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	<title>Nova Sector 13 - User contributions [en]</title>
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	<updated>2026-05-01T19:06:53Z</updated>
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		<id>https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=8203</id>
		<title>Lore:MECU</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=8203"/>
		<updated>2025-12-15T23:24:47Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: /* Expansion Age */ expansion of the expansion age&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- JungleRat&#039;s Corporate Godhead --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 9e731c&lt;br /&gt;
 |hcolour = 292826&lt;br /&gt;
 |bcolour = 292826&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img = MECU_Flag.png | made by goldenfreddycl / userid: 543450801868243008&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Magellanic Economic Corporate Union&lt;br /&gt;
 |othernames = MECU&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Space]], [[Lore:Sol]]&lt;br /&gt;
 |languages = {{Spacer}}&lt;br /&gt;
|contributors={{Contributor/JungleRat}}, {{Contributor/Darkinite}}, {{Contributor/goldenfreddycl}}, {{Contributor/GreytideSkye}}}}&lt;br /&gt;
&lt;br /&gt;
{{Needs revision|reason=yo we&#039;re workin&#039; here, like literally rewriting stuff and adding filler that has yet to be Approved.|priority=Artificial Bluespace}}&lt;br /&gt;
&lt;br /&gt;
MECU, otherwise known as the &#039;&#039;&#039;Magellanic Economic Corporate Union&#039;&#039;&#039; is one of the newer factions to &#039;invite&#039; itself back into the reach of the Sol Federation, existing in a limbo-state between corporatocracy, and militocracy, with above-average living standards (assuming you get a good contract). As the name implies, their core-worlds are very close to the Magellanic Clouds.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
== Voy Age == &lt;br /&gt;
Founded &#039;&#039;&#039;2215&#039;&#039;&#039; under the name “&#039;&#039;&#039;Magellanic Corporation for Large Scale Production&#039;&#039;&#039;” by various wealthy business and corporate conglomerates wanting to get away from the newly-founded SolFed&#039;s oversight. With a protesting &amp;quot;refugee&amp;quot; fleet launched during the [[Lore:SolFed#First_Migration|First Great Migration]], they departed for beyond SolFed&#039;s claims with full intent to return once SolFed&#039;s political turmoil {{TooltipInline|turned favorable|Read: They qualified for refugee rescue initiatives or could leverage the scandal of being abandoned into reparations.}}, but by either a stroke of luck or a horrible mistake, their engines failed to restart, leaving them far from being able to make the trip back to the heart of SolFed. In the &#039;downtime&#039; they suddenly found themselves in, these SolFed expats devoted their focus into industrializing, iterating over, and improving what they had brought to work with.&lt;br /&gt;
&lt;br /&gt;
Even though the original founders had grown old by 2250, they themselves fell into the cycle of &#039;improving what they had to work with,&#039; leading to them taking any and all means to [[Lore:Death|extend their lives]]... despite the cost.&lt;br /&gt;
&lt;br /&gt;
== Merchant Age ==&lt;br /&gt;
2260: The cooling of SolFed&#039;s rash of ideological cold wars leaves MCLSP with more manufacturing power than customer. The paranoia-fueled weapons and defenses don&#039;t translate well to peacetime sales, forcing MCLSP to reinvent their market share and leverage their existing manufactories and supply chains into a self-sustaining ore-to-door logistics network.&lt;br /&gt;
&lt;br /&gt;
2280: The “Magellanic Corporation for Large Scale Production” decides to turn to more &amp;quot;business friendly methods&amp;quot; as they navigate their joint-made company through uneasy times. As time goes on, the methods they take to prop up the quickly sinking market become more extreme, {{TooltipInline|forced prisoner labor|2290, in wake of the Underutilized Asset Inventory.}} is the first biggest change, as well as leveraging the foundations of previously local owners to support an overwhelming economic imposition upon the original ‘government’ meant to oversee them, letting them swallow it up and establish themselves as a local corpocracy. &lt;br /&gt;
&lt;br /&gt;
2310: With the conditions worsening, restrictions with the material present in the system, and the lack of nearby colonies to peddle too, they start easing relations with SolFed in order to open trade routes. With essentially no oversight and horrible working conditions, they quickly would peeve off just about every partner, eventually going full hermit-nation by pulling all their assets back to the ‘home base,’ shifting their entire corporate focus to industrializing and increasing product output.&lt;br /&gt;
&lt;br /&gt;
2315: Large companies focusing on freight eventually start nearing their territory, and after some ‘scuffles,’ they find out they’re immensely far behind on travel technology, shifting their focus once more. This time, expanding their in-house transportation tech and modernizing their now-ancient Bluespace drives, just in time for SolFed&#039;s [[Lore:SolFed#Second_Migration|Second Migration]].&lt;br /&gt;
&lt;br /&gt;
== Scientific Age ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Magellanic Corporation for Large Scale Production&#039;s&amp;quot; Scientific Age was short, but nonetheless vital in their developments going into the companies&#039; [[#The Golden Age|first golden age]].  &lt;br /&gt;
&lt;br /&gt;
2340: Using their current economic power against underfunded but {{TooltipInline|relatively advanced|Compared to their current standards, i.e. exceptionally low}} research companies, they &amp;quot;acquire&amp;quot; think tanks on-par with the galaxy&#039;s Bluespace developments. They “buy” out numerous scientific companies, relocating a few of them great distances to the [MECU sector] where they rapidly, and without much red tape, aggressively expand on (artificial) bluespace research and transportation designs.&lt;br /&gt;
&lt;br /&gt;
== The Golden Age ==&lt;br /&gt;
The 2320s saw new paradigms in starship design, greatly increasing the range and speed of bluespace travel. Fewer records of this period exist than the First Great Migration, as significantly more interests rapidly surged forth to settle new stars, far more than SolFed could track, let alone police. The lawless expansion thrived in the chaos, breeding numerous disputes and minor conflicts. While SolFed&#039;s frantic scrambling managed to prevent overt, direct wars between member states, lesser disputes and subterfuge dominated galactic norms until the late 2460s, as member borders once again grew too large to meaningfully defend, physically or ideologically.&lt;br /&gt;
 &lt;br /&gt;
In this period of toothless migration, approximately 2470, outright war breaks out between SolFed and Tizira as [[Lore:Tiziran|Tizirans]] attack several {{TooltipInline|Display Text=coreward|Tooltip=Closer to the center of the Milky Way, not closer to the center of SolFed. South-east, if space were two-dimensional.}} SolFed member states. The realities of actual war further inflame SolFed&#039;s infighting, sparking new rivalries and irritating existing ones, even with the live conflicts isolated to a small stretch of borders. &lt;br /&gt;
 &lt;br /&gt;
Today, SolFed strains and buckles between the rivalries of conflicting Cliques, and the festering cracks and blooming rot are becoming harder to hide. SolFed&#039;s long-term viability grows increasingly in doubt, stagnation and self-interest the paints to an increasingly bleak picture.&lt;br /&gt;
&lt;br /&gt;
== Expansion Age ==&lt;br /&gt;
&lt;br /&gt;
Starting in 2491, The FTU gets founded within the heart of the Sol and is quickly absorbed by Solfed as a primary logistics provider, nestling itself firmly within the pockets of politicians, and voters alike. &lt;br /&gt;
&lt;br /&gt;
MECU in the meantime is still many lightyears away from reaching solfed, even with their network of grand transportation ships, but news traveling faster than shuttles. MECU begins to hear buzzing around a few of their planets attached to their economic web. Hinting to them that Solfed’s reach has started to encroach onto their controlled sectors with the aide of Solfed&#039;s bureaucratic strength. As a move to figure out Solfed’s successful expansions they deem to investigate these planets more closely and find out that a secondary company is attempting to negotiate trade within these planets. MECU starts a hush order to these minorly enslaved planets to avoid negotiating with the new company and begin counter intelligence line network fully. They figure from their findings that a new trade union is attempting to establish holdings within these planets to provide supplies and weaponry under their protection and supervision of Solfed. Leading to consistent discoveries of their proposals to many other companies. Specifically a notable research station belonging to NT. With the Solfeds new competitor in their market, begins a quiet rivalry. &lt;br /&gt;
&lt;br /&gt;
MECU during this time is hoping to upset their market-hold without damaging their own reputation whilst increasing their influence in the shadows. They begin to expand more into the Solfed controlled sectors under the guise of being a minor share holder in a different but minor trade company that was previously annexed into MECU. &lt;br /&gt;
&lt;br /&gt;
Now moving through the years from 2500 to 2550, MECU finally expands into Solfed place proper, meeting steep interference from both governmental and FTU methods to derail them gaining a strong position in the heart of sol. With Solfed&#039;s attempts failing, they try to buy out NT directly, but with their weak political connections in Sol, it’s shut down under fear of a third-party gaining such a powerful entity tied so closely to Sol. By this point, the MECU brass has all but abandoned their original intentions, even their ‘bettering their intentions,’ as morals often getting in the way of profit. It leads to continuing trend of cut-throat methods to knock any competitors out of the race or even… history itself.&lt;br /&gt;
&lt;br /&gt;
After years of back alley transgressions, there begins proper and formal talks within the heart of Sol particularly between MECU and solfed as they both finally attempt to meet on equal grounds. If you can consider the playground of two major powers &amp;quot;equal&amp;quot; or so to say. During these talks the FTU drives in to their position to make MECU a hard and difficult political choice within the sector, despite the transportation advantage they try their hardest to oust them as being an ‘Outsider in the Heart of Sol’.&lt;br /&gt;
&lt;br /&gt;
Continuing some years later MECU gains a little leeway with Solfed and decides to stop being so cautious around them. They begin to actively disrupt both the FTU’s favor and presence in areas they operate, staging incidents and taking any opportunity to drag them into a court hearing using their own contract against them and planting seedlings of distasteful conduct. &lt;br /&gt;
&lt;br /&gt;
Around this time MECU also targets a major contract both entailing both the FTU and Solfed. The Nanotrasen research hub and station. However, NT shuts down attempts by MECU to secure contracts on their stations, bearing bad blood from the attempted buyout and superseding of themselves on the basis given by the FTU.  &lt;br /&gt;
&lt;br /&gt;
This all comes to an end however. As on the year 2564(The present day), when MECU&#039;s Seedlings begin to sprout. MECU formally sues to buy out the FTU’s government contracts, citing a sudden string of horrible choices by the FTU in both stock exchanges, public appearances, and general mishaps in places they operate. NT, now in the predicament of lacking a major supplier, needs to decide on whether to integrate the ongoing FTU contracts and replace them directly with MECU, or to begin looking for a new supplier effectively shutting down the company engines, violating their agreement to Solfed. &lt;br /&gt;
&lt;br /&gt;
== Bluespace Technology ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Love of Diamonds. ==&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_BrigOfficers&amp;diff=8167</id>
		<title>Darkinite:Sandbox BrigOfficers</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_BrigOfficers&amp;diff=8167"/>
		<updated>2025-12-09T15:53:47Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_Corrections_officer.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Brig Officer&lt;br /&gt;
 |access = Security, Brig, Holding Cells, Courtroom, Maintenance&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]], [[Warden]]&lt;br /&gt;
 |duties = Watch over the brig, officers and detainees, book incoming criminals, guard the brig and prison area&lt;br /&gt;
 |guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Corporate Regulations]], [[Security items]]&lt;br /&gt;
 |requirements = Defend the brig in emergency, watch the prisoners and officers, assist with processing detainees and assisting both the HoS and Warden.|alttitles=Brig Corporal, Assistant Dispatcher, Training Officer}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
= Brig Officer Expectations =&lt;br /&gt;
&lt;br /&gt;
* Keep officers, [[Prisoner|prisoners]], and detainees in line, make sure they are not being a danger to others or themselves.&lt;br /&gt;
* Facilitate the [[Corporate Regulations#Brig Procedures|booking process]] on criminals being brought into the brig. This means you should be the one processing them into their cell or the prison as soon as your officers come back with them.&lt;br /&gt;
* Talk with the Officers assigned under your wing, Understand situations from their descriptions and respond to it accordingly.&lt;br /&gt;
* Report any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and respond to the best of your ability.&lt;br /&gt;
* Aid the Warden and HoS with other tasks if necessary: Brig repairs and improvements, paperwork, updating security records, minor errands, and so on.&lt;br /&gt;
* Be a mentor to the officers under your wing and an advisor to those superiors. Support your team to the best of your Ability.&lt;br /&gt;
* Strictly be a stalwart and zealous defender of the security department and its assets. Including prisoners.&lt;br /&gt;
{{Secreg}}&lt;br /&gt;
&lt;br /&gt;
=Disclaimer=&lt;br /&gt;
*You are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; a [[Security Officer]] and you should not be acting like one either. The only exceptions to this is a moment of crisis such a code red emergency, Brig defense, or low numbers of security staff&amp;lt;br&amp;gt;(confer with the [[Head of Security]] on what to do i&amp;lt;/span&amp;gt;n the latter).&lt;br /&gt;
*Being a Brig Officer isn&#039;t a license to be an advanced version of regular security officers and you will be punished if begin to do so. &lt;br /&gt;
*You should not handle arrests outside of the brig, and you are allowed to leave the brig anytime with notice to your Warden but your primary support tools are in the Brig. - Unless you&#039;ve somehow become the only security present.&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Your duties==&lt;br /&gt;
This will be a short list of things you will commonly find yourself doing:&lt;br /&gt;
*Declare yourself to your officers as a Secondary Dispatcher overruled by Warden or Hos when that may be.&lt;br /&gt;
*Understand your security team and who you&#039;ll be taking under your wing as a sub team, as well as who might be needing to train.&lt;br /&gt;
*Keeping the [[Security Officer|officers]] and [[Prisoner|prisoners]] in line, making sure they&#039;re not breaking any laws, or being a danger to themselves or others.&lt;br /&gt;
*Aid in processing newly arrived criminals. You will be expected to take over the booking process once a criminal has arrived to the brig. This means removing any contraband or weapons, placing their personal effects into a cell or prison locker, setting their cell timer or fixing their prisoner ID, and removing their handcuffs once transferred to a cell. Set their status to incarcerated once done.&lt;br /&gt;
*Releasing detainees from the brig once their sentence is served. Make sure they leave with all their legal belongings, and that their status is set to discharged.&lt;br /&gt;
*Take a break to assist the Warden or HoS with anything they may need, be it the creation of an autolathe, bringing a crate back to cargo, or anything else which can be done reasonably quickly.&lt;br /&gt;
*Helping with paperwork and digital records. This includes helping to draft warrants and run copies, and updating records on the record computer..&lt;br /&gt;
*Reporting any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and dealing with the issue.&lt;br /&gt;
*Evaluate and help process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Besides this you will often find yourself working with a paramedic to patch up any [[Prisoner|prisoners]] prisoners that got harmed &amp;lt;s&amp;gt;by your doing&amp;lt;/s&amp;gt; in a riot or other emergency. Basic first aid and mechanics are helpful skills to help deal with injures and damages, but not necessary or expected. If its a busy day and the station is falling apart you can and likely will be asked to perform the duties of a normal [[Security Officer]]. Avoid overstepping your boundaries in the presence of those who have a job to do, and if you are ever unsure ask the [[Warden]] or [[Head of Security]] for help! &lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
As a Brig Officer you are brig staff for the shift. While security officers are out and about in the station, you should be keeping an eye on home base with the Warden to ensure no intruders make entrance and that any emergencies such as explosions can be handled or reported expeditiously. There will be times where Items, Warrants or Equipment are needed to be prepared at the brig when security staff are away from it, whether its to prepare something or to use the security records computer. Your first and foremost duty is to protect the brig and to handle the officers along with the prisoners within it, safe from themselves or external threats. &lt;br /&gt;
&lt;br /&gt;
While you are expected to not behave like a security officer, you are still security staff and should be respected as a member of the department, that said your opinion should not be discounted or person demeaned unless it is in fair play. The great advantage in putting time in as a Brig Officer is to learn about charges, how to use cameras, how to process suspects, paperwork, and other such skills which develop an arsenal fit for a Warden. You may even see characters who typically rank as Wardens do shifts here so that they can take less responsibility, but still be a part of the process as brig staff and helping out how they can.&lt;br /&gt;
&lt;br /&gt;
=== Job Difficulty ===&lt;br /&gt;
Being a Brig officer you are expected to know and learn about the corporate regulations as well as the in-brig procedures; to be able to pass down the skills you have to the new security officers as well as aiding them to not get in trouble with half of the station. You will be making use of your managerial skills and many micro skills such as first aid or weapon knowledge to make sure that your squad is in tip top shape, to be able to handle any and all that may come your way. You may consider this job your step down from learning Warden or HoS as many of the skills needed here can be applied to those roles too. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
When you spawn in at the start of the round you will have the following equipment and tools of the trade available to you:&lt;br /&gt;
*1x Prison stun baton - A special baton that has limited functions outside of the prison. Outside of the prison it will have three charges that you can use before needing to return to the brig to restore its function.&lt;br /&gt;
*2x Handcuffs - Just some standard issue handcuffs with nothing special going on with them.&lt;br /&gt;
*1x Sunglasses - Used to protect you from flashes.&lt;br /&gt;
*1x Police whistle - For when you need to get the attention of all who are in the brig.&lt;br /&gt;
*1x Disabler - A standard issue disabler the same ones issued to [[Security Officer|Security Officers]].&lt;br /&gt;
Beyond what you start with, you have a riot locker with some different clothes and some more [https://skyrat13.tk/wiki/index.php/Security_items security equipment] at your disposal. If you need more, consider how many other security staff there are and if there is not a lot, you may freely take a locker in the Gear Room and label it as well as the equipment inside. You are allowed to use the gear from these closets, but it should be prioritized for field agents such as Security Officers in the event they are in abundance. Otherwise, if you politely ask the Warden or HoS, you may be granted equipment from the armory if it is reasonable. &lt;br /&gt;
&lt;br /&gt;
When it comes to armory weapons, security officers should be prioritized when distributing lethal weaponry unless there is a direct threat to the brig that requires the Brig Officer to, for example, patrol for space invaders targeting the brig. Just like Security Officers, Brig Officers may have lethal arms within reason, however it must be advised that having any weapons unholstered in the prison is not advisable, as the risk for disarmament is too high in a tightly packed prison. In the end it is entirely at the discretion of the Warden and HoS, and it is also important for Brig Officers to get robust with no extra equipment other than what they start with and what is in their locker.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* Try to get to know the prisoners, and be on their good side so that you can have more allies than enemies in future shifts. Treat them with dignity and rise above their provocations.&lt;br /&gt;
* You are allowed to give prisoners reasonable orders, as long as you do so in a respectable manner with intentions for managing the prison. An unreasonable order is one that puts a prisoner in great discomfort or pain, and must be approved by a supervisor before it can be allowed.&lt;br /&gt;
* Preparation is always better than damage control. If you set clear expectations at the start of the shift, you wont need to explain them in the aftermath of a fight or when you need them to do something urgently.&lt;br /&gt;
* If there are multiple Brig Officers, consider doing part of your shift together, and part of it separate while the other helps out with tasks needed in brig.&lt;br /&gt;
* Try to know your Corporate Regs and assist your officers in knowing the type of crimes a person has committed so they can call out to you a little better each case.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png|64px|class=pixelart]]Antagonist tips==&lt;br /&gt;
This job is ineligible to roll for antagonist outside of [[Blob]] and [[Obsessed]] &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_BrigOfficers&amp;diff=8166</id>
		<title>Darkinite:Sandbox BrigOfficers</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_BrigOfficers&amp;diff=8166"/>
		<updated>2025-12-09T15:52:36Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Preliminary changes complete to the CO page effectively giving them more use inside and outside the brig and properly establishing them as Brig officers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_Corrections_officer.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Brig Officer&lt;br /&gt;
 |access = Security, Brig, Holding Cells, Courtroom, Maintenance&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]], [[Warden]]&lt;br /&gt;
 |duties = Watch over the brig, officers and detainees, book incoming criminals, guard the brig and prison area&lt;br /&gt;
 |guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Corporate Regulations]], [[Security items]]&lt;br /&gt;
 |requirements = Defend the brig in emergency, watch the prisoners and officers, assist with processing detainees and assisting both the HoS and Warden.|alttitles=Brig Corporal, Assistant Dispatcher, Senior officer}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
= Brig Officer Expectations =&lt;br /&gt;
&lt;br /&gt;
* Keep officers, [[Prisoner|prisoners]], and detainees in line, make sure they are not being a danger to others or themselves.&lt;br /&gt;
* Facilitate the [[Corporate Regulations#Brig Procedures|booking process]] on criminals being brought into the brig. This means you should be the one processing them into their cell or the prison as soon as your officers come back with them.&lt;br /&gt;
* Talk with the Officers assigned under your wing, Understand situations from their descriptions and respond to it accordingly.&lt;br /&gt;
* Report any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and respond to the best of your ability.&lt;br /&gt;
* Aid the Warden and HoS with other tasks if necessary: Brig repairs and improvements, paperwork, updating security records, minor errands, and so on.&lt;br /&gt;
* Be a mentor to the officers under your wing and an advisor to those superiors. Support your team to the best of your Ability.&lt;br /&gt;
* Strictly be a stalwart and zealous defender of the security department and its assets. Including prisoners.&lt;br /&gt;
{{Secreg}}&lt;br /&gt;
&lt;br /&gt;
=Disclaimer=&lt;br /&gt;
*You are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; a [[Security Officer]] and you should not be acting like one either. The only exceptions to this is a moment of crisis such a code red emergency, Brig defense, or low numbers of security staff&amp;lt;br&amp;gt;(confer with the [[Head of Security]] on what to do i&amp;lt;/span&amp;gt;n the latter).&lt;br /&gt;
*Being a Brig Officer isn&#039;t a license to be an advanced version of regular security officers and you will be punished if begin to do so. &lt;br /&gt;
*You should not handle arrests outside of the brig, and you are allowed to leave the brig anytime with notice to your Warden but your primary support tools are in the Brig. - Unless you&#039;ve somehow become the only security present.&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Your duties==&lt;br /&gt;
This will be a short list of things you will commonly find yourself doing:&lt;br /&gt;
*Declare yourself to your officers as a Secondary Dispatcher overruled by Warden or Hos when that may be.&lt;br /&gt;
*Understand your security team and who you&#039;ll be taking under your wing as a sub team, as well as who might be needing to train.&lt;br /&gt;
*Keeping the [[Security Officer|officers]] and [[Prisoner|prisoners]] in line, making sure they&#039;re not breaking any laws, or being a danger to themselves or others.&lt;br /&gt;
*Aid in processing newly arrived criminals. You will be expected to take over the booking process once a criminal has arrived to the brig. This means removing any contraband or weapons, placing their personal effects into a cell or prison locker, setting their cell timer or fixing their prisoner ID, and removing their handcuffs once transferred to a cell. Set their status to incarcerated once done.&lt;br /&gt;
*Releasing detainees from the brig once their sentence is served. Make sure they leave with all their legal belongings, and that their status is set to discharged.&lt;br /&gt;
*Take a break to assist the Warden or HoS with anything they may need, be it the creation of an autolathe, bringing a crate back to cargo, or anything else which can be done reasonably quickly.&lt;br /&gt;
*Helping with paperwork and digital records. This includes helping to draft warrants and run copies, and updating records on the record computer..&lt;br /&gt;
*Reporting any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and dealing with the issue.&lt;br /&gt;
*Evaluate and help process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Besides this you will often find yourself working with a paramedic to patch up any [[Prisoner|prisoners]] prisoners that got harmed &amp;lt;s&amp;gt;by your doing&amp;lt;/s&amp;gt; in a riot or other emergency. Basic first aid and mechanics are helpful skills to help deal with injures and damages, but not necessary or expected. If its a busy day and the station is falling apart you can and likely will be asked to perform the duties of a normal [[Security Officer]]. Avoid overstepping your boundaries in the presence of those who have a job to do, and if you are ever unsure ask the [[Warden]] or [[Head of Security]] for help! &lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
As a Brig Officer you are brig staff for the shift. While security officers are out and about in the station, you should be keeping an eye on home base with the Warden to ensure no intruders make entrance and that any emergencies such as explosions can be handled or reported expeditiously. There will be times where Items, Warrants or Equipment are needed to be prepared at the brig when security staff are away from it, whether its to prepare something or to use the security records computer. Your first and foremost duty is to protect the brig and to handle the officers along with the prisoners within it, safe from themselves or external threats. &lt;br /&gt;
&lt;br /&gt;
While you are expected to not behave like a security officer, you are still security staff and should be respected as a member of the department, that said your opinion should not be discounted or person demeaned unless it is in fair play. The great advantage in putting time in as a Brig Officer is to learn about charges, how to use cameras, how to process suspects, paperwork, and other such skills which develop an arsenal fit for a Warden. You may even see characters who typically rank as Wardens do shifts here so that they can take less responsibility, but still be a part of the process as brig staff and helping out how they can.&lt;br /&gt;
&lt;br /&gt;
=== Job Difficulty ===&lt;br /&gt;
Being a Brig officer you are expected to know and learn about the corporate regulations as well as the in-brig procedures; to be able to pass down the skills you have to the new security officers as well as aiding them to not get in trouble with half of the station. You will be making use of your managerial skills and many micro skills such as first aid or weapon knowledge to make sure that your squad is in tip top shape, to be able to handle any and all that may come your way. You may consider this job your step down from learning Warden or HoS as many of the skills needed here can be applied to those roles too. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
When you spawn in at the start of the round you will have the following equipment and tools of the trade available to you:&lt;br /&gt;
*1x Prison stun baton - A special baton that has limited functions outside of the prison. Outside of the prison it will have three charges that you can use before needing to return to the brig to restore its function.&lt;br /&gt;
*2x Handcuffs - Just some standard issue handcuffs with nothing special going on with them.&lt;br /&gt;
*1x Sunglasses - Used to protect you from flashes.&lt;br /&gt;
*1x Police whistle - For when you need to get the attention of all who are in the brig.&lt;br /&gt;
*1x Disabler - A standard issue disabler the same ones issued to [[Security Officer|Security Officers]].&lt;br /&gt;
Beyond what you start with, you have a riot locker with some different clothes and some more [https://skyrat13.tk/wiki/index.php/Security_items security equipment] at your disposal. If you need more, consider how many other security staff there are and if there is not a lot, you may freely take a locker in the Gear Room and label it as well as the equipment inside. You are allowed to use the gear from these closets, but it should be prioritized for field agents such as Security Officers in the event they are in abundance. Otherwise, if you politely ask the Warden or HoS, you may be granted equipment from the armory if it is reasonable. &lt;br /&gt;
&lt;br /&gt;
When it comes to armory weapons, security officers should be prioritized when distributing lethal weaponry unless there is a direct threat to the brig that requires the Brig Officer to, for example, patrol for space invaders targeting the brig. Just like Security Officers, Brig Officers may have lethal arms within reason, however it must be advised that having any weapons unholstered in the prison is not advisable, as the risk for disarmament is too high in a tightly packed prison. In the end it is entirely at the discretion of the Warden and HoS, and it is also important for Brig Officers to get robust with no extra equipment other than what they start with and what is in their locker.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* Try to get to know the prisoners, and be on their good side so that you can have more allies than enemies in future shifts. Treat them with dignity and rise above their provocations.&lt;br /&gt;
* You are allowed to give prisoners reasonable orders, as long as you do so in a respectable manner with intentions for managing the prison. An unreasonable order is one that puts a prisoner in great discomfort or pain, and must be approved by a supervisor before it can be allowed.&lt;br /&gt;
* Preparation is always better than damage control. If you set clear expectations at the start of the shift, you wont need to explain them in the aftermath of a fight or when you need them to do something urgently.&lt;br /&gt;
* If there are multiple Brig Officers, consider doing part of your shift together, and part of it separate while the other helps out with tasks needed in brig.&lt;br /&gt;
* Try to know your Corporate Regs and assist your officers in knowing the type of crimes a person has committed so they can call out to you a little better each case.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png|64px|class=pixelart]]Antagonist tips==&lt;br /&gt;
This job is ineligible to roll for antagonist outside of [[Blob]] and [[Obsessed]] &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Warden_Sandbox&amp;diff=8165</id>
		<title>Darkinite:Warden Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Warden_Sandbox&amp;diff=8165"/>
		<updated>2025-12-08T15:07:12Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Warden addtions inplace for new Brig officers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_warden.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Warden&lt;br /&gt;
 |access = Armory, Security Office{{!}}Security, Brig, Prison_Wing{{!}}Holding Cells, Courtroom, Weapon Permit&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Watch over the Brig and Prison Wing, release prisoners when their time is up, issue equipment to security, be a [[Security Officer]] when they all eventually die&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]], [[Guide to paperwork#For_the_Warden|a few forms]]&lt;br /&gt;
 |requirements = See your prisoners at the start and throughout the shift, keep contraband and weapons somewhere secure, make sure charges are evidentiary and proper for the crime committed, and guard the armory, brig, and perma.|alttitles=Brig Staff Sergeant, Brig Governor, Dispatch Officer, Jailer}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Warden is a member of the security staff, responsible for the Brig, the Prison Wing and the management of the prisoners. He essentially acts as a right-hand man to the [[Head of Security]] and runs most of the operations within the Brig in the absence of the HoS. The Warden is also tasked with guarding his most valued treasure: The Armory, filled with Security&#039;s best gear and armaments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Make sure no one [[Assistant|who shouldn&#039;t]] is in the armory. Set a timer for arrested people and make sure they don&#039;t break out.&lt;br /&gt;
&lt;br /&gt;
= Warden Expectations =&lt;br /&gt;
&lt;br /&gt;
* Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
&lt;br /&gt;
* Make sure that [[Security Policy#Brig Procedures|brigging procedure]] is being followed.&lt;br /&gt;
* Keep an eye on the [[Prisoner|prisoners.]]&lt;br /&gt;
{{Secreg}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Watch Hound&#039;&#039;&#039;==&lt;br /&gt;
Half of your job is to look after the prisoners, make sure they don&#039;t die or get unfair [[Corporate Regulations|sentences]], and make sure they don&#039;t escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and should not have to go outside of the brig (and seriously should not go out of the brig). That being said, you&#039;re allowed to leave in certain situations or if you need to grab some food in the brig, though your time out of the brig should be less than your time in the brig. So, try to &#039;&#039;&#039;stay in the brig.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even more important: &#039;&#039;&#039;Watch the armory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mister Dispatcher==&lt;br /&gt;
If you have no prisoners to watch out for, you should be coordinating the [[Security Officer|Security Officers]] over the security radio channel.  People often make accusations of crime on the radio that you can follow up on.  You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don&#039;t wonder why a particular person is wanted.  You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly).  Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine. Frequently check security officers positions and health on the crew monitoring console so you know if they&#039;re dead and where they are.&lt;br /&gt;
&lt;br /&gt;
==Second in Command==&lt;br /&gt;
As the Warden, you have authority over the brig and any security officers inside the Brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff.&lt;br /&gt;
&lt;br /&gt;
===The [[Detective]]===&lt;br /&gt;
Just give the detective space, he&#039;s the loose cannon that runs around and scans for prints. In the rare cases where they do drag someone in, they&#039;ll need help with the Brig timers and securing evidence.  Since almost anyone (even lawyers) with brig access has access to evidence storage, the more dangerous evidence should go in the appropriate locker in the armory.&lt;br /&gt;
&lt;br /&gt;
===[[Security officer|Security Officers]]===&lt;br /&gt;
Normally, officers aren&#039;t under your command and are not required to follow your orders. That being said, if they&#039;re in the brig and mucking around, you are well within your duties to order them to leave. Otherwise, try to be the benevolent eye in the sky and keep tabs on the whereabouts of your team.&lt;br /&gt;
&lt;br /&gt;
===[[Lawyer|Lawyers]]===&lt;br /&gt;
When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
 &lt;br /&gt;
==Equipment==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Security_items|See here what items you&#039;re about to use and how to use them.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains your personal gear: a brig door remote, a box of flashbangs some extra zip ties and burn resistant gloves that teach you the Krav Maga martial art. Stuff some of that in your bag. Also, consider grabbing a laser weapon: being next to the armory is no use if somebody has blown up the APC and you can&#039;t get through the now de-powered windoors to stop them cleaning the place out. &lt;br /&gt;
&lt;br /&gt;
Not only that, but your Armory contains a plethora of gear that can help you in your quest to defend the Brig. Barricades are excellent if someone has broken the Brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees.  You also have a toolbox to help you install the flashers and make other basic adjustments.  Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS&#039;s Door Control Remote, which you can use to bolt down certain doors in the brig.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget that your loot includes anything you might have created at the Security Protolathe or have confiscated from [[Traitor|Traitors]] and other [[Nuclear Operative|agents of]] [[Wizard|chaos]]. It&#039;s best to keep these confiscated weapons and items away from the Officers; only let you or the Head of Security handle them. There&#039;s a better chance that the Head of Security will know how to put that gear to good use.&lt;br /&gt;
&lt;br /&gt;
===[[File:Lockbox locked.png]] &amp;lt;u&amp;gt;Implants&amp;lt;/u&amp;gt; [[File:Implant Case.png]]===&lt;br /&gt;
The Armory contains different sets of implants which you may want to make use of for prisoner control.&lt;br /&gt;
&lt;br /&gt;
====[[Chemical Implant|Chemical Implants]]====&lt;br /&gt;
Will put a chemical implant under the skin of a person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with the Prisoner Management Console in your office. &amp;lt;br&amp;gt;Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Can be loaded with sedatives or even lethal injections. For larger doses, a subject may be implanted multiple times. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking blue dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Tracking Implant|Tracking Implants]]====&lt;br /&gt;
Will implant a tracking beacon under the skin of a person&#039;s chest. The Prisoner Management Console in your office can then be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport to the target. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking red dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Security_items#Mindshield_Implant|Mindshield Implants]]====&lt;br /&gt;
[[Security_items#Mindshield_Implant|Mindshield Implants]] will revert the effects of [[Revolution|Revolutionaries]], however if someone resists them they are most likely the[[Revolution| ringleader]]. Mindshield implants will also prevent brainwashing from [[Revolution|Commies]] and [[Cult|Cultists]]. However they cannot deconvert anyone but a [[Revolution|revolutionary]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. &lt;br /&gt;
&lt;br /&gt;
All Security forces are automatically implanted at the beginning of the shift, so ensure all security personnel are [[Security_items#Mindshield_Implant|Mindshield]] implanted by checking your Security HUD. Sometimes you&#039;ll catch someone [[Changeling|impersonating]], an [[ Traitor |officer]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Office Chair.png]] Don&#039;t Sit Around==&lt;br /&gt;
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that&#039;s your only option.&lt;br /&gt;
&lt;br /&gt;
If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not forget to check on the Armory once in a while. While it may seem impenetrable, there are ways people can get inside without a loud boom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Id orange.png]] Clearance Level Check==&lt;br /&gt;
Referring back to the [[Chain_of_Command|chain of command]], remember that the [[Head of Personnel]] is not your superior, nor are they a member of the security team. If they are trying to break into the armory without prior authorization throw them in a cell so the Head of Security or Captain can have a talk with them. Remember they might not be the [[traitor|Head of Personnel]]  [[changeling|at]] [[abductor|all!!]]&lt;br /&gt;
&lt;br /&gt;
This goes double for anyone promoted to security. If the [[clown]] or [[mime]] shows up requesting gear, check with the Head of Security first. &#039;&#039;&#039;The Head of Security is the first and only authority on who may or may not be promoted to security.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure that all officers and heads of staff have a mindshield implant or else you might have a [[Revolution|bad]] time. &lt;br /&gt;
&lt;br /&gt;
==[[File:Hudwarden.png|32px]] Lockdown==&lt;br /&gt;
Sometimes, things get so bad you need to close everything off. You luckily have access to a grid of buttons nearby in your office, allowing you to selectively activate lockdown shutters and blast doors on the front of the Brig, the front desk at the entrance to the Brig, the Perma wing, and the Armory. Use this when the [[Revolutionary|angry mob]] shows up to bust down the front door of the Brig.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can use the [[Security items#Deployable Barrier Grenade|Deployable Barrier Grenades]] found in the Armory to quickly seal areas. They are essentially a super strong version of the wooden barricades that can be built. Once damaged they can be repaired with a welder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] Prison Wing==&lt;br /&gt;
The Frontier&#039;s secure Prison Wing. Once you check in, you don&#039;t check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only you, the [[Head of Security]], or the [[Captain]] should ever be taking people to it and only for the most heinous crimes.&lt;br /&gt;
&lt;br /&gt;
If you do not pay attention, sometimes the Prison Wing may become a death camp. Periodically check it and make sure [[security officer|security]], space carp, [[changeling|other traitors]], or micro-meteors aren&#039;t abusing the prisoners.&lt;br /&gt;
&lt;br /&gt;
Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area. There are two canisters of the stuff near the gulag shuttle. Make sure to Drag the canister into the brig, don your internals and let &#039;er rip. Be sure to alert your comrades in arms about the change of atmosphere though.&lt;br /&gt;
&lt;br /&gt;
==[[File:Pickaxe.png]] Labor Camp==&lt;br /&gt;
The Frontier has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well-deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a Sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]] Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep a very close eye on the back of the Armory. It is common for [[Traitor|crafty individuals]] to dismantle or even detonate the back portion of the Armory from Space. If you can hear them using their tools before they finish, you might be able to grab a Security Hardsuit in time to get out there and catch them!&lt;br /&gt;
* Your Krav Maga gloves are a &#039;&#039;very&#039;&#039; strong part of your personal gear. The Leg Sweep ability turns your next attack into a kick that knocks down opponents and deals some stamina damage. &lt;br /&gt;
* Keep watch for any [[Chemist|suspi]][[Scientist|cious]] [[Assistant|indiv]][[Clown|iduals]] loitering outside the Brig. Believe it or not, a lot of Officers die just after they walk out the doors of the Brig. Even worse, someone could be preparing to set up a [[Toxins|nasty suprise]] for you&lt;br /&gt;
* If you ever find yourself in close proximity to a [[Wizard]], you might try using your Krav Maga&#039;s neck chop on the wizard. Doing so will render the Wizard unable to speak for a short time, and most wizard spells require the Wizard to speak an invocation in order to actually take effect.&lt;br /&gt;
** If you can both stun and neck chop the Wizard, you can easily remove his robes and put a muzzle and straight jacket on him to render him useless.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_BrigOfficers&amp;diff=8164</id>
		<title>Darkinite:Sandbox BrigOfficers</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_BrigOfficers&amp;diff=8164"/>
		<updated>2025-12-08T15:06:47Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Conversion of CO into Brig Officer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_Corrections_officer.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Brig Officer&lt;br /&gt;
 |access = Security, Brig, Holding Cells, Courtroom, Maintenance&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]], [[Warden]]&lt;br /&gt;
 |duties = Watch over the brig, officers and detainees, book incoming criminals, guard the brig and prison area&lt;br /&gt;
 |guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Corporate Regulations]], [[Security items]]&lt;br /&gt;
 |requirements = Defend the brig in emergency, watch the prisoners and officers, assist with processing detainees and assisting both the HoS and Warden.|alttitles=Brig Corporal, Assistant Dispatcher, Senior officer}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
= Brig Officer Expectations =&lt;br /&gt;
&lt;br /&gt;
* Keep officers, [[Prisoner|prisoners]], and detainees in line, make sure they are not being a danger to others or themselves.&lt;br /&gt;
* Facilitate the [[Corporate Regulations#Brig Procedures|booking process]] on criminals being brought into the brig. This means you should be the one processing them into their cell or the prison as soon as your officers come back with them.&lt;br /&gt;
* Talk with the Officers assigned under your wing, Understand situations from their descriptions and respond to it accordingly.&lt;br /&gt;
* Report any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and respond to the best of your ability.&lt;br /&gt;
* Aid the Warden and HoS with other tasks if necessary: Brig repairs and improvements, paperwork, updating security records, minor errands, and so on.&lt;br /&gt;
* Be a mentor to the officers under your wing and an advisor to those superiors. Support your team to the best of your Ability.&lt;br /&gt;
* Strictly be a stalwart and zealous defender of the security department and its assets. Including prisoners.&lt;br /&gt;
{{Secreg}}&lt;br /&gt;
&lt;br /&gt;
=Disclaimer=&lt;br /&gt;
*You are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; a [[Security Officer]] and you should not be acting like one either. The only exceptions to this is a moment of crisis such a code red emergency, Brig defense, or low numbers of security staff&amp;lt;br&amp;gt;(confer with the [[Head of Security]] on what to do i&amp;lt;/span&amp;gt;n the latter).&lt;br /&gt;
*Being a Brig Officer isn&#039;t a license to be an advanced version of regular security officers and you will be punished if begin to do so. &lt;br /&gt;
*You should not handle arrests outside of the brig, and you are allowed to leave the brig anytime with notice to your Warden but your primary support tools are in the Brig. - Unless you&#039;ve somehow become the only security present.&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Your duties==&lt;br /&gt;
This will be a short list of things you will commonly find yourself doing:&lt;br /&gt;
*Declare yourself to your officers as a Secondary Dispatcher overruled by Warden or Hos when that may be.&lt;br /&gt;
*Understand your security team and who you&#039;ll be taking under your wing as a sub team, as well as who might be needing to train.&lt;br /&gt;
*Keeping the [[Security Officer|officers]] and [[Prisoner|prisoners]] in line, making sure they&#039;re not breaking any laws, or being a danger to themselves or others.&lt;br /&gt;
*Aid in processing newly arrived criminals. You will be expected to take over the booking process once a criminal has arrived to the brig. This means removing any contraband or weapons, placing their personal effects into a cell or prison locker, setting their cell timer or fixing their prisoner ID, and removing their handcuffs once transferred to a cell. Set their status to incarcerated once done.&lt;br /&gt;
*Releasing detainees from the brig once their sentence is served. Make sure they leave with all their legal belongings, and that their status is set to discharged.&lt;br /&gt;
*Take a break to assist the Warden or HoS with anything they may need, be it the creation of an autolathe, bringing a crate back to cargo, or anything else which can be done reasonably quickly.&lt;br /&gt;
*Helping with paperwork and digital records. This includes helping to draft warrants and run copies, and updating records on the record computer..&lt;br /&gt;
*Reporting any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and dealing with the issue.&lt;br /&gt;
*Evaluate and help process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Besides this you will often find yourself working with a paramedic to patch up any [[Prisoner|prisoners]] prisoners that got harmed &amp;lt;s&amp;gt;by your doing&amp;lt;/s&amp;gt; in a riot or other emergency. Basic first aid and mechanics are helpful skills to help deal with injures and damages, but not necessary or expected. If its a busy day and the station is falling apart you can and likely will be asked to perform the duties of a normal [[Security Officer]]. Avoid overstepping your boundaries in the presence of those who have a job to do, and if you are ever unsure ask the [[Warden]] or [[Head of Security]] for help! &lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
As a Brig Officer you are brig staff for the shift. While security officers are out and about in the station, you should be keeping an eye on home base with the Warden to ensure no intruders make entrance and that any emergencies such as explosions can be handled or reported expeditiously. There will be times where Items, Warrants or Equipment are needed to be prepared at the brig when security staff are away from it, whether its to prepare something or to use the security records computer. Your first and foremost duty is to protect the brig and to handle the officers along with the prisoners within it, safe from themselves or external threats. &lt;br /&gt;
&lt;br /&gt;
While you are expected to not behave like a security officer, you are still security staff and should be respected as a member of the department, that said your opinion should not be discounted or person demeaned unless it is in fair play. The great advantage in putting time in as a Brig Officer is to learn about charges, how to use cameras, how to process suspects, paperwork, and other such skills which develop an arsenal fit for a Warden. You may even see characters who typically rank as Wardens do shifts here so that they can take less responsibility, but still be a part of the process as brig staff and helping out how they can.&lt;br /&gt;
&lt;br /&gt;
=== Job Difficulty ===&lt;br /&gt;
Being a Brig officer you are expected to know and learn about the corporate regulations as well as the in-brig procedures; to be able to pass down the skills you have to the new security officers as well as aiding them to not get in trouble with half of the station. You will be making use of your managerial skills and many micro skills such as first aid or weapon knowledge to make sure that your squad is in tip top shape, to be able to handle any and all that may come your way. You may consider this job your step down from learning Warden or HoS as many of the skills needed here can be applied to those roles too. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
When you spawn in at the start of the round you will have the following equipment and tools of the trade available to you:&lt;br /&gt;
*1x Prison stun baton - A special baton that has limited functions outside of the prison. Outside of the prison it will have three charges that you can use before needing to return to the brig to restore its function.&lt;br /&gt;
*2x Handcuffs - Just some standard issue handcuffs with nothing special going on with them.&lt;br /&gt;
*1x Sunglasses - Used to protect you from flashes.&lt;br /&gt;
*1x Police whistle - For when you need to get the attention of all who are in the brig.&lt;br /&gt;
*1x Disabler - A standard issue disabler the same ones issued to [[Security Officer|Security Officers]].&lt;br /&gt;
Beyond what you start with, you have a riot locker with some different clothes and some more [https://skyrat13.tk/wiki/index.php/Security_items security equipment] at your disposal. If you need more, consider how many other security staff there are and if there is not a lot, you may freely take a locker in the Gear Room and label it as well as the equipment inside. You are allowed to use the gear from these closets, but it should be prioritized for field agents such as Security Officers in the event they are in abundance. Otherwise, if you politely ask the Warden or HoS, you may be granted equipment from the armory if it is reasonable. &lt;br /&gt;
&lt;br /&gt;
When it comes to armory weapons, security officers should be prioritized when distributing lethal weaponry unless there is a direct threat to the brig that requires the Brig Oficer to, for example, patrol for space invaders targeting the brig. Just like Security Officers, Brig Officers may have lethal arms within reason, however it must be advised that having any weapons unholstered in the prison is not advisable, as the risk for disarmament is too high in a tightly packed prison. In the end it is entirely at the discretion of the Warden and HoS, and it is also important for Brig Officers to get robust with no extra equipment other than what they start with and what is in their locker.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* Try to get to know the prisoners, and be on their good side so that you can have more allies than enemies in future shifts. Treat them with dignity and rise above their provocations.&lt;br /&gt;
* When you take breaks from being in perma and are not watching them on the cameras, see if any other security personnel are not busy and ask them to temporarily look over the prisoners while you do errands.&lt;br /&gt;
* You are allowed to give prisoners reasonable orders, as long as you do so in a dignified manner with intentions for managing the prison. An unreasonable order is one that puts a prisoner in great discomfort or pain, and must be approved by a supervisor before it can be allowed. &lt;br /&gt;
* Preparation is always better than damage control. If you set clear expectations at the start of the shift, you wont need to explain them in the aftermath of a fight or when you need them to do something urgently.&lt;br /&gt;
* If there are multiple Brig Officers, consider doing part of your shift together, and part of it separate while the other helps out with tasks needed in brig.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png|64px|class=pixelart]]Antagonist tips==&lt;br /&gt;
This job is ineligible to roll for antagonist outside of [[Blob]] and [[Obsessed]] &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Warden_Sandbox&amp;diff=8163</id>
		<title>Darkinite:Warden Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Warden_Sandbox&amp;diff=8163"/>
		<updated>2025-12-08T11:29:05Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_warden.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Warden&lt;br /&gt;
 |access = Armory, Security Office{{!}}Security, Brig, Prison_Wing{{!}}Holding Cells, Courtroom, Weapon Permit&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Watch over the Brig and Prison Wing, release prisoners when their time is up, issue equipment to security, be a [[Security Officer]] when they all eventually die&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]], [[Guide to paperwork#For_the_Warden|a few forms]]&lt;br /&gt;
 |requirements = See your prisoners at the start and throughout the shift, keep contraband and weapons somewhere secure, make sure charges are evidentiary and proper for the crime committed, and guard the armory, brig, and perma.|alttitles=Brig Sergeant, Brig Governor, Dispatch Officer, Jailer}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Warden is a member of the security staff, responsible for the Brig, the Prison Wing and the management of the prisoners. He essentially acts as a right-hand man to the [[Head of Security]] and runs most of the operations within the Brig in the absence of the HoS. The Warden is also tasked with guarding his most valued treasure: The Armory, filled with Security&#039;s best gear and armaments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Make sure no one [[Assistant|who shouldn&#039;t]] is in the armory. Set a timer for arrested people and make sure they don&#039;t break out.&lt;br /&gt;
&lt;br /&gt;
= Warden Expectations =&lt;br /&gt;
&lt;br /&gt;
* Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
&lt;br /&gt;
* Make sure that [[Security Policy#Brig Procedures|brigging procedure]] is being followed.&lt;br /&gt;
* Keep an eye on the [[Prisoner|prisoners.]]&lt;br /&gt;
{{Secreg}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Watch Hound&#039;&#039;&#039;==&lt;br /&gt;
Half of your job is to look after the prisoners, make sure they don&#039;t die or get unfair [[Corporate Regulations|sentences]], and make sure they don&#039;t escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and should not have to go outside of the brig (and seriously should not go out of the brig). That being said, you&#039;re allowed to leave in certain situations or if you need to grab some food in the brig, though your time out of the brig should be less than your time in the brig. So, try to &#039;&#039;&#039;stay in the brig.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even more important: &#039;&#039;&#039;Watch the armory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mister Dispatcher==&lt;br /&gt;
If you have no prisoners to watch out for, you should be coordinating the [[Security Officer|Security Officers]] over the security radio channel.  People often make accusations of crime on the radio that you can follow up on.  You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don&#039;t wonder why a particular person is wanted.  You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly).  Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine. Frequently check security officers positions and health on the crew monitoring console so you know if they&#039;re dead and where they are.&lt;br /&gt;
&lt;br /&gt;
==Second in Command==&lt;br /&gt;
As the Warden, you have authority over the brig and any security officers inside the Brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff.&lt;br /&gt;
&lt;br /&gt;
===The [[Detective]]===&lt;br /&gt;
Just give the detective space, he&#039;s the loose cannon that runs around and scans for prints. In the rare cases where they do drag someone in, they&#039;ll need help with the Brig timers and securing evidence.  Since almost anyone (even lawyers) with brig access has access to evidence storage, the more dangerous evidence should go in the appropriate locker in the armory.&lt;br /&gt;
&lt;br /&gt;
===[[Security officer|Security Officers]]===&lt;br /&gt;
Normally, officers aren&#039;t under your command and are not required to follow your orders. That being said, if they&#039;re in the brig and mucking around, you are well within your duties to order them to leave. Otherwise, try to be the benevolent eye in the sky and keep tabs on the whereabouts of your team.&lt;br /&gt;
&lt;br /&gt;
===[[Lawyer|Lawyers]]===&lt;br /&gt;
When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
 &lt;br /&gt;
==Equipment==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Security_items|See here what items you&#039;re about to use and how to use them.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains your personal gear: a brig door remote, a box of flashbangs some extra zip ties and burn resistant gloves that teach you the Krav Maga martial art. Stuff some of that in your bag. Also, consider grabbing a laser weapon: being next to the armory is no use if somebody has blown up the APC and you can&#039;t get through the now de-powered windoors to stop them cleaning the place out. &lt;br /&gt;
&lt;br /&gt;
Not only that, but your Armory contains a plethora of gear that can help you in your quest to defend the Brig. Barricades are excellent if someone has broken the Brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees.  You also have a toolbox to help you install the flashers and make other basic adjustments.  Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS&#039;s Door Control Remote, which you can use to bolt down certain doors in the brig.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget that your loot includes anything you might have created at the Security Protolathe or have confiscated from [[Traitor|Traitors]] and other [[Nuclear Operative|agents of]] [[Wizard|chaos]]. It&#039;s best to keep these confiscated weapons and items away from the Officers; only let you or the Head of Security handle them. There&#039;s a better chance that the Head of Security will know how to put that gear to good use.&lt;br /&gt;
&lt;br /&gt;
===[[File:Lockbox locked.png]] &amp;lt;u&amp;gt;Implants&amp;lt;/u&amp;gt; [[File:Implant Case.png]]===&lt;br /&gt;
The Armory contains different sets of implants which you may want to make use of for prisoner control.&lt;br /&gt;
&lt;br /&gt;
====[[Chemical Implant|Chemical Implants]]====&lt;br /&gt;
Will put a chemical implant under the skin of a person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with the Prisoner Management Console in your office. &amp;lt;br&amp;gt;Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Can be loaded with sedatives or even lethal injections. For larger doses, a subject may be implanted multiple times. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking blue dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Tracking Implant|Tracking Implants]]====&lt;br /&gt;
Will implant a tracking beacon under the skin of a person&#039;s chest. The Prisoner Management Console in your office can then be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport to the target. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking red dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Security_items#Mindshield_Implant|Mindshield Implants]]====&lt;br /&gt;
[[Security_items#Mindshield_Implant|Mindshield Implants]] will revert the effects of [[Revolution|Revolutionaries]], however if someone resists them they are most likely the[[Revolution| ringleader]]. Mindshield implants will also prevent brainwashing from [[Revolution|Commies]] and [[Cult|Cultists]]. However they cannot deconvert anyone but a [[Revolution|revolutionary]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. &lt;br /&gt;
&lt;br /&gt;
All Security forces are automatically implanted at the beginning of the shift, so ensure all security personnel are [[Security_items#Mindshield_Implant|Mindshield]] implanted by checking your Security HUD. Sometimes you&#039;ll catch someone [[Changeling|impersonating]], an [[ Traitor |officer]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Office Chair.png]] Don&#039;t Sit Around==&lt;br /&gt;
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that&#039;s your only option.&lt;br /&gt;
&lt;br /&gt;
If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not forget to check on the Armory once in a while. While it may seem impenetrable, there are ways people can get inside without a loud boom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Id orange.png]] Clearance Level Check==&lt;br /&gt;
Referring back to the [[Chain_of_Command|chain of command]], remember that the [[Head of Personnel]] is not your superior, nor are they a member of the security team. If they are trying to break into the armory without prior authorization throw them in a cell so the Head of Security or Captain can have a talk with them. Remember they might not be the [[traitor|Head of Personnel]]  [[changeling|at]] [[abductor|all!!]]&lt;br /&gt;
&lt;br /&gt;
This goes double for anyone promoted to security. If the [[clown]] or [[mime]] shows up requesting gear, check with the Head of Security first. &#039;&#039;&#039;The Head of Security is the first and only authority on who may or may not be promoted to security.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure that all officers and heads of staff have a mindshield implant or else you might have a [[Revolution|bad]] time. &lt;br /&gt;
&lt;br /&gt;
==[[File:Hudwarden.png|32px]] Lockdown==&lt;br /&gt;
Sometimes, things get so bad you need to close everything off. You luckily have access to a grid of buttons nearby in your office, allowing you to selectively activate lockdown shutters and blast doors on the front of the Brig, the front desk at the entrance to the Brig, the Perma wing, and the Armory. Use this when the [[Revolutionary|angry mob]] shows up to bust down the front door of the Brig.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can use the [[Security items#Deployable Barrier Grenade|Deployable Barrier Grenades]] found in the Armory to quickly seal areas. They are essentially a super strong version of the wooden barricades that can be built. Once damaged they can be repaired with a welder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] Prison Wing==&lt;br /&gt;
The Frontier&#039;s secure Prison Wing. Once you check in, you don&#039;t check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only you, the [[Head of Security]], or the [[Captain]] should ever be taking people to it and only for the most heinous crimes.&lt;br /&gt;
&lt;br /&gt;
If you do not pay attention, sometimes the Prison Wing may become a death camp. Periodically check it and make sure [[security officer|security]], space carp, [[changeling|other traitors]], or micro-meteors aren&#039;t abusing the prisoners.&lt;br /&gt;
&lt;br /&gt;
Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area. There are two canisters of the stuff near the gulag shuttle. Make sure to Drag the canister into the brig, don your internals and let &#039;er rip. Be sure to alert your comrades in arms about the change of atmosphere though.&lt;br /&gt;
&lt;br /&gt;
==[[File:Pickaxe.png]] Labor Camp==&lt;br /&gt;
The Frontier has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well-deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a Sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]] Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep a very close eye on the back of the Armory. It is common for [[Traitor|crafty individuals]] to dismantle or even detonate the back portion of the Armory from Space. If you can hear them using their tools before they finish, you might be able to grab a Security Hardsuit in time to get out there and catch them!&lt;br /&gt;
* Your Krav Maga gloves are a &#039;&#039;very&#039;&#039; strong part of your personal gear. The Leg Sweep ability turns your next attack into a kick that knocks down opponents and deals some stamina damage. &lt;br /&gt;
* Keep watch for any [[Chemist|suspi]][[Scientist|cious]] [[Assistant|indiv]][[Clown|iduals]] loitering outside the Brig. Believe it or not, a lot of Officers die just after they walk out the doors of the Brig. Even worse, someone could be preparing to set up a [[Toxins|nasty suprise]] for you&lt;br /&gt;
* If you ever find yourself in close proximity to a [[Wizard]], you might try using your Krav Maga&#039;s neck chop on the wizard. Doing so will render the Wizard unable to speak for a short time, and most wizard spells require the Wizard to speak an invocation in order to actually take effect.&lt;br /&gt;
** If you can both stun and neck chop the Wizard, you can easily remove his robes and put a muzzle and straight jacket on him to render him useless.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_BrigOfficers&amp;diff=8162</id>
		<title>Darkinite:Sandbox BrigOfficers</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_BrigOfficers&amp;diff=8162"/>
		<updated>2025-12-08T11:25:52Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: new sandbox for new role&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_Corrections_officer.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Brig Officer&lt;br /&gt;
 |access = Security, Brig, Holding Cells, Courtroom, Maintenance&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]], [[Warden]]&lt;br /&gt;
 |duties = Watch over the [[Prisoner|prisoners]] and detainees, book incoming criminals, guard the brig and prison area&lt;br /&gt;
 |guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Corporate Regulations]], [[Security items]]&lt;br /&gt;
 |requirements = Stay in the brig unless there&#039;s an emergency, watch the prisoners, assist with processing detainees.|alttitles=Corrections Officer, Prison Guard}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
= Brig Officer Expectations =&lt;br /&gt;
&lt;br /&gt;
* Keep [[Prisoner|prisoners]] and detainees in line, make sure they are not being a danger to others or themselves.&lt;br /&gt;
* Facilitate the booking process on criminals being brought into the brig. This means you should be the one processing them into their cell or the prison.&lt;br /&gt;
* Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
* Report any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and respond to the best of your ability.&lt;br /&gt;
* Aid the Warden and HoS with other tasks if necessary: Brig repairs and improvements, paperwork, updating security records, minor errands, and so on.&lt;br /&gt;
* Attempt to ensure all current prisoners and detainees are transferred to the escape shuttle brig alive and well at the end of the shift.&lt;br /&gt;
{{Secreg}}&lt;br /&gt;
&lt;br /&gt;
=Disclaimer=&lt;br /&gt;
*You are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; a [[Security Officer]] and you should not be acting like one either. The only exceptions to this is a moment of crisis such a code red emergency or low numbers of security staff&amp;lt;br&amp;gt;(confer with the [[Head of Security]] on what to do in the latter).&amp;lt;/span&amp;gt;&lt;br /&gt;
*Being a Brig Officer isn&#039;t a license to start beating [[Prisoner|prisoners]] and make their life hell or an obligation to act as the prison butler. The prisoners are your responsibility and you must try to keep them healthy to reach the end of the shift.&lt;br /&gt;
*Yo&amp;lt;/span&amp;gt;u should not handle arrests outside of the brig, and you should only be leaving the brig briefly with approval from the War&amp;lt;/span&amp;gt;den - or if you&#039;ve somehow become the only security present.&lt;br /&gt;
&lt;br /&gt;
==Your duties==&lt;br /&gt;
This will be a short list of things you will commonly find yourself doing:&lt;br /&gt;
*Introduce yourself to your prisoners, and search around for anything which may be a danger to those within the prison. Establish basic rules so they understand what the expectations are.&lt;br /&gt;
*Keeping the [[Prisoner|prisoners]] in line, making sure they&#039;re not breaking any laws, or being a danger to themselves or others.&lt;br /&gt;
*Aid in processing newly arrived criminals. You will be expected to take over the booking process once a criminal has arrived to the brig. This means removing any contraband or weapons, placing their personal effects into a cell or prison locker, setting their cell timer or fixing their prisoner ID, and removing their handcuffs once transferred to a cell. Set their status to incarcerated once done.&lt;br /&gt;
*Releasing detainees from the brig once their sentence is served. Make sure they leave with all their legal belongings, and that their status is set to discharged.&lt;br /&gt;
*Take a break to assist the Warden or HoS with anything they may need, be it the creation of an autolathe, bringing a crate back to cargo, or anything else which can be done reasonably quickly.&lt;br /&gt;
*Helping with paperwork and digital records. This includes helping to draft warrants and run copies, and updating records on the record computer..&lt;br /&gt;
*Fulfilling reasonable requests or exchanges the [[Prisoner|prisoners]] may have for items, but remember that you are not under any obligation to accept them unless it is approved by a superior.&lt;br /&gt;
*Reporting any incidents, destruction, and intrusions within the brig to the [[Warden]] or [[Head of Security|HoS]] - and dealing with the issue.&lt;br /&gt;
*Evaluate and help process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Besides this you will often find yourself working with a paramedic to patch up any [[Prisoner|prisoners]] prisoners that got harmed &amp;lt;s&amp;gt;by your doing&amp;lt;/s&amp;gt; in a riot or other emergency. Basic first aid and mechanics are helpful skills to help deal with injures and damages, but not necessary or expected. If its a busy day and the station is falling apart you can and likely will be asked to perform the duties of a normal [[Security Officer]] and you might even find yourself being promoted to one. Avoid overstepping your boundaries in the presence of those who have a job to do, and if you are ever unsure ask the [[Warden]] or [[Head of Security]] for help! &lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
As a Brig Officer you are expected to be permanent brig staff for the shift. While security officers are out and about in the station, you keep an eye on home base with the Warden to ensure no intruders make entrance and that any emergencies such as explosions can be handled or reported expeditiously. There will be times where things need to happen at brig when security staff are away from it, whether its to prepare something or to use the security records computer. Your first and foremost duty is to protect the brig, and to keep the prisoners within it safe from themselves or external threats. &lt;br /&gt;
&lt;br /&gt;
While you are expected to not behave like a security officer, you are still security staff and should be respected as a member of the department, that said your opinion should not be discounted or person demeaned unless it is in fair play. The great advantage in putting time in as a Brig Officer is to learn about charges, how to use cameras, how to process suspects, paperwork, and other such skills which develop an arsenal fit for a Warden. You may even see characters who typically rank as Wardens do shifts here so that they can take less responsibility, but still be a part of the process as brig staff and helping out how they can.&lt;br /&gt;
&lt;br /&gt;
=== Job Difficulty ===&lt;br /&gt;
Many incorrectly see Brig Officers at the bottom of the totem pole as they, in some ways, carry less responsibility by the sheer fact that they have a relatively small area to protect in comparison to the entire station. However, it must be known that the most dangerous people often end up in prison; you may be processing a changeling, or a syndicate agent with an uplink implant, or the prisoner may just be belligerent and violent enough to sucker punch and overpower your character. Being able to handle yourself and at least get to a safe place to report an issue is imperative, as a Brig Officer&#039;s day can turn from boring and monotonous to urgent and extreme in the figurative snap of a finger. It is at your discretion to call on the assistance of any voluntary security personnel to assist you moving them from solitary back to the main prison, or just to confront them for whatever reason there is. A skill which should be honed as a Brig Officer for all other security roles is the ability to de-escalate a situation preferably through words and verbal judo, and a prison can often be a gym to test your patience and attentiveness to details. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
When you spawn in at the start of the round you will have the following equipment and tools of the trade available to you:&lt;br /&gt;
*1x Prison stun baton - A special baton that has limited functions outside of the prison. Outside of the prison it will have three charges that you can use before needing to return to the brig to restore its function.&lt;br /&gt;
*2x Handcuffs - Just some standard issue handcuffs with nothing special going on with them.&lt;br /&gt;
*1x Sunglasses - &amp;lt;s&amp;gt;Used to beat prisoners in style&amp;lt;/s&amp;gt; or protect you from flashes.&lt;br /&gt;
*1x Police whistle - For when you need to get the attention of all who are in the brig.&lt;br /&gt;
*1x Disabler - A standard issue disabler identical to the ones issued to [[Security Officer|Security Officers]].&lt;br /&gt;
Beyond what you start with, you have a riot locker with some different clothes and some more [https://skyrat13.tk/wiki/index.php/Security_items security equipment] at your disposal. If you need more, consider how many other security staff there are and if there is not a lot, you may freely take a locker in the Gear Room and label it as well as the equipment inside. You are allowed to use the gear from these closets, but it should be prioritized for field agents such as Security Officers in the event they are in abundance. Otherwise, if you politely ask the Warden or HoS, you may be granted equipment from the armory if it is reasonable. &lt;br /&gt;
&lt;br /&gt;
When it comes to armory weapons, security officers should be prioritized when distributing lethal weaponry unless there is a direct threat to the brig that requires the Brig Oficer to, for example, patrol for space invaders targeting the brig. Just like Security Officers, Brig Officers may have lethal arms within reason, however it must be advised that having any weapons unholstered in the prison is not advisable, as the risk for disarmament is too high in a tightly packed prison. In the end it is entirely at the discretion of the Warden and HoS, and it is also important for Brig Officers to get robust with no extra equipment other than what they start with and what is in their locker.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* Try to get to know the prisoners, and be on their good side so that you can have more allies than enemies in future shifts. Treat them with dignity and rise above their provocations.&lt;br /&gt;
* When you take breaks from being in perma and are not watching them on the cameras, see if any other security personnel are not busy and ask them to temporarily look over the prisoners while you do errands.&lt;br /&gt;
* You are allowed to give prisoners reasonable orders, as long as you do so in a dignified manner with intentions for managing the prison. An unreasonable order is one that puts a prisoner in great discomfort or pain, and must be approved by a supervisor before it can be allowed. &lt;br /&gt;
* Preparation is always better than damage control. If you set clear expectations at the start of the shift, you wont need to explain them in the aftermath of a fight or when you need them to do something urgently.&lt;br /&gt;
* If there are multiple Brig Officers, consider doing part of your shift together, and part of it separate while the other helps out with tasks needed in brig.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png|64px|class=pixelart]]Antagonist tips==&lt;br /&gt;
This job is ineligible to roll for antagonist outside of [[Blob]] and [[Obsessed]] &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7059</id>
		<title>Darkinite:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7059"/>
		<updated>2025-04-26T09:09:35Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Grade 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Piracy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impediment of Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Embezzlement&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand Trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized Boarding&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Crimes against Reality&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized creation of Station Intelligence&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#AEAAAA;&amp;quot; | ..&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or Exile(with implant)&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of changes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escaping Confinement(309)&amp;quot; removed, to be placed as a modifier with the time added as &amp;quot;Start the original sentence over from the beginning&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Willful refusal to perform a duty&amp;quot; moved to 116 from 216 - now requires somebody to press a charge(if nobody cares that you&#039;re not doing your job, then it&#039;s not a big deal)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal Cruelty&amp;quot; moved from 105 to 117&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obstruction of Justice&amp;quot; moved from 108 to 305&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault of an Officer&amp;quot; from 305 to 405&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crimes against Reality&amp;quot; moved from 510 to 508&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rubbernecking&amp;quot; moved from 109 to 105&lt;br /&gt;
&lt;br /&gt;
All of X17 moved to X09 to fill in the empty row&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;weaponization of the Supermatter Crystal&amp;quot; as one of the possible uses of &amp;quot;Crimes against Reality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;Exile&amp;quot; as a potential punishment for Class 5 crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkinite notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escaping Confinement(309)&amp;quot; removed, to be placed as a modifier with the time added as &amp;quot;Start the original sentence over from the beginning&amp;quot;. - &#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Willful refusal to perform a duty&amp;quot; moved to 116 from 216 - now requires somebody to press a charge(if nobody cares that you&#039;re not doing your job, then it&#039;s not a big deal) - &#039;&#039;&#039;Already applied&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal Cruelty&amp;quot; moved from 105 to 117 - &#039;&#039;&#039;Move to 113 instead fits better there&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obstruction of Justice&amp;quot; moved from 108 to 305 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault of an Officer&amp;quot; from 305 to 405 -  &#039;&#039;&#039;NO, assault of an officer should not elict the same response as attempted murder on a head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crimes against Reality&amp;quot; moved from 510 to 508 - &#039;&#039;&#039;NO,&#039;&#039;&#039; &#039;&#039;&#039;fits where it is&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rubbernecking&amp;quot; moved from 109 to 105 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of X17 moved to X09 to fill in the empty row - &#039;&#039;&#039;will be redone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;weaponization of the Supermatter Crystal&amp;quot; as one of the possible uses of &amp;quot;Crimes against Reality&amp;quot; - &#039;&#039;&#039;Better under Grand Sabotage but contraband as class 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;Exile&amp;quot; as a potential punishment for Class 5 crimes. - &#039;&#039;&#039;real question is how do we do exile if lavaland and the station is the only real places to stay *Think of the RP*&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unauthorized Creation of Station Intelligence&amp;quot; - &#039;&#039;&#039;Rename to &amp;quot;Unauthorized creation of Cybernetic Persona&amp;quot;: For the sake of all those people sticking a brain into an MMI then into a cyborg without proper consent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unauthorized Boarding&amp;quot; - you cannot charge non-station crew with corpregs?? Additionally all this is covered in &#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039; in special modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added 205, 512, 612, 507,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;New Shit&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
*A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go &amp;quot;wah the AI didn&#039;t open this door for me&amp;quot; and declare war against it.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice.&#039;&#039; &#039;&#039;&#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
* To board the station in any capacity without authorization.&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest must be authorized by the current commanding officer(Captain or ACO) in order to board. Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily for Bounty Hunters and Fugitives, but can be applied to any extra-station role that don&#039;t fall under a higher grade(Piracy, EOTS). This can be used on less combatative ghost roles as well.(Interdyne/DS2, Free Golems, icecats, etc.) &lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
* Hostile acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to weaponization of the supermatter crystal, or unauthorized experimentation with a supermatter shard or supermatter crystal. If experimentation leads to destructive results, see Grand Sabotage or Enemy of the Station.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for people that turn the roundstart supermatter crystal into a weapon, or a non-RD that creates supermatter shard weapons. Also for engineers that put the SM into a state capable of failing into a resonance cascade.&lt;br /&gt;
|-&lt;br /&gt;
|000&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; no&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
*a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; a&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; e&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; i&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; o&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; u&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Modifier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|Start the original timer over again from the beginning as soon as the suspect is re-captured. Consider stricter imprisonment, and implant checks.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7058</id>
		<title>Darkinite:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7058"/>
		<updated>2025-04-26T01:52:52Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Grade 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Piracy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impediment of Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Embezzlement&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand Trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized Boarding&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Crimes against Reality&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized creation of Station Intelligence&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#AEAAAA;&amp;quot; | ..&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or Exile(with implant)&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of changes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escaping Confinement(309)&amp;quot; removed, to be placed as a modifier with the time added as &amp;quot;Start the original sentence over from the beginning&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Willful refusal to perform a duty&amp;quot; moved to 116 from 216 - now requires somebody to press a charge(if nobody cares that you&#039;re not doing your job, then it&#039;s not a big deal)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal Cruelty&amp;quot; moved from 105 to 117&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obstruction of Justice&amp;quot; moved from 108 to 305&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault of an Officer&amp;quot; from 305 to 405&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crimes against Reality&amp;quot; moved from 510 to 508&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rubbernecking&amp;quot; moved from 109 to 105&lt;br /&gt;
&lt;br /&gt;
All of X17 moved to X09 to fill in the empty row&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;weaponization of the Supermatter Crystal&amp;quot; as one of the possible uses of &amp;quot;Crimes against Reality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;Exile&amp;quot; as a potential punishment for Class 5 crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkinite notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escaping Confinement(309)&amp;quot; removed, to be placed as a modifier with the time added as &amp;quot;Start the original sentence over from the beginning&amp;quot;. - &#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Willful refusal to perform a duty&amp;quot; moved to 116 from 216 - now requires somebody to press a charge(if nobody cares that you&#039;re not doing your job, then it&#039;s not a big deal) - &#039;&#039;&#039;Already applied&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal Cruelty&amp;quot; moved from 105 to 117 - &#039;&#039;&#039;Move to 113 instead fits better there&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obstruction of Justice&amp;quot; moved from 108 to 305 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault of an Officer&amp;quot; from 305 to 405 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crimes against Reality&amp;quot; moved from 510 to 508 - &#039;&#039;&#039;NO,&#039;&#039;&#039; &#039;&#039;&#039;fits where it is&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rubbernecking&amp;quot; moved from 109 to 105 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of X17 moved to X09 to fill in the empty row - &#039;&#039;&#039;will be redone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;weaponization of the Supermatter Crystal&amp;quot; as one of the possible uses of &amp;quot;Crimes against Reality&amp;quot; - &#039;&#039;&#039;Better under Grand Sabotage but contraband as class 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;Exile&amp;quot; as a potential punishment for Class 5 crimes. - &#039;&#039;&#039;real question is how do we do exile if lavaland and the station is the only real places to stay *Think of the RP*&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unauthorized Creation of Station Intelligence&amp;quot; - &#039;&#039;&#039;Rename to &amp;quot;Unauthorized creation of Cybernetic Persona&amp;quot;: For the sake of all those people sticking a brain into an MMI then into a cyborg without proper consent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unauthorized Boarding&amp;quot; - you cannot charge non-station crew with corpregs?? Additionally all this is covered in &#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039; in special modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added 205, 512, 612, 507,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;New Shit&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
*A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go &amp;quot;wah the AI didn&#039;t open this door for me&amp;quot; and declare war against it.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice.&#039;&#039; &#039;&#039;&#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
* To board the station in any capacity without authorization.&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest must be authorized by the current commanding officer(Captain or ACO) in order to board. Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily for Bounty Hunters and Fugitives, but can be applied to any extra-station role that don&#039;t fall under a higher grade(Piracy, EOTS). This can be used on less combatative ghost roles as well.(Interdyne/DS2, Free Golems, icecats, etc.) &lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
* Hostile acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to weaponization of the supermatter crystal, or unauthorized experimentation with a supermatter shard or supermatter crystal. If experimentation leads to destructive results, see Grand Sabotage or Enemy of the Station.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for people that turn the roundstart supermatter crystal into a weapon, or a non-RD that creates supermatter shard weapons. Also for engineers that put the SM into a state capable of failing into a resonance cascade.&lt;br /&gt;
|-&lt;br /&gt;
|000&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; no&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
*a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; a&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; e&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; i&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; o&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; u&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Modifier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|Start the original timer over again from the beginning as soon as the suspect is re-captured. Consider stricter imprisonment, and implant checks.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7057</id>
		<title>Darkinite:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7057"/>
		<updated>2025-04-26T01:44:47Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Grade 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Piracy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impediment of Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Embezzlement&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand Trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized Boarding&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Crimes against Reality&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized creation of Station Intelligence&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#AEAAAA;&amp;quot; | ..&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or Exile(with implant)&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of changes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escaping Confinement(309)&amp;quot; removed, to be placed as a modifier with the time added as &amp;quot;Start the original sentence over from the beginning&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Willful refusal to perform a duty&amp;quot; moved to 116 from 216 - now requires somebody to press a charge(if nobody cares that you&#039;re not doing your job, then it&#039;s not a big deal)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal Cruelty&amp;quot; moved from 105 to 117&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obstruction of Justice&amp;quot; moved from 108 to 305&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault of an Officer&amp;quot; from 305 to 405&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crimes against Reality&amp;quot; moved from 510 to 508&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rubbernecking&amp;quot; moved from 109 to 105&lt;br /&gt;
&lt;br /&gt;
All of X17 moved to X09 to fill in the empty row&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;weaponization of the Supermatter Crystal&amp;quot; as one of the possible uses of &amp;quot;Crimes against Reality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;Exile&amp;quot; as a potential punishment for Class 5 crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkinite notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escaping Confinement(309)&amp;quot; removed, to be placed as a modifier with the time added as &amp;quot;Start the original sentence over from the beginning&amp;quot;. - &#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Willful refusal to perform a duty&amp;quot; moved to 116 from 216 - now requires somebody to press a charge(if nobody cares that you&#039;re not doing your job, then it&#039;s not a big deal) - &#039;&#039;&#039;Already applied&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal Cruelty&amp;quot; moved from 105 to 117 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obstruction of Justice&amp;quot; moved from 108 to 305 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault of an Officer&amp;quot; from 305 to 405 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crimes against Reality&amp;quot; moved from 510 to 508 - &#039;&#039;&#039;NO,&#039;&#039;&#039; &#039;&#039;&#039;fits where it is&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rubbernecking&amp;quot; moved from 109 to 105 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of X17 moved to X09 to fill in the empty row - &#039;&#039;&#039;will be redone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;weaponization of the Supermatter Crystal&amp;quot; as one of the possible uses of &amp;quot;Crimes against Reality&amp;quot; - &#039;&#039;&#039;Will add to description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;Exile&amp;quot; as a potential punishment for Class 5 crimes. - &#039;&#039;&#039;real question is how do we do exile if lavaland and the station is the only real places to stay *Think of the RP*&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unauthorized Creation of Station Intelligence&amp;quot; - &#039;&#039;&#039;Rename to &amp;quot;Unauthorized creation of Cybernetic Persona&amp;quot;: For the sake of all those people sticking a brain into an MMI then into a cyborg without proper consent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unauthorized Boarding&amp;quot; - you cannot charge non-station crew with corpregs?? Additionally all this is covered in &#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039; in special modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added 205, 512, 612, 507,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;New Shit&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
*A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go &amp;quot;wah the AI didn&#039;t open this door for me&amp;quot; and declare war against it.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice.&#039;&#039; &#039;&#039;&#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
* To board the station in any capacity without authorization.&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest must be authorized by the current commanding officer(Captain or ACO) in order to board. Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily for Bounty Hunters and Fugitives, but can be applied to any extra-station role that don&#039;t fall under a higher grade(Piracy, EOTS). This can be used on less combatative ghost roles as well.(Interdyne/DS2, Free Golems, icecats, etc.) &lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
* Hostile acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to weaponization of the supermatter crystal, or unauthorized experimentation with a supermatter shard or supermatter crystal. If experimentation leads to destructive results, see Grand Sabotage or Enemy of the Station.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for people that turn the roundstart supermatter crystal into a weapon, or a non-RD that creates supermatter shard weapons. Also for engineers that put the SM into a state capable of failing into a resonance cascade.&lt;br /&gt;
|-&lt;br /&gt;
|000&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; no&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
*a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; a&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; e&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; i&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; o&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; u&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Modifier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|Start the original timer over again from the beginning as soon as the suspect is re-captured. Consider stricter imprisonment, and implant checks.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Corpreg_Sandbox&amp;diff=7056</id>
		<title>Darkinite:Corpreg Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Corpreg_Sandbox&amp;diff=7056"/>
		<updated>2025-04-26T01:40:07Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, the local contracted security enforces corporate law. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;OOC: There is no Space Law or SolFed Law practiced on NT Stations.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place as well as the victim&#039;s; but may be contested by lawyers and the HoP. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy.&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#ff4d5b&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last numbers in the crime code, i.e. &#039;&#039;&#039;X01, X02, X03&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder and distrubtion/possession of contraband. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they crimes in the same code. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. &lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
* Murder and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession (see 215).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pardons and Parole&amp;lt;/div&amp;gt; ===&lt;br /&gt;
Pardons are only able to be done for minor misdemeanors and infractions alone at the behest of the HoS or Captain, though the HoS can override the Captain&#039;s pardon. Prisoners that are already incarcerated can be paroled but cannot be pardoned for their crimes. Parole is dependent on the prisoner&#039;s sentencing and records. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned or paroled.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Grade 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Piracy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Embezzlement&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Escaping Confinement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Crimes against Reality&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Perma.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt;&#039;&#039;&#039;The detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&amp;quot;background-color:#CCCCCC;&amp;quot; width=&amp;quot;300px&amp;quot; | Non-Contraband&amp;lt;br /&amp;gt;No charge unless used in crime. Charge as color coded if used in a crime.&lt;br /&gt;
! style=&#039;background-color:#92D050;&#039; Width=&#039;300px&#039;|Class 1&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#FFD965;&#039; width=&#039;300px&#039;|Class 2&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:#FF9961;&#039; width=&#039;300px&#039;|Class 3&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#C55911;&#039; width=&#039;300px&#039;|Class 4&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes.&lt;br /&gt;
! style=&#039;background-color:#ff4d5b;&#039; width=&#039;300px&#039;|Class 5&lt;br /&gt;
Confiscate if possible. Charges flexible based on contraband.&lt;br /&gt;
Eligible for EOTS charges when combined with significant crimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ammunition *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Illegal Firearm (Fully Automatic, or explosive, without permit)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Restricted Firearm *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Unauthorized Armed Mech *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Unauthorized Combat Mech *&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Implanted Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | EMP Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Sword/Energy Dagger&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Romerol&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039;  | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; | Syndicate Power Sink&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate Katana&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Nuclear Core&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Harmful Virus Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Legal Firearm/Ranged weapon*&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |TTV bombs or other complex explosives&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Big Syndicate EMP bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Gas Mask&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Jaws of Life / Prybar / F.O.C.K*&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syringe/Dart Weapons *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Flashbang&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Unauthorised Combat Implant *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Syndicate/Contractor MODsuit (and their unique modules)&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Supermatter Samples&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Gorilla Cubes &lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja MODsuit&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |Dangerous Supernatural Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Basic Explosives. C4/X4/Grenades. Lethal Chemical Grenades&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Ninja Katana&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Syndicate Uplink&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; |Teleportation Devices&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Remote Tram Controller&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Fake Announcement Device&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Poster&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | Syndicate Borg Upgrades&lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Recreational Drugs *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; | Syndicate Spraycan&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Supernatural Artifacts *&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Syndicate Pin&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; | Stingbangs&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Flashproof Lenses&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | NIF-Cutter&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; | Super Pointy Tape&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; |Emergency Oxygen Tanks&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Melee Weapons *&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&lt;br /&gt;
|style=&#039;background:#C55911;&#039; | &lt;br /&gt;
|style=&#039;background:#ff4d5b;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
== Usage Notes For Contraband ==&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &#039;&#039;inherently&#039;&#039; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
** Note; this can still be charged as contraband if it is used in a crime.&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
!Exemption&lt;br /&gt;
!Specific Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scarborough, (syndicate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Elsewise, with previously present identifying markings removed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; &lt;br /&gt;
|This can only be done with an appropriate weapons charge to go with it (illegally open carrying one, etc).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|Anyone with a weapons permit is exempt.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt;&lt;br /&gt;
|Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD/Roboticist, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Ex. Shock touch, cryokinesis, hulk, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039;&lt;br /&gt;
|Any &#039;combat implant&#039; without permission from an RD/Roboticist, or alternatively, a weapon&#039;s permit.&lt;br /&gt;
* Reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears, Qani, Binyat, Razorwire, Flash arm, Shell launcher, etc.  fall under this list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Jaws of Life / Prybar / F.O.C.K (Full override control kit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Engineers, atmos techs, paramedics, and the CE are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syringe/Dart Weapons&#039;&#039;&#039;&lt;br /&gt;
|CMO, MD, Virologist, Chemist, and Paramedics are exempt.&lt;br /&gt;
* When used in a crime, this exemption is void.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Space drugs and anything of similar effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Mindbreaker toxin or other chems which do not have lasting or damaging effects.&lt;br /&gt;
&lt;br /&gt;
* A prescription signed by medical staff can waive this.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt;&lt;br /&gt;
|Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.&lt;br /&gt;
&lt;br /&gt;
* A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt;&lt;br /&gt;
|Large quantities of hard drugs.&lt;br /&gt;
&lt;br /&gt;
* Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Illegal Firearm (Anything bigger then a pistol, or an automatic without a permit)&amp;lt;/b&amp;gt;&lt;br /&gt;
|Any firearm that&#039;s large then a pistol in size, without a valid weapons permit. &lt;br /&gt;
&lt;br /&gt;
* Normal sized or smaller, has to be non-automatic.&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. Restricted Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legal Firearm/Ranged Weapon&#039;&#039;&#039;&lt;br /&gt;
|Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by specific callouts (E.g. Throwing stars, Modified Syringe Gun, etc.)&lt;br /&gt;
&lt;br /&gt;
* Be careful not to equate a double-barrelled shotgun with some beanbags to a anti-material rifle.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt;&lt;br /&gt;
|An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. &lt;br /&gt;
&lt;br /&gt;
* Under no circumstances should security officers be purchasing things from this (see 306)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039;&lt;br /&gt;
|Any and all implants that are /not/ printable on-station. &lt;br /&gt;
&lt;br /&gt;
* Ex: freedom-implant, energy sword arm, etc.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039;&lt;br /&gt;
|Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a RD that does not have weaponry attached.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Armed Mech&#039;&#039;&#039;&lt;br /&gt;
|Any civilian mech used in a aggravated manner, without permission from the HOS / RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039;&lt;br /&gt;
|Durands, Paddy, Gygaxs, Sierra Ivanov, Phazon mechs without permission from the RD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.&lt;br /&gt;
&lt;br /&gt;
* This charge is superseded by any specific other callout (E.g. E swords, D-E sword, etc.)&lt;br /&gt;
&lt;br /&gt;
* As with Firearms, melee weapons should be charged based on lethality. A crowbar is much less lethal than a sword.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature being wantonly displayed or used. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Significant Supernatural Artefacts&#039;&#039;&#039;&lt;br /&gt;
|Items of a supernatural nature that present a significant danger to the general populace.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
= Special Situations and Modifiers =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
!Situation&lt;br /&gt;
!Notes&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Central Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command.&#039;&#039; &lt;br /&gt;
|&#039;&#039;Unable to charge for violations unless a higher rank presses charges.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Allegience&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals who have been confirmed as working directly for the syndicate as an agent. Individuals can be charged if there is two pieces of irrefutable evidence or personal admission.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until transfer unless the individual is eligible for execution.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government Affiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with SolFed, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any crime that&#039;s being actively attempted, without having been physically done yet.&#039;&#039; &lt;br /&gt;
&#039;&#039;EX: Breaking into the bridge, but after opening the door, not actually entering.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense Clause&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The crew may use proportional force to defend against active crimes targeting them or their workplace. This does not exclude contraband charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the response is proportional, the charges are dropped.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;After a crime, the offender cannot be recharged for the same series of events after their initial charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abetting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This charge is placed on individuals who assist a known threat willingly.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing with Access&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Charge as trespassing or grand trespass depending on the area.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prisoners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Prisoners are subject to security&#039;s discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Security have full authority over prisoners.&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is not to be used to pref break prisoners.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Under the Influence&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;An individual charged with public intoxication is allowed to be detained until they are back in lucid mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hold until they are no longer under the influence.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Usage of item in a crime.&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any item that normally would not be contraband that was used in a crime.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining Weaponry&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Confiscate if used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Call to Arms&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons are not able to be confiscated unless used in a crime.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mentally Unstable Individual&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Permits&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense&#039;&#039;&#039;.&#039;&#039;&#039; They are given-out via ID modification. It is solely the directive of the captain in how this is handled. Usage of a weapon in a crime is grounds for removal of a permit.&#039;&#039; &lt;br /&gt;
|Removal of permit in the case of violent crime. Captain sets standards for permit.&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!1xx&lt;br /&gt;
!Grade 1&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|&#039;&#039;&#039;Assault (NBH)&#039;&#039;&#039;&lt;br /&gt;
* To make credible threats of force against an individual. &lt;br /&gt;
|&#039;&#039;This is for anything involving a credible threat of force. E.g. threatening someone while having a credible means to do so.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant for individuals making threats against someone&#039;s life. Be it over radio or in person.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
* Any willful behavior aimed at destroying, altering, or defacing property belonging to another&lt;br /&gt;
|&#039;&#039;Smashing windows, smashing random vending machines, spray painting or just vandalising rooms and hallways in general.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|&#039;&#039;&#039;Disorderly Conduct&#039;&#039;&#039;&lt;br /&gt;
* To be intentionally and publicly belligerent, offensive or in general - a nuisance.&lt;br /&gt;
|&#039;&#039;Spamming offensive racial terms over common, being a general nuisance, screaming down your microphone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming offensive terms over comms, in public, etcetera, or just being a general nuisance to the station&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|&#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
* To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&lt;br /&gt;
|&#039;&#039;Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera) &lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
* To Inhumanely injure, torture or otherwise abuse animals.&lt;br /&gt;
|&#039;&#039;This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Equipment&#039;&#039;&#039;&lt;br /&gt;
* To utilize security/non-lethal equipment in an illegitimate fashion.&lt;br /&gt;
|&#039;&#039;The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&#039;&#039;&#039;Tresspassing&#039;&#039;&#039;&lt;br /&gt;
* To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&lt;br /&gt;
|&#039;&#039;Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
* An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&lt;br /&gt;
|&#039;&#039;While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&#039;&#039;&#039;Rubbernecking&#039;&#039;&#039;&lt;br /&gt;
* Observing a scene of an accident, crime or emergency in an unduly manner.&lt;br /&gt;
|&#039;&#039;The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The responding parties have situational authority based on the nature of the emergency (E.g. Engineers have situational authority for an engineering emergency, medical for medical emergencies, etc.)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene. Use this for people interfering with a crime scene.&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&#039;&#039;&#039;Creating a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves slipping hazards, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
* To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&lt;br /&gt;
|&#039;&#039;To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|&#039;&#039;&#039;Unjust Impediment of Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To unjustly impede a cybernetic unit. This includes but is not limited to flashing or otherwise non-damaging actions that can stun the unit. Frivolous law 2 orders fall under this as well.&lt;br /&gt;
|&#039;&#039;This charge is primarily for use in which a cybernetic is unnecessarily flashed or otherwise attacked unreasonably. This does not apply in the case of a rogue/malfunctioning unit. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used primarily for undue harassment of borgs.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|&#039;&#039;&#039;Public Intoxication&#039;&#039;&#039;&lt;br /&gt;
* To be publicly intoxicated to the point of becoming a nuisance or danger.&lt;br /&gt;
|&#039;&#039;To take legal/illegal substances in such a quantity that you are no longer of sound mind. This applies to alcohol and drug consumption.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This primarily applies to people taking massive amounts of drugs or alcohol. Sitting at the bar while sipping a drink is not applicable. &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 2 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!2xx&lt;br /&gt;
!Grade 2 &lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
* To use physical force against someone without intent to seriously injure the target.&lt;br /&gt;
|&#039;&#039;Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving and other acts of violence; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|&#039;&#039;&#039;Damage to Station Infrastructure&#039;&#039;&#039;&lt;br /&gt;
* To deliberately damage the station or station property to a moderate degree.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
* To engage or encourage riotous behaviour among yourself and fellow crewmates.&lt;br /&gt;
|&#039;&#039;People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
* To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&lt;br /&gt;
|&#039;&#039;This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM). &lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Violating an Injunction&#039;&#039;&#039;&lt;br /&gt;
* To refuse to follow an injunction.&lt;br /&gt;
|&#039;&#039;Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|&#039;&#039;&#039;Brandishing a Weapon&#039;&#039;&#039;&lt;br /&gt;
* To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations.&lt;br /&gt;
|&#039;&#039;This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|&#039;&#039;&#039;Medical Malpractice&#039;&#039;&#039;&lt;br /&gt;
* To unethically operate, treat or otherwise injure a patient or reveal private information.&lt;br /&gt;
|&#039;&#039;Practicing medicine as a doctor on a patient in an unethical manner or otherwise betraying the trust of the patient. Doing surgeries without the proper certifications. Revealing of medically privileged information. A psychiatrist/psychotherapist or the CMO may evaluate and issue a veto on someone&#039;s ability to consent to treatment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against unreasonable medical personnel. This does not mean a doctor can be charged with malpractice if the situation does not permit consent.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Restraint&#039;&#039;&#039;&lt;br /&gt;
* To unlawfully restrain and hold a person without their consent; or lawful reasoning.&lt;br /&gt;
|&#039;&#039;Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlawfully restrained.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Authority&#039;&#039;&#039;&lt;br /&gt;
* To represent a figure of authority, specifically Security or Command.&lt;br /&gt;
|This includes forging orders or mandates, belaying false orders/approval, or representing yourself as a member of Command or Security. If someone is impersonating a member of Central Command, see 511, Impersonation of Central Command.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Someone falsely claiming they have permission falls under this as well.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|&#039;&#039;&#039;Damage to Cybernetic Units&#039;&#039;&#039;&lt;br /&gt;
* To use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit. This primarily applies to individuals attacking and damaging cybernetic units. Cyborgs cannot press charges and must rely on a Roboticist or RD to press charges.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Communications&#039;&#039;&#039;&lt;br /&gt;
*To excessively clutter radio channels or misuse other forms of communication.&lt;br /&gt;
|&#039;&#039;This primarily is for people spamming, giving the tools to individuals to communication channels (such as placing Poly or any device that spams common). This includes unnecessary use of loud mode, send all function of the PDA, and various other forms of communication that can be misused.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used primarily for communications equipment being misused. Use this for people spamming excessively or in manners not appropriate. &lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|&#039;&#039;&#039;Drug Possession&#039;&#039;&#039;&lt;br /&gt;
* To be in possession of hard drugs or paraphernalia for recreational use.&lt;br /&gt;
|&#039;&#039;This is primarily for small amounts of hard drugs (krokodil, cocaine, hash, etc.) or paraphernalia (crack pipes).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Apply this for small amounts of drugs, for large amounts, see 315 or 515.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|&#039;&#039;&#039;Willful Refusal to Perform a Duty&#039;&#039;&#039;&lt;br /&gt;
* Willful refusal to perform a contractually obligated duty. &lt;br /&gt;
|&#039;&#039;This is for departmental employees refusing to do standard job duties. (e.g. Engineering refusing to supply power to a department).&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Keep in mind the context of the situation. For example, an engineer would not be eligible for this charge if they are fixing the station and refuse to fix an area that is non-essential first.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 3 &amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!3xx&lt;br /&gt;
!Grade 3&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|&#039;&#039;&#039;Assault (Actual Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|&#039;&#039;This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To damage or destroy notable  station assets.&lt;br /&gt;
|&#039;&#039;Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|&#039;&#039;&#039;Arson&#039;&#039;&#039;&lt;br /&gt;
* To actively set fire to the station.&lt;br /&gt;
|&#039;&#039;Deliberately setting the station on fire. This includes setting puddles of fuel or alcohol on fire. Fires that are not properly contained fall under this as well.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is primarily for people actively setting fires. While it could be charged for an open pit fire, it should only be charged when the individual makes no effort to contain it (e.g. making it extremely easy to walk or fall into) &lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
* To steal items from another&#039;s person via force or other forms of coercion such as threats&lt;br /&gt;
|&#039;&#039;Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|&#039;&#039;&#039;Assault of an Officer&#039;&#039;&#039;&lt;br /&gt;
* To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&lt;br /&gt;
|&#039;&#039;Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
* To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&lt;br /&gt;
|&#039;&#039;Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|&#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;&lt;br /&gt;
* Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Telecomms, Atmos, or Toxins Research, Vault, and AI Core.&lt;br /&gt;
|&#039;&#039;Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
* To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&lt;br /&gt;
|&#039;&#039;Any effort to prevent the revival of the victim raises this to Murder. If any evidence of intent exists, see Murder.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
* Breaking out of imprisonment or attempting to break others out of confinement.&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents. Execution is typically reserved for only individuals that cannot reasonably be contained.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|&#039;&#039;&#039;Restraint of Authority&#039;&#039;&#039;&lt;br /&gt;
* To detain and hold a member of Security, Command or Emergency Response Teams without their consent.&lt;br /&gt;
|&#039;&#039;Does not apply in the case of self defense. This can be invalidated if the opposing side is wanted or otherwise needing to be apprehended.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|&#039;&#039;&#039;Improper Enforcement&#039;&#039;&#039;&lt;br /&gt;
* To enforce a regulation improperly. This includes enforcing a regulation that does not exist.&lt;br /&gt;
|&#039;&#039;This is primarily for officers who are making up regulations, or stretching them to things that are unreasonably applied.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this for officers making up regulations. If it&#039;s particularly egregious, an ahelp is recommended.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|&#039;&#039;&#039;Destruction of a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To use force against a cyborg, an AI core, or an AI shell that results in it&#039;s destruction.&lt;br /&gt;
|&#039;&#039;This includes accidental &amp;quot;manslaughter&amp;quot; incidents as well as intentional destruction.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|&#039;&#039;&#039;Sapient Trafficking&#039;&#039;&#039;&lt;br /&gt;
* To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will.&lt;br /&gt;
|&#039;&#039;Also known as kidnapping.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general.&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|&#039;&#039;&#039;Security Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private security communications without proper authorisation.&lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to security communications without prior authorization. The Head of Security may authorize access to this channel.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Any crew or response team who starts with a security key, along with the Acting Captain, is automatically given authorization to the channel.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|&#039;&#039;&#039;Narcotics Distribution and Manufacture&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curb drug manufacturers; not somebody selling medicinal apples.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|&#039;&#039;&#039;Failure to Pay a Fine&#039;&#039;&#039;&lt;br /&gt;
* Failure to pay Corporate Regulation issued fines.&lt;br /&gt;
|&#039;&#039;Crew have 15 minutes when issued a fine to pay it before this charge can be applied. This time may be extended by the issuing Officer or HoS.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|&#039;&#039;&#039;Release of a Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that maims or hurts, but does not kill.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they do not kill anyone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 4&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!4xx&lt;br /&gt;
!Grade 4&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|&#039;&#039;&#039;Assault (Grevious Bodily Harm)&#039;&#039;&#039;&lt;br /&gt;
* To use excessive physical force resulting in severe or life-threatening harm.&lt;br /&gt;
|&#039;&#039;Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment or breaking of a limb, severe bleeding, or entering hard critical condition are some examples. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. The assessment of damage must be done by a trained medical professional (CMO, Medical Doctor, Paramedic, Chemist, or Virologist)&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Heavy bleeding, severe burns, disembowelment, broken bones, etc. can fall under this charge.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
* To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unauthorized permanent destruction of an Artificial Intelligence.&lt;br /&gt;
|&#039;&#039;See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delaminates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is almost always a OOC violation, as grand sabotage will often be in violation of the antagonist policy. The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|&#039;&#039;&#039;Inciting a Riot&#039;&#039;&#039;&lt;br /&gt;
* Deliberately inciting riotous behaviour among crewmembers.&lt;br /&gt;
|&#039;&#039;This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
* To steal items of extreme value, or top secret information and/or documents. This includes theft of items totaling more than 2000 credits. &lt;br /&gt;
|&#039;&#039;Stealing top secret documents, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, door remotes, silver/gold ID cards and any part of the supermatter crystal.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|&#039;&#039;&#039;Embezzlement&#039;&#039;&#039;&lt;br /&gt;
* To take station or misuse station assets for personal capital outside of approved methods. &lt;br /&gt;
|&#039;&#039;Selling station materials, misuse of station funds, misallocation of station assets for one&#039;s own personal financial benefit. Bounties are considered approved methods of money generation.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|&#039;&#039;&#039;Self Destructive Tendencies&#039;&#039;&#039;&lt;br /&gt;
* For any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&lt;br /&gt;
|&#039;&#039;Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. A Psychiatrist or the CMO must be called to give an evaluation after the charge is codefied if available.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|&#039;&#039;&#039;Malicious Creation of a Workplace Hazard&#039;&#039;&#039;&lt;br /&gt;
* To endanger the crew or station through negligent or irresponsible actions in a malicious manner.&lt;br /&gt;
|&#039;&#039;Good examples of this crime involves purposefully electrifying doors, throwing dangerous equipment into the public, creating dangerous structures with the intent to harm crew.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Executive Powers&#039;&#039;&#039;&lt;br /&gt;
* To over-reach your executive powers as a head of staff.&lt;br /&gt;
|&#039;&#039;Excessive acts using authority (regardless of if the individual has the power) beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders. This includes misuse or abuse of given powers.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit outside of the Captain&#039;s permit regulations.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|&#039;&#039;&#039;Unlawful Tampering with a Cybernetic Unit&#039;&#039;&#039;&lt;br /&gt;
* To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&lt;br /&gt;
|&#039;&#039;This does not apply in the case of a rogue/malfunctioning unit that is being corrected.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|&#039;&#039;&#039;Sapient Consumption&#039;&#039;&#039;&lt;br /&gt;
* To eat, prepare, or elsewise, possess raw, or cooked sapient flesh/organs/meat.&lt;br /&gt;
|&#039;&#039;Cannibalism would also apply under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. This does not apply to vore if it is ever added. In the case of a vore situation, ahelp.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|&#039;&#039;&#039;Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;This applies to individuals in possession of a device that grants access to command communications without prior authorization. Captains (ACs do not apply) may authorize access to these channels.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|&#039;&#039;&#039;Malicious Refusal of a Service&#039;&#039;&#039;&lt;br /&gt;
* To refuse service in a manner that causes harm to the station or significant harm to an individual.&lt;br /&gt;
|&#039;&#039;This charge applies to individuals refusing a service that causes harm to the station or individuals. Examples include Cargo withholding lifesaving medicine, Engineering refusing to power the whole station at large, etc.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Same as 216. Keep in mind the context of the situation, don&#039;t charge this if a department is swamped and is slow because of it. &lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Grade 5 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!5xx&lt;br /&gt;
!Grade 5&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
* (Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&lt;br /&gt;
|&#039;&#039;If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (401). Murder charges can be stacked.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragons, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
* To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&lt;br /&gt;
|&#039;&#039;This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|&#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
* To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&#039;&#039;Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
*Hostiles acts or crimes committed with a magical or not yet fully understood artifact. &lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. &lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|&#039;&#039;&#039;Impersonation of Central Command&#039;&#039;&#039;&lt;br /&gt;
* To impersonate a member of Central Command.&lt;br /&gt;
|&#039;&#039;This is specifically making a conscious effort to impersonate Central Command. This includes wearing clothing, equipment, forged documents, or having IDs that would identify you as a member of Central Command.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This charge is only applied when someone is trying to pass themselves off as a legitimate member of Central Command. A cardboard ID with Central Command written on it would not be considered a legitimate effort. &lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|&#039;&#039;&#039;Central Command Eavesdropping&#039;&#039;&#039;&lt;br /&gt;
* To listen into private central command communications without proper authorization. &lt;br /&gt;
|&#039;&#039;To be in possession of a device that grants access to central command communications without prior authorization. The NTC and Blueshield cannot authorize access to these communications.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|&#039;&#039;&#039;Organized Narcotics Manufacturing and Distribution&#039;&#039;&#039;&lt;br /&gt;
* To distribute and/or manufacture narcotics and other controlled substances on a large scale. For further information reference with the [[User:Silly Goober/sandbox/corpo#Contraband Table|Contraband]] Table.&lt;br /&gt;
|&#039;&#039;This is primarily for massive operations of drug production that goes far beyond personal use and into an organized drug trade. This charge is typically applied to ringleaders that organize the operations.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this charge primarily for the ringleaders of these operations. For others involved, see Narcotics Manufacturing and Distribution.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|&#039;&#039;&#039;Release of a Deadly Biological Weapon&#039;&#039;&#039;&lt;br /&gt;
* Release of a weapon of a biological nature that kills.&lt;br /&gt;
|&#039;&#039;These weapons can affect one or a group in the case of a grenade or singular entities such as a syringe. Xenobiology slimes and other biological entities can fall under this charge if they kill someone.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; For spreading biological weapons, see 617.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Grade 6 &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!6xx&lt;br /&gt;
!Grade 6&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|&#039;&#039;&#039;Annihilation&#039;&#039;&#039;&lt;br /&gt;
* Complete destruction of the victim, where they are completely unrecoverable.&lt;br /&gt;
|&#039;&#039;To be levied against someone who has achieved total destruction of their victim, wherein they are completely unrecoverable. This is only applicable when the victim&#039;s brain has been lost, destroyed, or otherwise made unlocatable. This does not apply to DNR&#039;d individuals.&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies.&lt;br /&gt;
Make sure to respect a target&#039;s Antag-Pref settings.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|&#039;&#039;&#039;Hostile or Non-Typical Lifeform&#039;&#039;&#039;&lt;br /&gt;
* An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&lt;br /&gt;
|&#039;&#039;The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is used against present xenomorphs (non-station crew variants attached to a queen hivemind), blobs, changelings, borers, or other alien threats.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|&#039;&#039;&#039;Enemy of the Station&#039;&#039;&#039;&lt;br /&gt;
* Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&lt;br /&gt;
|&#039;&#039;Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, or the committing of multiple 5xx charges. Hostile corporate entities fall under this charge.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; EOTS is to be used for people causing great amounts of chaos.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|&#039;&#039;&#039;Piracy&#039;&#039;&#039;&lt;br /&gt;
* Any individual engaging or attempting in mass theft of station assets or extortion of the station at large. &lt;br /&gt;
|This primarily applies to pirates, though any individuals attempting to rob major station assets (Mass taking of ores from vault silo, unauthorized use of the vault banking console, etc) fall under this charge.&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|&#039;&#039;&#039;Bioterrorism&#039;&#039;&#039;&lt;br /&gt;
* Release of a biological weapon that spreads which kills or maims. &lt;br /&gt;
|&#039;&#039;This is primarily for deadly viruses but can also apply to any biological entity that has the ability to spread. Ex. Planting xenomorph eggs, releasing a virus that kills or causes people to be severely impaired.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; As with other charges of this nature, use in good faith.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7055</id>
		<title>Darkinite:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7055"/>
		<updated>2025-04-26T01:38:58Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Grade 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Piracy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impediment of Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Embezzlement&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand Trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized Boarding&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Crimes against Reality&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized creation of Station Intelligence&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#AEAAAA;&amp;quot; | ..&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X18&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or Exile(with implant)&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of changes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escaping Confinement(309)&amp;quot; removed, to be placed as a modifier with the time added as &amp;quot;Start the original sentence over from the beginning&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Willful refusal to perform a duty&amp;quot; moved to 116 from 216 - now requires somebody to press a charge(if nobody cares that you&#039;re not doing your job, then it&#039;s not a big deal)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal Cruelty&amp;quot; moved from 105 to 117&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obstruction of Justice&amp;quot; moved from 108 to 305&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault of an Officer&amp;quot; from 305 to 405&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crimes against Reality&amp;quot; moved from 510 to 508&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rubbernecking&amp;quot; moved from 109 to 105&lt;br /&gt;
&lt;br /&gt;
All of X17 moved to X09 to fill in the empty row&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;weaponization of the Supermatter Crystal&amp;quot; as one of the possible uses of &amp;quot;Crimes against Reality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;Exile&amp;quot; as a potential punishment for Class 5 crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkinite notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escaping Confinement(309)&amp;quot; removed, to be placed as a modifier with the time added as &amp;quot;Start the original sentence over from the beginning&amp;quot;. - &#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Willful refusal to perform a duty&amp;quot; moved to 116 from 216 - now requires somebody to press a charge(if nobody cares that you&#039;re not doing your job, then it&#039;s not a big deal) - b&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal Cruelty&amp;quot; moved from 105 to 117 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obstruction of Justice&amp;quot; moved from 108 to 305 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault of an Officer&amp;quot; from 305 to 405 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crimes against Reality&amp;quot; moved from 510 to 508 - &#039;&#039;&#039;no fits where it is&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rubbernecking&amp;quot; moved from 109 to 105 - &#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of X17 moved to X09 to fill in the empty row - &#039;&#039;&#039;will be redone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;weaponization of the Supermatter Crystal&amp;quot; as one of the possible uses of &amp;quot;Crimes against Reality&amp;quot; - &#039;&#039;&#039;checking on granite with this&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;Exile&amp;quot; as a potential punishment for Class 5 crimes. - &#039;&#039;&#039;real question is how do we do exile if lavaland and the station is the only real places to stay *Think of the RP*&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unauthorized Creation of Station Intelligence&amp;quot; - &#039;&#039;&#039;Rename to &amp;quot;Unauthorized creation of Cybernetic Persona&amp;quot;: For the sake of all those people sticking a brain into an MMI then into a cyborg without proper consent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unauthorized Boarding&amp;quot; - you cannot charge non-station crew with corpregs?? Additionally all this is covered in &#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039; in special modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added 205, 512, 612, 507,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;New Shit&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
*A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go &amp;quot;wah the AI didn&#039;t open this door for me&amp;quot; and declare war against it.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice.&#039;&#039; &#039;&#039;&#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
* To board the station in any capacity without authorization.&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest must be authorized by the current commanding officer(Captain or ACO) in order to board. Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily for Bounty Hunters and Fugitives, but can be applied to any extra-station role that don&#039;t fall under a higher grade(Piracy, EOTS). This can be used on less combatative ghost roles as well.(Interdyne/DS2, Free Golems, icecats, etc.) &lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
* Hostile acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to weaponization of the supermatter crystal, or unauthorized experimentation with a supermatter shard or supermatter crystal. If experimentation leads to destructive results, see Grand Sabotage or Enemy of the Station.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for people that turn the roundstart supermatter crystal into a weapon, or a non-RD that creates supermatter shard weapons. Also for engineers that put the SM into a state capable of failing into a resonance cascade.&lt;br /&gt;
|-&lt;br /&gt;
|000&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; no&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
*a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; a&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; e&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; i&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; o&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; u&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Modifier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|Start the original timer over again from the beginning as soon as the suspect is re-captured. Consider stricter imprisonment, and implant checks.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7054</id>
		<title>Darkinite:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=7054"/>
		<updated>2025-04-26T01:27:47Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Grade 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Grade 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Grade 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Grade 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#ff4d5b; width=&amp;quot; 200px&#039; |Grade 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Grade 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X01 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Assault (NBH)&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Battery&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Assault (ABH)&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault (GBH)&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Murder&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X02&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Vandalism&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to station infrastructure&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sabotage&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Sabotage&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Terrorism&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Hostile Non-Typical Lifeform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X03&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Disorderly Conduct&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Rioting &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Arson&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Inciting a riot&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Mutiny&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X04&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Petty theft&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Theft&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | Robbery&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Grand Theft&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Piracy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X05&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Rubbernecking&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impediment of Duty&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Obstruction of Justice&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Assault of an Officer&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X06&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Abuse of Equipment&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Brandishing a Weapon&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Abuse of Confiscated Equipment*&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Embezzlement&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X07&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Trespassing&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Grand Trespass&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized Boarding&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X08&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Medical Malpractice&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Manslaughter&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Self Destructive Tendencies&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Crimes against Reality&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X09&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Animal Cruelty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Release of a Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Release of a Deadly Biological Weapon&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Bioterrorism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Unlawful Restraint&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Unlawful Restraint of Authority&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Creation of a Workplace Hazard&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Insubordination*&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Impersonation of Authority. &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Improper Enforcement&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Abuse of Executive Powers*&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Impersonation of Central Command&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Unjust Impediment to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Damage to Cybernetic Units&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Destruction of a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Unauthorized creation of Station Intelligence&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |Malfunctioning Station Intelligence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Sapient Trafficking&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Sapient Consumption&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X14&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Abuse of communications&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Security Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Central Command Eavesdropping&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X15&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Public Intoxication&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Drug Possession&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Narcotics Distribution and Manufacture&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |Organized Narcotics Manufacturing and Distribution&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X16&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |Willful Refusal to Perform a Duty&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |Violating an Injunction&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |Failure to Pay a Fine&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |Malicious Refusal of a Service&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X17&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X18&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X--&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X--&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X19&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Distribution of Contraband (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion (Based on tier)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#ff4d5b;&amp;quot; |&#039;&#039;&#039;Permanent incarceration, or Exile(with implant)&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Execution if violent.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of changes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escaping Confinement(309)&amp;quot; removed, to be placed as a modifier with the time added as &amp;quot;Start the original sentence over from the beginning&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Willful refusal to perform a duty&amp;quot; moved to 116 from 216 - now requires somebody to press a charge(if nobody cares that you&#039;re not doing your job, then it&#039;s not a big deal)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal Cruelty&amp;quot; moved from 105 to 117&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obstruction of Justice&amp;quot; moved from 108 to 305&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault of an Officer&amp;quot; from 305 to 405&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crimes against Reality&amp;quot; moved from 510 to 508&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rubbernecking&amp;quot; moved from 109 to 105&lt;br /&gt;
&lt;br /&gt;
All of X17 moved to X09 to fill in the empty row&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;weaponization of the Supermatter Crystal&amp;quot; as one of the possible uses of &amp;quot;Crimes against Reality&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Add &amp;quot;Exile&amp;quot; as a potential punishment for Class 5 crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added 205, 512, 612, 507,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;New Shit&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Creation of Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
* To create a station AI without prior authorization.&lt;br /&gt;
|&#039;&#039;Placing a positronic brain or MMI into a dormant AI without approval from the Research Director or Captain.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; None.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|&#039;&#039;&#039;Malfunctioning Station Intelligence&#039;&#039;&#039;&lt;br /&gt;
*A station intelligence unit that is acting outside of its intended programming, to the detriment of the crew.&lt;br /&gt;
|&#039;&#039;A station AI that is obviously malfunctioning. Disregarding its laws, hacking APCs, setting up a forced borging machine, starting the doomsday counter. This is NOT for subverted AI - subverted AI should be attempted to be re-lawed rather than eliminated or captured.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is only meant for malf AI rounds. This isn&#039;t an excuse to go &amp;quot;wah the AI didn&#039;t open this door for me&amp;quot; and declare war against it.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|&#039;&#039;&#039;Impediment of Duty&#039;&#039;&#039;&lt;br /&gt;
* To deliberately - or accidentally but continuously - obstruct impede someone from being able to perform their job or duty on the station.&lt;br /&gt;
|&#039;&#039;If someone&#039;s actions are keeping someone from being able to work properly. Running back and forth over someone&#039;s tile while they try to perform an action, stealing a casualty from a paramedic, and so on. This can only be applied if the crime is committed while someone is actively trying to perform their job at the moment - you can&#039;t bonk someone for impediment of duty if they were out in the halls to grab lunch, for example. For security related issues, see Obstruction of Justice.&#039;&#039; &#039;&#039;&#039;&#039;&#039;SPECIAL NOTE&#039;&#039;&#039;: This is a charge that can be enforced by a department guard; as someone disturbing their workplace falls under their direct purview.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is likely to be stacked with other crimes. When in doubt of &amp;quot;was the aggrieved party trying to do their job at the time&amp;quot;, err on the side of good faith and do not charge for this. This is mostly for people being enough of a nuisance that someone can&#039;t do their job with them around.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Boarding&#039;&#039;&#039;&lt;br /&gt;
* To board the station in any capacity without authorization.&lt;br /&gt;
|&#039;&#039;Also known as stowaways. Anyone not on the crew manifest must be authorized by the current commanding officer(Captain or ACO) in order to board. Anyone caught on board the station without proper authorization is to be held permanently until the current CO passes judgement on them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily for Bounty Hunters and Fugitives, but can be applied to any extra-station role that don&#039;t fall under a higher grade(Piracy, EOTS). This can be used on less combatative ghost roles as well.(Interdyne/DS2, Free Golems, icecats, etc.) &lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|&#039;&#039;&#039;Crimes against Reality&#039;&#039;&#039;&lt;br /&gt;
* Hostile acts or crimes committed with a magical or not yet fully understood artifact.&lt;br /&gt;
|&#039;&#039;Attacks against someone with magical weapons, use of magical items in a crime, opening tears in reality. Also applies to weaponization of the supermatter crystal, or unauthorized experimentation with a supermatter shard or supermatter crystal. If experimentation leads to destructive results, see Grand Sabotage or Enemy of the Station.&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Primarily charged for magic based crimes. This can also be used for people that turn the roundstart supermatter crystal into a weapon, or a non-RD that creates supermatter shard weapons. Also for engineers that put the SM into a state capable of failing into a resonance cascade.&lt;br /&gt;
|-&lt;br /&gt;
|000&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; no&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|&lt;br /&gt;
*a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; a&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; e&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; i&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; o&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|&lt;br /&gt;
* a&lt;br /&gt;
|&#039;&#039;e&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; u&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Situation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Modifier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|&#039;&#039;&#039;Escaping Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, see Incapable of Secure Confinement instead.&#039;&#039;&lt;br /&gt;
|Start the original timer over again from the beginning as soon as the suspect is re-captured. Consider stricter imprisonment, and implant checks.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Detective&amp;diff=4003</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Detective&amp;diff=4003"/>
		<updated>2025-02-22T19:07:12Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by your own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security and Arresting Criminals or otherwise Aiding Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Detective Expectations =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes, coordinate with the rest of sec to:&lt;br /&gt;
* Interrogate witnesses and suspects.&lt;br /&gt;
* Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
* Submit and sort evidence.&lt;br /&gt;
* As a &#039;&#039;&#039;&amp;quot;Detective | Forensic technician/scientist&amp;quot;&#039;&#039;&#039; you are Subject to Security chain of command. As a &#039;&#039;&#039;&amp;quot;Private investigator&amp;quot;.&#039;&#039;&#039; Your priorities with security cases are more loose. However you may not make arrests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.&lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
== [[File:Detectivefedora.png]] Problem Sleuth ==&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA, and some basic intuition.&lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]]&lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with,&lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
* Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, &#039;&#039;&#039;after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head.&#039;&#039;&#039; After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case.&lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. &#039;&#039;&#039;Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
As an Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* If you wish to pursue a case as an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you.&lt;br /&gt;
* Detectives as a &amp;quot;&#039;&#039;&#039;Private Investigator&amp;quot;&#039;&#039;&#039; may ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations.&lt;br /&gt;
* As an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are granted a bonus to arm yourselves against overzealous members of security. (Those new guns are meant exactly for this.)&lt;br /&gt;
&lt;br /&gt;
===== Technically, the above represents the entirety of the detective&#039;s job. Despite this, you can choose to investigate crime scenes on your own initiative. =====&lt;br /&gt;
&lt;br /&gt;
===== Luckily, there are some other things that the Detective can instead do: =====&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance  tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Detective&amp;diff=4002</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Detective&amp;diff=4002"/>
		<updated>2025-02-22T19:03:26Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: /* Detective Expectations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by you&#039;re own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security and Arresting Criminals or otherwise Aiding Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Detective Expectations =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes, coordinate with the rest of sec to:&lt;br /&gt;
* Interrogate witnesses and suspects.&lt;br /&gt;
* Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
* Submit and sort evidence.&lt;br /&gt;
* As a &#039;&#039;&#039;&amp;quot;Detective | Forensic technician/scientist&amp;quot;&#039;&#039;&#039; you are Subject to Security chain of command. As a &#039;&#039;&#039;&amp;quot;Private investigator&amp;quot;.&#039;&#039;&#039; Your priorities with security cases are more loose. However you may not make arrests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.&lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
== [[File:Detectivefedora.png]] Problem Sleuth ==&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA, and some basic intuition.&lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]]&lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with,&lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
* Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, &#039;&#039;&#039;after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head.&#039;&#039;&#039; After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case.&lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. &#039;&#039;&#039;Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
As an Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* If you wish to pursue a case as an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you.&lt;br /&gt;
* Detectives as a &amp;quot;&#039;&#039;&#039;Private Investigator&amp;quot;&#039;&#039;&#039; may ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations.&lt;br /&gt;
* As an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are granted a bonus to arm yourselves against overzealous members of security. (Those new guns are meant exactly for this.)&lt;br /&gt;
&lt;br /&gt;
===== Technically, the above represents the entirety of the detective&#039;s job. Despite this, you can choose to investigate crime scenes on your own initiative. =====&lt;br /&gt;
&lt;br /&gt;
===== Luckily, there are some other things that the Detective can instead do: =====&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance  tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Detective&amp;diff=4001</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Detective&amp;diff=4001"/>
		<updated>2025-02-22T18:47:47Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by you&#039;re own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security and Arresting Criminals or otherwise Aiding Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Detective Expectations =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes, coordinate with the rest of sec to:&lt;br /&gt;
* Interrogate witnesses and suspects.&lt;br /&gt;
* Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
* Submit and sort evidence.&lt;br /&gt;
* As a &#039;&#039;&#039;&amp;quot;Detective | Forensic technician/scientist&amp;quot;&#039;&#039;&#039; you are Subject to Security chain of command. As a &#039;&#039;&#039;&amp;quot;Private investigator&amp;quot;.&#039;&#039;&#039; Your priorities with security cases are more loose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.&lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
== [[File:Detectivefedora.png]] Problem Sleuth ==&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA, and some basic intuition.&lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]]&lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with,&lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
* Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, &#039;&#039;&#039;after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head.&#039;&#039;&#039; After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case.&lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. &#039;&#039;&#039;Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
As an Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* If you wish to pursue a case as an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you.&lt;br /&gt;
* Detectives as a &amp;quot;&#039;&#039;&#039;Private Investigator&amp;quot;&#039;&#039;&#039; may ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations.&lt;br /&gt;
* As an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are granted a bonus to arm yourselves against overzealous members of security. (Those new guns are meant exactly for this.)&lt;br /&gt;
&lt;br /&gt;
===== Technically, the above represents the entirety of the detective&#039;s job. Despite this, you can choose to investigate crime scenes on your own initiative. =====&lt;br /&gt;
&lt;br /&gt;
===== Luckily, there are some other things that the Detective can instead do: =====&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance  tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Detective&amp;diff=4000</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Detective&amp;diff=4000"/>
		<updated>2025-02-22T18:36:16Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Detective Gameplay update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by you&#039;re own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security and Arresting Criminals or otherwise Aiding Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Detective Expectations =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes, coordinate with the rest of sec to:&lt;br /&gt;
* Interrogate witnesses and suspects.&lt;br /&gt;
* Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
* Submit and sort evidence.&lt;br /&gt;
* As a &#039;&#039;&#039;&amp;quot;Detective | Forensic technician/scientist&amp;quot;&#039;&#039;&#039; you are Subject to Security chain of command. As a &#039;&#039;&#039;&amp;quot;Private investigator&amp;quot;.&#039;&#039;&#039; Your priorities with security cases are more loose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.&lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
== [[File:Detectivefedora.png]] Problem Sleuth ==&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA, and some basic intuition.&lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]]&lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with,&lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
* Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, &#039;&#039;&#039;after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head.&#039;&#039;&#039; After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case.&lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. &#039;&#039;&#039;Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
As an Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* If you wish to pursue a case as an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you.&lt;br /&gt;
* Detectives as a &amp;quot;&#039;&#039;&#039;Private Investigator&amp;quot;&#039;&#039;&#039; may ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations.&lt;br /&gt;
* As an &#039;&#039;&#039;&amp;quot;Private Investigator&amp;quot;&#039;&#039;&#039; you are granted a bonus to arm yourselves against overzealous members of security. &#039;&#039;&#039;As well as being exempt from Security weapon restrictions&#039;&#039;&#039;. (Those new guns are meant exactly for this.)&lt;br /&gt;
&lt;br /&gt;
===== Technically, the above represents the entirety of the detective&#039;s job. Despite this, you can choose to investigate crime scenes on your own initiative. =====&lt;br /&gt;
&lt;br /&gt;
===== Luckily, there are some other things that the Detective can instead do: =====&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance  tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, the [[Warden]] can issue you some more standard security equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3891</id>
		<title>Lore:MECU</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3891"/>
		<updated>2025-02-16T18:30:27Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: /* Scientific Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Idk what to put here --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 9e731c&lt;br /&gt;
 |hcolour = 292826&lt;br /&gt;
 |bcolour = 292826&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img = MECU_Flag.png | made by goldenfreddycl / userid: 543450801868243008&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Magellanic Economic Corporate Union&lt;br /&gt;
 |othernames = MECU&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Space]], [[Lore:Sol]]&lt;br /&gt;
 |languages = {{Spacer}}&lt;br /&gt;
|contributors={{Contributor/JungleRat}}, {{Contributor/Darkinite}}, {{Contributor/goldenfreddycl}}, {{Contributor/GreytideSkye}}}}&lt;br /&gt;
&lt;br /&gt;
Mecu, otherwise known as the &#039;&#039;&#039;Magellanic economic corporate union&#039;&#039;&#039; is one of the newer factions to &#039;invite&#039; itself back into the reach of the Solar Federation, existing in a limbo-state between corporatocracy, and militocracy, with somewhat above average living standards, assuming you get a good contract. As the name implies, their core-worlds are very close to the Magellanic Clouds.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Founded 2215 under the name: “Magellanic Corporation for Large Scale Production” by various wealthy business’ and corporate conglomerates, wanting to get away from SolFed&#039;s past, they set off during the first great migration, but by either a stroke of luck, or a horrible mistake, their engines failed to restart, leaving them far from being able to make the trip back. In the &#039;downtime&#039; they suddenly found themselves in, they put all their focus into industrializing, and improving what they had to work with.&lt;br /&gt;
&lt;br /&gt;
Even though the original founders grew old, they also fell into the cycle of &#039;improving what they had to work with,&#039; leading to them taking any-and-all-means to extend their lives... despite the cost.&lt;br /&gt;
&lt;br /&gt;
== Merchant Age == &lt;br /&gt;
&lt;br /&gt;
In the 2280s the “Magellanic Corporation for Large Scale Production” decides to turn to more &amp;quot;business friendly methods&amp;quot;. Running their joint made company through sinking markets and propping up with the foundations of previous local owners and taking a hold of the original government of the rim world by completely brushing over the planet&#039;s economy with the use of Force prison labor in the 2290s. Establishing itself as a corpocracy within the local system.  &lt;br /&gt;
&lt;br /&gt;
Now 2310s. The local system would be worsening as the years go by due to restrictions with the material present in the system and with the lack of nearby colonies to peddle to. They attempt to ease relations with &#039;&#039;&#039;Solfed&#039;&#039;&#039; in order to open trade routes. However, with essentially no oversight along with the horrible working conditions they present. They would then immediately peeve off just every single company partner by threat of conspiracy, right after, they go full hermit-nation, pulling all their assets back to the ‘home base,’ and shifting their entire corporate focus to industrializing, and increasing product output&lt;br /&gt;
&lt;br /&gt;
Just about 5 years after (2315) Large companies focusing on freight transport eventually start nearing their territory. After border conflicts and with the raising tensions they find out they’re immensely far behind on travel technology, shifting their focus once more, this time towards expanding their in-house transportation tech. Having never upgraded their Bluespace drives past very early designs they look towards research companies.&lt;br /&gt;
== Scientific Age ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Magellanic Corporation for Large Scale Production&#039;s&amp;quot; Scientific Age was short, but none the less vital in their developments going into the companies&#039; first golden age.  &lt;br /&gt;
&lt;br /&gt;
Starting at (2340). They with their current economic power looked to underfunded but relatively advanced research companies, &#039;&#039;comparing to their own tech at the time&#039;&#039;. They primarily focused on the ones that were decently updated on the galaxy&#039;s Bluespace development. Allowing them to swallow a few of these companies far away from the [MECU Sector]. They then rapidly expand on the tech allowing them update and even conceive a few original designs particularly transportation and refining their artificial bluespace research. &lt;br /&gt;
&lt;br /&gt;
== The Golden Age ==&lt;br /&gt;
The 2320s saw new paradigms in starship design, greatly increasing the range and speed of bluespace travel. Fewer records of this period exist than the First Great Migration, as significantly more interests rapidly surged forth to settle new stars, far more than SolFed could track, let alone police. The lawless expansion thrived in the chaos, breeding numerous disputes and minor conflicts. While SolFed&#039;s frantic scrambling managed to prevent overt, direct wars between member states, lesser disputes and subterfuge dominated galactic norms until the late 2460s, as member borders once again grew too large to meaningfully defend, physically or ideologically.&lt;br /&gt;
 &lt;br /&gt;
In this period of toothless migration, approximately 2470, outright war breaks out between SolFed and Tizira as [[Lore:Tiziran|Tizirans]] attack several {{TooltipInline|Display Text=coreward|Tooltip=Closer to the center of the Milky Way, not closer to the center of SolFed. South-east, if space were two-dimensional.}} SolFed member states. The realities of actual war further inflame SolFed&#039;s infighting, sparking new rivalries and irritating existing ones, even with the live conflicts isolated to a small stretch of borders. &lt;br /&gt;
 &lt;br /&gt;
Today, SolFed strains and buckles between the rivalries of conflicting Cliques, and the festering cracks and blooming rot are becoming harder to hide. SolFed&#039;s long-term viability grows increasingly in doubt, stagnation and self-interest the paints to an increasingly bleak picture.&lt;br /&gt;
&lt;br /&gt;
== Internal Workings ==&lt;br /&gt;
&lt;br /&gt;
== Expansion Age ==&lt;br /&gt;
&lt;br /&gt;
FTU Founded in solfed, quickly expands to serve as the main logistics provider within solfed, nestling itself firmly within the pockets of politicians, and voters alike. &lt;br /&gt;
&lt;br /&gt;
2491: MECU is still many years from reaching the heart of solfed with their network of transportation ships, but news travels faster than shuttles. MECU begins to hear buzzing around a few of their planets attached to their economic web. Hinting to them that Solfed’s reach has started to encroach onto their controlled sectors. As a move to figure out Solfed’s successful expansions they deem to investigate these planets more closely and find out that a secondary company is attempting to negotiate trade within these planets. MECU starts a hush order to these minorly enslaved planets to avoid negotiating with the new company and begin counter intelligence fully. They figure from their findings that a new trade union is attempting to establish holdings within these planets to provide supplies and weaponry under their protection and supervision of Solfed. Leading to consistent discoveries of their proposals to many other companies. Specifically a notable research station belonging to NT. With the solfeds new competitor in their market, begins a quiet rivalry. &lt;br /&gt;
&lt;br /&gt;
MECU is hoping to upset their market-hold without damaging their own reputation.&lt;br /&gt;
&lt;br /&gt;
2500: MECU finally expands into solfed place proper, meeting steep interference from both governmental, and FTU methods to derail them gaining a strong position in the heart of sol. &lt;br /&gt;
&lt;br /&gt;
With this failing, they try to buy out NT directly, but with their weak political connections in Sol, it’s shut down under fear of a third-party gaining such a powerful entity tied so closely to Sol.&lt;br /&gt;
&lt;br /&gt;
By this point, the brass has all but abandoned their original intentions, even their ‘better intentions,’ morals often getting in the way of profit; lead to continuing trend of cut-throat methods to knock any competitors out of the race… or history itself.&lt;br /&gt;
&lt;br /&gt;
2525: The FTU starts positioning to make MECU a hard political choice, despite the transportational advantage, with them being an ‘Outsider in the Heart of Sol.’ &lt;br /&gt;
&lt;br /&gt;
2550: MECU Starts actively trying to disrupt both the FTU’s favor and presence in areas they operate, staging incidents and taking any opportunity to drag them into a court hearing.&lt;br /&gt;
&lt;br /&gt;
NT furthermore shuts down attempts by MECU to secure contracts on their stations, bearing bad blood from the attempted buyout and superseding of themselves.&lt;br /&gt;
&lt;br /&gt;
2564(The present day): MECU formally sues to buy out the FTU’s government contracts, citing a sudden string of horrible choices by the FTU in both stock exchanges, public appearances, and general mishaps in places they operate. NT, now in the predicament of lacking a major supplier, needs to decide on whether to integrate the ongoing FTU contracts and replace them directly with MECU, or to begin looking for a new supplier effectively shutting down the company engines violating their agreement to Solfed.&lt;br /&gt;
&lt;br /&gt;
== Bluespace Technology ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Love of Diamonds. ==&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3890</id>
		<title>Lore:MECU</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3890"/>
		<updated>2025-02-16T18:28:29Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: /* Scientific Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Idk what to put here --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 9e731c&lt;br /&gt;
 |hcolour = 292826&lt;br /&gt;
 |bcolour = 292826&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img = MECU_Flag.png | made by goldenfreddycl / userid: 543450801868243008&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Magellanic Economic Corporate Union&lt;br /&gt;
 |othernames = MECU&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Space]], [[Lore:Sol]]&lt;br /&gt;
 |languages = {{Spacer}}&lt;br /&gt;
|contributors={{Contributor/JungleRat}}, {{Contributor/Darkinite}}, {{Contributor/goldenfreddycl}}, {{Contributor/GreytideSkye}}}}&lt;br /&gt;
&lt;br /&gt;
Mecu, otherwise known as the &#039;&#039;&#039;Magellanic economic corporate union&#039;&#039;&#039; is one of the newer factions to &#039;invite&#039; itself back into the reach of the Solar Federation, existing in a limbo-state between corporatocracy, and militocracy, with somewhat above average living standards, assuming you get a good contract. As the name implies, their core-worlds are very close to the Magellanic Clouds.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Founded 2215 under the name: “Magellanic Corporation for Large Scale Production” by various wealthy business’ and corporate conglomerates, wanting to get away from SolFed&#039;s past, they set off during the first great migration, but by either a stroke of luck, or a horrible mistake, their engines failed to restart, leaving them far from being able to make the trip back. In the &#039;downtime&#039; they suddenly found themselves in, they put all their focus into industrializing, and improving what they had to work with.&lt;br /&gt;
&lt;br /&gt;
Even though the original founders grew old, they also fell into the cycle of &#039;improving what they had to work with,&#039; leading to them taking any-and-all-means to extend their lives... despite the cost.&lt;br /&gt;
&lt;br /&gt;
== Merchant Age == &lt;br /&gt;
&lt;br /&gt;
In the 2280s the “Magellanic Corporation for Large Scale Production” decides to turn to more &amp;quot;business friendly methods&amp;quot;. Running their joint made company through sinking markets and propping up with the foundations of previous local owners and taking a hold of the original government of the rim world by completely brushing over the planet&#039;s economy with the use of Force prison labor in the 2290s. Establishing itself as a corpocracy within the local system.  &lt;br /&gt;
&lt;br /&gt;
Now 2310s. The local system would be worsening as the years go by due to restrictions with the material present in the system and with the lack of nearby colonies to peddle to. They attempt to ease relations with &#039;&#039;&#039;Solfed&#039;&#039;&#039; in order to open trade routes. However, with essentially no oversight along with the horrible working conditions they present. They would then immediately peeve off just every single company partner by threat of conspiracy, right after, they go full hermit-nation, pulling all their assets back to the ‘home base,’ and shifting their entire corporate focus to industrializing, and increasing product output&lt;br /&gt;
&lt;br /&gt;
Just about 5 years after (2315) Large companies focusing on freight transport eventually start nearing their territory. After border conflicts and with the raising tensions they find out they’re immensely far behind on travel technology, shifting their focus once more, this time towards expanding their in-house transportation tech. Having never upgraded their Bluespace drives past very early designs they look towards research companies.&lt;br /&gt;
== Scientific Age ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Magellanic Corporation for Large Scale Production&#039;s&amp;quot; Scientific Age was short, but none the less vital in their developments going into the companies&#039; first golden age. Starting at (2340). They with their current economic power looked to underfunded but relatively advanced research companies, &#039;&#039;comparing to their own tech at the time&#039;&#039;. They primarily focused on the ones that were decently updated on the galaxy&#039;s Bluespace development. Allowing them to swallow a few of these companies far away from the [MECU Sector]. They then rapidly expand on the tech allowing them update and even conceive a few original designs particularly transportation and refining their artificial bluespace research. &lt;br /&gt;
&lt;br /&gt;
== The Golden Age ==&lt;br /&gt;
The 2320s saw new paradigms in starship design, greatly increasing the range and speed of bluespace travel. Fewer records of this period exist than the First Great Migration, as significantly more interests rapidly surged forth to settle new stars, far more than SolFed could track, let alone police. The lawless expansion thrived in the chaos, breeding numerous disputes and minor conflicts. While SolFed&#039;s frantic scrambling managed to prevent overt, direct wars between member states, lesser disputes and subterfuge dominated galactic norms until the late 2460s, as member borders once again grew too large to meaningfully defend, physically or ideologically.&lt;br /&gt;
 &lt;br /&gt;
In this period of toothless migration, approximately 2470, outright war breaks out between SolFed and Tizira as [[Lore:Tiziran|Tizirans]] attack several {{TooltipInline|Display Text=coreward|Tooltip=Closer to the center of the Milky Way, not closer to the center of SolFed. South-east, if space were two-dimensional.}} SolFed member states. The realities of actual war further inflame SolFed&#039;s infighting, sparking new rivalries and irritating existing ones, even with the live conflicts isolated to a small stretch of borders. &lt;br /&gt;
 &lt;br /&gt;
Today, SolFed strains and buckles between the rivalries of conflicting Cliques, and the festering cracks and blooming rot are becoming harder to hide. SolFed&#039;s long-term viability grows increasingly in doubt, stagnation and self-interest the paints to an increasingly bleak picture.&lt;br /&gt;
&lt;br /&gt;
== Internal Workings ==&lt;br /&gt;
&lt;br /&gt;
== Expansion Age ==&lt;br /&gt;
&lt;br /&gt;
FTU Founded in solfed, quickly expands to serve as the main logistics provider within solfed, nestling itself firmly within the pockets of politicians, and voters alike. &lt;br /&gt;
&lt;br /&gt;
2491: MECU is still many years from reaching the heart of solfed with their network of transportation ships, but news travels faster than shuttles. MECU begins to hear buzzing around a few of their planets attached to their economic web. Hinting to them that Solfed’s reach has started to encroach onto their controlled sectors. As a move to figure out Solfed’s successful expansions they deem to investigate these planets more closely and find out that a secondary company is attempting to negotiate trade within these planets. MECU starts a hush order to these minorly enslaved planets to avoid negotiating with the new company and begin counter intelligence fully. They figure from their findings that a new trade union is attempting to establish holdings within these planets to provide supplies and weaponry under their protection and supervision of Solfed. Leading to consistent discoveries of their proposals to many other companies. Specifically a notable research station belonging to NT. With the solfeds new competitor in their market, begins a quiet rivalry. &lt;br /&gt;
&lt;br /&gt;
MECU is hoping to upset their market-hold without damaging their own reputation.&lt;br /&gt;
&lt;br /&gt;
2500: MECU finally expands into solfed place proper, meeting steep interference from both governmental, and FTU methods to derail them gaining a strong position in the heart of sol. &lt;br /&gt;
&lt;br /&gt;
With this failing, they try to buy out NT directly, but with their weak political connections in Sol, it’s shut down under fear of a third-party gaining such a powerful entity tied so closely to Sol.&lt;br /&gt;
&lt;br /&gt;
By this point, the brass has all but abandoned their original intentions, even their ‘better intentions,’ morals often getting in the way of profit; lead to continuing trend of cut-throat methods to knock any competitors out of the race… or history itself.&lt;br /&gt;
&lt;br /&gt;
2525: The FTU starts positioning to make MECU a hard political choice, despite the transportational advantage, with them being an ‘Outsider in the Heart of Sol.’ &lt;br /&gt;
&lt;br /&gt;
2550: MECU Starts actively trying to disrupt both the FTU’s favor and presence in areas they operate, staging incidents and taking any opportunity to drag them into a court hearing.&lt;br /&gt;
&lt;br /&gt;
NT furthermore shuts down attempts by MECU to secure contracts on their stations, bearing bad blood from the attempted buyout and superseding of themselves.&lt;br /&gt;
&lt;br /&gt;
2564(The present day): MECU formally sues to buy out the FTU’s government contracts, citing a sudden string of horrible choices by the FTU in both stock exchanges, public appearances, and general mishaps in places they operate. NT, now in the predicament of lacking a major supplier, needs to decide on whether to integrate the ongoing FTU contracts and replace them directly with MECU, or to begin looking for a new supplier effectively shutting down the company engines violating their agreement to Solfed.&lt;br /&gt;
&lt;br /&gt;
== Bluespace Technology ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Love of Diamonds. ==&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3889</id>
		<title>Lore:MECU</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3889"/>
		<updated>2025-02-16T18:28:08Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: /* Scientific Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Idk what to put here --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 9e731c&lt;br /&gt;
 |hcolour = 292826&lt;br /&gt;
 |bcolour = 292826&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img = MECU_Flag.png | made by goldenfreddycl / userid: 543450801868243008&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Magellanic Economic Corporate Union&lt;br /&gt;
 |othernames = MECU&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Space]], [[Lore:Sol]]&lt;br /&gt;
 |languages = {{Spacer}}&lt;br /&gt;
|contributors={{Contributor/JungleRat}}, {{Contributor/Darkinite}}, {{Contributor/goldenfreddycl}}, {{Contributor/GreytideSkye}}}}&lt;br /&gt;
&lt;br /&gt;
Mecu, otherwise known as the &#039;&#039;&#039;Magellanic economic corporate union&#039;&#039;&#039; is one of the newer factions to &#039;invite&#039; itself back into the reach of the Solar Federation, existing in a limbo-state between corporatocracy, and militocracy, with somewhat above average living standards, assuming you get a good contract. As the name implies, their core-worlds are very close to the Magellanic Clouds.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Founded 2215 under the name: “Magellanic Corporation for Large Scale Production” by various wealthy business’ and corporate conglomerates, wanting to get away from SolFed&#039;s past, they set off during the first great migration, but by either a stroke of luck, or a horrible mistake, their engines failed to restart, leaving them far from being able to make the trip back. In the &#039;downtime&#039; they suddenly found themselves in, they put all their focus into industrializing, and improving what they had to work with.&lt;br /&gt;
&lt;br /&gt;
Even though the original founders grew old, they also fell into the cycle of &#039;improving what they had to work with,&#039; leading to them taking any-and-all-means to extend their lives... despite the cost.&lt;br /&gt;
&lt;br /&gt;
== Merchant Age == &lt;br /&gt;
&lt;br /&gt;
In the 2280s the “Magellanic Corporation for Large Scale Production” decides to turn to more &amp;quot;business friendly methods&amp;quot;. Running their joint made company through sinking markets and propping up with the foundations of previous local owners and taking a hold of the original government of the rim world by completely brushing over the planet&#039;s economy with the use of Force prison labor in the 2290s. Establishing itself as a corpocracy within the local system.  &lt;br /&gt;
&lt;br /&gt;
Now 2310s. The local system would be worsening as the years go by due to restrictions with the material present in the system and with the lack of nearby colonies to peddle to. They attempt to ease relations with &#039;&#039;&#039;Solfed&#039;&#039;&#039; in order to open trade routes. However, with essentially no oversight along with the horrible working conditions they present. They would then immediately peeve off just every single company partner by threat of conspiracy, right after, they go full hermit-nation, pulling all their assets back to the ‘home base,’ and shifting their entire corporate focus to industrializing, and increasing product output&lt;br /&gt;
&lt;br /&gt;
Just about 5 years after (2315) Large companies focusing on freight transport eventually start nearing their territory. After border conflicts and with the raising tensions they find out they’re immensely far behind on travel technology, shifting their focus once more, this time towards expanding their in-house transportation tech. Having never upgraded their Bluespace drives past very early designs they look towards research companies.&lt;br /&gt;
== Scientific Age ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Magellanic Corporation for Large Scale Production&#039;s&amp;quot; Scientific Age was short, but none the less vital in their developments going into the companies&#039; first golden age. Starting at (2340). They with their current economic power looked to underfunded but relatively advanced research companies, &#039;&#039;comparing to their own tech at the time&#039;&#039;. They primarily focused on the ones that were decently updated on the galaxy&#039;s Bluespace development. Allowing them to swallow a few of these companies far away from the [MECU Sector]. &lt;br /&gt;
&lt;br /&gt;
They then rapidly expand on the tech allowing them update and even conceive a few original designs particularly transportation and refining their artificial bluespace research.&lt;br /&gt;
&lt;br /&gt;
== The Golden Age ==&lt;br /&gt;
The 2320s saw new paradigms in starship design, greatly increasing the range and speed of bluespace travel. Fewer records of this period exist than the First Great Migration, as significantly more interests rapidly surged forth to settle new stars, far more than SolFed could track, let alone police. The lawless expansion thrived in the chaos, breeding numerous disputes and minor conflicts. While SolFed&#039;s frantic scrambling managed to prevent overt, direct wars between member states, lesser disputes and subterfuge dominated galactic norms until the late 2460s, as member borders once again grew too large to meaningfully defend, physically or ideologically.&lt;br /&gt;
 &lt;br /&gt;
In this period of toothless migration, approximately 2470, outright war breaks out between SolFed and Tizira as [[Lore:Tiziran|Tizirans]] attack several {{TooltipInline|Display Text=coreward|Tooltip=Closer to the center of the Milky Way, not closer to the center of SolFed. South-east, if space were two-dimensional.}} SolFed member states. The realities of actual war further inflame SolFed&#039;s infighting, sparking new rivalries and irritating existing ones, even with the live conflicts isolated to a small stretch of borders. &lt;br /&gt;
 &lt;br /&gt;
Today, SolFed strains and buckles between the rivalries of conflicting Cliques, and the festering cracks and blooming rot are becoming harder to hide. SolFed&#039;s long-term viability grows increasingly in doubt, stagnation and self-interest the paints to an increasingly bleak picture.&lt;br /&gt;
&lt;br /&gt;
== Internal Workings ==&lt;br /&gt;
&lt;br /&gt;
== Expansion Age ==&lt;br /&gt;
&lt;br /&gt;
FTU Founded in solfed, quickly expands to serve as the main logistics provider within solfed, nestling itself firmly within the pockets of politicians, and voters alike. &lt;br /&gt;
&lt;br /&gt;
2491: MECU is still many years from reaching the heart of solfed with their network of transportation ships, but news travels faster than shuttles. MECU begins to hear buzzing around a few of their planets attached to their economic web. Hinting to them that Solfed’s reach has started to encroach onto their controlled sectors. As a move to figure out Solfed’s successful expansions they deem to investigate these planets more closely and find out that a secondary company is attempting to negotiate trade within these planets. MECU starts a hush order to these minorly enslaved planets to avoid negotiating with the new company and begin counter intelligence fully. They figure from their findings that a new trade union is attempting to establish holdings within these planets to provide supplies and weaponry under their protection and supervision of Solfed. Leading to consistent discoveries of their proposals to many other companies. Specifically a notable research station belonging to NT. With the solfeds new competitor in their market, begins a quiet rivalry. &lt;br /&gt;
&lt;br /&gt;
MECU is hoping to upset their market-hold without damaging their own reputation.&lt;br /&gt;
&lt;br /&gt;
2500: MECU finally expands into solfed place proper, meeting steep interference from both governmental, and FTU methods to derail them gaining a strong position in the heart of sol. &lt;br /&gt;
&lt;br /&gt;
With this failing, they try to buy out NT directly, but with their weak political connections in Sol, it’s shut down under fear of a third-party gaining such a powerful entity tied so closely to Sol.&lt;br /&gt;
&lt;br /&gt;
By this point, the brass has all but abandoned their original intentions, even their ‘better intentions,’ morals often getting in the way of profit; lead to continuing trend of cut-throat methods to knock any competitors out of the race… or history itself.&lt;br /&gt;
&lt;br /&gt;
2525: The FTU starts positioning to make MECU a hard political choice, despite the transportational advantage, with them being an ‘Outsider in the Heart of Sol.’ &lt;br /&gt;
&lt;br /&gt;
2550: MECU Starts actively trying to disrupt both the FTU’s favor and presence in areas they operate, staging incidents and taking any opportunity to drag them into a court hearing.&lt;br /&gt;
&lt;br /&gt;
NT furthermore shuts down attempts by MECU to secure contracts on their stations, bearing bad blood from the attempted buyout and superseding of themselves.&lt;br /&gt;
&lt;br /&gt;
2564(The present day): MECU formally sues to buy out the FTU’s government contracts, citing a sudden string of horrible choices by the FTU in both stock exchanges, public appearances, and general mishaps in places they operate. NT, now in the predicament of lacking a major supplier, needs to decide on whether to integrate the ongoing FTU contracts and replace them directly with MECU, or to begin looking for a new supplier effectively shutting down the company engines violating their agreement to Solfed.&lt;br /&gt;
&lt;br /&gt;
== Bluespace Technology ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Love of Diamonds. ==&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3888</id>
		<title>Lore:MECU</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3888"/>
		<updated>2025-02-16T18:15:37Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Idk what to put here --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 9e731c&lt;br /&gt;
 |hcolour = 292826&lt;br /&gt;
 |bcolour = 292826&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img = MECU_Flag.png | made by goldenfreddycl / userid: 543450801868243008&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Magellanic Economic Corporate Union&lt;br /&gt;
 |othernames = MECU&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Space]], [[Lore:Sol]]&lt;br /&gt;
 |languages = {{Spacer}}&lt;br /&gt;
|contributors={{Contributor/JungleRat}}, {{Contributor/Darkinite}}, {{Contributor/goldenfreddycl}}, {{Contributor/GreytideSkye}}}}&lt;br /&gt;
&lt;br /&gt;
Mecu, otherwise known as the &#039;&#039;&#039;Magellanic economic corporate union&#039;&#039;&#039; is one of the newer factions to &#039;invite&#039; itself back into the reach of the Solar Federation, existing in a limbo-state between corporatocracy, and militocracy, with somewhat above average living standards, assuming you get a good contract. As the name implies, their core-worlds are very close to the Magellanic Clouds.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Founded 2215 under the name: “Magellanic Corporation for Large Scale Production” by various wealthy business’ and corporate conglomerates, wanting to get away from SolFed&#039;s past, they set off during the first great migration, but by either a stroke of luck, or a horrible mistake, their engines failed to restart, leaving them far from being able to make the trip back. In the &#039;downtime&#039; they suddenly found themselves in, they put all their focus into industrializing, and improving what they had to work with.&lt;br /&gt;
&lt;br /&gt;
Even though the original founders grew old, they also fell into the cycle of &#039;improving what they had to work with,&#039; leading to them taking any-and-all-means to extend their lives... despite the cost.&lt;br /&gt;
&lt;br /&gt;
== Merchant Age == &lt;br /&gt;
&lt;br /&gt;
In the 2280s the “Magellanic Corporation for Large Scale Production” decides to turn to more &amp;quot;business friendly methods&amp;quot;. Running their joint made company through sinking markets and propping up with the foundations of previous local owners and taking a hold of the original government of the rim world by completely brushing over the planet&#039;s economy with the use of Force prison labor in the 2290s. Establishing itself as a corpocracy within the local system.  &lt;br /&gt;
&lt;br /&gt;
Now 2310s. The local system would be worsening as the years go by due to restrictions with the material present in the system and with the lack of nearby colonies to peddle to. They attempt to ease relations with &#039;&#039;&#039;Solfed&#039;&#039;&#039; in order to open trade routes. However, with essentially no oversight along with the horrible working conditions they present. They would then immediately peeve off just every single company partner by threat of conspiracy, right after, they go full hermit-nation, pulling all their assets back to the ‘home base,’ and shifting their entire corporate focus to industrializing, and increasing product output&lt;br /&gt;
&lt;br /&gt;
Just about 5 years after (2315) Large companies focusing on freight transport eventually start nearing their territory. After border conflicts and with the raising tensions they find out they’re immensely far behind on travel technology, shifting their focus once more, this time towards expanding their in-house transportation tech. Having never upgraded their Bluespace drives past very early designs they look towards research companies.&lt;br /&gt;
== Scientific Age ==&lt;br /&gt;
&lt;br /&gt;
2340: They “buy” out scientific companies, swallowing a few of them far away from their place of origin to the [MECU sector] where they rapidly, and without much red tape, aggressively expand on (artificial) bluespace research and transportation designs.&lt;br /&gt;
== The Golden Age ==&lt;br /&gt;
The 2320s saw new paradigms in starship design, greatly increasing the range and speed of bluespace travel. Fewer records of this period exist than the First Great Migration, as significantly more interests rapidly surged forth to settle new stars, far more than SolFed could track, let alone police. The lawless expansion thrived in the chaos, breeding numerous disputes and minor conflicts. While SolFed&#039;s frantic scrambling managed to prevent overt, direct wars between member states, lesser disputes and subterfuge dominated galactic norms until the late 2460s, as member borders once again grew too large to meaningfully defend, physically or ideologically.&lt;br /&gt;
 &lt;br /&gt;
In this period of toothless migration, approximately 2470, outright war breaks out between SolFed and Tizira as [[Lore:Tiziran|Tizirans]] attack several {{TooltipInline|Display Text=coreward|Tooltip=Closer to the center of the Milky Way, not closer to the center of SolFed. South-east, if space were two-dimensional.}} SolFed member states. The realities of actual war further inflame SolFed&#039;s infighting, sparking new rivalries and irritating existing ones, even with the live conflicts isolated to a small stretch of borders. &lt;br /&gt;
 &lt;br /&gt;
Today, SolFed strains and buckles between the rivalries of conflicting Cliques, and the festering cracks and blooming rot are becoming harder to hide. SolFed&#039;s long-term viability grows increasingly in doubt, stagnation and self-interest the paints to an increasingly bleak picture.&lt;br /&gt;
&lt;br /&gt;
== Internal Workings ==&lt;br /&gt;
&lt;br /&gt;
== Expansion Age ==&lt;br /&gt;
&lt;br /&gt;
FTU Founded in solfed, quickly expands to serve as the main logistics provider within solfed, nestling itself firmly within the pockets of politicians, and voters alike. &lt;br /&gt;
&lt;br /&gt;
2491: MECU is still many years from reaching the heart of solfed with their network of transportation ships, but news travels faster than shuttles. MECU begins to hear buzzing around a few of their planets attached to their economic web. Hinting to them that Solfed’s reach has started to encroach onto their controlled sectors. As a move to figure out Solfed’s successful expansions they deem to investigate these planets more closely and find out that a secondary company is attempting to negotiate trade within these planets. MECU starts a hush order to these minorly enslaved planets to avoid negotiating with the new company and begin counter intelligence fully. They figure from their findings that a new trade union is attempting to establish holdings within these planets to provide supplies and weaponry under their protection and supervision of Solfed. Leading to consistent discoveries of their proposals to many other companies. Specifically a notable research station belonging to NT. With the solfeds new competitor in their market, begins a quiet rivalry. &lt;br /&gt;
&lt;br /&gt;
MECU is hoping to upset their market-hold without damaging their own reputation.&lt;br /&gt;
&lt;br /&gt;
2500: MECU finally expands into solfed place proper, meeting steep interference from both governmental, and FTU methods to derail them gaining a strong position in the heart of sol. &lt;br /&gt;
&lt;br /&gt;
With this failing, they try to buy out NT directly, but with their weak political connections in Sol, it’s shut down under fear of a third-party gaining such a powerful entity tied so closely to Sol.&lt;br /&gt;
&lt;br /&gt;
By this point, the brass has all but abandoned their original intentions, even their ‘better intentions,’ morals often getting in the way of profit; lead to continuing trend of cut-throat methods to knock any competitors out of the race… or history itself.&lt;br /&gt;
&lt;br /&gt;
2525: The FTU starts positioning to make MECU a hard political choice, despite the transportational advantage, with them being an ‘Outsider in the Heart of Sol.’ &lt;br /&gt;
&lt;br /&gt;
2550: MECU Starts actively trying to disrupt both the FTU’s favor and presence in areas they operate, staging incidents and taking any opportunity to drag them into a court hearing.&lt;br /&gt;
&lt;br /&gt;
NT furthermore shuts down attempts by MECU to secure contracts on their stations, bearing bad blood from the attempted buyout and superseding of themselves.&lt;br /&gt;
&lt;br /&gt;
2564(The present day): MECU formally sues to buy out the FTU’s government contracts, citing a sudden string of horrible choices by the FTU in both stock exchanges, public appearances, and general mishaps in places they operate. NT, now in the predicament of lacking a major supplier, needs to decide on whether to integrate the ongoing FTU contracts and replace them directly with MECU, or to begin looking for a new supplier effectively shutting down the company engines violating their agreement to Solfed.&lt;br /&gt;
&lt;br /&gt;
== Bluespace Technology ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Love of Diamonds. ==&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3887</id>
		<title>Lore:MECU</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3887"/>
		<updated>2025-02-16T17:59:46Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Idk what to put here --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 9e731c&lt;br /&gt;
 |hcolour = 292826&lt;br /&gt;
 |bcolour = 292826&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img = MECU_Flag.png | made by goldenfreddycl / userid: 543450801868243008&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Magellanic Economic Corporate Union&lt;br /&gt;
 |othernames = MECU&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Space]], [[Lore:Sol]]&lt;br /&gt;
 |languages = {{Spacer}}&lt;br /&gt;
|contributors={{Contributor/JungleRat}}, {{Contributor/Darkinite}}, {{Contributor/goldenfreddycl}}, {{Contributor/GreytideSkye}}}}&lt;br /&gt;
&lt;br /&gt;
Mecu, otherwise known as the &#039;&#039;&#039;Magellanic economic corporate union&#039;&#039;&#039; is one of the newer factions to &#039;invite&#039; itself back into the reach of the Solar Federation, existing in a limbo-state between corporatocracy, and militocracy, with somewhat above average living standards, assuming you get a good contract. As the name implies, their core-worlds are very close to the Magellanic Clouds.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Founded 2215 under the name: “Magellanic Corporation for Large Scale Production” by various wealthy business’ and corporate conglomerates, wanting to get away from SolFed&#039;s past, they set off during the first great migration, but by either a stroke of luck, or a horrible mistake, their engines failed to restart, leaving them far from being able to make the trip back. In the &#039;downtime&#039; they suddenly found themselves in, they put all their focus into industrializing, and improving what they had to work with.&lt;br /&gt;
&lt;br /&gt;
Even though the original founders grew old, they also fell into the cycle of &#039;improving what they had to work with,&#039; leading to them taking any-and-all-means to extend their lives... despite the cost.&lt;br /&gt;
&lt;br /&gt;
== Merchant Age == &lt;br /&gt;
&lt;br /&gt;
In the 2280s the “Magellanic Corporation for Large Scale Production” decides to turn to more &amp;quot;business friendly methods&amp;quot;. Running their joint made company through sinking markets and propping up with the foundations of previous local owners and taking a hold of the original government of the rim world by completely brushing over the planet&#039;s economy and establishing itself as a corpocracy within the local system.  &lt;br /&gt;
&lt;br /&gt;
2310: With the conditions worsening, and the lack of nearby colonies to peddle too, they start easing relations with the &#039;&#039;&#039;solfed&#039;&#039;&#039; in order to open trade routes, and with essentially no oversight and horrible working conditions, they quickly would peeve off just about every partner, before going full hermit-nation, pulling all their assets back to the ‘home base,’ and shifting their entire corporate focus to industrializing, and increasing product output&lt;br /&gt;
&lt;br /&gt;
2315: Large companies focusing on freight eventually start nearing their territory, and after some ‘scuffles,’ they find out they’re immensely far behind on travel technology, shifting their focus once more, this time towards expanding their in-house transportation tech, namely having never upgraded their bluespace drives past very early designs.&lt;br /&gt;
== Scientific Age ==&lt;br /&gt;
&lt;br /&gt;
2340: They “buy” out scientific companies, swallowing a few of them far away from their place of origin to the [MECU sector] where they rapidly, and without much red tape, aggressively expand on (artificial) bluespace research and transportation designs.&lt;br /&gt;
== The Golden Age ==&lt;br /&gt;
The 2320s saw new paradigms in starship design, greatly increasing the range and speed of bluespace travel. Fewer records of this period exist than the First Great Migration, as significantly more interests rapidly surged forth to settle new stars, far more than SolFed could track, let alone police. The lawless expansion thrived in the chaos, breeding numerous disputes and minor conflicts. While SolFed&#039;s frantic scrambling managed to prevent overt, direct wars between member states, lesser disputes and subterfuge dominated galactic norms until the late 2460s, as member borders once again grew too large to meaningfully defend, physically or ideologically.&lt;br /&gt;
 &lt;br /&gt;
In this period of toothless migration, approximately 2470, outright war breaks out between SolFed and Tizira as [[Lore:Tiziran|Tizirans]] attack several {{TooltipInline|Display Text=coreward|Tooltip=Closer to the center of the Milky Way, not closer to the center of SolFed. South-east, if space were two-dimensional.}} SolFed member states. The realities of actual war further inflame SolFed&#039;s infighting, sparking new rivalries and irritating existing ones, even with the live conflicts isolated to a small stretch of borders. &lt;br /&gt;
 &lt;br /&gt;
Today, SolFed strains and buckles between the rivalries of conflicting Cliques, and the festering cracks and blooming rot are becoming harder to hide. SolFed&#039;s long-term viability grows increasingly in doubt, stagnation and self-interest the paints to an increasingly bleak picture.&lt;br /&gt;
&lt;br /&gt;
== Internal Workings ==&lt;br /&gt;
&lt;br /&gt;
== Expansion Age ==&lt;br /&gt;
&lt;br /&gt;
FTU Founded in solfed, quickly expands to serve as the main logistics provider within solfed, nestling itself firmly within the pockets of politicians, and voters alike. &lt;br /&gt;
&lt;br /&gt;
2491: MECU is still many years from reaching the heart of solfed with their network of transportation ships, but news travels faster than shuttles. MECU begins to hear buzzing around a few of their planets attached to their economic web. Hinting to them that Solfed’s reach has started to encroach onto their controlled sectors. As a move to figure out Solfed’s successful expansions they deem to investigate these planets more closely and find out that a secondary company is attempting to negotiate trade within these planets. MECU starts a hush order to these minorly enslaved planets to avoid negotiating with the new company and begin counter intelligence fully. They figure from their findings that a new trade union is attempting to establish holdings within these planets to provide supplies and weaponry under their protection and supervision of Solfed. Leading to consistent discoveries of their proposals to many other companies. Specifically a notable research station belonging to NT. With the solfeds new competitor in their market, begins a quiet rivalry. &lt;br /&gt;
&lt;br /&gt;
MECU is hoping to upset their market-hold without damaging their own reputation.&lt;br /&gt;
&lt;br /&gt;
2500: MECU finally expands into solfed place proper, meeting steep interference from both governmental, and FTU methods to derail them gaining a strong position in the heart of sol. &lt;br /&gt;
&lt;br /&gt;
With this failing, they try to buy out NT directly, but with their weak political connections in Sol, it’s shut down under fear of a third-party gaining such a powerful entity tied so closely to Sol.&lt;br /&gt;
&lt;br /&gt;
By this point, the brass has all but abandoned their original intentions, even their ‘better intentions,’ morals often getting in the way of profit; lead to continuing trend of cut-throat methods to knock any competitors out of the race… or history itself.&lt;br /&gt;
&lt;br /&gt;
2525: The FTU starts positioning to make MECU a hard political choice, despite the transportational advantage, with them being an ‘Outsider in the Heart of Sol.’ &lt;br /&gt;
&lt;br /&gt;
2550: MECU Starts actively trying to disrupt both the FTU’s favor and presence in areas they operate, staging incidents and taking any opportunity to drag them into a court hearing.&lt;br /&gt;
&lt;br /&gt;
NT furthermore shuts down attempts by MECU to secure contracts on their stations, bearing bad blood from the attempted buyout and superseding of themselves.&lt;br /&gt;
&lt;br /&gt;
2564(The present day): MECU formally sues to buy out the FTU’s government contracts, citing a sudden string of horrible choices by the FTU in both stock exchanges, public appearances, and general mishaps in places they operate. NT, now in the predicament of lacking a major supplier, needs to decide on whether to integrate the ongoing FTU contracts and replace them directly with MECU, or to begin looking for a new supplier effectively shutting down the company engines violating their agreement to Solfed.&lt;br /&gt;
&lt;br /&gt;
== Bluespace Technology ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Love of Diamonds. ==&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3886</id>
		<title>Lore:MECU</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Lore:MECU&amp;diff=3886"/>
		<updated>2025-02-16T17:51:04Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: /* Merchant Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Idk what to put here --&amp;gt;{{LorePageHeader&lt;br /&gt;
 |colour = 9e731c&lt;br /&gt;
 |hcolour = 292826&lt;br /&gt;
 |bcolour = 292826&lt;br /&gt;
 |bhcolour = #1070AF&lt;br /&gt;
 |ebcolour = 1070AF&lt;br /&gt;
 |img = MECU_Flag.png | made by goldenfreddycl / userid: 543450801868243008&lt;br /&gt;
 |imgsize = 100px&lt;br /&gt;
 |loretype = FACTION&lt;br /&gt;
 |mainname = Magellanic Economic Corporate Union&lt;br /&gt;
 |othernames = MECU&lt;br /&gt;
 |relatedpages =&lt;br /&gt;
 |relatedlore = [[Lore:Space]], [[Lore:Sol]]&lt;br /&gt;
 |languages = {{Spacer}}&lt;br /&gt;
|contributors={{Contributor/JungleRat}}, {{Contributor/Darkinite}}, {{Contributor/goldenfreddycl}}, {{Contributor/GreytideSkye}}}}&lt;br /&gt;
&lt;br /&gt;
Mecu, otherwise known as the &#039;&#039;&#039;Magellanic economic corporate union&#039;&#039;&#039; is one of the newer factions to &#039;invite&#039; itself back into the reach of the Solar Federation, existing in a limbo-state between corporatocracy, and militocracy, with somewhat above average living standards, assuming you get a good contract. As the name implies, their core-worlds are very close to the Magellanic Clouds.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Founded 2215 under the name: “Magellanic Corporation for Large Scale Production” by various wealthy business’ and corporate conglomerates, wanting to get away from SolFed&#039;s past, they set off during the first great migration, but by either a stroke of luck, or a horrible mistake, their engines failed to restart, leaving them far from being able to make the trip back. In the &#039;downtime&#039; they suddenly found themselves in, they put all their focus into industrializing, and improving what they had to work with.&lt;br /&gt;
&lt;br /&gt;
Even though the original founders grew old, they also fell into the cycle of &#039;improving what they had to work with,&#039; leading to them taking any-and-all-means to extend their lives... despite the cost.&lt;br /&gt;
&lt;br /&gt;
== Merchant Age == &lt;br /&gt;
&lt;br /&gt;
In the 2280s the “Magellanic Corporation for Large Scale Production” decides  &lt;br /&gt;
&lt;br /&gt;
2280: As time goes on, the methods they take to prop up the quickly sinking market, become more extreme, forced prisoner labor(2290) is the first biggest change, as well as them swallowing up the original ‘government’ meant to oversee them, for a corpocracy. &lt;br /&gt;
&lt;br /&gt;
2310: With the conditions worsening, and the lack of nearby colonies to peddle too, they start easing relations with the &#039;&#039;&#039;solfed&#039;&#039;&#039; in order to open trade routes, and with essentially no oversight and horrible working conditions, they quickly would peeve off just about every partner, before going full hermit-nation, pulling all their assets back to the ‘home base,’ and shifting their entire corporate focus to industrializing, and increasing product output&lt;br /&gt;
&lt;br /&gt;
2315: Large companies focusing on freight eventually start nearing their territory, and after some ‘scuffles,’ they find out they’re immensely far behind on travel technology, shifting their focus once more, this time towards expanding their in-house transportation tech, namely having never upgraded their bluespace drives past very early designs.&lt;br /&gt;
== Scientific Age ==&lt;br /&gt;
&lt;br /&gt;
2340: They “buy” out scientific companies, swallowing a few of them far away from their place of origin to the [MECU sector] where they rapidly, and without much red tape, aggressively expand on (artificial) bluespace research and transportation designs.&lt;br /&gt;
== The Golden Age ==&lt;br /&gt;
The 2320s saw new paradigms in starship design, greatly increasing the range and speed of bluespace travel. Fewer records of this period exist than the First Great Migration, as significantly more interests rapidly surged forth to settle new stars, far more than SolFed could track, let alone police. The lawless expansion thrived in the chaos, breeding numerous disputes and minor conflicts. While SolFed&#039;s frantic scrambling managed to prevent overt, direct wars between member states, lesser disputes and subterfuge dominated galactic norms until the late 2460s, as member borders once again grew too large to meaningfully defend, physically or ideologically.&lt;br /&gt;
 &lt;br /&gt;
In this period of toothless migration, approximately 2470, outright war breaks out between SolFed and Tizira as [[Lore:Tiziran|Tizirans]] attack several {{TooltipInline|Display Text=coreward|Tooltip=Closer to the center of the Milky Way, not closer to the center of SolFed. South-east, if space were two-dimensional.}} SolFed member states. The realities of actual war further inflame SolFed&#039;s infighting, sparking new rivalries and irritating existing ones, even with the live conflicts isolated to a small stretch of borders. &lt;br /&gt;
 &lt;br /&gt;
Today, SolFed strains and buckles between the rivalries of conflicting Cliques, and the festering cracks and blooming rot are becoming harder to hide. SolFed&#039;s long-term viability grows increasingly in doubt, stagnation and self-interest the paints to an increasingly bleak picture.&lt;br /&gt;
&lt;br /&gt;
== Internal Workings ==&lt;br /&gt;
&lt;br /&gt;
== Expansion Age ==&lt;br /&gt;
&lt;br /&gt;
FTU Founded in solfed, quickly expands to serve as the main logistics provider within solfed, nestling itself firmly within the pockets of politicians, and voters alike. &lt;br /&gt;
&lt;br /&gt;
2491: MECU is still many years from reaching the heart of solfed with their network of transportation ships, but news travels faster than shuttles. MECU begins to hear buzzing around a few of their planets attached to their economic web. Hinting to them that Solfed’s reach has started to encroach onto their controlled sectors. As a move to figure out Solfed’s successful expansions they deem to investigate these planets more closely and find out that a secondary company is attempting to negotiate trade within these planets. MECU starts a hush order to these minorly enslaved planets to avoid negotiating with the new company and begin counter intelligence fully. They figure from their findings that a new trade union is attempting to establish holdings within these planets to provide supplies and weaponry under their protection and supervision of Solfed. Leading to consistent discoveries of their proposals to many other companies. Specifically a notable research station belonging to NT. With the solfeds new competitor in their market, begins a quiet rivalry. &lt;br /&gt;
&lt;br /&gt;
MECU is hoping to upset their market-hold without damaging their own reputation.&lt;br /&gt;
&lt;br /&gt;
2500: MECU finally expands into solfed place proper, meeting steep interference from both governmental, and FTU methods to derail them gaining a strong position in the heart of sol. &lt;br /&gt;
&lt;br /&gt;
With this failing, they try to buy out NT directly, but with their weak political connections in Sol, it’s shut down under fear of a third-party gaining such a powerful entity tied so closely to Sol.&lt;br /&gt;
&lt;br /&gt;
By this point, the brass has all but abandoned their original intentions, even their ‘better intentions,’ morals often getting in the way of profit; lead to continuing trend of cut-throat methods to knock any competitors out of the race… or history itself.&lt;br /&gt;
&lt;br /&gt;
2525: The FTU starts positioning to make MECU a hard political choice, despite the transportational advantage, with them being an ‘Outsider in the Heart of Sol.’ &lt;br /&gt;
&lt;br /&gt;
2550: MECU Starts actively trying to disrupt both the FTU’s favor and presence in areas they operate, staging incidents and taking any opportunity to drag them into a court hearing.&lt;br /&gt;
&lt;br /&gt;
NT furthermore shuts down attempts by MECU to secure contracts on their stations, bearing bad blood from the attempted buyout and superseding of themselves.&lt;br /&gt;
&lt;br /&gt;
2564(The present day): MECU formally sues to buy out the FTU’s government contracts, citing a sudden string of horrible choices by the FTU in both stock exchanges, public appearances, and general mishaps in places they operate. NT, now in the predicament of lacking a major supplier, needs to decide on whether to integrate the ongoing FTU contracts and replace them directly with MECU, or to begin looking for a new supplier effectively shutting down the company engines violating their agreement to Solfed.&lt;br /&gt;
&lt;br /&gt;
== Bluespace Technology ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Love of Diamonds. ==&lt;br /&gt;
&lt;br /&gt;
{{LoreFooter}}&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Captain&amp;diff=3759</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Captain&amp;diff=3759"/>
		<updated>2025-01-30T21:49:56Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Corporate Regulations and [[Nanotrasen]] Officials&lt;br /&gt;
 |duties = Be responsible for the station, manage your [[Heads of Staff]], Keep the crew alive, be prepared to do anything and everything or die horribly trying.&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Security Policy]]&lt;br /&gt;
 |requirements = Secure dat fukken disk, secure the pinpointer, secure the spare Captain&#039;s ID. Only use your authority when it is required, the Heads of Staff are there for a reason.}}&lt;br /&gt;
{{Command Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.&lt;br /&gt;
&lt;br /&gt;
You should have experience of all Heads of Staff jobs. At round start, &#039;&#039;&#039;take the Nuclear Disk with you&#039;&#039;&#039;, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.&lt;br /&gt;
&lt;br /&gt;
==Howdy, Skipper!==&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
&lt;br /&gt;
=== Being a Captain – Basics===&lt;br /&gt;
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]].&lt;br /&gt;
&lt;br /&gt;
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, take your spare ID &#039;&#039;&#039;and nuclear authentication disk&#039;&#039;&#039; and put them in your backpack. If you&#039;ve done that, you&#039;ve done half your job already. If you&#039;re feeling particularly vulnerable, give your pinpointer to the Head of Security. After this, walk around the station and command people.&lt;br /&gt;
&lt;br /&gt;
===Head of Heads===&lt;br /&gt;
&lt;br /&gt;
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew.  You are at the top of the food chain, though that comes with caveats. You are not the final authority on the station, and can be overridden by heads of staff when it comes to their respective departments. &lt;br /&gt;
&lt;br /&gt;
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Do not involve yourself when there is somebody else available to do the job.&#039;&#039;&#039; Why have a [[Head of Security]] if you&#039;re going to involve yourself in every security matter? If there isn&#039;t a head for a specific department, promote a new one. It will make your life so much easier.&lt;br /&gt;
#&#039;&#039;&#039;Delegate whenever you can.&#039;&#039;&#039; You should never have to do any manual task yourself. If someone says &#039;Captain, there&#039;s a plasma leak!&#039; then you should order your [[Chief Engineer]] to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk.&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command when possible.&#039;&#039;&#039; You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process in most circumstances as they are the ones who &#039;&#039;should&#039;&#039; know their own departments best.&lt;br /&gt;
#&#039;&#039;&#039;Stay alert.&#039;&#039;&#039; You have a big target on your back. It is likely you&#039;ll be a prime Traitor target just for your all-access ID. &lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
===Refitting the DOORKNOB – Uploading Laws Made Easy===&lt;br /&gt;
&lt;br /&gt;
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… &lt;br /&gt;
&lt;br /&gt;
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn&#039;t be changing the AI&#039;s laws unless they&#039;re particularly bad. &lt;br /&gt;
&lt;br /&gt;
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.&lt;br /&gt;
&lt;br /&gt;
===Central Command===&lt;br /&gt;
&lt;br /&gt;
Contact with Central Command may be few and far between, but you&#039;re expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can&#039;t be blamed for anything that goes wrong. &lt;br /&gt;
&lt;br /&gt;
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.&lt;br /&gt;
&lt;br /&gt;
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom&#039;s notorious bureaucracy. Even then, it&#039;ll be a crapshoot.&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
&#039;&#039;&#039;You are ultimately responsible for the station.&#039;&#039;&#039; It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.&lt;br /&gt;
&lt;br /&gt;
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. &#039;&#039;&#039;&amp;lt;u&amp;gt;You should be doing your utmost in keeping the station up and running&#039;&#039;&#039;&amp;lt;/u&amp;gt; lest you go down with the ship, either one way or the other.&lt;br /&gt;
&lt;br /&gt;
== AI Laws ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse. You also have a pinpointer that is included in your locker that is able to be distributed to whoever you choose, or keep it if you want.&lt;br /&gt;
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.&lt;br /&gt;
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.&lt;br /&gt;
* Don&#039;t go nuts and run off by yourself. You&#039;re not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn&#039;t have access to follow through the front doors to help you, can quickly lead to disaster.&lt;br /&gt;
==Conclusion==&lt;br /&gt;
The only person with more potential for disaster than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew.{{Jobs&lt;br /&gt;
| color = 265473&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Chief_Engineer&amp;diff=3755</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Chief_Engineer&amp;diff=3755"/>
		<updated>2025-01-30T21:47:52Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = FF9D00&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = FF9D00&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = FF9D00&lt;br /&gt;
 |img = Generic_ce.png&lt;br /&gt;
 |stafftype = ENGINEERING&lt;br /&gt;
 |jobtitle = Chief Engineer&lt;br /&gt;
 |access = All Engineering Departments, Power Equipment, CE Office, Construction Site, Bridge, Maintenance, EVA, Tech Storage, Telecommunications, External airlocks, Brig, Mineral Storage&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Coordinate engineering, ensure equipment doesn&#039;t get stolen, make sure the  [[Supermatter]] doesn&#039;t blow up, maintain [[Telecoms]].&lt;br /&gt;
 |guides = [[Hacking]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to Telecommunications]]&lt;br /&gt;
 |requirements = Make sure that at least one power source goes online at the start of the round. Know what to do when Telecommunications gets blown up. Know how to repair the station and its machines such as APCs.}}{{Engineering Dept header}}&lt;br /&gt;
&lt;br /&gt;
Know that guy who builds all the things?  Well, he has a boss, and it&#039;s you! You are the head of the Engineering Department, which includes not only [[Station Engineer]]s, but [[Atmospheric Technician]]s as well. Essentially, your job is to boss your staff around and make sure the power flows. Other than directing the workflow of the department, you&#039;re also expected to carry out general [[Station Engineer|engineer]]-duties and maintain Telecomms. To be a good CE it is imperative that you have a good working knowledge of how APCs, SMES cells and power in general works, how to decipher atmospherics, how to efficiently set up the [[Supermatter]] and solars and how to get your charges&#039; moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; The entirety of [[Guide to construction|Engineering]], [[Guide to Telecommunications|Telecoms]] and [[Guide to Atmospherics|Atmospherics]]. Communicate with your staff and teach inexperienced team members.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Advanced optimization of station power sources Atmospherics. Coordinate your team to fix the station once meteors, nuke ops and malfunctioning AIs hit. Be robust enough to deal with rogue Cyborgs and Revolutionaries.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard_paper.png]] Overview ===&lt;br /&gt;
&lt;br /&gt;
--------Greet your team over the radio and establish your authority. Find out who you will be working with and how many of them, and make sure that everyone has a job to do.&lt;br /&gt;
&lt;br /&gt;
Delegate tasks to your team &lt;br /&gt;
&lt;br /&gt;
Sometimes your team will be fairly competent and you&#039;ll only need to supervise, but a lot of the time you will be required to step in. If someone&#039;s clearly new, help them out a bit and show them the ropes. If someone&#039;s clearly being a twat then shout at them and forcibly demote if they continue. With these points in mind, a power source should successfully come online and start generating power. It&#039;s always a good idea to announce this to the crew when it happens. &lt;br /&gt;
&lt;br /&gt;
If any of your team members try to run off with an engineering hardsuit just to go space exploring, let them know that they will be arrested for dereliction and demoted if they do not return to do at least the most minimal duties before doing whatever they want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:SMES Charging.gif]] With Your Powers Combined ===&lt;br /&gt;
--------&lt;br /&gt;
{{Commandreg}}&lt;br /&gt;
There are multiple ways to power the station. Unless you know what you&#039;re doing, stick with the default one at first, and get it working as soon as possible. It&#039;s hard to set up a second power source if the crew is trying to lynch you for not finishing the first one.&lt;br /&gt;
&lt;br /&gt;
====[[File:Supermatter shard.png]] Supermatter ====&lt;br /&gt;
The [[Supermatter]] is the default power source. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and either exploding or creating a Tesla/Singularity when you screw up. It begins inert but being hit by an object or projectile will activate it.&lt;br /&gt;
====[[File:Solar tracker.png]] Solar Power ====&lt;br /&gt;
Whilst the supermatter or singularity outputs a lot of power, a hardened engineer like yourself knows that it&#039;s incredibly unreliable at the best of times. This is where the [[solars]] come in. Solars output a decent amount of energy and can keep the station running at a bare minimum whilst you inevitably sort out an issue with the supermatter, but they need setting up first! Luckily this is even easier than setting up the singulo and you can just designate one of your minions to go out and complete the task, better yet if they volunteer. Remember though, engineering has only two hardsuits (radiation protection but no fire protection), and atmospherics only one (fire protection but no radiation protection). No yellow-suit chump&#039;s getting his hands on YOUR pristine white hardsuit (which protects against both radiation AND fire). So get the AI&#039;s attention and tell it that the man is allowed in EVA to pick up some equipment. Or just do solars yourself, you lazy fuck.&lt;br /&gt;
&lt;br /&gt;
====[[File:Turbine computer.gif]] Turbines ====&lt;br /&gt;
Depending on the model of your space station, there might also be a turbine or thermo-electric generator installed. Both of these burn through plasma to generate energy, but they work differently so make sure you refer to the right guide when setting one up.&lt;br /&gt;
&lt;br /&gt;
===[[File:O2 Canister.png]] Atmosia, the Great City-State of Pipes ===&lt;br /&gt;
---------&lt;br /&gt;
The supermatter is running, the solars are wired and the engineering team is at your beck and call. The station is getting a steady supply of power and you&#039;re confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven&#039;t you forgotten atmospherics?&lt;br /&gt;
&lt;br /&gt;
Yes, as hard as it is to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it&#039;s your responsibility to make sure that it&#039;s keeping everybody breathing. As the CE, you are expected to know the basics of how atmos works, how to optimize it, and then how to keep people from fucking with it. Luckily, that&#039;s pretty much it. Again, read the guide and learn it.&lt;br /&gt;
&lt;br /&gt;
All you really have to do with atmos is get acquainted with its staff (you can do this at round start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure someone hasn&#039;t tampered with it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Server.gif]] Telecommunications ===&lt;br /&gt;
------------&lt;br /&gt;
It&#039;s your duty to make sure Telecommunications is working and to fix it if it doesn&#039;t. If you need help fixing or maintaining it use the [[Guide to Telecommunications]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Wrench.png]] ...Then What? ===&lt;br /&gt;
------------&lt;br /&gt;
Now that the station&#039;s systems are running at maximum capacity or are in the process of being made so, you can relax a little. Here is what you should be doing:&lt;br /&gt;
&lt;br /&gt;
* Listen to the radio for hull breaches. When you hear of one, send a couple of Engineers out to mend the damage.&lt;br /&gt;
* Check the Station Alert Console to see if there are any power/atmos alarms going off on the station.&lt;br /&gt;
* Periodically check out atmospherics to make sure nobody&#039;s messed it up.&lt;br /&gt;
* Talk to your team. Make sure the station is powered and that holes are being patched up.&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* Your copy of the station blueprints can be used to create new areas, rename old ones, and view the layout of wires for different devices.&lt;br /&gt;
* Your Advanced Magboots don&#039;t just stop you slipping into space, they stop you slipping in general when they&#039;re activated and don&#039;t slow you down while activated, unlike normal magboots.&lt;br /&gt;
* All that is needed for telecoms is: receiver-&amp;gt;mainframe-&amp;gt;processor-&amp;gt;mainframe-&amp;gt;server-&amp;gt;broadcaster. Just make sure everything is linked to each other properly and you won&#039;t need a hub. Mining and people on the DJ station are unable to communicate though without a hub.&lt;br /&gt;
* CE’s modsuit is fire- and radiationproof, and has a built-in jetpack (to be used with an air tank on the suit storage slot).&lt;br /&gt;
* You can scan pieces of paper with your PDA to add them to your PDA notes. &lt;br /&gt;
* The message monitor console in telecoms can be used to read PDA messages, and forge them too! Go to the last option, to send a system administrator message, and change the name and title. (They don&#039;t have to be on the manifest, even.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = FF9D00&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Chief_Engineer&amp;diff=3747</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Chief_Engineer&amp;diff=3747"/>
		<updated>2025-01-30T21:40:43Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: /* File:SMES Charging.gif With Your Powers Combined */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = FF9D00&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = FF9D00&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = FF9D00&lt;br /&gt;
 |img = Generic_ce.png&lt;br /&gt;
 |stafftype = ENGINEERING&lt;br /&gt;
 |jobtitle = Chief Engineer&lt;br /&gt;
 |access = All Engineering Departments, Power Equipment, CE Office, Construction Site, Bridge, Maintenance, EVA, Tech Storage, Telecommunications, External airlocks, Brig, Mineral Storage&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Coordinate engineering, ensure equipment doesn&#039;t get stolen, make sure the  [[Supermatter]] doesn&#039;t blow up, maintain [[Telecoms]].&lt;br /&gt;
 |guides = [[Hacking]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to Telecommunications]]&lt;br /&gt;
 |requirements = Make sure that at least one power source goes online at the start of the round. Know what to do when Telecommunications gets blown up. Know how to repair the station and its machines such as APCs.}}{{Commandreg}}{{Engineering Dept header}}&lt;br /&gt;
&lt;br /&gt;
Know that guy who builds all the things?  Well, he has a boss, and it&#039;s you! You are the head of the Engineering Department, which includes not only [[Station Engineer]]s, but [[Atmospheric Technician]]s as well. Essentially, your job is to boss your staff around and make sure the power flows. Other than directing the workflow of the department, you&#039;re also expected to carry out general [[Station Engineer|engineer]]-duties and maintain Telecomms. To be a good CE it is imperative that you have a good working knowledge of how APCs, SMES cells and power in general works, how to decipher atmospherics, how to efficiently set up the [[Supermatter]] and solars and how to get your charges&#039; moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; The entirety of [[Guide to construction|Engineering]], [[Guide to Telecommunications|Telecoms]] and [[Guide to Atmospherics|Atmospherics]]. Communicate with your staff and teach inexperienced team members.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Advanced optimization of station power sources Atmospherics. Coordinate your team to fix the station once meteors, nuke ops and malfunctioning AIs hit. Be robust enough to deal with rogue Cyborgs and Revolutionaries.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard_paper.png]] Overview ===&lt;br /&gt;
--------Greet your team over the radio and establish your authority. Find out who you will be working with and how many of them, and make sure that everyone has a job to do.&lt;br /&gt;
&lt;br /&gt;
Delegate tasks to your team&lt;br /&gt;
&lt;br /&gt;
Sometimes your team will be fairly competent and you&#039;ll only need to supervise, but a lot of the time you will be required to step in. If someone&#039;s clearly new, help them out a bit and show them the ropes. If someone&#039;s clearly being a twat then shout at them and forcibly demote if they continue. With these points in mind, a power source should successfully come online and start generating power. It&#039;s always a good idea to announce this to the crew when it happens.&lt;br /&gt;
&lt;br /&gt;
If any of your team members try to run off with an engineering hardsuit just to go space exploring, let them know that they will be arrested for dereliction and demoted if they do not return to do at least the most minimal duties before doing whatever they want.&lt;br /&gt;
&lt;br /&gt;
===[[File:SMES Charging.gif]] With Your Powers Combined ===&lt;br /&gt;
--------&lt;br /&gt;
There are multiple ways to power the station. Unless you know what you&#039;re doing, stick with the default one at first, and get it working as soon as possible. It&#039;s hard to set up a second power source if the crew is trying to lynch you for not finishing the first one.&lt;br /&gt;
[[File:supermatter_shard.png||thumb|alt=Singularity Chamber|[[Supermatter|Your biggest responsibility]]]]&lt;br /&gt;
====[[File:Supermatter shard.png]] Supermatter ====&lt;br /&gt;
The [[Supermatter]] is the default power source. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and either exploding or creating a Tesla/Singularity when you screw up. It begins inert but being hit by an object or projectile will activate it.&lt;br /&gt;
&lt;br /&gt;
====[[File:Solar tracker.png]] Solar Power ====&lt;br /&gt;
Whilst the supermatter or singularity outputs a lot of power, a hardened engineer like yourself knows that it&#039;s incredibly unreliable at the best of times. This is where the [[solars]] come in. Solars output a decent amount of energy and can keep the station running at a bare minimum whilst you inevitably sort out an issue with the supermatter, but they need setting up first! Luckily this is even easier than setting up the singulo and you can just designate one of your minions to go out and complete the task, better yet if they volunteer. Remember though, engineering has only two hardsuits (radiation protection but no fire protection), and atmospherics only one (fire protection but no radiation protection). No yellow-suit chump&#039;s getting his hands on YOUR pristine white hardsuit (which protects against both radiation AND fire). So get the AI&#039;s attention and tell it that the man is allowed in EVA to pick up some equipment. Or just do solars yourself, you lazy fuck.&lt;br /&gt;
&lt;br /&gt;
====[[File:Turbine computer.gif]] Turbines ====&lt;br /&gt;
Depending on the model of your space station, there might also be a turbine or thermo-electric generator installed. Both of these burn through plasma to generate energy, but they work differently so make sure you refer to the right guide when setting one up.&lt;br /&gt;
&lt;br /&gt;
===[[File:O2 Canister.png]] Atmosia, the Great City-State of Pipes ===&lt;br /&gt;
---------&lt;br /&gt;
The supermatter is running, the solars are wired and the engineering team is at your beck and call. The station is getting a steady supply of power and you&#039;re confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven&#039;t you forgotten atmospherics?&lt;br /&gt;
&lt;br /&gt;
Yes, as hard as it is to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it&#039;s your responsibility to make sure that it&#039;s keeping everybody breathing. As the CE, you are expected to know the basics of how atmos works, how to optimize it, and then how to keep people from fucking with it. Luckily, that&#039;s pretty much it. Again, read the guide and learn it.&lt;br /&gt;
&lt;br /&gt;
All you really have to do with atmos is get acquainted with its staff (you can do this at round start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure someone hasn&#039;t tampered with it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Server.gif]] Telecommunications ===&lt;br /&gt;
------------&lt;br /&gt;
It&#039;s your duty to make sure Telecommunications is working and to fix it if it doesn&#039;t. If you need help fixing or maintaining it use the [[Guide to Telecommunications]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Wrench.png]] ...Then What? ===&lt;br /&gt;
------------&lt;br /&gt;
Now that the station&#039;s systems are running at maximum capacity or are in the process of being made so, you can relax a little. Here is what you should be doing:&lt;br /&gt;
&lt;br /&gt;
* Listen to the radio for hull breaches. When you hear of one, send a couple of Engineers out to mend the damage.&lt;br /&gt;
* Check the Station Alert Console to see if there are any power/atmos alarms going off on the station.&lt;br /&gt;
* Periodically check out atmospherics to make sure nobody&#039;s messed it up.&lt;br /&gt;
* Talk to your team. Make sure the station is powered and that holes are being patched up.&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* Your copy of the station blueprints can be used to create new areas, rename old ones, and view the layout of wires for different devices.&lt;br /&gt;
* Your Advanced Magboots don&#039;t just stop you slipping into space, they stop you slipping in general when they&#039;re activated and don&#039;t slow you down while activated, unlike normal magboots.&lt;br /&gt;
* All that is needed for telecoms is: receiver-&amp;gt;mainframe-&amp;gt;processor-&amp;gt;mainframe-&amp;gt;server-&amp;gt;broadcaster. Just make sure everything is linked to each other properly and you won&#039;t need a hub. Mining and people on the DJ station are unable to communicate though without a hub.&lt;br /&gt;
* CE’s modsuit is fire- and radiationproof, and has a built-in jetpack (to be used with an air tank on the suit storage slot).&lt;br /&gt;
* You can scan pieces of paper with your PDA to add them to your PDA notes. &lt;br /&gt;
* The message monitor console in telecoms can be used to read PDA messages, and forge them too! Go to the last option, to send a system administrator message, and change the name and title. (They don&#039;t have to be on the manifest, even.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = FF9D00&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Chief_Engineer&amp;diff=3745</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Chief_Engineer&amp;diff=3745"/>
		<updated>2025-01-30T21:40:28Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: /* File:Clipboard_paper.png Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = FF9D00&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = FF9D00&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = FF9D00&lt;br /&gt;
 |img = Generic_ce.png&lt;br /&gt;
 |stafftype = ENGINEERING&lt;br /&gt;
 |jobtitle = Chief Engineer&lt;br /&gt;
 |access = All Engineering Departments, Power Equipment, CE Office, Construction Site, Bridge, Maintenance, EVA, Tech Storage, Telecommunications, External airlocks, Brig, Mineral Storage&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Coordinate engineering, ensure equipment doesn&#039;t get stolen, make sure the  [[Supermatter]] doesn&#039;t blow up, maintain [[Telecoms]].&lt;br /&gt;
 |guides = [[Hacking]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to Telecommunications]]&lt;br /&gt;
 |requirements = Make sure that at least one power source goes online at the start of the round. Know what to do when Telecommunications gets blown up. Know how to repair the station and its machines such as APCs.}}{{Commandreg}}{{Engineering Dept header}}&lt;br /&gt;
&lt;br /&gt;
Know that guy who builds all the things?  Well, he has a boss, and it&#039;s you! You are the head of the Engineering Department, which includes not only [[Station Engineer]]s, but [[Atmospheric Technician]]s as well. Essentially, your job is to boss your staff around and make sure the power flows. Other than directing the workflow of the department, you&#039;re also expected to carry out general [[Station Engineer|engineer]]-duties and maintain Telecomms. To be a good CE it is imperative that you have a good working knowledge of how APCs, SMES cells and power in general works, how to decipher atmospherics, how to efficiently set up the [[Supermatter]] and solars and how to get your charges&#039; moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; The entirety of [[Guide to construction|Engineering]], [[Guide to Telecommunications|Telecoms]] and [[Guide to Atmospherics|Atmospherics]]. Communicate with your staff and teach inexperienced team members.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Advanced optimization of station power sources Atmospherics. Coordinate your team to fix the station once meteors, nuke ops and malfunctioning AIs hit. Be robust enough to deal with rogue Cyborgs and Revolutionaries.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard_paper.png]] Overview ===&lt;br /&gt;
--------Greet your team over the radio and establish your authority. Find out who you will be working with and how many of them, and make sure that everyone has a job to do.&lt;br /&gt;
&lt;br /&gt;
Delegate tasks to your team&lt;br /&gt;
&lt;br /&gt;
Sometimes your team will be fairly competent and you&#039;ll only need to supervise, but a lot of the time you will be required to step in. If someone&#039;s clearly new, help them out a bit and show them the ropes. If someone&#039;s clearly being a twat then shout at them and forcibly demote if they continue. With these points in mind, a power source should successfully come online and start generating power. It&#039;s always a good idea to announce this to the crew when it happens.&lt;br /&gt;
&lt;br /&gt;
If any of your team members try to run off with an engineering hardsuit just to go space exploring, let them know that they will be arrested for dereliction and demoted if they do not return to do at least the most minimal duties before doing whatever they want.&lt;br /&gt;
&lt;br /&gt;
===[[File:SMES Charging.gif]] With Your Powers Combined ===&lt;br /&gt;
--------&lt;br /&gt;
There are multiple ways to power the station. Unless you know what you&#039;re doing, stick with the default one at first, and get it working as soon as possible. It&#039;s hard to set up a second power source if the crew is trying to lynch you for not finishing the first one.&lt;br /&gt;
&lt;br /&gt;
====[[File:Supermatter shard.png]] Supermatter ====&lt;br /&gt;
The [[Supermatter]] is the default power source. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and either exploding or creating a Tesla/Singularity when you screw up. It begins inert but being hit by an object or projectile will activate it.&lt;br /&gt;
&lt;br /&gt;
====[[File:Solar tracker.png]] Solar Power ====&lt;br /&gt;
Whilst the supermatter or singularity outputs a lot of power, a hardened engineer like yourself knows that it&#039;s incredibly unreliable at the best of times. This is where the [[solars]] come in. Solars output a decent amount of energy and can keep the station running at a bare minimum whilst you inevitably sort out an issue with the supermatter, but they need setting up first! Luckily this is even easier than setting up the singulo and you can just designate one of your minions to go out and complete the task, better yet if they volunteer. Remember though, engineering has only two hardsuits (radiation protection but no fire protection), and atmospherics only one (fire protection but no radiation protection). No yellow-suit chump&#039;s getting his hands on YOUR pristine white hardsuit (which protects against both radiation AND fire). So get the AI&#039;s attention and tell it that the man is allowed in EVA to pick up some equipment. Or just do solars yourself, you lazy fuck.&lt;br /&gt;
&lt;br /&gt;
====[[File:Turbine computer.gif]] Turbines ====&lt;br /&gt;
Depending on the model of your space station, there might also be a turbine or thermo-electric generator installed. Both of these burn through plasma to generate energy, but they work differently so make sure you refer to the right guide when setting one up.&lt;br /&gt;
&lt;br /&gt;
===[[File:O2 Canister.png]] Atmosia, the Great City-State of Pipes ===&lt;br /&gt;
---------&lt;br /&gt;
The supermatter is running, the solars are wired and the engineering team is at your beck and call. The station is getting a steady supply of power and you&#039;re confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven&#039;t you forgotten atmospherics?&lt;br /&gt;
&lt;br /&gt;
Yes, as hard as it is to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it&#039;s your responsibility to make sure that it&#039;s keeping everybody breathing. As the CE, you are expected to know the basics of how atmos works, how to optimize it, and then how to keep people from fucking with it. Luckily, that&#039;s pretty much it. Again, read the guide and learn it.&lt;br /&gt;
&lt;br /&gt;
All you really have to do with atmos is get acquainted with its staff (you can do this at round start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure someone hasn&#039;t tampered with it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Server.gif]] Telecommunications ===&lt;br /&gt;
------------&lt;br /&gt;
It&#039;s your duty to make sure Telecommunications is working and to fix it if it doesn&#039;t. If you need help fixing or maintaining it use the [[Guide to Telecommunications]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Wrench.png]] ...Then What? ===&lt;br /&gt;
------------&lt;br /&gt;
Now that the station&#039;s systems are running at maximum capacity or are in the process of being made so, you can relax a little. Here is what you should be doing:&lt;br /&gt;
&lt;br /&gt;
* Listen to the radio for hull breaches. When you hear of one, send a couple of Engineers out to mend the damage.&lt;br /&gt;
* Check the Station Alert Console to see if there are any power/atmos alarms going off on the station.&lt;br /&gt;
* Periodically check out atmospherics to make sure nobody&#039;s messed it up.&lt;br /&gt;
* Talk to your team. Make sure the station is powered and that holes are being patched up.&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* Your copy of the station blueprints can be used to create new areas, rename old ones, and view the layout of wires for different devices.&lt;br /&gt;
* Your Advanced Magboots don&#039;t just stop you slipping into space, they stop you slipping in general when they&#039;re activated and don&#039;t slow you down while activated, unlike normal magboots.&lt;br /&gt;
* All that is needed for telecoms is: receiver-&amp;gt;mainframe-&amp;gt;processor-&amp;gt;mainframe-&amp;gt;server-&amp;gt;broadcaster. Just make sure everything is linked to each other properly and you won&#039;t need a hub. Mining and people on the DJ station are unable to communicate though without a hub.&lt;br /&gt;
* CE’s modsuit is fire- and radiationproof, and has a built-in jetpack (to be used with an air tank on the suit storage slot).&lt;br /&gt;
* You can scan pieces of paper with your PDA to add them to your PDA notes. &lt;br /&gt;
* The message monitor console in telecoms can be used to read PDA messages, and forge them too! Go to the last option, to send a system administrator message, and change the name and title. (They don&#039;t have to be on the manifest, even.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = FF9D00&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=3603</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Server_Rules&amp;diff=3603"/>
		<updated>2025-01-27T23:27:06Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
= Nova Sector 13 Rules =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!These rules are the framework for everyone on the server&lt;br /&gt;
&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions.&lt;br /&gt;
&lt;br /&gt;
Our servers are based in the United States and we adhere to both moral guidelines and the United States Federal Law.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 0: Be Mature ===&lt;br /&gt;
#Don’t be a dick OOCly.  Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won&#039;t be tolerated.&lt;br /&gt;
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.&lt;br /&gt;
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.&lt;br /&gt;
#If an admin has told you not to do something; do not do it.&lt;br /&gt;
#*Don&#039;t attempt to argue in wordgames with the staff, it&#039;s their job to enforce the rules, not argue for them.&lt;br /&gt;
#Do not target players in bad faith.&lt;br /&gt;
#&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
#*This includes misrepresenting a situation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 1: Do Not Grief ===&lt;br /&gt;
&amp;lt;big&amp;gt;Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.&lt;br /&gt;
&lt;br /&gt;
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.&lt;br /&gt;
&lt;br /&gt;
2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]&lt;br /&gt;
&lt;br /&gt;
3. Do not exploit bugs or errors in the code to your benefit in-game.&lt;br /&gt;
* Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
4. Unless you have an approved OPFOR, you shouldn&#039;t excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
&lt;br /&gt;
5. Do not harass a player ICly if it is unwelcome.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).&lt;br /&gt;
&lt;br /&gt;
7. The interlink isn&#039;t the place for conflict, or instigating stuff; you shouldn&#039;t be starting or trying to drag trouble there.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;No force-borging or transforming another person&#039;s character without OOC consent.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
*Examples: Spamming *scream or any emote excessively in public will not be tolerated.&lt;br /&gt;
*Brawls or fights that naturally escalate are encouraged, but additionally you shouldn&#039;t be using them as an excuse to drag others in.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 2: Listen to the staff team ===&lt;br /&gt;
&amp;lt;big&amp;gt;The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Take feedback about staff to a staff-report, or staff-feedback.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM.&lt;br /&gt;
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.&lt;br /&gt;
# Do not instigate someone you are admin-helping about.&lt;br /&gt;
#* This also means, you shouldn&#039;t start taunting them in LOOC after opening the ticket.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it. &lt;br /&gt;
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 Staff-Help], and ping staff managers/headadmins to restrict it.&lt;br /&gt;
# Lying to the staff is a punishable offense. &lt;br /&gt;
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don&#039;t return.&lt;br /&gt;
*Avoid talking about rule breaks in the global OOC channel.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. &#039;&#039;&#039;(THIS DOES NOT APPLY TO PREFBREAK.)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 3: Stay In-Character and Meet Character Standards ===&lt;br /&gt;
&amp;lt;big&amp;gt;Your character must fit into the lore and setting, this includes their current situation.&amp;lt;/big&amp;gt;&lt;br /&gt;
#Speak in a believable manner.&lt;br /&gt;
#Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when they previously couldn&#039;t.&lt;br /&gt;
#Do not act silly in a way that disrupts others RP, this includes stuff like: &#039;saying rofl,&#039; &#039;spraypainting this months meme on the floor,&#039; etc.&lt;br /&gt;
#Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
#Do not impersonate other player&#039;s characters.&lt;br /&gt;
#*&#039;&#039;&#039;If you are playing someone else&#039;s character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
#Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
#*(This does not mean you cannot play &#039;Deathclaws&#039; or &#039;Xenomorphs&#039; just that you cannot literally be John-117)&lt;br /&gt;
#Do not commit suicide for little reason. {{anchor|suicide}}&lt;br /&gt;
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; {{anchor|underage}}&lt;br /&gt;
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.&lt;br /&gt;
***The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; &lt;br /&gt;
***Equally, do not try to imply they could be anything but above age.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===&lt;br /&gt;
*Nova Sector Main should be treated as a &amp;lt;u&amp;gt;&#039;&#039;roleplay oriented server.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.&lt;br /&gt;
&lt;br /&gt;
*Anti-roleplay behavior is not tolerated.&lt;br /&gt;
**This means, despite your wants as a player, you shouldn&#039;t be acting in a manner which causes other&#039;s roleplay to be negatively impacted, for your own amusement.&lt;br /&gt;
&lt;br /&gt;
*You must be able to function in a roleplaying environment. &lt;br /&gt;
**You must be part of immersion and ideally add to it, not detract.&lt;br /&gt;
&lt;br /&gt;
*This also means you shouldn&#039;t be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time)&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not overuse sexually implicit structures, be it strip-poles, or milking machines.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 5: Act in Moderation ===&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Moderation of Excessive Means.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Lethal weaponry should generally be used in a situation that aligns with IC circumstances. &lt;br /&gt;
**This should only come up if the difference in escalation is &#039;&#039;&#039;excessive&#039;&#039;&#039;. &lt;br /&gt;
***(ex: someone tells you to fuck off, so you immediately maxcap them.)&lt;br /&gt;
*&#039;&#039;&#039;Use proper and convincing escalation.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.&lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. &lt;br /&gt;
&lt;br /&gt;
LOOC communication is your best friend when it comes to being sure you&#039;re not pushing things to far.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
|-&lt;br /&gt;
|Are you affecting the round in any significant way?&lt;br /&gt;
|-&lt;br /&gt;
|Are you seriously annoying a person or group of people?&lt;br /&gt;
|-&lt;br /&gt;
|Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 6: Play the job you have ===&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless needed too, for the overall story.&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.&lt;br /&gt;
**this means you shouldn&#039;t be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting/normal Captains).&lt;br /&gt;
&#039;&#039;&#039;For Reference:&#039;&#039;&#039; This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn&#039;t mean you&#039;re required to know how on your first round, but you should try to seek help on how to do it right. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 7: Do not metagame or metagrudge ===&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. &lt;br /&gt;
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn&#039;t, you have to build up too it.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. &lt;br /&gt;
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &lt;br /&gt;
***&#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 8: Do not powergame ===&lt;br /&gt;
&amp;lt;big&amp;gt;Powergaming is defined as: going out of your way to accrue power, in a manner inconsistent with IC justifications.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This applies to all players, regardless of role or status.&lt;br /&gt;
&lt;br /&gt;
*Do not give access to your workplace to crew who would not otherwise have access, unless there is a justifiable reason to do so. (Letting someone take over manning the RnD desk, etc)&lt;br /&gt;
&lt;br /&gt;
*Do not possess an excessive amount of equipment on you, all at once, with emphasis on not using it to the detriment of the roleplaying environment.&lt;br /&gt;
**This means, while you can have weapons, tools, and meds, you shouldn&#039;t be able to cover every situation, or be nigh-unstoppable against the crew at large.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 9: Do not valid-hunt ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Justifiable reasons&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;&#039;&#039;&#039;exclude&#039;&#039;&#039;&amp;lt;/u&amp;gt; you from this, such as:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Valid IC escalation,&lt;br /&gt;
* A valid IC reason to go after them, (being a threat to oneself, being a threat to the station at large, elsewise escalated issues (breaking into ones department, etc)&lt;br /&gt;
* Risk of life to someone involved, which can be easily prevented&lt;br /&gt;
#If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;PMS&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], do not go out of your way to chase them down without valid IC reason.&lt;br /&gt;
#&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.&lt;br /&gt;
#&#039;&#039;&#039;Self-Defense is allowed to an extent without being called valid-hunting.&#039;&#039;&#039; Defending your department, yourself, or others is allowed.&lt;br /&gt;
#*However, if you unambiguously go out of your way to aggressively seek an antagonist outside of your department, or general area, without cause, it would be validhunting, intent matters!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 10: No Self-Antagging ===&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an general antagonist, when you are not.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Self antagging, generally leads to a worse experience for everyone else involved.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason.&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
&lt;br /&gt;
=== 10.5 Non-Antagonist Criminal Addendum ===&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. You shouldn&#039;t be a constant hindrance just for the sake of starting a fight with them.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You actions must be within 4xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 11: &#039;Misc RP&#039; / ERP ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Respect people&#039;s prefs.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t be a dick&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Don’t make drama out of ERP&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate.&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;You must have OOC consent from the erping parties to interrupt ERP in a private area.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;BANANA EGG&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Non Consensual ERP should only ever be exposed to LOOC consenting parties.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Non-Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions.&lt;br /&gt;
* Implications of non-consensual ERP against parties without prior consent is not allowed.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Rule 12: Situational Rulings ===&lt;br /&gt;
&amp;lt;big&amp;gt;These are rulings made to address a specific circumstance, or act, that don&#039;t necessarily fit within the rest of the rules, but equally go against the goals of the server.&amp;lt;/big&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Ruling&lt;br /&gt;
!Description&lt;br /&gt;
!Reason&lt;br /&gt;
!Approver&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling regarding Rolling Antagonist as a &#039;Unintended roles&#039;&#039;&#039;&#039;&lt;br /&gt;
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.&lt;br /&gt;
|Established* Ruling Reason: Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.&lt;br /&gt;
|Goldenalpharex&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling regarding item requests&#039;&#039;&#039;&lt;br /&gt;
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.&lt;br /&gt;
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.&lt;br /&gt;
|Staff, in general.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling  on  Ghost  Cafe  Conduct:&#039;&#039;&#039;&lt;br /&gt;
|The ghost cafe is not an arena and should not be used in selfish manners. &lt;br /&gt;
You shouldn&#039;t be griefing it, as it&#039;s meant to be a place for private-or-quiet RP.&lt;br /&gt;
|Established*  Ruling  Reason: Repeated poor conduct in the cafe&lt;br /&gt;
|Goldenalpharex&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Blackout Policy:&#039;&#039;&#039;&lt;br /&gt;
|Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.&lt;br /&gt;
&lt;br /&gt;
You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.&lt;br /&gt;
&lt;br /&gt;
Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.&lt;br /&gt;
|copypasta of the in-game text&lt;br /&gt;
|Staff&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ruling on Prisoners&#039;&#039;&#039;&lt;br /&gt;
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape. &lt;br /&gt;
|Too many Prisoners escaping or causing chaos without an OPFOR.&lt;br /&gt;
|Deadmon&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=3366</id>
		<title>Darkinite:Sandbox detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=3366"/>
		<updated>2024-12-19T00:06:35Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Adjusted detective changes according to notes from Mini Townhall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are &amp;lt;s&amp;gt;Professional Stalkers&amp;lt;/s&amp;gt; Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by you&#039;re own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security or otherwise Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]] &lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with, &lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
*Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to &amp;lt;u&amp;gt;ALWAYS&amp;lt;/u&amp;gt; wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, &#039;&#039;&#039;after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head.&#039;&#039;&#039; After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
== Additional Gameplay Notes*** ==&lt;br /&gt;
&lt;br /&gt;
*Your First Priority is as a detective, to freely accept investigatory work from the crew for either payment or other types of personal gain.&lt;br /&gt;
*While you are not a part of security, you are allowed to work alongside them as an optional priority. As detectives may have more incentive to dedicate themselves to security as they have the resources to help in investigation.&lt;br /&gt;
*While security will likely have the first response to the arrests, or scenes, the detective when summoned or present should lead the investigation first and foremost.&lt;br /&gt;
*On the side you should investigate command and security as you would like any other crime or situation. You may also choose to help the Lawyer or any crewmember in procuring evidence to support a claim against them.&lt;br /&gt;
*Because detectives are a separate entity to security proper. They are not affected by the Security Policy. Instead Valid Hunting Rules will be applied to them. Y&amp;lt;u&amp;gt;our primary job isn&#039;t to arrest criminals, but to solve and sort out crimes.&amp;lt;/u&amp;gt; You should leave antag / crew apprehension to security under blue and below, elsewise it is under valid hunting. ([[Server Rules#Rule 9: Do not valid-hunt|Valid hunting rules here)]] &#039;&#039;&#039;(Amber and above is free game)&#039;&#039;&#039;&lt;br /&gt;
*Members of command and security Should respect to the grounds of which they are accused under provided there is evidence to a possible violation of their respective policies. If you are brushed aside you have many ways to bring them to Justice!&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. &#039;&#039;&#039;Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
== Spare Time (Independent Investigator) ==&lt;br /&gt;
As a Independent Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* If you wish to pursue a case as an Independent agent you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you.&lt;br /&gt;
* Detectives may ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations.&lt;br /&gt;
* Since you answer to the Head of Personnel you can accept work coming from them as they will most likely have the dirt on command for you to investigate. However, the HoP may not ask you to arrest someone, &#039;&#039;&#039;Period.&#039;&#039;&#039;&lt;br /&gt;
* As an Independent Investigator you are granted a bonus to arm yourselves &#039;&#039;&#039;Non-lethally&#039;&#039;&#039; against overzealous members of security. &#039;&#039;&#039;As well as being exempt from Security restrictions&#039;&#039;&#039;. (Those new guns are meant exactly for this.) &lt;br /&gt;
* After arresting a member of Command/Security, they should be treated the same as a violator of the corporate regulations. &lt;br /&gt;
** As such they will have a a special rule: &#039;&#039;&#039;Security may bail themselves out at the conversion rate of 500cr/minute. Arrested members of Command will be held in the brig unless emergencies require their immediate attention.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead: =====&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, Cargo could issue you some more equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Contraband&amp;diff=3136</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Contraband&amp;diff=3136"/>
		<updated>2024-11-01T19:23:48Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Added Fock to contraband table (Excemption use cases)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039; - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): &lt;br /&gt;
**Scarborough, (syndicate)&lt;br /&gt;
**&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&lt;br /&gt;
**Elsewise, with previously present identifying markings removed. (Assops, it&#039;s in a grey font)&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - This can only be done with an appropriate weapons charge to go with it. (illegally open carrying one, etc)&lt;br /&gt;
*&#039;&#039;&#039;Suppressor&#039;&#039;&#039; - Anyone with a weapons permit is exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt; - Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039; - Any &#039;combat&#039; (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039; - Any &#039;combat implant&#039; (reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears) without permission from the RD/Roboticist, or elsewise, a permit&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life / Prybar&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
*&#039;&#039;&#039;F.O.C.K (Full override control kit)&#039;&#039;&#039; - Similarly with other emergency entry tools. It is not contraband until used in a crime.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (non-concealed, without a permit)&amp;lt;/b&amp;gt;. Charges can be lowered to mid- or low-level contraband if there was a valid reason for having an unconcealed weapon. Bulky sized weapons are considered non-concealed and require a permit. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
*&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039; - Any and all implants that are /not/ printable on-station, ex: freedom-implant.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039; - Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039; - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
*&#039;&#039;&#039;Armed Mech&#039;&#039;&#039; - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Contraband&amp;diff=3135</id>
		<title>Template:Contraband</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Contraband&amp;diff=3135"/>
		<updated>2024-11-01T19:21:02Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Added Fock to contraband table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#CCCCCC;&#039; Width=&#039;300px&#039;| Non-Contraband&amp;lt;br /&amp;gt;No charge&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low-Level&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid-Level&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High-Level&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical-Level&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes&lt;br /&gt;
! style=&#039;background-color:#a76fb6;&#039; width=&#039;300px&#039;|Special Contraband&amp;lt;br /&amp;gt;Impossible to remove, judge on a case-by-case basis&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons (Non-concealed, without permit.)&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (Non-Concealed, without permit)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Restricted Firearm *&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Modsuit&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Power Sink&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | TTV bombs, or elsewith other complex explosives&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:orange;&#039;  | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:orange;&#039; | Energy Dagger&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:orange;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | EMP Flashlight&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 14&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Harmful Virus Samples&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 15&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | EZ Clean Grenades&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unauthorized Combat Mech * &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech *&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 16&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 17&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Voice-Muffling Balaclava&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Disablers, Tasers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reagent Dartgun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 18&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Holster, by itself&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Jaws of Life / Prybar *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Riot Darts&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 19&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Helmet&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 20&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | No-Slip Shoes&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Pepperspray, Flashbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unauthorised Combat Implant *&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 21&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telescopic Baton&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Heretic Blades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 22&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stunprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Wizard Items&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 23&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Teleprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Basic Explosives. C4/X4/Grenades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 24&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 25&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reverse Revolver&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 26&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 27&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 28&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Syndicate Tome&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brass Sword/Spear/Hammer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 29&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brass Bow/Rifle&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 30&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Crossbow&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 31&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 32&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Recreational Drugs *&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
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|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 33&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Agent ID&lt;br /&gt;
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|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 34&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.O.C.K*&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
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|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Moderated Pages]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2966</id>
		<title>Darkinite:SOP Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2966"/>
		<updated>2024-09-01T17:46:29Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to antagonists. You are not a set piece. &lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#If you are being demoted, roleplay should be the forefront of any reaction.&lt;br /&gt;
#Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. &lt;br /&gt;
#*The fight ends when they&#039;re no longer a threat, for ref: don&#039;t execute someone who just got cuffed.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#ERP is allowed as security as long as you don&#039;t leave the team incapable of something.&lt;br /&gt;
#You are not to preemptively secure items / reinforce areas without a strong IC reason.   &lt;br /&gt;
#*This includes things such as: Securing the sec gear in checkpoints at roundstart.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland, as long as &#039;&#039;someone&#039;&#039; remains on station.&lt;br /&gt;
#Security is to listen to the detective under the right given by NT Internal Affairs. If a member of security is to be detained. Security is to surrender to the detective to carry out the will of corporate regulations. This means other members of security aren&#039;t allowed to aid the officer in escaping or evading punishment. While imprisoned by the detective you may bail your way out using the following conversion (500cr per minute incurred)&lt;br /&gt;
&lt;br /&gt;
== Important Note ==&lt;br /&gt;
&lt;br /&gt;
=== This is primarily references and important rulings, it can&#039;t cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities. ===&lt;br /&gt;
&amp;lt;big&amp;gt;Semi IC&amp;lt;/big&amp;gt; = IC unless it&#039;s excessive or bad faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;OOC&amp;lt;/big&amp;gt; = What it says on the tin, strictly OOC enforced.&lt;br /&gt;
&lt;br /&gt;
== What is your purpose? ==&lt;br /&gt;
Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.&lt;br /&gt;
&lt;br /&gt;
=== How would I do this? ===&lt;br /&gt;
For reference: &lt;br /&gt;
&lt;br /&gt;
An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could: &lt;br /&gt;
&lt;br /&gt;
Ask the captain if they&#039;d like to press charges, if yes, move from there to: &lt;br /&gt;
&lt;br /&gt;
* Ask the HoS or Warden for a search warrant. After searching and they have the evidence. Move to.&lt;br /&gt;
* Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,&lt;br /&gt;
* or, if both sides are still trying to instigate, just brig both for relevant charges.&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
&lt;br /&gt;
* What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. &lt;br /&gt;
* While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.&lt;br /&gt;
* Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
=Procedures=&lt;br /&gt;
== Warrants ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Search Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green&amp;lt;/u&amp;gt; - A search warrant is a &amp;lt;u&amp;gt;one use&amp;lt;/u&amp;gt; permit to allow a security officer to search a crewmember to check for any incriminating evidence against Corporate Regulations,&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Act or action justifying the suspicion.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;the Act or Action of a suspected person that justifies the Search / Reason.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reasonable suspicions are points of evidence to be collected. if there is no evidence. The suspicion is cleared and they are free to go immediately&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. Use standard arrest warrant procedure for evidence found later.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: You may not raise the Alert level to skip using warrants (eg. you know who it is and want to skip that way)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
=== Arrest Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green/Blue&amp;lt;/u&amp;gt; - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; &amp;lt;u&amp;gt;Only the Head of Security and Warden&amp;lt;/u&amp;gt; can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evidence found during conduct of investigation.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: Confirmed non-crew entities do not require a warrant.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events. &lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
* For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.&lt;br /&gt;
* Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.&lt;br /&gt;
* When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging(OOC)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* Possible 1xx and 2xx charges allow you to detain someone in the brig for 5 minutes without charges. 3xx for 10. 4xx for 15. 5xx for 20 max. You may only detain someone for the highest possible committed crime once with two or more clear and articulated reasons of suspicion. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence. If you detain them over the time of the related suspicion they cannot be charged for the same situation later on.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
** For off-station visitors, the Nt-Rep.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;25 minutes&#039;&#039;&#039;, they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren&#039;t abused, or contraband.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:&lt;br /&gt;
&lt;br /&gt;
(since the lockers are abandonware at the moment, they&#039;re not required to be used.)&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items.&lt;br /&gt;
** Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  &lt;br /&gt;
*** Do not remove their clothes yourself, unless there&#039;s a tangible threat to life.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution and requires the same authorization as an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; (CMO, Medical Doctor) &amp;lt;/span&amp;gt; depending on availability and risk of escape. &lt;br /&gt;
&lt;br /&gt;
Currently, security has full knowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
* Implants that are readily available via cargo or a lathe.&lt;br /&gt;
* Augments of all varieties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, as an alternative to the standard brigging process.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine. &lt;br /&gt;
** Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: &lt;br /&gt;
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: &lt;br /&gt;
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option. &lt;br /&gt;
&lt;br /&gt;
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, with explanation for the crime itself.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]] or HoS.&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you not member of security but instead a subordinate to the [[Head of Personnel]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes or coordinate with sec.&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
*Submit and sort evidence to your client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers when possible should defer to you for information first. &lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of high alert levels.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
&lt;br /&gt;
* Departmental Guards are independent guards, serving their relevant department.&lt;br /&gt;
* They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head. &lt;br /&gt;
* You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department..&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Remember, you can&#039;t &#039;police&#039; anyone on green alert, you can however give them the boots. Medium style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Security officers may have one sidearm or a long arm* loaded with lethals.&lt;br /&gt;
* Security outside of that should keep to standard equipment.&lt;br /&gt;
* Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.&lt;br /&gt;
* Security may not have &#039;combat implants&#039; [[Contraband#Exemptions and specific details|(see here)]] without direct permission of the RD, if one&#039;s not available, this becomes an IC issue.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request Mechs, but not use them until the alert rises.&lt;br /&gt;
*Concealable** melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*You can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is &amp;lt;u&amp;gt;Probable Cause&amp;lt;/u&amp;gt; to use a [[Wiki.novasector13.com/wiki/Security Policy#Search Warrants &amp;amp; Arrest Warrants|Search warrant]] or they are caught engaging in crime***&lt;br /&gt;
&amp;lt;sub&amp;gt;*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;**Weapons which aren&#039;t being carried in any &#039;&#039;&#039;visible&#039;&#039;&#039; sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non-concealable melee weapons permitted.&lt;br /&gt;
* Flashbangs are now permitted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
*Department guards are now allowed to &#039;police&#039;* their department for disruptive non-departmental workers.&lt;br /&gt;
*To make an arrest during blue alert an Arrest Warrant is to be provided before action takes place, unless caught in the act of crime by officers.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&amp;lt;small&amp;gt;Policing&#039; implies arresting in this instance, ala, asking the warden to press charges on them.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All armors now permitted, regardless of stats.&lt;br /&gt;
*Mechs can now be used. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Teargas now permitted.&lt;br /&gt;
*Kiboko grenade launchers are now permitted for Security.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.&lt;br /&gt;
* Permits requirements are waived for both this, and higher alerts.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Carwo LMGs are now permitted for Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Contraband ==&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Corpreg_Sandbox&amp;diff=2948</id>
		<title>Darkinite:Corpreg Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Corpreg_Sandbox&amp;diff=2948"/>
		<updated>2024-08-30T20:17:45Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: sandbox creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, the local contracted security enforces corporate law. &lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;OOC: There is no Space Law or SolFed Law.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place as well as the victim&#039;s; but may be contested by lawyers and the HoP. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy.&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx), however, if the person charged has consistently been breaking the same regulations, the detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a &#039;&#039;&#039;&amp;lt;u&amp;gt;typically&amp;lt;/u&amp;gt;&#039;&#039;&#039; sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;THIS DOES NOT APPLY TO VORE, IF EVER ADDED&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government EntityAffiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, the NRI, or the CIN, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|Any crime that&#039;s being actively attempted, without having been physically done yet. &lt;br /&gt;
EX: Breaking into the bridge, but after opening the door, not actually entering.&lt;br /&gt;
|Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Property and Self Clause&#039;&#039;&#039;&lt;br /&gt;
|An action taken in response to protect oneself or their property (This Includes their Department and its relevant possessions)&lt;br /&gt;
|Any method used / crime committed under the protection of this clause cannot be charged for.&lt;br /&gt;
(Though contraband may be seized)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|After a crime, the offender cannot be recharged for the same series of events after their initial charges.&lt;br /&gt;
|Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2938</id>
		<title>Darkinite:SOP Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2938"/>
		<updated>2024-07-29T21:30:24Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to antagonists. You are not a set piece. &lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#If you are being demoted, roleplay should be the forefront of any reaction.&lt;br /&gt;
#Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. &lt;br /&gt;
#*The fight ends when they&#039;re no longer a threat, for ref: don&#039;t execute someone who just got cuffed.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#ERP is allowed as security as long as you don&#039;t leave the team incapable of something.&lt;br /&gt;
#You are not to preemptively secure items / reinforce areas without a strong IC reason.   &lt;br /&gt;
#*This includes things such as: Securing the sec gear in checkpoints at roundstart.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland, as long as &#039;&#039;someone&#039;&#039; remains on station.&lt;br /&gt;
#Security is to listen to the detective under the right given by NT Internal Affairs. If a member of security is to be detained. Security is to surrender to the detective to carry out the will of corporate regulations. This means other members of security aren&#039;t allowed to aid the officer in escaping or evading punishment. While imprisoned by the detective you may bail your way out using the following conversion (500cr per minute incurred)&lt;br /&gt;
&lt;br /&gt;
== Important Note ==&lt;br /&gt;
&lt;br /&gt;
=== This is primarily references and important rulings, it can&#039;t cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities. ===&lt;br /&gt;
&amp;lt;big&amp;gt;Semi IC&amp;lt;/big&amp;gt; = IC unless it&#039;s excessive or bad faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;OOC&amp;lt;/big&amp;gt; = What it says on the tin, strictly OOC enforced.&lt;br /&gt;
&lt;br /&gt;
== What is your purpose? ==&lt;br /&gt;
Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.&lt;br /&gt;
&lt;br /&gt;
=== How would I do this? ===&lt;br /&gt;
For reference: &lt;br /&gt;
&lt;br /&gt;
An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could: &lt;br /&gt;
&lt;br /&gt;
Ask the captain if they&#039;d like to press charges, if yes, move from there to: &lt;br /&gt;
&lt;br /&gt;
* Ask the HoS or Warden for a search warrant. After searching and they have the evidence. Move to.&lt;br /&gt;
* Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,&lt;br /&gt;
* or, if both sides are still trying to instigate, just brig both for relevant charges.&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
&lt;br /&gt;
* What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. &lt;br /&gt;
* While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.&lt;br /&gt;
* Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
=Procedures=&lt;br /&gt;
== Warrants ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Search Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green&amp;lt;/u&amp;gt; - A search warrant is a &amp;lt;u&amp;gt;one use&amp;lt;/u&amp;gt; permit to allow a security officer to search a crewmember to check for any incriminating evidence against Corporate Regulations,&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Act or action justifying the suspicion.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;the Act or Action of a suspected person that justifies the Search / Reason.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reasonable suspicions are points of evidence to be collected. if there is no evidence. The suspicion is cleared and they are free to go immediately&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. Use standard arrest warrant procedure for evidence found later.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: You may not raise the Alert level to skip using warrants (eg. you know who it is and want to skip that way)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
=== Arrest Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green/Blue&amp;lt;/u&amp;gt; - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; &amp;lt;u&amp;gt;Only the Head of Security and Warden&amp;lt;/u&amp;gt; can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evidence found during conduct of investigation.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: Confirmed non-crew entities do not require a warrant.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events. &lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
* For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.&lt;br /&gt;
* Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.&lt;br /&gt;
* When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging(OOC)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* Possible 1xx and 2xx charges allow you to detain someone in the brig for 5 minutes without charges. 3xx for 10. 4xx for 15. 5xx for 20 max. You may only detain someone for the highest possible committed crime once with two or more clear and articulated reasons of suspicion. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence. If you detain them over the time of the related suspicion they cannot be charged for the same situation later on.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
** For off-station visitors, the Nt-Rep.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;25 minutes&#039;&#039;&#039;, they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren&#039;t abused, or contraband.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:&lt;br /&gt;
&lt;br /&gt;
(since the lockers are abandonware at the moment, they&#039;re not required to be used.)&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items.&lt;br /&gt;
** Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  &lt;br /&gt;
*** Do not remove their clothes yourself, unless there&#039;s a tangible threat to life.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution and requires the same authorization as an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; (CMO, Medical Doctor) &amp;lt;/span&amp;gt; depending on availability and risk of escape. &lt;br /&gt;
&lt;br /&gt;
Currently, security has full knowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
* Implants that are readily available via cargo or a lathe.&lt;br /&gt;
* Augments of all varieties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, as an alternative to the standard brigging process.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine. &lt;br /&gt;
** Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: &lt;br /&gt;
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: &lt;br /&gt;
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option. &lt;br /&gt;
&lt;br /&gt;
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, with explanation for the crime itself.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]] or HoS.&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you not member of security but instead a subordinate to the [[Head of Personnel]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes or coordinate with sec.&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
*Submit and sort evidence to your client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers when possible should defer to you for information first. &lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of high alert levels.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
&lt;br /&gt;
* Departmental Guards are independent guards, serving their relevant department.&lt;br /&gt;
* They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head. &lt;br /&gt;
* You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department..&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Remember, you can&#039;t &#039;police&#039; anyone on green alert, you can however give them the boots. Medium style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Security officers may have one sidearm or a long arm* loaded with lethals.&lt;br /&gt;
* Security outside of that should keep to only standard equipment, and should keep to armors that have IV or below of any of the given stats: Melee : Energy : Bullet : Laser.&lt;br /&gt;
* Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.&lt;br /&gt;
* Security may not have &#039;combat implants&#039; [[Contraband#Exemptions and specific details|(see here)]] without direct permission of the RD, if one&#039;s not available, this becomes an IC issue.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request Mechs, but not use them until the alert rises.&lt;br /&gt;
*Concealable** melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*You can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is &amp;lt;u&amp;gt;Probable Cause&amp;lt;/u&amp;gt; to use a [[Wiki.novasector13.com/wiki/Security Policy#Search Warrants &amp;amp; Arrest Warrants|Search warrant]] or they are caught engaging in crime***&lt;br /&gt;
&amp;lt;sub&amp;gt;*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;**Weapons which aren&#039;t being carried in any &#039;&#039;&#039;visible&#039;&#039;&#039; sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non-concealable melee weapons permitted.&lt;br /&gt;
* Flashbangs are now permitted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
*Department guards are now allowed to &#039;police&#039;* their department for disruptive non-departmental workers.&lt;br /&gt;
*To make an arrest during blue alert an Arrest Warrant is to be provided before action takes place, unless caught in the act of crime by officers.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&amp;lt;small&amp;gt;Policing&#039; implies arresting in this instance, ala, asking the warden to press charges on them.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All armors now permitted, regardless of stats.&lt;br /&gt;
*Mechs can now be used. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Teargas now permitted.&lt;br /&gt;
*Kiboko grenade launchers are now permitted for Security.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.&lt;br /&gt;
* Permits requirements are waived for both this, and higher alerts.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Carwo LMGs are now permitted for Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Contraband ==&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2937</id>
		<title>Darkinite:SOP Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2937"/>
		<updated>2024-07-29T21:30:03Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: bail conversion addition to guiding principles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to antagonists. You are not a set piece. &lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#If you are being demoted, roleplay should be the forefront of any reaction.&lt;br /&gt;
#Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. &lt;br /&gt;
#*The fight ends when they&#039;re no longer a threat, for ref: don&#039;t execute someone who just got cuffed.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#ERP is allowed as security as long as you don&#039;t leave the team incapable of something.&lt;br /&gt;
#You are not to preemptively secure items / reinforce areas without a strong IC reason.   &lt;br /&gt;
#*This includes things such as: Securing the sec gear in checkpoints at roundstart.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland, as long as &#039;&#039;someone&#039;&#039; remains on station.&lt;br /&gt;
#Security is to listen to the detective under the right given by NT Internal Affairs. If a member of security is to be detained. Security is to surrender to the detective to carry out the will of corporate regulations. This means other members of security aren&#039;t allowed to aid the officer in escaping or evading punishment. While imprisoned by the detective you may bail your way out following the following conversion (500cr per minute incurred)&lt;br /&gt;
&lt;br /&gt;
== Important Note ==&lt;br /&gt;
&lt;br /&gt;
=== This is primarily references and important rulings, it can&#039;t cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities. ===&lt;br /&gt;
&amp;lt;big&amp;gt;Semi IC&amp;lt;/big&amp;gt; = IC unless it&#039;s excessive or bad faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;OOC&amp;lt;/big&amp;gt; = What it says on the tin, strictly OOC enforced.&lt;br /&gt;
&lt;br /&gt;
== What is your purpose? ==&lt;br /&gt;
Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.&lt;br /&gt;
&lt;br /&gt;
=== How would I do this? ===&lt;br /&gt;
For reference: &lt;br /&gt;
&lt;br /&gt;
An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could: &lt;br /&gt;
&lt;br /&gt;
Ask the captain if they&#039;d like to press charges, if yes, move from there to: &lt;br /&gt;
&lt;br /&gt;
* Ask the HoS or Warden for a search warrant. After searching and they have the evidence. Move to.&lt;br /&gt;
* Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,&lt;br /&gt;
* or, if both sides are still trying to instigate, just brig both for relevant charges.&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
&lt;br /&gt;
* What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. &lt;br /&gt;
* While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.&lt;br /&gt;
* Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
=Procedures=&lt;br /&gt;
== Warrants ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Search Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green&amp;lt;/u&amp;gt; - A search warrant is a &amp;lt;u&amp;gt;one use&amp;lt;/u&amp;gt; permit to allow a security officer to search a crewmember to check for any incriminating evidence against Corporate Regulations,&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Act or action justifying the suspicion.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;the Act or Action of a suspected person that justifies the Search / Reason.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reasonable suspicions are points of evidence to be collected. if there is no evidence. The suspicion is cleared and they are free to go immediately&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. Use standard arrest warrant procedure for evidence found later.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: You may not raise the Alert level to skip using warrants (eg. you know who it is and want to skip that way)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
=== Arrest Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green/Blue&amp;lt;/u&amp;gt; - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; &amp;lt;u&amp;gt;Only the Head of Security and Warden&amp;lt;/u&amp;gt; can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evidence found during conduct of investigation.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: Confirmed non-crew entities do not require a warrant.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events. &lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
* For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.&lt;br /&gt;
* Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.&lt;br /&gt;
* When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging(OOC)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* Possible 1xx and 2xx charges allow you to detain someone in the brig for 5 minutes without charges. 3xx for 10. 4xx for 15. 5xx for 20 max. You may only detain someone for the highest possible committed crime once with two or more clear and articulated reasons of suspicion. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence. If you detain them over the time of the related suspicion they cannot be charged for the same situation later on.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
** For off-station visitors, the Nt-Rep.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;25 minutes&#039;&#039;&#039;, they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren&#039;t abused, or contraband.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:&lt;br /&gt;
&lt;br /&gt;
(since the lockers are abandonware at the moment, they&#039;re not required to be used.)&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items.&lt;br /&gt;
** Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  &lt;br /&gt;
*** Do not remove their clothes yourself, unless there&#039;s a tangible threat to life.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution and requires the same authorization as an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; (CMO, Medical Doctor) &amp;lt;/span&amp;gt; depending on availability and risk of escape. &lt;br /&gt;
&lt;br /&gt;
Currently, security has full knowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
* Implants that are readily available via cargo or a lathe.&lt;br /&gt;
* Augments of all varieties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, as an alternative to the standard brigging process.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine. &lt;br /&gt;
** Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: &lt;br /&gt;
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: &lt;br /&gt;
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option. &lt;br /&gt;
&lt;br /&gt;
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, with explanation for the crime itself.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]] or HoS.&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you not member of security but instead a subordinate to the [[Head of Personnel]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes or coordinate with sec.&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
*Submit and sort evidence to your client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers when possible should defer to you for information first. &lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of high alert levels.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
&lt;br /&gt;
* Departmental Guards are independent guards, serving their relevant department.&lt;br /&gt;
* They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head. &lt;br /&gt;
* You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department..&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Remember, you can&#039;t &#039;police&#039; anyone on green alert, you can however give them the boots. Medium style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Security officers may have one sidearm or a long arm* loaded with lethals.&lt;br /&gt;
* Security outside of that should keep to only standard equipment, and should keep to armors that have IV or below of any of the given stats: Melee : Energy : Bullet : Laser.&lt;br /&gt;
* Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.&lt;br /&gt;
* Security may not have &#039;combat implants&#039; [[Contraband#Exemptions and specific details|(see here)]] without direct permission of the RD, if one&#039;s not available, this becomes an IC issue.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request Mechs, but not use them until the alert rises.&lt;br /&gt;
*Concealable** melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*You can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is &amp;lt;u&amp;gt;Probable Cause&amp;lt;/u&amp;gt; to use a [[Wiki.novasector13.com/wiki/Security Policy#Search Warrants &amp;amp; Arrest Warrants|Search warrant]] or they are caught engaging in crime***&lt;br /&gt;
&amp;lt;sub&amp;gt;*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;**Weapons which aren&#039;t being carried in any &#039;&#039;&#039;visible&#039;&#039;&#039; sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non-concealable melee weapons permitted.&lt;br /&gt;
* Flashbangs are now permitted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
*Department guards are now allowed to &#039;police&#039;* their department for disruptive non-departmental workers.&lt;br /&gt;
*To make an arrest during blue alert an Arrest Warrant is to be provided before action takes place, unless caught in the act of crime by officers.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&amp;lt;small&amp;gt;Policing&#039; implies arresting in this instance, ala, asking the warden to press charges on them.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All armors now permitted, regardless of stats.&lt;br /&gt;
*Mechs can now be used. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Teargas now permitted.&lt;br /&gt;
*Kiboko grenade launchers are now permitted for Security.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.&lt;br /&gt;
* Permits requirements are waived for both this, and higher alerts.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Carwo LMGs are now permitted for Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Contraband ==&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2936</id>
		<title>Darkinite:SOP Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2936"/>
		<updated>2024-07-29T21:25:56Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: /* The Security Guiding Principles -  OOC  */ IA additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to antagonists. You are not a set piece. &lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#If you are being demoted, roleplay should be the forefront of any reaction.&lt;br /&gt;
#Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. &lt;br /&gt;
#*The fight ends when they&#039;re no longer a threat, for ref: don&#039;t execute someone who just got cuffed.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#ERP is allowed as security as long as you don&#039;t leave the team incapable of something.&lt;br /&gt;
#You are not to preemptively secure items / reinforce areas without a strong IC reason.   &lt;br /&gt;
#*This includes things such as: Securing the sec gear in checkpoints at roundstart.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland, as long as &#039;&#039;someone&#039;&#039; remains on station.&lt;br /&gt;
#Security is to listen to the detective under the right given by NT Internal Affairs. If a member of security is to be detained. Security is to surrender to the detective to carry out the will of corporate regulations. This means other members of security aren&#039;t allowed to aid the officer in escaping or evading punishment.&lt;br /&gt;
&lt;br /&gt;
== Important Note ==&lt;br /&gt;
&lt;br /&gt;
=== This is primarily references and important rulings, it can&#039;t cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities. ===&lt;br /&gt;
&amp;lt;big&amp;gt;Semi IC&amp;lt;/big&amp;gt; = IC unless it&#039;s excessive or bad faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;OOC&amp;lt;/big&amp;gt; = What it says on the tin, strictly OOC enforced.&lt;br /&gt;
&lt;br /&gt;
== What is your purpose? ==&lt;br /&gt;
Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.&lt;br /&gt;
&lt;br /&gt;
=== How would I do this? ===&lt;br /&gt;
For reference: &lt;br /&gt;
&lt;br /&gt;
An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could: &lt;br /&gt;
&lt;br /&gt;
Ask the captain if they&#039;d like to press charges, if yes, move from there to: &lt;br /&gt;
&lt;br /&gt;
* Ask the HoS or Warden for a search warrant. After searching and they have the evidence. Move to.&lt;br /&gt;
* Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,&lt;br /&gt;
* or, if both sides are still trying to instigate, just brig both for relevant charges.&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
&lt;br /&gt;
* What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. &lt;br /&gt;
* While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.&lt;br /&gt;
* Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
=Procedures=&lt;br /&gt;
== Warrants ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Search Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green&amp;lt;/u&amp;gt; - A search warrant is a &amp;lt;u&amp;gt;one use&amp;lt;/u&amp;gt; permit to allow a security officer to search a crewmember to check for any incriminating evidence against Corporate Regulations,&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Act or action justifying the suspicion.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;the Act or Action of a suspected person that justifies the Search / Reason.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reasonable suspicions are points of evidence to be collected. if there is no evidence. The suspicion is cleared and they are free to go immediately&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. Use standard arrest warrant procedure for evidence found later.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: You may not raise the Alert level to skip using warrants (eg. you know who it is and want to skip that way)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
=== Arrest Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green/Blue&amp;lt;/u&amp;gt; - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; &amp;lt;u&amp;gt;Only the Head of Security and Warden&amp;lt;/u&amp;gt; can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evidence found during conduct of investigation.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: Confirmed non-crew entities do not require a warrant.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events. &lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
* For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.&lt;br /&gt;
* Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.&lt;br /&gt;
* When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging(OOC)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* Possible 1xx and 2xx charges allow you to detain someone in the brig for 5 minutes without charges. 3xx for 10. 4xx for 15. 5xx for 20 max. You may only detain someone for the highest possible committed crime once with two or more clear and articulated reasons of suspicion. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence. If you detain them over the time of the related suspicion they cannot be charged for the same situation later on.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
** For off-station visitors, the Nt-Rep.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;25 minutes&#039;&#039;&#039;, they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren&#039;t abused, or contraband.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:&lt;br /&gt;
&lt;br /&gt;
(since the lockers are abandonware at the moment, they&#039;re not required to be used.)&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items.&lt;br /&gt;
** Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  &lt;br /&gt;
*** Do not remove their clothes yourself, unless there&#039;s a tangible threat to life.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution and requires the same authorization as an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; (CMO, Medical Doctor) &amp;lt;/span&amp;gt; depending on availability and risk of escape. &lt;br /&gt;
&lt;br /&gt;
Currently, security has full knowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
* Implants that are readily available via cargo or a lathe.&lt;br /&gt;
* Augments of all varieties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, as an alternative to the standard brigging process.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine. &lt;br /&gt;
** Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: &lt;br /&gt;
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: &lt;br /&gt;
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option. &lt;br /&gt;
&lt;br /&gt;
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, with explanation for the crime itself.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]] or HoS.&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you not member of security but instead a subordinate to the [[Head of Personnel]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes or coordinate with sec.&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
*Submit and sort evidence to your client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers when possible should defer to you for information first. &lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of high alert levels.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
&lt;br /&gt;
* Departmental Guards are independent guards, serving their relevant department.&lt;br /&gt;
* They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head. &lt;br /&gt;
* You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department..&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Remember, you can&#039;t &#039;police&#039; anyone on green alert, you can however give them the boots. Medium style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Security officers may have one sidearm or a long arm* loaded with lethals.&lt;br /&gt;
* Security outside of that should keep to only standard equipment, and should keep to armors that have IV or below of any of the given stats: Melee : Energy : Bullet : Laser.&lt;br /&gt;
* Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.&lt;br /&gt;
* Security may not have &#039;combat implants&#039; [[Contraband#Exemptions and specific details|(see here)]] without direct permission of the RD, if one&#039;s not available, this becomes an IC issue.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request Mechs, but not use them until the alert rises.&lt;br /&gt;
*Concealable** melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*You can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is &amp;lt;u&amp;gt;Probable Cause&amp;lt;/u&amp;gt; to use a [[Wiki.novasector13.com/wiki/Security Policy#Search Warrants &amp;amp; Arrest Warrants|Search warrant]] or they are caught engaging in crime***&lt;br /&gt;
&amp;lt;sub&amp;gt;*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;**Weapons which aren&#039;t being carried in any &#039;&#039;&#039;visible&#039;&#039;&#039; sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non-concealable melee weapons permitted.&lt;br /&gt;
* Flashbangs are now permitted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
*Department guards are now allowed to &#039;police&#039;* their department for disruptive non-departmental workers.&lt;br /&gt;
*To make an arrest during blue alert an Arrest Warrant is to be provided before action takes place, unless caught in the act of crime by officers.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&amp;lt;small&amp;gt;Policing&#039; implies arresting in this instance, ala, asking the warden to press charges on them.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All armors now permitted, regardless of stats.&lt;br /&gt;
*Mechs can now be used. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Teargas now permitted.&lt;br /&gt;
*Kiboko grenade launchers are now permitted for Security.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.&lt;br /&gt;
* Permits requirements are waived for both this, and higher alerts.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Carwo LMGs are now permitted for Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Contraband ==&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2935</id>
		<title>Darkinite:Sandbox detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2935"/>
		<updated>2024-07-29T20:52:46Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: IA additions and fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are &amp;lt;s&amp;gt;Professional Stalkers&amp;lt;/s&amp;gt; Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention or as a cheaper alternative to an internal affairs investigator. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by you&#039;re own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security or otherwise Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]] &lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with, &lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
*Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to &amp;lt;u&amp;gt;ALWAYS&amp;lt;/u&amp;gt; wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head. After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
== Additional Gameplay Notes*** ==&lt;br /&gt;
&lt;br /&gt;
*Your First Priority is as a detective, to freely accept investigatory work from the crew for either payment or other types of personal gain.&lt;br /&gt;
*While you are not a part of security, you are allowed to work alongside them as an optional priority. As detectives may have more incentive to dedicate themselves to security as they have the resources to help in investigation.&lt;br /&gt;
*While security will likely have the first response to the arrests, or scenes, the detective when summoned or present should lead the investigation first and foremost.&lt;br /&gt;
*One the side you should investigate command and security as you would like any other crime or situation. You may also choose to help the Lawyer or any crewmember in procuring evidence to support a claim against them.&lt;br /&gt;
*Because detectives are a separate entity to security proper. They are not affected by the Security Policy. Instead Valid Hunting Rules will be applied to them. Y&amp;lt;u&amp;gt;our primary job isn&#039;t to arrest criminals, but to solve and sort out crimes.&amp;lt;/u&amp;gt; You should leave antag / crew apprehension to security under blue and below, elsewise it is under valid hunting. ([[Server Rules#Rule 9: Do not valid-hunt|Valid hunting rules here)]] &#039;&#039;&#039;(Amber and above is free game)&#039;&#039;&#039;&lt;br /&gt;
*Members of command and security are to concede to the grounds of which they are accused under provided there is evidence to a possible violation of their respective policies. Detectives are not to be brushed off once an investigation is held against them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
== Internal Affairs Work - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
As a Personal Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* If you wish to pursue a case as an IA agent you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you.&lt;br /&gt;
* Detectives can ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations. &lt;br /&gt;
* Since you answer to the Head of Personnel you can accept work coming from them as they will most likely have the dirt on command for you to investigate. However, the HoP may not ask you to arrest someone on the pretense of Internal affairs.&lt;br /&gt;
* As an IA Agent &#039;&#039;&#039;You are given a special permission to arrest an officer.&#039;&#039;&#039; This allows you to be the Judge, Juror and Executioner as the sole person/pair against security. As such you are granted a bonus to arm yourselves against overzealous members of security. &lt;br /&gt;
* After arresting a member of Command/Security, they should be treated the same as a violator of the corporate regulations. As such they will have a a special rule. &#039;&#039;&#039;They may bail themselves out at the conversion rate of 500cr/minute for security and 1000cr/minute for command.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, Cargo and the [[Warden]] could issue you some more equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2934</id>
		<title>Darkinite:Sandbox detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2934"/>
		<updated>2024-07-28T20:01:28Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Minor cleanup*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are &amp;lt;s&amp;gt;Professional Stalkers&amp;lt;/s&amp;gt; Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention or as a cheaper alternative to an internal affairs investigator. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by you&#039;re own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security or otherwise Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]] &lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with, &lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
*Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to &amp;lt;u&amp;gt;ALWAYS&amp;lt;/u&amp;gt; wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head. After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
== Additional Gameplay Notes*** ==&lt;br /&gt;
&lt;br /&gt;
*Your First Priority is as a detective, to freely accept investigatory work from the crew for either payment or other types of personal gain.&lt;br /&gt;
*While you are not a part of security, you are allowed to work alongside them as an optional priority. As detectives may have more incentive to dedicate themselves to security as they have the resources to help in investigation.&lt;br /&gt;
*While security will likely have the first response to the arrests, or scenes, the detective when summoned or present should lead the investigation first and foremost.&lt;br /&gt;
*One the side you should investigate command and security as you would like any other crime or situation. You may also choose to help the Lawyer or any crewmember in procuring evidence to support a claim against them.&lt;br /&gt;
*Because detectives are a separate entity to security proper. They are not affected by the Security Policy. Instead Valid Hunting Rules will be applied to them. Y&amp;lt;u&amp;gt;our primary job isn&#039;t to arrest criminals, but to solve and sort out crimes.&amp;lt;/u&amp;gt; You should leave antag / crew apprehension to security under blue and below, elsewise it is under valid hunting. ([[Server Rules#Rule 9: Do not valid-hunt|Valid hunting rules here)]] &#039;&#039;&#039;(Amber and above is free game)&#039;&#039;&#039;&lt;br /&gt;
*Members of command and security are to concede to the grounds of which they are accused under provided there is evidence to a possible violation of their respective policies. Detectives are not to be brushed off once an investigation is held against them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
== Internal Affairs Work - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
As a Personal Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command when assigned to you as Internal Affairs work for the Head of Personnel.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases, or the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* You should get along with the Warden to have them arrest or assign charges to an officer or head of staff. They will be your best friend in handling Internal affairs.&lt;br /&gt;
* If you wish to pursue a case either find them yourself or refer to the Lawyer or your headset. They will fix the paper work for you.&lt;br /&gt;
* Since you answer to the Head of Personnel you can accept work coming from them as they will most likely have the dirt on command for you to investigate. However, the HoP may not ask you to arrest someone on the pretense of Internal affairs.&lt;br /&gt;
* If there is no Lawyer or Warden. Use your power to detain a member of security or command provided there is hard evidence and a crime that was not charged against them beforehand. &lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, Cargo and the [[Warden]] could issue you some more equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Lawyer_Sandbox&amp;diff=2860</id>
		<title>Darkinite:Lawyer Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Lawyer_Sandbox&amp;diff=2860"/>
		<updated>2024-07-09T09:47:49Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Internal affairs addition (WIP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_lawyer.png‎&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Lawyer&lt;br /&gt;
 |access = Law Office, Courtroom, Brig&lt;br /&gt;
 |difficulty = Easy to &lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Advocate for prisoners, create law-binding contracts, ensure [[Security Officer|Security]] is following protocol and [[Corporate Regulations]]&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Guide to Trials]], [[Guide to Paperwork]]&lt;br /&gt;
 |requirements = Talk to prisoners and speak to security on their behalf if asked. Encourage the [[warden]] to reduce [[Corporate Regulations|overly harsh sentences]]. [[Guide to Trials|Represent]] aggrieved crewmembers if needed.}}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Lawyer is tasked with the thankless job of providing legal aid to the crew.  This tends to involve defending [[Traitor|Traitors]] in trials, suing [[Security Officer|Security]] or the company or [[xenos|aliens]] or anyone else they can think of for endangering the crew. Other duties include hassling the [[Station Engineer|engineers]] and [[scientist]]s over health and safety violations, and general ambulance-chasing.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
*&#039;&#039;&#039;Consult on the law.&#039;&#039;&#039; Be present when people are imprisoned, so you can give the correct time. Be sure to explain the sentence for each crime and the total time. In some cases you may argue for reduced sentence times based on mitigating factors (e.g. clowning, insanity), but don&#039;t push the issue.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ascertain guilt or innocence.&#039;&#039;&#039; When a suspect is brought in, check the stories of officers. You may be able to convince them when they either have the wrong person or if they committed a lesser crime than thought. Ask the Detective for his forensics scanner to get physical evidence that supports your client (&amp;quot;your client&amp;quot; being any suspect brought in).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Get medical care for inmates.&#039;&#039;&#039; Because officers usually resume their patrol after arresting somebody, they&#039;ll appreciate it if you keep inmates healthy (in the absence of a Brig Medic).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clean up the Brig.&#039;&#039;&#039; You&#039;re going to spend most of your time here, so keep it clean! The warden needs the help; the brig is one of the messiest places on the station.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help released inmates out of the brig.&#039;&#039;&#039; When their time is up, bring them their belongings (sometimes they are kept in the evidence room), help them out of the brig, and make sure the warden or HoS sets their security record to &amp;quot;Released&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participate in trials.&#039;&#039;&#039; An unfortunately small part of your job; you can sometimes get trials for inmates scheduled to be executed or when you can convince the HoS that it would be entertaining. Fortunate lawyers may get the chance to defend high profile persons, like wizards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Create law-binding contracts.&#039;&#039;&#039; As a Lawyer the easiest and most efficient way to get something done is to [[Guide to Paperwork|create contracts]], despite popular belief. There are many different types of contracts but a common one is a contract which requests that both parties do a particular action for the other party; ie: trading helmets. If you display these contracts to the Lawyer Gods, then you MIGHT get something nice from them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Litigation.&#039;&#039;&#039; Health, safety, and human rights violations abound on the station, but be warned that actually getting anything done about it will test your law skills.&lt;br /&gt;
== Justice for All ==&lt;br /&gt;
You begin the round in your office with a blue or purple suit, Brown shoes, a briefcase, With 6 pieces of paper and a pen, a PDA, a Security Radio Headset and a Box.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to ingratiate yourself with Security personnel; otherwise your shift as lawyer will likely be fruitless and painful. You have virtually no physical power, but you can accumulate social power. Greet them when you first see them, use titles like &amp;quot;officer&amp;quot; when referring to them, say please and thank you, and generally try to roleplay a friendly fellow crew member. Don&#039;t let your speech imply authority, though: your Head is the HoP, not the HoS.  Make it clear that your function is to uphold justice, the welfare of your clients, and the good of the station. Do not abuse your security headset or sec will at the least take it away or at the worst brig you for it AND take it away.&lt;br /&gt;
&lt;br /&gt;
In fact, it is advised that, as a lawyer, you not attack Security personnel at all, even when they deserve it (fleeing is acceptable). While it may help in the short run, future shifts may have random beatings if you are seen as a threat. If you&#039;re having trouble, seek the HoS&#039;s, HoP&#039;s, or Captain&#039;s help, as appropriate.&lt;br /&gt;
&lt;br /&gt;
But if you can&#039;t be bothered to do your job, or more likely nobody is calling for you to help them, then you can always just get some tools from the tool storage and redecorate your office.&lt;br /&gt;
== Internal Affairs Work - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Yes this is it your singular ounce of power. But, Lawyers should work in conjunction with detectives to outline a list of charges that should and shouldn&#039;t be applied. {{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2859</id>
		<title>Darkinite:Sandbox detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2859"/>
		<updated>2024-07-09T08:03:31Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Detective changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are &amp;lt;s&amp;gt;Professional Stalkers&amp;lt;/s&amp;gt; Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention or as a cheaper alternative to an internal affairs investigator. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by you&#039;re own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security or otherwise Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]] &lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with, &lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
*Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to &amp;lt;u&amp;gt;ALWAYS&amp;lt;/u&amp;gt; wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head. After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
== Additional Gameplay Notes*** ==&lt;br /&gt;
&lt;br /&gt;
* Your First Priority as a detective is to freely accept investigatory work from the crew whether it would be for payment or for other types of personal gain.&lt;br /&gt;
* While you are not a part of security, you are allowed to work alongside them as a Secondary Priority.&lt;br /&gt;
* Detectives may have slightly more incentive to dedicate themselves to security as they have the resources to help in investigation.&lt;br /&gt;
* While security will likely have the first response to the arrests, or scenes, the detective should handle the investigations first and foremost.&lt;br /&gt;
* You can, and should investigate security itself as they would any other crime or situation. You may also choose to help the Lawyer or any crewmember in procuring evidence to support a claim against them.&lt;br /&gt;
* Because detectives are a separate entity to security proper. They are not affected by the Security Policy. Instead Valid Hunting Rules will be applied to them. Y&amp;lt;u&amp;gt;our primary job isn&#039;t to arrest criminals, but to solve and sort out crimes and criminals.&amp;lt;/u&amp;gt;You should leave apprehension and detainment to security under blue and below, elsewise it is under valid hunting. ([[Server Rules#Rule 9: Do not valid-hunt|Valid hunting rules here)]] &#039;&#039;&#039;(Amber and above is free game)&#039;&#039;&#039;&lt;br /&gt;
* Security and higher staff should respect the grounds of which they are accused under as it is most likely a problem caused by their conduct. Unlike the Lawyer, Detectives cannot be brushed off once an investigation begins.&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
== Internal Affairs Work - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
As a Personal Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command when assigned to you as Internal Affairs work for the Head of Personnel.&lt;br /&gt;
&lt;br /&gt;
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases, or the demoting head of staff in procuring evidence relevant to the reasons of demotion.&lt;br /&gt;
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.&lt;br /&gt;
* You should get along with the Warden to have them arrest or assign charges to an officer or head of staff. They will be your best friend in handling Internal affairs.&lt;br /&gt;
* If you wish to pursue a case either find them yourself or refer to the Lawyer or your headset. They will fix the paper work for you.&lt;br /&gt;
* Since you answer to the Head of Personnel you can accept work coming from them as they will most likely have the dirt on command for you to investigate. However, the HoP may not ask you to arrest someone on the pretense of Internal affairs.&lt;br /&gt;
* If there is no Lawyer or Warden. Use your power to detain a member of security or command provided there is hard evidence and a crime that was not charged against them beforehand. &lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, Cargo and the [[Warden]] could issue you some more equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Lawyer_Sandbox&amp;diff=2858</id>
		<title>Darkinite:Lawyer Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Lawyer_Sandbox&amp;diff=2858"/>
		<updated>2024-07-09T01:05:21Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Created page with &amp;quot;{{JobPageHeader  |colour = 03870C  |hcolour = white  |bcolour = 03870C  |bhcolour = white  |ebcolour = 03870C  |img = Generic_lawyer.png‎  |stafftype = SERVICE  |jobtitle = Lawyer  |access = Law Office, Courtroom, Brig  |difficulty = Easy to   |superior = Head of Personnel  |duties = Advocate for prisoners, create law-binding contracts, ensure Security is following protocol and Corporate Regulations  |guides = Corporate Regulations, G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
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 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_lawyer.png‎&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Lawyer&lt;br /&gt;
 |access = Law Office, Courtroom, Brig&lt;br /&gt;
 |difficulty = Easy to &lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Advocate for prisoners, create law-binding contracts, ensure [[Security Officer|Security]] is following protocol and [[Corporate Regulations]]&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Guide to Trials]], [[Guide to Paperwork]]&lt;br /&gt;
 |requirements = Talk to prisoners and speak to security on their behalf if asked. Encourage the [[warden]] to reduce [[Corporate Regulations|overly harsh sentences]]. [[Guide to Trials|Represent]] aggrieved crewmembers if needed.}}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Lawyer is tasked with the thankless job of providing legal aid to the crew.  This tends to involve defending [[Traitor|Traitors]] in trials, suing [[Security Officer|Security]] or the company or [[xenos|aliens]] or anyone else they can think of for endangering the crew. Other duties include hassling the [[Station Engineer|engineers]] and [[scientist]]s over health and safety violations, and general ambulance-chasing.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
*&#039;&#039;&#039;Consult on the law.&#039;&#039;&#039; Be present when people are imprisoned, so you can give the correct time. Be sure to explain the sentence for each crime and the total time. In some cases you may argue for reduced sentence times based on mitigating factors (e.g. clowning, insanity), but don&#039;t push the issue.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ascertain guilt or innocence.&#039;&#039;&#039; When a suspect is brought in, check the stories of officers. You may be able to convince them when they either have the wrong person or if they committed a lesser crime than thought. Ask the Detective for his forensics scanner to get physical evidence that supports your client (&amp;quot;your client&amp;quot; being any suspect brought in).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Get medical care for inmates.&#039;&#039;&#039; Because officers usually resume their patrol after arresting somebody, they&#039;ll appreciate it if you keep inmates healthy (in the absence of a Brig Medic).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clean up the Brig.&#039;&#039;&#039; You&#039;re going to spend most of your time here, so keep it clean! The warden needs the help; the brig is one of the messiest places on the station.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help released inmates out of the brig.&#039;&#039;&#039; When their time is up, bring them their belongings (sometimes they are kept in the evidence room), help them out of the brig, and make sure the warden or HoS sets their security record to &amp;quot;Released&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Participate in trials.&#039;&#039;&#039; An unfortunately small part of your job; you can sometimes get trials for inmates scheduled to be executed or when you can convince the HoS that it would be entertaining. Fortunate lawyers may get the chance to defend high profile persons, like wizards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Create law-binding contracts.&#039;&#039;&#039; As a Lawyer the easiest and most efficient way to get something done is to [[Guide to Paperwork|create contracts]], despite popular belief. There are many different types of contracts but a common one is a contract which requests that both parties do a particular action for the other party; ie: trading helmets. If you display these contracts to the Lawyer Gods, then you MIGHT get something nice from them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Litigation.&#039;&#039;&#039; Health, safety, and human rights violations abound on the station, but be warned that actually getting anything done about it will test your law skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Justice for All ==&lt;br /&gt;
You begin the round in your office with a blue or purple suit, Brown shoes, a briefcase, With 6 pieces of paper and a pen, a PDA, a Security Radio Headset and a Box.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to ingratiate yourself with Security personnel; otherwise your shift as lawyer will likely be fruitless and painful. You have virtually no physical power, but you can accumulate social power. Greet them when you first see them, use titles like &amp;quot;officer&amp;quot; when referring to them, say please and thank you, and generally try to roleplay a friendly fellow crew member. Don&#039;t let your speech imply authority, though: your Head is the HoP, not the HoS.  Make it clear that your function is to uphold justice, the welfare of your clients, and the good of the station. Do not abuse your security headset or sec will at the least take it away or at the worst brig you for it AND take it away.&lt;br /&gt;
&lt;br /&gt;
In fact, it is advised that, as a lawyer, you not attack Security personnel at all, even when they deserve it (fleeing is acceptable). While it may help in the short run, future shifts may have random beatings if you are seen as a threat. If you&#039;re having trouble, seek the HoS&#039;s, HoP&#039;s, or Captain&#039;s help, as appropriate.&lt;br /&gt;
&lt;br /&gt;
But if you can&#039;t be bothered to do your job, or more likely nobody is calling for you to help them, then you can always just get some tools from the tool storage and redecorate your office.{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Warden_Sandbox&amp;diff=2857</id>
		<title>Darkinite:Warden Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Warden_Sandbox&amp;diff=2857"/>
		<updated>2024-07-09T01:02:56Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Created page with &amp;quot;{{JobPageHeader  |colour = 486091  |hcolour = white  |bcolour = 486091  |bhcolour = white  |ebcolour = 486091  |img = Generic_warden.png  |stafftype = SECURITY  |jobtitle = Warden  |access = Armory, Security Office{{!}}Security, Brig, Prison_Wing{{!}}Holding Cells, Courtroom, Weapon Permit  |difficulty = Hard  |superior = Head of Security  |duties = Watch over the Brig and Prison Wing, release prisoners when their time is up, issue equipment to security, be a Secur...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
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 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_warden.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Warden&lt;br /&gt;
 |access = Armory, Security Office{{!}}Security, Brig, Prison_Wing{{!}}Holding Cells, Courtroom, Weapon Permit&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Watch over the Brig and Prison Wing, release prisoners when their time is up, issue equipment to security, be a [[Security Officer]] when they all eventually die&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]], [[Guide to paperwork#For_the_Warden|a few forms]]&lt;br /&gt;
 |requirements = See your prisoners at the start and throughout the shift, keep contraband and weapons somewhere secure, make sure charges are evidentiary and proper for the crime committed, and guard the armory, brig, and perma.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Warden is a member of the security staff, responsible for the Brig, the Prison Wing and the management of the prisoners. He essentially acts as a right-hand man to the [[Head of Security]] and runs most of the operations within the Brig in the absence of the HoS. The Warden is also tasked with guarding his most valued treasure: The Armory, filled with Security&#039;s best gear and armaments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Make sure no one [[Assistant|who shouldn&#039;t]] is in the armory. Set a timer for arrested people and make sure they don&#039;t break out.&lt;br /&gt;
&lt;br /&gt;
==[[File:Policecap.png]] &#039;&#039;&#039;Watch Hound&#039;&#039;&#039;==&lt;br /&gt;
Half of your job is to look after the prisoners, make sure they don&#039;t die or get unfair [[Corporate Regulations|sentences]], and make sure they don&#039;t escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and should not have to go outside of the brig (and seriously should not go out of the brig). That being said, you&#039;re allowed to leave in certain situations or if you need to grab some food in the brig, though your time out of the brig should be less than your time in the brig. So, try to &#039;&#039;&#039;stay in the brig.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even more important: &#039;&#039;&#039;Watch the armory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Megaphone red.png]] Mister Dispatcher==&lt;br /&gt;
If you have no prisoners to watch out for, you should be coordinating the [[Security Officer|Security Officers]] over the security radio channel.  People often make accusations of crime on the radio that you can follow up on.  You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don&#039;t wonder why a particular person is wanted.  You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly).  Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine. Frequently check security officers positions and health on the crew monitoring console so you know if they&#039;re dead and where they are.&lt;br /&gt;
&lt;br /&gt;
==Second in Command==&lt;br /&gt;
As the Warden, you have authority over the brig and any security officers inside the Brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]]The [[Detective]]===&lt;br /&gt;
Just give the detective space, he&#039;s the loose cannon that runs around and scans for prints. In the rare cases where they do drag someone in, they&#039;ll need help with the Brig timers and securing evidence.  Since almost anyone (even lawyers) with brig access has access to evidence storage, the more dangerous evidence should go in the appropriate locker in the armory.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security officer|Security Officers]]===&lt;br /&gt;
Normally, officers aren&#039;t under your command and are not required to follow your orders. That being said, if they&#039;re in the brig and mucking around, you are well within your duties to order them to leave. Otherwise, try to be the benevolent eye in the sky and keep tabs on the whereabouts of your team.&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Lawyers]]===&lt;br /&gt;
When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
 &lt;br /&gt;
==[[File:Securitylocker.png]] Equipment==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Security_items|See here what items you&#039;re about to use and how to use them.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains your personal gear: a brig door remote, a box of flashbangs some extra zip ties and burn resistant gloves that teach you the Krav Maga martial art. Stuff some of that in your bag. Also, consider grabbing a laser weapon: being next to the armory is no use if somebody has blown up the APC and you can&#039;t get through the now de-powered windoors to stop them cleaning the place out. &lt;br /&gt;
&lt;br /&gt;
Not only that, but your Armory contains a plethora of gear that can help you in your quest to defend the Brig. Barricades are excellent if someone has broken the Brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees.  You also have a toolbox to help you install the flashers and make other basic adjustments.  Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS&#039;s Door Control Remote, which you can use to bolt down certain doors in the brig.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget that your loot includes anything you might have created at the Security Protolathe or have confiscated from [[Traitor|Traitors]] and other [[Nuclear Operative|agents of]] [[Wizard|chaos]]. It&#039;s best to keep these confiscated weapons and items away from the Officers; only let you or the Head of Security handle them. There&#039;s a better chance that the Head of Security will know how to put that gear to good use.&lt;br /&gt;
&lt;br /&gt;
===[[File:Lockbox locked.png]] &amp;lt;u&amp;gt;Implants&amp;lt;/u&amp;gt; [[File:Implant Case.png]]===&lt;br /&gt;
The Armory contains different sets of implants which you may want to make use of for prisoner control.&lt;br /&gt;
&lt;br /&gt;
====[[Chemical Implant|Chemical Implants]]====&lt;br /&gt;
Will put a chemical implant under the skin of a person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with the Prisoner Management Console in your office. &amp;lt;br&amp;gt;Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Can be loaded with sedatives or even lethal injections. For larger doses, a subject may be implanted multiple times. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking blue dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Tracking Implant|Tracking Implants]]====&lt;br /&gt;
Will implant a tracking beacon under the skin of a person&#039;s chest. The Prisoner Management Console in your office can then be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport to the target. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking red dot if the subject is observed with a Security HUD.&lt;br /&gt;
&lt;br /&gt;
====[[Security_items#Mindshield_Implant|Mindshield Implants]]====&lt;br /&gt;
[[Security_items#Mindshield_Implant|Mindshield Implants]] will revert the effects of [[Revolution|Revolutionaries]], however if someone resists them they are most likely the[[Revolution| ringleader]]. Mindshield implants will also prevent brainwashing from [[Revolution|Commies]] and [[Cult|Cultists]]. However they cannot deconvert anyone but a [[Revolution|revolutionary]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. &lt;br /&gt;
&lt;br /&gt;
All Security forces are automatically implanted at the beginning of the shift, so ensure all security personnel are [[Security_items#Mindshield_Implant|Mindshield]] implanted by checking your Security HUD. Sometimes you&#039;ll catch someone [[Changeling|impersonating]], an [[ Traitor |officer]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Office Chair.png]] Don&#039;t Sit Around==&lt;br /&gt;
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that&#039;s your only option.&lt;br /&gt;
&lt;br /&gt;
If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not forget to check on the Armory once in a while. While it may seem impenetrable, there are ways people can get inside without a loud boom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Id orange.png]] Clearance Level Check==&lt;br /&gt;
Referring back to the [[Chain_of_Command|chain of command]], remember that the [[Head of Personnel]] is not your superior, nor are they a member of the security team. If they are trying to break into the armory without prior authorization throw them in a cell so the Head of Security or Captain can have a talk with them. Remember they might not be the [[traitor|Head of Personnel]]  [[changeling|at]] [[abductor|all!!]]&lt;br /&gt;
&lt;br /&gt;
This goes double for anyone promoted to security. If the [[clown]] or [[mime]] shows up requesting gear, check with the Head of Security first. &#039;&#039;&#039;The Head of Security is the first and only authority on who may or may not be promoted to security.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure that all officers and heads of staff have a mindshield implant or else you might have a [[Revolution|bad]] time. &lt;br /&gt;
&lt;br /&gt;
==[[File:Hudwarden.png|32px]] Lockdown==&lt;br /&gt;
Sometimes, things get so bad you need to close everything off. You luckily have access to a grid of buttons nearby in your office, allowing you to selectively activate lockdown shutters and blast doors on the front of the Brig, the front desk at the entrance to the Brig, the Perma wing, and the Armory. Use this when the [[Revolutionary|angry mob]] shows up to bust down the front door of the Brig.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can use the [[Security items#Deployable Barrier Grenade|Deployable Barrier Grenades]] found in the Armory to quickly seal areas. They are essentially a super strong version of the wooden barricades that can be built. Once damaged they can be repaired with a welder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] Prison Wing==&lt;br /&gt;
The Frontier&#039;s secure Prison Wing. Once you check in, you don&#039;t check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only you, the [[Head of Security]], or the [[Captain]] should ever be taking people to it and only for the most heinous crimes.&lt;br /&gt;
&lt;br /&gt;
If you do not pay attention, sometimes the Prison Wing may become a death camp. Periodically check it and make sure [[security officer|security]], space carp, [[changeling|other traitors]], or micro-meteors aren&#039;t abusing the prisoners.&lt;br /&gt;
&lt;br /&gt;
Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area. There are two canisters of the stuff near the gulag shuttle. Make sure to Drag the canister into the brig, don your internals and let &#039;er rip. Be sure to alert your comrades in arms about the change of atmosphere though.&lt;br /&gt;
&lt;br /&gt;
==[[File:Pickaxe.png]] Labor Camp==&lt;br /&gt;
The Frontier has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well-deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a Sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]] Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep a very close eye on the back of the Armory. It is common for [[Traitor|crafty individuals]] to dismantle or even detonate the back portion of the Armory from Space. If you can hear them using their tools before they finish, you might be able to grab a Security Hardsuit in time to get out there and catch them!&lt;br /&gt;
* Your Krav Maga gloves are a &#039;&#039;very&#039;&#039; strong part of your personal gear. The Leg Sweep ability turns your next attack into a kick that knocks down opponents and deals some stamina damage. &lt;br /&gt;
* Keep watch for any [[Chemist|suspi]][[Scientist|cious]] [[Assistant|indiv]][[Clown|iduals]] loitering outside the Brig. Believe it or not, a lot of Officers die just after they walk out the doors of the Brig. Even worse, someone could be preparing to set up a [[Toxins|nasty suprise]] for you&lt;br /&gt;
* If you ever find yourself in close proximity to a [[Wizard]], you might try using your Krav Maga&#039;s neck chop on the wizard. Doing so will render the Wizard unable to speak for a short time, and most wizard spells require the Wizard to speak an invocation in order to actually take effect.&lt;br /&gt;
** If you can both stun and neck chop the Wizard, you can easily remove his robes and put a muzzle and straight jacket on him to render him useless.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2852</id>
		<title>Darkinite:SOP Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2852"/>
		<updated>2024-07-06T16:45:53Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Detective changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to antagonists. You are not a set piece. &lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#If you are being demoted, roleplay should be the forefront of any reaction.&lt;br /&gt;
#Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. &lt;br /&gt;
#*The fight ends when they&#039;re no longer a threat, for ref: don&#039;t execute someone who just got cuffed.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#ERP is allowed as security as long as you don&#039;t leave the team incapable of something.&lt;br /&gt;
#You are not to preemptively secure items / reinforce areas without a strong IC reason.   &lt;br /&gt;
#*This includes things such as: Securing the sec gear in checkpoints at roundstart.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland, as long as &#039;&#039;someone&#039;&#039; remains on station.&lt;br /&gt;
#Security and higher staff should respect the grounds of which they are accused especially if a detective is involved. Unlike the Lawyer, Detectives should not be brushed off.&lt;br /&gt;
&lt;br /&gt;
== Important Note ==&lt;br /&gt;
&lt;br /&gt;
=== This is primarily references and important rulings, it can&#039;t cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities. ===&lt;br /&gt;
&amp;lt;big&amp;gt;Semi IC&amp;lt;/big&amp;gt; = IC unless it&#039;s excessive or bad faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;OOC&amp;lt;/big&amp;gt; = What it says on the tin, strictly OOC enforced.&lt;br /&gt;
&lt;br /&gt;
== What is your purpose? ==&lt;br /&gt;
Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.&lt;br /&gt;
&lt;br /&gt;
=== How would I do this? ===&lt;br /&gt;
For reference: &lt;br /&gt;
&lt;br /&gt;
An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could: &lt;br /&gt;
&lt;br /&gt;
Ask the captain if they&#039;d like to press charges, if yes, move from there to: &lt;br /&gt;
&lt;br /&gt;
* Ask the HoS or Warden for a search warrant. After searching and they have the evidence. Move to.&lt;br /&gt;
* Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,&lt;br /&gt;
* or, if both sides are still trying to instigate, just brig both for relevant charges.&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
&lt;br /&gt;
* What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. &lt;br /&gt;
* While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.&lt;br /&gt;
* Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
=Procedures=&lt;br /&gt;
== Warrants ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Search Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green&amp;lt;/u&amp;gt; - A search warrant is a &amp;lt;u&amp;gt;one use&amp;lt;/u&amp;gt; permit to allow a security officer to search a crewmember to check for any incriminating evidence against Corporate Regulations,&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Act or action justifying the suspicion.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;the Act or Action of a suspected person that justifies the Search / Reason.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reasonable suspicions are points of evidence to be collected. if there is no evidence. The suspicion is cleared and they are free to go immediately&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. Use standard arrest warrant procedure for evidence found later.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: You may not raise the Alert level to skip using warrants (eg. you know who it is and want to skip that way)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
=== Arrest Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green/Blue&amp;lt;/u&amp;gt; - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; &amp;lt;u&amp;gt;Only the Head of Security and Warden&amp;lt;/u&amp;gt; can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evidence found during conduct of investigation.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: Confirmed non-crew entities do not require a warrant.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events. &lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
* For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.&lt;br /&gt;
* Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.&lt;br /&gt;
* When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging(OOC)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* Possible 1xx and 2xx charges allow you to detain someone in the brig for 5 minutes without charges. 3xx for 10. 4xx for 15. 5xx for 20 max. You may only detain someone for the highest possible committed crime once with two or more clear and articulated reasons of suspicion. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence. If you detain them over the time of the related suspicion they cannot be charged for the same situation later on.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
** For off-station visitors, the Nt-Rep.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;25 minutes&#039;&#039;&#039;, they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren&#039;t abused, or contraband.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:&lt;br /&gt;
&lt;br /&gt;
(since the lockers are abandonware at the moment, they&#039;re not required to be used.)&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items.&lt;br /&gt;
** Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  &lt;br /&gt;
*** Do not remove their clothes yourself, unless there&#039;s a tangible threat to life.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution and requires the same authorization as an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; (CMO, Medical Doctor) &amp;lt;/span&amp;gt; depending on availability and risk of escape. &lt;br /&gt;
&lt;br /&gt;
Currently, security has full knowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
* Implants that are readily available via cargo or a lathe.&lt;br /&gt;
* Augments of all varieties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, as an alternative to the standard brigging process.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine. &lt;br /&gt;
** Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: &lt;br /&gt;
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: &lt;br /&gt;
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option. &lt;br /&gt;
&lt;br /&gt;
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, with explanation for the crime itself.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]] or HoS.&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you not member of security but instead a subordinate to the [[Head of Personnel]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes or coordinate with sec.&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
*Submit and sort evidence to your client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers when possible should defer to you for information first. &lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of high alert levels.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
&lt;br /&gt;
* Departmental Guards are independent guards, serving their relevant department.&lt;br /&gt;
* They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head. &lt;br /&gt;
* You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department..&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Remember, you can&#039;t &#039;police&#039; anyone on green alert, you can however give them the boots. Medium style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Security officers may have one sidearm or a long arm* loaded with lethals.&lt;br /&gt;
* Security outside of that should keep to only standard equipment, and should keep to armors that have IV or below of any of the given stats: Melee : Energy : Bullet : Laser.&lt;br /&gt;
* Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.&lt;br /&gt;
* Security may not have &#039;combat implants&#039; [[Contraband#Exemptions and specific details|(see here)]] without direct permission of the RD, if one&#039;s not available, this becomes an IC issue.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request Mechs, but not use them until the alert rises.&lt;br /&gt;
*Concealable** melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*You can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is &amp;lt;u&amp;gt;Probable Cause&amp;lt;/u&amp;gt; to use a [[Wiki.novasector13.com/wiki/Security Policy#Search Warrants &amp;amp; Arrest Warrants|Search warrant]] or they are caught engaging in crime***&lt;br /&gt;
&amp;lt;sub&amp;gt;*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;**Weapons which aren&#039;t being carried in any &#039;&#039;&#039;visible&#039;&#039;&#039; sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non-concealable melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
*Department guards are now allowed to &#039;police&#039;* their department for disruptive non-departmental workers.&lt;br /&gt;
*To make an arrest during blue alert an Arrest Warrant is to be provided before action takes place, unless caught in the act of crime by officers.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&amp;lt;small&amp;gt;Policing&#039; implies arresting in this instance, ala, asking the warden to press charges on them.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All armors now permitted, regardless of stats.&lt;br /&gt;
*Mechs can now be used. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Teargas now permitted.&lt;br /&gt;
*Kiboko grenade launchers are now permitted for Security.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.&lt;br /&gt;
* Permits requirements are waived for both this, and higher alerts.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Carwo LMGs are now permitted for Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Contraband ==&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2851</id>
		<title>Darkinite:Sandbox detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2851"/>
		<updated>2024-07-06T16:28:35Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are &amp;lt;s&amp;gt;Professional Stalkers&amp;lt;/s&amp;gt; Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention or as a cheaper alternative to an internal affairs investigator. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by you&#039;re own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security or otherwise Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]] &lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with, &lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
*Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to &amp;lt;u&amp;gt;ALWAYS&amp;lt;/u&amp;gt; wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head. After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
== Additional Gameplay Notes*** ==&lt;br /&gt;
&lt;br /&gt;
* Your First Priority as a detective is to freely accept investigatory work from the crew whether it would be for payment or for other types of personal gain.&lt;br /&gt;
* While you are not a part of security, you are allowed to work alongside them as a Secondary Priority.&lt;br /&gt;
* Detectives may have slightly more incentive to dedicate themselves to security as they have the resources to help in investigation.&lt;br /&gt;
* While security will likely have the first response to the arrests, or scenes, the detective should handle the investigations first and foremost.&lt;br /&gt;
* You can, and should investigate security itself as they would any other crime or situation. You may also choose to help the Lawyer or any crewmember in procuring evidence to support a claim against them.&lt;br /&gt;
* Because detectives are a separate entity to security proper. They are not affected by the Security Policy. Instead Valid Hunting Rules will be applied to them. Y&amp;lt;u&amp;gt;our primary job isn&#039;t to arrest criminals, but to solve and sort out crimes and criminals.&amp;lt;/u&amp;gt;You should leave apprehension and detainment to security under blue and below, elsewise it is under valid hunting. ([[Server Rules#Rule 9: Do not valid-hunt|Valid hunting rules here)]] &#039;&#039;&#039;(Amber and above is free game)&#039;&#039;&#039;&lt;br /&gt;
* Security and higher staff should respect the grounds of which they are accused under as it is most likely a problem caused by their conduct. Unlike the Lawyer, Detectives cannot be brushed off once an investigation begins.&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, Cargo and the [[Warden]] could issue you some more equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2850</id>
		<title>Darkinite:Sandbox detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox_detective&amp;diff=2850"/>
		<updated>2024-07-06T16:14:25Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 486091&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 486091&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 486091&lt;br /&gt;
 |img = Generic_detective.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Detective&lt;br /&gt;
 |access = Brig, Detective&#039;s Office, Morgue, Maintenance, Weapon Permit&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = NOT the [[Head of Security]]&lt;br /&gt;
 |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]&lt;br /&gt;
 |requirements = Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are &amp;lt;s&amp;gt;Professional Stalkers&amp;lt;/s&amp;gt; Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention or as a cheaper alternative to an internal affairs investigator. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and can choose to work with security or by you&#039;re own hard-boiled self.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are not a Security Officer. You are an investigator. Helping Security or otherwise Regular Station Crew in solving their problems with the power of investigation.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==[[File:Detectivefedora.png]] Problem Sleuth==&lt;br /&gt;
&lt;br /&gt;
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition. &lt;br /&gt;
&lt;br /&gt;
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective&#039;s Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. [[Detective#File:Satchel.png Equipment|(See Here)]] &lt;br /&gt;
&lt;br /&gt;
A Detective&#039;s work cycle starts with, &lt;br /&gt;
&lt;br /&gt;
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven&#039;t been hauled off to [[Geneticist|genetics]] or the morgue already.&lt;br /&gt;
&lt;br /&gt;
*Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security&#039;s single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Remember to &amp;lt;u&amp;gt;ALWAYS&amp;lt;/u&amp;gt; wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Once you&#039;ve finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you&#039;ve found a weapon with someone&#039;s prints on it (And that person was not the confiscating officer), you&#039;ve probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.&lt;br /&gt;
&lt;br /&gt;
* Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer&#039;s jumpsuit all over him, it&#039;s no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.&lt;br /&gt;
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, after filling out the form get it approved by the HoS, Lawyer or Relevant department head. After It&#039;s always a good idea to speak over Security radio and inform them that you&#039;ve identified a Suspect, and that you&#039;d like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.&lt;br /&gt;
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.&lt;br /&gt;
&lt;br /&gt;
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, &#039;&#039;you must attend this trial&#039;&#039;. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;&#039;Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===&lt;br /&gt;
Of course it&#039;s important to keep your evidence at least somewhat organized, It&#039;s your main weapon after all, but if you&#039;re feeling particularly hard boiled and want to go the extra mile, here are some tips:&lt;br /&gt;
* Use your hand labeler to mark everything related to one case with a name you&#039;ll easily recognize. (For example &amp;quot;Clown Case&amp;quot; if it was the [[clown]] who honked for the last time.)&lt;br /&gt;
* There are multiple lockers in Evidence Storage, stick to one per case. &lt;br /&gt;
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.&lt;br /&gt;
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.&lt;br /&gt;
* Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)&lt;br /&gt;
&lt;br /&gt;
== Additional Gameplay Notes*** ==&lt;br /&gt;
&lt;br /&gt;
* Your First Priority as a detective is to freely accept investigatory work from the crew whether it would be for payment or for other types of personal gain.&lt;br /&gt;
* While you are not a part of security, you are allowed to work alongside them as a Secondary Priority.&lt;br /&gt;
* Detectives may have slightly more incentive to dedicate themselves to security as they have the resources to help in investigation.&lt;br /&gt;
* While security will likely have the first response to the arrests, or scenes, the detective should handle the investigations first and foremost.&lt;br /&gt;
* You can, and should investigate security itself as they would any other crime or situation. You may also choose to help the Lawyer or any crewmember in procuring evidence to support a claim against them.&lt;br /&gt;
* Because detectives are a separate entity to security proper. They are not affected by the Security Policy. Instead Valid Hunting Rules will be applied to them. Y&amp;lt;u&amp;gt;our primary job isn&#039;t to arrest criminals, but to solve and sort out who and what crimes are&amp;lt;/u&amp;gt; . You should leave apprehension and detainment to security, elsewise it is under valid hunting. ([[Server Rules#Rule 9: Do not valid-hunt|Valid hunting rules here)]]&lt;br /&gt;
* Security and higher staff should respect the grounds of which they are accused under as it is most likely a problem caused by their conduct. Unlike the Lawyer, Detectives cannot be brushed off once an investigation begins.&lt;br /&gt;
&lt;br /&gt;
==[[File:Universal Recorder.png]] Advanced Detective Work==&lt;br /&gt;
&lt;br /&gt;
If you have multiple suspects and matches, you&#039;re going to have to do some &amp;lt;s&amp;gt;breaking in&amp;lt;/s&amp;gt; investigating and possibly some interviews.&lt;br /&gt;
&lt;br /&gt;
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you&#039;ll have to exercise extra caution when investigating crime scenes you think they&#039;re responsible for.&lt;br /&gt;
&lt;br /&gt;
* When you do have multiple suspects, it&#039;s usually because of inconclusive forensics results. Because you&#039;re going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.&lt;br /&gt;
&lt;br /&gt;
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.&lt;br /&gt;
&lt;br /&gt;
* Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.&lt;br /&gt;
&lt;br /&gt;
==[[File:Zippo.png]] Spare Time==&lt;br /&gt;
&lt;br /&gt;
Technically, the above represents the entirety of the detective&#039;s job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:&lt;br /&gt;
&lt;br /&gt;
* Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (amber and above is free game)&lt;br /&gt;
&lt;br /&gt;
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.&lt;br /&gt;
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
&lt;br /&gt;
==[[File:Satchel.png]] Equipment==&lt;br /&gt;
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don&#039;t spawn with are your revolver and speed loaders for it.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Detective spawns with, or is in his office:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cigarettes and Zippo lighter&#039;&#039;&#039; - absolutely necessary, smoking is cool.&lt;br /&gt;
* &#039;&#039;&#039;A worn suit, coat, and hat&#039;&#039;&#039;. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of &amp;lt;s&amp;gt;booze&amp;lt;/s&amp;gt; candy corns.&lt;br /&gt;
* A &#039;&#039;&#039;White Crayon&#039;&#039;&#039; that you can use to draw an outline around a corpse&lt;br /&gt;
* &#039;&#039;&#039;Black gloves&#039;&#039;&#039; [[file:BGloves.png]] - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.&lt;br /&gt;
* A &#039;&#039;&#039;security radio headset&#039;&#039;&#039; [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.&lt;br /&gt;
* A &#039;&#039;&#039;seclite&#039;&#039;&#039;, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance tunnels.&lt;br /&gt;
* A &#039;&#039;&#039;[[Security_items#Police_Baton|classic police baton]]&#039;&#039;&#039; [[File:Classic_baton.png]], for self defense. &lt;br /&gt;
* Your &#039;&#039;&#039;forensics scanner&#039;&#039;&#039;, found in your backpack. Use this to scan for fingerprints and trace fibers.&lt;br /&gt;
* A PDA[[File:Detectivepda.png]] loaded with a &#039;&#039;&#039;D.E.T.E.C.T&#039;&#039;&#039; cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.&lt;br /&gt;
* Your &#039;&#039;&#039;.38 revolver&#039;&#039;&#039; [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.&lt;br /&gt;
* &#039;&#039;&#039;Speed Loaders&#039;&#039;&#039; [[File:Ammo_38.png]] for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!&lt;br /&gt;
**  .38 Ammo types:&lt;br /&gt;
*** .38 &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo, Autolathe, Security techfab, Starting holster.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;TRAC&#039;&#039;&#039;: Implants a weak, short lasting tracker, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Match&#039;&#039;&#039;: Increased ricochet ability, 25 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Rubber&#039;&#039;&#039;: Does disabler-level stamina damage, &#039;&#039;&#039;still does reduced brute damage&#039;&#039;&#039;, 10 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;DumDum&#039;&#039;&#039;: High chance to [[Combat#Embedding|embed]], Weak against armour, Sharp, 15 brute dmg - &#039;&#039;&#039;Available from: Cargo.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Hotshot&#039;&#039;&#039;: Sets target on fire, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
*** .38 &#039;&#039;&#039;Iceblox&#039;&#039;&#039;: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - &#039;&#039;&#039;Available from: Cargo, Security techfab.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;universal recorder&#039;&#039;&#039;, for documenting interviews with suspects, witnesses, and more.&lt;br /&gt;
* A &#039;&#039;&#039;hand labeller&#039;&#039;&#039;. In theory this is for labeling evidence, but it&#039;s just as entertaining.&lt;br /&gt;
* A &#039;&#039;&#039;camera&#039;&#039;&#039;. For taking pictures of suspects, crime scenes and evidence.&lt;br /&gt;
* A pair of &#039;&#039;&#039;handcuffs&#039;&#039;&#039; [[file:Handcuffs.png]] for incapacitating a crook after you &amp;lt;strike&amp;gt;run out of bullets&amp;lt;/strike&amp;gt; retaliate in self defense using your gun.&lt;br /&gt;
* Nothing says you&#039;re serious like your &#039;&#039;&#039;Armored Vest&#039;&#039;&#039;. It&#039;s just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.&lt;br /&gt;
* A &#039;&#039;&#039;Crew pinpointer&#039;&#039;&#039; to stalk your suspects if they haven&#039;t turned off their suit sensors.&lt;br /&gt;
* The &#039;&#039;&#039;Security Holotape Projector&#039;&#039;&#039; can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.&lt;br /&gt;
* &#039;&#039;&#039;Binoculars&#039;&#039;&#039; greatly expanding your field of view to catch criminal activity that wouldn&#039;t typically occur in front of security personnel.&lt;br /&gt;
* A &#039;&#039;&#039;spyglass kit&#039;&#039;&#039;, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re looking for more equipment, Cargo and the [[Warden]] could issue you some more equipment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.&lt;br /&gt;
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.&lt;br /&gt;
* An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.&lt;br /&gt;
* The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects&lt;br /&gt;
* You can put an empty speedloader back into an autolathe to receive a full refund of materials&lt;br /&gt;
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.&lt;br /&gt;
* The Detective&#039;s scanner can be used at range, to scan containers and such.&lt;br /&gt;
* You can get a person&#039;s fingerprints by directly scanning them with a forensic scanner.&lt;br /&gt;
* You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it&#039;ll end up going off in your face.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=2836</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Corporate_Regulations&amp;diff=2836"/>
		<updated>2024-06-25T22:36:26Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Added new modifier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place as well as the victim&#039;s; but may be contested by lawyers and the HoP. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy.&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt; ===&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx), however, if the person charged has consistently been breaking the same regulations, the detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This includes security using flashbangs on green without just cause. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a &#039;&#039;&#039;&amp;lt;u&amp;gt;typically&amp;lt;/u&amp;gt;&#039;&#039;&#039; sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;THIS DOES NOT APPLY TO VORE, IF EVER ADDED&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government EntityAffiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, the NRI, or the CIN, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|Any crime that&#039;s being actively attempted, without having been physically done yet. &lt;br /&gt;
EX: Breaking into the bridge, but after opening the door, not actually entering.&lt;br /&gt;
|Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Property and Self Clause&#039;&#039;&#039;&lt;br /&gt;
|An action taken in response to protect oneself or their property (This Includes their Department and its relevant possessions)&lt;br /&gt;
|Any method used / crime committed under the protection of this clause cannot be charged for.&lt;br /&gt;
(Though contraband may be seized)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|After a crime, the offender cannot be recharged for the same series of events after their initial charges.&lt;br /&gt;
|Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Security_Policy&amp;diff=2835</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Security_Policy&amp;diff=2835"/>
		<updated>2024-06-25T22:35:20Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: Warrants changes, Brigging procedures &amp;amp; Blue alert changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to antagonists. You are not a set piece. &lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#If you are being demoted, roleplay should be the forefront of any reaction.&lt;br /&gt;
#Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. &lt;br /&gt;
#*The fight ends when they&#039;re no longer a threat, for ref: don&#039;t execute someone who just got cuffed.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#ERP is allowed as security as long as you don&#039;t leave the team incapable of something.&lt;br /&gt;
#You are not to preemptively secure items / reinforce areas without a strong IC reason.   &lt;br /&gt;
#*This includes things such as: Securing the sec gear in checkpoints at roundstart.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland, as long as &#039;&#039;someone&#039;&#039; remains on station.&lt;br /&gt;
#&#039;&#039;&#039;CONTRABAND&#039;&#039;&#039;: Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Important Note ==&lt;br /&gt;
&lt;br /&gt;
=== This is primarily references and important rulings, it can&#039;t cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities. ===&lt;br /&gt;
&amp;lt;big&amp;gt;Semi IC&amp;lt;/big&amp;gt; = IC unless it&#039;s excessive or bad faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;OOC&amp;lt;/big&amp;gt; = What it says on the tin, strictly OOC enforced.&lt;br /&gt;
&lt;br /&gt;
== What is your purpose? ==&lt;br /&gt;
Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.&lt;br /&gt;
&lt;br /&gt;
=== How would I do this? ===&lt;br /&gt;
For reference: &lt;br /&gt;
&lt;br /&gt;
An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could: &lt;br /&gt;
&lt;br /&gt;
Ask the captain if they&#039;d like to press charges, if yes, move from there to: &lt;br /&gt;
&lt;br /&gt;
* Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,&lt;br /&gt;
* or, if both sides are still trying to instigate, just brig both for relevant charges.&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
&lt;br /&gt;
* What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. &lt;br /&gt;
* While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.&lt;br /&gt;
* Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
!Warrants&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
==== Search Warrants - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green - A search warrant is a one use permit to allow a security officer to search a crewmember to check for any incriminating evidence against Corporate Regulations,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Act or action justifying the suspicion.&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
the Act or Action of a suspected person that justifies the Search / Reason.&lt;br /&gt;
&lt;br /&gt;
Reasonable suspicions are points of evidence to be collected. if there is no evidence. The suspicion is cleared and they are free to go immediately&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later use standard arrest warrant procedure.)&lt;br /&gt;
&lt;br /&gt;
Note: You may not raise the Alert level to skip using warrants (eg. you know who it is and want to skip that way)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrants - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; Only the Head of Security and Warden can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence found during conduct of investigation.&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Note: Confirmed non-crew entities do not require a warrant.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events. &lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
* If possible you may use a Detention during green or blue with a provided search warrant. This allows the officer to search and question someone on the scene but not to bring them to the brig.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
* For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.&lt;br /&gt;
* Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.&lt;br /&gt;
* When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging(OOC)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* Possible 1xx and 2xx charges allow you to detain someone in the brig for 5 minutes without charges. 3xx for 10. 4xx for 15. 5xx for 20 max. You may only detain someone for the highest possible committed crime once with two or more clear and articulated reasons of suspicion. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence. If you detain them over the time of the related suspicion they cannot be charged for the same situation later on.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
** For off-station visitors, the Nt-Rep.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;25 minutes&#039;&#039;&#039;, they are to be sent into the prison if possible, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren&#039;t abused, or contraband.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:&lt;br /&gt;
&lt;br /&gt;
(since the lockers are abandonware at the moment, they&#039;re not required to be used.)&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items.&lt;br /&gt;
** Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  &lt;br /&gt;
*** Do not remove their clothes yourself, unless there&#039;s a tangible threat to life.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution and requires the same authorization as an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; (CMO, Medical Doctor) &amp;lt;/span&amp;gt; depending on availability and risk of escape. &lt;br /&gt;
&lt;br /&gt;
Currently, security has full knowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
* Implants that are readily available via cargo or a lathe.&lt;br /&gt;
* Augments of all varieties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, as an alternative to the standard brigging process.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine. &lt;br /&gt;
** Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: &lt;br /&gt;
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: &lt;br /&gt;
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option. &lt;br /&gt;
&lt;br /&gt;
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, with explanation for the crime itself.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes, coordinate with the rest of sec to:&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. &lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]] or HoS.&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
&lt;br /&gt;
* Departmental Guards are independent guards, serving their relevant department.&lt;br /&gt;
* They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head. &lt;br /&gt;
* You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department..&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Remember, you can&#039;t &#039;police&#039; anyone on green alert, you can however give them the boots. Medium style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Security officers may have one sidearm or a long arm* loaded with lethals.&lt;br /&gt;
* Security outside of that should keep to only standard equipment, and should keep to armors that have IV or below of any of the given stats: Melee : Energy : Bullet : Laser.&lt;br /&gt;
* Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.&lt;br /&gt;
* Security may not have &#039;combat implants&#039; [[Contraband#Exemptions and specific details|(see here)]] without direct permission of the RD, if one&#039;s not available, this becomes an IC issue.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request Mechs, but not use them until the alert rises.&lt;br /&gt;
*Concealable** melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*You can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is &amp;lt;u&amp;gt;Probable Cause&amp;lt;/u&amp;gt; to use a [[Wiki.novasector13.com/wiki/Security Policy#Search Warrants &amp;amp; Arrest Warrants|Search warrant]] or they are caught engaging in crime***&lt;br /&gt;
*Arrests should be done with a warrant unless the crime is actively being committed.&lt;br /&gt;
&amp;lt;sub&amp;gt;*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;**Weapons which aren&#039;t being carried in any &#039;&#039;&#039;visible&#039;&#039;&#039; sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non-concealable melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
*Department guards are now allowed to &#039;police&#039;* their department for disruptive non-departmental workers.&lt;br /&gt;
*To make an arrest during blue alert an Arrest Warrant is to be provided before action takes place, unless &amp;lt;u&amp;gt;directly seen&amp;lt;/u&amp;gt; in the act of crime by officers.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&amp;lt;small&amp;gt;Policing&#039; implies arresting in this instance, ala, asking the warden to press charges on them.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All armors now permitted, regardless of stats.&lt;br /&gt;
*Mechs can now be used. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Teargas now permitted.&lt;br /&gt;
*Kiboko grenade launchers are now permitted for Security.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Carwo LMGs are now permitted for Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=2831</id>
		<title>Darkinite:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:Sandbox&amp;diff=2831"/>
		<updated>2024-06-24T19:17:00Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: adding a double jeopardy modifier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient&#039;s name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact the individual&#039;s ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff of that department. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may prohibit the individual from essential services/areas, however they may be permitted inside for essential services with authorization from the staff of said department. Staff of departments may not authorize a injuncted individual to non essential services/areas. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as well as the victim&#039;s; but may be contested by two or more members of command. &lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.)&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy. If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective) to testify that the injunction was refused.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx), however, if the person charged has consistently been breaking the same regulations, the detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a &#039;&#039;&#039;&amp;lt;u&amp;gt;typically&amp;lt;/u&amp;gt;&#039;&#039;&#039; sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;THIS DOES NOT APPLY TO VORE, IF EVER ADDED&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government EntityAffiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, the NRI, or the CIN, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attempted Crime&#039;&#039;&#039;&lt;br /&gt;
|Any crime that&#039;s being actively attempted, without having been physically done yet. &lt;br /&gt;
EX: Breaking into the bridge, but after opening the door, not actually entering.&lt;br /&gt;
|Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Double Jeopardy&#039;&#039;&#039;&lt;br /&gt;
|After a crime, the offender cannot be recharged for the same series of events after their initial charges.&lt;br /&gt;
|Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2830</id>
		<title>Darkinite:SOP Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2830"/>
		<updated>2024-06-24T19:16:51Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to antagonists. You are not a set piece. &lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#If you are being demoted, roleplay should be the forefront of any reaction.&lt;br /&gt;
#Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. &lt;br /&gt;
#*The fight ends when they&#039;re no longer a threat, for ref: don&#039;t execute someone who just got cuffed.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#ERP is allowed as security as long as you don&#039;t leave the team incapable of something.&lt;br /&gt;
#You are not to preemptively secure items / reinforce areas without a strong IC reason.   &lt;br /&gt;
#*This includes things such as: Securing the sec gear in checkpoints at roundstart.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland, as long as &#039;&#039;someone&#039;&#039; remains on station.&lt;br /&gt;
&lt;br /&gt;
== Important Note ==&lt;br /&gt;
&lt;br /&gt;
=== This is primarily references and important rulings, it can&#039;t cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities. ===&lt;br /&gt;
&amp;lt;big&amp;gt;Semi IC&amp;lt;/big&amp;gt; = IC unless it&#039;s excessive or bad faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;OOC&amp;lt;/big&amp;gt; = What it says on the tin, strictly OOC enforced.&lt;br /&gt;
&lt;br /&gt;
== What is your purpose? ==&lt;br /&gt;
Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.&lt;br /&gt;
&lt;br /&gt;
=== How would I do this? ===&lt;br /&gt;
For reference: &lt;br /&gt;
&lt;br /&gt;
An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could: &lt;br /&gt;
&lt;br /&gt;
Ask the captain if they&#039;d like to press charges, if yes, move from there to: &lt;br /&gt;
&lt;br /&gt;
* Ask the HoS or Warden for a search warrant. After searching and they have the evidence. Move to.&lt;br /&gt;
* Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,&lt;br /&gt;
* or, if both sides are still trying to instigate, just brig both for relevant charges.&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
&lt;br /&gt;
* What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. &lt;br /&gt;
* While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.&lt;br /&gt;
* Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
=Procedures=&lt;br /&gt;
== Warrants ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Search Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green&amp;lt;/u&amp;gt; - A search warrant is a &amp;lt;u&amp;gt;one use&amp;lt;/u&amp;gt; permit to allow a security officer to search a crewmember to check for any incriminating evidence against Corporate Regulations,&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Act or action justifying the suspicion.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;the Act or Action of a suspected person that justifies the Search / Reason.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reasonable suspicions are points of evidence to be collected. if there is no evidence. The suspicion is cleared and they are free to go immediately&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later use standard arrest warrant procedure.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: You may not raise the Alert level to skip using warrants (eg. you know who it is and want to skip that way)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
=== Arrest Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green/Blue&amp;lt;/u&amp;gt; - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An arrest warrant is not required for individuals engaged in an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; &amp;lt;u&amp;gt;Only the Head of Security and Warden&amp;lt;/u&amp;gt; can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evidence found during conduct of investigation.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: Confirmed non-crew entities do not require a warrant.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events. &lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
* For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.&lt;br /&gt;
* Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.&lt;br /&gt;
* When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging(OOC)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* Possible 1xx and 2xx charges allow you to detain someone in the brig for 5 minutes without charges. 3xx for 10. 4xx for 15. 5xx for 20 max. You may only detain someone for the highest possible committed crime once with two or more clear and articulated reasons of suspicion. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence. If you detain them over the time of the related suspicion they cannot be charged for the same situation later on.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
** For off-station visitors, the Nt-Rep.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;25 minutes&#039;&#039;&#039;, they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren&#039;t abused, or contraband.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:&lt;br /&gt;
&lt;br /&gt;
(since the lockers are abandonware at the moment, they&#039;re not required to be used.)&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items.&lt;br /&gt;
** Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  &lt;br /&gt;
*** Do not remove their clothes yourself, unless there&#039;s a tangible threat to life.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution and requires the same authorization as an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; (CMO, Medical Doctor) &amp;lt;/span&amp;gt; depending on availability and risk of escape. &lt;br /&gt;
&lt;br /&gt;
Currently, security has full knowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
* Implants that are readily available via cargo or a lathe.&lt;br /&gt;
* Augments of all varieties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, as an alternative to the standard brigging process.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine. &lt;br /&gt;
** Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: &lt;br /&gt;
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: &lt;br /&gt;
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option. &lt;br /&gt;
&lt;br /&gt;
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, with explanation for the crime itself.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes, coordinate with the rest of sec to:&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. &lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]] or HoS.&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
&lt;br /&gt;
* Departmental Guards are independent guards, serving their relevant department.&lt;br /&gt;
* They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head. &lt;br /&gt;
* You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department..&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Remember, you can&#039;t &#039;police&#039; anyone on green alert, you can however give them the boots. Medium style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Security officers may have one sidearm or a long arm* loaded with lethals.&lt;br /&gt;
* Security outside of that should keep to only standard equipment, and should keep to armors that have IV or below of any of the given stats: Melee : Energy : Bullet : Laser.&lt;br /&gt;
* Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.&lt;br /&gt;
* Security may not have &#039;combat implants&#039; [[Contraband#Exemptions and specific details|(see here)]] without direct permission of the RD, if one&#039;s not available, this becomes an IC issue.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request Mechs, but not use them until the alert rises.&lt;br /&gt;
*Concealable** melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*You can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is &amp;lt;u&amp;gt;Probable Cause&amp;lt;/u&amp;gt; to use a [[Wiki.novasector13.com/wiki/Security Policy#Search Warrants &amp;amp; Arrest Warrants|Search warrant]] or they are caught engaging in crime***&lt;br /&gt;
&amp;lt;sub&amp;gt;*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;**Weapons which aren&#039;t being carried in any &#039;&#039;&#039;visible&#039;&#039;&#039; sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non-concealable melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
*Department guards are now allowed to &#039;police&#039;* their department for disruptive non-departmental workers.&lt;br /&gt;
*To make an arrest during blue alert an Arrest Warrant is to be provided before action takes place, unless caught in the act of crime by officers.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&amp;lt;small&amp;gt;Policing&#039; implies arresting in this instance, ala, asking the warden to press charges on them.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All armors now permitted, regardless of stats.&lt;br /&gt;
*Mechs can now be used. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Teargas now permitted.&lt;br /&gt;
*Kiboko grenade launchers are now permitted for Security.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.&lt;br /&gt;
* Permits requirements are waived for both this, and higher alerts.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Carwo LMGs are now permitted for Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Search Warrants &amp;amp; Arrest Warrants - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Semi-IC &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; &amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Warrants ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Search Warrants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green&amp;lt;/u&amp;gt; - Search warrants may be Issued to search a possible violator of the Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Act or action justifying the suspicion.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;the Act or Action of a suspected person that justifies the Search / Reason.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
=== Arrest Warrants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green/Blue&amp;lt;/u&amp;gt; - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; &amp;lt;u&amp;gt;Only the Head of Security and Warden&amp;lt;/u&amp;gt; can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evidence found during conduct of investigation.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contraband ==&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2829</id>
		<title>Darkinite:SOP Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Darkinite:SOP_Sandbox&amp;diff=2829"/>
		<updated>2024-06-24T18:42:55Z</updated>

		<summary type="html">&lt;p&gt;Darkinite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#You are expected to function as a counter to antagonists. You are not a set piece. &lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.&lt;br /&gt;
#&#039;&#039;&#039;Hardcore torture, MMI, or borging require explicit OOC consent.&#039;&#039;&#039;&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.&lt;br /&gt;
#If you are being demoted, roleplay should be the forefront of any reaction.&lt;br /&gt;
#Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. &lt;br /&gt;
#*The fight ends when they&#039;re no longer a threat, for ref: don&#039;t execute someone who just got cuffed.&lt;br /&gt;
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. &lt;br /&gt;
#*You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;.&lt;br /&gt;
#ERP is allowed as security as long as you don&#039;t leave the team incapable of something.&lt;br /&gt;
#You are not to preemptively secure items / reinforce areas without a strong IC reason.   &lt;br /&gt;
#*This includes things such as: Securing the sec gear in checkpoints at roundstart.&lt;br /&gt;
#&#039;&#039;&#039;[[Antagonist_Policy#PMS|Permanent Mechanical State]]:&#039;&#039;&#039; you&#039;re looking for [[Antagonist_Policy#PMS|this]].&lt;br /&gt;
#You can leave the station if there&#039;s a threat out in space or lavaland, as long as &#039;&#039;someone&#039;&#039; remains on station.&lt;br /&gt;
&lt;br /&gt;
== Important Note ==&lt;br /&gt;
&lt;br /&gt;
=== This is primarily references and important rulings, it can&#039;t cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities. ===&lt;br /&gt;
&amp;lt;big&amp;gt;Semi IC&amp;lt;/big&amp;gt; = IC unless it&#039;s excessive or bad faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;OOC&amp;lt;/big&amp;gt; = What it says on the tin, strictly OOC enforced.&lt;br /&gt;
&lt;br /&gt;
== What is your purpose? ==&lt;br /&gt;
Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.&lt;br /&gt;
&lt;br /&gt;
=== How would I do this? ===&lt;br /&gt;
For reference: &lt;br /&gt;
&lt;br /&gt;
An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could: &lt;br /&gt;
&lt;br /&gt;
Ask the captain if they&#039;d like to press charges, if yes, move from there to: &lt;br /&gt;
&lt;br /&gt;
* Ask the HoS or Warden for a search warrant. After searching and they have the evidence. Move to.&lt;br /&gt;
* Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,&lt;br /&gt;
* or, if both sides are still trying to instigate, just brig both for relevant charges.&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
&lt;br /&gt;
* What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. &lt;br /&gt;
* While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.&lt;br /&gt;
* Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|+&lt;br /&gt;
=Procedures=&lt;br /&gt;
== Warrants ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Search Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green&amp;lt;/u&amp;gt; - A search warrant is a &amp;lt;u&amp;gt;one use&amp;lt;/u&amp;gt; permit to allow a security officer to search a crewmember to check for any incriminating evidence Corporate Regulations&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A search warrant is not required for individuals arrested during an active crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Detaining:&#039;&#039;&#039; Security is only allowed to detain with two or more clear and articulated reasons of suspicion.&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Act or action justifying the suspicion.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;the Act or Action of a suspected person that justifies the Search / Reason.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Reasonable suspicions are points of evidence to be collected. if there is no evidence. The suspicion is cleared and they are free to go immediately&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later use standard arrest warrant procedure.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: You may not raise the Alert level to skip using warrants (eg. you know who it is and want to skip that way)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
=== Arrest Warrants - OOC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green/Blue&amp;lt;/u&amp;gt; - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; &amp;lt;u&amp;gt;Only the Head of Security and Warden&amp;lt;/u&amp;gt; can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evidence found during conduct of investigation.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: Confirmed non-crew entities do not require a warrant.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Before Brigging(IC):&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events. &lt;br /&gt;
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order&lt;br /&gt;
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.&lt;br /&gt;
* 2xx crimes or above do not require anyone to press charges.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:&lt;br /&gt;
&lt;br /&gt;
* Go over the situation and explain to them why they are being detained.&lt;br /&gt;
* Cuffs aren&#039;t required, use your best judgement.&lt;br /&gt;
* Use your best judgement for the best way to resolve the situation once the cuffs are on.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ====&lt;br /&gt;
* For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.&lt;br /&gt;
* Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.&lt;br /&gt;
* When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Brigging(OOC)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. &lt;br /&gt;
&lt;br /&gt;
* If they&#039;re a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.&lt;br /&gt;
* Possible 1xx and 2xx charges allow you to detain someone in the brig for 5 minutes without charges. 3xx for 10. 4xx for 15. 5xx for 20 max. You may only detain someone for the highest possible committed crime once with two or more clear and articulated reasons of suspicion. Time spent &#039;&#039;&#039;detained&#039;&#039;&#039; must be subtracted from their sentence. If you detain them over the time of the related suspicion they cannot be charged for the same situation later on.&lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:&lt;br /&gt;
** For most crew, their head.&lt;br /&gt;
** For non-department-workers, the HOP.&lt;br /&gt;
** For off-station visitors, the Nt-Rep.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;25 minutes&#039;&#039;&#039;, they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren&#039;t abused, or contraband.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:&lt;br /&gt;
&lt;br /&gt;
(since the lockers are abandonware at the moment, they&#039;re not required to be used.)&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items.&lt;br /&gt;
** Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  &lt;br /&gt;
*** Do not remove their clothes yourself, unless there&#039;s a tangible threat to life.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.&lt;br /&gt;
&lt;br /&gt;
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform&#039;s]], or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorization of an execution and requires the same authorization as an execution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; (CMO, Medical Doctor) &amp;lt;/span&amp;gt; depending on availability and risk of escape. &lt;br /&gt;
&lt;br /&gt;
Currently, security has full knowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
* Implants that are readily available via cargo or a lathe.&lt;br /&gt;
* Augments of all varieties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Labor camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, as an alternative to the standard brigging process.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine. &lt;br /&gt;
** Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. &lt;br /&gt;
&lt;br /&gt;
Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!The situations when lethal force is allowed can be:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: &lt;br /&gt;
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Hostile that can not be non-lethally detained.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: &lt;br /&gt;
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: &lt;br /&gt;
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option. &lt;br /&gt;
&lt;br /&gt;
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: &lt;br /&gt;
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, with explanation for the crime itself.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer corrective behavior.&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;u&amp;gt;&#039;&#039;&#039;Lead&#039;&#039;&#039;&amp;lt;/u&amp;gt; investigations regarding crimes, coordinate with the rest of sec to:&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. &lt;br /&gt;
&lt;br /&gt;
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]] or HoS.&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
&lt;br /&gt;
* Departmental Guards are independent guards, serving their relevant department.&lt;br /&gt;
* They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head. &lt;br /&gt;
* You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department..&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Remember, you can&#039;t &#039;police&#039; anyone on green alert, you can however give them the boots. Medium style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Security officers may have one sidearm or a long arm* loaded with lethals.&lt;br /&gt;
* Security outside of that should keep to only standard equipment, and should keep to armors that have IV or below of any of the given stats: Melee : Energy : Bullet : Laser.&lt;br /&gt;
* Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.&lt;br /&gt;
* Security may not have &#039;combat implants&#039; [[Contraband#Exemptions and specific details|(see here)]] without direct permission of the RD, if one&#039;s not available, this becomes an IC issue.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request Mechs, but not use them until the alert rises.&lt;br /&gt;
*Concealable** melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*You can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is &amp;lt;u&amp;gt;Probable Cause&amp;lt;/u&amp;gt; to use a [[Wiki.novasector13.com/wiki/Security Policy#Search Warrants &amp;amp; Arrest Warrants|Search warrant]] or they are caught engaging in crime***&lt;br /&gt;
&amp;lt;sub&amp;gt;*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;**Weapons which aren&#039;t being carried in any &#039;&#039;&#039;visible&#039;&#039;&#039; sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non-concealable melee weapons permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
*Department guards are now allowed to &#039;police&#039;* their department for disruptive non-departmental workers.&lt;br /&gt;
*To make an arrest during blue alert an Arrest Warrant is to be provided before action takes place, unless caught in the act of crime by officers.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&amp;lt;small&amp;gt;Policing&#039; implies arresting in this instance, ala, asking the warden to press charges on them.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All armors now permitted, regardless of stats.&lt;br /&gt;
*Mechs can now be used. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Teargas now permitted.&lt;br /&gt;
*Kiboko grenade launchers are now permitted for Security.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.&lt;br /&gt;
* Permits requirements are waived for both this, and higher alerts.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Carwo LMGs are now permitted for Security.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Search Warrants &amp;amp; Arrest Warrants - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Semi-IC &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; &amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Warrants ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Search Warrants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green&amp;lt;/u&amp;gt; - Search warrants may be Issued to search a possible violator of the Corporate Regulations.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Search warrants will be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Search warrants:&#039;&#039;&#039; Head of Security, Warden, Lawyer, Relevant Departmental head(Except Captain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reason of search--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Act or action justifying the suspicion.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Reasonable suspicion--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;the Act or Action of a suspected person that justifies the Search / Reason.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, ETC&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
=== Arrest Warrants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;For Green/Blue&amp;lt;/u&amp;gt; - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest warrants will also be required to have two fields filled for it to be applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who can approve Arrest warrants:&#039;&#039;&#039; &amp;lt;u&amp;gt;Only the Head of Security and Warden&amp;lt;/u&amp;gt; can approve of Arrests. &#039;&#039;&#039;If either are not available:&#039;&#039;&#039; discretion is given to officers to Arrest with evidence provided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Crime committed--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|&#039;&#039;&#039;Corporate Regulations&#039;&#039;&#039;]] with presence of Submitted Evidence&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - Murder 501, Grand Theft 404, Grand sabotage 402&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--Evidence submitted--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Evidence found during conduct of investigation.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contraband ==&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
Barring picking it up mid-fight, security shouldn&#039;t be using contraband, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Darkinite</name></author>
	</entry>
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