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	<updated>2026-05-02T15:41:10Z</updated>
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		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=3296</id>
		<title>Server Rules</title>
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		<updated>2024-12-08T23:53:27Z</updated>

		<summary type="html">&lt;p&gt;Desminus: Changed the ruling on engineering projects, should allow for people to make projects and the like without feeling like doing something improperly or making an honest mistake would lead to a ban.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=Nova Sector 13 Rules=&lt;br /&gt;
&lt;br /&gt;
* These rules are the framework for everyone on the server&lt;br /&gt;
* This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
* Our servers are based in the United States and we adhere to both moral guidelines and the United States Law.&lt;br /&gt;
&lt;br /&gt;
=Rule 0: Be Mature=&lt;br /&gt;
*Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
&lt;br /&gt;
*English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character. &lt;br /&gt;
&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. &lt;br /&gt;
**Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
&lt;br /&gt;
*If an admin has told you not to do something; do not do it. &lt;br /&gt;
**Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
&lt;br /&gt;
*Do not target players in bad faith. &lt;br /&gt;
**This applies across the board, and if you&#039;re caught doing so with a group, everyone involved will be banned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
**This includes misrepresenting a situation.&lt;br /&gt;
&lt;br /&gt;
=Rule 1: Do Not Grief=&lt;br /&gt;
&amp;lt;big&amp;gt;Griefing is the act of deliberately annoying or angering another player maliciously.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Large scale destruction much be signed off by an administrator first.&lt;br /&gt;
&lt;br /&gt;
* Players should use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
2. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
3. Do not attack others randomly.&lt;br /&gt;
* If you want to attack another character, have a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]] &lt;br /&gt;
4. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
5. Do not disrupt the station, or machinery without just-cause.&lt;br /&gt;
* This can make the round effectively unplayable if enough vital functions are destroyed. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine.&lt;br /&gt;
6. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
* this should be a given.&lt;br /&gt;
&lt;br /&gt;
7. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
8. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
9. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without OOC consent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
*Examples: Spamming *scream or any emote excessively in public will not be tolerated. &lt;br /&gt;
*Brawls or fights that naturally escalate are encouraged, but additionally you shouldn&#039;t be using them as an excuse to drag others in.&lt;br /&gt;
&lt;br /&gt;
=Rule 2: Listen to the staff team=&lt;br /&gt;
&amp;lt;big&amp;gt;The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Take feedback about staff to a staff-report, or staff-feedback.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 Staff-Help], and ping staff managers/headadmins to restrict it.&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round. &lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Rule 3: Stay In-Character and Meet Character Standards=&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
***The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
***Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
&lt;br /&gt;
=Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive=&lt;br /&gt;
&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*Anti-roleplay behavior is not tolerated.&lt;br /&gt;
**This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time)&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Rule 5: Act in Moderation=&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with IC circumstances. &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately maxcap them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule 5.2 On-going-situations: ===&lt;br /&gt;
Generally speaking, you should avoid crowding situations, for the sake of giving RP room to breathe.&lt;br /&gt;
&lt;br /&gt;
* Crew may offer assistance if requested by security or if they notice security &#039;&#039;&#039;clearly&#039;&#039;&#039; does not have the situation covered.&lt;br /&gt;
* As an antagonist, unless you have a strong IC reason like an opportunity related to your goal, it is highly &amp;lt;u&amp;gt;recommended&amp;lt;/u&amp;gt; you do not intervene. If possible, try to read the situation and avoid breaking up an ongoing roleplaying scene out of respect.&lt;br /&gt;
=Rule 6: Play the job you have=&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
&lt;br /&gt;
=Rule 7: Do not metagame or metagrudge=&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
&lt;br /&gt;
=Rule 8: Do not powergame=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Powergaming is defined as: going out of your way to accrue power, in a manner inconsistent with IC justifications.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This applies to all players, regardless of role or status.&lt;br /&gt;
&lt;br /&gt;
*Do not give access to your workplace to crew who would not otherwise have access, unless there is a justifiable reason to do so. (Letting someone take over manning the RnD desk, etc)&lt;br /&gt;
&lt;br /&gt;
*Do not possess an excessive amount of equipment on you, all at once, with emphasis on not using it to the detriment of the roleplaying environment.&lt;br /&gt;
**This means, while you can have weapons, tools, and meds, you shouldn&#039;t be able to cover every situation, or be nigh-unstoppable against the crew at large.&lt;br /&gt;
&lt;br /&gt;
=Rule 9: Do not valid-hunt=&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Justifiable reasons&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;&#039;&#039;&#039;exclude&#039;&#039;&#039;&amp;lt;/u&amp;gt; you from this, such as:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation, &lt;br /&gt;
* A valid IC reason to go after them, (being a threat to oneself, being a threat to the station at large, elsewise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented&lt;br /&gt;
#If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;PMS&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
#&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
#&#039;&#039;&#039;Self-Defense is allowed to an extent without being called valid-hunting.&#039;&#039;&#039; Defending your department, yourself, or others is allowed.&lt;br /&gt;
#*However, if you unambiguously go out of your way to aggressively seek an antagonist outside of your department, or general area, without cause, it would be validhunting, intent matters!&lt;br /&gt;
&lt;br /&gt;
=Rule 10: No Self-Antagging=&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While committing crimes ICly is permitted, self-antagonism is a different beast.&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved, and makes it much harder to manage the actual &#039;chaos&#039; of a round, when it goes to far.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
This list is not excessive, and staff may need to extend it to certain grey area situations, dependent on context.&lt;br /&gt;
&lt;br /&gt;
===== 10.5 Non-Antagonist Criminal Addendum =====&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to use mechanics or to be LRP.  &lt;br /&gt;
*Be aware of the alert levels at all the time and be considerate of others. &lt;br /&gt;
**If the round is becoming chaotic, do not become a hindrance. You must not become the focal point of the round as a non-antag criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. If you constantly require attention from security, you are doing it wrong. This includes powergaming to avoid arrest.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You should keep to the 3xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder, and sapient consumption.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this ties into the IC in OOC toxicity violation. Making an excuse to create problems with security is not allowed. It is genuinely annoying and unfun which is the antithesis of what this server aims for.&lt;br /&gt;
&lt;br /&gt;
=Rule 11: Situational Rulings=&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
!Approver&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling  on  Character Sizes&#039;&#039;&#039;:&lt;br /&gt;
|Character sizes should remain, regardless of how mechanically attainable, as small as half a tile, or as big as an three-and-a-half-tiles* and no farther in any direction.&lt;br /&gt;
|&#039;&#039;&#039;Reason&#039;&#039;&#039;: People making themselves extremely small, or 10 tiles tall.&lt;br /&gt;
|Headmins&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on microbomb implants for OPFORs&#039;&#039;&#039;&lt;br /&gt;
|Any OPFOR that has a microbomb equipment listed in it will have that specific equipment denied. Until the item can be removed permanently from the selectable lists, do not put it in as a requested equipment.&lt;br /&gt;
|&#039;&#039;&#039;Reason:&#039;&#039;&#039; History of poor RP, leading up to them instantly setting it off when they have any negative interaction.&lt;br /&gt;
|Ignari&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on LOOC:&#039;&#039;&#039;&lt;br /&gt;
|Shitstirring in LOOC will be met with a server ban (This has always been the standard, this is being put here for clarity.)&lt;br /&gt;
|&lt;br /&gt;
|Deadmon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling regarding Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Established* Ruling Reason: Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|Goldenalpharex&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling regarding item requests&#039;&#039;&#039;&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|Staff, in general.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling  on  Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The purpose of the ghost cafe is to offer a place for people to relax in with a lax ic/ooc line.  - The ghost cafe is not an arena and should not be used in selfish manners. If you want to have a fighting pit with your friends make yourself an area in one of the free parts and keep it there.&lt;br /&gt;
|Established*  Ruling  Reason: Repeated poor conduct in the cafe&lt;br /&gt;
|Goldenalpharex&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|copypasta of the in-game text&lt;br /&gt;
|Staff&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on &#039;engineering projects&#039;&#039;&#039;&#039;&lt;br /&gt;
|Teslas, Singularities, or Designs with a high risk of danger beyond engineering, require staff approval before starting it, via Ahelp. This is so staff can mitigate the knock on effects if it goes bad. &lt;br /&gt;
|Too many SMs going McNuclear at low, and highpop.&lt;br /&gt;
|Desminus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Desminus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Opfor_standards&amp;diff=3268</id>
		<title>Opfor standards</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Opfor_standards&amp;diff=3268"/>
		<updated>2024-12-03T01:29:41Z</updated>

		<summary type="html">&lt;p&gt;Desminus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Staff Facing Opfor Procedure by CozCollier =====&lt;br /&gt;
&lt;br /&gt;
==== First off: You must be Game Assistant or above to handle OpFors.  ====&lt;br /&gt;
&lt;br /&gt;
* You may handle one if there are no other GA+ staff online, but as you are accepting responsibility for the OPFOR, make sure to read through their OPFOR, while you are not responsible for their conduct, you are responsible for what you approve.&lt;br /&gt;
* You are not required to approve any OpFor that you don&#039;t wish to for any reason, but please inform the player when you have made a determination. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second: Any OpFor that requires a special announcement, special permissions, or a lot of dangerous equipment will require heavy oversight and should be approved by Admin+ or Event Manager staff ahead of time, and be properly logged as an event.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Step 1: Read the OpFor - Read the objectives, severity, and reasoning, and determine whether or not it meets the following criteria: &lt;br /&gt;
&lt;br /&gt;
* Objectives are focused and specific, related to very clear areas or individuals or objects.  &lt;br /&gt;
* Requested Equipment is appropriate for accomplishing the goals in the manner described.  No major explosives for a theft mission, for instance. &lt;br /&gt;
* Reasoning is given for the &#039;backstory&#039; part of the OpFor &lt;br /&gt;
* It is clear what the condition for stopping will be: If you have to ask &amp;quot;what would make you stop?&amp;quot; then it isn&#039;t a well-written OpFor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2: Open a Dialogue with the player -&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Whether accepting or denying, try to address the posting of the opfor and talk with the player before the 15 minutes grace period has passed.  &lt;br /&gt;
* If you plan on denying, or just need them to wait, don&#039;t just leave the player in the dark, explain why.  &lt;br /&gt;
&lt;br /&gt;
Step 3: Consult with other staff and the Traitor Panel, ghost key and critical roles and think, will this unnecessarily divert the round that some people are pushing forward or detract from rp? &lt;br /&gt;
&lt;br /&gt;
* This is going to require some amount of judgment call, but should be based on concrete things.  &lt;br /&gt;
* If there have been fewer than 3 tickets related to chaos, and fewer than 3 events that have impacted engineering or security in a major way, then most OpFors will be fine. &lt;br /&gt;
&lt;br /&gt;
Step 4: Work with the player to improve the quality of the opfor if necessary. &lt;br /&gt;
&lt;br /&gt;
* If the opfor requires some objectives to be pared back, such as a &amp;quot;murder the captain&amp;quot; objective when the captain has been involved in numerous attacks already, or &amp;quot;Destroy the Armory&amp;quot; when there have been 2 molds, then tell the player that they need to either pick a new objective, abandon the problematic one, or just change it to fit better into the round.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Better&amp;quot; in this case has the following qualities: &lt;br /&gt;
&lt;br /&gt;
* Unlikely to round remove numerous players &lt;br /&gt;
* Unlikely to be made worse by simplemobs or basic events like a Rod or Anomaly &lt;br /&gt;
* Likely to be seen or heard by numerous players &lt;br /&gt;
* Has a clear stopping point: &amp;quot;I&#039;ll give up if I&#039;m captured, disarmed, etc.&amp;quot; No killing sprees, no &amp;quot;escape at all costs&amp;quot; etc. &lt;br /&gt;
* Has clear limitations established on targets. &lt;br /&gt;
&lt;br /&gt;
Step 5: Approve or Deny objectives and the OpFor itself.  &lt;br /&gt;
&lt;br /&gt;
* This accepts responsibility for the player&#039;s OpFor by the approving admin.  &lt;br /&gt;
* Make sure the player is aware of limits that you want them to follow, knows what is not okay, and understands the ultimate goal is to make an interesting situation. &lt;br /&gt;
* Especially with equipment but for objectives as well, make sure that the player has given very clear reasons for everything in the opfor.  &lt;br /&gt;
* If someone asks for an explosive, for instance, but just has theft objectives, they need to explain why they need an explosive.  &lt;br /&gt;
* If you don&#039;t recognize a piece of equipment, ask other staff if they know, or go to Central to look into it before approving. &lt;br /&gt;
&lt;br /&gt;
Step 6: Ask the player to get someplace safe to have equipment issued, this can give them away, so they ought to be somewhere private and lockable if possible.  &lt;br /&gt;
&lt;br /&gt;
* Once safe, issue equipment. &lt;br /&gt;
&lt;br /&gt;
Step 7: Keep an eye on the player from time to time to make sure they&#039;re sticking to their objectives.  Communicate with staff about the OpFor at all times, but especially so if it&#039;s going to be above severity 3.  Then just have fun watching the fireworks!&lt;/div&gt;</summary>
		<author><name>Desminus</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Ghost_Role_Policy&amp;diff=2694</id>
		<title>Ghost Role Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Ghost_Role_Policy&amp;diff=2694"/>
		<updated>2024-05-18T23:36:34Z</updated>

		<summary type="html">&lt;p&gt;Desminus: Added required opfor to steal or aggress towards the staiton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of aggression or stealing from the mining base, station, or mining base adjacent assets.&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== &#039;Defending The Hearth:&#039; ===&lt;br /&gt;
If it&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it, this does mean you shouldn&#039;t be going around instigating fights for the sake of claiming &#039;defense&#039; later. &lt;br /&gt;
&lt;br /&gt;
If miners are setting off gibtonite around the camp, go for it, this does not require an OPFOR. However, if you want to pull a raid on the mining base for previously mentioned &#039;abstract harm,&#039; please fill one and wait for staff&#039;s go. &lt;br /&gt;
&lt;br /&gt;
People standing outside the Hearth does not constitute it being attacked, until they begin attacking it/stealing from it/etc. &lt;br /&gt;
&lt;br /&gt;
Please work with the involved characters ICly to roleplay these encounters out, as you do come with both the ability to emote and two languages (Uncommon and Siik&#039;tajr) that stationers can get as well.&lt;br /&gt;
&lt;br /&gt;
OPFOR is required for acts of aggression or stealing from the mining base, station, or adjacent assets.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Lore Expectations&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hearthkin names follow a specific structure. A birth name and optionally, a title.Their birth names still hold resemblance Nordic/Inuit/Sámi/Rus&#039; cultures, name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; being examples of the former.&lt;br /&gt;
&lt;br /&gt;
Hearthkin are gene-modded humans - what this means is they have human characteristics to some degree, be it just human hands, or nearly entirely human except for some ears and a tail.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Special Circumstances&#039; ===&lt;br /&gt;
&lt;br /&gt;
* You are free to compete with the station for resources; or &#039;kills&#039;, however, you are not free without an OPFOR to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above. &lt;br /&gt;
* As to station interaction, Hearthkin are established to trade with outsiders though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them. &lt;br /&gt;
You should, however, keep to the outside of the station if you lack a strong reason for being inside.&lt;br /&gt;
* Hearthkin are also aware that the station&#039;s medical facilities and capabilities far eclipse their own.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the icewalkers into conflict without it being part of their opfor, and the Hearthkin shouldn&#039;t immediately jump on any excuse offered by someone too either. &lt;br /&gt;
* For the station crew: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Hearthkin if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason.&lt;br /&gt;
* The interior of the Hearth is allowed to be treated as &#039;sacred ground&#039; by Hearthkin, and they are free to evict people from the interior at their leisure; but as with everything else, please roleplay these encounters out as much as physically possible. While they&#039;re allowed to be upset with outsiders speaking Aettmal, but they shouldn&#039;t be starting fights over it.&lt;br /&gt;
* Don’t use a single Hearthkin attacking you as justification to wipe the entire ghost-role. Do not use a single stationer attacking Hearthkin as justification for massive wars either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Desminus</name></author>
	</entry>
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