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	<id>https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AdmiralLazuli</id>
	<title>Nova Sector 13 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.novasector13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AdmiralLazuli"/>
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	<updated>2026-05-01T23:22:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:alert&amp;diff=6629</id>
		<title>Sandbox:alert</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:alert&amp;diff=6629"/>
		<updated>2025-04-11T14:41:46Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: added new alerts as well as messages for all alerts cuz why not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lowering to/Default Green: &#039;&#039;&#039;&amp;quot;All threats to the station have passed. Security may not have high powered weapons and may not search or arrest without Probable Cause.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* The security mech (Paddy) may now be used freely. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raising to Blue: &#039;&#039;&#039;&amp;quot;The station has received reliable information about possible hostile activity on the station. Security staff may have longarms with nonlethals, and may search crew members with authorization from the Head of Security, Warden, or Captain.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lowering to Blue: &#039;&#039;&#039;&amp;quot;The immediate threat has passed. Security may no longer have lethal weapons, but may continue to have longarms with nonlethals. Searches are allowed with authorization from the Head of Security, Warden, or Captain.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Riot Armor can now be fielded.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raising to Amber: &#039;&#039;&#039;&amp;quot;A major security emergency has developed. Security staff may have lethal weapons. Random searches are allowed and advised. All security personnel are required to disengage personal activities and come to active duty. Non-security personnel are required to obey all relevant instructions from security staff.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lowering to Amber: &#039;&#039;&#039;&amp;quot;A major security emergency is still underway. Non-security personnel are required to obey all relevant instructions from security staff and submit to requested searches.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raising to Red: &#039;&#039;&#039;&amp;quot;There is an immediate serious threat to the station. Security may use all weapons available. Random searches are allowed and advised. Non-security personnel are required to obey all relevant instructions from security staff.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lowering to Red: &#039;&#039;&#039;&amp;quot;The station&#039;s destruction has been averted. There is still however an immediate serious threat to the station. Security may use all weapons available, random searches are allowed and advised. Non-security personnel are required to obey all relevant instructions from security staff and submit to requested searches.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raising to Delta: &#039;&#039;&#039;&amp;quot;Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff or security. Any violations of these orders can be punished by death. This is not a drill.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lowering to Delta: &#039;&#039;&#039;&amp;quot;Destruction of the station is still imminent. All crew are instructed to obey all instructions given by heads of staff or security. Any violations of these orders can be punished by death. This is not a drill.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Gamma Alert ===&lt;br /&gt;
Congrats! You have a ZK-Class reality failure scenario! Basically Delta, but SolFed has issued the alert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raising to Gamma: &#039;&#039;&#039;&amp;quot;The Sol Federation has placed this system under Gamma Alert status. This galactic system is facing a ZK-Class Reality Failure Scenario. Security Personnel is authorized full access to lethal equipment to enforce Martial Law. Failure to follow emergency procedures is punishable by death. This is not a drill.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lowering to Gamma: &#039;&#039;&#039;&amp;quot;The Sol Federation has released Military Command of the station, the Sol Federation has detected and declared a ZK-Class Reality Failure Scenario. Security Personnel is authorized full access to lethal equipment to enforce Martial Law. Failure to follow emergency procedures is punishable by death. This is not a drill.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Epsilon Alert ===&lt;br /&gt;
&amp;quot;Attention, attention, attention. Station is now under Central Command&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raising to Epsilon: &#039;&#039;&#039;&amp;quot;Nanotrasen Central Command has declared the station under full CentCom authority. All CentCom personnel and representatives now hold absolute control of the station and its assets. Crew cooperation is compulsory. Have a Secure Day!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lowering to Epsilon: &#039;&#039;&#039;&amp;quot;The Sol Federation has released Military Command and action over the station. Central Command is now in full command authority of the station, comply with all instructions from Nanotrasen Central Command staff, Crew cooperation is compulsory! Have a Secure Day!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Federal Alert ===&lt;br /&gt;
Epsilon: SolFed edition&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raising to/Default Federal message: &#039;&#039;&#039;&amp;quot;The Sol Federation has placed this galactic sector under its full command. All star systems within this sector are now under Military Law. Comply with all official SolFed instructions.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Orange Alert ===&lt;br /&gt;
Usually treated as a Blue alert, except it&#039;s an engineering emergency. Used when events such as the Immovable Rod or the Meteor Storm happen, or other engineering emergencies (think Delamination)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raising/Lowering to Orange: &#039;&#039;&#039;&amp;quot;A major engineering emergency has developed. Non-engineering personnel are required to obey relevant instructions from engineering staff and are recommended to evacuate affected areas.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Violet Alert ===&lt;br /&gt;
Usually treated as a Blue alert, except it&#039;s a medical emergency. Used when events such a as Level 7 viral biohazards develop, or something simillar, but it&#039;s often used in conjunction with Admin virus events&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Messages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raising/Lowering to Violet: &#039;&#039;&#039;&amp;quot;A major medical emergency has developed. Non-medical personnel are required to obey all relevant instructions from medical staff. All crew are advised to wear internals and minimize unecessary contact.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:alert&amp;diff=6628</id>
		<title>Sandbox:alert</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:alert&amp;diff=6628"/>
		<updated>2025-04-11T14:06:08Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: an alert sandbox for new alert levels implemented into the game (don&amp;#039;t wanna fuck up the sec policy page itself)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= Alert Levels =&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== &amp;lt;u&amp;gt;Green Alert&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All clear - No crimes / Minor Crimes / No threat to the station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Non/Less Lethals are preferred for arrests.&lt;br /&gt;
&lt;br /&gt;
*The Warden / HOS are permitted to use anything in their locker.&lt;br /&gt;
*Security can request and field mechs to &#039;&#039;&#039;active situations&#039;&#039;&#039;.&lt;br /&gt;
*Any variant of non-contraband melee weapon is fully allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Security can take breaks at will, as long as others are informed.&lt;br /&gt;
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.&lt;br /&gt;
*Warrants should be presented for arrests unless the crime is actively being committed.&lt;br /&gt;
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Blue Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* The security mech (Paddy) may now be used freely. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifiers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Amber Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Multiple active situations, active threat to the station, large scale loss of security control over the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)&lt;br /&gt;
*Riot Armor can now be fielded.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security are expected to drop all personal activity and return to active duty.&lt;br /&gt;
*Security is authorized to do random searches, without informing anyone. &lt;br /&gt;
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.&lt;br /&gt;
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===&amp;lt;u&amp;gt;Red Alert&amp;lt;/u&amp;gt;===&lt;br /&gt;
Critical inability to retain control of the station; Or large scale active threat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Crew militia in effect.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Lethal/non-lethal limits are lifted,for &#039;&#039;&#039;everyone.&#039;&#039;&#039;&lt;br /&gt;
* Security may deploy savannah ivanovs, or phazons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Modifiers:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*Able bodied crew are expected to assist security when able, until the threat is neutralized.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments at will, without informing anyone.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Changeling&amp;diff=6627</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Changeling&amp;diff=6627"/>
		<updated>2025-04-11T13:47:18Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: literally just a single grammar edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = changeling.gif&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Changeling&lt;br /&gt;
 |access = Whatever your job is&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = The Syndicate, probably&lt;br /&gt;
 |duties = Drink people&#039;s DNA, fool people.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually. As a result of their expertise in infiltration, the Syndicate often hires Changelings to steal high-risk items from Nanotrasen. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of it&#039;s past victims, and even directly alter its form to be more suited to the task at hand.&lt;br /&gt;
&lt;br /&gt;
==The Thing From Spaaaaaaaace!==&lt;br /&gt;
A changeling has boarded the station! It has had time to &amp;quot;familiarize&amp;quot; itself with the ins and outs of its primary victim&#039;s identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!&lt;br /&gt;
&lt;br /&gt;
Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.&lt;br /&gt;
&lt;br /&gt;
==Ok, now what do?==&lt;br /&gt;
Important: &#039;&#039;&#039;Use alt+click&#039;&#039;&#039; or &#039;&#039;&#039;middle mouse button&#039;&#039;&#039; to sting someone with your currently active sting. You can sting someone up to 2 tiles away. Changelings no longer have a hivemind channel as of Oct, 2020 (previously used the :g prefix). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, you may notice the clusterfuck of HUD icons on the top of your screen. These are your abilities. Hover mouse over the icons to see their names. &lt;br /&gt;
&lt;br /&gt;
First:&lt;br /&gt;
# Learn about your available abilities. &lt;br /&gt;
# Use them to steal DNA from people to help you accomplish your objectives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:choke.png]] DNA Extraction===&lt;br /&gt;
The goal of many changelings is to acquire 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away soulless bodies from genetics), and acquire their DNA.&lt;br /&gt;
&lt;br /&gt;
DNA can be acquired in two ways:&lt;br /&gt;
* [[File:Sting_extract.png]] The &#039;&#039;&#039;DNA Extraction Sting&#039;&#039;&#039;, which costs 25 chemicals, is instant and does not give any alert to the target. You can get as many DNA samples as you want this way, but you can only transform into the last 7 of them. &lt;br /&gt;
* [[File:Ling_absorb_hud.png]] &#039;&#039;&#039;[[#Absorbing|Absorbing]]&#039;&#039;&#039; the victim, which results in a [[Guide_to_medicine#Husk|husked]] [[File:Husk.png]] body. [[Guide_to_medicine#Husk|Husks]] caused by burn damage can be unhusked and [[Guide_to_medicine#Revival_methods|revived]], but a husk made from this changeling absorb ability cannot by normal means. They would need to be podcloned or revived with magic. Does not bypass the limit of 7 stored disguises. &lt;br /&gt;
&lt;br /&gt;
====[[File:Ling_absorb_hud.png]] Absorbing====&lt;br /&gt;
Acquiring DNA via absorbing requires you to be [[Guide_to_combat#Strangling|strangling]] your victim and clicking the absorb ability. You then have to go through three long progress bars as you stab and drain the victim with a proboscis. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Absorbing a victim will slightly replenish your chemical storage, give you the target&#039;s DNA and let you readapt (refund) your abilites. You can only have one unused &amp;quot;readapt&amp;quot; stored at a time. &lt;br /&gt;
* Absorbing another changeling gives you all of its chemical storage and all its stored DNA genomes. &lt;br /&gt;
* Absorbing victims who have been [[Guide_to_medicine#Husk|husked]] via burns or space will not add to your total genome count.&lt;br /&gt;
&lt;br /&gt;
===Transforming===&lt;br /&gt;
The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed.&lt;br /&gt;
This can be massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them.&lt;br /&gt;
&lt;br /&gt;
Changelings can also, via their lesser form ability, transform into monkeys and do monkey things.&lt;br /&gt;
&lt;br /&gt;
Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you&#039;re suddenly someone else entirely.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ling_stasis_hud.png]] Regeneration===&lt;br /&gt;
Also known as [[#Reviving_Stasis|Reviving Stasis]], changelings have the ability to &#039;kill&#039; themselves, and appear dead for two minutes. After this period is over, the changeling can revive at will [[File:Ling_stasis_revive_hud.png]], fully healed of all injuries and illnesses. Both entering stasis and leaving it cost 10 chemicals, so make sure you have at least 20 before you are slain and must activate it.&lt;br /&gt;
&lt;br /&gt;
This makes them nigh-unkillable, as they can fully regenerate themselves &amp;lt;b&amp;gt;even from death&amp;lt;/b&amp;gt; if their bodies are intact and they have enough chemicals. Spaced changelings may also be able to make it back on station given enough time. The best way to permanently deal with a changeling is to gib it or cremate it in the chapel.&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
Changelings may have the following objectives:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;1. Absorb 5-7 DNA stands:&#039;&#039;&#039; You just need to get DNA, easiest way is through your DNA extraction sting [[File:Sting_extract.png]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;1a. Extract more compatible genomes than any other Changeling.:&#039;&#039;&#039; Pretty self-explanatory, you can either spam DNA extract sting [[File:Sting_extract.png]] or kill the other poor sap who gets this objective.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;2. Assassinate/Maroon a person:&#039;&#039;&#039; Kill some unlucky crewmember. This can be fulfilled via normal means or through some of your various abilities.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;3. Absorb another Changeling:&#039;&#039;&#039; You have to kill and then absorb [[File:Ling_absorb_hud.png]] another changeling. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;4. Steal an object:&#039;&#039;&#039; Steal a special or rare object from the station, you will be informed of what to steal.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5a. Escape alive:&#039;&#039;&#039; All changelings get an escape objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;5b. Escape with identity:&#039;&#039;&#039; In addition to escaping alive, the changeling must have transformed to the target person and wear an ID card with the target&#039;s name on it to succeed.&lt;br /&gt;
&lt;br /&gt;
===Team Objective===&lt;br /&gt;
Changelings can no longer have team objectives since Oct, 2020. &lt;br /&gt;
&lt;br /&gt;
===Going Solo or Teaming Up===&lt;br /&gt;
You are a solo antagonist, so it&#039;s completely up to you whether you want to kill or team up with any other changelings you may encounter.&lt;br /&gt;
&lt;br /&gt;
==Changeling Abilities==&lt;br /&gt;
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second.&lt;br /&gt;
&lt;br /&gt;
Changelings start with 10 evolution points and can only get more by absorbing another changeling. The cost of abilities (if applicable) are listed in parentheses after their entry. By [[Guide_to_medicine#Husk|husking]] a lifeform, the changeling gains charge for an ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10. Absorbing other changelings may let you have more than 10 evolution points. &lt;br /&gt;
&lt;br /&gt;
Changelings can store up to 7 DNA strands, acquiring them either by absorbing or DNA stinging people; if they acquire more, the oldest will be overwritten (but will still count for objectives).&lt;br /&gt;
&lt;br /&gt;
Note that changelings are immune to each others&#039; stings and are able to notice they&#039;ve been stung. If you try to sting someone and they don&#039;t react, they might be one too!&lt;br /&gt;
&lt;br /&gt;
===Starting Set===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ffe3e3;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#ba5656; width:125px;&#039;         |Ability&lt;br /&gt;
! style=&#039;background-color:#ba5656; width:100px;&#039;         |Chemical Cost&lt;br /&gt;
! class=&#039;unsortable&#039;; style=&#039;background-color:#ba5656;&#039;  |Description&lt;br /&gt;
|-      &lt;br /&gt;
![[File:Ling_stasis_hud.png|64px|class=pixelart]][[File:Ling_stasis_revive_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Reviving Stasis&lt;br /&gt;
|15 Chemicals&lt;br /&gt;
|A free evolution. The changeling can fake its death and enter a stasis for a small cost. Some time after entering stasis, the stasis icon [[File:Ling_stasis_hud.png|class=pixelart]] will change to this: [[File:Ling_stasis_revive_hud.png|class=pixelart]]. Clicking that icon will then instantly resurrect you and heal all wounds and status effects. &amp;lt;u&amp;gt;Can be used while dead.&amp;lt;/u&amp;gt; Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won&#039;t be able to revive. The revival is manually activated so you can wait for a good opportunity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_regenerate_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Regenerate&lt;br /&gt;
|10 Chemicals&lt;br /&gt;
|A free evolution. The changeling instantly regenerates lost limbs and organs. If it is regenerating limbs, it will make a loud and obvious sound.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_transform_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Transform&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|A free evolution. The changeling can transform into any of the DNAs they have stored, allowing them to become nearly anyone. It will also mimic their clothing and ID, if you&#039;re not already wearing one in those slots. These fake items will be non-functional but can be deleted by clicking them or by using the Drop Flesh Disguise option from the transformation menu. Transforming also gives you a temporary but fully functional copy of the transform target&#039;s [[Skillchips]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_extract.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Extract DNA Sting&lt;br /&gt;
|25 Chemicals&lt;br /&gt;
|A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_absorb_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Absorb DNA&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|A free evolution. Another way to acquire DNA: the changeling fully drains a body&#039;s fluids, husking it in the process and making it unidentifiable. In addition to giving the changeling the DNA, it will also give it a few samples of the victim&#039;s memories (including any [[Syndicate_Items#How_to_Get_These_Items|uplink codes]] and objectives), and it will allow the changeling to reset their abilities. If you absorb another changeling, your maximum and current chemical storage will increase, and you will gain 5 extra evolution points to spend.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities Available via Evolution Menu===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ffe3e3;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#ba5656; width:125px;&#039;         |Ability&lt;br /&gt;
! style=&#039;background-color:#ba5656; width:100px;&#039;         |Evolution point cost&lt;br /&gt;
! style=&#039;background-color:#ba5656; width:100px;&#039;         |Chemical Cost&lt;br /&gt;
! class=&#039;unsortable&#039;; style=&#039;background-color:#ba5656;&#039;  |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_augmented_eyesight_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Augmented Eyesight&lt;br /&gt;
|2 Points&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|The changeling evolves additional features in their eyes, giving them a toggleable night-vision and thermal-vision mode. The changeling will become more vulnerable to flash-based devices while this ability is active. While it&#039;s inactive, it will instead protect you from flashes and bright lights, such as welders. This cannot be detected by normal means.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_biodegrade_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Biodegrade&lt;br /&gt;
|2 Points&lt;br /&gt;
|30 Chemicals&lt;br /&gt;
|Dissolves restraints or other objects preventing free movement. This is obvious to nearby people, and can destroy standard restraints and closets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_chameleon_skin_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Chameleon Skin&lt;br /&gt;
|2 Points&lt;br /&gt;
|25 Chemicals&lt;br /&gt;
|Our skin pigmentation rapidly changes to suit our current environment. Allows us to become invisible after a few seconds of standing still. Can be toggled on and off.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_digital_camo_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Digital Camouflage&lt;br /&gt;
|1 Point&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|Makes the changeling invisible to the AI, and prevents the AI from tracking the changeling&#039;s location while active, but makes when examined by others you will be &amp;quot;moving your body in an unnatural and blatantly inhuman manner&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_adrenaline_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Adrenaline Sacs&lt;br /&gt;
|2 Points&lt;br /&gt;
|30 Chemicals&lt;br /&gt;
|Allows to the changeling to make use of additional adrenaline to instantly recover from [[Status_Effects#Knockdown|knockdown]] (but no other [[Status_Effects|status effects]]). This also injects 4u [[Guide_to_chemistry#Changeling_Adrenaline|Changeling Adrenaline]] and 3u [[Guide_to_chemistry#Changeling_Haste|Changeling Haste]], which together gives about 6 seconds of extreme speed and about 20 seconds of slight reduction of further stuns. These chems will deal minor toxin damage. High chemical cost.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_fleshmend_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Fleshmend&lt;br /&gt;
|2 Points&lt;br /&gt;
|25 Chemicals&lt;br /&gt;
|The changeling will rapidly heal brute and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_last_resort_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Last Resort&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|For when you are well and truly fucked. Creates a small explosion, gibs your current body, and spawns a headslug; a creature that can [[Keyboard_Shortcuts|ventcrawl]] and attack a (non-monkey) corpse to plant a hidden changeling egg. The headslug dies shortly afterwards. The changeling egg grows into a monkey changeling after about 4 minutes. The ability works even when cuffed, stunned or trapped in a welded locker, but does not work if you are in monkey form, crit or dead. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you&#039;re killed while in headslug form, and you haven&#039;t infected any corpse, you won&#039;t be able to revive!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_lesser_form_hud.png|64px|class=pixelart]][[File:Ling_human_form_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Lesser Form&lt;br /&gt;
|1 Point&lt;br /&gt;
|5 Chemicals&lt;br /&gt;
|The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using &#039;&#039;&#039;Human Form&#039;&#039;&#039; [[File:Ling_human_form_hud.png|class=pixelart]]. Note that transforming into a monkey also drops your cuffs. Standing on a pile of clothes when turning back to human form will make you automatically put those clothes on. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_mimic_voice_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mimic Voice&lt;br /&gt;
|1 Point&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|Allows the changeling to form their voice of a name they enter.&amp;lt;br&amp;gt;&#039;&#039;&#039;When active will slowdown the generation of new chemicals&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Arm_blade.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Arm Blade&lt;br /&gt;
|2 Points&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Reforms one of the changeling&#039;s arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted by using the ability again; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open doors when on {{Combat_Mode}} (powered ones will take longer). &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_tentacle_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Tentacle&lt;br /&gt;
|2 Points&lt;br /&gt;
|10 Chemicals&lt;br /&gt;
|Reforms one of the changeling&#039;s arms into a tentacle. This tentacle can be fired towards a target, with different effects depending on {{Combat_Mode}} and mouse button used. The tentacle will be used up when fired once. Counts as a ranged weapon. Target people usually need to stand still to reliably be pulled to you. &lt;br /&gt;
* &#039;&#039;&#039;Targeting an item:&#039;&#039;&#039; Grabs the item and throws it in your hand.&lt;br /&gt;
* {{LeftclickCmodeoff}} Grabs the mob and pulls it towards the changeling, aggressively grabbing it once it lands.&lt;br /&gt;
* {{Rightclick}} If the mob has any item in their &#039;&#039;active&#039;&#039; hand, that item will be pulled away and put into the changeling&#039;s hand, otherwise it has no effect.&lt;br /&gt;
* {{LeftclickCmode}} Grabs the mob and pulls it towards the changeling. If the changeling is also holding a sharp weapon, it&#039;ll automatically stab the mob on landing, ignoring armor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_shield.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Organic Shield&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Reforms one of the changeling&#039;s arms into a large, fleshy shield. Has a chance to block or mitigate a number of attacks, the amount increasing by 3 with each genome absorbed (needs confirmation).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_organic_suit_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Organic Space Suit&lt;br /&gt;
|2 Points&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Inflates the changeling&#039;s flesh into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue to facilitate space travel. While it&#039;s active, you&#039;ll also regenerate oxygen damage quickly enough to not need air. Because the suit is made up of the changeling&#039;s flesh, it provides no damage resistance and can be injected directly into with syringes. Slows chemical generation while active.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_chitinous_armor_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Chitinous Armor&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Inflates the changeling&#039;s body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling&#039;s movement, and maintaining its shape slows chemical generation.&amp;lt;br&amp;gt;&#039;&#039;&#039;reduces chemical regeneration by 25%&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show list of resistances&amp;quot;&amp;gt;&#039;&#039;&#039;Resistances:&#039;&#039;&#039;&lt;br /&gt;
*melee = 40 &lt;br /&gt;
*bullet = 40 &lt;br /&gt;
*laser = 40 &lt;br /&gt;
*energy = 50 &lt;br /&gt;
*bomb = 10 &lt;br /&gt;
*bio = 4 &lt;br /&gt;
*rad = 0 &lt;br /&gt;
*fire = 90&lt;br /&gt;
*acid = 90&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_panacea_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Anatomic Panacea&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|Cures the changeling of many ailments including [[Guide to Traumas|brain traumas]], mutations, diseases, radiation, and toxins. Generally covers the things that Fleshmend doesn&#039;t; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Can also remove alien larvae and zombie infection. Usable while unconscious. Do not use if you are a slimeperson.&lt;br /&gt;
|-&lt;br /&gt;
!Pheromone Receptors&lt;br /&gt;
|2 Points&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you&#039;re very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the &amp;quot;absorb another changeling&amp;quot; objective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_resonant_shriek_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Resonant Shriek&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_dissonant_shriek_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Dissonant Shriek&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s and preventing people from shouting over the radio.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_spread_infestation_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Spread Infestation&lt;br /&gt;
|1 Point&lt;br /&gt;
|45 Chemicals&lt;br /&gt;
|You vomit out bloody eggs. Ghosts can interact with these eggs to spawn as [[Spider#Special_Spiders|flesh spiders]] [[File:Flesh Spider.png|link=Spider#Special_Spiders|class=pixelart]]. These are hostile to all non-spider life, including the changeling that spawned them. &lt;br /&gt;
&lt;br /&gt;
A flesh spider can:&lt;br /&gt;
* Place web slightly faster than a normal spider can. &lt;br /&gt;
* Heal itself, but not other spiders. &lt;br /&gt;
* Occasionally leave blood on the floor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: You need at least 3 DNA absorptions (NOT &amp;quot;Extract DNA&amp;quot; Stings) to unlock this late-game ability.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ling_strained_muscles_hud.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Strained Muscles&lt;br /&gt;
|1 Point&lt;br /&gt;
|0 Chemicals&lt;br /&gt;
|The changeling reduces lactic acid buildup in their leg muscles, allowing them to move at extremely fast speeds. While active, the changeling will take steadily incrementing stamina damage and eventually pass out, if he doesn&#039;t take a rest. Doesn&#039;t work in monkey form.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_transform.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Transformation Sting&lt;br /&gt;
|3 Points&lt;br /&gt;
|50 Chemicals&lt;br /&gt;
|The changeling injects a retrovirus that forces their human victim to transform into another. When extracting the sting the changeling can choose which of the DNAs in storage it wishes to use. You can&#039;t use this to transform people into [[Guide_to_races#plasmaman|plasmamen]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_mute.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mute Sting&lt;br /&gt;
|2 Points&lt;br /&gt;
|20 Chemicals&lt;br /&gt;
|The changeling silently stings a human, completely silencing them for about thirty seconds. Does not provide a warning to a victim that they&#039;ve been stung, until they try to speak and can&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_blind.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Blind Sting&lt;br /&gt;
|1 Point&lt;br /&gt;
|25 Chemicals&lt;br /&gt;
|The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_hallucination.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hallucination Sting&lt;br /&gt;
|1 Point&lt;br /&gt;
|5 Chemicals&lt;br /&gt;
|The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they&#039;ve been stung until they start tripping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_cryo.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cryogenic Sting&lt;br /&gt;
|2 Points&lt;br /&gt;
|15 Chemicals&lt;br /&gt;
|The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage, since they are insulated from the ambient warmth. Can be countered with space heaters, coffee, and other warming objects and foods.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sting_fake_armblade.png|64px|class=pixelart]]&amp;lt;br&amp;gt;False Armblade Sting&lt;br /&gt;
|1 Point&lt;br /&gt;
|20 Chemical&lt;br /&gt;
|The changeling silently injects a retrovirus that mutates their victim&#039;s arm into an armblade. The victim will form an armblade much like a changeling would, except the armblade is dull and useless. The transformation occurs immediately after the sting, and will last for about a minute.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin&#039;s personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.&lt;br /&gt;
* If you journey to lavaland, have internals on at all times in case the atmosphere outside is BZ, even trace amounts in the air will drain your chemical count rapidly leaving you vulnerable for long periods of time.&lt;br /&gt;
* Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you&#039;re boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.&lt;br /&gt;
* If you do choose to absorb someone though, the chameleon skin ability is very useful. You can use it to go invisible while you are absorbing them, then if anyone finds the body before you are finished with it they won&#039;t immediately yell &amp;quot;LINGS&amp;quot; on common, as well as making it dead easy to ambush them.&lt;br /&gt;
* You can revive yourself inside a Space Dragon and use an armblade to kill it from the inside out, the same is possible with a few other creatures.&lt;br /&gt;
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it&#039;s easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you&#039;re the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody&#039;s chasing you, run out of their line of sigh, quickly transform and run backwards.&lt;br /&gt;
* As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit.&lt;br /&gt;
** There are edible clown corpses on the clown shuttle.&lt;br /&gt;
** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn&#039;t know they were spaced.&lt;br /&gt;
** Or just use organic space suit&lt;br /&gt;
** Cryosting is very robust on people with insulation which makes it really effective in space, where they won&#039;t have a choice about staying dressed up in their suit.&lt;br /&gt;
* Hive channel is free genome storage for identities.&lt;br /&gt;
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: &amp;quot;one day, woody got wood&amp;quot;).&lt;br /&gt;
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you&#039;ll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.&lt;br /&gt;
* Blind sting + Lesser form = Freedom&lt;br /&gt;
** Cryo Sting + Lesser form = Freedom&lt;br /&gt;
** LSD Sting + Lesser form = Maybe freedom if it reaches the point of holodamage knockouts.&lt;br /&gt;
* Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill&lt;br /&gt;
* Don&#039;t be the person who goes &amp;quot;;g absorbing captain in maint&amp;quot; USE YOUR PERIODS (Ling chat is now gone, you can do this as much as you want)&lt;br /&gt;
===Tips for Fighting Against Changelings===&lt;br /&gt;
* Changelings do not need heads, and brains are therefore vestigial. Don&#039;t debrain a changeling while the body walks out of the door behind you.&lt;br /&gt;
* As long as you can talk and you&#039;re within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you&#039;re stunned and/or on the ground.&lt;br /&gt;
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won&#039;t heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo&#039;d, REMOVE THOSE THINGS ASAP.&lt;br /&gt;
* The bane of lings is N2O. None of their powers will help them. Unless they use internals.&lt;br /&gt;
* BZ gas is also a bane of lings, it drains their chemicals when they breathe it in. It is a huge pain for changelings to deal with if they haven&#039;t taken anatomic panacea to flush out the bz metabolites from their bloodstream. A good BZ/oxygen/N2O filled gas tank will incapacitate a ling indefinitely if you can slap on restraints too.&lt;br /&gt;
* Never fight a Changeling alone if you can help it. Unless they&#039;re hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated.&lt;br /&gt;
* Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can&#039;t remove an article of clothing from a person, chances are they&#039;re a Changeling unless they&#039;re cursed in some way.&lt;br /&gt;
* A 100u potassium/100u water grenades can no longer gib changelings, but it is still possible to create grenades that can gib humans and lings alike, such as 30u meth grenades..&lt;br /&gt;
* Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they&#039;re easy to replace and somewhat expendable. A gibber with a tier 2 manipulator or above will also gib fully clothed people.&lt;br /&gt;
* When in doubt, use the gulag shuttle.&lt;br /&gt;
* In most circumstances, a ling absorbing someone renders them non-revivable, however if you have taken the blood of someone who has been absorbed (has to be done before they were absorbed), you can buy an exotic seeds crate from cargo and inject their blood into replica pod seeds, which you can proceed to grow into a podperson of the victim. They will only remember up to when the blood was taken, and will have to deal with the drawbacks of being a podperson.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]] [[Category:Game Modes]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Asset_Protection&amp;diff=6566</id>
		<title>Asset Protection</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Asset_Protection&amp;diff=6566"/>
		<updated>2025-04-08T12:57:20Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: proper image for the officer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 464489&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 464489&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 464489&lt;br /&gt;
 |img = Apocryphal.png&lt;br /&gt;
 |stafftype = SPECIAL&lt;br /&gt;
 |jobtitle = Asset Protection Officer&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Depending on the situation at hand&lt;br /&gt;
 |superior = Spec Ops Officer, Squad Lead&lt;br /&gt;
 |duties = Imposing Nanotrasen&#039;s will through force of arms&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Special Dept header}}&lt;br /&gt;
The Asset Protection is a special admin event, one that is usually started when the station is completely and utterly fucked. This is usually because [[Changeling|changelings]], [[Blood Cult|cultists]] or [[Alien|something more sinister]] have replaced the entire crew. They&#039;re sent into cause death as implied by the name. They&#039;re armed to the teeth, (supposedly) highly trained and are armed with the best weapons and equipment Nanotrasen can offer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Don&#039;t kill the admin who spawned you in, or each other.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The Asset Protection is by far the most well prepared and well-armed force that you will ever see in your time on the station, the chances of winning against these Protectors is almost nothing, pray quietly that they are incompetent enough to accidentally shoot themselves with their own weapons. You&#039;d be hard pressed to find anything more robust than what these Protectors carry around as standard issue.&lt;br /&gt;
===Weaponry===&lt;br /&gt;
They are armed with many different weapons of all shapes and sizes. They carry energy swords for melee, the ever-deadly pulse rifle for ranged combat and a mateba revolver as a backup. The pulse rifle is the primary, and the strongest weapon that they are equipped with. It has 3 different settings, stun, kill and destroy. A pulse rifle provides everything the officer needs. Stunshots to drop opponents non-lethally, high damage lasers when they don&#039;t want to make a mess and heavy pulse lances to disintegrate anything they touch. Their backup revolver, the mateba is not to be trifled with either. A large cylinder, high damage and quick fast firing speed make it a deadly weapon in it&#039;s own right. In melee, their energy swords cut through flesh like butter and can eliminate even the strongest of foes with just a few swipes.&lt;br /&gt;
&lt;br /&gt;
In addition, they are armed with Energy Shields, both handheld varients and built directly into their armor. These shields deflect incoming laser-based projectiles and reduce the damage of physical ones. Many melee attacks will bounce right off. &lt;br /&gt;
&lt;br /&gt;
They are also given a box of flashbangs for crowd control and room clearing. Getting caught in the blast of one of these will make you blind, deaf and you&#039;ll collapse onto the floor for almost a minute before getting up. The officer&#039;s armor completely negates the effects of them so don&#039;t think to use them against them. &lt;br /&gt;
&lt;br /&gt;
However like all weaponry, their pulse rifle and mateba have limited ammunition/charges. If they run dry they&#039;ll have to find a way to recharge at a recharging station or scavenge new ammo for their revolver. &lt;br /&gt;
===Support===&lt;br /&gt;
They are issued a first-aid kit, a pair of optical thermal scanners and a C4 Explosive. Their first-aid kit contains a state of the art hypoinjector packed with healing nanites that can patch up even the worst of gunshot wounds in seconds. The optical thermal scanners provide both perfect night-vision and the ability to see people through walls, so don&#039;t think to hide from them in a locker or otherwise. Their C4 charges can blow a man-sized hole through almost anything, though their pulse rifles can melt down a wall or bolted airlock in a few shots.  &lt;br /&gt;
&lt;br /&gt;
In case they need to destroy the station and anyone on it, they are given pin-pointers that point to the nuclear authentication disk.&lt;br /&gt;
&lt;br /&gt;
Asset Protection operatives are also given access to their robust power armor, the best one in the game. It also doubles as EVA gear. However, the armor suffers from some minor slowdown equivalent to the Captain&#039;s space suit meaning an unencumbered crew member could outrun them given the chance.&lt;br /&gt;
&lt;br /&gt;
===Mecha===&lt;br /&gt;
The Asset Protection is sometimes granted usage of the military grade mechs, Seraphs and Marauders. These are only used in case of extreme danger and when augmenting the already powerful Protectors, which makes them nearly unstoppable. The mechs are very dangerous and are armed with high precision laser cannons, AC 10 scattershots, pulse cannons and a wealth of other equipment. Including fail-safe systems, automatic repair drones, internal oxygen tanks, and a self destruct mechanism. &lt;br /&gt;
&lt;br /&gt;
==Duties as Protectors==&lt;br /&gt;
*&#039;&#039;&#039; Establish a plan with your fellow Protectors. Usually, some sort of objective will be delivered to you via a CentCom Admiral or similar. &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039; Prepping yourselves, assume roles. There&#039;s plenty of extra equipment in the starting armory and if the emergency armory is opened, feel free to grab whatever extra goodies are there.&lt;br /&gt;
*&#039;&#039;&#039; Travel to the station via your shuttle, it will land in Arrivals. Clear the area, then move out. Stick together, and remember. No witnesses. &lt;br /&gt;
*&#039;&#039;&#039; Accomplish whatever objective you&#039;ve set out to do, eliminate any crew members who cross your path. Many may try their hand at attacking you, show them the error of their ways. &lt;br /&gt;
*&#039;&#039;&#039; When your objective is complete (usually nuking the station into high orbit) return to the shuttle and then to CentCom. Congratulate yourselves on a job well done. &lt;br /&gt;
===ADDITIONALLY===&lt;br /&gt;
*&#039;&#039;&#039; If you need to clear a room, throw in a few flashbangs first, their stunning effect makes anyone caught in their radius easy targets. The stun functions on your rifles can drop someone in a single shot even with armor. Your pulse lance setting will melt anyone in just a few shots so use it to your advantage. &lt;br /&gt;
*&#039;&#039;&#039; If you are ordered to destroy the station, use the pinpointers supplied to find the nuclear auth disk normally held by the Captain. Proceed then to the Vault which contains the Nuclear Explosive, insert the disk, set the time and hold the door until it&#039;s time to evac. &lt;br /&gt;
*&#039;&#039;&#039; If you take too many casualties, do your best to return to CentCom and ask for Emergency Armory access or reinforcements. &lt;br /&gt;
==Nuke it from Space==&lt;br /&gt;
You are sent to blow the station sky-high to kingdom come. You can do this using the on-station nuclear fission explosive, you are provided with instructions to using it, and also are given the code to activate it. Of course, you have to use the nuke authentication disk found on the captain&#039;s person or in his quarters.&lt;br /&gt;
&lt;br /&gt;
==In Conclusion==&lt;br /&gt;
If you see something roaming the halls, run through this quick checklist.&lt;br /&gt;
&lt;br /&gt;
1. Is it a fellow Protector? If so, proceed to Step 4. &lt;br /&gt;
&lt;br /&gt;
2. Is it Ian? If so, proceed to Step 4&lt;br /&gt;
&lt;br /&gt;
3. Shoot it until it stops moving, and then some more.&lt;br /&gt;
&lt;br /&gt;
4. Carry on, soldier.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 464489&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=MODsuits&amp;diff=6135</id>
		<title>MODsuits</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=MODsuits&amp;diff=6135"/>
		<updated>2025-04-07T23:14:24Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: imported directly from TG, images are missing but for now that&amp;#039;s okay I think&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;[[File:Modsuit ui.png|300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
=MODsuits=&lt;br /&gt;
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you&#039;ll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!&lt;br /&gt;
&lt;br /&gt;
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module. Activating the suit no longer requires deploying all of its parts, but certain modules will require certain parts to be deployed, or the entire suit to be deployed to function. &lt;br /&gt;
&lt;br /&gt;
Not to be left out, [[AI]]s that have been placed in an [[intellicard]] can be mounted on the suit to control the user&#039;s movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.&lt;br /&gt;
&lt;br /&gt;
To charge your MODsuit&#039;s cell, enter a [[Machines#Cyborg_Recharging_Station|cyborg charger]] [[File:CyborgRecharger.png]] while wearing the suit.&lt;br /&gt;
&lt;br /&gt;
To extract the core and the cell, use a screwdriver on the pack and then use a wrench.&lt;br /&gt;
&lt;br /&gt;
To update your MODsuit&#039;s access, use a screwdriver on your suit and swipe your ID on it.&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Modcore.gif]] Order a MOD core from [[Cargo]] &#039;&#039;&#039;OR&#039;&#039;&#039; find a broken MOD core in maintenance and repair it with a screwdriver &#039;&#039;&#039;OR&#039;&#039;&#039; craft one with an ethereal heart.&lt;br /&gt;
# [[File:Modconstruction.png]] Add core to shell.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver core to shell.&lt;br /&gt;
# [[File:Modhelm.png]] Add helmet to assembly.&lt;br /&gt;
# [[File:Modchestplate.png]] Add chestplate to assembly.&lt;br /&gt;
# [[File:Modgauntlet.png]] Add gauntlets to assembly.&lt;br /&gt;
# [[File:Modboots.png]] Add boots to assembly.&lt;br /&gt;
# [[File:Wrench.png]] Wrench assembly.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver assembly.&lt;br /&gt;
# [[File:Standard armor.png]] Add external plating to assembly.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Open modsuit panel with screwdriver.&lt;br /&gt;
# [[File:Power_cell.png]] Insert cell.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Close modsuit panel with screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
The chosen plating determines the suit&#039;s look, and protections. There are currently 6 printable armors in total:&lt;br /&gt;
&lt;br /&gt;
[[File:Standard armor.png|64px]] [[#Standard MODsuit|&#039;&#039;&#039;Standard Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Engineering armor.png|64px]] [[#Engineering MODsuit|&#039;&#039;&#039;Engineering Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Atmos armor.png|64px]] [[#Atmospherics MODsuit|&#039;&#039;&#039;Atmospheric Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Medical armro.png|64px]] [[#Medical MODsuit|&#039;&#039;&#039;Medical Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Securityarmor.png|64px]] [[#Security MODsuit|&#039;&#039;&#039;Security Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cosmohonk theme.png|64px]] [[#Cosmohonk MODsuit|&#039;&#039;&#039;Cosmohonk Plating&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them!&lt;br /&gt;
&lt;br /&gt;
=Station MODsuit Themes=&lt;br /&gt;
==[[File:Standard modsuit.png|64px]]Standard MODsuit==&lt;br /&gt;
&#039;&#039;A civilian class suit by Nakamura Engineering, doesn&#039;t offer much other than slightly quicker movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#F2F2F2; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 0&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 25&lt;br /&gt;
|acid = 25&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Skins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Civilian modsuit.png]] Civilian&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Engineering modsuit.png|64px]]Engineering MODsuit==&lt;br /&gt;
&#039;&#039;An engineer-fit suit with heat and shock resistance. Nakamura Engineering&#039;s classic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#FFF7E6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 20&lt;br /&gt;
|energy = 10&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 25&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Atmospherics modsuit.png|64px]]Atmospheric MODsuit==&lt;br /&gt;
&#039;&#039;An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#FFF7E6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 10&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chief modsuit.png|64px]]Advanced MODsuit==&lt;br /&gt;
&#039;&#039;An advanced version of Nakamura Engineering&#039;s classic suit, shining with a white, acid and fire resistant polish.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belong to the [[Chief Engineer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFF7E6; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 20&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 90&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*Advanced Magboots&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Cargo modsuit.png|64px]]Loader MODsuit==&lt;br /&gt;
&#039;&#039;An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belong to [[Cargo Technician|Cargo Technicians]] and the [[Quartermaster]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFF2E6; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 10&lt;br /&gt;
|fire = 25&lt;br /&gt;
|acid = 25&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*Hydraulic Clamp&lt;br /&gt;
*Loader Module&lt;br /&gt;
*Magnet Module&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Mining modsuit.png|64px]]Mining MODsuit==&lt;br /&gt;
&#039;&#039;A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This MODsuit design is only available throught the Mining Equipment Vendor.&lt;br /&gt;
&lt;br /&gt;
Comes with a unique Ash Accretion module that grant increased armor when stepping on non station turf.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFF2E6; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15 (55)&lt;br /&gt;
|bullet = 5 (15)&lt;br /&gt;
|laser = 5 (25)&lt;br /&gt;
|energy = 5 (25)&lt;br /&gt;
|bomb = 30 (70)&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Medical modsuit.png|64px]]Medical MODsuit==&lt;br /&gt;
&#039;&#039;A lightweight suit by DeForest Medical Corporation, allows for easier movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#E6FBFF; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 5&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 60&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Skins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Corpsman.png]] Corpsman&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rescue modsuit.png|64px]]Rescue MODsuit==&lt;br /&gt;
&#039;&#039;An advanced version of DeForest Medical Corporation&#039;s medical suit, designed for quick rescue of bodies from the most dangerous environments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#E6FBFF; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 10&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*[[#Quick Carry|Quick-Carry]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Prototype modsuit.png|64px]]Research MODsuit==&lt;br /&gt;
&#039;&#039;A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belongs to the [[Research Director]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#F8F5FF; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 10&lt;br /&gt;
|bullet = 10&lt;br /&gt;
|laser = 5&lt;br /&gt;
|energy = 5&lt;br /&gt;
|bomb = 100&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*[[#Reagent Scanner|Reagent Scanner]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Securitysuit.png|64px]]Security MODsuit==&lt;br /&gt;
&#039;&#039;An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#FFEAE6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15&lt;br /&gt;
|bullet = 15&lt;br /&gt;
|laser = 15&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 25&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 75&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Safeguardsuit.png|64px]]Safeguard MODsuit==&lt;br /&gt;
&#039;&#039;An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belong to the [[Head of Security]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFEAE6; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15&lt;br /&gt;
|bullet = 15&lt;br /&gt;
|laser = 15&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 40&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 95&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Magnate.png|64px]]Magnate MODsuit==&lt;br /&gt;
&#039;&#039;A fancy, very protective suit for Nanotrasen&#039;s captains. Shock, fire and acid-proof while also having a large capacity and high speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a unique MODsuit that belong to the [[Captain]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ebebfa; padding:10px;&amp;quot; ;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 20&lt;br /&gt;
|bullet = 15&lt;br /&gt;
|laser = 15&lt;br /&gt;
|energy = 15&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 20&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Cosmohonk.png|64px]]Cosmohonk MODsuit==&lt;br /&gt;
&#039;&#039;A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#ffe6ff; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 5&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 20&lt;br /&gt;
|energy = 20&lt;br /&gt;
|bomb = 10&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 60&lt;br /&gt;
|acid = 30&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 1.25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Offstation MODsuit Themes=&lt;br /&gt;
==[[File:Syndiemod.png|64px]]Syndicate MODsuit==&lt;br /&gt;
&#039;&#039;A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#ffece6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 15 (40)&lt;br /&gt;
|bullet = 20 (50)&lt;br /&gt;
|laser = 15 (30)&lt;br /&gt;
|energy = 15 (40)&lt;br /&gt;
|bomb = 35&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 50&lt;br /&gt;
|acid = 90&lt;br /&gt;
|wound = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*[[#Armor Booster|Armor Booster]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Elitemodsuit.png|64px]]Elite Syndicate MODsuit==&lt;br /&gt;
&#039;&#039;An elite suit upgraded by Cybersun Industries, offering upgraded armor values.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#ffece6; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 35 (60)&lt;br /&gt;
|bullet = 30 (60)&lt;br /&gt;
|laser = 35 (50)&lt;br /&gt;
|energy = 35 (60)&lt;br /&gt;
|bomb = 55&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inbuilt Modules&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*Elite Armor Booster&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Enchantedsuit.png|64px]]Enchanted MODsuit==&lt;br /&gt;
&#039;&#039;The Wizard Federation&#039;s relatively low-tech MODsuit. Is very protective, though.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#e6e6ff; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 40&lt;br /&gt;
|bullet = 40&lt;br /&gt;
|laser = 40&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 35&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 30&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 10&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Prototypesiut.png|64px]]Prototype MODsuit==&lt;br /&gt;
&#039;&#039;A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#f2f2f2; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 20&lt;br /&gt;
|bullet = 5&lt;br /&gt;
|laser = 10&lt;br /&gt;
|energy = 10&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 75&lt;br /&gt;
|wound = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 25&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Newly issued Nanotrasen IDs are not backwards compatible with this suit!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CentCom MODsuit Themes=&lt;br /&gt;
==[[File:Responsorysuit.png|64px]]Responsory MODsuit==&lt;br /&gt;
&#039;&#039;A high-speed rescue suit by Nanotrasen, intended for its&#039; emergency response teams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#f2f2f2; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 50&lt;br /&gt;
|bullet = 40&lt;br /&gt;
|laser = 50&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 90&lt;br /&gt;
|wound = 10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Skins:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Inquisitorsuit.png]] Inquisitor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Apocryphal.png|64px]]Apocryphal MODsuit==&lt;br /&gt;
&#039;&#039;A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#f2f2f2; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 80&lt;br /&gt;
|bullet = 80&lt;br /&gt;
|laser = 50&lt;br /&gt;
|energy = 60&lt;br /&gt;
|bomb = 100&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 25&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Corporatesuit.png|64px]]Corporate MODsuit==&lt;br /&gt;
&#039;&#039;A fancy, high-tech suit for Nanotrasen&#039;s high ranking officers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#E6F2CE; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 35&lt;br /&gt;
|bullet = 40&lt;br /&gt;
|laser = 40&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 50&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 15&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 15&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Debug modsuit.png|64px]]Debug MODsuit==&lt;br /&gt;
&#039;&#039;Strangely nostalgic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#F8F5FF; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 50&lt;br /&gt;
|bullet = 50&lt;br /&gt;
|laser = 50&lt;br /&gt;
|energy = 50&lt;br /&gt;
|bomb = 100&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 50&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Debug modsuit.png|64px]]Administrative MODsuit==&lt;br /&gt;
&#039;&#039;A suit made of adminium. Who comes up with these stupid mineral names?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;background-color:#E6F2CE; padding:10px;&#039;;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Tablemodsuit&lt;br /&gt;
|melee = 100&lt;br /&gt;
|bullet = 100&lt;br /&gt;
|laser = 100&lt;br /&gt;
|energy = 100&lt;br /&gt;
|bomb = 100&lt;br /&gt;
|bio = 100&lt;br /&gt;
|fire = 100&lt;br /&gt;
|acid = 100&lt;br /&gt;
|wound = 100&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cell Drain:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Complexity:&#039;&#039;&#039; 1000&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Modules=&lt;br /&gt;
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver, then apply the module. &lt;br /&gt;
&lt;br /&gt;
==Storage Modules==&lt;br /&gt;
{{anchor|Storage}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = MOD Storage.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Expanded Storage}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Expanded Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Large storage.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;Reverse engineered by Nakamura Engineering from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visor Modules==&lt;br /&gt;
{{anchor|Medical Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Medical Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Medhud visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diagnostic Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Diagnostic Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Diaghud visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Security Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Sechud visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Meson Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Meson Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Meson visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thermal Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Thermal Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Thermal visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. This uses a small IR scanner to detect and identify the thermal radiation output of objects near the user. While it can detect the heat output of even something as small as a rodent, it still produces irritating red overlay. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Night Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Night visor.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A heads-up display installed into the visor of the suit. Typical for both civilian and military applications, this allows the user to perceive their surroundings while in complete darkness, enhancing the view by tenfold; yet brightening everything into a spooky green glow. They say these also let you see behind you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Anomaly-Locked Modules==&lt;br /&gt;
Modules that are locked and don&#039;t function without an [[Guide_to_toxins#Implosion_Compressor_and_Anomaly_Refining|anomaly core]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Gravity}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Anti-Gravity Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Antigravmod.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 3.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A module that uses a gravitational core to make the user completely weightless.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Teleporter}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Teleporter Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = TeleportMod.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A module that uses a bluespace core to let the user transport their particles elsewhere.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Printable Modules==&lt;br /&gt;
{{anchor|Welding Protection}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Welding Protection Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Weldingprot.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user&#039;s eyes. It&#039;s rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|T-Ray Scan}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD T-Ray Scan Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Traymodule.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Analyzer}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Health Analyzer Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Health module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A module installed into the glove of the suit. This is a high-tech biological scanning suite, allowing the user indepth information on the vitals and injuries of others even at a distance, all with the flick of the wrist. Data is displayed in a convenient package on HUD in the helmet, but it&#039;s up to you to do something with it.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Prototype Cloaking}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Prototype Cloaking Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Cloak module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 10&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 4&lt;br /&gt;
|description = &#039;&#039;A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ion Jetpack}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Ion Jetpack Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Jetpack.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 2.5&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit&#039;s cell. Some say this isn&#039;t Nakamura Engineering&#039;s first foray into jet-enabled suits.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Stability}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Magnetic Stability Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Magnet module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 2.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;These are powerful electromagnets fitted into the suit&#039;s boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Holster}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Holster Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Holster module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 2.5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Tether}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Emergency Tether Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Tether module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Eating Apparatus}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Eating Apparatus Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier in front of the mouth to allow eating and drinking while retaining protection and atmosphere. However, it will do nothing to improve the taste of a goliath steak.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Protection}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Radiation Protection Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Radshield module.png&lt;br /&gt;
|idle = 1.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A module utilizing polymers and reflective shielding to protect the user against ionizing radiation; a common danger in space. This comes with software to notify the wearer that they&#039;re even in a radioactive area, giving a voice to an otherwise silent killer.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|EMP Shield}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD EMP Shield Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = empshield module.png&lt;br /&gt;
|idle = 1.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or devices on the wearer. However, it will take from the suit&#039;s power to do so. Luckily, your PDA already has one of these.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flashlight}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Flashlight Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Flashlight module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A simple pair of flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reagent Scanner}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Reagent Scanner Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Scanner module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer&#039;s display. It cannot detect flavors, so that&#039;s up to you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Internal GPS}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Internal GPS Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = GPS module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;This module uses common Nanotrasen technology to calculate the user&#039;s position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Constructor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Constructor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Constructor module.png&lt;br /&gt;
|idle = 1&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 10&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;This module entirely occupies the wearer&#039;s forearm, notably causing conflict with advanced arm servos meant to carry crewmembers. However, it functions as an extremely advanced construction hologram scanner, as well as containing the latest engineering schematics combined with inbuilt memory to help the user build walls.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Incompatible with: Quick-Carry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quick Carry}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Quick Carry Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Quickcarry.png&lt;br /&gt;
|idle = 1.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A suite of advanced servos, redirecting power from the suit&#039;s arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module&#039;s ability to assist in hand-to-hand combat.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
Incompatible with: Constructor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Longfall}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Longfall Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Longfall.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;Useful for protecting both the suit and the wearer, utilizing commonplace systems to convert the possible damage from a fall into kinetic charge, as well as internal gyroscopes to ensure the user&#039;s safe falling. Useful for mining, monorail tracks, or even skydiving!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thermal Regulator}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Thermal Regulator Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Regulator module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they&#039;re comfortable; even if they&#039;re some that like it hot.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Injector}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Injector Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Injector module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Circuit Adapter}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Circuit Adapter Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Apparatus.png&lt;br /&gt;
|idle = 2.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A popular aftermarket module, seen in wide varieties with wide applications by those across the galaxy. This is able to fit any sort of integrated circuit, hooking it into controls in the suit and displaying information to the HUD. Useful for universal translation, or perhaps as a calculator.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hydraulic Clamp}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Hydraulic Clamp Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Clampmodule.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bike Horn}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Bike Horn Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Honk module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Drill}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Drill Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Drill module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;An integrated drill, typically extending over the user&#039;s hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ore Bag}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Ore Bag Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Orebag module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 1&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It&#039;s recommended by Nakamura Engineering to actually deposit that ore at local refineries.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Microwave Beam}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Microwave Beam Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Microwavebeam.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;An oddly domestic device, this module is installed into the user&#039;s palm, hooking up with culinary scanners located in the helmet to blast food with precise microwave radiation, allowing them to cook food from a distance, with the greatest of ease. Not recommended for use against grapes.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Waddle}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Waddle Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Waddleboots.png&lt;br /&gt;
|idle = 1&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;Some of the most primitive technology in use by HonkCo. This module works off an automatic intention system, utilizing its&#039; sensitivity to the pilot&#039;s often-limited brainwaves to directly read their next step, affecting the boots they&#039;re installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user&#039;s feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Organ Thrower}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Organ Thrower Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Organthrower.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A device recovered from a crashed Interdyne Pharmaceuticals vessel, this module has been unearthed for better or for worse. It&#039;s an arm-mounted device utilizing technology similar to modern-day part replacers, capable of storing and inserting organs into open patients. It&#039;s recommended by the DeForest Medical Corporation to not inform patients it has been used.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pathfinder}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Pathfinder Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Pathfinder module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 50&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;This module, brought to you by Nakamura Engineering, has two components.&#039;&#039;&lt;br /&gt;
&#039;&#039;The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user&#039;s spine, broadcasting their location to the suit and allowing them to recall it to their back at any time. Nakamura Engineering swears up and down there&#039;s airbrakes.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|DNA Lock}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD DNA Lock Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = DNA lock module.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 15&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A module which engages with the various locks and seals tied to the suit&#039;s systems, enabling it to only be worn by someone corresponding with the user&#039;s exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, cloning has been outlawed.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Stabilizer}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Plasma Stabilizer Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Plasmastabilizer.png&lt;br /&gt;
|idle = 1.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;This system essentially forms an atmosphere of its&#039; own inside the suit, safely ejecting oxygen from the inside and allowing the wearer, a plasmaman, to have their internal plasma circulate around them somewhat like a sauna. This prevents them from self-igniting, and leads to greater comfort overall. The purple glass of the visor seems to be constructed for nostalgic purposes.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Kinesis}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Kinesis Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Kinesismodule.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 3.75&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. Oddly enough, it doesn&#039;t seem to work on living creatures.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Maintenance Modules==&lt;br /&gt;
These modules cannot be printed, and must be unearthed from the bowels of [[Maintenance|maintenance]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Springlock}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Springlock Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Springlock.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock&#039;s tendency to &amp;quot;snap&amp;quot; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you?&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rave Visor}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Rave Visor Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Ravevisor.gif&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A Super Cool Awesome Visor (SCAV), intended for modular suits.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tanning}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Tanning Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Tanning.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A tanning module for modular suits. Skin cancer functionality has not been ever proven, although who knows with the rumors...&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Balloon Blower}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Balloon Blower Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Bloon.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 2.5&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;A strange module invented years ago by some ingenious mimes. It blows balloons.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atrocinator}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Atrocinator Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Atrocinator.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 5&lt;br /&gt;
|complexity = 2&lt;br /&gt;
|description = &#039;&#039;A mysterious orb that has mysterious effects when inserted in a MODsuit. Watch your step, or you&#039;ll be sent sky high!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unprintable Modules==&lt;br /&gt;
These modules cannot be printed from the exosuit fabricator, and instead either come with prebuilt MODsuits (or may be purchasable from a [[Syndicate]] [[#Uplink|uplink]]).&lt;br /&gt;
&lt;br /&gt;
{{anchor|Syndicate Storage}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Syndicate Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Syndie storage.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A storage system using nanotechnology developed by Cybersun Industries, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Storage}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Bluespace Storage Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Bluespace storage.gif&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A storage system developed by Nanotrasen, these compartments employ miniaturized bluespace pockets for the ultimate in storage technology; regardless of the weight of objects put inside.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Armor Booster}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Armor Booster Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Armorbooster.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 1.5&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;A retrofitted series of retractable armor plates, allowing the suit to function as essentially power armor, giving the user incredible protection against conventional firearms, or everyday attacks in close-quarters. However, the additional plating cannot deploy alongside parts of the suit used for vacuum sealing, so this extra armor provides zero ability for extravehicular activity while deployed.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Energy Shield}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Energy Shield Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Energyshield.png&lt;br /&gt;
|idle = 2.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 10&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A personal, protective forcefield typically seen in military applications. This advanced deflector shield is essentially a scaled down version of those seen on starships, and the power cost can be an easy indicator of this. However, it is capable of blocking nearly any incoming attack, though with its&#039; low amount of separate charges, the user remains mortal.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Cloaking}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Advanced Cloaking Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Advancedcloak.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 5&lt;br /&gt;
|use = 25&lt;br /&gt;
|complexity = 4&lt;br /&gt;
|description = &#039;&#039;The latest in stealth technology, this module is a definite upgrade over previous versions. The field has been tuned to be even more responsive and fast-acting, with enough stability to continue operation of the field even if the user bumps into others. The draw on the power cell has been reduced drastically, making this perfect for activities like standing near sentry turrets for extended periods of time.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Battlemage Shield}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Battlemage Shield Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Battlemageshield.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;The caster wielding this spell gains a visible barrier around them, channeling arcane power through specialized runes engraved onto the surface of the suit to generate a wall of force. This shield can perfectly nullify attacks ranging from high-caliber rifles to magic missiles, though can also be drained by more mundane attacks. It will not protect the caster from social ridicule.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magic Nullifier}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Magic Nullifier Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Magicnullifier.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;A series of obsidian rods installed into critical points around the suit, vibrated at a certain low frequency to enable them to resonate. This creates a low-range, yet strong, magic nullification field around the user, aided by a full replacement of the suit&#039;s normal coolant with holy water. Spells will spall right off this field, though it&#039;ll do nothing to help others believe you about all this.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magic Neutralizer}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Magic Neutralizer Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Magicneutralizer.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;The caster wielding this spell gains an invisible barrier around them, channeling arcane power through specialized runes engraved onto the surface of the suit to generate anti-magic field. The field will neutralize all magic that comes into contact with the user. It will not protect the caster from social ridicule.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Insignia}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Insignia Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Insigniamodule.gif&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 0&lt;br /&gt;
|description = &#039;&#039;Despite the existence of IFF systems, radio communique, and modern methods of deductive reasoning involving the wearer&#039;s own eyes, colorful paint jobs remain a popular way for different factions in the galaxy to display who they are. This system utilizes a series of tiny moving paint sprayers to both apply and remove different color patterns to and from the suit.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Slip}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Anti-Slip Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Noslip.png&lt;br /&gt;
|idle = 0.5&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 0&lt;br /&gt;
|complexity = 1&lt;br /&gt;
|description = &#039;&#039;These are a modified variant of standard magnetic boots, utilizing piezoelectric crystals on the soles. The two plates on the bottom of the boots automatically extend and magnetize as the user steps; a pull that&#039;s too weak to offer them the ability to affix to a hull, but just strong enough to protect against the fact that you didn&#039;t read the wet floor sign. Honk Co. has come out numerous times in protest of these modules being legal.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Burger Dispenser}}&lt;br /&gt;
{{ModsuitModule&lt;br /&gt;
|name = MOD Burger Dispenser Module&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|image = Burgdispenser.png&lt;br /&gt;
|idle = 0&lt;br /&gt;
|active = 0&lt;br /&gt;
|use = 10&lt;br /&gt;
|complexity = 3&lt;br /&gt;
|description = &#039;&#039;A rare piece of technology reverse-engineered from a prototype found in a Donk Corporation vessel. This can draw incredible amounts of power from the suit&#039;s cell to create edible organic matter in the palm of the wearer&#039;s glove; however, research seemed to have entirely stopped at burgers. Notably, all attempts to get it to dispense Earl Grey tea have failed.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Wires=&lt;br /&gt;
MODsuits have a few things controlled by wires, in the case of an EMP or other need you can access them by screwdrivering the panel and then using a multitool or wirecutters.&lt;br /&gt;
* The orange light controls shocks, shocking the user when they try to use it. Can be set with the multitool and reset with wirecutters.&lt;br /&gt;
* The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by mending with wirecutters.&lt;br /&gt;
* The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.&lt;br /&gt;
* The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken.&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Jobs&amp;diff=6127</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Jobs&amp;diff=6127"/>
		<updated>2025-04-07T14:40:35Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: changed dsquad to aprotection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; border: .2em solid #{{{color|262626}}}; background :#{{{color|262626}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{{color|262626}}}; color: white; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Jobs on Nova Sector Station&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto; align-items: stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #{{{color|262626}}}; border-radius: .5em; background: #FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #265473; color: #FFB300; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #2654732e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Captain]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blueshield]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Nanotrasen Consultant]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Security]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Research Director]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Quartermaster]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #486091; color: white; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Security&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4860912e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Security]]&#039;&#039;&#039;, [[Warden]], [[Detective]], [[Security Officer]], [[Corrections Officer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D00; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Engineering&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D002e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;, [[Station Engineer]],  [[Atmospheric Technician]], [[Telecomms Specialist‎]], [[Departmental Guards|Engineering Guard]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA0; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Science&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA02e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Research Director]]&#039;&#039;&#039;, [[Geneticist]], [[Scientist]], [[Roboticist]], [[Departmental Guards|Science Guard]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #3F7597; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Medical&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #3F75972e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;, [[Medical Doctor]], [[Paramedic]], [[Chemist]], [[Virologist]], [[Coroner]], [[Departmental Guards|Orderly]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Cargo&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Quartermaster]]&#039;&#039;&#039;, [[Cargo Technician]], [[Shaft Miner]], [[Bitrunner]], [[Departmental Guards|Customs Agent]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Service&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Personnel]]&#039;&#039;&#039;, [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Lawyer]], [[Clown]], [[Mime]], [[Chaplain]], [[Curator]], [[Psychologist]], [[Barber]], [[Departmental Guards|Bouncer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: grey; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #EBEBEB; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Assistant]],  [[Prisoner]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c5; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetics&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c52e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[AI]]&#039;&#039;&#039;, [[Cyborg]], [[Positronic Brain]], [[Drone]], [[Personal AI]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: darkred; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;transform: translate(.2em,.8em);&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Antagonists&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #ff99992e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Traitor]], [[Malfunctioning AI]], [[Changeling]], [[Nuclear Operative]], [[Blood Cult|Blood Cultist]], [[Heretic]], [[Revolution|Revolutionary]], [[Wizard]], [[Blob]], [[Abductor]], [[Holoparasite]], [[Xenomorph]], [[Spider]], [[Swarmers]], [[Revenant]], [[Morph]], [[Nightmare]], [[Space Ninja]], [[Slaughter Demon]], [[Sentient Disease]], [[Obsessed]], [[Space Dragon]], [[Pulsating Tumor|Elite Mobs]], [[Sentient Slime]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #464489; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4644892e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[CentCom Official]], [[Asset Protection]], [[Emergency Response Team|Emergency Response Officer]], [[Chrono Legionnaire]], [[Highlander]], [[Ian]], [[Construct]], [[Imaginary Friend]], [[Split Personality]], [[Ghost]], [[Golem]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hey! Listen!&#039;&#039;&#039; This template is mirrored on the [[Clown]], and [[Ian]] pages, be sure to periodically check it and make sure it&#039;s up to date.&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Special_Dept_header&amp;diff=6126</id>
		<title>Template:Special Dept header</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Special_Dept_header&amp;diff=6126"/>
		<updated>2025-04-07T14:39:58Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: changed dsquad to aprotection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em;margin: .35em 1em 1em 1em; border: .2em solid #464489; background: #464489; width: 19%; float: right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #464489; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;SPECIAL&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #464489; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4644891e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Special dept banner.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Department head:&amp;lt;br&amp;gt;No one!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFF; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Special roles&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #464489; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4644891e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[CentCom Official]] - [[Asset Protection]] - [[Emergency Response Team]] - [[Chrono Legionnaire]] - [[Highlander]] - [[Ian]] - [[Construct]] - [[Split Personality]] - [[Imaginary Friend]] - [[Ghost]] - [[Golem]]&amp;lt;hr&amp;gt;&#039;&#039;&#039;[[Jobs|Return to jobs page]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFF; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Guides&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #464489; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4644891e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;N/A&amp;lt;hr&amp;gt;&#039;&#039;&#039;[[Guides|Return to guides page]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Misc Styling Templates]][[Category:Maintenance templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Asset_Protection&amp;diff=6125</id>
		<title>Asset Protection</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Asset_Protection&amp;diff=6125"/>
		<updated>2025-04-07T14:37:32Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: replacing death Squad and officers with protectors and such cuz why not. also idk if the whole &amp;quot;no witnesses&amp;quot; thing applies anymore but just in case I didn&amp;#039;t touch that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 464489&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 464489&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 464489&lt;br /&gt;
 |img = deathsquadofficer.png&lt;br /&gt;
 |stafftype = SPECIAL&lt;br /&gt;
 |jobtitle = Asset Protection Officer&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Depending on the situation at hand&lt;br /&gt;
 |superior = Spec Ops Officer, Squad Lead&lt;br /&gt;
 |duties = Imposing Nanotrasen&#039;s will through force of arms&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Special Dept header}}&lt;br /&gt;
The Asset Protection is a special admin event, one that is usually started when the station is completely and utterly fucked. This is usually because [[Changeling|changelings]], [[Blood Cult|cultists]] or [[Alien|something more sinister]] have replaced the entire crew. They&#039;re sent into cause death as implied by the name. They&#039;re armed to the teeth, (supposedly) highly trained and are armed with the best weapons and equipment Nanotrasen can offer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Don&#039;t kill the admin who spawned you in, or each other.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The Asset Protection is by far the most well prepared and well-armed force that you will ever see in your time on the station, the chances of winning against these Protectors is almost nothing, pray quietly that they are incompetent enough to accidentally shoot themselves with their own weapons. You&#039;d be hard pressed to find anything more robust than what these Protectors carry around as standard issue.&lt;br /&gt;
===Weaponry===&lt;br /&gt;
They are armed with many different weapons of all shapes and sizes. They carry energy swords for melee, the ever-deadly pulse rifle for ranged combat and a mateba revolver as a backup. The pulse rifle is the primary, and the strongest weapon that they are equipped with. It has 3 different settings, stun, kill and destroy. A pulse rifle provides everything the officer needs. Stunshots to drop opponents non-lethally, high damage lasers when they don&#039;t want to make a mess and heavy pulse lances to disintegrate anything they touch. Their backup revolver, the mateba is not to be trifled with either. A large cylinder, high damage and quick fast firing speed make it a deadly weapon in it&#039;s own right. In melee, their energy swords cut through flesh like butter and can eliminate even the strongest of foes with just a few swipes.&lt;br /&gt;
&lt;br /&gt;
In addition, they are armed with Energy Shields, both handheld varients and built directly into their armor. These shields deflect incoming laser-based projectiles and reduce the damage of physical ones. Many melee attacks will bounce right off. &lt;br /&gt;
&lt;br /&gt;
They are also given a box of flashbangs for crowd control and room clearing. Getting caught in the blast of one of these will make you blind, deaf and you&#039;ll collapse onto the floor for almost a minute before getting up. The officer&#039;s armor completely negates the effects of them so don&#039;t think to use them against them. &lt;br /&gt;
&lt;br /&gt;
However like all weaponry, their pulse rifle and mateba have limited ammunition/charges. If they run dry they&#039;ll have to find a way to recharge at a recharging station or scavenge new ammo for their revolver. &lt;br /&gt;
===Support===&lt;br /&gt;
They are issued a first-aid kit, a pair of optical thermal scanners and a C4 Explosive. Their first-aid kit contains a state of the art hypoinjector packed with healing nanites that can patch up even the worst of gunshot wounds in seconds. The optical thermal scanners provide both perfect night-vision and the ability to see people through walls, so don&#039;t think to hide from them in a locker or otherwise. Their C4 charges can blow a man-sized hole through almost anything, though their pulse rifles can melt down a wall or bolted airlock in a few shots.  &lt;br /&gt;
&lt;br /&gt;
In case they need to destroy the station and anyone on it, they are given pin-pointers that point to the nuclear authentication disk.&lt;br /&gt;
&lt;br /&gt;
Asset Protection operatives are also given access to their robust power armor, the best one in the game. It also doubles as EVA gear. However, the armor suffers from some minor slowdown equivalent to the Captain&#039;s space suit meaning an unencumbered crew member could outrun them given the chance.&lt;br /&gt;
&lt;br /&gt;
===Mecha===&lt;br /&gt;
The Asset Protection is sometimes granted usage of the military grade mechs, Seraphs and Marauders. These are only used in case of extreme danger and when augmenting the already powerful Protectors, which makes them nearly unstoppable. The mechs are very dangerous and are armed with high precision laser cannons, AC 10 scattershots, pulse cannons and a wealth of other equipment. Including fail-safe systems, automatic repair drones, internal oxygen tanks, and a self destruct mechanism. &lt;br /&gt;
&lt;br /&gt;
==Duties as Protectors==&lt;br /&gt;
*&#039;&#039;&#039; Establish a plan with your fellow Protectors. Usually, some sort of objective will be delivered to you via a CentCom Admiral or similar. &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039; Prepping yourselves, assume roles. There&#039;s plenty of extra equipment in the starting armory and if the emergency armory is opened, feel free to grab whatever extra goodies are there.&lt;br /&gt;
*&#039;&#039;&#039; Travel to the station via your shuttle, it will land in Arrivals. Clear the area, then move out. Stick together, and remember. No witnesses. &lt;br /&gt;
*&#039;&#039;&#039; Accomplish whatever objective you&#039;ve set out to do, eliminate any crew members who cross your path. Many may try their hand at attacking you, show them the error of their ways. &lt;br /&gt;
*&#039;&#039;&#039; When your objective is complete (usually nuking the station into high orbit) return to the shuttle and then to CentCom. Congratulate yourselves on a job well done. &lt;br /&gt;
===ADDITIONALLY===&lt;br /&gt;
*&#039;&#039;&#039; If you need to clear a room, throw in a few flashbangs first, their stunning effect makes anyone caught in their radius easy targets. The stun functions on your rifles can drop someone in a single shot even with armor. Your pulse lance setting will melt anyone in just a few shots so use it to your advantage. &lt;br /&gt;
*&#039;&#039;&#039; If you are ordered to destroy the station, use the pinpointers supplied to find the nuclear auth disk normally held by the Captain. Proceed then to the Vault which contains the Nuclear Explosive, insert the disk, set the time and hold the door until it&#039;s time to evac. &lt;br /&gt;
*&#039;&#039;&#039; If you take too many casualties, do your best to return to CentCom and ask for Emergency Armory access or reinforcements. &lt;br /&gt;
==Nuke it from Space==&lt;br /&gt;
You are sent to blow the station sky-high to kingdom come. You can do this using the on-station nuclear fission explosive, you are provided with instructions to using it, and also are given the code to activate it. Of course, you have to use the nuke authentication disk found on the captain&#039;s person or in his quarters.&lt;br /&gt;
&lt;br /&gt;
==In Conclusion==&lt;br /&gt;
If you see something roaming the halls, run through this quick checklist.&lt;br /&gt;
&lt;br /&gt;
1. Is it a fellow Protector? If so, proceed to Step 4. &lt;br /&gt;
&lt;br /&gt;
2. Is it Ian? If so, proceed to Step 4&lt;br /&gt;
&lt;br /&gt;
3. Shoot it until it stops moving, and then some more.&lt;br /&gt;
&lt;br /&gt;
4. Carry on, soldier.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 464489&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Clown&amp;diff=6083</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Clown&amp;diff=6083"/>
		<updated>2025-04-03T14:54:21Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: s is capitalized so no more redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_clown.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Clown&lt;br /&gt;
 |access = Theatre&lt;br /&gt;
 |difficulty = HONK!&lt;br /&gt;
 |superior = [[Head of Personnel]], The Honkmother&lt;br /&gt;
 |duties = Entertain the crew, make bad jokes, go on a holy quest to find bananium, HONK!&lt;br /&gt;
 |guides = No external guides - HONK&lt;br /&gt;
 |requirements = Be funny to &#039;&#039;other&#039;&#039; crewmembers. This is nearly impossible.|alttitles=Comedian, Jester, Joker}}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
[[File:Theatre.png|300px|thumb|alt=Theatre|The [[Bar]]&#039;s Theatre is where you spawn along with the [[Mime]].]]&lt;br /&gt;
&lt;br /&gt;
You are... well... the funny person of the station! Honk honk! This usually means you play harmless pranks on people to remind them that life on the station is not to be taken too seriously. The &#039;&#039;&#039;Clown&#039;&#039;&#039; &amp;lt;s&amp;gt;doesn&#039;t have to do anything&amp;lt;/s&amp;gt; must spout dead memes and ancient gimmicks until they are smited by the gods. Basically the clown&#039;s job is to goof off, much like an [[assistant]], but clowns don&#039;t usually listen to anyone because they have places to be, and things to HONK!&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] License to HONK ==&lt;br /&gt;
Nope, it is not a license to be a shit. Remember, you are still bound to rule one, as in don&#039;t be a dick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When in doubt, ask yourself: &amp;quot;Are you irrevocably fucking with someone&#039;s round (killing, incapacitating, etc.)?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If yes: don&#039;t do it. You&#039;ll probably get robusted and banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If no: you&#039;re probably fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pranks ==&lt;br /&gt;
[[File:Bike horn.png|400px|right|class=pixelart]]&lt;br /&gt;
This is where the bad clowns are separated from the real ones! Pranks can range from anything from harmless honks to the head to throwing random banana peels (usually people hate you for this most of all) all over the hallways, or even spamming prayers to the Honkmother for a H.O.N.K.-mech because [[Roboticist|those assholes]] don&#039;t have bananium so they could make you one.&lt;br /&gt;
&lt;br /&gt;
If you are really out of ideas and on the verge of being so bored that you&#039;ll soon resort to just being a dick, here&#039;s a few things a good Clown can do to entertain the crew:&lt;br /&gt;
* Tell bad jokes and puns nonstop&lt;br /&gt;
* Hold two horns (okay one can be duck) and rapidly switch hands while spamming the use key to dualhonk&lt;br /&gt;
* Ride wheeled chairs with fire extinguishers&lt;br /&gt;
* Wear cardboard suit and helmet and be a clownborg, beep boop honk&lt;br /&gt;
* Wear funny outfits from the [[Vending machines#AutoDrobe|AutoDrobe]]&lt;br /&gt;
** Be a pirateclown. Yarr, scurvy dog!&lt;br /&gt;
** Be a gentleman clown. I say, good sir!&lt;br /&gt;
** Be a gladiator clown. Vale!&lt;br /&gt;
** Be a priest clown. Praise the Honkmother!&lt;br /&gt;
** Be a chicken clown. Cluck cluck bagawk!&lt;br /&gt;
* Bolt open the costume storage for the entire crew to use&lt;br /&gt;
* Get/pretend to be a random new job, and be terrible/amazing at that job&lt;br /&gt;
* Build a Clown-Mart in the Vacant Office&lt;br /&gt;
* Hide photocopies of your ass around the station&lt;br /&gt;
* Slip then shave peoples heads with a razor&lt;br /&gt;
* Annoy a targeted person of your choice by slipping them non-stop&lt;br /&gt;
* Make people panic with fake items from the arcade machines&lt;br /&gt;
* Say the word penis, but like. As loud as you can.&lt;br /&gt;
* Lube the halls&lt;br /&gt;
* Collect shoes from [[Assistant]]s&lt;br /&gt;
* Make a Conveyor Belt that makes non-stop noise&lt;br /&gt;
* Build a clown restaurant and run the chef out of business&lt;br /&gt;
* Insert donuts into people&#039;s pockets&lt;br /&gt;
* Attack Heads of Staff with the laser tag gun&lt;br /&gt;
* Create newsfeed channels and put out outrageous and slightly offensive accusations against people, along with photos&lt;br /&gt;
* &amp;lt;s&amp;gt;Vandalize&amp;lt;/s&amp;gt; Improve random departments with crayon and spraypaint&lt;br /&gt;
* Write obscenities right outside the brig and get dog piled by security&lt;br /&gt;
* Make a [[Guide to robotics#Honkbot|Honkbot]]&lt;br /&gt;
* Make some [[Assistant|friends]] and start &amp;lt;s&amp;gt;an underground fight club&amp;lt;/s&amp;gt; a circus&lt;br /&gt;
* Become the [[Shaft Miner|shaft miner&#039;s]] plucky comic relief sidekick on a quest for bananium&lt;br /&gt;
* Build an art installation and protect it from [[Guide to robotics#Cleanbot|cleanbots]]&lt;br /&gt;
* [[Curator#How To Add A Book To The Database|Write a book]] with your best jokes to preserve them for future generations of clowns&lt;br /&gt;
* Scare people in the halls by running at them with a toy knife!&lt;br /&gt;
* Try to tell an original joke, and be stabbed mid-sentence. &lt;br /&gt;
* Dress yourself up as a honk-curity officer, and &amp;quot;arrest&amp;quot; (honk) people for crimes against clown-kind!&lt;br /&gt;
* Commit a crime extremely terribly! Shock yourself while stealing, attempt to &#039;fight&#039; someone and knock yourself out, run away with a valuable artifact and intentionally slip yourself.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Power ===&lt;br /&gt;
Both you and the [[Mime]] spawn in the Theatre and have access to all the costumes inside.&lt;br /&gt;
&lt;br /&gt;
If the round goes on long enough, [[Roboticist|someone]] may be &amp;lt;s&amp;gt;demented&amp;lt;/s&amp;gt; fun-loving enough to build to you a [[Guide to robotics#H.O.N.K.|H.O.N.K.]]-mech. This mech even makes squeaky sounds when it moves &amp;lt;s&amp;gt;instead of&amp;lt;/s&amp;gt; in addition to those awful clomping noises of other mechs. Make sure to attach the &#039;HoNkER BlAsT 5000&#039; to it, for EXTREME HONKING! Honk!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Honk ===&lt;br /&gt;
Honking is how you get your work done. If you honk a honk honk then honk up the honk, well you&#039;ll have a doozy of a honk on your honk to wash off.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Equipment ===&lt;br /&gt;
You get the clown suit with matching squeaky shoes (with built-in Waddle Dampeners[TM]), a bike horn, clown stamp (for approving monkey crates) clown mask (which works like a gas mask), a special infinite rainbow clown crayon so you can start writing naughty words all over the escape arm or eating it like a giant honking baby, a can of laughing juice, a banana, and your slippery [[PDA]]. Your PDA can infect people&#039;s PDAs with a virus that makes it randomly honk, and possibly do other things? Who knows, HONK!&lt;br /&gt;
&lt;br /&gt;
In the crate in the theater backstage you get extra toys like a megaphone and a pie cannon, to be extra obnoxious.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Job Difficulty ===&lt;br /&gt;
Very little, but some people might want to kill you just for being the Clown. HONK! This is usually against the rules, so honk to your heart&#039;s content.&lt;br /&gt;
&lt;br /&gt;
==[[File:Bike horn.png]][[File:Bike horn.png]][[File:Bike horn.png]] Tips==&lt;br /&gt;
* The clown&#039;s mask can be used for internals.&lt;br /&gt;
* If the clown&#039;s PDA cartridge has less than 5 charges (sendable viruses which make someone’s PDA honk every time they push a button) left, someone who isn&#039;t the clown can slip on it to restore 1 charge per slip. Have fun with that.&lt;br /&gt;
* Eating the rainbow crayon completely is impossible. If you&#039;re a clown and starving you can just nibble on your crayon, for infinity.&lt;br /&gt;
* [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!]&lt;br /&gt;
* Dye your clown shoes and slip them on someone, they still squeak.&lt;br /&gt;
* The clown&#039;s flower is basically a small spray bottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can fire ten very small shots, and it has an impressive range. It can be loaded from the pepper spray wall units. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection.&lt;br /&gt;
* If somebody is chasing you and you haven&#039;t emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.&lt;br /&gt;
* The clown&#039;s PDA can be used in lieu of a banana peel; people will slip on it just the same. Just remember to take the ID out so when some chucklefuck takes it, you aren&#039;t left with no access.&lt;br /&gt;
* Telling a few jokes or having a funny gimmick can mean the difference between getting all-access and being lynched after a prank gone wrong.&lt;br /&gt;
* You can toggle the built-in Waddle Dampeners[TM] in your shoes with CTRL + Click.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; border: .2em solid #{{{color|262626}}}; background :#{{{color|262626}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{{color|262626}}}; color: white; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Honkers on Nova Sector Station&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto; align-items: stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #{{{color|262626}}}; border-radius: .5em; background: #FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #265473; color: #FFB300; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Law and Order&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #2654732e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Captain|Condom]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blueshield|Bluebabies]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Nanotrasen Consultant|Paper Bin]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #486091; color: white; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Fun Police&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4860912e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Security|No Fun]]&#039;&#039;&#039;, [[Warden|Mortal Kombat]], [[Detective|Can&#039;t Take a Joke]], [[Security Officer|Shitcurity Officer]], [[Corrections Officer|Cell Key Bearer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D00; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Black magicians&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D002e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Engineer|Poly&#039;s Keeper]]&#039;&#039;&#039;, [[Station Engineer|Free Insulateds]],  [[Atmospheric Technician|Axe Bearer]], [[Telecomms Specialist‎|Mixmaster Stalk-R]], [[Departmental Guards|Supermatter Watcher]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA0; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Harmzone™&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA02e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Research Director|Nerdo Supreme]]&#039;&#039;&#039;, [[Geneticist|Enjoys Pranks]], [[Scientist|Slimer/Bomber/Nerd]], [[Roboticist|Doctor Wiley]], [[Departmental Guards|Slime Wrangler]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #3F7597; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;The Stage&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #3F75972e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer|Evil Bastard]]&#039;&#039;&#039;, [[Medical Doctor|Quack]], [[Paramedic|Great Value Quack]], [[Chemist|Druglord/Lube Source]], [[Virologist|Lynch]], [[Coroner|Sacks Of Meat]], [[Departmental Guards|Lube Denier]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Toy Store&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Quartermaster|Hardass]]&#039;&#039;&#039;, [[Cargo Technician|Bribe For Toys]], [[Shaft Miner|Bringer of Bananium]], [[Bitrunner|Gamer Girls]], [[Departmental Guards|New Toy Stealer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Goobers&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Personnel|All Access Provider]]&#039;&#039;&#039;, [[Janitor|Enabler]], [[Bartender|Has a Gun]], [[Cook|Has a Knife]], [[Botanist|FREE PEELS]], [[Lawyer|LOL2CAT!!!]], Honkmother&#039;s Chosen, [[Mime|Mortal Enemy]], [[Chaplain|This is No Laughing Matter]], [[Curator|Who Let You in Here?!]], [[Psychologist|Normal Pill Supplier]], [[Barber|Free Razor]], [[Departmental Guards|Clown Beater]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: grey; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Greytide&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #EBEBEB; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Assistant|Space Hobos]],  [[Prisoner|Human Shield]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c5; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Goons&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c52e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[AI|Doorknob]]&#039;&#039;&#039;, [[Cyborg|No Humor Module]], [[Positronic Brain|Captive Audience]], [[Drone|Fancy Hat]], [[Personal AI|Skeleton Key]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: darkred; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;transform: translate(.2em,.8em);&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Critics&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #ff99992e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Traitor|Slip Em&#039;]], [[Malfunctioning AI|EVIL Doorknob]], [[Changeling|Honk It to Death]], [[Nuclear Operative|Still Slippable]], [[Blood Cult|Emos]], [[Nightmare|OH FUCK DEATH NOT REMOVED]], [[Heretic]], [[Revolution]]ary, [[Wizard|Wiznerd]], [[Blob|Squishy]], [[Abductor|Ayyliens]], [[Holoparasite|Your Best Friend]], [[Xenomorph|KITTY]], [[Spider|TOP TEN PRANKS GONE WRONG]], [[Swarmers|Don&#039;t Cry]], [[Revenant|2spooky4me]], [[Morph|Fellow Japester]], [[Space Ninja|Also Slippable]], [[Slaughter Demon|WORLDSTAR]], [[Sentient Disease|Diarrhea Dumpster]], [[Obsessed|Disposals Bait]], [[Space Dragon|I&#039;ll Show You Who&#039;s the Boss of this Gym]], [[Pulsating Tumor|Stage Hands]], [[Sentient Slime|Anthropomorphized]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #464489; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;quot;Special&amp;quot;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4644892e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[CentCom Official|Greater Condoms]]&#039;&#039;&#039;, [[Death Squad|Ckeanup Crew]], [[Emergency Response Team|The Untalented Troupe]], [[Chrono Legionnaire|Slips Through Space and Time]], [[Highlander|No Underwear]], [[Ian|Free Meat]], [[Construct|Warm Stones]], [[Imaginary Friend|Chained to the Floor Audience]], [[Split Personality|Hey! That Guy&#039;s Not Allowed to be Funny!]], [[Ghost|Salt Shakers from Beyond the Veil]], [[Golem|Stone Cold]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Ian&amp;diff=6082</id>
		<title>Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Ian&amp;diff=6082"/>
		<updated>2025-04-03T14:50:12Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: capitalized the S for the link to Death Squad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 464489&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 464489&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 464489&lt;br /&gt;
 |img = Ian.PNG&lt;br /&gt;
 |stafftype = SPECIAL&lt;br /&gt;
 |jobtitle = Ian&lt;br /&gt;
 |access = None&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Head of Personnel]] &lt;br /&gt;
 |duties = Being immune to theobromine, being a liability, playing dress-up, dancing as a dog would&lt;br /&gt;
 |guides = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Special Dept header}}&lt;br /&gt;
==Items that Ian can wear==&lt;br /&gt;
* Head:&lt;br /&gt;
** Security Helmet (the ones they spawn with)&lt;br /&gt;
** Sunglasses&lt;br /&gt;
** Captain&#039;s Hat (the one he spawns with)&lt;br /&gt;
** HoP&#039;s Hat&lt;br /&gt;
** Top Hat&lt;br /&gt;
** Kitty Ears&lt;br /&gt;
** Clown mask (honk)&lt;br /&gt;
** Sheriff Hat (may not exist ingame, it&#039;s in the icons)&lt;br /&gt;
** Detective&#039;s Hat&lt;br /&gt;
** Sombrero&lt;br /&gt;
** Nurse Hat (put behind medbay front desk, with a station bounced radio tuned to medical, to have a functional corgi receptionist)&lt;br /&gt;
*** Given medbay&#039;s close proximity to the kitchen on several maps, this may not be the best idea&lt;br /&gt;
** Beret (all heads variations work)&lt;br /&gt;
** Pirate Hat (the one that looks like a pirate captain)&lt;br /&gt;
** Wizard Hats (fake or real, they both look the same.)&lt;br /&gt;
** Santa Hat (Yap, Yap, Yap!)&lt;br /&gt;
** Bunny Ears&lt;br /&gt;
** Ushanka (with the flaps up or down, doesn&#039;t matter.)&lt;br /&gt;
** Chef&#039;s Hat. (Bone appetite!)&lt;br /&gt;
** Hard Hats (white CE, yellow engineer, or red firefighter)&lt;br /&gt;
** Bedsheet (2spooky4me)&lt;br /&gt;
** Police Helmet (warden&#039;s hat)&lt;br /&gt;
** A sheet of paper&lt;br /&gt;
** Cargo baseball cap.&lt;br /&gt;
** Cardborg Helmet&lt;br /&gt;
** A special reindeer hardhat, most likely admin spawnable only.&lt;br /&gt;
* Back:&lt;br /&gt;
** Security Armor Vest (the ones they spawn with&lt;br /&gt;
** Station Bounced Radio (&amp;lt;s&amp;gt;annoy the shit out of&amp;lt;/s&amp;gt; get d&#039;awws out of the crew by broadcasting everything ian barks over common)&lt;br /&gt;
** Blue Oxygen Tank (The big ones)&lt;br /&gt;
** Fire Extinguisher&lt;br /&gt;
** Cardborg Suit (Yip. Yip.)&lt;br /&gt;
** C4 (Rip)&lt;br /&gt;
&lt;br /&gt;
==Lisa==&lt;br /&gt;
It is Cargo&#039;s duty to get Ian laid. If cargo gets the corgi named Lisa, STEAL THAT DOG. Leave the two alone in a room and they will mate, producing the cutest thing ever. Corgi Puppies. These puppies will then be stolen by the [[Chef]] and murdered by [[assistant]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; border: .2em solid #{{{color|464489}}}; background :#{{{color|464489}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{{color|464489}}}; color: white; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Jobs on Nova Sector Station&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto; align-items: stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #{{{color|464489}}}; border-radius: .5em; background: #FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #265473; color: #FFB300; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #2654732e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Captain|Alpha Dog]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blueshield|Alpha Guard Dog]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Nanotrasen Consultant|Big Bark No Bite]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #486091; color: white; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Security&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4860912e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Security|Bigger Dog]]&#039;&#039;&#039;, [[Warden|Butt Sniffer]], [[Detective|Smells Like Whiskey]], [[Security Officer|Pee On]], [[Corrections Officer|Smells Like Bad Dogs]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D00; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Engineering&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D002e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Engineer|Poly&#039;s Keeper]]&#039;&#039;&#039;, [[Station Engineer|Yellow Dog]],  [[Atmospheric Technician|Smells Weird]], [[Telecomms Specialist‎|Snoop Dog]], [[Departmental Guards|Yellow Guard Dog]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA0; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Science&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA02e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Research Director|Grrrrr]]&#039;&#039;&#039;, [[Geneticist|Smells Like Death]], [[Scientist|Trouble]], [[Roboticist|Maker of Loud Buzzy Things]], [[Departmental Guards|Protector of Trouble]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #3F7597; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Medical&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #3F75972e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer|Smells Like Cat]]&#039;&#039;&#039;, [[Medical Doctor|Smells Like Make Feel Good]], [[Paramedic|Smells Like Blood]], [[Chemist|Smells Like Bad]], [[Virologist|Smells Like Plague]], [[Coroner|Smells Like Death]], [[Departmental Guards|Medical Smell Guarder]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Cargo&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Quartermaster|Corgi Orderer]]&#039;&#039;&#039;, [[Cargo Technician|Corgi Pusher]], [[Shaft Miner|Outside Dog]], [[Bitrunner|Smells Like Sweat]], [[Departmental Guards|Corgi Blocker]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Service&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Personnel|Master]]&#039;&#039;&#039;, [[Janitor|Bag of Treats Keeper]], [[Bartender|Tastes Like Whiskey]], [[Cook|Keeper of the Foods]], [[Botanist|Smells Like Plants]], [[Lawyer|Smells Like Paperwork]], [[Clown|Smells Funny]], [[Mime|No Smell Man]], [[Chaplain|Barking]], [[Curator|Lewd Dog]], [[Psychologist|Smells Like Drugs]], [[Barber|Dog Shaver]], [[Departmental Guards|Door Blocker]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: grey; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #EBEBEB; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Assistant|Threat, Bark at Constantly]],  [[Prisoner|Big Dog Not Doing Job!]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c5; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetics&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c52e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[AI|Loud Voice from Wall]]&#039;&#039;&#039;, [[Cyborg|Loud Buzzy Thing]], [[Positronic Brain|Loud Voice from Cube]], [[Drone|Shiny Bug]], [[Personal AI|Loud Voice from Pocket]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: darkred; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;transform: translate(.2em,.8em);&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Antagonists&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #ff99992e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Traitor|Smells like Blue Rock]], [[Malfunctioning AI|VERY Loud Voice from Wall]], [[Changeling|Smells Like Everyone]], [[Nuclear Operative|Bad Dogs]], [[Blood Cult|Smells Like Blood]], [[Heretic|Smells like E̶̹̫̭̅̀L̶̡̲̦̙̙̳͂͋͗̑D̶̞̓̔R̷̡̖͋̓̀͌̍Ǐ̵̳̭̃T̴̛̙̗̺̯̼̒̑̒͝C̴̢̖̮̘̔̍̾̈́̒Ḫ̴̢̨̥̣̌͊̀̅ ̴̰͙̩̰͐G̷̡̨̘̬̾̾͠O̶͍͙̳̞̝̫̎̊͝Ḑ̷̼̼̈̇͊̽́S̸̜͇̣̝͙̾̑]], [[Revolution|Master Hurters]], [[Wizard|Magic Dog]], [[Blob|Tasty Goo]], [[Abductor|Smells Like Ayy]], [[Holoparasite|Guard Dog]], [[Xenomorph|Spiny Dogs]], [[Spider|Spider Dogs]], [[Swarmers|Bad Shiny Bug]], [[Revenant|Angry Dead Dog]], [[Morph|Smells Like Objects]], [[Nightmare|Scary Dog]], [[Space Ninja|Anyone Else Smell That?]], [[Slaughter Demon|Feels Like Blood]], [[Sentient Disease|Smells Like Mutagen]], [[Obsessed|Creepy Dog]], [[Space Dragon|Scaly Dog]], [[Pulsating Tumor|Smells Like Bones and Ash]], [[Sentient Slime|Smells like Best Dog Dissolving...]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #464489; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4644892e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[CentCom Official|Bark, Sniff &amp;amp; Arf]]&#039;&#039;&#039;, [[Death Squad|Bigger Alpha Dogs]], [[Emergency Response Team|Dog Catchers!]], [[Chrono Legionnaire|Time Bark]], [[Highlander|Loud Voice from Skirt]], &amp;lt;b&amp;gt;Best Dog&amp;lt;/b&amp;gt;, [[Construct|Is That a Ghost Shaggy?]], [[Imaginary Friend|I Need a Real, Live Ghost]], [[Split Personality|Smells Different]], [[Ghost|G-g-g-GHOST!]], [[Golem|Smells Like Rock]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Jobs&amp;diff=6081</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Jobs&amp;diff=6081"/>
		<updated>2025-04-03T14:49:26Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Capitalized the S so the Death Squad Officer takes you to the actual page instead of the redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; border: .2em solid #{{{color|262626}}}; background :#{{{color|262626}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{{color|262626}}}; color: white; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Jobs on Nova Sector Station&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto; align-items: stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #{{{color|262626}}}; border-radius: .5em; background: #FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #265473; color: #FFB300; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #2654732e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Captain]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blueshield]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Nanotrasen Consultant]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Security]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Research Director]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Quartermaster]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #486091; color: white; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Security&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4860912e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Security]]&#039;&#039;&#039;, [[Warden]], [[Detective]], [[Security Officer]], [[Corrections Officer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D00; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Engineering&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D002e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;, [[Station Engineer]],  [[Atmospheric Technician]], [[Telecomms Specialist‎]], [[Departmental Guards|Engineering Guard]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA0; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Science&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA02e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Research Director]]&#039;&#039;&#039;, [[Geneticist]], [[Scientist]], [[Roboticist]], [[Departmental Guards|Science Guard]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #3F7597; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Medical&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #3F75972e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;, [[Medical Doctor]], [[Paramedic]], [[Chemist]], [[Virologist]], [[Coroner]], [[Departmental Guards|Orderly]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Cargo&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Quartermaster]]&#039;&#039;&#039;, [[Cargo Technician]], [[Shaft Miner]], [[Bitrunner]], [[Departmental Guards|Customs Agent]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Service&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Personnel]]&#039;&#039;&#039;, [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Lawyer]], [[Clown]], [[Mime]], [[Chaplain]], [[Curator]], [[Psychologist]], [[Barber]], [[Departmental Guards|Bouncer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: grey; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #EBEBEB; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Assistant]],  [[Prisoner]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c5; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetics&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c52e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[AI]]&#039;&#039;&#039;, [[Cyborg]], [[Positronic Brain]], [[Drone]], [[Personal AI]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: darkred; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;transform: translate(.2em,.8em);&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Antagonists&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #ff99992e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Traitor]], [[Malfunctioning AI]], [[Changeling]], [[Nuclear Operative]], [[Blood Cult|Blood Cultist]], [[Heretic]], [[Revolution|Revolutionary]], [[Wizard]], [[Blob]], [[Abductor]], [[Holoparasite]], [[Xenomorph]], [[Spider]], [[Swarmers]], [[Revenant]], [[Morph]], [[Nightmare]], [[Space Ninja]], [[Slaughter Demon]], [[Sentient Disease]], [[Obsessed]], [[Space Dragon]], [[Pulsating Tumor|Elite Mobs]], [[Sentient Slime]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #464489; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4644892e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[CentCom Official]], [[Death Squad|Death Squad Officer]], [[Emergency Response Team|Emergency Response Officer]], [[Chrono Legionnaire]], [[Highlander]], [[Ian]], [[Construct]], [[Imaginary Friend]], [[Split Personality]], [[Ghost]], [[Golem]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hey! Listen!&#039;&#039;&#039; This template is mirrored on the [[Clown]], and [[Ian]] pages, be sure to periodically check it and make sure it&#039;s up to date.&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Circuit.png&amp;diff=6072</id>
		<title>File:Circuit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Circuit.png&amp;diff=6072"/>
		<updated>2025-04-03T13:59:42Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Circuit Imprinter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Circuit Imprinter&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Exofab.png&amp;diff=6071</id>
		<title>File:Exofab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Exofab.png&amp;diff=6071"/>
		<updated>2025-04-03T13:57:31Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Exosuit Fabricator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Exosuit Fabricator&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Decon.png&amp;diff=6070</id>
		<title>File:Decon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Decon.png&amp;diff=6070"/>
		<updated>2025-04-03T13:56:52Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Deconstructor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Deconstructor&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Bluespace_Power_Cell.png&amp;diff=6068</id>
		<title>File:Bluespace Power Cell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Bluespace_Power_Cell.png&amp;diff=6068"/>
		<updated>2025-04-03T13:34:10Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Current sprite on Nova as of 04/03/25 (i&amp;#039;m well aware these are copies of the autowiki files but this is easier than having to replace links with autowiki links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Current sprite on Nova as of 04/03/25 (i&#039;m well aware these are copies of the autowiki files but this is easier than having to replace links with autowiki links.&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Hypercell.png&amp;diff=6067</id>
		<title>File:Hypercell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Hypercell.png&amp;diff=6067"/>
		<updated>2025-04-03T13:33:05Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: AdmiralLazuli uploaded a new version of File:Hypercell.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hypercell.png from Paradise&#039;s rehost of TG&#039;s wiki&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Supercell.png&amp;diff=6066</id>
		<title>File:Supercell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Supercell.png&amp;diff=6066"/>
		<updated>2025-04-03T13:32:33Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: AdmiralLazuli uploaded a new version of File:Supercell.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Supercell.png from Paradise&#039;s rehost of TG&#039;s wiki&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Power_cell.png&amp;diff=6065</id>
		<title>File:Power cell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Power_cell.png&amp;diff=6065"/>
		<updated>2025-04-03T13:32:04Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: AdmiralLazuli uploaded a new version of File:Power cell.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Power_cell.png from Paradise&#039;s rehost of TG&#039;s wiki&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Powercell.png&amp;diff=6064</id>
		<title>File:Powercell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Powercell.png&amp;diff=6064"/>
		<updated>2025-04-03T13:26:12Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: AdmiralLazuli uploaded a new version of File:Powercell.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Powercell.png from Paradise&#039;s rehost of TG&#039;s wiki&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Machines&amp;diff=6038</id>
		<title>Machines</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Machines&amp;diff=6038"/>
		<updated>2025-04-02T18:07:21Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: fixed broken links and words, changed Manipulator out for servo where nessecary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason = This page needs a formatting overhaul and the styling could be a little less boring}}&lt;br /&gt;
{{Engineering Dept header}}&lt;br /&gt;
= Machine Construction Steps =&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it. &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]&lt;br /&gt;
&lt;br /&gt;
== Linking Machines ==&lt;br /&gt;
&lt;br /&gt;
Certain machines need to be linked to other machines or computers in order to work properly. There&#039;s different methods for different machines:&lt;br /&gt;
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine&#039;s panel with a screwdriver first.&lt;br /&gt;
* R&amp;amp;D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.&lt;br /&gt;
&lt;br /&gt;
= Machines =&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== [[Autolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Autolathe Board&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 3x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces commonly used items such as tools, equipment, and construction material.&lt;br /&gt;
&lt;br /&gt;
Can be [[Guide to hacking|hacked]] to unlock more designs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; the Autolathe can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; lowers production costs and production time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Silo ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_silo_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Silo (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Redemption Machine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_redemption.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Redemption Board&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Igniter.png]]Igniter&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recycler ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recycler.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Recycler Board&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases material storage.&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; Recovers materials more efficiently (25% per tier).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Biogenerator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Biogenerator Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.&lt;br /&gt;
&lt;br /&gt;
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; biogenerator is faster and gives more points.&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; reduces items costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plant DNA Manipulator ==&lt;br /&gt;
&#039;&#039;&#039;Removed as of April 3rd, 2020. &#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant_dna_manip.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Plant DNA Manipulator Board&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Autowiki-scan module.png]]Scanning module&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed&#039;s own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; allows better plant stats to be saved onto disks.&lt;br /&gt;
* &#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Production rate and endurance.&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; Potency and yield.&lt;br /&gt;
* &#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Weed growth rate and vulerability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Chemical Heater]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemical Heater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Chemical Heater (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; heats faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dispenser.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Portable Chem Dispenser Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Dispenses chemicals; the exact same as the ones found in [[Chemistry]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; unlocks more chemicals. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better servos:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Circuit Imprinter]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Circuit Imprinter Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; circuit imprinter can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloning Pod]] ==&lt;br /&gt;
Removed from /tg/station Feb, 2020. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed machine. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Clone Pod Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 2x [[File:Autowiki-scan module.png]]Scanning modules&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better servos:&#039;&#039;&#039; clones grow faster.&lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,&amp;lt;br&amp;gt; chance of random beneficial mutation, cloning pod more resistant to EMPs)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limb Grower ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Limb Grower Board&lt;br /&gt;
 2x [[File:Beaker.png]]Beaker&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
It grows new limbs using Synthflesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; lower production costs and production time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cryo.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cryotube Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 4x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won&#039;t open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.&lt;br /&gt;
&lt;br /&gt;
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyborg Recharging Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cyborg Recharger Board&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Id_regular.png]] &#039;&#039;&#039;Unlock&#039;&#039;&#039; the machine                                                 &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Recharges cyborgs. Needs to be closed like a locker to work.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; also repairs cyborg while recharging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Destructive Analyzer]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Decon.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Destructive Analyser Board&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 1x [[File:Autowiki-scan module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; increased amount of materials recovered from items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[DNA Scanner]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scanner.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cloning Scanner Board &lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 1x [[File:Autowiki-scan module.png]]Scanning module&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When linked to a DNA Machine, it will be a vital machine for geneticists. See the [[Guide to genetics]] for more information.&lt;br /&gt;
&lt;br /&gt;
Can be locked down by using the console, trapping the patient inside if necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&#039;Better scanning module:&#039;&#039;&#039; Enable scanning autoprocess (phasic or more) and the ability to scan husks.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Decreases cooldown on the &amp;quot;joker&amp;quot; option when pairing genetic sequences. &lt;br /&gt;
**Tier 1: 20 minutes&lt;br /&gt;
**Tier 2: 15 minutes&lt;br /&gt;
**Tier 3: 10 minutes&lt;br /&gt;
**Tier 4: 5 minutes&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers). &lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Exosuit Fabricator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Exosuit Fabricator Board&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&amp;amp;D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; fabricator can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; lower production time.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freezer/Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Freezer/Heater Board &amp;lt;br&amp;gt; (Use button on finished machine&#039;s UI to switch)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Freezer has lower temperatures available/Heater has higher temperatures available.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Electrolyzer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Electrolyzer_machine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Electrolyzer &amp;lt;br&amp;gt;&lt;br /&gt;
 2x [[File:Electrolite_stockpart.gif]]Electrolites&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Machine used for creating [[Guide_to_Atmospherics#H2|hydrogen gas]]. Requires power cell. Once turned on and with h2o in the air will start converting it to [[Guide_to_Atmospherics#H2|h2]] and o2 with the reaction 2H2O -&amp;gt; 2H2 + O2.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;quot;Upgrading the parts will increase the amount of converted H2O and the efficiency of the cell&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Turbine|Gas Turbine Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Turbine Board&lt;br /&gt;
 6x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; increases the turbine&#039;s productivity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Compressor|Gas Turbine Compressor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compressor.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Compressor Board&lt;br /&gt;
 6x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better servos:&#039;&#039;&#039; increases the turbine&#039;s efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydroponics_tray.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hydroponics Tray Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the hoses if needed. &lt;br /&gt;
(use wrench to move the machine)                                                 &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A tray where seeds can be planted to grow. It keeps track of the plant&#039;s growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ctrl-click it&#039;&#039;&#039; to toggle autogrow mode; a power hungry mode helping with maintaining the plant. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alt-click it&#039;&#039;&#039; to empty its internal chemical tank. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; increases amount of chemicals the tray can hold  (from default 10 units). &lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mech Bay Power Port ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recharge_Port.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Mech Bay Recharger Board&lt;br /&gt;
 5x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 2x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&amp;lt;br&amp;gt;(use multitool here to link with console)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically recharges mechs in front of it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; recharges mechs faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Microwave.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Microwave Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Cleaner.png]][[File:Soap.png]][[File:Rag.png]]&#039;&#039;&#039;Clean&#039;&#039;&#039; /[[File:Wirecutters.png]][[File:Welder.png]]&#039;&#039;&#039;Fix&#039;&#039;&#039; the microwave if needed                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cooks [[Guide to food and drinks|food]] and heats reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Can fit more items at a time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Gibber]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibber.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Gibber (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you [[Guide_to_food_and_drinks#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, {{Grab}} them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of meat slabs produced. &lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Food Processor]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Processor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food_and_drinks#Processor|Guide to Food and Drinks]] for a full list of processable food, and things you can make with the results. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of food items produced. &lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; Reduces processing time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smartfridge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Smartfridge.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Smartfridge Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; (use wrench here to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.&lt;br /&gt;
|}&lt;br /&gt;
=== Types of Smartfridge ===&lt;br /&gt;
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.&lt;br /&gt;
&lt;br /&gt;
Smartfridge Board settings:&lt;br /&gt;
* &#039;&#039;&#039;Plant produce&#039;&#039;&#039;: Default smartfridge, stores plant growns and seeds.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039;: Stores food items.&lt;br /&gt;
* &#039;&#039;&#039;Drinks&#039;&#039;&#039;: Stores drinks, named &#039;drink showcase&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Slimes&#039;&#039;&#039;: Stores slime extracts, named &#039;smart slime extract storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Organs&#039;&#039;&#039;: Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.&lt;br /&gt;
* &#039;&#039;&#039;Chems&#039;&#039;&#039;: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named &#039;smart chemical storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Viruses&#039;&#039;&#039;: Can store the same items as smart chemical storage, but the fridge is named &#039;smart virus storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Disks&#039;&#039;&#039;: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].&lt;br /&gt;
&lt;br /&gt;
== Dish Drive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dish_drive.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Dish Drive (Machine Board)&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(Use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
* &#039;&#039;&#039;Better servos:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lipid Extractor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lipid_extractor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x Fork&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Sucks fat from fat people while giving them &#039;useful&#039; tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than &amp;quot;well fed&amp;quot;. Produces meat [[File:Meat.png]] as a byproduct. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheet-meister 2000 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetifier.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sheet-meister 2000 (Machine Board)&amp;lt;br&amp;gt;&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert slabs of raw [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]]  to produce [[Guide_to_construction#Meat|meat sheets]] [[File:Meat_sheet.png]], a versatile construction material. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roulette Table ==&lt;br /&gt;
[[File:Roulette_menu.png|thumb|400px|right|This is the roulette menu.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roulette_wheel_spinning.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 &#039;&#039;&#039;Can not be constructed.&amp;lt;br&amp;gt;Only available from a special beacon in bar storage. &lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
Can not be deconstructed, but can be [[Hacking#Roulette_Table|hacked]]. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Start by swiping it with an ID. That ID becomes the &amp;quot;house&amp;quot;, where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To be able to reset owner and let someone else become the &#039;&#039;&#039;house&#039;&#039;&#039; you must [[Hacking#Roulette_Table|hack]] the machine. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[P.A.C.M.A.N.-type Portable Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                  &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more plasma sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower plasma sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Uranium and generates more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more uranium sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower uranium sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
Removed from /tg/station Aug, 2020. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed machine. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mrspacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Diamonds and generates even more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more diamond sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower diamond sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better servos:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Server Room|RnD Server]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] RnD Server Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Autowiki-scan module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces research points, as long as it is cooled properly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better stock parts:&#039;&#039;&#039; Currently nothing, though less heat generation was intended.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanite Machinery==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites|Nanite Chamber]] ===&lt;br /&gt;
[[File:Nanite chamber control console menu.png|thumb|450px|right|This is the menu you see if clicking the nanite chamber control console when a nanite-implanted person is inside the connected nanite chamber. ]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Chamber (Machine Board)&lt;br /&gt;
 2x [[File:Autowiki-scan module.png]]Scanning_Module&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Used for implanting non-synchronised (non-cloud) [[Guide_to_Nanites|nanites]], as well as modifying options of already implanted nanite swarms. Must be operated by a second person with an adjacent [[Computers#Nanite_Chamber_Control_Console|Nanite Chamber Control Console]] (they link automatically). Click the nanite chamber to open it, click-drag a person to put them into the chamber, and then click the console for a menu. With a subject in the chamber, start by clicking &amp;quot;Implant Nanites&amp;quot;. This will implant a nanite swarm in the subject. These nanites will not have any programs yet, so they do nothing except generate nanite volume. To install programs you will need to use a [[Computers#Nanite_Cloud_Controller|Nanite Cloud Controller]] [[File:Nanite_cloud_controller.gif]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other options in this machine:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety Threshold&#039;&#039;&#039;: See [[Guide_to_Nanites#Volume|Guide to Nanites]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lock Chamber&#039;&#039;&#039;: Traps the person inside. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destroy Nanites&#039;&#039;&#039;: Quickly and cleanly removes a nanite cluster from a person. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Able to see more details about nanite programming, like specific codes and timers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites|Public Nanite Chamber]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Public Nanite Chamber Board&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
The public nanite chamber will automatically [[Guide_to_Nanites#Implanting|implant]] [[Guide_to_Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synced to. If you don&#039;t multitool the board it will default to cloud 1. You must install programs on same backup cloud with a [[Computers#Nanite_Cloud_Controller|Nanite Cloud Controller]] [[File:Nanite_cloud_controller.gif]] to get functional nanites. Does not need a [[Computers#Nanite_Chamber_Control_Console|Nanite Chamber Control Console]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites#Obtaining_programs|Nanite Program Hub]] ===&lt;br /&gt;
[[File:Nanite_program_hub_menu_medical.png|thumb|300px|right|This is the menu you see after clicking the nanite program hub and then clicking the &amp;quot;Medical Nanites&amp;quot; category. Certain nodes much be researched before the programs become visible here.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_program_hub.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Program Hub (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
(Deconstruction seems bugged as of Sept 2019)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert a nanite program disk, click a nanite program category and click a [[Guide_to_Nanites#Nanite_Types|nanite program]] to put that program on the disk. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites#Customizing_Programs|Nanite Programmer]] ===&lt;br /&gt;
[[File:Nanite_programmer_menu.png|thumb|300px|right|This is the menu you see when clicking the nanite programmer after inserting a disk containing the &amp;quot;Electromagnetic Resonance&amp;quot; program. ]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_programmer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Programmer (Machine Board)&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Autowiki-scan module.png]]Scanning_Module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
(Deconstruction seems bugged as of Sept 2019)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert a disk with [[Guide_to_Nanites#Nanite_Types|nanite program]] on it to [[Guide_to_Nanites#Customizing_Programs|modify]] its programming. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stasis_bed_off.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Aka &amp;quot;Stasis Beds&amp;quot;. Buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]] and if an operating computer is built within line of sight of it, it will automatically connect to the stasis bed. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Sleeper]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sleeper Board (can no longer be found or made on station)&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the sleeper&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can&#039;t go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. &lt;br /&gt;
# Open the sleeper and remove the patient. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Epinephrine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Morphine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Convermol|Convermol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Libital|Libital]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Aiuri|Aiuri]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nano servo adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Oculine|Oculine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Inacusiate|Inacusiate]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pico servo also adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Multiver|Multiver]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutadone|Mutadone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mannitol|Mannitol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Salbutamol|Salbutamol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Femto servo adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Omnizine|Omnizine]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins&#039;&#039;&#039; allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.&lt;br /&gt;
* &#039;&#039;&#039;Better servos&#039;&#039;&#039; unlock a larger selection of chemicals (see above).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medical Kiosk ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical_kiosk_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Medical Kiosk (Machine Board)&lt;br /&gt;
 1x [[File:Autowiki-scan module.png|64px]]Scanning module&lt;br /&gt;
 1x [[File:Health_analyzer.gif|64px]] [[Medical_items#Health_Analyzer|Health analyzer]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
(Use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Serves as a standalone version of the [[Medical_items#Health_Analyzer|Health analyzer]] [[File:Health_analyzer.gif]]. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say &amp;quot;You&#039;re alive.&amp;quot;), and if you have some kind of detectable illness. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better scanning module:&#039;&#039;&#039;&lt;br /&gt;
**At tier 2 or higher the machine will show radiation levels and tell if the patient has any phobias. &lt;br /&gt;
**At tier 3 or higher the machine will also show brain damage, cellular damage and traumas. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medipen Refiller ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medipen_refiller.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Medipen Refiller (Machine Board)&amp;lt;br&amp;gt;&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can refill certain autoinjectors such as [[General_items#Medipen|medipens]] with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with [[Plumbing]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases max volume of reagents in the machine. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[SMES]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SMES_Turn_on.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] SMES Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 5x [[File:Power_cell.png]]Power cells&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
&#039;&#039;&#039;Building the Terminal:&#039;&#039;&#039; Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores and distributes large amounts of power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increases the maximum input &amp;amp; output levels.&lt;br /&gt;
* &#039;&#039;&#039;Better power cells:&#039;&#039;&#039; increases the maximum charge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Radiation Collector.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Radiation Collector Board&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove any plasma tank&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. &amp;lt;s&amp;gt;Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tesla Coil ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tesla_coil.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Tesla Coil Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Multiplies the generated power and reduces time before the next tesla shock can be absorbed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grounding Rod ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grounding_rod.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Grounding Rod Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]]Space Heater Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Heats the air around it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Better power efficiency and greater heating/cooling range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_Telecommunications|Telecommunications]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bus Mainframe Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Channel Server]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Telecommunication Server Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Processor Unit]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Processor Unit Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 3x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks&lt;br /&gt;
 1x Subspace analyzer&lt;br /&gt;
 1x [[File:Subspace_amplifier.png]]Subspace amplifier&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broad.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Broadcaster Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 1x [[File:Ansible_crystal.png]]Ansible crystal&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Receiver Board&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 1x [[File:Subspace_ansible.png]]Subspace ansible&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hub Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Relay Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Messaging Server ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Message_server_anim.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Messaging Server (Machine Board)&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Autowiki-micro servo.png]]Micro servos&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. &amp;lt;br&amp;gt;Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won&#039;t work. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bluespace Launchpad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescience.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use:&#039;&#039;&#039; Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad&#039;s perspective (such as 5N, 5E). Click either &amp;quot;launch&amp;quot; to teleport things from the launchpad to the target destination, or click &amp;quot;pull&amp;quot; to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can&#039;t be teleported, such as anchored machines. &lt;br /&gt;
&lt;br /&gt;
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; Increases maximum range by 15 per tier, up to 60. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quantum Pad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Qpad.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Quantum Pad Board&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Autowiki-micro servo.png]]Micro servo&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.&lt;br /&gt;
&lt;br /&gt;
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; reduces power cost.&lt;br /&gt;
* &#039;&#039;&#039;Better servo:&#039;&#039;&#039; reduces cooldown and chargeup time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Teleporter|Teleporter Station]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Station Board&lt;br /&gt;
 2x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(Station links to adjacent to hub and console automatically)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; the station can be linked with more teleporter stations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Teleporter|Teleporter Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Hub Board&lt;br /&gt;
 3x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; lower the risk and severity of accidents. Removes need for calibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bluespace Navigation Gigabeacon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gigabeacon.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can&#039;t be jumped to. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Vendor]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vendcigs.gif|64px]][[File:Boozeomat.gif|64x64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.png|64x64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;1x [[File:Module.png|64px]]Vendor Board&#039;&#039;&#039; &amp;lt;br&amp;gt;(Use screwdriver to select Vendor type)&amp;lt;br&amp;gt;(DonkSoft vendors require a special board, which requires illegal technology research.)&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;1x Restocking Unit&#039;&#039;&#039;&amp;lt;br&amp;gt; (corresponding to the vendor type)&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to move the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Vends several items. Can be [[Hacking#Vending_Machines|hacked]] to unlock more items, and a few vendors also have special premium items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Robotics_vendor.gif]]Custom Vendor===&lt;br /&gt;
A custom vendor is constructed the same way as the other [[#Vendor|vendors]] (machine frame -&amp;gt; wire -&amp;gt; wrench -&amp;gt; board -&amp;gt; restocking unit -&amp;gt; screwdriver). You can buy all parts needed from a [[Vending_machines#Vendomat|Vendomat]]. You can also print a Custom Vendor Refill (restocking unit) from an [[Autolathe]], and use a screwdriver on any vendor board to turn it into a custom vendor board. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use a custom vendor:&#039;&#039;&#039;&lt;br /&gt;
# Use your ID on it to link it to your account and make you the owner. &lt;br /&gt;
# Click the custom vendor and it will let you set a name and description. &lt;br /&gt;
# Get a [[General_items#Price_Tagger|Price Tagger]] from [[Autolathe]] or [[Vending_machines#Vendomat|Vendomat]]. &lt;br /&gt;
# Activate the Price Tagger in hand and type a price. Then click any item with it to price that item. &lt;br /&gt;
# Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More information:&#039;&#039;&#039;&lt;br /&gt;
*As the owner you can dispense the inserted items for free. &lt;br /&gt;
*The vendor is hard to destroy, but not indestructable. &lt;br /&gt;
*When destroyed the custom vendor will explode and spread its contained items all over the place. &lt;br /&gt;
*It can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.&lt;br /&gt;
&lt;br /&gt;
== Vend-a-Tray ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vend-a-tray.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Vend-A-Tray (Machine Board)&lt;br /&gt;
 1x Card Reader&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you put a single item up for display and sale. Must be registered to a person&#039;s account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Arcanevend-a-trayUIv1.png]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scanner Gate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scannergate.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Scanner Gate Board&lt;br /&gt;
 3x [[File:Autowiki-scan module.png|64px]]Scanning module&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they&#039;re diseased or wanted, and so on.&amp;lt;br&amp;gt; If the criteria is met, it will flash red and sound an alarm. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (Organ) Harvester ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Harvester Board&lt;br /&gt;
 4x [[File:Micro-laser.png|64px]]Micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the harvester&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Increases the organ harvesting speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skill_station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Skill Station (Machine Board)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 2x [[File:Autowiki-scan module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Used for implanting or replacing [[Skillchips]], if you can get your hands on them.  &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
* &#039;&#039;&#039;Better micro-lasers:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Matter_bin.png&amp;diff=6036</id>
		<title>File:Matter bin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Matter_bin.png&amp;diff=6036"/>
		<updated>2025-04-02T14:27:35Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: We apparantley don&amp;#039;t even have this so here it is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
We apparantley don&#039;t even have this so here it is&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Guide_to_Research_and_Development&amp;diff=6035</id>
		<title>Guide to Research and Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Guide_to_Research_and_Development&amp;diff=6035"/>
		<updated>2025-04-02T14:26:51Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Import of the TG parts table, cuz it&amp;#039;s easier than replacing everything individually&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Research and development is the most important (and arguably most boring) part of the science department. [[scientist|Those tasked with]] R&amp;amp;D are responsible for unlocking different technologies to help the station run better by unlocking different tools, machinery, and weapons. They are also often tasked with completing experiments to reduce the cost of said technologies, and their proximity to the front desk makes them the first person the crew asks for upgrades, power cells, and other science gadgets.&lt;br /&gt;
&lt;br /&gt;
=The art of pressing buttons and scanning walls=&lt;br /&gt;
&lt;br /&gt;
===The R&amp;amp;D console===&lt;br /&gt;
&lt;br /&gt;
Located behind the front desk of the science department, the main research console comes pre-loaded with the NT science hub. This program (which you can download onto your PDA for convenient access), allows you to do the main part of R&amp;amp;D; spending ([[Guide_to_toxins|mostly]]) automatically generated points to unlock new nodes in the techweb, which allow for the construction of specific items, as well as unlocking further nodes. Conveniently placed next to the console are science lathe and circuit imprinter, which can print an ever [[Guide_to_Research_and_Development#Protolathe|increasing variety of stuff]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tech Web ==&lt;br /&gt;
&lt;br /&gt;
Research points are generated at a static rate by the R&amp;amp;D Network and can be spent on Technology Nodes at the console.You can see press details on a node to see which nodes it requires and unlocks, what discounts it might have, and what items it unlocks. To research a node, simply press the research button. This will send out a notification that the tech has been researched. It&#039;s common practise to check/ask if someone is working on discounts, before researching a node that has them.&lt;br /&gt;
&lt;br /&gt;
At the start of a round, if you don&#039;t have any other research directives you should strongly consider aiming for: &lt;br /&gt;
*Industrial Engineering&lt;br /&gt;
*Applied Bluespace Research &lt;br /&gt;
*Mining Technology and Advanced Mining Technology &lt;br /&gt;
*Tier 3 stock part technologies (High Efficiency Parts, Advanced Electromagnetic Theory, Applied Bluespace Research, and Advanced Power Manipulation)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Industrial Engineering&#039;&#039;&#039; is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It&#039;s also a pre-requisite for ALL of the other research items suggested here, so it&#039;s probably a good idea to consider doing it first of all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining Technology&#039;&#039;&#039; and, later, &#039;&#039;&#039;Advanced Mining Technology&#039;&#039;&#039; will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their pre-requisites on your journey to researching it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applied Bluespace Research&#039;&#039;&#039; allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.&lt;br /&gt;
&lt;br /&gt;
The Tier 3 stock part technologies are listed above. &lt;br /&gt;
*Applied Bluespace Research (5000) requires Industrial Engineering (7500) and Basic Bluespace Theory (2500). It is also a good topic to research for you and mining, as mentioned above. &lt;br /&gt;
*High Efficiency Parts (7500) requires Industrial Engineering (7500) and the basic research topic Data Theory (2500). &lt;br /&gt;
*Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts. &lt;br /&gt;
*Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500). &lt;br /&gt;
&lt;br /&gt;
Certain round circumstances may call for different research early on, talk to your fellow scientists and &#039;&#039;&#039;listen to your Research Director!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The progression is not linear and many research options require multiple pre-requisite technologies.&lt;br /&gt;
&lt;br /&gt;
== Experiments and discounts ==&lt;br /&gt;
One thing that you might immediately notice when you open the techweb is that a lot of nodes have &#039;&#039;&#039;discounts&#039;&#039;&#039; and some nodes are locked, these are unlocked by doing experiments with an Experi-Scanner. Your scanner will show you a list of available experiments and what each one entails, most of which can be divided into a few rough categories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dissection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Non-Human and Human dissection are usually done by either medical or robotics, they require you to do the Dissection surgery on a dead monkey and humanoid while the surgery table is linked to an operating computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Materials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These experiments are the most straight-forward, construct a wall, toilet, or table from a material, and scan it a number of times. Each object can only be scanned once, but can simply be re-constructed to be scanned again. Some of these experiments will require you to handle hazardous materials; Plasma walls will become a raging inferno if you try to weld them apart, and uranium toilets might give your butt a nasty burn and radiation sickness if you sit on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lathe Upgrades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These experments will require you to go around to each department and upgrade each lathe, and then scan them. This has the added effect of upgrading each of the department&#039;s lathes, making them more efficient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc machinery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most experiments will have you scan random machinery, this can be done by going to whatever department the machines are located in, but it is often much easier and faster to simply construct the machines yourself. Remember that you can reconstruct the same machine multiple times to finish this, instead of having to make 4 BEPIS chambers or whatnot. You can also create an undefined circuit imprinter alongside your science one to gain acces to circuit boards from other departments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ordnance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These experiments are usually done by a dedicated Toxins scientist, see [[Guide_to_toxins|Guide to toxins]].&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
[[File:Decon.png|64px]] Deconstruction is done through the &#039;&#039;&#039;Destructive Analyzer&#039;&#039;&#039;: &lt;br /&gt;
:# Sync the Destructive Analyzer to the research computer if it&#039;s not synced.&lt;br /&gt;
:# Insert an item into it.&lt;br /&gt;
:# Use the computer.&lt;br /&gt;
&lt;br /&gt;
This can help you get syndicate technology from syndicate items and alien technology from alien tools.&lt;br /&gt;
&lt;br /&gt;
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.&lt;br /&gt;
&lt;br /&gt;
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Machines ===&lt;br /&gt;
&lt;br /&gt;
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine&#039;s components will have different effects for each machine.&lt;br /&gt;
&lt;br /&gt;
Without minerals, you can achieve up to tier 2-3; to go further you&#039;ll require ores for production.&lt;br /&gt;
&lt;br /&gt;
Tier 2 parts are all unlocked with &amp;quot;Industrial Engineering,&amp;quot; which also unlocks the RPED. Others are unlocked as noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background:#DDDDDD;&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+Stock Parts&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 1&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 2&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 3&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 4&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot;             | Usual Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autowiki-micro_servo.png|64x64px]]||Micro-Servo&lt;br /&gt;
|[[File:Autowiki-nano_servo.png|64x64px]]||Nano-Servo&lt;br /&gt;
|[[File:Autowiki-pico_servo.png|64x64px]]||Pico-Servo&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Autowiki-femto_servo.png|64x64px]]||[[File:Diamonddone.png]]Femto-Servo&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Used in machines that manipulate or perform work. Improves speed of operations, lowers material usage, and increases precision and power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png|64x64px]]||Basic Matter Bin&lt;br /&gt;
|[[File:Autowiki-advanced_matter_bin.png|64x64px]]||Advanced Matter Bin&lt;br /&gt;
|[[File:Autowiki-super_matter_bin.png|64x64px]]||Super Matter Bin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Autowiki-bluespace_matter_bin.png|64x64px]]||[[File:Diamonddone.png]]Bluespace Matter Bin&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Increases capacity, but in more than one meaning of the word; it can be heat capacity for heating and cooling, or simple volumetric capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png|64x64px]]||Basic Micro-Laser&lt;br /&gt;
|[[File:Autowiki-high_micro_laser.png|64x64px]]||High-Power Micro-Laser&lt;br /&gt;
|[[File:Autowiki-ultra_high_micro_laser.png|64x64px]]||[[File:Uraniumdone.png]]Ultra-High-Power Micro-Laser&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Autowiki-quadultra_micro_laser.png|64x64px]]||[[File:Diamonddone.png]][[File:Uraniumdone.png]]Quad-Ultra Micro-Laser&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves machine capability thresholds and precision; this can be thresholds in heating/cooling delta (how fast it heats or cools toward a target before slowing down), raw ranges for heating/cooling, or capability thresholds in the complication of chems it can make.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autowiki-scan_module.png|64x64px]]||Basic Scanning Module&lt;br /&gt;
|[[File:Autowiki-adv_scan_module.png|64x64px]]||Advanced Scanning Module&lt;br /&gt;
|[[File:Autowiki-super_scan_module.png|64x64px]]||[[File:Silverdone.png]]Phasic Scanning Module&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Autowiki-triphasic_scan_module.png|64x64px]]||[[File:Diamonddone.png]]Triphasic Scanning Module&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves scanning and detection precision and speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png|64x64px]]||Basic Capacitor&lt;br /&gt;
|[[File:Autowiki-adv_capacitor.png|64x64px]]||Advanced Capacitor&lt;br /&gt;
|[[File:Autowiki-super_capacitor.png|64x64px]]||[[File:Golddone.png]]Super Capacitor&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Autowiki-quadratic_capacitor.png|64x64px]]||[[File:Diamonddone.png]]Quadratic Capacitor&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves power throughput; make sure the area APC has a power cell that can make use of the increased throughput.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Unlocked with High Efficiency Parts&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Unlocked with Advanced Electromagnetic Theory&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: Unlocked with Applied Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;: Unlocked with Advanced Power Manipulation&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;: Unlocked with Miniaturized Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;: Unlocked with Quantum Electromagnetic Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;: Unlocked with Bluespace Power Technology&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. Overall, the process is simply replacing obsolete stock parts with higher-tier parts. &lt;br /&gt;
&lt;br /&gt;
The least efficient way is to upgrade by hand:&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Crowbar on the machine.&lt;br /&gt;
# Take the board and re-insert it into machine.&lt;br /&gt;
# Insert parts you want to use.&lt;br /&gt;
# Screwdriver the machine closed.&lt;br /&gt;
[[File:RPED.gif]] As a much more efficient alternative, you can use &#039;&#039;&#039;RPED (Rapid Part Exchange Device)&#039;&#039;&#039;, which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that&#039;s loaded in the RPED.&lt;br /&gt;
&lt;br /&gt;
# Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Click on it with RPED.&lt;br /&gt;
# Screwdriver again to close the machine.&lt;br /&gt;
[[File:BS RPED.gif]] The best alternative is to use the even more advanced &#039;&#039;&#039;Bluespace Rapid Part Exchange Device (BRPED)&#039;&#039;&#039;, which functions just like an RPED except that you don&#039;t need access to the machine, screwdrivers, or even adjacency! That&#039;s right: BRPED works &#039;&#039;&#039;even through camera views&#039;&#039;&#039;. Consider building a camera console in R&amp;amp;D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows:&lt;br /&gt;
&lt;br /&gt;
# Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Click on the machine to upgrade with the Bluespace RPED. That&#039;s it! No screwdrivering or asking the AI or people to open doors into their departments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|Here you can see how the specific machines will benefit from parts.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[File:Exofab.png|64px]] Exosuit Fabricator ===&lt;br /&gt;
* [[Robotics]] starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:&lt;br /&gt;
** Sync the R&amp;amp;D Research Console.&lt;br /&gt;
** Sync the Robotics Research Console.&lt;br /&gt;
** Sync the Exosuit Fabricator.&lt;br /&gt;
* Can be used directly, without the Research Console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items available from the start:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Round-Start Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg endoskeleton.png]]||Cyborg endoskeleton&lt;br /&gt;
|Cyborg&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg torso.png]]||Cyborg torso&lt;br /&gt;
|Cyborg&lt;br /&gt;
|40000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg head.png]]||Cyborg head&lt;br /&gt;
|Cyborg&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left arm.png]]||Cyborg left arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right arm.png]]||Cyborg right arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left leg.png]]||Cyborg left leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right leg.png]]||Cyborg right leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley chassis.png]]||Ripley/Firefighter chassis&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000||7500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]]||Ripley left arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right arm.png]]||Ripley right arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left leg.png]]||Ripley left leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right leg.png]]||Ripley right leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydraulic clamp.png]]||Hydraulic clamp&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit drill.png]]||Exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit extinguisher.png]]||Exosuit extinguisher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable layer.png]]||Cable layer&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha analyzer.png]]||Exosuit mining scanner&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|5000||2500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg reclassification board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg emergency reboot module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|20000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|500|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|Misc||700||50|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-machine interface&lt;br /&gt;
|Misc||1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Synthetic flash.gif]]||Synthetic flash&lt;br /&gt;
|Misc||750||750|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reseachable items:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Researchable Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!!Node!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png|Titanium]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Odysseus chassis&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|12000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]]||Odysseus left arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right arm.png]]||Odysseus right arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left leg.png]]||Odysseus left leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right leg.png]]||Odysseus right leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax chassis.png]]||Gygax chassis&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000||10000|| || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|10000||5000|| || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]]||Gygax left arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right arm.png]]||Gygax right arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left leg.png]]||Gygax left leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right leg.png]]||Gygax right leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||10000||10000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Durand chassis&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000||10000|| ||10000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000||15000|| ||2000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]]||Durand left arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right arm.png]]||Durand right arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left leg.png]]||Durand left leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right leg.png]]||Durand right leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|30000|| || || || ||25000|| ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||H.O.N.K. chassis&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. torso.png]]||H.O.N.K. torso&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000||10000|| || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. head.png]]||H.O.N.K. head&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|10000||5000|| || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]]||H.O.N.K. left arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right arm.png]]||H.O.N.K. right arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left leg.png]]||H.O.N.K. left leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right leg.png]]||H.O.N.K. right leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Phazon chassis&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon torso.png]]||Phazon torso&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|35000||10000||20000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon head.png]]||Phazon head&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|15000||5000||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left arm.png]]||Phazon left arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right arm.png]]||Phazon right arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left leg.png]]||Phazon left leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right leg.png]]||Phazon right leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon armor.png]]||Phazon armor&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|25000|| ||20000|| || || || ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png]]||Pacifier mounted taser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra AC 2.png]]||Ultra AC 2 LMG&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|&amp;quot;Ultra AC 2&amp;quot; LMG&lt;br /&gt;
||10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted Sleeper&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||5000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Exosuit Syringe Gun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||3000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha_medigun.png]]||Exosuit Medical Beamgun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment&lt;br /&gt;
||15000||8000||3000|| ||8000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SGL-6 grenade launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SGL-6 Grenade Launcher)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond-tipped exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Diamond Drill&lt;br /&gt;
|10000|| || || || || ||6500|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exosuit plasma converter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Basic Plasma Research&lt;br /&gt;
|10000||1000||5000||1000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||1000|| ||500|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (LBX AC 10 &amp;quot;Scattershot&amp;quot;)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FNX-99 &amp;quot;Hades&amp;quot; carbine.png]]||FNX-99 &amp;quot;Hades&amp;quot; carbine&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (FNX-99 &amp;quot;Hades&amp;quot; Carbine)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV Ion Heavy Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKIV Ion Heavy Cannon)&lt;br /&gt;
|20000|| || ||6000|| ||2000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKI Tesla Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKI Tesla Cannon)&lt;br /&gt;
|20000|| || ||8000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reactive armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || ||5000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reflective armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || || ||5000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRM-8 missile rack.png]]||SRM-8 missile rack&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SRM-8 Missile Rack)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Mounted wormhole generator&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Localized Wormhole Generator)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-PS &amp;quot;Immolator&amp;quot; Laser)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SOB-3 clusterbang launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (SOB-3 Clusterbang Launcher)&lt;br /&gt;
|20000|| || || ||10000||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted gravitational catapult&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Gravitational Catapult Module)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Exosuit repair droid&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuits&lt;br /&gt;
|10000||5000|| ||2000||1000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuit Equipment&lt;br /&gt;
|30000|| ||25000||20000||20000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha plasma cutter.png]]||217-D Heavy Plasma Cutter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Plasma Research&lt;br /&gt;
|8000||1000||2000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Tesla energy relay&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||2000|| ||3000||2000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted teleporter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Teleporter Module)&lt;br /&gt;
|10000|| || || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap mortar.png]]||Mousetrap mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana mortar.png]]||Banana mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoNkER BlAsT 5000.png]]||HoNkER BlAsT 5000&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg VTEC&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|35000||12000|| || || ||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ion Thrusters&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000||5000|| || ||6000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Rapid Disabler Cooling Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|20000||6000|| || ||2000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Diamond Drill&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|10000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ore Satchel of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000|| || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ash plating.png]]||Mining Cyborg Lavaproof Tracks&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000|| ||4000|| || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Self-Repair&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|15000||15000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Illegal equipment module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|15000||15000|| || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Clown Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000||15000|| || || || || || ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Hypospray Expanded Synthesiser&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || ||8000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Piercing Hypospray&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || || ||3000||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Defibrillator&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|8000||5000|| ||4000||3000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Surgical Processor&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|5000||4000|| ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Trash Bag of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
| || || || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Advanced Mop&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|2000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Expand&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|200000|| || || || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borgrped.png]]||Engineering Cyborg RPED&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pinpointer crew.png]]||Crew Pinpointer&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|700||60|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||70|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||80|| ||150||150|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|800||160|| || ||120|| ||160||300|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Posibrain.gif]]||Positronic Brain&lt;br /&gt;
|Misc&lt;br /&gt;
|Positronic Brain&lt;br /&gt;
|1700||1350|| || ||500|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boris.gif]]||B.O.R.I.S. AI-Cyborg Remote Control Module&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1200||1500|| || ||200|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||AI Control Beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1000||500|| ||200|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[File:Circuit.png|64px]] Circuit Imprinter===&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station&#039;s machinery and robotics&#039; exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
* Circuits cost 1000 glass each, becoming cheaper with upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|+Circuit Imprinter Manufacturing List&lt;br /&gt;
!Board!!Type&lt;br /&gt;
!Required Tech&lt;br /&gt;
!Engi&lt;br /&gt;
!Sci&lt;br /&gt;
!Sec&lt;br /&gt;
!Med&lt;br /&gt;
!Serv&lt;br /&gt;
!Sup&lt;br /&gt;
![[File:Golddone.png]]!![[File:Diamonddone.png]]!![[File:Bluespace Crystal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security Camera Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Research Monitor||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Console||Computer Boards&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Core||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Upload||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Upload||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Medical Records||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Operating Computer||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PanD.E.M.I.C. 2200||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|DNA Machine||Computer Boards&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Communications||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|ID Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Crew Monitoring Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleporter Console||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Security Records Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere Alert||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Robotics Control Console||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|DNA Scanner||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Limb Grower||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Organ Harvester||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Battle Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Orion Trail Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Slot Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Management Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mech Bay Power Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Console||Computer Boards&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Request Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Outpost Status Display||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Server Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Messaging Monitor Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Integrity Restorer||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Library Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APC Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Public Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Cloud Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Programmer||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Program Hub||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Safeguard||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OneHuman||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |6000}}&lt;br /&gt;
|-&lt;br /&gt;
|ProtectStation||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OxygenIsToxicToHumans||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|10000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Reset||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove Law||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Purge||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform (Core)||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |10000}}&lt;br /&gt;
|-&lt;br /&gt;
|Asimov||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|P.A.L.A.D.I.N.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|T.Y.R.A.N.T.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporate||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Default||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|NTNet Relay Board||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Receiver||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bus Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hub Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Relay Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Processor Unit||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Server Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Broadcaster||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Automated Announcement System||Subspace Telecomms&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Central Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Central Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|SMES Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|Circulator||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|TEG||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Console Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Compressor Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Emitter Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Freezer/Heater Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Space Heater Board||Engineering Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Station Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Hub Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Console Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Pad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|VR Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cryotube Board||Medical Machinery&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Chem Dispenser Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chem Master Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Heater Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Machine||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder||Medical Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Biogenerator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Destructive Analyzer Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|E.X.P.E.R.I-MENTOR Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Circuit Imprinter Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Protolathe||Research Machinery&lt;br /&gt;
|&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Control Console Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Fabricator Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Recharger Board||Research Machinery&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mechbay Recharger Board||Research Machinery&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Microwave Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Gibber Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smartfridge Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Recycler Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dish Drive||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Deep Fryer Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Seed Extractor Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Food/Slime Processor Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Soda Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Booze Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Recycler Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine Console||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Silo||Misc. Machinery&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Pay Stand||Misc. Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Scanner Gate||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Holopad board||Misc. Machinery&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Autolathe Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Recharger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cell Charger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit||}}&lt;br /&gt;
|-&lt;br /&gt;
|Vendor Board||Misc. Machinery&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Donksoft Toy Vendor Board||Misc. Machinery&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Redemption Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mining Rewards Vendor Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| ||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Coil Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Grounding Rod Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Collector||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Plant DNA Manipulator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|SUPERPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|MRSPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[File:Proto.png|64px]] Protolathe ===&lt;br /&gt;
&lt;br /&gt;
* The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on department. &lt;br /&gt;
&lt;br /&gt;
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Proto.png|64px]] Techfab ===&lt;br /&gt;
&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|+Protolathe Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style=&#039;width:20%&#039; |Item&lt;br /&gt;
!style=&#039;width:15%&#039; |Required Tech &lt;br /&gt;
!Engi&lt;br /&gt;
!Sci&lt;br /&gt;
!Sec&lt;br /&gt;
!Med&lt;br /&gt;
!Serv&lt;br /&gt;
!Supp&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Sheet_plastic1.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RPED.gif]]||Rapid Part Exchange Device&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|10000|5000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icard.png]]||Intellicard AI Transportation System&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| |1000| | | |200| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pai.png]]||Personal Artificial Intelligence Card&lt;br /&gt;
|Basic Robotics Research&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Plant Data Disk&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|200|100| | | | | | | |}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:BS_RPED.gif]]||Bluespace Rapid Part Exchange Device&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|15000|5000| | |2500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Design Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Technology Data Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro Manipulator&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano Manipulator&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico Manipulator&lt;br /&gt;
|High-Efficiency Parts&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||Femto Manipulator&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | |60|30 |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150|150| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Super Capacitor&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | |100| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||Quadratic Capacitor&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | |100| |100| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.png]]||Basic Scanning Module&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_scan_module.png]]||Advanced Scanning Module&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super_Scanning_Module.png ]]||Phasic Scanning Module&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|150| | |60| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||Triphasic Scanning Module&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | | | |60| |}}30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||Ultra-High-Power Micro-Laser&lt;br /&gt;
|Advanced Electromagnetic Theory&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|150| | | | |60| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||Quad-Ultra Micro-Laser&lt;br /&gt;
|Quantum Electromagnetic Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | | |100|60| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&lt;br /&gt;
|High-Efficiency Parts&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||Bluespace Matter Bin&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|250| | | | | | |100| |}}100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_ansible.png]]||Subspace Ansible&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | |100| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyperwave_filter.png]]||Hyperwave Filter&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | |100| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Amplifier.gif]]||Subspace Amplifier&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | |100|100| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Treatment_Disk.gif]]||Subspace Treatment Disk&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | |200| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Analyzer.png]]||Subspace Analyzer&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | |100| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ansible_crystal.png]]||Ansible Crystal&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| |800| | |100|100| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Transmitter.png]]||Subspace Transmitter&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| |100| | |100| |100| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Basic Power Cell&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-Capacity Power Cell&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|60| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-Capacity Power Cell&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|70| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-Capacity Power Cell&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|80| | |150|150| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.png]]||Bluespace Power Cell&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|800|160| | |300|300| |160|300|}}100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer0.png]]||Light Replacer&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|1500|3000| | |150| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inducer.png]]||Inducer&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|3000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MMI.gif]]||Man-Machine Interface&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|1000|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Posibrain.gif]]||Positronic Brain&lt;br /&gt;
|Positronic Brain&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|1700|1350| | | |500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Beaker.gif]]||Bluespace Beaker&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|5000| |3000| | | | |1000| |}}1000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryostasis_Beaker.gif]]||Cryostasis Beaker&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Syringe&lt;br /&gt;
|None&lt;br /&gt;
| |||| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |10|20| | | | || |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Bluespace Syringe&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |2000|1000| | | | |1000| |}}500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Cryo Syringe&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |2000| | | |1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Piercing Syringe&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |2000| | | | | |1000 | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Pack.png]]||Blood Pack&lt;br /&gt;
|Biological Technology &lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| | | |1000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Pack.png]]||Intravenous Medicine Bag&lt;br /&gt;
|Biological Technology &lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| | | |2000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprayer-med-red.png]]||Medical Spray Bottle&lt;br /&gt;
|Biological Technology &lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| | | |2000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue_bodybag.png]]||Bluespace Body Bag&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| |200| | | | |500| |}}500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmaman_refill.png]]||Plasmaman Jumpsuit Refill&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes &lt;br /&gt;
|{{row-bg-mats|4000| |1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defib.png]]||Defibrillator&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|8000|4000| | |3000|1500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defibmount.png]]||Defibrillator Mount&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumbing_Constructor.png]]||Plumbing Constructor&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|75000|37500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Secprojector.png]]||Security Holobarrier Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
| || ||Yes || || || &lt;br /&gt;
|{{row-bg-mats|5000|1000| | |1000|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engiprojector.png]]||Engineering Holobarrier Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes|| || |||| || &lt;br /&gt;
|{{row-bg-mats|5000|1000| | |1000|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holofan.gif]]||ATMOS Holofan Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes|| || |||| || &lt;br /&gt;
|{{row-bg-mats|5000|1000| | |1000|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medprojector.gif]]||PENLITE Holobarrier Projector&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|500|500| | |100| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Welding Shield Eyes&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|400| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breathing_tube.png]]||Breathing Tube Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|250| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toolset_arm_implant.png]]||Toolset Arm Implant&lt;br /&gt;
|Advanced Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2500|1500| | |1500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toolset_arm_implant.png]]||Surgical Arm Implant&lt;br /&gt;
|Advanced Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2500|1500| | |1500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Medical HUD Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |500|500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Security HUD Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |750|750| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Luminescent Eyes&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||X-Ray Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600|1000| |600|600| | | |}}1000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Thermals Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600|1000| |600|600| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain_implant.png]]||Anti-Drop Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |400|400| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain_implant.png]]||CNS Rebooter Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |500|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest_implant.png]]||Nutriment Pump Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|500|500| | | |500|500| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest_implant.png]]||Nutriment Pump Implant PLUS&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | | |500|750| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest_implant.png]]||Reviver Implant&lt;br /&gt;
|Advanced Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|800|800| | | |500|1000|2000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack_implant.png]]||Thrusters Set Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|4000|2000| | |1000| | |1000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Implanter.png]]||Implanter&lt;br /&gt;
|Subdermal Implants&lt;br /&gt;
| ||Yes||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Implant_case.png]]||Implant Case&lt;br /&gt;
|Subdermal Implants&lt;br /&gt;
| ||Yes||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freedom_implant.png]]||Sad Trombone Implant Case&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes|| &lt;br /&gt;
|{{row-bg-mats| |500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Test_firing_pin.png]]||Test-range Firing Pin&lt;br /&gt;
|Weapon Development Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|500|300| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Loyalty_pin.gif]]||Mindshield Firing Pin&lt;br /&gt;
|Advanced Weapon Development Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats| | | | |600| |200|600| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tesla_gun.gif]]||Tesla Revolver&lt;br /&gt;
|Electric Weapons&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|10000|10000| | |10000| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advegun.png]]||Advanced Energy Gun&lt;br /&gt;
|Radioactive Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|10000|2000| | | | |4000| |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Teleshield.png]]||Telescopic Riot Shield&lt;br /&gt;
|Electric Weapons&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|4000|5000| | |300| | | |200|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decloner.png]]||Decloner&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats| | | | | |5000|10000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapidsyringegun.png]]||Rapid Syringe Gun&lt;br /&gt;
|Medical Weaponry&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|5000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large_ebow.png]]||Energy Crossbow&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|5000|1500| | |1500| |1500| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tempgun.png]]||Temperature Gun&lt;br /&gt;
|Beam Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|5000|500| | |3000| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floral_Somatoray.png]]||Floral Somatoray&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|2000|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large_Grenade_Casing.png]]||Large Grenade&lt;br /&gt;
|Explosive &amp;amp; Pyrotechnical Weaponry&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pyro_grenade.png]]||Pyro Grenade&lt;br /&gt;
|Explosive &amp;amp; Pyrotechnical Weaponry&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2000| |500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryo_grenade.png]]||Cryo Grenade&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2000| | | |500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_grenade.png]]||Advanced Release Grenade&lt;br /&gt;
|Explosive &amp;amp; Pyrotechnical Weaponry&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xraygun.png]]||X-ray Laser Gun&lt;br /&gt;
|Advanced Beam Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|5000| | | | |5000|4000| |2000|}}2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ionrifle.png]]||Ion Carbine&lt;br /&gt;
|Beam Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|8000| | | |6000| |2000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Portal_gun.gif]]||Bluespace Wormhole Projector&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|5000| | | |2000| | |2000| |}}3000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:46x30ammo.png]]||WT-550 Auto Gun Magazine (4.6×30mm)&lt;br /&gt;
|Ballistic Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:46x30ammo.png]]||WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP)&lt;br /&gt;
|Ballistic Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|6000| | | |600| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:46x30ammo.png]]||WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)&lt;br /&gt;
|Ballistic Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|6000|1000| | |600| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Shell.png]]||Stun Shell&lt;br /&gt;
|Electric Weapons&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_shell.png]]||Unloaded Technological Shell&lt;br /&gt;
|Technological Shells&lt;br /&gt;
| ||Yes||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|1000|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Suppressor.png]]||Universal Suppressor&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|2000| | | |500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gravity_gun.gif]]||One-Point Bluespace-Gravitational Manipulator&lt;br /&gt;
|One-point Bluespace-gravitational Manipulator&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|12000|12000| | |8000| |8000|3000| |3000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mining_Drill.png]]||Mining Drill&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|6000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond_Mining_Drill.png]]||Diamond Mining Drill&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|6000|1000| | | | | |2000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Cutter.png]]||Plasma Cutter&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|1500|500|400| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_plasma_cutter.gif]]||Advanced Plasma Cutter&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|3000|1000|2000| | |500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic_Jackhammer.png]]||Sonic Jackhammer&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|6000|2000| | |2000| | |6000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Damage Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || || Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Cooldown Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Range Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Mining AoE Mod&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | |2000|2000| |2000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Trigger Guard Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_resonator.png]]||Upgraded Resonator&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|4000|1500| | |1000| |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking_Beacon.gif]]||Tracking Beacon&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
|Yes||Yes||Yes|| || ||Yes&lt;br /&gt;
|{{row-bg-mats|150|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Global_Positioning_System.gif]]||GPS Device&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|500|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holdpack.gif]]||Bag of Holding&lt;br /&gt;
|Miniaturized Bluespace Research&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| | | | | |3000|250|1500| |}}2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_satchel.gif]]||Mining Satchel of Holding&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats| | | | | |250|500| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Crystal.png]]||Artificial Bluespace Crystal&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| | |1500| | | | |1500| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedGlasses.png]]||Health Scanner HUD&lt;br /&gt;
|Integrated HUDs&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_health_glasses.gif]]||Night Vision Health Scanner HUD&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |350| |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SecHud.png]]||Security HUD&lt;br /&gt;
|Integrated HUDs&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_sec_glasses.gif]]||Night Vision Security HUD&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|600|600| | | |350|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diag_glasses.png]]||Diagnostic HUD&lt;br /&gt;
|Advanced Engineering &#039;&#039;or&#039;&#039; Integrated HUDs&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_diag_glasses.gif]]||Night Vision Diagnostic HUD&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|600|600|300| | | |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding_Gas_Mask.png]]||Welding Gas Mask&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|3000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding-goggles.png]]||Welding Goggles&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Portaseeder.png]]||Portable Seed Extractor&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|1000|400| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_horn.png]]||Air Horn&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Optical Meson Scanners&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_meson_glasses.gif]]||Night Vision Optical Meson Scanners&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
|Yes|| || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|600|600|350| | | |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tray_scanners.gif]]||Optical T-Ray Scanners&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes|| || || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engi_glasses.gif]]||Engineering Scanner Goggles&lt;br /&gt;
|Advanced Engineering&lt;br /&gt;
|Yes|| || || || || &lt;br /&gt;
|{{row-bg-mats|500|500|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVision.png]]||Night Vision Goggles&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| ||Yes||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|600|600|350| | | |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Science_goggles.png]]||Science Goggles&lt;br /&gt;
|Integrated HUDs&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashoe.png]]||Magnetic Boots&lt;br /&gt;
|Advanced Engineering&lt;br /&gt;
|Yes|| || || || || &lt;br /&gt;
|{{row-bg-mats|4500| | | |1500|2500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mop.png]]||Mop&lt;br /&gt;
|None&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|900| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_mop.png]]||Advanced Mop&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|2500|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_trashbag.png]]||Trashbag of Holding&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats| | |1500| | |1500|250| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_buffer.png]]||Floor Buffer Upgrade&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|3000|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Signmaker.gif]]||Holographic Sign Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|2000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_welder.gif]]||Experimental Welding Tool&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|1000|500|1500| | | |200| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien_alloy.png]]||Alien Alloy&lt;br /&gt;
|Alien Technology&lt;br /&gt;
| ||Yes|| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|4000| |4000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bucket.png]]||Bucket&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png]]||Crowbar&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|50| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png]]||Multitool&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|50|20| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Welding tool&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|70|20| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png]]||Screwdriver&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|75| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png]]||Wirecutters&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|80| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png]]||Wrench&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|150| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||APC Module&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|100|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Airlock Electronics&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Firelock Circuitry&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Air Alarm Electronics&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Fire Alarm Electronics&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50|  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Labler.png]]||Pipe Painter&lt;br /&gt;
|None&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000|2000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paint Sprayer.png]]||Airlock Painter&lt;br /&gt;
|None&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png]]||Reinforced Glass&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|1000|2000|  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cultivator.png]]||Cultivator&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|50| |  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plant analyzer.png]]||Plant Analyzer&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|30|20|  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shovel.png]]||Shovel&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|50| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spade.png]]||Spade&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|50| |  || | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchet.png]]||Hatchet&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|15000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drapes.png]]||Drapes&lt;br /&gt;
|None&lt;br /&gt;
| |||| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats| | | |2000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png]]||Scalpel&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|4000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saw.png]]||Circular Saw&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000|6000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drill.png]]||Surgical Drill&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000|6000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png]]||Retractor&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|6000|3000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png]]||Hemostat&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|5000|2500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png]]||Cautery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2500|750| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beaker.png]]||Beaker&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes||Yes||&lt;br /&gt;
|{{row-bg-mats| |500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large Beaker.png]]||Large Beaker&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes||Yes||&lt;br /&gt;
|{{row-bg-mats| |2500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healthanalyzer.png]]||Health Analyzer&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cargo Tagger.png]]||Destination Tagger&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|250|125| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Labler.png]]||Hand Labeler&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|150|125| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Delivery Paper.png]]||Package Wrapping&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|250|125| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Id_regular.png]]||Identification Card&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|200|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk.png]]||Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk Mini.png]]||Advanced Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk Mini.png]]||Super Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|1600|400| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk.png]]||Cluster Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|3200|800| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SSD Mini.png]]||Solid State Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SSD Mini.png]]||Solid State Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SSD Mini.png]]||Micro Solid State Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Card Mini.png]]||ID Card Slot&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Card Mini.png]]||Intellicard Slot&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Printer Mini.png]]||Miniprinter&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charger APC.png]]||Area Power Connector&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|2000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell_Con.png]]||Power Cell Controller&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell Mini.png]]||Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell_module.png]]||Advanced Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell_module.png]]||Super Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|1600| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell Micro.png]]||Nano Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|200| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell Micro.png]]||Micro Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||AI Surveillance Software Update&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|5000|5000|10000| |15000|15000| |20000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanite Remote.gif]]||Nanite Remote&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanite Scanner.gif]]||Nanite Scanner&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 1.png]]||Design Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 0.png]]||Technology Data Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 1.png]]||Nanite Program Disk&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Interbeaker.png]]||X-Large Beaker&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats| |2500| |3000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Superinterbeaker.png]]||Metamaterial Beaker&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats| |2500| |3000| |1000| | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Cloning Data Disk&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|300|100| | |50| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pinpointer crew.png]]||Crew Pinpointer&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|300|100| | |50| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compactdefib.png]]||Compact Defibrillator&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|16000|8000| | |6000|3000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healthadv.png]]||Advanced Health Analyzer&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|5000|2500| | |2000|1500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medspray.png]]||Medical Gel&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2500|500| | |2000|1500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cybernetic liver.png]]||Cybernetic Liver&lt;br /&gt;
|Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cybernetic heart.gif]]||Cybernetic Heart&lt;br /&gt;
|Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cybernetic lungs.png]]||Cybernetic Lungs&lt;br /&gt;
|Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Upgraded cybernetic liver.png]]||Upgraded Cybernetic Liver&lt;br /&gt;
|Upgraded Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Upgraded cybernetic lungs.png]]||Upgraded Cybernetic Lungs&lt;br /&gt;
|Upgraded Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cargo disk.png]]||Supply Drop Pod Upgrade Disk&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forcefield projector.gif]]||Forcefield Projector&lt;br /&gt;
|Advanced Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|2500|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roastingstick.png]]||Advanced Roasting Stick&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|1000|500| | | | | | | |250}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locator.png]]||Bluespace Locator&lt;br /&gt;
|Subdermal Implants&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|1000|500| | |500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quantum keycard.png]]||Quantum Keycard&lt;br /&gt;
|Miniaturized Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|500|500| | |500| | | | |1000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Memorizer.png]]||Anomaly Neutralizer&lt;br /&gt;
|Anomaly Research&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|2000| |2000| | |2000|5000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Refill donksoft.png]]||Donksoft Toy Vendor Refill&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|25000|15000|20000| |10000|10000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cleaner.png]]||Spray Bottle&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats| |2000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear trap.png]]||Bear Trap&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|5000| | | | | | | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive_Teleport_Armor.png]]||Reactive Armour Shell&lt;br /&gt;
|Anomaly Research&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|10000| |4500| | |8000|5000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seclite.png]]||Seclite&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|2500| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forensic scanner.gif]]||Forensic Scanner&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|5000|1000| | |2000|2500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pepperspray.png]]||Pepper Spray&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|5000|1000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ebola.gif]]||Energy Bola&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats| | |500| |500| | | |500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cuff.png]]||Zipties&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats| | | |250| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Evidence.png]]||Evidence Bag&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats| | | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png]]||Plasma + Iron Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|2000| |2000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastitanium.png]]||Plasma + Titanium Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| | |2000| | | | | |2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma glass.png]]||Plasma + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |2000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reinforced plasma glass sheet1.png]]||Plasma + Metal + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|1000|2000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titanium glass.png]]||Titanium + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |2000| | | | | | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastitanium glass.png]]||Plasma + Titanium + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |2000|1000| | | | | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drill.png]]||Hand Drill&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|3500| | | |1500| | | |2500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jawsoflife.png]]||Jaws of Life&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|4500| | | |2500| | | |3500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv welder.gif]]||Experimental Welder&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|1000|500|1500| |2500| |200| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor wrench.gif]]||Alien Wrench&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor wirecutters.png]]||Alien Wirecutters&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor screwdriver.gif]]||Alien Screwdriver&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor crowbar.gif]]||Alien Crowbar&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor welder.png]]||Alien Welding Tool&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |5000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor multitool.png]]||Alien Multitool&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |5000| |2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor scalpel.png]]||Alien Scalpel&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500| |1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor hemostat.png]]||Alien Hemostat&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500| |1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor retractor.png]]||Alien Retractor&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500| |1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor saw.png]]||Alien Circular Saw&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000| |1000| |2500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor drill.png]]||Alien Drill&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000| |1000| |2500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor cautery.png]]||Alien Cautery&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500| |1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo 38.png]]||Speed Loader (.38)&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|20000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beanbag slug.png]]||Rubber Shot&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blank shell.png]]||Shotgun Slug&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckshot shell.png]]||Buckshot Slug&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000|  || | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech shell.png]]||Shotgun Dart&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire shell.png]]||Incendiary Slug&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryostatis shotgun dart.gif]]||Cryostatis Shotgun Dart&lt;br /&gt;
|Medical Weaponry&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|3500| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy sniper.png]]||Beam Marksman Rifle&lt;br /&gt;
|Advanced Beam Weaponry&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|10000|5000| | |4500|5000|8000|5000| |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Autowiki-micro_servo.png&amp;diff=6034</id>
		<title>File:Autowiki-micro servo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Autowiki-micro_servo.png&amp;diff=6034"/>
		<updated>2025-04-02T14:13:57Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: AdmiralLazuli uploaded a new version of File:Autowiki-micro servo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Micro Servo&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Rawcore_Dimensional.png&amp;diff=6033</id>
		<title>File:Rawcore Dimensional.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Rawcore_Dimensional.png&amp;diff=6033"/>
		<updated>2025-04-02T13:06:25Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Raw Dimensional Core. That&amp;#039;s all the cores done!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Raw Dimensional Core. That&#039;s all the cores done!&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Rawcore_Bioscrambler.png&amp;diff=6032</id>
		<title>File:Rawcore Bioscrambler.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Rawcore_Bioscrambler.png&amp;diff=6032"/>
		<updated>2025-04-02T13:05:53Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Raw Bioscrambler Core (I have typed raw so many times)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Raw Bioscrambler Core (I have typed raw so many times)&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Rawcore_Hallucination.png&amp;diff=6031</id>
		<title>File:Rawcore Hallucination.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Rawcore_Hallucination.png&amp;diff=6031"/>
		<updated>2025-04-02T13:05:13Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: RaW hAlLuCiNaTiOn CoRe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
RaW hAlLuCiNaTiOn CoRe&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Rawcore_Vortex.gif&amp;diff=6030</id>
		<title>File:Rawcore Vortex.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Rawcore_Vortex.gif&amp;diff=6030"/>
		<updated>2025-04-02T13:04:35Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Raw Vortex Core (When are we gonna get cooked cores?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Raw Vortex Core (When are we gonna get cooked cores?)&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Rawcore_Pyro.gif&amp;diff=6029</id>
		<title>File:Rawcore Pyro.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Rawcore_Pyro.gif&amp;diff=6029"/>
		<updated>2025-04-02T13:03:52Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Raw Pyroclastic Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Raw Pyroclastic Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Rawcore_Bluespace.png&amp;diff=6028</id>
		<title>File:Rawcore Bluespace.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Rawcore_Bluespace.png&amp;diff=6028"/>
		<updated>2025-04-02T13:03:26Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Raw Bluespace Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Raw Bluespace Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Rawcore_Flux.gif&amp;diff=6027</id>
		<title>File:Rawcore Flux.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Rawcore_Flux.gif&amp;diff=6027"/>
		<updated>2025-04-02T13:03:05Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Raw Flux Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Raw Flux Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Rawcore_Grav.gif&amp;diff=6026</id>
		<title>File:Rawcore Grav.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Rawcore_Grav.gif&amp;diff=6026"/>
		<updated>2025-04-02T13:02:37Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Raw Grav Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Raw Grav Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Dimensional_core.gif&amp;diff=6025</id>
		<title>File:Dimensional core.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Dimensional_core.gif&amp;diff=6025"/>
		<updated>2025-04-02T13:02:13Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Dimensional Core/ Ectoplasm Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Dimensional Core/ Ectoplasm Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Bioscrambler_core.gif&amp;diff=6024</id>
		<title>File:Bioscrambler core.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Bioscrambler_core.gif&amp;diff=6024"/>
		<updated>2025-04-02T13:01:40Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Bioscrambler Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Bioscrambler Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Hallucination_core.gif&amp;diff=6023</id>
		<title>File:Hallucination core.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Hallucination_core.gif&amp;diff=6023"/>
		<updated>2025-04-02T13:01:20Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Hallucination Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hallucination Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Vortex_core.gif&amp;diff=6022</id>
		<title>File:Vortex core.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Vortex_core.gif&amp;diff=6022"/>
		<updated>2025-04-02T13:00:52Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Vortex Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Vortex Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Pyro_core.gif&amp;diff=6021</id>
		<title>File:Pyro core.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Pyro_core.gif&amp;diff=6021"/>
		<updated>2025-04-02T13:00:25Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Pyroclastic Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pyroclastic Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Anomaly_core.gif&amp;diff=6020</id>
		<title>File:Anomaly core.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Anomaly_core.gif&amp;diff=6020"/>
		<updated>2025-04-02T12:59:54Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Anomaly Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Anomaly Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Grav_core.gif&amp;diff=6019</id>
		<title>File:Grav core.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Grav_core.gif&amp;diff=6019"/>
		<updated>2025-04-02T12:59:17Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Gravitational Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gravitational Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Flux_core.gif&amp;diff=6018</id>
		<title>File:Flux core.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Flux_core.gif&amp;diff=6018"/>
		<updated>2025-04-02T12:58:49Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Flux Core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flux Core&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Template:Special_Dept_header&amp;diff=6014</id>
		<title>Template:Special Dept header</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Template:Special_Dept_header&amp;diff=6014"/>
		<updated>2025-04-01T18:09:21Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: finally removed the fucking lavaland role from the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em;margin: .35em 1em 1em 1em; border: .2em solid #464489; background: #464489; width: 19%; float: right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #464489; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;SPECIAL&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #464489; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4644891e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Special dept banner.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Department head:&amp;lt;br&amp;gt;No one!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFF; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Special roles&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #464489; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4644891e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[CentCom Official]] - [[Death squad]] - [[Emergency Response Team]] - [[Chrono Legionnaire]] - [[Highlander]] - [[Ian]] - [[Construct]] - [[Split Personality]] - [[Imaginary Friend]] - [[Ghost]] - [[Golem]]&amp;lt;hr&amp;gt;&#039;&#039;&#039;[[Jobs|Return to jobs page]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFF; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Guides&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #464489; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #4644891e; margin:.25em; border-radius: .5em; font-size: 90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;N/A&amp;lt;hr&amp;gt;&#039;&#039;&#039;[[Guides|Return to guides page]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Misc Styling Templates]][[Category:Maintenance templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:admirallazuli&amp;diff=6013</id>
		<title>Sandbox:admirallazuli</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:admirallazuli&amp;diff=6013"/>
		<updated>2025-04-01T16:15:03Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Added the Event Horizon Anti-Existential Beam Rifle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stock Parts=&lt;br /&gt;
{{Autowiki/Content/StockParts}}&lt;br /&gt;
&lt;br /&gt;
=Mining Designs=&lt;br /&gt;
{{anchor|Upgraded Resonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Upgraded Resonator&lt;br /&gt;
 |image = Adv_resonator.png&lt;br /&gt;
 |foundin = Mining Vendor&lt;br /&gt;
 |usedfor = Mining, fight local fauna&lt;br /&gt;
 |strategy = Use it to mine, or lay traps for the local fauna.&lt;br /&gt;
 |description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sonic Jackhammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Sonic Jackhammer&lt;br /&gt;
 |image = Sonic_Jackhammer.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine extremely fast; be &#039;&#039;&#039;extremely&#039;&#039;&#039; careful around gibtonite.&lt;br /&gt;
 |description = &#039;&#039;Cracks rocks with sonic blasts.&#039;&#039; &lt;br /&gt;
10% the mining speed of pickaxes, or half of the diamong drill.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Mining Drill&lt;br /&gt;
 |image = Miningdrill.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine or dig sand.&lt;br /&gt;
 |description = My drill is.. My soul!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diamond Mining Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Diamond Mining Drill&lt;br /&gt;
 |image = Diamonddrill.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine or dig sand.&lt;br /&gt;
 |description = Your drill is the drill that will pierce the Heavens!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Cutter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Plasma Cutter&lt;br /&gt;
 |image = Plasma_Cutter.png&lt;br /&gt;
 |foundin = Cargo &amp;amp; Engineering Protolathe&lt;br /&gt;
 |usedfor = Mining, unwelding walls.&lt;br /&gt;
 |strategy = Use it to mine. Also works in place of a welder for cutting open walls, &amp;lt;s&amp;gt;and doesn&#039;t&amp;lt;/s&amp;gt;&#039;&#039;&#039;does&#039;&#039;&#039; require eye protection.&lt;br /&gt;
 |description = &#039;&#039;You could use it to cut limbs off of xenos! Or, you know, mine stuff.&#039;&#039; A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Plasma Cutter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Advanced Plasma Cutter&lt;br /&gt;
 |image = Adv_plasma_cutter.gif&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining, monster slaying unwelding walls.&lt;br /&gt;
 |strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, &amp;lt;s&amp;gt;and doesn&#039;t&amp;lt;/s&amp;gt;&#039;&#039;&#039;does&#039;&#039;&#039; require eye protection.&lt;br /&gt;
 |description = &#039;&#039;It&#039;s an advanced plasma cutter, oh my god.&#039;&#039;&lt;br /&gt;
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Automatic Mining Scanner}}&lt;br /&gt;
{{anchor|Mining Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Automatic Mining Scanner&lt;br /&gt;
 |image = MiningScanner.png&lt;br /&gt;
 |foundin = Cargo Protolathe, [[Shaft Miner]]s lockers&lt;br /&gt;
 |usedfor = Find ores nearby, scan geysers, stop gibtonite detonations.&lt;br /&gt;
 |strategy = Use it until you buy the [[Shaft_Miner#Voucher.2FReward_Equipment|advanced version in the vendor]]&lt;br /&gt;
 |description = &#039;&#039;A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.&#039;&#039;&lt;br /&gt;
The one from the vendor has a better range and a lower cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkits}}&lt;br /&gt;
{{anchor|Modkit_Range}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Range Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will increase its range by 1.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Damage}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Damage Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will increase its damage by 10.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Cooldown}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Cooldown Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Aoe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Mining AoE Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won&#039;t do any AoE damage to mobs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Trigger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Trigger Guard Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will allow races that can&#039;t normally use guns to use it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Medical Designs=&lt;br /&gt;
{{anchor|Man-Machine Interface}}&lt;br /&gt;
{{anchor|MMI}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Man-Machine Interface&lt;br /&gt;
 |image = Man-Machine_Interface.png&lt;br /&gt;
 |foundin = Medical and RnD Protolathes, ExoFab, [[Robotics Lab]]&lt;br /&gt;
 |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]]&lt;br /&gt;
 |strategy = [[Guide to robotics]]&lt;br /&gt;
 |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable). &amp;lt;br&amp;gt;Man-Machine Interface with a brain in it: [[File:MMI.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Positronic Brain}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Positronic Brain&lt;br /&gt;
 |image = Posibrain.gif&lt;br /&gt;
 |foundin = Medical and RnD Protolathes, ExoFab&lt;br /&gt;
 |usedfor = Creating a brain for cyborgs, mechs and AIs.&lt;br /&gt;
 |strategy = Wait for it to activate, then put it wherever you would put an MMI.&lt;br /&gt;
 |description = This artificial brain can be possessed by the dead, making it an alternative to getting someone&#039;s brain to operate cyborg shells, mechs or AI cores.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Health Analyzer&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Medical &amp;amp; Science Protolathe, [[Medbay Storage]]&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage.&lt;br /&gt;
 |strategy = Use it on your patient and see readings.&lt;br /&gt;
 |description = &#039;&#039;A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.&#039;&#039;&lt;br /&gt;
Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Advanced Health Analyzer&lt;br /&gt;
 |image = Healthadv.png&lt;br /&gt;
 |foundin = Medical Protolathe, CMO&#039;s locker&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage.&lt;br /&gt;
 |strategy = Use it on your patient and see readings.&lt;br /&gt;
 |description = &#039;&#039;A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.&#039;&#039;&lt;br /&gt;
This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Autopsy Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Autopsy Scanner&lt;br /&gt;
 |image = Autopsy_Scanner.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Determining the cadaver&#039;s time of death, improving surgeries on it, and investigating murders&lt;br /&gt;
 |strategy = Use it on dead bodies and see readings.&lt;br /&gt;
 |description = &#039;&#039;Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mass Spectrometer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mass Spectrometer&lt;br /&gt;
 |image = MS.png&lt;br /&gt;
 |foundin = No longer exists in game.&lt;br /&gt;
 |usedfor = Analyzing reagents in blood samples.&lt;br /&gt;
 |strategy = Put a syringe of blood in it.&lt;br /&gt;
 |description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Metamaterial Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Metamaterial Beaker&lt;br /&gt;
 |image = Meta_beaker.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Containing reagents&lt;br /&gt;
 |strategy = Use it to contain large quantities of reagents; useful for grenades.&lt;br /&gt;
 |description = A large, golden beaker which can store 180u of any reagent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Beaker&lt;br /&gt;
 |image = Bluespace beaker.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Containing reagents&lt;br /&gt;
 |strategy = Use it to contain large quantities of reagents; useful for grenades.&lt;br /&gt;
 |description = A bluespace-enhanced beaker which can store 300u of any reagent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryostasis Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Cryostasis Beaker&lt;br /&gt;
 |image = Cryostasis_Beaker.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Preventing reagents from reacting when in contact with each other.&lt;br /&gt;
 |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals.&lt;br /&gt;
 |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Spray Bottle}}&lt;br /&gt;
{{anchor|Spray Bottle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical Spray Bottle&lt;br /&gt;
 |image = Medical_Spray_Bottle.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Applying chemicals by vapor, to multiple people or in minor amount (toggle)&lt;br /&gt;
 |strategy = Apply minor amount of [[Guide_to_Chemistry#Ethanol|Ethanol]] or [[Guide_to_chemistry#Miner&#039;s salve|Miner&#039;s salve]]  for safer surgeries, or put [[Guide_to_chemistry|Carpet]] all over the Medbay&lt;br /&gt;
 |description = &#039;&#039;A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.&#039;&#039;&lt;br /&gt;
Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Spray}}&lt;br /&gt;
{{anchor|Medspray}}&lt;br /&gt;
{{anchor|Medical Gel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical Gel&lt;br /&gt;
 |image = Medicalspray.png&lt;br /&gt;
 |foundin = Medical Protolathe, [[Chemist]]s&#039; lockers.&lt;br /&gt;
 |usedfor = Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10)&lt;br /&gt;
 |strategy = Applying minor amount of touch-based chems, like [[Guide_to_chemistry#Miner&#039;s salve|Miner&#039;s salve]] or [[Guide_to_chemistry#Synthflesh|Synthflesh]]&lt;br /&gt;
 |description = &#039;&#039;A medical gel applicator bottle, designed for precision application, with an unscrewable cap.&#039;&#039;&lt;br /&gt;
Can hold up to 60u units. Technically a medical spray.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Syringe&lt;br /&gt;
 |image = Bluespace_Syringe.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Injecting large quantities of chemicals.&lt;br /&gt;
 |description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Piercing Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Piercing Syringe&lt;br /&gt;
 |image = Piercing_Syringe.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Syringe guns and piercing through MODsuits and softsuits.&lt;br /&gt;
 |strategy = Put it on a syringe gun, shoot it at armored victims.&lt;br /&gt;
 |description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical analyser}}&lt;br /&gt;
{{anchor|Chemical analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Analyzer&lt;br /&gt;
 |image = Chemical_Analyzer.png&lt;br /&gt;
 |foundin = Medical &amp;amp; Science Protolathe&lt;br /&gt;
 |usedfor = Analyzing purity without the HPLC or listing pills/patches&#039; (possibly food?) regeants.&lt;br /&gt;
 |strategy = Use it to verify the [[Chemist]]s&#039; pills, or to check purity without running to the HPLC or dragging it behind you.&lt;br /&gt;
 |description = &#039;&#039;An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.&#039;&#039;&lt;br /&gt;
Can be used in hand to toggle the descriptions for each regeants. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Chemical Mixer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Chemical Mixer&lt;br /&gt;
 |image = Portable_chem_mixer.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Mixing chemicals on the fly. &lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This item does not produce reagents on its own. Every single reagent has to be supplied to it. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Bodybag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Bodybag&lt;br /&gt;
 |image = Blue_bodybag.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Holding bodies.&lt;br /&gt;
 |strategy = Load tons of &amp;lt;s&amp;gt;victims&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;bombs&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;other bodybags&amp;lt;/s&amp;gt; corpses in it to carry them in your backpack.&lt;br /&gt;
 |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To fold it, click-drag or right click the bodybag onto your sprite.&#039;&#039;&#039; &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasmaman Jumpsuit Refill}}&lt;br /&gt;
{{anchor|Plasma-Man Jumpsuit Refill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Plasmaman Jumpsuit Refill&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = All Protolathes&lt;br /&gt;
 |usedfor = Refilling plasmaman jumpsuits and EVA suits.&lt;br /&gt;
 |strategy = Use it on a plasmaman jumpsuit or EVA suit.&lt;br /&gt;
 |description = Refills the plasmaman jumpsuit&#039;s autoextinguisher.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Defibrillator&lt;br /&gt;
|image = Defib.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]], Medical Protolathe&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = Can bring patients out of death and into crit under certain conditions. Doesn&#039;t work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMP&#039;d to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] (with {{Rightclick}}, instant) or induce a heart attack ({{LeftclickCmode}} on {{Combat_Mode}}, not instant). Both the knockdown and heart attack induction work through [[Clothing_and_Accessories#MODSuit|MODSuits]](?). Defibrillation works on monkeys too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Compact Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Compact Defibrillator&lt;br /&gt;
|image = Compactdefib.png&lt;br /&gt;
|foundin = Medical Protolathe, [[Chief Medical Officer|CMO&#039;s]] office&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = &#039;&#039;A belt-equipped defibrillator that can be rapidly deployed.&#039;&#039;&lt;br /&gt;
A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO&#039;s]] office. Fits on the belt slot, rather than the back slot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PENLITE Defibrillator Wall Mount}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = PENLITE Defibrillator Wall Mount&lt;br /&gt;
|image = Penlite_wallmount.png&lt;br /&gt;
|foundin = Medical Protolathe&lt;br /&gt;
|usedfor = Recharging the defibrillators passively&lt;br /&gt;
|strategy = Replace the normal wall mounts with those and have less trouble with power cells.&lt;br /&gt;
|description = &#039;&#039;An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib&#039;s battery. &#039;&#039;&lt;br /&gt;
A defibrillator wall mount that passively recharges the defib.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PENLITE Holobarrier Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = PENLITE Holobarrier Projector&lt;br /&gt;
|image = Medprojector.gif&lt;br /&gt;
|foundin = Medical Protolathe&lt;br /&gt;
|usedfor = Quarantine ill people/monkeys, or protect the medbay from them&lt;br /&gt;
|strategy = Deploy it on the ground&lt;br /&gt;
|description = &#039;&#039;PENLITE holobarriers, a device that halts individuals with malicious diseases.&#039;&#039;&lt;br /&gt;
A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious &amp;quot;illnesses&amp;quot; like appendicites. Use in hand to remove all barriers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Proximity Crew Pinpointer}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Proximity Crew Pinpointer&lt;br /&gt;
|image = Pinpointer_crew.png&lt;br /&gt;
|foundin = Medical Protolathe, on Paramedics&lt;br /&gt;
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]&lt;br /&gt;
|strategy = Swap it for the better &#039;&#039;&#039;Crew Pinpointer&#039;&#039;&#039; or &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app (PDA or tablet) as soon as you can&lt;br /&gt;
|description = &#039;&#039;&#039;Removed from TG in [https://github.com/tgstation/tgstation/pull/68993 Aug 8, 2022]; rendered obsolete since the PDA update&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;A handheld tracking device that displays its proximity to crew suit sensors.&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A pinpointer that shows you how close you&#039;re from your target; with a circle that grows bigger as the distance closes.&lt;br /&gt;
The &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app on PDAs and tablets offer the direction, and so does the later-obtained &#039;&#039;&#039;Crew Pinpointer&#039;&#039;&#039;, so you will probably throw it out soon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crew Pinpointer}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Crew Pinpointer&lt;br /&gt;
|image = Pinpointer_crew.png&lt;br /&gt;
|foundin = Medical Protolathe, [[CMO]]&#039;s pockets, Vendors&lt;br /&gt;
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]&lt;br /&gt;
|strategy = Choose if you prefer this or the &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app (PDA or tablet), or give it to the [[Security]] to help them track their [[Prisoner]]s.&lt;br /&gt;
|description = &#039;&#039;Allows tracking of someone&#039;s location if their suit sensors are turned to tracking beacon.&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app on PDA or tablet) offers the same functionality, so it&#039;s up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the [[Warden]] to keep watch on the [[Prisoner]]s, who cannot disable their sensors without undressing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&lt;br /&gt;
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Shield Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Welding Shield Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Protecting eyes from welders and flashes.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Breathing Tube Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Breathing Tube Implant&lt;br /&gt;
 |image = Breathing_tube.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Allowing use of internals.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;mouth.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Toolset Arm Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Toolset Arm Implant&lt;br /&gt;
 |image = Toolset_arm_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having tools always at hand.&lt;br /&gt;
 |strategy = Implant it via surgery, on an &#039;&#039;&#039;arm.&#039;&#039;&#039; Use a screwdriver on it to change its arm slot between left and right.&lt;br /&gt;
 |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Surgical Arm Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Surgical Arm Implant&lt;br /&gt;
 |image = Toolset_arm_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having surgical tools always at hand.&lt;br /&gt;
 |strategy = Implant it via surgery, on an &#039;&#039;&#039;arm.&#039;&#039;&#039; Use a screwdriver on it to change its arm slot between left and right.&lt;br /&gt;
 |description = This implant will allow the user to extend and retract any surgical tool from their arm.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical HUD Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical HUD Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having the Medical HUD.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will show healthbars above living creatures, informing the user of their health status.&amp;lt;br&amp;gt; Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Security HUD Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having the Security HUD.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. &amp;lt;br&amp;gt;Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|X-Ray Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = X-Ray Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Seeing over walls.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thermals Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thermals Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Seeing living beings over walls.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Luminescent Eyes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Luminescent Eyes&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Being the glowy eyed special snowflake you always dreamed of.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant lets your eyes emit a cone of bright light. You can even change the color!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Drop Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anti-Drop Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Not dropping items.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;head.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will allow the user to tighten their grip on command, basically making any item they&#039;re holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Limiting stuns.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;head.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nutriment Pump Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Nutriment Pump Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Preventing starvation, replacing stomach.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give enough nutrition to the user to prevent falling below the &amp;quot;starving&amp;quot; level. If hit by EMP, poisons the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nutriment Pump Implant PLUS}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Nutriment Pump Implant PLUS&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Staying well fed, replacing stomach.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give enough nutrition to the user to prevent falling below the &amp;quot;hungry&amp;quot; level. If hit by EMP, poisons the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Staying alive.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thrusters Set Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thrusters Set Implant&lt;br /&gt;
 |image = Jetpack_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Moving in zero gravity.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Implanter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Implanter&lt;br /&gt;
 |image = Implanter.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Injecting implants.&lt;br /&gt;
 |strategy = Use it on an implant case, then on the person you want to implant.&lt;br /&gt;
 |description = This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Implant Case}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Implant Case&lt;br /&gt;
 |image = Implant_case.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Storing implants.&lt;br /&gt;
 |strategy = Put an implant in it.&lt;br /&gt;
 |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sad Trombone Implant Case}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Sad Trombone Implant Case&lt;br /&gt;
 |image = Adrenal_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Clowning around.&lt;br /&gt;
 |strategy = Implant it with an implanter, wait until you die, be commiserated by a trombone.&lt;br /&gt;
 |description = This implant makes the sad trombone sound when the user dies. Clowns start with this.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Electronics=&lt;br /&gt;
{{anchor|Component Design Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Component Design Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_Research_and_Development|Research]]&lt;br /&gt;
 |strategy = Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.&lt;br /&gt;
 |description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Technology Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Technology Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_Research_and_Development|Research]]&lt;br /&gt;
 |strategy = Store research levels on the disk for safe keeping or to set up a new research server.&lt;br /&gt;
 |description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plant Data Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plant Data Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Service Protolathe, [[Guide_to_hydroponics|Botany]]&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]].&lt;br /&gt;
 |strategy = Store plant traits on it with the Plant DNA Manipulator.&lt;br /&gt;
 |description = A disk for storing plant data, that can be applied to othe plants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|IntelliCard AI Transportation System}}&lt;br /&gt;
{{anchor|IntelliCard}}{{anchor|InteliCard}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = IntelliCard&lt;br /&gt;
 |image = Icard.png&lt;br /&gt;
 |foundin = RnD Protolathe, [[Bridge]], [[Tech Storage]], [[Research Director&#039;s Office]]&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Stealing&amp;lt;/s&amp;gt; Restoring or transporting the [[AI]]&lt;br /&gt;
 |strategy = Use it on the [[AI]]&#039;s core to download it onto the IntelliCard.&lt;br /&gt;
 |description = Also known as an &#039;&#039;&#039;IntelliCard AI Transportation System&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Personal AI Device}}&lt;br /&gt;
{{anchor|pAI}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Personal AI Device&lt;br /&gt;
 |image = Pai.png&lt;br /&gt;
 |foundin = All Protolathes, [[Dormitory]], [[Research Director&#039;s Office]], [[Derelict Shuttle]]&lt;br /&gt;
 |usedfor = Downloading your new [[Personal_AI|best friend]]!&lt;br /&gt;
 |strategy = Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.&lt;br /&gt;
 |description = This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI&#039;s are chosen from dead players. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Bluespace Designs=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bag of Holding&lt;br /&gt;
 |image = Holdpack.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Holding items usually too large to fit in backpacks, such as backpacks.&lt;br /&gt;
 |strategy = This item holds bulkier items, including normal backpacks. &#039;&#039;&#039;Must be crafted together with a bluespace anomaly core to function (with crafting menu [[File:Crafting_menu_hud_icon.png]])&#039;&#039;&#039;. &amp;lt;br&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create &amp;lt;s&amp;gt;a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension&amp;lt;/s&amp;gt;  a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called &amp;quot;BoH-bombing&amp;quot;, and was reworked again July 2019 to the described effect. &lt;br /&gt;
 |description = A backpack that opens into a localized pocket of bluespace. &amp;lt;br&amp;gt;It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Satchel of Holding}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mining Satchel of Holding&lt;br /&gt;
 |image = Bluespace_satchel.gif&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Holding large quantities of raw ore.&lt;br /&gt;
 |strategy = Use it to bypass the need for ore boxes.&lt;br /&gt;
 |description = Works like a normal mining satchel, but it has no ore limit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tracking Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Beacon&lt;br /&gt;
 |image = Tracking_Beacon.gif&lt;br /&gt;
 |foundin = RnD/Engineering/Cargo/Security Protolathe, key locations around the station&lt;br /&gt;
 |usedfor = Teleportation&lt;br /&gt;
 |strategy = Place it somewhere and use the [[Teleporter|teleporter hub]] to teleport to it.&lt;br /&gt;
 |description = A beacon used by the [[Teleporter]]. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Global Positioning System}}&lt;br /&gt;
{{anchor|GPS}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Global Positioning System&lt;br /&gt;
 |image = Global Positioning System.gif&lt;br /&gt;
 |foundin = RnD/Engineering/Cargo Protolathe, Mining, various storage areas&lt;br /&gt;
 |usedfor = Finding out where in space you are.&lt;br /&gt;
 |strategy = Keep one on you when exploring space. &lt;br /&gt;
 |description = Transmits the universal coordinates to other GPS devices.&amp;lt;br&amp;gt;&lt;br /&gt;
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Crystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Crystal&lt;br /&gt;
 |image = Bluespace_Crystal.png&lt;br /&gt;
 |foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery&lt;br /&gt;
 |usedfor = Research, upgrading the [[Telepad]]&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Desynchronizer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Desynchronizer&lt;br /&gt;
 |image = Desynchronizer_on.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Desyncing the user from spacetime&lt;br /&gt;
 |strategy = Use it to become incorporeal (but immobile) while it lasts.&lt;br /&gt;
 |description = When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quantum Spin Inverter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Quantum Spin Inverter&lt;br /&gt;
 |image = Quantum_Spin_Inverter.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Swapping locations&lt;br /&gt;
 |strategy = Hide its connected twin in a safe spot for a quick getaway. &lt;br /&gt;
 |description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device&#039;s holder and/or container as well if it isn&#039;t anchored.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Welding Gas Mask&lt;br /&gt;
 |image = Welding_Gas_Mask.png&lt;br /&gt;
 |foundin = RnD/Engineering Protolathe&lt;br /&gt;
 |usedfor = Shielding your eyes from bright lights while still functioning as a gas mask&lt;br /&gt;
 |strategy = Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.&lt;br /&gt;
 |description = A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Health Scanner HUD&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Seeing the health status of creatures.&lt;br /&gt;
 |strategy = Wearing it shows you healthbars for any living being in sight.&lt;br /&gt;
 |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Security HUD&lt;br /&gt;
 |image = SecHud.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Seeing the job of crewmembers.&lt;br /&gt;
 |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.&lt;br /&gt;
 |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diagnostic HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diagnostic HUD&lt;br /&gt;
 |image = Diag_glasses.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Seeing the status of silicons.&lt;br /&gt;
 |strategy = Wearing it shows you the health and power of silicons in sight.&lt;br /&gt;
 |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Optical Meson Scanners&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Cargo/Engineering Protolathe, [[Mining]], [[Engineering]]&lt;br /&gt;
 |usedfor = Seeing wall layouts.&lt;br /&gt;
 |strategy = Use these to check for breaches or secret rooms.&lt;br /&gt;
 |description = Wearing these will let you see walls and floors outside of your line of sight.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Science Goggles&lt;br /&gt;
 |image = Science_Goggles.png&lt;br /&gt;
 |foundin = RnD Protolathe, [[Chemistry]]&lt;br /&gt;
 |usedfor = Analyzing items and machines, checking chemicals at a glance.&lt;br /&gt;
 |strategy = Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.&lt;br /&gt;
 |description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical T-Ray Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Optical T-Ray Scanners&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
 |foundin = Engineering Protolathe, Engineering&lt;br /&gt;
 |usedfor = Looking at wiring and piping under tiles.&lt;br /&gt;
 |strategy = Use them when you want to see how the station is wired without deflooring everything.&lt;br /&gt;
 |description = These glasses will pulse T-Rays, showing you what&#039;s under floor tiles.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Scanner Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Engineering Scanner Goggles&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
 |foundin = Engineering Protolathe, [[Engineering]]&lt;br /&gt;
 |usedfor = Anything mesons and T-Rays can do&lt;br /&gt;
 |strategy = Use them when repairing station damage.&lt;br /&gt;
 |description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Health Scanner HUD&lt;br /&gt;
 |image = NV_health_glasses.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Seeing the health status of creatures, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you healthbars for any living being in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Security HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name =Night Vision Security HUD&lt;br /&gt;
 |image = NV_sec_glasses.gif&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Seeing the job of crewmembers, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Diagnostic HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Diagnostic HUD&lt;br /&gt;
 |image = NV_diag_glasses.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Seeing the status of silicons, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you the health and power of silicons in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Optical Meson Scanners&lt;br /&gt;
 |image = NV_meson_glasses.gif&lt;br /&gt;
 |foundin = Cargo/Engineering Protolathe&lt;br /&gt;
 |usedfor = Seeing wall layouts, in the darkness.&lt;br /&gt;
 |strategy = Use these to check for breaches or secret rooms. Also useful for miners.&lt;br /&gt;
 |description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Seed Extractor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Portable Seed Extractor&lt;br /&gt;
 |image = Portaseeder.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]].&lt;br /&gt;
 |strategy = Store plants in it like a plant bag. Extract seeds with right-click menu. &lt;br /&gt;
 |description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Boots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Magnetic Boots&lt;br /&gt;
 |image = Mashoe.png&lt;br /&gt;
 |foundin = Engineering Protolathe, [[EVA|EVA Storage]]&lt;br /&gt;
 |usedfor = Moving in no gravity or strong wind.&lt;br /&gt;
 |strategy = Activate them when on low gravity.&lt;br /&gt;
 |description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they&#039;ll prevent slipping and space wind.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Mop}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Advanced Mop&lt;br /&gt;
 |image = Adv_mop.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Cleaning.&lt;br /&gt;
 |strategy = Use directly unto dirty floor and ants, without wetting it.&lt;br /&gt;
 |description = An upgraded version of the janitor&#039;s mop, it is faster and holds more water. Generate its own water for free, disable by using in hand.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Wirebrush}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Advanced Wirebrush&lt;br /&gt;
 |image = Adv_wirebrush.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Cleaning.&lt;br /&gt;
 |strategy = Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen.&lt;br /&gt;
 |description = &#039;&#039;&#039;As of November 1st 2021, advanced wirebrush has been [https://github.com/tgstation/tgstation/pull/62265 removed from the /tg/ codebase]&#039;&#039;&#039;&lt;br /&gt;
An upgraded version of the janitor&#039;s wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you&#039;re above 300 rads.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Trashbag of Holding}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Trashbag of Holding&lt;br /&gt;
 |image = Bluespace_trashbag.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Storing trash or small items.&lt;br /&gt;
 |strategy = Put trash in it. &lt;br /&gt;
 |description = An upgraded version of the janitor&#039;s trashbag, holds much more trash.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Floor Buffer Upgrade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Floor Buffer Upgrade&lt;br /&gt;
 |image = Floor_buffer.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Upgrading the janicart.&lt;br /&gt;
 |strategy = Use it on the janitor&#039;s pimpin&#039; ride.&lt;br /&gt;
 |description = When applied to the janitor&#039;s cart, it will instantly clean any floor it passes over, much like janiborgs.  Remove the buffer with a screwdriver. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Vacuum Buffer Upgrade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Vacuum Buffer Upgrade&lt;br /&gt;
 |image = Vacuum_buffer.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Upgrading the janicart.&lt;br /&gt;
 |strategy = Use it on the janitor&#039;s pimpin&#039; ride.&lt;br /&gt;
 |description = The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Holographic Sign Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Holographic Sign Projector&lt;br /&gt;
 |image = Signmaker.gif&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Signaling wet floors.&lt;br /&gt;
 |strategy = Use it near wet floors to warn people.&lt;br /&gt;
 |description = When used on the ground it will project a holographic &amp;quot;walk&amp;quot; sign, warning people of wet floors.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Experimental Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Experimental Welding Tool&lt;br /&gt;
 |image = Adv_welder.gif&lt;br /&gt;
 |foundin = RnD/Engineering Protolathe&lt;br /&gt;
 |usedfor = Welding.&lt;br /&gt;
 |strategy = Use it in place of a normal welder.&lt;br /&gt;
 |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reactive_Armor_Shell}}{{anchor|Reactive Repulse Armor}}{{anchor|Reactive Tesla Armor}}{{anchor|Reactive Teleport Armor}}{{anchor|Reactive Stealth Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Reactive Armor Shell&lt;br /&gt;
 |image = Reactive_armor_shell.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Shell for making a reactive armor&lt;br /&gt;
 |strategy = Insert an anomaly core (not raw), either from neutralised [[Random_events#Anomalies|anomalies]] or from [[Rnd#Anomaly_Core_Production|anomaly core production]]. &lt;br /&gt;
 |description = Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won&#039;t work. Default is stealth armor when a core has no special armor type. If EMP&#039;d, they will cause a dangerous effect to the wearer.&amp;lt;br&amp;gt;&#039;&#039;&#039;Click expand below to open a table with every reactive armor type:&#039;&#039;&#039;&lt;br /&gt;
 {{{!}}class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Name !! Effect !! EMP Effect !! How to obtain&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Barricade Armor {{!}}{{!}} Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away {{!}}{{!}} The theme is picked from the &amp;quot;dangerous&amp;quot; pool and is potentially harmful to the wearer if they&#039;re not careful {{!}}{{!}} Dimensional anomaly core [[File:Dimensional_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Bioscrambler Armor {{!}}{{!}} Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people {{!}}{{!}} The bioscrambler pulse also affects the wearer {{!}}{{!}} Bioscrambler anomaly core [[File:Bioscrambler_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Hallucinating Armor {{!}}{{!}} Makes the attacker hallucinate {{!}}{{!}} Makes the wearer hallucinate instead {{!}}{{!}} Hallucination anomaly core [[File:Hallucination_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Possession Armor {{!}}{{!}} Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people {{!}}{{!}} Injects the wearer with 20u of [[Guide_to_chemistry#Helgrasp|Helgrasp]] {{!}}{{!}} Ectoplasm anomaly core [[File:Dimensional_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Repulse Armor {{!}}{{!}} Throws nearby objects and mobs away from the wearer {{!}}{{!}} Throws objects and mobs towards the wearer instead {{!}}{{!}} Gravitational anomaly core [[File:Grav_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Stealth Armor {{!}}{{!}} Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly {{!}}{{!}} Temporarily makes the attacker invisible instead {{!}}{{!}} Vortex anomaly core [[File:Vortex_core.gif]] or another core with no specified armor type&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Teleport Armor {{!}}{{!}} Teleports the wearer randomly a short distance {{!}}{{!}} Teleports itself away without the wearer {{!}}{{!}} Bluespace anomaly core [[File:Anomaly_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Tesla Armor {{!}}{{!}} Shoots arcs of lighting, damaging people and machinery nearby {{!}}{{!}} Shocks and stuns the wearer unless they have shock protection {{!}}{{!}} Flux anomaly core [[File:Flux_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Armor {{!}}{{!}} Doesn&#039;t do anything {{!}}{{!}} Doesn&#039;t do anything {{!}}{{!}} Only spawnable by the admins&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Incendiary Armor {{!}}{{!}} Sets everyone on the screen on fire and applies water to the wearer {{!}}{{!}} Sets the wearer on fire instead {{!}}{{!}} Only spawnable by the admins&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Psykerboost Armor {{!}}{{!}} Resets the cooldown of the wearer&#039;s psychic abilities {{!}}{{!}} Restarts the cooldown on the wearer&#039;s psychic abilities instead {{!}}{{!}} Spawn in as the captain of the psyker [[Hunters|bounty hunters]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Tableport Armor {{!}}{{!}} Teleports the wearer, spawns an iron table and slams the wearer on it {{!}}{{!}} Spawns a glass table instead of an iron one {{!}}{{!}} Very rare maintenance loot&lt;br /&gt;
    {{!}}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Test Range Firing Pin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Test Range Firing Pin&lt;br /&gt;
 |image = Test_firing_pin.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Testing guns.&lt;br /&gt;
 |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin.&lt;br /&gt;
 |description = A region-locked pin that will only fire the gun if you&#039;re in the test range.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mindshield Firing Pin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Mindshield Firing Pin&lt;br /&gt;
 |image = Loyalty_pin.gif&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Shooting guns without fear of them being used against you.&lt;br /&gt;
 |strategy = Use it on guns for security. Stops [[Revolutionary|rev]]s, [[traitor]]s, [[cultist]]s, and anyone without a mindshield implant from firing them.&lt;br /&gt;
 |description = A special pin that will check for a mindshield implant before firing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Large Grenade Casing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Large Grenade Casing&lt;br /&gt;
 |image = Large_Grenade_Casing.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have a instant party grenade!&lt;br /&gt;
 |description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Release Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Advanced Release Grenade&lt;br /&gt;
 |image = Adv_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it to lube a hallway for a long, long time.&lt;br /&gt;
 |description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pyro Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pyro Grenade&lt;br /&gt;
 |image = Pyro_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it with stabilized explosive mixes.&lt;br /&gt;
 |description = This grenade works like a normal one, but will add 500 degrees to the chemicals&#039; temperature.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryo Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Cryo Grenade&lt;br /&gt;
 |image = Cryo_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it with water smoke?&lt;br /&gt;
 |description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Floral Somatoray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Floral Somatoray&lt;br /&gt;
 |image = Floral_Somatoray.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]]&lt;br /&gt;
 |strategy = Mutate plant genes or yield rate easily.&lt;br /&gt;
 |description = Has several modes:&lt;br /&gt;
*Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. Also feeds Podpeople!&lt;br /&gt;
*Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople. &lt;br /&gt;
*Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation. &lt;br /&gt;
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to &amp;quot;lock in&amp;quot; which species you want the plant to be able to mutate into. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = [[Advanced Energy Gun]]&lt;br /&gt;
 |image = Advegun.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it as a self-charging disabler/laser.&lt;br /&gt;
 |description = This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tesla Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Tesla Revolver&lt;br /&gt;
 |image = Tesla_gun.gif&lt;br /&gt;
 |foundin = Combine a flux [[#Anomaly_Core|anomaly core]] with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it to shock your enemies.&lt;br /&gt;
 |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rapid Syringe Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Rapid Syringe Gun&lt;br /&gt;
 |image = Rapidsyringegun.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Load it with syringes, shoot at victims.&lt;br /&gt;
 |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. Requires illegal technology research. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Temperature Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime containment.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Decloner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Decloner&lt;br /&gt;
 |image = Decloner.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it on targets that might heal from normal wounds.&lt;br /&gt;
 |description = &#039;&#039;&#039;As of December 2023, the decloner has been removed from the /tg/station.&#039;&#039;&#039;&lt;br /&gt;
This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Energy Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Crossbow&lt;br /&gt;
 |image = Large_ebow.png&lt;br /&gt;
 |foundin = Combine a [[Shaft_Miner#Proto-kinetic_Accelerator|Proto-kinetic Accelerator]] with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it to stun and poison people.&lt;br /&gt;
 |description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ion Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Ion Carbine&lt;br /&gt;
 |image = ioncarbine.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat against silicons and mechs.&lt;br /&gt;
 |strategy = Use it to deal high damage to robotic entities.&lt;br /&gt;
 |description = This carbine is a smaller version of security&#039;s Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Wormhole Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Bluespace Wormhole Projector&lt;br /&gt;
 |image = Portal_gun.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Teleporting around, B&amp;amp;E.&lt;br /&gt;
 |strategy = Use it to get into normally secure places by shooting through windows.&lt;br /&gt;
 |description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. &#039;&#039;&#039;Must be loaded with a bluespace anomaly core to function&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|One-point Bluespace-Gravitational Manipulator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = One-point Bluespace-Gravitational Manipulator&lt;br /&gt;
 |image = Gravity_gun.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Knocking things around.&lt;br /&gt;
 |strategy = Use it to create confusion, or to knock people into space.&lt;br /&gt;
 |description = This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. &#039;&#039;&#039;Must be loaded with a gravitational anomaly core to function&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|X-Ray Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-Ray Laser Gun&lt;br /&gt;
 |image = Xraygun.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Shooting beyond walls. (aka the malf ai)&lt;br /&gt;
 |strategy = Use it to kill things from beyond walls.&lt;br /&gt;
 |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.&lt;br /&gt;
 }}{{anchor|Event Horizon Anti-Existential Beam Rifle}}{{Item|bgcolor1=#ffcccc|bgcolor2=#ff9999|name=Event Horizon Anti-Existential Beam Rifle|image=Redtoolbox.png|foundin=Combine 2 flux anomaly cores, 1 gravatational anomaly core, 1 vortex anomaly core, 1 bluespace anomaly core, and the proper gun kit from the security prolathe with crafting, once researched|usedfor=Killing people so hard an admin might bwoink you|strategy=Fire it at someone who you want really, really dead|description=&amp;quot;The deranged minds of Nanotrasen, in their great hubris and spite, have birthed forth the definitive conclusion to the arms race. Weaponized black holes, and a platform to deliver them. To look upon this existential maleficence is to know that the pursuit of profit has consigned all life to this pathetic conclusion; the destruction of reality itself.&amp;quot;|TextColor=#FFF&lt;br /&gt;
 &lt;br /&gt;
 Be quick in getting one as they tend to get looted quickly if you want until an emergency strikes.}}{{anchor|Beam Marksman Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Particle Acceleration Rifle&lt;br /&gt;
 |image = beamrifle.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational [[#Anomaly_Core|anomaly core]]. &lt;br /&gt;
 |usedfor = Killing people dead from far away.&lt;br /&gt;
 |strategy = For long-range killing when collateral damage is no concern.&lt;br /&gt;
 |description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.&amp;lt;br&amp;gt; Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stun Shell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Shell&lt;br /&gt;
 |image = Stun_Shell.png&lt;br /&gt;
 |foundin = Admin game panel only&lt;br /&gt;
 |usedfor = Stunning with a shotgun.&lt;br /&gt;
 |strategy = Load it in a shotgun.&lt;br /&gt;
 |description = This shell works like a taser shot, stunning the first target hit for a few seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryostasis Shotgun Dart}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Cryostasis Shotgun Dart&lt;br /&gt;
 |image = Cryostasis_shotgun_dart.gif&lt;br /&gt;
 |foundin = Admin game panel only&lt;br /&gt;
 |usedfor = Blowing people up.&lt;br /&gt;
 |strategy = Load it with multiple reactive chemicals.&lt;br /&gt;
 |description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Unloaded Technological Shell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Unloaded Technological Shell&lt;br /&gt;
 |image = Tech_shell.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Making advanced shotgun ammo.&lt;br /&gt;
 |strategy = Craft advanced ammo with it.&lt;br /&gt;
 |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:&lt;br /&gt;
*&#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge.&lt;br /&gt;
*&#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; Works like one of the deathsquad&#039;s pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.&lt;br /&gt;
*&#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]].&lt;br /&gt;
*&#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulphuric_Acid|sulphuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]].&lt;br /&gt;
*&#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.&lt;br /&gt;
*&#039;&#039;&#039;Scatter Laser Shell:&#039;&#039;&#039; Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Management Console}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Slime Management Console&lt;br /&gt;
 |image = Slime comp 0.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Managing slimes.&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area &amp;quot;Xenobiology Lab&amp;quot; will allow the console to work in that area.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Processor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Slime Processor&lt;br /&gt;
 |image = Processor.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s.&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Monkey Recycling Machine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Monkey Recycling Machine&lt;br /&gt;
 |image = Gibber.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Recycling of dead [[Monkey]]s, will produce a [[Monkey Cube]] when full&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = &amp;lt;s&amp;gt;Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.&amp;lt;/s&amp;gt; Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Teleporter Station}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Teleporter Station &amp;lt;br&amp;gt;[[File:Teleporter_Hub.gif]] [[File:Teleporter_Station.gif]] [[File:Teleporter_Control_Console.gif]]&lt;br /&gt;
 |image = Teleporter_Hub.gif&lt;br /&gt;
 |foundin = [[Teleporter|Teleporter room]], [[AI_Mini-Satellite|AI satellite]], constructable&lt;br /&gt;
 |usedfor = Teleporting stuff and setting target for [[High-risk_items#Hand_Teleporter|hand teleporter]]&lt;br /&gt;
 |strategy = Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage&lt;br /&gt;
 |description = A set of two machines and a [[Computers#Teleporter_Control_Console|Teleporter Control Console]] to control them. Build a [[Guide_to_advanced_construction#Teleporter_Hub|Teleporter Hub]], [[Computers#Teleporter_Control_Console|Teleporter Control Console]] and [[Guide_to_advanced_construction#Teleporter_Station|Teleporter Station]] next to each other with the &amp;quot;teleporter station&amp;quot; in the middle. These three can then be linked together by opening the panel of the Teleporter Station [[File:Teleporter_Station.gif]] with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teleporter&#039;&#039;&#039;, which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gate&#039;&#039;&#039;, which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quantum Pad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Quantum Pad&lt;br /&gt;
 |image = Qpad.png&lt;br /&gt;
 |foundin = Must be built.&lt;br /&gt;
 |usedfor = Creating two-way teleporters&lt;br /&gt;
 |strategy = See [[Machines#Quantum_Pad|Quantum Pad]]&lt;br /&gt;
 |description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Protolathe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Protolathe&lt;br /&gt;
 |image = Proto.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Manufacturing items from materials.&lt;br /&gt;
 |strategy = Load it with materials and pick the item you want to make.&lt;br /&gt;
 |description = Similar to an Autolathe, you load raw materials such as [[glass]] and [[metal]] sheets into it to create things. The protolathe is operated via the R&amp;amp;D console.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Protolathe|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Protolathe|Guide to building a Protolathe.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Circuit Imprinter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Circuit Imprinter&lt;br /&gt;
 |image = Circuit.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Manufacturing circuit boards.&lt;br /&gt;
 |strategy = Select the circuit board you want to print.&lt;br /&gt;
 |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI&#039;s laws.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Circuit_Imprinter|Guide to building a Circuit Imprinter.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Exosuit Fabricator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Exosuit Fabricator&lt;br /&gt;
 |image = Exofab.png&lt;br /&gt;
 |foundin = [[Robotics]]&lt;br /&gt;
 |usedfor = Manufacturing parts for use in robotics.&lt;br /&gt;
 |strategy = Load it with materials and pick the items you want to make. Use the &amp;quot;add to queue&amp;quot; function to build multiple things in a row.&lt;br /&gt;
 |description = Creates cyborg or mech parts from materials. Can be synchronized with the [[Guide_to_Research_and_Development|R&amp;amp;D research levels]] for new cyborg/mech components. They cannot be hacked and require robotics access to operate.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Exosuit_Fabricator|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Exosuit_Fabricator|Guide to building an Exosuit Fabricator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Core}}&lt;br /&gt;
{{anchor|Slime Extract}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Slime Extract&lt;br /&gt;
 |image = Slimecore.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Special applications when mixed with certain reagents&lt;br /&gt;
 |strategy = Use a [[Syringe]] to inject [[Plasma]], blood or water into it.&lt;br /&gt;
 |description = Also known as a &#039;&#039;&#039;Slime Core&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each kind of [[Slime]] has different effect that can be found [[Guide_to_xenobiology#Formulas|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.&amp;lt;br&amp;gt;They can also be used in large [[Grenade]]s for interesting effects.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Slime Scanner&lt;br /&gt;
 |image = Advanced_Mass_Spectrometer.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Analyzing slimes&lt;br /&gt;
 |strategy = Use it on a living slime.&lt;br /&gt;
 |description = This scanner shows you a slime&#039;s characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Monkey Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Monkey Cube&lt;br /&gt;
 |image = Monkey_Cube.png&lt;br /&gt;
 |foundin = [[Xenobiology]], Monkey Cube Box&lt;br /&gt;
 |usedfor = Making [[Monkey]]s!&lt;br /&gt;
 |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console.&lt;br /&gt;
 |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.&amp;lt;br&amp;gt;&lt;br /&gt;
Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Transfer Valve}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tank Transfer Valve&lt;br /&gt;
 |image = Tank_Transfer_Valve.png&lt;br /&gt;
 |foundin = [[Toxins Lab]]&lt;br /&gt;
 |usedfor = Making bombs&lt;br /&gt;
 |strategy = [[Guide to toxins]]&lt;br /&gt;
 |description = Should not be confused with manual valves, even though they look (almost) totally the same.&amp;lt;br&amp;gt; This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it&#039;s important to do it when you want to disarm it.&lt;br /&gt;
&lt;br /&gt;
Additional Tank Transfer Valves can be ordered from [https://tgstation13.org/wiki/Supply_crates Cargo].&lt;br /&gt;
&lt;br /&gt;
A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Raw Anomaly Core}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Raw Anomaly Core&lt;br /&gt;
 |image = Rawcore_Bluespace.png&lt;br /&gt;
 |foundin = [[Toxins Lab]] or cargo [[Supply_crates#Raw_Flux_Anomaly|supply crates]]&lt;br /&gt;
 |usedfor = Making anomaly cores&lt;br /&gt;
 |strategy = See [[Rnd#Anomaly_Core_Production|anomaly core production]]&lt;br /&gt;
 |description = Useless by themselves but can be refined into useful [[#Anomaly_Core|anomaly cores]] with bombs in an implosion compressor [[File:Implosion_compressor.gif]]. &lt;br /&gt;
[[File:Rawcore_Grav.gif]][[File:Rawcore_Flux.gif]][[File:Rawcore_Bluespace.png]][[File:Rawcore_Pyro.gif]][[File:Rawcore_Vortex.gif]][[File:Rawcore_Hallucination.png]][[File:Rawcore_Bioscrambler.png]][[File:Rawcore_Dimensional.png]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anomaly Core}}{{Anchor|Gravitational_Anomaly_Core}}{{Anchor|Flux_Anomaly_Core}}{{Anchor|Bluespace_Anomaly_Core}}{{Anchor|Pyroclastic_Anomaly_Core}}{{Anchor|Vortex_Anomaly_Core}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anomaly Core&lt;br /&gt;
 |image = Anomaly_core.gif&lt;br /&gt;
 |foundin = Neutralised anomalies&lt;br /&gt;
 |usedfor = Enabling advanced equipment&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Made from neutralised [[Random_events#Anomalies|anomalies]] or [[Rnd#Anomaly_Core_Production|anomaly core production]]. Some equipment require specific types of anomaly cores inserted to function. For example the [[Guide_to_robotics#Phazon|Phazon]] or the [[#Bag_of_Holding|bag of holding]]. Core types:&lt;br /&gt;
* [[File:Flux_core.gif]] Flux anomaly core&lt;br /&gt;
* [[File:Grav_core.gif]] Gravitational anomaly core&lt;br /&gt;
* [[File:Anomaly_core.gif]] Bluespace anomaly core&lt;br /&gt;
* [[File:Pyro_core.gif]] Pyroclastic anomaly core&lt;br /&gt;
* [[File:Vortex_core.gif]] Vortex anomaly core&lt;br /&gt;
* [[File:Hallucination_core.gif]] Hallucination anomaly core&lt;br /&gt;
* [[File:Bioscrambler_core.gif]] Bioscrambler anomaly core&lt;br /&gt;
* [[File:Dimensional_core.gif]] Dimensional anomaly core&lt;br /&gt;
* [[File:Dimensional_core.gif]] Ectoplasm anomaly core&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Alien Alloy}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Alien Alloy&lt;br /&gt;
 |image = Alien_alloy.png&lt;br /&gt;
 |foundin = Protolathe&lt;br /&gt;
 |usedfor = Building advanced-looking walls.&lt;br /&gt;
 |strategy = Use it to make floor tiles or walls.&lt;br /&gt;
 |description = This is the same material abductor ships are made of. Pimp out science with these!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Sandbox:admirallazuli&amp;diff=6012</id>
		<title>Sandbox:admirallazuli</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Sandbox:admirallazuli&amp;diff=6012"/>
		<updated>2025-04-01T15:50:10Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: A space for me to fuck around with the research items so if i break something I don&amp;#039;t break the main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stock Parts=&lt;br /&gt;
{{Autowiki/Content/StockParts}}&lt;br /&gt;
&lt;br /&gt;
=Mining Designs=&lt;br /&gt;
{{anchor|Upgraded Resonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Upgraded Resonator&lt;br /&gt;
 |image = Adv_resonator.png&lt;br /&gt;
 |foundin = Mining Vendor&lt;br /&gt;
 |usedfor = Mining, fight local fauna&lt;br /&gt;
 |strategy = Use it to mine, or lay traps for the local fauna.&lt;br /&gt;
 |description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sonic Jackhammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Sonic Jackhammer&lt;br /&gt;
 |image = Sonic_Jackhammer.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine extremely fast; be &#039;&#039;&#039;extremely&#039;&#039;&#039; careful around gibtonite.&lt;br /&gt;
 |description = &#039;&#039;Cracks rocks with sonic blasts.&#039;&#039; &lt;br /&gt;
10% the mining speed of pickaxes, or half of the diamong drill.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Mining Drill&lt;br /&gt;
 |image = Miningdrill.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine or dig sand.&lt;br /&gt;
 |description = My drill is.. My soul!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diamond Mining Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Diamond Mining Drill&lt;br /&gt;
 |image = Diamonddrill.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine or dig sand.&lt;br /&gt;
 |description = Your drill is the drill that will pierce the Heavens!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Cutter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Plasma Cutter&lt;br /&gt;
 |image = Plasma_Cutter.png&lt;br /&gt;
 |foundin = Cargo &amp;amp; Engineering Protolathe&lt;br /&gt;
 |usedfor = Mining, unwelding walls.&lt;br /&gt;
 |strategy = Use it to mine. Also works in place of a welder for cutting open walls, &amp;lt;s&amp;gt;and doesn&#039;t&amp;lt;/s&amp;gt;&#039;&#039;&#039;does&#039;&#039;&#039; require eye protection.&lt;br /&gt;
 |description = &#039;&#039;You could use it to cut limbs off of xenos! Or, you know, mine stuff.&#039;&#039; A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Plasma Cutter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Advanced Plasma Cutter&lt;br /&gt;
 |image = Adv_plasma_cutter.gif&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining, monster slaying unwelding walls.&lt;br /&gt;
 |strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, &amp;lt;s&amp;gt;and doesn&#039;t&amp;lt;/s&amp;gt;&#039;&#039;&#039;does&#039;&#039;&#039; require eye protection.&lt;br /&gt;
 |description = &#039;&#039;It&#039;s an advanced plasma cutter, oh my god.&#039;&#039;&lt;br /&gt;
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Automatic Mining Scanner}}&lt;br /&gt;
{{anchor|Mining Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Automatic Mining Scanner&lt;br /&gt;
 |image = MiningScanner.png&lt;br /&gt;
 |foundin = Cargo Protolathe, [[Shaft Miner]]s lockers&lt;br /&gt;
 |usedfor = Find ores nearby, scan geysers, stop gibtonite detonations.&lt;br /&gt;
 |strategy = Use it until you buy the [[Shaft_Miner#Voucher.2FReward_Equipment|advanced version in the vendor]]&lt;br /&gt;
 |description = &#039;&#039;A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.&#039;&#039;&lt;br /&gt;
The one from the vendor has a better range and a lower cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkits}}&lt;br /&gt;
{{anchor|Modkit_Range}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Range Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will increase its range by 1.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Damage}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Damage Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will increase its damage by 10.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Cooldown}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Cooldown Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Aoe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Mining AoE Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won&#039;t do any AoE damage to mobs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Trigger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Trigger Guard Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will allow races that can&#039;t normally use guns to use it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Medical Designs=&lt;br /&gt;
{{anchor|Man-Machine Interface}}&lt;br /&gt;
{{anchor|MMI}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Man-Machine Interface&lt;br /&gt;
 |image = Man-Machine_Interface.png&lt;br /&gt;
 |foundin = Medical and RnD Protolathes, ExoFab, [[Robotics Lab]]&lt;br /&gt;
 |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]]&lt;br /&gt;
 |strategy = [[Guide to robotics]]&lt;br /&gt;
 |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable). &amp;lt;br&amp;gt;Man-Machine Interface with a brain in it: [[File:MMI.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Positronic Brain}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Positronic Brain&lt;br /&gt;
 |image = Posibrain.gif&lt;br /&gt;
 |foundin = Medical and RnD Protolathes, ExoFab&lt;br /&gt;
 |usedfor = Creating a brain for cyborgs, mechs and AIs.&lt;br /&gt;
 |strategy = Wait for it to activate, then put it wherever you would put an MMI.&lt;br /&gt;
 |description = This artificial brain can be possessed by the dead, making it an alternative to getting someone&#039;s brain to operate cyborg shells, mechs or AI cores.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Health Analyzer&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Medical &amp;amp; Science Protolathe, [[Medbay Storage]]&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage.&lt;br /&gt;
 |strategy = Use it on your patient and see readings.&lt;br /&gt;
 |description = &#039;&#039;A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.&#039;&#039;&lt;br /&gt;
Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Advanced Health Analyzer&lt;br /&gt;
 |image = Healthadv.png&lt;br /&gt;
 |foundin = Medical Protolathe, CMO&#039;s locker&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage.&lt;br /&gt;
 |strategy = Use it on your patient and see readings.&lt;br /&gt;
 |description = &#039;&#039;A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.&#039;&#039;&lt;br /&gt;
This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Autopsy Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Autopsy Scanner&lt;br /&gt;
 |image = Autopsy_Scanner.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Determining the cadaver&#039;s time of death, improving surgeries on it, and investigating murders&lt;br /&gt;
 |strategy = Use it on dead bodies and see readings.&lt;br /&gt;
 |description = &#039;&#039;Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mass Spectrometer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mass Spectrometer&lt;br /&gt;
 |image = MS.png&lt;br /&gt;
 |foundin = No longer exists in game.&lt;br /&gt;
 |usedfor = Analyzing reagents in blood samples.&lt;br /&gt;
 |strategy = Put a syringe of blood in it.&lt;br /&gt;
 |description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Metamaterial Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Metamaterial Beaker&lt;br /&gt;
 |image = Meta_beaker.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Containing reagents&lt;br /&gt;
 |strategy = Use it to contain large quantities of reagents; useful for grenades.&lt;br /&gt;
 |description = A large, golden beaker which can store 180u of any reagent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Beaker&lt;br /&gt;
 |image = Bluespace beaker.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Containing reagents&lt;br /&gt;
 |strategy = Use it to contain large quantities of reagents; useful for grenades.&lt;br /&gt;
 |description = A bluespace-enhanced beaker which can store 300u of any reagent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryostasis Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Cryostasis Beaker&lt;br /&gt;
 |image = Cryostasis_Beaker.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Preventing reagents from reacting when in contact with each other.&lt;br /&gt;
 |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals.&lt;br /&gt;
 |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Spray Bottle}}&lt;br /&gt;
{{anchor|Spray Bottle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical Spray Bottle&lt;br /&gt;
 |image = Medical_Spray_Bottle.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Applying chemicals by vapor, to multiple people or in minor amount (toggle)&lt;br /&gt;
 |strategy = Apply minor amount of [[Guide_to_Chemistry#Ethanol|Ethanol]] or [[Guide_to_chemistry#Miner&#039;s salve|Miner&#039;s salve]]  for safer surgeries, or put [[Guide_to_chemistry|Carpet]] all over the Medbay&lt;br /&gt;
 |description = &#039;&#039;A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.&#039;&#039;&lt;br /&gt;
Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Spray}}&lt;br /&gt;
{{anchor|Medspray}}&lt;br /&gt;
{{anchor|Medical Gel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical Gel&lt;br /&gt;
 |image = Medicalspray.png&lt;br /&gt;
 |foundin = Medical Protolathe, [[Chemist]]s&#039; lockers.&lt;br /&gt;
 |usedfor = Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10)&lt;br /&gt;
 |strategy = Applying minor amount of touch-based chems, like [[Guide_to_chemistry#Miner&#039;s salve|Miner&#039;s salve]] or [[Guide_to_chemistry#Synthflesh|Synthflesh]]&lt;br /&gt;
 |description = &#039;&#039;A medical gel applicator bottle, designed for precision application, with an unscrewable cap.&#039;&#039;&lt;br /&gt;
Can hold up to 60u units. Technically a medical spray.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Syringe&lt;br /&gt;
 |image = Bluespace_Syringe.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Injecting large quantities of chemicals.&lt;br /&gt;
 |description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Piercing Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Piercing Syringe&lt;br /&gt;
 |image = Piercing_Syringe.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Syringe guns and piercing through MODsuits and softsuits.&lt;br /&gt;
 |strategy = Put it on a syringe gun, shoot it at armored victims.&lt;br /&gt;
 |description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical analyser}}&lt;br /&gt;
{{anchor|Chemical analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Analyzer&lt;br /&gt;
 |image = Chemical_Analyzer.png&lt;br /&gt;
 |foundin = Medical &amp;amp; Science Protolathe&lt;br /&gt;
 |usedfor = Analyzing purity without the HPLC or listing pills/patches&#039; (possibly food?) regeants.&lt;br /&gt;
 |strategy = Use it to verify the [[Chemist]]s&#039; pills, or to check purity without running to the HPLC or dragging it behind you.&lt;br /&gt;
 |description = &#039;&#039;An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.&#039;&#039;&lt;br /&gt;
Can be used in hand to toggle the descriptions for each regeants. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Chemical Mixer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Chemical Mixer&lt;br /&gt;
 |image = Portable_chem_mixer.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Mixing chemicals on the fly. &lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This item does not produce reagents on its own. Every single reagent has to be supplied to it. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Bodybag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Bodybag&lt;br /&gt;
 |image = Blue_bodybag.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Holding bodies.&lt;br /&gt;
 |strategy = Load tons of &amp;lt;s&amp;gt;victims&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;bombs&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;other bodybags&amp;lt;/s&amp;gt; corpses in it to carry them in your backpack.&lt;br /&gt;
 |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To fold it, click-drag or right click the bodybag onto your sprite.&#039;&#039;&#039; &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasmaman Jumpsuit Refill}}&lt;br /&gt;
{{anchor|Plasma-Man Jumpsuit Refill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Plasmaman Jumpsuit Refill&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = All Protolathes&lt;br /&gt;
 |usedfor = Refilling plasmaman jumpsuits and EVA suits.&lt;br /&gt;
 |strategy = Use it on a plasmaman jumpsuit or EVA suit.&lt;br /&gt;
 |description = Refills the plasmaman jumpsuit&#039;s autoextinguisher.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Defibrillator&lt;br /&gt;
|image = Defib.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]], Medical Protolathe&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = Can bring patients out of death and into crit under certain conditions. Doesn&#039;t work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMP&#039;d to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] (with {{Rightclick}}, instant) or induce a heart attack ({{LeftclickCmode}} on {{Combat_Mode}}, not instant). Both the knockdown and heart attack induction work through [[Clothing_and_Accessories#MODSuit|MODSuits]](?). Defibrillation works on monkeys too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Compact Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Compact Defibrillator&lt;br /&gt;
|image = Compactdefib.png&lt;br /&gt;
|foundin = Medical Protolathe, [[Chief Medical Officer|CMO&#039;s]] office&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = &#039;&#039;A belt-equipped defibrillator that can be rapidly deployed.&#039;&#039;&lt;br /&gt;
A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO&#039;s]] office. Fits on the belt slot, rather than the back slot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PENLITE Defibrillator Wall Mount}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = PENLITE Defibrillator Wall Mount&lt;br /&gt;
|image = Penlite_wallmount.png&lt;br /&gt;
|foundin = Medical Protolathe&lt;br /&gt;
|usedfor = Recharging the defibrillators passively&lt;br /&gt;
|strategy = Replace the normal wall mounts with those and have less trouble with power cells.&lt;br /&gt;
|description = &#039;&#039;An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib&#039;s battery. &#039;&#039;&lt;br /&gt;
A defibrillator wall mount that passively recharges the defib.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PENLITE Holobarrier Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = PENLITE Holobarrier Projector&lt;br /&gt;
|image = Medprojector.gif&lt;br /&gt;
|foundin = Medical Protolathe&lt;br /&gt;
|usedfor = Quarantine ill people/monkeys, or protect the medbay from them&lt;br /&gt;
|strategy = Deploy it on the ground&lt;br /&gt;
|description = &#039;&#039;PENLITE holobarriers, a device that halts individuals with malicious diseases.&#039;&#039;&lt;br /&gt;
A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious &amp;quot;illnesses&amp;quot; like appendicites. Use in hand to remove all barriers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Proximity Crew Pinpointer}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Proximity Crew Pinpointer&lt;br /&gt;
|image = Pinpointer_crew.png&lt;br /&gt;
|foundin = Medical Protolathe, on Paramedics&lt;br /&gt;
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]&lt;br /&gt;
|strategy = Swap it for the better &#039;&#039;&#039;Crew Pinpointer&#039;&#039;&#039; or &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app (PDA or tablet) as soon as you can&lt;br /&gt;
|description = &#039;&#039;&#039;Removed from TG in [https://github.com/tgstation/tgstation/pull/68993 Aug 8, 2022]; rendered obsolete since the PDA update&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;A handheld tracking device that displays its proximity to crew suit sensors.&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A pinpointer that shows you how close you&#039;re from your target; with a circle that grows bigger as the distance closes.&lt;br /&gt;
The &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app on PDAs and tablets offer the direction, and so does the later-obtained &#039;&#039;&#039;Crew Pinpointer&#039;&#039;&#039;, so you will probably throw it out soon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crew Pinpointer}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Crew Pinpointer&lt;br /&gt;
|image = Pinpointer_crew.png&lt;br /&gt;
|foundin = Medical Protolathe, [[CMO]]&#039;s pockets, Vendors&lt;br /&gt;
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]&lt;br /&gt;
|strategy = Choose if you prefer this or the &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app (PDA or tablet), or give it to the [[Security]] to help them track their [[Prisoner]]s.&lt;br /&gt;
|description = &#039;&#039;Allows tracking of someone&#039;s location if their suit sensors are turned to tracking beacon.&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app on PDA or tablet) offers the same functionality, so it&#039;s up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the [[Warden]] to keep watch on the [[Prisoner]]s, who cannot disable their sensors without undressing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&lt;br /&gt;
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Shield Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Welding Shield Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Protecting eyes from welders and flashes.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Breathing Tube Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Breathing Tube Implant&lt;br /&gt;
 |image = Breathing_tube.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Allowing use of internals.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;mouth.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Toolset Arm Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Toolset Arm Implant&lt;br /&gt;
 |image = Toolset_arm_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having tools always at hand.&lt;br /&gt;
 |strategy = Implant it via surgery, on an &#039;&#039;&#039;arm.&#039;&#039;&#039; Use a screwdriver on it to change its arm slot between left and right.&lt;br /&gt;
 |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Surgical Arm Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Surgical Arm Implant&lt;br /&gt;
 |image = Toolset_arm_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having surgical tools always at hand.&lt;br /&gt;
 |strategy = Implant it via surgery, on an &#039;&#039;&#039;arm.&#039;&#039;&#039; Use a screwdriver on it to change its arm slot between left and right.&lt;br /&gt;
 |description = This implant will allow the user to extend and retract any surgical tool from their arm.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical HUD Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical HUD Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having the Medical HUD.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will show healthbars above living creatures, informing the user of their health status.&amp;lt;br&amp;gt; Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Security HUD Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having the Security HUD.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. &amp;lt;br&amp;gt;Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|X-Ray Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = X-Ray Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Seeing over walls.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thermals Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thermals Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Seeing living beings over walls.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Luminescent Eyes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Luminescent Eyes&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Being the glowy eyed special snowflake you always dreamed of.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant lets your eyes emit a cone of bright light. You can even change the color!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Drop Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anti-Drop Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Not dropping items.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;head.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will allow the user to tighten their grip on command, basically making any item they&#039;re holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Limiting stuns.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;head.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nutriment Pump Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Nutriment Pump Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Preventing starvation, replacing stomach.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give enough nutrition to the user to prevent falling below the &amp;quot;starving&amp;quot; level. If hit by EMP, poisons the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nutriment Pump Implant PLUS}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Nutriment Pump Implant PLUS&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Staying well fed, replacing stomach.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give enough nutrition to the user to prevent falling below the &amp;quot;hungry&amp;quot; level. If hit by EMP, poisons the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Staying alive.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thrusters Set Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thrusters Set Implant&lt;br /&gt;
 |image = Jetpack_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Moving in zero gravity.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Implanter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Implanter&lt;br /&gt;
 |image = Implanter.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Injecting implants.&lt;br /&gt;
 |strategy = Use it on an implant case, then on the person you want to implant.&lt;br /&gt;
 |description = This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Implant Case}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Implant Case&lt;br /&gt;
 |image = Implant_case.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Storing implants.&lt;br /&gt;
 |strategy = Put an implant in it.&lt;br /&gt;
 |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sad Trombone Implant Case}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Sad Trombone Implant Case&lt;br /&gt;
 |image = Adrenal_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Clowning around.&lt;br /&gt;
 |strategy = Implant it with an implanter, wait until you die, be commiserated by a trombone.&lt;br /&gt;
 |description = This implant makes the sad trombone sound when the user dies. Clowns start with this.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Electronics=&lt;br /&gt;
{{anchor|Component Design Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Component Design Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_Research_and_Development|Research]]&lt;br /&gt;
 |strategy = Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.&lt;br /&gt;
 |description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Technology Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Technology Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_Research_and_Development|Research]]&lt;br /&gt;
 |strategy = Store research levels on the disk for safe keeping or to set up a new research server.&lt;br /&gt;
 |description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plant Data Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plant Data Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Service Protolathe, [[Guide_to_hydroponics|Botany]]&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]].&lt;br /&gt;
 |strategy = Store plant traits on it with the Plant DNA Manipulator.&lt;br /&gt;
 |description = A disk for storing plant data, that can be applied to othe plants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|IntelliCard AI Transportation System}}&lt;br /&gt;
{{anchor|IntelliCard}}{{anchor|InteliCard}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = IntelliCard&lt;br /&gt;
 |image = Icard.png&lt;br /&gt;
 |foundin = RnD Protolathe, [[Bridge]], [[Tech Storage]], [[Research Director&#039;s Office]]&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Stealing&amp;lt;/s&amp;gt; Restoring or transporting the [[AI]]&lt;br /&gt;
 |strategy = Use it on the [[AI]]&#039;s core to download it onto the IntelliCard.&lt;br /&gt;
 |description = Also known as an &#039;&#039;&#039;IntelliCard AI Transportation System&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Personal AI Device}}&lt;br /&gt;
{{anchor|pAI}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Personal AI Device&lt;br /&gt;
 |image = Pai.png&lt;br /&gt;
 |foundin = All Protolathes, [[Dormitory]], [[Research Director&#039;s Office]], [[Derelict Shuttle]]&lt;br /&gt;
 |usedfor = Downloading your new [[Personal_AI|best friend]]!&lt;br /&gt;
 |strategy = Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.&lt;br /&gt;
 |description = This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI&#039;s are chosen from dead players. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Bluespace Designs=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bag of Holding&lt;br /&gt;
 |image = Holdpack.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Holding items usually too large to fit in backpacks, such as backpacks.&lt;br /&gt;
 |strategy = This item holds bulkier items, including normal backpacks. &#039;&#039;&#039;Must be crafted together with a bluespace anomaly core to function (with crafting menu [[File:Crafting_menu_hud_icon.png]])&#039;&#039;&#039;. &amp;lt;br&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create &amp;lt;s&amp;gt;a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension&amp;lt;/s&amp;gt;  a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called &amp;quot;BoH-bombing&amp;quot;, and was reworked again July 2019 to the described effect. &lt;br /&gt;
 |description = A backpack that opens into a localized pocket of bluespace. &amp;lt;br&amp;gt;It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Satchel of Holding}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mining Satchel of Holding&lt;br /&gt;
 |image = Bluespace_satchel.gif&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Holding large quantities of raw ore.&lt;br /&gt;
 |strategy = Use it to bypass the need for ore boxes.&lt;br /&gt;
 |description = Works like a normal mining satchel, but it has no ore limit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tracking Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Beacon&lt;br /&gt;
 |image = Tracking_Beacon.gif&lt;br /&gt;
 |foundin = RnD/Engineering/Cargo/Security Protolathe, key locations around the station&lt;br /&gt;
 |usedfor = Teleportation&lt;br /&gt;
 |strategy = Place it somewhere and use the [[Teleporter|teleporter hub]] to teleport to it.&lt;br /&gt;
 |description = A beacon used by the [[Teleporter]]. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Global Positioning System}}&lt;br /&gt;
{{anchor|GPS}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Global Positioning System&lt;br /&gt;
 |image = Global Positioning System.gif&lt;br /&gt;
 |foundin = RnD/Engineering/Cargo Protolathe, Mining, various storage areas&lt;br /&gt;
 |usedfor = Finding out where in space you are.&lt;br /&gt;
 |strategy = Keep one on you when exploring space. &lt;br /&gt;
 |description = Transmits the universal coordinates to other GPS devices.&amp;lt;br&amp;gt;&lt;br /&gt;
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Crystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Crystal&lt;br /&gt;
 |image = Bluespace_Crystal.png&lt;br /&gt;
 |foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery&lt;br /&gt;
 |usedfor = Research, upgrading the [[Telepad]]&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Desynchronizer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Desynchronizer&lt;br /&gt;
 |image = Desynchronizer_on.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Desyncing the user from spacetime&lt;br /&gt;
 |strategy = Use it to become incorporeal (but immobile) while it lasts.&lt;br /&gt;
 |description = When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quantum Spin Inverter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Quantum Spin Inverter&lt;br /&gt;
 |image = Quantum_Spin_Inverter.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Swapping locations&lt;br /&gt;
 |strategy = Hide its connected twin in a safe spot for a quick getaway. &lt;br /&gt;
 |description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device&#039;s holder and/or container as well if it isn&#039;t anchored.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Welding Gas Mask&lt;br /&gt;
 |image = Welding_Gas_Mask.png&lt;br /&gt;
 |foundin = RnD/Engineering Protolathe&lt;br /&gt;
 |usedfor = Shielding your eyes from bright lights while still functioning as a gas mask&lt;br /&gt;
 |strategy = Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.&lt;br /&gt;
 |description = A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Health Scanner HUD&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Seeing the health status of creatures.&lt;br /&gt;
 |strategy = Wearing it shows you healthbars for any living being in sight.&lt;br /&gt;
 |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Security HUD&lt;br /&gt;
 |image = SecHud.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Seeing the job of crewmembers.&lt;br /&gt;
 |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.&lt;br /&gt;
 |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diagnostic HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diagnostic HUD&lt;br /&gt;
 |image = Diag_glasses.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Seeing the status of silicons.&lt;br /&gt;
 |strategy = Wearing it shows you the health and power of silicons in sight.&lt;br /&gt;
 |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Optical Meson Scanners&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Cargo/Engineering Protolathe, [[Mining]], [[Engineering]]&lt;br /&gt;
 |usedfor = Seeing wall layouts.&lt;br /&gt;
 |strategy = Use these to check for breaches or secret rooms.&lt;br /&gt;
 |description = Wearing these will let you see walls and floors outside of your line of sight.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Science Goggles&lt;br /&gt;
 |image = Science_Goggles.png&lt;br /&gt;
 |foundin = RnD Protolathe, [[Chemistry]]&lt;br /&gt;
 |usedfor = Analyzing items and machines, checking chemicals at a glance.&lt;br /&gt;
 |strategy = Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.&lt;br /&gt;
 |description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical T-Ray Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Optical T-Ray Scanners&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
 |foundin = Engineering Protolathe, Engineering&lt;br /&gt;
 |usedfor = Looking at wiring and piping under tiles.&lt;br /&gt;
 |strategy = Use them when you want to see how the station is wired without deflooring everything.&lt;br /&gt;
 |description = These glasses will pulse T-Rays, showing you what&#039;s under floor tiles.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Scanner Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Engineering Scanner Goggles&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
 |foundin = Engineering Protolathe, [[Engineering]]&lt;br /&gt;
 |usedfor = Anything mesons and T-Rays can do&lt;br /&gt;
 |strategy = Use them when repairing station damage.&lt;br /&gt;
 |description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Health Scanner HUD&lt;br /&gt;
 |image = NV_health_glasses.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Seeing the health status of creatures, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you healthbars for any living being in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Security HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name =Night Vision Security HUD&lt;br /&gt;
 |image = NV_sec_glasses.gif&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Seeing the job of crewmembers, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Diagnostic HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Diagnostic HUD&lt;br /&gt;
 |image = NV_diag_glasses.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Seeing the status of silicons, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you the health and power of silicons in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Optical Meson Scanners&lt;br /&gt;
 |image = NV_meson_glasses.gif&lt;br /&gt;
 |foundin = Cargo/Engineering Protolathe&lt;br /&gt;
 |usedfor = Seeing wall layouts, in the darkness.&lt;br /&gt;
 |strategy = Use these to check for breaches or secret rooms. Also useful for miners.&lt;br /&gt;
 |description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Seed Extractor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Portable Seed Extractor&lt;br /&gt;
 |image = Portaseeder.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]].&lt;br /&gt;
 |strategy = Store plants in it like a plant bag. Extract seeds with right-click menu. &lt;br /&gt;
 |description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Boots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Magnetic Boots&lt;br /&gt;
 |image = Mashoe.png&lt;br /&gt;
 |foundin = Engineering Protolathe, [[EVA|EVA Storage]]&lt;br /&gt;
 |usedfor = Moving in no gravity or strong wind.&lt;br /&gt;
 |strategy = Activate them when on low gravity.&lt;br /&gt;
 |description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they&#039;ll prevent slipping and space wind.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Mop}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Advanced Mop&lt;br /&gt;
 |image = Adv_mop.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Cleaning.&lt;br /&gt;
 |strategy = Use directly unto dirty floor and ants, without wetting it.&lt;br /&gt;
 |description = An upgraded version of the janitor&#039;s mop, it is faster and holds more water. Generate its own water for free, disable by using in hand.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Wirebrush}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Advanced Wirebrush&lt;br /&gt;
 |image = Adv_wirebrush.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Cleaning.&lt;br /&gt;
 |strategy = Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen.&lt;br /&gt;
 |description = &#039;&#039;&#039;As of November 1st 2021, advanced wirebrush has been [https://github.com/tgstation/tgstation/pull/62265 removed from the /tg/ codebase]&#039;&#039;&#039;&lt;br /&gt;
An upgraded version of the janitor&#039;s wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you&#039;re above 300 rads.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Trashbag of Holding}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Trashbag of Holding&lt;br /&gt;
 |image = Bluespace_trashbag.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Storing trash or small items.&lt;br /&gt;
 |strategy = Put trash in it. &lt;br /&gt;
 |description = An upgraded version of the janitor&#039;s trashbag, holds much more trash.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Floor Buffer Upgrade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Floor Buffer Upgrade&lt;br /&gt;
 |image = Floor_buffer.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Upgrading the janicart.&lt;br /&gt;
 |strategy = Use it on the janitor&#039;s pimpin&#039; ride.&lt;br /&gt;
 |description = When applied to the janitor&#039;s cart, it will instantly clean any floor it passes over, much like janiborgs.  Remove the buffer with a screwdriver. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Vacuum Buffer Upgrade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Vacuum Buffer Upgrade&lt;br /&gt;
 |image = Vacuum_buffer.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Upgrading the janicart.&lt;br /&gt;
 |strategy = Use it on the janitor&#039;s pimpin&#039; ride.&lt;br /&gt;
 |description = The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Holographic Sign Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Holographic Sign Projector&lt;br /&gt;
 |image = Signmaker.gif&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Signaling wet floors.&lt;br /&gt;
 |strategy = Use it near wet floors to warn people.&lt;br /&gt;
 |description = When used on the ground it will project a holographic &amp;quot;walk&amp;quot; sign, warning people of wet floors.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Experimental Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Experimental Welding Tool&lt;br /&gt;
 |image = Adv_welder.gif&lt;br /&gt;
 |foundin = RnD/Engineering Protolathe&lt;br /&gt;
 |usedfor = Welding.&lt;br /&gt;
 |strategy = Use it in place of a normal welder.&lt;br /&gt;
 |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reactive_Armor_Shell}}{{anchor|Reactive Repulse Armor}}{{anchor|Reactive Tesla Armor}}{{anchor|Reactive Teleport Armor}}{{anchor|Reactive Stealth Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Reactive Armor Shell&lt;br /&gt;
 |image = Reactive_armor_shell.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Shell for making a reactive armor&lt;br /&gt;
 |strategy = Insert an anomaly core (not raw), either from neutralised [[Random_events#Anomalies|anomalies]] or from [[Rnd#Anomaly_Core_Production|anomaly core production]]. &lt;br /&gt;
 |description = Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won&#039;t work. Default is stealth armor when a core has no special armor type. If EMP&#039;d, they will cause a dangerous effect to the wearer.&amp;lt;br&amp;gt;&#039;&#039;&#039;Click expand below to open a table with every reactive armor type:&#039;&#039;&#039;&lt;br /&gt;
 {{{!}}class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Name !! Effect !! EMP Effect !! How to obtain&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Barricade Armor {{!}}{{!}} Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away {{!}}{{!}} The theme is picked from the &amp;quot;dangerous&amp;quot; pool and is potentially harmful to the wearer if they&#039;re not careful {{!}}{{!}} Dimensional anomaly core [[File:Dimensional_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Bioscrambler Armor {{!}}{{!}} Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people {{!}}{{!}} The bioscrambler pulse also affects the wearer {{!}}{{!}} Bioscrambler anomaly core [[File:Bioscrambler_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Hallucinating Armor {{!}}{{!}} Makes the attacker hallucinate {{!}}{{!}} Makes the wearer hallucinate instead {{!}}{{!}} Hallucination anomaly core [[File:Hallucination_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Possession Armor {{!}}{{!}} Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people {{!}}{{!}} Injects the wearer with 20u of [[Guide_to_chemistry#Helgrasp|Helgrasp]] {{!}}{{!}} Ectoplasm anomaly core [[File:Dimensional_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Repulse Armor {{!}}{{!}} Throws nearby objects and mobs away from the wearer {{!}}{{!}} Throws objects and mobs towards the wearer instead {{!}}{{!}} Gravitational anomaly core [[File:Grav_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Stealth Armor {{!}}{{!}} Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly {{!}}{{!}} Temporarily makes the attacker invisible instead {{!}}{{!}} Vortex anomaly core [[File:Vortex_core.gif]] or another core with no specified armor type&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Teleport Armor {{!}}{{!}} Teleports the wearer randomly a short distance {{!}}{{!}} Teleports itself away without the wearer {{!}}{{!}} Bluespace anomaly core [[File:Anomaly_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Tesla Armor {{!}}{{!}} Shoots arcs of lighting, damaging people and machinery nearby {{!}}{{!}} Shocks and stuns the wearer unless they have shock protection {{!}}{{!}} Flux anomaly core [[File:Flux_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Armor {{!}}{{!}} Doesn&#039;t do anything {{!}}{{!}} Doesn&#039;t do anything {{!}}{{!}} Only spawnable by the admins&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Incendiary Armor {{!}}{{!}} Sets everyone on the screen on fire and applies water to the wearer {{!}}{{!}} Sets the wearer on fire instead {{!}}{{!}} Only spawnable by the admins&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Psykerboost Armor {{!}}{{!}} Resets the cooldown of the wearer&#039;s psychic abilities {{!}}{{!}} Restarts the cooldown on the wearer&#039;s psychic abilities instead {{!}}{{!}} Spawn in as the captain of the psyker [[Hunters|bounty hunters]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Tableport Armor {{!}}{{!}} Teleports the wearer, spawns an iron table and slams the wearer on it {{!}}{{!}} Spawns a glass table instead of an iron one {{!}}{{!}} Very rare maintenance loot&lt;br /&gt;
    {{!}}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Test Range Firing Pin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Test Range Firing Pin&lt;br /&gt;
 |image = Test_firing_pin.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Testing guns.&lt;br /&gt;
 |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin.&lt;br /&gt;
 |description = A region-locked pin that will only fire the gun if you&#039;re in the test range.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mindshield Firing Pin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Mindshield Firing Pin&lt;br /&gt;
 |image = Loyalty_pin.gif&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Shooting guns without fear of them being used against you.&lt;br /&gt;
 |strategy = Use it on guns for security. Stops [[Revolutionary|rev]]s, [[traitor]]s, [[cultist]]s, and anyone without a mindshield implant from firing them.&lt;br /&gt;
 |description = A special pin that will check for a mindshield implant before firing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Large Grenade Casing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Large Grenade Casing&lt;br /&gt;
 |image = Large_Grenade_Casing.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have a instant party grenade!&lt;br /&gt;
 |description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Release Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Advanced Release Grenade&lt;br /&gt;
 |image = Adv_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it to lube a hallway for a long, long time.&lt;br /&gt;
 |description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pyro Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pyro Grenade&lt;br /&gt;
 |image = Pyro_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it with stabilized explosive mixes.&lt;br /&gt;
 |description = This grenade works like a normal one, but will add 500 degrees to the chemicals&#039; temperature.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryo Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Cryo Grenade&lt;br /&gt;
 |image = Cryo_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it with water smoke?&lt;br /&gt;
 |description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Floral Somatoray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Floral Somatoray&lt;br /&gt;
 |image = Floral_Somatoray.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]]&lt;br /&gt;
 |strategy = Mutate plant genes or yield rate easily.&lt;br /&gt;
 |description = Has several modes:&lt;br /&gt;
*Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. Also feeds Podpeople!&lt;br /&gt;
*Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople. &lt;br /&gt;
*Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation. &lt;br /&gt;
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to &amp;quot;lock in&amp;quot; which species you want the plant to be able to mutate into. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = [[Advanced Energy Gun]]&lt;br /&gt;
 |image = Advegun.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it as a self-charging disabler/laser.&lt;br /&gt;
 |description = This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tesla Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Tesla Revolver&lt;br /&gt;
 |image = Tesla_gun.gif&lt;br /&gt;
 |foundin = Combine a flux [[#Anomaly_Core|anomaly core]] with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it to shock your enemies.&lt;br /&gt;
 |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rapid Syringe Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Rapid Syringe Gun&lt;br /&gt;
 |image = Rapidsyringegun.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Load it with syringes, shoot at victims.&lt;br /&gt;
 |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. Requires illegal technology research. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Temperature Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime containment.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Decloner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Decloner&lt;br /&gt;
 |image = Decloner.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it on targets that might heal from normal wounds.&lt;br /&gt;
 |description = &#039;&#039;&#039;As of December 2023, the decloner has been removed from the /tg/station.&#039;&#039;&#039;&lt;br /&gt;
This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Energy Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Crossbow&lt;br /&gt;
 |image = Large_ebow.png&lt;br /&gt;
 |foundin = Combine a [[Shaft_Miner#Proto-kinetic_Accelerator|Proto-kinetic Accelerator]] with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it to stun and poison people.&lt;br /&gt;
 |description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ion Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Ion Carbine&lt;br /&gt;
 |image = ioncarbine.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat against silicons and mechs.&lt;br /&gt;
 |strategy = Use it to deal high damage to robotic entities.&lt;br /&gt;
 |description = This carbine is a smaller version of security&#039;s Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Wormhole Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Bluespace Wormhole Projector&lt;br /&gt;
 |image = Portal_gun.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Teleporting around, B&amp;amp;E.&lt;br /&gt;
 |strategy = Use it to get into normally secure places by shooting through windows.&lt;br /&gt;
 |description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. &#039;&#039;&#039;Must be loaded with a bluespace anomaly core to function&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|One-point Bluespace-Gravitational Manipulator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = One-point Bluespace-Gravitational Manipulator&lt;br /&gt;
 |image = Gravity_gun.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Knocking things around.&lt;br /&gt;
 |strategy = Use it to create confusion, or to knock people into space.&lt;br /&gt;
 |description = This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. &#039;&#039;&#039;Must be loaded with a gravitational anomaly core to function&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|X-Ray Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-Ray Laser Gun&lt;br /&gt;
 |image = Xraygun.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Shooting beyond walls. (aka the malf ai)&lt;br /&gt;
 |strategy = Use it to kill things from beyond walls.&lt;br /&gt;
 |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Beam Marksman Rifle}}{{anchor|Particle Acceleration Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Particle Acceleration Rifle&lt;br /&gt;
 |image = beamrifle.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational [[#Anomaly_Core|anomaly core]]. &lt;br /&gt;
 |usedfor = Killing people dead from far away.&lt;br /&gt;
 |strategy = For long-range killing when collateral damage is no concern.&lt;br /&gt;
 |description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.&amp;lt;br&amp;gt; Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stun Shell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Shell&lt;br /&gt;
 |image = Stun_Shell.png&lt;br /&gt;
 |foundin = Admin game panel only&lt;br /&gt;
 |usedfor = Stunning with a shotgun.&lt;br /&gt;
 |strategy = Load it in a shotgun.&lt;br /&gt;
 |description = This shell works like a taser shot, stunning the first target hit for a few seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryostasis Shotgun Dart}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Cryostasis Shotgun Dart&lt;br /&gt;
 |image = Cryostasis_shotgun_dart.gif&lt;br /&gt;
 |foundin = Admin game panel only&lt;br /&gt;
 |usedfor = Blowing people up.&lt;br /&gt;
 |strategy = Load it with multiple reactive chemicals.&lt;br /&gt;
 |description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Unloaded Technological Shell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Unloaded Technological Shell&lt;br /&gt;
 |image = Tech_shell.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Making advanced shotgun ammo.&lt;br /&gt;
 |strategy = Craft advanced ammo with it.&lt;br /&gt;
 |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:&lt;br /&gt;
*&#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge.&lt;br /&gt;
*&#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; Works like one of the deathsquad&#039;s pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.&lt;br /&gt;
*&#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]].&lt;br /&gt;
*&#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulphuric_Acid|sulphuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]].&lt;br /&gt;
*&#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.&lt;br /&gt;
*&#039;&#039;&#039;Scatter Laser Shell:&#039;&#039;&#039; Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Management Console}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Slime Management Console&lt;br /&gt;
 |image = Slime comp 0.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Managing slimes.&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area &amp;quot;Xenobiology Lab&amp;quot; will allow the console to work in that area.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Processor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Slime Processor&lt;br /&gt;
 |image = Processor.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s.&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Monkey Recycling Machine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Monkey Recycling Machine&lt;br /&gt;
 |image = Gibber.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Recycling of dead [[Monkey]]s, will produce a [[Monkey Cube]] when full&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = &amp;lt;s&amp;gt;Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.&amp;lt;/s&amp;gt; Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Teleporter Station}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Teleporter Station &amp;lt;br&amp;gt;[[File:Teleporter_Hub.gif]] [[File:Teleporter_Station.gif]] [[File:Teleporter_Control_Console.gif]]&lt;br /&gt;
 |image = Teleporter_Hub.gif&lt;br /&gt;
 |foundin = [[Teleporter|Teleporter room]], [[AI_Mini-Satellite|AI satellite]], constructable&lt;br /&gt;
 |usedfor = Teleporting stuff and setting target for [[High-risk_items#Hand_Teleporter|hand teleporter]]&lt;br /&gt;
 |strategy = Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage&lt;br /&gt;
 |description = A set of two machines and a [[Computers#Teleporter_Control_Console|Teleporter Control Console]] to control them. Build a [[Guide_to_advanced_construction#Teleporter_Hub|Teleporter Hub]], [[Computers#Teleporter_Control_Console|Teleporter Control Console]] and [[Guide_to_advanced_construction#Teleporter_Station|Teleporter Station]] next to each other with the &amp;quot;teleporter station&amp;quot; in the middle. These three can then be linked together by opening the panel of the Teleporter Station [[File:Teleporter_Station.gif]] with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teleporter&#039;&#039;&#039;, which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gate&#039;&#039;&#039;, which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quantum Pad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Quantum Pad&lt;br /&gt;
 |image = Qpad.png&lt;br /&gt;
 |foundin = Must be built.&lt;br /&gt;
 |usedfor = Creating two-way teleporters&lt;br /&gt;
 |strategy = See [[Machines#Quantum_Pad|Quantum Pad]]&lt;br /&gt;
 |description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Protolathe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Protolathe&lt;br /&gt;
 |image = Proto.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Manufacturing items from materials.&lt;br /&gt;
 |strategy = Load it with materials and pick the item you want to make.&lt;br /&gt;
 |description = Similar to an Autolathe, you load raw materials such as [[glass]] and [[metal]] sheets into it to create things. The protolathe is operated via the R&amp;amp;D console.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Protolathe|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Protolathe|Guide to building a Protolathe.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Circuit Imprinter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Circuit Imprinter&lt;br /&gt;
 |image = Circuit.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Manufacturing circuit boards.&lt;br /&gt;
 |strategy = Select the circuit board you want to print.&lt;br /&gt;
 |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI&#039;s laws.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Circuit_Imprinter|Guide to building a Circuit Imprinter.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Exosuit Fabricator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Exosuit Fabricator&lt;br /&gt;
 |image = Exofab.png&lt;br /&gt;
 |foundin = [[Robotics]]&lt;br /&gt;
 |usedfor = Manufacturing parts for use in robotics.&lt;br /&gt;
 |strategy = Load it with materials and pick the items you want to make. Use the &amp;quot;add to queue&amp;quot; function to build multiple things in a row.&lt;br /&gt;
 |description = Creates cyborg or mech parts from materials. Can be synchronized with the [[Guide_to_Research_and_Development|R&amp;amp;D research levels]] for new cyborg/mech components. They cannot be hacked and require robotics access to operate.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Exosuit_Fabricator|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Exosuit_Fabricator|Guide to building an Exosuit Fabricator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Core}}&lt;br /&gt;
{{anchor|Slime Extract}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Slime Extract&lt;br /&gt;
 |image = Slimecore.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Special applications when mixed with certain reagents&lt;br /&gt;
 |strategy = Use a [[Syringe]] to inject [[Plasma]], blood or water into it.&lt;br /&gt;
 |description = Also known as a &#039;&#039;&#039;Slime Core&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each kind of [[Slime]] has different effect that can be found [[Guide_to_xenobiology#Formulas|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.&amp;lt;br&amp;gt;They can also be used in large [[Grenade]]s for interesting effects.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Slime Scanner&lt;br /&gt;
 |image = Advanced_Mass_Spectrometer.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Analyzing slimes&lt;br /&gt;
 |strategy = Use it on a living slime.&lt;br /&gt;
 |description = This scanner shows you a slime&#039;s characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Monkey Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Monkey Cube&lt;br /&gt;
 |image = Monkey_Cube.png&lt;br /&gt;
 |foundin = [[Xenobiology]], Monkey Cube Box&lt;br /&gt;
 |usedfor = Making [[Monkey]]s!&lt;br /&gt;
 |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console.&lt;br /&gt;
 |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.&amp;lt;br&amp;gt;&lt;br /&gt;
Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Transfer Valve}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tank Transfer Valve&lt;br /&gt;
 |image = Tank_Transfer_Valve.png&lt;br /&gt;
 |foundin = [[Toxins Lab]]&lt;br /&gt;
 |usedfor = Making bombs&lt;br /&gt;
 |strategy = [[Guide to toxins]]&lt;br /&gt;
 |description = Should not be confused with manual valves, even though they look (almost) totally the same.&amp;lt;br&amp;gt; This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it&#039;s important to do it when you want to disarm it.&lt;br /&gt;
&lt;br /&gt;
Additional Tank Transfer Valves can be ordered from [https://tgstation13.org/wiki/Supply_crates Cargo].&lt;br /&gt;
&lt;br /&gt;
A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Raw Anomaly Core}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Raw Anomaly Core&lt;br /&gt;
 |image = Rawcore_Bluespace.png&lt;br /&gt;
 |foundin = [[Toxins Lab]] or cargo [[Supply_crates#Raw_Flux_Anomaly|supply crates]]&lt;br /&gt;
 |usedfor = Making anomaly cores&lt;br /&gt;
 |strategy = See [[Rnd#Anomaly_Core_Production|anomaly core production]]&lt;br /&gt;
 |description = Useless by themselves but can be refined into useful [[#Anomaly_Core|anomaly cores]] with bombs in an implosion compressor [[File:Implosion_compressor.gif]]. &lt;br /&gt;
[[File:Rawcore_Grav.gif]][[File:Rawcore_Flux.gif]][[File:Rawcore_Bluespace.png]][[File:Rawcore_Pyro.gif]][[File:Rawcore_Vortex.gif]][[File:Rawcore_Hallucination.png]][[File:Rawcore_Bioscrambler.png]][[File:Rawcore_Dimensional.png]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anomaly Core}}{{Anchor|Gravitational_Anomaly_Core}}{{Anchor|Flux_Anomaly_Core}}{{Anchor|Bluespace_Anomaly_Core}}{{Anchor|Pyroclastic_Anomaly_Core}}{{Anchor|Vortex_Anomaly_Core}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anomaly Core&lt;br /&gt;
 |image = Anomaly_core.gif&lt;br /&gt;
 |foundin = Neutralised anomalies&lt;br /&gt;
 |usedfor = Enabling advanced equipment&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Made from neutralised [[Random_events#Anomalies|anomalies]] or [[Rnd#Anomaly_Core_Production|anomaly core production]]. Some equipment require specific types of anomaly cores inserted to function. For example the [[Guide_to_robotics#Phazon|Phazon]] or the [[#Bag_of_Holding|bag of holding]]. Core types:&lt;br /&gt;
* [[File:Flux_core.gif]] Flux anomaly core&lt;br /&gt;
* [[File:Grav_core.gif]] Gravitational anomaly core&lt;br /&gt;
* [[File:Anomaly_core.gif]] Bluespace anomaly core&lt;br /&gt;
* [[File:Pyro_core.gif]] Pyroclastic anomaly core&lt;br /&gt;
* [[File:Vortex_core.gif]] Vortex anomaly core&lt;br /&gt;
* [[File:Hallucination_core.gif]] Hallucination anomaly core&lt;br /&gt;
* [[File:Bioscrambler_core.gif]] Bioscrambler anomaly core&lt;br /&gt;
* [[File:Dimensional_core.gif]] Dimensional anomaly core&lt;br /&gt;
* [[File:Dimensional_core.gif]] Ectoplasm anomaly core&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Alien Alloy}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Alien Alloy&lt;br /&gt;
 |image = Alien_alloy.png&lt;br /&gt;
 |foundin = Protolathe&lt;br /&gt;
 |usedfor = Building advanced-looking walls.&lt;br /&gt;
 |strategy = Use it to make floor tiles or walls.&lt;br /&gt;
 |description = This is the same material abductor ships are made of. Pimp out science with these!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Emptymmi.png&amp;diff=6011</id>
		<title>File:Emptymmi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Emptymmi.png&amp;diff=6011"/>
		<updated>2025-04-01T15:25:26Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: An empty MMI for cases where one is needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An empty MMI for cases where one is needed&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=Research_items&amp;diff=6010</id>
		<title>Research items</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=Research_items&amp;diff=6010"/>
		<updated>2025-04-01T15:11:55Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stock Parts=&lt;br /&gt;
{{Autowiki/Content/StockParts}}&lt;br /&gt;
&lt;br /&gt;
=Mining Designs=&lt;br /&gt;
{{anchor|Upgraded Resonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Upgraded Resonator&lt;br /&gt;
 |image = Adv_resonator.png&lt;br /&gt;
 |foundin = Mining Vendor&lt;br /&gt;
 |usedfor = Mining, fight local fauna&lt;br /&gt;
 |strategy = Use it to mine, or lay traps for the local fauna.&lt;br /&gt;
 |description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sonic Jackhammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Sonic Jackhammer&lt;br /&gt;
 |image = Sonic_Jackhammer.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine extremely fast; be &#039;&#039;&#039;extremely&#039;&#039;&#039; careful around gibtonite.&lt;br /&gt;
 |description = &#039;&#039;Cracks rocks with sonic blasts.&#039;&#039; &lt;br /&gt;
10% the mining speed of pickaxes, or half of the diamong drill.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Mining Drill&lt;br /&gt;
 |image = Miningdrill.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine or dig sand.&lt;br /&gt;
 |description = My drill is.. My soul!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diamond Mining Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Diamond Mining Drill&lt;br /&gt;
 |image = Diamonddrill.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine or dig sand.&lt;br /&gt;
 |description = Your drill is the drill that will pierce the Heavens!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Cutter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Plasma Cutter&lt;br /&gt;
 |image = Plasma_Cutter.png&lt;br /&gt;
 |foundin = Cargo &amp;amp; Engineering Protolathe&lt;br /&gt;
 |usedfor = Mining, unwelding walls.&lt;br /&gt;
 |strategy = Use it to mine. Also works in place of a welder for cutting open walls, &amp;lt;s&amp;gt;and doesn&#039;t&amp;lt;/s&amp;gt;&#039;&#039;&#039;does&#039;&#039;&#039; require eye protection.&lt;br /&gt;
 |description = &#039;&#039;You could use it to cut limbs off of xenos! Or, you know, mine stuff.&#039;&#039; A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Plasma Cutter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Advanced Plasma Cutter&lt;br /&gt;
 |image = Adv_plasma_cutter.gif&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining, monster slaying unwelding walls.&lt;br /&gt;
 |strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, &amp;lt;s&amp;gt;and doesn&#039;t&amp;lt;/s&amp;gt;&#039;&#039;&#039;does&#039;&#039;&#039; require eye protection.&lt;br /&gt;
 |description = &#039;&#039;It&#039;s an advanced plasma cutter, oh my god.&#039;&#039;&lt;br /&gt;
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Automatic Mining Scanner}}&lt;br /&gt;
{{anchor|Mining Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Automatic Mining Scanner&lt;br /&gt;
 |image = MiningScanner.png&lt;br /&gt;
 |foundin = Cargo Protolathe, [[Shaft Miner]]s lockers&lt;br /&gt;
 |usedfor = Find ores nearby, scan geysers, stop gibtonite detonations.&lt;br /&gt;
 |strategy = Use it until you buy the [[Shaft_Miner#Voucher.2FReward_Equipment|advanced version in the vendor]]&lt;br /&gt;
 |description = &#039;&#039;A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.&#039;&#039;&lt;br /&gt;
The one from the vendor has a better range and a lower cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkits}}&lt;br /&gt;
{{anchor|Modkit_Range}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Range Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will increase its range by 1.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Damage}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Damage Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will increase its damage by 10.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Cooldown}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Cooldown Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Aoe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Mining AoE Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won&#039;t do any AoE damage to mobs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Trigger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Trigger Guard Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will allow races that can&#039;t normally use guns to use it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Medical Designs=&lt;br /&gt;
{{anchor|Man-Machine Interface}}&lt;br /&gt;
{{anchor|MMI}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Man-Machine Interface&lt;br /&gt;
 |image = Man-Machine_Interface.png&lt;br /&gt;
 |foundin = Medical and RnD Protolathes, ExoFab, [[Robotics Lab]]&lt;br /&gt;
 |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]]&lt;br /&gt;
 |strategy = [[Guide to robotics]]&lt;br /&gt;
 |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable). &amp;lt;br&amp;gt;Man-Machine Interface with a brain in it: [[File:MMI.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Positronic Brain}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Positronic Brain&lt;br /&gt;
 |image = Posibrain.gif&lt;br /&gt;
 |foundin = Medical and RnD Protolathes, ExoFab&lt;br /&gt;
 |usedfor = Creating a brain for cyborgs, mechs and AIs.&lt;br /&gt;
 |strategy = Wait for it to activate, then put it wherever you would put an MMI.&lt;br /&gt;
 |description = This artificial brain can be possessed by the dead, making it an alternative to getting someone&#039;s brain to operate cyborg shells, mechs or AI cores.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Health Analyzer&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Medical &amp;amp; Science Protolathe, [[Medbay Storage]]&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage.&lt;br /&gt;
 |strategy = Use it on your patient and see readings.&lt;br /&gt;
 |description = &#039;&#039;A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.&#039;&#039;&lt;br /&gt;
Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Advanced Health Analyzer&lt;br /&gt;
 |image = Healthadv.png&lt;br /&gt;
 |foundin = Medical Protolathe, CMO&#039;s locker&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage.&lt;br /&gt;
 |strategy = Use it on your patient and see readings.&lt;br /&gt;
 |description = &#039;&#039;A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.&#039;&#039;&lt;br /&gt;
This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Autopsy Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Autopsy Scanner&lt;br /&gt;
 |image = Autopsy_Scanner.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Determining the cadaver&#039;s time of death, improving surgeries on it, and investigating murders&lt;br /&gt;
 |strategy = Use it on dead bodies and see readings.&lt;br /&gt;
 |description = &#039;&#039;Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mass Spectrometer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mass Spectrometer&lt;br /&gt;
 |image = MS.png&lt;br /&gt;
 |foundin = No longer exists in game.&lt;br /&gt;
 |usedfor = Analyzing reagents in blood samples.&lt;br /&gt;
 |strategy = Put a syringe of blood in it.&lt;br /&gt;
 |description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Metamaterial Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Metamaterial Beaker&lt;br /&gt;
 |image = Meta_beaker.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Containing reagents&lt;br /&gt;
 |strategy = Use it to contain large quantities of reagents; useful for grenades.&lt;br /&gt;
 |description = A large, golden beaker which can store 180u of any reagent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Beaker&lt;br /&gt;
 |image = Bluespace beaker.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Containing reagents&lt;br /&gt;
 |strategy = Use it to contain large quantities of reagents; useful for grenades.&lt;br /&gt;
 |description = A bluespace-enhanced beaker which can store 300u of any reagent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryostasis Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Cryostasis Beaker&lt;br /&gt;
 |image = Cryostasis_Beaker.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Preventing reagents from reacting when in contact with each other.&lt;br /&gt;
 |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals.&lt;br /&gt;
 |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Spray Bottle}}&lt;br /&gt;
{{anchor|Spray Bottle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical Spray Bottle&lt;br /&gt;
 |image = Medical_Spray_Bottle.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Applying chemicals by vapor, to multiple people or in minor amount (toggle)&lt;br /&gt;
 |strategy = Apply minor amount of [[Guide_to_Chemistry#Ethanol|Ethanol]] or [[Guide_to_chemistry#Miner&#039;s salve|Miner&#039;s salve]]  for safer surgeries, or put [[Guide_to_chemistry|Carpet]] all over the Medbay&lt;br /&gt;
 |description = &#039;&#039;A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.&#039;&#039;&lt;br /&gt;
Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Spray}}&lt;br /&gt;
{{anchor|Medspray}}&lt;br /&gt;
{{anchor|Medical Gel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical Gel&lt;br /&gt;
 |image = Medicalspray.png&lt;br /&gt;
 |foundin = Medical Protolathe, [[Chemist]]s&#039; lockers.&lt;br /&gt;
 |usedfor = Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10)&lt;br /&gt;
 |strategy = Applying minor amount of touch-based chems, like [[Guide_to_chemistry#Miner&#039;s salve|Miner&#039;s salve]] or [[Guide_to_chemistry#Synthflesh|Synthflesh]]&lt;br /&gt;
 |description = &#039;&#039;A medical gel applicator bottle, designed for precision application, with an unscrewable cap.&#039;&#039;&lt;br /&gt;
Can hold up to 60u units. Technically a medical spray.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Syringe&lt;br /&gt;
 |image = Bluespace_Syringe.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Injecting large quantities of chemicals.&lt;br /&gt;
 |description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Piercing Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Piercing Syringe&lt;br /&gt;
 |image = Piercing_Syringe.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Syringe guns and piercing through MODsuits and softsuits.&lt;br /&gt;
 |strategy = Put it on a syringe gun, shoot it at armored victims.&lt;br /&gt;
 |description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical analyser}}&lt;br /&gt;
{{anchor|Chemical analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Analyzer&lt;br /&gt;
 |image = Chemical_Analyzer.png&lt;br /&gt;
 |foundin = Medical &amp;amp; Science Protolathe&lt;br /&gt;
 |usedfor = Analyzing purity without the HPLC or listing pills/patches&#039; (possibly food?) regeants.&lt;br /&gt;
 |strategy = Use it to verify the [[Chemist]]s&#039; pills, or to check purity without running to the HPLC or dragging it behind you.&lt;br /&gt;
 |description = &#039;&#039;An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.&#039;&#039;&lt;br /&gt;
Can be used in hand to toggle the descriptions for each regeants. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Chemical Mixer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Chemical Mixer&lt;br /&gt;
 |image = Portable_chem_mixer.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Mixing chemicals on the fly. &lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This item does not produce reagents on its own. Every single reagent has to be supplied to it. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Bodybag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Bodybag&lt;br /&gt;
 |image = Blue_bodybag.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Holding bodies.&lt;br /&gt;
 |strategy = Load tons of &amp;lt;s&amp;gt;victims&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;bombs&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;other bodybags&amp;lt;/s&amp;gt; corpses in it to carry them in your backpack.&lt;br /&gt;
 |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To fold it, click-drag or right click the bodybag onto your sprite.&#039;&#039;&#039; &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasmaman Jumpsuit Refill}}&lt;br /&gt;
{{anchor|Plasma-Man Jumpsuit Refill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Plasmaman Jumpsuit Refill&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = All Protolathes&lt;br /&gt;
 |usedfor = Refilling plasmaman jumpsuits and EVA suits.&lt;br /&gt;
 |strategy = Use it on a plasmaman jumpsuit or EVA suit.&lt;br /&gt;
 |description = Refills the plasmaman jumpsuit&#039;s autoextinguisher.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Defibrillator&lt;br /&gt;
|image = Defib.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]], Medical Protolathe&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = Can bring patients out of death and into crit under certain conditions. Doesn&#039;t work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMP&#039;d to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] (with {{Rightclick}}, instant) or induce a heart attack ({{LeftclickCmode}} on {{Combat_Mode}}, not instant). Both the knockdown and heart attack induction work through [[Clothing_and_Accessories#MODSuit|MODSuits]](?). Defibrillation works on monkeys too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Compact Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Compact Defibrillator&lt;br /&gt;
|image = Compactdefib.png&lt;br /&gt;
|foundin = Medical Protolathe, [[Chief Medical Officer|CMO&#039;s]] office&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = &#039;&#039;A belt-equipped defibrillator that can be rapidly deployed.&#039;&#039;&lt;br /&gt;
A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO&#039;s]] office. Fits on the belt slot, rather than the back slot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PENLITE Defibrillator Wall Mount}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = PENLITE Defibrillator Wall Mount&lt;br /&gt;
|image = Penlite_wallmount.png&lt;br /&gt;
|foundin = Medical Protolathe&lt;br /&gt;
|usedfor = Recharging the defibrillators passively&lt;br /&gt;
|strategy = Replace the normal wall mounts with those and have less trouble with power cells.&lt;br /&gt;
|description = &#039;&#039;An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib&#039;s battery. &#039;&#039;&lt;br /&gt;
A defibrillator wall mount that passively recharges the defib.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PENLITE Holobarrier Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = PENLITE Holobarrier Projector&lt;br /&gt;
|image = Medprojector.gif&lt;br /&gt;
|foundin = Medical Protolathe&lt;br /&gt;
|usedfor = Quarantine ill people/monkeys, or protect the medbay from them&lt;br /&gt;
|strategy = Deploy it on the ground&lt;br /&gt;
|description = &#039;&#039;PENLITE holobarriers, a device that halts individuals with malicious diseases.&#039;&#039;&lt;br /&gt;
A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious &amp;quot;illnesses&amp;quot; like appendicites. Use in hand to remove all barriers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Proximity Crew Pinpointer}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Proximity Crew Pinpointer&lt;br /&gt;
|image = Pinpointer_crew.png&lt;br /&gt;
|foundin = Medical Protolathe, on Paramedics&lt;br /&gt;
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]&lt;br /&gt;
|strategy = Swap it for the better &#039;&#039;&#039;Crew Pinpointer&#039;&#039;&#039; or &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app (PDA or tablet) as soon as you can&lt;br /&gt;
|description = &#039;&#039;&#039;Removed from TG in [https://github.com/tgstation/tgstation/pull/68993 Aug 8, 2022]; rendered obsolete since the PDA update&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;A handheld tracking device that displays its proximity to crew suit sensors.&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A pinpointer that shows you how close you&#039;re from your target; with a circle that grows bigger as the distance closes.&lt;br /&gt;
The &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app on PDAs and tablets offer the direction, and so does the later-obtained &#039;&#039;&#039;Crew Pinpointer&#039;&#039;&#039;, so you will probably throw it out soon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crew Pinpointer}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Crew Pinpointer&lt;br /&gt;
|image = Pinpointer_crew.png&lt;br /&gt;
|foundin = Medical Protolathe, [[CMO]]&#039;s pockets, Vendors&lt;br /&gt;
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]&lt;br /&gt;
|strategy = Choose if you prefer this or the &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app (PDA or tablet), or give it to the [[Security]] to help them track their [[Prisoner]]s.&lt;br /&gt;
|description = &#039;&#039;Allows tracking of someone&#039;s location if their suit sensors are turned to tracking beacon.&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app on PDA or tablet) offers the same functionality, so it&#039;s up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the [[Warden]] to keep watch on the [[Prisoner]]s, who cannot disable their sensors without undressing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&lt;br /&gt;
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Shield Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Welding Shield Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Protecting eyes from welders and flashes.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Breathing Tube Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Breathing Tube Implant&lt;br /&gt;
 |image = Breathing_tube.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Allowing use of internals.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;mouth.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Toolset Arm Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Toolset Arm Implant&lt;br /&gt;
 |image = Toolset_arm_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having tools always at hand.&lt;br /&gt;
 |strategy = Implant it via surgery, on an &#039;&#039;&#039;arm.&#039;&#039;&#039; Use a screwdriver on it to change its arm slot between left and right.&lt;br /&gt;
 |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Surgical Arm Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Surgical Arm Implant&lt;br /&gt;
 |image = Toolset_arm_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having surgical tools always at hand.&lt;br /&gt;
 |strategy = Implant it via surgery, on an &#039;&#039;&#039;arm.&#039;&#039;&#039; Use a screwdriver on it to change its arm slot between left and right.&lt;br /&gt;
 |description = This implant will allow the user to extend and retract any surgical tool from their arm.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical HUD Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical HUD Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having the Medical HUD.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will show healthbars above living creatures, informing the user of their health status.&amp;lt;br&amp;gt; Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Security HUD Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having the Security HUD.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. &amp;lt;br&amp;gt;Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|X-Ray Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = X-Ray Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Seeing over walls.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thermals Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thermals Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Seeing living beings over walls.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Luminescent Eyes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Luminescent Eyes&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Being the glowy eyed special snowflake you always dreamed of.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant lets your eyes emit a cone of bright light. You can even change the color!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Drop Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anti-Drop Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Not dropping items.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;head.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will allow the user to tighten their grip on command, basically making any item they&#039;re holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Limiting stuns.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;head.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nutriment Pump Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Nutriment Pump Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Preventing starvation, replacing stomach.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give enough nutrition to the user to prevent falling below the &amp;quot;starving&amp;quot; level. If hit by EMP, poisons the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nutriment Pump Implant PLUS}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Nutriment Pump Implant PLUS&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Staying well fed, replacing stomach.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give enough nutrition to the user to prevent falling below the &amp;quot;hungry&amp;quot; level. If hit by EMP, poisons the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Staying alive.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thrusters Set Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thrusters Set Implant&lt;br /&gt;
 |image = Jetpack_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Moving in zero gravity.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Implanter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Implanter&lt;br /&gt;
 |image = Implanter.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Injecting implants.&lt;br /&gt;
 |strategy = Use it on an implant case, then on the person you want to implant.&lt;br /&gt;
 |description = This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Implant Case}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Implant Case&lt;br /&gt;
 |image = Implant_case.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Storing implants.&lt;br /&gt;
 |strategy = Put an implant in it.&lt;br /&gt;
 |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sad Trombone Implant Case}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Sad Trombone Implant Case&lt;br /&gt;
 |image = Adrenal_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Clowning around.&lt;br /&gt;
 |strategy = Implant it with an implanter, wait until you die, be commiserated by a trombone.&lt;br /&gt;
 |description = This implant makes the sad trombone sound when the user dies. Clowns start with this.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Electronics=&lt;br /&gt;
{{anchor|Component Design Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Component Design Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_Research_and_Development|Research]]&lt;br /&gt;
 |strategy = Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.&lt;br /&gt;
 |description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Technology Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Technology Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_Research_and_Development|Research]]&lt;br /&gt;
 |strategy = Store research levels on the disk for safe keeping or to set up a new research server.&lt;br /&gt;
 |description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plant Data Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plant Data Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Service Protolathe, [[Guide_to_hydroponics|Botany]]&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]].&lt;br /&gt;
 |strategy = Store plant traits on it with the Plant DNA Manipulator.&lt;br /&gt;
 |description = A disk for storing plant data, that can be applied to othe plants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|IntelliCard AI Transportation System}}&lt;br /&gt;
{{anchor|IntelliCard}}{{anchor|InteliCard}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = IntelliCard&lt;br /&gt;
 |image = Icard.png&lt;br /&gt;
 |foundin = RnD Protolathe, [[Bridge]], [[Tech Storage]], [[Research Director&#039;s Office]]&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Stealing&amp;lt;/s&amp;gt; Restoring or transporting the [[AI]]&lt;br /&gt;
 |strategy = Use it on the [[AI]]&#039;s core to download it onto the IntelliCard.&lt;br /&gt;
 |description = Also known as an &#039;&#039;&#039;IntelliCard AI Transportation System&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Personal AI Device}}&lt;br /&gt;
{{anchor|pAI}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Personal AI Device&lt;br /&gt;
 |image = Pai.png&lt;br /&gt;
 |foundin = All Protolathes, [[Dormitory]], [[Research Director&#039;s Office]], [[Derelict Shuttle]]&lt;br /&gt;
 |usedfor = Downloading your new [[Personal_AI|best friend]]!&lt;br /&gt;
 |strategy = Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.&lt;br /&gt;
 |description = This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI&#039;s are chosen from dead players. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Bluespace Designs=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bag of Holding&lt;br /&gt;
 |image = Holdpack.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Holding items usually too large to fit in backpacks, such as backpacks.&lt;br /&gt;
 |strategy = This item holds bulkier items, including normal backpacks. &#039;&#039;&#039;Must be crafted together with a bluespace anomaly core to function (with crafting menu [[File:Crafting_menu_hud_icon.png]])&#039;&#039;&#039;. &amp;lt;br&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create &amp;lt;s&amp;gt;a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension&amp;lt;/s&amp;gt;  a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called &amp;quot;BoH-bombing&amp;quot;, and was reworked again July 2019 to the described effect. &lt;br /&gt;
 |description = A backpack that opens into a localized pocket of bluespace. &amp;lt;br&amp;gt;It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Satchel of Holding}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mining Satchel of Holding&lt;br /&gt;
 |image = Bluespace_satchel.gif&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Holding large quantities of raw ore.&lt;br /&gt;
 |strategy = Use it to bypass the need for ore boxes.&lt;br /&gt;
 |description = Works like a normal mining satchel, but it has no ore limit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tracking Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Beacon&lt;br /&gt;
 |image = Tracking_Beacon.gif&lt;br /&gt;
 |foundin = RnD/Engineering/Cargo/Security Protolathe, key locations around the station&lt;br /&gt;
 |usedfor = Teleportation&lt;br /&gt;
 |strategy = Place it somewhere and use the [[Teleporter|teleporter hub]] to teleport to it.&lt;br /&gt;
 |description = A beacon used by the [[Teleporter]]. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Global Positioning System}}&lt;br /&gt;
{{anchor|GPS}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Global Positioning System&lt;br /&gt;
 |image = Global Positioning System.gif&lt;br /&gt;
 |foundin = RnD/Engineering/Cargo Protolathe, Mining, various storage areas&lt;br /&gt;
 |usedfor = Finding out where in space you are.&lt;br /&gt;
 |strategy = Keep one on you when exploring space. &lt;br /&gt;
 |description = Transmits the universal coordinates to other GPS devices.&amp;lt;br&amp;gt;&lt;br /&gt;
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Crystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Crystal&lt;br /&gt;
 |image = Bluespace_Crystal.png&lt;br /&gt;
 |foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery&lt;br /&gt;
 |usedfor = Research, upgrading the [[Telepad]]&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Desynchronizer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Desynchronizer&lt;br /&gt;
 |image = Desynchronizer_on.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Desyncing the user from spacetime&lt;br /&gt;
 |strategy = Use it to become incorporeal (but immobile) while it lasts.&lt;br /&gt;
 |description = When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quantum Spin Inverter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Quantum Spin Inverter&lt;br /&gt;
 |image = Quantum_Spin_Inverter.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Swapping locations&lt;br /&gt;
 |strategy = Hide its connected twin in a safe spot for a quick getaway. &lt;br /&gt;
 |description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device&#039;s holder and/or container as well if it isn&#039;t anchored.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Welding Gas Mask&lt;br /&gt;
 |image = Welding_Gas_Mask.png&lt;br /&gt;
 |foundin = RnD/Engineering Protolathe&lt;br /&gt;
 |usedfor = Shielding your eyes from bright lights while still functioning as a gas mask&lt;br /&gt;
 |strategy = Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.&lt;br /&gt;
 |description = A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Health Scanner HUD&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Seeing the health status of creatures.&lt;br /&gt;
 |strategy = Wearing it shows you healthbars for any living being in sight.&lt;br /&gt;
 |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Security HUD&lt;br /&gt;
 |image = SecHud.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Seeing the job of crewmembers.&lt;br /&gt;
 |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.&lt;br /&gt;
 |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diagnostic HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diagnostic HUD&lt;br /&gt;
 |image = Diag_glasses.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Seeing the status of silicons.&lt;br /&gt;
 |strategy = Wearing it shows you the health and power of silicons in sight.&lt;br /&gt;
 |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Optical Meson Scanners&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Cargo/Engineering Protolathe, [[Mining]], [[Engineering]]&lt;br /&gt;
 |usedfor = Seeing wall layouts.&lt;br /&gt;
 |strategy = Use these to check for breaches or secret rooms.&lt;br /&gt;
 |description = Wearing these will let you see walls and floors outside of your line of sight.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Science Goggles&lt;br /&gt;
 |image = Science_Goggles.png&lt;br /&gt;
 |foundin = RnD Protolathe, [[Chemistry]]&lt;br /&gt;
 |usedfor = Analyzing items and machines, checking chemicals at a glance.&lt;br /&gt;
 |strategy = Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.&lt;br /&gt;
 |description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical T-Ray Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Optical T-Ray Scanners&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
 |foundin = Engineering Protolathe, Engineering&lt;br /&gt;
 |usedfor = Looking at wiring and piping under tiles.&lt;br /&gt;
 |strategy = Use them when you want to see how the station is wired without deflooring everything.&lt;br /&gt;
 |description = These glasses will pulse T-Rays, showing you what&#039;s under floor tiles.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Scanner Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Engineering Scanner Goggles&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
 |foundin = Engineering Protolathe, [[Engineering]]&lt;br /&gt;
 |usedfor = Anything mesons and T-Rays can do&lt;br /&gt;
 |strategy = Use them when repairing station damage.&lt;br /&gt;
 |description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Health Scanner HUD&lt;br /&gt;
 |image = NV_health_glasses.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Seeing the health status of creatures, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you healthbars for any living being in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Security HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name =Night Vision Security HUD&lt;br /&gt;
 |image = NV_sec_glasses.gif&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Seeing the job of crewmembers, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Diagnostic HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Diagnostic HUD&lt;br /&gt;
 |image = NV_diag_glasses.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Seeing the status of silicons, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you the health and power of silicons in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Optical Meson Scanners&lt;br /&gt;
 |image = NV_meson_glasses.gif&lt;br /&gt;
 |foundin = Cargo/Engineering Protolathe&lt;br /&gt;
 |usedfor = Seeing wall layouts, in the darkness.&lt;br /&gt;
 |strategy = Use these to check for breaches or secret rooms. Also useful for miners.&lt;br /&gt;
 |description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Seed Extractor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Portable Seed Extractor&lt;br /&gt;
 |image = Portaseeder.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]].&lt;br /&gt;
 |strategy = Store plants in it like a plant bag. Extract seeds with right-click menu. &lt;br /&gt;
 |description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Boots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Magnetic Boots&lt;br /&gt;
 |image = Mashoe.png&lt;br /&gt;
 |foundin = Engineering Protolathe, [[EVA|EVA Storage]]&lt;br /&gt;
 |usedfor = Moving in no gravity or strong wind.&lt;br /&gt;
 |strategy = Activate them when on low gravity.&lt;br /&gt;
 |description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they&#039;ll prevent slipping and space wind.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Mop}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Advanced Mop&lt;br /&gt;
 |image = Adv_mop.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Cleaning.&lt;br /&gt;
 |strategy = Use directly unto dirty floor and ants, without wetting it.&lt;br /&gt;
 |description = An upgraded version of the janitor&#039;s mop, it is faster and holds more water. Generate its own water for free, disable by using in hand.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Wirebrush}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Advanced Wirebrush&lt;br /&gt;
 |image = Adv_wirebrush.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Cleaning.&lt;br /&gt;
 |strategy = Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen.&lt;br /&gt;
 |description = &#039;&#039;&#039;As of November 1st 2021, advanced wirebrush has been [https://github.com/tgstation/tgstation/pull/62265 removed from the /tg/ codebase]&#039;&#039;&#039;&lt;br /&gt;
An upgraded version of the janitor&#039;s wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you&#039;re above 300 rads.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Trashbag of Holding}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Trashbag of Holding&lt;br /&gt;
 |image = Bluespace_trashbag.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Storing trash or small items.&lt;br /&gt;
 |strategy = Put trash in it. &lt;br /&gt;
 |description = An upgraded version of the janitor&#039;s trashbag, holds much more trash.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Floor Buffer Upgrade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Floor Buffer Upgrade&lt;br /&gt;
 |image = Floor_buffer.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Upgrading the janicart.&lt;br /&gt;
 |strategy = Use it on the janitor&#039;s pimpin&#039; ride.&lt;br /&gt;
 |description = When applied to the janitor&#039;s cart, it will instantly clean any floor it passes over, much like janiborgs.  Remove the buffer with a screwdriver. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Vacuum Buffer Upgrade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Vacuum Buffer Upgrade&lt;br /&gt;
 |image = Vacuum_buffer.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Upgrading the janicart.&lt;br /&gt;
 |strategy = Use it on the janitor&#039;s pimpin&#039; ride.&lt;br /&gt;
 |description = The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Holographic Sign Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Holographic Sign Projector&lt;br /&gt;
 |image = Signmaker.gif&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Signaling wet floors.&lt;br /&gt;
 |strategy = Use it near wet floors to warn people.&lt;br /&gt;
 |description = When used on the ground it will project a holographic &amp;quot;walk&amp;quot; sign, warning people of wet floors.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Experimental Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Experimental Welding Tool&lt;br /&gt;
 |image = Adv_welder.gif&lt;br /&gt;
 |foundin = RnD/Engineering Protolathe&lt;br /&gt;
 |usedfor = Welding.&lt;br /&gt;
 |strategy = Use it in place of a normal welder.&lt;br /&gt;
 |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reactive_Armor_Shell}}{{anchor|Reactive Repulse Armor}}{{anchor|Reactive Tesla Armor}}{{anchor|Reactive Teleport Armor}}{{anchor|Reactive Stealth Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Reactive Armor Shell&lt;br /&gt;
 |image = Reactive_armor_shell.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Shell for making a reactive armor&lt;br /&gt;
 |strategy = Insert an anomaly core (not raw), either from neutralised [[Random_events#Anomalies|anomalies]] or from [[Rnd#Anomaly_Core_Production|anomaly core production]]. &lt;br /&gt;
 |description = Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won&#039;t work. Default is stealth armor when a core has no special armor type. If EMP&#039;d, they will cause a dangerous effect to the wearer.&amp;lt;br&amp;gt;&#039;&#039;&#039;Click expand below to open a table with every reactive armor type:&#039;&#039;&#039;&lt;br /&gt;
 {{{!}}class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Name !! Effect !! EMP Effect !! How to obtain&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Barricade Armor {{!}}{{!}} Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away {{!}}{{!}} The theme is picked from the &amp;quot;dangerous&amp;quot; pool and is potentially harmful to the wearer if they&#039;re not careful {{!}}{{!}} Dimensional anomaly core [[File:Dimensional_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Bioscrambler Armor {{!}}{{!}} Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people {{!}}{{!}} The bioscrambler pulse also affects the wearer {{!}}{{!}} Bioscrambler anomaly core [[File:Bioscrambler_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Hallucinating Armor {{!}}{{!}} Makes the attacker hallucinate {{!}}{{!}} Makes the wearer hallucinate instead {{!}}{{!}} Hallucination anomaly core [[File:Hallucination_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Possession Armor {{!}}{{!}} Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people {{!}}{{!}} Injects the wearer with 20u of [[Guide_to_chemistry#Helgrasp|Helgrasp]] {{!}}{{!}} Ectoplasm anomaly core [[File:Dimensional_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Repulse Armor {{!}}{{!}} Throws nearby objects and mobs away from the wearer {{!}}{{!}} Throws objects and mobs towards the wearer instead {{!}}{{!}} Gravitational anomaly core [[File:Grav_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Stealth Armor {{!}}{{!}} Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly {{!}}{{!}} Temporarily makes the attacker invisible instead {{!}}{{!}} Vortex anomaly core [[File:Vortex_core.gif]] or another core with no specified armor type&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Teleport Armor {{!}}{{!}} Teleports the wearer randomly a short distance {{!}}{{!}} Teleports itself away without the wearer {{!}}{{!}} Bluespace anomaly core [[File:Anomaly_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Tesla Armor {{!}}{{!}} Shoots arcs of lighting, damaging people and machinery nearby {{!}}{{!}} Shocks and stuns the wearer unless they have shock protection {{!}}{{!}} Flux anomaly core [[File:Flux_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Armor {{!}}{{!}} Doesn&#039;t do anything {{!}}{{!}} Doesn&#039;t do anything {{!}}{{!}} Only spawnable by the admins&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Incendiary Armor {{!}}{{!}} Sets everyone on the screen on fire and applies water to the wearer {{!}}{{!}} Sets the wearer on fire instead {{!}}{{!}} Only spawnable by the admins&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Psykerboost Armor {{!}}{{!}} Resets the cooldown of the wearer&#039;s psychic abilities {{!}}{{!}} Restarts the cooldown on the wearer&#039;s psychic abilities instead {{!}}{{!}} Spawn in as the captain of the psyker [[Hunters|bounty hunters]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Tableport Armor {{!}}{{!}} Teleports the wearer, spawns an iron table and slams the wearer on it {{!}}{{!}} Spawns a glass table instead of an iron one {{!}}{{!}} Very rare maintenance loot&lt;br /&gt;
    {{!}}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Test Range Firing Pin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Test Range Firing Pin&lt;br /&gt;
 |image = Test_firing_pin.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Testing guns.&lt;br /&gt;
 |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin.&lt;br /&gt;
 |description = A region-locked pin that will only fire the gun if you&#039;re in the test range.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mindshield Firing Pin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Mindshield Firing Pin&lt;br /&gt;
 |image = Loyalty_pin.gif&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Shooting guns without fear of them being used against you.&lt;br /&gt;
 |strategy = Use it on guns for security. Stops [[Revolutionary|rev]]s, [[traitor]]s, [[cultist]]s, and anyone without a mindshield implant from firing them.&lt;br /&gt;
 |description = A special pin that will check for a mindshield implant before firing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Large Grenade Casing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Large Grenade Casing&lt;br /&gt;
 |image = Large_Grenade_Casing.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have a instant party grenade!&lt;br /&gt;
 |description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Release Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Advanced Release Grenade&lt;br /&gt;
 |image = Adv_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it to lube a hallway for a long, long time.&lt;br /&gt;
 |description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pyro Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pyro Grenade&lt;br /&gt;
 |image = Pyro_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it with stabilized explosive mixes.&lt;br /&gt;
 |description = This grenade works like a normal one, but will add 500 degrees to the chemicals&#039; temperature.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryo Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Cryo Grenade&lt;br /&gt;
 |image = Cryo_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it with water smoke?&lt;br /&gt;
 |description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Floral Somatoray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Floral Somatoray&lt;br /&gt;
 |image = Floral_Somatoray.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]]&lt;br /&gt;
 |strategy = Mutate plant genes or yield rate easily.&lt;br /&gt;
 |description = Has several modes:&lt;br /&gt;
*Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. Also feeds Podpeople!&lt;br /&gt;
*Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople. &lt;br /&gt;
*Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation. &lt;br /&gt;
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to &amp;quot;lock in&amp;quot; which species you want the plant to be able to mutate into. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = [[Advanced Energy Gun]]&lt;br /&gt;
 |image = Advegun.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it as a self-charging disabler/laser.&lt;br /&gt;
 |description = This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tesla Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Tesla Revolver&lt;br /&gt;
 |image = Tesla_gun.gif&lt;br /&gt;
 |foundin = Combine a flux [[#Anomaly_Core|anomaly core]] with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it to shock your enemies.&lt;br /&gt;
 |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rapid Syringe Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Rapid Syringe Gun&lt;br /&gt;
 |image = Rapidsyringegun.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Load it with syringes, shoot at victims.&lt;br /&gt;
 |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. Requires illegal technology research. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Temperature Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime containment.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Decloner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Decloner&lt;br /&gt;
 |image = Decloner.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it on targets that might heal from normal wounds.&lt;br /&gt;
 |description = &#039;&#039;&#039;As of December 2023, the decloner has been removed from the /tg/station.&#039;&#039;&#039;&lt;br /&gt;
This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Energy Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Crossbow&lt;br /&gt;
 |image = Large_ebow.png&lt;br /&gt;
 |foundin = Combine a [[Shaft_Miner#Proto-kinetic_Accelerator|Proto-kinetic Accelerator]] with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it to stun and poison people.&lt;br /&gt;
 |description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ion Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Ion Carbine&lt;br /&gt;
 |image = ioncarbine.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat against silicons and mechs.&lt;br /&gt;
 |strategy = Use it to deal high damage to robotic entities.&lt;br /&gt;
 |description = This carbine is a smaller version of security&#039;s Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Wormhole Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Bluespace Wormhole Projector&lt;br /&gt;
 |image = Portal_gun.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Teleporting around, B&amp;amp;E.&lt;br /&gt;
 |strategy = Use it to get into normally secure places by shooting through windows.&lt;br /&gt;
 |description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. &#039;&#039;&#039;Must be loaded with a bluespace anomaly core to function&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|One-point Bluespace-Gravitational Manipulator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = One-point Bluespace-Gravitational Manipulator&lt;br /&gt;
 |image = Gravity_gun.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Knocking things around.&lt;br /&gt;
 |strategy = Use it to create confusion, or to knock people into space.&lt;br /&gt;
 |description = This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. &#039;&#039;&#039;Must be loaded with a gravitational anomaly core to function&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|X-Ray Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-Ray Laser Gun&lt;br /&gt;
 |image = Xraygun.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Shooting beyond walls. (aka the malf ai)&lt;br /&gt;
 |strategy = Use it to kill things from beyond walls.&lt;br /&gt;
 |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Beam Marksman Rifle}}{{anchor|Particle Acceleration Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Particle Acceleration Rifle&lt;br /&gt;
 |image = beamrifle.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational [[#Anomaly_Core|anomaly core]]. &lt;br /&gt;
 |usedfor = Killing people dead from far away.&lt;br /&gt;
 |strategy = For long-range killing when collateral damage is no concern.&lt;br /&gt;
 |description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.&amp;lt;br&amp;gt; Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stun Shell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Shell&lt;br /&gt;
 |image = Stun_Shell.png&lt;br /&gt;
 |foundin = Admin game panel only&lt;br /&gt;
 |usedfor = Stunning with a shotgun.&lt;br /&gt;
 |strategy = Load it in a shotgun.&lt;br /&gt;
 |description = This shell works like a taser shot, stunning the first target hit for a few seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryostasis Shotgun Dart}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Cryostasis Shotgun Dart&lt;br /&gt;
 |image = Cryostasis_shotgun_dart.gif&lt;br /&gt;
 |foundin = Admin game panel only&lt;br /&gt;
 |usedfor = Blowing people up.&lt;br /&gt;
 |strategy = Load it with multiple reactive chemicals.&lt;br /&gt;
 |description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Unloaded Technological Shell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Unloaded Technological Shell&lt;br /&gt;
 |image = Tech_shell.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Making advanced shotgun ammo.&lt;br /&gt;
 |strategy = Craft advanced ammo with it.&lt;br /&gt;
 |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:&lt;br /&gt;
*&#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge.&lt;br /&gt;
*&#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; Works like one of the deathsquad&#039;s pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.&lt;br /&gt;
*&#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]].&lt;br /&gt;
*&#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulphuric_Acid|sulphuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]].&lt;br /&gt;
*&#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.&lt;br /&gt;
*&#039;&#039;&#039;Scatter Laser Shell:&#039;&#039;&#039; Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Management Console}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Slime Management Console&lt;br /&gt;
 |image = Slime comp 0.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Managing slimes.&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area &amp;quot;Xenobiology Lab&amp;quot; will allow the console to work in that area.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Processor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Slime Processor&lt;br /&gt;
 |image = Processor.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s.&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Monkey Recycling Machine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Monkey Recycling Machine&lt;br /&gt;
 |image = Gibber.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Recycling of dead [[Monkey]]s, will produce a [[Monkey Cube]] when full&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = &amp;lt;s&amp;gt;Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.&amp;lt;/s&amp;gt; Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Teleporter Station}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Teleporter Station &amp;lt;br&amp;gt;[[File:Teleporter_Hub.gif]] [[File:Teleporter_Station.gif]] [[File:Teleporter_Control_Console.gif]]&lt;br /&gt;
 |image = Teleporter_Hub.gif&lt;br /&gt;
 |foundin = [[Teleporter|Teleporter room]], [[AI_Mini-Satellite|AI satellite]], constructable&lt;br /&gt;
 |usedfor = Teleporting stuff and setting target for [[High-risk_items#Hand_Teleporter|hand teleporter]]&lt;br /&gt;
 |strategy = Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage&lt;br /&gt;
 |description = A set of two machines and a [[Computers#Teleporter_Control_Console|Teleporter Control Console]] to control them. Build a [[Guide_to_advanced_construction#Teleporter_Hub|Teleporter Hub]], [[Computers#Teleporter_Control_Console|Teleporter Control Console]] and [[Guide_to_advanced_construction#Teleporter_Station|Teleporter Station]] next to each other with the &amp;quot;teleporter station&amp;quot; in the middle. These three can then be linked together by opening the panel of the Teleporter Station [[File:Teleporter_Station.gif]] with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teleporter&#039;&#039;&#039;, which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gate&#039;&#039;&#039;, which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quantum Pad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Quantum Pad&lt;br /&gt;
 |image = Qpad.png&lt;br /&gt;
 |foundin = Must be built.&lt;br /&gt;
 |usedfor = Creating two-way teleporters&lt;br /&gt;
 |strategy = See [[Machines#Quantum_Pad|Quantum Pad]]&lt;br /&gt;
 |description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Protolathe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Protolathe&lt;br /&gt;
 |image = Proto.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Manufacturing items from materials.&lt;br /&gt;
 |strategy = Load it with materials and pick the item you want to make.&lt;br /&gt;
 |description = Similar to an Autolathe, you load raw materials such as [[glass]] and [[metal]] sheets into it to create things. The protolathe is operated via the R&amp;amp;D console.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Protolathe|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Protolathe|Guide to building a Protolathe.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Circuit Imprinter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Circuit Imprinter&lt;br /&gt;
 |image = Circuit.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Manufacturing circuit boards.&lt;br /&gt;
 |strategy = Select the circuit board you want to print.&lt;br /&gt;
 |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI&#039;s laws.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Circuit_Imprinter|Guide to building a Circuit Imprinter.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Exosuit Fabricator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Exosuit Fabricator&lt;br /&gt;
 |image = Exofab.png&lt;br /&gt;
 |foundin = [[Robotics]]&lt;br /&gt;
 |usedfor = Manufacturing parts for use in robotics.&lt;br /&gt;
 |strategy = Load it with materials and pick the items you want to make. Use the &amp;quot;add to queue&amp;quot; function to build multiple things in a row.&lt;br /&gt;
 |description = Creates cyborg or mech parts from materials. Can be synchronized with the [[Guide_to_Research_and_Development|R&amp;amp;D research levels]] for new cyborg/mech components. They cannot be hacked and require robotics access to operate.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Exosuit_Fabricator|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Exosuit_Fabricator|Guide to building an Exosuit Fabricator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Core}}&lt;br /&gt;
{{anchor|Slime Extract}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Slime Extract&lt;br /&gt;
 |image = Slimecore.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Special applications when mixed with certain reagents&lt;br /&gt;
 |strategy = Use a [[Syringe]] to inject [[Plasma]], blood or water into it.&lt;br /&gt;
 |description = Also known as a &#039;&#039;&#039;Slime Core&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each kind of [[Slime]] has different effect that can be found [[Guide_to_xenobiology#Formulas|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.&amp;lt;br&amp;gt;They can also be used in large [[Grenade]]s for interesting effects.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Slime Scanner&lt;br /&gt;
 |image = Advanced_Mass_Spectrometer.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Analyzing slimes&lt;br /&gt;
 |strategy = Use it on a living slime.&lt;br /&gt;
 |description = This scanner shows you a slime&#039;s characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Monkey Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Monkey Cube&lt;br /&gt;
 |image = Monkey_Cube.png&lt;br /&gt;
 |foundin = [[Xenobiology]], Monkey Cube Box&lt;br /&gt;
 |usedfor = Making [[Monkey]]s!&lt;br /&gt;
 |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console.&lt;br /&gt;
 |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.&amp;lt;br&amp;gt;&lt;br /&gt;
Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Transfer Valve}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tank Transfer Valve&lt;br /&gt;
 |image = Tank_Transfer_Valve.png&lt;br /&gt;
 |foundin = [[Toxins Lab]]&lt;br /&gt;
 |usedfor = Making bombs&lt;br /&gt;
 |strategy = [[Guide to toxins]]&lt;br /&gt;
 |description = Should not be confused with manual valves, even though they look (almost) totally the same.&amp;lt;br&amp;gt; This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it&#039;s important to do it when you want to disarm it.&lt;br /&gt;
&lt;br /&gt;
Additional Tank Transfer Valves can be ordered from [https://tgstation13.org/wiki/Supply_crates Cargo].&lt;br /&gt;
&lt;br /&gt;
A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Raw Anomaly Core}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Raw Anomaly Core&lt;br /&gt;
 |image = Rawcore_Bluespace.png&lt;br /&gt;
 |foundin = [[Toxins Lab]] or cargo [[Supply_crates#Raw_Flux_Anomaly|supply crates]]&lt;br /&gt;
 |usedfor = Making anomaly cores&lt;br /&gt;
 |strategy = See [[Rnd#Anomaly_Core_Production|anomaly core production]]&lt;br /&gt;
 |description = Useless by themselves but can be refined into useful [[#Anomaly_Core|anomaly cores]] with bombs in an implosion compressor [[File:Implosion_compressor.gif]]. &lt;br /&gt;
[[File:Rawcore_Grav.gif]][[File:Rawcore_Flux.gif]][[File:Rawcore_Bluespace.png]][[File:Rawcore_Pyro.gif]][[File:Rawcore_Vortex.gif]][[File:Rawcore_Hallucination.png]][[File:Rawcore_Bioscrambler.png]][[File:Rawcore_Dimensional.png]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anomaly Core}}{{Anchor|Gravitational_Anomaly_Core}}{{Anchor|Flux_Anomaly_Core}}{{Anchor|Bluespace_Anomaly_Core}}{{Anchor|Pyroclastic_Anomaly_Core}}{{Anchor|Vortex_Anomaly_Core}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anomaly Core&lt;br /&gt;
 |image = Anomaly_core.gif&lt;br /&gt;
 |foundin = Neutralised anomalies&lt;br /&gt;
 |usedfor = Enabling advanced equipment&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Made from neutralised [[Random_events#Anomalies|anomalies]] or [[Rnd#Anomaly_Core_Production|anomaly core production]]. Some equipment require specific types of anomaly cores inserted to function. For example the [[Guide_to_robotics#Phazon|Phazon]] or the [[#Bag_of_Holding|bag of holding]]. Core types:&lt;br /&gt;
* [[File:Flux_core.gif]] Flux anomaly core&lt;br /&gt;
* [[File:Grav_core.gif]] Gravitational anomaly core&lt;br /&gt;
* [[File:Anomaly_core.gif]] Bluespace anomaly core&lt;br /&gt;
* [[File:Pyro_core.gif]] Pyroclastic anomaly core&lt;br /&gt;
* [[File:Vortex_core.gif]] Vortex anomaly core&lt;br /&gt;
* [[File:Hallucination_core.gif]] Hallucination anomaly core&lt;br /&gt;
* [[File:Bioscrambler_core.gif]] Bioscrambler anomaly core&lt;br /&gt;
* [[File:Dimensional_core.gif]] Dimensional anomaly core&lt;br /&gt;
* [[File:Dimensional_core.gif]] Ectoplasm anomaly core&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Alien Alloy}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Alien Alloy&lt;br /&gt;
 |image = Alien_alloy.png&lt;br /&gt;
 |foundin = Protolathe&lt;br /&gt;
 |usedfor = Building advanced-looking walls.&lt;br /&gt;
 |strategy = Use it to make floor tiles or walls.&lt;br /&gt;
 |description = This is the same material abductor ships are made of. Pimp out science with these!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Sonicjack.png&amp;diff=6009</id>
		<title>File:Sonicjack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Sonicjack.png&amp;diff=6009"/>
		<updated>2025-04-01T15:08:49Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: AdmiralLazuli uploaded a new version of File:Sonicjack.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonicjack.png from Paradise&#039;s rehost of TG&#039;s wiki&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Diamonddrill.png&amp;diff=6008</id>
		<title>File:Diamonddrill.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Diamonddrill.png&amp;diff=6008"/>
		<updated>2025-04-01T15:08:24Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: AdmiralLazuli uploaded a new version of File:Diamonddrill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diamonddrill.png from Paradise&#039;s rehost of TG&#039;s wiki&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Miningdrill.png&amp;diff=6007</id>
		<title>File:Miningdrill.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Miningdrill.png&amp;diff=6007"/>
		<updated>2025-04-01T15:08:03Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: AdmiralLazuli uploaded a new version of File:Miningdrill.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Miningdrill.png from Paradise&#039;s rehost of TG&#039;s wiki&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Autowiki-bscellbig.png&amp;diff=6006</id>
		<title>File:Autowiki-bscellbig.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Autowiki-bscellbig.png&amp;diff=6006"/>
		<updated>2025-04-01T14:54:18Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Bluespace Megacell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Bluespace Megacell&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Autowiki-hpcellbig.png&amp;diff=6005</id>
		<title>File:Autowiki-hpcellbig.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Autowiki-hpcellbig.png&amp;diff=6005"/>
		<updated>2025-04-01T14:53:55Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Hyper Capacity Megacell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hyper Capacity Megacell&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
	<entry>
		<id>https://wiki.novasector13.com/index.php?title=File:Autowiki-scellbig.png&amp;diff=6004</id>
		<title>File:Autowiki-scellbig.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.novasector13.com/index.php?title=File:Autowiki-scellbig.png&amp;diff=6004"/>
		<updated>2025-04-01T14:53:25Z</updated>

		<summary type="html">&lt;p&gt;AdmiralLazuli: Super Capacity Megacell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Super Capacity Megacell&lt;/div&gt;</summary>
		<author><name>AdmiralLazuli</name></author>
	</entry>
</feed>