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		<id>https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=6851</id>
		<title>Shaft Miner</title>
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		<updated>2025-04-18T20:33:44Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: /* Crusher trophies */ demon claws no longer drop from wendigo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
{{Needsrevision|reason= Icons need fixing, broken links need fixing, contents need to be checked.|priority=Medium}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_shaftminer.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Shaft Miner&lt;br /&gt;
 |access = Mining Station, Mining Station EVA, Cargo Office, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
 |guides = This page.&lt;br /&gt;
 |requirements = Stay alive long enough to return your loot to the station.&lt;br /&gt;
|alttitles=Union Miner, Excavator, Drill Technician, Prospector, Spelunker, Apprentice Miner}}&lt;br /&gt;
{{Cargo Dept header}}{{Cargogreg}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!&lt;br /&gt;
&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.  &lt;br /&gt;
&lt;br /&gt;
Your workplace, Lavaland, has some hazards:&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. Occasionally you will luck out and a storm will turn out to be a harmless emberfall. Listen to the weather radios mounted in the mining dock and cargo bay for warnings about coming storms, or examine them to see when the next one is scheduled to arrive, or using your suit voucher to take a SEVA suit.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire. The mining base has showers mounted just inside the entrance door to put you out, and extinguishers are generally placed there as well.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. If your fellow miners take a dive in to one, consider buying an emergency retrieval hook from cargo or the mining equipment vendor and fishing them out with a fishing rod. &lt;br /&gt;
* Atmosphere - Lavaland&#039;s atmosphere is randomized at roundstart, and is almost always unbreathable. Exact mixes can be anything from a gradual build-up of toxin damage, to immediately knocking you out if your mask is off, to giving you brain damage and traumas if you breathe it in. An underrated killer of civilian miners is catching fire from lava or enemies and having your breath mask burn away - Fortunately, mining masks are fireproofed by default.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t walk into lava, chasms, or outside during an ash storm. You&#039;ll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the [[Quartermaster]], much like the rest of Supply. They can watch cameras on lavaland and has full access to Mining, as well as track you via GPS, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;re full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; to retrieve money as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate and head back to lavaland!&lt;br /&gt;
&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON&#039;T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). Grab your mining mask out of your backpack&#039;s emergency box and put it on - It&#039;s fire-proofed, and can be pushed aside to eat and drink. Your mining radio headset also comes built in with a specialized microphone/heads-up display, altering your Control+Middle Click point to allow you to place visible markers with basic commands attached (EG Go Here, Attack, Danger). You can turn this function off by Control+Clicking your headset.&lt;br /&gt;
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife. If you keep this on your belt slot, you can use it as a flashlight and keep your pockets free for your satchel and whatever else you need.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.&lt;br /&gt;
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining &#039;EVA&#039;. On the south-west side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes, as well as the old ore refinery machine if you feel the need to make material sheets by hand for some reason.&lt;br /&gt;
# Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. Dragging an ore box while you have a mining satchel in your pocket and walking over ores automatically deposits them into the box.&lt;br /&gt;
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back to medbay. Also consider taking a fire extinguisher with you, in case you step in lava - Lava adds a large amount of fireticks to you, enough to require rolling for several seconds to put out.&lt;br /&gt;
&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
# Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.&lt;br /&gt;
# Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
# Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated&#039;&#039;&#039;. &lt;br /&gt;
# Miners have access to the science channel (with :n). &lt;br /&gt;
# Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore redemption.gif|link=link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. &lt;br /&gt;
# Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
# Click &amp;quot;Claim&amp;quot;. You do not need to insert your ID. &lt;br /&gt;
# Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve gained. Gear can either be delivered through the cargo shuttle, or pod-dropped in immediately for an extra charge.&lt;br /&gt;
&lt;br /&gt;
=== Boulder Mining ===&lt;br /&gt;
&lt;br /&gt;
# Make sure you have the boulder refinery machines build. Make SURE you turn on both the machines AND the conveyor belt underneath them.&lt;br /&gt;
# Find a boulder vent. There will always be one that is already complete near the mining dock, providing the station with a trickle feed of glass and iron. Others can be found by listening to your mining scan, which pings when you&#039;re within around 7 tiles of a vent, or by buying a vent pinpointer with mining points, which roughly points you to the nearest unclaimed vent.&lt;br /&gt;
# Hit the vent with your mining scanner. After a short scanning period, it will do a few things:&lt;br /&gt;
## Flag it with a GPS signal.&lt;br /&gt;
## Earn you a handful of mining points&lt;br /&gt;
## Replace the question mark above it with symbols denoting what materials it produces&lt;br /&gt;
# Prepare for a fight, preferably by clearing a decently large area around the vent of rocks and enemies and grabbing one or two more miners, then hit the vent with your scanner again to call in an autonomous drone. Your job for the next few minutes will be to protect the drone; Enemies appropriate to the area (EG, goliathes and legions for lavaland, polar bears and snow lobstrocities for Icebox) will start spawning in around the vent, in waves of around 2-4 enemies per wave. By default, they will begin pathing to and attacking the drone &amp;lt;s&amp;gt;(except for polar bears, which are passive by default)&amp;lt;/s&amp;gt;, but will turn and attack you if you get their attention. Depending on the size of the boulders the vent produces (examine the vent after the first scan to check), the fight will last for around 3-8 waves. If the drone gets destroyed, clear the enemies out, consider grabbing better gear, then try again.&lt;br /&gt;
# Once the drone has successfully activated the vent, you&#039;re done! Boulders will automatically be teleported from the vent up to the refinery teleporter, and get processed by the machines into usable ores. You also receive a large chunk of mining points for helping defend a vent.&lt;br /&gt;
&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
# Use your better gear to push deeper into Lavaland.&lt;br /&gt;
# Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining. &lt;br /&gt;
# If science didn&#039;t prinit them, yell at them with :n or .n or go and ask at their front desk. It&#039;s hard to overstate how much these improve efficiency.&lt;br /&gt;
# If you feel robust enough, explore some ruins and [[Morph|get amazing rewards]]. Tendrils are an easy enough source of special loot, if you can fight off two to three enemies at once while attacking them.&lt;br /&gt;
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot. If you do this, make sure to tell the Cargo department beforehand, so that they can send someone out to retrieve your corpse if you die. Do your absolute best to not fight them near the mining base.&lt;br /&gt;
&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a resonator, and a mini extinguisher.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. &lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. &lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. &lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit fresh conscripts. &lt;br /&gt;
&lt;br /&gt;
===Mining Skill===&lt;br /&gt;
Mining with certain tools will slowly increase your &#039;&#039;mining skill&#039;&#039;, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.&lt;br /&gt;
&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Stabilizing Serum on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorersuit.png|32x32px]]&amp;lt;br&amp;gt;Explorer Suit&lt;br /&gt;
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.&lt;br /&gt;
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif]]&amp;lt;br&amp;gt;Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32x32px]] [[File:MiningScanner.png]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32x32px]]{{Anchor|Proto-kinetic Accelerator}}&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on {{Combat_Mode}} at the price of lower accuracy and speed. Alternatively, turn off {{Combat_Mode}} and switch hands after every shot to get around the accuracy reduction. &amp;lt;br&amp;gt; &lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit corpse while on {{Combat_Mode}}). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32x32px]]&amp;lt;br&amp;gt;Survival Emergency Medipen{{Anchor|Survival Emergency Medipen}}&lt;br /&gt;
|A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 8u [[Guide_to_chemistry#Epinephrine|Epinephrine]], 8u [[Guide_to_chemistry#Aiuri|Aiuri]], 8u [[Guide_to_chemistry#Libital|Libital]] and 6u [[Guide_to_chemistry#Leporazine|Leporazine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Data card.png]]&amp;lt;br&amp;gt;Point Transfer Card&lt;br /&gt;
|A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32x32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You&#039;re issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Satchelm.png|32x32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32x32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png]]&amp;lt;br&amp;gt;Seclite&lt;br /&gt;
|A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32x32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;52 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!116 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shite it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!178 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!178  Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying.&lt;br /&gt;
!208 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.&lt;br /&gt;
!227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|Can be worn on the belt slot, stores mining equipment.&lt;br /&gt;
!292 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. See contents [[#Survival_Emergency_Medipen|here]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_brute.png]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains some brute-healing patches, gauze, a bottle of probital pills, a salicylic acid medipen, and a wound analyzer&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;260 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_burn.png]]Burn First Aid Kit&lt;br /&gt;
|Contains some burn-healing patches, a medical spray, an oxandrolone medipen, and an epipen.&lt;br /&gt;
!325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.gif|32x32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic crusher.png|32x32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don&#039;t deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;trophies&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you did not get one at roundstart.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advanced_automatic_mining_scanner.png]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Luxury Medipen.png|32x32px]]&amp;lt;br&amp;gt;Luxury Medipen&lt;br /&gt;
|Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. &#039;&#039;WARNING:&#039;&#039; DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 10u [[Guide_to_chemistry#Salbutamol|Salbutamol]], 10u [[Guide_to_chemistry#Penthrite|Penthrite]], 10u [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], 10u [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], 10u [[Guide_to_chemistry#Omnizine|Omnizine]], and 10 [[Guide_to_chemistry#Leporazine|Leporazine]].  &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;487 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton pack.png|32x32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus hypo.png]]&amp;lt;br&amp;gt;Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!780 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png]]&amp;lt;br&amp;gt;Space Cash&lt;br /&gt;
|A thousand credits, to spend however you want! Of course, it&#039;s almost completely worthless on the station.&lt;br /&gt;
!1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Modsuit&lt;br /&gt;
|A mining-themed modsuit that works best when in a mining environment.&lt;br /&gt;
!1625 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1495 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;4550 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32x32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;195 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;974 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Regenerative Shield&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Cooldown Decrease&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!341 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!552 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;Science Goggles&lt;br /&gt;
|A pair of regular science goggles.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;Grey Slime Extract&lt;br /&gt;
|Ever wanted to do Xenobiology on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired from your departmental techfab after research. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one&#039;s chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore. &#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul, the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
{{Anchor|Ancient Goliath}}&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis Chest Loot==&lt;br /&gt;
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px]]&lt;br /&gt;
|Soulstone&lt;br /&gt;
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone&#039;s owner, or it can be put into a construct shell, if you somehow own one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
|Cursed Katana&lt;br /&gt;
|A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. [[File:Cursed_Katana_Organ.gif]] But it&#039;s cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champion_hardsuit.png|64px]]&lt;br /&gt;
|Berserker Hardsuit&lt;br /&gt;
|A hardsuit coming from a &amp;lt;s&amp;gt;Khorne Berserker&amp;lt;/s&amp;gt; Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.&lt;br /&gt;
melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sord.png|64px]]&lt;br /&gt;
|Sord&lt;br /&gt;
|An unbelievably shitty sword.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dusty_shard.gif|64px]]{{Anchor|Dusty Shard}}&lt;br /&gt;
|Dusty Shard&lt;br /&gt;
|When used, spawns a [[Guardian Spirit|power miner]] bound to you. The type is chosen at random.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality Talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_spellbook.png|64px]]&lt;br /&gt;
|Instant Summons Spellbook&lt;br /&gt;
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Book of Babel}}[[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Memento_mori.png|64px]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you&#039;re in crit (-100%).&lt;br /&gt;
Note: [[Megafauna]] are the exception and will still turn you into gibs if you&#039;re knocked into critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple [[Surgery|surgeries]] at once. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Concussive_gauntlets.gif|64px]]&lt;br /&gt;
|Concussive Gauntlets{{Anchor|Concussive Gauntlets}}&lt;br /&gt;
|Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. &lt;br /&gt;
|}&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
&lt;br /&gt;
==Pulsating Tumor==&lt;br /&gt;
See [[Pulsating Tumor]]&lt;br /&gt;
&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations delay some creatures from using certain attacks for 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next destabilizing force becomes more deadly, dealing 15 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Wendigo horn&lt;br /&gt;
|Wendigo&lt;br /&gt;
|Mark detonations deal twice as much melee damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Ice block talisman&lt;br /&gt;
|Demonic Frost Miner&lt;br /&gt;
|Mark detonations freeze and immobilize its target. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.&lt;br /&gt;
melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.&lt;br /&gt;
ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It&#039;s not a real cloak.&lt;br /&gt;
melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bonfire.png|32px]]&amp;lt;br&amp;gt;Bonfire&lt;br /&gt;
|Perfect for roasting lizard tails over. Five tower-cap logs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom_bowl.png|32px]]&amp;lt;br&amp;gt;Mushroom Bowl&lt;br /&gt;
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====[[Free_Golem|Golems]]=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
===== Interdyne Pharmaceuticals =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: TBD &lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo&#039;s bluespace storage system -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* Scientists need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you&#039;re lucky, Night Vision Meson Scanners or a Bag of Holding!&lt;br /&gt;
* Roboticists need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits. They also use an extreme amount of iron - Don&#039;t skimp on it just because it&#039;s not worth many points.&lt;br /&gt;
* The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* Medical Doctors and Station Engineers need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&amp;amp;D gets the tech for advanced tools and higher end biotechnology of course.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).&lt;br /&gt;
* The Chemist and Xenobiologist will all appreciate having extra plasma.&lt;br /&gt;
* A competent Medical Doctor can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A Clown with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
== Vent Mining and Boulders ==&lt;br /&gt;
Vents are the best way to automatically mine infinite materials for the station and passively get mining points for your more deadly activities. It is very useful, and common courtesy (if you can), to complete several vents as soon as possible to supply the station with materials, in case all of the miners die or the lavaland base gets destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: At the start of the shift, turn on the automatic boulder retrieval matrix and conveyor belt system to automatically process iron and glass for the station&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding ore vents is not too difficult, as several spawn all across lavaland. When near one, you mining scanner will beep with each pulse, and the surrounding rocks will be richer in ores. Another easy way of finding them is by looking for characteristic (&amp;quot;plus-shaped&amp;quot;) opening in rocks, as they are most likely vents. If you want to find vents consistently, you will have to purchase a ventpointer from the mining point vendor. This device will automatically point you to the nearest uncompleted vent.&lt;br /&gt;
&lt;br /&gt;
Vents have an infinite amount of resources, which are mined automatically and retrieved by the automatic boulder retrieval matrix on the station. To find out which types of ores a vent has, simply scan it with your mining scanner and wait for a scanning pulse. The ores it has will appear as tags above the vent.&lt;br /&gt;
&lt;br /&gt;
To start tapping a vent, scan it a second time. This will initiate the gradual spawning of several waves of fauna (one wave will always have only one type of fauna). A mining NODE drone, which is very weak, will spawn on the vent, and you will have to defend it until the vent is tapped. Once it is tapped, nothing will be able to destroy it. &#039;&#039;&#039;If you fail, you can simply try again, as such always prioritize staying alive over completing a vent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vents come in different types, and differ in the amount of ore they have:&lt;br /&gt;
&lt;br /&gt;
# Small ore vent: yields small ore boulders. These spawn a small amount of fauna and are generally easy to complete with minimal resources.&lt;br /&gt;
# Medium ore vent: yields medium ore boulders. These spawn a medium amount of fauna and are generally completable with a fully upgraded PKA and healing injectors.&lt;br /&gt;
# Large ore vent: yields large ore boulders. These spawn a large amount of fauna at once and it is feasible to complete them alone, but enlisting the help of fellow miners &#039;&#039;&#039;(with PKA passthrough upgrades!)&#039;&#039;&#039; or mining drones is highly advised.&lt;br /&gt;
# Menacing ore vent: yields large ore boulders, always has every possible ore. These are different and spawn a random megafauna. You will not have to defend a NODE drone, and upon killing the megafauna, it will be tapped automatically. These are known to sometimes spawn near the mining base, in which case either never start them, or make sure to lead them away as far as possible (especially Colossuses, which can obliterate everything nearby). Additionally, always complete other vents first, always secure a way back to the station, and notify everyone else that you are starting them.&lt;br /&gt;
# Small/medium/large oxidize ore vents: These ore vents spawn together at a site, which is surrounded by legions. They&#039;ll have a GPS beacon so that you can find them on your GPS at all times, known as the &#039;geological signal&#039;. These ore vents start off as small, but after completion will vary both in ore variety and between large and medium. These vents are best done early so that you can not only supply the station with a good amount of iron and glass, but also to supply the ore silo with different ores if you have trouble finding vents in the first 10-15 minutes of the shift.&lt;br /&gt;
# Swirling oxidize ore vent: yields medium ore boulders. These spawn fauna found in the pulsating tumor, including the Blood Drunk Miner. The difficulty level to complete them varies on skill level and is a valuable resource for other crusher users if the Blood Drunk Miner spawns. This is a respawnable vent, and will reset after some time.&lt;br /&gt;
# Fresh oxidize ore vent: yields large ore boulders, always has every possible ore. Similar to the Menacing ore vent, these spawn a random megafauna which can be identified by the liquid that surrounds it (shift examining). It can spawn the ash drake, or the colossus. Like the swirling oxidize ore vent, this vent will close after some time and will be available to re-complete for more megafauna resources such as tail spikes or blaster tubes.&lt;br /&gt;
&lt;br /&gt;
Tips for completing vents:&lt;br /&gt;
&lt;br /&gt;
* Stay near the vent to draw aggro from monsters, so that they do not attack the weak drone. Some fauna are harder to deal with than others, and you can be either lucky to never spawn them, or unlucky enough to fail multiple times. Brimdemons are the worst ones, as they deal a huge amount of damage and are difficult to draw away from attacking the drone. Legions and Lobstrosities are also difficult, as they attack fast, but don&#039;t pose as much of a threat if you aggro them and clear them as fast as possible. Less threatening are Goliaths, and the least threatening are Bileworms and Watchers.&lt;br /&gt;
* Prioritize attacking fauna that is directly attacking the NODE drone. Make sure you don&#039;t get caught out in the process - sometimes you will not be able to clear an entire wave before the next, especially if many goliaths spawn. Getting caught by a tentacle and having a wave of brimdemons spawn to blast you is a surefire way to die.&lt;br /&gt;
* Having chasms very close to a vent can be extremely beneficial, as fauna will spawn on top of them and fall down. Make sure you don&#039;t fall down the chasms yourself, as in order to save you, someone will have to look at the GPS and see if you specifically are moving &#039;&#039;(very rare, if you even have a GPS in the first place)&#039;&#039;, know how to save you &#039;&#039;(extremely rare)&#039;&#039; and have the will/patience to actually go through the hassle and order a rescue fishing hook from cargo, stick it on a fishing rod, fish you out and bring you back &#039;&#039;(nigh impossible occurence)&#039;&#039;.&lt;br /&gt;
* Vents on top of lava are extremely difficult to complete without either lava immunity or a flight potion (in which case Lobstrosities can still knock you down into lava). You can also find and tame raptors east of the mining base, which can make ore vents surrounded by lava lakes much easier.&lt;br /&gt;
* Clear out nearby rocks, so that fauna don&#039;t spawn inside them. Legions can be very annoying and spawn skulls without you being able to find them.&lt;br /&gt;
&lt;br /&gt;
Once you have completed a vent, the automatic boulder retrieval matrix will teleport it onto the station and the conveyor belt system will push it into machines for processing. Conveyors won&#039;t work when there&#039;s no gravity, but if needed, boulders can be manually put into machines. When each of the machines processes ore, mining points are paid out into them. To retrieve your mining points, simply click the machines with your ID in hand and select how many points you want to withdraw. Make sure to share with your fellow miners. &#039;&#039;&#039;If you have completed several vents, make sure to upgrade each of the machines with a RPED to be able to process all of the incoming boulders. If you bought the boulder beacon item to build them, they come with basic parts by default.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What now?&#039;&#039;&#039; Assuming you have completed several vents, you should be swimming in mining points. Go forth, create an abode on lavaland or even whole new station in space using luxury bar capsules. Buy everyone jump boots, create boxes upon boxes of stabilized legion cores only to get killed by a shotgun from a colossus, or fall down a chasm. Straight up buy money or buy toy alien facehuggers and throw them at people. The possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always go with at least two other people when mining if possible so you can mine faster as well as complete ore vents efficiently. If more than one of you interact with a tendril before it collapses, you can even nag some free chests!&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack. Do this to retrieve plasma ore if your cutters need to be recharged.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left after exploding.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach +30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder/wires is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augmented, you are ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction. This also makes them cheap destructive tools when encountering external airlocks/windows.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If science hasn&#039;t researched Advanced Mining Technology and Applied Bluespace Technology within 15-20 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6637</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6637"/>
		<updated>2025-04-12T07:45:58Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: /* Jungle Mobs */ we&amp;#039;re straight up NEVER getting the jungle mining content, and nobody&amp;#039;s exactly looking for thiis information if an admin spawns it, so I&amp;#039;m straight up removing it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on every station except for Icebox and Snowglobe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Megafauna will not always spawn! It is not guaranteed a Collossus will spawn on Lavaland, for instance.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
[[File:Colossus.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops three items: the Voice of God, the Anomalous Crystal, and Cain &amp;amp; Abel.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Voice_of_god.png]]Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Cain_and_abel.png]] Cain &amp;amp; Abel ====&lt;br /&gt;
&amp;quot;&#039;&#039;I cry I pray mon Dieu.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two sets of daggers with a two tile range. The daggers themselves has separate mechanics:&lt;br /&gt;
&lt;br /&gt;
* Pressing Z will allow you to swap between two modes: crystal mode and throw mode. &lt;br /&gt;
* &#039;&#039;&#039;Crystal mode&#039;&#039;&#039; will allow you to hurl a dagger on throw at an enemy or tile which causes spiked crystals to erupt below. This will damage nearby enemies and stun them for two seconds. Megafauna will not be stunned. This ability has a 15 second cooldown. &lt;br /&gt;
* &#039;&#039;&#039;Throw mode&#039;&#039;&#039; will launch a dagger at a tile, causing the chains to rapidly pull you towards it. The cooldown for this ability is 7 seconds.&lt;br /&gt;
* Attacking enemies with Cain &amp;amp; Abel will grant you one whisp per attack, with a maximum of 6. The whisps will empower your next melee attack per whisp, which stacks. After the sixth whisp, they will reset. Getting hit will cause you to lose your whisps, as well as your melee damage bonus. Alternatively, you may sacrifice your whisps with right click to fire them at an enemy. The more whisps you have, the more projectiles you will fire.&lt;br /&gt;
* The Cain &amp;amp; Abel daggers have an innate ability. On cast, the daggers will swing around you, dealing AoE damage to those in your tile range. While the ability is active, you will block all melee attacks, tentacle attacks, and projectile attacks. This ability lasts about 1.75 seconds, and has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Anomaly_crystal.png]]Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, revives any corpses nearby as clowns as well as shooting out confetti. They will drop all of their equipment and replaced with a clown&#039;s starting equipment.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done. The Hierophant arena is also a possibility for fights as all of the tiles are indestructible, but the walls can make it hard to see what the Colossus is about to use. And with any arena you use, make sure to bring luxury medipens! Usually three will do, but bringing four is also a good idea. Paying attention to its shouts which is listed above is key to the fight as this will tell you what attack it will be performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also cheese the fight with a style meter, but you&#039;ll lose out on the blaster tube trophy if you parry its bolts into it the entire time.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
[[File:Bubblegum.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hostile_env.png]]&#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* [[File:Soulscythe.gif]] &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== The Marked One ==&lt;br /&gt;
An ancient miner lost to time, chosen and changed by the Necropolis, encased in a suit of armor. Only a chosen few can match his speed and strength.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Forgotten Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
Stages: 4&lt;br /&gt;
&lt;br /&gt;
Stage 1 Health: 4000&lt;br /&gt;
&lt;br /&gt;
Stage 2 Health: 3000&lt;br /&gt;
&lt;br /&gt;
Stage 3 Health: 2000&lt;br /&gt;
&lt;br /&gt;
Stage 4 Health: 1000&lt;br /&gt;
&lt;br /&gt;
Melee Damage: 40&lt;br /&gt;
&lt;br /&gt;
Burn Resistance: 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Fast&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bone Knife Throw&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ground Pound&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sword Slam&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stomp&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Upon his glorious death, the Marked One will drop a gladiator chest containing his Dragonslayer, the cloak of the Marked One, and the berserker&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
* Dragonslayer&lt;br /&gt;
* Cloak of the Marked One&lt;br /&gt;
* Berserker&#039;s Armor&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
[[File:Biglegion.png|242x242px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a [[File:Staff_of_storms.gif]]&#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
[[File:Bdminer.gif|200x200px]][[File:Transformedminer.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;ll kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw [[File:Cleaving_saw.png]]can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hierophant.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club [[File:Hierophantsclub.gif]]. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
[[File:Clockworkdefender.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
[[File:Wendigo.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
[[File:Demonicminerstageone.png|100x100px]][[File:Demonicminerstagetwo.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6636</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6636"/>
		<updated>2025-04-12T07:40:00Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: marked one added, will add more details to the attacks and loot once i read over the code properly. how to fight will be based on a player&amp;#039;s perspective (my own)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on every station except for Icebox and Snowglobe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Megafauna will not always spawn! It is not guaranteed a Collossus will spawn on Lavaland, for instance.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
[[File:Colossus.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops three items: the Voice of God, the Anomalous Crystal, and Cain &amp;amp; Abel.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Voice_of_god.png]]Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Cain_and_abel.png]] Cain &amp;amp; Abel ====&lt;br /&gt;
&amp;quot;&#039;&#039;I cry I pray mon Dieu.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two sets of daggers with a two tile range. The daggers themselves has separate mechanics:&lt;br /&gt;
&lt;br /&gt;
* Pressing Z will allow you to swap between two modes: crystal mode and throw mode. &lt;br /&gt;
* &#039;&#039;&#039;Crystal mode&#039;&#039;&#039; will allow you to hurl a dagger on throw at an enemy or tile which causes spiked crystals to erupt below. This will damage nearby enemies and stun them for two seconds. Megafauna will not be stunned. This ability has a 15 second cooldown. &lt;br /&gt;
* &#039;&#039;&#039;Throw mode&#039;&#039;&#039; will launch a dagger at a tile, causing the chains to rapidly pull you towards it. The cooldown for this ability is 7 seconds.&lt;br /&gt;
* Attacking enemies with Cain &amp;amp; Abel will grant you one whisp per attack, with a maximum of 6. The whisps will empower your next melee attack per whisp, which stacks. After the sixth whisp, they will reset. Getting hit will cause you to lose your whisps, as well as your melee damage bonus. Alternatively, you may sacrifice your whisps with right click to fire them at an enemy. The more whisps you have, the more projectiles you will fire.&lt;br /&gt;
* The Cain &amp;amp; Abel daggers have an innate ability. On cast, the daggers will swing around you, dealing AoE damage to those in your tile range. While the ability is active, you will block all melee attacks, tentacle attacks, and projectile attacks. This ability lasts about 1.75 seconds, and has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Anomaly_crystal.png]]Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, revives any corpses nearby as clowns as well as shooting out confetti. They will drop all of their equipment and replaced with a clown&#039;s starting equipment.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done. The Hierophant arena is also a possibility for fights as all of the tiles are indestructible, but the walls can make it hard to see what the Colossus is about to use. And with any arena you use, make sure to bring luxury medipens! Usually three will do, but bringing four is also a good idea. Paying attention to its shouts which is listed above is key to the fight as this will tell you what attack it will be performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also cheese the fight with a style meter, but you&#039;ll lose out on the blaster tube trophy if you parry its bolts into it the entire time.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
[[File:Bubblegum.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hostile_env.png]]&#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* [[File:Soulscythe.gif]] &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== The Marked One ==&lt;br /&gt;
An ancient miner lost to time, chosen and changed by the Necropolis, encased in a suit of armor. Only a chosen few can match his speed and strength.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Forgotten Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
Stages: 4&lt;br /&gt;
&lt;br /&gt;
Stage 1 Health: 4000&lt;br /&gt;
&lt;br /&gt;
Stage 2 Health: 3000&lt;br /&gt;
&lt;br /&gt;
Stage 3 Health: 2000&lt;br /&gt;
&lt;br /&gt;
Stage 4 Health: 1000&lt;br /&gt;
&lt;br /&gt;
Melee Damage: 40&lt;br /&gt;
&lt;br /&gt;
Burn Resistance: 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Fast&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bone Knife Throw&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ground Pound&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sword Slam&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stomp&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Upon his glorious death, the Marked One will drop a gladiator chest containing his Dragonslayer, the cloak of the Marked One, and the berserker&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
* Dragonslayer&lt;br /&gt;
* Cloak of the Marked One&lt;br /&gt;
* Berserker&#039;s Armor&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
[[File:Biglegion.png|242x242px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a [[File:Staff_of_storms.gif]]&#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
[[File:Bdminer.gif|200x200px]][[File:Transformedminer.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;ll kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw [[File:Cleaving_saw.png]]can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hierophant.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club [[File:Hierophantsclub.gif]]. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
[[File:Clockworkdefender.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
[[File:Wendigo.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
[[File:Demonicminerstageone.png|100x100px]][[File:Demonicminerstagetwo.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6618</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6618"/>
		<updated>2025-04-10T10:25:38Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: /*  Cain &amp;amp; Abel */ added quote for item, will do so for the rest, and separates the two on use abilities into different bullet points.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on every station except for Icebox and Snowglobe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Megafauna will not always spawn! It is not guaranteed a Collossus will spawn on Lavaland, for instance.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
[[File:Colossus.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops three items: the Voice of God, the Anomalous Crystal, and Cain &amp;amp; Abel.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Voice_of_god.png]]Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Cain_and_abel.png]] Cain &amp;amp; Abel ====&lt;br /&gt;
&amp;quot;&#039;&#039;I cry I pray mon Dieu.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two sets of daggers with a two tile range. The daggers themselves has separate mechanics:&lt;br /&gt;
&lt;br /&gt;
* Pressing Z will allow you to swap between two modes: crystal mode and throw mode. &lt;br /&gt;
* &#039;&#039;&#039;Crystal mode&#039;&#039;&#039; will allow you to hurl a dagger on throw at an enemy or tile which causes spiked crystals to erupt below. This will damage nearby enemies and stun them for two seconds. Megafauna will not be stunned. This ability has a 15 second cooldown. &lt;br /&gt;
* &#039;&#039;&#039;Throw mode&#039;&#039;&#039; will launch a dagger at a tile, causing the chains to rapidly pull you towards it. The cooldown for this ability is 7 seconds.&lt;br /&gt;
* Attacking enemies with Cain &amp;amp; Abel will grant you one whisp per attack, with a maximum of 6. The whisps will empower your next melee attack per whisp, which stacks. After the sixth whisp, they will reset. Getting hit will cause you to lose your whisps, as well as your melee damage bonus. Alternatively, you may sacrifice your whisps with right click to fire them at an enemy. The more whisps you have, the more projectiles you will fire.&lt;br /&gt;
* The Cain &amp;amp; Abel daggers have an innate ability. On cast, the daggers will swing around you, dealing AoE damage to those in your tile range. While the ability is active, you will block all melee attacks, tentacle attacks, and projectile attacks. This ability lasts about 1.75 seconds, and has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Anomaly_crystal.png]]Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, revives any corpses nearby as clowns as well as shooting out confetti. They will drop all of their equipment and replaced with a clown&#039;s starting equipment.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done. The Hierophant arena is also a possibility for fights as all of the tiles are indestructible, but the walls can make it hard to see what the Colossus is about to use. And with any arena you use, make sure to bring luxury medipens! Usually three will do, but bringing four is also a good idea. Paying attention to its shouts which is listed above is key to the fight as this will tell you what attack it will be performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also cheese the fight with a style meter, but you&#039;ll lose out on the blaster tube trophy if you parry its bolts into it the entire time.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
[[File:Bubblegum.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hostile_env.png]]&#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* [[File:Soulscythe.gif]] &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
[[File:Biglegion.png|242x242px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a [[File:Staff_of_storms.gif]]&#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
[[File:Bdminer.gif|200x200px]][[File:Transformedminer.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;ll kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw [[File:Cleaving_saw.png]]can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hierophant.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club [[File:Hierophantsclub.gif]]. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
[[File:Clockworkdefender.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
[[File:Wendigo.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
[[File:Demonicminerstageone.png|100x100px]][[File:Demonicminerstagetwo.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6614</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6614"/>
		<updated>2025-04-10T00:08:39Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: forgot the image for the cain and abel lol lmao, also added the other shit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on every station except for Icebox and Snowglobe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Megafauna will not always spawn! It is not guaranteed a Collossus will spawn on Lavaland, for instance.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
[[File:Colossus.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops three items: the Voice of God, the Anomalous Crystal, and Cain &amp;amp; Abel.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Voice_of_god.png]]Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Cain_and_abel.png]] Cain &amp;amp; Abel ====&lt;br /&gt;
Two sets of daggers with a two tile range. The daggers themselves has separate mechanics:&lt;br /&gt;
&lt;br /&gt;
* Pressing Z will allow you to swap between two modes: crystal mode and throw mode. &#039;&#039;&#039;Crystal mode&#039;&#039;&#039; will allow you to hurl a dagger on throw at an enemy or tile which causes spiked crystals to erupt below. This will damage nearby enemies and stun them for two seconds. Megafauna will not be stunned. This ability has a 15 second cooldown. &#039;&#039;&#039;Throw mode&#039;&#039;&#039; will launch a dagger at a tile, causing the chains to rapidly pull you towards it. The cooldown for this ability is 7 seconds.&lt;br /&gt;
* Attacking enemies with Cain &amp;amp; Abel will grant you one whisp per attack, with a maximum of 6. The whisps will empower your next melee attack per whisp, which stacks. After the sixth whisp, they will reset. Getting hit will cause you to lose your whisps, as well as your melee damage bonus. Alternatively, you may sacrifice your whisps with right click to fire them at an enemy. The more whisps you have, the more projectiles you will fire.&lt;br /&gt;
* The Cain &amp;amp; Abel daggers have an innate ability. On cast, the daggers will swing around you, dealing AoE damage to those in your tile range. While the ability is active, you will block all melee attacks, tentacle attacks, and projectile attacks. This ability lasts about 1.75 seconds, and has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Anomaly_crystal.png]]Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, revives any corpses nearby as clowns as well as shooting out confetti. They will drop all of their equipment and replaced with a clown&#039;s starting equipment.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done. The Hierophant arena is also a possibility for fights as all of the tiles are indestructible, but the walls can make it hard to see what the Colossus is about to use. And with any arena you use, make sure to bring luxury medipens! Usually three will do, but bringing four is also a good idea. Paying attention to its shouts which is listed above is key to the fight as this will tell you what attack it will be performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also cheese the fight with a style meter, but you&#039;ll lose out on the blaster tube trophy if you parry its bolts into it the entire time.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
[[File:Bubblegum.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hostile_env.png]]&#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* [[File:Soulscythe.gif]] &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
[[File:Biglegion.png|242x242px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a [[File:Staff_of_storms.gif]]&#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
[[File:Bdminer.gif|200x200px]][[File:Transformedminer.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;ll kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw [[File:Cleaving_saw.png]]can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hierophant.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club [[File:Hierophantsclub.gif]]. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
[[File:Clockworkdefender.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
[[File:Wendigo.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
[[File:Demonicminerstageone.png|100x100px]][[File:Demonicminerstagetwo.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Voice_of_god.png&amp;diff=6613</id>
		<title>File:Voice of god.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Voice_of_god.png&amp;diff=6613"/>
		<updated>2025-04-10T00:06:41Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Cain_and_abel.png&amp;diff=6612</id>
		<title>File:Cain and abel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Cain_and_abel.png&amp;diff=6612"/>
		<updated>2025-04-10T00:00:14Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colossus drop&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6611</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=6611"/>
		<updated>2025-04-09T23:48:56Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: /* Colossus */ added the cain &amp;amp; abel to one of the three items the colossus may drop. needs editing, but it is a major item added to the pool so i figured it was important.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on every station except for Icebox and Snowglobe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Megafauna will not always spawn! It is not guaranteed a Collossus will spawn on Lavaland, for instance.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
[[File:Colossus.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops three items: the Voice of God, the Anomalous Crystal, and Cain &amp;amp; Abel.&lt;br /&gt;
&lt;br /&gt;
==== Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== Cain &amp;amp; Abel ====&lt;br /&gt;
Two sets of daggers with a two tile range. The daggers themselves has separate mechanics:&lt;br /&gt;
&lt;br /&gt;
* Pressing Z will allow you to swap between two modes: crystal mode and throw mode. &#039;&#039;&#039;Crystal mode&#039;&#039;&#039; will allow you to hurl a dagger on throw at an enemy or tile which causes spiked crystals to erupt below. This will damage nearby enemies and stun them for two seconds. Megafauna will not be stunned. This ability has a 15 second cooldown. &#039;&#039;&#039;Throw mode&#039;&#039;&#039; will launch a dagger at a tile, causing the chains to rapidly pull you towards it. The cooldown for this ability is 7 seconds.&lt;br /&gt;
* Attacking enemies with Cain &amp;amp; Abel will grant you one whisp per attack, with a maximum of 6. The whisps will empower your next melee attack per whisp, which stacks. After the sixth whisp, they will reset. Getting hit will cause you to lose your whisps, as well as your melee damage bonus. Alternatively, you may sacrifice your whisps with right click to fire them at an enemy. The more whisps you have, the more projectiles you will fire.&lt;br /&gt;
* The Cain &amp;amp; Abel daggers have an innate ability. On cast, the daggers will swing around you, dealing AoE damage to those in your tile range. While the ability is active, you will block all melee attacks, tentacle attacks, and projectile attacks. This ability lasts about 1.75 seconds, and has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
==== Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, revives any corpses nearby as clowns as well as shooting out confetti. They will drop all of their equipment and replaced with a clown&#039;s starting equipment.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done. The Hierophant arena is also a possibility for fights as all of the tiles are indestructible, but the walls can make it hard to see what the Colossus is about to use. And with any arena you use, make sure to bring luxury medipens! Usually three will do, but bringing four is also a good idea. Paying attention to its shouts which is listed above is key to the fight as this will tell you what attack it will be performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also cheese the fight with a style meter, but you&#039;ll lose out on the blaster tube trophy if you parry its bolts into it the entire time.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
[[File:Bubblegum.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hostile_env.png]]&#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* [[File:Soulscythe.gif]] &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
[[File:Biglegion.png|242x242px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a [[File:Staff_of_storms.gif]]&#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
[[File:Bdminer.gif|200x200px]][[File:Transformedminer.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;m gonna kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw [[File:Cleaving_saw.png]]can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hierophant.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club [[File:Hierophantsclub.gif]]. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
[[File:Clockworkdefender.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
[[File:Wendigo.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
[[File:Demonicminerstageone.png|100x100px]][[File:Demonicminerstagetwo.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=5719</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=5719"/>
		<updated>2025-03-31T16:34:15Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: replaced the reuploaded images with the ones I already uploaded since deleting said images will probably fuck up the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on every station except for Icebox and Snowglobe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Megafauna will not always spawn! It is not guaranteed a Collossus will spawn on Lavaland, for instance.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
[[File:Colossus.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops two items: the Voice of God and the Anomalous Crystal.&lt;br /&gt;
&lt;br /&gt;
==== Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, revives any corpses nearby as clowns as well as shooting out confetti. They will drop all of their equipment and replaced with a clown&#039;s starting equipment.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done. The Hierophant arena is also a possibility for fights as all of the tiles are indestructible, but the walls can make it hard to see what the Colossus is about to use. And with any arena you use, make sure to bring luxury medipens! Usually three will do, but bringing four is also a good idea. Paying attention to its shouts which is listed above is key to the fight as this will tell you what attack it will be performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also cheese the fight with a style meter, but you&#039;ll lose out on the blaster tube trophy if you parry its bolts into it the entire time.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
[[File:Bubblegum.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hostile_env.png]]&#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* [[File:Wiz_vial.gif]]&#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* [[File:Soulscythe.gif]] &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
[[File:Biglegion.png|242x242px]]&lt;br /&gt;
&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a [[File:Staff_of_storms.gif]]&#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
[[File:Bdminer.gif|200x200px]][[File:Transformedminer.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;m gonna kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw [[File:Cleaving_saw.png]]can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hierophant.gif|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club [[File:Hierophantsclub.gif]]. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
[[File:Clockworkdefender.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
[[File:Wendigo.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
[[File:Demonicminerstageone.png|100x100px]][[File:Demonicminerstagetwo.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=5707</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=5707"/>
		<updated>2025-03-31T15:02:24Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: /* How to Fight */ information that was already there was added twice for some reason. Additionally, specifically on the colossus section, it was stated that the colossus will stammer if on low health. this isn&amp;#039;t correct; this happens when the colossus is hit by a bileworm spewlet trophy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on every station except for Icebox and Snowglobe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Megafauna will not always spawn! It is not guaranteed a Collossus will spawn on Lavaland, for instance.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|128x128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops two items: the Voice of God and the Anomalous Crystal.&lt;br /&gt;
&lt;br /&gt;
==== Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, revives any corpses nearby as clowns as well as shooting out confetti. They will drop all of their equipment and replaced with a clown&#039;s starting equipment.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done. The Hierophant arena is also a possibility for fights as all of the tiles are indestructible, but the walls can make it hard to see what the Colossus is about to use. And with any arena you use, make sure to bring luxury medipens! Usually three will do, but bringing four is also a good idea. Paying attention to its shouts which is listed above is key to the fight as this will tell you what attack it will be performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also cheese the fight with a style meter, but you&#039;ll lose out on the blaster tube trophy if you parry its bolts into it the entire time.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a &#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;m gonna kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw Cleaving saw.png can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club Hierophantsclub.gif. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=5706</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=5706"/>
		<updated>2025-03-31T14:55:23Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on every station except for Icebox and Snowglobe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Megafauna will not always spawn! It is not guaranteed a Collossus will spawn on Lavaland, for instance.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|128x128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops two items: the Voice of God and the Anomalous Crystal.&lt;br /&gt;
&lt;br /&gt;
==== Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, revives any corpses nearby as clowns as well as shooting out confetti. They will drop all of their equipment and replaced with a clown&#039;s starting equipment.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done. The Hierophant arena is also a possibility for fights as all of the tiles are indestructible, but the walls can make it hard to see what the Collosus is about to use. And with any arean you use, make sure to bring luxury medipens! Usually three will do, but bringing four is also a good idea.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The end of many miners, Colossus shouts &amp;quot;Retribution&amp;quot; before firing a quick spray of death bolts.&lt;br /&gt;
: &#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
: &#039;&#039;&#039;Cardinals&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
: &#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava or rocks.&lt;br /&gt;
: &#039;&#039;&#039;Judgement pt. 2&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
: &#039;&#039;&#039;Perish&#039;&#039;&#039;: An attack the Collosus only uses once it hits below 10% health. It shouts &amp;quot;Perish&amp;quot; or &amp;quot;P-p-perish&amp;quot; if on really low health, and fires 10 circle attacks in quick succession. One of the deadliest attacks the Collosus uses, as it&#039;s both hard to dodge and will almost guarantee a death if you get hit by more than one bolt.&lt;br /&gt;
: &#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable. All of the death bolts rip through all armor, good luck.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a &#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;m gonna kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw Cleaving saw.png can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club Hierophantsclub.gif. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=5705</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=5705"/>
		<updated>2025-03-31T14:54:14Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP | assign=Faustiiful }}&lt;br /&gt;
{{Needsrevision|reason= Icons need fixing, broken links need fixing, contents need to be checked.|priority=Medium}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_shaftminer.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Shaft Miner&lt;br /&gt;
 |access = Mining Station, Mining Station EVA, Cargo Office, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
 |guides = This page.&lt;br /&gt;
 |requirements = Stay alive long enough to return your loot to the station.&lt;br /&gt;
|alttitles=Union Miner, Excavator, Drill Technician, Prospector, Spelunker, Apprentice Miner}}&lt;br /&gt;
{{Cargo Dept header}}{{Cargogreg}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!&lt;br /&gt;
&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.  &lt;br /&gt;
&lt;br /&gt;
Your workplace, Lavaland, has some hazards:&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. Occasionally you will luck out and a storm will turn out to be a harmless emberfall. Listen to the weather radios mounted in the mining dock and cargo bay for warnings about coming storms, or examine them to see when the next one is scheduled to arrive, or using your suit voucher to take a SEVA suit.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire. The mining base has showers mounted just inside the entrance door to put you out, and extinguishers are generally placed there as well.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. If your fellow miners take a dive in to one, consider buying an emergency retrieval hook from cargo or the mining equipment vendor and fishing them out with a fishing rod. &lt;br /&gt;
* Atmosphere - Lavaland&#039;s atmosphere is randomized at roundstart, and is almost always unbreathable. Exact mixes can be anything from a gradual build-up of toxin damage, to immediately knocking you out if your mask is off, to giving you brain damage and traumas if you breathe it in. An underrated killer of civilian miners is catching fire from lava or enemies and having your breath mask burn away - Fortunately, mining masks are fireproofed by default.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t walk into lava, chasms, or outside during an ash storm. You&#039;ll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the [[Quartermaster]], much like the rest of Supply. They can watch cameras on lavaland and has full access to Mining, as well as track you via GPS, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;re full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; to retrieve money as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate and head back to lavaland!&lt;br /&gt;
&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON&#039;T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). Grab your mining mask out of your backpack&#039;s emergency box and put it on - It&#039;s fire-proofed, and can be pushed aside to eat and drink. Your mining radio headset also comes built in with a specialized microphone/heads-up display, altering your Control+Middle Click point to allow you to place visible markers with basic commands attached (EG Go Here, Attack, Danger). You can turn this function off by Control+Clicking your headset.&lt;br /&gt;
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife. If you keep this on your belt slot, you can use it as a flashlight and keep your pockets free for your satchel and whatever else you need.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.&lt;br /&gt;
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining &#039;EVA&#039;. On the south-west side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes, as well as the old ore refinery machine if you feel the need to make material sheets by hand for some reason.&lt;br /&gt;
# Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. Dragging an ore box while you have a mining satchel in your pocket and walking over ores automatically deposits them into the box.&lt;br /&gt;
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back to medbay. Also consider taking a fire extinguisher with you, in case you step in lava - Lava adds a large amount of fireticks to you, enough to require rolling for several seconds to put out.&lt;br /&gt;
&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
# Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.&lt;br /&gt;
# Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
# Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated&#039;&#039;&#039;. &lt;br /&gt;
# Miners have access to the science channel (with :n). &lt;br /&gt;
# Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore redemption.gif|link=link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. &lt;br /&gt;
# Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
# Click &amp;quot;Claim&amp;quot;. You do not need to insert your ID. &lt;br /&gt;
# Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve gained. Gear can either be delivered through the cargo shuttle, or pod-dropped in immediately for an extra charge.&lt;br /&gt;
&lt;br /&gt;
=== Boulder Mining ===&lt;br /&gt;
&lt;br /&gt;
# Make sure you have the boulder refinery machines build. Make SURE you turn on both the machines AND the conveyor belt underneath them.&lt;br /&gt;
# Find a boulder vent. There will always be one that is already complete near the mining dock, providing the station with a trickle feed of glass and iron. Others can be found by listening to your mining scan, which pings when you&#039;re within around 7 tiles of a vent, or by buying a vent pinpointer with mining points, which roughly points you to the nearest unclaimed vent.&lt;br /&gt;
# Hit the vent with your mining scanner. After a short scanning period, it will do a few things:&lt;br /&gt;
## Flag it with a GPS signal.&lt;br /&gt;
## Earn you a handful of mining points&lt;br /&gt;
## Replace the question mark above it with symbols denoting what materials it produces&lt;br /&gt;
# Prepare for a fight, preferably by clearing a decently large area around the vent of rocks and enemies and grabbing one or two more miners, then hit the vent with your scanner again to call in an autonomous drone. Your job for the next few minutes will be to protect the drone; Enemies appropriate to the area (EG, goliathes and legions for lavaland, polar bears and snow lobstrocities for Icebox) will start spawning in around the vent, in waves of around 2-4 enemies per wave. By default, they will begin pathing to and attacking the drone &amp;lt;s&amp;gt;(except for polar bears, which are passive by default)&amp;lt;/s&amp;gt;, but will turn and attack you if you get their attention. Depending on the size of the boulders the vent produces (examine the vent after the first scan to check), the fight will last for around 3-8 waves. If the drone gets destroyed, clear the enemies out, consider grabbing better gear, then try again.&lt;br /&gt;
# Once the drone has successfully activated the vent, you&#039;re done! Boulders will automatically be teleported from the vent up to the refinery teleporter, and get processed by the machines into usable ores. You also receive a large chunk of mining points for helping defend a vent.&lt;br /&gt;
&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
# Use your better gear to push deeper into Lavaland.&lt;br /&gt;
# Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining. &lt;br /&gt;
# If science didn&#039;t prinit them, yell at them with :n or .n or go and ask at their front desk. It&#039;s hard to overstate how much these improve efficiency.&lt;br /&gt;
# If you feel robust enough, explore some ruins and [[Morph|get amazing rewards]]. Tendrils are an easy enough source of special loot, if you can fight off two to three enemies at once while attacking them.&lt;br /&gt;
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot. If you do this, make sure to tell the Cargo department beforehand, so that they can send someone out to retrieve your corpse if you die. Do your absolute best to not fight them near the mining base.&lt;br /&gt;
&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a resonator, and a mini extinguisher.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. &lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. &lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. &lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit fresh conscripts. &lt;br /&gt;
&lt;br /&gt;
===Mining Skill===&lt;br /&gt;
Mining with certain tools will slowly increase your &#039;&#039;mining skill&#039;&#039;, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.&lt;br /&gt;
&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Stabilizing Serum on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorersuit.png|32x32px]]&amp;lt;br&amp;gt;Explorer Suit&lt;br /&gt;
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.&lt;br /&gt;
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif]]&amp;lt;br&amp;gt;Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32x32px]] [[File:MiningScanner.png]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32x32px]]{{Anchor|Proto-kinetic Accelerator}}&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on {{Combat_Mode}} at the price of lower accuracy and speed. Alternatively, turn off {{Combat_Mode}} and switch hands after every shot to get around the accuracy reduction. &amp;lt;br&amp;gt; &lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit corpse while on {{Combat_Mode}}). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32x32px]]&amp;lt;br&amp;gt;Survival Emergency Medipen{{Anchor|Survival Emergency Medipen}}&lt;br /&gt;
|A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 8u [[Guide_to_chemistry#Epinephrine|Epinephrine]], 8u [[Guide_to_chemistry#Aiuri|Aiuri]], 8u [[Guide_to_chemistry#Libital|Libital]] and 6u [[Guide_to_chemistry#Leporazine|Leporazine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Data card.png]]&amp;lt;br&amp;gt;Point Transfer Card&lt;br /&gt;
|A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32x32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You&#039;re issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Satchelm.png|32x32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32x32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png]]&amp;lt;br&amp;gt;Seclite&lt;br /&gt;
|A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32x32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;52 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!116 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shite it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!178 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!178  Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying.&lt;br /&gt;
!208 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.&lt;br /&gt;
!227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|Can be worn on the belt slot, stores mining equipment.&lt;br /&gt;
!292 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. See contents [[#Survival_Emergency_Medipen|here]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_brute.png]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains some brute-healing patches, gauze, a bottle of probital pills, a salicylic acid medipen, and a wound analyzer&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;260 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_burn.png]]Burn First Aid Kit&lt;br /&gt;
|Contains some burn-healing patches, a medical spray, an oxandrolone medipen, and an epipen.&lt;br /&gt;
!325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.gif|32x32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic crusher.png|32x32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don&#039;t deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;trophies&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you did not get one at roundstart.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advanced_automatic_mining_scanner.png]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Luxury Medipen.png|32x32px]]&amp;lt;br&amp;gt;Luxury Medipen&lt;br /&gt;
|Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. &#039;&#039;WARNING:&#039;&#039; DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 10u [[Guide_to_chemistry#Salbutamol|Salbutamol]], 10u [[Guide_to_chemistry#Penthrite|Penthrite]], 10u [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], 10u [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], 10u [[Guide_to_chemistry#Omnizine|Omnizine]], and 10 [[Guide_to_chemistry#Leporazine|Leporazine]].  &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;487 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton pack.png|32x32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus hypo.png]]&amp;lt;br&amp;gt;Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!780 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png]]&amp;lt;br&amp;gt;Space Cash&lt;br /&gt;
|A thousand credits, to spend however you want! Of course, it&#039;s almost completely worthless on the station.&lt;br /&gt;
!1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Modsuit&lt;br /&gt;
|A mining-themed modsuit that works best when in a mining environment.&lt;br /&gt;
!1625 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1495 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;4550 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32x32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;195 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;974 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Regenerative Shield&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Cooldown Decrease&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!341 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!552 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;Science Goggles&lt;br /&gt;
|A pair of regular science goggles.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;Grey Slime Extract&lt;br /&gt;
|Ever wanted to do Xenobiology on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired from your departmental techfab after research. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one&#039;s chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore. &#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul, the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
{{Anchor|Ancient Goliath}}&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis Chest Loot==&lt;br /&gt;
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px]]&lt;br /&gt;
|Soulstone&lt;br /&gt;
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone&#039;s owner, or it can be put into a construct shell, if you somehow own one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
|Cursed Katana&lt;br /&gt;
|A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. [[File:Cursed_Katana_Organ.gif]] But it&#039;s cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champion_hardsuit.png|64px]]&lt;br /&gt;
|Berserker Hardsuit&lt;br /&gt;
|A hardsuit coming from a &amp;lt;s&amp;gt;Khorne Berserker&amp;lt;/s&amp;gt; Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.&lt;br /&gt;
melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sord.png|64px]]&lt;br /&gt;
|Sord&lt;br /&gt;
|An unbelievably shitty sword.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dusty_shard.gif|64px]]{{Anchor|Dusty Shard}}&lt;br /&gt;
|Dusty Shard&lt;br /&gt;
|When used, spawns a [[Guardian Spirit|power miner]] bound to you. The type is chosen at random.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality Talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_spellbook.png|64px]]&lt;br /&gt;
|Instant Summons Spellbook&lt;br /&gt;
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Book of Babel}}[[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Memento_mori.png|64px]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you&#039;re in crit (-100%).&lt;br /&gt;
Note: [[Megafauna]] are the exception and will still turn you into gibs if you&#039;re knocked into critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple [[Surgery|surgeries]] at once. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Concussive_gauntlets.gif|64px]]&lt;br /&gt;
|Concussive Gauntlets{{Anchor|Concussive Gauntlets}}&lt;br /&gt;
|Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. &lt;br /&gt;
|}&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
&lt;br /&gt;
==Pulsating Tumor==&lt;br /&gt;
See [[Pulsating Tumor]]&lt;br /&gt;
&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations delay some creatures from using certain attacks for 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum &amp;amp; Wendigo&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next destabilizing force becomes more deadly, dealing 15 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Wendigo horn&lt;br /&gt;
|Wendigo&lt;br /&gt;
|Mark detonations deal twice as much melee damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Ice block talisman&lt;br /&gt;
|Demonic Frost Miner&lt;br /&gt;
|Mark detonations freeze and immobilize its target. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.&lt;br /&gt;
melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.&lt;br /&gt;
ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It&#039;s not a real cloak.&lt;br /&gt;
melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bonfire.png|32px]]&amp;lt;br&amp;gt;Bonfire&lt;br /&gt;
|Perfect for roasting lizard tails over. Five tower-cap logs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom_bowl.png|32px]]&amp;lt;br&amp;gt;Mushroom Bowl&lt;br /&gt;
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====[[Free_Golem|Golems]]=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
===== Interdyne Pharmaceuticals =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: TBD &lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo&#039;s bluespace storage system -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* Scientists need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you&#039;re lucky, Night Vision Meson Scanners or a Bag of Holding!&lt;br /&gt;
* Roboticists need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits. They also use an extreme amount of iron - Don&#039;t skimp on it just because it&#039;s not worth many points.&lt;br /&gt;
* The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* Medical Doctors and Station Engineers need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&amp;amp;D gets the tech for advanced tools and higher end biotechnology of course.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).&lt;br /&gt;
* The Chemist and Xenobiologist will all appreciate having extra plasma.&lt;br /&gt;
* A competent Medical Doctor can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A Clown with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
== Vent Mining and Boulders ==&lt;br /&gt;
Vents are the best way to automatically mine infinite materials for the station and passively get mining points for your more deadly activities. It is very useful, and common courtesy (if you can), to complete several vents as soon as possible to supply the station with materials, in case all of the miners die or the lavaland base gets destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: At the start of the shift, turn on the automatic boulder retrieval matrix and conveyor belt system to automatically process iron and glass for the station&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding ore vents is not too difficult, as several spawn all across lavaland. When near one, you mining scanner will beep with each pulse, and the surrounding rocks will be richer in ores. Another easy way of finding them is by looking for characteristic (&amp;quot;plus-shaped&amp;quot;) opening in rocks, as they are most likely vents. If you want to find vents consistently, you will have to purchase a ventpointer from the mining point vendor. This device will automatically point you to the nearest uncompleted vent.&lt;br /&gt;
&lt;br /&gt;
Vents have an infinite amount of resources, which are mined automatically and retrieved by the automatic boulder retrieval matrix on the station. To find out which types of ores a vent has, simply scan it with your mining scanner and wait for a scanning pulse. The ores it has will appear as tags above the vent.&lt;br /&gt;
&lt;br /&gt;
To start tapping a vent, scan it a second time. This will initiate the gradual spawning of several waves of fauna (one wave will always have only one type of fauna). A mining NODE drone, which is very weak, will spawn on the vent, and you will have to defend it until the vent is tapped. Once it is tapped, nothing will be able to destroy it. &#039;&#039;&#039;If you fail, you can simply try again, as such always prioritize staying alive over completing a vent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vents come in different types, and differ in the amount of ore they have:&lt;br /&gt;
&lt;br /&gt;
# Small ore vent: yields small ore boulders. These spawn a small amount of fauna and are generally easy to complete with minimal resources.&lt;br /&gt;
# Medium ore vent: yields medium ore boulders. These spawn a medium amount of fauna and are generally completable with a fully upgraded PKA and healing injectors.&lt;br /&gt;
# Large ore vent: yields large ore boulders. These spawn a large amount of fauna at once and it is feasible to complete them alone, but enlisting the help of fellow miners &#039;&#039;&#039;(with PKA passthrough upgrades!)&#039;&#039;&#039; or mining drones is highly advised.&lt;br /&gt;
# Menacing ore vent: yields large ore boulders, always has every possible ore. These are different and spawn a random megafauna. You will not have to defend a NODE drone, and upon killing the megafauna, it will be tapped automatically. These are known to sometimes spawn near the mining base, in which case either never start them, or make sure to lead them away as far as possible (especially Colossuses, which can obliterate everything nearby). Additionally, always complete other vents first, always secure a way back to the station, and notify everyone else that you are starting them.&lt;br /&gt;
# Small/medium/large oxidize ore vents: These ore vents spawn together at a site, which is surrounded by legions. They&#039;ll have a GPS beacon so that you can find them on your GPS at all times, known as the &#039;geological signal&#039;. These ore vents start off as small, but after completion will vary both in ore variety and between large and medium. These vents are best done early so that you can not only supply the station with a good amount of iron and glass, but also to supply the ore silo with different ores if you have trouble finding vents in the first 10-15 minutes of the shift.&lt;br /&gt;
# Swirling oxidize ore vent: yields medium ore boulders. These spawn fauna found in the pulsating tumor, including the Blood Drunk Miner. The difficulty level to complete them varies on skill level and is a valuable resource for other crusher users if the Blood Drunk Miner spawns. This is a respawnable vent, and will reset after some time.&lt;br /&gt;
# Fresh oxidize ore vent: yields large ore boulders, always has every possible ore. Similar to the Menacing ore vent, these spawn a random megafauna which can be identified by the liquid that surrounds it (shift examining). It can spawn the ash drake, or the colossus. Like the swirling oxidize ore vent, this vent will close after some time and will be available to re-complete for more megafauna resources such as tail spikes or blaster tubes.&lt;br /&gt;
&lt;br /&gt;
Tips for completing vents:&lt;br /&gt;
&lt;br /&gt;
* Stay near the vent to draw aggro from monsters, so that they do not attack the weak drone. Some fauna are harder to deal with than others, and you can be either lucky to never spawn them, or unlucky enough to fail multiple times. Brimdemons are the worst ones, as they deal a huge amount of damage and are difficult to draw away from attacking the drone. Legions and Lobstrosities are also difficult, as they attack fast, but don&#039;t pose as much of a threat if you aggro them and clear them as fast as possible. Less threatening are Goliaths, and the least threatening are Bileworms and Watchers.&lt;br /&gt;
* Prioritize attacking fauna that is directly attacking the NODE drone. Make sure you don&#039;t get caught out in the process - sometimes you will not be able to clear an entire wave before the next, especially if many goliaths spawn. Getting caught by a tentacle and having a wave of brimdemons spawn to blast you is a surefire way to die.&lt;br /&gt;
* Having chasms very close to a vent can be extremely beneficial, as fauna will spawn on top of them and fall down. Make sure you don&#039;t fall down the chasms yourself, as in order to save you, someone will have to look at the GPS and see if you specifically are moving &#039;&#039;(very rare, if you even have a GPS in the first place)&#039;&#039;, know how to save you &#039;&#039;(extremely rare)&#039;&#039; and have the will/patience to actually go through the hassle and order a rescue fishing hook from cargo, stick it on a fishing rod, fish you out and bring you back &#039;&#039;(nigh impossible occurence)&#039;&#039;.&lt;br /&gt;
* Vents on top of lava are extremely difficult to complete without either lava immunity or a flight potion (in which case Lobstrosities can still knock you down into lava). You can also find and tame raptors east of the mining base, which can make ore vents surrounded by lava lakes much easier.&lt;br /&gt;
* Clear out nearby rocks, so that fauna don&#039;t spawn inside them. Legions can be very annoying and spawn skulls without you being able to find them.&lt;br /&gt;
&lt;br /&gt;
Once you have completed a vent, the automatic boulder retrieval matrix will teleport it onto the station and the conveyor belt system will push it into machines for processing. Conveyors won&#039;t work when there&#039;s no gravity, but if needed, boulders can be manually put into machines. When each of the machines processes ore, mining points are paid out into them. To retrieve your mining points, simply click the machines with your ID in hand and select how many points you want to withdraw. Make sure to share with your fellow miners. &#039;&#039;&#039;If you have completed several vents, make sure to upgrade each of the machines with a RPED to be able to process all of the incoming boulders. If you bought the boulder beacon item to build them, they come with basic parts by default.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What now?&#039;&#039;&#039; Assuming you have completed several vents, you should be swimming in mining points. Go forth, create an abode on lavaland or even whole new station in space using luxury bar capsules. Buy everyone jump boots, create boxes upon boxes of stabilized legion cores only to get killed by a shotgun from a colossus, or fall down a chasm. Straight up buy money or buy toy alien facehuggers and throw them at people. The possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always go with at least two other people when mining if possible so you can mine faster as well as complete ore vents efficiently. If more than one of you interact with a tendril before it collapses, you can even nag some free chests!&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack. Do this to retrieve plasma ore if your cutters need to be recharged.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left after exploding.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach +30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder/wires is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augmented, you are ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction. This also makes them cheap destructive tools when encountering external airlocks/windows.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If science hasn&#039;t researched Advanced Mining Technology and Applied Bluespace Technology within 15-20 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=5702</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=5702"/>
		<updated>2025-03-31T14:27:36Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: /* Anomalous Crystal */ removed the station-side effects, since the information was incorrect, and the intended correct effect was already listed, just not mentioning confetti as an additional affect. if anything, the confetti was meant to signify that the crystal has the HONK effect, and its not just for shits and giggles like what was originally added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on every station except for Icebox and Snowglobe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Megafauna will not always spawn! It is not guaranteed a Collossus will spawn on Lavaland, for instance.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|128x128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops two items: the Voice of God and the Anomalous Crystal.&lt;br /&gt;
&lt;br /&gt;
==== Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, revives any corpses nearby as clowns as well as shooting out confetti. They will drop all of their equipment and replaced with a clown&#039;s starting equipment.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done. The Hierophant arena is also a possibility for fights as all of the tiles are indestructible, but the walls can make it hard to see what the Collosus is about to use. And with any arean you use, make sure to bring luxury medipens! Usually three will do, but bringing four is also a good idea.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The end of many miners, Colossus shouts &amp;quot;Retribution&amp;quot; before firing a quick spray of death bolts.&lt;br /&gt;
: &#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
: &#039;&#039;&#039;Cardinals&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
: &#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava or rocks.&lt;br /&gt;
: &#039;&#039;&#039;Judgement pt. 2&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
: &#039;&#039;&#039;Perish&#039;&#039;&#039;: An attack the Collosus only uses once it hits below 10% health. It shouts &amp;quot;Perish&amp;quot; or &amp;quot;P-p-perish&amp;quot; if on really low health, and fires 10 circle attacks in quick succession. One of the deadliest attacks the Collosus uses, as it&#039;s both hard to dodge and will almost guarantee a death if you get hit by more than one bolt.&lt;br /&gt;
: &#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable. All of the death bolts rip through all armor, good luck.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a &#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;m gonna kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw Cleaving saw.png can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club Hierophantsclub.gif. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Legion_skull.png&amp;diff=4335</id>
		<title>File:Legion skull.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Legion_skull.png&amp;diff=4335"/>
		<updated>2025-03-21T18:21:10Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=4333</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=4333"/>
		<updated>2025-03-20T22:32:43Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: remembered the demonic frost miner one, can&amp;#039;t look at code atm to look at the rest so very minor edit (won&amp;#039;t happen again promise)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on MetaStation, DeltaStation, KiloStation, and Tramstation.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|128x128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops two items: the Voice of God and the Anomalous Crystal.&lt;br /&gt;
&lt;br /&gt;
==== Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, whoever activated and remained within line-of-sight. will drop all his equipment and become a clown, with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The end of many miners, Colossus shouts &amp;quot;Retribution&amp;quot; before firing a quick spray of death bolts.&lt;br /&gt;
: &#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
: &#039;&#039;&#039;Cardinals&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
: &#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava or rocks.&lt;br /&gt;
: &#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
: &#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable. All of the death bolts rip through all armor, good luck.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a &#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;m gonna kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw Cleaving saw.png can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club Hierophantsclub.gif. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;M WIDE AWAKE AND YOU&#039;RE WIDE OPEN!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=4328</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=4328"/>
		<updated>2025-03-20T18:28:26Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: bottle of mayhem doesn&amp;#039;t make you go nuts, so changed it with a bloodcrawling description. added the colossus screams to indicate differences in attacks, and added the lines of the megafauna when they&amp;#039;re summoned from a vent because i think it&amp;#039;s cute lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on MetaStation, DeltaStation, KiloStation, and Tramstation.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|128x128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;ROOOOOOOOAAAAAAAAAAAR!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
== Colossus ==&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Your trial begins now.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts. The Colossus screams: &#039;&#039;&#039;&amp;quot;Retribution.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Wrath.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.  The Colossus screams: &#039;&#039;&#039;&amp;quot;Lament.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;. When the Colossus is below 33% health, it will convert to a Double Spiral.&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts when its health is low enough, aiming in random directions. The Colossus screams: &#039;&#039;&#039;&amp;quot;Perish.&amp;quot;&#039;&#039;&#039; The Colossus will then loop its alternating directional shots before returning to its default attack patterns.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase them down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops two items: the Voice of God and the Anomalous Crystal.&lt;br /&gt;
&lt;br /&gt;
==== Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, whoever activated and remained within line-of-sight. will drop all his equipment and become a clown, with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The end of many miners, Colossus shouts &amp;quot;Retribution&amp;quot; before firing a quick spray of death bolts.&lt;br /&gt;
: &#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
: &#039;&#039;&#039;Cardinals&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
: &#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava or rocks.&lt;br /&gt;
: &#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
: &#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable. All of the death bolts rip through all armor, good luck.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it gives you the demon king&#039;s ability: to crawl in blood. Only useable over blood (as long as it isn&#039;t dry), you will sink into the floor. You can move freely but are not space-proof without a suit and your hands will be occupied. Players will be indicated if you are crawling out of blood near them.&lt;br /&gt;
* &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a &#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
A miner destined to wander forever, engaged in an endless hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I&#039;m gonna kick your ass!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw Cleaving saw.png can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club Hierophantsclub.gif. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on Icebox Station, and Snowglobe Station.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will. If killed with a crusher, it will drop the wendigo horn which makes crushers twice as lethal.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
&amp;quot;An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=4327</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=4327"/>
		<updated>2025-03-20T18:03:39Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: spelling error, blasting tubes no longer move slow but it is possible this is an unintended upstream issue (doubt because it hasn&amp;#039;t been fixed since then)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= Icons need fixing, broken links need fixing, conents need to be checked.|priority=Medium}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_shaftminer.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Shaft Miner&lt;br /&gt;
 |access = Mining Station, Mining Station EVA, Cargo Office, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
 |guides = This page.&lt;br /&gt;
 |requirements = Stay alive long enough to return your loot to the station.&lt;br /&gt;
|alttitles=Union Miner, Excavator, Drill Technician, Prospector, Spelunker, Apprentice Miner}}&lt;br /&gt;
{{Cargo Dept header}}{{Cargogreg}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!&lt;br /&gt;
&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.  &lt;br /&gt;
&lt;br /&gt;
Your workplace, Lavaland, has some hazards:&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. Occasionally you will luck out and a storm will turn out to be a harmless emberfall. Listen to the weather radios mounted in the mining dock and cargo bay for warnings about coming storms, or examine them to see when the next one is scheduled to arrive, or using your suit voucher to take a SEVA suit.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire. The mining base has showers mounted just inside the entrance door to put you out, and extinguishers are generally placed there as well.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. If your fellow miners take a dive in to one, consider buying an emergency retrieval hook from cargo or the mining equipment vendor and fishing them out with a fishing rod. &lt;br /&gt;
* Atmosphere - Lavaland&#039;s atmosphere is randomized at roundstart, and is almost always unbreathable. Exact mixes can be anything from a gradual build-up of toxin damage, to immediately knocking you out if your mask is off, to giving you brain damage and traumas if you breathe it in. An underrated killer of civilian miners is catching fire from lava or enemies and having your breath mask burn away - Fortunately, mining masks are fireproofed by default.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t walk into lava, chasms, or outside during an ash storm. You&#039;ll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the [[Quartermaster]], much like the rest of Supply. They can watch cameras on lavaland and has full access to Mining, as well as track you via GPS, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;re full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; to retrieve money as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate and head back to lavaland!&lt;br /&gt;
&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON&#039;T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). Grab your mining mask out of your backpack&#039;s emergency box and put it on - It&#039;s fire-proofed, and can be pushed aside to eat and drink. Your mining radio headset also comes built in with a specialized microphone/heads-up display, altering your Control+Middle Click point to allow you to place visible markers with basic commands attached (EG Go Here, Attack, Danger). You can turn this function off by Control+Clicking your headset.&lt;br /&gt;
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife. If you keep this on your belt slot, you can use it as a flashlight and keep your pockets free for your satchel and whatever else you need.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.&lt;br /&gt;
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining &#039;EVA&#039;. On the south-west side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes, as well as the old ore refinery machine if you feel the need to make material sheets by hand for some reason.&lt;br /&gt;
# Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. Dragging an ore box while you have a mining satchel in your pocket and walking over ores automatically deposits them into the box.&lt;br /&gt;
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back to medbay. Also consider taking a fire extinguisher with you, in case you step in lava - Lava adds a large amount of fireticks to you, enough to require rolling for several seconds to put out.&lt;br /&gt;
&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
# Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.&lt;br /&gt;
# Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
# Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated&#039;&#039;&#039;. &lt;br /&gt;
# Miners have access to the science channel (with :n). &lt;br /&gt;
# Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore redemption.gif|link=link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. &lt;br /&gt;
# Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
# Click &amp;quot;Claim&amp;quot;. You do not need to insert your ID. &lt;br /&gt;
# Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve gained. Gear can either be delivered through the cargo shuttle, or pod-dropped in immediately for an extra charge.&lt;br /&gt;
&lt;br /&gt;
=== Boulder Mining ===&lt;br /&gt;
&lt;br /&gt;
# Make sure you have the boulder refinery machines build. Make SURE you turn on both the machines AND the conveyor belt underneath them.&lt;br /&gt;
# Find a boulder vent. There will always be one that is already complete near the mining dock, providing the station with a trickle feed of glass and iron. Others can be found by listening to your mining scan, which pings when you&#039;re within around 7 tiles of a vent, or by buying a vent pinpointer with mining points, which roughly points you to the nearest unclaimed vent.&lt;br /&gt;
# Hit the vent with your mining scanner. After a short scanning period, it will do a few things:&lt;br /&gt;
## Flag it with a GPS signal.&lt;br /&gt;
## Earn you a handful of mining points&lt;br /&gt;
## Replace the question mark above it with symbols denoting what materials it produces&lt;br /&gt;
# Prepare for a fight, preferably by clearing a decently large area around the vent of rocks and enemies and grabbing one or two more miners, then hit the vent with your scanner again to call in an autonomous drone. Your job for the next few minutes will be to protect the drone; Enemies appropriate to the area (EG, goliathes and legions for lavaland, polar bears and snow lobstrocities for Icebox) will start spawning in around the vent, in waves of around 2-4 enemies per wave. By default, they will begin pathing to and attacking the drone &amp;lt;s&amp;gt;(except for polar bears, which are passive by default)&amp;lt;/s&amp;gt;, but will turn and attack you if you get their attention. Depending on the size of the boulders the vent produces (examine the vent after the first scan to check), the fight will last for around 3-8 waves. If the drone gets destroyed, clear the enemies out, consider grabbing better gear, then try again.&lt;br /&gt;
# Once the drone has successfully activated the vent, you&#039;re done! Boulders will automatically be teleported from the vent up to the refinery teleporter, and get processed by the machines into usable ores. You also receive a large chunk of mining points for helping defend a vent.&lt;br /&gt;
&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
# Use your better gear to push deeper into Lavaland.&lt;br /&gt;
# Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining. &lt;br /&gt;
# If science didn&#039;t prinit them, yell at them with :n or .n or go and ask at their front desk. It&#039;s hard to overstate how much these improve efficiency.&lt;br /&gt;
# If you feel robust enough, explore some ruins and [[Morph|get amazing rewards]]. Tendrils are an easy enough source of special loot, if you can fight off two to three enemies at once while attacking them.&lt;br /&gt;
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot. If you do this, make sure to tell the Cargo department beforehand, so that they can send someone out to retrieve your corpse if you die. Do your absolute best to not fight them near the mining base.&lt;br /&gt;
&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a resonator, and a mini extinguisher.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. &lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. &lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. &lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit fresh conscripts. &lt;br /&gt;
&lt;br /&gt;
===Mining Skill===&lt;br /&gt;
Mining with certain tools will slowly increase your &#039;&#039;mining skill&#039;&#039;, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.&lt;br /&gt;
&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Stabilizing Serum on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorersuit.png|32x32px]]&amp;lt;br&amp;gt;Explorer Suit&lt;br /&gt;
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.&lt;br /&gt;
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif]]&amp;lt;br&amp;gt;Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32x32px]] [[File:MiningScanner.png]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32x32px]]{{Anchor|Proto-kinetic Accelerator}}&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on {{Combat_Mode}} at the price of lower accuracy and speed. Alternatively, turn off {{Combat_Mode}} and switch hands after every shot to get around the accuracy reduction. &amp;lt;br&amp;gt; &lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit corpse while on {{Combat_Mode}}). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32x32px]]&amp;lt;br&amp;gt;Survival Emergency Medipen{{Anchor|Survival Emergency Medipen}}&lt;br /&gt;
|A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 8u [[Guide_to_chemistry#Epinephrine|Epinephrine]], 8u [[Guide_to_chemistry#Aiuri|Aiuri]], 8u [[Guide_to_chemistry#Libital|Libital]] and 6u [[Guide_to_chemistry#Leporazine|Leporazine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Data card.png]]&amp;lt;br&amp;gt;Point Transfer Card&lt;br /&gt;
|A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32x32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You&#039;re issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Satchelm.png|32x32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32x32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png]]&amp;lt;br&amp;gt;Seclite&lt;br /&gt;
|A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32x32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;52 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!116 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shite it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!178 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!178  Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying.&lt;br /&gt;
!208 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.&lt;br /&gt;
!227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|Can be worn on the belt slot, stores mining equipment.&lt;br /&gt;
!292 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. See contents [[#Survival_Emergency_Medipen|here]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_brute.png]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains some brute-healing patches, gauze, a bottle of probital pills, a salicylic acid medipen, and a wound analyzer&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;260 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_burn.png]]Burn First Aid Kit&lt;br /&gt;
|Contains some burn-healing patches, a medical spray, an oxandrolone medipen, and an epipen.&lt;br /&gt;
!325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.gif|32x32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic crusher.png|32x32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don&#039;t deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;trophies&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you did not get one at roundstart.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advanced_automatic_mining_scanner.png]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Luxury Medipen.png|32x32px]]&amp;lt;br&amp;gt;Luxury Medipen&lt;br /&gt;
|Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. &#039;&#039;WARNING:&#039;&#039; DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 10u [[Guide_to_chemistry#Salbutamol|Salbutamol]], 10u [[Guide_to_chemistry#Penthrite|Penthrite]], 10u [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], 10u [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], 10u [[Guide_to_chemistry#Omnizine|Omnizine]], and 10 [[Guide_to_chemistry#Leporazine|Leporazine]].  &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;487 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton pack.png|32x32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus hypo.png]]&amp;lt;br&amp;gt;Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!780 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png]]&amp;lt;br&amp;gt;Space Cash&lt;br /&gt;
|A thousand credits, to spend however you want! Of course, it&#039;s almost completely worthless on the station.&lt;br /&gt;
!1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Modsuit&lt;br /&gt;
|A mining-themed modsuit that works best when in a mining environment.&lt;br /&gt;
!1625 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1495 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;4550 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32x32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;195 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;974 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Regenerative Shield&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Cooldown Decrease&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!341 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!552 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;Science Goggles&lt;br /&gt;
|A pair of regular science goggles.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;Grey Slime Extract&lt;br /&gt;
|Ever wanted to do Xenobiology on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired from your departmental techfab after research. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one&#039;s chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore. &#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul, the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
{{Anchor|Ancient Goliath}}&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis Chest Loot==&lt;br /&gt;
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px]]&lt;br /&gt;
|Soulstone&lt;br /&gt;
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone&#039;s owner, or it can be put into a construct shell, if you somehow own one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
|Cursed Katana&lt;br /&gt;
|A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. [[File:Cursed_Katana_Organ.gif]] But it&#039;s cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champion_hardsuit.png|64px]]&lt;br /&gt;
|Berserker Hardsuit&lt;br /&gt;
|A hardsuit coming from a &amp;lt;s&amp;gt;Khorne Berserker&amp;lt;/s&amp;gt; Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.&lt;br /&gt;
melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sord.png|64px]]&lt;br /&gt;
|Sord&lt;br /&gt;
|An unbelievably shitty sword.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dusty_shard.gif|64px]]{{Anchor|Dusty Shard}}&lt;br /&gt;
|Dusty Shard&lt;br /&gt;
|When used, spawns a [[Guardian Spirit|power miner]] bound to you. The type is chosen at random.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality Talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_spellbook.png|64px]]&lt;br /&gt;
|Instant Summons Spellbook&lt;br /&gt;
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Book of Babel}}[[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Memento_mori.png|64px]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you&#039;re in crit (-100%).&lt;br /&gt;
Note: [[Megafauna]] are the exception and will still turn you into gibs if you&#039;re knocked into critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple [[Surgery|surgeries]] at once. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Concussive_gauntlets.gif|64px]]&lt;br /&gt;
|Concussive Gauntlets{{Anchor|Concussive Gauntlets}}&lt;br /&gt;
|Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. &lt;br /&gt;
|}&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
&lt;br /&gt;
==Pulsating Tumor==&lt;br /&gt;
See [[Pulsating Tumor]]&lt;br /&gt;
&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations delay some creatures from using certain attacks for 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum &amp;amp; Wendigo&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next destabilizing force becomes more deadly, dealing 15 brute damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Wendigo horn&lt;br /&gt;
|Wendigo&lt;br /&gt;
|Mark detonations deal twice as much melee damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Ice block talisman&lt;br /&gt;
|Demonic Frost Miner&lt;br /&gt;
|Mark detonations freeze and immobilize its target. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.&lt;br /&gt;
melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.&lt;br /&gt;
ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It&#039;s not a real cloak.&lt;br /&gt;
melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bonfire.png|32px]]&amp;lt;br&amp;gt;Bonfire&lt;br /&gt;
|Perfect for roasting lizard tails over. Five tower-cap logs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom_bowl.png|32px]]&amp;lt;br&amp;gt;Mushroom Bowl&lt;br /&gt;
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====[[Free_Golem|Golems]]=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
===== Interdyne Pharmaceuticals =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: TBD &lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo&#039;s bluespace storage system -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* Scientists need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you&#039;re lucky, Night Vision Meson Scanners or a Bag of Holding!&lt;br /&gt;
* Roboticists need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits. They also use an extreme amount of iron - Don&#039;t skimp on it just because it&#039;s not worth many points.&lt;br /&gt;
* The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* Medical Doctors and Station Engineers need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&amp;amp;D gets the tech for advanced tools and higher end biotechnology of course.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).&lt;br /&gt;
* The Chemist and Xenobiologist will all appreciate having extra plasma.&lt;br /&gt;
* A competent Medical Doctor can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A Clown with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
== Vent Mining and Boulders ==&lt;br /&gt;
Vents are the best way to automatically mine infinite materials for the station and passively get mining points for your more deadly activities. It is very useful, and common courtesy (if you can), to complete several vents as soon as possible to supply the station with materials, in case all of the miners die or the lavaland base gets destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: At the start of the shift, turn on the automatic boulder retrieval matrix and conveyor belt system to automatically process iron and glass for the station&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding ore vents is not too difficult, as several spawn all across lavaland. When near one, you mining scanner will beep with each pulse, and the surrounding rocks will be richer in ores. Another easy way of finding them is by looking for characteristic (&amp;quot;plus-shaped&amp;quot;) opening in rocks, as they are most likely vents. If you want to find vents consistently, you will have to purchase a ventpointer from the mining point vendor. This device will automatically point you to the nearest uncompleted vent.&lt;br /&gt;
&lt;br /&gt;
Vents have an infinite amount of resources, which are mined automatically and retrieved by the automatic boulder retrieval matrix on the station. To find out which types of ores a vent has, simply scan it with your mining scanner and wait for a scanning pulse. The ores it has will appear as tags above the vent.&lt;br /&gt;
&lt;br /&gt;
To start tapping a vent, scan it a second time. This will initiate the gradual spawning of several waves of fauna (one wave will always have only one type of fauna). A mining NODE drone, which is very weak, will spawn on the vent, and you will have to defend it until the vent is tapped. Once it is tapped, nothing will be able to destroy it. &#039;&#039;&#039;If you fail, you can simply try again, as such always prioritize staying alive over completing a vent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vents come in different types, and differ in the amount of ore they have:&lt;br /&gt;
&lt;br /&gt;
# Small ore vent: yields small ore boulders. These spawn a small amount of fauna and are generally easy to complete with minimal resources.&lt;br /&gt;
# Medium ore vent: yields medium ore boulders. These spawn a medium amount of fauna and are generally completable with a fully upgraded PKA and healing injectors.&lt;br /&gt;
# Large ore vent: yields large ore boulders. These spawn a large amount of fauna at once and it is feasible to complete them alone, but enlisting the help of fellow miners &#039;&#039;&#039;(with PKA passthrough upgrades!)&#039;&#039;&#039; or mining drones is highly advised.&lt;br /&gt;
# Menacing ore vent: yields large ore boulders, always has every possible ore. These are different and spawn a random megafauna. You will not have to defend a NODE drone, and upon killing the megafauna, it will be tapped automatically. These are known to sometimes spawn near the mining base, in which case either never start them, or make sure to lead them away as far as possible (especially Colossuses, which can obliterate everything nearby). Additionally, always complete other vents first, always secure a way back to the station, and notify everyone else that you are starting them.&lt;br /&gt;
# Small/medium/large oxidize ore vents: These ore vents spawn together at a site, which is surrounded by legions. They&#039;ll have a GPS beacon so that you can find them on your GPS at all times, known as the &#039;geological signal&#039;. These ore vents start off as small, but after completion will vary both in ore variety and between large and medium. These vents are best done early so that you can not only supply the station with a good amount of iron and glass, but also to supply the ore silo with different ores if you have trouble finding vents in the first 10-15 minutes of the shift.&lt;br /&gt;
# Swirling oxidize ore vent: yields medium ore boulders. These spawn fauna found in the pulsating tumor, including the Blood Drunk Miner. The difficulty level to complete them varies on skill level and is a valuable resource for other crusher users if the Blood Drunk Miner spawns. This is a respawnable vent, and will reset after some time.&lt;br /&gt;
# Fresh oxidize ore vent: yields large ore boulders, always has every possible ore. Similar to the Menacing ore vent, these spawn a random megafauna which can be identified by the liquid that surrounds it (shift examining). It can spawn the ash drake, or the colossus. Like the swirling oxidize ore vent, this vent will close after some time and will be available to re-complete for more megafauna resources such as tail spikes or blaster tubes.&lt;br /&gt;
&lt;br /&gt;
Tips for completing vents:&lt;br /&gt;
&lt;br /&gt;
* Stay near the vent to draw aggro from monsters, so that they do not attack the weak drone. Some fauna are harder to deal with than others, and you can be either lucky to never spawn them, or unlucky enough to fail multiple times. Brimdemons are the worst ones, as they deal a huge amount of damage and are difficult to draw away from attacking the drone. Legions and Lobstrosities are also difficult, as they attack fast, but don&#039;t pose as much of a threat if you aggro them and clear them as fast as possible. Less threatening are Goliaths, and the least threatening are Bileworms and Watchers.&lt;br /&gt;
* Prioritize attacking fauna that is directly attacking the NODE drone. Make sure you don&#039;t get caught out in the process - sometimes you will not be able to clear an entire wave before the next, especially if many goliaths spawn. Getting caught by a tentacle and having a wave of brimdemons spawn to blast you is a surefire way to die.&lt;br /&gt;
* Having chasms very close to a vent can be extremely beneficial, as fauna will spawn on top of them and fall down. Make sure you don&#039;t fall down the chasms yourself, as in order to save you, someone will have to look at the GPS and see if you specifically are moving &#039;&#039;(very rare, if you even have a GPS in the first place)&#039;&#039;, know how to save you &#039;&#039;(extremely rare)&#039;&#039; and have the will/patience to actually go through the hassle and order a rescue fishing hook from cargo, stick it on a fishing rod, fish you out and bring you back &#039;&#039;(nigh impossible occurence)&#039;&#039;.&lt;br /&gt;
* Vents on top of lava are extremely difficult to complete without either lava immunity or a flight potion (in which case Lobstrosities can still knock you down into lava). You can also find and tame raptors east of the mining base, which can make ore vents surrounded by lava lakes much easier.&lt;br /&gt;
* Clear out nearby rocks, so that fauna don&#039;t spawn inside them. Legions can be very annoying and spawn skulls without you being able to find them.&lt;br /&gt;
&lt;br /&gt;
Once you have completed a vent, the automatic boulder retrieval matrix will teleport it onto the station and the conveyor belt system will push it into machines for processing. Conveyors won&#039;t work when there&#039;s no gravity, but if needed, boulders can be manually put into machines. When each of the machines processes ore, mining points are paid out into them. To retrieve your mining points, simply click the machines with your ID in hand and select how many points you want to withdraw. Make sure to share with your fellow miners. &#039;&#039;&#039;If you have completed several vents, make sure to upgrade each of the machines with a RPED to be able to process all of the incoming boulders. If you bought the boulder beacon item to build them, they come with basic parts by default.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What now?&#039;&#039;&#039; Assuming you have completed several vents, you should be swimming in mining points. Go forth, create an abode on lavaland or even whole new station in space using luxury bar capsules. Buy everyone jump boots, create boxes upon boxes of stabilized legion cores only to get killed by a shotgun from a colossus, or fall down a chasm. Straight up buy money or buy toy alien facehuggers and throw them at people. The possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always go with at least two other people when mining if possible so you can mine faster as well as complete ore vents efficiently. If more than one of you interact with a tendril before it collapses, you can even nag some free chests!&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack. Do this to retrieve plasma ore if your cutters need to be recharged.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left after exploding.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach +30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder/wires is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augmented, you are ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction. This also makes them cheap destructive tools when encountering external airlocks/windows.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If science hasn&#039;t researched Advanced Mining Technology and Applied Bluespace Technology within 15-20 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=4314</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=4314"/>
		<updated>2025-03-20T00:05:40Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: priority change (not that important, the information on the page is up to date in addition with the modular vents that were recently pr&amp;#039;d, anyone can look at this and trust it&amp;#039;s reliable information)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= Icons need fixing, broken links need fixing, conents need to be checked.|priority=Medium}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_shaftminer.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Shaft Miner&lt;br /&gt;
 |access = Mining Station, Mining Station EVA, Cargo Office, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
 |guides = This page.&lt;br /&gt;
 |requirements = Stay alive long enough to return your loot to the station.&lt;br /&gt;
|alttitles=Union Miner, Excavator, Drill Technician, Prospector, Spelunker, Apprentice Miner}}&lt;br /&gt;
{{Cargo Dept header}}{{Cargogreg}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!&lt;br /&gt;
&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.  &lt;br /&gt;
&lt;br /&gt;
Your workplace, Lavaland, has some hazards:&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. Occasionally you will luck out and a storm will turn out to be a harmless emberfall. Listen to the weather radios mounted in the mining dock and cargo bay for warnings about coming storms, or examine them to see when the next one is scheduled to arrive, or using your suit voucher to take a SEVA suit.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire. The mining base has showers mounted just inside the entrance door to put you out, and extinguishers are generally placed there as well.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. If your fellow miners take a dive in to one, consider buying an emergency retrieval hook from cargo or the mining equipment vendor and fishing them out with a fishing rod. &lt;br /&gt;
* Atmosphere - Lavaland&#039;s atmosphere is randomized at roundstart, and is almost always unbreathable. Exact mixes can be anything from a gradual build-up of toxin damage, to immediately knocking you out if your mask is off, to giving you brain damage and traumas if you breathe it in. An underrated killer of civilian miners is catching fire from lava or enemies and having your breath mask burn away - Fortunately, mining masks are fireproofed by default.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t walk into lava, chasms, or outside during an ash storm. You&#039;ll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the [[Quartermaster]], much like the rest of Supply. They can watch cameras on lavaland and has full access to Mining, as well as track you via GPS, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;re full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; to retrieve money as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate and head back to lavaland!&lt;br /&gt;
&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON&#039;T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). Grab your mining mask out of your backpack&#039;s emergency box and put it on - It&#039;s fire-proofed, and can be pushed aside to eat and drink. Your mining radio headset also comes built in with a specialized microphone/heads-up display, altering your Control+Middle Click point to allow you to place visible markers with basic commands attached (EG Go Here, Attack, Danger). You can turn this function off by Control+Clicking your headset.&lt;br /&gt;
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife. If you keep this on your belt slot, you can use it as a flashlight and keep your pockets free for your satchel and whatever else you need.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.&lt;br /&gt;
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining &#039;EVA&#039;. On the south-west side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes, as well as the old ore refinery machine if you feel the need to make material sheets by hand for some reason.&lt;br /&gt;
# Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. Dragging an ore box while you have a mining satchel in your pocket and walking over ores automatically deposits them into the box.&lt;br /&gt;
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back to medbay. Also consider taking a fire extinguisher with you, in case you step in lava - Lava adds a large amount of fireticks to you, enough to require rolling for several seconds to put out.&lt;br /&gt;
&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
# Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.&lt;br /&gt;
# Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
# Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated&#039;&#039;&#039;. &lt;br /&gt;
# Miners have access to the science channel (with :n). &lt;br /&gt;
# Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore redemption.gif|link=link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. &lt;br /&gt;
# Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
# Click &amp;quot;Claim&amp;quot;. You do not need to insert your ID. &lt;br /&gt;
# Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve gained. Gear can either be delivered through the cargo shuttle, or pod-dropped in immediately for an extra charge.&lt;br /&gt;
&lt;br /&gt;
=== Boulder Mining ===&lt;br /&gt;
&lt;br /&gt;
# Make sure you have the boulder refinery machines build. Make SURE you turn on both the machines AND the conveyor belt underneath them.&lt;br /&gt;
# Find a boulder vent. There will always be one that is already complete near the mining dock, providing the station with a trickle feed of glass and iron. Others can be found by listening to your mining scan, which pings when you&#039;re within around 7 tiles of a vent, or by buying a vent pinpointer with mining points, which roughly points you to the nearest unclaimed vent.&lt;br /&gt;
# Hit the vent with your mining scanner. After a short scanning period, it will do a few things:&lt;br /&gt;
## Flag it with a GPS signal.&lt;br /&gt;
## Earn you a handful of mining points&lt;br /&gt;
## Replace the question mark above it with symbols denoting what materials it produces&lt;br /&gt;
# Prepare for a fight, preferably by clearing a decently large area around the vent of rocks and enemies and grabbing one or two more miners, then hit the vent with your scanner again to call in an autonomous drone. Your job for the next few minutes will be to protect the drone; Enemies appropriate to the area (EG, goliathes and legions for lavaland, polar bears and snow lobstrocities for Icebox) will start spawning in around the vent, in waves of around 2-4 enemies per wave. By default, they will begin pathing to and attacking the drone &amp;lt;s&amp;gt;(except for polar bears, which are passive by default)&amp;lt;/s&amp;gt;, but will turn and attack you if you get their attention. Depending on the size of the boulders the vent produces (examine the vent after the first scan to check), the fight will last for around 3-8 waves. If the drone gets destroyed, clear the enemies out, consider grabbing better gear, then try again.&lt;br /&gt;
# Once the drone has successfully activated the vent, you&#039;re done! Boulders will automatically be teleported from the vent up to the refinery teleporter, and get processed by the machines into usable ores. You also receive a large chunk of mining points for helping defend a vent.&lt;br /&gt;
&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
# Use your better gear to push deeper into Lavaland.&lt;br /&gt;
# Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining. &lt;br /&gt;
# If science didn&#039;t prinit them, yell at them with :n or .n or go and ask at their front desk. It&#039;s hard to overstate how much these improve efficiency.&lt;br /&gt;
# If you feel robust enough, explore some ruins and [[Morph|get amazing rewards]]. Tendrils are an easy enough source of special loot, if you can fight off two to three enemies at once while attacking them.&lt;br /&gt;
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot. If you do this, make sure to tell the Cargo department beforehand, so that they can send someone out to retrieve your corpse if you die. Do your absolute best to not fight them near the mining base.&lt;br /&gt;
&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a resonator, and a mini extinguisher.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. &lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. &lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. &lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit fresh conscripts. &lt;br /&gt;
&lt;br /&gt;
===Mining Skill===&lt;br /&gt;
Mining with certain tools will slowly increase your &#039;&#039;mining skill&#039;&#039;, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.&lt;br /&gt;
&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Stabilizing Serum on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorersuit.png|32x32px]]&amp;lt;br&amp;gt;Explorer Suit&lt;br /&gt;
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.&lt;br /&gt;
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif]]&amp;lt;br&amp;gt;Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32x32px]] [[File:MiningScanner.png]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32x32px]]{{Anchor|Proto-kinetic Accelerator}}&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on {{Combat_Mode}} at the price of lower accuracy and speed. Alternatively, turn off {{Combat_Mode}} and switch hands after every shot to get around the accuracy reduction. &amp;lt;br&amp;gt; &lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit corpse while on {{Combat_Mode}}). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32x32px]]&amp;lt;br&amp;gt;Survival Emergency Medipen{{Anchor|Survival Emergency Medipen}}&lt;br /&gt;
|A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 8u [[Guide_to_chemistry#Epinephrine|Epinephrine]], 8u [[Guide_to_chemistry#Aiuri|Aiuri]], 8u [[Guide_to_chemistry#Libital|Libital]] and 6u [[Guide_to_chemistry#Leporazine|Leporazine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Data card.png]]&amp;lt;br&amp;gt;Point Transfer Card&lt;br /&gt;
|A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32x32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You&#039;re issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Satchelm.png|32x32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32x32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png]]&amp;lt;br&amp;gt;Seclite&lt;br /&gt;
|A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32x32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;52 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!116 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shite it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!178 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!178  Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying.&lt;br /&gt;
!208 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.&lt;br /&gt;
!227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|Can be worn on the belt slot, stores mining equipment.&lt;br /&gt;
!292 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. See contents [[#Survival_Emergency_Medipen|here]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_brute.png]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains some brute-healing patches, gauze, a bottle of probital pills, a salicylic acid medipen, and a wound analyzer&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;260 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_burn.png]]Burn First Aid Kit&lt;br /&gt;
|Contains some burn-healing patches, a medical spray, an oxandrolone medipen, and an epipen.&lt;br /&gt;
!325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.gif|32x32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic crusher.png|32x32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don&#039;t deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;trophies&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you did not get one at roundstart.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advanced_automatic_mining_scanner.png]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Luxury Medipen.png|32x32px]]&amp;lt;br&amp;gt;Luxury Medipen&lt;br /&gt;
|Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. &#039;&#039;WARNING:&#039;&#039; DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 10u [[Guide_to_chemistry#Salbutamol|Salbutamol]], 10u [[Guide_to_chemistry#Penthrite|Penthrite]], 10u [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], 10u [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], 10u [[Guide_to_chemistry#Omnizine|Omnizine]], and 10 [[Guide_to_chemistry#Leporazine|Leporazine]].  &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;487 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton pack.png|32x32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus hypo.png]]&amp;lt;br&amp;gt;Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!780 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png]]&amp;lt;br&amp;gt;Space Cash&lt;br /&gt;
|A thousand credits, to spend however you want! Of course, it&#039;s almost completely worthless on the station.&lt;br /&gt;
!1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Modsuit&lt;br /&gt;
|A mining-themed modsuit that works best when in a mining environment.&lt;br /&gt;
!1625 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1495 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;4550 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32x32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;195 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;974 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Regenerative Shield&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Cooldown Decrease&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!341 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!552 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;Science Goggles&lt;br /&gt;
|A pair of regular science goggles.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;Grey Slime Extract&lt;br /&gt;
|Ever wanted to do Xenobiology on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired from your departmental techfab after research. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one&#039;s chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore. &#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul, the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
{{Anchor|Ancient Goliath}}&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis Chest Loot==&lt;br /&gt;
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px]]&lt;br /&gt;
|Soulstone&lt;br /&gt;
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone&#039;s owner, or it can be put into a construct shell, if you somehow own one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
|Cursed Katana&lt;br /&gt;
|A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. [[File:Cursed_Katana_Organ.gif]] But it&#039;s cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champion_hardsuit.png|64px]]&lt;br /&gt;
|Berserker Hardsuit&lt;br /&gt;
|A hardsuit coming from a &amp;lt;s&amp;gt;Khorne Berserker&amp;lt;/s&amp;gt; Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.&lt;br /&gt;
melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sord.png|64px]]&lt;br /&gt;
|Sord&lt;br /&gt;
|An unbelievably shitty sword.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dusty_shard.gif|64px]]{{Anchor|Dusty Shard}}&lt;br /&gt;
|Dusty Shard&lt;br /&gt;
|When used, spawns a [[Guardian Spirit|power miner]] bound to you. The type is chosen at random.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality Talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_spellbook.png|64px]]&lt;br /&gt;
|Instant Summons Spellbook&lt;br /&gt;
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Book of Babel}}[[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Memento_mori.png|64px]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you&#039;re in crit (-100%).&lt;br /&gt;
Note: [[Megafauna]] are the exception and will still turn you into gibs if you&#039;re knocked into critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple [[Surgery|surgeries]] at once. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Concussive_gauntlets.gif|64px]]&lt;br /&gt;
|Concussive Gauntlets{{Anchor|Concussive Gauntlets}}&lt;br /&gt;
|Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. &lt;br /&gt;
|}&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
&lt;br /&gt;
==Pulsating Tumor==&lt;br /&gt;
See [[Pulsating Tumor]]&lt;br /&gt;
&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations delay some creatures from using certain attacks for 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum &amp;amp; Wendigo&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Wendigo horn&lt;br /&gt;
|Wendigo&lt;br /&gt;
|Mark detonations deal twice as much melee damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Ice block talisman&lt;br /&gt;
|Demonic Frost Miner&lt;br /&gt;
|Mark detonations freeze and immobilize its target. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.&lt;br /&gt;
melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.&lt;br /&gt;
ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It&#039;s not a real cloak.&lt;br /&gt;
melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bonfire.png|32px]]&amp;lt;br&amp;gt;Bonfire&lt;br /&gt;
|Perfect for roasting lizard tails over. Five tower-cap logs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom_bowl.png|32px]]&amp;lt;br&amp;gt;Mushroom Bowl&lt;br /&gt;
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====[[Free_Golem|Golems]]=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
===== Interdyne Pharmaceuticals =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: TBD &lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo&#039;s bluespace storage system -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* Scientists need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you&#039;re lucky, Night Vision Meson Scanners or a Bag of Holding!&lt;br /&gt;
* Roboticists need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits. They also use an extreme amount of iron - Don&#039;t skimp on it just because it&#039;s not worth many points.&lt;br /&gt;
* The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* Medical Doctors and Station Engineers need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&amp;amp;D gets the tech for advanced tools and higher end biotechnology of course.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).&lt;br /&gt;
* The Chemist and Xenobiologist will all appreciate having extra plasma.&lt;br /&gt;
* A competent Medical Doctor can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A Clown with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
== Vent Mining and Boulders ==&lt;br /&gt;
Vents are the best way to automatically mine infinite materials for the station and passively get mining points for your more deadly activities. It is very useful, and common courtesy (if you can), to complete several vents as soon as possible to supply the station with materials, in case all of the miners die or the lavaland base gets destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: At the start of the shift, turn on the automatic boulder retrieval matrix and conveyor belt system to automatically process iron and glass for the station&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding ore vents is not too difficult, as several spawn all across lavaland. When near one, you mining scanner will beep with each pulse, and the surrounding rocks will be richer in ores. Another easy way of finding them is by looking for characteristic (&amp;quot;plus-shaped&amp;quot;) opening in rocks, as they are most likely vents. If you want to find vents consistently, you will have to purchase a ventpointer from the mining point vendor. This device will automatically point you to the nearest uncompleted vent.&lt;br /&gt;
&lt;br /&gt;
Vents have an infinite amount of resources, which are mined automatically and retrieved by the automatic boulder retrieval matrix on the station. To find out which types of ores a vent has, simply scan it with your mining scanner and wait for a scanning pulse. The ores it has will appear as tags above the vent.&lt;br /&gt;
&lt;br /&gt;
To start tapping a vent, scan it a second time. This will initiate the gradual spawning of several waves of fauna (one wave will always have only one type of fauna). A mining NODE drone, which is very weak, will spawn on the vent, and you will have to defend it until the vent is tapped. Once it is tapped, nothing will be able to destroy it. &#039;&#039;&#039;If you fail, you can simply try again, as such always prioritize staying alive over completing a vent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vents come in different types, and differ in the amount of ore they have:&lt;br /&gt;
&lt;br /&gt;
# Small ore vent: yields small ore boulders. These spawn a small amount of fauna and are generally easy to complete with minimal resources.&lt;br /&gt;
# Medium ore vent: yields medium ore boulders. These spawn a medium amount of fauna and are generally completable with a fully upgraded PKA and healing injectors.&lt;br /&gt;
# Large ore vent: yields large ore boulders. These spawn a large amount of fauna at once and it is feasible to complete them alone, but enlisting the help of fellow miners &#039;&#039;&#039;(with PKA passthrough upgrades!)&#039;&#039;&#039; or mining drones is highly advised.&lt;br /&gt;
# Menacing ore vent: yields large ore boulders, always has every possible ore. These are different and spawn a random megafauna. You will not have to defend a NODE drone, and upon killing the megafauna, it will be tapped automatically. These are known to sometimes spawn near the mining base, in which case either never start them, or make sure to lead them away as far as possible (especially Collossuses, which can obliterate everything nearby). Additionally, always complete other vents first, always secure a way back to the station, and notify everyone else that you are starting them.&lt;br /&gt;
# Small/medium/large oxidize ore vents: These ore vents spawn together at a site, which is surrounded by legions. They&#039;ll have a GPS beacon so that you can find them on your GPS at all times, known as the &#039;geological signal&#039;. These ore vents start off as small, but after completion will vary both in ore variety and between large and medium. These vents are best done early so that you can not only supply the station with a good amount of iron and glass, but also to supply the ore silo with different ores if you have trouble finding vents in the first 10-15 minutes of the shift.&lt;br /&gt;
# Swirling oxidize ore vent: yields medium ore boulders. These spawn fauna found in the pulsating tumor, including the Blood Drunk Miner. The difficulty level to complete them varies on skill level and is a valuable resource for other crusher users if the Blood Drunk Miner spawns. This is a respawnable vent, and will reset after some time.&lt;br /&gt;
# Fresh oxidize ore vent: yields large ore boulders, always has every possible ore. Similar to the Menacing ore vent, these spawn a random megafauna which can be identified by the liquid that surrounds it (shift examining). It can spawn the ash drake, or the colossus. Like the swirling oxidize ore vent, this vent will close after some time and will be available to re-complete for more megafauna resources such as tail spikes or blaster tubes.&lt;br /&gt;
&lt;br /&gt;
Tips for completing vents:&lt;br /&gt;
&lt;br /&gt;
* Stay near the vent to draw aggro from monsters, so that they do not attack the weak drone. Some fauna are harder to deal with than others, and you can be either lucky to never spawn them, or unlucky enough to fail multiple times. Brimdemons are the worst ones, as they deal a huge amount of damage and are difficult to draw away from attacking the drone. Legions and Lobstrosities are also difficult, as they attack fast, but don&#039;t pose as much of a threat if you aggro them and clear them as fast as possible. Less threatening are Goliaths, and the least threatening are Bileworms and Watchers.&lt;br /&gt;
* Prioritize attacking fauna that is directly attacking the NODE drone. Make sure you don&#039;t get caught out in the process - sometimes you will not be able to clear an entire wave before the next, especially if many goliaths spawn. Getting caught by a tentacle and having a wave of brimdemons spawn to blast you is a surefire way to die.&lt;br /&gt;
* Having chasms very close to a vent can be extremely beneficial, as fauna will spawn on top of them and fall down. Make sure you don&#039;t fall down the chasms yourself, as in order to save you, someone will have to look at the GPS and see if you specifically are moving &#039;&#039;(very rare, if you even have a GPS in the first place)&#039;&#039;, know how to save you &#039;&#039;(extremely rare)&#039;&#039; and have the will/patience to actually go through the hassle and order a rescue fishing hook from cargo, stick it on a fishing rod, fish you out and bring you back &#039;&#039;(nigh impossible occurence)&#039;&#039;.&lt;br /&gt;
* Vents on top of lava are extremely difficult to complete without either lava immunity or a flight potion (in which case Lobstrosities can still knock you down into lava). You can also find and tame raptors east of the mining base, which can make ore vents surrounded by lava lakes much easier.&lt;br /&gt;
* Clear out nearby rocks, so that fauna don&#039;t spawn inside them. Legions can be very annoying and spawn skulls without you being able to find them.&lt;br /&gt;
&lt;br /&gt;
Once you have completed a vent, the automatic boulder retrieval matrix will teleport it onto the station and the conveyor belt system will push it into machines for processing. Conveyors won&#039;t work when there&#039;s no gravity, but if needed, boulders can be manually put into machines. When each of the machines processes ore, mining points are paid out into them. To retrieve your mining points, simply click the machines with your ID in hand and select how many points you want to withdraw. Make sure to share with your fellow miners. &#039;&#039;&#039;If you have completed several vents, make sure to upgrade each of the machines with a RPED to be able to process all of the incoming boulders. If you bought the boulder beacon item to build them, they come with basic parts by default.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What now?&#039;&#039;&#039; Assuming you have completed several vents, you should be swimming in mining points. Go forth, create an abode on lavaland or even whole new station in space using luxury bar capsules. Buy everyone jump boots, create boxes upon boxes of stabilized legion cores only to die and get dusted from a shotgun from a Collossus or fall down a chasm. Straight up buy money or buy toy alien facehuggers and throw them at people. The possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always go with at least two other people when mining if possible so you can mine faster as well as complete ore vents efficiently. If more than one of you interact with a tendril before it collapses, you can even nag some free chests!&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack. Do this to retrieve plasma ore if your cutters need to be recharged.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left after exploding.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach +30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder/wires is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augmented, you are ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction. This also makes them cheap destructive tools when encountering external airlocks/windows.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If science hasn&#039;t researched Advanced Mining Technology and Applied Bluespace Technology within 15-20 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=4233</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=4233"/>
		<updated>2025-03-14T15:05:42Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: /* Interdyne Pharmaceuticals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= Icons need fixing, broken links need fixing, conents need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 78430D&lt;br /&gt;
 |img = Generic_shaftminer.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Shaft Miner&lt;br /&gt;
 |access = Mining Station, Mining Station EVA, Cargo Office, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
 |guides = This page.&lt;br /&gt;
 |requirements = Stay alive long enough to return your loot to the station.&lt;br /&gt;
|alttitles=Union Miner, Excavator, Drill Technician, Prospector, Spelunker, Apprentice Miner}}&lt;br /&gt;
{{Cargo Dept header}}{{Cargogreg}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!&lt;br /&gt;
&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.  &lt;br /&gt;
&lt;br /&gt;
Your workplace, Lavaland, has some hazards:&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. Occasionally you will luck out and a storm will turn out to be a harmless emberfall. Listen to the weather radios mounted in the mining dock and cargo bay for warnings about coming storms, or examine them to see when the next one is scheduled to arrive, or using your suit voucher to take a SEVA suit.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire. The mining base has showers mounted just inside the entrance door to put you out, and extinguishers are generally placed there as well.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. If your fellow miners take a dive in to one, consider buying an emergency retrieval hook from cargo or the mining equipment vendor and fishing them out with a fishing rod. &lt;br /&gt;
* Atmosphere - Lavaland&#039;s atmosphere is randomized at roundstart, and is almost always unbreathable. Exact mixes can be anything from a gradual build-up of toxin damage, to immediately knocking you out if your mask is off, to giving you brain damage and traumas if you breathe it in. An underrated killer of civilian miners is catching fire from lava or enemies and having your breath mask burn away - Fortunately, mining masks are fireproofed by default.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t walk into lava, chasms, or outside during an ash storm. You&#039;ll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the [[Quartermaster]], much like the rest of Supply. They can watch cameras on lavaland and has full access to Mining, as well as track you via GPS, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;re full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; to retrieve money as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate and head back to lavaland!&lt;br /&gt;
&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON&#039;T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). Grab your mining mask out of your backpack&#039;s emergency box and put it on - It&#039;s fire-proofed, and can be pushed aside to eat and drink. Your mining radio headset also comes built in with a specialized microphone/heads-up display, altering your Control+Middle Click point to allow you to place visible markers with basic commands attached (EG Go Here, Attack, Danger). You can turn this function off by Control+Clicking your headset.&lt;br /&gt;
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife. If you keep this on your belt slot, you can use it as a flashlight and keep your pockets free for your satchel and whatever else you need.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.&lt;br /&gt;
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining &#039;EVA&#039;. On the south-west side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes, as well as the old ore refinery machine if you feel the need to make material sheets by hand for some reason.&lt;br /&gt;
# Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. Dragging an ore box while you have a mining satchel in your pocket and walking over ores automatically deposits them into the box.&lt;br /&gt;
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back to medbay. Also consider taking a fire extinguisher with you, in case you step in lava - Lava adds a large amount of fireticks to you, enough to require rolling for several seconds to put out.&lt;br /&gt;
&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
# Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.&lt;br /&gt;
# Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
# Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated&#039;&#039;&#039;. &lt;br /&gt;
# Miners have access to the science channel (with :n). &lt;br /&gt;
# Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore redemption.gif|link=link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. &lt;br /&gt;
# Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
# Click &amp;quot;Claim&amp;quot;. You do not need to insert your ID. &lt;br /&gt;
# Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve gained. Gear can either be delivered through the cargo shuttle, or pod-dropped in immediately for an extra charge.&lt;br /&gt;
&lt;br /&gt;
=== Boulder Mining ===&lt;br /&gt;
&lt;br /&gt;
# Make sure you have the boulder refinery machines build. Make SURE you turn on both the machines AND the conveyor belt underneath them.&lt;br /&gt;
# Find a boulder vent. There will always be one that is already complete near the mining dock, providing the station with a trickle feed of glass and iron. Others can be found by listening to your mining scan, which pings when you&#039;re within around 7 tiles of a vent, or by buying a vent pinpointer with mining points, which roughly points you to the nearest unclaimed vent.&lt;br /&gt;
# Hit the vent with your mining scanner. After a short scanning period, it will do a few things:&lt;br /&gt;
## Flag it with a GPS signal.&lt;br /&gt;
## Earn you a handful of mining points&lt;br /&gt;
## Replace the question mark above it with symbols denoting what materials it produces&lt;br /&gt;
# Prepare for a fight, preferably by clearing a decently large area around the vent of rocks and enemies and grabbing one or two more miners, then hit the vent with your scanner again to call in an autonomous drone. Your job for the next few minutes will be to protect the drone; Enemies appropriate to the area (EG, goliathes and legions for lavaland, polar bears and snow lobstrocities for Icebox) will start spawning in around the vent, in waves of around 2-4 enemies per wave. By default, they will begin pathing to and attacking the drone &amp;lt;s&amp;gt;(except for polar bears, which are passive by default)&amp;lt;/s&amp;gt;, but will turn and attack you if you get their attention. Depending on the size of the boulders the vent produces (examine the vent after the first scan to check), the fight will last for around 3-8 waves. If the drone gets destroyed, clear the enemies out, consider grabbing better gear, then try again.&lt;br /&gt;
# Once the drone has successfully activated the vent, you&#039;re done! Boulders will automatically be teleported from the vent up to the refinery teleporter, and get processed by the machines into usable ores. You also receive a large chunk of mining points for helping defend a vent.&lt;br /&gt;
&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
# Use your better gear to push deeper into Lavaland.&lt;br /&gt;
# Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining. &lt;br /&gt;
# If science didn&#039;t prinit them, yell at them with :n or .n or go and ask at their front desk. It&#039;s hard to overstate how much these improve efficiency.&lt;br /&gt;
# If you feel robust enough, explore some ruins and [[Morph|get amazing rewards]]. Tendrils are an easy enough source of special loot, if you can fight off two to three enemies at once while attacking them.&lt;br /&gt;
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot. If you do this, make sure to tell the Cargo department beforehand, so that they can send someone out to retrieve your corpse if you die. Do your absolute best to not fight them near the mining base.&lt;br /&gt;
&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a resonator, and a mini extinguisher.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. &lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. &lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. &lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit fresh conscripts. &lt;br /&gt;
&lt;br /&gt;
===Mining Skill===&lt;br /&gt;
Mining with certain tools will slowly increase your &#039;&#039;mining skill&#039;&#039;, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.&lt;br /&gt;
&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Stabilizing Serum on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorersuit.png|32x32px]]&amp;lt;br&amp;gt;Explorer Suit&lt;br /&gt;
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.&lt;br /&gt;
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif]]&amp;lt;br&amp;gt;Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32x32px]] [[File:MiningScanner.png]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32x32px]]{{Anchor|Proto-kinetic Accelerator}}&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on {{Combat_Mode}} at the price of lower accuracy and speed. Alternatively, turn off {{Combat_Mode}} and switch hands after every shot to get around the accuracy reduction. &amp;lt;br&amp;gt; &lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit corpse while on {{Combat_Mode}}). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32x32px]]&amp;lt;br&amp;gt;Survival Emergency Medipen{{Anchor|Survival Emergency Medipen}}&lt;br /&gt;
|A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 8u [[Guide_to_chemistry#Epinephrine|Epinephrine]], 8u [[Guide_to_chemistry#Aiuri|Aiuri]], 8u [[Guide_to_chemistry#Libital|Libital]] and 6u [[Guide_to_chemistry#Leporazine|Leporazine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Data card.png]]&amp;lt;br&amp;gt;Point Transfer Card&lt;br /&gt;
|A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32x32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You&#039;re issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Satchelm.png|32x32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32x32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png]]&amp;lt;br&amp;gt;Seclite&lt;br /&gt;
|A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32x32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;52 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!116 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shite it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!178 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!178  Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying.&lt;br /&gt;
!208 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.&lt;br /&gt;
!227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|Can be worn on the belt slot, stores mining equipment.&lt;br /&gt;
!292 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. See contents [[#Survival_Emergency_Medipen|here]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_brute.png]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains some brute-healing patches, gauze, a bottle of probital pills, a salicylic acid medipen, and a wound analyzer&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;260 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_burn.png]]Burn First Aid Kit&lt;br /&gt;
|Contains some burn-healing patches, a medical spray, an oxandrolone medipen, and an epipen.&lt;br /&gt;
!325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.gif|32x32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic crusher.png|32x32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don&#039;t deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;trophies&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you did not get one at roundstart.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advanced_automatic_mining_scanner.png]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Luxury Medipen.png|32x32px]]&amp;lt;br&amp;gt;Luxury Medipen&lt;br /&gt;
|Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. &#039;&#039;WARNING:&#039;&#039; DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 10u [[Guide_to_chemistry#Salbutamol|Salbutamol]], 10u [[Guide_to_chemistry#Penthrite|Penthrite]], 10u [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], 10u [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], 10u [[Guide_to_chemistry#Omnizine|Omnizine]], and 10 [[Guide_to_chemistry#Leporazine|Leporazine]].  &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;487 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton pack.png|32x32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus hypo.png]]&amp;lt;br&amp;gt;Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!780 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png]]&amp;lt;br&amp;gt;Space Cash&lt;br /&gt;
|A thousand credits, to spend however you want! Of course, it&#039;s almost completely worthless on the station.&lt;br /&gt;
!1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Modsuit&lt;br /&gt;
|A mining-themed modsuit that works best when in a mining environment.&lt;br /&gt;
!1625 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1495 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;4550 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32x32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;195 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;974 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Regenerative Shield&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Cooldown Decrease&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!341 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!552 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;Science Goggles&lt;br /&gt;
|A pair of regular science goggles.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;Grey Slime Extract&lt;br /&gt;
|Ever wanted to do Xenobiology on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired from your departmental techfab after research. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one&#039;s chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore. &#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul, the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
{{Anchor|Ancient Goliath}}&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis Chest Loot==&lt;br /&gt;
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px]]&lt;br /&gt;
|Soulstone&lt;br /&gt;
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone&#039;s owner, or it can be put into a construct shell, if you somehow own one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
|Cursed Katana&lt;br /&gt;
|A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. [[File:Cursed_Katana_Organ.gif]] But it&#039;s cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champion_hardsuit.png|64px]]&lt;br /&gt;
|Berserker Hardsuit&lt;br /&gt;
|A hardsuit coming from a &amp;lt;s&amp;gt;Khorne Berserker&amp;lt;/s&amp;gt; Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.&lt;br /&gt;
melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sord.png|64px]]&lt;br /&gt;
|Sord&lt;br /&gt;
|An unbelievably shitty sword.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dusty_shard.gif|64px]]{{Anchor|Dusty Shard}}&lt;br /&gt;
|Dusty Shard&lt;br /&gt;
|When used, spawns a [[Guardian Spirit|power miner]] bound to you. The type is chosen at random.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality Talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_spellbook.png|64px]]&lt;br /&gt;
|Instant Summons Spellbook&lt;br /&gt;
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Book of Babel}}[[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Memento_mori.png|64px]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you&#039;re in crit (-100%).&lt;br /&gt;
Note: [[Megafauna]] are the exception and will still turn you into gibs if you&#039;re knocked into critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple [[Surgery|surgeries]] at once. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Concussive_gauntlets.gif|64px]]&lt;br /&gt;
|Concussive Gauntlets{{Anchor|Concussive Gauntlets}}&lt;br /&gt;
|Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. &lt;br /&gt;
|}&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
&lt;br /&gt;
==Pulsating Tumor==&lt;br /&gt;
See [[Pulsating Tumor]]&lt;br /&gt;
&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations delay some creatures from using certain attacks for 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum &amp;amp; Wendigo&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Wendigo horn&lt;br /&gt;
|Wendigo&lt;br /&gt;
|Mark detonations deal twice as much melee damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Ice block talisman&lt;br /&gt;
|Demonic Frost Miner&lt;br /&gt;
|Mark detonations freeze and immobilize its target. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.&lt;br /&gt;
melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.&lt;br /&gt;
ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It&#039;s not a real cloak.&lt;br /&gt;
melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bonfire.png|32px]]&amp;lt;br&amp;gt;Bonfire&lt;br /&gt;
|Perfect for roasting lizard tails over. Five tower-cap logs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom_bowl.png|32px]]&amp;lt;br&amp;gt;Mushroom Bowl&lt;br /&gt;
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====[[Free_Golem|Golems]]=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
===== Interdyne Pharmaceuticals =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: TBD &lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo&#039;s bluespace storage system -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* Scientists need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you&#039;re lucky, Night Vision Meson Scanners or a Bag of Holding!&lt;br /&gt;
* Roboticists need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits. They also use an extreme amount of iron - Don&#039;t skimp on it just because it&#039;s not worth many points.&lt;br /&gt;
* The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* Medical Doctors and Station Engineers need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&amp;amp;D gets the tech for advanced tools and higher end biotechnology of course.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).&lt;br /&gt;
* The Chemist and Xenobiologist will all appreciate having extra plasma.&lt;br /&gt;
* A competent Medical Doctor can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A Clown with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
== Vent Mining and Boulders ==&lt;br /&gt;
Vents are the best way to automatically mine infinite materials for the station and passively get mining points for your more deadly activities. It is very useful, and common courtesy (if you can), to complete several vents as soon as possible to supply the station with materials, in case all of the miners die or the lavaland base gets destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: At the start of the shift, turn on the automatic boulder retrieval matrix and conveyor belt system to automatically process iron and glass for the station&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding ore vents is not too difficult, as several spawn all across lavaland. When near one, you mining scanner will beep with each pulse, and the surrounding rocks will be richer in ores. Another easy way of finding them is by looking for characteristic (&amp;quot;plus-shaped&amp;quot;) opening in rocks, as they are most likely vents. If you want to find vents consistently, you will have to purchase a ventpointer from the mining point vendor. This device will automatically point you to the nearest uncompleted vent.&lt;br /&gt;
&lt;br /&gt;
Vents have an infinite amount of resources, which are mined automatically and retrieved by the automatic boulder retrieval matrix on the station. To find out which types of ores a vent has, simply scan it with your mining scanner and wait for a scanning pulse. The ores it has will appear as tags above the vent.&lt;br /&gt;
&lt;br /&gt;
To start tapping a vent, scan it a second time. This will initiate the gradual spawning of several waves of fauna (one wave will always have only one type of fauna). A mining NODE drone, which is very weak, will spawn on the vent, and you will have to defend it until the vent is tapped. Once it is tapped, nothing will be able to destroy it. &#039;&#039;&#039;If you fail, you can simply try again, as such always prioritize staying alive over completing a vent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vents come in different types, and differ in the amount of ore they have:&lt;br /&gt;
&lt;br /&gt;
# Small ore vent: yields small ore boulders. These spawn a small amount of fauna and are generally easy to complete with minimal resources.&lt;br /&gt;
# Medium ore vent: yields medium ore boulders. These spawn a medium amount of fauna and are generally completable with a fully upgraded PKA and healing injectors.&lt;br /&gt;
# Large ore vent: yields large ore boulders. These spawn a large amount of fauna at once and it is feasible to complete them alone, but enlisting the help of fellow miners &#039;&#039;&#039;(with PKA passthrough upgrades!)&#039;&#039;&#039; or mining drones is highly advised.&lt;br /&gt;
# Menacing ore vent: yields large ore boulders, always has every possible ore. These are different and spawn a random megafauna. You will not have to defend a NODE drone, and upon killing the megafauna, it will be tapped automatically. These are known to sometimes spawn near the mining base, in which case either never start them, or make sure to lead them away as far as possible (especially Collossuses, which can obliterate everything nearby). Additionally, always complete other vents first, always secure a way back to the station, and notify everyone else that you are starting them.&lt;br /&gt;
# Small/medium/large oxidize ore vents: These ore vents spawn together at a site, which is surrounded by legions. They&#039;ll have a GPS beacon so that you can find them on your GPS at all times, known as the &#039;geological signal&#039;. These ore vents start off as small, but after completion will vary both in ore variety and between large and medium. These vents are best done early so that you can not only supply the station with a good amount of iron and glass, but also to supply the ore silo with different ores if you have trouble finding vents in the first 10-15 minutes of the shift.&lt;br /&gt;
# Swirling oxidize ore vent: yields medium ore boulders. These spawn fauna found in the pulsating tumor, including the Blood Drunk Miner. The difficulty level to complete them varies on skill level and is a valuable resource for other crusher users if the Blood Drunk Miner spawns. This is a respawnable vent, and will reset after some time.&lt;br /&gt;
# Fresh oxidize ore vent: yields large ore boulders, always has every possible ore. Similar to the Menacing ore vent, these spawn a random megafauna which can be identified by the liquid that surrounds it (shift examining). It can spawn the ash drake, or the colossus. Like the swirling oxidize ore vent, this vent will close after some time and will be available to re-complete for more megafauna resources such as tail spikes or blaster tubes.&lt;br /&gt;
&lt;br /&gt;
Tips for completing vents:&lt;br /&gt;
&lt;br /&gt;
* Stay near the vent to draw aggro from monsters, so that they do not attack the weak drone. Some fauna are harder to deal with than others, and you can be either lucky to never spawn them, or unlucky enough to fail multiple times. Brimdemons are the worst ones, as they deal a huge amount of damage and are difficult to draw away from attacking the drone. Legions and Lobstrosities are also difficult, as they attack fast, but don&#039;t pose as much of a threat if you aggro them and clear them as fast as possible. Less threatening are Goliaths, and the least threatening are Bileworms and Watchers.&lt;br /&gt;
* Prioritize attacking fauna that is directly attacking the NODE drone. Make sure you don&#039;t get caught out in the process - sometimes you will not be able to clear an entire wave before the next, especially if many goliaths spawn. Getting caught by a tentacle and having a wave of brimdemons spawn to blast you is a surefire way to die.&lt;br /&gt;
* Having chasms very close to a vent can be extremely beneficial, as fauna will spawn on top of them and fall down. Make sure you don&#039;t fall down the chasms yourself, as in order to save you, someone will have to look at the GPS and see if you specifically are moving &#039;&#039;(very rare, if you even have a GPS in the first place)&#039;&#039;, know how to save you &#039;&#039;(extremely rare)&#039;&#039; and have the will/patience to actually go through the hassle and order a rescue fishing hook from cargo, stick it on a fishing rod, fish you out and bring you back &#039;&#039;(nigh impossible occurence)&#039;&#039;.&lt;br /&gt;
* Vents on top of lava are extremely difficult to complete without either lava immunity or a flight potion (in which case Lobstrosities can still knock you down into lava). You can also find and tame raptors east of the mining base, which can make ore vents surrounded by lava lakes much easier.&lt;br /&gt;
* Clear out nearby rocks, so that fauna don&#039;t spawn inside them. Legions can be very annoying and spawn skulls without you being able to find them.&lt;br /&gt;
&lt;br /&gt;
Once you have completed a vent, the automatic boulder retrieval matrix will teleport it onto the station and the conveyor belt system will push it into machines for processing. Conveyors won&#039;t work when there&#039;s no gravity, but if needed, boulders can be manually put into machines. When each of the machines processes ore, mining points are paid out into them. To retrieve your mining points, simply click the machines with your ID in hand and select how many points you want to withdraw. Make sure to share with your fellow miners. &#039;&#039;&#039;If you have completed several vents, make sure to upgrade each of the machines with a RPED to be able to process all of the incoming boulders. If you bought the boulder beacon item to build them, they come with basic parts by default.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What now?&#039;&#039;&#039; Assuming you have completed several vents, you should be swimming in mining points. Go forth, create an abode on lavaland or even whole new station in space using luxury bar capsules. Buy everyone jump boots, create boxes upon boxes of stabilized legion cores only to die and get dusted from a shotgun from a Collossus or fall down a chasm. Straight up buy money or buy toy alien facehuggers and throw them at people. The possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always go with at least two other people when mining if possible so you can mine faster as well as complete ore vents efficiently. If more than one of you interact with a tendril before it collapses, you can even nag some free chests!&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack. Do this to retrieve plasma ore if your cutters need to be recharged.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left after exploding.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach +30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder/wires is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augmented, you are ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction. This also makes them cheap destructive tools when encountering external airlocks/windows.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If science hasn&#039;t researched Advanced Mining Technology and Applied Bluespace Technology within 15-20 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=4232</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Shaft_Miner&amp;diff=4232"/>
		<updated>2025-03-14T15:04:27Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: Added vent types for the recent TG/Nova vent changes (the oxidize vent variations, removed tips on fighting antags as I don&amp;#039;t feel it is relevant to teach someone how to fight antags in a department that isn&amp;#039;t security on an RP focused server. Additionally, removed &amp;quot;Syndicate Agents&amp;quot; from xenoform types and replaced it with Interdyne Pharmaceuticals. Also removed threat level since they require RP for interaction. Feel free to change these if disagree or can add information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= Icons need fixing, broken links need fixing, conents need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 78430D&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 78430D&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
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 |img = Generic_shaftminer.png&lt;br /&gt;
 |stafftype = SUPPLY&lt;br /&gt;
 |jobtitle = Shaft Miner&lt;br /&gt;
 |access = Mining Station, Mining Station EVA, Cargo Office, Mineral Storage&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Quartermaster]]&lt;br /&gt;
 |duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
 |guides = This page.&lt;br /&gt;
 |requirements = Stay alive long enough to return your loot to the station.&lt;br /&gt;
|alttitles=Union Miner, Excavator, Drill Technician, Prospector, Spelunker, Apprentice Miner}}&lt;br /&gt;
{{Cargo Dept header}}{{Cargogreg}}&lt;br /&gt;
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!&lt;br /&gt;
&lt;br /&gt;
==Workin&#039; In The Coal Mine==&lt;br /&gt;
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]&lt;br /&gt;
Being a miner can be somewhat tedious, but you serve a crucial role in the R&amp;amp;D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.  &lt;br /&gt;
&lt;br /&gt;
Your workplace, Lavaland, has some hazards:&lt;br /&gt;
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. Occasionally you will luck out and a storm will turn out to be a harmless emberfall. Listen to the weather radios mounted in the mining dock and cargo bay for warnings about coming storms, or examine them to see when the next one is scheduled to arrive, or using your suit voucher to take a SEVA suit.&lt;br /&gt;
* Lava - one step in and you&#039;ll be badly burned and on fire. The mining base has showers mounted just inside the entrance door to put you out, and extinguishers are generally placed there as well.&lt;br /&gt;
* Chasms - Anything that falls into one will disappear from this world. If your fellow miners take a dive in to one, consider buying an emergency retrieval hook from cargo or the mining equipment vendor and fishing them out with a fishing rod. &lt;br /&gt;
* Atmosphere - Lavaland&#039;s atmosphere is randomized at roundstart, and is almost always unbreathable. Exact mixes can be anything from a gradual build-up of toxin damage, to immediately knocking you out if your mask is off, to giving you brain damage and traumas if you breathe it in. An underrated killer of civilian miners is catching fire from lava or enemies and having your breath mask burn away - Fortunately, mining masks are fireproofed by default.&lt;br /&gt;
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don&#039;t walk into lava, chasms, or outside during an ash storm. You&#039;ll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you&#039;ll be fine. &lt;br /&gt;
&lt;br /&gt;
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the [[Quartermaster]], much like the rest of Supply. They can watch cameras on lavaland and has full access to Mining, as well as track you via GPS, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You&#039;re here to mine, so get digging! Once you&#039;re full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. &amp;lt;s&amp;gt;Insert your ID and&amp;lt;/s&amp;gt;, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; to retrieve money as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate and head back to lavaland!&lt;br /&gt;
&lt;br /&gt;
==How to Do This==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON&#039;T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). Grab your mining mask out of your backpack&#039;s emergency box and put it on - It&#039;s fire-proofed, and can be pushed aside to eat and drink. Your mining radio headset also comes built in with a specialized microphone/heads-up display, altering your Control+Middle Click point to allow you to place visible markers with basic commands attached (EG Go Here, Attack, Danger). You can turn this function off by Control+Clicking your headset.&lt;br /&gt;
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife. If you keep this on your belt slot, you can use it as a flashlight and keep your pockets free for your satchel and whatever else you need.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.&lt;br /&gt;
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining &#039;EVA&#039;. On the south-west side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes, as well as the old ore refinery machine if you feel the need to make material sheets by hand for some reason.&lt;br /&gt;
# Before you go, you&#039;ll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. Dragging an ore box while you have a mining satchel in your pocket and walking over ores automatically deposits them into the box.&lt;br /&gt;
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you&#039;re lucky, they will drag your lifeless body back to medbay. Also consider taking a fire extinguisher with you, in case you step in lava - Lava adds a large amount of fireticks to you, enough to require rolling for several seconds to put out.&lt;br /&gt;
&lt;br /&gt;
===Smashing rocks===&lt;br /&gt;
# Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.&lt;br /&gt;
# Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you&#039;re dragging an ore box behind you, you&#039;ll automatically deposit minerals into the box instead of your bag.&lt;br /&gt;
# Once you&#039;ve had enough, return to the main station with your Ore box. &#039;&#039;&#039;Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated&#039;&#039;&#039;. &lt;br /&gt;
# Miners have access to the science channel (with :n). &lt;br /&gt;
# Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore redemption.gif|link=link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That&#039;ll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. &lt;br /&gt;
# Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any points. Only raw ores count. &lt;br /&gt;
# Click &amp;quot;Claim&amp;quot;. You do not need to insert your ID. &lt;br /&gt;
# Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the points you&#039;ve gained. Gear can either be delivered through the cargo shuttle, or pod-dropped in immediately for an extra charge.&lt;br /&gt;
&lt;br /&gt;
=== Boulder Mining ===&lt;br /&gt;
&lt;br /&gt;
# Make sure you have the boulder refinery machines build. Make SURE you turn on both the machines AND the conveyor belt underneath them.&lt;br /&gt;
# Find a boulder vent. There will always be one that is already complete near the mining dock, providing the station with a trickle feed of glass and iron. Others can be found by listening to your mining scan, which pings when you&#039;re within around 7 tiles of a vent, or by buying a vent pinpointer with mining points, which roughly points you to the nearest unclaimed vent.&lt;br /&gt;
# Hit the vent with your mining scanner. After a short scanning period, it will do a few things:&lt;br /&gt;
## Flag it with a GPS signal.&lt;br /&gt;
## Earn you a handful of mining points&lt;br /&gt;
## Replace the question mark above it with symbols denoting what materials it produces&lt;br /&gt;
# Prepare for a fight, preferably by clearing a decently large area around the vent of rocks and enemies and grabbing one or two more miners, then hit the vent with your scanner again to call in an autonomous drone. Your job for the next few minutes will be to protect the drone; Enemies appropriate to the area (EG, goliathes and legions for lavaland, polar bears and snow lobstrocities for Icebox) will start spawning in around the vent, in waves of around 2-4 enemies per wave. By default, they will begin pathing to and attacking the drone &amp;lt;s&amp;gt;(except for polar bears, which are passive by default)&amp;lt;/s&amp;gt;, but will turn and attack you if you get their attention. Depending on the size of the boulders the vent produces (examine the vent after the first scan to check), the fight will last for around 3-8 waves. If the drone gets destroyed, clear the enemies out, consider grabbing better gear, then try again.&lt;br /&gt;
# Once the drone has successfully activated the vent, you&#039;re done! Boulders will automatically be teleported from the vent up to the refinery teleporter, and get processed by the machines into usable ores. You also receive a large chunk of mining points for helping defend a vent.&lt;br /&gt;
&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
# Use your better gear to push deeper into Lavaland.&lt;br /&gt;
# Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining. &lt;br /&gt;
# If science didn&#039;t prinit them, yell at them with :n or .n or go and ask at their front desk. It&#039;s hard to overstate how much these improve efficiency.&lt;br /&gt;
# If you feel robust enough, explore some ruins and [[Morph|get amazing rewards]]. Tendrils are an easy enough source of special loot, if you can fight off two to three enemies at once while attacking them.&lt;br /&gt;
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot. If you do this, make sure to tell the Cargo department beforehand, so that they can send someone out to retrieve your corpse if you die. Do your absolute best to not fight them near the mining base.&lt;br /&gt;
&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* &#039;&#039;&#039;Survival Capsule and Explorer&#039;s Webbing:&#039;&#039;&#039; The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.&lt;br /&gt;
* &#039;&#039;&#039;Resonator Kit:&#039;&#039;&#039; Comes with a resonator, and a mini extinguisher.&lt;br /&gt;
* &#039;&#039;&#039;Mining Drone:&#039;&#039;&#039; A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. &lt;br /&gt;
* &#039;&#039;&#039;Extraction and Rescue Kit:&#039;&#039;&#039; Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. &lt;br /&gt;
* &#039;&#039;&#039;Crusher Kit:&#039;&#039;&#039; Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. &lt;br /&gt;
* &#039;&#039;&#039;Mining Conscription Kit&#039;&#039;&#039;: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer&#039;s suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit fresh conscripts. &lt;br /&gt;
&lt;br /&gt;
===Mining Skill===&lt;br /&gt;
Mining with certain tools will slowly increase your &#039;&#039;mining skill&#039;&#039;, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.&lt;br /&gt;
&lt;br /&gt;
===For Great Profit!===&lt;br /&gt;
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you&#039;ll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.&lt;br /&gt;
&lt;br /&gt;
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Stabilizing Serum on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorersuit.png|32x32px]]&amp;lt;br&amp;gt;Explorer Suit&lt;br /&gt;
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.&lt;br /&gt;
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif]]&amp;lt;br&amp;gt;Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32x32px]] [[File:MiningScanner.png]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won&#039;t catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32x32px]]{{Anchor|Proto-kinetic Accelerator}}&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on {{Combat_Mode}} at the price of lower accuracy and speed. Alternatively, turn off {{Combat_Mode}} and switch hands after every shot to get around the accuracy reduction. &amp;lt;br&amp;gt; &lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit corpse while on {{Combat_Mode}}). It&#039;s as strong against mobs as a pickaxe, but you can&#039;t mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32x32px]]&amp;lt;br&amp;gt;Survival Emergency Medipen{{Anchor|Survival Emergency Medipen}}&lt;br /&gt;
|A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 8u [[Guide_to_chemistry#Epinephrine|Epinephrine]], 8u [[Guide_to_chemistry#Aiuri|Aiuri]], 8u [[Guide_to_chemistry#Libital|Libital]] and 6u [[Guide_to_chemistry#Leporazine|Leporazine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Data card.png]]&amp;lt;br&amp;gt;Point Transfer Card&lt;br /&gt;
|A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32x32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it&#039;ll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You&#039;re issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Satchelm.png|32x32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32x32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png]]&amp;lt;br&amp;gt;Seclite&lt;br /&gt;
|A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32x32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;52 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!116 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don&#039;t shite it into people&#039;s eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!178 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!178  Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying.&lt;br /&gt;
!208 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.&lt;br /&gt;
!227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|Can be worn on the belt slot, stores mining equipment.&lt;br /&gt;
!292 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. See contents [[#Survival_Emergency_Medipen|here]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_brute.png]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains some brute-healing patches, gauze, a bottle of probital pills, a salicylic acid medipen, and a wound analyzer&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;260 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medkit_burn.png]]Burn First Aid Kit&lt;br /&gt;
|Contains some burn-healing patches, a medical spray, an oxandrolone medipen, and an epipen.&lt;br /&gt;
!325 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.gif|32x32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic crusher.png|32x32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don&#039;t deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop &#039;&#039;&#039;trophies&#039;&#039;&#039;, powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!422 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you did not get one at roundstart.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;390 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Advanced_automatic_mining_scanner.png]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!461 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Luxury Medipen.png|32x32px]]&amp;lt;br&amp;gt;Luxury Medipen&lt;br /&gt;
|Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. &#039;&#039;WARNING:&#039;&#039; DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it&#039;s instant. Contains 10u [[Guide_to_chemistry#Salbutamol|Salbutamol]], 10u [[Guide_to_chemistry#Penthrite|Penthrite]], 10u [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], 10u [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], 10u [[Guide_to_chemistry#Omnizine|Omnizine]], and 10 [[Guide_to_chemistry#Leporazine|Leporazine]].  &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;487 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton pack.png|32x32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
!520 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus hypo.png]]&amp;lt;br&amp;gt;Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP&#039;d to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;650 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!780 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cash 1000.png]]&amp;lt;br&amp;gt;Space Cash&lt;br /&gt;
|A thousand credits, to spend however you want! Of course, it&#039;s almost completely worthless on the station.&lt;br /&gt;
!1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Modsuit&lt;br /&gt;
|A mining-themed modsuit that works best when in a mining environment.&lt;br /&gt;
!1625 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1495 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;4550 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;65 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA&#039;s projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;97 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;162 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32x32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;195 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;974 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don&#039;t have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;438 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Regenerative Shield&lt;br /&gt;
|Increases the Drone&#039;s health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;227 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Cooldown Decrease&lt;br /&gt;
|Decreases the Drone&#039;s ranged weapon&#039;s cooldown.&lt;br /&gt;
!341 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!552 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Free Golem Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Free Golem ship has some extra goodies:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Golem Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
![[File:Id regular.png|32px]]&amp;lt;br&amp;gt;Extra ID&lt;br /&gt;
|An extra ID that works for holding money and entering the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Science_Goggles.png|32px]]&amp;lt;br&amp;gt;Science Goggles&lt;br /&gt;
|A pair of regular science goggles.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey Cube.png|32px]]&amp;lt;br&amp;gt;Monkey Cube&lt;br /&gt;
|A single monkey cube. Just add water.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:utilitybelt.png|32px]]&amp;lt;br&amp;gt;Toolbelt&lt;br /&gt;
|A toolbelt, like the ones on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;350 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetrd.png|32px]]&amp;lt;br&amp;gt;Royal Cape of the Liberator&lt;br /&gt;
|A replica of the Liberator&#039;s cape. A must-have for every Free Golem.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:slimegrey.png|32px]]&amp;lt;br&amp;gt;Grey Slime Extract&lt;br /&gt;
|Ever wanted to do Xenobiology on Lavaland? There you go.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Trigger Guard Modification Kit&lt;br /&gt;
|A trigger modkit that allows golems to use the Kinetic Accelerator.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1700 Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;The Liberator&#039;s Legacy&lt;br /&gt;
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station&#039;s server.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired from your departmental techfab after research. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It&#039;s twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA&#039;s damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA&#039;s cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You&#039;re usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Wildlife==&lt;br /&gt;
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.&lt;br /&gt;
&lt;br /&gt;
Useful items can be harvested from these creatures&#039; corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:legion.png|64px]]&amp;lt;br&amp;gt;Legions&lt;br /&gt;
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can&#039;t directly hit you. It&#039;s best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you&#039;ve closed the gap or have it stuck in a corner, it&#039;s toast. If you fall unconscious while you&#039;re being attacked, however, you will instantly die and be turned into a Legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don&#039;t think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one&#039;s chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
tl;dr strategy: &#039;&#039;&#039;Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:watcher.png|64px]]&amp;lt;br&amp;gt;Watchers&lt;br /&gt;
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes close to them, so if you don&#039;t feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a watcher for 2 pieces of diamond ore. &#039;&#039;&#039;Use your ore box for cover while shooting them with your KA from a distance.&#039;&#039;&#039; Alternatively, with a KC, &#039;&#039;&#039;close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:EdgyGoliath.png|64px]]&amp;lt;br&amp;gt;Goliaths&lt;br /&gt;
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them is simple: &#039;&#039;&#039;Shoot, step back, shoot, avoid tentacles.&#039;&#039;&#039; Repeat this process until it stops moving. Alternatively, with a KC, &#039;&#039;&#039;get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tendril.png|64px]]&amp;lt;br&amp;gt;Necropolis Tendrils&lt;br /&gt;
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.&lt;br /&gt;
|&#039;&#039;&#039;Medium to Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|64px]]&amp;lt;br&amp;gt;Goldgrubs&lt;br /&gt;
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it&#039;s busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they&#039;ll spit out more of each type than you gave it! Just don&#039;t let it get away after spooking it.&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash_drake.png|128px]]&amp;lt;br&amp;gt;[[Megafauna]]&lt;br /&gt;
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.&amp;lt;br&amp;gt;&lt;br /&gt;
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.&lt;br /&gt;
|&#039;&#039;&#039;EXTREME&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shiny Mobs==&lt;br /&gt;
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Wildlife&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Creature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Threat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dwarflegion.png|64px]]&amp;lt;br&amp;gt;Dwarf Legion&lt;br /&gt;
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It drops a soul, the exact same soul as dropped by the normal legion.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It&#039;s still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.&lt;br /&gt;
|&#039;&#039;&#039;Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magmawingwatcher.png|64px]]&amp;lt;br&amp;gt;Magmawing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you&#039;re pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot. It&#039;s really simply just not worth fighting.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icewingwatcher.png|64px]]&amp;lt;br&amp;gt;Icewing Watcher&lt;br /&gt;
|Whenever a shiny watcher appears, (which is a 1% chance), there&#039;s a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.&lt;br /&gt;
|&#039;&#039;&#039;High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ancientgoliath.png|64px]]&amp;lt;br&amp;gt;Ancient Goliath&lt;br /&gt;
{{Anchor|Ancient Goliath}}&lt;br /&gt;
|Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you&#039;ve done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When killed, they drop their goliath hide directly, more can be obtained through butchering.&lt;br /&gt;
|&#039;&#039;&#039;Very High&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Necropolis Chest Loot==&lt;br /&gt;
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+Necropolis Chest Loot&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paradox_bag.png|64px]]&lt;br /&gt;
|Paradox Bags&lt;br /&gt;
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|64px]]&lt;br /&gt;
|Soulstone&lt;br /&gt;
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone&#039;s owner, or it can be put into a construct shell, if you somehow own one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
|Cursed Katana&lt;br /&gt;
|A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. [[File:Cursed_Katana_Organ.gif]] But it&#039;s cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godeye.gif|64px]]&lt;br /&gt;
|Eye of God&lt;br /&gt;
|A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flight_potion.png|64px]]&lt;br /&gt;
|Flight Potion&amp;lt;br&amp;gt;(&amp;quot;Strange Elixir&amp;quot;)&lt;br /&gt;
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there&#039;s air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.&amp;lt;br&amp;gt;&lt;br /&gt;
It only works when &amp;lt;b&amp;gt;drinking&amp;lt;/b&amp;gt; at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cursed_heart.gif|64px]]&lt;br /&gt;
|Cursed Heart&lt;br /&gt;
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottled_ship.png|64px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champion_hardsuit.png|64px]]&lt;br /&gt;
|Berserker Hardsuit&lt;br /&gt;
|A hardsuit coming from a &amp;lt;s&amp;gt;Khorne Berserker&amp;lt;/s&amp;gt; Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.&lt;br /&gt;
melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sord.png|64px]]&lt;br /&gt;
|Sord&lt;br /&gt;
|An unbelievably shitty sword.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dusty_shard.gif|64px]]{{Anchor|Dusty Shard}}&lt;br /&gt;
|Dusty Shard&lt;br /&gt;
|When used, spawns a [[Guardian Spirit|power miner]] bound to you. The type is chosen at random.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warp_cube.gif|64px]]&lt;br /&gt;
|Red/Blue Cube&lt;br /&gt;
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wisp_lantern.png|64px]]&lt;br /&gt;
|Wisp Lantern&lt;br /&gt;
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user&#039;s head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Immortality_talisman.png|64px]]&lt;br /&gt;
|Immortality Talisman&lt;br /&gt;
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Summon_spellbook.png|64px]]&lt;br /&gt;
|Instant Summons Spellbook&lt;br /&gt;
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Book of Babel}}[[File:Book1.png|64px]]&lt;br /&gt;
|Book of Babel&lt;br /&gt;
|Instantly teaches you all languages. One time use only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ladder00.png|64px]]&lt;br /&gt;
|Jacob&#039;s Ladder&lt;br /&gt;
|A ladder that extends all the way to a different Z-level.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Death Syphon/bounty Modkit Disk&lt;br /&gt;
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|AoE Hybrid Modkit Disk&lt;br /&gt;
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target&#039;s damage, up from the 20% of the normal AoE damage modkit&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Rapid Repeater Modkit Disk&lt;br /&gt;
|Allows you to create a modkit that greatly reduces the KA&#039;s cooldown on striking a living target or rock, but greatly increases its base cooldown. Don&#039;t miss!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|64px]]&lt;br /&gt;
|KA Resonator Blast Mod Disk&lt;br /&gt;
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit crystal.png|64px]]&lt;br /&gt;
|Lifesteal Crystal Modkit &lt;br /&gt;
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Memento_mori.png|64px]]&lt;br /&gt;
|Memento Mori&lt;br /&gt;
|A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you&#039;re in crit (-100%).&lt;br /&gt;
Note: [[Megafauna]] are the exception and will still turn you into gibs if you&#039;re knocked into critical condition.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Asclepius active.gif|64px]]&lt;br /&gt;
|Rod of Asclepius&lt;br /&gt;
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple [[Surgery|surgeries]] at once. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Concussive_gauntlets.gif|64px]]&lt;br /&gt;
|Concussive Gauntlets{{Anchor|Concussive Gauntlets}}&lt;br /&gt;
|Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. &lt;br /&gt;
|}&lt;br /&gt;
For the bosses&#039; loot, see [[Megafauna]].&lt;br /&gt;
&lt;br /&gt;
==Pulsating Tumor==&lt;br /&gt;
See [[Pulsating Tumor]]&lt;br /&gt;
&lt;br /&gt;
==Crusher trophies==&lt;br /&gt;
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=180|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=140 style=&amp;quot;background-color:lightblue;&amp;quot; |Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Legion_skull.png|32px]]&amp;lt;br&amp;gt;Legion skull&lt;br /&gt;
|Legion&lt;br /&gt;
|Makes your Crusher recharge faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_tentacle_trophy.png|32px]]&amp;lt;br&amp;gt;Goliath tentacle&lt;br /&gt;
|Goliath&lt;br /&gt;
|Mark detonations deal more damage the more health you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watcher_wing.png|32px]]&amp;lt;br&amp;gt;Watcher wing&lt;br /&gt;
|Watcher &lt;br /&gt;
|Mark detonations delay some creatures from using certain attacks for 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magma_wing.png|32px]]&amp;lt;br&amp;gt;Magmawing Watcher wing&lt;br /&gt;
|Magmawing Watcher&lt;br /&gt;
|After a mark detonation, the next destabilizer shot will deal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_wing.png|32px]]&amp;lt;br&amp;gt;Icewing Watcher wing&lt;br /&gt;
|Icewing Watcher&lt;br /&gt;
|Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hunter_eye.png|32px]]&amp;lt;br&amp;gt;Eye of a blood-drunk hunter&lt;br /&gt;
|Blood-drunk Miner&lt;br /&gt;
|On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tail_spike.png|32px]]&amp;lt;br&amp;gt;Tail spike&lt;br /&gt;
|Ash Drake&lt;br /&gt;
|Mark detonations deal area damage and push enemies back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demon_claws.png|32px]]&amp;lt;br&amp;gt;Demon claws&lt;br /&gt;
|Bubblegum &amp;amp; Wendigo&lt;br /&gt;
|Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blaster_tubes.png|32px]]&amp;lt;br&amp;gt;Blaster tubes&lt;br /&gt;
|Colossus&lt;br /&gt;
|On mark detonation, the next shot moves slower, but deals damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vortex_talisman.png|32px]]&amp;lt;br&amp;gt;Vortex talisman&lt;br /&gt;
|Hierophant&lt;br /&gt;
|Mark detonations create barriers that only you can pass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Wendigo horn&lt;br /&gt;
|Wendigo&lt;br /&gt;
|Mark detonations deal twice as much melee damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceblocktalisman.png|32px]]&amp;lt;br&amp;gt;Ice block talisman&lt;br /&gt;
|Demonic Frost Miner&lt;br /&gt;
|Mark detonations freeze and immobilize its target. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftables==&lt;br /&gt;
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dragon_armor.png|32px]]&amp;lt;br&amp;gt;Ash Drake armor&lt;br /&gt;
|A really strong, storm proof hardsuit that doesn&#039;t slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.&lt;br /&gt;
melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_cloak.png|32px]]&amp;lt;br&amp;gt;Goliath Cloak&lt;br /&gt;
|Weaker than the standard explorer suits and can&#039;t be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.&lt;br /&gt;
ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It&#039;s not a real cloak.&lt;br /&gt;
melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath_boat.png|32px]]&amp;lt;br&amp;gt;Lava Boat&lt;br /&gt;
|A boat that can travel over lava, but is terribly unsafe as it&#039;ll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oar.png|32px]]&amp;lt;br&amp;gt;Goliath Bone Oar&lt;br /&gt;
|An oar crafted from two Goliath bones. Robust.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bonfire.png|32px]]&amp;lt;br&amp;gt;Bonfire&lt;br /&gt;
|Perfect for roasting lizard tails over. Five tower-cap logs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroom_bowl.png|32px]]&amp;lt;br&amp;gt;Mushroom Bowl&lt;br /&gt;
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xenoforms==&lt;br /&gt;
You&#039;re not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.&lt;br /&gt;
&lt;br /&gt;
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.&lt;br /&gt;
&lt;br /&gt;
=====Podmen=====&lt;br /&gt;
Recon Expedition #4 &amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.&lt;br /&gt;
&lt;br /&gt;
=====[[Free_Golem|Golems]]=====&lt;br /&gt;
Recon Expedition #9&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Minimal&amp;lt;br&amp;gt;&lt;br /&gt;
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.&lt;br /&gt;
&lt;br /&gt;
=====[[Ashwalkers]]=====&lt;br /&gt;
Recon Expedition #13&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet. These &#039;ashwalkers&#039; only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.&lt;br /&gt;
&lt;br /&gt;
===== Interdyne Pharmaceuticals =====&lt;br /&gt;
Recon Expedition #45&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Level: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:grey;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don&#039;t stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don&#039;t bring any of this to the station or else you&#039;ll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don&#039;t know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it&#039;s malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
Some ores can be smelted to produce alloys.&lt;br /&gt;
{{Item&lt;br /&gt;
|name = [[Plasteel]]&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name = Plastitanium&lt;br /&gt;
|bgcolor1 = lightgrey&lt;br /&gt;
|bgcolor2 = lightgrey&lt;br /&gt;
|image = Plastitanium.png&lt;br /&gt;
|foundin = Syndicate spacecraft&lt;br /&gt;
|usedfor = Evil walls and floors&lt;br /&gt;
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft&lt;br /&gt;
|description = An alloy of plasma and titanium.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Long gone are the days of miners delivering refined materials to the various departments by hand (or the crew coming directly to cargo for themselves), thanks to the introduction of the Ore Silo&#039;s bluespace storage system -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* Scientists need at least a bit of every ore to fabricate new parts and to complete material scan experiments. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you&#039;re lucky, Night Vision Meson Scanners or a Bag of Holding!&lt;br /&gt;
* Roboticists need diamond, uranium, silver and gold for building mech parts and equipment. Give them enough and you&#039;ve indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! If you feel like mining with your own stompy mech, get a Clarke and reap the profits. They also use an extreme amount of iron - Don&#039;t skimp on it just because it&#039;s not worth many points.&lt;br /&gt;
* The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* Medical Doctors and Station Engineers need uranium, titanium, silver and gold for a number of their higher tech equipment, once the R&amp;amp;D gets the tech for advanced tools and higher end biotechnology of course.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists (cyborg shells cost a surprising amount of metal) and Station Engineers (basic construction materials for just about everything).&lt;br /&gt;
* The Chemist and Xenobiologist will all appreciate having extra plasma.&lt;br /&gt;
* A competent Medical Doctor can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A Clown with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
== Vent Mining and Boulders ==&lt;br /&gt;
Vents are the best way to automatically mine infinite materials for the station and passively get mining points for your more deadly activities. It is very useful, and common courtesy (if you can), to complete several vents as soon as possible to supply the station with materials, in case all of the miners die or the lavaland base gets destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: At the start of the shift, turn on the automatic boulder retrieval matrix and conveyor belt system to automatically process iron and glass for the station&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding ore vents is not too difficult, as several spawn all across lavaland. When near one, you mining scanner will beep with each pulse, and the surrounding rocks will be richer in ores. Another easy way of finding them is by looking for characteristic (&amp;quot;plus-shaped&amp;quot;) opening in rocks, as they are most likely vents. If you want to find vents consistently, you will have to purchase a ventpointer from the mining point vendor. This device will automatically point you to the nearest uncompleted vent.&lt;br /&gt;
&lt;br /&gt;
Vents have an infinite amount of resources, which are mined automatically and retrieved by the automatic boulder retrieval matrix on the station. To find out which types of ores a vent has, simply scan it with your mining scanner and wait for a scanning pulse. The ores it has will appear as tags above the vent.&lt;br /&gt;
&lt;br /&gt;
To start tapping a vent, scan it a second time. This will initiate the gradual spawning of several waves of fauna (one wave will always have only one type of fauna). A mining NODE drone, which is very weak, will spawn on the vent, and you will have to defend it until the vent is tapped. Once it is tapped, nothing will be able to destroy it. &#039;&#039;&#039;If you fail, you can simply try again, as such always prioritize staying alive over completing a vent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vents come in different types, and differ in the amount of ore they have:&lt;br /&gt;
&lt;br /&gt;
# Small ore vent: yields small ore boulders. These spawn a small amount of fauna and are generally easy to complete with minimal resources.&lt;br /&gt;
# Medium ore vent: yields medium ore boulders. These spawn a medium amount of fauna and are generally completable with a fully upgraded PKA and healing injectors.&lt;br /&gt;
# Large ore vent: yields large ore boulders. These spawn a large amount of fauna at once and it is feasible to complete them alone, but enlisting the help of fellow miners &#039;&#039;&#039;(with PKA passthrough upgrades!)&#039;&#039;&#039; or mining drones is highly advised.&lt;br /&gt;
# Menacing ore vent: yields large ore boulders, always has every possible ore. These are different and spawn a random megafauna. You will not have to defend a NODE drone, and upon killing the megafauna, it will be tapped automatically. These are known to sometimes spawn near the mining base, in which case either never start them, or make sure to lead them away as far as possible (especially Collossuses, which can obliterate everything nearby). Additionally, always complete other vents first, always secure a way back to the station, and notify everyone else that you are starting them.&lt;br /&gt;
# Small/medium/large oxidize ore vents: These ore vents spawn together at a site, which is surrounded by legions. They&#039;ll have a GPS beacon so that you can find them on your GPS at all times, known as the &#039;geological signal&#039;. These ore vents start off as small, but after completion will vary both in ore variety and between large and medium. These vents are best done early so that you can not only supply the station with a good amount of iron and glass, but also to supply the ore silo with different ores if you have trouble finding vents in the first 10-15 minutes of the shift.&lt;br /&gt;
# Swirling oxidize ore vent: yields medium ore boulders. These spawn fauna found in the pulsating tumor, including the Blood Drunk Miner. The difficulty level to complete them varies on skill level and is a valuable resource for other crusher users if the Blood Drunk Miner spawns. This is a respawnable vent, and will reset after some time.&lt;br /&gt;
# Fresh oxidize ore vent: yields large ore boulders, always has every possible ore. Similar to the Menacing ore vent, these spawn a random megafauna which can be identified by the liquid that surrounds it (shift examining). It can spawn the ash drake, or the colossus. Like the swirling oxidize ore vent, this vent will close after some time and will be available to re-complete for more megafauna resources such as tail spikes or blaster tubes.&lt;br /&gt;
&lt;br /&gt;
Tips for completing vents:&lt;br /&gt;
&lt;br /&gt;
* Stay near the vent to draw aggro from monsters, so that they do not attack the weak drone. Some fauna are harder to deal with than others, and you can be either lucky to never spawn them, or unlucky enough to fail multiple times. Brimdemons are the worst ones, as they deal a huge amount of damage and are difficult to draw away from attacking the drone. Legions and Lobstrosities are also difficult, as they attack fast, but don&#039;t pose as much of a threat if you aggro them and clear them as fast as possible. Less threatening are Goliaths, and the least threatening are Bileworms and Watchers.&lt;br /&gt;
* Prioritize attacking fauna that is directly attacking the NODE drone. Make sure you don&#039;t get caught out in the process - sometimes you will not be able to clear an entire wave before the next, especially if many goliaths spawn. Getting caught by a tentacle and having a wave of brimdemons spawn to blast you is a surefire way to die.&lt;br /&gt;
* Having chasms very close to a vent can be extremely beneficial, as fauna will spawn on top of them and fall down. Make sure you don&#039;t fall down the chasms yourself, as in order to save you, someone will have to look at the GPS and see if you specifically are moving &#039;&#039;(very rare, if you even have a GPS in the first place)&#039;&#039;, know how to save you &#039;&#039;(extremely rare)&#039;&#039; and have the will/patience to actually go through the hassle and order a rescue fishing hook from cargo, stick it on a fishing rod, fish you out and bring you back &#039;&#039;(nigh impossible occurence)&#039;&#039;.&lt;br /&gt;
* Vents on top of lava are extremely difficult to complete without either lava immunity or a flight potion (in which case Lobstrosities can still knock you down into lava). You can also find and tame raptors east of the mining base, which can make ore vents surrounded by lava lakes much easier.&lt;br /&gt;
* Clear out nearby rocks, so that fauna don&#039;t spawn inside them. Legions can be very annoying and spawn skulls without you being able to find them.&lt;br /&gt;
&lt;br /&gt;
Once you have completed a vent, the automatic boulder retrieval matrix will teleport it onto the station and the conveyor belt system will push it into machines for processing. Conveyors won&#039;t work when there&#039;s no gravity, but if needed, boulders can be manually put into machines. When each of the machines processes ore, mining points are paid out into them. To retrieve your mining points, simply click the machines with your ID in hand and select how many points you want to withdraw. Make sure to share with your fellow miners. &#039;&#039;&#039;If you have completed several vents, make sure to upgrade each of the machines with a RPED to be able to process all of the incoming boulders. If you bought the boulder beacon item to build them, they come with basic parts by default.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What now?&#039;&#039;&#039; Assuming you have completed several vents, you should be swimming in mining points. Go forth, create an abode on lavaland or even whole new station in space using luxury bar capsules. Buy everyone jump boots, create boxes upon boxes of stabilized legion cores only to die and get dusted from a shotgun from a Collossus or fall down a chasm. Straight up buy money or buy toy alien facehuggers and throw them at people. The possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
==Secrets of Lavaland==&lt;br /&gt;
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always go with at least two other people when mining if possible so you can mine faster as well as complete ore vents efficiently. If more than one of you interact with a tendril before it collapses, you can even nag some free chests!&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack. Do this to retrieve plasma ore if your cutters need to be recharged.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you&#039;re not quick enough. Plus they collect all the crap gibtonite left after exploding.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you&#039;re expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you&#039;re not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach +30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder/wires is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augmented, you are ash storm proof. Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it&#039;ll throw you in the opposite direction. This also makes them cheap destructive tools when encountering external airlocks/windows.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If science hasn&#039;t researched Advanced Mining Technology and Applied Bluespace Technology within 15-20 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 78430D&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Staff_of_storms.gif&amp;diff=3795</id>
		<title>File:Staff of storms.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Staff_of_storms.gif&amp;diff=3795"/>
		<updated>2025-01-31T21:59:04Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Staff of Storms&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=3794</id>
		<title>Megafauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Megafauna&amp;diff=3794"/>
		<updated>2025-01-31T21:44:02Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: Porting the entire TG Megafauna wiki page (went halfway with the images to test something). The page is unchanged, and is being created and filed for documentation purposes as well as comparing changes from the original page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Megafauna are huge, extremely powerful creatures found in the planet of which the station is orbiting around. They emit a GPS Signal that is trackable by any GPS Device, so they are easy to avoid, as long as you&#039;re careful.&lt;br /&gt;
&lt;br /&gt;
All types of megafauna will gut unconscious or dead victims, restoring their health by half of the creature&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
== Lavaland ==&lt;br /&gt;
These megafauna are found on Lavaland, and can be encountered by miners on MetaStation, DeltaStation, KiloStation, and Tramstation.&lt;br /&gt;
&lt;br /&gt;
== Ash Drake ==&lt;br /&gt;
[[File:Ash_drake.png|128x128px]]&lt;br /&gt;
&lt;br /&gt;
An enormous drake that roams the land. Once considered the easiest of Megafauna, code changes have made it into one of the most fierce opponents that can be found on Lavaland.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the three cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail. It will send one trail directly at you and two more on either side of you, requiring a bit of tact to dodge it.&lt;br /&gt;
&lt;br /&gt;
It&#039;s advisable to carry a fire extinguisher when fighting a drake, in case you can&#039;t avoid one of these.&lt;br /&gt;
&lt;br /&gt;
The drake will also sometimes take flight and swoop down on a target, creating pooling lava below it and marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets. It will also send a standard firebreath attack at you as soon as it lands. The best way to deal with this attack is to stay on the move and keep your distance as it lands so that you have time to dodge the incoming fire.&lt;br /&gt;
&lt;br /&gt;
As the drake gets damaged, swoop attacks will become more common, and the drake will begin using an additional attack.&lt;br /&gt;
&lt;br /&gt;
If the drake falls below 50% health, it will use a special attack where it swoops up high and traps the target in a small arena of fire. One tile in the arena will be a safe spot, marked with a green rune. The rest of the tiles will turn into lava after a moment. This process will repeat 3 times before the attack ends. The drake will swoop back down and attempt to crush you in the standard 3x3 ring in the process.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.&lt;br /&gt;
&lt;br /&gt;
The Ash Drake Hide can be used to make the Ash Drake Armor [[File:Dragon_armor.png]]. It has a 65% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 70% reduction in explosive damage, 60% reduction in biological damage, 40% reduction in laser damage, 40% reduction in energy (shock) damage, 50% reduction in radiation damage, 15% reduction in bullet damage, and completely acid-, fire-, and ash-storm proof. Not spaceproof!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It will also drop a chest, which can contain one of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Spectral_blade.png]]&#039;&#039;&#039;Spectral Blade:&#039;&#039;&#039; A sword that becomes more powerful with the amount of ghosts orbiting the wielder. The ghosts will also be visible while doing so, and can point but not talk.&lt;br /&gt;
* [[File:Lava_staff.png]]&#039;&#039;&#039;Lava Staff:&#039;&#039;&#039; A magic staff able to turn, after a brief channel, a tile of floor into &#039;weak&#039; lava, or said &#039;weak&#039; lava into basalt. Has a 10 seconds cooldown between uses (5 between reverts). It also doubles as a good melee weapon, with 18 burn damage per hit.&lt;br /&gt;
** &#039;Weak&#039; lava applies half the lava damage and fire stacks (both at 10), and a quarter of the temperature (2500).&lt;br /&gt;
* [[File:Sacred_flame.png]]&#039;&#039;&#039;Spellbook of Sacred Flame:&#039;&#039;&#039; Sacred Flame lights you and anyone around you on fire. Since you also get a fireproof suit by butchering a drake, it is a really powerful spell.&lt;br /&gt;
* &#039;&#039;&#039;Bottle of Dragon&#039;s Blood:&#039;&#039;&#039; When drunk, it has one of these effects:&lt;br /&gt;
** Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.&lt;br /&gt;
** Transforms the drinker into a skeleton, giving it a few racial bonuses.&lt;br /&gt;
** Gives the drinker permanent immunity to lava.&lt;br /&gt;
** Gives the drinker the ability to turn into a lesser ash drake (and back). To swoop, alt-click on a tile or target. &#039;&#039;&#039;Remember: If you weren&#039;t one prior to becoming a drake, you are not an antagonist, and should not attack the crew!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to Fight&lt;br /&gt;
&lt;br /&gt;
Take your time and don&#039;t get greedy. Keep your distance and never stand in a cardinal direction from the drake so that you can more easily react to the incoming firebreath, coming in for shots in between the drakes attacks. Take only 1 or 2 shots at a time at the drake before you back up to prepare to dodge the incoming attack. Keep your distance when the drake is trying to crush you from up high so that you can avoid the incoming fire. Keep your cool and stay focused during the fire arena attack, messing this attack up is extremely difficult to recover from. Bringing the H.E.C.K. suit from Bubblegum will make this fight somewhat easier, making it much less punishing if you are hit with a fire attack. The drake will not immediately breathe fire at you when it lands from the fire arena attack, giving you a window to get a couple quick hits in. Still be prepared to retreat though, its next attack will come out pretty quickly after landing. Unless you are very robust and experienced, do not attempt this fight without several regenerative cores and healing pens. Here&#039;s a general list of to-do&#039;s to make this fight simple:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Shoot drake twice, run away so the distance between you and the drake is a straight line.&lt;br /&gt;
&lt;br /&gt;
2. Drake shoots fire, take one step out of the way.&lt;br /&gt;
&lt;br /&gt;
3. Repeat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Chase&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just run away in a straight line.&lt;br /&gt;
&lt;br /&gt;
2. When the drake lands, take one step out of the way, then go shoot him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Spiral&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. See this move, just back away. He&#039;s guaranteed to do this three times in a row, with the first blast being slightly off, then head on, then slightly off, so dodge accordingly and you can get one shot in between each attack.&lt;br /&gt;
&lt;br /&gt;
2. Shoot him after the 3rd spiral.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lava Arena&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
1. Just stand on the green space. Press the movement buttons individually so you don&#039;t mess up the inputs, you should always have enough time.&lt;br /&gt;
&lt;br /&gt;
2. This happens 3 times, back up once the walls go down.&lt;br /&gt;
&lt;br /&gt;
3. You are now guaranteed 4 hits with a base KA before the drake does any other moves.&lt;br /&gt;
&lt;br /&gt;
Colossus&lt;br /&gt;
&lt;br /&gt;
A huge, towering being. Slow, but extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Angelic Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.&lt;br /&gt;
&lt;br /&gt;
Death bolts are slow, and deal 25 brute damage ignoring armor. They&#039;ll break rocks, and if on station, walls and reinforced walls on hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.&lt;br /&gt;
* Blast: Shoots a shotgun-like blast of death bolts.&lt;br /&gt;
* Directional Shots: Shoots bolts in the 8 cardinal directions.&lt;br /&gt;
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times. &lt;br /&gt;
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: &amp;quot;&#039;&#039;&#039;Judgement&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: &amp;quot;&#039;&#039;&#039;Die&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.&lt;br /&gt;
&lt;br /&gt;
If challenged by someone using Sleeping Carp, the Colossus will enrage and chase him down.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
The colossus drops two items: the Voice of God and the Anomalous Crystal.&lt;br /&gt;
&lt;br /&gt;
==== Voice of God ====&lt;br /&gt;
See here for the Voice of God.&lt;br /&gt;
&lt;br /&gt;
==== Anomalous Crystal ====&lt;br /&gt;
An anomalous crystal&#039;s activation method and effect is random, and must be tested to find out what it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible activation methods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;On touch:&#039;&#039;&#039; Using the crystal with an empty hand will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bump:&#039;&#039;&#039; Moving against the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On weapon:&#039;&#039;&#039; Hitting the crystal with anything will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On heat:&#039;&#039;&#039; Hitting the crystal with a weapon that can ignite will trigger it. (I.E. welders, lighters)&lt;br /&gt;
* &#039;&#039;&#039;On speech:&#039;&#039;&#039; Speaking near the crystal will trigger it.&lt;br /&gt;
* &#039;&#039;&#039;On bomb:&#039;&#039;&#039; Explosions, no matter how weak, will trigger it. Also triggered by Kinetic Accelerator hits.&lt;br /&gt;
* &#039;&#039;&#039;On laser:&#039;&#039;&#039; Laser-like shots will trigger it. (Includes disablers, practice and laser tag gun lasers too)&lt;br /&gt;
* &#039;&#039;&#039;On bullet:&#039;&#039;&#039; Physical bullets will trigger it. (Also includes syringe gun syringes)&lt;br /&gt;
* &#039;&#039;&#039;On energy:&#039;&#039;&#039; Energy shots will trigger it. (Includes energy bolas, somatorays, ions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HONK:&#039;&#039;&#039; After a delay of 3 seconds, whoever activated and remained within line-of-sight. will drop all his equipment and become a clown, with starting equipment included. If this effect is picked, it&#039;s only activated by bump or speech.&lt;br /&gt;
* &#039;&#039;&#039;Theme Warp:&#039;&#039;&#039; After a 5-second delay, transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora, then put in a 20s cooldown. Possible themes are Lavaland, Winter, Jungle and Abductor. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Emitter:&#039;&#039;&#039; The crystal shoots a colossus&#039; death bolt. Activated by touch; cooldown of 5 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Dark Reprise:&#039;&#039;&#039; Revives any corpses nearby as shadowpeople after a 5-second delay. The crystal can resurrect people multiple times. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Lightgeists:&#039;&#039;&#039; Once activated and after a delay of 5 seconds, the crystal will allow ghosts to spawn as lightgeists, extremely fragile jelly-like beings that cannot speak and can heal people. Activated by touch.&lt;br /&gt;
* &#039;&#039;&#039;Possession:&#039;&#039;&#039; The crystal will transfer your mind and body into any &#039;&#039;&#039;harmless&#039;&#039;&#039; animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal&#039;s body. If the animal dies while you&#039;re possessing it, you&#039;ll die as well. Activated by touch; 1-second delay.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
People claim to have trouble with this boss, but he&#039;s pretty easy as long as you don&#039;t get hit. For this boss, it&#039;s usually preferable to clear out an arena first with normal mining tools (or his own projectiles!) Some miners use the far south part of lavaland for wide open fighting space, but stray projectiles will tear the mining station to shreds if this is done.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Shotgun&#039;&#039;&#039;: The end of many miners, Colossus shouts &amp;quot;Retribution&amp;quot; before firing a quick spray of death bolts.&lt;br /&gt;
: &#039;&#039;&#039;Circle&#039;&#039;&#039;: Just a bunch of death bolts in a circle, easier to dodge, there are very clear openings.&lt;br /&gt;
: &#039;&#039;&#039;Cardinals&#039;&#039;&#039;: Just slowly shoots death bolts in cardinal and then alternate cardinal with it changing each attack, does this 4 times before going back to a normal pattern, pretty easy to get one or two hits in here.&lt;br /&gt;
: &#039;&#039;&#039;Judgement&#039;&#039;&#039;: Easy, just stay to the side of him, as soon as you see the death bolt come out on your side, move up and go in to shoot. By the time it rotates back around to shoot, you should have walked away again and be ready to go back in to shoot in the same way. Just keep moving up or down and be sure to keep moving to stay away from the colossus, don&#039;t get trapped against the lava or rocks.&lt;br /&gt;
: &#039;&#039;&#039;Die&#039;&#039;&#039;: Same thing as Judgement, except two spirals start at both sides, this causes the sides to have two attacks coming out, you have two options here. The easier option is to now change to being below or above the colossus, if you&#039;re above or below it&#039;s basically just judgement since both the death bolts are on one tile, try not to get hit though or you&#039;ll be hurting. The second one is to stay to the side, and move in after two shots are fire, the timing on this one is way less forgiving, and you need to fire before you&#039;re in range so it shoots by the time you&#039;re running to not get hit.&lt;br /&gt;
: &#039;&#039;&#039;Triple Shotgun&#039;&#039;&#039;: Same thing as before, this is the reason you don&#039;t go in after the shotgun attacks EVER. Looks like a normal shotgun, but is always shot in patterns of 3, these attacks have way less cooldown than if it was a normal shotgun with a normal shotgun attack right after it, you can get shots inbetween these, but I&#039;d recommend against it unless you&#039;re comfortable. All of the death bolts rip through all armor, good luck.&lt;br /&gt;
&lt;br /&gt;
== Bubblegum ==&lt;br /&gt;
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloody Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Bubblegum&#039;s fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum somehow gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions.&lt;br /&gt;
&lt;br /&gt;
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around.&lt;br /&gt;
&lt;br /&gt;
==== Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Bubblegum&#039;s attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity&#039;s former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center &amp;quot;target,&amp;quot; they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can&#039;t follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination &amp;quot;waves&amp;quot; consecutively. As Bubblegum&#039;s health decreases, he will also start charging more, and charging quicker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enrage:&#039;&#039;&#039; Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;H.E.C.K. suit:&#039;&#039;&#039; A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed.&lt;br /&gt;
&lt;br /&gt;
Possible chest loot:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mayhem in a Bottle:&#039;&#039;&#039; When used, it sends everyone on the screen in an unstoppable rage, equipping all of them with chainsaws, giving them a full heal, a red screen, and the objective to &#039;RIP AND TEAR&#039;. They&#039;ll see every other person as slaughter demons. This effects lasts two minutes. &#039;&#039;&#039;You really shouldn&#039;t use this as a non-antag. The &#039;RIP AND TEAR&#039; objective overrides any allegiances.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Blood Contract:&#039;&#039;&#039; When used, it lets you choose a name from every living person. The target will then receive all the effects of a Mayhem in a Bottle victim: chainsaw, heal, hallucinations. But &#039;&#039;every other person&#039;&#039; will receive the objective to kill the target, along with a sharpened butcher&#039;s knife. You really shouldn&#039;t use this unless you would otherwise be allowed to kill someone. [1]. You may use the blood contract as an extension of escalation.&lt;br /&gt;
* &#039;&#039;&#039;Soulscythe:&#039;&#039;&#039; A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you&#039;re at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.&lt;br /&gt;
&lt;br /&gt;
== Legion ==&lt;br /&gt;
A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Echoing Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Stages:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1 Health:&#039;&#039;&#039; 700&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2 Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3 Health:&#039;&#039;&#039; 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Health:&#039;&#039;&#039; 3400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn Resistance:&#039;&#039;&#039; 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Slow&lt;br /&gt;
&lt;br /&gt;
=== Behaviour ===&lt;br /&gt;
Legion&#039;s behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it&#039;s likely that each skull will be doing its own attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Skull:&#039;&#039;&#039; The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spawn Sentinel:&#039;&#039;&#039; The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge:&#039;&#039;&#039; You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What&#039;s dangerous about this attack is that the legion skull will &amp;quot;flick&amp;quot; itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you&#039;re dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again.&lt;br /&gt;
&lt;br /&gt;
When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
Every time you shatter a skull (when it&#039;s too small to split) there&#039;s a 20% chance of it dropping a necropolis tendril loot chest. On average, you should be getting about 2 chests when you fully kill off legion.&lt;br /&gt;
&lt;br /&gt;
When the last piece of Legion is destroyed, it spawns a &#039;&#039;&#039;Staff of Storms&#039;&#039;&#039;. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged&lt;br /&gt;
&lt;br /&gt;
* It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds.&lt;br /&gt;
** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2.&lt;br /&gt;
&lt;br /&gt;
* It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.)&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn&#039;t really worthwhile. It&#039;s better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.&lt;br /&gt;
&lt;br /&gt;
== Blood-Drunk Miner ==&lt;br /&gt;
&amp;quot;A miner destined to wander forever, engaged in an endless hunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Resonant Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 6-10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.&lt;br /&gt;
&lt;br /&gt;
The blood-drunk miner&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
- If not in KA range, it will rapidly dash at its target (1.5 second cooldown)&lt;br /&gt;
&lt;br /&gt;
- If in KA range, it will fire its kinetic accelerator (20 damage)&lt;br /&gt;
&lt;br /&gt;
- If in melee range, will rapidly attack, akin to an actual player&lt;br /&gt;
&lt;br /&gt;
- After any of these attacks, may transform its cleaving saw:&lt;br /&gt;
&lt;br /&gt;
* Untransformed, it attacks very rapidly for smaller amounts of damage (6 damage)&lt;br /&gt;
&lt;br /&gt;
* Transformed, it attacks at normal speed for higher damage and cleaves enemies hit (10 damage)&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator. Its Cleaving Saw Cleaving saw.png can be toggled between two modes: open, and closed. While the saw is open, it will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode. While the saw is closed, it will attack a single target extremely quickly, causing a high amount of damage in a short amount of time. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This guy&#039;s pretty easy actually. Recommended KA setup for this one is 1x Range, 2x Cooldown. Someone did the math, and found that as long as you can somewhat aim, cooldown mods on a KA deals significantly more DPS than damage mods. Also you really don&#039;t need 2x Range mods unless you are new to kiting. Don&#039;t be greedy, don&#039;t get caught out when he teleports. If you get down to yellow health on your doll, run away and disengage. If you&#039;re experienced, you can probably get by with only using sutures and a legion core. It should be noted that he&#039;ll only teleport if you get far enough away from him, so if you want to end the fight quickly, you should stay only just out of his KA range.&lt;br /&gt;
&lt;br /&gt;
* 1. Dig a large tunnel that loops back on itself&lt;br /&gt;
&lt;br /&gt;
* 2. Kite boss to tunnel&lt;br /&gt;
&lt;br /&gt;
* 3. Keep running and fire behind you&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going crusher, this should be the first boss you kill.&lt;br /&gt;
&lt;br /&gt;
If you have fully upgraded armor, this guy&#039;s melee attack friggin tickles. Get up in his face, pop a mining pen, and murder him with the weapon of your choice.&lt;br /&gt;
&lt;br /&gt;
== Hierophant ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A massive metal club that hangs in the air as though waiting. It&#039;ll make you dance to its beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Zealous Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Hierophant spawns in its arena, which makes fighting it challenging but not impossible.&lt;br /&gt;
&lt;br /&gt;
The text this boss speaks is ROT4, use ROT22 to decode&lt;br /&gt;
&lt;br /&gt;
The Hierophant&#039;s attacks are as follows;&lt;br /&gt;
&lt;br /&gt;
- These attacks happen at a random, increasing chance:&lt;br /&gt;
&lt;br /&gt;
* If target is at least 2 tiles away; Blinks to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
* As above, but does so multiple times if below half health.&lt;br /&gt;
* Rapidly creates cardinal and diagonal Cross Blasts under a target.&lt;br /&gt;
&lt;br /&gt;
* If chasers are off cooldown, creates 4 chasers.&lt;br /&gt;
&lt;br /&gt;
- IF TARGET IS OUTSIDE THE ARENA: Creates an arena around the target for 10 seconds, blinking to the target if not in the created arena.&lt;br /&gt;
&lt;br /&gt;
* The arena has a 20 second cooldown, giving people a small window to get the fuck out.&lt;br /&gt;
* - If no chasers exist, creates a chaser that will seek its target, leaving a trail of blasts.&lt;br /&gt;
* Is more likely to create a second, slower, chaser if hurt.&lt;br /&gt;
&lt;br /&gt;
- If the target is at least 2 tiles away, may Blink to the target after a very brief delay, damaging everything near the start and end points.&lt;br /&gt;
&lt;br /&gt;
- Creates a cardinal or diagonal blast(Cross Blast) under its target, exploding after a short time.&lt;br /&gt;
&lt;br /&gt;
* If below half health, the created Cross Blast may fire in all directions.&lt;br /&gt;
&lt;br /&gt;
- Creates an expanding AoE burst.&lt;br /&gt;
&lt;br /&gt;
- IF ATTACKING IN MELEE: Creates an expanding AoE burst in addition to using other ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.&lt;br /&gt;
&lt;br /&gt;
When Hierophant dies, it stops trying to murder you and shrinks into a small form, which, while much weaker, is still quite effective. - The smaller club can place a teleport beacon, allowing the user to teleport themselves and their allies to the beacon.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Hierophant is defeated, it will let out one final huge expanding burst attack that will fill about half the arena. After this, the Hierophant will fall to the ground as an item, allowing you to loot and wield it as the Hierophant&#039;s Club Hierophantsclub.gif. The club allows you to instantly teleport to a target location within 5 tiles, on a 15 second cooldown. It also comes with a beacon that can be detached with a HUD button, allowing you to teleport yourself and anyone standing next to you back to the detached beacon from any location. The club was originally a powerful weapon until changed in Aug, 2020.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
This fight is all about reaction time. Try to stay on the move often to avoid taking damage from the chasers, and when using a ranged weapon try to stay at least 1 tile away from the Hierophant so that it won&#039;t use its large AoE burst. When it begins a rapid attack, try not to panic. This attack has been the bane of many miners before. Remain calm and pay close attention to where the tiles are spawning, and you should be okay. Note that unlike most megafauna, this one will almost never bring you from full health to dead right away. There are a lot of attacks, and some of them can be hard to dodge, but they deal fairly low damage. The attacks only deal damage when they turn white (from purple). Having a few stable legion cores makes this fight considerably easier.&lt;br /&gt;
&lt;br /&gt;
=== Alternatively, Cheesing It ===&lt;br /&gt;
&lt;br /&gt;
* 1. Bug xenobio to send you a sentient slime to throw at Hiero (assuming there is no random BZ in the lavaland atmos)&lt;br /&gt;
* 2. Xeno slimes heal from burn damage, and Hiero is only capable of burn damage&lt;br /&gt;
* 3. Profit&lt;br /&gt;
&lt;br /&gt;
The crusher way&lt;br /&gt;
&lt;br /&gt;
* 1. Max our your armor&lt;br /&gt;
* 2. Use deluxe medpen&lt;br /&gt;
* 3. Attack hierophant until it dies (don&#039;t forget to move around it to get backstabs)&lt;br /&gt;
&lt;br /&gt;
== Swarmer (Archived, no longer in active TG code) ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 750&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A, spawns mobs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Swarmer Beacon&lt;br /&gt;
&lt;br /&gt;
A strange machine appears anywhere a normal lavaland mob can it produces a swarmer at a rate of 1/15 seconds, until there are GetTotalAISwarmerCap()/2 swarmers, after this it is up to the swarmers themselves to increase their population (it will repopulate them should they fall under GetTotalAISwarmerCap()/2 again)&lt;br /&gt;
&lt;br /&gt;
tl;dr A million of the little hellraisers spawn (controlled by AI) and try to eat mining&lt;br /&gt;
&lt;br /&gt;
Loot: Not much, besides a shit load of artificial bluespace crystals, Oh and mining doesn&#039;t get eaten that&#039;s a plus I suppose.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Special&lt;br /&gt;
&lt;br /&gt;
= Ice Wastes =&lt;br /&gt;
These megafauna are found in the wastes below, and can be encountered by miners on IceboxStation. For a more visual tour, refer to this.&lt;br /&gt;
&lt;br /&gt;
== The Last Ash Drake ==&lt;br /&gt;
&amp;quot;Hunted to extinction, the icy moon of lavaland is the final resting place for these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an ash drake chilling in a ruin that you can hunt down and kill, if you want the loot. Do note that killing the ash drake does not contribute to the acquisition of Godslayer armor, plus you might piss off Space PETA in the process.&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Fiery Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Clockwork Defender ==&lt;br /&gt;
&amp;quot;A traitorous clockwork knight who lived on, despite its creators destruction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Clockwork Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
It uh, walks at you. That&#039;s it.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Very Easy&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
There are none. I mean, this isn&#039;t even counted as a megafauna on the leaderboard, I&#039;m pretty sure.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
It drops some  Clockwork Alloy, which is needed to craft the Godslayer armor. Basically a free handout. Your fellow miners might unironically take the alloy as a hostage if you&#039;re going for the other megafauna.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Holy fuck just shoot at it&lt;br /&gt;
&lt;br /&gt;
== Wendigo ==&lt;br /&gt;
&amp;quot;A mythological man-eating legendary creature, you probably aren&#039;t going to survive this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Berserk Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 2500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Wendigo, you should find a portal below its GPS signal. If you go into that portal, you get teleported into the Wendigo&#039;s arena. There are very few ways to escape other than slaying the beast itself.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
The Wendigo walks around, cycling between attacks. Not much to really say here. At 50% / 1250 health, it enrages, meaning that its stomp range increases, it moves around faster, and the interval between attacks decreases.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavy Stomp:&#039;&#039;&#039; The Wendigo slams the ground around it, releasing a shockwave that travels 5 tiles from the Wendigo, and damages and carries away any target caught in it. If you do get caught, it deals 20 brute damage. During its second phase, the range of the shockwave doubles to 10 tiles. This attack is indicated by smoke turfs surrounding the Wendigo, so you have plenty of advanced warning.&lt;br /&gt;
* &#039;&#039;&#039;Teleport:&#039;&#039;&#039; The Wendigo teleports to a location 4 tiles away from its target.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Scream:&#039;&#039;&#039; The Wendigo starts shaking and screaming, dizzying anybody within earshot (wear earmuffs!), before firing out a bunch of death bolts that deal 25 damage and fully penetrate armor. There are three patterns, and in no particular order, they are firing out death bolts in a 360 degree spread, firing out a series of alternating shotgun spreads, and firing out death bolts in a rotating star. The Wendigo, unlike the Colossus, is stationary throughout this procedure. Once the Wendigo enrages, the death bolts become faster and more tightly wound together.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
When the Wendigo corpse is butchered, it releases a bottle of  Wendigo blood. When that bottle is drunk, its consumer gains the ability to transform into a polar bear at will.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops a  Wendigo Skull, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Keep focused, bring as much gear as possible, and pray for low lag. There&#039;s not much cheese to do, and once you descend into the pit only one can survive.&lt;br /&gt;
&lt;br /&gt;
== Demonic Frost Miner ==&lt;br /&gt;
&amp;quot;An extremely well-geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== GPS Signal ===&lt;br /&gt;
&amp;quot;Bloodchilling Signal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 1125 (first phase), 1500 (second phase), 2625 (in total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Slow&lt;br /&gt;
&lt;br /&gt;
In order to get to the Demonic Frost Miner, you have to first reach its ruin, a small building with some supplies. This ruin will always be on the topmost layer of the ice wastes, there&#039;s no way to get into the arena (asides from jaunting in) from the bottom level. Then, you have to climb down a ladder to get up into the actual arena. Trying to climb out of the arena takes a significant amount of time, and will probably end with you getting blapped, so you really should be prepared to fight him if you climb down the ladder. Or you could teleport out, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Once inside, you&#039;ll probably immediately aggro the Demonic Frost Miner, it has a very large aggro range of 18 tiles. The ice down there is &#039;&#039;extremely&#039;&#039; slippery so make sure to bring Ice hiking boots from your points vendor. There are ice crystals scattered around that will temporarily ensnare you if you walk on top of them. Asides from that, it&#039;s very similar to that of a Blood-Drunk Miner, chasing you around, and pelting you with spells. If its target is in melee range, then it will rapidly attack its target, dealing 10 brute damage with its jackhammer, and hitting its target up to 4 times per tick.&lt;br /&gt;
&lt;br /&gt;
As the Demonic Frost Miner&#039;s health decreases, the interval between attacks also decreases. At 25% / 375 health, it&#039;s almost over... and the Demonic Frost Miner starts spinning around, enraging and transforming into an actual demon, being invulnerable whilst doing so. Oh yeah, it also heals back up to full health. Sucks to be you. After it becomes enraged, the the speed of its projectiles increases by 25%.&lt;br /&gt;
&lt;br /&gt;
There are some mechanics regarding its attacks. As it cycles through, it selects either an &amp;quot;easy&amp;quot; or a &amp;quot;hard&amp;quot; attack. Whilst the Demonic Frost Miner is not enraged, there is an 80% chance that it selects an easy attack whenever it procs its attack cycle, and a 20% chance that it selects a hard one. When enraged, however, the chances flip to a 40% chance of an easy attack, and a 60% chance for a hard attack.&lt;br /&gt;
&lt;br /&gt;
Oh yeah all of the projectiles completely penetrate armor.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Extremely Hard&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out eight frost orbs that home in after a second, and detonate after ten seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Frost Orbs (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixteen frost orbs that home in after a second, and detonate after five seconds, exploding into five ice blast projectiles. The frost orbs travel at a normal speed, dealing 20 burn damage if it comes into contact with its target. The ice blast projectiles deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Easy):&#039;&#039;&#039; The Demonic Frost Miner shoots out sixty snowballs at its target, each of which deal 5 brute damage, in a 45 degree spread.&lt;br /&gt;
* &#039;&#039;&#039;Snowball Machine Gun (Hard):&#039;&#039;&#039; The Demonic Frost Miner shoots out forty snowballs at its target, each of which deal 5 brute damage, in a 5 degree spread. Simultaneously, it fires off five waves of nine evenly distributed ice blasts in a 360 degree spread, each of which deal 15 brute damage.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Easy):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of five ice blasts in an 80 degree spread or four ice blasts in a 60 degree spread at its target, alternating from (5, 4, 5, 4, 5), shooting out 23 ice blasts in total.&lt;br /&gt;
* &#039;&#039;&#039;Ice Shotgun (Hard):&#039;&#039;&#039; The Demonic Frost miner shoots out five waves of twelve ice blasts in an 360 degree spread or five ice blasts in a 60 degree spread at its target, alternating from (12, 5, 12, 5, 12), shooting out 46 ice blasts in total.&lt;br /&gt;
&lt;br /&gt;
=== Loot ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resurrection Crystal:&#039;&#039;&#039; When used inhand, the crystal is absorbed into its user. When said user is killed through a non-gibbing method (it can&#039;t save you from being cremated or dying from the center of a maxcap), that user is instead teleported to a random safe area on the station and fully healed. Do note that anyone who witnesses the user&#039;s death will see a message indicating that the user has been saved. It&#039;s important to note that you transform into a shadowperson upon being saved, which can be either a positive or a negative, depending on how you go about viewing the situation. The crystal is permanently consumed after it saves you.&lt;br /&gt;
* &#039;&#039;&#039;Cursed Ice Hiking Boots:&#039;&#039;&#039; Once you put these boots on, you can&#039;t take them off, unless you get your leg cut off. Whilst wearing these boots, its user can toggle its special ability, which creates slippery ice wherever its user walks upon. The ice melts away after about 6 seconds. The user, however, can walk upon this generated ice without slipping.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Jackhammer:&#039;&#039;&#039; This jackhammer instantly dusts any rock that it comes into contact with. In addition, when used to attack something, it knocks its target back like a baseball bat, whilst also siphoning the damage that it has dealt to heal its user.&lt;br /&gt;
&lt;br /&gt;
In addition, it drops an  Ice Energy Crystal, which is a necessary component for the crafting of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
=== How to Fight ===&lt;br /&gt;
Ideally the best way to avoid being pelted by projectiles is to put as much distance as possible between you and the Frost Miner. Most of the attacks he uses spread out over distance, creating gaps large enough for you to bob and weave through. Having a PKA kitted out with max range mods lets you maintain this distance while still putting out damage. Asides from all that, bring lots of survival medipens and stabilized legion cores, you&#039;ll really need them.&lt;br /&gt;
&lt;br /&gt;
== Godslayer Armor ==&lt;br /&gt;
Upon killing all three of the unique megafauna of the Ice Wastes, you can combine the  Clockwork Alloy, obtained through killing the Clockwork Defender, the  Wendigo Skull, obtained through killing the Wendigo, and the  Ice Energy Crystal, obtained through killing the Demonic Frost Miner, and craft a set of Godslayer armor.&lt;br /&gt;
&lt;br /&gt;
It has a 50% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 50% reduction in biological damage, 25% reduction in laser damage, 25% reduction in energy (shock) damage, 25% reduction in bullet damage, and completely acid, fire, radiation, and ash-storm proof. Spaceproof!&lt;br /&gt;
&lt;br /&gt;
What&#039;s really powerful about this armor, given that it doesn&#039;t compare particularly favorably to ash drake armor and the H.E.C.K. suit, is that upon its wearer going into crit, it instaheals its wearer back up to full health (do note that it does not resolve wounds nor blood loss, though), with a 10 minute cooldown between saves. In combination with a Resurrection Crystal, it can potentially give you two extra chances of life within a very short period of time.&lt;br /&gt;
&lt;br /&gt;
= Jungle Mobs =&lt;br /&gt;
Never naturally implemented, will only appear due to admin spawns or from cytology. A lot of these were designed to be normal fauna to inhabit the jungle, and therefore cannot be compared to the megafauna in lavaland.&lt;br /&gt;
&lt;br /&gt;
== Mega Arachnid ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Normal&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Large and powerful, but very timid. It won&#039;t engage anything above 50 health, or anything without legcuffs. It has a single spell, which makes it fire fleshy snares that will legcuff anyone that it hits, making them look especially tasty to the arachnid.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
== Leaper ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; 15-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Very Fast&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
Huge, carnivorous toads that spit an immobilizing toxin at its victims before leaping onto them.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&#039;&#039;&#039;Poisonous Leaper Bubbles:&#039;&#039;&#039; Projectile attack that paralyzes victims for 5 seconds and injects them with 5u Leaper Venom, a chemical that is harmless in small doses but creates a toxic reaction if too much is in the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Suicide Toads:&#039;&#039;&#039; Summons 2 small toads that chase you and explode on contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Rain:&#039;&#039;&#039; Rains down 8 blood bubbles containing leaper venom. Similar to Ash Drake&#039;s fire rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belly Flop:&#039;&#039;&#039; Attack that that works pretty much like the Ash Drake&#039;s swoop.&lt;br /&gt;
&lt;br /&gt;
== Seedling ==&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Damage:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; Stationary&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
A plant rooted in the ground that forfeits its melee attack in favor of ranged barrages. It will fire flurries of solar energy, and occasionally charge up a powerful blast that makes it vulnerable to attack. Each individual projectile of solar deals 10 burn damage upon contact. Occasionally, it will charge up a solar beam, which will create several visual indicators. The solar beam deals very high burn damage upon contact.&lt;br /&gt;
&lt;br /&gt;
Difficulty: Medium&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Wendigo_skull.png&amp;diff=3793</id>
		<title>File:Wendigo skull.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Wendigo_skull.png&amp;diff=3793"/>
		<updated>2025-01-31T21:37:13Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Clockwork_alloy.png&amp;diff=3792</id>
		<title>File:Clockwork alloy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Clockwork_alloy.png&amp;diff=3792"/>
		<updated>2025-01-31T21:37:00Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Godslayeroff.png&amp;diff=3791</id>
		<title>File:Godslayeroff.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Godslayeroff.png&amp;diff=3791"/>
		<updated>2025-01-31T21:36:47Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Ice_crystal.png&amp;diff=3790</id>
		<title>File:Ice crystal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Ice_crystal.png&amp;diff=3790"/>
		<updated>2025-01-31T21:36:40Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Sonic_Jackhammer.png&amp;diff=3789</id>
		<title>File:Sonic Jackhammer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Sonic_Jackhammer.png&amp;diff=3789"/>
		<updated>2025-01-31T21:36:34Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Iceboots.png&amp;diff=3788</id>
		<title>File:Iceboots.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Iceboots.png&amp;diff=3788"/>
		<updated>2025-01-31T21:36:25Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Modkit_crystal.png&amp;diff=3787</id>
		<title>File:Modkit crystal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Modkit_crystal.png&amp;diff=3787"/>
		<updated>2025-01-31T21:36:14Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Demonicminerstagetwo.png&amp;diff=3786</id>
		<title>File:Demonicminerstagetwo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Demonicminerstagetwo.png&amp;diff=3786"/>
		<updated>2025-01-31T21:35:58Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Demonicminerstageone.png&amp;diff=3785</id>
		<title>File:Demonicminerstageone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Demonicminerstageone.png&amp;diff=3785"/>
		<updated>2025-01-31T21:35:50Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Wendigo.png&amp;diff=3784</id>
		<title>File:Wendigo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Wendigo.png&amp;diff=3784"/>
		<updated>2025-01-31T21:35:40Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Clockworkdefender.png&amp;diff=3783</id>
		<title>File:Clockworkdefender.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Clockworkdefender.png&amp;diff=3783"/>
		<updated>2025-01-31T21:35:31Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Hierophantsclub.gif&amp;diff=3782</id>
		<title>File:Hierophantsclub.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Hierophantsclub.gif&amp;diff=3782"/>
		<updated>2025-01-31T21:35:16Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Hierophant.gif&amp;diff=3781</id>
		<title>File:Hierophant.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Hierophant.gif&amp;diff=3781"/>
		<updated>2025-01-31T21:35:07Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Cleaving_saw.png&amp;diff=3780</id>
		<title>File:Cleaving saw.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Cleaving_saw.png&amp;diff=3780"/>
		<updated>2025-01-31T21:34:58Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Transformedminer.gif&amp;diff=3779</id>
		<title>File:Transformedminer.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Transformedminer.gif&amp;diff=3779"/>
		<updated>2025-01-31T21:34:47Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Bdminer.gif&amp;diff=3778</id>
		<title>File:Bdminer.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Bdminer.gif&amp;diff=3778"/>
		<updated>2025-01-31T21:34:34Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Biglegion.png&amp;diff=3777</id>
		<title>File:Biglegion.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Biglegion.png&amp;diff=3777"/>
		<updated>2025-01-31T21:34:10Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Soulscythe.gif&amp;diff=3776</id>
		<title>File:Soulscythe.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Soulscythe.gif&amp;diff=3776"/>
		<updated>2025-01-31T21:33:38Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Scroll.png&amp;diff=3775</id>
		<title>File:Scroll.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Scroll.png&amp;diff=3775"/>
		<updated>2025-01-31T21:32:22Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Hostile_env.png&amp;diff=3774</id>
		<title>File:Hostile env.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Hostile_env.png&amp;diff=3774"/>
		<updated>2025-01-31T21:32:08Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Bubblegum.gif&amp;diff=3773</id>
		<title>File:Bubblegum.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Bubblegum.gif&amp;diff=3773"/>
		<updated>2025-01-31T21:31:47Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Anomaly_crystal.png&amp;diff=3772</id>
		<title>File:Anomaly crystal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Anomaly_crystal.png&amp;diff=3772"/>
		<updated>2025-01-31T21:31:36Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Colossus.png&amp;diff=3771</id>
		<title>File:Colossus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Colossus.png&amp;diff=3771"/>
		<updated>2025-01-31T21:31:21Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Wiz_vial.gif&amp;diff=3770</id>
		<title>File:Wiz vial.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Wiz_vial.gif&amp;diff=3770"/>
		<updated>2025-01-31T21:31:10Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Sacred_flame.png&amp;diff=3769</id>
		<title>File:Sacred flame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Sacred_flame.png&amp;diff=3769"/>
		<updated>2025-01-31T21:30:48Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Lava_staff.png&amp;diff=3768</id>
		<title>File:Lava staff.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Lava_staff.png&amp;diff=3768"/>
		<updated>2025-01-31T21:27:34Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Spectral_blade.png&amp;diff=3767</id>
		<title>File:Spectral blade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Spectral_blade.png&amp;diff=3767"/>
		<updated>2025-01-31T21:22:55Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: RNG drop from ash drake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
RNG drop from ash drake&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Dragon_armor.png&amp;diff=3766</id>
		<title>File:Dragon armor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Dragon_armor.png&amp;diff=3766"/>
		<updated>2025-01-31T21:21:32Z</updated>

		<summary type="html">&lt;p&gt;Faustiiful: Ash Drake dragon armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ash Drake dragon armor&lt;/div&gt;</summary>
		<author><name>Faustiiful</name></author>
	</entry>
</feed>