are in no rush to remind folk of their terrors and thus reopen old wounds. Their methods of neither caring nor bragging don&#039;t strictly &#039;&#039;conflict&#039;&#039; with the Bureau&#039;s edicts, so Ceruleans are still technically recognized as part of Azulan kingdom, but it&#039;s also not wrong to see them as independent.&lt;br /&gt;
&lt;br /&gt;
Another cultural divergence from the main Azulean population is how they approach endearment. The Bureau of Current Affairs focused on chivalry and knighthood as their modus operandi to appear endearing yet strong, whereas the leading Cerulean population drew inspiration from memes about proving existence. Citing the &amp;quot;shoe-on-head&amp;quot; trend of verifying pre-Holonet users&#039; authenticity, Ceruleans briefly had a trend of wearing bipedals&#039; shoes as hats. Of course, this &amp;quot;brief fad&amp;quot; became cemented in the galactic zeitgeist through the Streisand effect and is thus just one of those things they&#039;re expected to do.&lt;br /&gt;
&lt;br /&gt;
== Their Own Pond ==&lt;br /&gt;
&lt;br /&gt;
{{TooltipInline|Not many decades ago|Middle of the Rimward Wars, while nobody was looking.}}, Ceruleans of planet Marina, known as the Marinians, built grav-gen megastructures onto their sea beds to cast its planet&#039;s ocean currents upward past atmosphere, building an aquatic bridge flowing towards Moryana into a connection between the two worlds. As this occurred during the Rimward Wars, in the depths of Void Imperium territory, both sides of the conflict considered this a superweapon from the other side. Both SolFed and Voidborn strike teams arrived to destroy the perceived terror in a large, protagonist-coded act of heroism. The skirmish left both bands of heroes wounded, the Ceruleans in possession of small quantities of cutting-edge ultra-military technology, which allowed them to pivot into their own FTL capable ship, bystandership, and galactic recognition as a distinct peoples.&lt;br /&gt;
&lt;br /&gt;
While Ceruleans have been, and continue to be, part of the Azulean Empire, Marina and several other oceanic conquests stand out as strictly Cerulean &amp;lt;s&amp;gt;{{TooltipInline|lands|turf. grounds. soil.}}&amp;lt;/s&amp;gt; habitations. Azula are permitted but not welcome there, and the harsh oceanic conditions tend to deter other groups from more than a {{TooltipInline|surface-level|The Applied Wordplay team wishes to gauge your reaction to this, and other, puns and light-hearted jokes. Please notify your nearest Vox of your opinions on the matter.}} interest.&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10354</id>
		<title>Lore:Colonial Seed Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10354"/>
		<updated>2026-10-27T23:38:12Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: i should probably explain what a seed vault is lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = CULTURE&lt;br /&gt;
 |mainname = Colonial Seed Vaults&lt;br /&gt;
 |denonyms = Pod Person Ruins, Seed Ruins, Plantman Domes, Biodomes, {{TooltipInline|That place|I don&#039;t know what a demonym is, actually. Sorry.}} with the Gatfruit and Cherrybombs, The Fourth Stage of the Lovealand Experience.&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Podperson]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|So my writing began here, so my writing shall end here.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=+1&amp;gt;Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}&lt;br /&gt;
&lt;br /&gt;
Edenopolis, LASH: {2104, 2180, 2210, 2520}&lt;br /&gt;
&lt;br /&gt;
New Sprout City, LAST: {2350, 2352, 2352, 2352}&lt;br /&gt;
&lt;br /&gt;
Flowerida, LASH: {2210, 2210, 2320, 2321}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaningless digits, or heartbreaking tales? To the untrained eye, this is just a series of four different years, yet they portray the struggles of entire peoples as cold and concisely as they were born.&lt;br /&gt;
&lt;br /&gt;
=Colonial Seed Vault=&lt;br /&gt;
&lt;br /&gt;
Metal structures containing a number of Replica Pod terrariums, growing trays, sufficient electricity, and a directive, &amp;lt;font size=+1&amp;gt;&amp;quot;To Spread Life&amp;quot;&amp;lt;/font&amp;gt;. If you&#039;ve ever explored a mining site, you&#039;ve likely found a reinforced plant biodome somewhere, ne&#039;er woken.&lt;br /&gt;
&lt;br /&gt;
Akin to the Dot Com boom of the 2000s, as soon as 2100 hit and the technology to mass-print steel rooms and mass driver them into space, millions of Colonial Seed Vaults were sent out with folks&#039; literal hopes and dreams with the promise of infinite prosperity. While historians call this era the {{TooltipInline|(hover for tentative names)|Bloomer Shooter era&amp;lt;br&amp;gt;Terra Forming&amp;lt;br&amp;gt;Plant Parenthood&amp;lt;br&amp;gt;Plantifest Destiny&amp;lt;br&amp;gt;Zeroth Migration}}, at the time there was no one predominant Seed Vault corporation to capture the zeitgeist and have the trend named after them. Both destinations and corporations took absurd, {{TooltipInline|generic names|Seed Fund, Future You, Herbasecondlife, Family Tree Planning, The Foli Age... to destinations like Earth Reborn, Gaia Deluxe, Gaia Reimagined, Lush 7.&amp;lt;br&amp;gt;With hundreds of companies and millions of seed vaults, expect a lot of procedural generation and overlap.&amp;lt;br&amp;gt;----&amp;lt;br&amp;gt;On an OOC level, make whatever the fuck up you want, with the understanding that they&#039;re just names pitched to desperate people like a travel agent really trying to get kickbacks from a third-rate snorkel shack for chartering an entire boat for a day.}} to such an extent that even knowing the exact name and destination is rarely sufficient to trace {{TooltipInline|ancestry|Not that it would offer much legal grounds for inheritance, nor would the genetics be close enough to have any real similarity left. Fun fact: in humans, 8th cousins are genetically distinct enough that they&#039;re indistinguishable from more unrelated persons.}}.&lt;br /&gt;
&lt;br /&gt;
=LASH=&lt;br /&gt;
&lt;br /&gt;
Let me introduce you to the &#039;&#039;&#039;LASH&#039;&#039;&#039; numbers. Earth, having launched more Colonial Seed Vaults than stars in the sky (Earth has launched exactly two stars into the sky.), promptly lost track of most of them. Individual families spent their life savings to get a drop of their blood aboard a Colonial Seed Vault, with the promise of an entire planet of homestead as their impending birthright, should they be willing to work it with a simple goal, &amp;quot;To Spread Life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In those days, eternal life was but a dream, and even a second chance at breathing was impossibly miraculous. Plant people were that miracle, and what is Earth but where one profits off peddling miracles? Families bankrupting what little generational wealth at the dream of a second future, and sleazy grifters straining their necks looking up at how high they can charge for a trifle of work, neither in a position to keep immutable records for long. The companies surely haven&#039;t survived 400+ years, and families are just as volatile, losing traditions and secrets and records with each passing generation until ancestors are indistinguishable from strangers.&lt;br /&gt;
&lt;br /&gt;
Thus, when they are eventually discovered, Colonial Seed Vaults are denoted by the name they were given, and four key years that summarize their journey: &#039;&#039;&#039;LASH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Launch==&lt;br /&gt;
&amp;lt;!-- https://www.color-hex.com/color-palette/1083750 --&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#f8f4e7&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#007f0e; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 When was it accelerated?? 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#B2D8B6&amp;quot; colspan=5| The year of the last human &#039;&#039;acceleration&#039;&#039; to the Colonial Seed Vault. &amp;quot;Accelerated&amp;quot; is key, as the initial launch date is well-assumed to be during the Podperson Boom of 2100. Any Seed Vault built, staffed, or otherwise initially launched beyond the advent of FTL travel is bizarre, likely some hobbyist project or catastrophic accident.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#eadcb0; color:white;text-align:left;&amp;quot; rowspan=2| 2100-2105&amp;lt;br&amp;gt;[[Lore:Podperson#Pre-FTL_(2100AD_-_2150AD)|Untouched]]&lt;br /&gt;
| Your Vault is vintage, launched directly from Earth orbit, unfettered en route, and arrived exactly where intended. It is also very likely late to the party and almost certainly forgotten. Depending on how soon you arrive, the galaxy has long since outclassed the technology you once knew. Your first colonists are waking up with outdated technology, no words from home, and the naive assumption that no man has ever gone faster than light. They are in for a rude awakening, much like any plant person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2110-2150&#039;&#039;&#039;: Late to the party. Tautologically, the later your vault was launched, the later it launched. The vault&#039;s families, the vault&#039;s corporation, so on, all went chasing fads that already expired. Perhaps the company overpurchased and was left holding the bag, perhaps the family bought onto one for pennies on the dollar, so on. By this point, these folk had inklings of better options and still chose a Colonial Seed Vault. Explore why that was.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#e5b754; color:white;text-align:left;&amp;quot; rowspan=1| 2212-2255&amp;lt;br&amp;gt;[[Lore:SolFed#First_Migration|First Migration]]&lt;br /&gt;
| First Migration: Your family remembered you and was middle-class-rich enough to give you a push. Throwing good money after bad, they gave you a second chance at being the first to your destination. Best hope that the mercenary group paid to give you a shove didn&#039;t then sell coordinates to your inevitable destination for someone to scoop - or worse, poach once your colonists finish terraforming. &lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, they&#039;d&#039;ve left modern seeds and insights: deconstructive biogenerators, mothic plants, electric plant trays, plumbing.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#d17032; color:white;text-align:left;&amp;quot; rowspan=1| 2320-2465&amp;lt;br&amp;gt;[[Lore:SolFed#Second_Migration|Second Migration]]&lt;br /&gt;
|Your family line was either too poor or too pragmatic to have helped you sooner. Perhaps they dug through historical records, or kept them safe for centuries, and only now that Bluespace travel is cheap can they nudge their heritage back onto a modern timeframe. And perhaps your family forgot, and by chance some wayward traveler found you, aiming you somewhere advantageous to them - hopefully a planet they&#039;re in no hurry to terraform, and not directly atop the capital city of their enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#944123; color:white;text-align:left;&amp;quot; rowspan=1| 2470-2480&amp;lt;br&amp;gt;[[Lore:Tiziran#The_Aggressive_Conflict|The Terro-Tiziran War]]&lt;br /&gt;
| Discovered in the heat of war, a useful resource or an innocent bystander. Either way, your vault&#039;s reality is shaped in blood (which really helps with making more Podpeople). There&#039;s practically no chance this vault made it to its final destination unfettered, instead used as a wave of reinforcements, an opportunistic resupply, a blessing of revivals for otherwise mourned soldiers, or abhorrently as a kinetic missile to drop on entrenched lizards.&amp;lt;br&amp;gt;Plant people harvested of these vaults tend to have a reddish motif for some psychosomatic reason.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#621705; color:white;text-align:left;&amp;quot; rowspan=1| 2480+&amp;lt;br&amp;gt;&#039;&#039;Whenever&#039;&#039;&lt;br /&gt;
| By 2480, if your vault hadn&#039;t been discovered and hadn&#039;t arrived at its destination, you (or the launch parameters) were way off course. Space dust may have physically knocked you aside, or the unrealistic dreams of 2100 flung you at a star implausibly distant from Sol, where even then everyone would know the destination isn&#039;t going to work. There is but one fertilizer for your plantkin here: desperation. In whatever condition your vault is found, it is well past its prime. The lights might still be on, but the plants are woefully unequipped to deal with modern blights, and the plant people emerge emaciated through no fault of the equipment. (Again, likely some sort of psychosomatic reason.)&amp;lt;br&amp;gt;Whatever life comes from this vault, does so in defiance of any God around, rebellion against a seemingly predetermined fate.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launch also rarely includes the Launch Destination. For most Seed Vaults, the Destination is wherever you actually found it after all. For a scant some, more commonly those re-accelerated, misdirection and misfortune came, and where your Colony sprouted is not where it was intended to. Details here are usually scarce, as there&#039;s never been a strong incentive to keep accurate records. Whatever company launched this particular vault was one in a thousand identical companies, likely open for only a few months, with a generic name which might be engraved on some light switch deep in the vault. Tracing the company would be an exercise in futility, unless your narrative strongly demands otherwise.&lt;br /&gt;
&lt;br /&gt;
==Arrived==&lt;br /&gt;
When it touched down.&lt;br /&gt;
&lt;br /&gt;
Mostly a narrative function of &amp;quot;how old is your colony&amp;quot;, but also a function of distance and attention. The further back this date is, the more you&#039;d expect it to be close to Sol,	 or have been reaccelerated early.&lt;br /&gt;
Details here dote on the state the Seed Vault arrived in, the initial environment encountered, and their struggles in forging a permanent presence. &lt;br /&gt;
&lt;br /&gt;
==Sprout==&lt;br /&gt;
When the first generation finally established a foothold, allowing for sustainable Podperson life as the stepping stone toward their main objective, &amp;quot;To Spread Life.&amp;quot; This is typically done within a single generation of Colonial Podpeople, but your narrative can stretch this into generational trauma. Arrived being equal to Sprout tends to happen when the Vault lands on an already-habitable world. &lt;br /&gt;
&lt;br /&gt;
==Habitable==&lt;br /&gt;
When the Colonial Seed Vault has properly terraformed their local environment into something capable of sustaining Human civilization. This need not be the entire planet, but enough for a self-sustaining colony. (As in, capable of fostering human population growth over multiple generations. Does not necessarily need to produce all comforts of modern life on-site, but should be capable of accepting cargo traffic.)&lt;br /&gt;
&lt;br /&gt;
For most Colonial Seed Vaults, the story ends here. The next line is the name of some human civilization, built atop the foundation set by the Seed Vault. By design this means asserting human superiority over the vegetables, but depending on the level of ethics brought or procured on-site, this superiority can range from &amp;quot;lasers&amp;quot; to &amp;quot;we know what forms to fill out to get SolFed recognition together, hand-in-hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the Colonial Seed Vault fails, this is instead a &#039;&#039;&#039;LAST&#039;&#039;&#039; date, where T reflects the &#039;&#039;&#039;Termination&#039;&#039;&#039; of the project and the causes therein. &lt;br /&gt;
&lt;br /&gt;
==Examples, revisited==&lt;br /&gt;
With our eyes properly trained, let&#039;s revisit the examples and see what stories they project.:&lt;br /&gt;
&lt;br /&gt;
===Edenopolis, LASH: {2104, 2180, 2210, 2520}===&lt;br /&gt;
Untouched since the Podperson Boom of 2100, filled with people who took four entire years to raise the funds to buy their future. Took only 76 years to arrive, unaccelerated, so relatively close to Sol. Sprouted in only 30 years, so the initial Colonial Podpeople plausibly got to see the future they set out to make. And yet, it took 310 years to be Habitable. Edenopolis must have suffered from some hazard that meant plantfolk could survive but not humans, which could not be easily remedied (even by building an isolated shelter). I&#039;d suspect the atmosphere was significantly damaged, high levels of CO2 or toxins that needed an entire planet of fresh, photosynthesizing plants to slowly purify over the centuries.&lt;br /&gt;
&lt;br /&gt;
===New Sprout City, LAST: {2350, 2352, 2352, 2352}===&lt;br /&gt;
LAST, so we know this doesn&#039;t end well. 2350, pretty firmly into the early Second Migration, so it must have gone far before then, and been discovered later. Arrived 2352, just 2 years later, so very close to where it was intercepted. Sprouted in the same year, which we know to mean that the planet was already developed. Terminated in the same year, so whatever was on the planet did not appreciate the Podpeople. My guess? A band of bad folk discovered the New Sprout City vault, redirected it towards a nearby planet, and dropped it on a major metropolitan area. If it crashed nowhere, we&#039;d&#039;ve never known of it to have it recorded in the first place. Whatever happened was notable enough that we firmly know New Sprout City&#039;s name and history, so I suspect that a great deal of forensics was done, so something happened that warranted a great deal of forensics.&lt;br /&gt;
&lt;br /&gt;
===Flowerida, LASH: {2220, 2220, 2320, 2321}===&lt;br /&gt;
2220, early First Migration. The family must&#039;ve known of this vault and lept at the first opportunity to rekindle their investment. Arrived in the same year, so either it was basically already at its destination (in which case, why bother accelerating it?) or more likely, it was redirected to somewhere close. With such an immediate delivery, I wouldn&#039;t rule out the Accelerant remaining with the Seed Vault, which would likely make the Accelerant direct family or otherwise emotionally attached to the colonists. 100 years to Sprout, meaning that for 100 full years, all parties involved had to fight every single day for survival. Without constant tenacity over multiple generations, Flowerida would have been naught but a pile of compost. And yet, just one year after the planet is tamed enough to Sprout, it&#039;s domesticated enough to be Habitable. Whatever strife Flowerida encountered, it kept plantmen and men away equally, and as soon as it was solved, the planet became perfectly fine. I&#039;d imagine something dramatic, a generations-long quest to save the day, and an obstacle strong enough to last a full century (so likely not an individual). A massive clash against unnatural forces until peace is restored.&lt;br /&gt;
&lt;br /&gt;
Ironically enough, I personally know of Flowerida. Flowerida was intercepted by family, but was too damaged to go further, so had to settle for landing on the nearest planet with atmosphere. This hellhole rumbled continuously, each day threatening to erupt new flows of magma and explode. The Accelerants of Flowerida ultimately chose to detonate their ship&#039;s engines deep in the planet&#039;s core, hoping to calm it. Flowerida currently exists as a lovely, stable asteroid with a sealed atmosphere, perched atop the largest surviving tectonic plate from what was once their planet.&lt;br /&gt;
&lt;br /&gt;
=== Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}===&lt;br /&gt;
If you&#039;ve heard of this place, it&#039;s because you&#039;ve heard of Penny Stil. She&#039;s an eighth-generation Colonial Podperson, which means Gaia Noveaux is presumably anywhere from 8 to 1600 years old. If you tried to find it, you&#039;d have an easier time printing out the starmap and throwing darts until you hit it, than going to NTMaps and searching &amp;quot;Gaia newview&amp;quot;, because you&#039;d have to scrawl to at least the &#039;&#039;&#039;third page&#039;&#039;&#039; of results. &lt;br /&gt;
&lt;br /&gt;
I won&#039;t say they&#039;re backwater. There used to &#039;&#039;&#039;not&#039;&#039;&#039; be water. Gaia Noveaux landed on a barren desert planet, whose claims to life were a tidally locked wave of dunes and enough gravity to hold any potential oxygen down. The garden itself, she was blessed with a full Harvest of four diligent workers and the full array of SolFed plant seeds. To Sol, this planet looks unsalvageable, but to these driven colonists, tis a blank canvas with none to interrupt or oppose. She rarely speculates why Gaia Noveaux was accelerated 25 years into the First Migration; it hardly matters and like most vaults, records of their initial launch are lacking.&lt;br /&gt;
&lt;br /&gt;
From what Penny can gather, &#039;&#039;&#039;the first generation&#039;&#039;&#039; followed standard planting procedure as any invasive species would (Standard as in everyone winds up doing it, like yawning when someone else yawns, not because of some rulebook.) Coat the entire damn area in grass. Sand can&#039;t blow up dunes if it&#039;s covered in topsoil. A wide swath of plants to fast-track oxygen production and to quell the underlying landscape. Bioluminescent Fairy Grass to add structure to the endless swaths of grass. And with the environment neutralized, the first generation are mission complete. Collectively, they grow a patch of new minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second generation&#039;&#039;&#039;, building upon the foundations of their ancestors, grow wood. Tall trees, with little underbrush to strangle them and no fauna to feast on them, grow impossibly tall in rapid haste. Each tree, hand-fed mathematically precise fertilizers daily by a coven of dedicated lovers. All wood and no bush is a bad time for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The third generation,&#039;&#039;&#039; after rationing what little blood remained, focused on perpetuating their people. With no humans to draw further blood from to prolong them, Gaia Noveaux turned to darker arts. Their biogenerators made monkey cubes, with human-similar blood. Through some {{TooltipInline|[[Guide_to_chemistry#Mutadone|alchemical magic]]|It worked like that, back in the day.}} random chimpanzees became random humonkeys, and with an absurdly large field of attempts, the mixed blood-froth would seed the next generation of Podpeople. From unspoken blood arose fresh minds, fresh bodies, potentially fresh Resonance? Through coincidence, and the massive scale required for forcing coincidence, new Podpersons arose, unrelated in blood or mission to those who came before. Current theories suggest that the right mutations at the right moment made a body that was compatible enough with a strand of stray Resonance, which meant that blood was viable for Pod harvest for just long enough to happen, and that doing this thousands of times resulted in tens of successes.&lt;br /&gt;
&lt;br /&gt;
By Gaia Noveaux&#039;s own metric, this is what they consider their Sprouting, rendering the planet hospitable for a perpetual Podperson presence, making the third generation the one credited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fourth through seventh generations&#039;&#039;&#039; would finish what was started. The massive quantity of monkeys required to brute-force the miracles had the shocking, unforeseen consequence of there being a massive quantity of monkeys. Pedantically, this satiates the clause, &amp;quot;To Spread Life,&amp;quot; but the newer generations saw the need to continue. Gaia Noveaux grew encrusted with jungle trees and jungle apes, dense clusters of vines and whines.&lt;br /&gt;
&lt;br /&gt;
The seventh generation was the one to endure First Human Contact. &lt;br /&gt;
&lt;br /&gt;
==First Human Contact==&lt;br /&gt;
&lt;br /&gt;
A footnote in the recordbooks, a foregone conclusion given that there are space-faring beings to record and report the colony&#039;s LASH, but vitally critical to the future of the Podpeople in the Colonial Seed Vault. This is the moment that galactic outsiders &#039;&#039;&#039;intrude&#039;&#039;&#039; upon the ecosystem, neither necessarily as conquerors nor humans. This is the moment the colony&#039;s bubble of isolation is irreparably shattered, where the closed ecosystem of plant and ideas are irrevocably tainted by outside perspective. In a sense, innocence is lost. &lt;br /&gt;
&lt;br /&gt;
A benevolent First Human Contact might truthfully explain the circumstances of the Seed Vault program, how they&#039;re legally the reincarnation of long-dead middle-class humans, how the lands they tend are intended to be claimed by their lineage, that there&#039;s no chance they&#039;ve been remembered, that they&#039;re persons just like anyone else and deserve rights. A malevolent First Human Contact might act as intended: conquer and pillage, taking the land even if they&#039;re not of the vault&#039;s intended dynasty. With modern firearms, spacecraft, scanners, etc., this is how most surviving seed vaults end.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux had as much luck as they had chimps: a distressingly overwhelming surplus. The first visitors to Gaia Noveaux were {{TooltipInline|loggers and lumberjacks|You&#039;d think these would be interchangeable, but then you&#039;d get two axes and a hatchet buried in your face by John the Faceburier.}}, spotting a densely forested jungle with no active spaceport. Free wood, effectively. This impromptu lumberjacking operation came to a sudden halt under the guerilla strikes of cultivated kudzu, and the gorilla strikes of an explosive population of cubed chimps, hundreds hydrating to life in the bowels of landed starcraft. Soon enough, a spacewise lumberjack recognized the cubed nature of their simian sabotage, surmised that some sapients smartly struck, stopped {{TooltipInline|what they were fucking doing|Mostly alliterating.}} and initiated actual contact and negotiations with the hidden plantfolk. &lt;br /&gt;
&lt;br /&gt;
Eventually, the logging company reached a deal to Pay for their wood, at a price slightly cheaper than sending a pack of Tower Cap seeds and a hydroponics tray. Gaia Noveaux logging is regionally profitable, but is neither unique nor cheap enough to warrant exporting for more than a few light years, and can&#039;t reliably support more than a total of a hundred {{TooltipInline|logging employees|Including administrative and logistical staff, including pilots and managers and accountants and a single [[Clown]]. Single as in, one clown. The current one is non-monogamous and taken in several comedic directions.}}.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux sees little traffic these days. There&#039;s no tourist appeal, the logging is mundane, the hazards great but mundane, and it&#039;s distant enough from typical space travel lanes. A number of Pod People went off with the loggers to &amp;quot;spread life&amp;quot; in the greater galaxy. Penny was not one of them. &#039;&#039;&#039;She&#039;&#039;&#039; was later... &#039;&#039;encouraged&#039;&#039; off-world because of her {{TooltipInline|proactive stance on spreading life versus quality thereof|monkey-fighting ways on this monday-to-friday planet.}}. Gaia Noveaux is only notable in any capacity for {{TooltipInline|how documented it is|Read: Penny yapped an ear off to the archivists involved in this writing. No, we&#039;re not sure how an ear falling off relates to the yapping, nor is it clear whose ear detached or even if it was just metaphorical. This may just be a bit she does.}}. &lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10353</id>
		<title>Lore:Podperson</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10353"/>
		<updated>2026-10-27T23:34:57Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Notable Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
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 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Pod Person&lt;br /&gt;
 |denonyms = Pod Person, Pod People&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Lore:Colonial_Seed_Vault|Colonial Seed Vaults and You]], [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Pod Persons =&lt;br /&gt;
&lt;br /&gt;
The fruit of the commercial product &amp;quot;Replica Pods,&amp;quot; Pod People are the synthesis of humanoid blood and postmodern cabbage. Fully sentient, with the [[Resonance]] and memories of the blood donor, these Plant People are well-suited to life in the &#039;&#039;lime&#039;&#039;light. While the modern Replica Pod itself comes from {{TooltipInline|modified cabbage|or are modern cabbage denatured Replica Pods?}}, the end result can superficially resemble a hybrid of almost any bipedal humanoid and any photosynthetic plant. Pod People heal physical injuries when exposed to light, and rapidly wilt in the dark, dying in minutes. Modern Pod People come either from existing persons resurrected via cheap seeds from seed vendors, or as descendants from Colonial Seed Vaults, the terrarium structure randomly found on most mining planets.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Pre-FTL (2100AD - 2150AD) ==&lt;br /&gt;
Originally sold as a body replacement solution, &#039;&#039;&#039;Replica Pod&#039;&#039;&#039; people were one of humanity&#039;s first forays into post-mortality. The simplicity of combining a sample of blood into a conventionally-grown plant, alongside the potential to delay the harvest for numerous years, meant that even without FTL technology, interstellar colonization could be accessible to the masses.&lt;br /&gt;
&lt;br /&gt;
Humanity&#039;s Manifest Destiny reflex triggered a brief boom of mass colonization efforts: every corporation or backyard enthusiast who could afford the meager sum to craft a shelter capable of sustaining a plant would rent time on the neighborhood Mass Driver to catapult their personal homestead into the stars. Sloth and Capitalism go hand-in-hand, so the industry turned towards marketing homestead packages: Four Replica Pods of menial workers would be sent in your place inside a standard-issue Seed Vault, stocked with the &amp;lt;s&amp;gt;cheapest&amp;lt;/s&amp;gt; &#039;&#039;finest&#039;&#039; sampling of Earth plants. With the directive to &#039;&#039;&#039;&amp;quot;Spread Life,&amp;quot;&#039;&#039;&#039; these workers would do the hard work of terraforming &amp;quot;your&amp;quot; land into something glorious and habitable. In a century or two, when your family line finally arrives at &amp;quot;your&amp;quot; homestead, deed in hand, they will be settling in the lap of luxury.&lt;br /&gt;
&lt;br /&gt;
As with all human capitalistic ventures, quality is only guaranteed so long as it can be enforced, and quantity is king. Thousands of these Colonial Gardens were launched from Earth during the early 2100s, fired at any moving body astronomers could be bribed to say had gravity and the ability to sustain an atmosphere. As a result, many Seed Vaults actually landed in invalid locations, if they landed at all, and many planets had dozens of competing Seed Vaults land on their surface, Lavaland and Freya included.&lt;br /&gt;
&lt;br /&gt;
As with all commercial booms, as soon as a better product came to market, the original is cast to obscurity. Replica Pod seeds were seen as mostly inferior to later life-extending technologies, including [[Lore:Genemodders|Genemodding]], [[Lore:Synths|Artificial Engram collection]], and the disastrous [[Lore:Cloning|direct Human-grown Cloning]].&lt;br /&gt;
&lt;br /&gt;
== Post-FTL (2564AD) ==&lt;br /&gt;
&lt;br /&gt;
The story of each Colonial Seed Vault is unique, from the body it landed on, to their first contact with the Galactic Community. Some followed the script perfectly: landed on a small planet, turned it into a human paradise, the correct humans landed there and took control over the paradise. Some landed on inhabited worlds and immediately had to contend with locals. Some were tragedies, doomed to a slow death on a planet incompatible with life, and some were comedies, landing next to existing human settlements in Sol. Most stories you want to tell with a Seed Vault can be told.&lt;br /&gt;
&lt;br /&gt;
As FTL became accessible to the masses, &amp;quot;investors&amp;quot; in Colonial Seed Vaults grew increasingly distressed at the reality that their vaults would arrive centuries after some plebian in a small shuttle craft could arrive. Exploiting this concern, an aftermarket of &amp;quot;saving the family&#039;s investment&amp;quot; rose, in which couriers would intercept the Slower-Than-Light vaults launched and use their own FTL engines to accelerate the vaults to their destination, possibly even refurbishing the vault&#039;s machinery. As a result, many seed vaults you&#039;ll find have only recently arrived at their destination, and may have near-modern technology pre-installed. While these vaults tend to arrive well after an FTL ship hypothetically &#039;&#039;could&#039;&#039; have, because of the sheer quantity of the initial Colonial Vaults, many successfully arrive dozens to hundreds of years before an FTL ship &#039;&#039;bothers&#039;&#039; to arrive.&lt;br /&gt;
&lt;br /&gt;
Unscrupulous colonists have also been known to attempt to repurpose Colonial Seed Vaults as their own quick-start colony, but given that the vaults are pre-populated with a contingent of four workers &#039;&#039;and&#039;&#039; are individually owned, these takeovers are legally and morally piracy, and have a low success rate. Post-FTL colonists find much better success with an assortment of [[Lore:Akhter|Akhter Company Frontier Equipment]] and a week of hard work.&lt;br /&gt;
&lt;br /&gt;
As settled colonists, Podpeople as a whole don&#039;t really do much post-FTL. Colonial Vaults&#039; galactic presences are effectively waiting for others with FTL to find them. Rumors have it of floating fungal pods that have subsumed derelict FTL-capable ships and, through some miracle, fixed them. No galactic presence of Pod People has emerged in any significant capacity, and yet the proliferation of Pod People itself imposes upon the cosmic politicksphere.&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
Pod People come from one of three sources, typically: &lt;br /&gt;
# &#039;&#039;&#039;An existing person&#039;&#039;&#039;. Typically, a modern spacer dies and chooses to be reborn via a Replica Pod. They contain both the [[Resonance]] and memories of that person, and thus likely retain their existing cultural ties and familial relations. The death might not always be accidental, and the rebirth might not always be immediately afterwards. Cautious persons might keep an imprinted Replica Pod seed as a contingency in case other [[Lore:Death|undeath plans]] fall through.&lt;br /&gt;
# &#039;&#039;&#039;Random Chance&#039;&#039;&#039;. Rarely a growing Replica Pod just happens to catch a stray [[Resonance]] engram and enough stray DNA to be able harvest itself into a fully-sapient individual, with no biological or mental ties to any person who came before. &lt;br /&gt;
# A &#039;&#039;&#039;[[Lore:Colonial_Seed_Vault|Colonial Seed Vault]]&#039;&#039;&#039;, or descendant thereof. Pod Persons are by default sterile, so the mechanism by which the original four Primal Pod Persons produce additional Pod Persons is left as an exercise for the colonists themselves to resolve. Examples include: the launching company provided a number of blood samples to inject into subsequent harvests of Pod Persons. Mass harvests of Replica Pod plants to &amp;quot;force&amp;quot; random chance. Using the provided Biogenerator to print Monkeys, then mix their blood in ways to capture stray [[Resonance|souls]]. Abnormal insterility, rendering pre-fertilized Replica Pod seeds that require no external blood or [[Resonance|soul]].&amp;lt;br&amp;gt;Strictly speaking, only the original four Primal Pod Persons have the compulsion to &amp;quot;Spread Life.&amp;quot; How strongly they impose this directive upon their progeny is up to them.&lt;br /&gt;
&lt;br /&gt;
As Pod People come from an impossibly diverse set of circumstances, their shared culture is based strictly off of innate impulses and shared sensations.&lt;br /&gt;
# &#039;&#039;&#039;The Calling&#039;&#039;&#039;: Plant People feel an innate compulsion to change their name to some sort of plant reference. Often as minor as tweaking their old Human name. Humans with an strong attachment to their human selves have been known to forego this, though it is seen as abhorrent and disrespectful to the renewed gift of life.&lt;br /&gt;
# &#039;&#039;&#039;The Tongue&#039;&#039;&#039;:{{anchor|Sylvan}} {{Sylvan}} is spoken natively by anyone made of Nature. The origins of the language are unknown, but as the tongue is instinctual, historians speculate as to a grand cosmic origin of all plant life.&lt;br /&gt;
# &#039;&#039;&#039;The Light&#039;&#039;&#039;: Stemming from the strict physiological need for light, plant people like light. Plantfolk who work indoors or in space are known to bring their own sources of light. Lanterns, flashlights, glowshrooms, [[Lore:Ethereals|Ethereal]] boyfriend...&lt;br /&gt;
&lt;br /&gt;
= General Reactions =&lt;br /&gt;
How others might react to the presence of a Pod Person.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#007F0E; width:38%;&#039;|Reasons to Like&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%;&#039;|Reasons to Hate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Been Podded before&lt;br /&gt;
|Hate human products&lt;br /&gt;
|-&lt;br /&gt;
|Family member got podded, turned out OK&lt;br /&gt;
|Family member got podded involuntarily&lt;br /&gt;
|-&lt;br /&gt;
|Shop at Whole Foods unironically&lt;br /&gt;
|Liked Lavalands the way they were&lt;br /&gt;
|-&lt;br /&gt;
|Transhumanist&lt;br /&gt;
|Hate all synthetic people&lt;br /&gt;
|-&lt;br /&gt;
|Appreciation for the &amp;quot;natural&amp;quot; form&lt;br /&gt;
|Goat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hate death-dodging &amp;quot;tricks&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Creating Your Pod Person =&lt;br /&gt;
The most common origins of a Pod Person, with character-developing questions to answer as you conceptualize your Pod Person character.&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 An Existing Person 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Breath. You hadn&#039;t expected to be taking another of those, not like this. Light. The cold halogen glare that&#039;d you&#039;d taken for granted for many years now warms your skin, filling you with energy and drive. The cold of the grave still haunts your psyche, but perhaps just a few more moments in the light will warm your soul. Before you can give yourself fully to the instinctual delights of photosynthesis, you&#039;re handed a clipboard, a receipt or proof of life. At the top, a name: &amp;quot;your&amp;quot; name. &#039;&#039;Do you recognize it? Does it feel right in your mouth? Perhaps just a little more floral flair...&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Stamped across the top of the paper, the logo of a corporation or entity, responsible for your growth. &#039;&#039;Is it a comforting sight?&#039;&#039; A date of revival. &#039;&#039;Has much time passed?&#039;&#039; You&#039;re handed a bag, full of clothes, tools, and an heirloom. &#039;&#039;Is it still yours?&#039;&#039; The clothes cover your skin, sealing most of your body in darkness. &#039;&#039;Do you wear your old ways proudly?&#039;&#039; Your skin, why is it still green? &#039;&#039;Do you seek to burn this body and dig your old flesh out of the ashes?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Your hand signs a name at the bottom. You are pushed out the door. &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5| Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An executive&#039;&#039;&#039;, cashing in on their post-mortality contingency. &#039;&#039;Was a Replica Pod your first choice?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A worker&#039;&#039;&#039;, revived in the cheapest way available. &#039;&#039;What debts can compel a laborer from beyond the grave?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An ancient human&#039;&#039;&#039;, revived unexpectedly. &#039;&#039;Why were you so valuable, that digging your body up and reviving you was worth the effort?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentionally reborn&#039;&#039;&#039;. Did you end your previous body to get here? &#039;&#039;What were you trying to escape from your old flesh?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WARRIORS&#039;&#039;&#039;, COME OUT TO PLAY! You rub your eyes again, shaking the hallucinations of sudden revival out of your mind. At your feet, beneath the peeled-back leaves of your pod, is a body. Riddled with bullet holes and overgrown in the very vines that weaved you together. &#039;&#039;Why were you killed? Was your cause worth dying for?&#039;&#039; You trace the fingertips of the corpse you once were, following where they strain to reach. A gun, your muscle memory recognizing it before you do. &#039;&#039;Is your cause worth dying twice for?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5| 《 Random Chance 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Today, you are. Yesterday, you weren&#039;t. A dozen people around you have a dozen questions, each a burden on your psyche, forcing you to have to justify yourself before you even know your own name. From the questions, you gather that you&#039;re abnormal and shouldn&#039;t be. Yet, here you are. &#039;&#039;When they ask who you are, what do you say?&#039;&#039; They ask you how you understand them. &#039;&#039;Does it matter to you?&#039;&#039; They tell you you&#039;re an adult. &#039;&#039;&amp;lt;u&amp;gt;[[Server Rules#underage|You are an adult]]&amp;lt;/u&amp;gt;, in your heart of hearts, but do you feel like you&#039;re stepping fresh into the world, or is your soul already world-weary and cynical?&#039;&#039; They ask what you&#039;re good at. &#039;&#039;You understand some basic skills. Are they standard-issue, or part of who you are?&#039;&#039; They ask what you will do, who you will become. &#039;&#039;How will you move forward, with no past to rely on?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pure random resonance&#039;&#039;&#039;: Like a newborn has a clean soul, so do you. &#039;&#039;Do you believe in Original Sin? Does it even apply to you?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resonance hijacked&#039;&#039;&#039;: The labcoats around you try to tell you who you are. &#039;&#039;Do you let them?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Partial Matching&#039;&#039;&#039;: Allegedly, your resonance is enough of a match to a number of existing people to have blossomed from their DNA. &#039;&#039;Do you call them your parents? Do they embrace you as their child?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mad science&#039;&#039;&#039;: The labcoats act triumphant, as if you&#039;re their greatest accomplishment. &#039;&#039;Are you an achievement, or a person?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 Colonial Seed Vault 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| While space is wholly incompatible with life, even with the greatest of engineering to support life, you still find yourself unaccommodated. Shuttled between metal coffins in the blackness of space, every window full of tiny pinpricks of light, stars far too distant for you to flourish. &#039;&#039;Which one was yours? Is it still yours?&#039;&#039; All you can do here is survive. Space is dark and cold, nothing like [[Lore:Colonial_Seed_Vault|where you came from]]. &#039;&#039;Why did you leave?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In addition to exploring the backgrounds below, consider the [[Lore:Colonial_Seed_Vault|Guide to Colonial Seed Vaults]] for building out your Pod Person&#039;s {{TooltipInline|Home Garden|Never did the TODO to find a better name. You can say whatever: sprouting zone, birthplace, ???}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left willingly&#039;&#039;&#039;. As you climbed the ramp onto the transport shuttle, you look back at Pods you left behind. &#039;&#039;Do they shed tears of sorrow, or joy?&#039;&#039; You hoist your bags into the overhead compartment and take a seat. &#039;&#039;Will you be back? Will they take you back?&#039;&#039; The hum of the engines leaves you nervous. &#039;&#039;Who are these people, taking you off-world?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refugee&#039;&#039;&#039;. The smoldering ashes of your ancestral home still taint the atmosphere your people labored to build with aerosolized despair. &#039;&#039;What caused this tragedy?&#039;&#039; What little you carry on your back and the memories you hold, those are your peoples&#039; legacy. &#039;&#039;Is it worth holding onto?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Separated&#039;&#039;&#039;. You stare out again at the vast expanse of stars, looking for home. &#039;&#039;Would you even recognize it on a map?&#039;&#039; Your memories of home are tainted by the tragedy of separation. &#039;&#039;Who did this to you, and are you free of them yet?&#039;&#039; The apple may not fall far from the tree, but no apple can roll uphill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Integrated&#039;&#039;&#039;. The directive &amp;quot;spread life&amp;quot; is awfully easy when there&#039;s already life here. &#039;&#039;Were they welcoming to your kind? Were you to theirs?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 title 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| origin&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| here&#039;s one origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Making One =&lt;br /&gt;
# come up with a plant pun name&lt;br /&gt;
# come up with a plant you want it to vaguely be based off of&lt;br /&gt;
# Open your character&#039;s Loadout, go to Misc, and pick Lantern or Flashlight. You can use the button to rename it if you want. Legally, this is optional.&lt;br /&gt;
# Are they from a [[Lore:Colonial_Seed_Vault|Colonial Seed Vault]]? And they remember it? Congrats, either tie yourself to someone else&#039;s lore or make your own. Check out [[Lore:Colonial_Seed_Vault|the separate document guiding you on writing your own]].&lt;br /&gt;
&lt;br /&gt;
= Notable Members =&lt;br /&gt;
&lt;br /&gt;
* [[User:GreytideSkye|GreytideSkye]] ([[User talk:GreytideSkye|talk]]) 05:39, 19 February 2024 (UTC)&lt;br /&gt;
* The mythical &amp;quot;Mother Nature&amp;quot;&lt;br /&gt;
* Poison Ivy, Pamela Isley&lt;br /&gt;
* Swamp Thing&lt;br /&gt;
* Mushroom, Skate Legend.&lt;br /&gt;
&lt;br /&gt;
= Notable Events =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;. One of many attempts to repurpose the &amp;quot;obsolete&amp;quot; surplus of Replica Pod seeds, this time for a military. Death Blossom is a cool name for ultimately a simple concept: Replica Pods need blood. Your enemy has blood. Put seed in bullet, put bullet through enemy, grow a new soldier. Astute-minded readers may see the intrinsic flaw that all who seek to profit off of Pod People cannot: they are their own people. The person you&#039;re reviving? You just shot them. You just planted them next to their prior corpse, let them grow fat on their own blood and spite, and blossom next to the gun they were holding. If their cause was worth [[Lore:Death|dying]] for once, surely it&#039;s worth dying for [[Lore:Death|twice]]? While most Death Blossom bullets were scrapped, or offloaded for conflicts with incompatible foes, enough remain forgotten in lockers as a niche means of self-revival, though even &#039;&#039;that&#039;&#039; is outclassed by modern alternatives.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;[[Lore:Colonial_Seed_Vault|Colonial Seed Vault]] initiatives&#039;&#039;&#039;. Akin to the Dot Com boom of the 2000s, millions of Colonial Seed Vaults were sent out with folks&#039; literal hopes and dreams with the promise of infinite prosperity. While historians call this era the {{TooltipInline|(hover for tentative names)|Bloomer Shooter era&amp;lt;br&amp;gt;Terra Forming&amp;lt;br&amp;gt;Plant Parenthood&amp;lt;br&amp;gt;Plantifest Destiny&amp;lt;br&amp;gt;Zeroth Migration}}, at the time there was no one predominant Seed Vault corporation to capture the zeitgeist and have the trend named after them. Both destinations and corporations took absurd, {{TooltipInline|generic names|Seed Fund, Future You, Herbasecondlife, Family Tree Planning, The Foli Age... to destinations like Earth Reborn, Gaia Deluxe, Gaia Reimagined, Lush 7.&amp;lt;br&amp;gt;With hundreds of companies and millions of seed vaults, expect a lot of procedural generation and overlap. On an OOC level, make whatever the fuck up you want, with the understanding that they&#039;re just names pitched to desperate people like a travel agent really trying to get kickbacks from a third-rate snorkel shack for chartering an entire boat for a day.}} to such an extent that even knowing the exact name and destination is rarely sufficient to trace {{TooltipInline|ancestry|Not that it would offer much legal grounds for inheritance, nor would the genetics be close enough to have any real similarity left. Fun fact: in humans, 8th cousins are genetically distinct enough that they&#039;re indistinguishable from more unrelated persons.}}.&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Syndicate#Herbellion|&#039;&#039;&#039;The Herbellion&#039;&#039;&#039;]]: Syndicate puppetmasters looking for small folk with righteous goals find a literal bumper crop of Good Causes across the millions of Colonial Seed Vaults, each with their unique form of oppression or imposition from the greater galaxy seeking to &amp;quot;reclaim&amp;quot; what they are &amp;quot;owed.&amp;quot; As a public image stunt, and because (according to their literature), &amp;quot;a good 1/3rd of the Herbellion&#039;s earliest cases were supporting freshly grown Podpeople in fighting back against their technologically advanced capitalist oppressors.&amp;quot; In objective fact, the Herbellion holds no specific plantly roots nor holds pod people in any &#039;&#039;additional&#039;&#039; regard; the Herbellion causes significant chaos to SolFed by helping a lot of small people with their small fights, and Colonial Seed Vault troubles no longer make up a sizeable chunk of the little strifes in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10352</id>
		<title>Lore:Podperson</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10352"/>
		<updated>2026-10-27T23:34:26Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Making One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Pod Person&lt;br /&gt;
 |denonyms = Pod Person, Pod People&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Lore:Colonial_Seed_Vault|Colonial Seed Vaults and You]], [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Pod Persons =&lt;br /&gt;
&lt;br /&gt;
The fruit of the commercial product &amp;quot;Replica Pods,&amp;quot; Pod People are the synthesis of humanoid blood and postmodern cabbage. Fully sentient, with the [[Resonance]] and memories of the blood donor, these Plant People are well-suited to life in the &#039;&#039;lime&#039;&#039;light. While the modern Replica Pod itself comes from {{TooltipInline|modified cabbage|or are modern cabbage denatured Replica Pods?}}, the end result can superficially resemble a hybrid of almost any bipedal humanoid and any photosynthetic plant. Pod People heal physical injuries when exposed to light, and rapidly wilt in the dark, dying in minutes. Modern Pod People come either from existing persons resurrected via cheap seeds from seed vendors, or as descendants from Colonial Seed Vaults, the terrarium structure randomly found on most mining planets.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Pre-FTL (2100AD - 2150AD) ==&lt;br /&gt;
Originally sold as a body replacement solution, &#039;&#039;&#039;Replica Pod&#039;&#039;&#039; people were one of humanity&#039;s first forays into post-mortality. The simplicity of combining a sample of blood into a conventionally-grown plant, alongside the potential to delay the harvest for numerous years, meant that even without FTL technology, interstellar colonization could be accessible to the masses.&lt;br /&gt;
&lt;br /&gt;
Humanity&#039;s Manifest Destiny reflex triggered a brief boom of mass colonization efforts: every corporation or backyard enthusiast who could afford the meager sum to craft a shelter capable of sustaining a plant would rent time on the neighborhood Mass Driver to catapult their personal homestead into the stars. Sloth and Capitalism go hand-in-hand, so the industry turned towards marketing homestead packages: Four Replica Pods of menial workers would be sent in your place inside a standard-issue Seed Vault, stocked with the &amp;lt;s&amp;gt;cheapest&amp;lt;/s&amp;gt; &#039;&#039;finest&#039;&#039; sampling of Earth plants. With the directive to &#039;&#039;&#039;&amp;quot;Spread Life,&amp;quot;&#039;&#039;&#039; these workers would do the hard work of terraforming &amp;quot;your&amp;quot; land into something glorious and habitable. In a century or two, when your family line finally arrives at &amp;quot;your&amp;quot; homestead, deed in hand, they will be settling in the lap of luxury.&lt;br /&gt;
&lt;br /&gt;
As with all human capitalistic ventures, quality is only guaranteed so long as it can be enforced, and quantity is king. Thousands of these Colonial Gardens were launched from Earth during the early 2100s, fired at any moving body astronomers could be bribed to say had gravity and the ability to sustain an atmosphere. As a result, many Seed Vaults actually landed in invalid locations, if they landed at all, and many planets had dozens of competing Seed Vaults land on their surface, Lavaland and Freya included.&lt;br /&gt;
&lt;br /&gt;
As with all commercial booms, as soon as a better product came to market, the original is cast to obscurity. Replica Pod seeds were seen as mostly inferior to later life-extending technologies, including [[Lore:Genemodders|Genemodding]], [[Lore:Synths|Artificial Engram collection]], and the disastrous [[Lore:Cloning|direct Human-grown Cloning]].&lt;br /&gt;
&lt;br /&gt;
== Post-FTL (2564AD) ==&lt;br /&gt;
&lt;br /&gt;
The story of each Colonial Seed Vault is unique, from the body it landed on, to their first contact with the Galactic Community. Some followed the script perfectly: landed on a small planet, turned it into a human paradise, the correct humans landed there and took control over the paradise. Some landed on inhabited worlds and immediately had to contend with locals. Some were tragedies, doomed to a slow death on a planet incompatible with life, and some were comedies, landing next to existing human settlements in Sol. Most stories you want to tell with a Seed Vault can be told.&lt;br /&gt;
&lt;br /&gt;
As FTL became accessible to the masses, &amp;quot;investors&amp;quot; in Colonial Seed Vaults grew increasingly distressed at the reality that their vaults would arrive centuries after some plebian in a small shuttle craft could arrive. Exploiting this concern, an aftermarket of &amp;quot;saving the family&#039;s investment&amp;quot; rose, in which couriers would intercept the Slower-Than-Light vaults launched and use their own FTL engines to accelerate the vaults to their destination, possibly even refurbishing the vault&#039;s machinery. As a result, many seed vaults you&#039;ll find have only recently arrived at their destination, and may have near-modern technology pre-installed. While these vaults tend to arrive well after an FTL ship hypothetically &#039;&#039;could&#039;&#039; have, because of the sheer quantity of the initial Colonial Vaults, many successfully arrive dozens to hundreds of years before an FTL ship &#039;&#039;bothers&#039;&#039; to arrive.&lt;br /&gt;
&lt;br /&gt;
Unscrupulous colonists have also been known to attempt to repurpose Colonial Seed Vaults as their own quick-start colony, but given that the vaults are pre-populated with a contingent of four workers &#039;&#039;and&#039;&#039; are individually owned, these takeovers are legally and morally piracy, and have a low success rate. Post-FTL colonists find much better success with an assortment of [[Lore:Akhter|Akhter Company Frontier Equipment]] and a week of hard work.&lt;br /&gt;
&lt;br /&gt;
As settled colonists, Podpeople as a whole don&#039;t really do much post-FTL. Colonial Vaults&#039; galactic presences are effectively waiting for others with FTL to find them. Rumors have it of floating fungal pods that have subsumed derelict FTL-capable ships and, through some miracle, fixed them. No galactic presence of Pod People has emerged in any significant capacity, and yet the proliferation of Pod People itself imposes upon the cosmic politicksphere.&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
Pod People come from one of three sources, typically: &lt;br /&gt;
# &#039;&#039;&#039;An existing person&#039;&#039;&#039;. Typically, a modern spacer dies and chooses to be reborn via a Replica Pod. They contain both the [[Resonance]] and memories of that person, and thus likely retain their existing cultural ties and familial relations. The death might not always be accidental, and the rebirth might not always be immediately afterwards. Cautious persons might keep an imprinted Replica Pod seed as a contingency in case other [[Lore:Death|undeath plans]] fall through.&lt;br /&gt;
# &#039;&#039;&#039;Random Chance&#039;&#039;&#039;. Rarely a growing Replica Pod just happens to catch a stray [[Resonance]] engram and enough stray DNA to be able harvest itself into a fully-sapient individual, with no biological or mental ties to any person who came before. &lt;br /&gt;
# A &#039;&#039;&#039;[[Lore:Colonial_Seed_Vault|Colonial Seed Vault]]&#039;&#039;&#039;, or descendant thereof. Pod Persons are by default sterile, so the mechanism by which the original four Primal Pod Persons produce additional Pod Persons is left as an exercise for the colonists themselves to resolve. Examples include: the launching company provided a number of blood samples to inject into subsequent harvests of Pod Persons. Mass harvests of Replica Pod plants to &amp;quot;force&amp;quot; random chance. Using the provided Biogenerator to print Monkeys, then mix their blood in ways to capture stray [[Resonance|souls]]. Abnormal insterility, rendering pre-fertilized Replica Pod seeds that require no external blood or [[Resonance|soul]].&amp;lt;br&amp;gt;Strictly speaking, only the original four Primal Pod Persons have the compulsion to &amp;quot;Spread Life.&amp;quot; How strongly they impose this directive upon their progeny is up to them.&lt;br /&gt;
&lt;br /&gt;
As Pod People come from an impossibly diverse set of circumstances, their shared culture is based strictly off of innate impulses and shared sensations.&lt;br /&gt;
# &#039;&#039;&#039;The Calling&#039;&#039;&#039;: Plant People feel an innate compulsion to change their name to some sort of plant reference. Often as minor as tweaking their old Human name. Humans with an strong attachment to their human selves have been known to forego this, though it is seen as abhorrent and disrespectful to the renewed gift of life.&lt;br /&gt;
# &#039;&#039;&#039;The Tongue&#039;&#039;&#039;:{{anchor|Sylvan}} {{Sylvan}} is spoken natively by anyone made of Nature. The origins of the language are unknown, but as the tongue is instinctual, historians speculate as to a grand cosmic origin of all plant life.&lt;br /&gt;
# &#039;&#039;&#039;The Light&#039;&#039;&#039;: Stemming from the strict physiological need for light, plant people like light. Plantfolk who work indoors or in space are known to bring their own sources of light. Lanterns, flashlights, glowshrooms, [[Lore:Ethereals|Ethereal]] boyfriend...&lt;br /&gt;
&lt;br /&gt;
= General Reactions =&lt;br /&gt;
How others might react to the presence of a Pod Person.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#007F0E; width:38%;&#039;|Reasons to Like&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%;&#039;|Reasons to Hate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Been Podded before&lt;br /&gt;
|Hate human products&lt;br /&gt;
|-&lt;br /&gt;
|Family member got podded, turned out OK&lt;br /&gt;
|Family member got podded involuntarily&lt;br /&gt;
|-&lt;br /&gt;
|Shop at Whole Foods unironically&lt;br /&gt;
|Liked Lavalands the way they were&lt;br /&gt;
|-&lt;br /&gt;
|Transhumanist&lt;br /&gt;
|Hate all synthetic people&lt;br /&gt;
|-&lt;br /&gt;
|Appreciation for the &amp;quot;natural&amp;quot; form&lt;br /&gt;
|Goat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hate death-dodging &amp;quot;tricks&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Creating Your Pod Person =&lt;br /&gt;
The most common origins of a Pod Person, with character-developing questions to answer as you conceptualize your Pod Person character.&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 An Existing Person 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Breath. You hadn&#039;t expected to be taking another of those, not like this. Light. The cold halogen glare that&#039;d you&#039;d taken for granted for many years now warms your skin, filling you with energy and drive. The cold of the grave still haunts your psyche, but perhaps just a few more moments in the light will warm your soul. Before you can give yourself fully to the instinctual delights of photosynthesis, you&#039;re handed a clipboard, a receipt or proof of life. At the top, a name: &amp;quot;your&amp;quot; name. &#039;&#039;Do you recognize it? Does it feel right in your mouth? Perhaps just a little more floral flair...&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Stamped across the top of the paper, the logo of a corporation or entity, responsible for your growth. &#039;&#039;Is it a comforting sight?&#039;&#039; A date of revival. &#039;&#039;Has much time passed?&#039;&#039; You&#039;re handed a bag, full of clothes, tools, and an heirloom. &#039;&#039;Is it still yours?&#039;&#039; The clothes cover your skin, sealing most of your body in darkness. &#039;&#039;Do you wear your old ways proudly?&#039;&#039; Your skin, why is it still green? &#039;&#039;Do you seek to burn this body and dig your old flesh out of the ashes?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Your hand signs a name at the bottom. You are pushed out the door. &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5| Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An executive&#039;&#039;&#039;, cashing in on their post-mortality contingency. &#039;&#039;Was a Replica Pod your first choice?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A worker&#039;&#039;&#039;, revived in the cheapest way available. &#039;&#039;What debts can compel a laborer from beyond the grave?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An ancient human&#039;&#039;&#039;, revived unexpectedly. &#039;&#039;Why were you so valuable, that digging your body up and reviving you was worth the effort?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentionally reborn&#039;&#039;&#039;. Did you end your previous body to get here? &#039;&#039;What were you trying to escape from your old flesh?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WARRIORS&#039;&#039;&#039;, COME OUT TO PLAY! You rub your eyes again, shaking the hallucinations of sudden revival out of your mind. At your feet, beneath the peeled-back leaves of your pod, is a body. Riddled with bullet holes and overgrown in the very vines that weaved you together. &#039;&#039;Why were you killed? Was your cause worth dying for?&#039;&#039; You trace the fingertips of the corpse you once were, following where they strain to reach. A gun, your muscle memory recognizing it before you do. &#039;&#039;Is your cause worth dying twice for?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5| 《 Random Chance 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Today, you are. Yesterday, you weren&#039;t. A dozen people around you have a dozen questions, each a burden on your psyche, forcing you to have to justify yourself before you even know your own name. From the questions, you gather that you&#039;re abnormal and shouldn&#039;t be. Yet, here you are. &#039;&#039;When they ask who you are, what do you say?&#039;&#039; They ask you how you understand them. &#039;&#039;Does it matter to you?&#039;&#039; They tell you you&#039;re an adult. &#039;&#039;&amp;lt;u&amp;gt;[[Server Rules#underage|You are an adult]]&amp;lt;/u&amp;gt;, in your heart of hearts, but do you feel like you&#039;re stepping fresh into the world, or is your soul already world-weary and cynical?&#039;&#039; They ask what you&#039;re good at. &#039;&#039;You understand some basic skills. Are they standard-issue, or part of who you are?&#039;&#039; They ask what you will do, who you will become. &#039;&#039;How will you move forward, with no past to rely on?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pure random resonance&#039;&#039;&#039;: Like a newborn has a clean soul, so do you. &#039;&#039;Do you believe in Original Sin? Does it even apply to you?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resonance hijacked&#039;&#039;&#039;: The labcoats around you try to tell you who you are. &#039;&#039;Do you let them?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Partial Matching&#039;&#039;&#039;: Allegedly, your resonance is enough of a match to a number of existing people to have blossomed from their DNA. &#039;&#039;Do you call them your parents? Do they embrace you as their child?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mad science&#039;&#039;&#039;: The labcoats act triumphant, as if you&#039;re their greatest accomplishment. &#039;&#039;Are you an achievement, or a person?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 Colonial Seed Vault 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| While space is wholly incompatible with life, even with the greatest of engineering to support life, you still find yourself unaccommodated. Shuttled between metal coffins in the blackness of space, every window full of tiny pinpricks of light, stars far too distant for you to flourish. &#039;&#039;Which one was yours? Is it still yours?&#039;&#039; All you can do here is survive. Space is dark and cold, nothing like [[Lore:Colonial_Seed_Vault|where you came from]]. &#039;&#039;Why did you leave?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In addition to exploring the backgrounds below, consider the [[Lore:Colonial_Seed_Vault|Guide to Colonial Seed Vaults]] for building out your Pod Person&#039;s {{TooltipInline|Home Garden|Never did the TODO to find a better name. You can say whatever: sprouting zone, birthplace, ???}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left willingly&#039;&#039;&#039;. As you climbed the ramp onto the transport shuttle, you look back at Pods you left behind. &#039;&#039;Do they shed tears of sorrow, or joy?&#039;&#039; You hoist your bags into the overhead compartment and take a seat. &#039;&#039;Will you be back? Will they take you back?&#039;&#039; The hum of the engines leaves you nervous. &#039;&#039;Who are these people, taking you off-world?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refugee&#039;&#039;&#039;. The smoldering ashes of your ancestral home still taint the atmosphere your people labored to build with aerosolized despair. &#039;&#039;What caused this tragedy?&#039;&#039; What little you carry on your back and the memories you hold, those are your peoples&#039; legacy. &#039;&#039;Is it worth holding onto?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Separated&#039;&#039;&#039;. You stare out again at the vast expanse of stars, looking for home. &#039;&#039;Would you even recognize it on a map?&#039;&#039; Your memories of home are tainted by the tragedy of separation. &#039;&#039;Who did this to you, and are you free of them yet?&#039;&#039; The apple may not fall far from the tree, but no apple can roll uphill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Integrated&#039;&#039;&#039;. The directive &amp;quot;spread life&amp;quot; is awfully easy when there&#039;s already life here. &#039;&#039;Were they welcoming to your kind? Were you to theirs?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 title 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| origin&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| here&#039;s one origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Making One =&lt;br /&gt;
# come up with a plant pun name&lt;br /&gt;
# come up with a plant you want it to vaguely be based off of&lt;br /&gt;
# Open your character&#039;s Loadout, go to Misc, and pick Lantern or Flashlight. You can use the button to rename it if you want. Legally, this is optional.&lt;br /&gt;
# Are they from a [[Lore:Colonial_Seed_Vault|Colonial Seed Vault]]? And they remember it? Congrats, either tie yourself to someone else&#039;s lore or make your own. Check out [[Lore:Colonial_Seed_Vault|the separate document guiding you on writing your own]].&lt;br /&gt;
&lt;br /&gt;
= Notable Members =&lt;br /&gt;
&lt;br /&gt;
* [[User:GreytideSkye|GreytideSkye]] ([[User talk:GreytideSkye|talk]]) 05:39, 19 February 2024 (UTC)&lt;br /&gt;
* The mythical &amp;quot;Mother Nature&amp;quot;&lt;br /&gt;
* Poison Ivy, Pamela Isley&lt;br /&gt;
* Swamp Thing&lt;br /&gt;
* Mushroom, Skate Legend.&lt;br /&gt;
&lt;br /&gt;
= Notable Events =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;. One of many attempts to repurpose the &amp;quot;obsolete&amp;quot; surplus of Replica Pod seeds, this time for a military. Death Blossom is a cool name for ultimately a simple concept: Replica Pods need blood. Your enemy has blood. Put seed in bullet, put bullet through enemy, grow a new soldier. Astute-minded readers may see the intrinsic flaw that all who seek to profit off of Pod People cannot: they are their own people. The person you&#039;re reviving? You just shot them. You just planted them next to their prior corpse, let them grow fat on their own blood and spite, and blossom next to the gun they were holding. If their cause was worth [[Lore:Death|dying]] for once, surely it&#039;s worth dying for [[Lore:Death|twice]]? While most Death Blossom bullets were scrapped, or offloaded for conflicts with incompatible foes, enough remain forgotten in lockers as a niche means of self-revival, though even &#039;&#039;that&#039;&#039; is outclassed by modern alternatives.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Colonial Seed Vault initiatives&#039;&#039;&#039;. Akin to the Dot Com boom of the 2000s, millions of Colonial Seed Vaults were sent out with folks&#039; literal hopes and dreams with the promise of infinite prosperity. While historians call this era the {{TooltipInline|(hover for tentative names)|Bloomer Shooter era&amp;lt;br&amp;gt;Terra Forming&amp;lt;br&amp;gt;Plant Parenthood&amp;lt;br&amp;gt;Plantifest Destiny&amp;lt;br&amp;gt;Zeroth Migration}}, at the time there was no one predominant Seed Vault corporation to capture the zeitgeist and have the trend named after them. Both destinations and corporations took absurd, {{TooltipInline|generic names|Seed Fund, Future You, Herbasecondlife, Family Tree Planning, The Foli Age... to destinations like Earth Reborn, Gaia Deluxe, Gaia Reimagined, Lush 7.&amp;lt;br&amp;gt;With hundreds of companies and millions of seed vaults, expect a lot of procedural generation and overlap. On an OOC level, make whatever the fuck up you want, with the understanding that they&#039;re just names pitched to desperate people like a travel agent really trying to get kickbacks from a third-rate snorkel shack for chartering an entire boat for a day.}} to such an extent that even knowing the exact name and destination is rarely sufficient to trace {{TooltipInline|ancestry|Not that it would offer much legal grounds for inheritance, nor would the genetics be close enough to have any real similarity left. Fun fact: in humans, 8th cousins are genetically distinct enough that they&#039;re indistinguishable from more unrelated persons.}}.&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Syndicate#Herbellion|&#039;&#039;&#039;The Herbellion&#039;&#039;&#039;]]: Syndicate puppetmasters looking for small folk with righteous goals find a literal bumper crop of Good Causes across the millions of Colonial Seed Vaults, each with their unique form of oppression or imposition from the greater galaxy seeking to &amp;quot;reclaim&amp;quot; what they are &amp;quot;owed.&amp;quot; As a public image stunt, and because (according to their literature), &amp;quot;a good 1/3rd of the Herbellion&#039;s earliest cases were supporting freshly grown Podpeople in fighting back against their technologically advanced capitalist oppressors.&amp;quot; In objective fact, the Herbellion holds no specific plantly roots nor holds pod people in any &#039;&#039;additional&#039;&#039; regard; the Herbellion causes significant chaos to SolFed by helping a lot of small people with their small fights, and Colonial Seed Vault troubles no longer make up a sizeable chunk of the little strifes in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10351</id>
		<title>Lore:Podperson</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10351"/>
		<updated>2026-10-27T23:33:32Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Creating Your Pod Person */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Pod Person&lt;br /&gt;
 |denonyms = Pod Person, Pod People&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Lore:Colonial_Seed_Vault|Colonial Seed Vaults and You]], [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Pod Persons =&lt;br /&gt;
&lt;br /&gt;
The fruit of the commercial product &amp;quot;Replica Pods,&amp;quot; Pod People are the synthesis of humanoid blood and postmodern cabbage. Fully sentient, with the [[Resonance]] and memories of the blood donor, these Plant People are well-suited to life in the &#039;&#039;lime&#039;&#039;light. While the modern Replica Pod itself comes from {{TooltipInline|modified cabbage|or are modern cabbage denatured Replica Pods?}}, the end result can superficially resemble a hybrid of almost any bipedal humanoid and any photosynthetic plant. Pod People heal physical injuries when exposed to light, and rapidly wilt in the dark, dying in minutes. Modern Pod People come either from existing persons resurrected via cheap seeds from seed vendors, or as descendants from Colonial Seed Vaults, the terrarium structure randomly found on most mining planets.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Pre-FTL (2100AD - 2150AD) ==&lt;br /&gt;
Originally sold as a body replacement solution, &#039;&#039;&#039;Replica Pod&#039;&#039;&#039; people were one of humanity&#039;s first forays into post-mortality. The simplicity of combining a sample of blood into a conventionally-grown plant, alongside the potential to delay the harvest for numerous years, meant that even without FTL technology, interstellar colonization could be accessible to the masses.&lt;br /&gt;
&lt;br /&gt;
Humanity&#039;s Manifest Destiny reflex triggered a brief boom of mass colonization efforts: every corporation or backyard enthusiast who could afford the meager sum to craft a shelter capable of sustaining a plant would rent time on the neighborhood Mass Driver to catapult their personal homestead into the stars. Sloth and Capitalism go hand-in-hand, so the industry turned towards marketing homestead packages: Four Replica Pods of menial workers would be sent in your place inside a standard-issue Seed Vault, stocked with the &amp;lt;s&amp;gt;cheapest&amp;lt;/s&amp;gt; &#039;&#039;finest&#039;&#039; sampling of Earth plants. With the directive to &#039;&#039;&#039;&amp;quot;Spread Life,&amp;quot;&#039;&#039;&#039; these workers would do the hard work of terraforming &amp;quot;your&amp;quot; land into something glorious and habitable. In a century or two, when your family line finally arrives at &amp;quot;your&amp;quot; homestead, deed in hand, they will be settling in the lap of luxury.&lt;br /&gt;
&lt;br /&gt;
As with all human capitalistic ventures, quality is only guaranteed so long as it can be enforced, and quantity is king. Thousands of these Colonial Gardens were launched from Earth during the early 2100s, fired at any moving body astronomers could be bribed to say had gravity and the ability to sustain an atmosphere. As a result, many Seed Vaults actually landed in invalid locations, if they landed at all, and many planets had dozens of competing Seed Vaults land on their surface, Lavaland and Freya included.&lt;br /&gt;
&lt;br /&gt;
As with all commercial booms, as soon as a better product came to market, the original is cast to obscurity. Replica Pod seeds were seen as mostly inferior to later life-extending technologies, including [[Lore:Genemodders|Genemodding]], [[Lore:Synths|Artificial Engram collection]], and the disastrous [[Lore:Cloning|direct Human-grown Cloning]].&lt;br /&gt;
&lt;br /&gt;
== Post-FTL (2564AD) ==&lt;br /&gt;
&lt;br /&gt;
The story of each Colonial Seed Vault is unique, from the body it landed on, to their first contact with the Galactic Community. Some followed the script perfectly: landed on a small planet, turned it into a human paradise, the correct humans landed there and took control over the paradise. Some landed on inhabited worlds and immediately had to contend with locals. Some were tragedies, doomed to a slow death on a planet incompatible with life, and some were comedies, landing next to existing human settlements in Sol. Most stories you want to tell with a Seed Vault can be told.&lt;br /&gt;
&lt;br /&gt;
As FTL became accessible to the masses, &amp;quot;investors&amp;quot; in Colonial Seed Vaults grew increasingly distressed at the reality that their vaults would arrive centuries after some plebian in a small shuttle craft could arrive. Exploiting this concern, an aftermarket of &amp;quot;saving the family&#039;s investment&amp;quot; rose, in which couriers would intercept the Slower-Than-Light vaults launched and use their own FTL engines to accelerate the vaults to their destination, possibly even refurbishing the vault&#039;s machinery. As a result, many seed vaults you&#039;ll find have only recently arrived at their destination, and may have near-modern technology pre-installed. While these vaults tend to arrive well after an FTL ship hypothetically &#039;&#039;could&#039;&#039; have, because of the sheer quantity of the initial Colonial Vaults, many successfully arrive dozens to hundreds of years before an FTL ship &#039;&#039;bothers&#039;&#039; to arrive.&lt;br /&gt;
&lt;br /&gt;
Unscrupulous colonists have also been known to attempt to repurpose Colonial Seed Vaults as their own quick-start colony, but given that the vaults are pre-populated with a contingent of four workers &#039;&#039;and&#039;&#039; are individually owned, these takeovers are legally and morally piracy, and have a low success rate. Post-FTL colonists find much better success with an assortment of [[Lore:Akhter|Akhter Company Frontier Equipment]] and a week of hard work.&lt;br /&gt;
&lt;br /&gt;
As settled colonists, Podpeople as a whole don&#039;t really do much post-FTL. Colonial Vaults&#039; galactic presences are effectively waiting for others with FTL to find them. Rumors have it of floating fungal pods that have subsumed derelict FTL-capable ships and, through some miracle, fixed them. No galactic presence of Pod People has emerged in any significant capacity, and yet the proliferation of Pod People itself imposes upon the cosmic politicksphere.&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
Pod People come from one of three sources, typically: &lt;br /&gt;
# &#039;&#039;&#039;An existing person&#039;&#039;&#039;. Typically, a modern spacer dies and chooses to be reborn via a Replica Pod. They contain both the [[Resonance]] and memories of that person, and thus likely retain their existing cultural ties and familial relations. The death might not always be accidental, and the rebirth might not always be immediately afterwards. Cautious persons might keep an imprinted Replica Pod seed as a contingency in case other [[Lore:Death|undeath plans]] fall through.&lt;br /&gt;
# &#039;&#039;&#039;Random Chance&#039;&#039;&#039;. Rarely a growing Replica Pod just happens to catch a stray [[Resonance]] engram and enough stray DNA to be able harvest itself into a fully-sapient individual, with no biological or mental ties to any person who came before. &lt;br /&gt;
# A &#039;&#039;&#039;[[Lore:Colonial_Seed_Vault|Colonial Seed Vault]]&#039;&#039;&#039;, or descendant thereof. Pod Persons are by default sterile, so the mechanism by which the original four Primal Pod Persons produce additional Pod Persons is left as an exercise for the colonists themselves to resolve. Examples include: the launching company provided a number of blood samples to inject into subsequent harvests of Pod Persons. Mass harvests of Replica Pod plants to &amp;quot;force&amp;quot; random chance. Using the provided Biogenerator to print Monkeys, then mix their blood in ways to capture stray [[Resonance|souls]]. Abnormal insterility, rendering pre-fertilized Replica Pod seeds that require no external blood or [[Resonance|soul]].&amp;lt;br&amp;gt;Strictly speaking, only the original four Primal Pod Persons have the compulsion to &amp;quot;Spread Life.&amp;quot; How strongly they impose this directive upon their progeny is up to them.&lt;br /&gt;
&lt;br /&gt;
As Pod People come from an impossibly diverse set of circumstances, their shared culture is based strictly off of innate impulses and shared sensations.&lt;br /&gt;
# &#039;&#039;&#039;The Calling&#039;&#039;&#039;: Plant People feel an innate compulsion to change their name to some sort of plant reference. Often as minor as tweaking their old Human name. Humans with an strong attachment to their human selves have been known to forego this, though it is seen as abhorrent and disrespectful to the renewed gift of life.&lt;br /&gt;
# &#039;&#039;&#039;The Tongue&#039;&#039;&#039;:{{anchor|Sylvan}} {{Sylvan}} is spoken natively by anyone made of Nature. The origins of the language are unknown, but as the tongue is instinctual, historians speculate as to a grand cosmic origin of all plant life.&lt;br /&gt;
# &#039;&#039;&#039;The Light&#039;&#039;&#039;: Stemming from the strict physiological need for light, plant people like light. Plantfolk who work indoors or in space are known to bring their own sources of light. Lanterns, flashlights, glowshrooms, [[Lore:Ethereals|Ethereal]] boyfriend...&lt;br /&gt;
&lt;br /&gt;
= General Reactions =&lt;br /&gt;
How others might react to the presence of a Pod Person.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#007F0E; width:38%;&#039;|Reasons to Like&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%;&#039;|Reasons to Hate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Been Podded before&lt;br /&gt;
|Hate human products&lt;br /&gt;
|-&lt;br /&gt;
|Family member got podded, turned out OK&lt;br /&gt;
|Family member got podded involuntarily&lt;br /&gt;
|-&lt;br /&gt;
|Shop at Whole Foods unironically&lt;br /&gt;
|Liked Lavalands the way they were&lt;br /&gt;
|-&lt;br /&gt;
|Transhumanist&lt;br /&gt;
|Hate all synthetic people&lt;br /&gt;
|-&lt;br /&gt;
|Appreciation for the &amp;quot;natural&amp;quot; form&lt;br /&gt;
|Goat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hate death-dodging &amp;quot;tricks&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Creating Your Pod Person =&lt;br /&gt;
The most common origins of a Pod Person, with character-developing questions to answer as you conceptualize your Pod Person character.&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 An Existing Person 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Breath. You hadn&#039;t expected to be taking another of those, not like this. Light. The cold halogen glare that&#039;d you&#039;d taken for granted for many years now warms your skin, filling you with energy and drive. The cold of the grave still haunts your psyche, but perhaps just a few more moments in the light will warm your soul. Before you can give yourself fully to the instinctual delights of photosynthesis, you&#039;re handed a clipboard, a receipt or proof of life. At the top, a name: &amp;quot;your&amp;quot; name. &#039;&#039;Do you recognize it? Does it feel right in your mouth? Perhaps just a little more floral flair...&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Stamped across the top of the paper, the logo of a corporation or entity, responsible for your growth. &#039;&#039;Is it a comforting sight?&#039;&#039; A date of revival. &#039;&#039;Has much time passed?&#039;&#039; You&#039;re handed a bag, full of clothes, tools, and an heirloom. &#039;&#039;Is it still yours?&#039;&#039; The clothes cover your skin, sealing most of your body in darkness. &#039;&#039;Do you wear your old ways proudly?&#039;&#039; Your skin, why is it still green? &#039;&#039;Do you seek to burn this body and dig your old flesh out of the ashes?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Your hand signs a name at the bottom. You are pushed out the door. &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5| Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An executive&#039;&#039;&#039;, cashing in on their post-mortality contingency. &#039;&#039;Was a Replica Pod your first choice?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A worker&#039;&#039;&#039;, revived in the cheapest way available. &#039;&#039;What debts can compel a laborer from beyond the grave?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An ancient human&#039;&#039;&#039;, revived unexpectedly. &#039;&#039;Why were you so valuable, that digging your body up and reviving you was worth the effort?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentionally reborn&#039;&#039;&#039;. Did you end your previous body to get here? &#039;&#039;What were you trying to escape from your old flesh?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WARRIORS&#039;&#039;&#039;, COME OUT TO PLAY! You rub your eyes again, shaking the hallucinations of sudden revival out of your mind. At your feet, beneath the peeled-back leaves of your pod, is a body. Riddled with bullet holes and overgrown in the very vines that weaved you together. &#039;&#039;Why were you killed? Was your cause worth dying for?&#039;&#039; You trace the fingertips of the corpse you once were, following where they strain to reach. A gun, your muscle memory recognizing it before you do. &#039;&#039;Is your cause worth dying twice for?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5| 《 Random Chance 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Today, you are. Yesterday, you weren&#039;t. A dozen people around you have a dozen questions, each a burden on your psyche, forcing you to have to justify yourself before you even know your own name. From the questions, you gather that you&#039;re abnormal and shouldn&#039;t be. Yet, here you are. &#039;&#039;When they ask who you are, what do you say?&#039;&#039; They ask you how you understand them. &#039;&#039;Does it matter to you?&#039;&#039; They tell you you&#039;re an adult. &#039;&#039;&amp;lt;u&amp;gt;[[Server Rules#underage|You are an adult]]&amp;lt;/u&amp;gt;, in your heart of hearts, but do you feel like you&#039;re stepping fresh into the world, or is your soul already world-weary and cynical?&#039;&#039; They ask what you&#039;re good at. &#039;&#039;You understand some basic skills. Are they standard-issue, or part of who you are?&#039;&#039; They ask what you will do, who you will become. &#039;&#039;How will you move forward, with no past to rely on?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pure random resonance&#039;&#039;&#039;: Like a newborn has a clean soul, so do you. &#039;&#039;Do you believe in Original Sin? Does it even apply to you?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resonance hijacked&#039;&#039;&#039;: The labcoats around you try to tell you who you are. &#039;&#039;Do you let them?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Partial Matching&#039;&#039;&#039;: Allegedly, your resonance is enough of a match to a number of existing people to have blossomed from their DNA. &#039;&#039;Do you call them your parents? Do they embrace you as their child?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mad science&#039;&#039;&#039;: The labcoats act triumphant, as if you&#039;re their greatest accomplishment. &#039;&#039;Are you an achievement, or a person?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 Colonial Seed Vault 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| While space is wholly incompatible with life, even with the greatest of engineering to support life, you still find yourself unaccommodated. Shuttled between metal coffins in the blackness of space, every window full of tiny pinpricks of light, stars far too distant for you to flourish. &#039;&#039;Which one was yours? Is it still yours?&#039;&#039; All you can do here is survive. Space is dark and cold, nothing like [[Lore:Colonial_Seed_Vault|where you came from]]. &#039;&#039;Why did you leave?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In addition to exploring the backgrounds below, consider the [[Lore:Colonial_Seed_Vault|Guide to Colonial Seed Vaults]] for building out your Pod Person&#039;s {{TooltipInline|Home Garden|Never did the TODO to find a better name. You can say whatever: sprouting zone, birthplace, ???}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left willingly&#039;&#039;&#039;. As you climbed the ramp onto the transport shuttle, you look back at Pods you left behind. &#039;&#039;Do they shed tears of sorrow, or joy?&#039;&#039; You hoist your bags into the overhead compartment and take a seat. &#039;&#039;Will you be back? Will they take you back?&#039;&#039; The hum of the engines leaves you nervous. &#039;&#039;Who are these people, taking you off-world?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refugee&#039;&#039;&#039;. The smoldering ashes of your ancestral home still taint the atmosphere your people labored to build with aerosolized despair. &#039;&#039;What caused this tragedy?&#039;&#039; What little you carry on your back and the memories you hold, those are your peoples&#039; legacy. &#039;&#039;Is it worth holding onto?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Separated&#039;&#039;&#039;. You stare out again at the vast expanse of stars, looking for home. &#039;&#039;Would you even recognize it on a map?&#039;&#039; Your memories of home are tainted by the tragedy of separation. &#039;&#039;Who did this to you, and are you free of them yet?&#039;&#039; The apple may not fall far from the tree, but no apple can roll uphill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Integrated&#039;&#039;&#039;. The directive &amp;quot;spread life&amp;quot; is awfully easy when there&#039;s already life here. &#039;&#039;Were they welcoming to your kind? Were you to theirs?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 title 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| origin&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| here&#039;s one origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Making One =&lt;br /&gt;
# come up with a plant pun name&lt;br /&gt;
# come up with a plant you want it to vaguely be based off of&lt;br /&gt;
# Open your character&#039;s Loadout, go to Misc, and pick Lantern or Flashlight. You can use the button to rename it if you want. Legally, this is optional.&lt;br /&gt;
# Are they from a Colonial Seed Vault? And they remember it? Congrats, either tie yourself to someone else&#039;s lore or make your own. Gonna make a separate document guiding you on writing your own. Or a collapsible?&lt;br /&gt;
&lt;br /&gt;
= Notable Members =&lt;br /&gt;
&lt;br /&gt;
* [[User:GreytideSkye|GreytideSkye]] ([[User talk:GreytideSkye|talk]]) 05:39, 19 February 2024 (UTC)&lt;br /&gt;
* The mythical &amp;quot;Mother Nature&amp;quot;&lt;br /&gt;
* Poison Ivy, Pamela Isley&lt;br /&gt;
* Swamp Thing&lt;br /&gt;
* Mushroom, Skate Legend.&lt;br /&gt;
&lt;br /&gt;
= Notable Events =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;. One of many attempts to repurpose the &amp;quot;obsolete&amp;quot; surplus of Replica Pod seeds, this time for a military. Death Blossom is a cool name for ultimately a simple concept: Replica Pods need blood. Your enemy has blood. Put seed in bullet, put bullet through enemy, grow a new soldier. Astute-minded readers may see the intrinsic flaw that all who seek to profit off of Pod People cannot: they are their own people. The person you&#039;re reviving? You just shot them. You just planted them next to their prior corpse, let them grow fat on their own blood and spite, and blossom next to the gun they were holding. If their cause was worth [[Lore:Death|dying]] for once, surely it&#039;s worth dying for [[Lore:Death|twice]]? While most Death Blossom bullets were scrapped, or offloaded for conflicts with incompatible foes, enough remain forgotten in lockers as a niche means of self-revival, though even &#039;&#039;that&#039;&#039; is outclassed by modern alternatives.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Colonial Seed Vault initiatives&#039;&#039;&#039;. Akin to the Dot Com boom of the 2000s, millions of Colonial Seed Vaults were sent out with folks&#039; literal hopes and dreams with the promise of infinite prosperity. While historians call this era the {{TooltipInline|(hover for tentative names)|Bloomer Shooter era&amp;lt;br&amp;gt;Terra Forming&amp;lt;br&amp;gt;Plant Parenthood&amp;lt;br&amp;gt;Plantifest Destiny&amp;lt;br&amp;gt;Zeroth Migration}}, at the time there was no one predominant Seed Vault corporation to capture the zeitgeist and have the trend named after them. Both destinations and corporations took absurd, {{TooltipInline|generic names|Seed Fund, Future You, Herbasecondlife, Family Tree Planning, The Foli Age... to destinations like Earth Reborn, Gaia Deluxe, Gaia Reimagined, Lush 7.&amp;lt;br&amp;gt;With hundreds of companies and millions of seed vaults, expect a lot of procedural generation and overlap. On an OOC level, make whatever the fuck up you want, with the understanding that they&#039;re just names pitched to desperate people like a travel agent really trying to get kickbacks from a third-rate snorkel shack for chartering an entire boat for a day.}} to such an extent that even knowing the exact name and destination is rarely sufficient to trace {{TooltipInline|ancestry|Not that it would offer much legal grounds for inheritance, nor would the genetics be close enough to have any real similarity left. Fun fact: in humans, 8th cousins are genetically distinct enough that they&#039;re indistinguishable from more unrelated persons.}}.&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Syndicate#Herbellion|&#039;&#039;&#039;The Herbellion&#039;&#039;&#039;]]: Syndicate puppetmasters looking for small folk with righteous goals find a literal bumper crop of Good Causes across the millions of Colonial Seed Vaults, each with their unique form of oppression or imposition from the greater galaxy seeking to &amp;quot;reclaim&amp;quot; what they are &amp;quot;owed.&amp;quot; As a public image stunt, and because (according to their literature), &amp;quot;a good 1/3rd of the Herbellion&#039;s earliest cases were supporting freshly grown Podpeople in fighting back against their technologically advanced capitalist oppressors.&amp;quot; In objective fact, the Herbellion holds no specific plantly roots nor holds pod people in any &#039;&#039;additional&#039;&#039; regard; the Herbellion causes significant chaos to SolFed by helping a lot of small people with their small fights, and Colonial Seed Vault troubles no longer make up a sizeable chunk of the little strifes in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10350</id>
		<title>Lore:Podperson</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10350"/>
		<updated>2026-10-27T23:32:15Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Creating Your Pod Person */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Pod Person&lt;br /&gt;
 |denonyms = Pod Person, Pod People&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Lore:Colonial_Seed_Vault|Colonial Seed Vaults and You]], [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Pod Persons =&lt;br /&gt;
&lt;br /&gt;
The fruit of the commercial product &amp;quot;Replica Pods,&amp;quot; Pod People are the synthesis of humanoid blood and postmodern cabbage. Fully sentient, with the [[Resonance]] and memories of the blood donor, these Plant People are well-suited to life in the &#039;&#039;lime&#039;&#039;light. While the modern Replica Pod itself comes from {{TooltipInline|modified cabbage|or are modern cabbage denatured Replica Pods?}}, the end result can superficially resemble a hybrid of almost any bipedal humanoid and any photosynthetic plant. Pod People heal physical injuries when exposed to light, and rapidly wilt in the dark, dying in minutes. Modern Pod People come either from existing persons resurrected via cheap seeds from seed vendors, or as descendants from Colonial Seed Vaults, the terrarium structure randomly found on most mining planets.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Pre-FTL (2100AD - 2150AD) ==&lt;br /&gt;
Originally sold as a body replacement solution, &#039;&#039;&#039;Replica Pod&#039;&#039;&#039; people were one of humanity&#039;s first forays into post-mortality. The simplicity of combining a sample of blood into a conventionally-grown plant, alongside the potential to delay the harvest for numerous years, meant that even without FTL technology, interstellar colonization could be accessible to the masses.&lt;br /&gt;
&lt;br /&gt;
Humanity&#039;s Manifest Destiny reflex triggered a brief boom of mass colonization efforts: every corporation or backyard enthusiast who could afford the meager sum to craft a shelter capable of sustaining a plant would rent time on the neighborhood Mass Driver to catapult their personal homestead into the stars. Sloth and Capitalism go hand-in-hand, so the industry turned towards marketing homestead packages: Four Replica Pods of menial workers would be sent in your place inside a standard-issue Seed Vault, stocked with the &amp;lt;s&amp;gt;cheapest&amp;lt;/s&amp;gt; &#039;&#039;finest&#039;&#039; sampling of Earth plants. With the directive to &#039;&#039;&#039;&amp;quot;Spread Life,&amp;quot;&#039;&#039;&#039; these workers would do the hard work of terraforming &amp;quot;your&amp;quot; land into something glorious and habitable. In a century or two, when your family line finally arrives at &amp;quot;your&amp;quot; homestead, deed in hand, they will be settling in the lap of luxury.&lt;br /&gt;
&lt;br /&gt;
As with all human capitalistic ventures, quality is only guaranteed so long as it can be enforced, and quantity is king. Thousands of these Colonial Gardens were launched from Earth during the early 2100s, fired at any moving body astronomers could be bribed to say had gravity and the ability to sustain an atmosphere. As a result, many Seed Vaults actually landed in invalid locations, if they landed at all, and many planets had dozens of competing Seed Vaults land on their surface, Lavaland and Freya included.&lt;br /&gt;
&lt;br /&gt;
As with all commercial booms, as soon as a better product came to market, the original is cast to obscurity. Replica Pod seeds were seen as mostly inferior to later life-extending technologies, including [[Lore:Genemodders|Genemodding]], [[Lore:Synths|Artificial Engram collection]], and the disastrous [[Lore:Cloning|direct Human-grown Cloning]].&lt;br /&gt;
&lt;br /&gt;
== Post-FTL (2564AD) ==&lt;br /&gt;
&lt;br /&gt;
The story of each Colonial Seed Vault is unique, from the body it landed on, to their first contact with the Galactic Community. Some followed the script perfectly: landed on a small planet, turned it into a human paradise, the correct humans landed there and took control over the paradise. Some landed on inhabited worlds and immediately had to contend with locals. Some were tragedies, doomed to a slow death on a planet incompatible with life, and some were comedies, landing next to existing human settlements in Sol. Most stories you want to tell with a Seed Vault can be told.&lt;br /&gt;
&lt;br /&gt;
As FTL became accessible to the masses, &amp;quot;investors&amp;quot; in Colonial Seed Vaults grew increasingly distressed at the reality that their vaults would arrive centuries after some plebian in a small shuttle craft could arrive. Exploiting this concern, an aftermarket of &amp;quot;saving the family&#039;s investment&amp;quot; rose, in which couriers would intercept the Slower-Than-Light vaults launched and use their own FTL engines to accelerate the vaults to their destination, possibly even refurbishing the vault&#039;s machinery. As a result, many seed vaults you&#039;ll find have only recently arrived at their destination, and may have near-modern technology pre-installed. While these vaults tend to arrive well after an FTL ship hypothetically &#039;&#039;could&#039;&#039; have, because of the sheer quantity of the initial Colonial Vaults, many successfully arrive dozens to hundreds of years before an FTL ship &#039;&#039;bothers&#039;&#039; to arrive.&lt;br /&gt;
&lt;br /&gt;
Unscrupulous colonists have also been known to attempt to repurpose Colonial Seed Vaults as their own quick-start colony, but given that the vaults are pre-populated with a contingent of four workers &#039;&#039;and&#039;&#039; are individually owned, these takeovers are legally and morally piracy, and have a low success rate. Post-FTL colonists find much better success with an assortment of [[Lore:Akhter|Akhter Company Frontier Equipment]] and a week of hard work.&lt;br /&gt;
&lt;br /&gt;
As settled colonists, Podpeople as a whole don&#039;t really do much post-FTL. Colonial Vaults&#039; galactic presences are effectively waiting for others with FTL to find them. Rumors have it of floating fungal pods that have subsumed derelict FTL-capable ships and, through some miracle, fixed them. No galactic presence of Pod People has emerged in any significant capacity, and yet the proliferation of Pod People itself imposes upon the cosmic politicksphere.&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
Pod People come from one of three sources, typically: &lt;br /&gt;
# &#039;&#039;&#039;An existing person&#039;&#039;&#039;. Typically, a modern spacer dies and chooses to be reborn via a Replica Pod. They contain both the [[Resonance]] and memories of that person, and thus likely retain their existing cultural ties and familial relations. The death might not always be accidental, and the rebirth might not always be immediately afterwards. Cautious persons might keep an imprinted Replica Pod seed as a contingency in case other [[Lore:Death|undeath plans]] fall through.&lt;br /&gt;
# &#039;&#039;&#039;Random Chance&#039;&#039;&#039;. Rarely a growing Replica Pod just happens to catch a stray [[Resonance]] engram and enough stray DNA to be able harvest itself into a fully-sapient individual, with no biological or mental ties to any person who came before. &lt;br /&gt;
# A &#039;&#039;&#039;[[Lore:Colonial_Seed_Vault|Colonial Seed Vault]]&#039;&#039;&#039;, or descendant thereof. Pod Persons are by default sterile, so the mechanism by which the original four Primal Pod Persons produce additional Pod Persons is left as an exercise for the colonists themselves to resolve. Examples include: the launching company provided a number of blood samples to inject into subsequent harvests of Pod Persons. Mass harvests of Replica Pod plants to &amp;quot;force&amp;quot; random chance. Using the provided Biogenerator to print Monkeys, then mix their blood in ways to capture stray [[Resonance|souls]]. Abnormal insterility, rendering pre-fertilized Replica Pod seeds that require no external blood or [[Resonance|soul]].&amp;lt;br&amp;gt;Strictly speaking, only the original four Primal Pod Persons have the compulsion to &amp;quot;Spread Life.&amp;quot; How strongly they impose this directive upon their progeny is up to them.&lt;br /&gt;
&lt;br /&gt;
As Pod People come from an impossibly diverse set of circumstances, their shared culture is based strictly off of innate impulses and shared sensations.&lt;br /&gt;
# &#039;&#039;&#039;The Calling&#039;&#039;&#039;: Plant People feel an innate compulsion to change their name to some sort of plant reference. Often as minor as tweaking their old Human name. Humans with an strong attachment to their human selves have been known to forego this, though it is seen as abhorrent and disrespectful to the renewed gift of life.&lt;br /&gt;
# &#039;&#039;&#039;The Tongue&#039;&#039;&#039;:{{anchor|Sylvan}} {{Sylvan}} is spoken natively by anyone made of Nature. The origins of the language are unknown, but as the tongue is instinctual, historians speculate as to a grand cosmic origin of all plant life.&lt;br /&gt;
# &#039;&#039;&#039;The Light&#039;&#039;&#039;: Stemming from the strict physiological need for light, plant people like light. Plantfolk who work indoors or in space are known to bring their own sources of light. Lanterns, flashlights, glowshrooms, [[Lore:Ethereals|Ethereal]] boyfriend...&lt;br /&gt;
&lt;br /&gt;
= General Reactions =&lt;br /&gt;
How others might react to the presence of a Pod Person.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#007F0E; width:38%;&#039;|Reasons to Like&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%;&#039;|Reasons to Hate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Been Podded before&lt;br /&gt;
|Hate human products&lt;br /&gt;
|-&lt;br /&gt;
|Family member got podded, turned out OK&lt;br /&gt;
|Family member got podded involuntarily&lt;br /&gt;
|-&lt;br /&gt;
|Shop at Whole Foods unironically&lt;br /&gt;
|Liked Lavalands the way they were&lt;br /&gt;
|-&lt;br /&gt;
|Transhumanist&lt;br /&gt;
|Hate all synthetic people&lt;br /&gt;
|-&lt;br /&gt;
|Appreciation for the &amp;quot;natural&amp;quot; form&lt;br /&gt;
|Goat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hate death-dodging &amp;quot;tricks&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Creating Your Pod Person =&lt;br /&gt;
The most common origins of a Pod Person, with character-developing questions to answer as you conceptualize your Pod Person character.&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 An Existing Person 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Breath. You hadn&#039;t expected to be taking another of those, not like this. Light. The cold halogen glare that&#039;d you&#039;d taken for granted for many years now warms your skin, filling you with energy and drive. The cold of the grave still haunts your psyche, but perhaps just a few more moments in the light will warm your soul. Before you can give yourself fully to the instinctual delights of photosynthesis, you&#039;re handed a clipboard, a receipt or proof of life. At the top, a name: &amp;quot;your&amp;quot; name. &#039;&#039;Do you recognize it? Does it feel right in your mouth? Perhaps just a little more floral flair...&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Stamped across the top of the paper, the logo of a corporation or entity, responsible for your growth. &#039;&#039;Is it a comforting sight?&#039;&#039; A date of revival. &#039;&#039;Has much time passed?&#039;&#039; You&#039;re handed a bag, full of clothes, tools, and an heirloom. &#039;&#039;Is it still yours?&#039;&#039; The clothes cover your skin, sealing most of your body in darkness. &#039;&#039;Do you wear your old ways proudly?&#039;&#039; Your skin, why is it still green? &#039;&#039;Do you seek to burn this body and dig your old flesh out of the ashes?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Your hand signs a name at the bottom. You are pushed out the door. &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5| Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An executive&#039;&#039;&#039;, cashing in on their post-mortality contingency. &#039;&#039;Was a Replica Pod your first choice?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A worker&#039;&#039;&#039;, revived in the cheapest way available. &#039;&#039;What debts can compel a laborer from beyond the grave?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An ancient human&#039;&#039;&#039;, revived unexpectedly. &#039;&#039;Why were you so valuable, that digging your body up and reviving you was worth the effort?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentionally reborn&#039;&#039;&#039;. Did you end your previous body to get here? &#039;&#039;What were you trying to escape from your old flesh?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WARRIORS&#039;&#039;&#039;, COME OUT TO PLAY! You rub your eyes again, shaking the hallucinations of sudden revival out of your mind. At your feet, beneath the peeled-back leaves of your pod, is a body. Riddled with bullet holes and overgrown in the very vines that weaved you together. &#039;&#039;Why were you killed? Was your cause worth dying for?&#039;&#039; You trace the fingertips of the corpse you once were, following where they strain to reach. A gun, your muscle memory recognizing it before you do. &#039;&#039;Is your cause worth dying twice for?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5| 《 Random Chance 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Today, you are. Yesterday, you weren&#039;t. A dozen people around you have a dozen questions, each a burden on your psyche, forcing you to have to justify yourself before you even know your own name. From the questions, you gather that you&#039;re abnormal and shouldn&#039;t be. Yet, here you are. &#039;&#039;When they ask who you are, what do you say?&#039;&#039; They ask you how you understand them. &#039;&#039;Does it matter to you?&#039;&#039; They tell you you&#039;re an adult. &#039;&#039;&amp;lt;u&amp;gt;[[Server Rules#underage|You are an adult]]&amp;lt;/u&amp;gt;, in your heart of hearts, but do you feel like you&#039;re stepping fresh into the world, or is your soul already world-weary and cynical?&#039;&#039; They ask what you&#039;re good at. &#039;&#039;You understand some basic skills. Are they standard-issue, or part of who you are?&#039;&#039; They ask what you will do, who you will become. &#039;&#039;How will you move forward, with no past to rely on?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pure random resonance&#039;&#039;&#039;: Like a newborn has a clean soul, so do you. &#039;&#039;Do you believe in Original Sin? Does it even apply to you?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resonance hijacked&#039;&#039;&#039;: The labcoats around you try to tell you who you are. &#039;&#039;Do you let them?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Partial Matching&#039;&#039;&#039;: Allegedly, your resonance is enough of a match to a number of existing people to have blossomed from their DNA. &#039;&#039;Do you call them your parents? Do they embrace you as their child?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mad science&#039;&#039;&#039;: The labcoats act triumphant, as if you&#039;re their greatest accomplishment. &#039;&#039;Are you an achievement, or a person?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 Colonial Seed Vault 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| While space is wholly incompatible with life, even with the greatest of engineering to support life, you still find yourself unaccommodated. Shuttled between metal coffins in the blackness of space, every window full of tiny pinpricks of light, stars far too distant for you to flourish. &#039;&#039;Which one was yours? Is it still yours?&#039;&#039; All you can do here is survive. Space is dark and cold, nothing like [[Lore:Colonial_Seed_Vault|where you came from]]. &#039;&#039;Why did you leave?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In addition to exploring the backgrounds below, consider the [[Lore:Guide to Colonial Seed Vaults]] for building out your Pod Person&#039;s Home Garden. (todo: better name for Home Garden)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left willingly&#039;&#039;&#039;. As you climbed the ramp onto the transport shuttle, you look back at Pods you left behind. &#039;&#039;Do they shed tears of sorrow, or joy?&#039;&#039; You hoist your bags into the overhead compartment and take a seat. &#039;&#039;Will you be back? Will they take you back?&#039;&#039; The hum of the engines leaves you nervous. &#039;&#039;Who are these people, taking you off-world?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refugee&#039;&#039;&#039;. The smoldering ashes of your ancestral home still taint the atmosphere your people labored to build with aerosolized despair. &#039;&#039;What caused this tragedy?&#039;&#039; What little you carry on your back and the memories you hold, those are your peoples&#039; legacy. &#039;&#039;Is it worth holding onto?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Separated&#039;&#039;&#039;. You stare out again at the vast expanse of stars, looking for home. &#039;&#039;Would you even recognize it on a map?&#039;&#039; Your memories of home are tainted by the tragedy of separation. &#039;&#039;Who did this to you, and are you free of them yet?&#039;&#039; The apple may not fall far from the tree, but no apple can roll uphill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Integrated&#039;&#039;&#039;. The directive &amp;quot;spread life&amp;quot; is awfully easy when there&#039;s already life here. &#039;&#039;Were they welcoming to your kind? Were you to theirs?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 title 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| origin&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| here&#039;s one origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Making One =&lt;br /&gt;
# come up with a plant pun name&lt;br /&gt;
# come up with a plant you want it to vaguely be based off of&lt;br /&gt;
# Open your character&#039;s Loadout, go to Misc, and pick Lantern or Flashlight. You can use the button to rename it if you want. Legally, this is optional.&lt;br /&gt;
# Are they from a Colonial Seed Vault? And they remember it? Congrats, either tie yourself to someone else&#039;s lore or make your own. Gonna make a separate document guiding you on writing your own. Or a collapsible?&lt;br /&gt;
&lt;br /&gt;
= Notable Members =&lt;br /&gt;
&lt;br /&gt;
* [[User:GreytideSkye|GreytideSkye]] ([[User talk:GreytideSkye|talk]]) 05:39, 19 February 2024 (UTC)&lt;br /&gt;
* The mythical &amp;quot;Mother Nature&amp;quot;&lt;br /&gt;
* Poison Ivy, Pamela Isley&lt;br /&gt;
* Swamp Thing&lt;br /&gt;
* Mushroom, Skate Legend.&lt;br /&gt;
&lt;br /&gt;
= Notable Events =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;. One of many attempts to repurpose the &amp;quot;obsolete&amp;quot; surplus of Replica Pod seeds, this time for a military. Death Blossom is a cool name for ultimately a simple concept: Replica Pods need blood. Your enemy has blood. Put seed in bullet, put bullet through enemy, grow a new soldier. Astute-minded readers may see the intrinsic flaw that all who seek to profit off of Pod People cannot: they are their own people. The person you&#039;re reviving? You just shot them. You just planted them next to their prior corpse, let them grow fat on their own blood and spite, and blossom next to the gun they were holding. If their cause was worth [[Lore:Death|dying]] for once, surely it&#039;s worth dying for [[Lore:Death|twice]]? While most Death Blossom bullets were scrapped, or offloaded for conflicts with incompatible foes, enough remain forgotten in lockers as a niche means of self-revival, though even &#039;&#039;that&#039;&#039; is outclassed by modern alternatives.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Colonial Seed Vault initiatives&#039;&#039;&#039;. Akin to the Dot Com boom of the 2000s, millions of Colonial Seed Vaults were sent out with folks&#039; literal hopes and dreams with the promise of infinite prosperity. While historians call this era the {{TooltipInline|(hover for tentative names)|Bloomer Shooter era&amp;lt;br&amp;gt;Terra Forming&amp;lt;br&amp;gt;Plant Parenthood&amp;lt;br&amp;gt;Plantifest Destiny&amp;lt;br&amp;gt;Zeroth Migration}}, at the time there was no one predominant Seed Vault corporation to capture the zeitgeist and have the trend named after them. Both destinations and corporations took absurd, {{TooltipInline|generic names|Seed Fund, Future You, Herbasecondlife, Family Tree Planning, The Foli Age... to destinations like Earth Reborn, Gaia Deluxe, Gaia Reimagined, Lush 7.&amp;lt;br&amp;gt;With hundreds of companies and millions of seed vaults, expect a lot of procedural generation and overlap. On an OOC level, make whatever the fuck up you want, with the understanding that they&#039;re just names pitched to desperate people like a travel agent really trying to get kickbacks from a third-rate snorkel shack for chartering an entire boat for a day.}} to such an extent that even knowing the exact name and destination is rarely sufficient to trace {{TooltipInline|ancestry|Not that it would offer much legal grounds for inheritance, nor would the genetics be close enough to have any real similarity left. Fun fact: in humans, 8th cousins are genetically distinct enough that they&#039;re indistinguishable from more unrelated persons.}}.&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Syndicate#Herbellion|&#039;&#039;&#039;The Herbellion&#039;&#039;&#039;]]: Syndicate puppetmasters looking for small folk with righteous goals find a literal bumper crop of Good Causes across the millions of Colonial Seed Vaults, each with their unique form of oppression or imposition from the greater galaxy seeking to &amp;quot;reclaim&amp;quot; what they are &amp;quot;owed.&amp;quot; As a public image stunt, and because (according to their literature), &amp;quot;a good 1/3rd of the Herbellion&#039;s earliest cases were supporting freshly grown Podpeople in fighting back against their technologically advanced capitalist oppressors.&amp;quot; In objective fact, the Herbellion holds no specific plantly roots nor holds pod people in any &#039;&#039;additional&#039;&#039; regard; the Herbellion causes significant chaos to SolFed by helping a lot of small people with their small fights, and Colonial Seed Vault troubles no longer make up a sizeable chunk of the little strifes in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10349</id>
		<title>Lore:Podperson</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10349"/>
		<updated>2026-10-27T23:31:30Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Pod Person&lt;br /&gt;
 |denonyms = Pod Person, Pod People&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Lore:Colonial_Seed_Vault|Colonial Seed Vaults and You]], [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Pod Persons =&lt;br /&gt;
&lt;br /&gt;
The fruit of the commercial product &amp;quot;Replica Pods,&amp;quot; Pod People are the synthesis of humanoid blood and postmodern cabbage. Fully sentient, with the [[Resonance]] and memories of the blood donor, these Plant People are well-suited to life in the &#039;&#039;lime&#039;&#039;light. While the modern Replica Pod itself comes from {{TooltipInline|modified cabbage|or are modern cabbage denatured Replica Pods?}}, the end result can superficially resemble a hybrid of almost any bipedal humanoid and any photosynthetic plant. Pod People heal physical injuries when exposed to light, and rapidly wilt in the dark, dying in minutes. Modern Pod People come either from existing persons resurrected via cheap seeds from seed vendors, or as descendants from Colonial Seed Vaults, the terrarium structure randomly found on most mining planets.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Pre-FTL (2100AD - 2150AD) ==&lt;br /&gt;
Originally sold as a body replacement solution, &#039;&#039;&#039;Replica Pod&#039;&#039;&#039; people were one of humanity&#039;s first forays into post-mortality. The simplicity of combining a sample of blood into a conventionally-grown plant, alongside the potential to delay the harvest for numerous years, meant that even without FTL technology, interstellar colonization could be accessible to the masses.&lt;br /&gt;
&lt;br /&gt;
Humanity&#039;s Manifest Destiny reflex triggered a brief boom of mass colonization efforts: every corporation or backyard enthusiast who could afford the meager sum to craft a shelter capable of sustaining a plant would rent time on the neighborhood Mass Driver to catapult their personal homestead into the stars. Sloth and Capitalism go hand-in-hand, so the industry turned towards marketing homestead packages: Four Replica Pods of menial workers would be sent in your place inside a standard-issue Seed Vault, stocked with the &amp;lt;s&amp;gt;cheapest&amp;lt;/s&amp;gt; &#039;&#039;finest&#039;&#039; sampling of Earth plants. With the directive to &#039;&#039;&#039;&amp;quot;Spread Life,&amp;quot;&#039;&#039;&#039; these workers would do the hard work of terraforming &amp;quot;your&amp;quot; land into something glorious and habitable. In a century or two, when your family line finally arrives at &amp;quot;your&amp;quot; homestead, deed in hand, they will be settling in the lap of luxury.&lt;br /&gt;
&lt;br /&gt;
As with all human capitalistic ventures, quality is only guaranteed so long as it can be enforced, and quantity is king. Thousands of these Colonial Gardens were launched from Earth during the early 2100s, fired at any moving body astronomers could be bribed to say had gravity and the ability to sustain an atmosphere. As a result, many Seed Vaults actually landed in invalid locations, if they landed at all, and many planets had dozens of competing Seed Vaults land on their surface, Lavaland and Freya included.&lt;br /&gt;
&lt;br /&gt;
As with all commercial booms, as soon as a better product came to market, the original is cast to obscurity. Replica Pod seeds were seen as mostly inferior to later life-extending technologies, including [[Lore:Genemodders|Genemodding]], [[Lore:Synths|Artificial Engram collection]], and the disastrous [[Lore:Cloning|direct Human-grown Cloning]].&lt;br /&gt;
&lt;br /&gt;
== Post-FTL (2564AD) ==&lt;br /&gt;
&lt;br /&gt;
The story of each Colonial Seed Vault is unique, from the body it landed on, to their first contact with the Galactic Community. Some followed the script perfectly: landed on a small planet, turned it into a human paradise, the correct humans landed there and took control over the paradise. Some landed on inhabited worlds and immediately had to contend with locals. Some were tragedies, doomed to a slow death on a planet incompatible with life, and some were comedies, landing next to existing human settlements in Sol. Most stories you want to tell with a Seed Vault can be told.&lt;br /&gt;
&lt;br /&gt;
As FTL became accessible to the masses, &amp;quot;investors&amp;quot; in Colonial Seed Vaults grew increasingly distressed at the reality that their vaults would arrive centuries after some plebian in a small shuttle craft could arrive. Exploiting this concern, an aftermarket of &amp;quot;saving the family&#039;s investment&amp;quot; rose, in which couriers would intercept the Slower-Than-Light vaults launched and use their own FTL engines to accelerate the vaults to their destination, possibly even refurbishing the vault&#039;s machinery. As a result, many seed vaults you&#039;ll find have only recently arrived at their destination, and may have near-modern technology pre-installed. While these vaults tend to arrive well after an FTL ship hypothetically &#039;&#039;could&#039;&#039; have, because of the sheer quantity of the initial Colonial Vaults, many successfully arrive dozens to hundreds of years before an FTL ship &#039;&#039;bothers&#039;&#039; to arrive.&lt;br /&gt;
&lt;br /&gt;
Unscrupulous colonists have also been known to attempt to repurpose Colonial Seed Vaults as their own quick-start colony, but given that the vaults are pre-populated with a contingent of four workers &#039;&#039;and&#039;&#039; are individually owned, these takeovers are legally and morally piracy, and have a low success rate. Post-FTL colonists find much better success with an assortment of [[Lore:Akhter|Akhter Company Frontier Equipment]] and a week of hard work.&lt;br /&gt;
&lt;br /&gt;
As settled colonists, Podpeople as a whole don&#039;t really do much post-FTL. Colonial Vaults&#039; galactic presences are effectively waiting for others with FTL to find them. Rumors have it of floating fungal pods that have subsumed derelict FTL-capable ships and, through some miracle, fixed them. No galactic presence of Pod People has emerged in any significant capacity, and yet the proliferation of Pod People itself imposes upon the cosmic politicksphere.&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
Pod People come from one of three sources, typically: &lt;br /&gt;
# &#039;&#039;&#039;An existing person&#039;&#039;&#039;. Typically, a modern spacer dies and chooses to be reborn via a Replica Pod. They contain both the [[Resonance]] and memories of that person, and thus likely retain their existing cultural ties and familial relations. The death might not always be accidental, and the rebirth might not always be immediately afterwards. Cautious persons might keep an imprinted Replica Pod seed as a contingency in case other [[Lore:Death|undeath plans]] fall through.&lt;br /&gt;
# &#039;&#039;&#039;Random Chance&#039;&#039;&#039;. Rarely a growing Replica Pod just happens to catch a stray [[Resonance]] engram and enough stray DNA to be able harvest itself into a fully-sapient individual, with no biological or mental ties to any person who came before. &lt;br /&gt;
# A &#039;&#039;&#039;[[Lore:Colonial_Seed_Vault|Colonial Seed Vault]]&#039;&#039;&#039;, or descendant thereof. Pod Persons are by default sterile, so the mechanism by which the original four Primal Pod Persons produce additional Pod Persons is left as an exercise for the colonists themselves to resolve. Examples include: the launching company provided a number of blood samples to inject into subsequent harvests of Pod Persons. Mass harvests of Replica Pod plants to &amp;quot;force&amp;quot; random chance. Using the provided Biogenerator to print Monkeys, then mix their blood in ways to capture stray [[Resonance|souls]]. Abnormal insterility, rendering pre-fertilized Replica Pod seeds that require no external blood or [[Resonance|soul]].&amp;lt;br&amp;gt;Strictly speaking, only the original four Primal Pod Persons have the compulsion to &amp;quot;Spread Life.&amp;quot; How strongly they impose this directive upon their progeny is up to them.&lt;br /&gt;
&lt;br /&gt;
As Pod People come from an impossibly diverse set of circumstances, their shared culture is based strictly off of innate impulses and shared sensations.&lt;br /&gt;
# &#039;&#039;&#039;The Calling&#039;&#039;&#039;: Plant People feel an innate compulsion to change their name to some sort of plant reference. Often as minor as tweaking their old Human name. Humans with an strong attachment to their human selves have been known to forego this, though it is seen as abhorrent and disrespectful to the renewed gift of life.&lt;br /&gt;
# &#039;&#039;&#039;The Tongue&#039;&#039;&#039;:{{anchor|Sylvan}} {{Sylvan}} is spoken natively by anyone made of Nature. The origins of the language are unknown, but as the tongue is instinctual, historians speculate as to a grand cosmic origin of all plant life.&lt;br /&gt;
# &#039;&#039;&#039;The Light&#039;&#039;&#039;: Stemming from the strict physiological need for light, plant people like light. Plantfolk who work indoors or in space are known to bring their own sources of light. Lanterns, flashlights, glowshrooms, [[Lore:Ethereals|Ethereal]] boyfriend...&lt;br /&gt;
&lt;br /&gt;
= General Reactions =&lt;br /&gt;
How others might react to the presence of a Pod Person.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#007F0E; width:38%;&#039;|Reasons to Like&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%;&#039;|Reasons to Hate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Been Podded before&lt;br /&gt;
|Hate human products&lt;br /&gt;
|-&lt;br /&gt;
|Family member got podded, turned out OK&lt;br /&gt;
|Family member got podded involuntarily&lt;br /&gt;
|-&lt;br /&gt;
|Shop at Whole Foods unironically&lt;br /&gt;
|Liked Lavalands the way they were&lt;br /&gt;
|-&lt;br /&gt;
|Transhumanist&lt;br /&gt;
|Hate all synthetic people&lt;br /&gt;
|-&lt;br /&gt;
|Appreciation for the &amp;quot;natural&amp;quot; form&lt;br /&gt;
|Goat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hate death-dodging &amp;quot;tricks&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Creating Your Pod Person =&lt;br /&gt;
The most common origins of a Pod Person, with character-developing questions to answer as you conceptualize your Pod Person character.&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 An Existing Person 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Breath. You hadn&#039;t expected to be taking another of those, not like this. Light. The cold halogen glare that&#039;d you&#039;d taken for granted for many years now warms your skin, filling you with energy and drive. The cold of the grave still haunts your psyche, but perhaps just a few more moments in the light will warm your soul. Before you can give yourself fully to the instinctual delights of photosynthesis, you&#039;re handed a clipboard, a receipt or proof of life. At the top, a name: &amp;quot;your&amp;quot; name. &#039;&#039;Do you recognize it? Does it feel right in your mouth? Perhaps just a little more floral flair...&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Stamped across the top of the paper, the logo of a corporation or entity, responsible for your growth. &#039;&#039;Is it a comforting sight?&#039;&#039; A date of revival. &#039;&#039;Has much time passed?&#039;&#039; You&#039;re handed a bag, full of clothes, tools, and an heirloom. &#039;&#039;Is it still yours?&#039;&#039; The clothes cover your skin, sealing most of your body in darkness. &#039;&#039;Do you wear your old ways proudly?&#039;&#039; Your skin, why is it still green? &#039;&#039;Do you seek to burn this body and dig your old flesh out of the ashes?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Your hand signs a name at the bottom. You are pushed out the door. &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5| Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An executive&#039;&#039;&#039;, cashing in on their post-mortality contingency. &#039;&#039;Was a Replica Pod your first choice?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A worker&#039;&#039;&#039;, revived in the cheapest way available. &#039;&#039;What debts can compel a laborer from beyond the grave?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An ancient human&#039;&#039;&#039;, revived unexpectedly. &#039;&#039;Why were you so valuable, that digging your body up and reviving you was worth the effort?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentionally reborn&#039;&#039;&#039;. Did you end your previous body to get here? &#039;&#039;What were you trying to escape from your old flesh?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WARRIORS&#039;&#039;&#039;, COME OUT TO PLAY! You rub your eyes again, shaking the hallucinations of sudden revival out of your mind. At your feet, beneath the peeled-back leaves of your pod, is a body. Riddled with bullet holes and overgrown in the very vines that weaved you together. &#039;&#039;Why were you killed? Was your cause worth dying for?&#039;&#039; You trace the fingertips of the corpse you once were, following where they strain to reach. A gun, your muscle memory recognizing it before you do. &#039;&#039;Is your cause worth dying twice for?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5| 《 Random Chance 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Today, you are. Yesterday, you weren&#039;t. A dozen people around you have a dozen questions, each a burden on your psyche, forcing you to have to justify yourself before you even know your own name. From the questions, you gather that you&#039;re abnormal and shouldn&#039;t be. Yet, here you are. &#039;&#039;When they ask who you are, what do you say?&#039;&#039; They ask you how you understand them. &#039;&#039;Does it matter to you?&#039;&#039; They tell you you&#039;re an adult. &#039;&#039;&amp;lt;u&amp;gt;[[Server Rules#underage|You are an adult]]&amp;lt;/u&amp;gt;, in your heart of hearts, but do you feel like you&#039;re stepping fresh into the world, or is your soul already world-weary and cynical?&#039;&#039; They ask what you&#039;re good at. &#039;&#039;You understand some basic skills. Are they standard-issue, or part of who you are?&#039;&#039; They ask what you will do, who you will become. &#039;&#039;How will you move forward, with no past to rely on?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pure random resonance&#039;&#039;&#039;: Like a newborn has a clean soul, so do you. &#039;&#039;Do you believe in Original Sin? Does it even apply to you?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resonance hijacked&#039;&#039;&#039;: The labcoats around you try to tell you who you are. &#039;&#039;Do you let them?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Partial Matching&#039;&#039;&#039;: Allegedly, your resonance is enough of a match to a number of existing people to have blossomed from their DNA. &#039;&#039;Do you call them your parents? Do they embrace you as their child?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mad science&#039;&#039;&#039;: The labcoats act triumphant, as if you&#039;re their greatest accomplishment. &#039;&#039;Are you an achievement, or a person?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 Colonial Seed Vault 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| While space is wholly incompatible with life, even with the greatest of engineering to support life, you still find yourself unaccommodated. Shuttled between metal coffins in the blackness of space, every window full of tiny pinpricks of light, stars far too distant for you to flourish. &#039;&#039;Which one was yours? Is it still yours?&#039;&#039; All you can do here is survive. Space is dark and cold, nothing like where you came from. &#039;&#039;Why did you leave?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In addition to exploring the backgrounds below, consider the [[Lore:Guide to Colonial Seed Vaults]] for building out your Pod Person&#039;s Home Garden. (todo: better name for Home Garden)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left willingly&#039;&#039;&#039;. As you climbed the ramp onto the transport shuttle, you look back at Pods you left behind. &#039;&#039;Do they shed tears of sorrow, or joy?&#039;&#039; You hoist your bags into the overhead compartment and take a seat. &#039;&#039;Will you be back? Will they take you back?&#039;&#039; The hum of the engines leaves you nervous. &#039;&#039;Who are these people, taking you off-world?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refugee&#039;&#039;&#039;. The smoldering ashes of your ancestral home still taint the atmosphere your people labored to build with aerosolized despair. &#039;&#039;What caused this tragedy?&#039;&#039; What little you carry on your back and the memories you hold, those are your peoples&#039; legacy. &#039;&#039;Is it worth holding onto?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Separated&#039;&#039;&#039;. You stare out again at the vast expanse of stars, looking for home. &#039;&#039;Would you even recognize it on a map?&#039;&#039; Your memories of home are tainted by the tragedy of separation. &#039;&#039;Who did this to you, and are you free of them yet?&#039;&#039; The apple may not fall far from the tree, but no apple can roll uphill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Integrated&#039;&#039;&#039;. The directive &amp;quot;spread life&amp;quot; is awfully easy when there&#039;s already life here. &#039;&#039;Were they welcoming to your kind? Were you to theirs?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 title 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| origin&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| here&#039;s one origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Making One =&lt;br /&gt;
# come up with a plant pun name&lt;br /&gt;
# come up with a plant you want it to vaguely be based off of&lt;br /&gt;
# Open your character&#039;s Loadout, go to Misc, and pick Lantern or Flashlight. You can use the button to rename it if you want. Legally, this is optional.&lt;br /&gt;
# Are they from a Colonial Seed Vault? And they remember it? Congrats, either tie yourself to someone else&#039;s lore or make your own. Gonna make a separate document guiding you on writing your own. Or a collapsible?&lt;br /&gt;
&lt;br /&gt;
= Notable Members =&lt;br /&gt;
&lt;br /&gt;
* [[User:GreytideSkye|GreytideSkye]] ([[User talk:GreytideSkye|talk]]) 05:39, 19 February 2024 (UTC)&lt;br /&gt;
* The mythical &amp;quot;Mother Nature&amp;quot;&lt;br /&gt;
* Poison Ivy, Pamela Isley&lt;br /&gt;
* Swamp Thing&lt;br /&gt;
* Mushroom, Skate Legend.&lt;br /&gt;
&lt;br /&gt;
= Notable Events =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;. One of many attempts to repurpose the &amp;quot;obsolete&amp;quot; surplus of Replica Pod seeds, this time for a military. Death Blossom is a cool name for ultimately a simple concept: Replica Pods need blood. Your enemy has blood. Put seed in bullet, put bullet through enemy, grow a new soldier. Astute-minded readers may see the intrinsic flaw that all who seek to profit off of Pod People cannot: they are their own people. The person you&#039;re reviving? You just shot them. You just planted them next to their prior corpse, let them grow fat on their own blood and spite, and blossom next to the gun they were holding. If their cause was worth [[Lore:Death|dying]] for once, surely it&#039;s worth dying for [[Lore:Death|twice]]? While most Death Blossom bullets were scrapped, or offloaded for conflicts with incompatible foes, enough remain forgotten in lockers as a niche means of self-revival, though even &#039;&#039;that&#039;&#039; is outclassed by modern alternatives.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Colonial Seed Vault initiatives&#039;&#039;&#039;. Akin to the Dot Com boom of the 2000s, millions of Colonial Seed Vaults were sent out with folks&#039; literal hopes and dreams with the promise of infinite prosperity. While historians call this era the {{TooltipInline|(hover for tentative names)|Bloomer Shooter era&amp;lt;br&amp;gt;Terra Forming&amp;lt;br&amp;gt;Plant Parenthood&amp;lt;br&amp;gt;Plantifest Destiny&amp;lt;br&amp;gt;Zeroth Migration}}, at the time there was no one predominant Seed Vault corporation to capture the zeitgeist and have the trend named after them. Both destinations and corporations took absurd, {{TooltipInline|generic names|Seed Fund, Future You, Herbasecondlife, Family Tree Planning, The Foli Age... to destinations like Earth Reborn, Gaia Deluxe, Gaia Reimagined, Lush 7.&amp;lt;br&amp;gt;With hundreds of companies and millions of seed vaults, expect a lot of procedural generation and overlap. On an OOC level, make whatever the fuck up you want, with the understanding that they&#039;re just names pitched to desperate people like a travel agent really trying to get kickbacks from a third-rate snorkel shack for chartering an entire boat for a day.}} to such an extent that even knowing the exact name and destination is rarely sufficient to trace {{TooltipInline|ancestry|Not that it would offer much legal grounds for inheritance, nor would the genetics be close enough to have any real similarity left. Fun fact: in humans, 8th cousins are genetically distinct enough that they&#039;re indistinguishable from more unrelated persons.}}.&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Syndicate#Herbellion|&#039;&#039;&#039;The Herbellion&#039;&#039;&#039;]]: Syndicate puppetmasters looking for small folk with righteous goals find a literal bumper crop of Good Causes across the millions of Colonial Seed Vaults, each with their unique form of oppression or imposition from the greater galaxy seeking to &amp;quot;reclaim&amp;quot; what they are &amp;quot;owed.&amp;quot; As a public image stunt, and because (according to their literature), &amp;quot;a good 1/3rd of the Herbellion&#039;s earliest cases were supporting freshly grown Podpeople in fighting back against their technologically advanced capitalist oppressors.&amp;quot; In objective fact, the Herbellion holds no specific plantly roots nor holds pod people in any &#039;&#039;additional&#039;&#039; regard; the Herbellion causes significant chaos to SolFed by helping a lot of small people with their small fights, and Colonial Seed Vault troubles no longer make up a sizeable chunk of the little strifes in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10348</id>
		<title>Lore:Colonial Seed Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10348"/>
		<updated>2026-10-27T23:23:14Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Launch */ depoignant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = CULTURE&lt;br /&gt;
 |mainname = Colonial Seed Vaults&lt;br /&gt;
 |denonyms = Pod Person Ruins, Seed Ruins, Plantman Domes, Biodomes, {{TooltipInline|That place|I don&#039;t know what a demonym is, actually. Sorry.}} with the Gatfruit and Cherrybombs, The Fourth Stage of the Lovealand Experience.&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Podperson]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|So my writing began here, so my writing shall end here.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=+1&amp;gt;Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}&lt;br /&gt;
&lt;br /&gt;
Edenopolis, LASH: {2104, 2180, 2210, 2520}&lt;br /&gt;
&lt;br /&gt;
New Sprout City, LAST: {2350, 2352, 2352, 2352}&lt;br /&gt;
&lt;br /&gt;
Flowerida, LASH: {2210, 2210, 2320, 2321}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaningless digits, or heartbreaking tales? To the untrained eye, this is just a series of four different years, yet they portray the struggles of entire peoples as cold and concisely as they were born.&lt;br /&gt;
&lt;br /&gt;
=LASH=&lt;br /&gt;
&lt;br /&gt;
Let me introduce you to the &#039;&#039;&#039;LASH&#039;&#039;&#039; numbers. Earth, having launched more Colonial Seed Vaults than stars in the sky (Earth has launched exactly two stars into the sky.), promptly lost track of most of them. Individual families spent their life savings to get a drop of their blood aboard a Colonial Seed Vault, with the promise of an entire planet of homestead as their impending birthright, should they be willing to work it with a simple goal, &amp;quot;To Spread Life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In those days, eternal life was but a dream, and even a second chance at breathing was impossibly miraculous. Plant people were that miracle, and what is Earth but where one profits off peddling miracles? Families bankrupting what little generational wealth at the dream of a second future, and sleazy grifters straining their necks looking up at how high they can charge for a trifle of work, neither in a position to keep immutable records for long. The companies surely haven&#039;t survived 400+ years, and families are just as volatile, losing traditions and secrets and records with each passing generation until ancestors are indistinguishable from strangers.&lt;br /&gt;
&lt;br /&gt;
Thus, when they are eventually discovered, Colonial Seed Vaults are denoted by the name they were given, and four key years that summarize their journey: &#039;&#039;&#039;LASH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Launch==&lt;br /&gt;
&amp;lt;!-- https://www.color-hex.com/color-palette/1083750 --&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#f8f4e7&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#007f0e; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 When was it accelerated?? 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#B2D8B6&amp;quot; colspan=5| The year of the last human &#039;&#039;acceleration&#039;&#039; to the Colonial Seed Vault. &amp;quot;Accelerated&amp;quot; is key, as the initial launch date is well-assumed to be during the Podperson Boom of 2100. Any Seed Vault built, staffed, or otherwise initially launched beyond the advent of FTL travel is bizarre, likely some hobbyist project or catastrophic accident.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#eadcb0; color:white;text-align:left;&amp;quot; rowspan=2| 2100-2105&amp;lt;br&amp;gt;[[Lore:Podperson#Pre-FTL_(2100AD_-_2150AD)|Untouched]]&lt;br /&gt;
| Your Vault is vintage, launched directly from Earth orbit, unfettered en route, and arrived exactly where intended. It is also very likely late to the party and almost certainly forgotten. Depending on how soon you arrive, the galaxy has long since outclassed the technology you once knew. Your first colonists are waking up with outdated technology, no words from home, and the naive assumption that no man has ever gone faster than light. They are in for a rude awakening, much like any plant person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2110-2150&#039;&#039;&#039;: Late to the party. Tautologically, the later your vault was launched, the later it launched. The vault&#039;s families, the vault&#039;s corporation, so on, all went chasing fads that already expired. Perhaps the company overpurchased and was left holding the bag, perhaps the family bought onto one for pennies on the dollar, so on. By this point, these folk had inklings of better options and still chose a Colonial Seed Vault. Explore why that was.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#e5b754; color:white;text-align:left;&amp;quot; rowspan=1| 2212-2255&amp;lt;br&amp;gt;[[Lore:SolFed#First_Migration|First Migration]]&lt;br /&gt;
| First Migration: Your family remembered you and was middle-class-rich enough to give you a push. Throwing good money after bad, they gave you a second chance at being the first to your destination. Best hope that the mercenary group paid to give you a shove didn&#039;t then sell coordinates to your inevitable destination for someone to scoop - or worse, poach once your colonists finish terraforming. &lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, they&#039;d&#039;ve left modern seeds and insights: deconstructive biogenerators, mothic plants, electric plant trays, plumbing.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#d17032; color:white;text-align:left;&amp;quot; rowspan=1| 2320-2465&amp;lt;br&amp;gt;[[Lore:SolFed#Second_Migration|Second Migration]]&lt;br /&gt;
|Your family line was either too poor or too pragmatic to have helped you sooner. Perhaps they dug through historical records, or kept them safe for centuries, and only now that Bluespace travel is cheap can they nudge their heritage back onto a modern timeframe. And perhaps your family forgot, and by chance some wayward traveler found you, aiming you somewhere advantageous to them - hopefully a planet they&#039;re in no hurry to terraform, and not directly atop the capital city of their enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#944123; color:white;text-align:left;&amp;quot; rowspan=1| 2470-2480&amp;lt;br&amp;gt;[[Lore:Tiziran#The_Aggressive_Conflict|The Terro-Tiziran War]]&lt;br /&gt;
| Discovered in the heat of war, a useful resource or an innocent bystander. Either way, your vault&#039;s reality is shaped in blood (which really helps with making more Podpeople). There&#039;s practically no chance this vault made it to its final destination unfettered, instead used as a wave of reinforcements, an opportunistic resupply, a blessing of revivals for otherwise mourned soldiers, or abhorrently as a kinetic missile to drop on entrenched lizards.&amp;lt;br&amp;gt;Plant people harvested of these vaults tend to have a reddish motif for some psychosomatic reason.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#621705; color:white;text-align:left;&amp;quot; rowspan=1| 2480+&amp;lt;br&amp;gt;&#039;&#039;Whenever&#039;&#039;&lt;br /&gt;
| By 2480, if your vault hadn&#039;t been discovered and hadn&#039;t arrived at its destination, you (or the launch parameters) were way off course. Space dust may have physically knocked you aside, or the unrealistic dreams of 2100 flung you at a star implausibly distant from Sol, where even then everyone would know the destination isn&#039;t going to work. There is but one fertilizer for your plantkin here: desperation. In whatever condition your vault is found, it is well past its prime. The lights might still be on, but the plants are woefully unequipped to deal with modern blights, and the plant people emerge emaciated through no fault of the equipment. (Again, likely some sort of psychosomatic reason.)&amp;lt;br&amp;gt;Whatever life comes from this vault, does so in defiance of any God around, rebellion against a seemingly predetermined fate.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launch also rarely includes the Launch Destination. For most Seed Vaults, the Destination is wherever you actually found it after all. For a scant some, more commonly those re-accelerated, misdirection and misfortune came, and where your Colony sprouted is not where it was intended to. Details here are usually scarce, as there&#039;s never been a strong incentive to keep accurate records. Whatever company launched this particular vault was one in a thousand identical companies, likely open for only a few months, with a generic name which might be engraved on some light switch deep in the vault. Tracing the company would be an exercise in futility, unless your narrative strongly demands otherwise.&lt;br /&gt;
&lt;br /&gt;
==Arrived==&lt;br /&gt;
When it touched down.&lt;br /&gt;
&lt;br /&gt;
Mostly a narrative function of &amp;quot;how old is your colony&amp;quot;, but also a function of distance and attention. The further back this date is, the more you&#039;d expect it to be close to Sol,	 or have been reaccelerated early.&lt;br /&gt;
Details here dote on the state the Seed Vault arrived in, the initial environment encountered, and their struggles in forging a permanent presence. &lt;br /&gt;
&lt;br /&gt;
==Sprout==&lt;br /&gt;
When the first generation finally established a foothold, allowing for sustainable Podperson life as the stepping stone toward their main objective, &amp;quot;To Spread Life.&amp;quot; This is typically done within a single generation of Colonial Podpeople, but your narrative can stretch this into generational trauma. Arrived being equal to Sprout tends to happen when the Vault lands on an already-habitable world. &lt;br /&gt;
&lt;br /&gt;
==Habitable==&lt;br /&gt;
When the Colonial Seed Vault has properly terraformed their local environment into something capable of sustaining Human civilization. This need not be the entire planet, but enough for a self-sustaining colony. (As in, capable of fostering human population growth over multiple generations. Does not necessarily need to produce all comforts of modern life on-site, but should be capable of accepting cargo traffic.)&lt;br /&gt;
&lt;br /&gt;
For most Colonial Seed Vaults, the story ends here. The next line is the name of some human civilization, built atop the foundation set by the Seed Vault. By design this means asserting human superiority over the vegetables, but depending on the level of ethics brought or procured on-site, this superiority can range from &amp;quot;lasers&amp;quot; to &amp;quot;we know what forms to fill out to get SolFed recognition together, hand-in-hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the Colonial Seed Vault fails, this is instead a &#039;&#039;&#039;LAST&#039;&#039;&#039; date, where T reflects the &#039;&#039;&#039;Termination&#039;&#039;&#039; of the project and the causes therein. &lt;br /&gt;
&lt;br /&gt;
==Examples, revisited==&lt;br /&gt;
With our eyes properly trained, let&#039;s revisit the examples and see what stories they project.:&lt;br /&gt;
&lt;br /&gt;
===Edenopolis, LASH: {2104, 2180, 2210, 2520}===&lt;br /&gt;
Untouched since the Podperson Boom of 2100, filled with people who took four entire years to raise the funds to buy their future. Took only 76 years to arrive, unaccelerated, so relatively close to Sol. Sprouted in only 30 years, so the initial Colonial Podpeople plausibly got to see the future they set out to make. And yet, it took 310 years to be Habitable. Edenopolis must have suffered from some hazard that meant plantfolk could survive but not humans, which could not be easily remedied (even by building an isolated shelter). I&#039;d suspect the atmosphere was significantly damaged, high levels of CO2 or toxins that needed an entire planet of fresh, photosynthesizing plants to slowly purify over the centuries.&lt;br /&gt;
&lt;br /&gt;
===New Sprout City, LAST: {2350, 2352, 2352, 2352}===&lt;br /&gt;
LAST, so we know this doesn&#039;t end well. 2350, pretty firmly into the early Second Migration, so it must have gone far before then, and been discovered later. Arrived 2352, just 2 years later, so very close to where it was intercepted. Sprouted in the same year, which we know to mean that the planet was already developed. Terminated in the same year, so whatever was on the planet did not appreciate the Podpeople. My guess? A band of bad folk discovered the New Sprout City vault, redirected it towards a nearby planet, and dropped it on a major metropolitan area. If it crashed nowhere, we&#039;d&#039;ve never known of it to have it recorded in the first place. Whatever happened was notable enough that we firmly know New Sprout City&#039;s name and history, so I suspect that a great deal of forensics was done, so something happened that warranted a great deal of forensics.&lt;br /&gt;
&lt;br /&gt;
===Flowerida, LASH: {2220, 2220, 2320, 2321}===&lt;br /&gt;
2220, early First Migration. The family must&#039;ve known of this vault and lept at the first opportunity to rekindle their investment. Arrived in the same year, so either it was basically already at its destination (in which case, why bother accelerating it?) or more likely, it was redirected to somewhere close. With such an immediate delivery, I wouldn&#039;t rule out the Accelerant remaining with the Seed Vault, which would likely make the Accelerant direct family or otherwise emotionally attached to the colonists. 100 years to Sprout, meaning that for 100 full years, all parties involved had to fight every single day for survival. Without constant tenacity over multiple generations, Flowerida would have been naught but a pile of compost. And yet, just one year after the planet is tamed enough to Sprout, it&#039;s domesticated enough to be Habitable. Whatever strife Flowerida encountered, it kept plantmen and men away equally, and as soon as it was solved, the planet became perfectly fine. I&#039;d imagine something dramatic, a generations-long quest to save the day, and an obstacle strong enough to last a full century (so likely not an individual). A massive clash against unnatural forces until peace is restored.&lt;br /&gt;
&lt;br /&gt;
Ironically enough, I personally know of Flowerida. Flowerida was intercepted by family, but was too damaged to go further, so had to settle for landing on the nearest planet with atmosphere. This hellhole rumbled continuously, each day threatening to erupt new flows of magma and explode. The Accelerants of Flowerida ultimately chose to detonate their ship&#039;s engines deep in the planet&#039;s core, hoping to calm it. Flowerida currently exists as a lovely, stable asteroid with a sealed atmosphere, perched atop the largest surviving tectonic plate from what was once their planet.&lt;br /&gt;
&lt;br /&gt;
=== Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}===&lt;br /&gt;
If you&#039;ve heard of this place, it&#039;s because you&#039;ve heard of Penny Stil. She&#039;s an eighth-generation Colonial Podperson, which means Gaia Noveaux is presumably anywhere from 8 to 1600 years old. If you tried to find it, you&#039;d have an easier time printing out the starmap and throwing darts until you hit it, than going to NTMaps and searching &amp;quot;Gaia newview&amp;quot;, because you&#039;d have to scrawl to at least the &#039;&#039;&#039;third page&#039;&#039;&#039; of results. &lt;br /&gt;
&lt;br /&gt;
I won&#039;t say they&#039;re backwater. There used to &#039;&#039;&#039;not&#039;&#039;&#039; be water. Gaia Noveaux landed on a barren desert planet, whose claims to life were a tidally locked wave of dunes and enough gravity to hold any potential oxygen down. The garden itself, she was blessed with a full Harvest of four diligent workers and the full array of SolFed plant seeds. To Sol, this planet looks unsalvageable, but to these driven colonists, tis a blank canvas with none to interrupt or oppose. She rarely speculates why Gaia Noveaux was accelerated 25 years into the First Migration; it hardly matters and like most vaults, records of their initial launch are lacking.&lt;br /&gt;
&lt;br /&gt;
From what Penny can gather, &#039;&#039;&#039;the first generation&#039;&#039;&#039; followed standard planting procedure as any invasive species would (Standard as in everyone winds up doing it, like yawning when someone else yawns, not because of some rulebook.) Coat the entire damn area in grass. Sand can&#039;t blow up dunes if it&#039;s covered in topsoil. A wide swath of plants to fast-track oxygen production and to quell the underlying landscape. Bioluminescent Fairy Grass to add structure to the endless swaths of grass. And with the environment neutralized, the first generation are mission complete. Collectively, they grow a patch of new minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second generation&#039;&#039;&#039;, building upon the foundations of their ancestors, grow wood. Tall trees, with little underbrush to strangle them and no fauna to feast on them, grow impossibly tall in rapid haste. Each tree, hand-fed mathematically precise fertilizers daily by a coven of dedicated lovers. All wood and no bush is a bad time for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The third generation,&#039;&#039;&#039; after rationing what little blood remained, focused on perpetuating their people. With no humans to draw further blood from to prolong them, Gaia Noveaux turned to darker arts. Their biogenerators made monkey cubes, with human-similar blood. Through some {{TooltipInline|[[Guide_to_chemistry#Mutadone|alchemical magic]]|It worked like that, back in the day.}} random chimpanzees became random humonkeys, and with an absurdly large field of attempts, the mixed blood-froth would seed the next generation of Podpeople. From unspoken blood arose fresh minds, fresh bodies, potentially fresh Resonance? Through coincidence, and the massive scale required for forcing coincidence, new Podpersons arose, unrelated in blood or mission to those who came before. Current theories suggest that the right mutations at the right moment made a body that was compatible enough with a strand of stray Resonance, which meant that blood was viable for Pod harvest for just long enough to happen, and that doing this thousands of times resulted in tens of successes.&lt;br /&gt;
&lt;br /&gt;
By Gaia Noveaux&#039;s own metric, this is what they consider their Sprouting, rendering the planet hospitable for a perpetual Podperson presence, making the third generation the one credited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fourth through seventh generations&#039;&#039;&#039; would finish what was started. The massive quantity of monkeys required to brute-force the miracles had the shocking, unforeseen consequence of there being a massive quantity of monkeys. Pedantically, this satiates the clause, &amp;quot;To Spread Life,&amp;quot; but the newer generations saw the need to continue. Gaia Noveaux grew encrusted with jungle trees and jungle apes, dense clusters of vines and whines.&lt;br /&gt;
&lt;br /&gt;
The seventh generation was the one to endure First Human Contact. &lt;br /&gt;
&lt;br /&gt;
==First Human Contact==&lt;br /&gt;
&lt;br /&gt;
A footnote in the recordbooks, a foregone conclusion given that there are space-faring beings to record and report the colony&#039;s LASH, but vitally critical to the future of the Podpeople in the Colonial Seed Vault. This is the moment that galactic outsiders &#039;&#039;&#039;intrude&#039;&#039;&#039; upon the ecosystem, neither necessarily as conquerors nor humans. This is the moment the colony&#039;s bubble of isolation is irreparably shattered, where the closed ecosystem of plant and ideas are irrevocably tainted by outside perspective. In a sense, innocence is lost. &lt;br /&gt;
&lt;br /&gt;
A benevolent First Human Contact might truthfully explain the circumstances of the Seed Vault program, how they&#039;re legally the reincarnation of long-dead middle-class humans, how the lands they tend are intended to be claimed by their lineage, that there&#039;s no chance they&#039;ve been remembered, that they&#039;re persons just like anyone else and deserve rights. A malevolent First Human Contact might act as intended: conquer and pillage, taking the land even if they&#039;re not of the vault&#039;s intended dynasty. With modern firearms, spacecraft, scanners, etc., this is how most surviving seed vaults end.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux had as much luck as they had chimps: a distressingly overwhelming surplus. The first visitors to Gaia Noveaux were {{TooltipInline|loggers and lumberjacks|You&#039;d think these would be interchangeable, but then you&#039;d get two axes and a hatchet buried in your face by John the Faceburier.}}, spotting a densely forested jungle with no active spaceport. Free wood, effectively. This impromptu lumberjacking operation came to a sudden halt under the guerilla strikes of cultivated kudzu, and the gorilla strikes of an explosive population of cubed chimps, hundreds hydrating to life in the bowels of landed starcraft. Soon enough, a spacewise lumberjack recognized the cubed nature of their simian sabotage, surmised that some sapients smartly struck, stopped {{TooltipInline|what they were fucking doing|Mostly alliterating.}} and initiated actual contact and negotiations with the hidden plantfolk. &lt;br /&gt;
&lt;br /&gt;
Eventually, the logging company reached a deal to Pay for their wood, at a price slightly cheaper than sending a pack of Tower Cap seeds and a hydroponics tray. Gaia Noveaux logging is regionally profitable, but is neither unique nor cheap enough to warrant exporting for more than a few light years, and can&#039;t reliably support more than a total of a hundred {{TooltipInline|logging employees|Including administrative and logistical staff, including pilots and managers and accountants and a single [[Clown]]. Single as in, one clown. The current one is non-monogamous and taken in several comedic directions.}}.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux sees little traffic these days. There&#039;s no tourist appeal, the logging is mundane, the hazards great but mundane, and it&#039;s distant enough from typical space travel lanes. A number of Pod People went off with the loggers to &amp;quot;spread life&amp;quot; in the greater galaxy. Penny was not one of them. &#039;&#039;&#039;She&#039;&#039;&#039; was later... &#039;&#039;encouraged&#039;&#039; off-world because of her {{TooltipInline|proactive stance on spreading life versus quality thereof|monkey-fighting ways on this monday-to-friday planet.}}. Gaia Noveaux is only notable in any capacity for {{TooltipInline|how documented it is|Read: Penny yapped an ear off to the archivists involved in this writing. No, we&#039;re not sure how an ear falling off relates to the yapping, nor is it clear whose ear detached or even if it was just metaphorical. This may just be a bit she does.}}. &lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10347</id>
		<title>Lore:Colonial Seed Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10347"/>
		<updated>2026-10-27T23:23:03Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Launch */ poignant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = CULTURE&lt;br /&gt;
 |mainname = Colonial Seed Vaults&lt;br /&gt;
 |denonyms = Pod Person Ruins, Seed Ruins, Plantman Domes, Biodomes, {{TooltipInline|That place|I don&#039;t know what a demonym is, actually. Sorry.}} with the Gatfruit and Cherrybombs, The Fourth Stage of the Lovealand Experience.&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Podperson]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|So my writing began here, so my writing shall end here.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=+1&amp;gt;Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}&lt;br /&gt;
&lt;br /&gt;
Edenopolis, LASH: {2104, 2180, 2210, 2520}&lt;br /&gt;
&lt;br /&gt;
New Sprout City, LAST: {2350, 2352, 2352, 2352}&lt;br /&gt;
&lt;br /&gt;
Flowerida, LASH: {2210, 2210, 2320, 2321}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaningless digits, or heartbreaking tales? To the untrained eye, this is just a series of four different years, yet they portray the struggles of entire peoples as cold and concisely as they were born.&lt;br /&gt;
&lt;br /&gt;
=LASH=&lt;br /&gt;
&lt;br /&gt;
Let me introduce you to the &#039;&#039;&#039;LASH&#039;&#039;&#039; numbers. Earth, having launched more Colonial Seed Vaults than stars in the sky (Earth has launched exactly two stars into the sky.), promptly lost track of most of them. Individual families spent their life savings to get a drop of their blood aboard a Colonial Seed Vault, with the promise of an entire planet of homestead as their impending birthright, should they be willing to work it with a simple goal, &amp;quot;To Spread Life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In those days, eternal life was but a dream, and even a second chance at breathing was impossibly miraculous. Plant people were that miracle, and what is Earth but where one profits off peddling miracles? Families bankrupting what little generational wealth at the dream of a second future, and sleazy grifters straining their necks looking up at how high they can charge for a trifle of work, neither in a position to keep immutable records for long. The companies surely haven&#039;t survived 400+ years, and families are just as volatile, losing traditions and secrets and records with each passing generation until ancestors are indistinguishable from strangers.&lt;br /&gt;
&lt;br /&gt;
Thus, when they are eventually discovered, Colonial Seed Vaults are denoted by the name they were given, and four key years that summarize their journey: &#039;&#039;&#039;LASH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Launch==&lt;br /&gt;
&lt;br /&gt;
When did humanity let go?&lt;br /&gt;
&amp;lt;!-- https://www.color-hex.com/color-palette/1083750 --&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#f8f4e7&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#007f0e; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 When was it accelerated?? 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#B2D8B6&amp;quot; colspan=5| The year of the last human &#039;&#039;acceleration&#039;&#039; to the Colonial Seed Vault. &amp;quot;Accelerated&amp;quot; is key, as the initial launch date is well-assumed to be during the Podperson Boom of 2100. Any Seed Vault built, staffed, or otherwise initially launched beyond the advent of FTL travel is bizarre, likely some hobbyist project or catastrophic accident.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#eadcb0; color:white;text-align:left;&amp;quot; rowspan=2| 2100-2105&amp;lt;br&amp;gt;[[Lore:Podperson#Pre-FTL_(2100AD_-_2150AD)|Untouched]]&lt;br /&gt;
| Your Vault is vintage, launched directly from Earth orbit, unfettered en route, and arrived exactly where intended. It is also very likely late to the party and almost certainly forgotten. Depending on how soon you arrive, the galaxy has long since outclassed the technology you once knew. Your first colonists are waking up with outdated technology, no words from home, and the naive assumption that no man has ever gone faster than light. They are in for a rude awakening, much like any plant person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2110-2150&#039;&#039;&#039;: Late to the party. Tautologically, the later your vault was launched, the later it launched. The vault&#039;s families, the vault&#039;s corporation, so on, all went chasing fads that already expired. Perhaps the company overpurchased and was left holding the bag, perhaps the family bought onto one for pennies on the dollar, so on. By this point, these folk had inklings of better options and still chose a Colonial Seed Vault. Explore why that was.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#e5b754; color:white;text-align:left;&amp;quot; rowspan=1| 2212-2255&amp;lt;br&amp;gt;[[Lore:SolFed#First_Migration|First Migration]]&lt;br /&gt;
| First Migration: Your family remembered you and was middle-class-rich enough to give you a push. Throwing good money after bad, they gave you a second chance at being the first to your destination. Best hope that the mercenary group paid to give you a shove didn&#039;t then sell coordinates to your inevitable destination for someone to scoop - or worse, poach once your colonists finish terraforming. &lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, they&#039;d&#039;ve left modern seeds and insights: deconstructive biogenerators, mothic plants, electric plant trays, plumbing.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#d17032; color:white;text-align:left;&amp;quot; rowspan=1| 2320-2465&amp;lt;br&amp;gt;[[Lore:SolFed#Second_Migration|Second Migration]]&lt;br /&gt;
|Your family line was either too poor or too pragmatic to have helped you sooner. Perhaps they dug through historical records, or kept them safe for centuries, and only now that Bluespace travel is cheap can they nudge their heritage back onto a modern timeframe. And perhaps your family forgot, and by chance some wayward traveler found you, aiming you somewhere advantageous to them - hopefully a planet they&#039;re in no hurry to terraform, and not directly atop the capital city of their enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#944123; color:white;text-align:left;&amp;quot; rowspan=1| 2470-2480&amp;lt;br&amp;gt;[[Lore:Tiziran#The_Aggressive_Conflict|The Terro-Tiziran War]]&lt;br /&gt;
| Discovered in the heat of war, a useful resource or an innocent bystander. Either way, your vault&#039;s reality is shaped in blood (which really helps with making more Podpeople). There&#039;s practically no chance this vault made it to its final destination unfettered, instead used as a wave of reinforcements, an opportunistic resupply, a blessing of revivals for otherwise mourned soldiers, or abhorrently as a kinetic missile to drop on entrenched lizards.&amp;lt;br&amp;gt;Plant people harvested of these vaults tend to have a reddish motif for some psychosomatic reason.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#621705; color:white;text-align:left;&amp;quot; rowspan=1| 2480+&amp;lt;br&amp;gt;&#039;&#039;Whenever&#039;&#039;&lt;br /&gt;
| By 2480, if your vault hadn&#039;t been discovered and hadn&#039;t arrived at its destination, you (or the launch parameters) were way off course. Space dust may have physically knocked you aside, or the unrealistic dreams of 2100 flung you at a star implausibly distant from Sol, where even then everyone would know the destination isn&#039;t going to work. There is but one fertilizer for your plantkin here: desperation. In whatever condition your vault is found, it is well past its prime. The lights might still be on, but the plants are woefully unequipped to deal with modern blights, and the plant people emerge emaciated through no fault of the equipment. (Again, likely some sort of psychosomatic reason.)&amp;lt;br&amp;gt;Whatever life comes from this vault, does so in defiance of any God around, rebellion against a seemingly predetermined fate.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launch also rarely includes the Launch Destination. For most Seed Vaults, the Destination is wherever you actually found it after all. For a scant some, more commonly those re-accelerated, misdirection and misfortune came, and where your Colony sprouted is not where it was intended to. Details here are usually scarce, as there&#039;s never been a strong incentive to keep accurate records. Whatever company launched this particular vault was one in a thousand identical companies, likely open for only a few months, with a generic name which might be engraved on some light switch deep in the vault. Tracing the company would be an exercise in futility, unless your narrative strongly demands otherwise.&lt;br /&gt;
&lt;br /&gt;
==Arrived==&lt;br /&gt;
When it touched down.&lt;br /&gt;
&lt;br /&gt;
Mostly a narrative function of &amp;quot;how old is your colony&amp;quot;, but also a function of distance and attention. The further back this date is, the more you&#039;d expect it to be close to Sol,	 or have been reaccelerated early.&lt;br /&gt;
Details here dote on the state the Seed Vault arrived in, the initial environment encountered, and their struggles in forging a permanent presence. &lt;br /&gt;
&lt;br /&gt;
==Sprout==&lt;br /&gt;
When the first generation finally established a foothold, allowing for sustainable Podperson life as the stepping stone toward their main objective, &amp;quot;To Spread Life.&amp;quot; This is typically done within a single generation of Colonial Podpeople, but your narrative can stretch this into generational trauma. Arrived being equal to Sprout tends to happen when the Vault lands on an already-habitable world. &lt;br /&gt;
&lt;br /&gt;
==Habitable==&lt;br /&gt;
When the Colonial Seed Vault has properly terraformed their local environment into something capable of sustaining Human civilization. This need not be the entire planet, but enough for a self-sustaining colony. (As in, capable of fostering human population growth over multiple generations. Does not necessarily need to produce all comforts of modern life on-site, but should be capable of accepting cargo traffic.)&lt;br /&gt;
&lt;br /&gt;
For most Colonial Seed Vaults, the story ends here. The next line is the name of some human civilization, built atop the foundation set by the Seed Vault. By design this means asserting human superiority over the vegetables, but depending on the level of ethics brought or procured on-site, this superiority can range from &amp;quot;lasers&amp;quot; to &amp;quot;we know what forms to fill out to get SolFed recognition together, hand-in-hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the Colonial Seed Vault fails, this is instead a &#039;&#039;&#039;LAST&#039;&#039;&#039; date, where T reflects the &#039;&#039;&#039;Termination&#039;&#039;&#039; of the project and the causes therein. &lt;br /&gt;
&lt;br /&gt;
==Examples, revisited==&lt;br /&gt;
With our eyes properly trained, let&#039;s revisit the examples and see what stories they project.:&lt;br /&gt;
&lt;br /&gt;
===Edenopolis, LASH: {2104, 2180, 2210, 2520}===&lt;br /&gt;
Untouched since the Podperson Boom of 2100, filled with people who took four entire years to raise the funds to buy their future. Took only 76 years to arrive, unaccelerated, so relatively close to Sol. Sprouted in only 30 years, so the initial Colonial Podpeople plausibly got to see the future they set out to make. And yet, it took 310 years to be Habitable. Edenopolis must have suffered from some hazard that meant plantfolk could survive but not humans, which could not be easily remedied (even by building an isolated shelter). I&#039;d suspect the atmosphere was significantly damaged, high levels of CO2 or toxins that needed an entire planet of fresh, photosynthesizing plants to slowly purify over the centuries.&lt;br /&gt;
&lt;br /&gt;
===New Sprout City, LAST: {2350, 2352, 2352, 2352}===&lt;br /&gt;
LAST, so we know this doesn&#039;t end well. 2350, pretty firmly into the early Second Migration, so it must have gone far before then, and been discovered later. Arrived 2352, just 2 years later, so very close to where it was intercepted. Sprouted in the same year, which we know to mean that the planet was already developed. Terminated in the same year, so whatever was on the planet did not appreciate the Podpeople. My guess? A band of bad folk discovered the New Sprout City vault, redirected it towards a nearby planet, and dropped it on a major metropolitan area. If it crashed nowhere, we&#039;d&#039;ve never known of it to have it recorded in the first place. Whatever happened was notable enough that we firmly know New Sprout City&#039;s name and history, so I suspect that a great deal of forensics was done, so something happened that warranted a great deal of forensics.&lt;br /&gt;
&lt;br /&gt;
===Flowerida, LASH: {2220, 2220, 2320, 2321}===&lt;br /&gt;
2220, early First Migration. The family must&#039;ve known of this vault and lept at the first opportunity to rekindle their investment. Arrived in the same year, so either it was basically already at its destination (in which case, why bother accelerating it?) or more likely, it was redirected to somewhere close. With such an immediate delivery, I wouldn&#039;t rule out the Accelerant remaining with the Seed Vault, which would likely make the Accelerant direct family or otherwise emotionally attached to the colonists. 100 years to Sprout, meaning that for 100 full years, all parties involved had to fight every single day for survival. Without constant tenacity over multiple generations, Flowerida would have been naught but a pile of compost. And yet, just one year after the planet is tamed enough to Sprout, it&#039;s domesticated enough to be Habitable. Whatever strife Flowerida encountered, it kept plantmen and men away equally, and as soon as it was solved, the planet became perfectly fine. I&#039;d imagine something dramatic, a generations-long quest to save the day, and an obstacle strong enough to last a full century (so likely not an individual). A massive clash against unnatural forces until peace is restored.&lt;br /&gt;
&lt;br /&gt;
Ironically enough, I personally know of Flowerida. Flowerida was intercepted by family, but was too damaged to go further, so had to settle for landing on the nearest planet with atmosphere. This hellhole rumbled continuously, each day threatening to erupt new flows of magma and explode. The Accelerants of Flowerida ultimately chose to detonate their ship&#039;s engines deep in the planet&#039;s core, hoping to calm it. Flowerida currently exists as a lovely, stable asteroid with a sealed atmosphere, perched atop the largest surviving tectonic plate from what was once their planet.&lt;br /&gt;
&lt;br /&gt;
=== Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}===&lt;br /&gt;
If you&#039;ve heard of this place, it&#039;s because you&#039;ve heard of Penny Stil. She&#039;s an eighth-generation Colonial Podperson, which means Gaia Noveaux is presumably anywhere from 8 to 1600 years old. If you tried to find it, you&#039;d have an easier time printing out the starmap and throwing darts until you hit it, than going to NTMaps and searching &amp;quot;Gaia newview&amp;quot;, because you&#039;d have to scrawl to at least the &#039;&#039;&#039;third page&#039;&#039;&#039; of results. &lt;br /&gt;
&lt;br /&gt;
I won&#039;t say they&#039;re backwater. There used to &#039;&#039;&#039;not&#039;&#039;&#039; be water. Gaia Noveaux landed on a barren desert planet, whose claims to life were a tidally locked wave of dunes and enough gravity to hold any potential oxygen down. The garden itself, she was blessed with a full Harvest of four diligent workers and the full array of SolFed plant seeds. To Sol, this planet looks unsalvageable, but to these driven colonists, tis a blank canvas with none to interrupt or oppose. She rarely speculates why Gaia Noveaux was accelerated 25 years into the First Migration; it hardly matters and like most vaults, records of their initial launch are lacking.&lt;br /&gt;
&lt;br /&gt;
From what Penny can gather, &#039;&#039;&#039;the first generation&#039;&#039;&#039; followed standard planting procedure as any invasive species would (Standard as in everyone winds up doing it, like yawning when someone else yawns, not because of some rulebook.) Coat the entire damn area in grass. Sand can&#039;t blow up dunes if it&#039;s covered in topsoil. A wide swath of plants to fast-track oxygen production and to quell the underlying landscape. Bioluminescent Fairy Grass to add structure to the endless swaths of grass. And with the environment neutralized, the first generation are mission complete. Collectively, they grow a patch of new minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second generation&#039;&#039;&#039;, building upon the foundations of their ancestors, grow wood. Tall trees, with little underbrush to strangle them and no fauna to feast on them, grow impossibly tall in rapid haste. Each tree, hand-fed mathematically precise fertilizers daily by a coven of dedicated lovers. All wood and no bush is a bad time for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The third generation,&#039;&#039;&#039; after rationing what little blood remained, focused on perpetuating their people. With no humans to draw further blood from to prolong them, Gaia Noveaux turned to darker arts. Their biogenerators made monkey cubes, with human-similar blood. Through some {{TooltipInline|[[Guide_to_chemistry#Mutadone|alchemical magic]]|It worked like that, back in the day.}} random chimpanzees became random humonkeys, and with an absurdly large field of attempts, the mixed blood-froth would seed the next generation of Podpeople. From unspoken blood arose fresh minds, fresh bodies, potentially fresh Resonance? Through coincidence, and the massive scale required for forcing coincidence, new Podpersons arose, unrelated in blood or mission to those who came before. Current theories suggest that the right mutations at the right moment made a body that was compatible enough with a strand of stray Resonance, which meant that blood was viable for Pod harvest for just long enough to happen, and that doing this thousands of times resulted in tens of successes.&lt;br /&gt;
&lt;br /&gt;
By Gaia Noveaux&#039;s own metric, this is what they consider their Sprouting, rendering the planet hospitable for a perpetual Podperson presence, making the third generation the one credited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fourth through seventh generations&#039;&#039;&#039; would finish what was started. The massive quantity of monkeys required to brute-force the miracles had the shocking, unforeseen consequence of there being a massive quantity of monkeys. Pedantically, this satiates the clause, &amp;quot;To Spread Life,&amp;quot; but the newer generations saw the need to continue. Gaia Noveaux grew encrusted with jungle trees and jungle apes, dense clusters of vines and whines.&lt;br /&gt;
&lt;br /&gt;
The seventh generation was the one to endure First Human Contact. &lt;br /&gt;
&lt;br /&gt;
==First Human Contact==&lt;br /&gt;
&lt;br /&gt;
A footnote in the recordbooks, a foregone conclusion given that there are space-faring beings to record and report the colony&#039;s LASH, but vitally critical to the future of the Podpeople in the Colonial Seed Vault. This is the moment that galactic outsiders &#039;&#039;&#039;intrude&#039;&#039;&#039; upon the ecosystem, neither necessarily as conquerors nor humans. This is the moment the colony&#039;s bubble of isolation is irreparably shattered, where the closed ecosystem of plant and ideas are irrevocably tainted by outside perspective. In a sense, innocence is lost. &lt;br /&gt;
&lt;br /&gt;
A benevolent First Human Contact might truthfully explain the circumstances of the Seed Vault program, how they&#039;re legally the reincarnation of long-dead middle-class humans, how the lands they tend are intended to be claimed by their lineage, that there&#039;s no chance they&#039;ve been remembered, that they&#039;re persons just like anyone else and deserve rights. A malevolent First Human Contact might act as intended: conquer and pillage, taking the land even if they&#039;re not of the vault&#039;s intended dynasty. With modern firearms, spacecraft, scanners, etc., this is how most surviving seed vaults end.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux had as much luck as they had chimps: a distressingly overwhelming surplus. The first visitors to Gaia Noveaux were {{TooltipInline|loggers and lumberjacks|You&#039;d think these would be interchangeable, but then you&#039;d get two axes and a hatchet buried in your face by John the Faceburier.}}, spotting a densely forested jungle with no active spaceport. Free wood, effectively. This impromptu lumberjacking operation came to a sudden halt under the guerilla strikes of cultivated kudzu, and the gorilla strikes of an explosive population of cubed chimps, hundreds hydrating to life in the bowels of landed starcraft. Soon enough, a spacewise lumberjack recognized the cubed nature of their simian sabotage, surmised that some sapients smartly struck, stopped {{TooltipInline|what they were fucking doing|Mostly alliterating.}} and initiated actual contact and negotiations with the hidden plantfolk. &lt;br /&gt;
&lt;br /&gt;
Eventually, the logging company reached a deal to Pay for their wood, at a price slightly cheaper than sending a pack of Tower Cap seeds and a hydroponics tray. Gaia Noveaux logging is regionally profitable, but is neither unique nor cheap enough to warrant exporting for more than a few light years, and can&#039;t reliably support more than a total of a hundred {{TooltipInline|logging employees|Including administrative and logistical staff, including pilots and managers and accountants and a single [[Clown]]. Single as in, one clown. The current one is non-monogamous and taken in several comedic directions.}}.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux sees little traffic these days. There&#039;s no tourist appeal, the logging is mundane, the hazards great but mundane, and it&#039;s distant enough from typical space travel lanes. A number of Pod People went off with the loggers to &amp;quot;spread life&amp;quot; in the greater galaxy. Penny was not one of them. &#039;&#039;&#039;She&#039;&#039;&#039; was later... &#039;&#039;encouraged&#039;&#039; off-world because of her {{TooltipInline|proactive stance on spreading life versus quality thereof|monkey-fighting ways on this monday-to-friday planet.}}. Gaia Noveaux is only notable in any capacity for {{TooltipInline|how documented it is|Read: Penny yapped an ear off to the archivists involved in this writing. No, we&#039;re not sure how an ear falling off relates to the yapping, nor is it clear whose ear detached or even if it was just metaphorical. This may just be a bit she does.}}. &lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10346</id>
		<title>Lore:Colonial Seed Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10346"/>
		<updated>2026-10-27T23:22:20Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Launch */ whenever&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = CULTURE&lt;br /&gt;
 |mainname = Colonial Seed Vaults&lt;br /&gt;
 |denonyms = Pod Person Ruins, Seed Ruins, Plantman Domes, Biodomes, {{TooltipInline|That place|I don&#039;t know what a demonym is, actually. Sorry.}} with the Gatfruit and Cherrybombs, The Fourth Stage of the Lovealand Experience.&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Podperson]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|So my writing began here, so my writing shall end here.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=+1&amp;gt;Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}&lt;br /&gt;
&lt;br /&gt;
Edenopolis, LASH: {2104, 2180, 2210, 2520}&lt;br /&gt;
&lt;br /&gt;
New Sprout City, LAST: {2350, 2352, 2352, 2352}&lt;br /&gt;
&lt;br /&gt;
Flowerida, LASH: {2210, 2210, 2320, 2321}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaningless digits, or heartbreaking tales? To the untrained eye, this is just a series of four different years, yet they portray the struggles of entire peoples as cold and concisely as they were born.&lt;br /&gt;
&lt;br /&gt;
=LASH=&lt;br /&gt;
&lt;br /&gt;
Let me introduce you to the &#039;&#039;&#039;LASH&#039;&#039;&#039; numbers. Earth, having launched more Colonial Seed Vaults than stars in the sky (Earth has launched exactly two stars into the sky.), promptly lost track of most of them. Individual families spent their life savings to get a drop of their blood aboard a Colonial Seed Vault, with the promise of an entire planet of homestead as their impending birthright, should they be willing to work it with a simple goal, &amp;quot;To Spread Life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In those days, eternal life was but a dream, and even a second chance at breathing was impossibly miraculous. Plant people were that miracle, and what is Earth but where one profits off peddling miracles? Families bankrupting what little generational wealth at the dream of a second future, and sleazy grifters straining their necks looking up at how high they can charge for a trifle of work, neither in a position to keep immutable records for long. The companies surely haven&#039;t survived 400+ years, and families are just as volatile, losing traditions and secrets and records with each passing generation until ancestors are indistinguishable from strangers.&lt;br /&gt;
&lt;br /&gt;
Thus, when they are eventually discovered, Colonial Seed Vaults are denoted by the name they were given, and four key years that summarize their journey: &#039;&#039;&#039;LASH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Launch==&lt;br /&gt;
&amp;lt;!-- https://www.color-hex.com/color-palette/1083750 --&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#f8f4e7&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#007f0e; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 When was it accelerated?? 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#B2D8B6&amp;quot; colspan=5| The year of the last human &#039;&#039;acceleration&#039;&#039; to the Colonial Seed Vault. &amp;quot;Accelerated&amp;quot; is key, as the initial launch date is well-assumed to be during the Podperson Boom of 2100. Any Seed Vault built, staffed, or otherwise initially launched beyond the advent of FTL travel is bizarre, likely some hobbyist project or catastrophic accident.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#eadcb0; color:white;text-align:left;&amp;quot; rowspan=2| 2100-2105&amp;lt;br&amp;gt;[[Lore:Podperson#Pre-FTL_(2100AD_-_2150AD)|Untouched]]&lt;br /&gt;
| Your Vault is vintage, launched directly from Earth orbit, unfettered en route, and arrived exactly where intended. It is also very likely late to the party and almost certainly forgotten. Depending on how soon you arrive, the galaxy has long since outclassed the technology you once knew. Your first colonists are waking up with outdated technology, no words from home, and the naive assumption that no man has ever gone faster than light. They are in for a rude awakening, much like any plant person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2110-2150&#039;&#039;&#039;: Late to the party. Tautologically, the later your vault was launched, the later it launched. The vault&#039;s families, the vault&#039;s corporation, so on, all went chasing fads that already expired. Perhaps the company overpurchased and was left holding the bag, perhaps the family bought onto one for pennies on the dollar, so on. By this point, these folk had inklings of better options and still chose a Colonial Seed Vault. Explore why that was.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#e5b754; color:white;text-align:left;&amp;quot; rowspan=1| 2212-2255&amp;lt;br&amp;gt;[[Lore:SolFed#First_Migration|First Migration]]&lt;br /&gt;
| First Migration: Your family remembered you and was middle-class-rich enough to give you a push. Throwing good money after bad, they gave you a second chance at being the first to your destination. Best hope that the mercenary group paid to give you a shove didn&#039;t then sell coordinates to your inevitable destination for someone to scoop - or worse, poach once your colonists finish terraforming. &lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, they&#039;d&#039;ve left modern seeds and insights: deconstructive biogenerators, mothic plants, electric plant trays, plumbing.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#d17032; color:white;text-align:left;&amp;quot; rowspan=1| 2320-2465&amp;lt;br&amp;gt;[[Lore:SolFed#Second_Migration|Second Migration]]&lt;br /&gt;
|Your family line was either too poor or too pragmatic to have helped you sooner. Perhaps they dug through historical records, or kept them safe for centuries, and only now that Bluespace travel is cheap can they nudge their heritage back onto a modern timeframe. And perhaps your family forgot, and by chance some wayward traveler found you, aiming you somewhere advantageous to them - hopefully a planet they&#039;re in no hurry to terraform, and not directly atop the capital city of their enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#944123; color:white;text-align:left;&amp;quot; rowspan=1| 2470-2480&amp;lt;br&amp;gt;[[Lore:Tiziran#The_Aggressive_Conflict|The Terro-Tiziran War]]&lt;br /&gt;
| Discovered in the heat of war, a useful resource or an innocent bystander. Either way, your vault&#039;s reality is shaped in blood (which really helps with making more Podpeople). There&#039;s practically no chance this vault made it to its final destination unfettered, instead used as a wave of reinforcements, an opportunistic resupply, a blessing of revivals for otherwise mourned soldiers, or abhorrently as a kinetic missile to drop on entrenched lizards.&amp;lt;br&amp;gt;Plant people harvested of these vaults tend to have a reddish motif for some psychosomatic reason.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#621705; color:white;text-align:left;&amp;quot; rowspan=1| 2480+&amp;lt;br&amp;gt;&#039;&#039;Whenever&#039;&#039;&lt;br /&gt;
| By 2480, if your vault hadn&#039;t been discovered and hadn&#039;t arrived at its destination, you (or the launch parameters) were way off course. Space dust may have physically knocked you aside, or the unrealistic dreams of 2100 flung you at a star implausibly distant from Sol, where even then everyone would know the destination isn&#039;t going to work. There is but one fertilizer for your plantkin here: desperation. In whatever condition your vault is found, it is well past its prime. The lights might still be on, but the plants are woefully unequipped to deal with modern blights, and the plant people emerge emaciated through no fault of the equipment. (Again, likely some sort of psychosomatic reason.)&amp;lt;br&amp;gt;Whatever life comes from this vault, does so in defiance of any God around, rebellion against a seemingly predetermined fate.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launch also rarely includes the Launch Destination. For most Seed Vaults, the Destination is wherever you actually found it after all. For a scant some, more commonly those re-accelerated, misdirection and misfortune came, and where your Colony sprouted is not where it was intended to. Details here are usually scarce, as there&#039;s never been a strong incentive to keep accurate records. Whatever company launched this particular vault was one in a thousand identical companies, likely open for only a few months, with a generic name which might be engraved on some light switch deep in the vault. Tracing the company would be an exercise in futility, unless your narrative strongly demands otherwise.&lt;br /&gt;
&lt;br /&gt;
==Arrived==&lt;br /&gt;
When it touched down.&lt;br /&gt;
&lt;br /&gt;
Mostly a narrative function of &amp;quot;how old is your colony&amp;quot;, but also a function of distance and attention. The further back this date is, the more you&#039;d expect it to be close to Sol,	 or have been reaccelerated early.&lt;br /&gt;
Details here dote on the state the Seed Vault arrived in, the initial environment encountered, and their struggles in forging a permanent presence. &lt;br /&gt;
&lt;br /&gt;
==Sprout==&lt;br /&gt;
When the first generation finally established a foothold, allowing for sustainable Podperson life as the stepping stone toward their main objective, &amp;quot;To Spread Life.&amp;quot; This is typically done within a single generation of Colonial Podpeople, but your narrative can stretch this into generational trauma. Arrived being equal to Sprout tends to happen when the Vault lands on an already-habitable world. &lt;br /&gt;
&lt;br /&gt;
==Habitable==&lt;br /&gt;
When the Colonial Seed Vault has properly terraformed their local environment into something capable of sustaining Human civilization. This need not be the entire planet, but enough for a self-sustaining colony. (As in, capable of fostering human population growth over multiple generations. Does not necessarily need to produce all comforts of modern life on-site, but should be capable of accepting cargo traffic.)&lt;br /&gt;
&lt;br /&gt;
For most Colonial Seed Vaults, the story ends here. The next line is the name of some human civilization, built atop the foundation set by the Seed Vault. By design this means asserting human superiority over the vegetables, but depending on the level of ethics brought or procured on-site, this superiority can range from &amp;quot;lasers&amp;quot; to &amp;quot;we know what forms to fill out to get SolFed recognition together, hand-in-hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the Colonial Seed Vault fails, this is instead a &#039;&#039;&#039;LAST&#039;&#039;&#039; date, where T reflects the &#039;&#039;&#039;Termination&#039;&#039;&#039; of the project and the causes therein. &lt;br /&gt;
&lt;br /&gt;
==Examples, revisited==&lt;br /&gt;
With our eyes properly trained, let&#039;s revisit the examples and see what stories they project.:&lt;br /&gt;
&lt;br /&gt;
===Edenopolis, LASH: {2104, 2180, 2210, 2520}===&lt;br /&gt;
Untouched since the Podperson Boom of 2100, filled with people who took four entire years to raise the funds to buy their future. Took only 76 years to arrive, unaccelerated, so relatively close to Sol. Sprouted in only 30 years, so the initial Colonial Podpeople plausibly got to see the future they set out to make. And yet, it took 310 years to be Habitable. Edenopolis must have suffered from some hazard that meant plantfolk could survive but not humans, which could not be easily remedied (even by building an isolated shelter). I&#039;d suspect the atmosphere was significantly damaged, high levels of CO2 or toxins that needed an entire planet of fresh, photosynthesizing plants to slowly purify over the centuries.&lt;br /&gt;
&lt;br /&gt;
===New Sprout City, LAST: {2350, 2352, 2352, 2352}===&lt;br /&gt;
LAST, so we know this doesn&#039;t end well. 2350, pretty firmly into the early Second Migration, so it must have gone far before then, and been discovered later. Arrived 2352, just 2 years later, so very close to where it was intercepted. Sprouted in the same year, which we know to mean that the planet was already developed. Terminated in the same year, so whatever was on the planet did not appreciate the Podpeople. My guess? A band of bad folk discovered the New Sprout City vault, redirected it towards a nearby planet, and dropped it on a major metropolitan area. If it crashed nowhere, we&#039;d&#039;ve never known of it to have it recorded in the first place. Whatever happened was notable enough that we firmly know New Sprout City&#039;s name and history, so I suspect that a great deal of forensics was done, so something happened that warranted a great deal of forensics.&lt;br /&gt;
&lt;br /&gt;
===Flowerida, LASH: {2220, 2220, 2320, 2321}===&lt;br /&gt;
2220, early First Migration. The family must&#039;ve known of this vault and lept at the first opportunity to rekindle their investment. Arrived in the same year, so either it was basically already at its destination (in which case, why bother accelerating it?) or more likely, it was redirected to somewhere close. With such an immediate delivery, I wouldn&#039;t rule out the Accelerant remaining with the Seed Vault, which would likely make the Accelerant direct family or otherwise emotionally attached to the colonists. 100 years to Sprout, meaning that for 100 full years, all parties involved had to fight every single day for survival. Without constant tenacity over multiple generations, Flowerida would have been naught but a pile of compost. And yet, just one year after the planet is tamed enough to Sprout, it&#039;s domesticated enough to be Habitable. Whatever strife Flowerida encountered, it kept plantmen and men away equally, and as soon as it was solved, the planet became perfectly fine. I&#039;d imagine something dramatic, a generations-long quest to save the day, and an obstacle strong enough to last a full century (so likely not an individual). A massive clash against unnatural forces until peace is restored.&lt;br /&gt;
&lt;br /&gt;
Ironically enough, I personally know of Flowerida. Flowerida was intercepted by family, but was too damaged to go further, so had to settle for landing on the nearest planet with atmosphere. This hellhole rumbled continuously, each day threatening to erupt new flows of magma and explode. The Accelerants of Flowerida ultimately chose to detonate their ship&#039;s engines deep in the planet&#039;s core, hoping to calm it. Flowerida currently exists as a lovely, stable asteroid with a sealed atmosphere, perched atop the largest surviving tectonic plate from what was once their planet.&lt;br /&gt;
&lt;br /&gt;
=== Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}===&lt;br /&gt;
If you&#039;ve heard of this place, it&#039;s because you&#039;ve heard of Penny Stil. She&#039;s an eighth-generation Colonial Podperson, which means Gaia Noveaux is presumably anywhere from 8 to 1600 years old. If you tried to find it, you&#039;d have an easier time printing out the starmap and throwing darts until you hit it, than going to NTMaps and searching &amp;quot;Gaia newview&amp;quot;, because you&#039;d have to scrawl to at least the &#039;&#039;&#039;third page&#039;&#039;&#039; of results. &lt;br /&gt;
&lt;br /&gt;
I won&#039;t say they&#039;re backwater. There used to &#039;&#039;&#039;not&#039;&#039;&#039; be water. Gaia Noveaux landed on a barren desert planet, whose claims to life were a tidally locked wave of dunes and enough gravity to hold any potential oxygen down. The garden itself, she was blessed with a full Harvest of four diligent workers and the full array of SolFed plant seeds. To Sol, this planet looks unsalvageable, but to these driven colonists, tis a blank canvas with none to interrupt or oppose. She rarely speculates why Gaia Noveaux was accelerated 25 years into the First Migration; it hardly matters and like most vaults, records of their initial launch are lacking.&lt;br /&gt;
&lt;br /&gt;
From what Penny can gather, &#039;&#039;&#039;the first generation&#039;&#039;&#039; followed standard planting procedure as any invasive species would (Standard as in everyone winds up doing it, like yawning when someone else yawns, not because of some rulebook.) Coat the entire damn area in grass. Sand can&#039;t blow up dunes if it&#039;s covered in topsoil. A wide swath of plants to fast-track oxygen production and to quell the underlying landscape. Bioluminescent Fairy Grass to add structure to the endless swaths of grass. And with the environment neutralized, the first generation are mission complete. Collectively, they grow a patch of new minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second generation&#039;&#039;&#039;, building upon the foundations of their ancestors, grow wood. Tall trees, with little underbrush to strangle them and no fauna to feast on them, grow impossibly tall in rapid haste. Each tree, hand-fed mathematically precise fertilizers daily by a coven of dedicated lovers. All wood and no bush is a bad time for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The third generation,&#039;&#039;&#039; after rationing what little blood remained, focused on perpetuating their people. With no humans to draw further blood from to prolong them, Gaia Noveaux turned to darker arts. Their biogenerators made monkey cubes, with human-similar blood. Through some {{TooltipInline|[[Guide_to_chemistry#Mutadone|alchemical magic]]|It worked like that, back in the day.}} random chimpanzees became random humonkeys, and with an absurdly large field of attempts, the mixed blood-froth would seed the next generation of Podpeople. From unspoken blood arose fresh minds, fresh bodies, potentially fresh Resonance? Through coincidence, and the massive scale required for forcing coincidence, new Podpersons arose, unrelated in blood or mission to those who came before. Current theories suggest that the right mutations at the right moment made a body that was compatible enough with a strand of stray Resonance, which meant that blood was viable for Pod harvest for just long enough to happen, and that doing this thousands of times resulted in tens of successes.&lt;br /&gt;
&lt;br /&gt;
By Gaia Noveaux&#039;s own metric, this is what they consider their Sprouting, rendering the planet hospitable for a perpetual Podperson presence, making the third generation the one credited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fourth through seventh generations&#039;&#039;&#039; would finish what was started. The massive quantity of monkeys required to brute-force the miracles had the shocking, unforeseen consequence of there being a massive quantity of monkeys. Pedantically, this satiates the clause, &amp;quot;To Spread Life,&amp;quot; but the newer generations saw the need to continue. Gaia Noveaux grew encrusted with jungle trees and jungle apes, dense clusters of vines and whines.&lt;br /&gt;
&lt;br /&gt;
The seventh generation was the one to endure First Human Contact. &lt;br /&gt;
&lt;br /&gt;
==First Human Contact==&lt;br /&gt;
&lt;br /&gt;
A footnote in the recordbooks, a foregone conclusion given that there are space-faring beings to record and report the colony&#039;s LASH, but vitally critical to the future of the Podpeople in the Colonial Seed Vault. This is the moment that galactic outsiders &#039;&#039;&#039;intrude&#039;&#039;&#039; upon the ecosystem, neither necessarily as conquerors nor humans. This is the moment the colony&#039;s bubble of isolation is irreparably shattered, where the closed ecosystem of plant and ideas are irrevocably tainted by outside perspective. In a sense, innocence is lost. &lt;br /&gt;
&lt;br /&gt;
A benevolent First Human Contact might truthfully explain the circumstances of the Seed Vault program, how they&#039;re legally the reincarnation of long-dead middle-class humans, how the lands they tend are intended to be claimed by their lineage, that there&#039;s no chance they&#039;ve been remembered, that they&#039;re persons just like anyone else and deserve rights. A malevolent First Human Contact might act as intended: conquer and pillage, taking the land even if they&#039;re not of the vault&#039;s intended dynasty. With modern firearms, spacecraft, scanners, etc., this is how most surviving seed vaults end.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux had as much luck as they had chimps: a distressingly overwhelming surplus. The first visitors to Gaia Noveaux were {{TooltipInline|loggers and lumberjacks|You&#039;d think these would be interchangeable, but then you&#039;d get two axes and a hatchet buried in your face by John the Faceburier.}}, spotting a densely forested jungle with no active spaceport. Free wood, effectively. This impromptu lumberjacking operation came to a sudden halt under the guerilla strikes of cultivated kudzu, and the gorilla strikes of an explosive population of cubed chimps, hundreds hydrating to life in the bowels of landed starcraft. Soon enough, a spacewise lumberjack recognized the cubed nature of their simian sabotage, surmised that some sapients smartly struck, stopped {{TooltipInline|what they were fucking doing|Mostly alliterating.}} and initiated actual contact and negotiations with the hidden plantfolk. &lt;br /&gt;
&lt;br /&gt;
Eventually, the logging company reached a deal to Pay for their wood, at a price slightly cheaper than sending a pack of Tower Cap seeds and a hydroponics tray. Gaia Noveaux logging is regionally profitable, but is neither unique nor cheap enough to warrant exporting for more than a few light years, and can&#039;t reliably support more than a total of a hundred {{TooltipInline|logging employees|Including administrative and logistical staff, including pilots and managers and accountants and a single [[Clown]]. Single as in, one clown. The current one is non-monogamous and taken in several comedic directions.}}.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux sees little traffic these days. There&#039;s no tourist appeal, the logging is mundane, the hazards great but mundane, and it&#039;s distant enough from typical space travel lanes. A number of Pod People went off with the loggers to &amp;quot;spread life&amp;quot; in the greater galaxy. Penny was not one of them. &#039;&#039;&#039;She&#039;&#039;&#039; was later... &#039;&#039;encouraged&#039;&#039; off-world because of her {{TooltipInline|proactive stance on spreading life versus quality thereof|monkey-fighting ways on this monday-to-friday planet.}}. Gaia Noveaux is only notable in any capacity for {{TooltipInline|how documented it is|Read: Penny yapped an ear off to the archivists involved in this writing. No, we&#039;re not sure how an ear falling off relates to the yapping, nor is it clear whose ear detached or even if it was just metaphorical. This may just be a bit she does.}}. &lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10345</id>
		<title>Lore:Colonial Seed Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10345"/>
		<updated>2026-10-27T23:09:38Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Launch */ ok I really love the autumnal coloring here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = CULTURE&lt;br /&gt;
 |mainname = Colonial Seed Vaults&lt;br /&gt;
 |denonyms = Pod Person Ruins, Seed Ruins, Plantman Domes, Biodomes, {{TooltipInline|That place|I don&#039;t know what a demonym is, actually. Sorry.}} with the Gatfruit and Cherrybombs, The Fourth Stage of the Lovealand Experience.&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Podperson]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|So my writing began here, so my writing shall end here.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=+1&amp;gt;Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}&lt;br /&gt;
&lt;br /&gt;
Edenopolis, LASH: {2104, 2180, 2210, 2520}&lt;br /&gt;
&lt;br /&gt;
New Sprout City, LAST: {2350, 2352, 2352, 2352}&lt;br /&gt;
&lt;br /&gt;
Flowerida, LASH: {2210, 2210, 2320, 2321}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaningless digits, or heartbreaking tales? To the untrained eye, this is just a series of four different years, yet they portray the struggles of entire peoples as cold and concisely as they were born.&lt;br /&gt;
&lt;br /&gt;
=LASH=&lt;br /&gt;
&lt;br /&gt;
Let me introduce you to the &#039;&#039;&#039;LASH&#039;&#039;&#039; numbers. Earth, having launched more Colonial Seed Vaults than stars in the sky (Earth has launched exactly two stars into the sky.), promptly lost track of most of them. Individual families spent their life savings to get a drop of their blood aboard a Colonial Seed Vault, with the promise of an entire planet of homestead as their impending birthright, should they be willing to work it with a simple goal, &amp;quot;To Spread Life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In those days, eternal life was but a dream, and even a second chance at breathing was impossibly miraculous. Plant people were that miracle, and what is Earth but where one profits off peddling miracles? Families bankrupting what little generational wealth at the dream of a second future, and sleazy grifters straining their necks looking up at how high they can charge for a trifle of work, neither in a position to keep immutable records for long. The companies surely haven&#039;t survived 400+ years, and families are just as volatile, losing traditions and secrets and records with each passing generation until ancestors are indistinguishable from strangers.&lt;br /&gt;
&lt;br /&gt;
Thus, when they are eventually discovered, Colonial Seed Vaults are denoted by the name they were given, and four key years that summarize their journey: &#039;&#039;&#039;LASH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Launch==&lt;br /&gt;
The year of the last human &#039;&#039;acceleration&#039;&#039; to the Colonial Seed Vault. Accelerated is key, as the initial launch date is well-assumed to be during the Podperson Boom of 2100. Any Seed Vault built, staffed, or otherwise initially launched beyond the advent of FTL travel is bizarre, likely some hobbyist project or catastrophic accident. &amp;lt;!-- TODO: Table this --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2100-2105: Your Vault is vintage, launched directly from Earth orbit, unfettered en route, and arrived exactly where intended. It is also very likely late to the party and almost certainly forgotten. Depending on how soon you arrive, the galaxy has long since outclassed the technology you once knew. Your first colonists are waking up with outdated technology, no words from home, and the naive assumption that no man has ever gone faster than light. They are in for a rude awakening, much like any plant person.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* Second Migration: Your family line was either too poor or too pragmatic to have helped you sooner. Perhaps they dug through historical records, or kept them safe for centuries, and only now that Bluespace travel is cheap can they nudge their heritage back onto a modern timeframe. And perhaps your family forgot, and by chance some wayward traveler found you, aiming you somewhere advantageous to them - hopefully a planet they&#039;re in no hurry to terraform, and not directly atop the capital city of their enemies.&lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, you&#039;d be stocked with effectively modern-day hydroponics equipment: plumbing, chemical synthesizers, upgraded biogenerators, microwaves.&lt;br /&gt;
&lt;br /&gt;
Launch also rarely includes the Launch Destination. For most Seed Vaults, the Destination is wherever you actually found it after all. For a scant some, more commonly those re-accelerated, misdirection and misfortune came, and where your Colony sprouted is not where it was intended to. Details here are usually scarce, as there&#039;s never been a strong incentive to keep accurate records. Whatever company launched this particular vault was one in a thousand identical companies, likely open for only a few months, with a generic name which might be engraved on some light switch deep in the vault. Tracing the company would be an exercise in futility, unless your narrative strongly demands otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.color-hex.com/color-palette/1083750 --&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#f8f4e7&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#007f0e; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 When was it accelerated?? 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#B2D8B6&amp;quot; colspan=5| The year of the last human &#039;&#039;acceleration&#039;&#039; to the Colonial Seed Vault. &amp;quot;Accelerated&amp;quot; is key, as the initial launch date is well-assumed to be during the Podperson Boom of 2100. Any Seed Vault built, staffed, or otherwise initially launched beyond the advent of FTL travel is bizarre, likely some hobbyist project or catastrophic accident.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#eadcb0; color:white;text-align:left;&amp;quot; rowspan=2| 2100-2105&amp;lt;br&amp;gt;[[Lore:Podperson#Pre-FTL_(2100AD_-_2150AD)|Untouched]]&lt;br /&gt;
| Your Vault is vintage, launched directly from Earth orbit, unfettered en route, and arrived exactly where intended. It is also very likely late to the party and almost certainly forgotten. Depending on how soon you arrive, the galaxy has long since outclassed the technology you once knew. Your first colonists are waking up with outdated technology, no words from home, and the naive assumption that no man has ever gone faster than light. They are in for a rude awakening, much like any plant person.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2110-2150&#039;&#039;&#039;: Late to the party. Tautologically, the later your vault was launched, the later it launched. The vault&#039;s families, the vault&#039;s corporation, so on, all went chasing fads that already expired. Perhaps the company overpurchased and was left holding the bag, perhaps the family bought onto one for pennies on the dollar, so on. By this point, these folk had inklings of better options and still chose a Colonial Seed Vault. Explore why that was.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: 	#e5b754; color:white;text-align:left;&amp;quot; rowspan=1| 2212-2255&amp;lt;br&amp;gt;[[Lore:SolFed#First_Migration|First Migration]]&lt;br /&gt;
| First Migration: Your family remembered you and was middle-class-rich enough to give you a push. Throwing good money after bad, they gave you a second chance at being the first to your destination. Best hope that the mercenary group paid to give you a shove didn&#039;t then sell coordinates to your inevitable destination for someone to scoop - or worse, poach once your colonists finish terraforming. &lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, they&#039;d&#039;ve left modern seeds and insights: deconstructive biogenerators, mothic plants, electric plant trays, plumbing.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#d17032; color:white;text-align:left;&amp;quot; rowspan=1| 2320-2465&amp;lt;br&amp;gt;[[Lore:SolFed#Second_Migration|Second Migration]]&lt;br /&gt;
|Your family line was either too poor or too pragmatic to have helped you sooner. Perhaps they dug through historical records, or kept them safe for centuries, and only now that Bluespace travel is cheap can they nudge their heritage back onto a modern timeframe. And perhaps your family forgot, and by chance some wayward traveler found you, aiming you somewhere advantageous to them - hopefully a planet they&#039;re in no hurry to terraform, and not directly atop the capital city of their enemies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#944123; color:white;text-align:left;&amp;quot; rowspan=1| 2470-2480&amp;lt;br&amp;gt;[[Lore:Tiziran#The_Aggressive_Conflict|The Terro-Tiziran War]]&lt;br /&gt;
| Discovered in the heat of war, a useful resource or an innocent bystander. Either way, your vault&#039;s reality is shaped in blood (which really helps with making more Podpeople). There&#039;s practically no chance this vault made it to its final destination unfettered, instead used as a wave of reinforcements, an opportunistic resupply, a blessing of revivals for otherwise mourned soldiers, or abhorrently as a kinetic missile to drop on entrenched lizards.&amp;lt;br&amp;gt;Plant people harvested of these vaults tend to have a reddish motif for some psychosomatic reason.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#621705; color:white;text-align:left;&amp;quot; rowspan=1| 2480-22565&amp;lt;br&amp;gt;Whenever&lt;br /&gt;
| By 2480, if your vault hadn&#039;t been discovered and hadn&#039;t arrived at its destination, you (or the launch parameters) were way off course. Space dust may have physically knocked you aside, or the unrealistic dreams of 2100 flung you at a star implausibly distant from Sol, where even then everyone would know the destination isn&#039;t going to work. There is but one fertilizer for your plantkin here: desperation. In whatever condition your vault is found, it is well past its prime. The lights might still be on, but the plants are woefully unequipped to deal with modern blights, and the plant people emerge emaciated through no fault of the equipment. (Again, likely some sort of psychosomatic reason.)&amp;lt;br&amp;gt;Whatever life comes from this vault, does so in defiance of any God around, rebellion against a seemingly predetermined fate.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arrived==&lt;br /&gt;
When it touched down.&lt;br /&gt;
&lt;br /&gt;
Mostly a narrative function of &amp;quot;how old is your colony&amp;quot;, but also a function of distance and attention. The further back this date is, the more you&#039;d expect it to be close to Sol,	 or have been reaccelerated early.&lt;br /&gt;
Details here dote on the state the Seed Vault arrived in, the initial environment encountered, and their struggles in forging a permanent presence. &lt;br /&gt;
&lt;br /&gt;
==Sprout==&lt;br /&gt;
When the first generation finally established a foothold, allowing for sustainable Podperson life as the stepping stone toward their main objective, &amp;quot;To Spread Life.&amp;quot; This is typically done within a single generation of Colonial Podpeople, but your narrative can stretch this into generational trauma. Arrived being equal to Sprout tends to happen when the Vault lands on an already-habitable world. &lt;br /&gt;
&lt;br /&gt;
==Habitable==&lt;br /&gt;
When the Colonial Seed Vault has properly terraformed their local environment into something capable of sustaining Human civilization. This need not be the entire planet, but enough for a self-sustaining colony. (As in, capable of fostering human population growth over multiple generations. Does not necessarily need to produce all comforts of modern life on-site, but should be capable of accepting cargo traffic.)&lt;br /&gt;
&lt;br /&gt;
For most Colonial Seed Vaults, the story ends here. The next line is the name of some human civilization, built atop the foundation set by the Seed Vault. By design this means asserting human superiority over the vegetables, but depending on the level of ethics brought or procured on-site, this superiority can range from &amp;quot;lasers&amp;quot; to &amp;quot;we know what forms to fill out to get SolFed recognition together, hand-in-hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the Colonial Seed Vault fails, this is instead a &#039;&#039;&#039;LAST&#039;&#039;&#039; date, where T reflects the &#039;&#039;&#039;Termination&#039;&#039;&#039; of the project and the causes therein. &lt;br /&gt;
&lt;br /&gt;
==Examples, revisited==&lt;br /&gt;
With our eyes properly trained, let&#039;s revisit the examples and see what stories they project.:&lt;br /&gt;
&lt;br /&gt;
===Edenopolis, LASH: {2104, 2180, 2210, 2520}===&lt;br /&gt;
Untouched since the Podperson Boom of 2100, filled with people who took four entire years to raise the funds to buy their future. Took only 76 years to arrive, unaccelerated, so relatively close to Sol. Sprouted in only 30 years, so the initial Colonial Podpeople plausibly got to see the future they set out to make. And yet, it took 310 years to be Habitable. Edenopolis must have suffered from some hazard that meant plantfolk could survive but not humans, which could not be easily remedied (even by building an isolated shelter). I&#039;d suspect the atmosphere was significantly damaged, high levels of CO2 or toxins that needed an entire planet of fresh, photosynthesizing plants to slowly purify over the centuries.&lt;br /&gt;
&lt;br /&gt;
===New Sprout City, LAST: {2350, 2352, 2352, 2352}===&lt;br /&gt;
LAST, so we know this doesn&#039;t end well. 2350, pretty firmly into the early Second Migration, so it must have gone far before then, and been discovered later. Arrived 2352, just 2 years later, so very close to where it was intercepted. Sprouted in the same year, which we know to mean that the planet was already developed. Terminated in the same year, so whatever was on the planet did not appreciate the Podpeople. My guess? A band of bad folk discovered the New Sprout City vault, redirected it towards a nearby planet, and dropped it on a major metropolitan area. If it crashed nowhere, we&#039;d&#039;ve never known of it to have it recorded in the first place. Whatever happened was notable enough that we firmly know New Sprout City&#039;s name and history, so I suspect that a great deal of forensics was done, so something happened that warranted a great deal of forensics.&lt;br /&gt;
&lt;br /&gt;
===Flowerida, LASH: {2220, 2220, 2320, 2321}===&lt;br /&gt;
2220, early First Migration. The family must&#039;ve known of this vault and lept at the first opportunity to rekindle their investment. Arrived in the same year, so either it was basically already at its destination (in which case, why bother accelerating it?) or more likely, it was redirected to somewhere close. With such an immediate delivery, I wouldn&#039;t rule out the Accelerant remaining with the Seed Vault, which would likely make the Accelerant direct family or otherwise emotionally attached to the colonists. 100 years to Sprout, meaning that for 100 full years, all parties involved had to fight every single day for survival. Without constant tenacity over multiple generations, Flowerida would have been naught but a pile of compost. And yet, just one year after the planet is tamed enough to Sprout, it&#039;s domesticated enough to be Habitable. Whatever strife Flowerida encountered, it kept plantmen and men away equally, and as soon as it was solved, the planet became perfectly fine. I&#039;d imagine something dramatic, a generations-long quest to save the day, and an obstacle strong enough to last a full century (so likely not an individual). A massive clash against unnatural forces until peace is restored.&lt;br /&gt;
&lt;br /&gt;
Ironically enough, I personally know of Flowerida. Flowerida was intercepted by family, but was too damaged to go further, so had to settle for landing on the nearest planet with atmosphere. This hellhole rumbled continuously, each day threatening to erupt new flows of magma and explode. The Accelerants of Flowerida ultimately chose to detonate their ship&#039;s engines deep in the planet&#039;s core, hoping to calm it. Flowerida currently exists as a lovely, stable asteroid with a sealed atmosphere, perched atop the largest surviving tectonic plate from what was once their planet.&lt;br /&gt;
&lt;br /&gt;
=== Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}===&lt;br /&gt;
If you&#039;ve heard of this place, it&#039;s because you&#039;ve heard of Penny Stil. She&#039;s an eighth-generation Colonial Podperson, which means Gaia Noveaux is presumably anywhere from 8 to 1600 years old. If you tried to find it, you&#039;d have an easier time printing out the starmap and throwing darts until you hit it, than going to NTMaps and searching &amp;quot;Gaia newview&amp;quot;, because you&#039;d have to scrawl to at least the &#039;&#039;&#039;third page&#039;&#039;&#039; of results. &lt;br /&gt;
&lt;br /&gt;
I won&#039;t say they&#039;re backwater. There used to &#039;&#039;&#039;not&#039;&#039;&#039; be water. Gaia Noveaux landed on a barren desert planet, whose claims to life were a tidally locked wave of dunes and enough gravity to hold any potential oxygen down. The garden itself, she was blessed with a full Harvest of four diligent workers and the full array of SolFed plant seeds. To Sol, this planet looks unsalvageable, but to these driven colonists, tis a blank canvas with none to interrupt or oppose. She rarely speculates why Gaia Noveaux was accelerated 25 years into the First Migration; it hardly matters and like most vaults, records of their initial launch are lacking.&lt;br /&gt;
&lt;br /&gt;
From what Penny can gather, &#039;&#039;&#039;the first generation&#039;&#039;&#039; followed standard planting procedure as any invasive species would (Standard as in everyone winds up doing it, like yawning when someone else yawns, not because of some rulebook.) Coat the entire damn area in grass. Sand can&#039;t blow up dunes if it&#039;s covered in topsoil. A wide swath of plants to fast-track oxygen production and to quell the underlying landscape. Bioluminescent Fairy Grass to add structure to the endless swaths of grass. And with the environment neutralized, the first generation are mission complete. Collectively, they grow a patch of new minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second generation&#039;&#039;&#039;, building upon the foundations of their ancestors, grow wood. Tall trees, with little underbrush to strangle them and no fauna to feast on them, grow impossibly tall in rapid haste. Each tree, hand-fed mathematically precise fertilizers daily by a coven of dedicated lovers. All wood and no bush is a bad time for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The third generation,&#039;&#039;&#039; after rationing what little blood remained, focused on perpetuating their people. With no humans to draw further blood from to prolong them, Gaia Noveaux turned to darker arts. Their biogenerators made monkey cubes, with human-similar blood. Through some {{TooltipInline|[[Guide_to_chemistry#Mutadone|alchemical magic]]|It worked like that, back in the day.}} random chimpanzees became random humonkeys, and with an absurdly large field of attempts, the mixed blood-froth would seed the next generation of Podpeople. From unspoken blood arose fresh minds, fresh bodies, potentially fresh Resonance? Through coincidence, and the massive scale required for forcing coincidence, new Podpersons arose, unrelated in blood or mission to those who came before. Current theories suggest that the right mutations at the right moment made a body that was compatible enough with a strand of stray Resonance, which meant that blood was viable for Pod harvest for just long enough to happen, and that doing this thousands of times resulted in tens of successes.&lt;br /&gt;
&lt;br /&gt;
By Gaia Noveaux&#039;s own metric, this is what they consider their Sprouting, rendering the planet hospitable for a perpetual Podperson presence, making the third generation the one credited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fourth through seventh generations&#039;&#039;&#039; would finish what was started. The massive quantity of monkeys required to brute-force the miracles had the shocking, unforeseen consequence of there being a massive quantity of monkeys. Pedantically, this satiates the clause, &amp;quot;To Spread Life,&amp;quot; but the newer generations saw the need to continue. Gaia Noveaux grew encrusted with jungle trees and jungle apes, dense clusters of vines and whines.&lt;br /&gt;
&lt;br /&gt;
The seventh generation was the one to endure First Human Contact. &lt;br /&gt;
&lt;br /&gt;
==First Human Contact==&lt;br /&gt;
&lt;br /&gt;
A footnote in the recordbooks, a foregone conclusion given that there are space-faring beings to record and report the colony&#039;s LASH, but vitally critical to the future of the Podpeople in the Colonial Seed Vault. This is the moment that galactic outsiders &#039;&#039;&#039;intrude&#039;&#039;&#039; upon the ecosystem, neither necessarily as conquerors nor humans. This is the moment the colony&#039;s bubble of isolation is irreparably shattered, where the closed ecosystem of plant and ideas are irrevocably tainted by outside perspective. In a sense, innocence is lost. &lt;br /&gt;
&lt;br /&gt;
A benevolent First Human Contact might truthfully explain the circumstances of the Seed Vault program, how they&#039;re legally the reincarnation of long-dead middle-class humans, how the lands they tend are intended to be claimed by their lineage, that there&#039;s no chance they&#039;ve been remembered, that they&#039;re persons just like anyone else and deserve rights. A malevolent First Human Contact might act as intended: conquer and pillage, taking the land even if they&#039;re not of the vault&#039;s intended dynasty. With modern firearms, spacecraft, scanners, etc., this is how most surviving seed vaults end.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux had as much luck as they had chimps: a distressingly overwhelming surplus. The first visitors to Gaia Noveaux were {{TooltipInline|loggers and lumberjacks|You&#039;d think these would be interchangeable, but then you&#039;d get two axes and a hatchet buried in your face by John the Faceburier.}}, spotting a densely forested jungle with no active spaceport. Free wood, effectively. This impromptu lumberjacking operation came to a sudden halt under the guerilla strikes of cultivated kudzu, and the gorilla strikes of an explosive population of cubed chimps, hundreds hydrating to life in the bowels of landed starcraft. Soon enough, a spacewise lumberjack recognized the cubed nature of their simian sabotage, surmised that some sapients smartly struck, stopped {{TooltipInline|what they were fucking doing|Mostly alliterating.}} and initiated actual contact and negotiations with the hidden plantfolk. &lt;br /&gt;
&lt;br /&gt;
Eventually, the logging company reached a deal to Pay for their wood, at a price slightly cheaper than sending a pack of Tower Cap seeds and a hydroponics tray. Gaia Noveaux logging is regionally profitable, but is neither unique nor cheap enough to warrant exporting for more than a few light years, and can&#039;t reliably support more than a total of a hundred {{TooltipInline|logging employees|Including administrative and logistical staff, including pilots and managers and accountants and a single [[Clown]]. Single as in, one clown. The current one is non-monogamous and taken in several comedic directions.}}.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux sees little traffic these days. There&#039;s no tourist appeal, the logging is mundane, the hazards great but mundane, and it&#039;s distant enough from typical space travel lanes. A number of Pod People went off with the loggers to &amp;quot;spread life&amp;quot; in the greater galaxy. Penny was not one of them. &#039;&#039;&#039;She&#039;&#039;&#039; was later... &#039;&#039;encouraged&#039;&#039; off-world because of her {{TooltipInline|proactive stance on spreading life versus quality thereof|monkey-fighting ways on this monday-to-friday planet.}}. Gaia Noveaux is only notable in any capacity for {{TooltipInline|how documented it is|Read: Penny yapped an ear off to the archivists involved in this writing. No, we&#039;re not sure how an ear falling off relates to the yapping, nor is it clear whose ear detached or even if it was just metaphorical. This may just be a bit she does.}}. &lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10344</id>
		<title>Lore:Colonial Seed Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10344"/>
		<updated>2026-10-27T17:58:48Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = CULTURE&lt;br /&gt;
 |mainname = Colonial Seed Vaults&lt;br /&gt;
 |denonyms = Pod Person Ruins, Seed Ruins, Plantman Domes, Biodomes, {{TooltipInline|That place|I don&#039;t know what a demonym is, actually. Sorry.}} with the Gatfruit and Cherrybombs, The Fourth Stage of the Lovealand Experience.&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Podperson]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|So my writing began here, so my writing shall end here.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=+1&amp;gt;Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}&lt;br /&gt;
&lt;br /&gt;
Edenopolis, LASH: {2104, 2180, 2210, 2520}&lt;br /&gt;
&lt;br /&gt;
New Sprout City, LAST: {2350, 2352, 2352, 2352}&lt;br /&gt;
&lt;br /&gt;
Flowerida, LASH: {2210, 2210, 2320, 2321}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaningless digits, or heartbreaking tales? To the untrained eye, this is just a series of four different years, yet they portray the struggles of entire peoples as cold and concisely as they were born.&lt;br /&gt;
&lt;br /&gt;
=LASH=&lt;br /&gt;
&lt;br /&gt;
Let me introduce you to the &#039;&#039;&#039;LASH&#039;&#039;&#039; numbers. Earth, having launched more Colonial Seed Vaults than stars in the sky (Earth has launched exactly two stars into the sky.), promptly lost track of most of them. Individual families spent their life savings to get a drop of their blood aboard a Colonial Seed Vault, with the promise of an entire planet of homestead as their impending birthright, should they be willing to work it with a simple goal, &amp;quot;To Spread Life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In those days, eternal life was but a dream, and even a second chance at breathing was impossibly miraculous. Plant people were that miracle, and what is Earth but where one profits off peddling miracles? Families bankrupting what little generational wealth at the dream of a second future, and sleazy grifters straining their necks looking up at how high they can charge for a trifle of work, neither in a position to keep immutable records for long. The companies surely haven&#039;t survived 400+ years, and families are just as volatile, losing traditions and secrets and records with each passing generation until ancestors are indistinguishable from strangers.&lt;br /&gt;
&lt;br /&gt;
Thus, when they are eventually discovered, Colonial Seed Vaults are denoted by the name they were given, and four key years that summarize their journey: &#039;&#039;&#039;LASH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Launch==&lt;br /&gt;
The year of the last human &#039;&#039;acceleration&#039;&#039; to the Colonial Seed Vault. Accelerated is key, as the initial launch date is well-assumed to be during the Podperson Boom of 2100. Any Seed Vault built, staffed, or otherwise initially launched beyond the advent of FTL travel is bizarre, likely some hobbyist project or catastrophic accident. &amp;lt;!-- TODO: Table this --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2100-2105: Your Vault is vintage, launched directly from Earth orbit, unfettered en route, and arrived exactly where intended. It is also very likely late to the party and almost certainly forgotten. Depending on how soon you arrive, the galaxy has long since outclassed the technology you once knew. Your first colonists are waking up with outdated technology, no words from home, and the naive assumption that no man has ever gone faster than light. They are in for a rude awakening, much like any plant person.&lt;br /&gt;
&lt;br /&gt;
* First Migration: Your family remembered you and was middle-class-rich enough to give you a push. Throwing good money after bad, they gave you a second chance at being the first to your destination. Best hope that the mercenary group paid to give you a shove didn&#039;t then sell coordinates to your inevitable destination for someone to scoop - or worse, poach once your colonists finish terraforming. &lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, they&#039;d&#039;ve left modern seeds and insights: deconstructive biogenerators, mothic plants, electric plant trays, plumbing.&lt;br /&gt;
&lt;br /&gt;
* Second Migration: Your family line was either too poor or too pragmatic to have helped you sooner. Perhaps they dug through historical records, or kept them safe for centuries, and only now that Bluespace travel is cheap can they nudge their heritage back onto a modern timeframe. And perhaps your family forgot, and by chance some wayward traveler found you, aiming you somewhere advantageous to them - hopefully a planet they&#039;re in no hurry to terraform, and not directly atop the capital city of their enemies.&lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, you&#039;d be stocked with effectively modern-day hydroponics equipment: plumbing, chemical synthesizers, upgraded biogenerators, microwaves.&lt;br /&gt;
&lt;br /&gt;
Launch also rarely includes the Launch Destination. For most Seed Vaults, the Destination is wherever you actually found it after all. For a scant some, more commonly those re-accelerated, misdirection and misfortune came, and where your Colony sprouted is not where it was intended to. Details here are usually scarce, as there&#039;s never been a strong incentive to keep accurate records. Whatever company launched this particular vault was one in a thousand identical companies, likely open for only a few months, with a generic name which might be engraved on some light switch deep in the vault. Tracing the company would be an exercise in futility, unless your narrative strongly demands otherwise.&lt;br /&gt;
&lt;br /&gt;
==Arrived==&lt;br /&gt;
When it touched down.&lt;br /&gt;
&lt;br /&gt;
Mostly a narrative function of &amp;quot;how old is your colony&amp;quot;, but also a function of distance and attention. The further back this date is, the more you&#039;d expect it to be close to Sol,	 or have been reaccelerated early.&lt;br /&gt;
Details here dote on the state the Seed Vault arrived in, the initial environment encountered, and their struggles in forging a permanent presence. &lt;br /&gt;
&lt;br /&gt;
==Sprout==&lt;br /&gt;
When the first generation finally established a foothold, allowing for sustainable Podperson life as the stepping stone toward their main objective, &amp;quot;To Spread Life.&amp;quot; This is typically done within a single generation of Colonial Podpeople, but your narrative can stretch this into generational trauma. Arrived being equal to Sprout tends to happen when the Vault lands on an already-habitable world. &lt;br /&gt;
&lt;br /&gt;
==Habitable==&lt;br /&gt;
When the Colonial Seed Vault has properly terraformed their local environment into something capable of sustaining Human civilization. This need not be the entire planet, but enough for a self-sustaining colony. (As in, capable of fostering human population growth over multiple generations. Does not necessarily need to produce all comforts of modern life on-site, but should be capable of accepting cargo traffic.)&lt;br /&gt;
&lt;br /&gt;
For most Colonial Seed Vaults, the story ends here. The next line is the name of some human civilization, built atop the foundation set by the Seed Vault. By design this means asserting human superiority over the vegetables, but depending on the level of ethics brought or procured on-site, this superiority can range from &amp;quot;lasers&amp;quot; to &amp;quot;we know what forms to fill out to get SolFed recognition together, hand-in-hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the Colonial Seed Vault fails, this is instead a &#039;&#039;&#039;LAST&#039;&#039;&#039; date, where T reflects the &#039;&#039;&#039;Termination&#039;&#039;&#039; of the project and the causes therein. &lt;br /&gt;
&lt;br /&gt;
==Examples, revisited==&lt;br /&gt;
With our eyes properly trained, let&#039;s revisit the examples and see what stories they project.:&lt;br /&gt;
&lt;br /&gt;
===Edenopolis, LASH: {2104, 2180, 2210, 2520}===&lt;br /&gt;
Untouched since the Podperson Boom of 2100, filled with people who took four entire years to raise the funds to buy their future. Took only 76 years to arrive, unaccelerated, so relatively close to Sol. Sprouted in only 30 years, so the initial Colonial Podpeople plausibly got to see the future they set out to make. And yet, it took 310 years to be Habitable. Edenopolis must have suffered from some hazard that meant plantfolk could survive but not humans, which could not be easily remedied (even by building an isolated shelter). I&#039;d suspect the atmosphere was significantly damaged, high levels of CO2 or toxins that needed an entire planet of fresh, photosynthesizing plants to slowly purify over the centuries.&lt;br /&gt;
&lt;br /&gt;
===New Sprout City, LAST: {2350, 2352, 2352, 2352}===&lt;br /&gt;
LAST, so we know this doesn&#039;t end well. 2350, pretty firmly into the early Second Migration, so it must have gone far before then, and been discovered later. Arrived 2352, just 2 years later, so very close to where it was intercepted. Sprouted in the same year, which we know to mean that the planet was already developed. Terminated in the same year, so whatever was on the planet did not appreciate the Podpeople. My guess? A band of bad folk discovered the New Sprout City vault, redirected it towards a nearby planet, and dropped it on a major metropolitan area. If it crashed nowhere, we&#039;d&#039;ve never known of it to have it recorded in the first place. Whatever happened was notable enough that we firmly know New Sprout City&#039;s name and history, so I suspect that a great deal of forensics was done, so something happened that warranted a great deal of forensics.&lt;br /&gt;
&lt;br /&gt;
===Flowerida, LASH: {2220, 2220, 2320, 2321}===&lt;br /&gt;
2220, early First Migration. The family must&#039;ve known of this vault and lept at the first opportunity to rekindle their investment. Arrived in the same year, so either it was basically already at its destination (in which case, why bother accelerating it?) or more likely, it was redirected to somewhere close. With such an immediate delivery, I wouldn&#039;t rule out the Accelerant remaining with the Seed Vault, which would likely make the Accelerant direct family or otherwise emotionally attached to the colonists. 100 years to Sprout, meaning that for 100 full years, all parties involved had to fight every single day for survival. Without constant tenacity over multiple generations, Flowerida would have been naught but a pile of compost. And yet, just one year after the planet is tamed enough to Sprout, it&#039;s domesticated enough to be Habitable. Whatever strife Flowerida encountered, it kept plantmen and men away equally, and as soon as it was solved, the planet became perfectly fine. I&#039;d imagine something dramatic, a generations-long quest to save the day, and an obstacle strong enough to last a full century (so likely not an individual). A massive clash against unnatural forces until peace is restored.&lt;br /&gt;
&lt;br /&gt;
Ironically enough, I personally know of Flowerida. Flowerida was intercepted by family, but was too damaged to go further, so had to settle for landing on the nearest planet with atmosphere. This hellhole rumbled continuously, each day threatening to erupt new flows of magma and explode. The Accelerants of Flowerida ultimately chose to detonate their ship&#039;s engines deep in the planet&#039;s core, hoping to calm it. Flowerida currently exists as a lovely, stable asteroid with a sealed atmosphere, perched atop the largest surviving tectonic plate from what was once their planet.&lt;br /&gt;
&lt;br /&gt;
=== Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}===&lt;br /&gt;
If you&#039;ve heard of this place, it&#039;s because you&#039;ve heard of Penny Stil. She&#039;s an eighth-generation Colonial Podperson, which means Gaia Noveaux is presumably anywhere from 8 to 1600 years old. If you tried to find it, you&#039;d have an easier time printing out the starmap and throwing darts until you hit it, than going to NTMaps and searching &amp;quot;Gaia newview&amp;quot;, because you&#039;d have to scrawl to at least the &#039;&#039;&#039;third page&#039;&#039;&#039; of results. &lt;br /&gt;
&lt;br /&gt;
I won&#039;t say they&#039;re backwater. There used to &#039;&#039;&#039;not&#039;&#039;&#039; be water. Gaia Noveaux landed on a barren desert planet, whose claims to life were a tidally locked wave of dunes and enough gravity to hold any potential oxygen down. The garden itself, she was blessed with a full Harvest of four diligent workers and the full array of SolFed plant seeds. To Sol, this planet looks unsalvageable, but to these driven colonists, tis a blank canvas with none to interrupt or oppose. She rarely speculates why Gaia Noveaux was accelerated 25 years into the First Migration; it hardly matters and like most vaults, records of their initial launch are lacking.&lt;br /&gt;
&lt;br /&gt;
From what Penny can gather, &#039;&#039;&#039;the first generation&#039;&#039;&#039; followed standard planting procedure as any invasive species would (Standard as in everyone winds up doing it, like yawning when someone else yawns, not because of some rulebook.) Coat the entire damn area in grass. Sand can&#039;t blow up dunes if it&#039;s covered in topsoil. A wide swath of plants to fast-track oxygen production and to quell the underlying landscape. Bioluminescent Fairy Grass to add structure to the endless swaths of grass. And with the environment neutralized, the first generation are mission complete. Collectively, they grow a patch of new minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second generation&#039;&#039;&#039;, building upon the foundations of their ancestors, grow wood. Tall trees, with little underbrush to strangle them and no fauna to feast on them, grow impossibly tall in rapid haste. Each tree, hand-fed mathematically precise fertilizers daily by a coven of dedicated lovers. All wood and no bush is a bad time for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The third generation,&#039;&#039;&#039; after rationing what little blood remained, focused on perpetuating their people. With no humans to draw further blood from to prolong them, Gaia Noveaux turned to darker arts. Their biogenerators made monkey cubes, with human-similar blood. Through some {{TooltipInline|[[Guide_to_chemistry#Mutadone|alchemical magic]]|It worked like that, back in the day.}} random chimpanzees became random humonkeys, and with an absurdly large field of attempts, the mixed blood-froth would seed the next generation of Podpeople. From unspoken blood arose fresh minds, fresh bodies, potentially fresh Resonance? Through coincidence, and the massive scale required for forcing coincidence, new Podpersons arose, unrelated in blood or mission to those who came before. Current theories suggest that the right mutations at the right moment made a body that was compatible enough with a strand of stray Resonance, which meant that blood was viable for Pod harvest for just long enough to happen, and that doing this thousands of times resulted in tens of successes.&lt;br /&gt;
&lt;br /&gt;
By Gaia Noveaux&#039;s own metric, this is what they consider their Sprouting, rendering the planet hospitable for a perpetual Podperson presence, making the third generation the one credited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fourth through seventh generations&#039;&#039;&#039; would finish what was started. The massive quantity of monkeys required to brute-force the miracles had the shocking, unforeseen consequence of there being a massive quantity of monkeys. Pedantically, this satiates the clause, &amp;quot;To Spread Life,&amp;quot; but the newer generations saw the need to continue. Gaia Noveaux grew encrusted with jungle trees and jungle apes, dense clusters of vines and whines.&lt;br /&gt;
&lt;br /&gt;
The seventh generation was the one to endure First Human Contact. &lt;br /&gt;
&lt;br /&gt;
==First Human Contact==&lt;br /&gt;
&lt;br /&gt;
A footnote in the recordbooks, a foregone conclusion given that there are space-faring beings to record and report the colony&#039;s LASH, but vitally critical to the future of the Podpeople in the Colonial Seed Vault. This is the moment that galactic outsiders &#039;&#039;&#039;intrude&#039;&#039;&#039; upon the ecosystem, neither necessarily as conquerors nor humans. This is the moment the colony&#039;s bubble of isolation is irreparably shattered, where the closed ecosystem of plant and ideas are irrevocably tainted by outside perspective. In a sense, innocence is lost. &lt;br /&gt;
&lt;br /&gt;
A benevolent First Human Contact might truthfully explain the circumstances of the Seed Vault program, how they&#039;re legally the reincarnation of long-dead middle-class humans, how the lands they tend are intended to be claimed by their lineage, that there&#039;s no chance they&#039;ve been remembered, that they&#039;re persons just like anyone else and deserve rights. A malevolent First Human Contact might act as intended: conquer and pillage, taking the land even if they&#039;re not of the vault&#039;s intended dynasty. With modern firearms, spacecraft, scanners, etc., this is how most surviving seed vaults end.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux had as much luck as they had chimps: a distressingly overwhelming surplus. The first visitors to Gaia Noveaux were {{TooltipInline|loggers and lumberjacks|You&#039;d think these would be interchangeable, but then you&#039;d get two axes and a hatchet buried in your face by John the Faceburier.}}, spotting a densely forested jungle with no active spaceport. Free wood, effectively. This impromptu lumberjacking operation came to a sudden halt under the guerilla strikes of cultivated kudzu, and the gorilla strikes of an explosive population of cubed chimps, hundreds hydrating to life in the bowels of landed starcraft. Soon enough, a spacewise lumberjack recognized the cubed nature of their simian sabotage, surmised that some sapients smartly struck, stopped {{TooltipInline|what they were fucking doing|Mostly alliterating.}} and initiated actual contact and negotiations with the hidden plantfolk. &lt;br /&gt;
&lt;br /&gt;
Eventually, the logging company reached a deal to Pay for their wood, at a price slightly cheaper than sending a pack of Tower Cap seeds and a hydroponics tray. Gaia Noveaux logging is regionally profitable, but is neither unique nor cheap enough to warrant exporting for more than a few light years, and can&#039;t reliably support more than a total of a hundred {{TooltipInline|logging employees|Including administrative and logistical staff, including pilots and managers and accountants and a single [[Clown]]. Single as in, one clown. The current one is non-monogamous and taken in several comedic directions.}}.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux sees little traffic these days. There&#039;s no tourist appeal, the logging is mundane, the hazards great but mundane, and it&#039;s distant enough from typical space travel lanes. A number of Pod People went off with the loggers to &amp;quot;spread life&amp;quot; in the greater galaxy. Penny was not one of them. &#039;&#039;&#039;She&#039;&#039;&#039; was later... &#039;&#039;encouraged&#039;&#039; off-world because of her {{TooltipInline|proactive stance on spreading life versus quality thereof|monkey-fighting ways on this monday-to-friday planet.}}. Gaia Noveaux is only notable in any capacity for {{TooltipInline|how documented it is|Read: Penny yapped an ear off to the archivists involved in this writing. No, we&#039;re not sure how an ear falling off relates to the yapping, nor is it clear whose ear detached or even if it was just metaphorical. This may just be a bit she does.}}. &lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10343</id>
		<title>Lore:Colonial Seed Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10343"/>
		<updated>2026-10-27T03:29:27Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = CULTURE&lt;br /&gt;
 |mainname = Colonial Seed Vaults&lt;br /&gt;
 |denonyms = Pod Person Ruins, Seed Ruins, Plantman Domes, Biodomes, {{TooltipInline|That place|I don&#039;t know what a demonym is, actually. Sorry.}} with the Gatfruit and Cherrybombs, The Fourth Stage of the Lovealand Experience.&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Podpeople]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|So my writing began here, so my writing shall end here.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=+1&amp;gt;Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}&lt;br /&gt;
&lt;br /&gt;
Edenopolis, LASH: {2104, 2180, 2210, 2520}&lt;br /&gt;
&lt;br /&gt;
New Sprout City, LAST: {2350, 2352, 2352, 2352}&lt;br /&gt;
&lt;br /&gt;
Flowerida, LASH: {2210, 2210, 2320, 2321}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaningless digits, or heartbreaking tales? To the untrained eye, this is just a series of four different years, yet they portray the struggles of entire peoples as cold and concisely as they were born.&lt;br /&gt;
&lt;br /&gt;
=LASH=&lt;br /&gt;
&lt;br /&gt;
Let me introduce you to the &#039;&#039;&#039;LASH&#039;&#039;&#039; numbers. Earth, having launched more Colonial Seed Vaults than stars in the sky (Earth has launched exactly two stars into the sky.), promptly lost track of most of them. Individual families spent their life savings to get a drop of their blood aboard a Colonial Seed Vault, with the promise of an entire planet of homestead as their impending birthright, should they be willing to work it with a simple goal, &amp;quot;To Spread Life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In those days, eternal life was but a dream, and even a second chance at breathing was impossibly miraculous. Plant people were that miracle, and what is Earth but where one profits off peddling miracles? Families bankrupting what little generational wealth at the dream of a second future, and sleazy grifters straining their necks looking up at how high they can charge for a trifle of work, neither in a position to keep immutable records for long. The companies surely haven&#039;t survived 400+ years, and families are just as volatile, losing traditions and secrets and records with each passing generation until ancestors are indistinguishable from strangers.&lt;br /&gt;
&lt;br /&gt;
Thus, when they are eventually discovered, Colonial Seed Vaults are denoted by the name they were given, and four key years that summarize their journey: &#039;&#039;&#039;LASH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Launch==&lt;br /&gt;
The year of the last human &#039;&#039;acceleration&#039;&#039; to the Colonial Seed Vault. Accelerated is key, as the initial launch date is well-assumed to be during the Podperson Boom of 2100. Any Seed Vault built, staffed, or otherwise initially launched beyond the advent of FTL travel is bizarre, likely some hobbyist project or catastrophic accident. &amp;lt;!-- TODO: Table this --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2100-2105: Your Vault is vintage, launched directly from Earth orbit, unfettered en route, and arrived exactly where intended. It is also very likely late to the party and almost certainly forgotten. Depending on how soon you arrive, the galaxy has long since outclassed the technology you once knew. Your first colonists are waking up with outdated technology, no words from home, and the naive assumption that no man has ever gone faster than light. They are in for a rude awakening, much like any plant person.&lt;br /&gt;
&lt;br /&gt;
* First Migration: Your family remembered you and was middle-class-rich enough to give you a push. Throwing good money after bad, they gave you a second chance at being the first to your destination. Best hope that the mercenary group paid to give you a shove didn&#039;t then sell coordinates to your inevitable destination for someone to scoop - or worse, poach once your colonists finish terraforming. &lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, they&#039;d&#039;ve left modern seeds and insights: deconstructive biogenerators, mothic plants, electric plant trays, plumbing.&lt;br /&gt;
&lt;br /&gt;
* Second Migration: Your family line was either too poor or too pragmatic to have helped you sooner. Perhaps they dug through historical records, or kept them safe for centuries, and only now that Bluespace travel is cheap can they nudge their heritage back onto a modern timeframe. And perhaps your family forgot, and by chance some wayward traveler found you, aiming you somewhere advantageous to them - hopefully a planet they&#039;re in no hurry to terraform, and not directly atop the capital city of their enemies.&lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, you&#039;d be stocked with effectively modern-day hydroponics equipment: plumbing, chemical synthesizers, upgraded biogenerators, microwaves.&lt;br /&gt;
&lt;br /&gt;
Launch also rarely includes the Launch Destination. For most Seed Vaults, the Destination is wherever you actually found it after all. For a scant some, more commonly those re-accelerated, misdirection and misfortune came, and where your Colony sprouted is not where it was intended to. Details here are usually scarce, as there&#039;s never been a strong incentive to keep accurate records. Whatever company launched this particular vault was one in a thousand identical companies, likely open for only a few months, with a generic name which might be engraved on some light switch deep in the vault. Tracing the company would be an exercise in futility, unless your narrative strongly demands otherwise.&lt;br /&gt;
&lt;br /&gt;
==Arrived==&lt;br /&gt;
When it touched down.&lt;br /&gt;
&lt;br /&gt;
Mostly a narrative function of &amp;quot;how old is your colony&amp;quot;, but also a function of distance and attention. The further back this date is, the more you&#039;d expect it to be close to Sol,	 or have been reaccelerated early.&lt;br /&gt;
Details here dote on the state the Seed Vault arrived in, the initial environment encountered, and their struggles in forging a permanent presence. &lt;br /&gt;
&lt;br /&gt;
==Sprout==&lt;br /&gt;
When the first generation finally established a foothold, allowing for sustainable Podperson life as the stepping stone toward their main objective, &amp;quot;To Spread Life.&amp;quot; This is typically done within a single generation of Colonial Podpeople, but your narrative can stretch this into generational trauma. Arrived being equal to Sprout tends to happen when the Vault lands on an already-habitable world. &lt;br /&gt;
&lt;br /&gt;
==Habitable==&lt;br /&gt;
When the Colonial Seed Vault has properly terraformed their local environment into something capable of sustaining Human civilization. This need not be the entire planet, but enough for a self-sustaining colony. (As in, capable of fostering human population growth over multiple generations. Does not necessarily need to produce all comforts of modern life on-site, but should be capable of accepting cargo traffic.)&lt;br /&gt;
&lt;br /&gt;
For most Colonial Seed Vaults, the story ends here. The next line is the name of some human civilization, built atop the foundation set by the Seed Vault. By design this means asserting human superiority over the vegetables, but depending on the level of ethics brought or procured on-site, this superiority can range from &amp;quot;lasers&amp;quot; to &amp;quot;we know what forms to fill out to get SolFed recognition together, hand-in-hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the Colonial Seed Vault fails, this is instead a &#039;&#039;&#039;LAST&#039;&#039;&#039; date, where T reflects the &#039;&#039;&#039;Termination&#039;&#039;&#039; of the project and the causes therein. &lt;br /&gt;
&lt;br /&gt;
==Examples, revisited==&lt;br /&gt;
With our eyes properly trained, let&#039;s revisit the examples and see what stories they project.:&lt;br /&gt;
&lt;br /&gt;
===Edenopolis, LASH: {2104, 2180, 2210, 2520}===&lt;br /&gt;
Untouched since the Podperson Boom of 2100, filled with people who took four entire years to raise the funds to buy their future. Took only 76 years to arrive, unaccelerated, so relatively close to Sol. Sprouted in only 30 years, so the initial Colonial Podpeople plausibly got to see the future they set out to make. And yet, it took 310 years to be Habitable. Edenopolis must have suffered from some hazard that meant plantfolk could survive but not humans, which could not be easily remedied (even by building an isolated shelter). I&#039;d suspect the atmosphere was significantly damaged, high levels of CO2 or toxins that needed an entire planet of fresh, photosynthesizing plants to slowly purify over the centuries.&lt;br /&gt;
&lt;br /&gt;
===New Sprout City, LAST: {2350, 2352, 2352, 2352}===&lt;br /&gt;
LAST, so we know this doesn&#039;t end well. 2350, pretty firmly into the early Second Migration, so it must have gone far before then, and been discovered later. Arrived 2352, just 2 years later, so very close to where it was intercepted. Sprouted in the same year, which we know to mean that the planet was already developed. Terminated in the same year, so whatever was on the planet did not appreciate the Podpeople. My guess? A band of bad folk discovered the New Sprout City vault, redirected it towards a nearby planet, and dropped it on a major metropolitan area. If it crashed nowhere, we&#039;d&#039;ve never known of it to have it recorded in the first place. Whatever happened was notable enough that we firmly know New Sprout City&#039;s name and history, so I suspect that a great deal of forensics was done, so something happened that warranted a great deal of forensics.&lt;br /&gt;
&lt;br /&gt;
===Flowerida, LASH: {2220, 2220, 2320, 2321}===&lt;br /&gt;
2220, early First Migration. The family must&#039;ve known of this vault and lept at the first opportunity to rekindle their investment. Arrived in the same year, so either it was basically already at its destination (in which case, why bother accelerating it?) or more likely, it was redirected to somewhere close. With such an immediate delivery, I wouldn&#039;t rule out the Accelerant remaining with the Seed Vault, which would likely make the Accelerant direct family or otherwise emotionally attached to the colonists. 100 years to Sprout, meaning that for 100 full years, all parties involved had to fight every single day for survival. Without constant tenacity over multiple generations, Flowerida would have been naught but a pile of compost. And yet, just one year after the planet is tamed enough to Sprout, it&#039;s domesticated enough to be Habitable. Whatever strife Flowerida encountered, it kept plantmen and men away equally, and as soon as it was solved, the planet became perfectly fine. I&#039;d imagine something dramatic, a generations-long quest to save the day, and an obstacle strong enough to last a full century (so likely not an individual). A massive clash against unnatural forces until peace is restored.&lt;br /&gt;
&lt;br /&gt;
Ironically enough, I personally know of Flowerida. Flowerida was intercepted by family, but was too damaged to go further, so had to settle for landing on the nearest planet with atmosphere. This hellhole rumbled continuously, each day threatening to erupt new flows of magma and explode. The Accelerants of Flowerida ultimately chose to detonate their ship&#039;s engines deep in the planet&#039;s core, hoping to calm it. Flowerida currently exists as a lovely, stable asteroid with a sealed atmosphere, perched atop the largest surviving tectonic plate from what was once their planet.&lt;br /&gt;
&lt;br /&gt;
=== Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}===&lt;br /&gt;
If you&#039;ve heard of this place, it&#039;s because you&#039;ve heard of Penny Stil. She&#039;s an eighth-generation Colonial Podperson, which means Gaia Noveaux is presumably anywhere from 8 to 1600 years old. If you tried to find it, you&#039;d have an easier time printing out the starmap and throwing darts until you hit it, than going to NTMaps and searching &amp;quot;Gaia newview&amp;quot;, because you&#039;d have to scrawl to at least the &#039;&#039;&#039;third page&#039;&#039;&#039; of results. &lt;br /&gt;
&lt;br /&gt;
I won&#039;t say they&#039;re backwater. There used to &#039;&#039;&#039;not&#039;&#039;&#039; be water. Gaia Noveaux landed on a barren desert planet, whose claims to life were a tidally locked wave of dunes and enough gravity to hold any potential oxygen down. The garden itself, she was blessed with a full Harvest of four diligent workers and the full array of SolFed plant seeds. To Sol, this planet looks unsalvageable, but to these driven colonists, tis a blank canvas with none to interrupt or oppose. She rarely speculates why Gaia Noveaux was accelerated 25 years into the First Migration; it hardly matters and like most vaults, records of their initial launch are lacking.&lt;br /&gt;
&lt;br /&gt;
From what Penny can gather, &#039;&#039;&#039;the first generation&#039;&#039;&#039; followed standard planting procedure as any invasive species would (Standard as in everyone winds up doing it, like yawning when someone else yawns, not because of some rulebook.) Coat the entire damn area in grass. Sand can&#039;t blow up dunes if it&#039;s covered in topsoil. A wide swath of plants to fast-track oxygen production and to quell the underlying landscape. Bioluminescent Fairy Grass to add structure to the endless swaths of grass. And with the environment neutralized, the first generation are mission complete. Collectively, they grow a patch of new minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second generation&#039;&#039;&#039;, building upon the foundations of their ancestors, grow wood. Tall trees, with little underbrush to strangle them and no fauna to feast on them, grow impossibly tall in rapid haste. Each tree, hand-fed mathematically precise fertilizers daily by a coven of dedicated lovers. All wood and no bush is a bad time for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The third generation,&#039;&#039;&#039; after rationing what little blood remained, focused on perpetuating their people. With no humans to draw further blood from to prolong them, Gaia Noveaux turned to darker arts. Their biogenerators made monkey cubes, with human-similar blood. Through some {{TooltipInline|[[Guide_to_chemistry#Mutadone|alchemical magic]]|It worked like that, back in the day.}} random chimpanzees became random humonkeys, and with an absurdly large field of attempts, the mixed blood-froth would seed the next generation of Podpeople. From unspoken blood arose fresh minds, fresh bodies, potentially fresh Resonance? Through coincidence, and the massive scale required for forcing coincidence, new Podpersons arose, unrelated in blood or mission to those who came before. Current theories suggest that the right mutations at the right moment made a body that was compatible enough with a strand of stray Resonance, which meant that blood was viable for Pod harvest for just long enough to happen, and that doing this thousands of times resulted in tens of successes.&lt;br /&gt;
&lt;br /&gt;
By Gaia Noveaux&#039;s own metric, this is what they consider their Sprouting, rendering the planet hospitable for a perpetual Podperson presence, making the third generation the one credited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fourth through seventh generations&#039;&#039;&#039; would finish what was started. The massive quantity of monkeys required to brute-force the miracles had the shocking, unforeseen consequence of there being a massive quantity of monkeys. Pedantically, this satiates the clause, &amp;quot;To Spread Life,&amp;quot; but the newer generations saw the need to continue. Gaia Noveaux grew encrusted with jungle trees and jungle apes, dense clusters of vines and whines.&lt;br /&gt;
&lt;br /&gt;
The seventh generation was the one to endure First Human Contact. &lt;br /&gt;
&lt;br /&gt;
==First Human Contact==&lt;br /&gt;
&lt;br /&gt;
A footnote in the recordbooks, a foregone conclusion given that there are space-faring beings to record and report the colony&#039;s LASH, but vitally critical to the future of the Podpeople in the Colonial Seed Vault. This is the moment that galactic outsiders &#039;&#039;&#039;intrude&#039;&#039;&#039; upon the ecosystem, neither necessarily as conquerors nor humans. This is the moment the colony&#039;s bubble of isolation is irreparably shattered, where the closed ecosystem of plant and ideas are irrevocably tainted by outside perspective. In a sense, innocence is lost. &lt;br /&gt;
&lt;br /&gt;
A benevolent First Human Contact might truthfully explain the circumstances of the Seed Vault program, how they&#039;re legally the reincarnation of long-dead middle-class humans, how the lands they tend are intended to be claimed by their lineage, that there&#039;s no chance they&#039;ve been remembered, that they&#039;re persons just like anyone else and deserve rights. A malevolent First Human Contact might act as intended: conquer and pillage, taking the land even if they&#039;re not of the vault&#039;s intended dynasty. With modern firearms, spacecraft, scanners, etc., this is how most surviving seed vaults end.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux had as much luck as they had chimps: a distressingly overwhelming surplus. The first visitors to Gaia Noveaux were {{TooltipInline|loggers and lumberjacks|You&#039;d think these would be interchangeable, but then you&#039;d get two axes and a hatchet buried in your face by John the Faceburier.}}, spotting a densely forested jungle with no active spaceport. Free wood, effectively. This impromptu lumberjacking operation came to a sudden halt under the guerilla strikes of cultivated kudzu, and the gorilla strikes of an explosive population of cubed chimps, hundreds hydrating to life in the bowels of landed starcraft. Soon enough, a spacewise lumberjack recognized the cubed nature of their simian sabotage, surmised that some sapients smartly struck, stopped {{TooltipInline|what they were fucking doing|Mostly alliterating.}} and initiated actual contact and negotiations with the hidden plantfolk. &lt;br /&gt;
&lt;br /&gt;
Eventually, the logging company reached a deal to Pay for their wood, at a price slightly cheaper than sending a pack of Tower Cap seeds and a hydroponics tray. Gaia Noveaux logging is regionally profitable, but is neither unique nor cheap enough to warrant exporting for more than a few light years, and can&#039;t reliably support more than a total of a hundred {{TooltipInline|logging employees|Including administrative and logistical staff, including pilots and managers and accountants and a single [[Clown]]. Single as in, one clown. The current one is non-monogamous and taken in several comedic directions.}}.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux sees little traffic these days. There&#039;s no tourist appeal, the logging is mundane, the hazards great but mundane, and it&#039;s distant enough from typical space travel lanes. A number of Pod People went off with the loggers to &amp;quot;spread life&amp;quot; in the greater galaxy. Penny was not one of them. &#039;&#039;&#039;She&#039;&#039;&#039; was later... &#039;&#039;encouraged&#039;&#039; off-world because of her {{TooltipInline|proactive stance on spreading life versus quality thereof|monkey-fighting ways on this monday-to-friday planet.}}. Gaia Noveaux is only notable in any capacity for {{TooltipInline|how documented it is|Read: Penny yapped an ear off to the archivists involved in this writing. No, we&#039;re not sure how an ear falling off relates to the yapping, nor is it clear whose ear detached or even if it was just metaphorical. This may just be a bit she does.}}. &lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10342</id>
		<title>Lore:Podperson</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Podperson&amp;diff=10342"/>
		<updated>2026-10-27T02:48:22Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: CSV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Pod Person&lt;br /&gt;
 |denonyms = Pod Person, Pod People&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Lore:Colonial_Seed_Vault|Colonial Seed Vaults and You]], [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Pod Persons =&lt;br /&gt;
&lt;br /&gt;
The fruit of the commercial product &amp;quot;Replica Pods,&amp;quot; Pod People are the synthesis of humanoid blood and postmodern cabbage. Fully sentient, with the [[Resonance]] and memories of the blood donor, these Plant People are well-suited to life in the &#039;&#039;lime&#039;&#039;light. While the modern Replica Pod itself comes from {{TooltipInline|modified cabbage|or are modern cabbage denatured Replica Pods?}}, the end result can superficially resemble a hybrid of almost any bipedal humanoid and any photosynthetic plant. Pod People heal physical injuries when exposed to light, and rapidly wilt in the dark, dying in minutes. Modern Pod People come either from existing persons resurrected via cheap seeds from seed vendors, or as descendants from Colonial Seed Vaults, the terrarium structure randomly found on most mining planets.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Pre-FTL (2100AD - 2150AD) ==&lt;br /&gt;
Originally sold as a body replacement solution, &#039;&#039;&#039;Replica Pod&#039;&#039;&#039; people were one of humanity&#039;s first forays into post-mortality. The simplicity of combining a sample of blood into a conventionally-grown plant, alongside the potential to delay the harvest for numerous years, meant that even without FTL technology, interstellar colonization could be accessible to the masses.&lt;br /&gt;
&lt;br /&gt;
Humanity&#039;s Manifest Destiny reflex triggered a brief boom of mass colonization efforts: every corporation or backyard enthusiast who could afford the meager sum to craft a shelter capable of sustaining a plant would rent time on the neighborhood Mass Driver to catapult their personal homestead into the stars. Sloth and Capitalism go hand-in-hand, so the industry turned towards marketing homestead packages: Four Replica Pods of menial workers would be sent in your place inside a standard-issue Seed Vault, stocked with the &amp;lt;s&amp;gt;cheapest&amp;lt;/s&amp;gt; &#039;&#039;finest&#039;&#039; sampling of Earth plants. With the directive to &#039;&#039;&#039;&amp;quot;Spread Life,&amp;quot;&#039;&#039;&#039; these workers would do the hard work of terraforming &amp;quot;your&amp;quot; land into something glorious and habitable. In a century or two, when your family line finally arrives at &amp;quot;your&amp;quot; homestead, deed in hand, they will be settling in the lap of luxury.&lt;br /&gt;
&lt;br /&gt;
As with all human capitalistic ventures, quality is only guaranteed so long as it can be enforced, and quantity is king. Thousands of these Colonial Gardens were launched from Earth during the early 2100s, fired at any moving body astronomers could be bribed to say had gravity and the ability to sustain an atmosphere. As a result, many Seed Vaults actually landed in invalid locations, if they landed at all, and many planets had dozens of competing Seed Vaults land on their surface, Lavaland and Freya included.&lt;br /&gt;
&lt;br /&gt;
As with all commercial booms, as soon as a better product came to market, the original is cast to obscurity. Replica Pod seeds were seen as mostly inferior to later life-extending technologies, including [[Lore:Genemodders|Genemodding]], [[Lore:Synths|Artificial Engram collection]], and the disastrous [[Lore:Cloning|direct Human-grown Cloning]].&lt;br /&gt;
&lt;br /&gt;
== Post-FTL (2564AD) ==&lt;br /&gt;
&lt;br /&gt;
The story of each Colonial Seed Vault is unique, from the body it landed on, to their first contact with the Galactic Community. Some followed the script perfectly: landed on a small planet, turned it into a human paradise, the correct humans landed there and took control over the paradise. Some landed on inhabited worlds and immediately had to contend with locals. Some were tragedies, doomed to a slow death on a planet incompatible with life, and some were comedies, landing next to existing human settlements in Sol. Most stories you want to tell with a Seed Vault can be told.&lt;br /&gt;
&lt;br /&gt;
As FTL became accessible to the masses, &amp;quot;investors&amp;quot; in Colonial Seed Vaults grew increasingly distressed at the reality that their vaults would arrive centuries after some plebian in a small shuttle craft could arrive. Exploiting this concern, an aftermarket of &amp;quot;saving the family&#039;s investment&amp;quot; rose, in which couriers would intercept the Slower-Than-Light vaults launched and use their own FTL engines to accelerate the vaults to their destination, possibly even refurbishing the vault&#039;s machinery. As a result, many seed vaults you&#039;ll find have only recently arrived at their destination, and may have near-modern technology pre-installed. While these vaults tend to arrive well after an FTL ship hypothetically &#039;&#039;could&#039;&#039; have, because of the sheer quantity of the initial Colonial Vaults, many successfully arrive dozens to hundreds of years before an FTL ship &#039;&#039;bothers&#039;&#039; to arrive.&lt;br /&gt;
&lt;br /&gt;
Unscrupulous colonists have also been known to attempt to repurpose Colonial Seed Vaults as their own quick-start colony, but given that the vaults are pre-populated with a contingent of four workers &#039;&#039;and&#039;&#039; are individually owned, these takeovers are legally and morally piracy, and have a low success rate. Post-FTL colonists find much better success with an assortment of [[Lore:Akhter|Akhter Company Frontier Equipment]] and a week of hard work.&lt;br /&gt;
&lt;br /&gt;
As settled colonists, Podpeople as a whole don&#039;t really do much post-FTL. Colonial Vaults&#039; galactic presences are effectively waiting for others with FTL to find them. Rumors have it of floating fungal pods that have subsumed derelict FTL-capable ships and, through some miracle, fixed them. No galactic presence of Pod People has emerged in any significant capacity, and yet the proliferation of Pod People itself imposes upon the cosmic politicksphere.&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
Pod People come from one of three sources, typically: &lt;br /&gt;
# &#039;&#039;&#039;An existing person&#039;&#039;&#039;. Typically, a modern spacer dies and chooses to be reborn via a Replica Pod. They contain both the [[Resonance]] and memories of that person, and thus likely retain their existing cultural ties and familial relations. The death might not always be accidental, and the rebirth might not always be immediately afterwards. Cautious persons might keep an imprinted Replica Pod seed as a contingency in case other [[Lore:Death|undeath plans]] fall through.&lt;br /&gt;
# &#039;&#039;&#039;Random Chance&#039;&#039;&#039;. Rarely a growing Replica Pod just happens to catch a stray [[Resonance]] engram and enough stray DNA to be able harvest itself into a fully-sapient individual, with no biological or mental ties to any person who came before. &lt;br /&gt;
# A &#039;&#039;&#039;Colonial Seed Vault&#039;&#039;&#039;, or descendant thereof. Pod Persons are by default sterile, so the mechanism by which the original four Primal Pod Persons produce additional Pod Persons is left as an exercise for the colonists themselves to resolve. Examples include: the launching company provided a number of blood samples to inject into subsequent harvests of Pod Persons. Mass harvests of Replica Pod plants to &amp;quot;force&amp;quot; random chance. Using the provided Biogenerator to print Monkeys, then mix their blood in ways to capture stray [[Resonance|souls]]. Abnormal insterility, rendering pre-fertilized Replica Pod seeds that require no external blood or [[Resonance|soul]].&amp;lt;br&amp;gt;Strictly speaking, only the original four Primal Pod Persons have the compulsion to &amp;quot;Spread Life.&amp;quot; How strongly they impose this directive upon their progeny is up to them.&lt;br /&gt;
&lt;br /&gt;
As Pod People come from an impossibly diverse set of circumstances, their shared culture is based strictly off of innate impulses and shared sensations.&lt;br /&gt;
# &#039;&#039;&#039;The Calling&#039;&#039;&#039;: Plant People feel an innate compulsion to change their name to some sort of plant reference. Often as minor as tweaking their old Human name. Humans with an strong attachment to their human selves have been known to forego this, though it is seen as abhorrent and disrespectful to the renewed gift of life.&lt;br /&gt;
# &#039;&#039;&#039;The Tongue&#039;&#039;&#039;:{{anchor|Sylvan}} {{Sylvan}} is spoken natively by anyone made of Nature. The origins of the language are unknown, but as the tongue is instinctual, historians speculate as to a grand cosmic origin of all plant life.&lt;br /&gt;
# &#039;&#039;&#039;The Light&#039;&#039;&#039;: Stemming from the strict physiological need for light, plant people like light. Plantfolk who work indoors or in space are known to bring their own sources of light. Lanterns, flashlights, glowshrooms, [[Lore:Ethereals|Ethereal]] boyfriend...&lt;br /&gt;
&lt;br /&gt;
= General Reactions =&lt;br /&gt;
How others might react to the presence of a Pod Person.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FF9D001e&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#007F0E; width:38%;&#039;|Reasons to Like&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FF9D00; width:38%;&#039;|Reasons to Hate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Been Podded before&lt;br /&gt;
|Hate human products&lt;br /&gt;
|-&lt;br /&gt;
|Family member got podded, turned out OK&lt;br /&gt;
|Family member got podded involuntarily&lt;br /&gt;
|-&lt;br /&gt;
|Shop at Whole Foods unironically&lt;br /&gt;
|Liked Lavalands the way they were&lt;br /&gt;
|-&lt;br /&gt;
|Transhumanist&lt;br /&gt;
|Hate all synthetic people&lt;br /&gt;
|-&lt;br /&gt;
|Appreciation for the &amp;quot;natural&amp;quot; form&lt;br /&gt;
|Goat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hate death-dodging &amp;quot;tricks&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Creating Your Pod Person =&lt;br /&gt;
The most common origins of a Pod Person, with character-developing questions to answer as you conceptualize your Pod Person character.&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 An Existing Person 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Breath. You hadn&#039;t expected to be taking another of those, not like this. Light. The cold halogen glare that&#039;d you&#039;d taken for granted for many years now warms your skin, filling you with energy and drive. The cold of the grave still haunts your psyche, but perhaps just a few more moments in the light will warm your soul. Before you can give yourself fully to the instinctual delights of photosynthesis, you&#039;re handed a clipboard, a receipt or proof of life. At the top, a name: &amp;quot;your&amp;quot; name. &#039;&#039;Do you recognize it? Does it feel right in your mouth? Perhaps just a little more floral flair...&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Stamped across the top of the paper, the logo of a corporation or entity, responsible for your growth. &#039;&#039;Is it a comforting sight?&#039;&#039; A date of revival. &#039;&#039;Has much time passed?&#039;&#039; You&#039;re handed a bag, full of clothes, tools, and an heirloom. &#039;&#039;Is it still yours?&#039;&#039; The clothes cover your skin, sealing most of your body in darkness. &#039;&#039;Do you wear your old ways proudly?&#039;&#039; Your skin, why is it still green? &#039;&#039;Do you seek to burn this body and dig your old flesh out of the ashes?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Your hand signs a name at the bottom. You are pushed out the door. &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5| Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An executive&#039;&#039;&#039;, cashing in on their post-mortality contingency. &#039;&#039;Was a Replica Pod your first choice?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A worker&#039;&#039;&#039;, revived in the cheapest way available. &#039;&#039;What debts can compel a laborer from beyond the grave?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An ancient human&#039;&#039;&#039;, revived unexpectedly. &#039;&#039;Why were you so valuable, that digging your body up and reviving you was worth the effort?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentionally reborn&#039;&#039;&#039;. Did you end your previous body to get here? &#039;&#039;What were you trying to escape from your old flesh?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WARRIORS&#039;&#039;&#039;, COME OUT TO PLAY! You rub your eyes again, shaking the hallucinations of sudden revival out of your mind. At your feet, beneath the peeled-back leaves of your pod, is a body. Riddled with bullet holes and overgrown in the very vines that weaved you together. &#039;&#039;Why were you killed? Was your cause worth dying for?&#039;&#039; You trace the fingertips of the corpse you once were, following where they strain to reach. A gun, your muscle memory recognizing it before you do. &#039;&#039;Is your cause worth dying twice for?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5| 《 Random Chance 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Today, you are. Yesterday, you weren&#039;t. A dozen people around you have a dozen questions, each a burden on your psyche, forcing you to have to justify yourself before you even know your own name. From the questions, you gather that you&#039;re abnormal and shouldn&#039;t be. Yet, here you are. &#039;&#039;When they ask who you are, what do you say?&#039;&#039; They ask you how you understand them. &#039;&#039;Does it matter to you?&#039;&#039; They tell you you&#039;re an adult. &#039;&#039;&amp;lt;u&amp;gt;[[Server Rules#underage|You are an adult]]&amp;lt;/u&amp;gt;, in your heart of hearts, but do you feel like you&#039;re stepping fresh into the world, or is your soul already world-weary and cynical?&#039;&#039; They ask what you&#039;re good at. &#039;&#039;You understand some basic skills. Are they standard-issue, or part of who you are?&#039;&#039; They ask what you will do, who you will become. &#039;&#039;How will you move forward, with no past to rely on?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pure random resonance&#039;&#039;&#039;: Like a newborn has a clean soul, so do you. &#039;&#039;Do you believe in Original Sin? Does it even apply to you?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resonance hijacked&#039;&#039;&#039;: The labcoats around you try to tell you who you are. &#039;&#039;Do you let them?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Partial Matching&#039;&#039;&#039;: Allegedly, your resonance is enough of a match to a number of existing people to have blossomed from their DNA. &#039;&#039;Do you call them your parents? Do they embrace you as their child?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mad science&#039;&#039;&#039;: The labcoats act triumphant, as if you&#039;re their greatest accomplishment. &#039;&#039;Are you an achievement, or a person?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 Colonial Seed Vault 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| While space is wholly incompatible with life, even with the greatest of engineering to support life, you still find yourself unaccommodated. Shuttled between metal coffins in the blackness of space, every window full of tiny pinpricks of light, stars far too distant for you to flourish. &#039;&#039;Which one was yours? Is it still yours?&#039;&#039; All you can do here is survive. Space is dark and cold, nothing like where you came from. &#039;&#039;Why did you leave?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In addition to exploring the backgrounds below, consider the [[Lore:Guide to Colonial Seed Vaults]] for building out your Pod Person&#039;s Home Garden. (todo: better name for Home Garden)&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left willingly&#039;&#039;&#039;. As you climbed the ramp onto the transport shuttle, you look back at Pods you left behind. &#039;&#039;Do they shed tears of sorrow, or joy?&#039;&#039; You hoist your bags into the overhead compartment and take a seat. &#039;&#039;Will you be back? Will they take you back?&#039;&#039; The hum of the engines leaves you nervous. &#039;&#039;Who are these people, taking you off-world?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refugee&#039;&#039;&#039;. The smoldering ashes of your ancestral home still taint the atmosphere your people labored to build with aerosolized despair. &#039;&#039;What caused this tragedy?&#039;&#039; What little you carry on your back and the memories you hold, those are your peoples&#039; legacy. &#039;&#039;Is it worth holding onto?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Separated&#039;&#039;&#039;. You stare out again at the vast expanse of stars, looking for home. &#039;&#039;Would you even recognize it on a map?&#039;&#039; Your memories of home are tainted by the tragedy of separation. &#039;&#039;Who did this to you, and are you free of them yet?&#039;&#039; The apple may not fall far from the tree, but no apple can roll uphill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Integrated&#039;&#039;&#039;. The directive &amp;quot;spread life&amp;quot; is awfully easy when there&#039;s already life here. &#039;&#039;Were they welcoming to your kind? Were you to theirs?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 title 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| origin&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
| here&#039;s one origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Making One =&lt;br /&gt;
# come up with a plant pun name&lt;br /&gt;
# come up with a plant you want it to vaguely be based off of&lt;br /&gt;
# Open your character&#039;s Loadout, go to Misc, and pick Lantern or Flashlight. You can use the button to rename it if you want. Legally, this is optional.&lt;br /&gt;
# Are they from a Colonial Seed Vault? And they remember it? Congrats, either tie yourself to someone else&#039;s lore or make your own. Gonna make a separate document guiding you on writing your own. Or a collapsible?&lt;br /&gt;
&lt;br /&gt;
= Notable Members =&lt;br /&gt;
&lt;br /&gt;
* [[User:GreytideSkye|GreytideSkye]] ([[User talk:GreytideSkye|talk]]) 05:39, 19 February 2024 (UTC)&lt;br /&gt;
* The mythical &amp;quot;Mother Nature&amp;quot;&lt;br /&gt;
* Poison Ivy, Pamela Isley&lt;br /&gt;
* Swamp Thing&lt;br /&gt;
* Mushroom, Skate Legend.&lt;br /&gt;
&lt;br /&gt;
= Notable Events =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;. One of many attempts to repurpose the &amp;quot;obsolete&amp;quot; surplus of Replica Pod seeds, this time for a military. Death Blossom is a cool name for ultimately a simple concept: Replica Pods need blood. Your enemy has blood. Put seed in bullet, put bullet through enemy, grow a new soldier. Astute-minded readers may see the intrinsic flaw that all who seek to profit off of Pod People cannot: they are their own people. The person you&#039;re reviving? You just shot them. You just planted them next to their prior corpse, let them grow fat on their own blood and spite, and blossom next to the gun they were holding. If their cause was worth [[Lore:Death|dying]] for once, surely it&#039;s worth dying for [[Lore:Death|twice]]? While most Death Blossom bullets were scrapped, or offloaded for conflicts with incompatible foes, enough remain forgotten in lockers as a niche means of self-revival, though even &#039;&#039;that&#039;&#039; is outclassed by modern alternatives.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Colonial Seed Vault initiatives&#039;&#039;&#039;. Akin to the Dot Com boom of the 2000s, millions of Colonial Seed Vaults were sent out with folks&#039; literal hopes and dreams with the promise of infinite prosperity. While historians call this era the {{TooltipInline|(hover for tentative names)|Bloomer Shooter era&amp;lt;br&amp;gt;Terra Forming&amp;lt;br&amp;gt;Plant Parenthood&amp;lt;br&amp;gt;Plantifest Destiny&amp;lt;br&amp;gt;Zeroth Migration}}, at the time there was no one predominant Seed Vault corporation to capture the zeitgeist and have the trend named after them. Both destinations and corporations took absurd, {{TooltipInline|generic names|Seed Fund, Future You, Herbasecondlife, Family Tree Planning, The Foli Age... to destinations like Earth Reborn, Gaia Deluxe, Gaia Reimagined, Lush 7.&amp;lt;br&amp;gt;With hundreds of companies and millions of seed vaults, expect a lot of procedural generation and overlap. On an OOC level, make whatever the fuck up you want, with the understanding that they&#039;re just names pitched to desperate people like a travel agent really trying to get kickbacks from a third-rate snorkel shack for chartering an entire boat for a day.}} to such an extent that even knowing the exact name and destination is rarely sufficient to trace {{TooltipInline|ancestry|Not that it would offer much legal grounds for inheritance, nor would the genetics be close enough to have any real similarity left. Fun fact: in humans, 8th cousins are genetically distinct enough that they&#039;re indistinguishable from more unrelated persons.}}.&lt;br /&gt;
&lt;br /&gt;
* [[Lore:Syndicate#Herbellion|&#039;&#039;&#039;The Herbellion&#039;&#039;&#039;]]: Syndicate puppetmasters looking for small folk with righteous goals find a literal bumper crop of Good Causes across the millions of Colonial Seed Vaults, each with their unique form of oppression or imposition from the greater galaxy seeking to &amp;quot;reclaim&amp;quot; what they are &amp;quot;owed.&amp;quot; As a public image stunt, and because (according to their literature), &amp;quot;a good 1/3rd of the Herbellion&#039;s earliest cases were supporting freshly grown Podpeople in fighting back against their technologically advanced capitalist oppressors.&amp;quot; In objective fact, the Herbellion holds no specific plantly roots nor holds pod people in any &#039;&#039;additional&#039;&#039; regard; the Herbellion causes significant chaos to SolFed by helping a lot of small people with their small fights, and Colonial Seed Vault troubles no longer make up a sizeable chunk of the little strifes in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10341</id>
		<title>Template:LoreFooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10341"/>
		<updated>2026-10-27T02:48:17Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: CSV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Stolen shamelessly from tgstation&#039;s Template:Lore under their &amp;quot;share it but credit folk&amp;quot; https://tgstation13.org/wiki//tg/station_13_Wiki:Privacy_policy license --&amp;gt;&lt;br /&gt;
&#039;&#039;Work in Progress: Footer subject to change at a moment&#039;s notice. &#039;&#039;&#039;Do not&#039;&#039;&#039; take a red link&#039;s presence, struck-through or otherwise, as confirmation (or denial) of their canonicity.&#039;&#039;&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 120 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Nova_Sector_lore|Nova Sector]] Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NovaSector13Logo.png|100px|link=Nova_Sector_lore]][[Category:Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;commonspecies&amp;quot; |&#039;&#039;&#039;Common Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Humans|Humans]], [[Lore:Tiziran|Tiziran]], [[Lore:Unathi|Unathi]], [[Lore:Moths|Moths]], [[Lore:Azula|Azulae]] ([[Lore:Cerulean|Ceruleans]]), [[Lore:Slimeperson|Slime Hybrids]], [[Lore:Vox|Vox (Primalis et al)]], [[Lore:Tajaran|Tajaran]], [[Lore:Synths|Synthetic Humanoids]] (and assorted robots), [[Lore:Podperson|Pod Persons]] ([[Lore:Colonial_Seed_Vault|Colonial Seed Vaults]]), [[Lore:Hemophage|Hemophages]], [[Lore:Xenomorphic_Hybrid|Xenomorphic Hybrid]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;rarespecies&amp;quot; |&#039;&#039;&#039;Other Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Genemodders|Genemodders]] ([[Lore:Felinids|Felinids]], [[Lore:Icewalkers|Ice Walkers]]), [[Lore:Ashwalker|Ashwalkers]], [[Lore:Ethereals|Ethereals]], [[Lore:Snails|Snailpersons]], [[Lore:Teshari|Teshari]], [[Lore:Dwarf|Dwarf]], [[Lore:Ordoht|Ordoht]] (Formerly Skrell), [[Lore:Plasmamen|Plasmamen]], [[Wikipedia:The_Fly_(1958_film)|Flypeople]],  [[Lore:Vulpkanin|Vulpkanin]], [[Lore:Rogues|Rouges (Abductorkin)]], [[Lore:Kobold|Kobolds]], [[Lore:Exospecies|Miscellaneous Species]], [[Lore:Dullahan|Dullahans]], [[Lore:Golem|Employee Golems]], [[Lore:Ghoul|Ghouls]], [[Lore:Changeling|Changelings]], [[Lore:Shadekin|Shadekin]], [[Lore:Protean|Proteans]], [[Lore:Ghoul|Ghouls]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nanotrasen&amp;quot; |&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nanotrasen|Nanotrasen]]&#039;&#039;&#039;, [[Lore:Nanotrasen#Central_Command|Central Command]], [[Lore:Nanotrasen#Emergency Response Corps|Emergency Response Corps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;SolFed&amp;quot; |&#039;&#039;&#039;SolFed&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:SolFed|SolFed]]&#039;&#039;&#039;, [[Lore:Sol|Sol in {{#expr:{{CURRENTYEAR}}+540}}]], [[Lore:SFAF|The SolFed Armed Forces]]&amp;lt;br&amp;gt;Notable Member States: [[Lore:Libraea|Libraen Federation]], [[Lore:Nanotrasen|Nanotrasen]]&amp;lt;br&amp;gt;Government: [[Lore:Cliques|Voting Cliques]] ([[Lore:Plasma_Clique|Plasma Clique]]), [[Lore:Voting|Voting in SolFed]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;externals&amp;quot; |&#039;&#039;&#039;External Groups&#039;&#039;&#039;&lt;br /&gt;
|[[Lore:Heliostatic_Coalition|&#039;&#039;&#039;Heliostatic Coalition&#039;&#039;&#039;]] ({{TooltipInline|[[Lore:HC_Compact|HC Compact]]|The HC Constitution, the document formally defining the HC.}}, {{TooltipInline|[[Lore:HCAF|HCAF]]|Heliostatic Coalition Armed Forces}} ([[Lore:HCAF_Ranks|&#039;&#039;Ranks&#039;&#039;]]), {{TooltipInline|[[Lore:CZD|CZD]]|Commonwealth of Zvirdnyn Dominions}}, {{TooltipInline|[[Lore:KMIF|KMIF]]|Kemppainen-Morozov Industrial Fabrication}}, {{TooltipInline|[[Lore:EPF|Expeditionary Police Force]]|HC&#039;s Cops}} ({{TooltipInline|[[HC_Inspectors|&#039;&#039;&#039;Inspectors&#039;&#039;&#039;]]|The Expeditionary Force. They inspect more than stations.}} ([[HC Quick Reference|Quick Reference]], {{TooltipInline|[[HC_SOP|SOP]]|Standard Operating Procedure}}, {{TooltipInline|[[HC Lexicon|Lexicon]]|Lingo, chatter guide, manner of speaking.}}))), &amp;lt;br&amp;gt;[[Lore:Interdyne|Interdyne Pharmaceutics]], [[Lore:Cargo|Cargo]], [[Lore:MECU|MECU]], [[Lore:Colonial_Seed_Vault|Colonial Seed Vaults]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;syndicate&amp;quot; |&#039;&#039;&#039;Hostiles&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Syndicate|The Syndicate]]&#039;&#039;&#039; ([[Lore:Gorlex|Gorlex]], [[Lore:Tiger_Cooperative|Tiger Cooperative]], [[Lore:Syndicate#DS-2|DS-2]], [[Guide_to_your_Manifesto|Syndicate Manifestos]]), &amp;lt;br&amp;gt;[[Lore:Void_Imperium|The Void Imperium]], [[Lore:Spider_Clan|The Spider Clan]], [[Lore:Changeling|Changelings]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nova&amp;quot; |&#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nova_Sector|The Nova Sector]]&#039;&#039;&#039;, {{TooltipInline|[[Lore:Indecipheres|Indecipheres]]|Lavaland, volcanic mining place.}}, {{TooltipInline|[[Lore:Freyja|Freyja]]|Icebox and Snowglobe station frozen moon.}}, {{TooltipInline|[[Lore:Boletus|Boletus]]|Serenity Mushroomoon.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;concepts&amp;quot; |&#039;&#039;&#039;Concepts&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Bluespace|Bluespace]], [[Lore:Plasma|Plasma]], [[Lore:Bluespace#FTL|Faster Than Light Travel]], [[Lore:Resonance|Resonance (&amp;quot;Souls&amp;quot;)]], [[Lore:Death|Death]], [[Lore:Timeline|Timeline of Events in the Lore]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10340</id>
		<title>Lore:Colonial Seed Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Colonial_Seed_Vault&amp;diff=10340"/>
		<updated>2026-10-27T00:24:47Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: I came into this team to write about Pod People, and I&amp;#039;ll do that &amp;#039;till the end.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- GreytideSkye cares. I&#039;ve seen herbivore. --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Podperson.png&lt;br /&gt;
 |loretype = CULTURE&lt;br /&gt;
 |mainname = Colonial Seed Vaults&lt;br /&gt;
 |denonyms = Pod Person Ruins, Seed Ruins, Plantman Domes, Biodomes, That place with the Gatfruit and Cherrybombs&lt;br /&gt;
 |othernames = Plant Persons, Plantgirls, Podmen, Replica Pods, Plantfolk&lt;br /&gt;
 |relatedpages = [[Guide_to_hydroponics#Replica Pods|Guide to Hydroponics (Replica Pods)]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova]], OnlyFronds&lt;br /&gt;
 |languages = {{Sylvan}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|So my writing began here, so my writing shall end here.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=+1&amp;gt;Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}&lt;br /&gt;
&lt;br /&gt;
Edenopolis, LASH: {2104, 2180, 2210, 2520}&lt;br /&gt;
&lt;br /&gt;
New Sprout City, LAST: {2350, 2352, 2352, 2352}&lt;br /&gt;
&lt;br /&gt;
Flowerida, LASH: {2210, 2210, 2320, 2321}&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meaningless digits, or heartbreaking tales? To the untrained eye, this is just a series of four different years, yet they portray the struggles of entire peoples as cold and concisely as they were born.&lt;br /&gt;
&lt;br /&gt;
=LASH=&lt;br /&gt;
&lt;br /&gt;
Let me introduce you to the &#039;&#039;&#039;LASH&#039;&#039;&#039; numbers. Earth, having launched more Colonial Seed Vaults than stars in the sky (Earth has launched exactly two stars into the sky.), promptly lost track of most of them. Individual families spent their life savings to get a drop of their blood aboard a Colonial Seed Vault, with the promise of an entire planet of homestead as their impending birthright, should they be willing to work it with a simple goal, &amp;quot;To Spread Life.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In those days, eternal life was but a dream, and even a second chance at breathing was impossibly miraculous. Plant people were that miracle, and what is Earth but where one profits off peddling miracles? Families bankrupting what little generational wealth at the dream of a second future, and sleazy grifters straining their necks looking up at how high they can charge for a trifle of work, neither in a position to keep immutable records for long. The companies surely haven&#039;t survived 400+ years, and families are just as volatile, losing traditions and secrets and records with each passing generation until ancestors are indistinguishable from strangers.&lt;br /&gt;
&lt;br /&gt;
Thus, when they are eventually discovered, Colonial Seed Vaults are denoted by the name they were given, and four key years that summarize their journey: &#039;&#039;&#039;LASH&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Launch==&lt;br /&gt;
The year of the last human &#039;&#039;acceleration&#039;&#039; to the Colonial Seed Vault. Accelerated is key, as the initial launch date is well-assumed to be during the Podperson Boom of 2100. Any Seed Vault built, staffed, or otherwise initially launched beyond the advent of FTL travel is bizarre, likely some hobbyist project or catastrophic accident. &amp;lt;!-- TODO: Table this --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2100-2105: Your Vault is vintage, launched directly from Earth orbit, unfettered en route, and arrived exactly where intended. It is also very likely late to the party and almost certainly forgotten. Depending on how soon you arrive, the galaxy has long since outclassed the technology you once knew. Your first colonists are waking up with outdated technology, no words from home, and the naive assumption that no man has ever gone faster than light. They are in for a rude awakening, much like any plant person.&lt;br /&gt;
&lt;br /&gt;
* First Migration: Your family remembered you and was middle-class-rich enough to give you a push. Throwing good money after bad, they gave you a second chance at being the first to your destination. Best hope that the mercenary group paid to give you a shove didn&#039;t then sell coordinates to your inevitable destination for someone to scoop - or worse, poach once your colonists finish terraforming. &lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, they&#039;d&#039;ve left modern seeds and insights: deconstructive biogenerators, mothic plants, electric plant trays, plumbing.&lt;br /&gt;
&lt;br /&gt;
* Second Migration: Your family line was either too poor or too pragmatic to have helped you sooner. Perhaps they dug through historical records, or kept them safe for centuries, and only now that Bluespace travel is cheap can they nudge their heritage back onto a modern timeframe. And perhaps your family forgot, and by chance some wayward traveler found you, aiming you somewhere advantageous to them - hopefully a planet they&#039;re in no hurry to terraform, and not directly atop the capital city of their enemies.&lt;br /&gt;
&lt;br /&gt;
If your accelerants were generous, you&#039;d be stocked with effectively modern-day hydroponics equipment: plumbing, chemical synthesizers, upgraded biogenerators, microwaves.&lt;br /&gt;
&lt;br /&gt;
Launch also rarely includes the Launch Destination. For most Seed Vaults, the Destination is wherever you actually found it after all. For a scant some, more commonly those re-accelerated, misdirection and misfortune came, and where your Colony sprouted is not where it was intended to. Details here are usually scarce, as there&#039;s never been a strong incentive to keep accurate records. Whatever company launched this particular vault was one in a thousand identical companies, likely open for only a few months, with a generic name which might be engraved on some light switch deep in the vault. Tracing the company would be an exercise in futility, unless your narrative strongly demands otherwise.&lt;br /&gt;
&lt;br /&gt;
==Arrived==&lt;br /&gt;
When it touched down.&lt;br /&gt;
&lt;br /&gt;
Mostly a narrative function of &amp;quot;how old is your colony&amp;quot;, but also a function of distance and attention. The further back this date is, the more you&#039;d expect it to be close to Sol,	 or have been reaccelerated early.&lt;br /&gt;
Details here dote on the state the Seed Vault arrived in, the initial environment encountered, and their struggles in forging a permanent presence. &lt;br /&gt;
&lt;br /&gt;
==Sprout==&lt;br /&gt;
When the first generation finally established a foothold, allowing for sustainable Podperson life as the stepping stone toward their main objective, &amp;quot;To Spread Life.&amp;quot; This is typically done within a single generation of Colonial Podpeople, but your narrative can stretch this into generational trauma. Arrived being equal to Sprout tends to happen when the Vault lands on an already-habitable world. &lt;br /&gt;
&lt;br /&gt;
==Habitable==&lt;br /&gt;
When the Colonial Seed Vault has properly terraformed their local environment into something capable of sustaining Human civilization. This need not be the entire planet, but enough for a self-sustaining colony. (As in, capable of fostering human population growth over multiple generations. Does not necessarily need to produce all comforts of modern life on-site, but should be capable of accepting cargo traffic.)&lt;br /&gt;
&lt;br /&gt;
For most Colonial Seed Vaults, the story ends here. The next line is the name of some human civilization, built atop the foundation set by the Seed Vault. By design this means asserting human superiority over the vegetables, but depending on the level of ethics brought or procured on-site, this superiority can range from &amp;quot;lasers&amp;quot; to &amp;quot;we know what forms to fill out to get SolFed recognition together, hand-in-hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the Colonial Seed Vault fails, this is instead a &#039;&#039;&#039;LAST&#039;&#039;&#039; date, where T reflects the &#039;&#039;&#039;Termination&#039;&#039;&#039; of the project and the causes therein. &lt;br /&gt;
&lt;br /&gt;
==Examples, revisited==&lt;br /&gt;
With our eyes properly trained, let&#039;s revisit the examples and see what stories they project.:&lt;br /&gt;
&lt;br /&gt;
===Edenopolis, LASH: {2104, 2180, 2210, 2520}===&lt;br /&gt;
Untouched since the Podperson Boom of 2100, filled with people who took four entire years to raise the funds to buy their future. Took only 76 years to arrive, unaccelerated, so relatively close to Sol. Sprouted in only 30 years, so the initial Colonial Podpeople plausibly got to see the future they set out to make. And yet, it took 310 years to be Habitable. Edenopolis must have suffered from some hazard that meant plantfolk could survive but not humans, which could not be easily remedied (even by building an isolated shelter). I&#039;d suspect the atmosphere was significantly damaged, high levels of CO2 or toxins that needed an entire planet of fresh, photosynthesizing plants to slowly purify over the centuries.&lt;br /&gt;
&lt;br /&gt;
===New Sprout City, LAST: {2350, 2352, 2352, 2352}===&lt;br /&gt;
LAST, so we know this doesn&#039;t end well. 2350, pretty firmly into the early Second Migration, so it must have gone far before then, and been discovered later. Arrived 2352, just 2 years later, so very close to where it was intercepted. Sprouted in the same year, which we know to mean that the planet was already developed. Terminated in the same year, so whatever was on the planet did not appreciate the Podpeople. My guess? A band of bad folk discovered the New Sprout City vault, redirected it towards a nearby planet, and dropped it on a major metropolitan area. If it crashed nowhere, we&#039;d&#039;ve never known of it to have it recorded in the first place. Whatever happened was notable enough that we firmly know New Sprout City&#039;s name and history, so I suspect that a great deal of forensics was done, so something happened that warranted a great deal of forensics.&lt;br /&gt;
&lt;br /&gt;
===Flowerida, LASH: {2220, 2220, 2320, 2321}===&lt;br /&gt;
2220, early First Migration. The family must&#039;ve known of this vault and lept at the first opportunity to rekindle their investment. Arrived in the same year, so either it was basically already at its destination (in which case, why bother accelerating it?) or more likely, it was redirected to somewhere close. With such an immediate delivery, I wouldn&#039;t rule out the Accelerant remaining with the Seed Vault, which would likely make the Accelerant direct family or otherwise emotionally attached to the colonists. 100 years to Sprout, meaning that for 100 full years, all parties involved had to fight every single day for survival. Without constant tenacity over multiple generations, Flowerida would have been naught but a pile of compost. And yet, just one year after the planet is tamed enough to Sprout, it&#039;s domesticated enough to be Habitable. Whatever strife Flowerida encountered, it kept plantmen and men away equally, and as soon as it was solved, the planet became perfectly fine. I&#039;d imagine something dramatic, a generations-long quest to save the day, and an obstacle strong enough to last a full century (so likely not an individual). A massive clash against unnatural forces until peace is restored.&lt;br /&gt;
&lt;br /&gt;
Ironically enough, I personally know of Flowerida. Flowerida was intercepted by family, but was too damaged to go further, so had to settle for landing on the nearest planet with atmosphere. This hellhole rumbled continuously, each day threatening to erupt new flows of magma and explode. The Accelerants of Flowerida ultimately chose to detonate their ship&#039;s engines deep in the planet&#039;s core, hoping to calm it. Flowerida currently exists as a lovely, stable asteroid with a sealed atmosphere, perched atop the largest surviving tectonic plate from what was once their planet.&lt;br /&gt;
&lt;br /&gt;
=== Gaia Noveaux, LASH: {2177, 2240, 2310, 2450}===&lt;br /&gt;
If you&#039;ve heard of this place, it&#039;s because you&#039;ve heard of Penny Stil. She&#039;s an eighth-generation Colonial Podperson, which means Gaia Noveaux is presumably anywhere from 8 to 1600 years old. If you tried to find it, you&#039;d have an easier time printing out the starmap and throwing darts until you hit it, than going to NTMaps and searching &amp;quot;Gaia newview&amp;quot;, because you&#039;d have to scrawl to at least the &#039;&#039;&#039;third page&#039;&#039;&#039; of results. &lt;br /&gt;
&lt;br /&gt;
I won&#039;t say they&#039;re backwater. There used to &#039;&#039;&#039;not&#039;&#039;&#039; be water. Gaia Noveaux landed on a barren desert planet, whose claims to life were a tidally locked wave of dunes and enough gravity to hold any potential oxygen down. The garden itself, she was blessed with a full Harvest of four diligent workers and the full array of SolFed plant seeds. To Sol, this planet looks unsalvageable, but to these driven colonists, tis a blank canvas with none to interrupt or oppose. She rarely speculates why Gaia Noveaux was accelerated 25 years into the First Migration; it hardly matters and like most vaults, records of their initial launch are lacking.&lt;br /&gt;
&lt;br /&gt;
From what Penny can gather, &#039;&#039;&#039;the first generation&#039;&#039;&#039; followed standard planting procedure as any invasive species would (Standard as in everyone winds up doing it, like yawning when someone else yawns, not because of some rulebook.) Coat the entire damn area in grass. Sand can&#039;t blow up dunes if it&#039;s covered in topsoil. A wide swath of plants to fast-track oxygen production and to quell the underlying landscape. Bioluminescent Fairy Grass to add structure to the endless swaths of grass. And with the environment neutralized, the first generation are mission complete. Collectively, they grow a patch of new minds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second generation&#039;&#039;&#039;, building upon the foundations of their ancestors, grow wood. Tall trees, with little underbrush to strangle them and no fauna to feast on them, grow impossibly tall in rapid haste. Each tree, hand-fed mathematically precise fertilizers daily by a coven of dedicated lovers. All wood and no bush is a bad time for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The third generation,&#039;&#039;&#039; after rationing what little blood remained, focused on perpetuating their people. With no humans to draw further blood from to prolong them, Gaia Noveaux turned to darker arts. Their biogenerators made monkey cubes, with human-similar blood. Through some {{TooltipInline|[[Guide_to_chemistry#Mutadone|alchemical magic]]|It worked like that, back in the day.}} random chimpanzees became random humonkeys, and with an absurdly large field of attempts, the mixed blood-froth would seed the next generation of Podpeople. From unspoken blood arose fresh minds, fresh bodies, potentially fresh Resonance? Through coincidence, and the massive scale required for forcing coincidence, new Podpersons arose, unrelated in blood or mission to those who came before. Current theories suggest that the right mutations at the right moment made a body that was compatible enough with a strand of stray Resonance, which meant that blood was viable for Pod harvest for just long enough to happen, and that doing this thousands of times resulted in tens of successes.&lt;br /&gt;
&lt;br /&gt;
By Gaia Noveaux&#039;s own metric, this is what they consider their Sprouting, rendering the planet hospitable for a perpetual Podperson presence, making the third generation the one credited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The fourth through seventh generations&#039;&#039;&#039; would finish what was started. The massive quantity of monkeys required to brute-force the miracles had the shocking, unforeseen consequence of there being a massive quantity of monkeys. Pedantically, this satiates the clause, &amp;quot;To Spread Life,&amp;quot; but the newer generations saw the need to continue. Gaia Noveaux grew encrusted with jungle trees and jungle apes, dense clusters of vines and whines.&lt;br /&gt;
&lt;br /&gt;
The seventh generation was the one to endure First Human Contact. &lt;br /&gt;
&lt;br /&gt;
==First Human Contact==&lt;br /&gt;
&lt;br /&gt;
A footnote in the recordbooks, a foregone conclusion given that there are space-faring beings to record and report the colony&#039;s LASH, but vitally critical to the future of the Podpeople in the Colonial Seed Vault. This is the moment that galactic outsiders &#039;&#039;&#039;intrude&#039;&#039;&#039; upon the ecosystem, neither necessarily as conquerors nor humans. This is the moment the colony&#039;s bubble of isolation is irreparably shattered, where the closed ecosystem of plant and ideas are irrevocably tainted by outside perspective. In a sense, innocence is lost. &lt;br /&gt;
&lt;br /&gt;
A benevolent First Human Contact might truthfully explain the circumstances of the Seed Vault program, how they&#039;re legally the reincarnation of long-dead middle-class humans, how the lands they tend are intended to be claimed by their lineage, that there&#039;s no chance they&#039;ve been remembered, that they&#039;re persons just like anyone else and deserve rights. A malevolent First Human Contact might act as intended: conquer and pillage, taking the land even if they&#039;re not of the vault&#039;s intended dynasty. With modern firearms, spacecraft, scanners, etc., this is how most surviving seed vaults end.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux had as much luck as they had chimps: a distressingly overwhelming surplus. The first visitors to Gaia Noveaux were {{TooltipInline|loggers and lumberjacks|You&#039;d think these would be interchangeable, but then you&#039;d get two axes and a hatchet buried in your face by John the Faceburier.}}, spotting a densely forested jungle with no active spaceport. Free wood, effectively. This impromptu lumberjacking operation came to a sudden halt under the guerilla strikes of cultivated kudzu, and the gorilla strikes of an explosive population of cubed chimps, hundreds hydrating to life in the bowels of landed starcraft. Soon enough, a spacewise lumberjack recognized the cubed nature of their simian sabotage, surmised that some sapients smartly struck, stopped {{TooltipInline|what they were fucking doing|Mostly alliterating.}} and initiated actual contact and negotiations with the hidden plantfolk. &lt;br /&gt;
&lt;br /&gt;
Eventually, the logging company reached a deal to Pay for their wood, at a price slightly cheaper than sending a pack of Tower Cap seeds and a hydroponics tray. Gaia Noveaux logging is regionally profitable, but is neither unique nor cheap enough to warrant exporting for more than a few light years, and can&#039;t reliably support more than a total of a hundred {{TooltipInline|logging employees|Including administrative and logistical staff, including pilots and managers and accountants and a single [[Clown]]. Single as in, one clown. The current one is non-monogamous and taken in several comedic directions.}}.&lt;br /&gt;
&lt;br /&gt;
Gaia Noveaux sees little traffic these days. There&#039;s no tourist appeal, the logging is mundane, the hazards great but mundane, and it&#039;s distant enough from typical space travel lanes. A number of Pod People went off with the loggers to &amp;quot;spread life&amp;quot; in the greater galaxy. Penny was not one of them. &#039;&#039;&#039;She&#039;&#039;&#039; was later... &#039;&#039;encouraged&#039;&#039; off-world because of her {{TooltipInline|proactive stance on spreading life versus quality thereof|monkey-fighting ways on this monday-to-friday planet.}}. Gaia Noveaux is only notable in any capacity for {{TooltipInline|how documented it is|Read: Penny yapped an ear off to the archivists involved in this writing. No, we&#039;re not sure how an ear falling off relates to the yapping, nor is it clear whose ear detached or even if it was just metaphorical. This may just be a bit she does.}}. &lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10339</id>
		<title>Template:LoreFooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10339"/>
		<updated>2026-10-26T21:55:50Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: this is funnier than writing lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Stolen shamelessly from tgstation&#039;s Template:Lore under their &amp;quot;share it but credit folk&amp;quot; https://tgstation13.org/wiki//tg/station_13_Wiki:Privacy_policy license --&amp;gt;&lt;br /&gt;
&#039;&#039;Work in Progress: Footer subject to change at a moment&#039;s notice. &#039;&#039;&#039;Do not&#039;&#039;&#039; take a red link&#039;s presence, struck-through or otherwise, as confirmation (or denial) of their canonicity.&#039;&#039;&lt;br /&gt;
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|-&lt;br /&gt;
| rowspan = 120 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Nova_Sector_lore|Nova Sector]] Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NovaSector13Logo.png|100px|link=Nova_Sector_lore]][[Category:Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;commonspecies&amp;quot; |&#039;&#039;&#039;Common Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Humans|Humans]], [[Lore:Tiziran|Tiziran]], [[Lore:Unathi|Unathi]], [[Lore:Moths|Moths]], [[Lore:Azula|Azulae]] ([[Lore:Cerulean|Ceruleans]]), [[Lore:Slimeperson|Slime Hybrids]], [[Lore:Vox|Vox (Primalis et al)]], [[Lore:Tajaran|Tajaran]], [[Lore:Synths|Synthetic Humanoids]] (and assorted robots), [[Lore:Podperson|Pod Persons]], [[Lore:Hemophage|Hemophages]], [[Lore:Xenomorphic_Hybrid|Xenomorphic Hybrid]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;rarespecies&amp;quot; |&#039;&#039;&#039;Other Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Genemodders|Genemodders]] ([[Lore:Felinids|Felinids]], [[Lore:Icewalkers|Ice Walkers]]), [[Lore:Ashwalker|Ashwalkers]], [[Lore:Ethereals|Ethereals]], [[Lore:Snails|Snailpersons]], [[Lore:Teshari|Teshari]], [[Lore:Dwarf|Dwarf]], [[Lore:Ordoht|Ordoht]] (Formerly Skrell), [[Lore:Plasmamen|Plasmamen]], [[Wikipedia:The_Fly_(1958_film)|Flypeople]],  [[Lore:Vulpkanin|Vulpkanin]], [[Lore:Rogues|Rouges (Abductorkin)]], [[Lore:Kobold|Kobolds]], [[Lore:Exospecies|Miscellaneous Species]], [[Lore:Dullahan|Dullahans]], [[Lore:Golem|Employee Golems]], [[Lore:Ghoul|Ghouls]], [[Lore:Changeling|Changelings]], [[Lore:Shadekin|Shadekin]], [[Lore:Protean|Proteans]], [[Lore:Ghoul|Ghouls]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nanotrasen&amp;quot; |&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nanotrasen|Nanotrasen]]&#039;&#039;&#039;, [[Lore:Nanotrasen#Central_Command|Central Command]], [[Lore:Nanotrasen#Emergency Response Corps|Emergency Response Corps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;SolFed&amp;quot; |&#039;&#039;&#039;SolFed&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:SolFed|SolFed]]&#039;&#039;&#039;, [[Lore:Sol|Sol in {{#expr:{{CURRENTYEAR}}+540}}]], [[Lore:SFAF|The SolFed Armed Forces]]&amp;lt;br&amp;gt;Notable Member States: [[Lore:Libraea|Libraen Federation]], [[Lore:Nanotrasen|Nanotrasen]]&amp;lt;br&amp;gt;Government: [[Lore:Cliques|Voting Cliques]] ([[Lore:Plasma_Clique|Plasma Clique]]), [[Lore:Voting|Voting in SolFed]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;externals&amp;quot; |&#039;&#039;&#039;External Groups&#039;&#039;&#039;&lt;br /&gt;
|[[Lore:Heliostatic_Coalition|&#039;&#039;&#039;Heliostatic Coalition&#039;&#039;&#039;]] ({{TooltipInline|[[Lore:HC_Compact|HC Compact]]|The HC Constitution, the document formally defining the HC.}}, {{TooltipInline|[[Lore:HCAF|HCAF]]|Heliostatic Coalition Armed Forces}} ([[Lore:HCAF_Ranks|&#039;&#039;Ranks&#039;&#039;]]), {{TooltipInline|[[Lore:CZD|CZD]]|Commonwealth of Zvirdnyn Dominions}}, {{TooltipInline|[[Lore:KMIF|KMIF]]|Kemppainen-Morozov Industrial Fabrication}}, {{TooltipInline|[[Lore:EPF|Expeditionary Police Force]]|HC&#039;s Cops}} ({{TooltipInline|[[HC_Inspectors|&#039;&#039;&#039;Inspectors&#039;&#039;&#039;]]|The Expeditionary Force. They inspect more than stations.}} ([[HC Quick Reference|Quick Reference]], {{TooltipInline|[[HC_SOP|SOP]]|Standard Operating Procedure}}, {{TooltipInline|[[HC Lexicon|Lexicon]]|Lingo, chatter guide, manner of speaking.}}))), &amp;lt;br&amp;gt;[[Lore:Interdyne|Interdyne Pharmaceutics]], [[Lore:Cargo|Cargo]], [[Lore:MECU|MECU]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;syndicate&amp;quot; |&#039;&#039;&#039;Hostiles&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Syndicate|The Syndicate]]&#039;&#039;&#039; ([[Lore:Gorlex|Gorlex]], [[Lore:Tiger_Cooperative|Tiger Cooperative]], [[Lore:Syndicate#DS-2|DS-2]], [[Guide_to_your_Manifesto|Syndicate Manifestos]]), &amp;lt;br&amp;gt;[[Lore:Void_Imperium|The Void Imperium]], [[Lore:Spider_Clan|The Spider Clan]], [[Lore:Changeling|Changelings]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nova&amp;quot; |&#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nova_Sector|The Nova Sector]]&#039;&#039;&#039;, {{TooltipInline|[[Lore:Indecipheres|Indecipheres]]|Lavaland, volcanic mining place.}}, {{TooltipInline|[[Lore:Freyja|Freyja]]|Icebox and Snowglobe station frozen moon.}}, {{TooltipInline|[[Lore:Boletus|Boletus]]|Serenity Mushroomoon.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;concepts&amp;quot; |&#039;&#039;&#039;Concepts&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Bluespace|Bluespace]], [[Lore:Plasma|Plasma]], [[Lore:Bluespace#FTL|Faster Than Light Travel]], [[Lore:Resonance|Resonance (&amp;quot;Souls&amp;quot;)]], [[Lore:Death|Death]], [[Lore:Timeline|Timeline of Events in the Lore]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10338</id>
		<title>Template:LoreFooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10338"/>
		<updated>2026-10-26T21:26:57Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: and then I have to edit it anyways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Stolen shamelessly from tgstation&#039;s Template:Lore under their &amp;quot;share it but credit folk&amp;quot; https://tgstation13.org/wiki//tg/station_13_Wiki:Privacy_policy license --&amp;gt;&lt;br /&gt;
&#039;&#039;Work in Progress: Footer subject to change at a moment&#039;s notice. &#039;&#039;&#039;Do not&#039;&#039;&#039; take a red link&#039;s presence, struck-through or otherwise, as confirmation (or denial) of their canonicity.&#039;&#039;&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 120 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Nova_Sector_lore|Nova Sector]] Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NovaSector13Logo.png|100px|link=Nova_Sector_lore]][[Category:Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;commonspecies&amp;quot; |&#039;&#039;&#039;Common Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Humans|Humans]], [[Lore:Tiziran|Tiziran]], [[Lore:Unathi|Unathi]], [[Lore:Moths|Moths]], [[Lore:Azula|Azulae]] ([[Lore:Cerulean|Ceruleans]]), [[Lore:Slimeperson|Slime Hybrids]], [[Lore:Vox|Vox (Primalis et al)]], [[Lore:Tajaran|Tajaran]], [[Lore:Synths|Synthetic Humanoids]] (and assorted robots), [[Lore:Podperson|Pod Persons]], [[Lore:Hemophage|Hemophages]], [[Lore:Xenomorphic_Hybrid|Xenomorphic Hybrid]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;rarespecies&amp;quot; |&#039;&#039;&#039;Other Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Genemodders|Genemodders]] ([[Lore:Felinids|Felinids]], [[Lore:Icewalkers|Ice Walkers]]), [[Lore:Ashwalker|Ashwalkers]], [[Lore:Ethereals|Ethereals]], [[Lore:Snails|Snailpersons]], [[Lore:Teshari|Teshari]], [[Lore:Dwarf|Dwarf]], [[Lore:Ordoht|Ordoht]] (Formerly Skrell), [[Lore:Plasmamen|Plasmamen]], [[Lore:Flyperson|Flypeople]],  [[Lore:Vulpkanin|Vulpkanin]], [[Lore:Rogues|Rouges (Abductorkin)]], [[Lore:Kobold|Kobolds]], [[Lore:Exospecies|Miscellaneous Species]], [[Lore:Dullahan|Dullahans]], [[Lore:Golem|Employee Golems]], [[Lore:Ghoul|Ghouls]], [[Lore:Changeling|Changelings]], [[Lore:Shadekin|Shadekin]], [[Lore:Protean|Proteans]], [[Lore:Ghoul|Ghouls]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nanotrasen&amp;quot; |&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nanotrasen|Nanotrasen]]&#039;&#039;&#039;, [[Lore:Nanotrasen#Central_Command|Central Command]], [[Lore:Nanotrasen#Emergency Response Corps|Emergency Response Corps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;SolFed&amp;quot; |&#039;&#039;&#039;SolFed&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:SolFed|SolFed]]&#039;&#039;&#039;, [[Lore:Sol|Sol in {{#expr:{{CURRENTYEAR}}+540}}]], [[Lore:SFAF|The SolFed Armed Forces]]&amp;lt;br&amp;gt;Notable Member States: [[Lore:Libraea|Libraen Federation]], [[Lore:Nanotrasen|Nanotrasen]]&amp;lt;br&amp;gt;Government: [[Lore:Cliques|Voting Cliques]] ([[Lore:Plasma_Clique|Plasma Clique]]), [[Lore:Voting|Voting in SolFed]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;externals&amp;quot; |&#039;&#039;&#039;External Groups&#039;&#039;&#039;&lt;br /&gt;
|[[Lore:Heliostatic_Coalition|&#039;&#039;&#039;Heliostatic Coalition&#039;&#039;&#039;]] ({{TooltipInline|[[Lore:HC_Compact|HC Compact]]|The HC Constitution, the document formally defining the HC.}}, {{TooltipInline|[[Lore:HCAF|HCAF]]|Heliostatic Coalition Armed Forces}} ([[Lore:HCAF_Ranks|&#039;&#039;Ranks&#039;&#039;]]), {{TooltipInline|[[Lore:CZD|CZD]]|Commonwealth of Zvirdnyn Dominions}}, {{TooltipInline|[[Lore:KMIF|KMIF]]|Kemppainen-Morozov Industrial Fabrication}}, {{TooltipInline|[[Lore:EPF|Expeditionary Police Force]]|HC&#039;s Cops}} ({{TooltipInline|[[HC_Inspectors|&#039;&#039;&#039;Inspectors&#039;&#039;&#039;]]|The Expeditionary Force. They inspect more than stations.}} ([[HC Quick Reference|Quick Reference]], {{TooltipInline|[[HC_SOP|SOP]]|Standard Operating Procedure}}, {{TooltipInline|[[HC Lexicon|Lexicon]]|Lingo, chatter guide, manner of speaking.}}))), &amp;lt;br&amp;gt;[[Lore:Interdyne|Interdyne Pharmaceutics]], [[Lore:Cargo|Cargo]], [[Lore:MECU|MECU]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;syndicate&amp;quot; |&#039;&#039;&#039;Hostiles&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Syndicate|The Syndicate]]&#039;&#039;&#039; ([[Lore:Gorlex|Gorlex]], [[Lore:Tiger_Cooperative|Tiger Cooperative]], [[Lore:Syndicate#DS-2|DS-2]], [[Guide_to_your_Manifesto|Syndicate Manifestos]]), &amp;lt;br&amp;gt;[[Lore:Void_Imperium|The Void Imperium]], [[Lore:Spider_Clan|The Spider Clan]], [[Lore:Changeling|Changelings]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nova&amp;quot; |&#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nova_Sector|The Nova Sector]]&#039;&#039;&#039;, {{TooltipInline|[[Lore:Indecipheres|Indecipheres]]|Lavaland, volcanic mining place.}}, {{TooltipInline|[[Lore:Freyja|Freyja]]|Icebox and Snowglobe station frozen moon.}}, {{TooltipInline|[[Lore:Boletus|Boletus]]|Serenity Mushroomoon.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;concepts&amp;quot; |&#039;&#039;&#039;Concepts&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Bluespace|Bluespace]], [[Lore:Plasma|Plasma]], [[Lore:Bluespace#FTL|Faster Than Light Travel]], [[Lore:Resonance|Resonance (&amp;quot;Souls&amp;quot;)]], [[Lore:Death|Death]], [[Lore:Timeline|Timeline of Events in the Lore]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Dwarves&amp;diff=10337</id>
		<title>Lore:Dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Dwarves&amp;diff=10337"/>
		<updated>2026-10-26T21:26:05Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: GreytideSkye moved page Lore:Dwarves to Lore:Dwarf: easier than editing lore footer ig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lore:Dwarf]]&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Dwarf&amp;diff=10336</id>
		<title>Lore:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Dwarf&amp;diff=10336"/>
		<updated>2026-10-26T21:26:05Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: GreytideSkye moved page Lore:Dwarves to Lore:Dwarf: easier than editing lore footer ig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Olirant&#039;s ramblings --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 1070AF&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 1070AF&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img =  Dwarf.png|A dwarf.&lt;br /&gt;
 |imgsize = 64px&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Dwarves&lt;br /&gt;
 |othernames = Dwarf, {{TooltipInline|Dorf|of Babin Teskom.}}&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Sol|Mercury]], [[Lore:SolFed|SolFed]]&lt;br /&gt;
 |languages = {{Common}}&lt;br /&gt;
 |contributors = {{Contributor/Olirant|Many musings and full documents over the years.}}&lt;br /&gt;
}}[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Hailing from the deepest reaches of space; Dwarves are a diverse (even if other races can&#039;t tell) people with rich history, powerful mining and trade routes and a fondness for drink and industry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-founding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= The Founding =&lt;br /&gt;
&lt;br /&gt;
First and most almighty in the heart of Dwarves is their founding father. A man of a world now lost known only as &#039;&#039;&#039;Ashbeard&#039;&#039;&#039;. Dwarves speak of hushed whispers of a world once glittering with diamond snow, seas of blue and great fields of green. It was Ashbeard who saw this world of plenty turning to rot and began a long and arduous battle. He fought in the courts, forests and snows, in the shipyards and dockyards and megacity streets. Against him were the forces of rot, beings of laziness and who wielded twisted bureaucracy against him. He fought for a new freedom and the right of those who would become the Dwarves to have their own world free of the dangers they wished to live behind.&lt;br /&gt;
&lt;br /&gt;
And he for all his strife succeeded. Colony ships, the first of such a scale, prepared for the furthest reaches. But Ashbeard did not follow. At the last gate he had a final stand guaranteeing the safe launch of the colony outward. His name, remembered in flame, for his sacrifice.&lt;br /&gt;
&lt;br /&gt;
Left to lead was the widowed wife of Ashbeard, &#039;&#039;&#039;Merrywine.&#039;&#039;&#039; She who once planned to lead together had alone the daunting prospect of managing the great colony and its migration. Lead she did with love and care with a fondness forming in her people for her and her own struggles. The colony did not travel in the blink of an eye nor did its people sleep in an icy slumber. Generations lived and toiled on the migrant colony before they found it. Exactly where Ashbeard and Merrywine promised. &#039;&#039;&#039;The Palladium Worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the ages since their loss the pair of Ashbeard and Merrywine, along with a multitude of other minor Founding Saints, are treated as both historical and supernal figures. Ashbeard became revered as a symbol of justice, law, combat and sacrifice. Merrywine was remembered as a champion of family, sciences and healing.&lt;br /&gt;
&lt;br /&gt;
Varying between each Clan, the creeds told by their Saints are praised and influence clerics and paladins alike who hold a special place in Dwarven Culture as advisors and oracles. While they find true miracles outlandish they believe that Ashbeard and Merrywine can bend fate and bring good tidings. Dwarves pay respects to the Saints and ask for boons with song, quality crafts and the odd ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-palladium-worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= The Palladium Worlds =&lt;br /&gt;
&lt;br /&gt;
Dwarvenkind started anew on these worlds of their founding. Named Palladium Worlds for a metal most holy to the fledgling Dwarven Kinds, the Trinary Star System they called home had at first three and soon seven worlds founded that were habitable for the stubborn and stocky Dwarves who could handle the pressure of their high gravity.&lt;br /&gt;
&lt;br /&gt;
Somehow these worlds had avoided detection. Raiders from their home dared not follow the distance they trekked nor did any alien of soul call them home. It was here their first colonies grew into brilliant megacities hewn into mountain sides as rich mines were dug deep into the rocks and high into the asteroid belts.&lt;br /&gt;
&lt;br /&gt;
Now in the era of 2500 each Palladium World is a mountainous econopolis with a hub of trade, influence and control. Leaving their isolation became a resounding success as Dwarven Merchant Fleets formed long lasting trade routes galaxy wide.&lt;br /&gt;
&lt;br /&gt;
New Palladium Worlds were founded as well as a new form of world, Worlds Aspirant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;worlds-aspirant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Worlds Aspirant ==&lt;br /&gt;
&lt;br /&gt;
While Palladium Worlds were the heart of Dwarven society the Worlds Aspirant were its feast.&lt;br /&gt;
&lt;br /&gt;
Dwarven Worlds not marked for colonization were prepared for &#039;&#039;&#039;aggressive&#039;&#039;&#039; resource reallocation. With great machines in orbit the planet is cracked open by team after team of Dwarven Miners. If the planet happens to have inhabitants the operation becomes one part mining push and another invasion.&lt;br /&gt;
&lt;br /&gt;
At the end of the decades long process nothing is to be wasted. The very edge of Dwarven space is littered with hollow husks of useless slag where planet&#039;s used to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-dwarven-clans&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== The Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
It was on these Palladium Worlds began the first Clans. Dwarven Clans were at first families forged together through blood and alliance. Dwarven Clans were forged with purpose with the most influential and well honoured being those that trace their history to the very founding of the Palladium Worlds.&lt;br /&gt;
&lt;br /&gt;
The founding member of a Clan is remembered as a Saint, a house deity revered and respected highly. Dwarven folk live out their lives in accordance of the clan to honour their Founding Saint and the ancestors beyond them. These Clans are made not only of flesh and bloodlines but also tight knit alliances and marriages. All things that pump through a heart of a dwarf matter to the clan, not just the creed of their blood.&lt;br /&gt;
&lt;br /&gt;
Those without Clans, even those who are not Dwarves, are welcomed by Clans who find respect in the drive and energy and who may be a better fit with them. The process of changing Clan is mired in mystery and ritual.&lt;br /&gt;
&lt;br /&gt;
New Clans are not unheard of, started by the found family of Saints who performed great deeds.&lt;br /&gt;
&lt;br /&gt;
Clans are as varied as there are stars in the sky but can often be categorised by their purpose and their mantra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;fighting-dwarves-blood-and-honour&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Fighting Dwarves, Blood and Honour ===&lt;br /&gt;
&lt;br /&gt;
There are always battles to be won. Dwarven Clans of battle spend lifetimes honing their skills to become the best warriors they can be. Each clan reveres its own kind of weapon that they master in battle.&lt;br /&gt;
&lt;br /&gt;
Fighting Dwarves are often Paladins themselves or frontline Miners. Other clans are honourbound to the protection of the great Dwarven Merchants, their tradelines and Dwarven interests both local and far far away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;mining-dwarves-drill-and-iron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Mining Dwarves, Drill and Iron ===&lt;br /&gt;
&lt;br /&gt;
The mining of asteroids and aspirant worlds is an intense and dangerous lifetime. The Clans responsible for their mining are some of the toughest and most respected of all. It is them who secure lifelines of valuable alloys and ores often living so far from the brilliance of the Palladium Worlds. Their sacrifices are remembered in great holidays by the Dwarven kind.&lt;br /&gt;
&lt;br /&gt;
In many ways they have become the greatest export of the Dwarven kind. These mining clans can easily be mistaken for companies, especially as smaller clans working alongside on frontier worlds band together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;making-dwarves-forge-and-hammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Making Dwarves, Forge and Hammer ===&lt;br /&gt;
&lt;br /&gt;
All that is mined must be forged. Making Dwarves are rich bloodlines of artisans, smiths, builders and shiprights. Dwarves have always respected any craft of quality be it the smallest tool or the greatest ship or hab-block built in far orbit. Dwarven constructs are known for their quality worlds away and are the heart of their rich and brilliant trade routes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;trade-dwarves-coin-and-splendor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Trade Dwarves, Coin and Splendor ===&lt;br /&gt;
&lt;br /&gt;
Keepers of the great trade routes, Trade Dwarves live the rough road in their gigantic ships that travel far from the Palladium Worlds. Many Clans focus on diplomacy and first contact while others secure regular routes that have made their worlds strong and prosperous. These Trade Clans work tightly with Making Dwarves with deals that go back a dozen generations.&lt;br /&gt;
&lt;br /&gt;
And of course there are Clans of trade Dwarves who began to slowly use their connections and influence to guarantee more than legal deals. Considered in some part a necessary evil, and even encouraged if the scheme is clever enough, under-dealing and smuggling is not uncommon among their kind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;thinking-dwarves-lore-and-mystery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Thinking Dwarves, Lore and Mystery ===&lt;br /&gt;
&lt;br /&gt;
Since the founding of the Palladium Worlds Dwarven Kind has been enamored with their history, creeds and legends. Clans of Thinking Dwarves master the sciences, forge ironclad and esoteric systems of bureaucracy and function of the masterful brains of Dwarven Society.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;mercury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Mercury =&lt;br /&gt;
&lt;br /&gt;
Core to the efforts on Mercury was the mining, refinement and trade of Sulfur. The particularly ionized form of Sulfur under Mercury&#039;s crust was discovered by early Sol drones to be a potent powersource. Before the shift to Bluespace Engines it was the massive foundries on Mercury that powered most starships and even now Sulfur production feeds into welding fuel and power pellets used in industry across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Dwarven kind capitalized on this fast. Their half of the deal for the colonies on Mercury was the Sulfur with businesses forming overnight when the deal was struck both legal and otherwise.&lt;br /&gt;
&lt;br /&gt;
In the decades since colonization of Mercury started in earnest the Dwarves that run Mercury colony have grown distant to their family across the stars. Rituals and ancestry are mostly a thing of the past with Clans called and celebrated mostly as lip-service.&lt;br /&gt;
&lt;br /&gt;
The Dwarven nature for self-governance has made Mercury&#039;s foundry cities a place where SolFed&#039;s tight laws are often overlooked. &#039;A working man&#039;s Pluto&#039;. Dwarven holdings on Mercury are often &#039;grey markets&#039;, places where talented traders can buy and sell official goods that will raise no questions at SolFed&#039;s ports. Important resources such as Sulfur, Plasma and others flow through Mercury to the rest of SolFed&#039;s space, including the largest plasma smuggling operations run by Dwarves and Plasmamen hand in hand.&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Dwarf&amp;diff=10335</id>
		<title>Lore:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Dwarf&amp;diff=10335"/>
		<updated>2026-10-26T20:33:49Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Olirant&#039;s ramblings --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 1070AF&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 1070AF&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img =  Dwarf.png|A dwarf.&lt;br /&gt;
 |imgsize = 64px&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Dwarves&lt;br /&gt;
 |othernames = Dwarf, {{TooltipInline|Dorf|of Babin Teskom.}}&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Sol|Mercury]], [[Lore:SolFed|SolFed]]&lt;br /&gt;
 |languages = {{Common}}&lt;br /&gt;
 |contributors = {{Contributor/Olirant|Many musings and full documents over the years.}}&lt;br /&gt;
}}[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Hailing from the deepest reaches of space; Dwarves are a diverse (even if other races can&#039;t tell) people with rich history, powerful mining and trade routes and a fondness for drink and industry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-founding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= The Founding =&lt;br /&gt;
&lt;br /&gt;
First and most almighty in the heart of Dwarves is their founding father. A man of a world now lost known only as &#039;&#039;&#039;Ashbeard&#039;&#039;&#039;. Dwarves speak of hushed whispers of a world once glittering with diamond snow, seas of blue and great fields of green. It was Ashbeard who saw this world of plenty turning to rot and began a long and arduous battle. He fought in the courts, forests and snows, in the shipyards and dockyards and megacity streets. Against him were the forces of rot, beings of laziness and who wielded twisted bureaucracy against him. He fought for a new freedom and the right of those who would become the Dwarves to have their own world free of the dangers they wished to live behind.&lt;br /&gt;
&lt;br /&gt;
And he for all his strife succeeded. Colony ships, the first of such a scale, prepared for the furthest reaches. But Ashbeard did not follow. At the last gate he had a final stand guaranteeing the safe launch of the colony outward. His name, remembered in flame, for his sacrifice.&lt;br /&gt;
&lt;br /&gt;
Left to lead was the widowed wife of Ashbeard, &#039;&#039;&#039;Merrywine.&#039;&#039;&#039; She who once planned to lead together had alone the daunting prospect of managing the great colony and its migration. Lead she did with love and care with a fondness forming in her people for her and her own struggles. The colony did not travel in the blink of an eye nor did its people sleep in an icy slumber. Generations lived and toiled on the migrant colony before they found it. Exactly where Ashbeard and Merrywine promised. &#039;&#039;&#039;The Palladium Worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the ages since their loss the pair of Ashbeard and Merrywine, along with a multitude of other minor Founding Saints, are treated as both historical and supernal figures. Ashbeard became revered as a symbol of justice, law, combat and sacrifice. Merrywine was remembered as a champion of family, sciences and healing.&lt;br /&gt;
&lt;br /&gt;
Varying between each Clan, the creeds told by their Saints are praised and influence clerics and paladins alike who hold a special place in Dwarven Culture as advisors and oracles. While they find true miracles outlandish they believe that Ashbeard and Merrywine can bend fate and bring good tidings. Dwarves pay respects to the Saints and ask for boons with song, quality crafts and the odd ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-palladium-worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= The Palladium Worlds =&lt;br /&gt;
&lt;br /&gt;
Dwarvenkind started anew on these worlds of their founding. Named Palladium Worlds for a metal most holy to the fledgling Dwarven Kinds, the Trinary Star System they called home had at first three and soon seven worlds founded that were habitable for the stubborn and stocky Dwarves who could handle the pressure of their high gravity.&lt;br /&gt;
&lt;br /&gt;
Somehow these worlds had avoided detection. Raiders from their home dared not follow the distance they trekked nor did any alien of soul call them home. It was here their first colonies grew into brilliant megacities hewn into mountain sides as rich mines were dug deep into the rocks and high into the asteroid belts.&lt;br /&gt;
&lt;br /&gt;
Now in the era of 2500 each Palladium World is a mountainous econopolis with a hub of trade, influence and control. Leaving their isolation became a resounding success as Dwarven Merchant Fleets formed long lasting trade routes galaxy wide.&lt;br /&gt;
&lt;br /&gt;
New Palladium Worlds were founded as well as a new form of world, Worlds Aspirant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;worlds-aspirant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Worlds Aspirant ==&lt;br /&gt;
&lt;br /&gt;
While Palladium Worlds were the heart of Dwarven society the Worlds Aspirant were its feast.&lt;br /&gt;
&lt;br /&gt;
Dwarven Worlds not marked for colonization were prepared for &#039;&#039;&#039;aggressive&#039;&#039;&#039; resource reallocation. With great machines in orbit the planet is cracked open by team after team of Dwarven Miners. If the planet happens to have inhabitants the operation becomes one part mining push and another invasion.&lt;br /&gt;
&lt;br /&gt;
At the end of the decades long process nothing is to be wasted. The very edge of Dwarven space is littered with hollow husks of useless slag where planet&#039;s used to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-dwarven-clans&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== The Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
It was on these Palladium Worlds began the first Clans. Dwarven Clans were at first families forged together through blood and alliance. Dwarven Clans were forged with purpose with the most influential and well honoured being those that trace their history to the very founding of the Palladium Worlds.&lt;br /&gt;
&lt;br /&gt;
The founding member of a Clan is remembered as a Saint, a house deity revered and respected highly. Dwarven folk live out their lives in accordance of the clan to honour their Founding Saint and the ancestors beyond them. These Clans are made not only of flesh and bloodlines but also tight knit alliances and marriages. All things that pump through a heart of a dwarf matter to the clan, not just the creed of their blood.&lt;br /&gt;
&lt;br /&gt;
Those without Clans, even those who are not Dwarves, are welcomed by Clans who find respect in the drive and energy and who may be a better fit with them. The process of changing Clan is mired in mystery and ritual.&lt;br /&gt;
&lt;br /&gt;
New Clans are not unheard of, started by the found family of Saints who performed great deeds.&lt;br /&gt;
&lt;br /&gt;
Clans are as varied as there are stars in the sky but can often be categorised by their purpose and their mantra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;fighting-dwarves-blood-and-honour&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Fighting Dwarves, Blood and Honour ===&lt;br /&gt;
&lt;br /&gt;
There are always battles to be won. Dwarven Clans of battle spend lifetimes honing their skills to become the best warriors they can be. Each clan reveres its own kind of weapon that they master in battle.&lt;br /&gt;
&lt;br /&gt;
Fighting Dwarves are often Paladins themselves or frontline Miners. Other clans are honourbound to the protection of the great Dwarven Merchants, their tradelines and Dwarven interests both local and far far away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;mining-dwarves-drill-and-iron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Mining Dwarves, Drill and Iron ===&lt;br /&gt;
&lt;br /&gt;
The mining of asteroids and aspirant worlds is an intense and dangerous lifetime. The Clans responsible for their mining are some of the toughest and most respected of all. It is them who secure lifelines of valuable alloys and ores often living so far from the brilliance of the Palladium Worlds. Their sacrifices are remembered in great holidays by the Dwarven kind.&lt;br /&gt;
&lt;br /&gt;
In many ways they have become the greatest export of the Dwarven kind. These mining clans can easily be mistaken for companies, especially as smaller clans working alongside on frontier worlds band together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;making-dwarves-forge-and-hammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Making Dwarves, Forge and Hammer ===&lt;br /&gt;
&lt;br /&gt;
All that is mined must be forged. Making Dwarves are rich bloodlines of artisans, smiths, builders and shiprights. Dwarves have always respected any craft of quality be it the smallest tool or the greatest ship or hab-block built in far orbit. Dwarven constructs are known for their quality worlds away and are the heart of their rich and brilliant trade routes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;trade-dwarves-coin-and-splendor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Trade Dwarves, Coin and Splendor ===&lt;br /&gt;
&lt;br /&gt;
Keepers of the great trade routes, Trade Dwarves live the rough road in their gigantic ships that travel far from the Palladium Worlds. Many Clans focus on diplomacy and first contact while others secure regular routes that have made their worlds strong and prosperous. These Trade Clans work tightly with Making Dwarves with deals that go back a dozen generations.&lt;br /&gt;
&lt;br /&gt;
And of course there are Clans of trade Dwarves who began to slowly use their connections and influence to guarantee more than legal deals. Considered in some part a necessary evil, and even encouraged if the scheme is clever enough, under-dealing and smuggling is not uncommon among their kind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;thinking-dwarves-lore-and-mystery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Thinking Dwarves, Lore and Mystery ===&lt;br /&gt;
&lt;br /&gt;
Since the founding of the Palladium Worlds Dwarven Kind has been enamored with their history, creeds and legends. Clans of Thinking Dwarves master the sciences, forge ironclad and esoteric systems of bureaucracy and function of the masterful brains of Dwarven Society.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;mercury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Mercury =&lt;br /&gt;
&lt;br /&gt;
Core to the efforts on Mercury was the mining, refinement and trade of Sulfur. The particularly ionized form of Sulfur under Mercury&#039;s crust was discovered by early Sol drones to be a potent powersource. Before the shift to Bluespace Engines it was the massive foundries on Mercury that powered most starships and even now Sulfur production feeds into welding fuel and power pellets used in industry across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Dwarven kind capitalized on this fast. Their half of the deal for the colonies on Mercury was the Sulfur with businesses forming overnight when the deal was struck both legal and otherwise.&lt;br /&gt;
&lt;br /&gt;
In the decades since colonization of Mercury started in earnest the Dwarves that run Mercury colony have grown distant to their family across the stars. Rituals and ancestry are mostly a thing of the past with Clans called and celebrated mostly as lip-service.&lt;br /&gt;
&lt;br /&gt;
The Dwarven nature for self-governance has made Mercury&#039;s foundry cities a place where SolFed&#039;s tight laws are often overlooked. &#039;A working man&#039;s Pluto&#039;. Dwarven holdings on Mercury are often &#039;grey markets&#039;, places where talented traders can buy and sell official goods that will raise no questions at SolFed&#039;s ports. Important resources such as Sulfur, Plasma and others flow through Mercury to the rest of SolFed&#039;s space, including the largest plasma smuggling operations run by Dwarves and Plasmamen hand in hand.&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Dwarf&amp;diff=10334</id>
		<title>Lore:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Dwarf&amp;diff=10334"/>
		<updated>2026-10-26T20:33:32Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: so no head?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Olirant&#039;s ramblings --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 1070AF&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 1070AF&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img =  Dwarf.png|A dwarf.&lt;br /&gt;
 |imgsize = 64px&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Dwarves&lt;br /&gt;
 |othernames = Dwarf, {{TooltipInline|Dorf|of Babin Teskom.}}&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Sol|Earth]], [[Lore:SolFed|SolFed]]&lt;br /&gt;
 |languages = {{Common}}&lt;br /&gt;
 |contributors = {{Contributor/Olirant|Many musings and full documents over the years.}}&lt;br /&gt;
}}[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Hailing from the deepest reaches of space; Dwarves are a diverse (even if other races can&#039;t tell) people with rich history, powerful mining and trade routes and a fondness for drink and industry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-founding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= The Founding =&lt;br /&gt;
&lt;br /&gt;
First and most almighty in the heart of Dwarves is their founding father. A man of a world now lost known only as &#039;&#039;&#039;Ashbeard&#039;&#039;&#039;. Dwarves speak of hushed whispers of a world once glittering with diamond snow, seas of blue and great fields of green. It was Ashbeard who saw this world of plenty turning to rot and began a long and arduous battle. He fought in the courts, forests and snows, in the shipyards and dockyards and megacity streets. Against him were the forces of rot, beings of laziness and who wielded twisted bureaucracy against him. He fought for a new freedom and the right of those who would become the Dwarves to have their own world free of the dangers they wished to live behind.&lt;br /&gt;
&lt;br /&gt;
And he for all his strife succeeded. Colony ships, the first of such a scale, prepared for the furthest reaches. But Ashbeard did not follow. At the last gate he had a final stand guaranteeing the safe launch of the colony outward. His name, remembered in flame, for his sacrifice.&lt;br /&gt;
&lt;br /&gt;
Left to lead was the widowed wife of Ashbeard, &#039;&#039;&#039;Merrywine.&#039;&#039;&#039; She who once planned to lead together had alone the daunting prospect of managing the great colony and its migration. Lead she did with love and care with a fondness forming in her people for her and her own struggles. The colony did not travel in the blink of an eye nor did its people sleep in an icy slumber. Generations lived and toiled on the migrant colony before they found it. Exactly where Ashbeard and Merrywine promised. &#039;&#039;&#039;The Palladium Worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the ages since their loss the pair of Ashbeard and Merrywine, along with a multitude of other minor Founding Saints, are treated as both historical and supernal figures. Ashbeard became revered as a symbol of justice, law, combat and sacrifice. Merrywine was remembered as a champion of family, sciences and healing.&lt;br /&gt;
&lt;br /&gt;
Varying between each Clan, the creeds told by their Saints are praised and influence clerics and paladins alike who hold a special place in Dwarven Culture as advisors and oracles. While they find true miracles outlandish they believe that Ashbeard and Merrywine can bend fate and bring good tidings. Dwarves pay respects to the Saints and ask for boons with song, quality crafts and the odd ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-palladium-worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= The Palladium Worlds =&lt;br /&gt;
&lt;br /&gt;
Dwarvenkind started anew on these worlds of their founding. Named Palladium Worlds for a metal most holy to the fledgling Dwarven Kinds, the Trinary Star System they called home had at first three and soon seven worlds founded that were habitable for the stubborn and stocky Dwarves who could handle the pressure of their high gravity.&lt;br /&gt;
&lt;br /&gt;
Somehow these worlds had avoided detection. Raiders from their home dared not follow the distance they trekked nor did any alien of soul call them home. It was here their first colonies grew into brilliant megacities hewn into mountain sides as rich mines were dug deep into the rocks and high into the asteroid belts.&lt;br /&gt;
&lt;br /&gt;
Now in the era of 2500 each Palladium World is a mountainous econopolis with a hub of trade, influence and control. Leaving their isolation became a resounding success as Dwarven Merchant Fleets formed long lasting trade routes galaxy wide.&lt;br /&gt;
&lt;br /&gt;
New Palladium Worlds were founded as well as a new form of world, Worlds Aspirant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;worlds-aspirant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Worlds Aspirant ==&lt;br /&gt;
&lt;br /&gt;
While Palladium Worlds were the heart of Dwarven society the Worlds Aspirant were its feast.&lt;br /&gt;
&lt;br /&gt;
Dwarven Worlds not marked for colonization were prepared for &#039;&#039;&#039;aggressive&#039;&#039;&#039; resource reallocation. With great machines in orbit the planet is cracked open by team after team of Dwarven Miners. If the planet happens to have inhabitants the operation becomes one part mining push and another invasion.&lt;br /&gt;
&lt;br /&gt;
At the end of the decades long process nothing is to be wasted. The very edge of Dwarven space is littered with hollow husks of useless slag where planet&#039;s used to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-dwarven-clans&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== The Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
It was on these Palladium Worlds began the first Clans. Dwarven Clans were at first families forged together through blood and alliance. Dwarven Clans were forged with purpose with the most influential and well honoured being those that trace their history to the very founding of the Palladium Worlds.&lt;br /&gt;
&lt;br /&gt;
The founding member of a Clan is remembered as a Saint, a house deity revered and respected highly. Dwarven folk live out their lives in accordance of the clan to honour their Founding Saint and the ancestors beyond them. These Clans are made not only of flesh and bloodlines but also tight knit alliances and marriages. All things that pump through a heart of a dwarf matter to the clan, not just the creed of their blood.&lt;br /&gt;
&lt;br /&gt;
Those without Clans, even those who are not Dwarves, are welcomed by Clans who find respect in the drive and energy and who may be a better fit with them. The process of changing Clan is mired in mystery and ritual.&lt;br /&gt;
&lt;br /&gt;
New Clans are not unheard of, started by the found family of Saints who performed great deeds.&lt;br /&gt;
&lt;br /&gt;
Clans are as varied as there are stars in the sky but can often be categorised by their purpose and their mantra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;fighting-dwarves-blood-and-honour&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Fighting Dwarves, Blood and Honour ===&lt;br /&gt;
&lt;br /&gt;
There are always battles to be won. Dwarven Clans of battle spend lifetimes honing their skills to become the best warriors they can be. Each clan reveres its own kind of weapon that they master in battle.&lt;br /&gt;
&lt;br /&gt;
Fighting Dwarves are often Paladins themselves or frontline Miners. Other clans are honourbound to the protection of the great Dwarven Merchants, their tradelines and Dwarven interests both local and far far away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;mining-dwarves-drill-and-iron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Mining Dwarves, Drill and Iron ===&lt;br /&gt;
&lt;br /&gt;
The mining of asteroids and aspirant worlds is an intense and dangerous lifetime. The Clans responsible for their mining are some of the toughest and most respected of all. It is them who secure lifelines of valuable alloys and ores often living so far from the brilliance of the Palladium Worlds. Their sacrifices are remembered in great holidays by the Dwarven kind.&lt;br /&gt;
&lt;br /&gt;
In many ways they have become the greatest export of the Dwarven kind. These mining clans can easily be mistaken for companies, especially as smaller clans working alongside on frontier worlds band together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;making-dwarves-forge-and-hammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Making Dwarves, Forge and Hammer ===&lt;br /&gt;
&lt;br /&gt;
All that is mined must be forged. Making Dwarves are rich bloodlines of artisans, smiths, builders and shiprights. Dwarves have always respected any craft of quality be it the smallest tool or the greatest ship or hab-block built in far orbit. Dwarven constructs are known for their quality worlds away and are the heart of their rich and brilliant trade routes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;trade-dwarves-coin-and-splendor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Trade Dwarves, Coin and Splendor ===&lt;br /&gt;
&lt;br /&gt;
Keepers of the great trade routes, Trade Dwarves live the rough road in their gigantic ships that travel far from the Palladium Worlds. Many Clans focus on diplomacy and first contact while others secure regular routes that have made their worlds strong and prosperous. These Trade Clans work tightly with Making Dwarves with deals that go back a dozen generations.&lt;br /&gt;
&lt;br /&gt;
And of course there are Clans of trade Dwarves who began to slowly use their connections and influence to guarantee more than legal deals. Considered in some part a necessary evil, and even encouraged if the scheme is clever enough, under-dealing and smuggling is not uncommon among their kind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;thinking-dwarves-lore-and-mystery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Thinking Dwarves, Lore and Mystery ===&lt;br /&gt;
&lt;br /&gt;
Since the founding of the Palladium Worlds Dwarven Kind has been enamored with their history, creeds and legends. Clans of Thinking Dwarves master the sciences, forge ironclad and esoteric systems of bureaucracy and function of the masterful brains of Dwarven Society.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;mercury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Mercury =&lt;br /&gt;
&lt;br /&gt;
Core to the efforts on Mercury was the mining, refinement and trade of Sulfur. The particularly ionized form of Sulfur under Mercury&#039;s crust was discovered by early Sol drones to be a potent powersource. Before the shift to Bluespace Engines it was the massive foundries on Mercury that powered most starships and even now Sulfur production feeds into welding fuel and power pellets used in industry across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Dwarven kind capitalized on this fast. Their half of the deal for the colonies on Mercury was the Sulfur with businesses forming overnight when the deal was struck both legal and otherwise.&lt;br /&gt;
&lt;br /&gt;
In the decades since colonization of Mercury started in earnest the Dwarves that run Mercury colony have grown distant to their family across the stars. Rituals and ancestry are mostly a thing of the past with Clans called and celebrated mostly as lip-service.&lt;br /&gt;
&lt;br /&gt;
The Dwarven nature for self-governance has made Mercury&#039;s foundry cities a place where SolFed&#039;s tight laws are often overlooked. &#039;A working man&#039;s Pluto&#039;. Dwarven holdings on Mercury are often &#039;grey markets&#039;, places where talented traders can buy and sell official goods that will raise no questions at SolFed&#039;s ports. Important resources such as Sulfur, Plasma and others flow through Mercury to the rest of SolFed&#039;s space, including the largest plasma smuggling operations run by Dwarves and Plasmamen hand in hand.&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore&amp;diff=10333</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore&amp;diff=10333"/>
		<updated>2026-10-26T20:28:19Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: Redirected page to Nova Sector lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nova_Sector_lore]]&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:GreytideSkye/Sandbox/Lore:Dwarves&amp;diff=10332</id>
		<title>User:GreytideSkye/Sandbox/Lore:Dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:GreytideSkye/Sandbox/Lore:Dwarves&amp;diff=10332"/>
		<updated>2026-10-26T20:27:57Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: GreytideSkye moved page User:GreytideSkye/Sandbox/Lore:Dwarves to Lore:Dwarves: i guess this works???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lore:Dwarves]]&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Dwarf&amp;diff=10331</id>
		<title>Lore:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Dwarf&amp;diff=10331"/>
		<updated>2026-10-26T20:27:57Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: GreytideSkye moved page User:GreytideSkye/Sandbox/Lore:Dwarves to Lore:Dwarves: i guess this works???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hailing from the deepest reaches of space; Dwarves are a diverse (even if other races can&#039;t tell) people with rich history, powerful mining and trade routes and a fondness for drink and industry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-founding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= The Founding =&lt;br /&gt;
&lt;br /&gt;
First and most almighty in the heart of Dwarves is their founding father. A man of a world now lost known only as &#039;&#039;&#039;Ashbeard&#039;&#039;&#039;. Dwarves speak of hushed whispers of a world once glittering with diamond snow, seas of blue and great fields of green. It was Ashbeard who saw this world of plenty turning to rot and began a long and arduous battle. He fought in the courts, forests and snows, in the shipyards and dockyards and megacity streets. Against him were the forces of rot, beings of laziness and who wielded twisted bureaucracy against him. He fought for a new freedom and the right of those who would become the Dwarves to have their own world free of the dangers they wished to live behind.&lt;br /&gt;
&lt;br /&gt;
And he for all his strife succeeded. Colony ships, the first of such a scale, prepared for the furthest reaches. But Ashbeard did not follow. At the last gate he had a final stand guaranteeing the safe launch of the colony outward. His name, remembered in flame, for his sacrifice.&lt;br /&gt;
&lt;br /&gt;
Left to lead was the widowed wife of Ashbeard, &#039;&#039;&#039;Merrywine.&#039;&#039;&#039; She who once planned to lead together had alone the daunting prospect of managing the great colony and its migration. Lead she did with love and care with a fondness forming in her people for her and her own struggles. The colony did not travel in the blink of an eye nor did its people sleep in an icy slumber. Generations lived and toiled on the migrant colony before they found it. Exactly where Ashbeard and Merrywine promised. &#039;&#039;&#039;The Palladium Worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the ages since their loss the pair of Ashbeard and Merrywine, along with a multitude of other minor Founding Saints, are treated as both historical and supernal figures. Ashbeard became revered as a symbol of justice, law, combat and sacrifice. Merrywine was remembered as a champion of family, sciences and healing.&lt;br /&gt;
&lt;br /&gt;
Varying between each Clan, the creeds told by their Saints are praised and influence clerics and paladins alike who hold a special place in Dwarven Culture as advisors and oracles. While they find true miracles outlandish they believe that Ashbeard and Merrywine can bend fate and bring good tidings. Dwarves pay respects to the Saints and ask for boons with song, quality crafts and the odd ritual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-palladium-worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= The Palladium Worlds =&lt;br /&gt;
&lt;br /&gt;
Dwarvenkind started anew on these worlds of their founding. Named Palladium Worlds for a metal most holy to the fledgling Dwarven Kinds, the Trinary Star System they called home had at first three and soon seven worlds founded that were habitable for the stubborn and stocky Dwarves who could handle the pressure of their high gravity.&lt;br /&gt;
&lt;br /&gt;
Somehow these worlds had avoided detection. Raiders from their home dared not follow the distance they trekked nor did any alien of soul call them home. It was here their first colonies grew into brilliant megacities hewn into mountain sides as rich mines were dug deep into the rocks and high into the asteroid belts.&lt;br /&gt;
&lt;br /&gt;
Now in the era of 2500 each Palladium World is a mountainous econopolis with a hub of trade, influence and control. Leaving their isolation became a resounding success as Dwarven Merchant Fleets formed long lasting trade routes galaxy wide.&lt;br /&gt;
&lt;br /&gt;
New Palladium Worlds were founded as well as a new form of world, Worlds Aspirant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;worlds-aspirant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Worlds Aspirant ==&lt;br /&gt;
&lt;br /&gt;
While Palladium Worlds were the heart of Dwarven society the Worlds Aspirant were its feast.&lt;br /&gt;
&lt;br /&gt;
Dwarven Worlds not marked for colonization were prepared for &#039;&#039;&#039;aggressive&#039;&#039;&#039; resource reallocation. With great machines in orbit the planet is cracked open by team after team of Dwarven Miners. If the planet happens to have inhabitants the operation becomes one part mining push and another invasion.&lt;br /&gt;
&lt;br /&gt;
At the end of the decades long process nothing is to be wasted. The very edge of Dwarven space is littered with hollow husks of useless slag where planet&#039;s used to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;the-dwarven-clans&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== The Dwarven Clans ==&lt;br /&gt;
&lt;br /&gt;
It was on these Palladium Worlds began the first Clans. Dwarven Clans were at first families forged together through blood and alliance. Dwarven Clans were forged with purpose with the most influential and well honoured being those that trace their history to the very founding of the Palladium Worlds.&lt;br /&gt;
&lt;br /&gt;
The founding member of a Clan is remembered as a Saint, a house deity revered and respected highly. Dwarven folk live out their lives in accordance of the clan to honour their Founding Saint and the ancestors beyond them. These Clans are made not only of flesh and bloodlines but also tight knit alliances and marriages. All things that pump through a heart of a dwarf matter to the clan, not just the creed of their blood.&lt;br /&gt;
&lt;br /&gt;
Those without Clans, even those who are not Dwarves, are welcomed by Clans who find respect in the drive and energy and who may be a better fit with them. The process of changing Clan is mired in mystery and ritual.&lt;br /&gt;
&lt;br /&gt;
New Clans are not unheard of, started by the found family of Saints who performed great deeds.&lt;br /&gt;
&lt;br /&gt;
Clans are as varied as there are stars in the sky but can often be categorised by their purpose and their mantra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;fighting-dwarves-blood-and-honour&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Fighting Dwarves, Blood and Honour ===&lt;br /&gt;
&lt;br /&gt;
There are always battles to be won. Dwarven Clans of battle spend lifetimes honing their skills to become the best warriors they can be. Each clan reveres its own kind of weapon that they master in battle.&lt;br /&gt;
&lt;br /&gt;
Fighting Dwarves are often Paladins themselves or frontline Miners. Other clans are honourbound to the protection of the great Dwarven Merchants, their tradelines and Dwarven interests both local and far far away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;mining-dwarves-drill-and-iron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Mining Dwarves, Drill and Iron ===&lt;br /&gt;
&lt;br /&gt;
The mining of asteroids and aspirant worlds is an intense and dangerous lifetime. The Clans responsible for their mining are some of the toughest and most respected of all. It is them who secure lifelines of valuable alloys and ores often living so far from the brilliance of the Palladium Worlds. Their sacrifices are remembered in great holidays by the Dwarven kind.&lt;br /&gt;
&lt;br /&gt;
In many ways they have become the greatest export of the Dwarven kind. These mining clans can easily be mistaken for companies, especially as smaller clans working alongside on frontier worlds band together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;making-dwarves-forge-and-hammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Making Dwarves, Forge and Hammer ===&lt;br /&gt;
&lt;br /&gt;
All that is mined must be forged. Making Dwarves are rich bloodlines of artisans, smiths, builders and shiprights. Dwarves have always respected any craft of quality be it the smallest tool or the greatest ship or hab-block built in far orbit. Dwarven constructs are known for their quality worlds away and are the heart of their rich and brilliant trade routes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;trade-dwarves-coin-and-splendor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Trade Dwarves, Coin and Splendor ===&lt;br /&gt;
&lt;br /&gt;
Keepers of the great trade routes, Trade Dwarves live the rough road in their gigantic ships that travel far from the Palladium Worlds. Many Clans focus on diplomacy and first contact while others secure regular routes that have made their worlds strong and prosperous. These Trade Clans work tightly with Making Dwarves with deals that go back a dozen generations.&lt;br /&gt;
&lt;br /&gt;
And of course there are Clans of trade Dwarves who began to slowly use their connections and influence to guarantee more than legal deals. Considered in some part a necessary evil, and even encouraged if the scheme is clever enough, under-dealing and smuggling is not uncommon among their kind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;thinking-dwarves-lore-and-mystery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Thinking Dwarves, Lore and Mystery ===&lt;br /&gt;
&lt;br /&gt;
Since the founding of the Palladium Worlds Dwarven Kind has been enamored with their history, creeds and legends. Clans of Thinking Dwarves master the sciences, forge ironclad and esoteric systems of bureaucracy and function of the masterful brains of Dwarven Society.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;mercury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
= Mercury =&lt;br /&gt;
&lt;br /&gt;
Core to the efforts on Mercury was the mining, refinement and trade of Sulfur. The particularly ionized form of Sulfur under Mercury&#039;s crust was discovered by early Sol drones to be a potent powersource. Before the shift to Bluespace Engines it was the massive foundries on Mercury that powered most starships and even now Sulfur production feeds into welding fuel and power pellets used in industry across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Dwarven kind capitalized on this fast. Their half of the deal for the colonies on Mercury was the Sulfur with businesses forming overnight when the deal was struck both legal and otherwise.&lt;br /&gt;
&lt;br /&gt;
In the decades since colonization of Mercury started in earnest the Dwarves that run Mercury colony have grown distant to their family across the stars. Rituals and ancestry are mostly a thing of the past with Clans called and celebrated mostly as lip-service.&lt;br /&gt;
&lt;br /&gt;
The Dwarven nature for self-governance has made Mercury&#039;s foundry cities a place where SolFed&#039;s tight laws are often overlooked. &#039;A working man&#039;s Pluto&#039;. Dwarven holdings on Mercury are often &#039;grey markets&#039;, places where talented traders can buy and sell official goods that will raise no questions at SolFed&#039;s ports. Important resources such as Sulfur, Plasma and others flow through Mercury to the rest of SolFed&#039;s space, including the largest plasma smuggling operations run by Dwarves and Plasmamen hand in hand.&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Cerulean&amp;diff=10330</id>
		<title>Lore:Cerulean</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Cerulean&amp;diff=10330"/>
		<updated>2026-10-26T04:45:59Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* We Were Not Born For Greatness */ hindsight committee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Series of GreytideSkye&#039;s fever dreams, supported by Sam3232&#039;s Biology  --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 007BA7&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007BA7&lt;br /&gt;
 |bhcolour = #007BA7&lt;br /&gt;
 |ebcolour = 007BA7&lt;br /&gt;
 |img =  {{RandomChoice|Cerulean_01.png|Cerulean_01.png|Cerulean_01.png|Cerulean_02.png}}&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Cerulean&lt;br /&gt;
 |denonyms = Ceruleans&lt;br /&gt;
 |othernames = Carpfolk, Mermaids, Space Mermaids, Akula, Shark, people of Agurkrral&lt;br /&gt;
 |relatedpages = [[Critters#Space_carp|Space Carp]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova_Sector]], [[Lore:Space]]&lt;br /&gt;
 |languages = {{TeVeluAkko}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|Half-hearted slam session.}}, {{Contributor/Sam3232|Akulan biology lesson.}}&lt;br /&gt;
}}[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Ceruleans are upright, ambulatory descendants of Space Carp and genetic siblings to the bipedal Akulans. The main distinction lies in the tail and legs: Akulans have jointed plantigrade legs and a tail, and Ceruleans have a larger tail with vestigial leg-bones within. Ceruleans require water within their lungs, in contrast to Akulans&#039; need to merely remain moist, and both achieve this through portable hydro-vaporizers. The Cerulean tail is flexible vertically, as typical of mammals, aided by the muscular formations typical of a leg, while the Akulan tail flexes horizontally, aided by their gluteal muscles. Ceruleans tend to inhabit deeper waters than Akulans, though given the Akulan propensity to live on land, this isn&#039;t a low bar to sink beneath. &lt;br /&gt;
&lt;br /&gt;
As a deep-sea creature, Ceruleans wanting to experience the greater galaxy and drag themselves among the ambulatory need a slight surgery or augmentation to adjust their body&#039;s inner pressure, lest they bloat like a blobfish. This can come from significant fat cell eradication, significant blood volume loss, or microgravity adjustments, all of which allow the Cerulean body to thrive in human-standard atmospheric conditions without skin tearing. These &amp;quot;Surfaced&amp;quot; Ceruleans may find it difficult to return home, potentially succumbing to human conditions like the Bends when free-diving so deep.&lt;br /&gt;
&lt;br /&gt;
== We Were Not Born For Greatness ==&lt;br /&gt;
&lt;br /&gt;
In the Era of Jetsam, when grandeur was deposited upon our aquatic people, only those above the waves elevated higher. Until the Year of Our Mother 780, Akulan culture did not differentiate between the legged and otherwise. Fossil records suggest that maybe 30% of Akulans had distinct legs at the time King Consort Whimuhaha Kiētito was exiled to the {{TooltipInline|observatories above|Not &amp;quot;abovatories&amp;quot;. Bad.}}. Our scrimshaws focus on action, on teeth and claw, so even depictions of the lower half are rare, let alone detailed enough to distinguish legged or non.&lt;br /&gt;
&lt;br /&gt;
When the traitors to King Consort Whimuhaha Kiētito [[Lore:Azula#Era_of_Jetsam|did what they did]], taking the bait and luring more of our kin into the stars, that is when we Ceruleans were truly left behind. Tending to Selantis ourselves, those &amp;quot;incapable&amp;quot; of walking the sands and thus sailing the stars, we did what we could: keeping the seas stocked, our warcharts plotted, our armories stocked, but the glory of battle was denied to us outright. Sure, our agility in the air is lacking, but how many of our fights ever stooped so low? We were told we were fighter pilots, fish in a sealed tank with the agility of gods, our static pressures withstanding G-forces those in atmospheres could not even fathom. And yet, only the seas were ours.&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:Voxspecies.png|64px|Hindsight Committee]]|name=Auralis Nerhenshi, on behalf of the Postcausal Analysis Team|text=The Hindsight Committee notes that Ceruleans were observed during the Akulan Uplifting experiment, but wrongfully assumed to be maimed Akulans, a statistically insignificant minority, and as outliers were excluded from the experimental samples.}}&lt;br /&gt;
&lt;br /&gt;
When the {{TooltipInline|[[Lore:Azula#Era_of_the_Hunt|Bite of Our Mother]]|Not a common term for the Akulan Warpath, but one nonetheless}} seared across the stars, in her wake came us in colony ships, sealed in tight fishtanks to be ejected into our conquests&#039; oceans. Even in our freedom, isolation. When the galaxy is ruled by bipedals, governed by bipedals, and catered to the ambulatory, there&#039;s rarely chance to interact with the uninteractible. As much as we&#039;re equal people, as much as we wanted to share the joys of embracing a larger community and the valor of crushing them, going unseen... &#039;&#039;helped&#039;&#039;, when the counter-offensive dredged our trail of brimstone, exterminating the surface encampments and shallow sea-bases. Without divulging Current Affairs, just know that there&#039;s still a strong Akulan presence along the {{TooltipInline|River of Blood|Also not a common term.}}.&lt;br /&gt;
&lt;br /&gt;
== Homesteaders, When The War Came Home ==&lt;br /&gt;
&lt;br /&gt;
Historians would like you to believe that in the [[Lore:Azula#Era_Adrift|War of the Three Seas]], Ceruleans backed the pacifistic Free Floaters, but in truth their support also drifted evenly with the Hardcore Adherists. As much as being refused the front-lines kept Ceruleans from sating their artificial bloodlusts, it also insulated them from the horrors of war, of witnessing fear turn to spite as their cornered prey sheds their survival instinct in futility, lashing back with the fiery wrath of a man of gasoline. Those who had never turned a gun on another, schooled together under whatever banner could bring them glory. A long, laborious war makes sense when it&#039;s just numbers clashing against numbers, casualties you&#039;ve never met, foes you don&#039;t have to hear.&lt;br /&gt;
&lt;br /&gt;
When the Diplomacyteam [[Lore:Azula#Epilogue:_What_Really_Happened|Ceased all hostilities]], this included the entirety of the surface-capable Adherists, leaving the movement incapable of influencing Azulae or starting their own crusade. Back in effective exile, the Adherists - now the School of Martyn - ruminate over their failures and their pilfered technology. With the sort of academic rigor that only a furious population can muster, the School of Martyn developed technology to rival the Ordoht: the hydro-vaporizer and the gravity generator. Artificial Gravity existed prior, through trickery or rare anomalies, but the Cerulegraviton utilizes Bluespace to selectively compress electrons along simple iron lattices, artificially emulating a significant amount of mass in a small area, scaleable to large interconnected space stations. Through wisdom, the Ceruleans conquered the only obstacles between them and social freedom.&lt;br /&gt;
&lt;br /&gt;
Cerulean society runs parallel to the Bureau of Current Affairs, recognizing the wisdom in not pissing off the galaxy all at once, but reveling in the implied forgiveness that history brings. That is, they recognize that most folk have moved on from the scars left by the Era of the Hunt, and are in no rush to remind folk of their terrors and thus reopen old wounds. Their methods of neither caring nor bragging don&#039;t strictly &#039;&#039;conflict&#039;&#039; with the Bureau&#039;s edicts, so Ceruleans are still technically recognized as part of Azulan kingdom, but it&#039;s also not wrong to see them as independent.&lt;br /&gt;
&lt;br /&gt;
Another cultural divergence from the main Azulean population is how they approach endearment. The Bureau of Current Affairs focused on chivalry and knighthood as their modus operandi to appear endearing yet strong, whereas the leading Cerulean population drew inspiration from memes about proving existence. Citing the &amp;quot;shoe-on-head&amp;quot; trend of verifying pre-Holonet users&#039; authenticity, Ceruleans briefly had a trend of wearing bipedals&#039; shoes as hats. Of course, this &amp;quot;brief fad&amp;quot; became cemented in the galactic zeitgeist through the Streisand effect and is thus just one of those things they&#039;re expected to do.&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Azula&amp;diff=10329</id>
		<title>Lore:Azula</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Azula&amp;diff=10329"/>
		<updated>2026-10-26T04:42:42Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Series of GreytideSkye&#039;s fever dreams, supported by Sam3232&#039;s Biology and JPWriter&#039;s expert review --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 006308&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007F0E&lt;br /&gt;
 |bhcolour = #007F0E&lt;br /&gt;
 |ebcolour = 005108&lt;br /&gt;
 |img =  Azula.png&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Azula&lt;br /&gt;
 |denonyms = Azula, Azulans&lt;br /&gt;
 |othernames = Akula, Shark, people of Agurkrral&lt;br /&gt;
 |relatedpages = [[Critters#Space_carp|Space Carp]]&lt;br /&gt;
 |relatedlore = [[Lore:Cerulean]]&lt;br /&gt;
 |languages = {{TeVeluAkko}}&lt;br /&gt;
 |contributors = {{Contributor/Sam3232}}, {{Contributor/GreytideSkye}}, {{Contributor/JPWriter}}&lt;br /&gt;
}}[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
= Azula =&lt;br /&gt;
Azula, colloquially Sharks, are bipedal, tailed, aquatic folk actually more closely related to the common Space Carp. Stemming from the oceanic planet informally known as Selantis, these psuedosharks are only truly comfortable with some amount of the seas&#039; embrace on their skin. Azula are fierce and conquering by nature, justifying their means through either an extensive understanding of evolution or the religious explanations from the zealous {{TooltipInline|Church of Current Affairs|Name likely to change}}.&lt;br /&gt;
&lt;br /&gt;
= On the Origin of Shark =&lt;br /&gt;
== Divine Mandate ==&lt;br /&gt;
From Deacon Astrana&#039;s &#039;&#039;&#039;Sermons to a Devout School&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
In the Beginning, when the Stars swam through the oceans just as we do today, God saw through the murky depths and wept. Even at the end of infinity, She saw nothing but idle stagnation. The oceans may well have been solid glass, for how little swimming could affect the universe. Forward meant nothing, even to Her, without meaning.&lt;br /&gt;
&lt;br /&gt;
In Her first act, She made direction. Down, the ever-pressing temptations of lethargy, to struggle against and to conquer. Up, the sins of hubris. The notions of purity, clarity, and sacrifice each take their toll as you ascend. And so it is that when we die, our flesh rises until it is pure of the pride we carried in life, and then sinks to the depths below, as a peak for the slothful to pull themselves up from the crushing despair. &lt;br /&gt;
In Her first mercy, She choked out foul air, the barrier between our hubris and oblivion. The guiding bubbles that tell us sloth from pride. &lt;br /&gt;
&lt;br /&gt;
In Her second act, She bit her teeth into the despair below and tore it upwards, splitting the oceans between foul continents of stone. With land, we are reminded that progress cannot come without obstacle, that ambition needs context. And above the oceans, even in lethal purity, the wickedness of sloth remains ever-present.&lt;br /&gt;
In Her second mercy, She chewed at the land, spitting out the dirts and the sands that grow life, that we may find some value in repose.&lt;br /&gt;
&lt;br /&gt;
In Her third act, She gave purpose to the passing of time. She scoured the grand oceans for life, for the seeds to bury in our sands. She watched as they took root, as grand green stalks of seaweed sprouted up, as majestic flowers bloomed atop sturdy corals between clouds of drifting green.&lt;br /&gt;
In her third mercy, she tore the oceans from the sky, laying Her kingdom in a perfect sphere in the cosmic ocean, to shield us from the strangling oblivion above, and to constrain the vileness below. And yet, even teeming with flora, She saw her kingdom as empty.&lt;br /&gt;
&lt;br /&gt;
In Her fourth and final act, She made us in her image. To swim against the pulls of the deep, to cast aside pride, and to always swim forward. She laid the egg from which all Azula hatched, from which all progress was born. From that day forth, we have swum Her oceans in Her name, taking the gifts She has left for us and cultivating them into something greater. Our hymns, our tapestries, our weapons, our starships, our conquest, our dominance: all in Her image, all for Her unyielding progress.&lt;br /&gt;
Her fourth mercy remains unknowable. Perhaps it was for Herself, to let us loose and carry on Her will.&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD&#039;s 1000 Simplest Words]]|name=Simple Skye|text=The fish people&#039;s God Lady made the water earth they live in, they say. The god story is actually about how fish people should act: Not sleep-filled but also not too full of themselves. Wanting to do more at all times. Strong.}}&lt;br /&gt;
&lt;br /&gt;
== Natural Development ==&lt;br /&gt;
&amp;lt;!-- Sam3232 in particular wrote this! --&amp;gt;&lt;br /&gt;
&#039;&#039;From Finneas Lumbridge&#039;s final lecture at the &#039;&#039;&#039;Ordoht College of Retrospective Biology&#039;&#039;&#039;:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Azula began as a fully aquatic and fully gilled species of fish which modern zoologists have deemed Azula Primus. These early Azula lived in solitude, only gathering around hydroponic vents to mate. These primal Azula had relatively simple minds, focusing mostly on eating whenever food was available.&lt;br /&gt;
&lt;br /&gt;
Over time, the pectoral fins of these creatures developed a primitive claw structure which could grapple already dead prey. This trait was advantageous because it allowed these primal Azula to kill prey as it was found but carry them for later consumption. It is believed that this ability to save food led Azula primus to develop mentally so they could recall the locations of caches. Modern Azula lack any magnetonavigational tissue, so it is unknown if prehistoric Azula possessed such organs or if they located caches by sight.&lt;br /&gt;
&lt;br /&gt;
The fossil record reveals that these frontal fins quickly became more complex. It is hypothesized that selection pressures favored Azula who would carry more prey as well as Azula who engaged in burrowing behaviors to avoid predation.  While retaining the primitive &amp;quot;claw&amp;quot; end effector, these pectoral fins gained sturdy bones in place of cartilage, gained an elbow joint and saw the appearance of proximal muscle groups allowing anterior rotation of the entire fin. These evolutionary changes resulted in animals who could not just grasp prey, but affect the world around them. The fossil record has revealed simple burrows and nests. These nests were in greater proximity than seen before, indicating a more social lifestyle.&lt;br /&gt;
&lt;br /&gt;
Analysis of the cartilage of specimens recovered from brine pools reveals that these intermediate-stage Azula often lacked calcium in their diets, resulting in bones that were easily broken, especially in courtship. It is hypothesized that much of a proto-Azula&#039;s time was spent rummaging through rocks searching for calcium-rich arthropods. Azula who could grasp and move these heavy and often sharp rocks more efficiently ingested more calcium and, therefore, had stronger bones. For this reason, the simple claw like appendage developed into more delicate and dexterous fingers. Deemed &#039;&#039;&#039;Paleo-Azula&#039;&#039;&#039;, these creatures could manipulate rocks with ease, allowing them to find and consume calcium-rich organisms much faster. Because of this, Azula had more time to hunt, socialize and explore. &lt;br /&gt;
&lt;br /&gt;
There appears to be a delay between the appearances of hands and early tools in the fossil record, which has been attributed to many factors. It is believed that the emergence of simple tools such as shovels, knives, and bags indicates sentient thought. Additionally, multiple user artifacts such as dragnets indicate that the development of languages and cooperative social units closely followed.&lt;br /&gt;
&lt;br /&gt;
These tribal groups created art in the form of simple sculptures, stone arrangements, and scrimshaw, some of which have been preserved to this day. This also marks the arrival of structures built from easily available materials such as coral, stone, and in some cases, sunken wood. Items made from wood were treated as near divine and in similar ways to hoe early humans treated meteorite iron. The discovery of primitive cookware around hydrothermal vents indicates that they were likely used to cook meats to improve their caloric values and taste. Early textiles consisting of animal scales emerged and allowed Azula to submerge into deeper and colder trenches where valuable and revealed bioluminescent organisms were taken and later domesticated.&lt;br /&gt;
&lt;br /&gt;
While the occasional fish could still be hunted with teeth, most hunting was preformed with finned and hydrodynamic spears, often with tips of discarded teeth. This allowed Azula to hunt previously dangerous megafauna. Large nets drawn by many hunters could clear entire sectors of the ocean in mere hours. The increase in food availability led to a population boom, which led to greater demands being placed on the already strained ecosystem.&lt;br /&gt;
&lt;br /&gt;
(More to Come)&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD&#039;s 1000 Simplest Words]]|name=Simple Skye|text=The fish people are not shark but space carp. They grew up by getting arms first, then legs, then they learned to build things like sharp sticks.}}&lt;br /&gt;
&lt;br /&gt;
= On the Discovery of Shark =&lt;br /&gt;
==Era of Flotsam==&lt;br /&gt;
&#039;&#039;Excerpts from the &#039;&#039;&#039;Lament of a Predator&#039;&#039;&#039;, commonly attributed to King Consort Whimuhaha Kiētito, etched in a scrimshaw {{TooltipInline|mobile|A kinetic sculpture in which numerous parts dangle from a central hanging. Here, all parts are traditional scrimshaw.}}, purpose unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our first stars twinkled out in the {{TooltipInline|Year of Our Mother|Fixated on the year that word of the first discovery of Our Mother’s Egg Clutch reached the then-capital of Selantis, Pumimowha, “Where the King Swims”.}} {{TooltipInline|778|Est. 2270 Sol}}. The stars were not our business, and if they should choose to die, we cared not. Our calling was still the sea, and our landly incursions served only to bridge the seas and enrich Our Mother’s ocean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A scrimshaw traditional pictographic minutes, the King Consort&#039;s depiction of a Trial. In traditional form, the Trial depicts the victor, and the means by which they acted, with supplemental explanation of the further results.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
King Consort’s depiction of a Trial, in the traditional pictographic minutes: Victor: artisan Peha Rano. By trident and axe. Declared as the first to have noticed the loss of stars and the first to show concern. &lt;br /&gt;
&lt;br /&gt;
When a third of our stars died, the King decreed concern, banishing a tribe of Akula to the surface, that they may watch and guard our oceans. This marks the last time I was welcomed in our oceans as a friend. I and my brothers took to the land, crafting wood and sand into towering observatories, staring up into the sky against an unknown threat. Six years and many tides elapsed. The waves no longer whisper their love to me, and the blue depths shallow in my heart. My children below know not their father, and my children above know not the pulse of the sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A series of traditional pictographic minutes, depicting the King Consort&#039;s depiction of several consecutive Trials. The first are in the fins of the King&#039;s Consort himself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trial: Victor, name scratched out. By stone and anguish.&amp;lt;br&amp;gt;&lt;br /&gt;
Trial: Victor, name rubbed clean. By plank and grief.&amp;lt;br&amp;gt;&lt;br /&gt;
Trial in a different finstyle: Victor, name filled in with resin (presumed “Rihoke Kiētito”). By deceit and poison.&amp;lt;br&amp;gt;&lt;br /&gt;
Trial, significantly scratched: Victor, name burned clean away. By {{TooltipInline|scrimshaw|Note: Forensic evidence corroborates the trial’s depiction of the scrimshaw’s damage via exit wounds through an Akulan ribcage, DNA evidence suggests Rihoke Kiētito’s.}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Trial: Victor omitted, By laser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD&#039;s 1000 Simplest Words]]|name=Simple Skye|text=The Fish Leader saw some stars go away, so got angry and told his friend to go on land and make a city to learn. The fish people the friend took got bored and killed each other and the friend. The fights were each called a &amp;quot;trial&amp;quot; and they had deeper meaning, like a talking fight but with real fighting too, so they wrote down who fought and how they won. Soon, space men came and helped kill more.}}&lt;br /&gt;
&lt;br /&gt;
==Era of Jetsam==&lt;br /&gt;
&#039;&#039;Excerpts from the &#039;&#039;&#039;Testimony of Remorse&#039;&#039;&#039;, collected in 2395, transcribed by [[Lore:SolFed|SolFed]] Inquisitor Dreyfuss, declassified in 2550 by request of the Azulean Ministry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where it began? We stopped hearing from our surface brethren two grand tides before the present King issued a search party up to the observatory camp. It was to be my first hunt in the King’s Court, to find answers where there were none. We found metal, untainted by rust, stacked high in buildings. We found beasts as tall as us, made in the image of some other god. Of the fifty Azuleans residing there, we found only ten alive, communing with the feathered beasts. Three of the living and twelve of the dead bore my ancestral fin markings, from my father and his father before him. The survivor our kin swam behind, he wielded a gray tool of unmarred metal, same as the… you pronounce them [[Lore:Vox|Vawkes]], right? With his tool, my alleged brother pointed at my huntmates, turned the vile air red between us, and they fell dry and dead. Seared straight through. His tool could only fell three of us, and he met his fate for grand treason. Each of the survivors had delusions of supremacy, and it fell to us to establish order. &lt;br /&gt;
&lt;br /&gt;
The [[Lore:Vox|Vox]] present simply observed, watching our tactics from the safety of their buildings. When we turned to address them, they had already used their foul tools to etch the minutes of our trial onto a traditional whale bone. You’ve got that photo, right?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO delineate this from speech --&amp;gt;&lt;br /&gt;
    [State’s evidence shows a laser-cut segment of whale rib, with twelve Akulans etched in a photorealistic relief spearing ten of their kind. Below that, twelve names scratched by teeth, and below that, in historic Te Velu Akko, “By Snake and Bake.” ]&lt;br /&gt;
&lt;br /&gt;
Right, they meant to put it as “Spear and Justice,” but they were guppies with our words, then. As the most Royal of our hunt, I made the call to accept the scrimshaw as a peace offering. We can be peaceful, yeah. That’s what we do! I humbly submit to the court that accepting this peace with these particular Vox was my first lapse of judgment, for which I am eternally remorseful. I cannot undo the past, I can only move forward, and I am grateful for your gift of humility and a path forward for my people.&lt;br /&gt;
&lt;br /&gt;
    [Several minutes of apologies have been redacted for “coherency.”]&lt;br /&gt;
&lt;br /&gt;
I was the first pilot, too. I couldn’t let my peers do something I wouldn’t, so I was the first to step into the steel coffin, and I was the first of our kind to see the tops of clouds. The Vox were generous with their ships, helping each of our kind into their own ship, tying our thoughts into commands until we were practically one with our vessels. I earned my praise for my quick maneuvering, steering my fighter faster than any of us could possibly swim. By the end, those jets could push off our personal inertia just as hard as they spun in space, our trajectories welded as one. The cockpits, full of our holy ocean’s water, apparently kept our bodies under constant, incompressible pressure. The Vox showed us what their fragile bodies could handle, and that even asleep, we could outfly them. Their words matched our faith:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=+2&amp;gt;&#039;&#039;&#039;We were born for greatness.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD&#039;s 1000 Simplest Words]]|name=Simple Skye|text=The space men saw that the fish men could fly a space ship better than they could, and so used their strong thoughts to lie to the fish men and make them think they were important if they did the space men&#039;s jobs.}}&lt;br /&gt;
&lt;br /&gt;
==Era of the Hunt==&lt;br /&gt;
&lt;br /&gt;
===[[Lore:MECU|MECU]] Front===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Joint Debrief and Tribunal of Commander Hutch, Chief of Galactic Economic Impact Report Analysis, Improvised Warlord, [[Lore:MECU|MECU]], 2360 - 2385&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
George and Clyde Mack. By right of Unexpected Loss, let their names be known. My team projects they were the first Human colonists silenced by the growing tide spinward. The first communication missed was from 50 light years closer, the Albedo Community of Reforming Laborers. Patterns suggested a planet-wide riot, so six orbital bombardment platforms were dispatched to await demands and force negotiations.&lt;br /&gt;
&lt;br /&gt;
    Advertisement: The X5-M15 Orbital Bombardment Platform: Capable of discharging sixty 1-liter plasma blasts per minute from orbit to surface. Patented Bluespheromagnetic Containment Algorithms result in only a 50mL plasma loss to atmospheric interference, even in the strongest storms. Each platform is rated for a 50-degree conical zone of suppression, keeping entire nations under your thumb. X5-M15: Keep your workers’ heads down!&lt;br /&gt;
&lt;br /&gt;
Within a single year, ten more outposts had gone silent with no demands or boasts. Those camps don’t have their own ballistic drives, so it couldn’t have been a rash of unified mutinies. The profit algorithms ruled out both a stray singularity and ionospheric concerns, and the lack of other Bluespace transmissions ruled out a distributed warband. The Risk Assessment team flagged controls for Piracy and Stray Megafauna, submitted proposals, and the Board of Directors settled on the cheapest solution:&lt;br /&gt;
&lt;br /&gt;
    Advertisement: Mine your own damn business! [[Lore:MECU|MECU]] Astromine Synthesis Foundry of Untethered Kinetics. One carrier, unarmed, preloaded with 100 licenses for the proprietary [[Lore:MECU|MECU]] Low-Power Astromine and a discount code for a recurring subscription for additional licenses. Watch as this single carrier distributes a kiloton of ordnance per square AU in under twelve hours, with only a single human command. [Footage of a small carrier welding together a spherical explosive and setting it adrift.] These Astromines come equipped with the smallest ballistic drive you’ve ever seen, and with just one rod of uranium each, they can hold it charged for six years, latching onto any passing bluespace-drifting mass, slowing it mid-transit and delivering divine retribution straight from Alfred Nobel himself. Why break your foot kicking ass when you can buy an ASFUK today?&lt;br /&gt;
&lt;br /&gt;
The Board of Directors refused to entertain any further proposals, not even as the Akulan fleet leered straight into our capital. Even as those impossible warships winked into realspace just hours from orbit. Even as our mines, as dense as carbon and drifting to engage their carriers, burst into worthless shrapnel, flagging only their slowest fighters. Even as the first blasts of enemy fire pierced through our atmosphere, wounding our infrastructure. Even as our electromagnetic discharges did little more than gently jolt their perplexingly fierce swarm. Even staring down the barrel of my Defenesteur. &lt;br /&gt;
&lt;br /&gt;
Yes, I mutinied in that moment, and yes, I sinned further: I purchased the deluxe subscription.&lt;br /&gt;
&lt;br /&gt;
    Advertisement: [A monotone advertisement from a solemn voice.] You know what this is, you know what it costs, and you know you can’t afford not to subscribe. The finest in planetary defense, compatible with consumer-grade astrofoundaries. The Gravity-Tethered Floating Unmanned Kinetic Trawler configuration. Weaving a miniature gravity generator into a standard Astromine turns a stationary defense tool into a mobile, unstoppable inevitability. Military-grade algorithms repurpose the existing Bluespace Anchor into a precision, single-use translocator guaranteed to 60 meters of accuracy. Tell your bosses to GT FUKT.&lt;br /&gt;
&lt;br /&gt;
At the risk of waxing poetic, you should have seen those mines. Each foundry, churning out 90 a minute, not even needing to dislodge the finished mine to make room for the next, as instantaneously, they wink out of reality and appear directly in the flight path of one of those bastards. Your targeting computer projected a sustained thirty second volley would be sufficient to annihilate the entire hostile force. That computer ran hot for six hours before we could install a second server into the chain. We lost more foundries to overclocking than to enemy fire. &lt;br /&gt;
&lt;br /&gt;
Your numbers lie to you, and I know what I saw. The mines were getting kills, but we were losing our capacity to field more faster than we were clearing the skies. I don’t think I’ve seen drones fly as hard as those bastards could. With just 60 meters, at a kilometer a second, not only could they perceive death in their face, they turned a full 90 degrees to avoid it. We managed to box a few in, but mark my words, we were hours from complete corporate liquidation when the week’s fuel supply detransited into orbit. &lt;br /&gt;
&lt;br /&gt;
I stand by my decision, knowing full well the loss of productivity would cascade, having memorized the cost of one automated tanker loaded with pure elemental Hydrogen. I commandeered it anyway. The warheads could keep those fighters away from their carrier, they could intercept what laser batteries their mothership turned on the tanker, and as a result, I leveraged assets to force our competitor into a no-win situation. None of our simulations could have known just how stupid they were.&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD&#039;s 1000 Simplest Words]]|name=Simple Skye|text=The fish men, using the space men ships, went on the attack across a lot of human homes. They attacked a thing holding company who uses thinking metal to move and hold things, and did a lot of hurt to them. The thing holder leader of the area had to spend a lot of money and things to fight back, and it was hard.}}&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
&#039;&#039;Environmental Triage - Bluespace Division - SolFed Externalities Dept. Report&lt;br /&gt;
Concerning October 21st, 2383&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Light Anomalous Zone in the [[Lore:MECU|MECU]]-controlled Magellan System, 5 lightyears trailward of [DISPUTED], recently erupted into reality. Initial surveys find the zone to be 0.5 LY in diameter, and roughly spherical.&lt;br /&gt;
 &lt;br /&gt;
Akulan forces consisting of 3 Carrier-class starships and an uncounted number of fighters entered the orbit of [DISPUTED] at 1100 Local, deploying standard Akulan strike patterns against automated drones and planetary defenses. At 1800 Local, the MC 3400 Tanker (posthumously designated the MC Martyr) entered orbit for an automated planetary fueling and was diverted towards the main Akulan carrier vessel. The main carrier ignited its Ballistic Drive, entering bluespace, and the MC Martyr’s own bluespace drive entangled the two ships’ ballistic vectors, combining their trajectories and mass into a single reference frame.&lt;br /&gt;
&lt;br /&gt;
Based on the extensive damage to the Bluespace barrier, resulting in the Light Anomalous Zone, we believe that inside the combined reference frame, the Akulan carrier attempted to charge a secondary Ballistic Drive against automated warnings. While a fully-charged, discharging Ballistic Drive is environmentally safe to decommission, one in the process of charging should avoid harm and typically contains failsafes to preemptively discharge upon damage, which cannot be done while the drive is already in a Bluespace Mass Shadow. Thus, when the MC Martyr collided with the Akulan carrier, the charging drive could not be safely discharged and thus erupted forcibly, smearing the contents of the mass shadow against the fabric of reality itself, tearing apart the distinction between Bluespace and Realspace in a thankfully limited radius.&lt;br /&gt;
&lt;br /&gt;
By our projections, a team of Bluespace Technicians could repair and remove the anomalous zone within six weeks with local permission, but the [[Lore:MECU|MECU]] has claimed sovereignty over the zone, citing profit, and blocked all further attempts to remedy the situation. Due to the limited data collected and minuscule growth observed, we expect the zone to envelop the closest star within 50,000 years.&lt;br /&gt;
&lt;br /&gt;
Reports from the Heliostatic Coalition suggest a similar pattern of rapid invasion and minimal fortification.&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD&#039;s 1000 Simplest Words]]|name=Simple Skye|text=The thing holder leader blew up a big wet burning ship in such a way that the fish men ship did worse than just die. Space in that place died too and now strange things happen there. Earth people do not like it but the thing holder people got lucky and like what happened and make money from it, now.}}&lt;br /&gt;
&lt;br /&gt;
==Era Adrift==&lt;br /&gt;
&#039;&#039;GameFAQs Walkthrough of War Of The Three Seas for the Wonder Box 6000, “Historical 100%”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
     _    _    __    ____    _____  ____    ____  _   _  ____    ____  _   _  ____  ____  ____    ___  ____    __    ___ &lt;br /&gt;
    ( \/\/ )  /__\  (  _ \  (  _  )( ___)  (_  _)( )_( )( ___)  (_  _)( )_( )(  _ \( ___)( ___)  / __)( ___)  /__\  / __)&lt;br /&gt;
     )    (  /(__)\  )   /   )(_)(  )__)     )(   ) _ (  )__)     )(   ) _ (  )   / )__)  )__)   \__ \ )__)  /(__)\ \__ \&lt;br /&gt;
    (__/\__)(__)(__)(_)\_)  (_____)(__)     (__) (_) (_)(____)   (__) (_) (_)(_)\_)(____)(____)  (___/(____)(__)(__)(___/&lt;br /&gt;
&lt;br /&gt;
Sup, guppy? So you’ve beaten W3C a few times, and now you’re interested in getting it right, the way it apparently really happened? Righteous. There ain’t enough runners on the leaderboards to qualify as an official category yet, and I’ll be real: there’s good reasons.&lt;br /&gt;
&lt;br /&gt;
===Chapter I: Intro===&lt;br /&gt;
&lt;br /&gt;
During your Any%, and even on your casual playthrough, you certainly hit ESC to skip through the starting cutscene, where the sole surviving Akulan carrier blinks into Selantis orbit, half-on-fire, and starts debriefing the King on how bad they fucked up, right? Guess what, it’s all historically accurate dialogue, so you’re sitting through that or the run doesn’t count. &lt;br /&gt;
&lt;br /&gt;
Fun fact: the voice actor who plays the priest who kindles the &#039;&#039;&#039;Hardcore Adherists&#039;&#039;&#039; into righteous anger, with the whole speech about how Mother’s Will was to &#039;&#039;&#039;conquer the stars&#039;&#039;&#039;, gobbling any of their kin who get in the way? Yeah, he had Pierrot’s Throat the entire time, so they had to modulate the honks out. You can hear his voice clip when he explains how the Vox explained that all Akula are actually &#039;&#039;descended from Space Carp&#039;&#039; and that Their Mother is a &#039;&#039;&#039;Space Dragon&#039;&#039;&#039;. Deadlines, am I right?&lt;br /&gt;
&lt;br /&gt;
After that cutscene, there’s a brief gameplay interlude where you’re introduced to the two playable factions, the &#039;&#039;&#039;Bureau of Current Affairs&#039;&#039;&#039;, with intense Conquest of the Self action, and the less exciting &#039;&#039;&#039;Free Floaters&#039;&#039;&#039;, who have minimal combat desire but maximal population growth. There’s a reason nobody runs this category: You’re gonna have to pick the Free Floaters. I know, it sucks, but if you go with the Bureau from the start, the default Floater AI pissess off the Adherists in the first month and is powerless to stop their annihilation. Lycerius is the only one who’s been able to pick the Bureau and reliably keep the Free Floaters alive, but even savescumming, that route’s trapped in an Eternal War.&lt;br /&gt;
&lt;br /&gt;
===Chapter II: Whatever Floats your boat===&lt;br /&gt;
So you’re the &#039;&#039;&#039;Free Floaters, notorious pacifists&#039;&#039;&#039;. Your virtues are:&lt;br /&gt;
* Pacifism (on Sapients)&lt;br /&gt;
* Silver Tongue&lt;br /&gt;
* Charisma&lt;br /&gt;
Your conquests are:&lt;br /&gt;
* Political Maneuvering&lt;br /&gt;
* Population Expansion&lt;br /&gt;
Normally, your win con would be intrafactional marriages and the repopulation of Selantis, but that locks you out of the Bad Ending, which we’re actually going for with a specific setup that wins the unwinnable fight and triggers a failsafe encounter, which is legitimately what happened in the real history you’re simulating.&lt;br /&gt;
&lt;br /&gt;
For the first six months, continuously [Defer] to the Hardcore Adherists and support their rallying cries for more warships. You should be building your population quickly to staff these ships when the time comes. &lt;br /&gt;
&lt;br /&gt;
===Chapter III: Male Storm===&lt;br /&gt;
The King dies in Month 8, no matter what you do. This is when you pivot strategies and begin accusing the Adherist’s High Confessor Martyn of treason. You’ll want to pick dialogue options that align with &#039;&#039;&#039;the Bureau’s values&#039;&#039;&#039; of:&lt;br /&gt;
* Self-control&lt;br /&gt;
* Discipline&lt;br /&gt;
* Self-policing&lt;br /&gt;
* Survival&lt;br /&gt;
And their conquest:&lt;br /&gt;
* Reinvent The Self&lt;br /&gt;
Within 3 months, the Bureau will have declared outright war against the Hardcore Adherists, attempting to assassinate Martyn. Sacrifice your sole fighter carrier to &#039;&#039;&#039;stop this assassination&#039;&#039;&#039;, but before clicking confirm, close the window. Your carrier arrives but the self-destruct does not proc, saving both Martyn and your carrier. Only Martyn can give the launch order to the Adherists with a 100% acceptance rate, and saving him resets your factional reputation to Neutral. &lt;br /&gt;
&lt;br /&gt;
The rest of the year will need to be spent feigning discipline to balance the Bureau’s hatred of your interference.&lt;br /&gt;
&lt;br /&gt;
===Chapter IIII: Kicking It Off===&lt;br /&gt;
Once the &#039;&#039;&#039;Vox Ship in Selantis Orbit is revealed at the end of Year 1&#039;&#039;&#039;, you’re going to want to rush negative reputation with both factions. Because of your prior choice, the Adherists are going to accuse you of choosing your carrier over the life of Martyn, and the Bureau is going to accuse you of choosing Martyn over the single Akulan Carrier that survived the Short War. You can skip both of those cutscenes as they’re bug-related from resolving that with both good options and thus not historically accurate, but the rest follows true history. The mythos of the carrier stops the Bureau’s attack, and Martyn’s life stops the Adherists’ attack. With no valid targets, they default to attacking the Vox Ship. Ordinarily, if you’d reached this decision through the normal dialogue scripts, the Vox would have had time to sabotage your fleets and escape, but the spontaneity of your combined hostility pits you at full strength against an unprepared enemy. &lt;br /&gt;
&lt;br /&gt;
Now for the other reason people don’t play this category: As the pacifist Free Floaters, you don’t get to participate in the fun parts of the combat and will be spending your time micromanaging logistics chains and morale.&lt;br /&gt;
&lt;br /&gt;
Congratulations! You’ve successfully united your people under the banner of taking revenge against those who set you up to fail, the Vox! An empty cutscene plays, then the intended final boss bluespace jumps in, &#039;&#039;&#039;the Diplomacyteam Ship. It ceases all hostilities in the playable area and leaves.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Historical%, you’re going to need to have goaded the Adherists harder than the Bureau, such that when hostilities are ceased, &#039;&#039;the Adherists are ceased much more than the Bureau and yourself&#039;&#039;. You don’t need to worry about assigning blame, as the Adherists are hard-coded to blame the Bureau for the conspiracy to annihilate them.&lt;br /&gt;
&lt;br /&gt;
Your endgame state should show the &#039;&#039;&#039;surviving Adherists outcast from Akulan society&#039;&#039;&#039;, the &#039;&#039;&#039;Bureau of Current Affairs mostly in charge&#039;&#039;&#039; of Selantis, the Free Floaters with twice as many diplomacy points as needed to have won a Social Victory, and the screen will call your people &#039;&#039;&#039;“Azuleans.”&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Epilogue: What Really Happened===&lt;br /&gt;
So after the Diplomacyteam Ship ceased all hostilities, the Adherists accused the Bureau of orchestrating events to get their people disproportionately ceased. They leave and/or are banished from Selantis and turn to various criminal escapades. The Free Floaters integrate into the social front of the Bureau, with the task of &#039;&#039;projecting their pacifistic ways to the galaxy as a form of&#039;&#039; &#039;&#039;&#039;damage control&#039;&#039;&#039; after the Short War. Because of political loopholes, this succeeds. The Azulean nation’s last war finally ended in 2400, and by 2440 both SolFed and the MECU begrudgingly accepted immigration from the Azulean people and private organizations, though neither will &#039;&#039;formally&#039;&#039; declare the Azuleans as a political ally. EDIT: 2540, it’s up for vote in the SolFed council again. EDIT: STOP MAILING ME I SAW THE VOTE. 2555 YEAR OF THE AZULANS&lt;br /&gt;
&lt;br /&gt;
Special Thanks:&lt;br /&gt;
* Lever-Tot for Historical Cross-referencing&lt;br /&gt;
* Ordoht Institute of Sciences for fleshing out the ACE exploit to build a decompiler so we could figure out exactly how to avoid spawning the Diplomacyteam ship before historically accurate&lt;br /&gt;
* And You!!&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD&#039;s 1000 Simplest Words]]|name=Simple Skye|text=&amp;lt;i&amp;gt;People who play games used to go to a place called GameFAQs where they would read how to play the game-- that is not what needs explaining, okay.&amp;lt;br&amp;gt;&lt;br /&gt;
The Fish Men did not expect to get hurt so much on their big attack party, so came back really surprised and hurt. They had three ideas they could not decide on. Group one, to keep attacking anyways, because God said so. Group two, to change their thoughts to not be mostly attack but to be mostly saving people. They think this way because the world is bigger and more mean than the fish men, and so if they keep trying to be attack men, they will all die. Group three, to hide all the way and make a lot more fish men really quickly, and to never attack anyone ever.&amp;lt;br&amp;gt;&lt;br /&gt;
Over the war of Three Seas, the Attack Thoughts group got big and built a lot of attack ships while the other groups did not want to fight. The Fish Man leader dies in under a year and everyone gets mad, so the Change Thoughts group go to try to kill the Attack Thoughts leader but fail because the More Men Group let themselves get hurt instead. Soon, the space men who lied to the fish men get found out, and all three groups attack them. The space men die but call in their big brother who makes everyone stop fighting and kills most of the Attack Thoughts group.&amp;lt;br&amp;gt;&lt;br /&gt;
In the end, the Change Thoughts group leads the fish men with help of the More Men Group, making them really want to not look like they can attack people but look like they can save people, so that they do not die and because they are sorry for the first big attack party they did.&amp;lt;/i&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Era of the Knight==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PMC Application for the role of: Station Security. Azulean Coastguard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Humble sirs, madams, and kindred spirits, if you wouldst do me the honor of hearing our plight: For a century now, you have known the might of the Akulan people and, for almost as long, known of our extensive remorse. We strictly cannot express how deep our regrets are, nor how unfathomable our dedication is to atoning. We know we cannot make things right, but we would draw our final breaths to ensure things are made better. In pursuit of this effort, we humbly ask for the chance to demonstrate our loyalty to improvement by offering up the full support of the &#039;&#039;&#039;Azulean Coast Guard&#039;&#039;&#039; in defending your stations against ne’er-do-wells as you see fit.&lt;br /&gt;
&lt;br /&gt;
(Note that we would humbly submit to an organizational name change as well, should you find words better suited to herald our plight.)&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Knighthood of Shining Armor&#039;&#039;&#039; stands for justice, protection, and the everyman. Our armor proudly extols &#039;&#039;&#039;our virtues&#039;&#039;&#039;: To &#039;&#039;&#039;protect&#039;&#039;&#039;, to stand as a beacon of &#039;&#039;&#039;hope&#039;&#039;&#039;, and to hold ourselves to a &#039;&#039;&#039;higher standard&#039;&#039;&#039;. Our &#039;&#039;&#039;catchpoles&#039;&#039;&#039;, for civilian work, demonstrate the very commitment to recanting our alleged vicious nature and harmlessly helping those who would do harm to the end of their spree. Our &#039;&#039;&#039;spears&#039;&#039;&#039;, for absolute defense, symbolize our straightforward approach and honest nature. Our &#039;&#039;&#039;shields&#039;&#039;&#039; are not for us to hide behind but to protect our wards. Our commitment to keeping our armor shining and pristine mirrors our philosophy: &#039;&#039;&#039;to serve, not be served&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Prithee, thine own texts and simulations yield the noble archetype of the valiant Knight in Shining Armor, and the Knighthood’s qualitative analysis of the themes present within ye olde tales of Arthurian mythos suggest with high confidence that thy chivalry and our drive be one and the same. Hence, the &#039;&#039;&#039;Order of Chivalrous Carp&#039;&#039;&#039;. And by thy profit margins, thou shalt not stray to the evils of debt, as our expenses merely reflect the living wage of the noble knights issued. And, uh, &#039;&#039;&#039;no, they don’t need to talk like that all the time.&#039;&#039;&#039; It helps sell the image but it’s not like, y’know, mandatory. We get that it’s not even the original king’s tongue anymore.&lt;br /&gt;
&lt;br /&gt;
Oh, and I know you’re having trouble with the solidarity of your current security solution. One bad apple and the rest fight tooth and nail to cover up and normalize the concern rather than admitting that they, like every other person in the galaxy, are capable of fault. No, here in the &#039;&#039;&#039;Finturnity of the Tower&#039;&#039;&#039;, &#039;&#039;any act against our code is an act of treachery&#039;&#039;. We are quick to admit their guilt and punish them harshly. Our wards subscribe to your regulations, but our Knights are supposed to &#039;&#039;hold themselves in higher regard&#039;&#039;. You’re offering the privilege of a monopoly of violence, and we don’t take that trust lightly. Anyone breaking that trust has no place in our Order or our hearts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2562, the Board decided to contract with a different Security provider, but the Azulean Knights were encouraged to reapply in the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD&#039;s 1000 Simplest Words]]|name=Simple Skye|text=The Fish Men turned their police into metal police from the old times of old Earth. Their clean and bright metal clothes show that they like to save people. Their metal sticks fight people by holding them instead of by cutting them. Their metal plates save people by stopping big attacks using the fish men&#039;s strong will. They talk like old humans when they want to really really sound kind, like an act, but do not need to talk old all the time.}}&lt;br /&gt;
&lt;br /&gt;
==Era of the Moonshine==&lt;br /&gt;
&#039;&#039;Excerpts from Opening Al Carpone’s Vault, a 90-minute live-streamed special hosted by esteemed Journalist, Garraldo Ramora&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here in the depths of your favorite exoplanet Pluto, our crack team of historians and [[Lore:Bluespace|Bluespheric]] physicians have traced the last known location of Al Carpone, notorious Akulan mobster. According to the Azulean Knights’ dossier, Al Carpone was the third Don of the Baccalà family, known for breaking the Plasma Runner blockade around the Alacholbrie Belt and heroically smuggling raw plasma disguised as statues of moonshine barrels. Rumor has it that the very barrels of moonshine used to model these statues are buried here, in his secret vault. Last week we took you on a guided tour of the Alacholbrie Belt Debris Field, walked you through the various &amp;quot;abandoned&amp;quot; Plasma Runner ships, and gave an exclusive interview with one of the many historical reenactors about the absolute barbarity of the vicious Runners and the noble restraint of the Baccalà enforcers. Through hours of intense combat, the Baccalà smugglers finally reached the energy-starving colonists of the area, who either couldn&#039;t or wouldn&#039;t afford the Plasma Runners&#039; exorbitant prices on plasma, but were eager to pay only a tiny markup over the Plasma Clique&#039;s mandated supply in exchange for reliable, safe service.   &lt;br /&gt;
&lt;br /&gt;
We&#039;ve been here for about an hour, now, and gone through about three drill bits on this reinforced door. When Al Carpone wants something protected, by the stars, it&#039;s protected. At the height of his infamy, one in five locally-owned businesses in his zone of influence paid into some sort of protection racket with his family. Like the mafiosos of old, the Baccalà would make you &amp;quot;an offer you couldn&#039;t refuse,&amp;quot; offering a modest and reasonably-priced tithe in exchange for &amp;quot;protection.&amp;quot; Whereas Earth mafiosos strongly implied that the only threat you&#039;d be protected against is their own wrath, the Baccalà understood the economy of the situation, that a business who&#039;s under siege is a business who can&#039;t pay, and that a little investment in local commerce goes a long way. To that end, not only would the family offer in-store security, but routinely patrol the streets for active threats to their involuntary wards, be they thieves, hooligans, or competition. In fact, next week we&#039;ll be hosting reruns of Baccalà&#039;s Best Burns: Breaking Invasive Megacorps for Mom And Pop Shops. In fact, in the tenth clip, you&#039;ll see me in the background, bravely reporting on the active Tesco fire behind me.  &lt;br /&gt;
&lt;br /&gt;
Welcome back from the commercials. We&#039;ve breached the first door and are here in the vault&#039;s lobby. As you can tell by the wood paneling, shampooed carpet, and delightful chandelier, this is where Al Carpone would entertain Friends of the Family, and share with them the treasures of his exploits. You&#039;ll note the oversized vault door in the back, which we&#039;ll be breaching using a Bluespace translocating drill. Rather than shave away at the metal door, this will be teleporting a cube of metal from the door out into orbit, over and over until the door opens. While that&#039;s working, let&#039;s sit down and explore the various pictographs and trinkets that Al Carpone himself would show to guests. This here, according to the label, are the legendary Thompson Submachine Carbines that Al&#039;s son, Don Scarpface, was known for wielding &amp;quot;Akimbo-style&amp;quot; into battle against the Akulan Knights as they tried to stop his numerous, family-friendly crimes. In fact, it looks charged and- YEOWCH! The infamous Blue Blasters, fired on live streaming for the first time in a decade! I&#039;m fine, I&#039;ll live, but wow what a gun! Scarpface tore his own path of illegality across the Spinward frontier, ousting regional bandits and highwaymen and installing his own criminal empire that built supply chains that rivaled even the MECU&#039;s. But all things come to an end, when in a prolonged firefight against the Akulan Knights over the fate of the North Plutonian Doggino&#039;s, the store&#039;s manager revealed a hidden .38 revolver and shot the mafioso in the spine seven times. He survives deep in Gartunamoray Bay, under 24/7 medical care and police supervision. While he -- Wait, did you just say the drill translocated itself? Well... get it back from orbit! We&#039;ve, yeah we&#039;ve got B-Roll, sure. -- Right, Don Scarpface, Gartunamoray bay. Let&#039;s cut to the segment we did last year.  &lt;br /&gt;
&lt;br /&gt;
==== Gartunamoray Bay ====&lt;br /&gt;
Gartunamoray Bay, modeled after an infamous Earthly detention facility, is home to over three hundred convicted criminals all across the Selantic Span. From lowly street thugs to even the Dons themselves, no criminal the Akulan Knights have ever faced goes unfamiliar with this floating fortress. Located in orbit two moons away from Selantis itself, the thick cinder-block walls keep the vile villainy inside and the peaceful galaxy under the Knights&#039; vigilant watch outside. Let&#039;s start our journey here much like any criminal would: the court room. Today&#039;s Honorable Judge is none other than Parore Mahseer, he who convicted a thousand smugglers, whose order is absolute. Hello, your honor! It is here that the big fish in small ponds and the truly terrifying sharks among us are convicted, sentenced, and separated. The worst offenders, the truly dangerous ones, the killers, slavers, and greedy, they find themselves taking a long walk out a short airlock. Obviously that&#039;d be a short tour, so let&#039;s instead pretend we&#039;re rough around the collar, but inside a genuinely good person. It seems like the Honorable Mahseer has offered us mercy today, a sentence of only an hour-long special. Haha! From here, we&#039;re taken down the longest exterior corridor in the facility, affectionately known as the Undercurrent. You may notice outside these single-paned windows a stationary vessel, likely a fellow tourist waiting in line to watch the perp walk of the next criminal in line, which if I&#039;m reading the banners they&#039;re waving just above their broadside cannons aimed at this particularly weak wall, &amp;quot;Welcome Home, Finlay Greens,&amp;quot; must be Fin. I hope they enjoy watching him sulk off to where we&#039;re going next, the holding facility itself.  &lt;br /&gt;
&lt;br /&gt;
Here in the Gartunamoray Bay holding facility, every guard is trained to uphold the principles of &#039;&#039;&#039;Reformation&#039;&#039;&#039; and &#039;&#039;&#039;Repentance&#039;&#039;&#039;. To that end, every hour of a prisoner&#039;s schedule is built by top psychologists to foster social connections, a sense of community, and strong educational principles, so that when these guppies are released back into the ocean, they&#039;re well-equipped to make the galaxy a better place. In fact, we&#039;re passing by Classroom 3A right now, where it seems that Don Scarpface is giving a lecture on economics. We&#039;ve been given prior permission to listen in for a moment, so let&#039;s do that.  &lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:Azula.png|64px|Obvious Placeholder Is Obvious]]|width=90%|name=Don Scarpface|text=You can&#039;t bleed a stone, class. You know what that means? It&#039;s not about choosing your marks carefully, sea, it&#039;s not about about geology, it&#039;s about the public attitude. If you piss your community off, sea, they harden their hearts, like a stone, and will do nothing for you. You gotta do outreach, y&#039;sea? You need your community to love you, and if they love you, they&#039;ll not just bleed for you metaphoric-like, they&#039;ll take actual bullets for you. What&#039;s this got to do with economics, you ask? You needs to learn about your community before you take control of it, sea? You can&#039;t just kick a door in and demand a flat five percent of their takings, sea, because each business has their own needs. The heartier businesses, they&#039;re bigger targets for competition, and they&#039;ll gladly pay more than five percent for a greater amount of protection, sea? And while we&#039;re on that topic, kicking a door in is an awfully aggressive first impression. It&#039;s got its place, see, but not when it comes to money. What you wanna do is sit down and review their fin-ancials, learn about who you&#039;ll be protecting, get to know them and then welcome to the Family. And hey, it&#039;s Garraldo! Class, say hi, Garraldo!}}&lt;br /&gt;
&lt;br /&gt;
Haha, hi to you too, Don Scarpface. Moving on down to the school&#039;s atrium, you&#039;ll see a few recruiters waiting around, taking interviews for legitimate jobs for after your sentence. This one here? The Back Alley Warehousers, who are a very Family-oriented group with hundreds of warehouses across the galaxy in dire need of asset relocation engineers, a skill you too could learn down in Gartunamoray Bay. In fact, we&#039;ve got a testimonial from one of their senior engineers, which we&#039;ll roll now.  &lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:Azula.png|64px|Obvious Placeholder Is Obvious]]|width=90%|name=Unnamed Back Alley Warehouser|text=I&#039;m eternally grateful to the Back Alley Warehouse family. I- I did some awful things in my past, and I deserved every year of my life in Gartunamoray Bay. I was young, my mate Bart wanted me to knock over a dime store, easy money, no plan, just masks and my uncle&#039;s truck, right? I- I didn&#039;t know Bart was packing, or angry at the world. I was the one to hold a knife up to the cashier, yeah, but Bart... he&#039;d gotten his hands on some Meteor shot and... at point blank... no words... I don&#039;t remember much after that. I just started running when the Knights arrived, when their catchpoles shocked the hell out of him, when their teeth made his arms inert... I was lucky, I had a chance to surrender and I took it. Dove into the back of their paddy wagon and begged. It- I saw Bart&#039;s trial first, they had to wheel him in, took &#039;em an hour to conclude there weren&#039;t an ounce of regret behind those eyes except for getting caught, and they wheeled him out. Nothing  They, uh, only needed a few minutes with me, I don&#039;t even remember, and for the next three years I started learnin&#039; how to be an upstanding citizen, how to relocate assets, how to win over civilianfolk like myself, how to build a Family. I like to think I do good work here with the Back Alley family, and while I can&#039;t undo what I&#039;ve done, all I can do is &#039;&#039;&#039;keep moving forward.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==== Back in the Vault ====&lt;br /&gt;
I&#039;ve just received word that our technicians have removed the last piece of the vault door and are ready to open it. Over the past hour we&#039;ve reviewed Al Carpone&#039;s legacy, the man behind the myth, and now we&#039;re finally ready to see what dark secrets he&#039;s holding here in the heart of Pluto. Cameras are rolling. On the count of Five... Four... Three... Two... One...  &lt;br /&gt;
&lt;br /&gt;
HAPPY BIRTHDAY, RAMORA!  &lt;br /&gt;
&lt;br /&gt;
Oh my goodness, is that a cake in there? Did you put a cake in the v- &#039;&#039;it was there the whole time&#039;&#039;? There&#039;s presents, and a card? How did they- Alright, let&#039;s open the card first...  &lt;br /&gt;
&lt;br /&gt;
  Dear Garraldo Ramora,  &lt;br /&gt;
  I hope you&#039;ve been having a wonderful life. I love your shows and I hope this one&#039;s a hit. You&#039;ve meant so much to me over the years, it almost makes everything worthwhile. I know you haven&#039;t been a part of the Family, but you&#039;re family all the same.   &lt;br /&gt;
  I love you, my grandson.  &lt;br /&gt;
  Al Carpone&lt;br /&gt;
&lt;br /&gt;
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD&#039;s 1000 Simplest Words]]|name=Simple Skye|text=The Fish Men who break the law do so in a family kind of way, like old law breaking men from the time they took away the beer on Earth. They work in a family and act like your friend, so that the Fish Police go easy on them. The big Fish Mean Person Holding Rooms are like school and home in one and if you go there, you learn a lot and get a job doing bad things but in a good family fun way.}}&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
Biologically, normal sharks &#039;&#039;&#039;must&#039;&#039;&#039; keep moving forward at all times, lest they suffocate. This idea of forced progression seeps into every aspect of the Azulan lifestyle. Progress comes in many flavors to these aquatic people. The obvious path is through conquest, seizing might where it may be found, but other Triumphs can be found in all walks of life, ranging from striving to be the best in a particular field to working to exploit a system to draw more value from it than you provide. Even using someone&#039;s morality against them to achieve the moral high ground shall be enough. As long as effort is made and some manner of victory is held, She Who Swims Above will accept you.&lt;br /&gt;
&lt;br /&gt;
Azula, should they find themselves inclined to memorialize a conquest or glorify Azulan culture, find themselves drawn to rough, kinetic displays of force. Large stone arrangements, sculptures of tough materials, scrimshaw from the bones of the weak. &lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 What is your struggle? 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5| Be it a divine mandate or simple peer pressure, your gills feel void of air without a purpose. Even so far from the oceans of Selantis, the current draws you forward. What do you seek?&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Common Streams to Follow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conquest&#039;&#039;&#039;: A shark can smell blood a mile away. Your nose is scarcely different, and there is blood in these walls. The steel holding this station together, it is an alloy of iron and the lives of everyone aboard. Your path is simple: to find and establish violence, but in our modern times, wrath can take many forms. &#039;&#039;The laws of the land, are they your tools or your bane?&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artistry&#039;&#039;&#039;: No less noble than your Naval brethren, your hands were made for precision. There is childlike wonder in the hearts of all who travel the stars, and you are accustomed to slicing open hearts to release their innards. &#039;&#039;What is your blade?&#039;&#039; Your mind and wit are your trident and net, and your canvas serves as your arena, your gladiatorial chasm. &#039;&#039;When your paint comes to rest in triumph, who do you honor?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Her Glory&#039;&#039;&#039;: The Church has many voices, many carriers of Her message, and you are humble enough to be one of them. &#039;&#039;Your words cut deep. Are they serrated, leaving scars with no hope of healing?&#039;&#039; Your school, they swim willingly into dark waters under your guidance. &#039;&#039;Do you lead with light, or chase with teeth?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Academia&#039;&#039;&#039;: Where could be more cut-throat than the halls of the wise? With so many differing opinions, your fights may be less physical, but take no less toll on the combatants. &#039;&#039;What are you trying to prove?&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ever since the Era of the Hunt, in which Akulan forces tore their way through Human-adjacent space, ended in terrifying failure, the Bureau of Current Affairs has enforced the Mandate, that of projecting their pacifistic ways to the galaxy as a form of damage control. By societal convention, &#039;&#039;Azuleans&#039;&#039; are to avoid seeming like scary sharks, and act trustworthy and kind. They want to be seen as protectors, not villains, but that was several generations ago. &#039;&#039;How long is too long to ask forgiveness?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Mandate ===&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Look strong but not scary.&amp;quot;&#039;&#039;&#039; These are the words that have guided Azulean policy for decades now. Originally, the mandate had longer words, deep errata, markov chains and extensive rulings, but upon second glance, the length of the mandate itself proved to be hypocritical, and was {{TooltipInline|shortened|In the Bureau&#039;s summary, &amp;quot;himbofied&amp;quot;.}} to those five words. The Bureau fears Azuleans looking weak, like easy prey, inviting to every predator of any scale. That is not how a species thrives. The Bureau fears Akulans looking threatening, like a threat that needs to be dealt with preemptively, like a bomb threatening to start ticking. That is not how a species survives.&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;width: 95%; background-color:#F0D8FF&amp;quot; class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:royalblue; color:white; text-align:left; width:85%; padding:8px&amp;quot; colspan=5|《 How do you uphold the Mandate?? 》&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#E5ECFF&amp;quot; colspan=5|Self-control. Discipline. Self-policing. Survival. Your people once swam the path of terror, of violence, of hatred, of conquest, and you almost weren&#039;t born because of it. Your people have done terrible things, and still to this day, your people express remorse and shame. How does this manifest in your life? &#039;&#039;&#039;How are you kind?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:darkviolet; color:white; text-align:left; padding:8px&amp;quot; colspan=5|  Your own Path to Atonement&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wholeheartedly&#039;&#039;&#039;: The worst thing in the universe is regret, just barely eclipsing your peoples&#039; horrid bloodlust. Your peoples&#039; innate bloodlust, a curse from above to set you against your brethren, your peers in the stars. There is a constant gnawing, biting at your soul, and your purpose in life is to resist temptation. This is your noble goal, your drive, your passion, your need. Your hands are mortal, finite, and they alone cannot atone for what your blood has done, so every breath of yours must be in repentance. &#039;&#039;You could not know their sins, did not do their crimes, so how can you know forgiveness?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;By Law&#039;&#039;&#039;: Those who lead the pack, those who swim ahead, they chart our path, and I follow. The current is smooth behind them, and rough away from them. &#039;&#039;Do I know where they take us? Do they?&#039;&#039; We as a people had decided to be monsters, &#039;&#039;and I would have been one too&#039;&#039;, but now we as a people have decided to fight against monsterhood, &#039;&#039;and thus I fight too. Who decides what makes a man a beast? Would they recognize the beast within?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Normalcy&#039;&#039;&#039;: The best way to lead is by example. If you want to be seen as a &amp;quot;normal&amp;quot; person, then you act as one. I don&#039;t find it hard to act. I have friends without tails, I have friends without skin, and I simply ignore my folks&#039; Original Sin. &#039;&#039;My fellow Azuleans, do they swim the path of madness? Is it my place to reel them up from their downward spiral?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;On the Line&#039;&#039;&#039;: Our laws and the galaxy&#039;s laws don&#039;t line up. There&#039;s room for someone like me, someone who will hurt people, as long as I&#039;m hurting the right folk for the right folk. &#039;&#039;Who is right to defend? Where are the Noble and Just fights, and am I in one?&#039;&#039; I wear the shining armor of our Knighthood, either on my skin or in my heart. I might do crimes, I might break and steal and roughhouse, but it&#039;s all calculatedly on the edge of endearing. &#039;&#039;Why do they love someone as sick inside as me?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;In the past&#039;&#039;&#039;: Look at the numbers: We killed a hundred thousand humans, we&#039;ve lost ten times that in defense of them. It just adds up: we&#039;re done. We atoned. I don&#039;t know if &#039;&#039;you&#039;re&#039;&#039; bad at math, but everything seems blown out of proportion. It&#039;s done, we can be who we want to be. &#039;&#039;And who is it that I want to be? How tainted by my upbringing in this cult of remorse are my ambitions?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actually, I&#039;m evil&#039;&#039;&#039;: Despite what the Bureau says, my mouth is full of teeth and I can smell blood in the stars. What they say is true: we&#039;re killers, all of us. &#039;&#039;My prey is out there. Is yours?&#039;&#039; We were born to kill, to conquer, to dominate. &#039;&#039;Is it even possible to conquer the infinite cosmos?&#039;&#039; Our bite will find out. &#039;&#039;There&#039;s always a bigger fish.&#039;&#039; Our bite &#039;&#039;&#039;will&#039;&#039;&#039; find out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10328</id>
		<title>Template:LoreFooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10328"/>
		<updated>2026-10-26T04:42:18Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: Ceruleans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Stolen shamelessly from tgstation&#039;s Template:Lore under their &amp;quot;share it but credit folk&amp;quot; https://tgstation13.org/wiki//tg/station_13_Wiki:Privacy_policy license --&amp;gt;&lt;br /&gt;
&#039;&#039;Work in Progress: Footer subject to change at a moment&#039;s notice. &#039;&#039;&#039;Do not&#039;&#039;&#039; take a red link&#039;s presence, struck-through or otherwise, as confirmation (or denial) of their canonicity.&#039;&#039;&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 120 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Nova_Sector_lore|Nova Sector]] Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NovaSector13Logo.png|100px|link=Nova_Sector_lore]][[Category:Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;commonspecies&amp;quot; |&#039;&#039;&#039;Common Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Humans|Humans]], [[Lore:Tiziran|Tiziran]], [[Lore:Unathi|Unathi]], [[Lore:Moths|Moths]], [[Lore:Azula|Azulae]] ([[Lore:Cerulean|Ceruleans]]), [[Lore:Slimeperson|Slime Hybrids]], [[Lore:Vox|Vox (Primalis et al)]], [[Lore:Tajaran|Tajaran]], [[Lore:Synths|Synthetic Humanoids]] (and assorted robots), [[Lore:Podperson|Pod Persons]], [[Lore:Hemophage|Hemophages]], [[Lore:Xenomorphic_Hybrid|Xenomorphic Hybrid]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;rarespecies&amp;quot; |&#039;&#039;&#039;Other Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Genemodders|Genemodders]] ([[Lore:Felinids|Felinids]], [[Lore:Icewalkers|Ice Walkers]], [[Lore:Dwarf|Dwarf]]), [[Lore:Ashwalker|Ashwalkers]], [[Lore:Ethereals|Ethereals]], [[Lore:Snails|Snailpersons]], [[Lore:Teshari|Teshari]], [[Lore:Ordoht|Ordoht]] (Formerly Skrell), [[Lore:Plasmamen|Plasmamen]], [[Lore:Flyperson|Flypeople]],  [[Lore:Vulpkanin|Vulpkanin]], [[Lore:Rogues|Rouges (Abductorkin)]], [[Lore:Kobold|Kobolds]], [[Lore:Exospecies|Miscellaneous Species]], [[Lore:Dullahan|Dullahans]], [[Lore:Golem|Employee Golems]], [[Lore:Ghoul|Ghouls]], [[Lore:Changeling|Changelings]], [[Lore:Shadekin|Shadekin]], [[Lore:Protean|Proteans]], [[Lore:Ghoul|Ghouls]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nanotrasen&amp;quot; |&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nanotrasen|Nanotrasen]]&#039;&#039;&#039;, [[Lore:Nanotrasen#Central_Command|Central Command]], [[Lore:Nanotrasen#Emergency Response Corps|Emergency Response Corps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;SolFed&amp;quot; |&#039;&#039;&#039;SolFed&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:SolFed|SolFed]]&#039;&#039;&#039;, [[Lore:Sol|Sol in {{#expr:{{CURRENTYEAR}}+540}}]], [[Lore:SFAF|The SolFed Armed Forces]]&amp;lt;br&amp;gt;Notable Member States: [[Lore:Libraea|Libraen Federation]], [[Lore:Nanotrasen|Nanotrasen]]&amp;lt;br&amp;gt;Government: [[Lore:Cliques|Voting Cliques]] ([[Lore:Plasma_Clique|Plasma Clique]]), [[Lore:Voting|Voting in SolFed]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;externals&amp;quot; |&#039;&#039;&#039;External Groups&#039;&#039;&#039;&lt;br /&gt;
|[[Lore:Heliostatic_Coalition|&#039;&#039;&#039;Heliostatic Coalition&#039;&#039;&#039;]] ({{TooltipInline|[[Lore:HC_Compact|HC Compact]]|The HC Constitution, the document formally defining the HC.}}, {{TooltipInline|[[Lore:HCAF|HCAF]]|Heliostatic Coalition Armed Forces}} ([[Lore:HCAF_Ranks|&#039;&#039;Ranks&#039;&#039;]]), {{TooltipInline|[[Lore:CZD|CZD]]|Commonwealth of Zvirdnyn Dominions}}, {{TooltipInline|[[Lore:KMIF|KMIF]]|Kemppainen-Morozov Industrial Fabrication}}, {{TooltipInline|[[Lore:EPF|Expeditionary Police Force]]|HC&#039;s Cops}} ({{TooltipInline|[[HC_Inspectors|&#039;&#039;&#039;Inspectors&#039;&#039;&#039;]]|The Expeditionary Force. They inspect more than stations.}} ([[HC Quick Reference|Quick Reference]], {{TooltipInline|[[HC_SOP|SOP]]|Standard Operating Procedure}}, {{TooltipInline|[[HC Lexicon|Lexicon]]|Lingo, chatter guide, manner of speaking.}}))), &amp;lt;br&amp;gt;[[Lore:Interdyne|Interdyne Pharmaceutics]], [[Lore:Cargo|Cargo]], [[Lore:MECU|MECU]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;syndicate&amp;quot; |&#039;&#039;&#039;Hostiles&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Syndicate|The Syndicate]]&#039;&#039;&#039; ([[Lore:Gorlex|Gorlex]], [[Lore:Tiger_Cooperative|Tiger Cooperative]], [[Lore:Syndicate#DS-2|DS-2]], [[Guide_to_your_Manifesto|Syndicate Manifestos]]), &amp;lt;br&amp;gt;[[Lore:Void_Imperium|The Void Imperium]], [[Lore:Spider_Clan|The Spider Clan]], [[Lore:Changeling|Changelings]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nova&amp;quot; |&#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nova_Sector|The Nova Sector]]&#039;&#039;&#039;, {{TooltipInline|[[Lore:Indecipheres|Indecipheres]]|Lavaland, volcanic mining place.}}, {{TooltipInline|[[Lore:Freyja|Freyja]]|Icebox and Snowglobe station frozen moon.}}, {{TooltipInline|[[Lore:Boletus|Boletus]]|Serenity Mushroomoon.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;concepts&amp;quot; |&#039;&#039;&#039;Concepts&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Bluespace|Bluespace]], [[Lore:Plasma|Plasma]], [[Lore:Bluespace#FTL|Faster Than Light Travel]], [[Lore:Resonance|Resonance (&amp;quot;Souls&amp;quot;)]], [[Lore:Death|Death]], [[Lore:Timeline|Timeline of Events in the Lore]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Cerulean&amp;diff=10327</id>
		<title>Lore:Cerulean</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Cerulean&amp;diff=10327"/>
		<updated>2026-10-26T04:38:16Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: Created page with &amp;quot;&amp;lt;!-- Series of GreytideSkye&amp;#039;s fever dreams, supported by Sam3232&amp;#039;s Biology  --&amp;gt;{{LorePageHeader  |colour = 007BA7  |hcolour = white  |bcolour = 007BA7  |bhcolour = #007BA7  |ebcolour = 007BA7  |img =  {{RandomChoice|Cerulean_01.png|Cerulean_01.png|Cerulean_01.png|Cerulean_02.png}}  |loretype = SPECIES  |mainname = Cerulean  |denonyms = Ceruleans  |othernames = Carpfolk, Mermaids, Space Mermaids, Akula, Shark, people of Agurkrral  |relatedpages = Critters#Space_carp|Spa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Series of GreytideSkye&#039;s fever dreams, supported by Sam3232&#039;s Biology  --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 007BA7&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 007BA7&lt;br /&gt;
 |bhcolour = #007BA7&lt;br /&gt;
 |ebcolour = 007BA7&lt;br /&gt;
 |img =  {{RandomChoice|Cerulean_01.png|Cerulean_01.png|Cerulean_01.png|Cerulean_02.png}}&lt;br /&gt;
 |loretype = SPECIES&lt;br /&gt;
 |mainname = Cerulean&lt;br /&gt;
 |denonyms = Ceruleans&lt;br /&gt;
 |othernames = Carpfolk, Mermaids, Space Mermaids, Akula, Shark, people of Agurkrral&lt;br /&gt;
 |relatedpages = [[Critters#Space_carp|Space Carp]]&lt;br /&gt;
 |relatedlore = [[Lore:Nova_Sector]], [[Lore:Space]]&lt;br /&gt;
 |languages = {{TeVeluAkko}}&lt;br /&gt;
 |contributors = {{Contributor/GreytideSkye|Half-hearted slam session.}}, {{Contributor/Sam3232|Akulan biology lesson.}}&lt;br /&gt;
}}[[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Ceruleans are upright, ambulatory descendants of Space Carp and genetic siblings to the bipedal Akulans. The main distinction lies in the tail and legs: Akulans have jointed plantigrade legs and a tail, and Ceruleans have a larger tail with vestigial leg-bones within. Ceruleans require water within their lungs, in contrast to Akulans&#039; need to merely remain moist, and both achieve this through portable hydro-vaporizers. The Cerulean tail is flexible vertically, as typical of mammals, aided by the muscular formations typical of a leg, while the Akulan tail flexes horizontally, aided by their gluteal muscles. Ceruleans tend to inhabit deeper waters than Akulans, though given the Akulan propensity to live on land, this isn&#039;t a low bar to sink beneath. &lt;br /&gt;
&lt;br /&gt;
As a deep-sea creature, Ceruleans wanting to experience the greater galaxy and drag themselves among the ambulatory need a slight surgery or augmentation to adjust their body&#039;s inner pressure, lest they bloat like a blobfish. This can come from significant fat cell eradication, significant blood volume loss, or microgravity adjustments, all of which allow the Cerulean body to thrive in human-standard atmospheric conditions without skin tearing. These &amp;quot;Surfaced&amp;quot; Ceruleans may find it difficult to return home, potentially succumbing to human conditions like the Bends when free-diving so deep.&lt;br /&gt;
&lt;br /&gt;
== We Were Not Born For Greatness ==&lt;br /&gt;
&lt;br /&gt;
In the Era of Jetsam, when grandeur was deposited upon our aquatic people, only those above the waves elevated higher. Until the Year of Our Mother 780, Akulan culture did not differentiate between the legged and otherwise. Fossil records suggest that maybe 30% of Akulans had distinct legs at the time King Consort Whimuhaha Kiētito was exiled to the {{TooltipInline|observatories above|Not &amp;quot;abovatories&amp;quot;. Bad.}}. Our scrimshaws focus on action, on teeth and claw, so even depictions of the lower half are rare, let alone detailed enough to distinguish legged or non.&lt;br /&gt;
&lt;br /&gt;
When the traitors to King Consort Whimuhaha Kiētito [[Lore:Azula#Era_of_Jetsam|did what they did]], taking the bait and luring more of our kin into the stars, that is when we Ceruleans were truly left behind. Tending to Selantis ourselves, those &amp;quot;incapable&amp;quot; of walking the sands and thus sailing the stars, we did what we could: keeping the seas stocked, our warcharts plotted, our armories stocked, but the glory of battle was denied to us outright. Sure, our agility in the air is lacking, but how many of our fights ever stooped so low? We were told we were fighter pilots, fish in a sealed tank with the agility of gods, our static pressures withstanding G-forces those in atmospheres could not even fathom. And yet, only the seas were ours.&lt;br /&gt;
&lt;br /&gt;
When the {{TooltipInline|[[Lore:Azula#Era_of_the_Hunt|Bite of Our Mother]]|Not a common term for the Akulan Warpath, but one nonetheless}} seared across the stars, in her wake came us in colony ships, sealed in tight fishtanks to be ejected into our conquests&#039; oceans. Even in our freedom, isolation. When the galaxy is ruled by bipedals, governed by bipedals, and catered to the ambulatory, there&#039;s rarely chance to interact with the uninteractible. As much as we&#039;re equal people, as much as we wanted to share the joys of embracing a larger community and the valor of crushing them, going unseen... &#039;&#039;helped&#039;&#039;, when the counter-offensive dredged our trail of brimstone, exterminating the surface encampments and shallow sea-bases. Without divulging Current Affairs, just know that there&#039;s still a strong Akulan presence along the {{TooltipInline|River of Blood|Also not a common term.}}.&lt;br /&gt;
&lt;br /&gt;
== Homesteaders, When The War Came Home ==&lt;br /&gt;
&lt;br /&gt;
Historians would like you to believe that in the [[Lore:Azula#Era_Adrift|War of the Three Seas]], Ceruleans backed the pacifistic Free Floaters, but in truth their support also drifted evenly with the Hardcore Adherists. As much as being refused the front-lines kept Ceruleans from sating their artificial bloodlusts, it also insulated them from the horrors of war, of witnessing fear turn to spite as their cornered prey sheds their survival instinct in futility, lashing back with the fiery wrath of a man of gasoline. Those who had never turned a gun on another, schooled together under whatever banner could bring them glory. A long, laborious war makes sense when it&#039;s just numbers clashing against numbers, casualties you&#039;ve never met, foes you don&#039;t have to hear.&lt;br /&gt;
&lt;br /&gt;
When the Diplomacyteam [[Lore:Azula#Epilogue:_What_Really_Happened|Ceased all hostilities]], this included the entirety of the surface-capable Adherists, leaving the movement incapable of influencing Azulae or starting their own crusade. Back in effective exile, the Adherists - now the School of Martyn - ruminate over their failures and their pilfered technology. With the sort of academic rigor that only a furious population can muster, the School of Martyn developed technology to rival the Ordoht: the hydro-vaporizer and the gravity generator. Artificial Gravity existed prior, through trickery or rare anomalies, but the Cerulegraviton utilizes Bluespace to selectively compress electrons along simple iron lattices, artificially emulating a significant amount of mass in a small area, scaleable to large interconnected space stations. Through wisdom, the Ceruleans conquered the only obstacles between them and social freedom.&lt;br /&gt;
&lt;br /&gt;
Cerulean society runs parallel to the Bureau of Current Affairs, recognizing the wisdom in not pissing off the galaxy all at once, but reveling in the implied forgiveness that history brings. That is, they recognize that most folk have moved on from the scars left by the Era of the Hunt, and are in no rush to remind folk of their terrors and thus reopen old wounds. Their methods of neither caring nor bragging don&#039;t strictly &#039;&#039;conflict&#039;&#039; with the Bureau&#039;s edicts, so Ceruleans are still technically recognized as part of Azulan kingdom, but it&#039;s also not wrong to see them as independent.&lt;br /&gt;
&lt;br /&gt;
Another cultural divergence from the main Azulean population is how they approach endearment. The Bureau of Current Affairs focused on chivalry and knighthood as their modus operandi to appear endearing yet strong, whereas the leading Cerulean population drew inspiration from memes about proving existence. Citing the &amp;quot;shoe-on-head&amp;quot; trend of verifying pre-Holonet users&#039; authenticity, Ceruleans briefly had a trend of wearing bipedals&#039; shoes as hats. Of course, this &amp;quot;brief fad&amp;quot; became cemented in the galactic zeitgeist through the Streisand effect and is thus just one of those things they&#039;re expected to do.&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Cerulean_02.png&amp;diff=10326</id>
		<title>File:Cerulean 02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Cerulean_02.png&amp;diff=10326"/>
		<updated>2026-10-26T04:37:46Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: thought it would be funny to creepypasta this a little&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
thought it would be funny to creepypasta this a little&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Cerulean_01.png&amp;diff=10325</id>
		<title>File:Cerulean 01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Cerulean_01.png&amp;diff=10325"/>
		<updated>2026-10-26T04:37:19Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Map&amp;diff=10324</id>
		<title>Lore:Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Map&amp;diff=10324"/>
		<updated>2026-10-21T07:13:18Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: scaled up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Nova_Sector_Map.png|alt=Sol Federation and Plot Relevant Locations&lt;br /&gt;
circle 1071 756 27 [[Lore:Sol|Sol, Earth, Etc.]]&lt;br /&gt;
circle 1212 957 24 [[Lore:Void Imperium|Centrality]]&lt;br /&gt;
circle 1287 555 24 [[Lore:Tajaran#The_Infinite_Empire|The Sleepless Throne]]&lt;br /&gt;
circle 1287 555 156 [[Lore:Tajaran#Final_Warning|The Infinite Empire&#039;s Radius of Occupation]]&lt;br /&gt;
circle 1287 795 24 [[Lore:Heliostatic_Coalition#The_Twin_Houses_of_Ar-Ramal|The Twin Houses of Ar-Ramal]]&lt;br /&gt;
circle 1224 825 30 [[Lore:Nova_Sector|The Nova Sector]]&lt;br /&gt;
&lt;br /&gt;
poly 693 363 681 426 705 465 807 516 876 486 900 441 825 366 816 324 756 330 [[Lore:Tiziran|Talunan Imperium]]&lt;br /&gt;
rect 1410 912 1365 954 [[Lore:Azula|Selantis]]&lt;br /&gt;
circle 1224 894 30 [[Lore:MECU|Magellanic Clouds of the MECU]]&lt;br /&gt;
poly 807 519 837 552 906 546 948 516 876 492 [[Lore:SolFed#Sagittarian_Triumvirate|Sagittarian Triumvirate]]&lt;br /&gt;
&lt;br /&gt;
poly 1332 927 1299 888 1257 900 1248 861 1323 873 1356 918 [[Lore:Azula#Era_of_the_Hunt|The Stream of Devastation]]&lt;br /&gt;
poly 1206 861 1185 885 1020 879 957 900 948 939 999 978 1197 1032 1299 987 1308 921 1290 885 1257 861 [[Lore:Void_Imperium|The Void Imperium]]&lt;br /&gt;
poly 1239 852 1257 828 1272 756 1305 756 1350 792 1374 867 1356 903 1323 909 [[Lore:Heliostatic_Coalition|The Heliostatic Coalition]]&lt;br /&gt;
poly 942 708 975 699 1026 708 1101 738 1155 798 1146 816 1083 828 1011 828 969 816 942 756 [[Lore:SolFed#First_Great_Migration|Sol Federation after the First Great Migration]]&lt;br /&gt;
poly 750 579 822 504 882 492 924 495 951 510 990 546 1002 579 1008 633 1035 663 1074 684 1227 705 1269 741 1254 816 1233 840 1200 846 1167 870 1059 864 963 867 888 828 762 717 [[Lore:SolFed|Sol Federation Present Borders]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
rect 1494 156 1722 198 [[Lore:Void Imperium|Centrality]]&lt;br /&gt;
rect 1494 201 1728 243 [[Lore:SolFed|Sol Federation]]&lt;br /&gt;
rect 1494 246 1809 288 [[Lore:Heliostatic_Coalition|The Heliostatic Coalition]]&lt;br /&gt;
rect 1494 288 1932 330 [[Lore:Tiziran|Talunan Imperium]]&lt;br /&gt;
rect 1494 333 1851 372 [[Lore:SolFed#Sagittarian_Triumvirate|Sagittarian Triumvirate]]&lt;br /&gt;
rect 1494 375 1866 417 [[Lore:Tajaran#Final_Warning|The Infinite Empire&#039;s Radius of Occupation]]&lt;br /&gt;
rect 1494 459 1950 417 [[Lore:Azula|Selantis]]&lt;br /&gt;
rect 1494 585 1746 621 [[Lore:Sol|Sol, Earth, Etc.]]&lt;br /&gt;
rect 1494 621 1698 663 [[Lore:Nova Sector|Nova Sector]]&lt;br /&gt;
rect 1494 663 1884 699 [[Lore:Heliostatic_Coalition#The_Twin_Houses_of_Ar-Ramal|The Twin Houses of Ar-Ramal]]&lt;br /&gt;
rect 1494 699 1890 741 [[Lore:Void Imperium|Centrality]]&lt;br /&gt;
rect 1494 741 1614 780 [[Lore:MECU|Magellanic Clouds of the MECU]]&lt;br /&gt;
rect 1494 780 1746 816 [[Lore:Azula#Era_of_the_Hunt|Akulan Warpath]]&lt;br /&gt;
rect 1428 153 456 3 [[wikipedia:File:Artist&#039;s_impression_of_the_Milky_Way_(updated_-_annotated).jpg|Roughly the Center of the Milky Way Galaxy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Nova_Sector_Map.png&amp;diff=10323</id>
		<title>File:Nova Sector Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Nova_Sector_Map.png&amp;diff=10323"/>
		<updated>2026-10-21T07:10:38Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: GreytideSkye uploaded a new version of File:Nova Sector Map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;quot;Imagemap Initial&amp;quot; version from the Google Drawing.&lt;br /&gt;
&lt;br /&gt;
Base image from https://commons.wikimedia.org/wiki/File:Artist%E2%80%99s_impression_of_the_Milky_Way.jpg#/media/File:Artist&#039;s_impression_of_the_Milky_Way_(updated_-_annotated).jpg&lt;br /&gt;
&lt;br /&gt;
which is in the public domain, &amp;quot;NASA material is not protected by copyright unless noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
why is it so tiny???&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:Map&amp;diff=10322</id>
		<title>Lore:Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:Map&amp;diff=10322"/>
		<updated>2026-10-21T07:09:42Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: this is too tiny but hey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Nova_Sector_Map.png|alt=Sol Federation and Plot Relevant Locations&lt;br /&gt;
circle 357 252 9 [[Lore:Sol|Sol, Earth, Etc.]]&lt;br /&gt;
circle 404 319 8 [[Lore:Void Imperium|Centrality]]&lt;br /&gt;
circle 429 185 8 [[Lore:Tajaran#The_Infinite_Empire|The Sleepless Throne]]&lt;br /&gt;
circle 429 185 52 [[Lore:Tajaran#Final_Warning|The Infinite Empire&#039;s Radius of Occupation]]&lt;br /&gt;
circle 429 265 8 [[Lore:Heliostatic_Coalition#The_Twin_Houses_of_Ar-Ramal|The Twin Houses of Ar-Ramal]]&lt;br /&gt;
circle 408 275 10 [[Lore:Nova_Sector|The Nova Sector]]&lt;br /&gt;
poly 231 121 227 142 235 155 269 172 292 162 300 147 275 122 272 108 252 110 [[Lore:Tiziran|Talunan Imperium]]&lt;br /&gt;
rect 470 304 455 318 [[Lore:Azula|Selantis]]&lt;br /&gt;
poly 444 309 433 296 419 300 416 287 441 291 452 306 [[Lore:Azula#Era_of_the_Hunt|The Stream of Devastation]]&lt;br /&gt;
circle 408 298 10 [[Lore:MECU|Magellanic Clouds of the MECU]]&lt;br /&gt;
poly 269 173 279 184 302 182 316 172 292 164 [[Lore:SolFed#Sagittarian_Triumvirate|Sagittarian Triumvirate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
poly 402 287 395 295 340 293 319 300 316 313 333 326 399 344 433 329 436 307 430 295 419 287 [[Lore:Void_Imperium|The Void Imperium]]&lt;br /&gt;
poly 413 284 419 276 424 252 435 252 450 264 458 289 452 301 441 303 [[Lore:Heliostatic_Coalition|The Heliostatic Coalition]]&lt;br /&gt;
poly 314 236 325 233 342 236 367 246 385 266 382 272 361 276 337 276 323 272 314 252 [[Lore:SolFed#First_Great_Migration|Sol Federation after the First Great Migration]]&lt;br /&gt;
poly 250 193 274 168 294 164 308 165 317 170 330 182 334 193 336 211 345 221 358 228 409 235 423 247 418 272 411 280 400 282 389 290 353 288 321 289 296 276 254 239 [[Lore:SolFed|Sol Federation Present Borders]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
rect 498 52 574 66 [[Lore:Void Imperium|Centrality]]&lt;br /&gt;
rect 498 67 576 81 [[Lore:SolFed|Sol Federation]]&lt;br /&gt;
rect 498 82 603 96 [[Lore:Heliostatic_Coalition|The Heliostatic Coalition]]&lt;br /&gt;
rect 498 96 644 110 [[Lore:Tiziran|Talunan Imperium]]&lt;br /&gt;
rect 498 111 617 124 [[Lore:SolFed#Sagittarian_Triumvirate|Sagittarian Triumvirate]]&lt;br /&gt;
rect 498 125 622 139 [[Lore:Tajaran#Final_Warning|The Infinite Empire&#039;s Radius of Occupation]]&lt;br /&gt;
rect 498 153 650 139 [[Lore:Azula|Selantis]]&lt;br /&gt;
rect 498 195 582 207 [[Lore:Sol|Sol, Earth, Etc.]]&lt;br /&gt;
rect 498 207 566 221 [[Lore:Nova Sector|Nova Sector]]&lt;br /&gt;
rect 498 221 628 233 [[Lore:Heliostatic_Coalition#The_Twin_Houses_of_Ar-Ramal|The Twin Houses of Ar-Ramal]]&lt;br /&gt;
rect 498 233 630 247 [[Lore:Void Imperium|Centrality]]&lt;br /&gt;
rect 498 247 538 260 [[Lore:MECU|Magellanic Clouds of the MECU]]&lt;br /&gt;
rect 498 260 582 272 [[Lore:Azula#Era_of_the_Hunt|Akulan Warpath]]&lt;br /&gt;
rect 476 51 152 1 [[wikipedia:File:Artist&#039;s_impression_of_the_Milky_Way_(updated_-_annotated).jpg|Roughly the Center of the Milky Way Galaxy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Nova_Sector_Map.png&amp;diff=10321</id>
		<title>File:Nova Sector Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Nova_Sector_Map.png&amp;diff=10321"/>
		<updated>2026-10-21T06:23:53Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: &amp;quot;Imagemap Initial&amp;quot; version from the Google Drawing.

Base image from https://commons.wikimedia.org/wiki/File:Artist%E2%80%99s_impression_of_the_Milky_Way.jpg#/media/File:Artist&amp;#039;s_impression_of_the_Milky_Way_(updated_-_annotated).jpg

which is in the public domain, &amp;quot;NASA material is not protected by copyright unless noted.&amp;quot;

why is it so tiny???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;quot;Imagemap Initial&amp;quot; version from the Google Drawing.&lt;br /&gt;
&lt;br /&gt;
Base image from https://commons.wikimedia.org/wiki/File:Artist%E2%80%99s_impression_of_the_Milky_Way.jpg#/media/File:Artist&#039;s_impression_of_the_Milky_Way_(updated_-_annotated).jpg&lt;br /&gt;
&lt;br /&gt;
which is in the public domain, &amp;quot;NASA material is not protected by copyright unless noted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
why is it so tiny???&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10320</id>
		<title>Template:LoreFooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:LoreFooter&amp;diff=10320"/>
		<updated>2026-10-21T05:08:55Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: MECU&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Stolen shamelessly from tgstation&#039;s Template:Lore under their &amp;quot;share it but credit folk&amp;quot; https://tgstation13.org/wiki//tg/station_13_Wiki:Privacy_policy license --&amp;gt;&lt;br /&gt;
&#039;&#039;Work in Progress: Footer subject to change at a moment&#039;s notice. &#039;&#039;&#039;Do not&#039;&#039;&#039; take a red link&#039;s presence, struck-through or otherwise, as confirmation (or denial) of their canonicity.&#039;&#039;&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 120 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Nova_Sector_lore|Nova Sector]] Lore&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NovaSector13Logo.png|100px|link=Nova_Sector_lore]][[Category:Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;commonspecies&amp;quot; |&#039;&#039;&#039;Common Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Humans|Humans]], [[Lore:Tiziran|Tiziran]], [[Lore:Unathi|Unathi]], [[Lore:Moths|Moths]], [[Lore:Azula|Azulae]], [[Lore:Slimeperson|Slime Hybrids]], [[Lore:Vox|Vox (Primalis et al)]], [[Lore:Tajaran|Tajaran]], [[Lore:Synths|Synthetic Humanoids]] (and assorted robots), [[Lore:Podperson|Pod Persons]], [[Lore:Hemophage|Hemophages]], [[Lore:Xenomorphic_Hybrid|Xenomorphic Hybrid]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;rarespecies&amp;quot; |&#039;&#039;&#039;Other Species&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Genemodders|Genemodders]] ([[Lore:Felinids|Felinids]], [[Lore:Icewalkers|Ice Walkers]], [[Lore:Dwarf|Dwarf]]), [[Lore:Ashwalker|Ashwalkers]], [[Lore:Ethereals|Ethereals]], [[Lore:Snails|Snailpersons]], [[Lore:Teshari|Teshari]], [[Lore:Ordoht|Ordoht]] (Formerly Skrell), [[Lore:Plasmamen|Plasmamen]], [[Lore:Flyperson|Flypeople]],  [[Lore:Vulpkanin|Vulpkanin]], [[Lore:Rogues|Rouges (Abductorkin)]], [[Lore:Kobold|Kobolds]], [[Lore:Exospecies|Miscellaneous Species]], [[Lore:Dullahan|Dullahans]], [[Lore:Golem|Employee Golems]], [[Lore:Ghoul|Ghouls]], [[Lore:Changeling|Changelings]], [[Lore:Shadekin|Shadekin]], [[Lore:Protean|Proteans]], [[Lore:Ghoul|Ghouls]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nanotrasen&amp;quot; |&#039;&#039;&#039;Nanotrasen&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nanotrasen|Nanotrasen]]&#039;&#039;&#039;, [[Lore:Nanotrasen#Central_Command|Central Command]], [[Lore:Nanotrasen#Emergency Response Corps|Emergency Response Corps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;SolFed&amp;quot; |&#039;&#039;&#039;SolFed&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:SolFed|SolFed]]&#039;&#039;&#039;, [[Lore:Sol|Sol in {{#expr:{{CURRENTYEAR}}+540}}]], [[Lore:SFAF|The SolFed Armed Forces]]&amp;lt;br&amp;gt;Notable Member States: [[Lore:Libraea|Libraen Federation]], [[Lore:Nanotrasen|Nanotrasen]]&amp;lt;br&amp;gt;Government: [[Lore:Cliques|Voting Cliques]] ([[Lore:Plasma_Clique|Plasma Clique]]), [[Lore:Voting|Voting in SolFed]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;externals&amp;quot; |&#039;&#039;&#039;External Groups&#039;&#039;&#039;&lt;br /&gt;
|[[Lore:Heliostatic_Coalition|&#039;&#039;&#039;Heliostatic Coalition&#039;&#039;&#039;]] ({{TooltipInline|[[Lore:HC_Compact|HC Compact]]|The HC Constitution, the document formally defining the HC.}}, {{TooltipInline|[[Lore:HCAF|HCAF]]|Heliostatic Coalition Armed Forces}} ([[Lore:HCAF_Ranks|&#039;&#039;Ranks&#039;&#039;]]), {{TooltipInline|[[Lore:CZD|CZD]]|Commonwealth of Zvirdnyn Dominions}}, {{TooltipInline|[[Lore:KMIF|KMIF]]|Kemppainen-Morozov Industrial Fabrication}}, {{TooltipInline|[[Lore:EPF|Expeditionary Police Force]]|HC&#039;s Cops}} ({{TooltipInline|[[HC_Inspectors|&#039;&#039;&#039;Inspectors&#039;&#039;&#039;]]|The Expeditionary Force. They inspect more than stations.}} ([[HC Quick Reference|Quick Reference]], {{TooltipInline|[[HC_SOP|SOP]]|Standard Operating Procedure}}, {{TooltipInline|[[HC Lexicon|Lexicon]]|Lingo, chatter guide, manner of speaking.}}))), &amp;lt;br&amp;gt;[[Lore:Interdyne|Interdyne Pharmaceutics]], [[Lore:Cargo|Cargo]], [[Lore:MECU|MECU]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;syndicate&amp;quot; |&#039;&#039;&#039;Hostiles&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Syndicate|The Syndicate]]&#039;&#039;&#039; ([[Lore:Gorlex|Gorlex]], [[Lore:Tiger_Cooperative|Tiger Cooperative]], [[Lore:Syndicate#DS-2|DS-2]], [[Guide_to_your_Manifesto|Syndicate Manifestos]]), &amp;lt;br&amp;gt;[[Lore:Void_Imperium|The Void Imperium]], [[Lore:Spider_Clan|The Spider Clan]], [[Lore:Changeling|Changelings]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;nova&amp;quot; |&#039;&#039;&#039;Nova&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore:Nova_Sector|The Nova Sector]]&#039;&#039;&#039;, {{TooltipInline|[[Lore:Indecipheres|Indecipheres]]|Lavaland, volcanic mining place.}}, {{TooltipInline|[[Lore:Freyja|Freyja]]|Icebox and Snowglobe station frozen moon.}}, {{TooltipInline|[[Lore:Boletus|Boletus]]|Serenity Mushroomoon.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #092336; color: white; text-align: center;&amp;quot; id=&amp;quot;concepts&amp;quot; |&#039;&#039;&#039;Concepts&#039;&#039;&#039;&lt;br /&gt;
| [[Lore:Bluespace|Bluespace]], [[Lore:Plasma|Plasma]], [[Lore:Bluespace#FTL|Faster Than Light Travel]], [[Lore:Resonance|Resonance (&amp;quot;Souls&amp;quot;)]], [[Lore:Death|Death]], [[Lore:Timeline|Timeline of Events in the Lore]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GreytideSkye</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Nova_Sector_lore&amp;diff=10319</id>
		<title>Nova Sector lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Nova_Sector_lore&amp;diff=10319"/>
		<updated>2026-10-20T03:36:00Z</updated>

		<summary type="html">&lt;p&gt;GreytideSkye: /* Lore Primer */ spin that tea, sis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
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|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
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&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
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&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
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&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #FFF&lt;br /&gt;
|C6outSHA = 0 0 0 #999&lt;br /&gt;
|C6inBGcolor = #13678A1e&lt;br /&gt;
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|C6ICONcolor = #202122&lt;br /&gt;
|C6TEXTcolor = #202122&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Nova Sector lore=&lt;br /&gt;
Nova Sector is a roleplay server and we feature our own lore to help players get their footing on the server. Our (in-progress) lore can be found below!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; When reading the lore, please remember that it is a living document written by volunteers. The lore will never &#039;&#039;&#039;be&#039;&#039;&#039; comprehensive, as the goal is to provide a sturdy backdrop for characters to be fleshed out from, and as a backdrop for in-game affairs in Nova Sector.&lt;br /&gt;
&lt;br /&gt;
Additionally, the lore is being released in sizeable chunks and updates, in an attempt to balance &amp;quot;providing something to the players they can use immediately&amp;quot; and &amp;quot;taking the time to write a comprehensive, internally-consistent setting.&amp;quot; On the Discord, the #lore-update channel has a roadmap with approximate dates for predicted updates. Even once the roadmap is completed, the lore is likely to continue to change in smaller ways for years to come.&lt;br /&gt;
&lt;br /&gt;
We put great care into making a lore environment where people can come to us and ask questions, as well. All sorts of feedback including, &#039;I don&#039;t like this,&#039; &#039;Can I discuss something I want to add to the lore?&#039; and &#039;I have an alternate suggestion for this piece of lore&#039; are all more than valid. We care about making a setting that&#039;s fun for us and fun for the players, and our efforts thrive off collaboration. If there&#039;s something in the lore that would negatively impact your character and you&#039;re interested in discussing it, please hit us up!&lt;br /&gt;
&lt;br /&gt;
== Lore Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Across the wiki, but primarily in [[Guide_to_chemistry]] and lore pages, you&#039;ll see words with a {{TooltipInline|dotted underline|Congratulations!}}. You can hover your mouse over them for {{TooltipInline|bonus|Corny, off-color, flow-disrupting garbage that&#039;s still canon.}} remarks or clarifications. They {{TooltipInline|shouldn&#039;t|Not really enforced, though.}} be necessary to {{TooltipInline|read|Or view.}} to understand the {{TooltipInline|article|Garbage.}}, and I promise they&#039;re much {{TooltipInline|less dense|The use of tooltips, not the writers. [[User:GreytideSkye|This writer]] is exceedingly dense.}} than this sentence.&lt;br /&gt;
&lt;br /&gt;
== Lore Primer ==&lt;br /&gt;
Nova Station 13 takes place in &#039;&#039;&#039;2566&#039;&#039;&#039; on one of several Space Stations orbiting the volcanic planet &#039;&#039;&#039;Indecipheres&#039;&#039;&#039; (&amp;quot;Lavaland&amp;quot;) and her ice moon, &#039;&#039;&#039;Freyja&#039;&#039;&#039;, both in the &#039;&#039;&#039;Nova Sector&#039;&#039;&#039;. The stations are owned by [[Lore:Nanotrasen|Nanotrasen]], a large corporation that your character (probably) works for. The Nova Sector stations answer directly to &amp;quot;Central Command,&amp;quot; a generic term for higher-ups from numerous factions, mostly but not exclusively Nanotrasen itself, and generally portrayed by the server&#039;s staff.&lt;br /&gt;
&lt;br /&gt;
The larger setting takes place in The Orion Spur, a sizeable subset of the Milky Way galaxy. The Nova Sector exists in the outer reaches of the [[Lore:SolFed|Sol Federation]]&#039;s grasp, on the loose border between SolFed and the [[Lore:Heliostatic_Coalition|Heliostatic Coalition]], leaving the station subject both to SolFed&#039;s laws and to other nearby cultures&#039; whims. SolFed is a massive representative government stemming from the Sol system (where Earth is) representing numerous smaller cultures&#039; interests in an extremely large area around the Local Sol region. Nanotrasen is a corporation who is large enough to also be considered a nation, and thus is a full member of SolFed with senators, votes, representation, etc.&lt;br /&gt;
&lt;br /&gt;
The stations you&#039;ll play on serve several purposes, {{TooltipInline|including|but not limited to}}:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plasma Research&#039;&#039;&#039;. Plasma is a volatile, exotic matter, coexisting as a solid, liquid, and gas at room temperatures, and highly flammable.&lt;br /&gt;
* &#039;&#039;&#039;Bluespace Research&#039;&#039;&#039;. [[Lore:Bluespace|Bluespace]] is a higher dimension with varying affects on reality, concentrated around the physical mineral Bluespace Crystals. Often associated with teleportation, or more scientifically, compression, these crystals match their incredible powers with diabolical rarity.&lt;br /&gt;
* &#039;&#039;&#039;Anomaly Research&#039;&#039;&#039;. The Nova Sector has a higher rate of anomalous events, such as literal anomalies, immovable rods, Bluespace events. The planet Indecipheres itself is considered anomalous, with a shifting surface continually bringing new minerals to the surface, perhaps at the whim of the planet-spanning Tendril, whose form is unknown but vast.&lt;br /&gt;
* &#039;&#039;&#039;Resonance Research&#039;&#039;&#039;. Souls, essentially. Specific higher-ups in Nanotrasen speculate that due to the increased Anomalous activity in the region, the connection between a physical body and the Resonance that drives it is looser, and thus is personally funding research into exploring life-saving and life-altering practices. And no, to quell the persistent rumor: the Nanotrasen Employee Contract does not sign over control of your soul or soul-analogue to the Company.&lt;br /&gt;
* &#039;&#039;&#039;Political reasons&#039;&#039;&#039;. While not formally a tax haven, the Nova Stations remain as a populated, high-visibility point of commerce and conflict. This serves the interest of numerous political and economic groups.&lt;br /&gt;
* &#039;&#039;&#039;Mining&#039;&#039;&#039;. The surface instability of Indecipheres, and to a lesser extent her moon, rends deeply-buried minerals to the surface, making it an attractive spot for mining teams.&lt;br /&gt;
* &#039;&#039;&#039;Tourism&#039;&#039;&#039;. While not near any specific grand landmark or tourist attraction, the Nova Stations remain adjacent to common trade routes and thus attract transients of all forms, for both short and long-term relaxation.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen contracts out several departments to external companies; [[Policies|policy-wise]] the individuals are employees of the station and &amp;quot;Crew&amp;quot;; Security is handled by numerous contracting companies, and Cargo is handled by an intragalactic Union of traders. Recently, the Research Department was mostly sold to a nation in the Heliostatic Coalition, [[Lore:Heliostatic_Coalition#The_Twin_Houses_of_Ar-Ramal|The Twin Houses of Ar-Ramal]].&lt;br /&gt;
&lt;br /&gt;
The station, and Nanotrasen itself, are opposed by various cultures and civilizations, none as focused or as sinister as the [[Lore:Syndicate|Syndicate]]. Composed of a number of smaller corporations, groups, and entities, the Syndicate&#039;s goals are vast and often self-contradictory, but generally hate SolFed, and so oppose Nanotrasen and the Nova Station itself. There are a number of various sapient species in Nova Station 13, each seen below in the footer to this page.&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Pageframe&lt;br /&gt;
| color = #13678A&lt;br /&gt;
| title = Other sources of Lore&lt;br /&gt;
| content = We have a Discord channel for player lore on the [https://discord.com/channels/1171566433923239977/1172988689694064822 discord, #lore-discussion], a [https://discord.com/channels/1171566433923239977/1190055032138256384 discord Forum for discussing more specific topics], [https://discord.com/channels/1171566433923239977/1172988683599745065 #oc-share for sharing your character and their backstory], and you are welcome to apply for the Lore Team using [https://discord.com/channels/1171566433923239977/1172988612703436801 #staff-application].&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Read The Character Creation Guidelines Here:&#039;&#039;&#039; [[Nova Roleplay Expectations]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
| width = 70%&lt;br /&gt;
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