<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EmiliaPains</id>
	<title>Nova Sector 13 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EmiliaPains"/>
	<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/wiki/Special:Contributions/EmiliaPains"/>
	<updated>2026-05-01T01:31:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Gas_Turbine&amp;diff=7724</id>
		<title>Gas Turbine</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Gas_Turbine&amp;diff=7724"/>
		<updated>2025-08-23T01:12:23Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Added Gas Turbine page, optimizations can be changed later, further input appreciated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which is a mixture of gases that will burn typically oxygen and plasma in combination but sometimes oxygen and tritium which will then create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A Crowbar if you plan on upgrading the turbine&lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the Plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% Oxygen and 40% Plasma (debatable mix, so feel free to experiment).&lt;br /&gt;
#Max all gas pumps that lead from the Plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe.&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
[[File:GasTurbineOutput.png|thumb|Gas Turbine at Tier 4]]&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.5 Iron Sheets each (Tier1 Protolathe)&lt;br /&gt;
|225 kW&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|562.50 kW&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|1.41 MW&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|3.52 MW&lt;br /&gt;
|781,250 RPM and 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to take input and output of 1.6 MWs power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
=== Optimizations ===&lt;br /&gt;
{{GuidesPage&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7706</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7706"/>
		<updated>2025-08-02T18:17:29Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: fixed grammar?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which is a mixture of gases that will burn typically oxygen and plasma in combination but sometimes oxygen and tritium which will then create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A Crowbar if you plan on upgrading the turbine&lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the Plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% Oxygen and 40% Plasma (debatable mix, so feel free to experiment).&lt;br /&gt;
#Max all gas pumps that lead from the Plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe.&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
[[File:GasTurbineOutput.png|thumb|Gas Turbine at Tier 4]]&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.5 Iron Sheets each (Tier1 Protolathe)&lt;br /&gt;
|225 kW&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|562.50 kW&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|1.41 MW&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|3.52 MW&lt;br /&gt;
|781,250 RPM and 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to take input and output of 1.6 MWs power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
=== Optimizations ===&lt;br /&gt;
Alternatively you can use your own layer to ensure you don&#039;t accidentally mix your mix in with others, let&#039;s suppose we use layer five where the O2 to Pure is place an omni coloured gas pump then on the output side use a black layer five regular pipe and bring it down towards the Plasma tank, in this case I&#039;m on Void Raptor so layout may differ.{{GuidesPage&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7705</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7705"/>
		<updated>2025-07-30T02:22:30Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Prepare for final release through creation of new sub heading &amp;quot;Optimizations&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which is a mixture of gases that will burn typically oxygen and plasma in combination but sometimes oxygen and tritium which will then create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A Crowbar if you plan on upgrading the turbine&lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the Plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% Oxygen and 40% Plasma (debatable mix, so feel free to experiment).&lt;br /&gt;
#Max all gas pumps that lead from the Plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe.&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
[[File:GasTurbineOutput.png|thumb|Gas Turbine at Tier 4]]&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.5 Iron Sheets each (Tier1 Protolathe)&lt;br /&gt;
|225 kW&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|562.50 kW&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|1.41 MW&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|3.52 MW&lt;br /&gt;
|781,250 RPM and 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
=== Optimizations ===&lt;br /&gt;
Alternatively you can use your own layer to ensure you don&#039;t accidentally mix your mix in with others, let&#039;s suppose we use layer five where the O2 to Pure is place an omni coloured gas pump then on the output side use a black layer five regular pipe and bring it down towards the Plasma tank, in this case I&#039;m on Void Raptor so layout may differ.{{GuidesPage&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7704</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7704"/>
		<updated>2025-07-26T14:13:20Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Entered maximum power output, the maximum temperature doesn&amp;#039;t seem to make any real difference as you will never hit those temperatures on a simple burn mix all that matters is the RPM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which is a mixture of gases that will burn typically oxygen and plasma in combination but sometimes oxygen and tritium which will then create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A Crowbar if you plan on upgrading the turbine&lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the Plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% Oxygen and 40% Plasma (debatable mix, so feel free to experiment).&lt;br /&gt;
#Max all gas pumps that lead from the Plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe.&lt;br /&gt;
Alternatively you can use your own layer to ensure you don&#039;t accidentally mix your mix in with others, let&#039;s suppose we use layer five where the O2 to Pure is place an omni coloured gas pump then on the output side use a black layer five regular pipe and bring it down towards the Plasma tank, in this case I&#039;m on Void Raptor so layout may differ.&lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
[[File:GasTurbineOutput.png|thumb|Gas Turbine at Tier 4]]&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.5 Iron Sheets each (Tier1 Protolathe)&lt;br /&gt;
|225 kW&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|562.50 kW&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|1.41 MW&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|3.52 MW&lt;br /&gt;
|781,250 RPM and 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
{{GuidesPage&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7696</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7696"/>
		<updated>2025-07-22T03:21:13Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: fixed language (unprofessional)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which is a mixture of gases that will burn typically oxygen and plasma in combination but sometimes oxygen and tritium which will then create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A Crowbar if you plan on upgrading the turbine&lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the Plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% Oxygen and 40% Plasma (debatable mix, so feel free to experiment).&lt;br /&gt;
#Max all gas pumps that lead from the Plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe.&lt;br /&gt;
Alternatively you can use your own layer to ensure you don&#039;t accidentally mix your mix in with others, let&#039;s suppose we use layer five where the O2 to Pure is place an omni coloured gas pump then on the output side use a black layer five regular pipe and bring it down towards the Plasma tank, in this case I&#039;m on Void Raptor so layout may differ.&lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
[[File:GasTurbineOutput.png|thumb|Gas Turbine at Tier 4]]&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.5 Iron Sheets each (Tier1 Protolathe)&lt;br /&gt;
|225 kW&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|&lt;br /&gt;
|781,250 RPM and 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
{{GuidesPage&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7695</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7695"/>
		<updated>2025-07-21T14:47:52Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: 225 kW tier1 max input&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which is a mixture of gases that will burn typically oxygen and plasma in combination but sometimes oxygen and tritium which will then create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A Crowbar if you plan on upgrading the turbine&lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the Plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% Oxygen and 40% Plasma (debatable mix, so feel free to experiment).&lt;br /&gt;
#Max all gas pumps that lead from the Plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe.&lt;br /&gt;
Alternatively you can use your own layer to ensure you don&#039;t get lynched by other engineers, let&#039;s suppose we use layer five where the O2 to Pure is place an omni coloured gas pump then on the output side use a black layer five regular pipe and bring it down towards the Plasma tank, in this case I&#039;m on Void Raptor so layout may differ.&lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
[[File:GasTurbineOutput.png|thumb|Gas Turbine at Tier 4]]&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0.5 Iron Sheets each (Tier1 Protolathe)&lt;br /&gt;
|225 kW&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|&lt;br /&gt;
|781,250 RPM and 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
{{GuidesPage&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Category:Guides&amp;diff=7693</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Category:Guides&amp;diff=7693"/>
		<updated>2025-07-21T00:02:31Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Redundant Linking (links to self, if problems occur upon further investigation will revert)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 0 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #FFF&lt;br /&gt;
|C4outSHA = 0 0 0 #999&lt;br /&gt;
|C4inBGcolor = #13678A1e&lt;br /&gt;
|C4lineBGcolor = #FFF&lt;br /&gt;
|C4lineWIDTH = .2em&lt;br /&gt;
|C4inSHA = 0 0 .3em #999;&lt;br /&gt;
|C4outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C4ICONcolor = #202122&lt;br /&gt;
|C4TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}{{Needs revision|reason=Invalid/outdated links, no pictures and slightly bloated.|priority=Medium}}{{GuidesPage}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to Wound Tending|Guide to Wound Tending]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.gif|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Roboticist|Guide to Robotics]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Blood Cult]] [[Blood Cult]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Humans.png|32px|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Forms_%26_Formatting_(Paper_Markdown)|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[Guide to Smithing and Reagent Forging|Guide to Smithing and Reagent Forging]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7692</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7692"/>
		<updated>2025-07-21T00:00:01Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
[[File:GasTurbineOutput.png|thumb|Gas Turbine at Tier 4]]&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|&lt;br /&gt;
|781,250 RPM and 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
{{GuidesPage&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Category:Guides&amp;diff=7690</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Category:Guides&amp;diff=7690"/>
		<updated>2025-07-20T23:51:07Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Removed Redundant link to it&amp;#039;s own page by creating a new template just for this page (worthless i know)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 0 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #FFF&lt;br /&gt;
|C4outSHA = 0 0 0 #999&lt;br /&gt;
|C4inBGcolor = #13678A1e&lt;br /&gt;
|C4lineBGcolor = #FFF&lt;br /&gt;
|C4lineWIDTH = .2em&lt;br /&gt;
|C4inSHA = 0 0 .3em #999;&lt;br /&gt;
|C4outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C4ICONcolor = #202122&lt;br /&gt;
|C4TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}{{Needs revision|reason=Invalid/outdated links, no pictures and slightly bloated.|priority=Medium}}{{GuidesPage}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to Wound Tending|Guide to Wound Tending]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.gif|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Roboticist|Guide to Robotics]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Blood Cult]] [[Blood Cult]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Humans.png|32px|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Forms_%26_Formatting_(Paper_Markdown)|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[Guide to Smithing and Reagent Forging|Guide to Smithing and Reagent Forging]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:GuidesPage&amp;diff=7689</id>
		<title>Template:GuidesPage</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:GuidesPage&amp;diff=7689"/>
		<updated>2025-07-20T23:45:27Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Creates the Guides Page, which excludes the &amp;quot;For More Guides Click Here Link&amp;quot; despite already being on the guides page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 0 0 0; border: .2em solid {{{color|#13678A}}}; background: {{{color|#13678A}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{color|#13678A}}}; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 110%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--STARTER GUIDES--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline; width: 15%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em .35em .5em .35em; border: .2em solid #808080; background: #808080;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #808080; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Starter guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #808080; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #8080801e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
* [[How Do I get into Nova Sector?|How Do I Get Into Nova Sector?]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Starter guide|Starter Guide]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Combat Mode|Guide to Combat mode]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--MEDICAL GUIDES--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline; width: 15%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em .35em .5em .35em; border: .2em solid #3F7597; background: #3F7597;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3F7597; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Medical guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #3F7597; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #3F75971e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Medical Doctor|Medical Policy]]&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Traumas]]&lt;br /&gt;
*[[Guide to Wounds]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Guide to Mediguns]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--ENGINEERING GUIDES--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline; width: 15%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em .35em .5em .35em; border: .2em solid #FF9D00; background: #FF9D00;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FF9D00; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Engineering guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #FF9D00; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #FF9D001e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Guide to the Supermatter|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--SCIENCE GUIDES--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline; width: 15%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em .35em .5em .35em; border: .2em solid #A06DA0; background: #A06DA0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #A06DA0; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Science guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #A06DA0; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #A06DA01e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to synthetic surgery|Guide to Synthetic Surgery]]&lt;br /&gt;
*[[Guide to Ordnance|Guide to Ordnance]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide to cytology|Guide to Cytology]]&lt;br /&gt;
*[[AI Module|Guide to AI Modules and Laws]]&lt;br /&gt;
*[[Guide to Circuits]]&lt;br /&gt;
*[[Guide to Xenoarchaeology]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--SECURITY GUIDES--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline; width: 15%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em .35em .5em .35em; border: .2em solid #486091; background: #486091;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #486091; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Security guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #486091; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4860911e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Security Policy]]&lt;br /&gt;
*[[Corporate Regulations]]&lt;br /&gt;
*[[Contraband|Guide to Contraband]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--ANTAGONIST GUIDES--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline; width: 15%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em .35em .5em .35em; border: .2em solid #8B0000; background: #8B0000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #8B0000; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Antagonist guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #8B0000; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #8B00001e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Antagonist Policy]]&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Corporate Regulations]]&lt;br /&gt;
*[[Contraband|Guide to Contraband]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Heretic|Guide to Heretic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--OTHER GUIDES--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline; width: 15%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em .35em .5em .35em; border: .2em solid #03870C; background: #03870C;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #03870C; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Other guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #03870C; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #03870C1e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food|Guide to Food]]&lt;br /&gt;
*[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply Crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Policies#Departmental_Policies|Cargo Policy]]&lt;br /&gt;
*[[Guide to Space Exploration]]&lt;br /&gt;
*[[Guide to Smithing and Reagent Forging]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DEVELOPMENT GUIDES--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline; width: 15%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em .35em .5em .35em; border: .2em solid #5589c5; background: #5589c5;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #5589c5; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Development guides&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #5589c5; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #5589c51e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Guide to setting up your coding environment and How To Run A Test Server|Guide to setting up a server (and Github)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7688</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7688"/>
		<updated>2025-07-20T21:35:51Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Obey your boss (Added Guides Navigation if you wanted to read more on the other guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
[[File:GasTurbineOutput.png|thumb|Gas Turbine at Tier 4]]&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|&lt;br /&gt;
|781,250 RPM AND 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7687</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7687"/>
		<updated>2025-07-20T21:26:16Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Added Gas Turbine at Tier 4 generation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
[[File:GasTurbineOutput.png|thumb|Gas Turbine at Tier 4]]&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|&lt;br /&gt;
|781,250 RPM AND 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:GasTurbineOutput.png&amp;diff=7686</id>
		<title>File:GasTurbineOutput.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:GasTurbineOutput.png&amp;diff=7686"/>
		<updated>2025-07-20T21:25:21Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uses 64 O2:36 Plasma at a regulator of 25%&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7685</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7685"/>
		<updated>2025-07-20T21:20:49Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Added Max Turbine Speed and Temperature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|&lt;br /&gt;
|125,000 RPM and 435,276 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|&lt;br /&gt;
|312,500 RPM and 5,841,410 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|&lt;br /&gt;
|781,250 RPM AND 131,771,000 Kelvin&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7684</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7684"/>
		<updated>2025-07-20T12:49:39Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Changed values and added new RPM, and Temperature Table for upgrades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 50,000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
!Max Turbine Speed (RPM) and Temperature (Kelvin)&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|50,000 RPM and 50,000 Kelvin&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7683</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7683"/>
		<updated>2025-07-20T12:38:23Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Added Tier1/Maximum power input, pending research on parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
!Maximum Power Output&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Honkmanemoji.png&amp;diff=7426</id>
		<title>File:Honkmanemoji.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Honkmanemoji.png&amp;diff=7426"/>
		<updated>2025-07-18T12:35:27Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: upscaled version of the emoji&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
upscaled version of the emoji&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains&amp;diff=7425</id>
		<title>User:EmiliaPains</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains&amp;diff=7425"/>
		<updated>2025-07-18T09:08:27Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: added cow image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you found me congrats :P&lt;br /&gt;
&lt;br /&gt;
[[File:CowMoji.png|thumb|15x15px]]&lt;br /&gt;
Test:&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:CowMoji.png&amp;diff=7424</id>
		<title>File:CowMoji.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:CowMoji.png&amp;diff=7424"/>
		<updated>2025-07-18T09:07:20Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Cow Emoji from NovaSector-master/data/spritesheets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cow Emoji from NovaSector-master/data/spritesheets&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Solars&amp;diff=7423</id>
		<title>Solars</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Solars&amp;diff=7423"/>
		<updated>2025-07-18T06:36:26Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Added Solars Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Engineering Dept header}}&lt;br /&gt;
[[File:SolarVoidRaptor.png|thumb|505x505px|A typical solar array]]&lt;br /&gt;
&lt;br /&gt;
==The Forgotten Power Source==&lt;br /&gt;
Solars often are fully neglected by but a few people, and for slightly dangerous reasons (covered in a lower section). HOWEVER, they are the safest way to generate power for the whole station! And, if there was a blackout of power already, they will always have power until hooked up, and can provide the engine APC a charge until it is set up itself.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
There are four solar arrays on the station. The first, and easiest to configure, is on the rightmost side of the station just below the escape shuttle port (Aft Starboard Array). The second is located &amp;quot;north&amp;quot; of the chapel (Fore Starboard Array). The third can be found to the left of engineering (Aft Port Array). The fourth is best accessed by going through the left maintenance door of the tool storage area (Fore Port Array).&lt;br /&gt;
&lt;br /&gt;
===Connecting the Arrays===&lt;br /&gt;
You need:&lt;br /&gt;
*Several cable coils&lt;br /&gt;
*One space suit or modsuit&lt;br /&gt;
*One crowbar to open doors if the power is out.&lt;br /&gt;
*Optionally, a large stack of metal from which to make floor tiles so as to protect your newly placed wiring from [[traitor|easy tampering]].&lt;br /&gt;
&lt;br /&gt;
Nanotrasen engineers are renowned for their shoddy craftsmanship and poor work ethic. You will find that none of the four solar arrays have been connected to the station. You will need to connect the solar panels and the solar tracker to the wire leading from the station. To wire a tile, hold a cable coil in hand and click a tile. Connect the solar arrays and solar tracker to the station. &lt;br /&gt;
&lt;br /&gt;
See [[Guide_to_construction#How_Do_I_Wire.3F|How Do I Wire]] for a guide on how to wire.&lt;br /&gt;
&lt;br /&gt;
===Calibrating the Arrays===&lt;br /&gt;
&lt;br /&gt;
Once you have wired an array, you need to calibrate the tracking and power so that it actually produces energy. Apparently, our space station is rotating or in orbit around something (no one really knows for sure). This means that the solar panels need to constantly rotate to face toward the sun. Click on the [[Computers#Solars_Control|Solar Control CPU]] and set it to auto-tracking. You should see a degree displayed at the top ranging from 0 to 359; this is the current direction of the sun. &lt;br /&gt;
&lt;br /&gt;
*0 degrees = North&lt;br /&gt;
*90 degrees = East&lt;br /&gt;
*180 degrees = South&lt;br /&gt;
*270 degrees = West&lt;br /&gt;
&lt;br /&gt;
(The consoles are a bit glitchy so you might have to turn off auto-tracking then turn it on again before the panels start to rotate). Also, auto rotation is not smooth, it jumps about every 20 seconds. Keep this in mind if it seems like nothing is happening.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to use manual tracking!! The only time you will ever need to manually calibrate a solar array is when a meteor or traitor destroys the tracking unit.  &lt;br /&gt;
&lt;br /&gt;
It is important to note that &#039;&#039;&#039;THE STATION BLOCKS SUNLIGHT!&#039;&#039;&#039; This is the biggest cause of solar fail known to spessmen. When the panels of an array face the sun (and are correctly wired) they produce about 90,000 Watts of power. However, if the station is between the panels and the sun, they produce 0 Watts of power. This means that as the panels rotate with auto-tracking, they move through a series of power levels ranging from 90k (full sun) to nothing (station obscures sun). The rotation cycle takes roughly 5 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
Why is this important?&lt;br /&gt;
&lt;br /&gt;
Because of the battery! See that big white thing in the solar control room? That&#039;s the SMES cell. It&#039;s a battery used for holding solar energy and transferring it to the station. Click on the battery and you get a window with input, output, and charging options.  &lt;br /&gt;
&lt;br /&gt;
===Important Battery Facts===&lt;br /&gt;
Solar batteries (SMES cells) start at 20% power but if the engine is off the station drains them to 0% in a few minutes. An input of 90,000 watts (full sun) might charge the battery for a little while, but once the sunlight is blocked by the station the battery charge begins to drain. &lt;br /&gt;
&lt;br /&gt;
==== (Optional) Skipping the SMES Cells ====&lt;br /&gt;
You can optionally reroute the wiring and skip the whole battery setup! Just recognize two wires: The wire coming from the Solar Control CPU and going to the SMES cell, and the other wire coming from the SMES cell and going to the station power grid. Connect these two wires and voilá! You have skipped the SMES cell and saved yourself a lot of time. No need to turn that pesky SMES on at all, just configure the Solar Control CPU and you&#039;re done, time to move to the next set of solars!&lt;br /&gt;
&lt;br /&gt;
BUT there is one big downside to this: the station powergrid now holds about 400 kW of power, which is almost enough to put someone into instant crit. Not a good thing if you have [[Game_Mode#AI_Malfunction|shocked doors]] or [[Clown|someone]] exposes those electrified grilles inside windows.&lt;br /&gt;
&lt;br /&gt;
===Setting up the SMES===&lt;br /&gt;
&lt;br /&gt;
After you have wired the array, set tracking to auto, and verified that the panels are indeed rotating, set the battery like so:&lt;br /&gt;
&lt;br /&gt;
Charging: Auto&lt;br /&gt;
&lt;br /&gt;
Input: Maxed at 200 kW&lt;br /&gt;
&lt;br /&gt;
Output: 50 kW&lt;br /&gt;
&lt;br /&gt;
==Important MetaStation fact==&lt;br /&gt;
Setting the solars is slightly different in MetaStation. Engineering&#039;s solar starts like the other station&#039;s, with you just needing to wire them as usual. On Cargo&#039;s solars, the shuttle has broken the solar in half; you have to bridge the gap with metal rods. You can use your wirecutter on nearby catwalks to cut them to iron rods; just use the iron rod twice on a space tile to be able to put wires on it.&lt;br /&gt;
&lt;br /&gt;
The chapel and science solars are actually half un-built; in the room where the solar control computer is you&#039;ll find a handful of boxes. These boxes contain Solar Assembly and glass, while in the chapel half of the solars are missing while in Science all of them are!&lt;br /&gt;
To fix the solars, pull the crate into space. Pick up the assembly and drop them into place (the blue tiles). Afterwards, use the wrench to wrench them into place, then use glass on them. &lt;br /&gt;
Afterwards, wire them as normal.&lt;br /&gt;
&lt;br /&gt;
Remember to click &amp;quot;Check for New Hardware&amp;quot; and to setup the SMES on your way out.&lt;br /&gt;
&lt;br /&gt;
==DANGER WILL ROBINSON==&lt;br /&gt;
There are a few dangers on the solars, one being the electrical wires if you forgot to wear insulated gloves: never forget or you will get zapped! In addition, you are vulnerable and alone. This leaves you an easy target for those pesky [[space carp]]s and/or space-walking [[traitor|attackers]] that need a new cover identity. Finally, there is the chance to misstep and go drifting off through space. This hazard is easily solved if you act quickly. Simply throw something in the direction of your flight path, like shoes, or a pen. The equal and opposite reaction will start pushing you in the other direction!&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_power&amp;diff=7422</id>
		<title>Guide to power</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_power&amp;diff=7422"/>
		<updated>2025-07-18T06:35:33Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Added Solars Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Needs revision | reason=This is twice ported from TG and Yogstation wiki. Needs a once-over for inaccuracies between servers, plus missing power values, plus revision for the additional SMES in engineering.}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Understanding the intricacies of the power dynamic in the station is key to keeping the station in order. Many, especially the [[Head of Personnel|HoP]], believe that the [[Captain]] is the seat of power on the station. This is untrue as having the Captain wired into the station&#039;s power grid provides minimal power at best. &lt;br /&gt;
&lt;br /&gt;
The real source of power comes from [[Engineering]] because without [[Station Engineer]]s to set up the power sources at the beginning of a shift, the station would cease to function normally and devolve into a degenerative society with no more power than a uncivilized horde of lowly [[Assistant]]s, who, it should be noted, also provide even less power when wired directly to the grid.&lt;br /&gt;
&lt;br /&gt;
= Power Sources =&lt;br /&gt;
&lt;br /&gt;
== [[Supermatter| Supermatter Engine]] ==&lt;br /&gt;
The supermatter is a giant pile of exotic material capable of emitting both ionizing radiation and (flammable) gases. While the generation of these elements is normally rather low, the supermatter can be &amp;quot;activated&amp;quot; into releasing more by, well, most anything: even gasses can start the delamination process if they hold enough energy (heat, usually). You see where this is going? That&#039;s right, self-induced chain reactions. Your main job as an engineer will be to cool the supermatter down to prevent it from exploding (luckily a very easy job), while simultaneously exciting it to harvest arcs of electricity. It&#039;s not an unforgiving engine, some would say it&#039;s even too stable to sabotage in a timely manner; read the [[Supermatter| Guide]] carefully and it will be hard to mess it up.&lt;br /&gt;
&lt;br /&gt;
== Singularity/Tesla Engine ==&lt;br /&gt;
&#039;&#039;&#039;Removed as of August 14th, 2020. &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed engines.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Singularity_engine.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
=== [[Singularity Engine]] ===&lt;br /&gt;
The usable power emitted by a singularity takes the form of ionizing radiation pulses. These can interact with the mysterious substance called &amp;quot;plasma&amp;quot; so as to generate electricity. The more plasma available, and the stronger and more frequent the pulses, the more power is generated. The net power output can be measured directly by using a multitool on the collector&#039;s wire, checking the first SMES unit connected for available power, or by looking it up on a power monitoring console (though the latter will give skewed results if other power sources such as solars are connected).&lt;br /&gt;
&lt;br /&gt;
=== [[Tesla Engine]] ===&lt;br /&gt;
This giant ball of incandescent energy regularly regurgitates power in the form of electric arcs. These arcs can be partially captured by tesla generators, and will generally flow along the most conductive/least resisting path. Metal structures are prime target for its strikes, and grounding rods are the safest there is, drawing arcs to themselves and subsequently dissipating them into the whole station. The latter are regularly used to direct lighting through tesla generators, and are best deployed between the engine and anything you hold dear.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Solar Arrays ==&lt;br /&gt;
[[File:SolarVoidRaptor.png|thumb|300x300px|Solars on Voidraptor]]&lt;br /&gt;
&#039;&#039;See [[Solars]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The solar arrays act as a secondary power source. They are composed of 60 panels per array and there are 4 arrays on the station. Each panel can produce 1.5 kW of power for a total of 90 kW per array. &lt;br /&gt;
&lt;br /&gt;
The solar arrays only produce power when directly facing the local star. (The star is off-screen from the station and cannot be located by the player directly.) A solar tracking module can be wired into the solar array circuitry, and, with the help of a solar power console, the solar panels can be made to automatically track the local star, which maximizes the power generation for each panel. However, as the station revolves around the star (which, again, is unseen by the player), the solar arrays often land in the shadow of the station which negatively affects solar power generation at the affected arrays. This effectively gives the solar arrays a solar day-night cycle, where it generates power during the day cycle and does not generate power during the night cycle. Because of the solar cycle, a given array will be able to generate power about 50% (estimated but unconfirmed) of the time, which can be translated to an average 45 kW per unit time, rather than the full 90 kW.&lt;br /&gt;
&lt;br /&gt;
The solar panels themselves can be, and often are, broken by debris floating in space. Each broken panel reduces the total power generation of the array.&lt;br /&gt;
&lt;br /&gt;
The solar arrays can typically power the entire station on their own, once the arrays are wired properly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Solar Power Generated&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot;|Maximum !! Average&lt;br /&gt;
|+&lt;br /&gt;
! per panel !! per array !! per array&lt;br /&gt;
|- &lt;br /&gt;
| 1500 W (1.5 kW) || 90000 W (90 kW) || 45000 W (45 kW)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Connecting Solars to the Grid ===&lt;br /&gt;
&lt;br /&gt;
There are two main schools of thought when wiring the solar arrays: &lt;br /&gt;
&lt;br /&gt;
* use the Solar SMESs to distribute power into the grid.&lt;br /&gt;
* wire the solar array directly into the power grid.&lt;br /&gt;
&lt;br /&gt;
==== Distributing via SMESs ====&lt;br /&gt;
&lt;br /&gt;
Distributing solar power through the SMESs is the generally preferred method of wiring the solars, mainly because it provides a steady power output and requires no extra wiring. One benefit of the pre-laid wiring to the SMES is that during a night cycle of the solar array the Engineer does not need insulated gloves to wire the solar array.&lt;br /&gt;
&lt;br /&gt;
The maximum power generation of a typical solar array is 90 kW, and it is advised to set SMES inputs to the maximum 200 kW.   &lt;br /&gt;
  &lt;br /&gt;
The output on the SMES should be at most 50% of the 90 kW generated by the cells due to the revolution of the station around the local star (percentage estimated but unconfirmed). Since the solar has to collect enough energy in the day cycle of the array to output for both day and night, it&#039;s usually good to round down a little more. Additionally, if the solar is initially wired during its day cycle, it typically won&#039;t be able to collect enough to keep it charged for the first night cycle, resulting in a little bit of lag in the output of the solars.  &lt;br /&gt;
For example, if solar cells generate 85500 W (85.5 kW), the output shouldn&#039;t be bigger than 42750 W (42.75 kW). Typically, 40 kW is a good round number for long-term power output.  &lt;br /&gt;
  &lt;br /&gt;
If more power storage is desired, say in the initial stage of the set-up, the engineer may want to reduce or even eliminate power output for the first few solar cycles, before setting the long-term power output. &lt;br /&gt;
  &lt;br /&gt;
Once all four Solar SMESs are adequately charged and outputting long-term power, they will provide a very dependable power output with almost no oversight needed. In our example, the station would receive 160 kW (4 arrays x 40 kW SMES output) from solars, which is usually more than enough to sustain the station on its own without the engine. This system is also modular, so that even if only three out of four Solar SMESs are used, the total power output is reduced accordingly but still completely steady.&lt;br /&gt;
&lt;br /&gt;
That being said, if unchecked, power sinks can drain the solar SMESs, which if depleted would need to go through a solar cycle again before being able to provide steady, adequate power to the station.  &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; Steady power supply, no additional wiring necessary, stores power, modular, does not require insulated gloves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039; Lag due to first night cycle and initial SMES charging, prone to being set up improperly, some power loss to correct for potentially broken panels, can be drained by power sinks.&lt;br /&gt;
&lt;br /&gt;
==== Wiring to the Grid ====&lt;br /&gt;
&lt;br /&gt;
Wiring the solar arrays directly to the grid is often used as a more straight-forward approach to hooking up the solars, which benefits the Engineer by bypassing the intricacies of the SMES and generating a generally larger power output but at the expense of a less steady, less modular electrical source. This is often helpful in the emergency circumstances where the supermatter crystal has delaminated, taking out the whole of Engineering with it, or when the Singularity or Tesla gets loose.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the Engineer usually just wires together the cable leading from the array directly to the cable leading out from the solar maintenance room. Typically, insulated gloves are a necessity since the Engineer will need to tap the solar power lines into the main power grid. However, as easy as that sounds, rookie Engineers tend to mangle the wiring so much that the array power lines never make it to the grid.&lt;br /&gt;
&lt;br /&gt;
Once all the arrays are wired, and because of the day-night cycle, on average, about two solar arrays worth of power will be generated at any given time, equating to about 180 kW of power. However, the exact number will fluctuate depending on how much light reaches individual panels. Additionally, if not all of the solars are wired to the grid, the output will be drastically lower and may cause brown outs in the station.  &lt;br /&gt;
  &lt;br /&gt;
On the plus side, wiring the solars directly to the grid prevents wiring sabotage since anyone cutting the wires also needs insulated gloves. Also, power sinks pose little risk as the solar power is immediate and not distributed from an SMES.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; Straight-forward explanation, avoids setting SMES, deters sabotage, acts as primary power source, not prone to power sinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;  Minor fluctuations in power if fully implemented, severe fluctuations if incompletely implemented, requires insulated gloves, often incorrectly wired.&lt;br /&gt;
&lt;br /&gt;
==== Dual-Wiring: The Best of Both Worlds ====&lt;br /&gt;
&lt;br /&gt;
There is another, less used option that utilizes the benefits from both wiring ideologies while mitigating the risk: dual-wire the solar arrays both to the Solar SMESs and directly into the grid at the same time.&lt;br /&gt;
&lt;br /&gt;
Initially, the Engineer would want to charge the SMESs enough to where they could give an adequate supply of power. Then, if the Engineer is skilled enough at wiring, both the SMES and the solar arrays can be wired to the grid at the same time. Since the station only draws about 150 kW, but the solars wired to grid produce 180 kW, there&#039;s a spare 30 kW to split between the Solar SMESs for recharging. Setting all four Solar SMESs to charge at 6 kW is feasible (reduced from 7.5 kW to account for broken solar panels). The output setting on the SMES can be any value so long as the station draws full power from the solars wired directly. This effectively makes the Solar SMESs a backup power source.&lt;br /&gt;
&lt;br /&gt;
The drawbacks though are that the Solar SMES input levels should not be put higher than 6 kW since a Solar SMES located at an array going through the night cycle will attempt to draw power from a Solar SMES higher upstream in the [[#power queue]], cannibalizing the power from that SMES. &lt;br /&gt;
&lt;br /&gt;
Also, the 2 conventional Backup SMESs can&#039;t be charged for the same reason of the power queue. However, since the 4 Solar SMESs act as backups, this trade-off is in favor of the dual-wiring of the solars.&lt;br /&gt;
&lt;br /&gt;
The Solar SMESs will still be prone to power sinks, but since the solars are wired directly to the grid it doesn&#039;t matter much. &lt;br /&gt;
&lt;br /&gt;
The drawback that all solars must be wired directly to the grid to prevent severe fluctuation. The same is not true of the SMES-side of this set-up. Each SMES acts like an independent backup, so any undesired SMESs don&#039;t have to be set, making the system semi-modular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; acts primary and backup power source, deters sabotage, resistant to power sinks, semi-modular, resistant to brownouts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039; severe fluctuations if incompletely implemented, requires insulated gloves, often incorrectly wired, requires initial charging and follow up on the SMESs before implementation&lt;br /&gt;
&lt;br /&gt;
== Gas Turbine Generator ==&lt;br /&gt;
&lt;br /&gt;
[[File:Turbine.png|thumb|The Turbine]]&lt;br /&gt;
&#039;&#039;See: [[Atmospheric Technician#The turbine|Gas Turbine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gas turbine generator is a tertiary power source that was recently installed in the incinerator. By utilizing the temperature differential between very hot air and very cold air, the turbine generator is able to create a nominal amount of electricity. The hot air is created by burning plasma and oxygen gas mixtures. The cold air is creating by passing air through cooling tubes located in space. &lt;br /&gt;
&lt;br /&gt;
Although it&#039;s usually the last power source set up on the station, it&#039;s the only power source that can be accessed by Atmospherics (only). Also, they&#039;re the only ones who can turn on and mix the gas feed needed to sustain the generator without the use of gas canisters. The exact gas mixture for optimal power generation is unknown at this point, but some Engineers have reported values as high as 100 kW and in typical Engineer fashion forgot to write down their recipe. Be prepared to field questions from &amp;lt;s&amp;gt;overprotective&amp;lt;/s&amp;gt; proactive [[AI]]s who notice plasma in the mixtank.&lt;br /&gt;
&lt;br /&gt;
== Portable Generators ==&lt;br /&gt;
&lt;br /&gt;
Portable generators are failsafes when all other systems fail. They require fuel that is fed directly into the generator by hand. The type of fuel is dependent which type of generator is being used.&lt;br /&gt;
&lt;br /&gt;
Portable generators can be upgraded using parts created by a protolathe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fuel Required by Portable Generator Type&lt;br /&gt;
! Type !! Fuel&lt;br /&gt;
|-&lt;br /&gt;
| P.A.C.M.A.N. Portable Generator || Plasma&lt;br /&gt;
|-&lt;br /&gt;
| M.R.S.P.A.C.M.A.N. Portable Generator (removed) || Diamond&lt;br /&gt;
|-&lt;br /&gt;
| S.U.P.E.R.P.A.C.M.A.N. Portable Generator || Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One PACMAN generator is located in the normal engineering storage or secure storage, with plasma located in secure storage, and it will be needed when you take too long to set up the supermatter and there isn&#039;t enough juice left in the SMES to power the emitters, or when, during a powersink, you need power to an isolated room.&lt;br /&gt;
&lt;br /&gt;
== Power Cells ==&lt;br /&gt;
&lt;br /&gt;
Power cells are used to power devices smaller than the station such as APCs and cyborgs. Constructed with a protolathe, typical power cells come in several different flavors, in increasing capacity: the default power cell, the high-capacity power cell, the super-capacity power cell, or the hyper-capacity power cell.&lt;br /&gt;
&lt;br /&gt;
There are also atypical cells such as a potato cell and a slime core cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Power Capacity by Type of Cell&lt;br /&gt;
! Type !! Capacity (J)&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; style = &amp;quot;text-align:center;&amp;quot;| Typical Cells&lt;br /&gt;
|-&lt;br /&gt;
| Power Cell || 10000&lt;br /&gt;
|-&lt;br /&gt;
| High Capacity Power Cell || 15000&lt;br /&gt;
|-&lt;br /&gt;
| Super Capacity Power Cell || 20000&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Capacity Power Cell || 30000&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Power Cell || 40000&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; style = &amp;quot;text-align:center;&amp;quot;| Atypical Cells&lt;br /&gt;
|-&lt;br /&gt;
| Potato Cell || 300&lt;br /&gt;
|-&lt;br /&gt;
| Yellow EMP-proof Slime Core Cell || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Hypercharged Slime Core cell || 50000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Power Distribution =&lt;br /&gt;
&lt;br /&gt;
== Power Grid ==&lt;br /&gt;
&lt;br /&gt;
To most people they&#039;re just wires that burn the shit out of you when you try to cut them without wearing insulated gloves. But really, the power grid is the electrical backbone of the station, powering everything from the emitters containing the singularity to the APC that controls the bathrooms in the locker room that you never go to. Also, it burns the shit out of you if you try to cut it without wearing insulated gloves.&lt;br /&gt;
&lt;br /&gt;
== SMES ==&lt;br /&gt;
&lt;br /&gt;
[[File:SMES_Charging.gif]]&lt;br /&gt;
&lt;br /&gt;
A Superconducting Magnetic Energy Storage (SMES) Cell is the spess version of a giant rechargeable battery. The standard set-up for an SMES involves:&lt;br /&gt;
&lt;br /&gt;
1. a wiring input from a power source, such as Solars or the Singularity Engine, or from the power grid itself, in the case of the Backups SMESs, and&lt;br /&gt;
&lt;br /&gt;
2. a wiring output to the local power grid, or to a closed system like the AI or mining stations&lt;br /&gt;
&lt;br /&gt;
=== SMES Properties ===&lt;br /&gt;
&lt;br /&gt;
SMES have a modifiable storage capacity, dependent on the [[power cell]]s installed in the SMES upon fabrication. All SMESs present at the beginning of a typical shift have a default capacity of 50 MJ&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ SMES Capacity vs Power Cell&lt;br /&gt;
! rowspan = 2|Megacell !! colspan=&amp;quot;2&amp;quot; |Capacity&lt;br /&gt;
|-&lt;br /&gt;
! per megacell installed !! per 5 megacell installed&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 3|Typical&lt;br /&gt;
|- &lt;br /&gt;
| Megacell || 1 MJ || 5 MJ&lt;br /&gt;
|-&lt;br /&gt;
| High-Capacity Megacell || 10 MJ || 50 MJ&lt;br /&gt;
|-&lt;br /&gt;
| Super-Capacity Megacell || 20 MJ || 100 MJ&lt;br /&gt;
|-&lt;br /&gt;
| Hyper-Capacity Megacell || 30 MJ || 150 MJ&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Megacell&lt;br /&gt;
|40 MJ&lt;br /&gt;
|200 MJ&lt;br /&gt;
|+&lt;br /&gt;
! colspan = 3|Atypical&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato Cell]] || 0.40 MJ || 2 MJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SMES input (charging) and output levels can be modified using [[capacitor]]s. All SMESs present at the beginning of a typical shift have a basic capacitor with default i/o levels of 200 kW. &lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ SMES Input/Output Levels vs Capacitor&lt;br /&gt;
! Capacitor !! Max Input Level !! Max Output Level&lt;br /&gt;
|- &lt;br /&gt;
| [[Capacitor|Basic]] || 200000 W (200 kW) || 200000 W (200 kW)&lt;br /&gt;
|-&lt;br /&gt;
| Advanced  || 400000 W (400 kW) || 400000 W (400 kW)&lt;br /&gt;
|-&lt;br /&gt;
| Super  || 800000 W (800 kW) || 800000 W (800 kW)&lt;br /&gt;
|-&lt;br /&gt;
| Quadratic || 1600000 W (1600 kW) || 1600000 W (1600 kW)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMESs will only output when the level of charge is above the output level specified on the SMES settings panel.&lt;br /&gt;
&lt;br /&gt;
== [[APC|APCs]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:APC2.gif]]&lt;br /&gt;
&lt;br /&gt;
APCs, or Automated Power Controllers, are found on the walls of the room they&#039;re powering or, more likely, in maintenance just outside the room. They can be used to toggle the room&#039;s equipment, lighting and environmental (a.k.a. ventilation) systems on and off.&lt;br /&gt;
&lt;br /&gt;
= Concepts =&lt;br /&gt;
&lt;br /&gt;
== System Power ==&lt;br /&gt;
&lt;br /&gt;
System power is the amount of power available to the station at any given time. Power is made available through charged SMESs outputting power and through immediate power from power sources wired directly to the grid.&lt;br /&gt;
&lt;br /&gt;
(System Power) = (Total Output Power of SMESs) + (Power Sources Wired to the Grid)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power Queue ==&lt;br /&gt;
&lt;br /&gt;
To maintain a stable source of power for station equipment, the station power grid follows a &#039;&#039;power queue&#039;&#039; where an electrical component with higher rank on the queue has its power draw from the grid evaluated before an electrical component with a lower priority. APCs are typically the lowest priority since they only draw power, while the power sources on the station are the highest priority since they only produce power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
!colspan = 3|Power Queue&lt;br /&gt;
|+&lt;br /&gt;
! Rank !! Category !! Location&lt;br /&gt;
|-&lt;br /&gt;
|1 ||colspan = 2|All Power Sources&lt;br /&gt;
|-&lt;br /&gt;
|2 ||Power Sink ||You wish I told you&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Solar SMES #1 ||Starboard Forward Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|4 ||Solar SMES #2 ||Port Forward Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Solar SMES #3 ||Starboard Aft Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|6 ||Solar SMES #4 ||Port Aft Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|7 ||Singlo SMES #1 || SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|8 ||Singlo SMES #2 || SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|9 ||Singlo SMES #3 || SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|?? ||Gas Turbine SMES || Incinerator Access (Gas Turbine Power Room)&lt;br /&gt;
|-&lt;br /&gt;
|10 ||Backups SMES #1 || Electrical Maintenance&lt;br /&gt;
|-&lt;br /&gt;
|11 ||Backups SMES #2 || Electrical Maintenance&lt;br /&gt;
|-&lt;br /&gt;
|12 ||colspan = 2|Station APC Queue&lt;br /&gt;
|+ &lt;br /&gt;
!colspan = 3|Isolated SMESs&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||Gravity SMES || Gravity Generator Chamber&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||AI SMES || AI Chamber&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||Mining Output SMES || Mining Outpost&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||North Mining Output SMES || North Mining Outpost&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||West Mining Output SMES || West Mining Outpost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power Output and the Power Queue ===&lt;br /&gt;
&lt;br /&gt;
The most visible effect of the power queue is that if there is not enough output power available on the grid because a component with higher rank is requesting it, then a lower rank component will not charge. For example, if the Backup SMESs are set to input 200 kW each from the grid and the APCs draw 150 kW, but the grid only provides 250 kW total, then the second Backup SMES will not charge and around two out of three APCs will go unpowered as well.&lt;br /&gt;
&lt;br /&gt;
=== SMES Charging and the Power Queue ===&lt;br /&gt;
&lt;br /&gt;
[[File:SMES_Room_markup.png|thumb|right|400px|The three Singlo SMESs in the SMES Room.|link=Special:FilePath/SMES_Room_markup.png]]&lt;br /&gt;
&lt;br /&gt;
Similarly, if a higher rank component has a high enough output level to handle the station&#039;s power draw, then the station will draw all of its power from the higher rank component instead of splitting the draw with a lower rank component. This phenomenon is seen often when the singlo is set up. An unaware Engineer will purposefully set all three Singlo SMESs to output at a very high value, say 100 kW, or 300 kW, thinking that this will be more than enough to power the station. While this is technically correct, it isn&#039;t advised since it slows down the time it takes until all SMESs are completely full.&lt;br /&gt;
&lt;br /&gt;
An example is the best way to see this. The total power draw on the station is usually near 150 kW. This means the station will draw 100 kW from Singlo SMES #1, 50 kW from Singlo SMES #2, and 0 kW from Singlo SMES #3, resulting in different charging rates of the SMESs. Since SMESs have a capacity of 3,333,333 J (3.33 MJ) and assuming an input level of 200 kW, it should take 33.3 cycles before all the SMESs are completely charged (9.99 MJ total energy stored).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Singlo SMES Non-optimized Charging for 150 kW Power Draw&lt;br /&gt;
!colspan = 4| !! colspan = 3|Charge at n Cycles&lt;br /&gt;
|+&lt;br /&gt;
! Singlo Cell !! Input Level !! Draw !! Charge Rate !! 17 !! 23 !! 34&lt;br /&gt;
|-&lt;br /&gt;
| SMES #1 || 200 kW || 100 kW || 100 kW || 1.70 MJ || 2.30 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #2 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039; || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #3 || 200 kW || 0 kW || 200 kW || &#039;&#039;3.33 MJ&#039;&#039; || &#039;&#039;3.33 MJ&#039;&#039; || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039; || &#039;&#039;&#039;600 kW&#039;&#039;&#039; || &#039;&#039;&#039;150 kW&#039;&#039;&#039; || &#039;&#039;&#039;450 kW&#039;&#039;&#039; || &#039;&#039;&#039;7.58  MJ&#039;&#039;&#039; || &#039;&#039;&#039;8.96 MJ&#039;&#039;&#039; || &#039;&#039;&#039;&#039;&#039;9.99 MJ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A better way is to set output levels on Singlo SMESs #1 and #2 to a third of the total power draw of the station (here, 50 kW), while allowing the remainder (also, 50 kW) to draw from Singlo SMES #3, which would be set higher than that to account for power fluctuations. For the same case where the total draw was 150 kW, we would set SMES #1 and #2 to 50 kW and SMES #3 to something higher like 200 kW. This would have all three SMESs charged in 22.2 cycles -- 33% faster than the situation above.&lt;br /&gt;
&lt;br /&gt;
[[File:SMES_Output_v_Cycles_to_Full_v01.png|thumb|400px|right|The optimal number of cycles it takes to charge the singlo SMESs is dependent on both not outputting too little, and not outputting too much.|link=Special:FilePath/SMES_Output_v_Cycles_to_Full_v01.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Singlo SMES Optimized Charging for 150 kW Power Draw&lt;br /&gt;
!colspan = 4| !! colspan = 2|Charge at n Cycles&lt;br /&gt;
|+&lt;br /&gt;
! Singlo Cell !! Input Level !! Draw !! Charge Rate !! 17 !! 23&lt;br /&gt;
|-&lt;br /&gt;
| SMES #1 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #2 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #3 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039; || &#039;&#039;&#039;600 kW&#039;&#039;&#039; || &#039;&#039;&#039;150 kW&#039;&#039;&#039; || &#039;&#039;&#039;450 kW&#039;&#039;&#039; || &#039;&#039;&#039;7.65  MJ&#039;&#039;&#039; || &#039;&#039;&#039;&#039;&#039;9.99 MJ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ENGINEERING WHY ARE WE LOSING POWER =&lt;br /&gt;
&lt;br /&gt;
Sooner or later, on every barely functional space station, the power will go out. This is where you - YES, YOU, YOU LAZY FUCK - come in and call out to recall that shuttle because you can fix it! Power can go out for many reasons. Your first port of call should be the Power Monitoring console in engineering, assuming it still exists. Then, ask yourself what&#039;s going on:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power goes out everywhere, in under 10 seconds or so?&#039;&#039;&#039; This is most likely a power sink. Power sinks have the odd quirk of still powering the area they are placed in, so your best bet is to get searching for somewhere where the lights are still on, or if it&#039;s in maint&#039;, where you don&#039;t have to crowbar the doors. Additionally, power sinks produce a TON of heat based on how much power it&#039;s consuming. If you enter an area and suddenly feel very warm, there&#039;s a good chance the power sink is hidden somewhere nearby. Follow the wires and narrow down the possible location,.&lt;br /&gt;
*&#039;&#039;&#039;Power goes out everywhere, but gradually, section by section?&#039;&#039;&#039; This means there&#039;s a problem in Engineering itself as the rest of the station is being topped up with charge. It&#039;ll be immediately obvious if the engine isn&#039;t on/has delaminated. Your next port of call should be the SMES cells. Check they&#039;re outputting enough power to overcome the drain OR if no APCs are showing on the Power Monitoring computer, it means a wire has been cut either inside or immediately outside the Engineering area and is not being supplied to the rest of the station.&lt;br /&gt;
*&#039;&#039;&#039;Power is out across a small area?&#039;&#039;&#039; This is most commonly a broken wire, the easiest way to find it is with familiarity with the power-net and using that in conjunction with the power monitoring computer. If an area has had all wires sending power to it snipped, its APCs will no longer show on the power monitoring computer. For example, if Medbay as a whole has lost power and isn&#039;t showing any of its APCs on the power monitor, the wire cut is most likely in the maint tunnel behind Medbay. The more familiar you become with the power nets, the quicker you will be able to work out where the break is and be able to recognize common spots used.&lt;br /&gt;
*&#039;&#039;&#039;Power is out across 2 small rooms or in one room?&#039;&#039;&#039; This is most likely an APC that has been tampered with in some way. Either hacked by an AI/Saboteur, destroyed somehow or just had its cell ripped out. Again, if the APC doesn&#039;t show up on the Power Monitoring computer, it means it&#039;s been severed from the power net and wire either inside that room or very close to the APC has been cut.&lt;br /&gt;
*&#039;&#039;&#039;Power is intermittent across the station. Stuff turns off for a while, starts working, then goes off again?&#039;&#039;&#039; Your SMES aren&#039;t outputting enough power to keep the APCs charged. This happens most often when the output is just under the drain so therefore some APCs get enough power, while others don&#039;t.&lt;br /&gt;
*&#039;&#039;&#039;The smes&#039;es cycle between getting power and not getting power for seemingly no reason&#039;&#039;&#039; Bug. admin help it. Can be fixed by admins by restarting the master controller.&lt;br /&gt;
*&#039;&#039;&#039;Power isn&#039;t actually out?&#039;&#039;&#039; Either someone is crying wolf or something else has happened to make it &#039;&#039;look&#039;&#039; like power went out, most likely an [[Random_event#Electrical_Storm|electrical storm]].&lt;br /&gt;
&lt;br /&gt;
Now that you know what&#039;s wrong with power, it&#039;s your job to [[Beyond the impossible|fix it]]! If the singularity is about to be fucked, &#039;&#039;TURN OFF THE PA IMMEDIATELY&#039;&#039; (it may be worth asking the AI) and wire solars, if they aren&#039;t already wired. It might also be necessary to replace equipment. There is a PACMAN located in the SMES room and a spare SMES unit located in [[Electrical Maintenance]], both of which no one ever remembers. You could also rebuild everything. The tools to build a new SMES are located in [[Tech Storage]], and cargo can order new solar equipment and even a new goddamn PA! ...Assuming they haven&#039;t already done so and pointed it your way, that is.&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:SolarVoidRaptor.png&amp;diff=7421</id>
		<title>File:SolarVoidRaptor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:SolarVoidRaptor.png&amp;diff=7421"/>
		<updated>2025-07-18T06:35:05Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Image of the Solars including the Solar controls room on Voidraptor&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_power&amp;diff=7420</id>
		<title>Guide to power</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_power&amp;diff=7420"/>
		<updated>2025-07-18T06:19:24Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Fixed values pertaining the SMES Capacity and I/O levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Needs revision | reason=This is twice ported from TG and Yogstation wiki. Needs a once-over for inaccuracies between servers, plus missing power values, plus revision for the additional SMES in engineering.}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Understanding the intricacies of the power dynamic in the station is key to keeping the station in order. Many, especially the [[Head of Personnel|HoP]], believe that the [[Captain]] is the seat of power on the station. This is untrue as having the Captain wired into the station&#039;s power grid provides minimal power at best. &lt;br /&gt;
&lt;br /&gt;
The real source of power comes from [[Engineering]] because without [[Station Engineer]]s to set up the power sources at the beginning of a shift, the station would cease to function normally and devolve into a degenerative society with no more power than a uncivilized horde of lowly [[Assistant]]s, who, it should be noted, also provide even less power when wired directly to the grid.&lt;br /&gt;
&lt;br /&gt;
= Power Sources =&lt;br /&gt;
&lt;br /&gt;
== [[Supermatter| Supermatter Engine]] ==&lt;br /&gt;
The supermatter is a giant pile of exotic material capable of emitting both ionizing radiation and (flammable) gases. While the generation of these elements is normally rather low, the supermatter can be &amp;quot;activated&amp;quot; into releasing more by, well, most anything: even gasses can start the delamination process if they hold enough energy (heat, usually). You see where this is going? That&#039;s right, self-induced chain reactions. Your main job as an engineer will be to cool the supermatter down to prevent it from exploding (luckily a very easy job), while simultaneously exciting it to harvest arcs of electricity. It&#039;s not an unforgiving engine, some would say it&#039;s even too stable to sabotage in a timely manner; read the [[Supermatter| Guide]] carefully and it will be hard to mess it up.&lt;br /&gt;
&lt;br /&gt;
== Singularity/Tesla Engine ==&lt;br /&gt;
&#039;&#039;&#039;Removed as of August 14th, 2020. &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed engines.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Singularity_engine.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
=== [[Singularity Engine]] ===&lt;br /&gt;
The usable power emitted by a singularity takes the form of ionizing radiation pulses. These can interact with the mysterious substance called &amp;quot;plasma&amp;quot; so as to generate electricity. The more plasma available, and the stronger and more frequent the pulses, the more power is generated. The net power output can be measured directly by using a multitool on the collector&#039;s wire, checking the first SMES unit connected for available power, or by looking it up on a power monitoring console (though the latter will give skewed results if other power sources such as solars are connected).&lt;br /&gt;
&lt;br /&gt;
=== [[Tesla Engine]] ===&lt;br /&gt;
This giant ball of incandescent energy regularly regurgitates power in the form of electric arcs. These arcs can be partially captured by tesla generators, and will generally flow along the most conductive/least resisting path. Metal structures are prime target for its strikes, and grounding rods are the safest there is, drawing arcs to themselves and subsequently dissipating them into the whole station. The latter are regularly used to direct lighting through tesla generators, and are best deployed between the engine and anything you hold dear.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Solar Arrays ==&lt;br /&gt;
&lt;br /&gt;
[[File:Solars.png|thumb|300px]]&lt;br /&gt;
&#039;&#039;See [[Solars]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The solar arrays act as a secondary power source. They are composed of 60 panels per array and there are 4 arrays on the station. Each panel can produce 1.5 kW of power for a total of 90 kW per array. &lt;br /&gt;
&lt;br /&gt;
The solar arrays only produce power when directly facing the local star. (The star is off-screen from the station and cannot be located by the player directly.) A solar tracking module can be wired into the solar array circuitry, and, with the help of a solar power console, the solar panels can be made to automatically track the local star, which maximizes the power generation for each panel. However, as the station revolves around the star (which, again, is unseen by the player), the solar arrays often land in the shadow of the station which negatively affects solar power generation at the affected arrays. This effectively gives the solar arrays a solar day-night cycle, where it generates power during the day cycle and does not generate power during the night cycle. Because of the solar cycle, a given array will be able to generate power about 50% (estimated but unconfirmed) of the time, which can be translated to an average 45 kW per unit time, rather than the full 90 kW.&lt;br /&gt;
&lt;br /&gt;
The solar panels themselves can be, and often are, broken by debris floating in space. Each broken panel reduces the total power generation of the array.&lt;br /&gt;
&lt;br /&gt;
The solar arrays can typically power the entire station on their own, once the arrays are wired properly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Solar Power Generated&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot;|Maximum !! Average&lt;br /&gt;
|+&lt;br /&gt;
! per panel !! per array !! per array&lt;br /&gt;
|- &lt;br /&gt;
| 1500 W (1.5 kW) || 90000 W (90 kW) || 45000 W (45 kW)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Connecting Solars to the Grid ===&lt;br /&gt;
&lt;br /&gt;
There are two main schools of thought when wiring the solar arrays: &lt;br /&gt;
&lt;br /&gt;
* use the Solar SMESs to distribute power into the grid.&lt;br /&gt;
* wire the solar array directly into the power grid.&lt;br /&gt;
&lt;br /&gt;
==== Distributing via SMESs ====&lt;br /&gt;
&lt;br /&gt;
Distributing solar power through the SMESs is the generally preferred method of wiring the solars, mainly because it provides a steady power output and requires no extra wiring. One benefit of the pre-laid wiring to the SMES is that during a night cycle of the solar array the Engineer does not need insulated gloves to wire the solar array.&lt;br /&gt;
&lt;br /&gt;
The maximum power generation of a typical solar array is 90 kW, and it is advised to set SMES inputs to the maximum 200 kW.   &lt;br /&gt;
  &lt;br /&gt;
The output on the SMES should be at most 50% of the 90 kW generated by the cells due to the revolution of the station around the local star (percentage estimated but unconfirmed). Since the solar has to collect enough energy in the day cycle of the array to output for both day and night, it&#039;s usually good to round down a little more. Additionally, if the solar is initially wired during its day cycle, it typically won&#039;t be able to collect enough to keep it charged for the first night cycle, resulting in a little bit of lag in the output of the solars.  &lt;br /&gt;
For example, if solar cells generate 85500 W (85.5 kW), the output shouldn&#039;t be bigger than 42750 W (42.75 kW). Typically, 40 kW is a good round number for long-term power output.  &lt;br /&gt;
  &lt;br /&gt;
If more power storage is desired, say in the initial stage of the set-up, the engineer may want to reduce or even eliminate power output for the first few solar cycles, before setting the long-term power output. &lt;br /&gt;
  &lt;br /&gt;
Once all four Solar SMESs are adequately charged and outputting long-term power, they will provide a very dependable power output with almost no oversight needed. In our example, the station would receive 160 kW (4 arrays x 40 kW SMES output) from solars, which is usually more than enough to sustain the station on its own without the engine. This system is also modular, so that even if only three out of four Solar SMESs are used, the total power output is reduced accordingly but still completely steady.&lt;br /&gt;
&lt;br /&gt;
That being said, if unchecked, power sinks can drain the solar SMESs, which if depleted would need to go through a solar cycle again before being able to provide steady, adequate power to the station.  &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; Steady power supply, no additional wiring necessary, stores power, modular, does not require insulated gloves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039; Lag due to first night cycle and initial SMES charging, prone to being set up improperly, some power loss to correct for potentially broken panels, can be drained by power sinks.&lt;br /&gt;
&lt;br /&gt;
==== Wiring to the Grid ====&lt;br /&gt;
&lt;br /&gt;
Wiring the solar arrays directly to the grid is often used as a more straight-forward approach to hooking up the solars, which benefits the Engineer by bypassing the intricacies of the SMES and generating a generally larger power output but at the expense of a less steady, less modular electrical source. This is often helpful in the emergency circumstances where the supermatter crystal has delaminated, taking out the whole of Engineering with it, or when the Singularity or Tesla gets loose.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the Engineer usually just wires together the cable leading from the array directly to the cable leading out from the solar maintenance room. Typically, insulated gloves are a necessity since the Engineer will need to tap the solar power lines into the main power grid. However, as easy as that sounds, rookie Engineers tend to mangle the wiring so much that the array power lines never make it to the grid.&lt;br /&gt;
&lt;br /&gt;
Once all the arrays are wired, and because of the day-night cycle, on average, about two solar arrays worth of power will be generated at any given time, equating to about 180 kW of power. However, the exact number will fluctuate depending on how much light reaches individual panels. Additionally, if not all of the solars are wired to the grid, the output will be drastically lower and may cause brown outs in the station.  &lt;br /&gt;
  &lt;br /&gt;
On the plus side, wiring the solars directly to the grid prevents wiring sabotage since anyone cutting the wires also needs insulated gloves. Also, power sinks pose little risk as the solar power is immediate and not distributed from an SMES.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; Straight-forward explanation, avoids setting SMES, deters sabotage, acts as primary power source, not prone to power sinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;  Minor fluctuations in power if fully implemented, severe fluctuations if incompletely implemented, requires insulated gloves, often incorrectly wired.&lt;br /&gt;
&lt;br /&gt;
==== Dual-Wiring: The Best of Both Worlds ====&lt;br /&gt;
&lt;br /&gt;
There is another, less used option that utilizes the benefits from both wiring ideologies while mitigating the risk: dual-wire the solar arrays both to the Solar SMESs and directly into the grid at the same time.&lt;br /&gt;
&lt;br /&gt;
Initially, the Engineer would want to charge the SMESs enough to where they could give an adequate supply of power. Then, if the Engineer is skilled enough at wiring, both the SMES and the solar arrays can be wired to the grid at the same time. Since the station only draws about 150 kW, but the solars wired to grid produce 180 kW, there&#039;s a spare 30 kW to split between the Solar SMESs for recharging. Setting all four Solar SMESs to charge at 6 kW is feasible (reduced from 7.5 kW to account for broken solar panels). The output setting on the SMES can be any value so long as the station draws full power from the solars wired directly. This effectively makes the Solar SMESs a backup power source.&lt;br /&gt;
&lt;br /&gt;
The drawbacks though are that the Solar SMES input levels should not be put higher than 6 kW since a Solar SMES located at an array going through the night cycle will attempt to draw power from a Solar SMES higher upstream in the [[#power queue]], cannibalizing the power from that SMES. &lt;br /&gt;
&lt;br /&gt;
Also, the 2 conventional Backup SMESs can&#039;t be charged for the same reason of the power queue. However, since the 4 Solar SMESs act as backups, this trade-off is in favor of the dual-wiring of the solars.&lt;br /&gt;
&lt;br /&gt;
The Solar SMESs will still be prone to power sinks, but since the solars are wired directly to the grid it doesn&#039;t matter much. &lt;br /&gt;
&lt;br /&gt;
The drawback that all solars must be wired directly to the grid to prevent severe fluctuation. The same is not true of the SMES-side of this set-up. Each SMES acts like an independent backup, so any undesired SMESs don&#039;t have to be set, making the system semi-modular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; acts primary and backup power source, deters sabotage, resistant to power sinks, semi-modular, resistant to brownouts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039; severe fluctuations if incompletely implemented, requires insulated gloves, often incorrectly wired, requires initial charging and follow up on the SMESs before implementation&lt;br /&gt;
&lt;br /&gt;
== Gas Turbine Generator ==&lt;br /&gt;
&lt;br /&gt;
[[File:Turbine.png|thumb|The Turbine]]&lt;br /&gt;
&#039;&#039;See: [[Atmospheric Technician#The turbine|Gas Turbine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gas turbine generator is a tertiary power source that was recently installed in the incinerator. By utilizing the temperature differential between very hot air and very cold air, the turbine generator is able to create a nominal amount of electricity. The hot air is created by burning plasma and oxygen gas mixtures. The cold air is creating by passing air through cooling tubes located in space. &lt;br /&gt;
&lt;br /&gt;
Although it&#039;s usually the last power source set up on the station, it&#039;s the only power source that can be accessed by Atmospherics (only). Also, they&#039;re the only ones who can turn on and mix the gas feed needed to sustain the generator without the use of gas canisters. The exact gas mixture for optimal power generation is unknown at this point, but some Engineers have reported values as high as 100 kW and in typical Engineer fashion forgot to write down their recipe. Be prepared to field questions from &amp;lt;s&amp;gt;overprotective&amp;lt;/s&amp;gt; proactive [[AI]]s who notice plasma in the mixtank.&lt;br /&gt;
&lt;br /&gt;
== Portable Generators ==&lt;br /&gt;
&lt;br /&gt;
Portable generators are failsafes when all other systems fail. They require fuel that is fed directly into the generator by hand. The type of fuel is dependent which type of generator is being used.&lt;br /&gt;
&lt;br /&gt;
Portable generators can be upgraded using parts created by a protolathe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fuel Required by Portable Generator Type&lt;br /&gt;
! Type !! Fuel&lt;br /&gt;
|-&lt;br /&gt;
| P.A.C.M.A.N. Portable Generator || Plasma&lt;br /&gt;
|-&lt;br /&gt;
| M.R.S.P.A.C.M.A.N. Portable Generator (removed) || Diamond&lt;br /&gt;
|-&lt;br /&gt;
| S.U.P.E.R.P.A.C.M.A.N. Portable Generator || Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One PACMAN generator is located in the normal engineering storage or secure storage, with plasma located in secure storage, and it will be needed when you take too long to set up the supermatter and there isn&#039;t enough juice left in the SMES to power the emitters, or when, during a powersink, you need power to an isolated room.&lt;br /&gt;
&lt;br /&gt;
== Power Cells ==&lt;br /&gt;
&lt;br /&gt;
Power cells are used to power devices smaller than the station such as APCs and cyborgs. Constructed with a protolathe, typical power cells come in several different flavors, in increasing capacity: the default power cell, the high-capacity power cell, the super-capacity power cell, or the hyper-capacity power cell.&lt;br /&gt;
&lt;br /&gt;
There are also atypical cells such as a potato cell and a slime core cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Power Capacity by Type of Cell&lt;br /&gt;
! Type !! Capacity (J)&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; style = &amp;quot;text-align:center;&amp;quot;| Typical Cells&lt;br /&gt;
|-&lt;br /&gt;
| Power Cell || 10000&lt;br /&gt;
|-&lt;br /&gt;
| High Capacity Power Cell || 15000&lt;br /&gt;
|-&lt;br /&gt;
| Super Capacity Power Cell || 20000&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Capacity Power Cell || 30000&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Power Cell || 40000&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; style = &amp;quot;text-align:center;&amp;quot;| Atypical Cells&lt;br /&gt;
|-&lt;br /&gt;
| Potato Cell || 300&lt;br /&gt;
|-&lt;br /&gt;
| Yellow EMP-proof Slime Core Cell || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Hypercharged Slime Core cell || 50000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Power Distribution =&lt;br /&gt;
&lt;br /&gt;
== Power Grid ==&lt;br /&gt;
&lt;br /&gt;
To most people they&#039;re just wires that burn the shit out of you when you try to cut them without wearing insulated gloves. But really, the power grid is the electrical backbone of the station, powering everything from the emitters containing the singularity to the APC that controls the bathrooms in the locker room that you never go to. Also, it burns the shit out of you if you try to cut it without wearing insulated gloves.&lt;br /&gt;
&lt;br /&gt;
== SMES ==&lt;br /&gt;
&lt;br /&gt;
[[File:SMES_Charging.gif]]&lt;br /&gt;
&lt;br /&gt;
A Superconducting Magnetic Energy Storage (SMES) Cell is the spess version of a giant rechargeable battery. The standard set-up for an SMES involves:&lt;br /&gt;
&lt;br /&gt;
1. a wiring input from a power source, such as Solars or the Singularity Engine, or from the power grid itself, in the case of the Backups SMESs, and&lt;br /&gt;
&lt;br /&gt;
2. a wiring output to the local power grid, or to a closed system like the AI or mining stations&lt;br /&gt;
&lt;br /&gt;
=== SMES Properties ===&lt;br /&gt;
&lt;br /&gt;
SMES have a modifiable storage capacity, dependent on the [[power cell]]s installed in the SMES upon fabrication. All SMESs present at the beginning of a typical shift have a default capacity of 50 MJ&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ SMES Capacity vs Power Cell&lt;br /&gt;
! rowspan = 2|Megacell !! colspan=&amp;quot;2&amp;quot; |Capacity&lt;br /&gt;
|-&lt;br /&gt;
! per megacell installed !! per 5 megacell installed&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 3|Typical&lt;br /&gt;
|- &lt;br /&gt;
| Megacell || 1 MJ || 5 MJ&lt;br /&gt;
|-&lt;br /&gt;
| High-Capacity Megacell || 10 MJ || 50 MJ&lt;br /&gt;
|-&lt;br /&gt;
| Super-Capacity Megacell || 20 MJ || 100 MJ&lt;br /&gt;
|-&lt;br /&gt;
| Hyper-Capacity Megacell || 30 MJ || 150 MJ&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Megacell&lt;br /&gt;
|40 MJ&lt;br /&gt;
|200 MJ&lt;br /&gt;
|+&lt;br /&gt;
! colspan = 3|Atypical&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato Cell]] || 0.40 MJ || 2 MJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SMES input (charging) and output levels can be modified using [[capacitor]]s. All SMESs present at the beginning of a typical shift have a basic capacitor with default i/o levels of 200 kW. &lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ SMES Input/Output Levels vs Capacitor&lt;br /&gt;
! Capacitor !! Max Input Level !! Max Output Level&lt;br /&gt;
|- &lt;br /&gt;
| [[Capacitor|Basic]] || 200000 W (200 kW) || 200000 W (200 kW)&lt;br /&gt;
|-&lt;br /&gt;
| Advanced  || 400000 W (400 kW) || 400000 W (400 kW)&lt;br /&gt;
|-&lt;br /&gt;
| Super  || 800000 W (800 kW) || 800000 W (800 kW)&lt;br /&gt;
|-&lt;br /&gt;
| Quadratic || 1600000 W (1600 kW) || 1600000 W (1600 kW)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMESs will only output when the level of charge is above the output level specified on the SMES settings panel.&lt;br /&gt;
&lt;br /&gt;
== [[APC|APCs]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:APC2.gif]]&lt;br /&gt;
&lt;br /&gt;
APCs, or Automated Power Controllers, are found on the walls of the room they&#039;re powering or, more likely, in maintenance just outside the room. They can be used to toggle the room&#039;s equipment, lighting and environmental (a.k.a. ventilation) systems on and off.&lt;br /&gt;
&lt;br /&gt;
= Concepts =&lt;br /&gt;
&lt;br /&gt;
== System Power ==&lt;br /&gt;
&lt;br /&gt;
System power is the amount of power available to the station at any given time. Power is made available through charged SMESs outputting power and through immediate power from power sources wired directly to the grid.&lt;br /&gt;
&lt;br /&gt;
(System Power) = (Total Output Power of SMESs) + (Power Sources Wired to the Grid)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power Queue ==&lt;br /&gt;
&lt;br /&gt;
To maintain a stable source of power for station equipment, the station power grid follows a &#039;&#039;power queue&#039;&#039; where an electrical component with higher rank on the queue has its power draw from the grid evaluated before an electrical component with a lower priority. APCs are typically the lowest priority since they only draw power, while the power sources on the station are the highest priority since they only produce power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
!colspan = 3|Power Queue&lt;br /&gt;
|+&lt;br /&gt;
! Rank !! Category !! Location&lt;br /&gt;
|-&lt;br /&gt;
|1 ||colspan = 2|All Power Sources&lt;br /&gt;
|-&lt;br /&gt;
|2 ||Power Sink ||You wish I told you&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Solar SMES #1 ||Starboard Forward Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|4 ||Solar SMES #2 ||Port Forward Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Solar SMES #3 ||Starboard Aft Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|6 ||Solar SMES #4 ||Port Aft Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|7 ||Singlo SMES #1 || SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|8 ||Singlo SMES #2 || SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|9 ||Singlo SMES #3 || SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|?? ||Gas Turbine SMES || Incinerator Access (Gas Turbine Power Room)&lt;br /&gt;
|-&lt;br /&gt;
|10 ||Backups SMES #1 || Electrical Maintenance&lt;br /&gt;
|-&lt;br /&gt;
|11 ||Backups SMES #2 || Electrical Maintenance&lt;br /&gt;
|-&lt;br /&gt;
|12 ||colspan = 2|Station APC Queue&lt;br /&gt;
|+ &lt;br /&gt;
!colspan = 3|Isolated SMESs&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||Gravity SMES || Gravity Generator Chamber&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||AI SMES || AI Chamber&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||Mining Output SMES || Mining Outpost&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||North Mining Output SMES || North Mining Outpost&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||West Mining Output SMES || West Mining Outpost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power Output and the Power Queue ===&lt;br /&gt;
&lt;br /&gt;
The most visible effect of the power queue is that if there is not enough output power available on the grid because a component with higher rank is requesting it, then a lower rank component will not charge. For example, if the Backup SMESs are set to input 200 kW each from the grid and the APCs draw 150 kW, but the grid only provides 250 kW total, then the second Backup SMES will not charge and around two out of three APCs will go unpowered as well.&lt;br /&gt;
&lt;br /&gt;
=== SMES Charging and the Power Queue ===&lt;br /&gt;
&lt;br /&gt;
[[File:SMES_Room_markup.png|thumb|right|400px|The three Singlo SMESs in the SMES Room.|link=Special:FilePath/SMES_Room_markup.png]]&lt;br /&gt;
&lt;br /&gt;
Similarly, if a higher rank component has a high enough output level to handle the station&#039;s power draw, then the station will draw all of its power from the higher rank component instead of splitting the draw with a lower rank component. This phenomenon is seen often when the singlo is set up. An unaware Engineer will purposefully set all three Singlo SMESs to output at a very high value, say 100 kW, or 300 kW, thinking that this will be more than enough to power the station. While this is technically correct, it isn&#039;t advised since it slows down the time it takes until all SMESs are completely full.&lt;br /&gt;
&lt;br /&gt;
An example is the best way to see this. The total power draw on the station is usually near 150 kW. This means the station will draw 100 kW from Singlo SMES #1, 50 kW from Singlo SMES #2, and 0 kW from Singlo SMES #3, resulting in different charging rates of the SMESs. Since SMESs have a capacity of 3,333,333 J (3.33 MJ) and assuming an input level of 200 kW, it should take 33.3 cycles before all the SMESs are completely charged (9.99 MJ total energy stored).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Singlo SMES Non-optimized Charging for 150 kW Power Draw&lt;br /&gt;
!colspan = 4| !! colspan = 3|Charge at n Cycles&lt;br /&gt;
|+&lt;br /&gt;
! Singlo Cell !! Input Level !! Draw !! Charge Rate !! 17 !! 23 !! 34&lt;br /&gt;
|-&lt;br /&gt;
| SMES #1 || 200 kW || 100 kW || 100 kW || 1.70 MJ || 2.30 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #2 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039; || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #3 || 200 kW || 0 kW || 200 kW || &#039;&#039;3.33 MJ&#039;&#039; || &#039;&#039;3.33 MJ&#039;&#039; || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039; || &#039;&#039;&#039;600 kW&#039;&#039;&#039; || &#039;&#039;&#039;150 kW&#039;&#039;&#039; || &#039;&#039;&#039;450 kW&#039;&#039;&#039; || &#039;&#039;&#039;7.58  MJ&#039;&#039;&#039; || &#039;&#039;&#039;8.96 MJ&#039;&#039;&#039; || &#039;&#039;&#039;&#039;&#039;9.99 MJ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A better way is to set output levels on Singlo SMESs #1 and #2 to a third of the total power draw of the station (here, 50 kW), while allowing the remainder (also, 50 kW) to draw from Singlo SMES #3, which would be set higher than that to account for power fluctuations. For the same case where the total draw was 150 kW, we would set SMES #1 and #2 to 50 kW and SMES #3 to something higher like 200 kW. This would have all three SMESs charged in 22.2 cycles -- 33% faster than the situation above.&lt;br /&gt;
&lt;br /&gt;
[[File:SMES_Output_v_Cycles_to_Full_v01.png|thumb|400px|right|The optimal number of cycles it takes to charge the singlo SMESs is dependent on both not outputting too little, and not outputting too much.|link=Special:FilePath/SMES_Output_v_Cycles_to_Full_v01.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Singlo SMES Optimized Charging for 150 kW Power Draw&lt;br /&gt;
!colspan = 4| !! colspan = 2|Charge at n Cycles&lt;br /&gt;
|+&lt;br /&gt;
! Singlo Cell !! Input Level !! Draw !! Charge Rate !! 17 !! 23&lt;br /&gt;
|-&lt;br /&gt;
| SMES #1 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #2 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #3 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039; || &#039;&#039;&#039;600 kW&#039;&#039;&#039; || &#039;&#039;&#039;150 kW&#039;&#039;&#039; || &#039;&#039;&#039;450 kW&#039;&#039;&#039; || &#039;&#039;&#039;7.65  MJ&#039;&#039;&#039; || &#039;&#039;&#039;&#039;&#039;9.99 MJ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ENGINEERING WHY ARE WE LOSING POWER =&lt;br /&gt;
&lt;br /&gt;
Sooner or later, on every barely functional space station, the power will go out. This is where you - YES, YOU, YOU LAZY FUCK - come in and call out to recall that shuttle because you can fix it! Power can go out for many reasons. Your first port of call should be the Power Monitoring console in engineering, assuming it still exists. Then, ask yourself what&#039;s going on:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power goes out everywhere, in under 10 seconds or so?&#039;&#039;&#039; This is most likely a power sink. Power sinks have the odd quirk of still powering the area they are placed in, so your best bet is to get searching for somewhere where the lights are still on, or if it&#039;s in maint&#039;, where you don&#039;t have to crowbar the doors. Additionally, power sinks produce a TON of heat based on how much power it&#039;s consuming. If you enter an area and suddenly feel very warm, there&#039;s a good chance the power sink is hidden somewhere nearby. Follow the wires and narrow down the possible location,.&lt;br /&gt;
*&#039;&#039;&#039;Power goes out everywhere, but gradually, section by section?&#039;&#039;&#039; This means there&#039;s a problem in Engineering itself as the rest of the station is being topped up with charge. It&#039;ll be immediately obvious if the engine isn&#039;t on/has delaminated. Your next port of call should be the SMES cells. Check they&#039;re outputting enough power to overcome the drain OR if no APCs are showing on the Power Monitoring computer, it means a wire has been cut either inside or immediately outside the Engineering area and is not being supplied to the rest of the station.&lt;br /&gt;
*&#039;&#039;&#039;Power is out across a small area?&#039;&#039;&#039; This is most commonly a broken wire, the easiest way to find it is with familiarity with the power-net and using that in conjunction with the power monitoring computer. If an area has had all wires sending power to it snipped, its APCs will no longer show on the power monitoring computer. For example, if Medbay as a whole has lost power and isn&#039;t showing any of its APCs on the power monitor, the wire cut is most likely in the maint tunnel behind Medbay. The more familiar you become with the power nets, the quicker you will be able to work out where the break is and be able to recognize common spots used.&lt;br /&gt;
*&#039;&#039;&#039;Power is out across 2 small rooms or in one room?&#039;&#039;&#039; This is most likely an APC that has been tampered with in some way. Either hacked by an AI/Saboteur, destroyed somehow or just had its cell ripped out. Again, if the APC doesn&#039;t show up on the Power Monitoring computer, it means it&#039;s been severed from the power net and wire either inside that room or very close to the APC has been cut.&lt;br /&gt;
*&#039;&#039;&#039;Power is intermittent across the station. Stuff turns off for a while, starts working, then goes off again?&#039;&#039;&#039; Your SMES aren&#039;t outputting enough power to keep the APCs charged. This happens most often when the output is just under the drain so therefore some APCs get enough power, while others don&#039;t.&lt;br /&gt;
*&#039;&#039;&#039;The smes&#039;es cycle between getting power and not getting power for seemingly no reason&#039;&#039;&#039; Bug. admin help it. Can be fixed by admins by restarting the master controller.&lt;br /&gt;
*&#039;&#039;&#039;Power isn&#039;t actually out?&#039;&#039;&#039; Either someone is crying wolf or something else has happened to make it &#039;&#039;look&#039;&#039; like power went out, most likely an [[Random_event#Electrical_Storm|electrical storm]].&lt;br /&gt;
&lt;br /&gt;
Now that you know what&#039;s wrong with power, it&#039;s your job to [[Beyond the impossible|fix it]]! If the singularity is about to be fucked, &#039;&#039;TURN OFF THE PA IMMEDIATELY&#039;&#039; (it may be worth asking the AI) and wire solars, if they aren&#039;t already wired. It might also be necessary to replace equipment. There is a PACMAN located in the SMES room and a spare SMES unit located in [[Electrical Maintenance]], both of which no one ever remembers. You could also rebuild everything. The tools to build a new SMES are located in [[Tech Storage]], and cargo can order new solar equipment and even a new goddamn PA! ...Assuming they haven&#039;t already done so and pointed it your way, that is.&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_power&amp;diff=7419</id>
		<title>Guide to power</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_power&amp;diff=7419"/>
		<updated>2025-07-18T05:43:32Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Moved Singularity/Tesla Engine into collapsible content box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Needs revision | reason=This is twice ported from TG and Yogstation wiki. Needs a once-over for inaccuracies between servers, plus missing power values, plus revision for the additional SMES in engineering.}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
Understanding the intricacies of the power dynamic in the station is key to keeping the station in order. Many, especially the [[Head of Personnel|HoP]], believe that the [[Captain]] is the seat of power on the station. This is untrue as having the Captain wired into the station&#039;s power grid provides minimal power at best. &lt;br /&gt;
&lt;br /&gt;
The real source of power comes from [[Engineering]] because without [[Station Engineer]]s to set up the power sources at the beginning of a shift, the station would cease to function normally and devolve into a degenerative society with no more power than a uncivilized horde of lowly [[Assistant]]s, who, it should be noted, also provide even less power when wired directly to the grid.&lt;br /&gt;
&lt;br /&gt;
= Power Sources =&lt;br /&gt;
&lt;br /&gt;
== [[Supermatter| Supermatter Engine]] ==&lt;br /&gt;
The supermatter is a giant pile of exotic material capable of emitting both ionizing radiation and (flammable) gases. While the generation of these elements is normally rather low, the supermatter can be &amp;quot;activated&amp;quot; into releasing more by, well, most anything: even gasses can start the delamination process if they hold enough energy (heat, usually). You see where this is going? That&#039;s right, self-induced chain reactions. Your main job as an engineer will be to cool the supermatter down to prevent it from exploding (luckily a very easy job), while simultaneously exciting it to harvest arcs of electricity. It&#039;s not an unforgiving engine, some would say it&#039;s even too stable to sabotage in a timely manner; read the [[Supermatter| Guide]] carefully and it will be hard to mess it up.&lt;br /&gt;
&lt;br /&gt;
== Singularity/Tesla Engine ==&lt;br /&gt;
&#039;&#039;&#039;Removed as of August 14th, 2020. &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed engines.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Singularity_engine.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
=== [[Singularity Engine]] ===&lt;br /&gt;
The usable power emitted by a singularity takes the form of ionizing radiation pulses. These can interact with the mysterious substance called &amp;quot;plasma&amp;quot; so as to generate electricity. The more plasma available, and the stronger and more frequent the pulses, the more power is generated. The net power output can be measured directly by using a multitool on the collector&#039;s wire, checking the first SMES unit connected for available power, or by looking it up on a power monitoring console (though the latter will give skewed results if other power sources such as solars are connected).&lt;br /&gt;
&lt;br /&gt;
=== [[Tesla Engine]] ===&lt;br /&gt;
This giant ball of incandescent energy regularly regurgitates power in the form of electric arcs. These arcs can be partially captured by tesla generators, and will generally flow along the most conductive/least resisting path. Metal structures are prime target for its strikes, and grounding rods are the safest there is, drawing arcs to themselves and subsequently dissipating them into the whole station. The latter are regularly used to direct lighting through tesla generators, and are best deployed between the engine and anything you hold dear.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Solar Arrays ==&lt;br /&gt;
&lt;br /&gt;
[[File:Solars.png|thumb|300px]]&lt;br /&gt;
&#039;&#039;See [[Solars]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The solar arrays act as a secondary power source. They are composed of 60 panels per array and there are 4 arrays on the station. Each panel can produce 1.5 kW of power for a total of 90 kW per array. &lt;br /&gt;
&lt;br /&gt;
The solar arrays only produce power when directly facing the local star. (The star is off-screen from the station and cannot be located by the player directly.) A solar tracking module can be wired into the solar array circuitry, and, with the help of a solar power console, the solar panels can be made to automatically track the local star, which maximizes the power generation for each panel. However, as the station revolves around the star (which, again, is unseen by the player), the solar arrays often land in the shadow of the station which negatively affects solar power generation at the affected arrays. This effectively gives the solar arrays a solar day-night cycle, where it generates power during the day cycle and does not generate power during the night cycle. Because of the solar cycle, a given array will be able to generate power about 50% (estimated but unconfirmed) of the time, which can be translated to an average 45 kW per unit time, rather than the full 90 kW.&lt;br /&gt;
&lt;br /&gt;
The solar panels themselves can be, and often are, broken by debris floating in space. Each broken panel reduces the total power generation of the array.&lt;br /&gt;
&lt;br /&gt;
The solar arrays can typically power the entire station on their own, once the arrays are wired properly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Solar Power Generated&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot;|Maximum !! Average&lt;br /&gt;
|+&lt;br /&gt;
! per panel !! per array !! per array&lt;br /&gt;
|- &lt;br /&gt;
| 1500 W (1.5 kW) || 90000 W (90 kW) || 45000 W (45 kW)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Connecting Solars to the Grid ===&lt;br /&gt;
&lt;br /&gt;
There are two main schools of thought when wiring the solar arrays: &lt;br /&gt;
&lt;br /&gt;
* use the Solar SMESs to distribute power into the grid.&lt;br /&gt;
* wire the solar array directly into the power grid.&lt;br /&gt;
&lt;br /&gt;
==== Distributing via SMESs ====&lt;br /&gt;
&lt;br /&gt;
Distributing solar power through the SMESs is the generally preferred method of wiring the solars, mainly because it provides a steady power output and requires no extra wiring. One benefit of the pre-laid wiring to the SMES is that during a night cycle of the solar array the Engineer does not need insulated gloves to wire the solar array.&lt;br /&gt;
&lt;br /&gt;
The maximum power generation of a typical solar array is 90 kW, and it is advised to set SMES inputs to the maximum 200 kW.   &lt;br /&gt;
  &lt;br /&gt;
The output on the SMES should be at most 50% of the 90 kW generated by the cells due to the revolution of the station around the local star (percentage estimated but unconfirmed). Since the solar has to collect enough energy in the day cycle of the array to output for both day and night, it&#039;s usually good to round down a little more. Additionally, if the solar is initially wired during its day cycle, it typically won&#039;t be able to collect enough to keep it charged for the first night cycle, resulting in a little bit of lag in the output of the solars.  &lt;br /&gt;
For example, if solar cells generate 85500 W (85.5 kW), the output shouldn&#039;t be bigger than 42750 W (42.75 kW). Typically, 40 kW is a good round number for long-term power output.  &lt;br /&gt;
  &lt;br /&gt;
If more power storage is desired, say in the initial stage of the set-up, the engineer may want to reduce or even eliminate power output for the first few solar cycles, before setting the long-term power output. &lt;br /&gt;
  &lt;br /&gt;
Once all four Solar SMESs are adequately charged and outputting long-term power, they will provide a very dependable power output with almost no oversight needed. In our example, the station would receive 160 kW (4 arrays x 40 kW SMES output) from solars, which is usually more than enough to sustain the station on its own without the engine. This system is also modular, so that even if only three out of four Solar SMESs are used, the total power output is reduced accordingly but still completely steady.&lt;br /&gt;
&lt;br /&gt;
That being said, if unchecked, power sinks can drain the solar SMESs, which if depleted would need to go through a solar cycle again before being able to provide steady, adequate power to the station.  &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; Steady power supply, no additional wiring necessary, stores power, modular, does not require insulated gloves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039; Lag due to first night cycle and initial SMES charging, prone to being set up improperly, some power loss to correct for potentially broken panels, can be drained by power sinks.&lt;br /&gt;
&lt;br /&gt;
==== Wiring to the Grid ====&lt;br /&gt;
&lt;br /&gt;
Wiring the solar arrays directly to the grid is often used as a more straight-forward approach to hooking up the solars, which benefits the Engineer by bypassing the intricacies of the SMES and generating a generally larger power output but at the expense of a less steady, less modular electrical source. This is often helpful in the emergency circumstances where the supermatter crystal has delaminated, taking out the whole of Engineering with it, or when the Singularity or Tesla gets loose.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the Engineer usually just wires together the cable leading from the array directly to the cable leading out from the solar maintenance room. Typically, insulated gloves are a necessity since the Engineer will need to tap the solar power lines into the main power grid. However, as easy as that sounds, rookie Engineers tend to mangle the wiring so much that the array power lines never make it to the grid.&lt;br /&gt;
&lt;br /&gt;
Once all the arrays are wired, and because of the day-night cycle, on average, about two solar arrays worth of power will be generated at any given time, equating to about 180 kW of power. However, the exact number will fluctuate depending on how much light reaches individual panels. Additionally, if not all of the solars are wired to the grid, the output will be drastically lower and may cause brown outs in the station.  &lt;br /&gt;
  &lt;br /&gt;
On the plus side, wiring the solars directly to the grid prevents wiring sabotage since anyone cutting the wires also needs insulated gloves. Also, power sinks pose little risk as the solar power is immediate and not distributed from an SMES.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; Straight-forward explanation, avoids setting SMES, deters sabotage, acts as primary power source, not prone to power sinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;  Minor fluctuations in power if fully implemented, severe fluctuations if incompletely implemented, requires insulated gloves, often incorrectly wired.&lt;br /&gt;
&lt;br /&gt;
==== Dual-Wiring: The Best of Both Worlds ====&lt;br /&gt;
&lt;br /&gt;
There is another, less used option that utilizes the benefits from both wiring ideologies while mitigating the risk: dual-wire the solar arrays both to the Solar SMESs and directly into the grid at the same time.&lt;br /&gt;
&lt;br /&gt;
Initially, the Engineer would want to charge the SMESs enough to where they could give an adequate supply of power. Then, if the Engineer is skilled enough at wiring, both the SMES and the solar arrays can be wired to the grid at the same time. Since the station only draws about 150 kW, but the solars wired to grid produce 180 kW, there&#039;s a spare 30 kW to split between the Solar SMESs for recharging. Setting all four Solar SMESs to charge at 6 kW is feasible (reduced from 7.5 kW to account for broken solar panels). The output setting on the SMES can be any value so long as the station draws full power from the solars wired directly. This effectively makes the Solar SMESs a backup power source.&lt;br /&gt;
&lt;br /&gt;
The drawbacks though are that the Solar SMES input levels should not be put higher than 6 kW since a Solar SMES located at an array going through the night cycle will attempt to draw power from a Solar SMES higher upstream in the [[#power queue]], cannibalizing the power from that SMES. &lt;br /&gt;
&lt;br /&gt;
Also, the 2 conventional Backup SMESs can&#039;t be charged for the same reason of the power queue. However, since the 4 Solar SMESs act as backups, this trade-off is in favor of the dual-wiring of the solars.&lt;br /&gt;
&lt;br /&gt;
The Solar SMESs will still be prone to power sinks, but since the solars are wired directly to the grid it doesn&#039;t matter much. &lt;br /&gt;
&lt;br /&gt;
The drawback that all solars must be wired directly to the grid to prevent severe fluctuation. The same is not true of the SMES-side of this set-up. Each SMES acts like an independent backup, so any undesired SMESs don&#039;t have to be set, making the system semi-modular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; acts primary and backup power source, deters sabotage, resistant to power sinks, semi-modular, resistant to brownouts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039; severe fluctuations if incompletely implemented, requires insulated gloves, often incorrectly wired, requires initial charging and follow up on the SMESs before implementation&lt;br /&gt;
&lt;br /&gt;
== Gas Turbine Generator ==&lt;br /&gt;
&lt;br /&gt;
[[File:Turbine.png|thumb|The Turbine]]&lt;br /&gt;
&#039;&#039;See: [[Atmospheric Technician#The turbine|Gas Turbine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gas turbine generator is a tertiary power source that was recently installed in the incinerator. By utilizing the temperature differential between very hot air and very cold air, the turbine generator is able to create a nominal amount of electricity. The hot air is created by burning plasma and oxygen gas mixtures. The cold air is creating by passing air through cooling tubes located in space. &lt;br /&gt;
&lt;br /&gt;
Although it&#039;s usually the last power source set up on the station, it&#039;s the only power source that can be accessed by Atmospherics (only). Also, they&#039;re the only ones who can turn on and mix the gas feed needed to sustain the generator without the use of gas canisters. The exact gas mixture for optimal power generation is unknown at this point, but some Engineers have reported values as high as 100 kW and in typical Engineer fashion forgot to write down their recipe. Be prepared to field questions from &amp;lt;s&amp;gt;overprotective&amp;lt;/s&amp;gt; proactive [[AI]]s who notice plasma in the mixtank.&lt;br /&gt;
&lt;br /&gt;
== Portable Generators ==&lt;br /&gt;
&lt;br /&gt;
Portable generators are failsafes when all other systems fail. They require fuel that is fed directly into the generator by hand. The type of fuel is dependent which type of generator is being used.&lt;br /&gt;
&lt;br /&gt;
Portable generators can be upgraded using parts created by a protolathe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fuel Required by Portable Generator Type&lt;br /&gt;
! Type !! Fuel&lt;br /&gt;
|-&lt;br /&gt;
| P.A.C.M.A.N. Portable Generator || Plasma&lt;br /&gt;
|-&lt;br /&gt;
| M.R.S.P.A.C.M.A.N. Portable Generator (removed) || Diamond&lt;br /&gt;
|-&lt;br /&gt;
| S.U.P.E.R.P.A.C.M.A.N. Portable Generator || Uranium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One PACMAN generator is located in the normal engineering storage or secure storage, with plasma located in secure storage, and it will be needed when you take too long to set up the supermatter and there isn&#039;t enough juice left in the SMES to power the emitters, or when, during a powersink, you need power to an isolated room.&lt;br /&gt;
&lt;br /&gt;
== Power Cells ==&lt;br /&gt;
&lt;br /&gt;
Power cells are used to power devices smaller than the station such as APCs and cyborgs. Constructed with a protolathe, typical power cells come in several different flavors, in increasing capacity: the default power cell, the high-capacity power cell, the super-capacity power cell, or the hyper-capacity power cell.&lt;br /&gt;
&lt;br /&gt;
There are also atypical cells such as a potato cell and a slime core cell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Power Capacity by Type of Cell&lt;br /&gt;
! Type !! Capacity (J)&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; style = &amp;quot;text-align:center;&amp;quot;| Typical Cells&lt;br /&gt;
|-&lt;br /&gt;
| Power Cell || 10000&lt;br /&gt;
|-&lt;br /&gt;
| High Capacity Power Cell || 15000&lt;br /&gt;
|-&lt;br /&gt;
| Super Capacity Power Cell || 20000&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Capacity Power Cell || 30000&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Power Cell || 40000&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; style = &amp;quot;text-align:center;&amp;quot;| Atypical Cells&lt;br /&gt;
|-&lt;br /&gt;
| Potato Cell || 300&lt;br /&gt;
|-&lt;br /&gt;
| Yellow EMP-proof Slime Core Cell || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Hypercharged Slime Core cell || 50000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Power Distribution =&lt;br /&gt;
&lt;br /&gt;
== Power Grid ==&lt;br /&gt;
&lt;br /&gt;
To most people they&#039;re just wires that burn the shit out of you when you try to cut them without wearing insulated gloves. But really, the power grid is the electrical backbone of the station, powering everything from the emitters containing the singularity to the APC that controls the bathrooms in the locker room that you never go to. Also, it burns the shit out of you if you try to cut it without wearing insulated gloves.&lt;br /&gt;
&lt;br /&gt;
== SMES ==&lt;br /&gt;
&lt;br /&gt;
[[File:SMES_Charging.gif]]&lt;br /&gt;
&lt;br /&gt;
A Superconducting Magnetic Energy Storage (SMES) Cell is the spess version of a giant rechargeable battery. The standard set-up for an SMES involves:&lt;br /&gt;
&lt;br /&gt;
1. a wiring input from a power source, such as Solars or the Singularity Engine, or from the power grid itself, in the case of the Backups SMESs, and&lt;br /&gt;
&lt;br /&gt;
2. a wiring output to the local power grid, or to a closed system like the AI or mining stations&lt;br /&gt;
&lt;br /&gt;
=== SMES Properties ===&lt;br /&gt;
&lt;br /&gt;
SMES have a modifiable storage capacity, dependent on the [[power cell]]s installed in the SMES upon fabrication. All SMESs present at the beginning of a typical shift have a default capacity of 3.33 MJ.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ SMES Capacity vs Power Cell&lt;br /&gt;
! rowspan = 2|Power Cell !! colspan = 2|Capacity&lt;br /&gt;
|-&lt;br /&gt;
! per cell installed !! per 5 cells installed&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 3|Typical&lt;br /&gt;
|- &lt;br /&gt;
| [[Power Cell|Standard]] || 1.33 MJ || 6.66 MJ&lt;br /&gt;
|-&lt;br /&gt;
| High-Capacity || 13.33 MJ || 66.66 MJ&lt;br /&gt;
|-&lt;br /&gt;
| Super-Capacity || 26.66 MJ || 133.33 MJ&lt;br /&gt;
|-&lt;br /&gt;
| Hyper-Capacity || 40.00 MJ || 200.00 MJ&lt;br /&gt;
|+&lt;br /&gt;
! colspan = 3|Atypical&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato Cell]] || 0.40 MJ || 2 MJ&lt;br /&gt;
|- &lt;br /&gt;
| [[Cyborg Cell]] || TBD || TBD&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime Core/SMES Cell]] || TBD || TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SMES input (charging) and output levels can be modified using [[capacitor]]s. All SMESs present at the beginning of a typical shift have a basic capacitor with default i/o levels of 200 kW. &lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ SMES Input/Output Levels vs Capacitor&lt;br /&gt;
! Capacitor !! Max Input Level !! Max Output Level&lt;br /&gt;
|- &lt;br /&gt;
| [[Capacitor|Basic]] || 200000 W (200 kW) || 200000 W (200 kW)&lt;br /&gt;
|-&lt;br /&gt;
| Advanced  || 400000 W (400 kW) || 400000 W (400 kW)&lt;br /&gt;
|-&lt;br /&gt;
| Super  || 600000 W (600 kW) || 600000 W (600 kW)&lt;br /&gt;
|-&lt;br /&gt;
| Quadratic || 800000 W (800 kW) || 800000 W (800 kW)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMESs will only output when the level of charge is above the output level specified on the SMES settings panel.&lt;br /&gt;
&lt;br /&gt;
== [[APC|APCs]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:APC2.gif]]&lt;br /&gt;
&lt;br /&gt;
APCs, or Automated Power Controllers, are found on the walls of the room they&#039;re powering or, more likely, in maintenance just outside the room. They can be used to toggle the room&#039;s equipment, lighting and environmental (a.k.a. ventilation) systems on and off.&lt;br /&gt;
&lt;br /&gt;
= Concepts =&lt;br /&gt;
&lt;br /&gt;
== System Power ==&lt;br /&gt;
&lt;br /&gt;
System power is the amount of power available to the station at any given time. Power is made available through charged SMESs outputting power and through immediate power from power sources wired directly to the grid.&lt;br /&gt;
&lt;br /&gt;
(System Power) = (Total Output Power of SMESs) + (Power Sources Wired to the Grid)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power Queue ==&lt;br /&gt;
&lt;br /&gt;
To maintain a stable source of power for station equipment, the station power grid follows a &#039;&#039;power queue&#039;&#039; where an electrical component with higher rank on the queue has its power draw from the grid evaluated before an electrical component with a lower priority. APCs are typically the lowest priority since they only draw power, while the power sources on the station are the highest priority since they only produce power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
!colspan = 3|Power Queue&lt;br /&gt;
|+&lt;br /&gt;
! Rank !! Category !! Location&lt;br /&gt;
|-&lt;br /&gt;
|1 ||colspan = 2|All Power Sources&lt;br /&gt;
|-&lt;br /&gt;
|2 ||Power Sink ||You wish I told you&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Solar SMES #1 ||Starboard Forward Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|4 ||Solar SMES #2 ||Port Forward Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Solar SMES #3 ||Starboard Aft Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|6 ||Solar SMES #4 ||Port Aft Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|7 ||Singlo SMES #1 || SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|8 ||Singlo SMES #2 || SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|9 ||Singlo SMES #3 || SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|?? ||Gas Turbine SMES || Incinerator Access (Gas Turbine Power Room)&lt;br /&gt;
|-&lt;br /&gt;
|10 ||Backups SMES #1 || Electrical Maintenance&lt;br /&gt;
|-&lt;br /&gt;
|11 ||Backups SMES #2 || Electrical Maintenance&lt;br /&gt;
|-&lt;br /&gt;
|12 ||colspan = 2|Station APC Queue&lt;br /&gt;
|+ &lt;br /&gt;
!colspan = 3|Isolated SMESs&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||Gravity SMES || Gravity Generator Chamber&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||AI SMES || AI Chamber&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||Mining Output SMES || Mining Outpost&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||North Mining Output SMES || North Mining Outpost&lt;br /&gt;
|-&lt;br /&gt;
|N/A ||West Mining Output SMES || West Mining Outpost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power Output and the Power Queue ===&lt;br /&gt;
&lt;br /&gt;
The most visible effect of the power queue is that if there is not enough output power available on the grid because a component with higher rank is requesting it, then a lower rank component will not charge. For example, if the Backup SMESs are set to input 200 kW each from the grid and the APCs draw 150 kW, but the grid only provides 250 kW total, then the second Backup SMES will not charge and around two out of three APCs will go unpowered as well.&lt;br /&gt;
&lt;br /&gt;
=== SMES Charging and the Power Queue ===&lt;br /&gt;
&lt;br /&gt;
[[File:SMES_Room_markup.png|thumb|right|400px|The three Singlo SMESs in the SMES Room.|link=Special:FilePath/SMES_Room_markup.png]]&lt;br /&gt;
&lt;br /&gt;
Similarly, if a higher rank component has a high enough output level to handle the station&#039;s power draw, then the station will draw all of its power from the higher rank component instead of splitting the draw with a lower rank component. This phenomenon is seen often when the singlo is set up. An unaware Engineer will purposefully set all three Singlo SMESs to output at a very high value, say 100 kW, or 300 kW, thinking that this will be more than enough to power the station. While this is technically correct, it isn&#039;t advised since it slows down the time it takes until all SMESs are completely full.&lt;br /&gt;
&lt;br /&gt;
An example is the best way to see this. The total power draw on the station is usually near 150 kW. This means the station will draw 100 kW from Singlo SMES #1, 50 kW from Singlo SMES #2, and 0 kW from Singlo SMES #3, resulting in different charging rates of the SMESs. Since SMESs have a capacity of 3,333,333 J (3.33 MJ) and assuming an input level of 200 kW, it should take 33.3 cycles before all the SMESs are completely charged (9.99 MJ total energy stored).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Singlo SMES Non-optimized Charging for 150 kW Power Draw&lt;br /&gt;
!colspan = 4| !! colspan = 3|Charge at n Cycles&lt;br /&gt;
|+&lt;br /&gt;
! Singlo Cell !! Input Level !! Draw !! Charge Rate !! 17 !! 23 !! 34&lt;br /&gt;
|-&lt;br /&gt;
| SMES #1 || 200 kW || 100 kW || 100 kW || 1.70 MJ || 2.30 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #2 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039; || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #3 || 200 kW || 0 kW || 200 kW || &#039;&#039;3.33 MJ&#039;&#039; || &#039;&#039;3.33 MJ&#039;&#039; || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039; || &#039;&#039;&#039;600 kW&#039;&#039;&#039; || &#039;&#039;&#039;150 kW&#039;&#039;&#039; || &#039;&#039;&#039;450 kW&#039;&#039;&#039; || &#039;&#039;&#039;7.58  MJ&#039;&#039;&#039; || &#039;&#039;&#039;8.96 MJ&#039;&#039;&#039; || &#039;&#039;&#039;&#039;&#039;9.99 MJ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A better way is to set output levels on Singlo SMESs #1 and #2 to a third of the total power draw of the station (here, 50 kW), while allowing the remainder (also, 50 kW) to draw from Singlo SMES #3, which would be set higher than that to account for power fluctuations. For the same case where the total draw was 150 kW, we would set SMES #1 and #2 to 50 kW and SMES #3 to something higher like 200 kW. This would have all three SMESs charged in 22.2 cycles -- 33% faster than the situation above.&lt;br /&gt;
&lt;br /&gt;
[[File:SMES_Output_v_Cycles_to_Full_v01.png|thumb|400px|right|The optimal number of cycles it takes to charge the singlo SMESs is dependent on both not outputting too little, and not outputting too much.|link=Special:FilePath/SMES_Output_v_Cycles_to_Full_v01.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Singlo SMES Optimized Charging for 150 kW Power Draw&lt;br /&gt;
!colspan = 4| !! colspan = 2|Charge at n Cycles&lt;br /&gt;
|+&lt;br /&gt;
! Singlo Cell !! Input Level !! Draw !! Charge Rate !! 17 !! 23&lt;br /&gt;
|-&lt;br /&gt;
| SMES #1 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #2 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES #3 || 200 kW || 50 kW || 150 kW || 2.55 MJ || &#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039; || &#039;&#039;&#039;600 kW&#039;&#039;&#039; || &#039;&#039;&#039;150 kW&#039;&#039;&#039; || &#039;&#039;&#039;450 kW&#039;&#039;&#039; || &#039;&#039;&#039;7.65  MJ&#039;&#039;&#039; || &#039;&#039;&#039;&#039;&#039;9.99 MJ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ENGINEERING WHY ARE WE LOSING POWER =&lt;br /&gt;
&lt;br /&gt;
Sooner or later, on every barely functional space station, the power will go out. This is where you - YES, YOU, YOU LAZY FUCK - come in and call out to recall that shuttle because you can fix it! Power can go out for many reasons. Your first port of call should be the Power Monitoring console in engineering, assuming it still exists. Then, ask yourself what&#039;s going on:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power goes out everywhere, in under 10 seconds or so?&#039;&#039;&#039; This is most likely a power sink. Power sinks have the odd quirk of still powering the area they are placed in, so your best bet is to get searching for somewhere where the lights are still on, or if it&#039;s in maint&#039;, where you don&#039;t have to crowbar the doors. Additionally, power sinks produce a TON of heat based on how much power it&#039;s consuming. If you enter an area and suddenly feel very warm, there&#039;s a good chance the power sink is hidden somewhere nearby. Follow the wires and narrow down the possible location,.&lt;br /&gt;
*&#039;&#039;&#039;Power goes out everywhere, but gradually, section by section?&#039;&#039;&#039; This means there&#039;s a problem in Engineering itself as the rest of the station is being topped up with charge. It&#039;ll be immediately obvious if the engine isn&#039;t on/has delaminated. Your next port of call should be the SMES cells. Check they&#039;re outputting enough power to overcome the drain OR if no APCs are showing on the Power Monitoring computer, it means a wire has been cut either inside or immediately outside the Engineering area and is not being supplied to the rest of the station.&lt;br /&gt;
*&#039;&#039;&#039;Power is out across a small area?&#039;&#039;&#039; This is most commonly a broken wire, the easiest way to find it is with familiarity with the power-net and using that in conjunction with the power monitoring computer. If an area has had all wires sending power to it snipped, its APCs will no longer show on the power monitoring computer. For example, if Medbay as a whole has lost power and isn&#039;t showing any of its APCs on the power monitor, the wire cut is most likely in the maint tunnel behind Medbay. The more familiar you become with the power nets, the quicker you will be able to work out where the break is and be able to recognize common spots used.&lt;br /&gt;
*&#039;&#039;&#039;Power is out across 2 small rooms or in one room?&#039;&#039;&#039; This is most likely an APC that has been tampered with in some way. Either hacked by an AI/Saboteur, destroyed somehow or just had its cell ripped out. Again, if the APC doesn&#039;t show up on the Power Monitoring computer, it means it&#039;s been severed from the power net and wire either inside that room or very close to the APC has been cut.&lt;br /&gt;
*&#039;&#039;&#039;Power is intermittent across the station. Stuff turns off for a while, starts working, then goes off again?&#039;&#039;&#039; Your SMES aren&#039;t outputting enough power to keep the APCs charged. This happens most often when the output is just under the drain so therefore some APCs get enough power, while others don&#039;t.&lt;br /&gt;
*&#039;&#039;&#039;The smes&#039;es cycle between getting power and not getting power for seemingly no reason&#039;&#039;&#039; Bug. admin help it. Can be fixed by admins by restarting the master controller.&lt;br /&gt;
*&#039;&#039;&#039;Power isn&#039;t actually out?&#039;&#039;&#039; Either someone is crying wolf or something else has happened to make it &#039;&#039;look&#039;&#039; like power went out, most likely an [[Random_event#Electrical_Storm|electrical storm]].&lt;br /&gt;
&lt;br /&gt;
Now that you know what&#039;s wrong with power, it&#039;s your job to [[Beyond the impossible|fix it]]! If the singularity is about to be fucked, &#039;&#039;TURN OFF THE PA IMMEDIATELY&#039;&#039; (it may be worth asking the AI) and wire solars, if they aren&#039;t already wired. It might also be necessary to replace equipment. There is a PACMAN located in the SMES room and a spare SMES unit located in [[Electrical Maintenance]], both of which no one ever remembers. You could also rebuild everything. The tools to build a new SMES are located in [[Tech Storage]], and cargo can order new solar equipment and even a new goddamn PA! ...Assuming they haven&#039;t already done so and pointed it your way, that is.&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains&amp;diff=7417</id>
		<title>User:EmiliaPains</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains&amp;diff=7417"/>
		<updated>2025-07-17T07:23:50Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: create UserPage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you found me congrats :P&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7416</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7416"/>
		<updated>2025-07-17T07:16:02Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: updated images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:BlueshiftPipeToTurbine.png|thumb|150x150px|Pipes from atmospherics to the incinerator on Blueshift]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:BlueshiftTurbineFullBright.png|thumb|278x278px|Incinerator access on Blueshift]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:BlueshiftPipeToTurbine.png&amp;diff=7415</id>
		<title>File:BlueshiftPipeToTurbine.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:BlueshiftPipeToTurbine.png&amp;diff=7415"/>
		<updated>2025-07-17T07:15:15Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: EmiliaPains uploaded a new version of File:BlueshiftPipeToTurbine.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pipe to turbine on blueshift&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:BlueshiftPipeToTurbine.png&amp;diff=7414</id>
		<title>File:BlueshiftPipeToTurbine.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:BlueshiftPipeToTurbine.png&amp;diff=7414"/>
		<updated>2025-07-17T07:13:51Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pipe to turbine on blueshift&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:BlueshiftTurbineFullBright.png&amp;diff=7413</id>
		<title>File:BlueshiftTurbineFullBright.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:BlueshiftTurbineFullBright.png&amp;diff=7413"/>
		<updated>2025-07-17T07:07:22Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueshift Turbine fullbright&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:BlueshiftTurbine.png&amp;diff=7412</id>
		<title>File:BlueshiftTurbine.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:BlueshiftTurbine.png&amp;diff=7412"/>
		<updated>2025-07-17T07:05:45Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Turbine on BlueShift&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7411</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7411"/>
		<updated>2025-07-17T06:54:05Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating tritium, and hydrogen alongside other gases or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:Atmos_to_turbine_metastation.png|thumb|150px|right|Pipes from atmospherics to the incinerator on MetaStation]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:Incinerator_access_metastation.png|thumb|150px|right|Incinerator access on MetaStation]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7410</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7410"/>
		<updated>2025-07-17T06:52:33Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: fixes to import&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turbine.png|thumb|192x192px|Gas turbine]]&lt;br /&gt;
&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:Atmos_to_turbine_metastation.png|thumb|150px|right|Pipes from atmospherics to the incinerator on MetaStation]]&lt;br /&gt;
Go to [[Guide to Atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:Incinerator_access_metastation.png|thumb|150px|right|Incinerator access on MetaStation]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a MODsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the turbine room. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7409</id>
		<title>User:EmiliaPains/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=User:EmiliaPains/Sandbox&amp;diff=7409"/>
		<updated>2025-07-17T06:48:24Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Planned import&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gas_turbine_metastation.png|thumb|150px|right|Gas turbine on MetaStation]]&lt;br /&gt;
=What is the gas turbine=&lt;br /&gt;
&lt;br /&gt;
The [[Machines#Gas_Turbine_Generator|gas turbine]] is an alternative way to produce power on the station, and is typically exclusive to [[Atmospheric Technician|Atmospheric Technicians]]. Unupgraded it is capable of producing upwards of 100 kW if set up correctly and may even produce more power with further upgrades and tinkering. Gas turbines require a lot of pressure to in order to run effectively. This can be accomplished by setting up a burn mix which will create a large amount of pressure when ignited. The burn chamber used for the gas turbine is also commonly used for creating [[Guide_to_Atmospherics#Fusion|fusion]] or [[Guide to toxins|bombs]]. &lt;br /&gt;
&lt;br /&gt;
=How To Set Up the Turbine=&lt;br /&gt;
To make the gas turbine generate power, you need to create a burn mix and ignite it. This guide to is based on MetaStation on default setup Aug 2019 without changing any pipes. It&#039;s completely unoptimized and is only intended to produce power. This should work on any station with a pre-built turbine. &lt;br /&gt;
&lt;br /&gt;
==Tools you might need==&lt;br /&gt;
&lt;br /&gt;
*Rapid Pipe Dispenser or Pipe Dispenser&lt;br /&gt;
*Wrench&lt;br /&gt;
*Atmospheric Access&lt;br /&gt;
*Basic Atmospheric Knowledge&lt;br /&gt;
*A working crystallizer and crowbar if you plan on upgrading the turbine &lt;br /&gt;
&lt;br /&gt;
==Preparing the burn mix==&lt;br /&gt;
&lt;br /&gt;
===What to do in atmospherics===&lt;br /&gt;
[[File:Atmos_to_turbine_metastation.png|thumb|150px|right|Pipes from atmospherics to the incinerator on MetaStation]]&lt;br /&gt;
Go to [[Atmospherics|atmospherics]]. &lt;br /&gt;
#Max the O2 to Pure gas pump and turn it on. &lt;br /&gt;
#Max the Plasma to Pure gas pump and turn it on. &lt;br /&gt;
#Set the plasma mixer to node 1: 60%, and node 2: 40%. Max the output pressure and turn it on. This mixer should now be mixing 60% oxygen and 40% plasma (debatable mix, so feel free to experiment). &lt;br /&gt;
#Max all gas pumps that lead from the plasma mixer to the turbine. On MetaStation that&#039;s Pure to Ports, Port Mix to East Ports and Port to Fuel Pipe. &lt;br /&gt;
&lt;br /&gt;
===What to do in the incinerator room===&lt;br /&gt;
[[File:Incinerator_access_metastation.png|thumb|150px|right|Incinerator access on MetaStation]]&lt;br /&gt;
Go to the incinerator room. &lt;br /&gt;
#Use the Incinerator Access Console to cycle to interior airlock. This will let you reach the two gas pumps in there.&lt;br /&gt;
#Max the two gas pumps leading into and out of the turbine burn chamber (the place with an igniter). Make sure they are on.&lt;br /&gt;
# Open up the air alarm on the wall. Click Scrubber Controls. &lt;br /&gt;
#*You should see the settings for more than one scrubber. One of them is in the burn chamber, and the other is in the area you are standing in.&lt;br /&gt;
#*To find out which one is in the burn chamber, hover with your mouse over the air scrubber in the burn chamber to see its name (probably Incinerator air scrubber #2 on MetaStation).&lt;br /&gt;
#*In the air alarm, set that air scrubber to filter everything except oxygen, plasma and tritium. Set its range to Expanded.&lt;br /&gt;
#The output pipe leads to a gas filter. Turn it on. You can keep it on &amp;quot;nothing&amp;quot; unless you plan to harvest certain [[Guide_to_atmospherics#The_Gases_and_Their_Functions|gases]].&lt;br /&gt;
# Turn on the manual vault leading to space.&lt;br /&gt;
&lt;br /&gt;
===Final preparations===&lt;br /&gt;
Put on a hardsuit and go to space. &lt;br /&gt;
*Outside of the incinerator, max any gas pump (or better, replace with a straight pipe). Else it will clog and block the hot waste from entering space.&lt;br /&gt;
*Max the air injector in space, and make sure it&#039;s on.&lt;br /&gt;
&lt;br /&gt;
Go back inside to the [[Incinerator|incinerator room]]. &lt;br /&gt;
#Use the gas turbine control computer. Click &amp;quot;on&amp;quot; to make power generation possible.&lt;br /&gt;
# Make sure any blast doors are closed, or they might vent the burn mix.&lt;br /&gt;
#Max the Fuel Pipe to Incinerator gas pump, and turn it on. The burn chamber should now start filling with plasma and oxygen.&lt;br /&gt;
#Click the combustion chamber ignition switch. The console should now show it generate power.&lt;br /&gt;
#Use the SMES [[File:SMES_Turn_on.gif]]. Max its target input. Output can either be maxed or set to slightly under input.&lt;br /&gt;
&lt;br /&gt;
===Power Output===&lt;br /&gt;
Without upgrades, the turbine should soon spin up to the max of 125000 RPM and generate power over 100kW. To get more power, you&#039;ll need to pry out the parts of the incinerator (Screwdriver [[File:Screwdriver tool.png]] + &#039;&#039;&#039;right&#039;&#039;&#039; click [[File:Rightclick.png|20px]] each part of the incinerator with a crowbar), then apply materials to upgrade each part by clicking on them with the materials in hand;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Upgrade costs&lt;br /&gt;
!Tier&lt;br /&gt;
!Compressor Part&lt;br /&gt;
!Rotor Part&lt;br /&gt;
!Stator Part&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 [[Plasteel]] Sheets each&lt;br /&gt;
|15 Titanium Sheets&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |10 Titanium Sheets each&lt;br /&gt;
|15 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5 [[Guide to Atmospherics#Crystallizer|Metal Hydrogen]] Sheets each&lt;br /&gt;
|10 [[Guide to Atmospherics#Crystallizer|Zaukerite]] Crystals&lt;br /&gt;
|}&lt;br /&gt;
Then, print a bluespace RPED [[File:BS_RPED.gif]] and [[Rnd#Upgrading_Machines|stock parts]] from the engineering [[Rnd#Protolathe|protolathe]] and use it to [[Rnd#Upgrading_Machines|upgrade]] the SMES. At tier 4, it should now be able to produce around 800 kW power, until the oxygen or plasma runs out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_power&amp;diff=7406</id>
		<title>Guide to power</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_power&amp;diff=7406"/>
		<updated>2025-07-17T06:30:52Z</updated>

		<summary type="html">&lt;p&gt;EmiliaPains: Fixed hyperlink to &amp;quot;Gas Turbine&amp;quot; page (Temp fix until &amp;quot;Guide to Turbine&amp;quot;) is imported) alongside fixing the image address from incinerator to turbine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Needs revision | reason=This is twice ported from TG and Yogstation wiki. Needs a once-over for inaccuracies between servers, plus missing power values, plus revision for the additional SMES in engineering.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
Understanding the intricacies of the power dynamic in the station is key to keeping the station in order. Many, especially the [[Head of Personnel|HoP]], believe that the [[Captain]] is the seat of power on the station. This is untrue as having the Captain wired into the station&#039;s power grid provides minimal power at best.&lt;br /&gt;
&lt;br /&gt;
The real source of power comes from Engineering because without [[Station Engineer]]s to set up the power sources at the beginning of a shift, the station would cease to function normally and devolve into a degenerative society with no more power than a uncivilized horde of lowly [[Assistant]]s, who, it should be noted, also provide even less power when wired directly to the grid.&lt;br /&gt;
=Power Sources=&lt;br /&gt;
==[[Supermatter| Supermatter Engine]]==&lt;br /&gt;
The supermatter is a giant pile of exotic material capable of emitting both ionizing radiation and (flammable) gases. While the generation of these elements is normally rather low, the supermatter can be &amp;quot;activated&amp;quot; into releasing more by, well, most anything: even gasses can start the delamination process if they hold enough energy (heat, usually). You see where this is going? That&#039;s right, self-induced chain reactions. Your main job as an engineer will be to cool the supermatter down to prevent it from exploding (luckily a very easy job), while simultaneously exciting it to harvest arcs of electricity. It&#039;s not an unforgiving engine, some would say it&#039;s even too stable to sabotage in a timely manner; read the [[Supermatter| Guide]] carefully and it will be hard to mess it up.&lt;br /&gt;
==Solar Arrays==&lt;br /&gt;
[[File:Solars.png|thumb|300px]]&#039;&#039;See [[Solars]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The solar arrays act as a secondary power source. They are composed of 60 panels per array and there are 4 arrays on the station. Each panel can produce 1.5 kW of power for a total of 90 kW per array.&lt;br /&gt;
&lt;br /&gt;
The solar arrays only produce power when directly facing the local star. (The star is off-screen from the station and cannot be located by the player directly.) A solar tracking module can be wired into the solar array circuitry and, with the help of a solar power console, the solar panels can be made to automatically track the local star, which maximizes the power generation for each panel. However, as the station revolves around the star (which, again, is unseen by the player), the solar arrays often land in the shadow of the station which negatively affects solar power generation at the affected arrays. This effectively gives the solar arrays a solar day-night cycle, where it generates power during the day cycle and does not generate power during the night cycle. Because of the solar cycle, a given array will be able to generate power about 50% (estimated but unconfirmed) of the time, which can be translated to an average 45 kW per unit time, rather than the full 90 kW.&lt;br /&gt;
&lt;br /&gt;
The solar panels themselves can be, and often are, broken by debris floating in space. Each broken panel reduces the total power generation of the array.&lt;br /&gt;
&lt;br /&gt;
The solar arrays can typically power the entire station on their own, once the arrays are wired properly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Solar Power Generated&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Maximum!!Average&lt;br /&gt;
|+&lt;br /&gt;
!per panel!!per array!!per array&lt;br /&gt;
|-&lt;br /&gt;
|1500 W (1.5 kW)||90000 W (90 kW)||45000 W (45 kW)&lt;br /&gt;
|}&lt;br /&gt;
===Connecting Solars to the Grid===&lt;br /&gt;
There are two main schools of thought when wiring the solar arrays:&lt;br /&gt;
*use the Solar SMESs to distribute power into the grid&lt;br /&gt;
*wire the solar array directly into the power grid&lt;br /&gt;
====Distributing via SMESs====&lt;br /&gt;
Distributing solar power through the SMESs is the generally preferred method of wiring the solars, mainly because it provides a steady power output and requires no extra wiring. One benefit of the pre-laid wiring to the SMES is that during a night cycle of the solar array the Engineer does not need insulated gloves to wire the solar array.&lt;br /&gt;
&lt;br /&gt;
The maximum power generation of a typical solar array is 90 kW, and it is advised to set SMES inputs to the maximum 200 kW.&lt;br /&gt;
&lt;br /&gt;
The output on the SMES should be at most 50% of the 90 kW generated by the cells due to the revolution of the station around the local star (percentage estimated but unconfirmed). Since the solar has to collect enough energy in the day cycle of the array to output for both day and night, it&#039;s usually good to round down a little more. Additionally, if the solar is initially wired during its day cycle, it typically won&#039;t be able to collect enough to keep it charged for the first night cycle, resulting in a little bit of lag in the output of the solars.  For example, if solar cells generate 85500 W (85.5 kW), the output shouldn&#039;t be bigger than 42750 W (42.75 kW). Typically, 40 kW is a good round number for long-term power output.&lt;br /&gt;
&lt;br /&gt;
If more power storage is desired, say in the initial stage of the set-up, the engineer may want to reduce or even eliminate power output for the first few solar cycles, before setting the long-term power output.&lt;br /&gt;
&lt;br /&gt;
Once all four Solar SMESs are adequately charged and outputting long-term power, they will provide a very dependable power output with almost no oversight needed. In our example, the station would receive 160 kW (4 arrays x 40 kW SMES output) from solars, which is usually more than enough to sustain the station on its own without the engine. This system is also modular, so that even if only three out of four Solar SMESs are used, the total power output is reduced accordingly but still completely steady.&lt;br /&gt;
&lt;br /&gt;
That being said, if unchecked, power sinks can drain the solar SMESs, which if depleted would need to go through a solar cycle again before being able to provide steady, adequate power to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; Steady power supply, no additional wiring necessary, stores power, modular, does not require insulated gloves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039; Lag due to first night cycle and initial SMES charging, prone to being set up improperly, some power loss to correct for potentially broken panels, can be drained by power sinks.&lt;br /&gt;
====Wiring to the Grid====&lt;br /&gt;
Wiring the solar arrays directly to the grid is often used as a more straight-forward approach to hooking up the solars, which benefits the Engineer by bypassing the intricacies of the SMES and generating a generally larger power output but at the expense of a less steady, less modular electrical source. This is often helpful in the emergency circumstances where the supermatter crystal has delaminated, taking out the whole of Engineering with it, or when the Singularity or Tesla gets loose.&lt;br /&gt;
&lt;br /&gt;
To achieve this, the Engineer usually just wires together the cable leading from the array directly to the cable leading out from the solar maintenance room. Typically, insulated gloves are a necessity since the Engineer will need to tap the solar power lines into the main power grid. However, as easy as that sounds, rookie Engineers tend to mangle the wiring so much that the array power lines never make it to the grid.&lt;br /&gt;
&lt;br /&gt;
Once all the arrays are wired, and because of the day-night cycle, on average, about two solar arrays worth of power will be generated at any given time, equating to about 180 kW of power. However, the exact number will fluctuate depending on how much light reaches individual panels. Additionally, if not all of the solars are wired to the grid, the output will be drastically lower and may cause brown outs in the station.&lt;br /&gt;
&lt;br /&gt;
On the plus side, wiring the solars directly to the grid prevents wiring sabotage since anyone cutting the wires also needs insulated gloves. Also, power sinks pose little risk as the solar power is immediate and not distributed from an SMES.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; Straight-forward explanation, avoids setting SMES, deters sabotage, acts as primary power source, not prone to power sinks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;  Minor fluctuations in power if fully implemented, severe fluctuations if incompletely implemented, requires insulated gloves, often incorrectly wired.&lt;br /&gt;
====Dual-Wiring: The Best of Both Worlds====&lt;br /&gt;
There is another, less used option that utilizes the benefits from both wiring ideologies while mitigating the risk: dual-wire the solar arrays both to the Solar SMESs and directly into the grid at the same time.&lt;br /&gt;
&lt;br /&gt;
Initially, the Engineer would want to charge the SMESs enough to where they could give an adequate supply of power. Then, if the Engineer is skilled enough at wiring, both the SMES and the solar arrays can be wired to the grid at the same time. Since the station only draws about 150 kW, but the solars wired to grid produce 180 kW, there&#039;s a spare 30 kW to split between the Solar SMESs for recharging. Setting all four Solar SMESs to charge at 6 kW is feasible (reduced from 7.5 kW to account for broken solar panels). The output setting on the SMES can be any value so long as the station draws full power from the solars wired directly. This effectively makes the Solar SMESs a backup power source.&lt;br /&gt;
&lt;br /&gt;
The drawbacks though are that the Solar SMES input levels should not be put higher than 6 kW since a Solar SMES located at an array going through the night cycle will attempt to draw power from a Solar SMES higher upstream in the [[#power queue]], cannibalizing the power from that SMES.&lt;br /&gt;
&lt;br /&gt;
Also, the 2 conventional Backup SMESs can&#039;t be charged for the same reason of the power queue. However, since the 4 Solar SMESs act as backups, this trade-off is in favor of the dual-wiring of the solars.&lt;br /&gt;
&lt;br /&gt;
The Solar SMESs will still be prone to power sinks, but since the solars are wired directly to the grid it doesn&#039;t matter much.&lt;br /&gt;
&lt;br /&gt;
The drawback that all solars must be wired directly to the grid to prevent severe fluctuation. The same is not true of the SMES-side of this set-up. Each SMES acts like an independent backup, so any undesired SMESs don&#039;t have to be set, making the system semi-modular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039; acts primary and backup power source, deters sabotage, resistant to power sinks, semi-modular, resistant to brownouts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039; severe fluctuations if incompletely implemented, requires insulated gloves, often incorrectly wired, requires initial charging and follow up on the SMESs before implementation&lt;br /&gt;
==Gas Turbine Generator==&lt;br /&gt;
[[File:Turbine.png|thumb|The Turbine]]&lt;br /&gt;
&#039;&#039;See: [[Atmospheric Technician#The turbine|Gas Turbine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gas turbine generator is a tertiary power source that was recently installed in the incinerator. By utilizing the temperature differential between very hot air and very cold air, the turbine generator is able to create a nominal amount of electricity. The hot air is created by burning plasma and oxygen gas mixtures. The cold air is creating by passing air through cooling tubes located in space.&lt;br /&gt;
&lt;br /&gt;
Although it&#039;s usually the last power source set up on the station, it&#039;s the only power source that can be accessed by Atmospherics (only). Also, they&#039;re the only ones who can turn on and mix the gas feed needed to sustain the generator without the use of gas canisters. The exact gas mixture for optimal power generation is unknown at this point, but some Engineers have reported values as high as 100 kW and in typical Engineer fashion forgot to write down their recipe. Be prepared to field questions from &amp;lt;s&amp;gt;overprotective&amp;lt;/s&amp;gt; proactive [[AI]]s who notice plasma in the mixtank.&lt;br /&gt;
==Portable Generators==&lt;br /&gt;
Portable generators are failsafes when all other systems fail. They require fuel that is fed directly into the generator by hand. The type of fuel is dependent which type of generator is being used.&lt;br /&gt;
&lt;br /&gt;
Portable generators can be upgraded using parts created by a protolathe.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Fuel Required by Portable Generator Type&lt;br /&gt;
!Type!!Fuel&lt;br /&gt;
|-&lt;br /&gt;
|P.A.C.M.A.N. Portable Generator||Plasma&lt;br /&gt;
|-&lt;br /&gt;
|M.R.S.P.A.C.M.A.N. Portable Generator (removed)||Diamond&lt;br /&gt;
|-&lt;br /&gt;
|S.U.P.E.R.P.A.C.M.A.N. Portable Generator||Uranium&lt;br /&gt;
|}One PACMAN generator is located in the normal engineering storage or secure storage, with plasma located in secure storage, and it will be needed when you take too long to set up the supermatter and there isn&#039;t enough juice left in the SMES to power the emitters, or when, during a powersink, you need power to an isolated room.&lt;br /&gt;
==Power Cells==&lt;br /&gt;
Power cells are used to power devices smaller than the station such as APCs and cyborgs. Constructed with a protolathe, typical power cells come in several different flavors, in increasing capacity: the default power cell, the high-capacity power cell, the super-capacity power cell, or the hyper-capacity power cell.&lt;br /&gt;
&lt;br /&gt;
There are also atypical cells such as a potato cell and a slime core cell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Power Capacity by Type of Cell&lt;br /&gt;
!Type!!Capacity (J)&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Typical Cells&lt;br /&gt;
|-&lt;br /&gt;
|Power Cell||10000&lt;br /&gt;
|-&lt;br /&gt;
|High Capacity Power Cell||15000&lt;br /&gt;
|-&lt;br /&gt;
|Super Capacity Power Cell||20000&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Capacity Power Cell||30000&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Power Cell||40000&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Atypical Cells&lt;br /&gt;
|-&lt;br /&gt;
|Potato Cell||300&lt;br /&gt;
|-&lt;br /&gt;
|Yellow EMP-proof Slime Core Cell||5000&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Hypercharged Slime Core cell||50000&lt;br /&gt;
|}&lt;br /&gt;
=Power Distribution=&lt;br /&gt;
==Power Grid==&lt;br /&gt;
To most people they&#039;re just wires that burn the shit out of you when you try to cut them without wearing insulated gloves. But really, the power grid is the electrical backbone of the station, powering everything from the emitters containing the singularity to the APC that controls the bathrooms in the locker room that you never go to. Also, it burns the shit out of you if you try to cut it without wearing insulated gloves.&lt;br /&gt;
==SMES==&lt;br /&gt;
[[File:SMES_Charging.gif]]&lt;br /&gt;
&lt;br /&gt;
A Superconducting Magnetic Energy Storage (SMES) Cell is the spess version of a giant rechargeable battery. The standard set-up for an SMES involves:&lt;br /&gt;
&lt;br /&gt;
1. a wiring input from a power source, such as Solars or the Singularity Engine, or from the power grid itself, in the case of the Backups SMESs, and&lt;br /&gt;
&lt;br /&gt;
2. a wiring output to the local power grid, or to a closed system like the AI or mining stations&lt;br /&gt;
===SMES Properties===&lt;br /&gt;
SMES have a modifiable storage capacity, dependent on the power cells installed in the SMES upon fabrication. All SMESs present at the beginning of a typical shift have a default capacity of 3.33 MJ.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+SMES Capacity vs Power Cell&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Power Cell!! colspan=&amp;quot;2&amp;quot; |Capacity&lt;br /&gt;
|-&lt;br /&gt;
!per cell installed!!per 5 cells installed&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Typical&lt;br /&gt;
|-&lt;br /&gt;
|Standard||1.33 MJ||6.66 MJ&lt;br /&gt;
|-&lt;br /&gt;
|High-Capacity||13.33 MJ||66.66 MJ&lt;br /&gt;
|-&lt;br /&gt;
|Super-Capacity||26.66 MJ||133.33 MJ&lt;br /&gt;
|-&lt;br /&gt;
|Hyper-Capacity||40.00 MJ||200.00 MJ&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Atypical&lt;br /&gt;
|-&lt;br /&gt;
|Potato Cell||0.40 MJ||2 MJ&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Cell||TBD||TBD&lt;br /&gt;
|-&lt;br /&gt;
|Slime Core/SMES Cell||TBD||TBD&lt;br /&gt;
|}SMES input (charging) and output levels can be modified using [[capacitor]]s. All SMESs present at the beginning of a typical shift have a basic capacitor with default i/o levels of 200 kW.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+SMES Input/Output Levels vs Capacitor&lt;br /&gt;
!Capacitor!!Max Input Level!!Max Output Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Capacitor|Basic]]||200000 W (200 kW)||200000 W (200 kW)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced||400000 W (400 kW)||400000 W (400 kW)&lt;br /&gt;
|-&lt;br /&gt;
|Super||600000 W (600 kW)||600000 W (600 kW)&lt;br /&gt;
|-&lt;br /&gt;
|Quadratic||800000 W (800 kW)||800000 W (800 kW)&lt;br /&gt;
|}SMESs will only output when the level of charge is above the output level specified on the SMES settings panel.&lt;br /&gt;
==[[APC|APCs]]==&lt;br /&gt;
[[File:APC2.gif]]&lt;br /&gt;
&lt;br /&gt;
APCs, or Automated Power Controllers, are found on the walls of the room they&#039;re powering or, more likely, in maintenance just outside the room. They can be used to toggle the room&#039;s equipment, lighting and environmental (a.k.a. ventilation) systems on and off.&lt;br /&gt;
=Concepts=&lt;br /&gt;
==System Power==&lt;br /&gt;
System power is the amount of power available to the station at any given time. Power is made available through charged SMESs outputting power and through immediate power from power sources wired directly to the grid.&lt;br /&gt;
&lt;br /&gt;
(System Power) = (Total Output Power of SMESs) + (Power Sources Wired to the Grid)&lt;br /&gt;
==Power Queue==&lt;br /&gt;
To maintain a stable source of power for station equipment, the station power grid follows a &#039;&#039;power queue&#039;&#039; where an electrical component with higher rank on the queue has its power draw from the grid evaluated before an electrical component with a lower priority. APCs are typically the lowest priority since they only draw power, while the power sources on the station are the highest priority since they only produce power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Power Queue&lt;br /&gt;
|+&lt;br /&gt;
!Rank!!Category!!Location&lt;br /&gt;
|-&lt;br /&gt;
|1|| colspan=&amp;quot;2&amp;quot; |All Power Sources&lt;br /&gt;
|-&lt;br /&gt;
|2||Power Sink||You wish I told you&lt;br /&gt;
|-&lt;br /&gt;
|3||Solar SMES #1||Starboard Forward Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|4||Solar SMES #2||Port Forward Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|5||Solar SMES #3||Starboard Aft Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|6||Solar SMES #4||Port Aft Solar Access&lt;br /&gt;
|-&lt;br /&gt;
|7||Singlo SMES #1||SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|8||Singlo SMES #2||SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|9||Singlo SMES #3||SMES Room&lt;br /&gt;
|-&lt;br /&gt;
|??||Gas Turbine SMES||Incinerator Access (Gas Turbine Power Room)&lt;br /&gt;
|-&lt;br /&gt;
|10||Backups SMES #1||Electrical Maintenance&lt;br /&gt;
|-&lt;br /&gt;
|11||Backups SMES #2||Electrical Maintenance&lt;br /&gt;
|-&lt;br /&gt;
|12|| colspan=&amp;quot;2&amp;quot; |Station APC Queue&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Isolated SMESs&lt;br /&gt;
|-&lt;br /&gt;
|N/A||Gravity SMES||Gravity Generator Chamber&lt;br /&gt;
|-&lt;br /&gt;
|N/A||AI SMES||AI Chamber&lt;br /&gt;
|-&lt;br /&gt;
|N/A||Mining Output SMES||Mining Outpost&lt;br /&gt;
|-&lt;br /&gt;
|N/A||North Mining Output SMES||North Mining Outpost&lt;br /&gt;
|-&lt;br /&gt;
|N/A||West Mining Output SMES||West Mining Outpost&lt;br /&gt;
|}&lt;br /&gt;
===Power Output and the Power Queue===&lt;br /&gt;
The most visible effect of the power queue is that if there is not enough output power available on the grid because a component with higher rank is requesting it, then a lower rank component will not charge. For example, if the Backup SMESs are set to input 200 kW each from the grid and the APCs draw 150 kW, but the grid only provides 250 kW total, then the second Backup SMES will not charge and around two out of three APCs will go unpowered as well.&lt;br /&gt;
===SMES Charging and the Power Queue===&lt;br /&gt;
[[File:SMES_Room_markup.png|thumb|right|400px|The three Singlo SMESs in the SMES Room.|link=Special:FilePath/SMES_Room_markup.png]]Similarly, if a higher rank component has a high enough output level to handle the station&#039;s power draw, then the station will draw all of its power from the higher rank component instead of splitting the draw with a lower rank component. This phenomenon is seen often when the singlo is set up. An unaware Engineer will purposefully set all three Singlo SMESs to output at a very high value, say 100 kW, or 300 kW, thinking that this will be more than enough to power the station. While this is technically correct, it isn&#039;t advised since it slows down the time it takes until all SMESs are completely full.&lt;br /&gt;
&lt;br /&gt;
An example is the best way to see this. The total power draw on the station is usually near 150 kW. This means the station will draw 100 kW from Singlo SMES #1, 50 kW from Singlo SMES #2, and 0 kW from Singlo SMES #3, resulting in different charging rates of the SMESs. Since SMESs have a capacity of 3,333,333 J (3.33 MJ) and assuming an input level of 200 kW, it should take 33.3 cycles before all the SMESs are completely charged (9.99 MJ total energy stored).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Singlo SMES Non-optimized Charging for 150 kW Power Draw&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | !! colspan=&amp;quot;3&amp;quot; |Charge at n Cycles&lt;br /&gt;
|+&lt;br /&gt;
!Singlo Cell!!Input Level!!Draw!!Charge Rate!!17!!23!!34&lt;br /&gt;
|-&lt;br /&gt;
|SMES #1||200 kW||100 kW||100 kW||1.70 MJ||2.30 MJ||&#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMES #2||200 kW||50 kW||150 kW||2.55 MJ||&#039;&#039;3.33 MJ&#039;&#039;||&#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMES #3||200 kW||0 kW||200 kW||&#039;&#039;3.33 MJ&#039;&#039;||&#039;&#039;3.33 MJ&#039;&#039;||&#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;600 kW&#039;&#039;&#039;||&#039;&#039;&#039;150 kW&#039;&#039;&#039;||&#039;&#039;&#039;450 kW&#039;&#039;&#039;||&#039;&#039;&#039;7.58  MJ&#039;&#039;&#039;||&#039;&#039;&#039;8.96 MJ&#039;&#039;&#039;||&#039;&#039;&#039;&#039;&#039;9.99 MJ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}A better way is to set output levels on Singlo SMESs #1 and #2 to a third of the total power draw of the station (here, 50 kW), while allowing the remainder (also, 50 kW) to draw from Singlo SMES #3, which would be set higher than that to account for power fluctuations. For the same case where the total draw was 150 kW, we would set SMES #1 and #2 to 50 kW and SMES #3 to something higher like 200 kW. This would have all three SMESs charged in 22.2 cycles -- 33% faster than the situation above.[[File:SMES_Output_v_Cycles_to_Full_v01.png|thumb|400px|right|The optimal number of cycles it takes to charge the singlo SMESs is dependent on both not outputting too little, and not outputting too much.|link=Special:FilePath/SMES_Output_v_Cycles_to_Full_v01.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Singlo SMES Optimized Charging for 150 kW Power Draw&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | !! colspan=&amp;quot;2&amp;quot; |Charge at n Cycles&lt;br /&gt;
|+&lt;br /&gt;
!Singlo Cell!!Input Level!!Draw!!Charge Rate!!17!!23&lt;br /&gt;
|-&lt;br /&gt;
|SMES #1||200 kW||50 kW||150 kW||2.55 MJ||&#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMES #2||200 kW||50 kW||150 kW||2.55 MJ||&#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMES #3||200 kW||50 kW||150 kW||2.55 MJ||&#039;&#039;3.33 MJ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;600 kW&#039;&#039;&#039;||&#039;&#039;&#039;150 kW&#039;&#039;&#039;||&#039;&#039;&#039;450 kW&#039;&#039;&#039;||&#039;&#039;&#039;7.65  MJ&#039;&#039;&#039;||&#039;&#039;&#039;&#039;&#039;9.99 MJ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
=ENGINEERING WHY ARE WE LOSING POWER=&lt;br /&gt;
Sooner or later, on every barely functional space station, the power will go out. This is where you - YES, YOU, YOU LAZY FUCK - come in and call out to recall that shuttle because you can fix it! Power can go out for many reasons. Your first port of call should be the Power Monitoring console in engineering, assuming it still exists. Then, ask yourself what&#039;s going on:&lt;br /&gt;
*&#039;&#039;&#039;Power goes out everywhere, in under 10 seconds or so?&#039;&#039;&#039; This is most likely a power sink. Power sinks have the odd quirk of still powering the area they are placed in, so your best bet is to get searching for somewhere where the lights are still on, or if it&#039;s in maint, where you don&#039;t have to crowbar the doors. Additionally, power sinks produce a TON of heat based on how much power it&#039;s consuming. If you enter an area and suddenly feel very warm, there&#039;s a good chance the power sink is hidden somewhere nearby. Follow the wires and narrow down the possible location,.&lt;br /&gt;
*&#039;&#039;&#039;Power goes out everywhere, but gradually, section by section?&#039;&#039;&#039; This means there&#039;s a problem in Engineering itself as the rest of the station is being topped up with charge. It&#039;ll be immediately obvious if the engine isn&#039;t on/has delaminated. Your next port of call should be the SMES cells. Check they&#039;re outputting enough power to overcome the drain OR if no APCs are showing on the Power Monitoring computer, it means a wire has been cut either inside or immediately outside the Engineering area and is not being supplied to the rest of the station.&lt;br /&gt;
*&#039;&#039;&#039;Power is out across a small area?&#039;&#039;&#039; This is most commonly a broken wire, the easiest way to find it is with familiarity with the power-net and using that in conjunction with the power monitoring computer. If an area has had all wires sending power to it snipped, its APCs will no longer show on the power monitoring computer. For example, if Medbay as a whole has lost power and isn&#039;t showing any of its APCs on the power monitor, the wire cut is most likely in the maint tunnel behind Medbay. The more familiar you become with the power nets, the quicker you will be able to work out where the break is and be able to recognize common spots used.&lt;br /&gt;
*&#039;&#039;&#039;Power is out across 2 small rooms or in one room?&#039;&#039;&#039; This is most likely an APC that has been tampered with in some way. Either hacked by an AI/Saboteur, destroyed somehow or just had its cell ripped out. Again, if the APC doesn&#039;t show up on the Power Monitoring computer, it means it&#039;s been severed from the power net and wire either inside that room or very close to the APC has been cut.&lt;br /&gt;
*&#039;&#039;&#039;Power is intermittent across the station. Stuff turns off for a while, starts working, then goes off again?&#039;&#039;&#039; Your SMES aren&#039;t outputting enough power to keep the APCs charged. This happens most often when the output is just under the drain so therefore some APCs get enough power, while others don&#039;t.&lt;br /&gt;
*&#039;&#039;&#039;The smes&#039;es cycle between getting power and not getting power for seemingly no reason&#039;&#039;&#039; Bug. admin help it. Can be fixed by admins by restarting the master controller.&lt;br /&gt;
*&#039;&#039;&#039;Power isn&#039;t actually out?&#039;&#039;&#039; Either someone is crying wolf or something else has happened to make it &#039;&#039;look&#039;&#039; like power went out, most likely an [[Random_event#Electrical_Storm|electrical storm]].&lt;br /&gt;
Now that you know what&#039;s wrong with power, it&#039;s your job to [[Beyond the impossible|fix it]]! If the singularity is about to be fucked, &#039;&#039;TURN OFF THE PA IMMEDIATELY&#039;&#039; (it may be worth asking the AI) and wire solars, if they aren&#039;t already wired. It might also be necessary to replace equipment. There is a PACMAN located in the SMES room and a spare SMES unit located in [[Electrical Maintenance]], both of which no one ever remembers. You could also rebuild everything. The tools to build a new SMES are located in [[Tech Storage]], and cargo can order new solar equipment and even a new goddamn PA! ...Assuming they haven&#039;t already done so and pointed it your way, that is.&lt;/div&gt;</summary>
		<author><name>EmiliaPains</name></author>
	</entry>
</feed>